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Fix #extension crash on intel
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@ -42,7 +42,6 @@ void FLWFinalizeWorldPos(inout vec4 worldPos) {
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// optimize discard usage
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// optimize discard usage
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#if defined(ALPHA_DISCARD)
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#if defined(ALPHA_DISCARD)
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#if defined(GL_ARB_conservative_depth)
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#if defined(GL_ARB_conservative_depth)
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#extension GL_ARB_conservative_depth : enable
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layout (depth_greater) out float gl_FragDepth;
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layout (depth_greater) out float gl_FragDepth;
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#endif
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#endif
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#endif
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#endif
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