Sounds in the right places and no stacking

This commit is contained in:
JozsefA 2021-06-26 10:40:10 -07:00
parent 9ddc520652
commit 5a7a35b3cc
8 changed files with 35 additions and 22 deletions

View File

@ -232,6 +232,7 @@ public class AllItems {
public static final ItemEntry<PotatoCannonItem> POTATO_CANNON =
REGISTRATE.item("potato_cannon", PotatoCannonItem::new)
.properties(p -> p.maxStackSize(1))
.transform(CreateRegistrate.customRenderedItem(() -> PotatoCannonModel::new))
.model(AssetLookup.itemModelWithPartials())
.register();

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@ -25,6 +25,7 @@ import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.registries.IForgeRegistry;
@ -377,10 +378,18 @@ public class AllSoundEvents {
play(world, entity, pos.getX(), pos.getY(), pos.getZ(), volume, pitch);
}
abstract void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch);
public void play(World world, PlayerEntity entity, Vector3d pos, float volume, float pitch) {
play(world, entity, pos.getX(), pos.getY(), pos.getZ(), volume, pitch);
}
public abstract void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch);
public void playAt(World world, BlockPos pos, float volume, float pitch, boolean fade) {
playAt(world, pos.getX() + .5f, pos.getY() + .5f, pos.getZ() + .5f, volume, pitch, fade);
playAt(world, pos.getX() + .5, pos.getY() + .5, pos.getZ() + .5, volume, pitch, fade);
}
public void playAt(World world, Vector3d pos, float volume, float pitch, boolean fade) {
playAt(world, pos.getX(), pos.getY(), pos.getZ(), volume, pitch, fade);
}
public abstract void playAt(World world, double x, double y, double z, float volume, float pitch, boolean fade);
@ -445,7 +454,7 @@ public class AllSoundEvents {
}
@Override
void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
public void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
for (Pair<SoundEvent, Couple<Float>> pair : compiledEvents) {
Couple<Float> volPitch = pair.getSecond();
world.playSound(entity, x, y, z, pair.getFirst(), category, volPitch.getFirst() * volume,
@ -498,7 +507,7 @@ public class AllSoundEvents {
}
@Override
void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
public void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
world.playSound(entity, x, y, z, event, category, volume, pitch);
}

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@ -22,7 +22,7 @@ public class PotatoCannonRenderHandler extends ShootableGadgetRenderHandler {
private float nextPitch;
@Override
protected void playSound(Hand hand, BlockPos position) {
protected void playSound(Hand hand, Vector3d position) {
PotatoProjectileEntity.playLaunchSound(Minecraft.getInstance().world, position, nextPitch);
}

View File

@ -167,7 +167,7 @@ public class PotatoProjectileEntity extends DamagingProjectileEntity implements
AllSoundEvents.POTATO_HIT.playOnServer(world, new BlockPos(location));
}
public static void playLaunchSound(World world, BlockPos location, float pitch) {
public static void playLaunchSound(World world, Vector3d location, float pitch) {
AllSoundEvents.FWOOMP.playAt(world, location, 1, pitch, true);
}

View File

@ -5,6 +5,7 @@ import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.MatrixStacker;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraftforge.api.distmarker.Dist;
@ -41,8 +42,8 @@ public abstract class PotatoProjectileRenderMode {
public void transform(MatrixStack ms, PotatoProjectileEntity entity, float pt) {
super.transform(ms, entity, pt);
MatrixStacker.of(ms)
.rotateZ((entity.ticksExisted + pt) * 2 * (entity.getEntityId() % 16))
.rotateX((entity.ticksExisted + pt) * (entity.getEntityId() % 32));
.rotateZ((entity.ticksExisted + pt) * 2 * entityRandom(entity, 16))
.rotateX((entity.ticksExisted + pt) * entityRandom(entity, 32));
}
}
@ -65,10 +66,14 @@ public abstract class PotatoProjectileRenderMode {
.rotateX(270
+ AngleHelper.deg(MathHelper.atan2(diff.y, -MathHelper.sqrt(diff.x * diff.x + diff.z * diff.z))));
MatrixStacker.of(ms)
.rotateY((entity.ticksExisted + pt) * 20 * spin)
.rotateY((entity.ticksExisted + pt) * 20 * spin + entityRandom(entity, 360))
.rotateZ(-spriteAngleOffset);
}
}
public static int entityRandom(Entity entity, int maxValue) {
return (System.identityHashCode(entity) * 31) % maxValue;
}
}

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@ -8,7 +8,6 @@ import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@ -68,9 +67,9 @@ public abstract class ShootGadgetPacket extends SimplePacketBase {
ShootableGadgetRenderHandler handler = getHandler();
handleAdditional();
if (self)
handler.shoot(hand);
handler.shoot(hand, location);
else
handler.playSound(hand, new BlockPos(location));
handler.playSound(hand, location);
});
context.get()
.setPacketHandled(true);

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@ -13,8 +13,8 @@ import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Hand;
import net.minecraft.util.HandSide;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.eventbus.api.IEventBus;
@ -44,7 +44,7 @@ public abstract class ShootableGadgetRenderHandler {
return 0.8f;
}
public void shoot(Hand hand) {
public void shoot(Hand hand, Vector3d location) {
ClientPlayerEntity player = Minecraft.getInstance().player;
boolean rightHand = hand == Hand.MAIN_HAND ^ player.getPrimaryHand() == HandSide.LEFT;
if (rightHand) {
@ -54,10 +54,10 @@ public abstract class ShootableGadgetRenderHandler {
leftHandAnimation = .2f;
dontReequipLeft = false;
}
playSound(hand, player.getBlockPos());
playSound(hand, location);
}
protected abstract void playSound(Hand hand, BlockPos position);
protected abstract void playSound(Hand hand, Vector3d position);
protected abstract boolean appliesTo(ItemStack stack);

View File

@ -14,7 +14,6 @@ import net.minecraft.client.world.ClientWorld;
import net.minecraft.item.ItemStack;
import net.minecraft.particles.ParticleTypes;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
@ -58,7 +57,7 @@ public class ZapperRenderHandler extends ShootableGadgetRenderHandler {
protected void transformHand(MatrixStack ms, float flip, float equipProgress, float recoil, float pt) {}
@Override
protected void playSound(Hand hand, BlockPos position) {
protected void playSound(Hand hand, Vector3d position) {
float pitch = hand == Hand.MAIN_HAND ? 0.1f : 0.9f;
Minecraft mc = Minecraft.getInstance();
AllSoundEvents.WORLDSHAPER_PLACE.play(mc.world, mc.player, position, 0.1f, pitch);