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Re-created standard bogey with test api
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package com.simibubi.create.content.logistics.trains;
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import com.jozufozu.flywheel.util.transform.Transform;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.Iterate;
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import net.minecraft.nbt.CompoundTag;
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import org.jetbrains.annotations.Nullable;
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public class StandardBogeyRenderer extends BogeyRenderer {
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public StandardBogeyRenderer() {
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renderers.put(BogeySize.SMALL, this::renderSmall);
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renderers.put(BogeySize.LARGE, this::renderLarge);
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}
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public void renderSmall(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light,
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@Nullable VertexConsumer vb) {
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boolean inContraption = vb != null;
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Transform<?> transform = getTransformFromPartial(AllBlockPartials.BOGEY_FRAME, inContraption);
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finalize(transform, ms, light, vb);
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Transform<?>[] wheels = getTransformsFromPartial(AllBlockPartials.SMALL_BOGEY_WHEELS, inContraption, 2);
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for (int side : Iterate.positiveAndNegative) {
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if (!inContraption)
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ms.pushPose();
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Transform<?> wheel = wheels[(side + 1)/2];
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wheel.translate(0, 12 / 16f, side)
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.rotateX(wheelAngle);
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finalize(wheel, ms, light, vb);
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if (!inContraption)
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ms.popPose();
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}
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}
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public void renderLarge(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light,
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@Nullable VertexConsumer vb) {
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boolean inContraption = vb != null;
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Transform<?> bogeyDrive = getTransformFromPartial(AllBlockPartials.BOGEY_DRIVE, inContraption);
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finalize(bogeyDrive, ms, light, vb);
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Transform<?> bogeyPiston = getTransformFromPartial(AllBlockPartials.BOGEY_PISTON, inContraption)
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.translate(0, 0, 1 / 4f * Math.sin(AngleHelper.rad(wheelAngle)));
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finalize(bogeyPiston, ms, light, vb);
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if (!inContraption)
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ms.pushPose();
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Transform<?> bogeyWheels = getTransformFromPartial(AllBlockPartials.LARGE_BOGEY_WHEELS, inContraption)
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.translate(0, 1, 0)
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.rotateX(wheelAngle);
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finalize(bogeyWheels, ms, light, vb);
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Transform<?> bogeyPin = getTransformFromPartial(AllBlockPartials.BOGEY_PIN, inContraption)
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.translate(0, 1, 0)
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.rotateX(wheelAngle)
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.translate(0, 1 / 4f, 0)
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.rotateX(-wheelAngle);
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finalize(bogeyPin, ms, light, vb);
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ms.popPose();
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}
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}
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