mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-28 16:06:48 +01:00
Merge pull request #1568 from PepperCode1/mc1.16/fix-bugs
Fix Some Bugs
This commit is contained in:
commit
56830052f3
13 changed files with 216 additions and 73 deletions
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@ -209,6 +209,7 @@ public class AllTags {
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AllBlockTags.WINDMILL_SAILS.includeAll(BlockTags.WOOL);
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AllBlockTags.BRITTLE.includeAll(BlockTags.DOORS);
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AllBlockTags.BRITTLE.includeAll(BlockTags.BEDS);
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AllBlockTags.BRITTLE.add(Blocks.FLOWER_POT, Blocks.BELL, Blocks.COCOA);
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AllBlockTags.FAN_TRANSPARENT.includeAll(BlockTags.FENCES);
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@ -12,6 +12,7 @@ import com.simibubi.create.AllBlocks;
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import com.simibubi.create.Create;
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import com.simibubi.create.compat.jei.category.animations.AnimatedSpout;
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import com.simibubi.create.content.contraptions.fluids.actors.FillingRecipe;
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import com.simibubi.create.content.contraptions.fluids.actors.GenericItemFilling;
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import com.simibubi.create.content.contraptions.fluids.potion.PotionFluidHandler;
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import com.simibubi.create.content.contraptions.processing.ProcessingRecipeBuilder;
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import com.simibubi.create.foundation.fluid.FluidIngredient;
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@ -71,6 +72,8 @@ public class SpoutCategory extends CreateRecipeCategory<FillingRecipe> {
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ItemStack copy = stack.copy();
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copy.getCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY)
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.ifPresent(fhi -> {
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if (!GenericItemFilling.isFluidHandlerValid(copy, fhi))
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return;
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FluidStack fluidCopy = fluidStack.copy();
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fluidCopy.setAmount(1000);
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fhi.fill(fluidCopy, FluidAction.EXECUTE);
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@ -1,7 +1,6 @@
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package com.simibubi.create.compat.jei.category.animations;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.foundation.gui.GuiGameElement;
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@ -14,11 +13,11 @@ public class AnimatedCrushingWheels extends AnimatedKinetics {
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@Override
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public void draw(MatrixStack matrixStack, int xOffset, int yOffset) {
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RenderSystem.enableDepthTest();
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matrixStack.push();
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matrixStack.translate(xOffset, yOffset, 100);
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matrixStack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(-22.5f));
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int scale = 22;
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BlockState wheel = AllBlocks.CRUSHING_WHEEL.get()
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.getDefaultState()
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.with(BlockStateProperties.AXIS, Axis.X);
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@ -33,6 +32,8 @@ public class AnimatedCrushingWheels extends AnimatedKinetics {
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.atLocal(2, 0, 0)
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.scale(scale)
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.render(matrixStack);
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matrixStack.pop();
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}
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}
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@ -29,6 +29,7 @@ import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkBlock;
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import net.minecraft.block.AbstractPressurePlateBlock;
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import net.minecraft.block.AbstractRailBlock;
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import net.minecraft.block.AbstractSignBlock;
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import net.minecraft.block.BedBlock;
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import net.minecraft.block.BellBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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@ -49,6 +50,7 @@ import net.minecraft.block.WallSignBlock;
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import net.minecraft.block.WallTorchBlock;
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import net.minecraft.block.material.PushReaction;
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import net.minecraft.state.properties.AttachFace;
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import net.minecraft.state.properties.BedPart;
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import net.minecraft.state.properties.BellAttachment;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.tileentity.TileEntity;
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@ -163,6 +165,13 @@ public class BlockMovementTraits {
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return direction == Direction.DOWN;
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if (block instanceof DoorBlock)
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return direction == Direction.DOWN;
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if (block instanceof BedBlock) {
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Direction facing = state.get(BedBlock.HORIZONTAL_FACING);
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if (state.get(BedBlock.PART) == BedPart.HEAD) {
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facing = facing.getOpposite();
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}
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return direction == facing;
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}
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if (block instanceof RedstoneLinkBlock)
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return direction.getOpposite() == state.get(RedstoneLinkBlock.FACING);
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if (block instanceof FlowerPotBlock)
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@ -13,6 +13,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.culling.ClippingHelper;
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import net.minecraft.client.renderer.entity.EntityRenderer;
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import net.minecraft.client.renderer.entity.EntityRendererManager;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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@ -31,10 +32,8 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
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private ResourceLocation regular = new ResourceLocation(Create.ID, "textures/entity/super_glue/slime.png");
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private Vector3d[] quad1;
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private Vector3d[] quad2;
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private float[] u = { 0, 1, 1, 0 };
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private float[] v = { 0, 0, 1, 1 };
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private float[] insideQuad;
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private float[] outsideQuad;
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public SuperGlueRenderer(EntityRendererManager renderManager) {
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super(renderManager);
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@ -47,17 +46,23 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
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}
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@Override
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public void render(SuperGlueEntity entity, float p_225623_2_, float p_225623_3_, MatrixStack ms,
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public boolean shouldRender(SuperGlueEntity entity, ClippingHelper frustum, double x, double y, double z) {
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if (super.shouldRender(entity, frustum, x, y, z)) {
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PlayerEntity player = Minecraft.getInstance().player;
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boolean visible = entity.isVisible();
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boolean holdingGlue = AllItems.SUPER_GLUE.isIn(player.getHeldItemMainhand())
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|| AllItems.SUPER_GLUE.isIn(player.getHeldItemOffhand());
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if (visible || holdingGlue)
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return true;
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}
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return false;
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}
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@Override
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public void render(SuperGlueEntity entity, float yaw, float partialTicks, MatrixStack ms,
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IRenderTypeBuffer buffer, int light) {
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super.render(entity, p_225623_2_, p_225623_3_, ms, buffer, light);
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PlayerEntity player = Minecraft.getInstance().player;
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boolean visible = entity.isVisible();
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boolean holdingGlue = AllItems.SUPER_GLUE.isIn(player.getHeldItemMainhand())
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|| AllItems.SUPER_GLUE.isIn(player.getHeldItemOffhand());
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if (!visible && !holdingGlue)
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return;
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super.render(entity, yaw, partialTicks, ms, buffer, light);
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IVertexBuilder builder = buffer.getBuffer(RenderType.getEntityCutout(getEntityTexture(entity)));
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light = getBrightnessForRender(entity);
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@ -65,24 +70,13 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
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ms.push();
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MatrixStacker.of(ms)
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.rotateY(AngleHelper.horizontalAngle(face))
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.rotateY(AngleHelper.horizontalAngleNew(face))
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.rotateX(AngleHelper.verticalAngle(face));
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Entry peek = ms.peek();
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Vector3d[][] quads = { quad1, quad2 };
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for (Vector3d[] quad : quads) {
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for (int i = 0; i < 4; i++) {
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Vector3d vertex = quad[i];
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builder.vertex(peek.getModel(), (float) vertex.x, (float) vertex.y, (float) vertex.z)
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.color(255, 255, 255, 255)
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.texture(u[i], v[i])
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.overlay(OverlayTexture.DEFAULT_UV)
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.light(light)
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.normal(peek.getNormal(), face.getXOffset(), face.getYOffset(), face.getZOffset())
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.endVertex();
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}
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face = face.getOpposite();
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}
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renderQuad(builder, peek, insideQuad, light, -1);
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renderQuad(builder, peek, outsideQuad, light, 1);
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ms.pop();
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}
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@ -111,8 +105,18 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
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Vector3d a4 = plane.add(start);
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Vector3d b4 = plane.add(end);
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quad1 = new Vector3d[] { a2, a3, a4, a1 };
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quad2 = new Vector3d[] { b3, b2, b1, b4 };
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insideQuad = new float[] {
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(float) a1.x, (float) a1.y, (float) a1.z, 1, 0,
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(float) a2.x, (float) a2.y, (float) a2.z, 1, 1,
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(float) a3.x, (float) a3.y, (float) a3.z, 0, 1,
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(float) a4.x, (float) a4.y, (float) a4.z, 0, 0,
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};
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outsideQuad = new float[] {
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(float) b4.x, (float) b4.y, (float) b4.z, 0, 0,
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(float) b3.x, (float) b3.y, (float) b3.z, 0, 1,
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(float) b2.x, (float) b2.y, (float) b2.z, 1, 1,
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(float) b1.x, (float) b1.y, (float) b1.z, 1, 0,
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};
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}
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private int getBrightnessForRender(SuperGlueEntity entity) {
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@ -126,4 +130,17 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
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return Math.max(light, light2);
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}
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// Vertex format: pos x, pos y, pos z, u, v
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private void renderQuad(IVertexBuilder builder, Entry matrix, float[] data, int light, float normalZ) {
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for (int i = 0; i < 4; i++) {
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builder.vertex(matrix.getModel(), data[5 * i], data[5 * i + 1], data[5 * i + 2])
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.color(255, 255, 255, 255)
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.texture(data[5 * i + 3], data[5 * i + 4])
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.overlay(OverlayTexture.DEFAULT_UV)
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.light(light)
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.normal(matrix.getNormal(), 0.0f, 0.0f, normalZ)
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.endVertex();
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}
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}
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}
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@ -5,9 +5,11 @@ import com.simibubi.create.content.contraptions.fluids.potion.PotionFluidHandler
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import com.simibubi.create.foundation.fluid.FluidHelper;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.item.BucketItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.item.MilkBucketItem;
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import net.minecraft.potion.PotionUtils;
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import net.minecraft.potion.Potions;
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import net.minecraft.world.World;
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@ -20,6 +22,33 @@ import net.minecraftforge.fluids.capability.wrappers.FluidBucketWrapper;
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public class GenericItemFilling {
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/**
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* Checks if an ItemStack's IFluidHandlerItem is valid. Ideally, this check would
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* not be necessary. Unfortunately, some mods that copy the functionality of the
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* MilkBucketItem copy the FluidBucketWrapper capability that is patched in by
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* Forge without looking into what it actually does. In all cases this is
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* incorrect because having a non-bucket item turn into a bucket item does not
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* make sense.
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*
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* <p>This check is only necessary for filling since a FluidBucketWrapper will be
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* empty if it is initialized with a non-bucket item.
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*
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* @param stack The ItemStack.
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* @param fluidHandler The IFluidHandlerItem instance retrieved from the ItemStack.
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* @return If the IFluidHandlerItem is valid for the passed ItemStack.
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*/
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public static boolean isFluidHandlerValid(ItemStack stack, IFluidHandlerItem fluidHandler) {
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// Not instanceof in case a correct subclass is made
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if (fluidHandler.getClass() == FluidBucketWrapper.class) {
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Item item = stack.getItem();
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// Forge does not patch the FluidBucketWrapper onto subclasses of BucketItem
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if (item.getClass() != BucketItem.class && !(item instanceof MilkBucketItem)) {
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return false;
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}
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}
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return true;
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}
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public static boolean canItemBeFilled(World world, ItemStack stack) {
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if (stack.getItem() == Items.GLASS_BOTTLE)
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return true;
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@ -31,6 +60,8 @@ public class GenericItemFilling {
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IFluidHandlerItem tank = capability.orElse(null);
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if (tank == null)
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return false;
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if (!isFluidHandlerValid(stack, tank))
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return false;
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for (int i = 0; i < tank.getTanks(); i++) {
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if (tank.getFluidInTank(i)
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.getAmount() < tank.getTankCapacity(i))
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@ -212,7 +212,7 @@ public class BuilderTransformers {
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});
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})
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.item()
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.properties(p -> type.equals("creative") ? p : p.rarity(Rarity.EPIC))
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.properties(p -> type.equals("creative") ? p.rarity(Rarity.EPIC) : p)
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.transform(ModelGen.customItemModel("crate", type, "single"));
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}
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@ -35,12 +35,15 @@ import net.minecraft.inventory.container.PlayerContainer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IItemProvider;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.vector.Vector2f;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraftforge.fluids.FluidStack;
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public class GuiGameElement {
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public static Vector2f defaultBlockLighting = new Vector2f(30.0f, 7.5f);
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public static GuiRenderBuilder of(ItemStack stack) {
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return new GuiItemRenderBuilder(stack);
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}
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@ -64,11 +67,13 @@ public class GuiGameElement {
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}
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public static abstract class GuiRenderBuilder extends RenderElement {
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double xLocal, yLocal, zLocal;
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double xRot, yRot, zRot;
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double scale = 1;
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int color = 0xFFFFFF;
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Vector3d rotationOffset = Vector3d.ZERO;
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protected double xLocal, yLocal, zLocal;
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protected double xRot, yRot, zRot;
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protected double scale = 1;
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protected int color = 0xFFFFFF;
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protected Vector3d rotationOffset = Vector3d.ZERO;
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protected boolean hasCustomLighting = false;
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protected float lightingXRot, lightingYRot;
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public GuiRenderBuilder atLocal(double x, double y, double z) {
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this.xLocal = x;
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@ -104,33 +109,25 @@ public class GuiGameElement {
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return this;
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}
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public abstract void render(MatrixStack matrixStack);
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public GuiRenderBuilder lighting(float xRot, float yRot) {
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hasCustomLighting = true;
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lightingXRot = xRot;
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lightingYRot = yRot;
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return this;
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}
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@Deprecated
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protected void prepare() {}
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public abstract void render(MatrixStack matrixStack);
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protected void prepareMatrix(MatrixStack matrixStack) {
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matrixStack.push();
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RenderSystem.enableBlend();
|
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RenderSystem.enableRescaleNormal();
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RenderSystem.enableAlphaTest();
|
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RenderHelper.enableGuiDepthLighting();
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RenderSystem.alphaFunc(516, 0.1F);
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RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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}
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@Deprecated
|
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protected void transform() {
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RenderSystem.translated(x, y, 0);
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RenderSystem.scaled(scale, scale, scale);
|
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RenderSystem.translated(xLocal, yLocal, zLocal);
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RenderSystem.scaled(1, -1, 1);
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RenderSystem.translated(rotationOffset.x, rotationOffset.y, rotationOffset.z);
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RenderSystem.rotatef((float) zRot, 0, 0, 1);
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RenderSystem.rotatef((float) xRot, 1, 0, 0);
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RenderSystem.rotatef((float) yRot, 0, 1, 0);
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RenderSystem.translated(-rotationOffset.x, -rotationOffset.y, -rotationOffset.z);
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RenderSystem.alphaFunc(516, 0.1F);
|
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RenderSystem.enableAlphaTest();
|
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RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.enableDepthTest();
|
||||
RenderSystem.enableRescaleNormal();
|
||||
prepareLighting(matrixStack);
|
||||
}
|
||||
|
||||
protected void transformMatrix(MatrixStack matrixStack) {
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||||
|
@ -145,13 +142,18 @@ public class GuiGameElement {
|
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matrixStack.translate(-rotationOffset.x, -rotationOffset.y, -rotationOffset.z);
|
||||
}
|
||||
|
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@Deprecated
|
||||
protected void cleanUp() {}
|
||||
|
||||
protected void cleanUpMatrix(MatrixStack matrixStack) {
|
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matrixStack.pop();
|
||||
RenderSystem.disableAlphaTest();
|
||||
RenderSystem.disableRescaleNormal();
|
||||
RenderSystem.disableAlphaTest();
|
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cleanUpLighting(matrixStack);
|
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}
|
||||
|
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protected void prepareLighting(MatrixStack matrixStack) {
|
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RenderHelper.enableGuiDepthLighting();
|
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}
|
||||
|
||||
protected void cleanUpLighting(MatrixStack matrixStack) {
|
||||
}
|
||||
}
|
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|
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|
@ -197,6 +199,20 @@ public class GuiGameElement {
|
|||
0xF000F0, OverlayTexture.DEFAULT_UV, VirtualEmptyModelData.INSTANCE);
|
||||
buffer.draw();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void prepareLighting(MatrixStack matrixStack) {
|
||||
if (hasCustomLighting) {
|
||||
UIRenderHelper.setupSimpleCustomLighting(lightingXRot, lightingYRot);
|
||||
} else {
|
||||
UIRenderHelper.setupSimpleCustomLighting(defaultBlockLighting.x, defaultBlockLighting.y);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void cleanUpLighting(MatrixStack matrixStack) {
|
||||
RenderHelper.enableGuiDepthLighting();
|
||||
}
|
||||
}
|
||||
|
||||
public static class GuiBlockStateRenderBuilder extends GuiBlockModelRenderBuilder {
|
||||
|
@ -214,8 +230,8 @@ public class GuiGameElement {
|
|||
RenderHelper.disableGuiDepthLighting();
|
||||
blockRenderer.renderBlock(blockState, ms, buffer, 0xF000F0, OverlayTexture.DEFAULT_UV,
|
||||
VirtualEmptyModelData.INSTANCE);
|
||||
RenderHelper.enable();
|
||||
buffer.draw();
|
||||
RenderHelper.enableGuiDepthLighting();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -281,19 +297,19 @@ public class GuiGameElement {
|
|||
matrixStack.translate((float) 0, (float) 0, 100.0F + renderer.zLevel);
|
||||
matrixStack.translate(8.0F, -8.0F, 0.0F);
|
||||
matrixStack.scale(16.0F, 16.0F, 16.0F);
|
||||
IRenderTypeBuffer.Impl irendertypebuffer$impl = Minecraft.getInstance()
|
||||
IRenderTypeBuffer.Impl buffer = Minecraft.getInstance()
|
||||
.getBufferBuilders()
|
||||
.getEntityVertexConsumers();
|
||||
boolean flag = !bakedModel.isSideLit();
|
||||
if (flag) {
|
||||
boolean flatLighting = !bakedModel.isSideLit();
|
||||
if (flatLighting) {
|
||||
RenderHelper.disableGuiDepthLighting();
|
||||
}
|
||||
|
||||
renderer.renderItem(stack, ItemCameraTransforms.TransformType.GUI, false, matrixStack,
|
||||
irendertypebuffer$impl, 15728880, OverlayTexture.DEFAULT_UV, bakedModel);
|
||||
irendertypebuffer$impl.draw();
|
||||
buffer, 0xF000F0, OverlayTexture.DEFAULT_UV, bakedModel);
|
||||
buffer.draw();
|
||||
RenderSystem.enableDepthTest();
|
||||
if (flag) {
|
||||
if (flatLighting) {
|
||||
RenderHelper.enableGuiDepthLighting();
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
|
|||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.foundation.utility.ColorHelper;
|
||||
import com.simibubi.create.foundation.utility.Couple;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.client.MainWindow;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
@ -257,4 +258,14 @@ public class UIRenderHelper {
|
|||
RenderSystem.enableAlphaTest();
|
||||
WorldVertexBufferUploader.draw(bufferbuilder);
|
||||
}
|
||||
|
||||
public static void setupSimpleCustomLighting(float xRot, float yRot) {
|
||||
Matrix4f lightingMatrix = new Matrix4f();
|
||||
lightingMatrix.loadIdentity();
|
||||
lightingMatrix.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(yRot));
|
||||
lightingMatrix.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(xRot));
|
||||
lightingMatrix.multiply(Matrix4f.translate(0, 0, 1));
|
||||
RenderSystem.setupLevelDiffuseLighting(VecHelper.ZERO_3F, VecHelper.ZERO_3F, lightingMatrix);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
package com.simibubi.create.foundation.mixin;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.At.Shift;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.ModifyArg;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
|
||||
@Mixin(MatrixStack.class)
|
||||
public class FixNormalScalingMixin {
|
||||
/**
|
||||
* Minecraft negates the normal matrix if all scales are equal and negative, but
|
||||
* does not return afterward. This allows the rest of the method's logic to be
|
||||
* applied, which negates the matrix again, resulting in the matrix being the
|
||||
* same as in the beginning.
|
||||
*/
|
||||
@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/util/math/vector/Matrix3f;multiply(F)V", shift = Shift.AFTER), method = "scale(FFF)V", cancellable = true)
|
||||
private void returnAfterNegate(float x, float y, float z, CallbackInfo ci) {
|
||||
ci.cancel();
|
||||
}
|
||||
|
||||
/**
|
||||
* Minecraft takes the inverse cube root of the product of all scales to provide a
|
||||
* rough estimate for normalization so that it does not need to be done later. It
|
||||
* does not make sense for this "normalization factor" to be negative though, as
|
||||
* that would invert all normals. Additionally, Minecraft's fastInverseCbrt method
|
||||
* does not work for negative numbers.
|
||||
*/
|
||||
@ModifyArg(at = @At(value = "INVOKE", target = "Lnet/minecraft/util/math/MathHelper;fastInverseCbrt(F)F"), method = "scale(FFF)V")
|
||||
private float absInvCbrtInput(float input) {
|
||||
return Math.abs(input);
|
||||
}
|
||||
}
|
|
@ -5,6 +5,9 @@ import net.minecraft.util.Direction.Axis;
|
|||
|
||||
public class AngleHelper {
|
||||
|
||||
/**
|
||||
* Legacy method. See {@link #horizontalAngleNew(Direction)} for new method.
|
||||
*/
|
||||
public static float horizontalAngle(Direction facing) {
|
||||
float angle = facing.getHorizontalAngle();
|
||||
if (facing.getAxis() == Axis.X)
|
||||
|
@ -12,6 +15,19 @@ public class AngleHelper {
|
|||
return angle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Same as {@link #horizontalAngle(Direction)}, but returns 0 instead of -90 for vertical directions.
|
||||
*/
|
||||
public static float horizontalAngleNew(Direction facing) {
|
||||
if (facing.getAxis().isVertical()) {
|
||||
return 0;
|
||||
}
|
||||
float angle = facing.getHorizontalAngle();
|
||||
if (facing.getAxis() == Axis.X)
|
||||
angle = -angle;
|
||||
return angle;
|
||||
}
|
||||
|
||||
public static float verticalAngle(Direction facing) {
|
||||
return facing == Direction.UP ? -90 : facing == Direction.DOWN ? 90 : 0;
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ import net.minecraft.util.math.vector.Vector3i;
|
|||
|
||||
public class VecHelper {
|
||||
|
||||
public static final Vector3f ZERO_3F = new Vector3f(0, 0, 0);
|
||||
public static final Vector3d CENTER_OF_ORIGIN = new Vector3d(.5, .5, .5);
|
||||
|
||||
public static Vector3d rotate(Vector3d vec, Vector3d rotationVec) {
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
"client": [
|
||||
"CancelTileEntityRenderMixin",
|
||||
"EntityContraptionInteractionMixin",
|
||||
"FixNormalScalingMixin",
|
||||
"FogColorTrackerMixin",
|
||||
"HeavyBootsOnPlayerMixin",
|
||||
"LightUpdateMixin",
|
||||
|
|
Loading…
Reference in a new issue