diff --git a/src/main/resources/assets/create/lang/default/tooltips.json b/src/main/resources/assets/create/lang/default/tooltips.json index 16a569343..55f496a26 100644 --- a/src/main/resources/assets/create/lang/default/tooltips.json +++ b/src/main/resources/assets/create/lang/default/tooltips.json @@ -12,7 +12,7 @@ "block.create.andesite_casing.tooltip": "ANDESITE CASING", "block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration.", "block.create.andesite_casing.tooltip.condition1": "When used on Mechanical Belt", - "block.create.andesite_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + "block.create.andesite_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", "block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL", "block.create.andesite_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", @@ -59,6 +59,11 @@ "block.create.copper_valve_handle.tooltip.condition1": "When Used", "block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.white_seat.tooltip": "WHITE SEAT", + "block.create.white_seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", + "block.create.white_seat.tooltip.control1": "Right click on Seat", + "block.create.white_seat.tooltip.action1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + "block.create.chute.tooltip": "CHUTE", "block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", "block.create.chute.tooltip.control1": "When powered by a fan", @@ -74,6 +79,46 @@ "item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.empty_blaze_burner.tooltip.condition1": "When used on a _Blaze_ or _Blaze_ _spawner_", + "item.create.empty_blaze_burner.tooltip.behaviour1": "_Captures_ a Blaze in the item", + + "block.create.fluid_pipe.tooltip": "FLUID PIPE", + "block.create.fluid_pipe.tooltip.summary": "Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", + "block.create.fluid_pipe.tooltip.condition1": "Fluid Transfer", + "block.create.fluid_pipe.tooltip.behaviour1": "Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", + "block.create.fluid_pipe.tooltip.control1": "Right-clicked with Wrench", + "block.create.fluid_pipe.tooltip.action1": "Places a window on the pipe if available", + + "block.create.fluid_tank.tooltip": "FLUID TANK", + "block.create.fluid_tank.tooltip.summary": "_Stores_ all your favourite _fluids_.", + "block.create.fluid_tank.tooltip.control1": "Right-clicked with Wrench", + "block.create.fluid_tank.tooltip.action1": "changes the optional window", + + "block.create.fluid_valve.tooltip": "FLUID VALVE", + "block.create.fluid_valve.tooltip.summary": "Halts the flow of fluid down a pipe.", + "block.create.fluid_valve.tooltip.condition1": "Controllable flow", + "block.create.fluid_valve.tooltip.behaviour1": "Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + + "block.create.Mechanical_pump.tooltip": "MECHANICAL PUMP", + "block.create.Mechanical_pump.tooltip.summary": "Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.", + "block.create.Mechanical_pump.tooltip.condition1": "Fluid Flow", + "block.create.Mechanical_pump.tooltip.behaviour1": "Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", + "block.create.Mechanical_pump.tooltip.control1": "Right-clicked with Wrench", + "block.create.Mechanical_pump.tooltip.action1": "Reverses the direction of the _pump_, switching the default direction of the flow", + + "block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE", + "block.create.smart_fluid_pipe.tooltip.summary": "A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", + "block.create.smart_fluid_pipe.tooltip.condition1": " ~ ", + "block.create.smart_fluid_pipe.tooltip.behaviour1": " ~ ", + "block.create.smart_fluid_pipe.tooltip.control1": " ~ ", + "block.create.smart_fluid_pipe.tooltip.action1": " ~ ", + + "block.create.spout.tooltip": "SPOUT", + "block.create.spout.tooltip.summary": "An injector for refilling your _fluid_ _items_", + "block.create.spout.tooltip.condition1": "Fluid Transfer", + "block.create.spout.tooltip.behaviour1": "When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", + "block.create.spout.tooltip.condition2": "Fluid Automation", + "block.create.spout.tooltip.behaviour2": "The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", "item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.", @@ -277,8 +322,8 @@ "block.create.blaze_heater.tooltip": "BLAZE HEATER", "block.create.blaze_heater.tooltip.summary": "A block to heat a basin when housing a tamed blaze.", - "block.create.blaze_heater.tooltip.condition1": "When using on a blaze or blaze spawner", - "block.create.blaze_heater.tooltip.behaviour1": "_Captures_ a blaze in the item", + "block.create.blaze_heater.tooltip.condition1": "When used on a _Blaze_ or _Blaze_ _spawner_", + "block.create.blaze_heater.tooltip.behaviour1": "_Captures_ a Blaze in the item", "block.create.blaze_heater.tooltip.condition2": "When placed below a basin", "block.create.blaze_heater.tooltip.behaviour2": "Provides _heat_ to basin recipes.", "block.create.blaze_heater.tooltip.condition3": "When fuel is used on the blaze heater", @@ -291,9 +336,9 @@ "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "When above Basin", "block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present.", - "block.create.mechanical_mixer.tooltip.condition2": "When used with Wrench", - "block.create.mechanical_mixer.tooltip.behaviour2": "_Configures_ the minimum amount of _total_ _ingredients_ for applied recipes. Use this option to _rule_ _out_ _unwanted_ _recipes_ with similar but less ingredients.", - + "block.create.mechanical_mixer.tooltip.control1": "When powered by redstone", + "block.create.mechanical_mixer.tooltip.action1": "Stalls the Mixer, perfect for crafting that recipe for the very first time!", + "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", "block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.", "block.create.mechanical_crafter.tooltip.condition1": "When Rotated",