diff --git a/src/main/java/com/simibubi/create/foundation/gui/GuiGameElement.java b/src/main/java/com/simibubi/create/foundation/gui/GuiGameElement.java index 3d3ac9b03..26bfb46f6 100644 --- a/src/main/java/com/simibubi/create/foundation/gui/GuiGameElement.java +++ b/src/main/java/com/simibubi/create/foundation/gui/GuiGameElement.java @@ -26,7 +26,6 @@ import net.minecraft.client.renderer.block.BlockRenderDispatcher; import net.minecraft.client.renderer.block.model.ItemTransforms; import net.minecraft.client.renderer.entity.ItemRenderer; import net.minecraft.client.renderer.texture.OverlayTexture; -import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.client.resources.model.BakedModel; import net.minecraft.core.BlockPos; import net.minecraft.world.inventory.InventoryMenu; @@ -175,11 +174,14 @@ public class GuiGameElement { VertexConsumer vb = buffer.getBuffer(renderType); transformMatrix(matrixStack); - + if (customLighting == null) + Lighting.setupForEntityInInventory(); RenderSystem.setShaderTexture(0, InventoryMenu.BLOCK_ATLAS); renderModel(blockRenderer, buffer, renderType, vb, matrixStack); cleanUpMatrix(matrixStack); + if (customLighting == null) + Lighting.setupFor3DItems(); } protected void renderModel(BlockRenderDispatcher blockRenderer, MultiBufferSource.BufferSource buffer, @@ -209,8 +211,8 @@ public class GuiGameElement { RenderType renderType, VertexConsumer vb, PoseStack ms) { if (blockState.getBlock() instanceof FireBlock) { Lighting.setupForFlatItems(); - blockRenderer.renderSingleBlock(blockState, ms, buffer, LightTexture.FULL_BRIGHT, OverlayTexture.NO_OVERLAY, - VirtualEmptyModelData.INSTANCE); + blockRenderer.renderSingleBlock(blockState, ms, buffer, LightTexture.FULL_BRIGHT, + OverlayTexture.NO_OVERLAY, VirtualEmptyModelData.INSTANCE); buffer.endBatch(); Lighting.setupFor3DItems(); return; @@ -222,9 +224,11 @@ public class GuiGameElement { .isEmpty()) return; + Lighting.setupForFlatItems(); FluidRenderer.renderTiledFluidBB(new FluidStack(blockState.getFluidState() .getType(), 1000), 0, 0, 0, 1.0001f, 1.0001f, 1.0001f, buffer, ms, LightTexture.FULL_BRIGHT, false); buffer.endBatch(); + Lighting.setupFor3DItems(); } } @@ -256,37 +260,54 @@ public class GuiGameElement { cleanUpMatrix(matrixStack); } + @Override + protected void transformMatrix(PoseStack matrixStack) { + super.transformMatrix(matrixStack); + PoseStack mvm = RenderSystem.getModelViewStack(); + mvm.pushPose(); + mvm.mulPoseMatrix(matrixStack.last() + .pose()); + mvm.translate(8.0F, -8.0F, 8.0F); + mvm.scale(16.0F, 16.0F, 16.0F); + RenderSystem.applyModelViewMatrix(); + } + + @Override + protected void cleanUpMatrix(PoseStack matrixStack) { + super.cleanUpMatrix(matrixStack); + RenderSystem.getModelViewStack() + .popPose(); + ; + RenderSystem.applyModelViewMatrix(); + } + public static void renderItemIntoGUI(PoseStack matrixStack, ItemStack stack, boolean useDefaultLighting) { - ItemRenderer renderer = Minecraft.getInstance().getItemRenderer(); + ItemRenderer renderer = Minecraft.getInstance() + .getItemRenderer(); BakedModel bakedModel = renderer.getModel(stack, null, null, 0); - renderer.textureManager.getTexture(TextureAtlas.LOCATION_BLOCKS).setFilter(false, false); - RenderSystem.setShaderTexture(0, TextureAtlas.LOCATION_BLOCKS); + renderer.textureManager.getTexture(InventoryMenu.BLOCK_ATLAS) + .setFilter(false, false); + RenderSystem.setShaderTexture(0, InventoryMenu.BLOCK_ATLAS); RenderSystem.enableBlend(); - RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); + RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, + GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); - matrixStack.pushPose(); - matrixStack.translate(0, 0, 100.0F + renderer.blitOffset); - matrixStack.translate(8.0F, -8.0F, 0.0F); - matrixStack.scale(16.0F, 16.0F, 16.0F); - MultiBufferSource.BufferSource buffer = Minecraft.getInstance().renderBuffers().bufferSource(); - boolean flatLighting = !bakedModel.usesBlockLight(); - if (useDefaultLighting) { - if (flatLighting) { - Lighting.setupForFlatItems(); - } - } - renderer.render(stack, ItemTransforms.TransformType.GUI, false, matrixStack, buffer, LightTexture.FULL_BRIGHT, OverlayTexture.NO_OVERLAY, bakedModel); + MultiBufferSource.BufferSource buffer = Minecraft.getInstance() + .renderBuffers() + .bufferSource(); + boolean flatLighting = !bakedModel.usesBlockLight(); + if (useDefaultLighting && flatLighting) + Lighting.setupForFlatItems(); + + renderer.render(stack, ItemTransforms.TransformType.GUI, false, new PoseStack(), buffer, + LightTexture.FULL_BRIGHT, OverlayTexture.NO_OVERLAY, bakedModel); buffer.endBatch(); RenderSystem.enableDepthTest(); - if (useDefaultLighting) { - if (flatLighting) { - Lighting.setupFor3DItems(); - } - } + if (useDefaultLighting && flatLighting) + Lighting.setupFor3DItems(); - matrixStack.popPose(); } }