mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-14 14:34:16 +01:00
Fix darker contraptions
Also - Partially fix incorrect vertex lighting (make sure to not sure Forge's lighting calculator) - Reorder some lighting to make it more efficient - Cleanup some things
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parent
7abc860809
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6c1c7a10d9
@ -87,8 +87,8 @@ public class ContraptionModel extends BufferedModel {
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int light = getLight(template, vertex);
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int light = getLight(template, vertex);
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byte sky = (byte) (LightTexture.getSkyLightCoordinates(light) << 4);
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byte block = (byte) (LightTexture.getBlockLightCoordinates(light) << 4);
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byte block = (byte) (LightTexture.getBlockLightCoordinates(light) << 4);
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byte sky = (byte) (LightTexture.getSkyLightCoordinates(light) << 4);
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to.put(block);
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to.put(block);
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to.put(sky);
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to.put(sky);
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@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.components.structureMovement.re
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import java.util.Collection;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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@ -22,11 +23,10 @@ import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.BlockModelRenderer;
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import net.minecraft.client.renderer.BlockModelRenderer;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.BlockModelShapes;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderTypeLookup;
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import net.minecraft.client.renderer.RenderTypeLookup;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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@ -36,20 +36,19 @@ import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.vector.Matrix4f;
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import net.minecraft.util.math.vector.Matrix4f;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.template.Template;
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import net.minecraft.world.gen.feature.template.Template;
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import net.minecraft.world.lighting.WorldLightManager;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.model.data.EmptyModelData;
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import net.minecraftforge.client.model.data.EmptyModelData;
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public class RenderedContraption {
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public class RenderedContraption {
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private final HashMap<RenderType, ContraptionModel> renderLayers = new HashMap<>();
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private static final BlockModelRenderer MODEL_RENDERER = new BlockModelRenderer(Minecraft.getInstance().getBlockColors());
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private static final BlockModelShapes BLOCK_MODELS = Minecraft.getInstance().getModelManager().getBlockModelShapes();
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public final PlacementSimulationWorld renderWorld;
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private final ContraptionLighter<?> lighter;
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public final ContraptionKineticRenderer kinetics;
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public Contraption contraption;
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public Contraption contraption;
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private final ContraptionLighter<?> lighter;
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public final ContraptionKineticRenderer kinetics;
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public final PlacementSimulationWorld renderWorld;
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private final Map<RenderType, ContraptionModel> renderLayers = new HashMap<>();
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private Matrix4f model;
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private Matrix4f model;
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private AxisAlignedBB lightBox;
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private AxisAlignedBB lightBox;
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@ -178,42 +177,37 @@ public class RenderedContraption {
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.values())
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.values())
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renderWorld.setBlockState(info.pos, info.state);
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renderWorld.setBlockState(info.pos, info.state);
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WorldLightManager lighter = renderWorld.lighter;
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renderWorld.lighter.tick(Integer.MAX_VALUE, false, false);
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renderWorld.chunkProvider.getLightSources().forEach((pos) -> lighter.func_215573_a(pos, renderWorld.getLightValue(pos)));
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lighter.tick(Integer.MAX_VALUE, true, false);
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return renderWorld;
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return renderWorld;
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}
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}
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private static BufferBuilder buildStructure(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
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private static BufferBuilder buildStructure(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
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ForgeHooksClient.setRenderLayer(layer);
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ForgeHooksClient.setRenderLayer(layer);
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MatrixStack ms = new MatrixStack();
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MatrixStack ms = new MatrixStack();
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BlockRendererDispatcher dispatcher = Minecraft.getInstance()
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.getBlockRendererDispatcher();
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BlockModelRenderer blockRenderer = dispatcher.getBlockModelRenderer();
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Random random = new Random();
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Random random = new Random();
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BufferBuilder builder = new BufferBuilder(DefaultVertexFormats.BLOCK.getIntegerSize());
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BufferBuilder builder = new BufferBuilder(DefaultVertexFormats.BLOCK.getIntegerSize());
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builder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
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builder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
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BlockModelRenderer.enableCache();
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for (Template.BlockInfo info : c.getBlocks()
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for (Template.BlockInfo info : c.getBlocks()
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.values()) {
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.values()) {
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BlockState state = info.state;
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BlockState state = info.state;
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if (state.getRenderType() == BlockRenderType.ENTITYBLOCK_ANIMATED)
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if (state.getRenderType() != BlockRenderType.MODEL)
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continue;
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continue;
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if (!RenderTypeLookup.canRenderInLayer(state, layer))
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if (!RenderTypeLookup.canRenderInLayer(state, layer))
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continue;
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continue;
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IBakedModel originalModel = dispatcher.getModelForState(state);
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BlockPos pos = info.pos;
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ms.push();
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ms.push();
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ms.translate(info.pos.getX(), info.pos.getY(), info.pos.getZ());
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ms.translate(pos.getX(), pos.getY(), pos.getZ());
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blockRenderer.renderModel(renderWorld, originalModel, state, info.pos, ms, builder, true, random, 42,
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MODEL_RENDERER.renderModel(renderWorld, BLOCK_MODELS.getModel(state), state, pos, ms, builder, true,
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OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE);
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random, 42, OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE);
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ms.pop();
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ms.pop();
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}
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}
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BlockModelRenderer.disableCache();
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builder.finishDrawing();
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builder.finishDrawing();
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return builder;
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return builder;
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@ -3,6 +3,8 @@ package com.simibubi.create.foundation.utility.worldWrappers;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.function.Predicate;
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import java.util.function.Predicate;
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import com.jozufozu.flywheel.backend.instancing.IFlywheelWorld;
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import com.jozufozu.flywheel.backend.instancing.IFlywheelWorld;
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@ -16,10 +18,10 @@ import net.minecraft.world.World;
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import net.minecraft.world.lighting.WorldLightManager;
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import net.minecraft.world.lighting.WorldLightManager;
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public class PlacementSimulationWorld extends WrappedWorld implements IFlywheelWorld {
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public class PlacementSimulationWorld extends WrappedWorld implements IFlywheelWorld {
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public HashMap<BlockPos, BlockState> blocksAdded;
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public Map<BlockPos, BlockState> blocksAdded;
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public HashMap<BlockPos, TileEntity> tesAdded;
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public Map<BlockPos, TileEntity> tesAdded;
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public HashSet<SectionPos> spannedChunks;
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public Set<SectionPos> spannedSections;
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public WorldLightManager lighter;
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public WorldLightManager lighter;
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public WrappedChunkProvider chunkProvider;
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public WrappedChunkProvider chunkProvider;
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private final BlockPos.Mutable scratch = new BlockPos.Mutable();
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private final BlockPos.Mutable scratch = new BlockPos.Mutable();
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@ -31,7 +33,7 @@ public class PlacementSimulationWorld extends WrappedWorld implements IFlywheelW
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public PlacementSimulationWorld(World wrapped, WrappedChunkProvider chunkProvider) {
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public PlacementSimulationWorld(World wrapped, WrappedChunkProvider chunkProvider) {
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super(wrapped, chunkProvider);
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super(wrapped, chunkProvider);
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this.chunkProvider = chunkProvider.setWorld(this);
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this.chunkProvider = chunkProvider.setWorld(this);
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spannedChunks = new HashSet<>();
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spannedSections = new HashSet<>();
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lighter = new WorldLightManager(chunkProvider, true, false); // blockLight, skyLight
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lighter = new WorldLightManager(chunkProvider, true, false); // blockLight, skyLight
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blocksAdded = new HashMap<>();
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blocksAdded = new HashMap<>();
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tesAdded = new HashMap<>();
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tesAdded = new HashMap<>();
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@ -42,6 +44,17 @@ public class PlacementSimulationWorld extends WrappedWorld implements IFlywheelW
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return lighter;
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return lighter;
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}
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}
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public void updateLightSources() {
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for (Map.Entry<BlockPos, BlockState> entry : blocksAdded.entrySet()) {
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BlockPos pos = entry.getKey();
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BlockState state = entry.getValue();
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int light = state.getLightValue(this, pos);
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if (light > 0) {
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lighter.func_215573_a(pos, light);
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}
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}
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}
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public void setTileEntities(Collection<TileEntity> tileEntities) {
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public void setTileEntities(Collection<TileEntity> tileEntities) {
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tesAdded.clear();
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tesAdded.clear();
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tileEntities.forEach(te -> tesAdded.put(te.getPos(), te));
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tileEntities.forEach(te -> tesAdded.put(te.getPos(), te));
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@ -53,16 +66,15 @@ public class PlacementSimulationWorld extends WrappedWorld implements IFlywheelW
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@Override
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@Override
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public boolean setBlockState(BlockPos pos, BlockState newState, int flags) {
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public boolean setBlockState(BlockPos pos, BlockState newState, int flags) {
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blocksAdded.put(pos, newState);
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SectionPos sectionPos = SectionPos.from(pos);
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SectionPos sectionPos = SectionPos.from(pos);
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if (spannedSections.add(sectionPos)) {
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if (spannedChunks.add(sectionPos)) {
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lighter.updateSectionStatus(sectionPos, false);
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lighter.updateSectionStatus(sectionPos, false);
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}
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}
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lighter.checkBlock(pos);
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lighter.checkBlock(pos);
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blocksAdded.put(pos, newState);
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return true;
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return true;
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}
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}
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@ -100,8 +112,6 @@ public class PlacementSimulationWorld extends WrappedWorld implements IFlywheelW
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BlockState state = blocksAdded.get(pos);
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BlockState state = blocksAdded.get(pos);
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if (state != null)
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if (state != null)
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return state;
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return state;
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else
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return Blocks.AIR.getDefaultState();
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return Blocks.AIR.getDefaultState();
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}
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}
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}
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}
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@ -24,5 +24,5 @@ void FLWFinalizeColor(vec4 color) {
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vec4 FLWLight(vec2 lightCoords) {
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vec4 FLWLight(vec2 lightCoords) {
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vec2 lm = max(lightCoords, texture3D(uLightVolume, BoxCoord).rg);
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vec2 lm = max(lightCoords, texture3D(uLightVolume, BoxCoord).rg);
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return texture2D(uLightMap, lm * 0.9375 + 0.03125);
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return texture2D(uLightMap, lm * 0.99609375 + 0.03125); // * 255/256 + 1/32
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}
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}
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@ -24,11 +24,11 @@ void main() {
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FLWFinalizeNormal(norm);
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FLWFinalizeNormal(norm);
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Diffuse = diffuse(norm);
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Diffuse = diffuse(norm);
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Color = aColor / diffuse(norm);
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TexCoords = aTexCoords;
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Light = aModelLight;
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if (uDebug == 2) {
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if (uDebug == 2) {
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Color = vec4(norm, 1.);
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Color = vec4(norm, 1.);
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} else {
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Color = aColor / diffuse(aNormal);
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}
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}
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TexCoords = aTexCoords;
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Light = aModelLight;
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}
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}
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