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Fix BeltInventory.eject different behavior in orientations
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@ -392,7 +392,7 @@ public class BeltInventory {
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float movementSpeed = Math.max(Math.abs(belt.getBeltMovementSpeed()), 1 / 8f);
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float movementSpeed = Math.max(Math.abs(belt.getBeltMovementSpeed()), 1 / 8f);
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Vec3d outMotion = new Vec3d(belt.getBeltChainDirection()).scale(movementSpeed)
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Vec3d outMotion = new Vec3d(belt.getBeltChainDirection()).scale(movementSpeed)
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.add(0, 1 / 8f, 0);
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.add(0, 1 / 8f, 0);
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outPos.add(outMotion.normalize());
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outPos = outPos.add(outMotion.normalize().scale(0.001));
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ItemEntity entity = new ItemEntity(belt.getWorld(), outPos.x, outPos.y + 6 / 16f, outPos.z, ejected);
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ItemEntity entity = new ItemEntity(belt.getWorld(), outPos.x, outPos.y + 6 / 16f, outPos.z, ejected);
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entity.setMotion(outMotion);
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entity.setMotion(outMotion);
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entity.setDefaultPickupDelay();
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entity.setDefaultPickupDelay();
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