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https://github.com/Creators-of-Create/Create.git
synced 2024-11-14 06:24:29 +01:00
improved shape for logistical casing
some changes to voxel shaper Signed-off-by: Zelophed <zefren1@googlemail.com>
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74721cda95
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@ -12,6 +12,7 @@ import net.minecraft.util.Direction.AxisDirection;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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public class VoxelShaper {
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public class VoxelShaper {
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@ -68,6 +69,29 @@ public class VoxelShaper {
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}
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}
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public static VoxelShaper forDirectional(VoxelShape southShape) {
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public static VoxelShaper forDirectional(VoxelShape southShape) {
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return forDirectional(southShape, Direction.SOUTH);
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}
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public static VoxelShaper forDirectional(VoxelShape shape, Direction facing){
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if (facing != Direction.UP) {
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ImmutablePair<Integer, Integer> rot = rotationValuesForDirection(facing);
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shape = rotatedCopy(shape, 360 - rot.getLeft(), 360 - rot.getRight());
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}
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return forDirectionsFacingUp(shape, Direction.values());
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}
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private static VoxelShaper forDirectionsFacingUp(VoxelShape shape, Direction[] directions){
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Direction dir : directions) {
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ImmutablePair<Integer, Integer> rotation = rotationValuesForDirection(dir);
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voxelShaper.shapes.put(dir, rotatedCopy(shape, rotation.getLeft(), rotation.getRight()));
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}
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return voxelShaper;
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}
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public static VoxelShaper forDirectionalOld(VoxelShape southShape) {
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VoxelShaper voxelShaper = new VoxelShaper();
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Direction facing : Direction.values()) {
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for (Direction facing : Direction.values()) {
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int rotX = facing.getAxis().isVertical() ? (facing == Direction.UP ? 270 : 90) : 0;
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int rotX = facing.getAxis().isVertical() ? (facing == Direction.UP ? 270 : 90) : 0;
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@ -83,11 +107,18 @@ public class VoxelShaper {
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return this;
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return this;
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}
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}
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private static Direction axisAsFace(Axis axis) {
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private static ImmutablePair<Integer, Integer> rotationValuesForDirection(Direction facing) {
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//assume facing up as the default rotation
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return ImmutablePair.of(
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facing == Direction.UP ? 0 : (Direction.Plane.VERTICAL.test(facing) ? 180 : 90),
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Direction.Plane.VERTICAL.test(facing) ? 0 : (int) -facing.getHorizontalAngle());
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}
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public static Direction axisAsFace(Axis axis) {
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return Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis);
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return Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis);
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}
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}
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private static VoxelShape rotatedCopy(VoxelShape shape, int rotX, int rotY) {
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private static VoxelShape rotatedCopy(VoxelShape shape, int rotationX, int rotationY) {
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MutableObject<VoxelShape> result = new MutableObject<>(VoxelShapes.empty());
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MutableObject<VoxelShape> result = new MutableObject<>(VoxelShapes.empty());
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shape.forEachBox((x1, y1, z1, x2, y2, z2) -> {
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shape.forEachBox((x1, y1, z1, x2, y2, z2) -> {
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@ -95,10 +126,10 @@ public class VoxelShaper {
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Vec3d v1 = new Vec3d(x1, y1, z1).scale(16).subtract(center);
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Vec3d v1 = new Vec3d(x1, y1, z1).scale(16).subtract(center);
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Vec3d v2 = new Vec3d(x2, y2, z2).scale(16).subtract(center);
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Vec3d v2 = new Vec3d(x2, y2, z2).scale(16).subtract(center);
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v1 = VecHelper.rotate(v1, rotX, Axis.X);
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v1 = VecHelper.rotate(v1, rotationX, Axis.X);
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v1 = VecHelper.rotate(v1, rotY, Axis.Y).add(center);
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v1 = VecHelper.rotate(v1, rotationY, Axis.Y).add(center);
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v2 = VecHelper.rotate(v2, rotX, Axis.X);
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v2 = VecHelper.rotate(v2, rotationX, Axis.X);
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v2 = VecHelper.rotate(v2, rotY, Axis.Y).add(center);
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v2 = VecHelper.rotate(v2, rotationY, Axis.Y).add(center);
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VoxelShape rotated = Block.makeCuboidShape(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z);
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VoxelShape rotated = Block.makeCuboidShape(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z);
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result.setValue(VoxelShapes.or(result.getValue(), rotated));
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result.setValue(VoxelShapes.or(result.getValue(), rotated));
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@ -1,10 +1,45 @@
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package com.simibubi.create.foundation.utility;
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package com.simibubi.create.foundation.utility;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import static net.minecraft.block.Block.makeCuboidShape;
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public class VoxelShapers {
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public class VoxelShapers {
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public static final VoxelShaper SHORT_CASING = VoxelShaper
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public static final VoxelShape
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.forDirectional(Block.makeCuboidShape(0, 0, 0, 16, 16, 12));
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LOGISTICAL_CASING_SINGLE_SHAPE = VoxelShapes.or(
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makeCuboidShape(0, 0, 0, 16, 2, 16),
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makeCuboidShape(1, 1, 1, 15, 15, 15),
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makeCuboidShape(0, 14, 0, 16, 16, 16))
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;
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private static final VoxelShape
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LOGISTICAL_CASING_MIDDLE_SHAPE = VoxelShapes.or(
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makeCuboidShape(1,0,1,15,16,15),
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makeCuboidShape(0,0,0,2,16,2),
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makeCuboidShape(14,0,0,16,16,2),
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makeCuboidShape(0,0,14,2,16,16),
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makeCuboidShape(14,0,14,16,16,16)),
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LOGISTICAL_CASING_CAP_SHAPE = VoxelShapes.or(
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LOGISTICAL_CASING_MIDDLE_SHAPE,
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makeCuboidShape(0,0,0,16,2,16))
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;
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public static final VoxelShaper
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SHORT_CASING = VoxelShaper.forDirectional(makeCuboidShape(0, 0, 0, 16, 12, 16), Direction.UP),
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LOGISTICAL_CASING_MIDDLE = VoxelShaper.forDirectional(LOGISTICAL_CASING_MIDDLE_SHAPE, Direction.UP),
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LOGISTICAL_CASING_CAP = VoxelShaper.forDirectional(LOGISTICAL_CASING_CAP_SHAPE, Direction.UP)
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;
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}
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}
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@ -11,6 +11,8 @@ import java.util.Set;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.foundation.block.IWithTileEntity;
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import com.simibubi.create.foundation.block.IWithTileEntity;
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import com.simibubi.create.foundation.utility.VoxelShaper;
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import com.simibubi.create.foundation.utility.VoxelShapers;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Blocks;
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@ -48,9 +50,6 @@ public class LogisticalCasingBlock extends Block implements IWithTileEntity<Logi
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public static final IProperty<Part> PART = EnumProperty.create("part", Part.class);
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public static final IProperty<Part> PART = EnumProperty.create("part", Part.class);
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public static final BooleanProperty ACTIVE = BooleanProperty.create("active");
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public static final BooleanProperty ACTIVE = BooleanProperty.create("active");
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public static final VoxelShape SINGLE_SHAPE = VoxelShapes.or(makeCuboidShape(0, 0, 0, 16, 2, 16),
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makeCuboidShape(1, 1, 1, 15, 15, 15), makeCuboidShape(0, 14, 0, 16, 16, 16));
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public LogisticalCasingBlock() {
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public LogisticalCasingBlock() {
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super(Properties.from(Blocks.DARK_OAK_PLANKS));
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super(Properties.from(Blocks.DARK_OAK_PLANKS));
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setDefaultState(getDefaultState().with(PART, Part.NONE).with(AXIS, Axis.Y).with(ACTIVE, false));
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setDefaultState(getDefaultState().with(PART, Part.NONE).with(AXIS, Axis.Y).with(ACTIVE, false));
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@ -115,7 +114,20 @@ public class LogisticalCasingBlock extends Block implements IWithTileEntity<Logi
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@Override
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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return state.get(PART) == Part.NONE ? SINGLE_SHAPE : VoxelShapes.fullCube();
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Part part = state.get(PART);
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if (part == Part.NONE)
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return VoxelShapers.LOGISTICAL_CASING_SINGLE_SHAPE;
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if (part == Part.MIDDLE)
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return VoxelShapers.LOGISTICAL_CASING_MIDDLE.get(state.get(AXIS));
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Direction facing = VoxelShaper.axisAsFace(state.get(AXIS));
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if (part == Part.END)
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facing = facing.getOpposite();
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return VoxelShapers.LOGISTICAL_CASING_CAP.get(facing);
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//return state.get(PART) == Part.NONE ? VoxelShapers.LOGISTICAL_CASING_SINGLE_SHAPE : VoxelShapes.fullCube();
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}
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}
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@Override
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@Override
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