Merge pull request #3319 from PssbleTrngle/feature/backtank-tag

Move from item-based air source detection to tag-based
This commit is contained in:
simibubi 2022-08-01 15:25:55 +02:00 committed by GitHub
commit 673c12b015
Failed to generate hash of commit
5 changed files with 12 additions and 2 deletions

View file

@ -5649,6 +5649,7 @@ c98ffdc2780c2a7690c590f46f014aeee7b0b504 data/create/tags/items/create_ingots.js
4480f211f4a37bfee193eba945bc9f5a8d2c6e34 data/create/tags/items/crushed_ores.json
67385d5198d0796ec8f0d2c6ae144c672f4317a1 data/create/tags/items/modded_stripped_logs.json
27a1074a88a7b939c811341086afece325ed724c data/create/tags/items/modded_stripped_wood.json
7973972edb524683ef365bc103fcfcde0858a854 data/create/tags/items/pressurized_air_sources.json
bce28787b0271382842823d04a977912a88b01c2 data/create/tags/items/sandpaper.json
6cdeeac1689f7b5bfd9bc40b462143d8eaf3ad0b data/create/tags/items/seats.json
0f4276a6b7da5f4dee8909802e6717a4c97f0555 data/create/tags/items/sleepers.json

View file

@ -0,0 +1,6 @@
{
"replace": false,
"values": [
"create:copper_backtank"
]
}

View file

@ -248,6 +248,7 @@ public class AllItems {
COPPER_BACKTANK = REGISTRATE.item("copper_backtank", p -> new CopperBacktankItem(p, COPPER_BACKTANK_PLACEABLE))
.model(AssetLookup.customGenericItemModel("_", "item"))
.tag(AllItemTags.PRESSURIZED_AIR_SOURCES.tag)
.register(),
DIVING_HELMET = REGISTRATE.item("diving_helmet", DivingHelmetItem::new)

View file

@ -221,6 +221,7 @@ public class AllTags {
MODDED_STRIPPED_WOOD,
CASING,
SLEEPERS,
PRESSURIZED_AIR_SOURCES,
STRIPPED_LOGS(FORGE),
STRIPPED_WOOD(FORGE),

View file

@ -3,6 +3,7 @@ package com.simibubi.create.content.curiosities.armor;
import com.simibubi.create.AllEnchantments;
import com.simibubi.create.AllItems;
import com.simibubi.create.AllSoundEvents;
import com.simibubi.create.AllTags;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.utility.Lang;
@ -28,7 +29,7 @@ public class BackTankUtil {
public static ItemStack get(LivingEntity entity) {
for (ItemStack itemStack : entity.getArmorSlots())
if (AllItems.COPPER_BACKTANK.isIn(itemStack))
if (AllTags.AllItemTags.PRESSURIZED_AIR_SOURCES.matches(itemStack))
return itemStack;
return ItemStack.EMPTY;
}