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fix rotating stuff on contraptions
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@ -53,7 +53,7 @@ mat4 kineticRotation() {
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float degrees = offset + time * speed * -3/10;
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float degrees = offset + time * speed * -3/10;
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float angle = fract(degrees / 360) * PI * 2;
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float angle = fract(degrees / 360) * PI * 2;
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return rotate(vec3(0, 1, 0), angle);
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return rotate(rotationAxis, angle);
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}
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}
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void main() {
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void main() {
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