Fix visual artifacts and gl log spam with contraptions and batching engine

This commit is contained in:
Jozufozu 2022-01-13 13:35:15 -08:00
parent d0a660c0ae
commit 6a189458ac

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@ -5,8 +5,8 @@ import static org.lwjgl.opengl.GL12.GL_TEXTURE_3D;
import com.jozufozu.flywheel.backend.Backend;
import com.jozufozu.flywheel.backend.RenderLayer;
import com.jozufozu.flywheel.backend.gl.GlStateTracker;
import com.jozufozu.flywheel.backend.gl.GlTextureUnit;
import com.jozufozu.flywheel.backend.gl.GlVertexArray;
import com.jozufozu.flywheel.core.virtual.VirtualRenderWorld;
import com.jozufozu.flywheel.event.RenderLayerEvent;
import com.jozufozu.flywheel.util.Textures;
@ -38,6 +38,7 @@ public class FlwContraptionManager extends ContraptionRenderingWorld<FlwContrapt
if (visible.isEmpty()) return;
GlStateTracker.State restoreState = GlStateTracker.getRestoreState();
GlTextureUnit active = GlTextureUnit.getActive();
RenderType layer = event.getType();
@ -56,7 +57,7 @@ public class FlwContraptionManager extends ContraptionRenderingWorld<FlwContrapt
flwContraption.renderStructureLayer(layer, structureShader);
}
GlVertexArray.unbind();
restoreState.restore();
if (Backend.isOn()) {
RenderLayer renderLayer = event.getLayer();