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Fix basin renderer causing crash
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1 changed files with 3 additions and 3 deletions
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@ -47,11 +47,11 @@ public class BasinTileEntityRenderer extends SafeTileEntityRenderer<BasinTileEnt
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ms.multiply(new Vector3f((float) vec2.z, (float) vec2.y, 0).getDegreesQuaternion((float) vec2.x * 180));
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Minecraft.getInstance().getItemRenderer().renderItem(stack, TransformType.GROUND, light, overlay, ms, buffer);
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RenderSystem.popMatrix();
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ms.pop();
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}
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RenderSystem.translated(0, 1 / 64f, 0);
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ms.translate(0, 1 / 64f, 0);
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}
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RenderSystem.popMatrix();
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ms.pop();
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}
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