Merge pull request #5512 from Notenoughmail/mc1.18/dev

Add PipeCollisionEvents
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simibubi 2023-09-20 10:14:40 +02:00 committed by GitHub
commit 70e8bc8140
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3 changed files with 145 additions and 38 deletions

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@ -0,0 +1,79 @@
package com.simibubi.create.api.event;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Fluid;
import net.minecraftforge.eventbus.api.Event;
import org.jetbrains.annotations.Nullable;
/**
* Event that is fired when a two fluids meet in a pipe ({@link Flow})<br>
* or when a fluid in a pipe meets with a fluid in the world ({@link Spill}).<br>
* <br>
* If it is not null, the event's BlockState will be placed in world after firing.
*/
public class PipeCollisionEvent extends Event {
private final Level level;
private final BlockPos pos;
protected final Fluid fluid0, fluid1;
@Nullable
private BlockState state;
protected PipeCollisionEvent(Level level, BlockPos pos, Fluid fluid0, Fluid fluid1, @Nullable BlockState defaultState) {
this.level = level;
this.pos = pos;
this.fluid0 = fluid0;
this.fluid1 =fluid1;
this.state = defaultState;
}
public Level getLevel() {
return level;
}
public BlockPos getPos() {
return pos;
}
@Nullable
public BlockState getState() {
return state;
}
public void setState(@Nullable BlockState state) {
this.state = state;
}
public static class Flow extends PipeCollisionEvent {
public Flow(Level level, BlockPos pos, Fluid firstFluid, Fluid secondFluid, @Nullable BlockState defaultState) {
super(level, pos, firstFluid, secondFluid, defaultState);
}
public Fluid getFirstFluid() {
return fluid0;
}
public Fluid getSecondFluid() {
return fluid1;
}
}
public static class Spill extends PipeCollisionEvent {
public Spill(Level level, BlockPos pos, Fluid worldFluid, Fluid pipeFluid, @Nullable BlockState defaultState) {
super(level, pos, worldFluid, pipeFluid, defaultState);
}
public Fluid getWorldFluid() {
return fluid0;
}
public Fluid getPipeFluid() {
return fluid1;
}
}
}

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@ -1,66 +1,42 @@
package com.simibubi.create.content.fluids; package com.simibubi.create.content.fluids;
import com.simibubi.create.AllFluids; import com.simibubi.create.api.event.PipeCollisionEvent;
import com.simibubi.create.foundation.advancement.AdvancementBehaviour; import com.simibubi.create.foundation.advancement.AdvancementBehaviour;
import com.simibubi.create.foundation.advancement.AllAdvancements; import com.simibubi.create.foundation.advancement.AllAdvancements;
import com.simibubi.create.foundation.fluid.FluidHelper; import com.simibubi.create.foundation.fluid.FluidHelper;
import com.simibubi.create.foundation.utility.BlockHelper; import com.simibubi.create.foundation.utility.BlockHelper;
import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos;
import net.minecraft.tags.FluidTags;
import net.minecraft.world.level.Level; import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Fluid; import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids; import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.FluidStack;
public class FluidReactions { public class FluidReactions {
public static void handlePipeFlowCollision(Level world, BlockPos pos, FluidStack fluid, FluidStack fluid2) { public static void handlePipeFlowCollision(Level level, BlockPos pos, FluidStack fluid, FluidStack fluid2) {
Fluid f1 = fluid.getFluid(); Fluid f1 = fluid.getFluid();
Fluid f2 = fluid2.getFluid(); Fluid f2 = fluid2.getFluid();
AdvancementBehaviour.tryAward(world, pos, AllAdvancements.CROSS_STREAMS); AdvancementBehaviour.tryAward(level, pos, AllAdvancements.CROSS_STREAMS);
BlockHelper.destroyBlock(world, pos, 1); BlockHelper.destroyBlock(level, pos, 1);
if (f1 == Fluids.WATER && f2 == Fluids.LAVA || f2 == Fluids.WATER && f1 == Fluids.LAVA) PipeCollisionEvent.Flow event = new PipeCollisionEvent.Flow(level, pos, f1, f2, null);
world.setBlockAndUpdate(pos, Blocks.COBBLESTONE.defaultBlockState()); MinecraftForge.EVENT_BUS.post(event);
else if (f1 == Fluids.LAVA && FluidHelper.hasBlockState(f2)) { if (event.getState() != null) {
BlockState lavaInteraction = AllFluids.getLavaInteraction(FluidHelper.convertToFlowing(f2) level.setBlockAndUpdate(pos, event.getState());
.defaultFluidState());
if (lavaInteraction != null)
world.setBlockAndUpdate(pos, lavaInteraction);
} else if (f2 == Fluids.LAVA && FluidHelper.hasBlockState(f1)) {
BlockState lavaInteraction = AllFluids.getLavaInteraction(FluidHelper.convertToFlowing(f1)
.defaultFluidState());
if (lavaInteraction != null)
world.setBlockAndUpdate(pos, lavaInteraction);
} }
} }
public static void handlePipeSpillCollision(Level world, BlockPos pos, Fluid pipeFluid, FluidState worldFluid) { public static void handlePipeSpillCollision(Level level, BlockPos pos, Fluid pipeFluid, FluidState worldFluid) {
Fluid pf = FluidHelper.convertToStill(pipeFluid); Fluid pf = FluidHelper.convertToStill(pipeFluid);
Fluid wf = worldFluid.getType(); Fluid wf = worldFluid.getType();
if (FluidHelper.isTag(pf, FluidTags.WATER) && wf == Fluids.LAVA)
world.setBlockAndUpdate(pos, Blocks.OBSIDIAN.defaultBlockState());
else if (pf == Fluids.WATER && wf == Fluids.FLOWING_LAVA)
world.setBlockAndUpdate(pos, Blocks.COBBLESTONE.defaultBlockState());
else if (pf == Fluids.LAVA && wf == Fluids.WATER)
world.setBlockAndUpdate(pos, Blocks.STONE.defaultBlockState());
else if (pf == Fluids.LAVA && wf == Fluids.FLOWING_WATER)
world.setBlockAndUpdate(pos, Blocks.COBBLESTONE.defaultBlockState());
if (pf == Fluids.LAVA) { PipeCollisionEvent.Spill event = new PipeCollisionEvent.Spill(level, pos, wf, pf, null);
BlockState lavaInteraction = AllFluids.getLavaInteraction(worldFluid); MinecraftForge.EVENT_BUS.post(event);
if (lavaInteraction != null) if (event.getState() != null) {
world.setBlockAndUpdate(pos, lavaInteraction); level.setBlockAndUpdate(pos, event.getState());
} else if (wf == Fluids.FLOWING_LAVA && FluidHelper.hasBlockState(pf)) {
BlockState lavaInteraction = AllFluids.getLavaInteraction(FluidHelper.convertToFlowing(pf)
.defaultFluidState());
if (lavaInteraction != null)
world.setBlockAndUpdate(pos, lavaInteraction);
} }
} }

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@ -2,6 +2,7 @@ package com.simibubi.create.foundation.events;
import com.simibubi.create.AllFluids; import com.simibubi.create.AllFluids;
import com.simibubi.create.Create; import com.simibubi.create.Create;
import com.simibubi.create.api.event.PipeCollisionEvent;
import com.simibubi.create.content.contraptions.ContraptionHandler; import com.simibubi.create.content.contraptions.ContraptionHandler;
import com.simibubi.create.content.contraptions.actors.trainControls.ControlsServerHandler; import com.simibubi.create.content.contraptions.actors.trainControls.ControlsServerHandler;
import com.simibubi.create.content.contraptions.minecart.CouplingPhysics; import com.simibubi.create.content.contraptions.minecart.CouplingPhysics;
@ -35,8 +36,11 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level; import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraftforge.common.capabilities.RegisterCapabilitiesEvent; import net.minecraftforge.common.capabilities.RegisterCapabilitiesEvent;
import net.minecraftforge.event.AddPackFindersEvent; import net.minecraftforge.event.AddPackFindersEvent;
import net.minecraftforge.event.AddReloadListenerEvent; import net.minecraftforge.event.AddReloadListenerEvent;
@ -120,6 +124,54 @@ public class CommonEvents {
} }
} }
@SubscribeEvent
public static void whenPipeFluidsMeet(PipeCollisionEvent.Flow event) {
Fluid f1 = event.getFirstFluid();
Fluid f2 = event.getSecondFluid();
if (f1 == Fluids.WATER && f2 == Fluids.LAVA || f2 == Fluids.WATER && f1 == Fluids.LAVA) {
event.setState(Blocks.COBBLESTONE.defaultBlockState());
} else if (f1 == Fluids.LAVA && FluidHelper.hasBlockState(f2)) {
BlockState lavaInteraction = AllFluids.getLavaInteraction(FluidHelper.convertToFlowing(f2).defaultFluidState());
if (lavaInteraction != null) {
event.setState(lavaInteraction);
}
} else if (f2 == Fluids.LAVA && FluidHelper.hasBlockState(f1)) {
BlockState lavaInteraction = AllFluids.getLavaInteraction(FluidHelper.convertToFlowing(f1).defaultFluidState());
if (lavaInteraction != null) {
event.setState(lavaInteraction);
}
}
}
@SubscribeEvent
public static void whenPipeSpillsIntoWorld(PipeCollisionEvent.Spill event) {
Fluid pf = event.getPipeFluid();
Fluid wf = event.getWorldFluid();
if (FluidHelper.isTag(pf, FluidTags.WATER) && wf == Fluids.LAVA) {
event.setState(Blocks.OBSIDIAN.defaultBlockState());
} else if (pf == Fluids.WATER && wf == Fluids.FLOWING_LAVA) {
event.setState(Blocks.COBBLESTONE.defaultBlockState());
} else if (pf == Fluids.LAVA && wf == Fluids.WATER) {
event.setState(Blocks.STONE.defaultBlockState());
} else if (pf == Fluids.LAVA && wf == Fluids.FLOWING_LAVA) {
event.setState(Blocks.COBBLESTONE.defaultBlockState());
}
if (pf == Fluids.LAVA) {
BlockState lavaInteraction = AllFluids.getLavaInteraction(wf.defaultFluidState());
if (lavaInteraction != null) {
event.setState(lavaInteraction);
}
} else if (wf == Fluids.FLOWING_LAVA && FluidHelper.hasBlockState(pf)) {
BlockState lavaInteraction = AllFluids.getLavaInteraction(FluidHelper.convertToFlowing(pf).defaultFluidState());
if (lavaInteraction != null) {
event.setState(lavaInteraction);
}
}
}
@SubscribeEvent @SubscribeEvent
public static void onServerWorldTick(WorldTickEvent event) { public static void onServerWorldTick(WorldTickEvent event) {
if (event.phase == Phase.START) if (event.phase == Phase.START)