From 40c4059b7580af16b96100580735d0c9b17c6866 Mon Sep 17 00:00:00 2001 From: Kryppers <65094918+Kryppers@users.noreply.github.com> Date: Tue, 13 Oct 2020 23:59:02 +0100 Subject: [PATCH 1/3] Tooltips? more like Cool-tips! Fixed a couple of spelling errors. Added a bunch of Tooltips. --- .../assets/create/lang/default/tooltips.json | 175 +++++++++++++++++- 1 file changed, 169 insertions(+), 6 deletions(-) diff --git a/src/main/resources/assets/create/lang/default/tooltips.json b/src/main/resources/assets/create/lang/default/tooltips.json index 53dfef154..4ce127b8a 100644 --- a/src/main/resources/assets/create/lang/default/tooltips.json +++ b/src/main/resources/assets/create/lang/default/tooltips.json @@ -8,7 +8,170 @@ "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", - + + "block.create.andesite_casing.tooltip": "ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_belt_funnel.tooltip": "ANDESITE BELT FUNNEL", + "block.create.andesite_belt_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_belt_funnel.tooltip.condition1": "When used on Item Container", + "block.create.andesite_belt_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_belt_funnel.tooltip.condition2": "When placed above a belt", + "block.create.andesite_belt_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_belt_funnel.tooltip": "BRASS BELT FUNNEL", + "block.create.brass_belt_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_belt_funnel.tooltip.condition1": "When used on Item Container", + "block.create.brass_belt_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_belt_funnel.tooltip.condition2": "When placed above a belt", + "block.create.brass_belt_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_funnel.tooltip": "BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "A Stylish cover for your _Belts_ and a great way to cover the holes left in your wall because of them. _Brass_ _Tunnels_ also come with an number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "_Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "_Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "_Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "COPPER CASING", + "block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.black_valve_handle.tooltip": "BLACK VALVE HANDLE", + "block.create.black_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.black_valve_handle.tooltip.condition1": "When Used", + "block.create.black_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.blue_valve_handle.tooltip": "BLUE VALVE HANDLE", + "block.create.blue_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.blue_valve_handle.tooltip.condition1": "When Used", + "block.create.blue_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.brown_valve_handle.tooltip": "BROWN VALVE HANDLE", + "block.create.brown_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.brown_valve_handle.tooltip.condition1": "When Used", + "block.create.brown_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.cyan_valve_handle.tooltip": "CYAN VALVE HANDLE", + "block.create.cyan_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.cyan_valve_handle.tooltip.condition1": "When Used", + "block.create.cyan_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.gray_valve_handle.tooltip": "GRAY VALVE HANDLE", + "block.create.gray_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.gray_valve_handle.tooltip.condition1": "When Used", + "block.create.gray_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.light_blue_valve_handle.tooltip": "LIGHT BLUE VALVE HANDLE", + "block.create.light_blue_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.light_blue_valve_handle.tooltip.condition1": "When Used", + "block.create.light_blue_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.light_gray_valve_handle.tooltip": "LIGHT GRAY VALVE HANDLE", + "block.create.light_gray_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.light_gray_valve_handle.tooltip.condition1": "When Used", + "block.create.light_gray_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.lime_valve_handle.tooltip": "LIME VALVE HANDLE", + "block.create.lime_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.lime_valve_handle.tooltip.condition1": "When Used", + "block.create.lime_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.magenta_valve_handle.tooltip": "MAGENTA VALVE HANDLE", + "block.create.magenta_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.magenta_valve_handle.tooltip.condition1": "When Used", + "block.create.magenta_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.Orange_valve_handle.tooltip": "ORANGE VALVE HANDLE", + "block.create.Orange_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.Orange_valve_handle.tooltip.condition1": "When Used", + "block.create.Orange_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.pink_valve_handle.tooltip": "PINK VALVE HANDLE", + "block.create.pink_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.pink_valve_handle.tooltip.condition1": "When Used", + "block.create.pink_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.purple_valve_handle.tooltip": "PURPLE VALVE HANDLE", + "block.create.purple_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.purple_valve_handle.tooltip.condition1": "When Used", + "block.create.purple_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.red_valve_handle.tooltip": "RED VALVE HANDLE", + "block.create.red_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.red_valve_handle.tooltip.condition1": "When Used", + "block.create.red_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.white_valve_handle.tooltip": "WHITE VALVE HANDLE", + "block.create.white_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.white_valve_handle.tooltip.condition1": "When Used", + "block.create.white_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.yellow_valve_handle.tooltip": "YELLOW VALVE HANDLE", + "block.create.yellow_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.yellow_valve_handle.tooltip.condition1": "When Used", + "block.create.yellow_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "CHUTE", + "block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "When powered by a fan", + "block.create.chute.tooltip.action1": "_Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.chute.tooltip": "CHUTE", + "block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "When powered by a fan", + "block.create.chute.tooltip.action1": "_Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "DEPOT", + "block.create.depot.tooltip.summary": "A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "Right Click on Depot", + "block.create.depot.tooltip.action1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blazes_. Gets them all fired up!", + + "item.create.cinder_flour.tooltip": "CINDER FLOUR", + "item.create.cinder_flour.tooltip.summary": "Ground up _Netherack_. I'm sure something will find this tasty.", + + "item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", "item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.", "item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar", @@ -156,7 +319,7 @@ "item.create.wrench.tooltip.action1": "_Rotates_ _components_ toward or away from the face with which you interacted.", "item.create.wrench.tooltip.control2": "R-Click while Sneaking", "item.create.wrench.tooltip.action2": "_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.", - + "block.create.creative_motor.tooltip": "CREATIVE MOTOR", "block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational_ _Force_.", @@ -176,7 +339,7 @@ "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.", + "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "When Used", "block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", @@ -297,7 +460,7 @@ "block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassebles_ _structures_ on passing _carts_.", + "block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.", "block.create.cart_assembler.tooltip.condition1": "When placed above Rail", "block.create.cart_assembler.tooltip.behaviour1": "_Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition2": "When placed above Powered Rail", @@ -387,7 +550,7 @@ "block.create.redstone_contact.tooltip.behaviour2": "Triggers all stationary contacts it passes.", "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.", + "block.create.adjustable_crate.tooltip.summary": "This _Item_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.", "block.create.adjustable_crate.tooltip.control1": "When R-Clicked", "block.create.adjustable_crate.tooltip.action1": "Opens the _Interface_.", @@ -418,7 +581,7 @@ "block.create.brass_casing.tooltip": "BRASS CASING", "block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration.", "block.create.brass_casing.tooltip.condition1": "When used on Mechanical Belt", - "block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.", + "block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", "block.create.belt_observer.tooltip": "BELT OBSERVER", "block.create.belt_observer.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regardless of the setting.", From 31baac3c8cbed8f2d21bcbab3ff3a1265ca72a57 Mon Sep 17 00:00:00 2001 From: grimmauld Date: Wed, 14 Oct 2020 16:13:09 +0200 Subject: [PATCH 2/3] Not Enough Bugs - fixed last blaze burner of a stack disappearing when clicking a blaze entity - remove dead code from the valve handle class --- .../contraptions/components/crank/ValveHandleBlock.java | 7 ------- .../processing/burner/BlazeBurnerBlockItem.java | 6 +++--- 2 files changed, 3 insertions(+), 10 deletions(-) diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/crank/ValveHandleBlock.java b/src/main/java/com/simibubi/create/content/contraptions/components/crank/ValveHandleBlock.java index cd222ae53..ee0d66d43 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/crank/ValveHandleBlock.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/crank/ValveHandleBlock.java @@ -1,12 +1,8 @@ package com.simibubi.create.content.contraptions.components.crank; -import java.util.ArrayList; -import java.util.List; - import javax.annotation.ParametersAreNonnullByDefault; import com.simibubi.create.AllBlockPartials; -import com.tterrag.registrate.util.entry.BlockEntry; import net.minecraft.item.ItemGroup; import net.minecraft.item.ItemStack; @@ -16,9 +12,6 @@ import net.minecraftforge.api.distmarker.OnlyIn; @ParametersAreNonnullByDefault public class ValveHandleBlock extends HandCrankBlock { - - public static final List> entries = new ArrayList<>(); - private final boolean inCreativeTab; public static ValveHandleBlock copper(Properties properties) { diff --git a/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerBlockItem.java b/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerBlockItem.java index 95ff6f7dc..b4391b62e 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerBlockItem.java +++ b/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerBlockItem.java @@ -40,7 +40,7 @@ import net.minecraftforge.fml.common.ObfuscationReflectionHelper; @ParametersAreNonnullByDefault public class BlazeBurnerBlockItem extends BlockItem { - private boolean capturedBlaze; + private final boolean capturedBlaze; public static BlazeBurnerBlockItem empty(Properties properties) { return new BlazeBurnerBlockItem(AllBlocks.BLAZE_BURNER.get(), properties, false); @@ -104,7 +104,7 @@ public class BlazeBurnerBlockItem extends BlockItem { continue; spawnCaptureEffects(world, VecHelper.getCenterOf(pos)); - if (world.isRemote) + if (world.isRemote || player == null) return ActionResultType.SUCCESS; giveBurnerItemTo(player, context.getItem(), context.getHand()); @@ -128,7 +128,7 @@ public class BlazeBurnerBlockItem extends BlockItem { giveBurnerItemTo(player, heldItem, hand); entity.remove(); - return true; + return false; } protected void giveBurnerItemTo(PlayerEntity player, ItemStack heldItem, Hand hand) { From 62434fd5643ca000a9dcaa445468048621c89c4c Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Wed, 14 Oct 2020 20:52:38 +0200 Subject: [PATCH 3/3] That's hot - Better JEI documentation of heat levels - Remapped / Adjusted a few tooltips - Fixed fan processing on item entities happening on both logical sides --- src/generated/resources/.cache/cache | 20 +-- .../resources/assets/create/lang/en_us.json | 93 ++++++++++++-- .../assets/create/lang/unfinished/de_de.json | 91 ++++++++++++-- .../assets/create/lang/unfinished/fr_fr.json | 85 +++++++++++-- .../assets/create/lang/unfinished/it_it.json | 85 +++++++++++-- .../assets/create/lang/unfinished/ja_jp.json | 85 +++++++++++-- .../assets/create/lang/unfinished/ko_kr.json | 85 +++++++++++-- .../assets/create/lang/unfinished/nl_nl.json | 91 ++++++++++++-- .../assets/create/lang/unfinished/pt_br.json | 91 ++++++++++++-- .../assets/create/lang/unfinished/ru_ru.json | 91 ++++++++++++-- .../assets/create/lang/unfinished/zh_cn.json | 85 +++++++++++-- .../java/com/simibubi/create/AllBlocks.java | 3 + .../java/com/simibubi/create/AllItems.java | 3 + .../simibubi/create/compat/jei/CreateJEI.java | 2 - .../compat/jei/category/BasinCategory.java | 49 ++++++-- .../compat/jei/category/MixingCategory.java | 2 +- .../compat/jei/category/PackingCategory.java | 15 +-- .../components/fan/AirCurrent.java | 87 +++++++------ .../processing/HeatCondition.java | 16 ++- .../foundation/data/BuilderTransformers.java | 7 ++ .../create/foundation/gui/AllGuiTextures.java | 2 + .../create/foundation/item/TooltipHelper.java | 24 ++-- .../assets/create/lang/default/messages.json | 4 + .../assets/create/lang/default/tooltips.json | 117 ++---------------- .../create/textures/gui/jei/widgets.png | Bin 4613 -> 4392 bytes .../create/textures/item/fuel_pellet.png | Bin 431 -> 0 bytes 26 files changed, 954 insertions(+), 279 deletions(-) delete mode 100644 src/main/resources/assets/create/textures/item/fuel_pellet.png diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 4c9737a9a..660f7e6b4 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -368,16 +368,16 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j 7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json 82524600ca83a766522129634a44b47a277a4b71 assets/create/lang/en_ud.json -281575a7e3a9366ec0387cac521b0cfa2f8e4f3c assets/create/lang/en_us.json -f9a41ae797e8c22f754dd41afbda3aecdf93e46d assets/create/lang/unfinished/de_de.json -d8e3bbe36dee5c4a32e7ef380d24b503cba9e2ee assets/create/lang/unfinished/fr_fr.json -21682e4b2ce3c0979782bf5a039e6b9415c92d8b assets/create/lang/unfinished/it_it.json -04a9ea4a31ec349b250c0def154372786b912bac assets/create/lang/unfinished/ja_jp.json -dd78403b3c6d34bd7d2e3a6fc00df147f0d2481a assets/create/lang/unfinished/ko_kr.json -105ff3f47b16a93f491cf0af6a3ac6cb2690d90e assets/create/lang/unfinished/nl_nl.json -103c349cebf7911ec0a69289bd10dee60af1ae9f assets/create/lang/unfinished/pt_br.json -a64570d2ad77515f24128a426ddba51c7201910f assets/create/lang/unfinished/ru_ru.json -9740448b9801fb79c8004de155aafd0afe77a183 assets/create/lang/unfinished/zh_cn.json +ba57282598aa07f9729bf0a7f3072b468fa07fc3 assets/create/lang/en_us.json +84125f41ff3c49ddc9a168afbff3b5827d553ed4 assets/create/lang/unfinished/de_de.json +430e73280908926c3871d563dfd5198af51fa5b1 assets/create/lang/unfinished/fr_fr.json +2c3d9087b1647bf1e942d6ad9de2dbd6e070c9d6 assets/create/lang/unfinished/it_it.json +4018abe8126f2b6cb26f9a315c5debb2bf1c7e4b assets/create/lang/unfinished/ja_jp.json +2d5e80a3d4a44c15f521087e47b02d4384ea89c1 assets/create/lang/unfinished/ko_kr.json +2f4807c936b523f475061fee23b84d627f9b0187 assets/create/lang/unfinished/nl_nl.json +0bc87fc63139aad54909d0a3aa57f9acfcf52940 assets/create/lang/unfinished/pt_br.json +0e980ae9ee05fd260e11c09cbe46f300194adc77 assets/create/lang/unfinished/ru_ru.json +ed4dcf4372f1b2a88474ef35fd4ab062978c708e assets/create/lang/unfinished/zh_cn.json 846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json 1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json 1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json diff --git a/src/generated/resources/assets/create/lang/en_us.json b/src/generated/resources/assets/create/lang/en_us.json index 0316e5aff..6264cf5f4 100644 --- a/src/generated/resources/assets/create/lang/en_us.json +++ b/src/generated/resources/assets/create/lang/en_us.json @@ -557,6 +557,9 @@ "create.recipe.processing.catalyst": "Catalyst", "create.recipe.processing.chance": "%1$s%% Chance", "create.recipe.processing.chanceToReturn": "%1$s%% Chance to Return", + "create.recipe.heat_requirement.none": "No Heating Required", + "create.recipe.heat_requirement.heated": "Heated", + "create.recipe.heat_requirement.superheated": "Super-Heated", "create.generic.range": "Range", "create.generic.radius": "Radius", @@ -943,6 +946,72 @@ "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.andesite_casing.tooltip": "ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_funnel.tooltip": "BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "_Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "_Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "_Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "_Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "COPPER CASING", + "block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "CHUTE", + "block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "When powered by a fan", + "block.create.chute.tooltip.action1": "_Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "DEPOT", + "block.create.depot.tooltip.summary": "A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "Right Click on Depot", + "block.create.depot.tooltip.action1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + + "item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", "item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.", "item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar", @@ -1047,9 +1116,6 @@ "block.create.gearbox.tooltip": "GEARBOX", "block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "item.create.vertical_gearbox.tooltip": " VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "A control to toggle rotation direction for connected shafts.", "block.create.gearshift.tooltip.condition1": "When Powered", @@ -1110,7 +1176,7 @@ "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.", + "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "When Used", "block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", @@ -1231,7 +1297,7 @@ "block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassebles_ _structures_ on passing _carts_.", + "block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.", "block.create.cart_assembler.tooltip.condition1": "When placed above Rail", "block.create.cart_assembler.tooltip.behaviour1": "_Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition2": "When placed above Powered Rail", @@ -1246,7 +1312,7 @@ "block.create.rope_pulley.tooltip.condition1": "When Rotated", "block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", - "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", + "block.create.linear_chassis.tooltip": "LINEAR CHASSIS", "block.create.linear_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", "block.create.linear_chassis.tooltip.condition1": "When Moved", "block.create.linear_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", @@ -1255,6 +1321,9 @@ "block.create.linear_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.linear_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.", + "block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", "block.create.radial_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", "block.create.radial_chassis.tooltip.condition1": "When Moved", @@ -1321,7 +1390,7 @@ "block.create.redstone_contact.tooltip.behaviour2": "Triggers all stationary contacts it passes.", "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.", + "block.create.adjustable_crate.tooltip.summary": "This _Item_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.", "block.create.adjustable_crate.tooltip.control1": "When R-Clicked", "block.create.adjustable_crate.tooltip.action1": "Opens the _Interface_.", @@ -1352,7 +1421,7 @@ "block.create.brass_casing.tooltip": "BRASS CASING", "block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration.", "block.create.brass_casing.tooltip.condition1": "When used on Mechanical Belt", - "block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.", + "block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", "block.create.belt_observer.tooltip": "BELT OBSERVER", "block.create.belt_observer.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regardless of the setting.", @@ -1393,10 +1462,10 @@ "block.create.stressometer.tooltip.condition1": "When Rotated", "block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", - "tool.create.sand_paper.tooltip": "SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", - "tool.create.sand_paper.tooltip.condition1": "When Used", - "tool.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip": "SAND PAPER", + "item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "When Used", + "item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "SUPER GLUE", "item.create.super_glue.tooltip.summary": "Glue a block to another, and they will forever be inseparable.", diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json index 9d6b769e0..4d7ef58e6 100644 --- a/src/generated/resources/assets/create/lang/unfinished/de_de.json +++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 861", + "_": "Missing Localizations: 918", "_": "->------------------------] Game Elements [------------------------<-", @@ -558,6 +558,9 @@ "create.recipe.processing.catalyst": "UNLOCALIZED: Catalyst", "create.recipe.processing.chance": "Chance: %1$s%%", "create.recipe.processing.chanceToReturn": "UNLOCALIZED: %1$s%% Chance to Return", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", "create.generic.range": "Reichweite", "create.generic.radius": "Radius", @@ -944,6 +947,72 @@ "item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist", "item.create.example_item.tooltip.action1": "wird diese Steuerung gezeigt.", + "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", + "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", + "block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan", + "block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "UNLOCALIZED: DEPOT", + "block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot", + "block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + + "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB", "item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.", "item.create.wand_of_symmetry.tooltip.condition1": "Wenn in der Schnellleiste", @@ -1048,9 +1117,6 @@ "block.create.gearbox.tooltip": "GETRIEBE", "block.create.gearbox.tooltip.summary": "_Leitet_ _Rotation_ in _vier_ _Richtungen_ weiter. Kehrt geradlinige Verbindungen um.", - "item.create.vertical_gearbox.tooltip": "UNLOCALIZED: VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "block.create.gearshift.tooltip": "GANGSCHALTUNG", "block.create.gearshift.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.", "block.create.gearshift.tooltip.condition1": "Wenn aktiv", @@ -1111,7 +1177,7 @@ "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", "block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK", - "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.", + "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used", "block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", @@ -1232,7 +1298,7 @@ "block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface._", "block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassebles_ _structures_ on passing _carts_.", + "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.", "block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: When placed above Rail", "block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: _Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail", @@ -1256,6 +1322,9 @@ "block.create.linear_chassis.tooltip.control1": "Wenn mit einem Schleimball R-geklickt", "block.create.linear_chassis.tooltip.action1": "Lässt die Oberfläche _klebrig_ werden. Wenn der Kolben zurückgezogen wird, _zieht_ das Gerüst alle verbundenen Blöcke _zurück_ in seine Spalte und innerhalb der konfigurierten Reichweite.", + "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.radial_chassis.tooltip": "DREHGERÜST", "block.create.radial_chassis.tooltip.summary": "Wird für das Drehen von Strukturen mit dem _Mechanischem_ _Lager_ benutzt.", "block.create.radial_chassis.tooltip.condition1": "Wenn durch ein Lager gedreht", @@ -1353,7 +1422,7 @@ "block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING", "block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration.", "block.create.brass_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", - "block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.", + "block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", "block.create.belt_observer.tooltip": "FLIEẞBAND-BEOBACHTER", "block.create.belt_observer.tooltip.summary": "Erkennt Gegenstände, die vor ihm auf einem _Mechanischen_ _Riemen_ vorbeilaufen. Funktioniert wunderbar mit einem _Kolben_ über ihm, der gewisse Gegenstände runterschubst. ", @@ -1394,10 +1463,10 @@ "block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Rotated", "block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", - "tool.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", - "tool.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "tool.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", diff --git a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json index 87f8c63f2..580c2bff4 100644 --- a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json +++ b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 486", + "_": "Missing Localizations: 543", "_": "->------------------------] Game Elements [------------------------<-", @@ -558,6 +558,9 @@ "create.recipe.processing.catalyst": "Catalyseur", "create.recipe.processing.chance": "%1$s%% de chance", "create.recipe.processing.chanceToReturn": "%1$s%% de chance de retour", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", "create.generic.range": "Portée", "create.generic.radius": "Rayon", @@ -944,6 +947,72 @@ "item.create.example_item.tooltip.control1": "Lorsque Ctrl enfoncé", "item.create.example_item.tooltip.action1": "Ces commandes sont affichées.", + "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", + "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", + "block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan", + "block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "UNLOCALIZED: DEPOT", + "block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot", + "block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + + "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE", "item.create.wand_of_symmetry.tooltip.summary": "Reflète parfaitement le placement des blocs sur les plans configurés.", "item.create.wand_of_symmetry.tooltip.condition1": "Lorsque positionné dans la barre active", @@ -1048,9 +1117,6 @@ "block.create.gearbox.tooltip": "BOÎTE DE VITESSES", "block.create.gearbox.tooltip.summary": "_Relais_ la _rotation_ dans _quatre_ _directions_. Inverse les connexions directes.", - "item.create.vertical_gearbox.tooltip": "UNLOCALIZED: VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "block.create.gearshift.tooltip": "DÉCALEUR DE ROTATION", "block.create.gearshift.tooltip.summary": "Une commande pour basculer le sens de rotation des arbres connectés.", "block.create.gearshift.tooltip.condition1": "Lorsqu'alimenté", @@ -1256,6 +1322,9 @@ "block.create.linear_chassis.tooltip.control1": "Clic droit avec une boule de slime", "block.create.linear_chassis.tooltip.action1": "Rends la face _collante_. Lorsque déplace, le châssis va _tirer_ les blocs attachés, quelle que soit la direction du mouvement.", + "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.radial_chassis.tooltip": "CHÂSSIS DE ROTATION", "block.create.radial_chassis.tooltip.summary": "Un bloc de base configurable reliant les structures pour le mouvement.", "block.create.radial_chassis.tooltip.condition1": "Lorsque déplacé", @@ -1394,10 +1463,10 @@ "block.create.stressometer.tooltip.condition1": "Lorsque tourné", "block.create.stressometer.tooltip.behaviour1": "Indique une couleur correspondant au niveau de contrainte. Les _réseaux_ _surchargés_ cesseront de bouger. Le stress peut être soulagé en ajoutant plus de _sources_ _rotationnelles_ au réseau.", - "tool.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", - "tool.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "tool.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json index b48f549be..f2e87ffb7 100644 --- a/src/generated/resources/assets/create/lang/unfinished/it_it.json +++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 470", + "_": "Missing Localizations: 531", "_": "->------------------------] Game Elements [------------------------<-", @@ -558,6 +558,9 @@ "create.recipe.processing.catalyst": "Catalizzatore", "create.recipe.processing.chance": "%1$s%% Possibilità", "create.recipe.processing.chanceToReturn": "%1$s%% Possibilità di Ritorno", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", "create.generic.range": "Gamma", "create.generic.radius": "Raggio", @@ -944,6 +947,72 @@ "item.create.example_item.tooltip.control1": "Quando premi Ctrl", "item.create.example_item.tooltip.action1": "Questi controlli vengono visualizzati.", + "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", + "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", + "block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan", + "block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "UNLOCALIZED: DEPOT", + "block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot", + "block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + + "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "ASTA DI SIMETRIA", "item.create.wand_of_symmetry.tooltip.summary": "Rispecchia perfettamente il posizionamento dei blocchi su piani configurati.", "item.create.wand_of_symmetry.tooltip.condition1": "In Hotbar", @@ -1048,9 +1117,6 @@ "block.create.gearbox.tooltip": "RIDUTTORE", "block.create.gearbox.tooltip.summary": "_Rotazione_ _Relè_ in _quatro_ _direzioni_ Inverte le connessioni diritte.", - "item.create.vertical_gearbox.tooltip": "UNLOCALIZED: VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "block.create.gearshift.tooltip": "CAMBIO", "block.create.gearshift.tooltip.summary": "Un controllo per attivare / disattivare la direzione di rotazione per gli alberi collegati.", "block.create.gearshift.tooltip.condition1": "Quando Alimentato", @@ -1256,6 +1322,9 @@ "block.create.linear_chassis.tooltip.control1": "Quando si fa Clic-Destro con la Palla di slime", "block.create.linear_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.", + "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.radial_chassis.tooltip": "TELAIO RADIALE", "block.create.radial_chassis.tooltip.summary": "Un blocco base configurabile che collega le strutture per il movimento.", "block.create.radial_chassis.tooltip.condition1": "Quando Spostato", @@ -1394,10 +1463,10 @@ "block.create.stressometer.tooltip.condition1": "Quando Ruotato", "block.create.stressometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di stress. Le _reti_ _troppo_ _stressate_ cesseranno di muoversi. Lo stress può essere alleviato aggiungendo più _fonti_ _di_ _rotazione_ alla rete.", - "tool.create.sand_paper.tooltip": "CARTA VETRATA", - "tool.create.sand_paper.tooltip.summary": "Una carta ruvida che può essere utilizzata per _levigare_ _materiali_ o affilare i tuoi _strumenti_.", - "tool.create.sand_paper.tooltip.condition1": "Quando Usata", - "tool.create.sand_paper.tooltip.behaviour1": "Applica la lucidatura agli oggetti _tenuti_ _in_ _mano_ o distesi a _terra_ quando _li_ _guardi_", + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json index d61034437..d9a3a643c 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json +++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 465", + "_": "Missing Localizations: 526", "_": "->------------------------] Game Elements [------------------------<-", @@ -558,6 +558,9 @@ "create.recipe.processing.catalyst": "触媒", "create.recipe.processing.chance": "%1$s%%チャンス", "create.recipe.processing.chanceToReturn": "%1$s%%チャンスで戻る", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", "create.generic.range": "範囲", "create.generic.radius": "半径", @@ -944,6 +947,72 @@ "item.create.example_item.tooltip.control1": "Ctrlを押したとき", "item.create.example_item.tooltip.action1": "これらのコントロールが表示されます。", + "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", + "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", + "block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan", + "block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "UNLOCALIZED: DEPOT", + "block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot", + "block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + + "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "対称性が必要", "item.create.wand_of_symmetry.tooltip.summary": "構成されたプレーン全体のブロック配置を完全にミラーリングします。", "item.create.wand_of_symmetry.tooltip.condition1": "ホットバーにあるとき", @@ -1048,9 +1117,6 @@ "block.create.gearbox.tooltip": "ギアボックス", "block.create.gearbox.tooltip.summary": "_中継_する_4方向_の_回転_直線接続を逆にします。", - "item.create.vertical_gearbox.tooltip": "UNLOCALIZED: VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "block.create.gearshift.tooltip": "ギアシフト", "block.create.gearshift.tooltip.summary": "接続されたシャフトの回転方向を切り替えるコントロール。", "block.create.gearshift.tooltip.condition1": "パワーが入ってるとき", @@ -1256,6 +1322,9 @@ "block.create.linear_chassis.tooltip.control1": "スライムボールで右クリックしたとき", "block.create.linear_chassis.tooltip.action1": "クリックした面を_粘着性_にします。 移動すると、シャーシは移動方向に関係なく、取り付けられたブロックを_引っ張り_ます。", + "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.radial_chassis.tooltip": "回転シャーシ", "block.create.radial_chassis.tooltip.summary": "移動用の構造を取り付ける構成可能なベースブロック。", "block.create.radial_chassis.tooltip.condition1": "動かしたとき", @@ -1394,10 +1463,10 @@ "block.create.stressometer.tooltip.condition1": "回転したとき", "block.create.stressometer.tooltip.behaviour1": "応力のレベルに対応する色を示します。 _過度に応力がかかったネットワーク_は動きを止めます。 ネットワークに_回転源_を追加することで、応力を軽減できます。", - "tool.create.sand_paper.tooltip": "サンドペーパー", - "tool.create.sand_paper.tooltip.summary": "_素材を磨いたり_、_道具_を研ぐために使用できる粗い紙。", - "tool.create.sand_paper.tooltip.condition1": "使用したとき", - "tool.create.sand_paper.tooltip.behaviour1": "オフハンドで持っているアイテムや地面に落ちているアイテムを見ると研磨します", + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json index 4092f308b..e00f3297e 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json +++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 470", + "_": "Missing Localizations: 531", "_": "->------------------------] Game Elements [------------------------<-", @@ -558,6 +558,9 @@ "create.recipe.processing.catalyst": "촉매", "create.recipe.processing.chance": "%1$s%% 확률", "create.recipe.processing.chanceToReturn": "%1$s%% 확률로 반환", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", "create.generic.range": "범위", "create.generic.radius": "반지름", @@ -944,6 +947,72 @@ "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", + "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", + "block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan", + "block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "UNLOCALIZED: DEPOT", + "block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot", + "block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + + "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블럭 설치를 똑같이 재현합니다.", "item.create.wand_of_symmetry.tooltip.condition1": "단축바에 있을 때", @@ -1048,9 +1117,6 @@ "block.create.gearbox.tooltip": "GEARBOX", "block.create.gearbox.tooltip.summary": "_전후좌우_ / _상하전후_로 회전을 보냅니다. 한번 더 조합해서 설정을 바꿀 수 있습니다.", - "item.create.vertical_gearbox.tooltip": "UNLOCALIZED: VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "연결된 축의 회전 방향을 _변경_합니다.", "block.create.gearshift.tooltip.condition1": "레드스톤 신호를 받았을 때", @@ -1256,6 +1322,9 @@ "block.create.linear_chassis.tooltip.control1": "슬라임 볼로 우클릭", "block.create.linear_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 섀시는 연결된 _모든_ _블럭_을 움직이는 방향에 상관없이 당깁니다.", + "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", "block.create.radial_chassis.tooltip.summary": "연결된 구조물의 이동을 위한 베이스 블럭입니다.", "block.create.radial_chassis.tooltip.condition1": "움직일 때", @@ -1394,10 +1463,10 @@ "block.create.stressometer.tooltip.condition1": "회전될 때", "block.create.stressometer.tooltip.behaviour1": "피로도에 따라 색깔을 나타냅니다. _과부화된_ _네트워크_는 움직이는 것을 멈춥니다. 과부하는 네트워크에 _추가_ _피로도_ _용량_을 가진 장치를 설치하면 해결됩니다. ", - "tool.create.sand_paper.tooltip": "SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "재료를 _사포질_ 하기위한 거친 종이입니다. 배포기를 통해 자동으로 쓰일 수 있습니다.", - "tool.create.sand_paper.tooltip.condition1": "사용할 때", - "tool.create.sand_paper.tooltip.behaviour1": "_반대_ _손_에 있는, 혹은 _바닥에_ _있는_ 아이템을 사포질 합니다.", + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", diff --git a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json index 84c31538f..b22bc0d58 100644 --- a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json +++ b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 800", + "_": "Missing Localizations: 857", "_": "->------------------------] Game Elements [------------------------<-", @@ -558,6 +558,9 @@ "create.recipe.processing.catalyst": "UNLOCALIZED: Catalyst", "create.recipe.processing.chance": "%1$s%% Kans", "create.recipe.processing.chanceToReturn": "UNLOCALIZED: %1$s%% Chance to Return", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", "create.generic.range": "Omvang", "create.generic.radius": "Radius", @@ -944,6 +947,72 @@ "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", + "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", + "block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan", + "block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "UNLOCALIZED: DEPOT", + "block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot", + "block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + + "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "SYMMETRIE STAF", "item.create.wand_of_symmetry.tooltip.summary": "Spiegelt uw blokplaatsing perfect over de geconfigureerde vlakken.", "item.create.wand_of_symmetry.tooltip.condition1": "Waneer in de Actiebalk", @@ -1048,9 +1117,6 @@ "block.create.gearbox.tooltip": "VERSNELLINGSBAK", "block.create.gearbox.tooltip.summary": "_Geeft_ _Rotatie_ _door_ in _Vier_ _richtingen._ Keert rechte verbindingen om.", - "item.create.vertical_gearbox.tooltip": "UNLOCALIZED: VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "block.create.gearshift.tooltip": "VERSNELLINGSPOOK", "block.create.gearshift.tooltip.summary": "Een verstelbare _rotatie_ _schakelaar_ voor aangesloten drijfassen.", "block.create.gearshift.tooltip.condition1": "Wanneer voorzien van kracht", @@ -1111,7 +1177,7 @@ "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", "block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK", - "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.", + "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used", "block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", @@ -1232,7 +1298,7 @@ "block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface._", "block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassebles_ _structures_ on passing _carts_.", + "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.", "block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: When placed above Rail", "block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: _Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail", @@ -1256,6 +1322,9 @@ "block.create.linear_chassis.tooltip.control1": "Wanneer R-Geklikt met een slijmbal", "block.create.linear_chassis.tooltip.action1": "Maakt het geklikte vlak _Kleverig._ Wanneer de Zuiger zich terugtrekt, zal het frame alle bevestigde blokken in zijn kolom en binnen het geconfigureerde bereik _terugtrekken._", + "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.radial_chassis.tooltip": "ROTATIE FRAME", "block.create.radial_chassis.tooltip.summary": "Vereist voor het roten van structeren met de _Mechanisch_ _Lager._ ", "block.create.radial_chassis.tooltip.condition1": "Wanneer gedraaid door een Lager", @@ -1353,7 +1422,7 @@ "block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING", "block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration.", "block.create.brass_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", - "block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.", + "block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", "block.create.belt_observer.tooltip": "TRANSPORTBAND OBSERVEERDER", "block.create.belt_observer.tooltip.summary": "Detecteert passerende items op een _Mechanische_ _Transportband_ ervoor. Werkt goed met een _Zuiger_ bovenop, waardoor bepaalde items worden verwijderd.", @@ -1394,10 +1463,10 @@ "block.create.stressometer.tooltip.condition1": "Wanneer gedraaid", "block.create.stressometer.tooltip.behaviour1": "Geeft een kleur aan die overeenkomt met het stressniveau. _Overbelaste_ _netwerken_ zullen niet meer bewegen. Stress kan worden verlicht door meer _Rotatie_ _bronnen_ toe te voegen aan het netwerk.", - "tool.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", - "tool.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "tool.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json index acaa6ac0c..c06d01224 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 868", + "_": "Missing Localizations: 925", "_": "->------------------------] Game Elements [------------------------<-", @@ -558,6 +558,9 @@ "create.recipe.processing.catalyst": "UNLOCALIZED: Catalyst", "create.recipe.processing.chance": "%1$s%% de chance", "create.recipe.processing.chanceToReturn": "UNLOCALIZED: %1$s%% Chance to Return", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", "create.generic.range": "Área", "create.generic.radius": "Raio", @@ -944,6 +947,72 @@ "item.create.example_item.tooltip.control1": "Quando Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", + "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", + "block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan", + "block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "UNLOCALIZED: DEPOT", + "block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot", + "block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + + "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA", "item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.", "item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar", @@ -1048,9 +1117,6 @@ "block.create.gearbox.tooltip": "CAIXA DE TRANSMISSÃO", "block.create.gearbox.tooltip.summary": "_Transmite_ _Rotação_ em _Quatro_ _direções._ Reverte conexões diretas.", - "item.create.vertical_gearbox.tooltip": "UNLOCALIZED: VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "block.create.gearshift.tooltip": "CÂMBIO", "block.create.gearshift.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para eixos conectados.", "block.create.gearshift.tooltip.condition1": "Quando Ligado", @@ -1111,7 +1177,7 @@ "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", "block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK", - "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.", + "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used", "block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", @@ -1232,7 +1298,7 @@ "block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface._", "block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassebles_ _structures_ on passing _carts_.", + "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.", "block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: When placed above Rail", "block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: _Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail", @@ -1256,6 +1322,9 @@ "block.create.linear_chassis.tooltip.control1": "Quando clicado com B-Direito com Gosma de Slime", "block.create.linear_chassis.tooltip.action1": "Torna a face clicada _Grudenta._ Quando o pistão volta, o chassis irá _puxar_ _junto_ todos os Blocos conectados na sua coluna e no Alcance configurado.", + "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.radial_chassis.tooltip": "CHASSIS DE ROTAÇÃO", "block.create.radial_chassis.tooltip.summary": "Nessário para rotacionar estruturas om um _Rolamento_ _Mecânico._ ", "block.create.radial_chassis.tooltip.condition1": "Quando Rotacionado por Rolamento", @@ -1353,7 +1422,7 @@ "block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING", "block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration.", "block.create.brass_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", - "block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.", + "block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", "block.create.belt_observer.tooltip": "OBSERVADOR DE ESTEIRA", "block.create.belt_observer.tooltip.summary": "Detecta os itens passando numa _Esteira_ _Mecânica_ a sua frente. Funciona bem com um _Pistão_ em cima, empurrando certos itens.", @@ -1394,10 +1463,10 @@ "block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Rotated", "block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", - "tool.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", - "tool.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "tool.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index 250d9e26c..92a5c796d 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 862", + "_": "Missing Localizations: 919", "_": "->------------------------] Game Elements [------------------------<-", @@ -558,6 +558,9 @@ "create.recipe.processing.catalyst": "UNLOCALIZED: Catalyst", "create.recipe.processing.chance": "%1$s%% шанс выпадения", "create.recipe.processing.chanceToReturn": "UNLOCALIZED: %1$s%% Chance to Return", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", "create.generic.range": "Зона", "create.generic.radius": "Радиус", @@ -944,6 +947,72 @@ "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", + "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", + "block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan", + "block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "UNLOCALIZED: DEPOT", + "block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot", + "block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + + "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", "item.create.wand_of_symmetry.tooltip.summary": "Идеально отражает размещаемые блоки по настроенным плоскостям.", "item.create.wand_of_symmetry.tooltip.condition1": "На панели быстрого доступа", @@ -1048,9 +1117,6 @@ "block.create.gearbox.tooltip": "GEARBOX", "block.create.gearbox.tooltip.summary": "_Передаёт_ _вращение_ в _4_ _направлениях._ Реверсирует прямые соединения.", - "item.create.vertical_gearbox.tooltip": "UNLOCALIZED: VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "_Переключатель_ _вращения_ для подсоединенных валов.", "block.create.gearshift.tooltip.condition1": "Когда запитан", @@ -1111,7 +1177,7 @@ "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", "block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK", - "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.", + "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used", "block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", @@ -1232,7 +1298,7 @@ "block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface._", "block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassebles_ _structures_ on passing _carts_.", + "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.", "block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: When placed above Rail", "block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: _Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail", @@ -1256,6 +1322,9 @@ "block.create.linear_chassis.tooltip.control1": "ПКМ со сгустком слизи", "block.create.linear_chassis.tooltip.action1": "Делает выбранную сторону _липкой._ При возвращении поршня, рама будет _втягивать_ все подсоединенные блоки в своей колонне и в пределах заданного диапазона.", + "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", "block.create.radial_chassis.tooltip.summary": "Требуется для вращающихся конструкций с _Механическим_ _подшипником._", "block.create.radial_chassis.tooltip.condition1": "При вращении с помощью подшипника", @@ -1353,7 +1422,7 @@ "block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING", "block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration.", "block.create.brass_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", - "block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.", + "block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", "block.create.belt_observer.tooltip": "BELT OBSERVER", "block.create.belt_observer.tooltip.summary": "Сканирует предметы, проходящие по _Механической_ _ленте_ перед ним. Хорошо работает с _поршнем_ сверху, отталкивающим определенные предметы.", @@ -1394,10 +1463,10 @@ "block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Rotated", "block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", - "tool.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", - "tool.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "tool.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index 7b0efd44d..981a35b91 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 150", + "_": "Missing Localizations: 213", "_": "->------------------------] Game Elements [------------------------<-", @@ -558,6 +558,9 @@ "create.recipe.processing.catalyst": "催化剂", "create.recipe.processing.chance": "%1$s%% 概率", "create.recipe.processing.chanceToReturn": "%1$s%% 概率返还", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", "create.generic.range": "范围", "create.generic.radius": "半径", @@ -944,6 +947,72 @@ "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.", + "block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", + "block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", + + "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", + "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + + "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", + "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", + "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", + + "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", + "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.", + + "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + + "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", + "block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", + "block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan", + "block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "UNLOCALIZED: DEPOT", + "block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot", + "block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + + "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块放置与破坏", "item.create.wand_of_symmetry.tooltip.condition1": "当在热键栏时", @@ -1048,9 +1117,6 @@ "block.create.gearbox.tooltip": "GEARBOX", "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_.", - "item.create.vertical_gearbox.tooltip": " VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "_竖直_版本的_十字传动_结构", - "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "用于动能控制_旋转方向_的开关.", "block.create.gearshift.tooltip.condition1": "当提供红石信号时", @@ -1256,6 +1322,9 @@ "block.create.linear_chassis.tooltip.control1": "当用粘液球右键时", "block.create.linear_chassis.tooltip.action1": "变为_粘性机壳底盘_. 所有工作范围内与其相连的方块会与其_一同移动_", + "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", "block.create.radial_chassis.tooltip.summary": "一种可配置的底盘。这种底盘可以将多个方块连接起来组合成_大型结构_", "block.create.radial_chassis.tooltip.condition1": "当旋转时", @@ -1394,10 +1463,10 @@ "block.create.stressometer.tooltip.condition1": "接入动力时", "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力. 如果网络过载则会瘫痪,必须减少机器或者增加动力", - "tool.create.sand_paper.tooltip": "SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸, 可以用机械臂来实现自动化.", - "tool.create.sand_paper.tooltip.condition1": "当使用时", - "tool.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品", + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "SUPER GLUE", "item.create.super_glue.tooltip.summary": "让两个方块互相_粘黏_,他们会一直因此相爱到永远", diff --git a/src/main/java/com/simibubi/create/AllBlocks.java b/src/main/java/com/simibubi/create/AllBlocks.java index 4db1334c5..9076047f9 100644 --- a/src/main/java/com/simibubi/create/AllBlocks.java +++ b/src/main/java/com/simibubi/create/AllBlocks.java @@ -141,6 +141,7 @@ import com.simibubi.create.foundation.data.BuilderTransformers; import com.simibubi.create.foundation.data.CreateRegistrate; import com.simibubi.create.foundation.data.ModelGen; import com.simibubi.create.foundation.data.SharedProperties; +import com.simibubi.create.foundation.item.TooltipHelper; import com.simibubi.create.foundation.utility.DyeHelper; import com.simibubi.create.foundation.worldgen.OxidizingBlock; import com.tterrag.registrate.util.entry.BlockEntry; @@ -152,6 +153,7 @@ import net.minecraft.block.material.MaterialColor; import net.minecraft.client.renderer.RenderType; import net.minecraft.data.ShapedRecipeBuilder; import net.minecraft.item.DyeColor; +import net.minecraft.item.Item; import net.minecraft.state.properties.PistonType; import net.minecraft.tags.BlockTags; import net.minecraft.tags.ItemTags; @@ -356,6 +358,7 @@ public class AllBlocks { REGISTRATE.block("mysterious_cuckoo_clock", CuckooClockBlock::mysterious) .transform(BuilderTransformers.cuckooClock()) .lang("Cuckoo Clock") + .onRegisterAfter(Item.class, c -> TooltipHelper.referTo(c, CUCKOO_CLOCK)) .register(); public static final BlockEntry MILLSTONE = REGISTRATE.block("millstone", MillstoneBlock::new) diff --git a/src/main/java/com/simibubi/create/AllItems.java b/src/main/java/com/simibubi/create/AllItems.java index 1e0882fcb..d262aa925 100644 --- a/src/main/java/com/simibubi/create/AllItems.java +++ b/src/main/java/com/simibubi/create/AllItems.java @@ -43,6 +43,7 @@ import com.simibubi.create.content.schematics.item.SchematicAndQuillItem; import com.simibubi.create.content.schematics.item.SchematicItem; import com.simibubi.create.foundation.data.AssetLookup; import com.simibubi.create.foundation.data.CreateRegistrate; +import com.simibubi.create.foundation.item.TooltipHelper; import com.tterrag.registrate.util.entry.ItemEntry; import net.minecraft.item.Item; @@ -125,6 +126,7 @@ public class AllItems { public static final ItemEntry VERTICAL_GEARBOX = REGISTRATE.item("vertical_gearbox", VerticalGearboxItem::new) .model(AssetLookup.customItemModel("gearbox", "item_vertical")) + .onRegister(v -> TooltipHelper.referTo(v, AllBlocks.GEARBOX)) .register(); public static final ItemEntry EMPTY_BLAZE_BURNER = @@ -145,6 +147,7 @@ public class AllItems { public static final ItemEntry RED_SAND_PAPER = REGISTRATE.item("red_sand_paper", SandPaperItem::new) .transform(CreateRegistrate.customRenderedItem(() -> SandPaperModel::new)) + .onRegister(s -> TooltipHelper.referTo(s, SAND_PAPER)) .register(); public static final ItemEntry WRENCH = REGISTRATE.item("wrench", WrenchItem::new) diff --git a/src/main/java/com/simibubi/create/compat/jei/CreateJEI.java b/src/main/java/com/simibubi/create/compat/jei/CreateJEI.java index 39d697f1d..815a5aa09 100644 --- a/src/main/java/com/simibubi/create/compat/jei/CreateJEI.java +++ b/src/main/java/com/simibubi/create/compat/jei/CreateJEI.java @@ -36,7 +36,6 @@ import mezz.jei.api.IModPlugin; import mezz.jei.api.JeiPlugin; import mezz.jei.api.ingredients.IIngredientType; import mezz.jei.api.registration.IGuiHandlerRegistration; -import mezz.jei.api.registration.IModIngredientRegistration; import mezz.jei.api.registration.IRecipeCatalystRegistration; import mezz.jei.api.registration.IRecipeCategoryRegistration; import mezz.jei.api.registration.IRecipeRegistration; @@ -190,7 +189,6 @@ public class CreateJEI implements IModPlugin { registration.addRecipeCatalyst(new ItemStack(AllItems.BLOCKZAPPER.get()), blockzapperCategory.getUid()); registration.addRecipeCatalyst(new ItemStack(AllBlocks.MECHANICAL_MIXER.get()), mixingCategory.getUid()); registration.addRecipeCatalyst(new ItemStack(AllBlocks.BASIN.get()), mixingCategory.getUid()); - registration.addRecipeCatalyst(new ItemStack(AllBlocks.BLAZE_BURNER.get()), mixingCategory.getUid()); registration.addRecipeCatalyst(new ItemStack(AllBlocks.MECHANICAL_SAW.get()), sawingCategory.getUid()); registration.addRecipeCatalyst(new ItemStack(AllBlocks.MECHANICAL_SAW.get()), blockCuttingCategory.getUid()); registration.addRecipeCatalyst(new ItemStack(Blocks.STONECUTTER), blockCuttingCategory.getUid()); diff --git a/src/main/java/com/simibubi/create/compat/jei/category/BasinCategory.java b/src/main/java/com/simibubi/create/compat/jei/category/BasinCategory.java index 4dd186a61..af117b494 100644 --- a/src/main/java/com/simibubi/create/compat/jei/category/BasinCategory.java +++ b/src/main/java/com/simibubi/create/compat/jei/category/BasinCategory.java @@ -7,11 +7,15 @@ import java.util.stream.Collectors; import org.apache.commons.lang3.mutable.MutableInt; import com.google.common.collect.ImmutableList; +import com.simibubi.create.AllBlocks; +import com.simibubi.create.AllItems; import com.simibubi.create.content.contraptions.processing.BasinRecipe; import com.simibubi.create.content.contraptions.processing.HeatCondition; +import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock.HeatLevel; import com.simibubi.create.foundation.fluid.FluidIngredient; import com.simibubi.create.foundation.gui.AllGuiTextures; import com.simibubi.create.foundation.item.ItemHelper; +import com.simibubi.create.foundation.utility.Lang; import com.simibubi.create.foundation.utility.Pair; import mezz.jei.api.constants.VanillaTypes; @@ -20,6 +24,7 @@ import mezz.jei.api.gui.drawable.IDrawable; import mezz.jei.api.gui.ingredient.IGuiFluidStackGroup; import mezz.jei.api.gui.ingredient.IGuiItemStackGroup; import mezz.jei.api.ingredients.IIngredients; +import net.minecraft.client.Minecraft; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.Ingredient; import net.minecraft.util.NonNullList; @@ -38,7 +43,15 @@ public class BasinCategory extends CreateRecipeCategory { @Override public void setIngredients(BasinRecipe recipe, IIngredients ingredients) { - ingredients.setInputIngredients(recipe.getIngredients()); + List itemIngredients = new ArrayList<>(recipe.getIngredients()); + + HeatCondition requiredHeat = recipe.getRequiredHeat(); + if (!requiredHeat.testBlazeBurner(HeatLevel.NONE)) + itemIngredients.add(Ingredient.fromItems(AllBlocks.BLAZE_BURNER.get())); + if (!requiredHeat.testBlazeBurner(HeatLevel.KINDLED)) + itemIngredients.add(Ingredient.fromItems(AllItems.BLAZE_CAKE.get())); + + ingredients.setInputIngredients(itemIngredients); ingredients.setInputLists(VanillaTypes.FLUID, recipe.getFluidIngredients() .stream() .map(FluidIngredient::getMatchingFluidStacks) @@ -70,7 +83,7 @@ public class BasinCategory extends CreateRecipeCategory { int size = ingredients.size() + fluidIngredients.size(); int xOffset = size < 3 ? (3 - size) * 19 / 2 : 0; - int yOffset = recipe.getRequiredHeat() != HeatCondition.NONE ? 30 : 10; + int yOffset = 0; int i; for (i = 0; i < ingredients.size(); i++) { @@ -109,25 +122,45 @@ public class BasinCategory extends CreateRecipeCategory { fluidStacks.init(j, false, 142, 51 + yOffset); fluidStacks.set(j, fluidOutput); } - + addFluidTooltip(fluidStacks, fluidIngredients, ImmutableList.of(fluidOutput)); + + HeatCondition requiredHeat = recipe.getRequiredHeat(); + if (!requiredHeat.testBlazeBurner(HeatLevel.NONE)) { + itemStacks.init(++i, true, 133, 80); + itemStacks.set(i, AllBlocks.BLAZE_BURNER.asStack()); + } + if (!requiredHeat.testBlazeBurner(HeatLevel.KINDLED)) { + itemStacks.init(++i, true, 152, 80); + itemStacks.set(i, AllItems.BLAZE_CAKE.asStack()); + } } @Override public void draw(BasinRecipe recipe, double mouseX, double mouseY) { List> actualIngredients = ItemHelper.condenseIngredients(recipe.getIngredients()); - int size = actualIngredients.size() + recipe.getFluidIngredients().size(); + int size = actualIngredients.size() + recipe.getFluidIngredients() + .size(); int xOffset = size < 3 ? (3 - size) * 19 / 2 : 0; HeatCondition requiredHeat = recipe.getRequiredHeat(); - int yOffset = requiredHeat != HeatCondition.NONE ? 30 : 10; - + int yOffset = 0; + for (int i = 0; i < size; i++) AllGuiTextures.JEI_SLOT.draw(16 + xOffset + (i % 3) * 19, 50 - (i / 3) * 19 + yOffset); + boolean noHeat = requiredHeat == HeatCondition.NONE; AllGuiTextures.JEI_SLOT.draw(141, 50 + yOffset); AllGuiTextures.JEI_DOWN_ARROW.draw(136, 32 + yOffset); - AllGuiTextures.JEI_SHADOW.draw(81, 57 + yOffset); + + AllGuiTextures shadow = noHeat ? AllGuiTextures.JEI_SHADOW : AllGuiTextures.JEI_LIGHT; + shadow.draw(81, 58 + (noHeat ? 10 : 30)); + + AllGuiTextures heatBar = noHeat ? AllGuiTextures.JEI_NO_HEAT_BAR : AllGuiTextures.JEI_HEAT_BAR; + heatBar.draw(4, 80); + + Minecraft.getInstance().fontRenderer.drawStringWithShadow(Lang.translate(requiredHeat.getTranslationKey()), 9, + 85, requiredHeat.getColor()); } - + } diff --git a/src/main/java/com/simibubi/create/compat/jei/category/MixingCategory.java b/src/main/java/com/simibubi/create/compat/jei/category/MixingCategory.java index d379b3436..3654a67c0 100644 --- a/src/main/java/com/simibubi/create/compat/jei/category/MixingCategory.java +++ b/src/main/java/com/simibubi/create/compat/jei/category/MixingCategory.java @@ -13,7 +13,7 @@ public class MixingCategory extends BasinCategory { public MixingCategory() { super("mixing", doubleItemIcon(AllBlocks.MECHANICAL_MIXER.get(), AllBlocks.BASIN.get()), - emptyBackground(177, 110)); + emptyBackground(177, 103)); } @Override diff --git a/src/main/java/com/simibubi/create/compat/jei/category/PackingCategory.java b/src/main/java/com/simibubi/create/compat/jei/category/PackingCategory.java index 785eba40c..e3b4b24a9 100644 --- a/src/main/java/com/simibubi/create/compat/jei/category/PackingCategory.java +++ b/src/main/java/com/simibubi/create/compat/jei/category/PackingCategory.java @@ -19,7 +19,7 @@ public class PackingCategory extends BasinCategory { public PackingCategory() { super("packing", doubleItemIcon(AllBlocks.MECHANICAL_PRESS.get(), AllBlocks.BASIN.get()), - emptyBackground(177, 110)); + emptyBackground(177, 103)); } @Override @@ -37,12 +37,12 @@ public class PackingCategory extends BasinCategory { int rows = size == 4 ? 2 : 3; while (i < size) { Ingredient ingredient = ingredients2.get(i); - itemStacks.init(i, true, (rows == 2 ? 26 : 17) + (i % rows) * 19, 60 - (i / rows) * 19); + itemStacks.init(i, true, (rows == 2 ? 26 : 17) + (i % rows) * 19, 50 - (i / rows) * 19); itemStacks.set(i, Arrays.asList(ingredient.getMatchingStacks())); i++; } - itemStacks.init(i, false, 141, 60); + itemStacks.init(i, false, 141, 50); itemStacks.set(i, recipe.getRecipeOutput()); } @@ -56,10 +56,11 @@ public class PackingCategory extends BasinCategory { int size = ingredients2.size(); int rows = size == 4 ? 2 : 3; for (int i = 0; i < size; i++) - AllGuiTextures.JEI_SLOT.draw((rows == 2 ? 26 : 17) + (i % rows) * 19, 60 - (i / rows) * 19); - AllGuiTextures.JEI_SLOT.draw(141, 60); - AllGuiTextures.JEI_DOWN_ARROW.draw(136, 42); - AllGuiTextures.JEI_SHADOW.draw(81, 67); + AllGuiTextures.JEI_SLOT.draw((rows == 2 ? 26 : 17) + (i % rows) * 19, 50 - (i / rows) * 19); + AllGuiTextures.JEI_SLOT.draw(141, 50); + AllGuiTextures.JEI_DOWN_ARROW.draw(136, 32); + AllGuiTextures.JEI_SHADOW.draw(81, 68); + AllGuiTextures.JEI_NO_HEAT_BAR.draw(4, 80); } press.draw(getBackground().getWidth() / 2 + 6, 40); diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/fan/AirCurrent.java b/src/main/java/com/simibubi/create/content/contraptions/components/fan/AirCurrent.java index aa4b49d12..25ed58084 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/fan/AirCurrent.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/fan/AirCurrent.java @@ -73,6 +73,11 @@ public class AirCurrent { world.addParticle(new AirFlowParticleData(source.getAirCurrentPos()), pos.x, pos.y, pos.z, 0, 0, 0); } + tickAffectedEntities(world, facing); + tickAffectedHandlers(); + } + + protected void tickAffectedEntities(World world, Direction facing) { for (Iterator iterator = caughtEntities.iterator(); iterator.hasNext();) { Entity entity = iterator.next(); if (!entity.getBoundingBox() @@ -107,47 +112,51 @@ public class AirCurrent { entityDistance -= .5f; InWorldProcessing.Type processingType = getSegmentAt((float) entityDistance); - if (processingType != null) { - if (entity instanceof ItemEntity) { - InWorldProcessing.spawnParticlesForProcessing(world, entity.getPositionVec(), processingType); - if (InWorldProcessing.canProcess(((ItemEntity) entity), processingType)) - InWorldProcessing.applyProcessing((ItemEntity) entity, processingType); + if (processingType == null) + continue; - } else { - switch (processingType) { - case BLASTING: - if (!entity.isImmuneToFire()) { - entity.setFire(10); - entity.attackEntityFrom(damageSourceLava, 4); - } - break; - case SMOKING: - if (!entity.isImmuneToFire()) { - entity.setFire(2); - entity.attackEntityFrom(damageSourceFire, 2); - } - break; - case SPLASHING: - if (entity instanceof EndermanEntity || entity.getType() == EntityType.SNOW_GOLEM - || entity.getType() == EntityType.BLAZE) { - entity.attackEntityFrom(DamageSource.DROWN, 2); - } - if (!entity.isBurning()) - break; - entity.extinguish(); - world.playSound(null, entity.getPosition(), SoundEvents.ENTITY_GENERIC_EXTINGUISH_FIRE, - SoundCategory.NEUTRAL, 0.7F, - 1.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.4F); - break; - default: - break; - } - } + if (entity instanceof ItemEntity) { + InWorldProcessing.spawnParticlesForProcessing(world, entity.getPositionVec(), processingType); + ItemEntity itemEntity = (ItemEntity) entity; + if (world.isRemote) + continue; + if (InWorldProcessing.canProcess(itemEntity, processingType)) + InWorldProcessing.applyProcessing(itemEntity, processingType); + continue; + } + + if (world.isRemote) + continue; + + switch (processingType) { + case BLASTING: + if (!entity.isImmuneToFire()) { + entity.setFire(10); + entity.attackEntityFrom(damageSourceLava, 4); + } + break; + case SMOKING: + if (!entity.isImmuneToFire()) { + entity.setFire(2); + entity.attackEntityFrom(damageSourceFire, 2); + } + break; + case SPLASHING: + if (entity instanceof EndermanEntity || entity.getType() == EntityType.SNOW_GOLEM + || entity.getType() == EntityType.BLAZE) { + entity.attackEntityFrom(DamageSource.DROWN, 2); + } + if (!entity.isBurning()) + break; + entity.extinguish(); + world.playSound(null, entity.getPosition(), SoundEvents.ENTITY_GENERIC_EXTINGUISH_FIRE, + SoundCategory.NEUTRAL, 0.7F, 1.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.4F); + break; + default: + break; } - } - tickAffectedHandlers(); } public void rebuild() { @@ -157,7 +166,7 @@ public class AirCurrent { bounds = new AxisAlignedBB(0, 0, 0, 0, 0, 0); return; } - + direction = source.getAirflowOriginSide(); pushing = source.getAirFlowDirection() == direction; maxDistance = source.getMaxDistance(); @@ -257,7 +266,7 @@ public class AirCurrent { if (limitedDistance < distance) limitedDistance = (float) distance; } - + max = limitedDistance; break; } diff --git a/src/main/java/com/simibubi/create/content/contraptions/processing/HeatCondition.java b/src/main/java/com/simibubi/create/content/contraptions/processing/HeatCondition.java index cb8bdfbbe..3e733f696 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/processing/HeatCondition.java +++ b/src/main/java/com/simibubi/create/content/contraptions/processing/HeatCondition.java @@ -7,9 +7,15 @@ import com.simibubi.create.foundation.utility.Lang; public enum HeatCondition { - NONE, HEATED, SUPERHEATED, + NONE(0xffffff), HEATED(0xFFD528), SUPERHEATED(0xA2DFFF), ; + + private int color; + + private HeatCondition(int color) { + this.color = color; + } public boolean testBlazeBurner(BlazeBurnerBlock.HeatLevel level) { if (this == SUPERHEATED) @@ -30,6 +36,10 @@ public enum HeatCondition { public String serialize() { return Lang.asId(name()); } + + public String getTranslationKey() { + return "recipe.heat_requirement." + serialize(); + } public static HeatCondition deserialize(String name) { for (HeatCondition heatCondition : values()) @@ -40,4 +50,8 @@ public enum HeatCondition { return NONE; } + public int getColor() { + return color; + } + } diff --git a/src/main/java/com/simibubi/create/foundation/data/BuilderTransformers.java b/src/main/java/com/simibubi/create/foundation/data/BuilderTransformers.java index 55eab466e..8db65d201 100644 --- a/src/main/java/com/simibubi/create/foundation/data/BuilderTransformers.java +++ b/src/main/java/com/simibubi/create/foundation/data/BuilderTransformers.java @@ -8,6 +8,7 @@ import java.util.function.Function; import javax.annotation.Nullable; +import com.simibubi.create.AllBlocks; import com.simibubi.create.AllTags.AllBlockTags; import com.simibubi.create.AllTags.AllItemTags; import com.simibubi.create.Create; @@ -23,6 +24,7 @@ import com.simibubi.create.content.logistics.block.inventories.CrateBlock; import com.simibubi.create.foundation.block.connected.CTSpriteShiftEntry; import com.simibubi.create.foundation.block.connected.StandardCTBehaviour; import com.simibubi.create.foundation.config.StressConfigDefaults; +import com.simibubi.create.foundation.item.TooltipHelper; import com.tterrag.registrate.builders.BlockBuilder; import com.tterrag.registrate.util.nullness.NonNullUnaryOperator; @@ -30,6 +32,7 @@ import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.client.renderer.RenderType; import net.minecraft.item.DyeColor; +import net.minecraft.item.Item; import net.minecraft.state.properties.BlockStateProperties; import net.minecraft.state.properties.PistonType; import net.minecraft.util.Direction; @@ -59,6 +62,10 @@ public class BuilderTransformers { .withExistingParent(variant + "_valve_handle", p.modLoc("block/valve_handle")) .texture("3", p.modLoc("block/valve_handle/valve_handle_" + variant))); }) + .onRegisterAfter(Item.class, v -> { + if (color != null) + TooltipHelper.referTo(v, AllBlocks.COPPER_VALVE_HANDLE); + }) .tag(AllBlockTags.BRITTLE.tag, AllBlockTags.VALVE_HANDLES.tag) .item() .tag(AllItemTags.VALVE_HANDLES.tag) diff --git a/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java b/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java index dc0ddd181..5528f791b 100644 --- a/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java +++ b/src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java @@ -66,6 +66,8 @@ public enum AllGuiTextures { JEI_QUESTION_MARK("jei/widgets.png", 0, 178, 12, 16), JEI_SHADOW("jei/widgets.png", 0, 56, 52, 11), BLOCKZAPPER_UPGRADE_RECIPE("jei/widgets.png", 0, 75, 144, 66), + JEI_HEAT_BAR("jei/widgets.png", 0, 201, 169, 19), + JEI_NO_HEAT_BAR("jei/widgets.png", 0, 221, 169, 19), // Widgets BUTTON("widgets.png", 18, 18), diff --git a/src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java b/src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java index 199cb453a..ab49afbc6 100644 --- a/src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java +++ b/src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java @@ -6,6 +6,7 @@ import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; +import java.util.function.Supplier; import com.mojang.bridge.game.Language; import com.simibubi.create.AllItems; @@ -13,7 +14,6 @@ import com.simibubi.create.content.AllSections; import com.simibubi.create.content.contraptions.base.IRotate; import com.simibubi.create.content.contraptions.components.flywheel.engine.EngineBlock; import com.simibubi.create.content.curiosities.tools.AllToolTiers; -import com.simibubi.create.content.curiosities.tools.SandPaperItem; import com.simibubi.create.foundation.item.ItemDescription.Palette; import com.simibubi.create.foundation.utility.Lang; @@ -25,6 +25,7 @@ import net.minecraft.item.BlockItem; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.TieredItem; +import net.minecraft.util.IItemProvider; import net.minecraft.util.text.TextFormatting; public class TooltipHelper { @@ -33,6 +34,7 @@ public class TooltipHelper { public static final Map cachedTooltips = new HashMap<>(); public static Language cachedLanguage; private static boolean gogglesMode; + private static final Map> tooltipReferrals = new HashMap<>(); public static String holdShift(Palette color, boolean highlighted) { TextFormatting colorFormat = highlighted ? color.hColor : color.color; @@ -40,6 +42,10 @@ public class TooltipHelper { + Lang.translate("tooltip.holdKey", colorFormat + Lang.translate("tooltip.keyShift") + DARK_GRAY); } + public static void referTo(IItemProvider item, Supplier itemWithTooltip) { + tooltipReferrals.put(item.asItem(), itemWithTooltip); + } + public static List cutString(String s, TextFormatting defaultColor, TextFormatting highlightColor) { return cutString(s, defaultColor, highlightColor, 0); } @@ -96,8 +102,8 @@ public class TooltipHelper { checkLocale(); ClientPlayerEntity player = Minecraft.getInstance().player; - boolean hasGlasses = player != null - && AllItems.GOGGLES.isIn(player.getItemStackFromSlot(EquipmentSlotType.HEAD)); + boolean hasGlasses = + player != null && AllItems.GOGGLES.isIn(player.getItemStackFromSlot(EquipmentSlotType.HEAD)); if (hasGlasses != gogglesMode) { gogglesMode = hasGlasses; @@ -176,18 +182,20 @@ public class TooltipHelper { public static String getTooltipTranslationKey(ItemStack stack) { Item item = stack.getItem(); if (item instanceof TieredItem) { - TieredItem tieredItem = (TieredItem) stack.getItem(); + TieredItem tieredItem = (TieredItem) item; if (tieredItem.getTier() instanceof AllToolTiers) { AllToolTiers allToolTiers = (AllToolTiers) tieredItem.getTier(); return "tool.create." + Lang.asId(allToolTiers.name()) + ".tooltip"; } } - if (stack.getItem() instanceof SandPaperItem) - return "tool.create.sand_paper.tooltip"; + if (tooltipReferrals.containsKey(item)) + return tooltipReferrals.get(item) + .get() + .asItem() + .getTranslationKey() + ".tooltip"; - return stack.getItem() - .getTranslationKey(stack) + ".tooltip"; + return item.getTranslationKey(stack) + ".tooltip"; } } diff --git a/src/main/resources/assets/create/lang/default/messages.json b/src/main/resources/assets/create/lang/default/messages.json index be00c5acc..6ccaaf14b 100644 --- a/src/main/resources/assets/create/lang/default/messages.json +++ b/src/main/resources/assets/create/lang/default/messages.json @@ -32,6 +32,10 @@ "create.recipe.processing.catalyst": "Catalyst", "create.recipe.processing.chance": "%1$s%% Chance", "create.recipe.processing.chanceToReturn": "%1$s%% Chance to Return", + + "create.recipe.heat_requirement.none": "No Heating Required", + "create.recipe.heat_requirement.heated": "Heated", + "create.recipe.heat_requirement.superheated": "Super-Heated", "create.generic.range": "Range", "create.generic.radius": "Radius", diff --git a/src/main/resources/assets/create/lang/default/tooltips.json b/src/main/resources/assets/create/lang/default/tooltips.json index 4ce127b8a..16a569343 100644 --- a/src/main/resources/assets/create/lang/default/tooltips.json +++ b/src/main/resources/assets/create/lang/default/tooltips.json @@ -14,13 +14,6 @@ "block.create.andesite_casing.tooltip.condition1": "When used on Mechanical Belt", "block.create.andesite_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", - "block.create.andesite_belt_funnel.tooltip": "ANDESITE BELT FUNNEL", - "block.create.andesite_belt_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", - "block.create.andesite_belt_funnel.tooltip.condition1": "When used on Item Container", - "block.create.andesite_belt_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", - "block.create.andesite_belt_funnel.tooltip.condition2": "When placed above a belt", - "block.create.andesite_belt_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", - "block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL", "block.create.andesite_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.", "block.create.andesite_funnel.tooltip.condition1": "When used on Item Container", @@ -33,13 +26,6 @@ "block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side", "block.create.andesite_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", - "block.create.brass_belt_funnel.tooltip": "BRASS BELT FUNNEL", - "block.create.brass_belt_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", - "block.create.brass_belt_funnel.tooltip.condition1": "When used on Item Container", - "block.create.brass_belt_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.", - "block.create.brass_belt_funnel.tooltip.condition2": "When placed above a belt", - "block.create.brass_belt_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", - "block.create.brass_funnel.tooltip": "BRASS FUNNEL", "block.create.brass_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!", "block.create.brass_funnel.tooltip.condition1": "When used on Item Container", @@ -48,7 +34,7 @@ "block.create.brass_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.", "block.create.brass_tunnel.tooltip": "BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "A Stylish cover for your _Belts_ and a great way to cover the holes left in your wall because of them. _Brass_ _Tunnels_ also come with an number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "_Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", "block.create.brass_tunnel.tooltip.condition1": "When placed side by side", "block.create.brass_tunnel.tooltip.behaviour1": "_Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "Filtering", @@ -68,91 +54,11 @@ "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE", "block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", - "block.create.black_valve_handle.tooltip": "BLACK VALVE HANDLE", - "block.create.black_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.black_valve_handle.tooltip.condition1": "When Used", - "block.create.black_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.blue_valve_handle.tooltip": "BLUE VALVE HANDLE", - "block.create.blue_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.blue_valve_handle.tooltip.condition1": "When Used", - "block.create.blue_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.brown_valve_handle.tooltip": "BROWN VALVE HANDLE", - "block.create.brown_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.brown_valve_handle.tooltip.condition1": "When Used", - "block.create.brown_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - "block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE", "block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.copper_valve_handle.tooltip.condition1": "When Used", "block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - "block.create.cyan_valve_handle.tooltip": "CYAN VALVE HANDLE", - "block.create.cyan_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.cyan_valve_handle.tooltip.condition1": "When Used", - "block.create.cyan_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.gray_valve_handle.tooltip": "GRAY VALVE HANDLE", - "block.create.gray_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.gray_valve_handle.tooltip.condition1": "When Used", - "block.create.gray_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.light_blue_valve_handle.tooltip": "LIGHT BLUE VALVE HANDLE", - "block.create.light_blue_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.light_blue_valve_handle.tooltip.condition1": "When Used", - "block.create.light_blue_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.light_gray_valve_handle.tooltip": "LIGHT GRAY VALVE HANDLE", - "block.create.light_gray_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.light_gray_valve_handle.tooltip.condition1": "When Used", - "block.create.light_gray_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.lime_valve_handle.tooltip": "LIME VALVE HANDLE", - "block.create.lime_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.lime_valve_handle.tooltip.condition1": "When Used", - "block.create.lime_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.magenta_valve_handle.tooltip": "MAGENTA VALVE HANDLE", - "block.create.magenta_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.magenta_valve_handle.tooltip.condition1": "When Used", - "block.create.magenta_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.Orange_valve_handle.tooltip": "ORANGE VALVE HANDLE", - "block.create.Orange_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.Orange_valve_handle.tooltip.condition1": "When Used", - "block.create.Orange_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.pink_valve_handle.tooltip": "PINK VALVE HANDLE", - "block.create.pink_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.pink_valve_handle.tooltip.condition1": "When Used", - "block.create.pink_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.purple_valve_handle.tooltip": "PURPLE VALVE HANDLE", - "block.create.purple_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.purple_valve_handle.tooltip.condition1": "When Used", - "block.create.purple_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.red_valve_handle.tooltip": "RED VALVE HANDLE", - "block.create.red_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.red_valve_handle.tooltip.condition1": "When Used", - "block.create.red_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.white_valve_handle.tooltip": "WHITE VALVE HANDLE", - "block.create.white_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.white_valve_handle.tooltip.condition1": "When Used", - "block.create.white_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.yellow_valve_handle.tooltip": "YELLOW VALVE HANDLE", - "block.create.yellow_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.yellow_valve_handle.tooltip.condition1": "When Used", - "block.create.yellow_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", - - "block.create.chute.tooltip": "CHUTE", - "block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", - "block.create.chute.tooltip.control1": "When powered by a fan", - "block.create.chute.tooltip.action1": "_Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", - "block.create.chute.tooltip": "CHUTE", "block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.", "block.create.chute.tooltip.control1": "When powered by a fan", @@ -164,10 +70,7 @@ "block.create.depot.tooltip.action1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", "item.create.blaze_cake.tooltip": "BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blazes_. Gets them all fired up!", - - "item.create.cinder_flour.tooltip": "CINDER FLOUR", - "item.create.cinder_flour.tooltip.summary": "Ground up _Netherack_. I'm sure something will find this tasty.", + "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", "item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.", @@ -276,9 +179,6 @@ "block.create.gearbox.tooltip": "GEARBOX", "block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "item.create.vertical_gearbox.tooltip": " VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", - "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "A control to toggle rotation direction for connected shafts.", "block.create.gearshift.tooltip.condition1": "When Powered", @@ -475,7 +375,7 @@ "block.create.rope_pulley.tooltip.condition1": "When Rotated", "block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", - "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", + "block.create.linear_chassis.tooltip": "LINEAR CHASSIS", "block.create.linear_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", "block.create.linear_chassis.tooltip.condition1": "When Moved", "block.create.linear_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", @@ -484,6 +384,9 @@ "block.create.linear_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.linear_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.", + "block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", "block.create.radial_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", "block.create.radial_chassis.tooltip.condition1": "When Moved", @@ -622,10 +525,10 @@ "block.create.stressometer.tooltip.condition1": "When Rotated", "block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", - "tool.create.sand_paper.tooltip": "SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", - "tool.create.sand_paper.tooltip.condition1": "When Used", - "tool.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip": "SAND PAPER", + "item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "When Used", + "item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "SUPER GLUE", "item.create.super_glue.tooltip.summary": "Glue a block to another, and they will forever be inseparable.", diff --git a/src/main/resources/assets/create/textures/gui/jei/widgets.png b/src/main/resources/assets/create/textures/gui/jei/widgets.png index 362c54398106e19d92baa97bdd7d92f57aeccd6a..f1b21d476f0ede00eaaef8eeb9dbcccfced1a505 100644 GIT binary patch literal 4392 zcmdT{XH-+$w%#cSQ3%a~g`!d{ctGWVQY0t}2TuS64@H`QAP0~d0U;1T1rEJR4OKuX z0fi7CBmp8lbm=AZ9s&ZP^Wq)%$Gz{*`~Bt|d(1uOT4Rs7zPZ<0-we^!*5EmQ?l=Gd zJb!4aKLr2~`xOLmLDgwv*GyD7dX*60vK|y~0=lS{hrKP3G$;qLip|-ZR{QUgI#l@AC zmF4B->FMdg!NJkd(c$6Yv9Ym+2gE8(Ujj+uPf_ySsaPdj|&xhlhtpM@J0}jZ7wUe}A9FVl_86udS`^ z?CcN-gtD@-l9H0b!lK;VyxiQ}PoF*!iNvDf;;iiK%*;$IHa#^pH6+LS#fc3L}CpVi%m;QtH4)ORaGY>Bq%5-gocK;G`BQ0H8%dr_B-{L z)U&m&u8u;frBEnMjZGvHnH{RD{iP%lso{GAg~Ekk2azfhLA@L-SYBs_CLUf3`VfcH}|L7dTfyYp9#Qwl|0W* zALguSaPbBe;t0Fy;}zVP*>CUG+QwVHP`DGCO0GR$$^ZZ>ik|*{{TL$i=m_A zTGz3dC?@4;N(EY&S5=TcXj zYse|nX4^iZb01@0b;{8!f7}eKd0jr(qZ9nq7Q3yX{P5LZL2kDl_LFX86DcqES7gY7cW$B$9TRybGy54`0R&j(3)b zvUv67fstB=!Jc|$F0TaJ>$R6!OQd$;>#JIN2>F7I%@-qifBbe zFXPL-jd?3ndVEVZ`C6hc(~8Q=h0Dw1h2s%MMn-eRiw(Ip-eQ)2Feu5_27a0is+g)=8EAJQt_#D{Qm7Bd#P6dkS zTAlCgYwE7Nm1yesGaWTuc{yvmbn1i6)M~(O=aZ!Za{b0QS-I+PKLN{$^pFjv?Qx0; zdw!=US~~cFUnn>jDgmr0dZ%2s-%IALsPOp8`4SB49DHst-toj%S(;Z2A@6sVV}NRY zAEfBNwN+0;qvLC8P`4y0djRUGB*q|M8obe`cRe4sG{cgp{Q#u(LO{(4;PYV5@csZZ z8L|xQ>sw64nf)b+De`C7ebC_kxHMwOTVL@og+sHoQB?zgWkTuCjIV$^<4rd9t&8tHwRK=lbzH z^F^gr+$r!i&_XR9{Y>hg6_8Z&RynK>Qi3XvN5!QpLU`^BD+7DC^IDWzhN{Ar-hs?H zQyo>^%W&Db#HuyJqoj}D`av@33#xsFre-}|9vixQMmPIGXSv_tg>&NRq=YKd1}$d; z)7E>&FcF8PlPjC5fexUYcLEp#yXYGjCr!~UrBrPLu{)Og-fNn&bXP^;!xy8oQ&J(v z9$=z!gGSpa^8?$|>0Wnh8_9EN99dmSNlhEQ)70&OSCj?#l5ud_ZvvV?Is;CX%$?)z z+u;vyN9s_)uT9IuUo8+AsgW3E|8F$N)J|m+Q7`i6pPDmiGotg6*MPN0ye{j@xpp{Q<##RU#FZ#gEq-XhkQEEB9V_rE0 z1xsgatJ@C+P<-3ZJXmx(f<>Xc_cvIE;D-FaKg2&bF)=naF(w-J>Wpc}J;fA%qmOJZ zsYQuU;lyeg6TqwbpzgiF3QlPG?AoVL?$%aISf`36-oqny=EDlzDQJ~kI&2;|BNTeZ z+`Nhaoo#KsPADqmk^oGC<{)GaCn4T(qp_$HlAJ@01mL{{PM+qXU{_cEb`GIgxr&Yju2RTn%3 zJxa7mu%TuVL-^1=XTR}}n&LjNQmAJrK`+wEj$zI1%WMRlZ(JnD3m zFNKQD-fP>$LTT;}qQ){(a?W{Wfhv^XqbL2S^YUm+3~^-U*1gd_R6DYCQch_;2@INQ+O@U5^QL}UA%9P8M3l71=|Y~;Vc0Y5?csCD zRGko9ZKU&?q*sHB zEyVc56U{L^98Y_PN_VUnkGYq8(`*^=Sj8WXt1={%n4fp&)c&E%{Ht*W>oK z+rr7S@Yep~(xi4_4@I&?VPG+R&U%NdYbzp*F2A@r#;1k}17CH{gEtzwwMKhdW0h_F zc>@$*XOBHu4NvS>Iu{Cy2O5O$HvY!^*b(SYt|D;-+$G$uzl#z(9olvJeCViL5|Hvj zxp5T%xTg6iyuI);Em!d-8C0?Gs7=Gl%8CwOx0lh-G&3{|R=2sN`T!CQjX!|dBc z^t^Tjw;6TkMS0e*f7TQSGorZ$WY`T#8;!<3!H}+fQ=XwI$NX%RY|(JJo|0sDA$I@I_@t(=Iof^SYLKYf@Sb+IwqjcURHzJ`5paZ>=PO)ste- zk;Q>Z4J)V-S;mMF`2n96<~u&4_XS_uJI1r-SM7tVGn5w zd)f9L@$_l#r74*|00`{_L8oOA#1&B38F^=Ny+hE1Tu;cZO5oemYur=;jAwRp^paR4 zL2%QFdn;~RnNJHC8xMzT6!(1Eap(xp1@ob@o6ow{2(clwcWq-$HVLxNo4ndH@AG63 z3-|cnZhx_)$oT%PYo0RoA6)1CuUq}U>CgWWA{}g1?~Pjtd54KIGi*v1g&NE%hL-mo zK$)Xb__JTBn|tm<=OWF?BFEq3zCX}ENDfcGAy&3p1m9Z0b33ql>{P~9Tv1LAzSmWs zBVMskQ|E~nw69Ch-^!y6JT&KQPjHD_d;=6E#0-E;!KmwigjgJsJd84(hfZsQv=GHW zw}e0O~EOc!^ejVkSeo7 zjp5g*D!AjMh)ga~%hFw$U?;a3Erjd7|BDldf!Mt)yTK0M>-LA{<8Y9$y>7L~tp0DR z?lUVNZ$pf$u--C7fEmuES7uIp!1Gj-xY{jiXofb0cjo>h;E#h2F0rDcv!I+!)ytT& zL#GYEE_wk}*u?b%GGMj|c>V9Hh?$zjJP{hSJ*}h#y|L%vFz$KsYsZZ@amV6-+Zk~% zSx$Yh7Bn7+2YgFcE07>j%}tH*a2JcYeSh54F{c?^^`?56dDkJ^%m! literal 4613 zcmd^?c|4R~-^Z_M%Cs;-scb2gt&l8*$`(oFheAS$P}z;K8`2_K`=K&4LMZFRSckDQ zS%zdC#xlkXhEcY$%sj*M>UsU1`=9%-`>*?R&ikD2xvq1)uGhKFxz721BTbC;dG-tK z2LOP_;JU6U0Dw3q2-pkeR8R6O&9__Lruy1IL8l0f)7b5#WuyfF#jyuAAM61DFko`i z{2J%Fs;Vk&$Y_4lh%srjOg37l8L{V0qN1YSym=EH9UT)B6U$K?N83ewe0)Me!rQlR z|K3(&Qc_ZKa`L-vz5lS2-hcRzl9GZ%B2!aS(^AvYc1TP6h(e*#)6+k3l#!8<$;p|S zf5^(p`n;{|>>N(c$@xQ0PVSd4U%qmbmzVd4yuAGU{DOjl?V^yQB2F$U`a@B1F}fIy z-T{sNRgwu0R99nbur)P1)YR10;&8Yf z*h_I76Njs-|KC*4QA0x`CpR|!p|P>4xv9B%hvw#%me$tRKeV;A;oI=r`u@GWy}hHO zqqDQKtE-DZAar+k_w@Aq`0=B+xA*7IpM8CO{r&v|0|SGDgF{0@!^6WwB5`D7WOQ_t zL?Vrijg60wPfScqPEL}^+2gE8=IS(TU%Q!7K_bhbC$$^k6eE>^=|() zKBmTIoU#8m3ou)SoaW5@K9B2G-T(k?+y;~=3l-+2W}q5g|RI#sQvR^K+*BsARr}6x1UQ2x0S2{J7)ih{I+hv$X03-q*c>SthBR3gd z`1b9a#iJtywkcHsjw^T~@vufsWqD;Kx}?a%)gK0f`Fnc0EDmv&ed*xnf=w@-{w^@b z67#hvUj(~b_bsY++r&xirzLZTEJFQs6Zu&JG(=C24ouS}e_5sfU+XQ=gEBSzo@VrDr=;(*fOv+Zvf53iND;ed{? 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