Merge pull request #1568 from PepperCode1/mc1.16/fix-bugs

Fix Some Bugs
This commit is contained in:
simibubi 2021-05-22 04:14:58 +02:00 committed by GitHub
commit 56830052f3
Failed to generate hash of commit
13 changed files with 216 additions and 73 deletions

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@ -209,6 +209,7 @@ public class AllTags {
AllBlockTags.WINDMILL_SAILS.includeAll(BlockTags.WOOL);
AllBlockTags.BRITTLE.includeAll(BlockTags.DOORS);
AllBlockTags.BRITTLE.includeAll(BlockTags.BEDS);
AllBlockTags.BRITTLE.add(Blocks.FLOWER_POT, Blocks.BELL, Blocks.COCOA);
AllBlockTags.FAN_TRANSPARENT.includeAll(BlockTags.FENCES);

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@ -12,6 +12,7 @@ import com.simibubi.create.AllBlocks;
import com.simibubi.create.Create;
import com.simibubi.create.compat.jei.category.animations.AnimatedSpout;
import com.simibubi.create.content.contraptions.fluids.actors.FillingRecipe;
import com.simibubi.create.content.contraptions.fluids.actors.GenericItemFilling;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluidHandler;
import com.simibubi.create.content.contraptions.processing.ProcessingRecipeBuilder;
import com.simibubi.create.foundation.fluid.FluidIngredient;
@ -71,6 +72,8 @@ public class SpoutCategory extends CreateRecipeCategory<FillingRecipe> {
ItemStack copy = stack.copy();
copy.getCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY)
.ifPresent(fhi -> {
if (!GenericItemFilling.isFluidHandlerValid(copy, fhi))
return;
FluidStack fluidCopy = fluidStack.copy();
fluidCopy.setAmount(1000);
fhi.fill(fluidCopy, FluidAction.EXECUTE);

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@ -1,7 +1,6 @@
package com.simibubi.create.compat.jei.category.animations;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.gui.GuiGameElement;
@ -14,7 +13,7 @@ public class AnimatedCrushingWheels extends AnimatedKinetics {
@Override
public void draw(MatrixStack matrixStack, int xOffset, int yOffset) {
RenderSystem.enableDepthTest();
matrixStack.push();
matrixStack.translate(xOffset, yOffset, 100);
matrixStack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(-22.5f));
int scale = 22;
@ -33,6 +32,8 @@ public class AnimatedCrushingWheels extends AnimatedKinetics {
.atLocal(2, 0, 0)
.scale(scale)
.render(matrixStack);
matrixStack.pop();
}
}

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@ -29,6 +29,7 @@ import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkBlock;
import net.minecraft.block.AbstractPressurePlateBlock;
import net.minecraft.block.AbstractRailBlock;
import net.minecraft.block.AbstractSignBlock;
import net.minecraft.block.BedBlock;
import net.minecraft.block.BellBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
@ -49,6 +50,7 @@ import net.minecraft.block.WallSignBlock;
import net.minecraft.block.WallTorchBlock;
import net.minecraft.block.material.PushReaction;
import net.minecraft.state.properties.AttachFace;
import net.minecraft.state.properties.BedPart;
import net.minecraft.state.properties.BellAttachment;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity;
@ -163,6 +165,13 @@ public class BlockMovementTraits {
return direction == Direction.DOWN;
if (block instanceof DoorBlock)
return direction == Direction.DOWN;
if (block instanceof BedBlock) {
Direction facing = state.get(BedBlock.HORIZONTAL_FACING);
if (state.get(BedBlock.PART) == BedPart.HEAD) {
facing = facing.getOpposite();
}
return direction == facing;
}
if (block instanceof RedstoneLinkBlock)
return direction.getOpposite() == state.get(RedstoneLinkBlock.FACING);
if (block instanceof FlowerPotBlock)

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@ -13,6 +13,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.culling.ClippingHelper;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.texture.OverlayTexture;
@ -31,10 +32,8 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
private ResourceLocation regular = new ResourceLocation(Create.ID, "textures/entity/super_glue/slime.png");
private Vector3d[] quad1;
private Vector3d[] quad2;
private float[] u = { 0, 1, 1, 0 };
private float[] v = { 0, 0, 1, 1 };
private float[] insideQuad;
private float[] outsideQuad;
public SuperGlueRenderer(EntityRendererManager renderManager) {
super(renderManager);
@ -47,17 +46,23 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
}
@Override
public void render(SuperGlueEntity entity, float p_225623_2_, float p_225623_3_, MatrixStack ms,
public boolean shouldRender(SuperGlueEntity entity, ClippingHelper frustum, double x, double y, double z) {
if (super.shouldRender(entity, frustum, x, y, z)) {
PlayerEntity player = Minecraft.getInstance().player;
boolean visible = entity.isVisible();
boolean holdingGlue = AllItems.SUPER_GLUE.isIn(player.getHeldItemMainhand())
|| AllItems.SUPER_GLUE.isIn(player.getHeldItemOffhand());
if (visible || holdingGlue)
return true;
}
return false;
}
@Override
public void render(SuperGlueEntity entity, float yaw, float partialTicks, MatrixStack ms,
IRenderTypeBuffer buffer, int light) {
super.render(entity, p_225623_2_, p_225623_3_, ms, buffer, light);
PlayerEntity player = Minecraft.getInstance().player;
boolean visible = entity.isVisible();
boolean holdingGlue = AllItems.SUPER_GLUE.isIn(player.getHeldItemMainhand())
|| AllItems.SUPER_GLUE.isIn(player.getHeldItemOffhand());
if (!visible && !holdingGlue)
return;
super.render(entity, yaw, partialTicks, ms, buffer, light);
IVertexBuilder builder = buffer.getBuffer(RenderType.getEntityCutout(getEntityTexture(entity)));
light = getBrightnessForRender(entity);
@ -65,24 +70,13 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
ms.push();
MatrixStacker.of(ms)
.rotateY(AngleHelper.horizontalAngle(face))
.rotateY(AngleHelper.horizontalAngleNew(face))
.rotateX(AngleHelper.verticalAngle(face));
Entry peek = ms.peek();
Vector3d[][] quads = { quad1, quad2 };
for (Vector3d[] quad : quads) {
for (int i = 0; i < 4; i++) {
Vector3d vertex = quad[i];
builder.vertex(peek.getModel(), (float) vertex.x, (float) vertex.y, (float) vertex.z)
.color(255, 255, 255, 255)
.texture(u[i], v[i])
.overlay(OverlayTexture.DEFAULT_UV)
.light(light)
.normal(peek.getNormal(), face.getXOffset(), face.getYOffset(), face.getZOffset())
.endVertex();
}
face = face.getOpposite();
}
renderQuad(builder, peek, insideQuad, light, -1);
renderQuad(builder, peek, outsideQuad, light, 1);
ms.pop();
}
@ -111,8 +105,18 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
Vector3d a4 = plane.add(start);
Vector3d b4 = plane.add(end);
quad1 = new Vector3d[] { a2, a3, a4, a1 };
quad2 = new Vector3d[] { b3, b2, b1, b4 };
insideQuad = new float[] {
(float) a1.x, (float) a1.y, (float) a1.z, 1, 0,
(float) a2.x, (float) a2.y, (float) a2.z, 1, 1,
(float) a3.x, (float) a3.y, (float) a3.z, 0, 1,
(float) a4.x, (float) a4.y, (float) a4.z, 0, 0,
};
outsideQuad = new float[] {
(float) b4.x, (float) b4.y, (float) b4.z, 0, 0,
(float) b3.x, (float) b3.y, (float) b3.z, 0, 1,
(float) b2.x, (float) b2.y, (float) b2.z, 1, 1,
(float) b1.x, (float) b1.y, (float) b1.z, 1, 0,
};
}
private int getBrightnessForRender(SuperGlueEntity entity) {
@ -126,4 +130,17 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
return Math.max(light, light2);
}
// Vertex format: pos x, pos y, pos z, u, v
private void renderQuad(IVertexBuilder builder, Entry matrix, float[] data, int light, float normalZ) {
for (int i = 0; i < 4; i++) {
builder.vertex(matrix.getModel(), data[5 * i], data[5 * i + 1], data[5 * i + 2])
.color(255, 255, 255, 255)
.texture(data[5 * i + 3], data[5 * i + 4])
.overlay(OverlayTexture.DEFAULT_UV)
.light(light)
.normal(matrix.getNormal(), 0.0f, 0.0f, normalZ)
.endVertex();
}
}
}

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@ -5,9 +5,11 @@ import com.simibubi.create.content.contraptions.fluids.potion.PotionFluidHandler
import com.simibubi.create.foundation.fluid.FluidHelper;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BucketItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.item.MilkBucketItem;
import net.minecraft.potion.PotionUtils;
import net.minecraft.potion.Potions;
import net.minecraft.world.World;
@ -20,6 +22,33 @@ import net.minecraftforge.fluids.capability.wrappers.FluidBucketWrapper;
public class GenericItemFilling {
/**
* Checks if an ItemStack's IFluidHandlerItem is valid. Ideally, this check would
* not be necessary. Unfortunately, some mods that copy the functionality of the
* MilkBucketItem copy the FluidBucketWrapper capability that is patched in by
* Forge without looking into what it actually does. In all cases this is
* incorrect because having a non-bucket item turn into a bucket item does not
* make sense.
*
* <p>This check is only necessary for filling since a FluidBucketWrapper will be
* empty if it is initialized with a non-bucket item.
*
* @param stack The ItemStack.
* @param fluidHandler The IFluidHandlerItem instance retrieved from the ItemStack.
* @return If the IFluidHandlerItem is valid for the passed ItemStack.
*/
public static boolean isFluidHandlerValid(ItemStack stack, IFluidHandlerItem fluidHandler) {
// Not instanceof in case a correct subclass is made
if (fluidHandler.getClass() == FluidBucketWrapper.class) {
Item item = stack.getItem();
// Forge does not patch the FluidBucketWrapper onto subclasses of BucketItem
if (item.getClass() != BucketItem.class && !(item instanceof MilkBucketItem)) {
return false;
}
}
return true;
}
public static boolean canItemBeFilled(World world, ItemStack stack) {
if (stack.getItem() == Items.GLASS_BOTTLE)
return true;
@ -31,6 +60,8 @@ public class GenericItemFilling {
IFluidHandlerItem tank = capability.orElse(null);
if (tank == null)
return false;
if (!isFluidHandlerValid(stack, tank))
return false;
for (int i = 0; i < tank.getTanks(); i++) {
if (tank.getFluidInTank(i)
.getAmount() < tank.getTankCapacity(i))

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@ -212,7 +212,7 @@ public class BuilderTransformers {
});
})
.item()
.properties(p -> type.equals("creative") ? p : p.rarity(Rarity.EPIC))
.properties(p -> type.equals("creative") ? p.rarity(Rarity.EPIC) : p)
.transform(ModelGen.customItemModel("crate", type, "single"));
}

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@ -35,12 +35,15 @@ import net.minecraft.inventory.container.PlayerContainer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IItemProvider;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
import net.minecraftforge.fluids.FluidStack;
public class GuiGameElement {
public static Vector2f defaultBlockLighting = new Vector2f(30.0f, 7.5f);
public static GuiRenderBuilder of(ItemStack stack) {
return new GuiItemRenderBuilder(stack);
}
@ -64,11 +67,13 @@ public class GuiGameElement {
}
public static abstract class GuiRenderBuilder extends RenderElement {
double xLocal, yLocal, zLocal;
double xRot, yRot, zRot;
double scale = 1;
int color = 0xFFFFFF;
Vector3d rotationOffset = Vector3d.ZERO;
protected double xLocal, yLocal, zLocal;
protected double xRot, yRot, zRot;
protected double scale = 1;
protected int color = 0xFFFFFF;
protected Vector3d rotationOffset = Vector3d.ZERO;
protected boolean hasCustomLighting = false;
protected float lightingXRot, lightingYRot;
public GuiRenderBuilder atLocal(double x, double y, double z) {
this.xLocal = x;
@ -104,33 +109,25 @@ public class GuiGameElement {
return this;
}
public abstract void render(MatrixStack matrixStack);
public GuiRenderBuilder lighting(float xRot, float yRot) {
hasCustomLighting = true;
lightingXRot = xRot;
lightingYRot = yRot;
return this;
}
@Deprecated
protected void prepare() {}
public abstract void render(MatrixStack matrixStack);
protected void prepareMatrix(MatrixStack matrixStack) {
matrixStack.push();
RenderSystem.enableBlend();
RenderSystem.enableRescaleNormal();
RenderSystem.enableAlphaTest();
RenderHelper.enableGuiDepthLighting();
RenderSystem.alphaFunc(516, 0.1F);
RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
}
@Deprecated
protected void transform() {
RenderSystem.translated(x, y, 0);
RenderSystem.scaled(scale, scale, scale);
RenderSystem.translated(xLocal, yLocal, zLocal);
RenderSystem.scaled(1, -1, 1);
RenderSystem.translated(rotationOffset.x, rotationOffset.y, rotationOffset.z);
RenderSystem.rotatef((float) zRot, 0, 0, 1);
RenderSystem.rotatef((float) xRot, 1, 0, 0);
RenderSystem.rotatef((float) yRot, 0, 1, 0);
RenderSystem.translated(-rotationOffset.x, -rotationOffset.y, -rotationOffset.z);
RenderSystem.alphaFunc(516, 0.1F);
RenderSystem.enableAlphaTest();
RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
RenderSystem.enableBlend();
RenderSystem.enableDepthTest();
RenderSystem.enableRescaleNormal();
prepareLighting(matrixStack);
}
protected void transformMatrix(MatrixStack matrixStack) {
@ -145,13 +142,18 @@ public class GuiGameElement {
matrixStack.translate(-rotationOffset.x, -rotationOffset.y, -rotationOffset.z);
}
@Deprecated
protected void cleanUp() {}
protected void cleanUpMatrix(MatrixStack matrixStack) {
matrixStack.pop();
RenderSystem.disableAlphaTest();
RenderSystem.disableRescaleNormal();
RenderSystem.disableAlphaTest();
cleanUpLighting(matrixStack);
}
protected void prepareLighting(MatrixStack matrixStack) {
RenderHelper.enableGuiDepthLighting();
}
protected void cleanUpLighting(MatrixStack matrixStack) {
}
}
@ -197,6 +199,20 @@ public class GuiGameElement {
0xF000F0, OverlayTexture.DEFAULT_UV, VirtualEmptyModelData.INSTANCE);
buffer.draw();
}
@Override
protected void prepareLighting(MatrixStack matrixStack) {
if (hasCustomLighting) {
UIRenderHelper.setupSimpleCustomLighting(lightingXRot, lightingYRot);
} else {
UIRenderHelper.setupSimpleCustomLighting(defaultBlockLighting.x, defaultBlockLighting.y);
}
}
@Override
protected void cleanUpLighting(MatrixStack matrixStack) {
RenderHelper.enableGuiDepthLighting();
}
}
public static class GuiBlockStateRenderBuilder extends GuiBlockModelRenderBuilder {
@ -214,8 +230,8 @@ public class GuiGameElement {
RenderHelper.disableGuiDepthLighting();
blockRenderer.renderBlock(blockState, ms, buffer, 0xF000F0, OverlayTexture.DEFAULT_UV,
VirtualEmptyModelData.INSTANCE);
RenderHelper.enable();
buffer.draw();
RenderHelper.enableGuiDepthLighting();
return;
}
@ -281,19 +297,19 @@ public class GuiGameElement {
matrixStack.translate((float) 0, (float) 0, 100.0F + renderer.zLevel);
matrixStack.translate(8.0F, -8.0F, 0.0F);
matrixStack.scale(16.0F, 16.0F, 16.0F);
IRenderTypeBuffer.Impl irendertypebuffer$impl = Minecraft.getInstance()
IRenderTypeBuffer.Impl buffer = Minecraft.getInstance()
.getBufferBuilders()
.getEntityVertexConsumers();
boolean flag = !bakedModel.isSideLit();
if (flag) {
boolean flatLighting = !bakedModel.isSideLit();
if (flatLighting) {
RenderHelper.disableGuiDepthLighting();
}
renderer.renderItem(stack, ItemCameraTransforms.TransformType.GUI, false, matrixStack,
irendertypebuffer$impl, 15728880, OverlayTexture.DEFAULT_UV, bakedModel);
irendertypebuffer$impl.draw();
buffer, 0xF000F0, OverlayTexture.DEFAULT_UV, bakedModel);
buffer.draw();
RenderSystem.enableDepthTest();
if (flag) {
if (flatLighting) {
RenderHelper.enableGuiDepthLighting();
}

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@ -10,6 +10,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.foundation.utility.ColorHelper;
import com.simibubi.create.foundation.utility.Couple;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.client.MainWindow;
import net.minecraft.client.Minecraft;
@ -257,4 +258,14 @@ public class UIRenderHelper {
RenderSystem.enableAlphaTest();
WorldVertexBufferUploader.draw(bufferbuilder);
}
public static void setupSimpleCustomLighting(float xRot, float yRot) {
Matrix4f lightingMatrix = new Matrix4f();
lightingMatrix.loadIdentity();
lightingMatrix.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(yRot));
lightingMatrix.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(xRot));
lightingMatrix.multiply(Matrix4f.translate(0, 0, 1));
RenderSystem.setupLevelDiffuseLighting(VecHelper.ZERO_3F, VecHelper.ZERO_3F, lightingMatrix);
}
}

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@ -0,0 +1,36 @@
package com.simibubi.create.foundation.mixin;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.At.Shift;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyArg;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.mojang.blaze3d.matrix.MatrixStack;
@Mixin(MatrixStack.class)
public class FixNormalScalingMixin {
/**
* Minecraft negates the normal matrix if all scales are equal and negative, but
* does not return afterward. This allows the rest of the method's logic to be
* applied, which negates the matrix again, resulting in the matrix being the
* same as in the beginning.
*/
@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/util/math/vector/Matrix3f;multiply(F)V", shift = Shift.AFTER), method = "scale(FFF)V", cancellable = true)
private void returnAfterNegate(float x, float y, float z, CallbackInfo ci) {
ci.cancel();
}
/**
* Minecraft takes the inverse cube root of the product of all scales to provide a
* rough estimate for normalization so that it does not need to be done later. It
* does not make sense for this "normalization factor" to be negative though, as
* that would invert all normals. Additionally, Minecraft's fastInverseCbrt method
* does not work for negative numbers.
*/
@ModifyArg(at = @At(value = "INVOKE", target = "Lnet/minecraft/util/math/MathHelper;fastInverseCbrt(F)F"), method = "scale(FFF)V")
private float absInvCbrtInput(float input) {
return Math.abs(input);
}
}

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@ -5,6 +5,9 @@ import net.minecraft.util.Direction.Axis;
public class AngleHelper {
/**
* Legacy method. See {@link #horizontalAngleNew(Direction)} for new method.
*/
public static float horizontalAngle(Direction facing) {
float angle = facing.getHorizontalAngle();
if (facing.getAxis() == Axis.X)
@ -12,6 +15,19 @@ public class AngleHelper {
return angle;
}
/**
* Same as {@link #horizontalAngle(Direction)}, but returns 0 instead of -90 for vertical directions.
*/
public static float horizontalAngleNew(Direction facing) {
if (facing.getAxis().isVertical()) {
return 0;
}
float angle = facing.getHorizontalAngle();
if (facing.getAxis() == Axis.X)
angle = -angle;
return angle;
}
public static float verticalAngle(Direction facing) {
return facing == Direction.UP ? -90 : facing == Direction.DOWN ? 90 : 0;
}

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@ -21,6 +21,7 @@ import net.minecraft.util.math.vector.Vector3i;
public class VecHelper {
public static final Vector3f ZERO_3F = new Vector3f(0, 0, 0);
public static final Vector3d CENTER_OF_ORIGIN = new Vector3d(.5, .5, .5);
public static Vector3d rotate(Vector3d vec, Vector3d rotationVec) {

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@ -9,6 +9,7 @@
"client": [
"CancelTileEntityRenderMixin",
"EntityContraptionInteractionMixin",
"FixNormalScalingMixin",
"FogColorTrackerMixin",
"HeavyBootsOnPlayerMixin",
"LightUpdateMixin",