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https://github.com/Creators-of-Create/Create.git
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Extract CClient strings to constants (#2042)
Making it uniform with other config classes using static string holders.
This commit is contained in:
parent
6800c24c58
commit
72a8e24cf7
1 changed files with 105 additions and 44 deletions
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@ -5,70 +5,73 @@ import com.simibubi.create.foundation.config.ui.ConfigAnnotations;
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public class CClient extends ConfigBase {
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public class CClient extends ConfigBase {
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public ConfigGroup client = group(0, "client",
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public ConfigGroup client = group(0, "client",
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"Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!");
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Comments.client);
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//no group
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//no group
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public ConfigBool tooltips = b(true, "enableTooltips", "Show item descriptions on Shift and controls on Ctrl.");
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public ConfigBool tooltips = b(true, "enableTooltips",
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public ConfigBool enableOverstressedTooltip =
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Comments.tooltips);
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b(true, "enableOverstressedTooltip", "Display a tooltip when looking at overstressed components.");
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public ConfigBool enableOverstressedTooltip = b(true, "enableOverstressedTooltip",
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public ConfigBool explainRenderErrors =
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Comments.enableOverstressedTooltip);
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b(false, "explainRenderErrors", "Log a stack-trace when rendering issues happen within a moving contraption.");
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public ConfigBool explainRenderErrors = b(false, "explainRenderErrors",
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public ConfigFloat fanParticleDensity = f(.5f, 0, 1, "fanParticleDensity");
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Comments.explainRenderErrors);
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public ConfigFloat filterItemRenderDistance = f(10f, 1, "filterItemRenderDistance", "[in Blocks]", "Maximum Distance to the player at which items in Blocks' filter slots will be displayed");
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public ConfigFloat fanParticleDensity = f(.5f, 0, 1, "fanParticleDensity",
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public ConfigBool rainbowDebug =
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Comments.fanParticleDensity);
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b(true, "enableRainbowDebug", "Show colourful debug information while the F3-Menu is open.");
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public ConfigFloat filterItemRenderDistance = f(10f, 1, "filterItemRenderDistance", Comments.filterItemRenderDistance);
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public ConfigBool experimentalRendering =
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public ConfigBool rainbowDebug = b(true, "enableRainbowDebug",
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b(true, "experimentalRendering", "Use modern OpenGL features to drastically increase performance.");
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Comments.rainbowDebug);
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public ConfigBool experimentalRendering = b(true, "experimentalRendering",
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Comments.experimentalRendering);
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public ConfigInt maxContraptionLightVolume = i(16384, 0, Integer.MAX_VALUE, "maximumContraptionLightVolume",
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public ConfigInt maxContraptionLightVolume = i(16384, 0, Integer.MAX_VALUE, "maximumContraptionLightVolume",
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"The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag");//no group
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Comments.maxContraptionLightVolume);
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// no group
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public ConfigInt mainMenuConfigButtonRow = i(2, 0, 4, "mainMenuConfigButtonRow",
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public ConfigInt mainMenuConfigButtonRow = i(2, 0, 4, "mainMenuConfigButtonRow",
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"Choose the menu row that the Create config button appears on in the main menu",
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Comments.mainMenuConfigButtonRow);
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"Set to 0 to disable the button altogether");
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public ConfigInt mainMenuConfigButtonOffsetX = i(-4, Integer.MIN_VALUE, Integer.MAX_VALUE, "mainMenuConfigButtonOffsetX",
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public ConfigInt mainMenuConfigButtonOffsetX = i(-4, Integer.MIN_VALUE, Integer.MAX_VALUE, "mainMenuConfigButtonOffsetX",
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"Offset the Create config button in the main menu by this many pixels on the X axis",
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Comments.mainMenuConfigButtonOffsetX);
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"The sign (+/-) of this value determines what side of the row the button appears on (right/left)");
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public ConfigInt ingameMenuConfigButtonRow = i(3, 0, 5, "ingameMenuConfigButtonRow",
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public ConfigInt ingameMenuConfigButtonRow = i(3, 0, 5, "ingameMenuConfigButtonRow",
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"Choose the menu row that the Create config button appears on in the in-game menu",
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Comments.ingameMenuConfigButtonRow);
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"Set to 0 to disable the button altogether");
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public ConfigInt ingameMenuConfigButtonOffsetX = i(-4, Integer.MIN_VALUE, Integer.MAX_VALUE, "ingameMenuConfigButtonOffsetX",
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public ConfigInt ingameMenuConfigButtonOffsetX = i(-4, Integer.MIN_VALUE, Integer.MAX_VALUE, "ingameMenuConfigButtonOffsetX",
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"Offset the Create config button in the in-game menu by this many pixels on the X axis",
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Comments.ingameMenuConfigButtonOffsetX);
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"The sign (+/-) of this value determines what side of the row the button appears on (right/left)");
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public ConfigBool ignoreFabulousWarning = b(false, "ignoreFabulousWarning",
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public ConfigBool ignoreFabulousWarning = b(false, "ignoreFabulousWarning",
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"Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled");
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Comments.ignoreFabulousWarning);
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//overlay group
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//overlay group
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public ConfigGroup overlay = group(1, "goggleOverlay", "Settings for the Goggle Overlay");
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public ConfigGroup overlay = group(1, "goggleOverlay",
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Comments.overlay);
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public ConfigInt overlayOffsetX = i(20, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetX",
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public ConfigInt overlayOffsetX = i(20, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetX",
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"Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay");
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Comments.overlayOffset);
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public ConfigInt overlayOffsetY = i(0, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetY",
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public ConfigInt overlayOffsetY = i(0, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetY",
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"Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay");
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Comments.overlayOffset);
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public ConfigBool overlayCustomColor = b(false, "customColorsOverlay", "Enable this to use your custom colors for the Goggle- and Hover- Overlay");
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public ConfigBool overlayCustomColor = b(false, "customColorsOverlay",
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Comments.overlayCustomColor);
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public ConfigInt overlayBackgroundColor = i(0xf0_100010, Integer.MIN_VALUE, Integer.MAX_VALUE, "customBackgroundOverlay",
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public ConfigInt overlayBackgroundColor = i(0xf0_100010, Integer.MIN_VALUE, Integer.MAX_VALUE, "customBackgroundOverlay",
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"The custom background color to use for the Goggle- and Hover- Overlays, if enabled", "[in Hex: #AaRrGgBb]", ConfigAnnotations.IntDisplay.HEX.asComment());
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Comments.overlayBackgroundColor);
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public ConfigInt overlayBorderColorTop = i(0x50_5000ff, Integer.MIN_VALUE, Integer.MAX_VALUE, "customBorderTopOverlay",
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public ConfigInt overlayBorderColorTop = i(0x50_5000ff, Integer.MIN_VALUE, Integer.MAX_VALUE, "customBorderTopOverlay",
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"The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled", "[in Hex: #AaRrGgBb]", ConfigAnnotations.IntDisplay.HEX.asComment());
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Comments.overlayBorderColorTop);
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public ConfigInt overlayBorderColorBot = i(0x50_28007f, Integer.MIN_VALUE, Integer.MAX_VALUE, "customBorderBotOverlay",
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public ConfigInt overlayBorderColorBot = i(0x50_28007f, Integer.MIN_VALUE, Integer.MAX_VALUE, "customBorderBotOverlay",
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"The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled", "[in Hex: #AaRrGgBb]", ConfigAnnotations.IntDisplay.HEX.asComment());
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Comments.overlayBorderColorBot);
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//placement assist group
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//placement assist group
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public ConfigGroup placementAssist = group(1, "placementAssist", "Settings for the Placement Assist");
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public ConfigGroup placementAssist = group(1, "placementAssist",
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public ConfigEnum<PlacementIndicatorSetting> placementIndicator = e(PlacementIndicatorSetting.TEXTURE,
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Comments.placementAssist);
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"indicatorType",
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public ConfigEnum<PlacementIndicatorSetting> placementIndicator = e(PlacementIndicatorSetting.TEXTURE, "indicatorType",
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"What indicator should be used when showing where the assisted placement ends up relative to your crosshair",
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Comments.placementIndicator);
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"Choose 'NONE' to disable the Indicator altogether");
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public ConfigFloat indicatorScale = f(1.0f, 0f, "indicatorScale",
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public ConfigFloat indicatorScale =
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Comments.indicatorScale);
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f(1.0f, 0f, "indicatorScale", "Change the size of the Indicator by this multiplier");
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//ponder group
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//ponder group
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public ConfigGroup ponder = group(1, "ponder", "Ponder settings");
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public ConfigGroup ponder = group(1, "ponder",
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public ConfigBool comfyReading =
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Comments.ponder);
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b(false, "comfyReading", "Slow down a ponder scene whenever there is text on screen.");
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public ConfigBool comfyReading = b(false, "comfyReading",
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Comments.comfyReading);
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//sound group
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//sound group
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public ConfigGroup sound = group(1, "sound", "Sound settings");
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public ConfigGroup sound = group(1, "sound",
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public ConfigBool enableAmbientSounds = b(true, "enableAmbientSounds", "Make cogs rumble and machines clatter.");
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Comments.sound);
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public ConfigFloat ambientVolumeCap = f(.1f, 0, 1, "ambientVolumeCap", "Maximum volume modifier of Ambient noise");
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public ConfigBool enableAmbientSounds = b(true, "enableAmbientSounds",
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Comments.enableAmbientSounds);
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public ConfigFloat ambientVolumeCap = f(.1f, 0, 1, "ambientVolumeCap",
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Comments.ambientVolumeCap);
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@Override
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@Override
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public String getName() {
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public String getName() {
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@ -78,4 +81,62 @@ public class CClient extends ConfigBase {
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public enum PlacementIndicatorSetting {
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public enum PlacementIndicatorSetting {
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TEXTURE, TRIANGLE, NONE
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TEXTURE, TRIANGLE, NONE
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}
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}
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private static class Comments {
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static String client = "Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!";
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static String tooltips = "Show item descriptions on Shift and controls on Ctrl.";
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static String enableOverstressedTooltip = "Display a tooltip when looking at overstressed components.";
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static String explainRenderErrors = "Log a stack-trace when rendering issues happen within a moving contraption.";
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static String fanParticleDensity = "Higher density means more spawned particles.";
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static String[] filterItemRenderDistance = new String[]{
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"[in Blocks]",
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"Maximum Distance to the player at which items in Blocks' filter slots will be displayed"
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};
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static String rainbowDebug = "Show colourful debug information while the F3-Menu is open.";
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static String experimentalRendering = "Use modern OpenGL features to drastically increase performance.";
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static String maxContraptionLightVolume = "The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag";
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static String[] mainMenuConfigButtonRow = new String[]{
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"Choose the menu row that the Create config button appears on in the main menu",
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"Set to 0 to disable the button altogether"
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};
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static String[] mainMenuConfigButtonOffsetX = new String[]{
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"Offset the Create config button in the main menu by this many pixels on the X axis",
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"The sign (-/+) of this value determines what side of the row the button appears on (left/right)"
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};
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static String[] ingameMenuConfigButtonRow = new String[]{
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"Choose the menu row that the Create config button appears on in the in-game menu",
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"Set to 0 to disable the button altogether"
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};
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static String[] ingameMenuConfigButtonOffsetX = new String[]{
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"Offset the Create config button in the in-game menu by this many pixels on the X axis",
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"The sign (-/+) of this value determines what side of the row the button appears on (left/right)"
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};
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static String ignoreFabulousWarning = "Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled";
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static String overlay = "Settings for the Goggle Overlay";
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static String overlayOffset = "Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay";
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static String overlayCustomColor = "Enable this to use your custom colors for the Goggle- and Hover- Overlay";
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static String[] overlayBackgroundColor = new String[]{
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"The custom background color to use for the Goggle- and Hover- Overlays, if enabled",
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"[in Hex: #AaRrGgBb]", ConfigAnnotations.IntDisplay.HEX.asComment()
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};
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static String[] overlayBorderColorTop = new String[]{
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"The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled",
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"[in Hex: #AaRrGgBb]", ConfigAnnotations.IntDisplay.HEX.asComment()
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};
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static String[] overlayBorderColorBot = new String[]{
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"The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled",
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"[in Hex: #AaRrGgBb]", ConfigAnnotations.IntDisplay.HEX.asComment()
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};
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static String placementAssist = "Settings for the Placement Assist";
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static String[] placementIndicator = new String[]{
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"What indicator should be used when showing where the assisted placement ends up relative to your crosshair",
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"Choose 'NONE' to disable the Indicator altogether"
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};
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static String indicatorScale = "Change the size of the Indicator by this multiplier";
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static String ponder = "Ponder settings";
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static String comfyReading = "Slow down a ponder scene whenever there is text on screen.";
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static String sound = "Sound settings";
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static String enableAmbientSounds = "Make cogs rumble and machines clatter.";
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static String ambientVolumeCap = "Maximum volume modifier of Ambient noise";
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}
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}
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}
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