Re-created standard bogey with test api

This commit is contained in:
Rabbitminers 2023-03-21 22:37:36 +00:00
parent a8a9491fa0
commit 6672c49649

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@ -0,0 +1,68 @@
package com.simibubi.create.content.logistics.trains;
import com.jozufozu.flywheel.util.transform.Transform;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.Iterate;
import net.minecraft.nbt.CompoundTag;
import org.jetbrains.annotations.Nullable;
public class StandardBogeyRenderer extends BogeyRenderer {
public StandardBogeyRenderer() {
renderers.put(BogeySize.SMALL, this::renderSmall);
renderers.put(BogeySize.LARGE, this::renderLarge);
}
public void renderSmall(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light,
@Nullable VertexConsumer vb) {
boolean inContraption = vb != null;
Transform<?> transform = getTransformFromPartial(AllBlockPartials.BOGEY_FRAME, inContraption);
finalize(transform, ms, light, vb);
Transform<?>[] wheels = getTransformsFromPartial(AllBlockPartials.SMALL_BOGEY_WHEELS, inContraption, 2);
for (int side : Iterate.positiveAndNegative) {
if (!inContraption)
ms.pushPose();
Transform<?> wheel = wheels[(side + 1)/2];
wheel.translate(0, 12 / 16f, side)
.rotateX(wheelAngle);
finalize(wheel, ms, light, vb);
if (!inContraption)
ms.popPose();
}
}
public void renderLarge(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light,
@Nullable VertexConsumer vb) {
boolean inContraption = vb != null;
Transform<?> bogeyDrive = getTransformFromPartial(AllBlockPartials.BOGEY_DRIVE, inContraption);
finalize(bogeyDrive, ms, light, vb);
Transform<?> bogeyPiston = getTransformFromPartial(AllBlockPartials.BOGEY_PISTON, inContraption)
.translate(0, 0, 1 / 4f * Math.sin(AngleHelper.rad(wheelAngle)));
finalize(bogeyPiston, ms, light, vb);
if (!inContraption)
ms.pushPose();
Transform<?> bogeyWheels = getTransformFromPartial(AllBlockPartials.LARGE_BOGEY_WHEELS, inContraption)
.translate(0, 1, 0)
.rotateX(wheelAngle);
finalize(bogeyWheels, ms, light, vb);
Transform<?> bogeyPin = getTransformFromPartial(AllBlockPartials.BOGEY_PIN, inContraption)
.translate(0, 1, 0)
.rotateX(wheelAngle)
.translate(0, 1 / 4f, 0)
.rotateX(-wheelAngle);
finalize(bogeyPin, ms, light, vb);
ms.popPose();
}
}