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Bell Voxelshapes
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@ -110,12 +110,12 @@ public class AllShapes {
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.forDirectional(Direction.UP),
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CRUSHING_WHEEL_CONTROLLER_COLLISION = shape(0, 0, 0, 16, 13, 16).forDirectional(Direction.DOWN),
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BELL_FLOOR = shape(0, 0, 2, 16, 12, 14).forHorizontal(SOUTH),
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BELL_WALL = shape(4, 4, 8, 12, 12, 16).add(3, 1, 3, 13, 13, 13)
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BELL_FLOOR = shape(0, 0, 5, 16, 11, 11).add(3, 1, 3, 13, 13, 13).forHorizontal(SOUTH),
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BELL_WALL = shape(5, 5, 8, 11, 11, 16).add(3, 1, 3, 13, 13, 13)
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.forHorizontal(SOUTH),
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BELL_DOUBLE_WALL = shape(4, 4, 0, 12, 12, 16).add(3, 1, 3, 13, 13, 13)
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BELL_DOUBLE_WALL = shape(5, 5, 0, 11, 11, 16).add(3, 1, 3, 13, 13, 13)
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.forHorizontal(SOUTH),
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BELL_CEILING = shape(0, 4, 2, 16, 16, 14).add(3, 1, 3, 13, 13, 13)
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BELL_CEILING = shape(0, 5, 5, 16, 16, 11).add(3, 1, 3, 13, 13, 13)
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.forHorizontal(SOUTH)
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;
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