mirror of
https://github.com/Creators-of-Create/Create.git
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refactor to VoxelShaper
VoxelShaper is more flexible now belt tunnel shape reworked Signed-off-by: Zelophed <zefren1@googlemail.com>
This commit is contained in:
parent
6fb24e0d86
commit
70eafb997d
6 changed files with 135 additions and 134 deletions
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@ -1,7 +1,9 @@
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package com.simibubi.create.foundation.utility;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.Function;
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import org.apache.commons.lang3.mutable.MutableObject;
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@ -12,12 +14,9 @@ import net.minecraft.util.Direction.AxisDirection;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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public class VoxelShaper {
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//big todo lul
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private Map<Direction, VoxelShape> shapes = new HashMap<>();
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public VoxelShape get(Direction direction) {
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@ -28,108 +27,76 @@ public class VoxelShaper {
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return shapes.get(axisAsFace(axis));
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}
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public static VoxelShaper forHorizontal(VoxelShape southShape) {
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Direction facing : Direction.values()) {
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if (facing.getAxis().isVertical())
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continue;
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voxelShaper.shapes.put(facing, rotatedCopy(southShape, 0, (int) -facing.getHorizontalAngle()));
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}
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return voxelShaper;
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public static VoxelShaper forHorizontal(VoxelShape shape, Direction facing){
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shape = rotateUp(shape, facing);
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return forDirectionsWithRotation(shape, Direction.Plane.HORIZONTAL, new DefaultRotationValues());
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}
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public static VoxelShaper forHorizontalAxis(VoxelShape zShape) {
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Axis axis : Axis.values()) {
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if (axis.isVertical())
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continue;
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Direction facing = axisAsFace(axis);
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voxelShaper.shapes.put(facing, rotatedCopy(zShape, 0, (int) -facing.getHorizontalAngle()));
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}
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return voxelShaper;
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public static VoxelShaper forHorizontalAxis(VoxelShape shape, Direction facing){
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shape = rotateUp(shape, facing);
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return forDirectionsWithRotation(shape, Arrays.asList(Direction.SOUTH, Direction.EAST), new DefaultRotationValues());
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}
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public static VoxelShaper forVerticalBelt(VoxelShape southBeltShape){
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Direction facing : Direction.values()) {
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if (facing.getAxis().isVertical())
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continue;
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voxelShaper.shapes.put(facing, rotatedCopy(rotatedCopy(southBeltShape, facing.getAxisDirection() == AxisDirection.NEGATIVE ? 90 : 270, 0),0,(int) -facing.getHorizontalAngle()));
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}
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return voxelShaper;
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}
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public static VoxelShaper forRotatedPillar(VoxelShape zShape) {
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public static VoxelShaper forRotatedPillar(VoxelShape zShape) {//dunno what this was intended for
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Axis axis : Axis.values()) {
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Direction facing = axisAsFace(axis);
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voxelShaper.shapes.put(facing, rotatedCopy(zShape, 0, (int) -facing.getHorizontalAngle()));
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voxelShaper.shapes.put(facing, rotatedCopy(zShape, new Vec3d(0, (int) -facing.getHorizontalAngle(),0)));
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}
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return voxelShaper;
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}
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public static VoxelShaper forDirectional(VoxelShape southShape) {
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return forDirectional(southShape, Direction.SOUTH);
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}
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public static VoxelShaper forDirectional(VoxelShape shape, Direction facing){
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if (facing != Direction.UP) {
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ImmutablePair<Integer, Integer> rot = rotationValuesForDirection(facing);
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shape = rotatedCopy(shape, 360 - rot.getLeft(), 360 - rot.getRight());
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}
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return forDirectionsFacingUp(shape, Direction.values());
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shape = rotateUp(shape, facing);
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return forDirectionsWithRotation(shape, Arrays.asList(Direction.values()), new DefaultRotationValues());
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}
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private static VoxelShaper forDirectionsFacingUp(VoxelShape shape, Direction[] directions){
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protected static VoxelShaper forDirectionsWithRotation(VoxelShape shape, Iterable<Direction> directions, Function<Direction, Vec3d> rotationValues){
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Direction dir : directions) {
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ImmutablePair<Integer, Integer> rotation = rotationValuesForDirection(dir);
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voxelShaper.shapes.put(dir, rotatedCopy(shape, rotation.getLeft(), rotation.getRight()));
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}
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return voxelShaper;
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}
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public static VoxelShaper forDirectionalOld(VoxelShape southShape) {
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Direction facing : Direction.values()) {
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int rotX = facing.getAxis().isVertical() ? (facing == Direction.UP ? 270 : 90) : 0;
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int rotY = facing.getAxis().isVertical() ? 0 : (int) -facing.getHorizontalAngle();
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voxelShaper.shapes.put(facing, rotatedCopy(southShape, rotX, rotY));
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voxelShaper.shapes.put(dir, rotatedCopy(shape, rotationValues.apply(dir)));
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}
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return voxelShaper;
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}
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public VoxelShaper withVerticalShapes(VoxelShape upShape) {
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shapes.put(Direction.UP, upShape);
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shapes.put(Direction.DOWN, rotatedCopy(upShape, 180, 0));
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shapes.put(Direction.DOWN, rotatedCopy(upShape, new Vec3d(0, 180, 0)));
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return this;
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}
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private static ImmutablePair<Integer, Integer> rotationValuesForDirection(Direction facing) {
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//assume facing up as the default rotation
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return ImmutablePair.of(
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facing == Direction.UP ? 0 : (Direction.Plane.VERTICAL.test(facing) ? 180 : 90),
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Direction.Plane.VERTICAL.test(facing) ? 0 : (int) -facing.getHorizontalAngle());
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public VoxelShaper withShape(VoxelShape shape, Direction facing){
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shapes.put(facing, shape);
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return this;
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}
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public static Direction axisAsFace(Axis axis) {
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return Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis);
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}
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private static VoxelShape rotatedCopy(VoxelShape shape, int rotationX, int rotationY) {
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private static VoxelShape rotateUp(VoxelShape shape, Direction facing){
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if (facing != Direction.UP) {
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Vec3d rot = new DefaultRotationValues().apply(facing);
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shape = rotatedCopy(shape, new Vec3d(360, 360,360).subtract(rot));
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}
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return shape;
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}
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protected static VoxelShape rotatedCopy(VoxelShape shape, Vec3d rotation){
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MutableObject<VoxelShape> result = new MutableObject<>(VoxelShapes.empty());
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Vec3d center = new Vec3d(8, 8, 8);
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shape.forEachBox((x1, y1, z1, x2, y2, z2) -> {
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Vec3d center = new Vec3d(8, 8, 8);
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Vec3d v1 = new Vec3d(x1, y1, z1).scale(16).subtract(center);
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Vec3d v2 = new Vec3d(x2, y2, z2).scale(16).subtract(center);
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v1 = VecHelper.rotate(v1, rotationX, Axis.X);
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v1 = VecHelper.rotate(v1, rotationY, Axis.Y).add(center);
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v2 = VecHelper.rotate(v2, rotationX, Axis.X);
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v2 = VecHelper.rotate(v2, rotationY, Axis.Y).add(center);
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v1 = VecHelper.rotate(v1, (float) rotation.x, Axis.X);
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v1 = VecHelper.rotate(v1, (float) rotation.y, Axis.Y);
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v1 = VecHelper.rotate(v1, (float) rotation.z, Axis.Z).add(center);
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v2 = VecHelper.rotate(v2, (float) rotation.x, Axis.X);
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v2 = VecHelper.rotate(v2, (float) rotation.y, Axis.Y);
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v2 = VecHelper.rotate(v2, (float) rotation.z, Axis.Z).add(center);
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VoxelShape rotated = Block.makeCuboidShape(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z);
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result.setValue(VoxelShapes.or(result.getValue(), rotated));
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@ -138,4 +105,17 @@ public class VoxelShaper {
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return result.getValue();
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}
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protected static class DefaultRotationValues implements Function<Direction, Vec3d> {
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//assume facing up as the default rotation
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@Override
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public Vec3d apply(Direction direction) {
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return new Vec3d(
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direction == Direction.UP ? 0 : (Direction.Plane.VERTICAL.test(direction) ? 180 : 90),
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Direction.Plane.VERTICAL.test(direction) ? 0 : (int) -direction.getHorizontalAngle(),
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0
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);
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}
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}
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}
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@ -1,6 +1,5 @@
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package com.simibubi.create.foundation.utility;
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import net.minecraft.block.Block;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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@ -37,7 +36,8 @@ public class VoxelShapers {
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public static final VoxelShaper
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SHORT_CASING = VoxelShaper.forDirectional(makeCuboidShape(0, 0, 0, 16, 12, 16), Direction.UP),
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LOGISTICAL_CASING_MIDDLE = VoxelShaper.forDirectional(LOGISTICAL_CASING_MIDDLE_SHAPE, Direction.UP),
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LOGISTICAL_CASING_CAP = VoxelShaper.forDirectional(LOGISTICAL_CASING_CAP_SHAPE, Direction.UP)
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LOGISTICAL_CASING_CAP = VoxelShaper.forDirectional(LOGISTICAL_CASING_CAP_SHAPE, Direction.UP),
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HARVESTER_BASE = VoxelShaper.forHorizontal(makeCuboidShape(0, 2, 0, 16, 14, 3), Direction.SOUTH)
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;
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@ -5,7 +5,7 @@ import java.util.List;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.foundation.block.IRenderUtilityBlock;
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import com.simibubi.create.foundation.utility.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.VoxelShaper;
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import com.simibubi.create.foundation.utility.VoxelShapers;
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import com.simibubi.create.modules.contraptions.receivers.constructs.IHaveMovementBehavior;
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import net.minecraft.block.Block;
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public class HarvesterBlock extends HorizontalBlock implements IHaveMovementBehavior {
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private static VoxelShaper SHAPER = VoxelShaper.forHorizontal(Block.makeCuboidShape(0, 2, 0, 16, 14, 3));
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public HarvesterBlock() {
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super(Properties.from(Blocks.IRON_BLOCK));
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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Direction direction = state.get(HORIZONTAL_FACING);
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return SHAPER.get(direction);
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return VoxelShapers.HARVESTER_BASE.get(direction);
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}
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@Override
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@ -9,7 +9,7 @@ import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Slope;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.Vec3i;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.shapes.IBooleanFunction;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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//Vertical Shapes
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private static final VoxelShaper
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VERTICAL_FULL = VoxelShaper.forVerticalBelt(FLAT_FULL_PART),
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VERTICAL_END = VoxelShaper.forVerticalBelt(compose(FLAT_END_PART, FLAT_FULL_PART)),
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VERTICAL_START = VoxelShaper.forVerticalBelt(compose(FLAT_FULL_PART, FLAT_END_PART));
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VERTICAL_FULL = VerticalBeltShaper.make(FLAT_FULL_PART),
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VERTICAL_END = VerticalBeltShaper.make(compose(FLAT_END_PART, FLAT_FULL_PART)),
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VERTICAL_START = VerticalBeltShaper.make(compose(FLAT_FULL_PART, FLAT_END_PART));
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//Flat Shapes
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private static final VoxelShaper
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FLAT_FULL = VoxelShaper.forHorizontalAxis(FLAT_FULL_PART),
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FLAT_END = VoxelShaper.forHorizontal(compose(FLAT_END_PART, FLAT_FULL_PART)),
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FLAT_START = VoxelShaper.forHorizontal(compose(FLAT_FULL_PART, FLAT_END_PART));
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FLAT_FULL = VoxelShaper.forHorizontalAxis(FLAT_FULL_PART, Direction.SOUTH),
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FLAT_END = VoxelShaper.forHorizontal(compose(FLAT_END_PART, FLAT_FULL_PART), Direction.SOUTH),
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FLAT_START = VoxelShaper.forHorizontal(compose(FLAT_FULL_PART, FLAT_END_PART), Direction.SOUTH);
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//Sloped Shapes
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private static final VoxelShaper
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SLOPE_DESC = VoxelShaper.forHorizontal(SLOPE_DESC_PART),
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SLOPE_ASC = VoxelShaper.forHorizontal(SLOPE_ASC_PART),
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SLOPE_DESC_END = VoxelShaper.forHorizontal(compose(FLAT_END_PART, SLOPE_DESC_PART)),
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SLOPE_DESC_START = VoxelShaper.forHorizontal(compose(SLOPE_DESC_PART, FLAT_END_PART)),
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SLOPE_ASC_END = VoxelShaper.forHorizontal(compose(FLAT_END_PART, SLOPE_ASC_PART)),
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SLOPE_ASC_START = VoxelShaper.forHorizontal(compose(SLOPE_ASC_PART, FLAT_END_PART));
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SLOPE_DESC = VoxelShaper.forHorizontal(SLOPE_DESC_PART, Direction.SOUTH),
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SLOPE_ASC = VoxelShaper.forHorizontal(SLOPE_ASC_PART, Direction.SOUTH),
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SLOPE_DESC_END = VoxelShaper.forHorizontal(compose(FLAT_END_PART, SLOPE_DESC_PART), Direction.SOUTH),
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SLOPE_DESC_START = VoxelShaper.forHorizontal(compose(SLOPE_DESC_PART, FLAT_END_PART), Direction.SOUTH),
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SLOPE_ASC_END = VoxelShaper.forHorizontal(compose(FLAT_END_PART, SLOPE_ASC_PART), Direction.SOUTH),
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SLOPE_ASC_START = VoxelShaper.forHorizontal(compose(SLOPE_ASC_PART, FLAT_END_PART), Direction.SOUTH);
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private static final VoxelShape CASING_HORIZONTAL = makeCuboidShape(0, 0, 0, 16, 11, 16);
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//todo still need to remove these two
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private static final VoxelShaper CASING_TOP_END = VoxelShaper.forHorizontal(makeCuboidShape(0, 0, 0, 16, 11, 11));
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private static final VoxelShaper CASING_TOP_END = VoxelShaper.forHorizontal(makeCuboidShape(0, 0, 0, 16, 11, 11), Direction.SOUTH);
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public static VoxelShape getShape(BlockState state) {
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Direction facing = state.get(BeltBlock.HORIZONTAL_FACING);
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return CASING_TOP_END.get(facing.getOpposite());
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}
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private static class VerticalBeltShaper extends VoxelShaper {
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public static VoxelShaper make(VoxelShape southBeltShape){
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return forDirectionsWithRotation(southBeltShape, Direction.Plane.HORIZONTAL,//idk, this can probably be improved :S
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direction -> new Vec3d(direction.getAxisDirection() == Direction.AxisDirection.NEGATIVE ? 90 : 270, -direction.getHorizontalAngle(), 0));
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}
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}
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}
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@ -58,13 +58,7 @@ public class BeltTunnelBlock extends Block implements IWithTileEntity<BeltTunnel
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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return BeltTunnelShapes.getFilledShape(state);
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}
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@Override
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public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
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ISelectionContext context) {
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return BeltTunnelShapes.getFrameShape(state);
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return BeltTunnelShapes.getShape(state);
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}
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@Override
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@ -1,54 +1,75 @@
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package com.simibubi.create.modules.contraptions.relays.belt;
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import static com.simibubi.create.foundation.utility.VoxelShaper.forHorizontalAxis;
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import static net.minecraft.block.Block.makeCuboidShape;
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import static net.minecraft.util.math.shapes.VoxelShapes.or;
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import com.simibubi.create.foundation.utility.VoxelShaper;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.shapes.IBooleanFunction;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import static net.minecraft.block.Block.makeCuboidShape;
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public class BeltTunnelShapes {
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private static final VoxelShape TOP = makeCuboidShape(0, 8, 0, 16, 16, 16),
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INNER = makeCuboidShape(2, -5, 2, 14, 16, 14);
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private static VoxelShape block = makeCuboidShape(0, -5, 0, 16, 16, 16);
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private static final VoxelShaper WALL = VoxelShaper.forHorizontal(makeCuboidShape(0, -5, 14, 16, 16, 16)),
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POLES = VoxelShaper
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.forHorizontal(or(makeCuboidShape(0, -5, 14, 2, 16, 16), makeCuboidShape(14, -5, 14, 16, 16, 16)));
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private static VoxelShaper opening = VoxelShaper.forHorizontal( makeCuboidShape(2, -5, 14, 14, 8, 16), Direction.SOUTH);
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private static VoxelShaper notch = VoxelShaper.forHorizontal(makeCuboidShape(2, 14, 14, 14, 16, 16), Direction.SOUTH);
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private static final VoxelShaper STRAIGHT = forHorizontalAxis(
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VoxelShapes.or(TOP, WALL.get(Direction.EAST), WALL.get(Direction.WEST))),
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T_LEFT = forHorizontalAxis(VoxelShapes.or(TOP, WALL.get(Direction.EAST), POLES.get(Direction.WEST))),
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T_RIGHT = forHorizontalAxis(VoxelShapes.or(TOP, POLES.get(Direction.EAST), WALL.get(Direction.WEST))),
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CROSS = forHorizontalAxis(VoxelShapes.or(TOP, POLES.get(Direction.EAST), POLES.get(Direction.WEST)));
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private static final VoxelShaper
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STRAIGHT = VoxelShaper.forHorizontalAxis(
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VoxelShapes.combineAndSimplify(
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block,
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VoxelShapes.or(
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opening.get(Direction.SOUTH),
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opening.get(Direction.NORTH),
|
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notch.get(Direction.WEST),
|
||||
notch.get(Direction.EAST)
|
||||
),
|
||||
IBooleanFunction.NOT_SAME),
|
||||
Direction.SOUTH),
|
||||
|
||||
public static VoxelShape getFrameShape(BlockState state) {
|
||||
VoxelShaper shaper = null;
|
||||
switch (state.get(BeltTunnelBlock.SHAPE)) {
|
||||
case CROSS:
|
||||
shaper = CROSS;
|
||||
break;
|
||||
case T_LEFT:
|
||||
shaper = T_LEFT;
|
||||
break;
|
||||
case T_RIGHT:
|
||||
shaper = T_RIGHT;
|
||||
break;
|
||||
case STRAIGHT:
|
||||
case WINDOW:
|
||||
default:
|
||||
shaper = STRAIGHT;
|
||||
break;
|
||||
}
|
||||
return shaper.get(state.get(BeltTunnelBlock.HORIZONTAL_AXIS));
|
||||
TEE = VoxelShaper.forHorizontal(
|
||||
VoxelShapes.combineAndSimplify(
|
||||
block,
|
||||
VoxelShapes.or(
|
||||
notch.get(Direction.SOUTH),
|
||||
opening.get(Direction.NORTH),
|
||||
opening.get(Direction.WEST),
|
||||
opening.get(Direction.EAST)
|
||||
),
|
||||
IBooleanFunction.NOT_SAME),
|
||||
Direction.SOUTH);
|
||||
|
||||
private static final VoxelShape
|
||||
CROSS = VoxelShapes.combineAndSimplify(
|
||||
block,
|
||||
VoxelShapes.or(
|
||||
opening.get(Direction.SOUTH),
|
||||
opening.get(Direction.NORTH),
|
||||
opening.get(Direction.WEST),
|
||||
opening.get(Direction.EAST)
|
||||
),
|
||||
IBooleanFunction.NOT_SAME);
|
||||
|
||||
|
||||
public static VoxelShape getShape(BlockState state) {
|
||||
BeltTunnelBlock.Shape shape = state.get(BeltTunnelBlock.SHAPE);
|
||||
Direction.Axis axis = state.get(BeltTunnelBlock.HORIZONTAL_AXIS);
|
||||
|
||||
if (shape == BeltTunnelBlock.Shape.CROSS)
|
||||
return CROSS;
|
||||
|
||||
if (shape == BeltTunnelBlock.Shape.STRAIGHT || shape == BeltTunnelBlock.Shape.WINDOW)
|
||||
return STRAIGHT.get(axis);
|
||||
|
||||
if (shape == BeltTunnelBlock.Shape.T_LEFT)
|
||||
return TEE.get(axis == Direction.Axis.Z ? Direction.EAST : Direction.NORTH);
|
||||
|
||||
if (shape == BeltTunnelBlock.Shape.T_RIGHT)
|
||||
return TEE.get(axis == Direction.Axis.Z ? Direction.WEST : Direction.SOUTH);
|
||||
|
||||
//something went wrong
|
||||
return VoxelShapes.fullCube();
|
||||
}
|
||||
|
||||
public static VoxelShape getFilledShape(BlockState state) {
|
||||
return or(getFrameShape(state), INNER);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue