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https://github.com/Creators-of-Create/Create.git
synced 2024-12-27 23:47:38 +01:00
tick off some todos
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parent
6e0e3d28fd
commit
683d18b994
9 changed files with 47 additions and 24 deletions
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@ -59,8 +59,8 @@ public abstract class GeneratingKineticTileEntity extends KineticTileEntity {
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float stressBase = calculateAddedStressCapacity();
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if (stressBase != 0 && IRotate.StressImpact.isEnabled()) {
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tooltip.add(new StringTextComponent(spacing).append(Lang.translate("gui.goggles.generator_stats")));
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tooltip.add(new StringTextComponent(spacing).append(Lang.translate("tooltip.capacityProvided").formatted(TextFormatting.GRAY)));
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tooltip.add(componentSpacing.copy().append(Lang.translate("gui.goggles.generator_stats")));
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tooltip.add(componentSpacing.copy().append(Lang.translate("tooltip.capacityProvided").formatted(TextFormatting.GRAY)));
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float speed = getTheoreticalSpeed();
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if (speed != getGeneratedSpeed() && speed != 0)
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@ -69,12 +69,13 @@ public abstract class GeneratingKineticTileEntity extends KineticTileEntity {
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speed = Math.abs(speed);
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float stressTotal = stressBase * speed;
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// FIXME add colours back
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// String stressString = spacing + "%s" + Lang.translate("generic.unit.stress").getUnformattedComponentText() + " %s";
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// tooltip.add(new StringTextComponent(String.format(stressString, IHaveGoggleInformation.format(stressBase), Lang.translate("gui.goggles.base_value").getUnformattedComponentText())));
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// tooltip.add(new StringTextComponent(String.format(stressString, IHaveGoggleInformation.format(stressTotal), Lang.translate("gui.goggles.at_current_speed").getUnformattedComponentText())));
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tooltip.add(componentSpacing.copy().append(new StringTextComponent(" " + IHaveGoggleInformation.format(stressTotal))
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.append(Lang.translate("generic.unit.stress")).append(" ").formatted(TextFormatting.AQUA)).append(Lang.translate("gui.goggles.at_current_speed").formatted(TextFormatting.DARK_GRAY)));
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tooltip.add(
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componentSpacing.copy()
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.append(new StringTextComponent(" " + IHaveGoggleInformation.format(stressTotal))
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.append(Lang.translate("generic.unit.stress"))
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.formatted(TextFormatting.AQUA))
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.append(" ")
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.append(Lang.translate("gui.goggles.at_current_speed").formatted(TextFormatting.DARK_GRAY)));
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added = true;
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}
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@ -85,7 +85,7 @@ public interface IHaveGoggleInformation {
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return true;
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ITextComponent capacity = Lang.translate("gui.goggles.fluid_container.capacity").formatted(TextFormatting.GRAY);
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ITextComponent amount = new StringTextComponent(format(tank.getTankCapacity(0)) + mb).formatted(TextFormatting.GOLD);
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ITextComponent amount = new StringTextComponent(format(tank.getTankCapacity(0))).append(mb).formatted(TextFormatting.GOLD);
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tooltip.add(indent.copy()
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.append(capacity)
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@ -54,7 +54,7 @@ public enum SequencerInstructions {
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String formatValue(int value) {
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if (this == TURN_ANGLE)
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return value + Lang.translate("generic.unit.degrees").getUnformattedComponentText(); // FIXME
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return value + Lang.translate("generic.unit.degrees").getString();
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if (this == TURN_DISTANCE)
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return value + "m";
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if (this == DELAY) {
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@ -133,7 +133,7 @@ public class ZapperScreen extends AbstractSimiScreen {
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protected void renderZapper(MatrixStack matrixStack) {
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GuiGameElement.of(zapper)
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.at((this.width - this.sWidth) / 2 + 200, this.height / 2 - this.sHeight / 4 + 25, -150)//TODO
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.at((this.width - this.sWidth) / 2 + 200, this.height / 2 - this.sHeight / 4 + 25, -150)
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.scale(4)
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.render(matrixStack);
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}
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@ -35,6 +35,7 @@ import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.util.text.TranslationTextComponent;
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public class SchematicannonScreen extends AbstractSimiContainerScreen<SchematicannonContainer> {
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private static final AllGuiTextures BG_BOTTOM = AllGuiTextures.SCHEMATICANNON_BOTTOM;
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@ -375,12 +376,12 @@ public class SchematicannonScreen extends AbstractSimiContainerScreen<Schematica
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return tooltip;
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}
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float f = te.fuelLevel * 100;
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tooltip.add(Lang.translate(_gunpowderLevel, "" + (int) f));
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tooltip.add(Lang.translate(_shotsRemaining, "" + TextFormatting.BLUE + shotsLeft).formatted(GRAY)); // fixme
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int fillPercent = (int) (te.fuelLevel * 100);
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tooltip.add(Lang.translate(_gunpowderLevel, fillPercent));
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tooltip.add(Lang.translate(_shotsRemaining, new StringTextComponent(Integer.toString(shotsLeft)).formatted(BLUE)).formatted(GRAY));
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if (shotsLeftWithItems != shotsLeft)
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tooltip
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.add(Lang.translate(_shotsRemainingWithBackup, "" + TextFormatting.BLUE + shotsLeftWithItems).formatted(GRAY)); // fixme
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tooltip.add(Lang.translate(_shotsRemainingWithBackup, new StringTextComponent(Integer.toString(shotsLeftWithItems)).formatted(BLUE)).formatted(GRAY));
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return tooltip;
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}
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@ -10,6 +10,7 @@ import net.minecraft.command.arguments.EntityArgument;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.network.play.server.SPlayerAbilitiesPacket;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
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public class FlySpeedCommand {
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@ -53,7 +54,8 @@ public class FlySpeedCommand {
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private static int sendFlySpeedUpdate(CommandContext<CommandSource> ctx, ServerPlayerEntity player, float speed) {
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SPlayerAbilitiesPacket packet = new SPlayerAbilitiesPacket(player.abilities);
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//packet.setFlySpeed(speed);TODO 1.16
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//packet.setFlySpeed(speed);
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ObfuscationReflectionHelper.setPrivateValue(SPlayerAbilitiesPacket.class, packet, speed, "field_149116_e");
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player.connection.sendPacket(packet);
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ctx.getSource().sendFeedback(new StringTextComponent("Temporarily set " + player.getName().getString() + "'s Flying Speed to: " + speed), true);
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@ -86,7 +86,7 @@ public class PonderRegistry {
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PonderStoryBoardEntry sb = entries.get(i);
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Template activeTemplate = loadSchematic(sb.getSchematicName());
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PonderWorld world = new PonderWorld(BlockPos.ZERO, Minecraft.getInstance().world);
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activeTemplate.placeAndNotifyListeners(world, BlockPos.ZERO, new PlacementSettings(), world.rand);//TODO 1.16 crashing
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activeTemplate.placeAndNotifyListeners(world, BlockPos.ZERO, new PlacementSettings(), world.rand);
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world.createBackup();
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PonderScene scene = compileScene(i, sb, world);
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scene.begin();
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@ -461,7 +461,7 @@ public class PonderUI extends NavigatableSimiScreen {
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ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(90));
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ms.push();
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ms.translate(0, 0, bounds.getZSize() * 16);
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ms.multiply(Vector3f.NEGATIVE_X.getDegreesQuaternion(-90));
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ms.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(-90));
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textRenderer.draw(ms, d.name().substring(0, 1), 0, 0, 0x66FFFFFF);
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textRenderer.draw(ms, "|", 2, 10, 0x44FFFFFF);
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textRenderer.draw(ms, ".", 2, 14, 0x22FFFFFF);
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@ -14,11 +14,13 @@ import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3i;
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import net.minecraft.world.World;
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import java.util.Arrays;
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import java.util.Comparator;
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import java.util.List;
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import java.util.function.Function;
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import java.util.function.Predicate;
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import java.util.stream.Collectors;
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@ -31,20 +33,29 @@ public interface IPlacementHelper {
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BlockState ID = new BlockState(Blocks.AIR, null, null);
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/**
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* @return a predicate that gets tested with the items held in the players hands,
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* @return a predicate that gets tested with the items held in the players hands<br>
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* should return true if this placement helper is active with the given item
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*/
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Predicate<ItemStack> getItemPredicate();
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/**
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* @return a predicate that gets tested with the blockstate the player is looking at
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* @return a predicate that gets tested with the blockstate the player is looking at<br>
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* should return true if this placement helper is active with the given blockstate
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*/
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Predicate<BlockState> getStatePredicate();
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/**
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* @return PlacementOffset.fail() if no valid offset could be found.
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* PlacementOffset.success(newPos) with newPos being the new position the block should be placed at
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*
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* @param player the player that activated the placement helper
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* @param world the world that the placement helper got activated in
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* @param state the Blockstate of the Block that the player is looking at or clicked on
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* @param pos the position of the Block the player is looking at or clicked on
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* @param ray the exact raytrace result
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*
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* @return the PlacementOffset object describing where to place the new block.<br>
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* Use {@link PlacementOffset#fail} when no new position could be found.<br>
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* Use {@link PlacementOffset#success(Vector3i)} with the new BlockPos to indicate a success
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* and call {@link PlacementOffset#withTransform(Function)} if the blocks default state has to be modified before it is placed
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*/
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PlacementOffset getOffset(PlayerEntity player, World world, BlockState state, BlockPos pos, BlockRayTraceResult ray);
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@ -58,7 +69,15 @@ public interface IPlacementHelper {
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return offset;
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}
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//only gets called when placementOffset is successful
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/**
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* overwrite this method if your placement helper needs a different rendering than the default ghost state
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*
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* @param pos the position of the Block the player is looking at or clicked on
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* @param state the Blockstate of the Block that the player is looking at or clicked on
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* @param ray the exact raytrace result
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* @param offset the PlacementOffset returned by {@link #getOffset(PlayerEntity, World, BlockState, BlockPos, BlockRayTraceResult)}<br>
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* the offset will always be successful if this method is called
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*/
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default void renderAt(BlockPos pos, BlockState state, BlockRayTraceResult ray, PlacementOffset offset) {
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displayGhost(offset);
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}
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