diff --git a/src/generated/resources/assets/create/lang/unfinished/cs_cz.json b/src/generated/resources/assets/create/lang/unfinished/cs_cz.json new file mode 100644 index 000000000..c46258a9c --- /dev/null +++ b/src/generated/resources/assets/create/lang/unfinished/cs_cz.json @@ -0,0 +1,3062 @@ +{ + "_": "Missing Localizations: 2700", + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "Akáciové Okno", + "block.create.acacia_window_pane": "Tabulka Akáciového Skla", + "block.create.adjustable_chain_gearshift": "Nastavitelné Řetězové Řazení", + "block.create.analog_lever": "Analogová Páka", + "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", + "block.create.andesite_casing": "UNLOCALIZED: Andesite Casing", + "block.create.andesite_encased_cogwheel": "UNLOCALIZED: Andesite Encased Cogwheel", + "block.create.andesite_encased_large_cogwheel": "UNLOCALIZED: Andesite Encased Large Cogwheel", + "block.create.andesite_encased_shaft": "UNLOCALIZED: Andesite Encased Shaft", + "block.create.andesite_funnel": "UNLOCALIZED: Andesite Funnel", + "block.create.andesite_ladder": "Andezitový Žebřík", + "block.create.andesite_pillar": "Andezitový Pilíř", + "block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel", + "block.create.asurine": "Azurit", + "block.create.asurine_pillar": "Azutitový Pilíř", + "block.create.basin": "Nádoba", + "block.create.belt": "Pás", + "block.create.birch_window": "Březové okno", + "block.create.birch_window_pane": "Tabulka Březového Okna", + "block.create.black_nixie_tube": "Černá Znaková Výbojka", + "block.create.black_sail": "Černá Plachta", + "block.create.black_seat": "Černá Sedačka", + "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox", + "block.create.black_valve_handle": "UNLOCALIZED: Black Valve Handle", + "block.create.blaze_burner": "UNLOCALIZED: Blaze Burner", + "block.create.blue_nixie_tube": "Modrá Znaková Výbojka", + "block.create.blue_sail": "Modrá Plachta", + "block.create.blue_seat": "Modrá Sedačka", + "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox", + "block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle", + "block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel", + "block.create.brass_block": "Kostka Mosazi", + "block.create.brass_casing": "UNLOCALIZED: Brass Casing", + "block.create.brass_encased_cogwheel": "UNLOCALIZED: Brass Encased Cogwheel", + "block.create.brass_encased_large_cogwheel": "UNLOCALIZED: Brass Encased Large Cogwheel", + "block.create.brass_encased_shaft": "UNLOCALIZED: Brass Encased Shaft", + "block.create.brass_funnel": "UNLOCALIZED: Brass Funnel", + "block.create.brass_ladder": "Mosazový Žebřík", + "block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel", + "block.create.brown_nixie_tube": "Hnědá Znaková Výbojka", + "block.create.brown_sail": "Hnědá Plachta", + "block.create.brown_seat": "Hnědá Sedačka", + "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox", + "block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle", + "block.create.calcite_pillar": "Klacitový Pilíř", + "block.create.cart_assembler": "UNLOCALIZED: Cart Assembler", + "block.create.chocolate": "Čokoláda", + "block.create.chute": "Shoz", + "block.create.clockwork_bearing": "UNLOCALIZED: Clockwork Bearing", + "block.create.clutch": "Spojka", + "block.create.cogwheel": "Ozubené Kolečko", + "block.create.content_observer": "UNLOCALIZED: Content Observer", + "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", + "block.create.controller_rail": "UNLOCALIZED: Controller Rail", + "block.create.controls": "Ovládání Vlaku", + "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank", + "block.create.copper_casing": "UNLOCALIZED: Copper Casing", + "block.create.copper_ladder": "Měděný Žebřík", + "block.create.copper_shingle_slab": "UNLOCALIZED: Copper Shingle Slab", + "block.create.copper_shingle_stairs": "UNLOCALIZED: Copper Shingle Stairs", + "block.create.copper_shingles": "UNLOCALIZED: Copper Shingles", + "block.create.copper_tile_slab": "UNLOCALIZED: Copper Tile Slab", + "block.create.copper_tile_stairs": "UNLOCALIZED: Copper Tile Stairs", + "block.create.copper_tiles": "Měděné Dlaždice", + "block.create.copper_valve_handle": "UNLOCALIZED: Copper Valve Handle", + "block.create.copycat_base": "UNLOCALIZED: Copycat Base", + "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", + "block.create.copycat_step": "UNLOCALIZED: Copycat Step", + "block.create.creative_crate": "Kreativní Bedna", + "block.create.creative_fluid_tank": "Kreativní Nádrž", + "block.create.creative_motor": "Kreativní Motor", + "block.create.crimsite": "UNLOCALIZED: Crimsite", + "block.create.crimsite_pillar": "UNLOCALIZED: Crimsite Pillar", + "block.create.crimson_window": "UNLOCALIZED: Crimson Window", + "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", + "block.create.crushing_wheel": "UNLOCALIZED: Crushing Wheel", + "block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller", + "block.create.cuckoo_clock": "UNLOCALIZED: Cuckoo Clock", + "block.create.cut_andesite": "UNLOCALIZED: Cut Andesite", + "block.create.cut_andesite_brick_slab": "UNLOCALIZED: Cut Andesite Brick Slab", + "block.create.cut_andesite_brick_stairs": "UNLOCALIZED: Cut Andesite Brick Stairs", + "block.create.cut_andesite_brick_wall": "UNLOCALIZED: Cut Andesite Brick Wall", + "block.create.cut_andesite_bricks": "UNLOCALIZED: Cut Andesite Bricks", + "block.create.cut_andesite_slab": "UNLOCALIZED: Cut Andesite Slab", + "block.create.cut_andesite_stairs": "UNLOCALIZED: Cut Andesite Stairs", + "block.create.cut_andesite_wall": "UNLOCALIZED: Cut Andesite Wall", + "block.create.cut_asurine": "UNLOCALIZED: Cut Asurine", + "block.create.cut_asurine_brick_slab": "UNLOCALIZED: Cut Asurine Brick Slab", + "block.create.cut_asurine_brick_stairs": "UNLOCALIZED: Cut Asurine Brick Stairs", + "block.create.cut_asurine_brick_wall": "UNLOCALIZED: Cut Asurine Brick Wall", + "block.create.cut_asurine_bricks": "UNLOCALIZED: Cut Asurine Bricks", + "block.create.cut_asurine_slab": "UNLOCALIZED: Cut Asurine Slab", + "block.create.cut_asurine_stairs": "UNLOCALIZED: Cut Asurine Stairs", + "block.create.cut_asurine_wall": "UNLOCALIZED: Cut Asurine Wall", + "block.create.cut_calcite": "UNLOCALIZED: Cut Calcite", + "block.create.cut_calcite_brick_slab": "UNLOCALIZED: Cut Calcite Brick Slab", + "block.create.cut_calcite_brick_stairs": "UNLOCALIZED: Cut Calcite Brick Stairs", + "block.create.cut_calcite_brick_wall": "UNLOCALIZED: Cut Calcite Brick Wall", + "block.create.cut_calcite_bricks": "UNLOCALIZED: Cut Calcite Bricks", + "block.create.cut_calcite_slab": "UNLOCALIZED: Cut Calcite Slab", + "block.create.cut_calcite_stairs": "UNLOCALIZED: Cut Calcite Stairs", + "block.create.cut_calcite_wall": "UNLOCALIZED: Cut Calcite Wall", + "block.create.cut_crimsite": "UNLOCALIZED: Cut Crimsite", + "block.create.cut_crimsite_brick_slab": "UNLOCALIZED: Cut Crimsite Brick Slab", + "block.create.cut_crimsite_brick_stairs": "UNLOCALIZED: Cut Crimsite Brick Stairs", + "block.create.cut_crimsite_brick_wall": "UNLOCALIZED: Cut Crimsite Brick Wall", + "block.create.cut_crimsite_bricks": "UNLOCALIZED: Cut Crimsite Bricks", + "block.create.cut_crimsite_slab": "UNLOCALIZED: Cut Crimsite Slab", + "block.create.cut_crimsite_stairs": "UNLOCALIZED: Cut Crimsite Stairs", + "block.create.cut_crimsite_wall": "UNLOCALIZED: Cut Crimsite Wall", + "block.create.cut_deepslate": "UNLOCALIZED: Cut Deepslate", + "block.create.cut_deepslate_brick_slab": "UNLOCALIZED: Cut Deepslate Brick Slab", + "block.create.cut_deepslate_brick_stairs": "UNLOCALIZED: Cut Deepslate Brick Stairs", + "block.create.cut_deepslate_brick_wall": "UNLOCALIZED: Cut Deepslate Brick Wall", + "block.create.cut_deepslate_bricks": "UNLOCALIZED: Cut Deepslate Bricks", + "block.create.cut_deepslate_slab": "UNLOCALIZED: Cut Deepslate Slab", + "block.create.cut_deepslate_stairs": "UNLOCALIZED: Cut Deepslate Stairs", + "block.create.cut_deepslate_wall": "UNLOCALIZED: Cut Deepslate Wall", + "block.create.cut_diorite": "UNLOCALIZED: Cut Diorite", + "block.create.cut_diorite_brick_slab": "UNLOCALIZED: Cut Diorite Brick Slab", + "block.create.cut_diorite_brick_stairs": "UNLOCALIZED: Cut Diorite Brick Stairs", + "block.create.cut_diorite_brick_wall": "UNLOCALIZED: Cut Diorite Brick Wall", + "block.create.cut_diorite_bricks": "UNLOCALIZED: Cut Diorite Bricks", + "block.create.cut_diorite_slab": "UNLOCALIZED: Cut Diorite Slab", + "block.create.cut_diorite_stairs": "UNLOCALIZED: Cut Diorite Stairs", + "block.create.cut_diorite_wall": "UNLOCALIZED: Cut Diorite Wall", + "block.create.cut_dripstone": "UNLOCALIZED: Cut Dripstone", + "block.create.cut_dripstone_brick_slab": "UNLOCALIZED: Cut Dripstone Brick Slab", + "block.create.cut_dripstone_brick_stairs": "UNLOCALIZED: Cut Dripstone Brick Stairs", + "block.create.cut_dripstone_brick_wall": "UNLOCALIZED: Cut Dripstone Brick Wall", + "block.create.cut_dripstone_bricks": "UNLOCALIZED: Cut Dripstone Bricks", + "block.create.cut_dripstone_slab": "UNLOCALIZED: Cut Dripstone Slab", + "block.create.cut_dripstone_stairs": "UNLOCALIZED: Cut Dripstone Stairs", + "block.create.cut_dripstone_wall": "UNLOCALIZED: Cut Dripstone Wall", + "block.create.cut_granite": "UNLOCALIZED: Cut Granite", + "block.create.cut_granite_brick_slab": "UNLOCALIZED: Cut Granite Brick Slab", + "block.create.cut_granite_brick_stairs": "UNLOCALIZED: Cut Granite Brick Stairs", + "block.create.cut_granite_brick_wall": "UNLOCALIZED: Cut Granite Brick Wall", + "block.create.cut_granite_bricks": "UNLOCALIZED: Cut Granite Bricks", + "block.create.cut_granite_slab": "UNLOCALIZED: Cut Granite Slab", + "block.create.cut_granite_stairs": "UNLOCALIZED: Cut Granite Stairs", + "block.create.cut_granite_wall": "UNLOCALIZED: Cut Granite Wall", + "block.create.cut_limestone": "UNLOCALIZED: Cut Limestone", + "block.create.cut_limestone_brick_slab": "UNLOCALIZED: Cut Limestone Brick Slab", + "block.create.cut_limestone_brick_stairs": "UNLOCALIZED: Cut Limestone Brick Stairs", + "block.create.cut_limestone_brick_wall": "UNLOCALIZED: Cut Limestone Brick Wall", + "block.create.cut_limestone_bricks": "UNLOCALIZED: Cut Limestone Bricks", + "block.create.cut_limestone_slab": "UNLOCALIZED: Cut Limestone Slab", + "block.create.cut_limestone_stairs": "UNLOCALIZED: Cut Limestone Stairs", + "block.create.cut_limestone_wall": "UNLOCALIZED: Cut Limestone Wall", + "block.create.cut_ochrum": "UNLOCALIZED: Cut Ochrum", + "block.create.cut_ochrum_brick_slab": "UNLOCALIZED: Cut Ochrum Brick Slab", + "block.create.cut_ochrum_brick_stairs": "UNLOCALIZED: Cut Ochrum Brick Stairs", + "block.create.cut_ochrum_brick_wall": "UNLOCALIZED: Cut Ochrum Brick Wall", + "block.create.cut_ochrum_bricks": "UNLOCALIZED: Cut Ochrum Bricks", + "block.create.cut_ochrum_slab": "UNLOCALIZED: Cut Ochrum Slab", + "block.create.cut_ochrum_stairs": "UNLOCALIZED: Cut Ochrum Stairs", + "block.create.cut_ochrum_wall": "UNLOCALIZED: Cut Ochrum Wall", + "block.create.cut_scorchia": "UNLOCALIZED: Cut Scorchia", + "block.create.cut_scorchia_brick_slab": "UNLOCALIZED: Cut Scorchia Brick Slab", + "block.create.cut_scorchia_brick_stairs": "UNLOCALIZED: Cut Scorchia Brick Stairs", + "block.create.cut_scorchia_brick_wall": "UNLOCALIZED: Cut Scorchia Brick Wall", + "block.create.cut_scorchia_bricks": "UNLOCALIZED: Cut Scorchia Bricks", + "block.create.cut_scorchia_slab": "UNLOCALIZED: Cut Scorchia Slab", + "block.create.cut_scorchia_stairs": "UNLOCALIZED: Cut Scorchia Stairs", + "block.create.cut_scorchia_wall": "UNLOCALIZED: Cut Scorchia Wall", + "block.create.cut_scoria": "UNLOCALIZED: Cut Scoria", + "block.create.cut_scoria_brick_slab": "UNLOCALIZED: Cut Scoria Brick Slab", + "block.create.cut_scoria_brick_stairs": "UNLOCALIZED: Cut Scoria Brick Stairs", + "block.create.cut_scoria_brick_wall": "UNLOCALIZED: Cut Scoria Brick Wall", + "block.create.cut_scoria_bricks": "UNLOCALIZED: Cut Scoria Bricks", + "block.create.cut_scoria_slab": "UNLOCALIZED: Cut Scoria Slab", + "block.create.cut_scoria_stairs": "UNLOCALIZED: Cut Scoria Stairs", + "block.create.cut_scoria_wall": "UNLOCALIZED: Cut Scoria Wall", + "block.create.cut_tuff": "UNLOCALIZED: Cut Tuff", + "block.create.cut_tuff_brick_slab": "UNLOCALIZED: Cut Tuff Brick Slab", + "block.create.cut_tuff_brick_stairs": "UNLOCALIZED: Cut Tuff Brick Stairs", + "block.create.cut_tuff_brick_wall": "UNLOCALIZED: Cut Tuff Brick Wall", + "block.create.cut_tuff_bricks": "UNLOCALIZED: Cut Tuff Bricks", + "block.create.cut_tuff_slab": "UNLOCALIZED: Cut Tuff Slab", + "block.create.cut_tuff_stairs": "UNLOCALIZED: Cut Tuff Stairs", + "block.create.cut_tuff_wall": "UNLOCALIZED: Cut Tuff Wall", + "block.create.cut_veridium": "UNLOCALIZED: Cut Veridium", + "block.create.cut_veridium_brick_slab": "UNLOCALIZED: Cut Veridium Brick Slab", + "block.create.cut_veridium_brick_stairs": "UNLOCALIZED: Cut Veridium Brick Stairs", + "block.create.cut_veridium_brick_wall": "UNLOCALIZED: Cut Veridium Brick Wall", + "block.create.cut_veridium_bricks": "UNLOCALIZED: Cut Veridium Bricks", + "block.create.cut_veridium_slab": "UNLOCALIZED: Cut Veridium Slab", + "block.create.cut_veridium_stairs": "UNLOCALIZED: Cut Veridium Stairs", + "block.create.cut_veridium_wall": "UNLOCALIZED: Cut Veridium Wall", + "block.create.cyan_nixie_tube": "Tyrkysová Znaková Výbojka", + "block.create.cyan_sail": "Tyrkysová Plachta", + "block.create.cyan_seat": "Tyrkysová Sedačka", + "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox", + "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", + "block.create.dark_oak_window": "UNLOCALIZED: Dark Oak Window", + "block.create.dark_oak_window_pane": "UNLOCALIZED: Dark Oak Window Pane", + "block.create.deepslate_pillar": "UNLOCALIZED: Deepslate Pillar", + "block.create.deepslate_zinc_ore": "UNLOCALIZED: Deepslate Zinc Ore", + "block.create.deployer": "UNLOCALIZED: Deployer", + "block.create.depot": "UNLOCALIZED: Depot", + "block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar", + "block.create.display_board": "UNLOCALIZED: Display Board", + "block.create.display_link": "UNLOCALIZED: Display Link", + "block.create.dripstone_pillar": "UNLOCALIZED: Dripstone Pillar", + "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", + "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", + "block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive", + "block.create.encased_fan": "UNLOCALIZED: Encased Fan", + "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", + "block.create.exposed_copper_shingle_slab": "UNLOCALIZED: Exposed Copper Shingle Slab", + "block.create.exposed_copper_shingle_stairs": "UNLOCALIZED: Exposed Copper Shingle Stairs", + "block.create.exposed_copper_shingles": "UNLOCALIZED: Exposed Copper Shingles", + "block.create.exposed_copper_tile_slab": "UNLOCALIZED: Exposed Copper Tile Slab", + "block.create.exposed_copper_tile_stairs": "UNLOCALIZED: Exposed Copper Tile Stairs", + "block.create.exposed_copper_tiles": "UNLOCALIZED: Exposed Copper Tiles", + "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", + "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", + "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", + "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", + "block.create.flywheel": "UNLOCALIZED: Flywheel", + "block.create.framed_glass": "UNLOCALIZED: Framed Glass", + "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", + "block.create.framed_glass_pane": "UNLOCALIZED: Framed Glass Pane", + "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", + "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage", + "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", + "block.create.gearbox": "UNLOCALIZED: Gearbox", + "block.create.gearshift": "UNLOCALIZED: Gearshift", + "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", + "block.create.granite_pillar": "UNLOCALIZED: Granite Pillar", + "block.create.gray_nixie_tube": "Šedá Znaková Výbojka", + "block.create.gray_sail": "Šedá Plachta", + "block.create.gray_seat": "Šedá Sedačka", + "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox", + "block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle", + "block.create.green_nixie_tube": "Zelená Znaková Výbojka", + "block.create.green_sail": "Zelená Plachta", + "block.create.green_seat": "Zelená Sedačka", + "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox", + "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", + "block.create.hand_crank": "UNLOCALIZED: Hand Crank", + "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell", + "block.create.honey": "Med", + "block.create.horizontal_framed_glass": "UNLOCALIZED: Horizontal Framed Glass", + "block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane", + "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", + "block.create.item_drain": "UNLOCALIZED: Item Drain", + "block.create.item_vault": "UNLOCALIZED: Item Vault", + "block.create.jungle_window": "UNLOCALIZED: Jungle Window", + "block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane", + "block.create.large_bogey": "UNLOCALIZED: Large Bogey", + "block.create.large_cogwheel": "UNLOCALIZED: Large Cogwheel", + "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", + "block.create.layered_asurine": "UNLOCALIZED: Layered Asurine", + "block.create.layered_calcite": "UNLOCALIZED: Layered Calcite", + "block.create.layered_crimsite": "UNLOCALIZED: Layered Crimsite", + "block.create.layered_deepslate": "UNLOCALIZED: Layered Deepslate", + "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", + "block.create.layered_dripstone": "UNLOCALIZED: Layered Dripstone", + "block.create.layered_granite": "UNLOCALIZED: Layered Granite", + "block.create.layered_limestone": "UNLOCALIZED: Layered Limestone", + "block.create.layered_ochrum": "UNLOCALIZED: Layered Ochrum", + "block.create.layered_scorchia": "UNLOCALIZED: Layered Scorchia", + "block.create.layered_scoria": "UNLOCALIZED: Layered Scoria", + "block.create.layered_tuff": "UNLOCALIZED: Layered Tuff", + "block.create.layered_veridium": "UNLOCALIZED: Layered Veridium", + "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller", + "block.create.light_blue_nixie_tube": "Světle Modrá Znaková Výbojka", + "block.create.light_blue_sail": "Světle Modrá Plachta", + "block.create.light_blue_seat": "Světle Modrá Sedačka", + "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox", + "block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle", + "block.create.light_gray_nixie_tube": "Světle Šedá Znaková Výbojka", + "block.create.light_gray_sail": "Světle Šedá Plachta", + "block.create.light_gray_seat": "Světle Šedá Sedačka", + "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox", + "block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle", + "block.create.lime_nixie_tube": "Světle Zelená Znaková Výbojka", + "block.create.lime_sail": "Světle Zelená Plachta", + "block.create.lime_seat": "Světle Zelená Sedačka", + "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox", + "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", + "block.create.limestone": "UNLOCALIZED: Limestone", + "block.create.limestone_pillar": "UNLOCALIZED: Limestone Pillar", + "block.create.linear_chassis": "UNLOCALIZED: Linear Chassis", + "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", + "block.create.magenta_nixie_tube": "Purpurová Znaková Výbojka", + "block.create.magenta_sail": "Purpurová Plachta", + "block.create.magenta_seat": "Purpurová Sedačka", + "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox", + "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", + "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", + "block.create.mechanical_bearing": "UNLOCALIZED: Mechanical Bearing", + "block.create.mechanical_crafter": "UNLOCALIZED: Mechanical Crafter", + "block.create.mechanical_drill": "UNLOCALIZED: Mechanical Drill", + "block.create.mechanical_harvester": "UNLOCALIZED: Mechanical Harvester", + "block.create.mechanical_mixer": "UNLOCALIZED: Mechanical Mixer", + "block.create.mechanical_piston": "UNLOCALIZED: Mechanical Piston", + "block.create.mechanical_piston_head": "UNLOCALIZED: Mechanical Piston Head", + "block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough", + "block.create.mechanical_press": "UNLOCALIZED: Mechanical Press", + "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", + "block.create.mechanical_saw": "UNLOCALIZED: Mechanical Saw", + "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", + "block.create.metal_girder": "UNLOCALIZED: Metal Girder", + "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", + "block.create.millstone": "UNLOCALIZED: Millstone", + "block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor", + "block.create.mysterious_cuckoo_clock": "UNLOCALIZED: Cuckoo Clock", + "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "block.create.nixie_tube": "Znaková Výbojka", + "block.create.nozzle": "UNLOCALIZED: Nozzle", + "block.create.oak_window": "UNLOCALIZED: Oak Window", + "block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane", + "block.create.ochrum": "UNLOCALIZED: Ochrum", + "block.create.ochrum_pillar": "UNLOCALIZED: Ochrum Pillar", + "block.create.orange_sail": "Ornažová Plachta", + "block.create.orange_seat": "Oranžová Sedačka", + "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox", + "block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle", + "block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window", + "block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane", + "block.create.oxidized_copper_shingle_slab": "UNLOCALIZED: Oxidized Copper Shingle Slab", + "block.create.oxidized_copper_shingle_stairs": "UNLOCALIZED: Oxidized Copper Shingle Stairs", + "block.create.oxidized_copper_shingles": "UNLOCALIZED: Oxidized Copper Shingles", + "block.create.oxidized_copper_tile_slab": "UNLOCALIZED: Oxidized Copper Tile Slab", + "block.create.oxidized_copper_tile_stairs": "UNLOCALIZED: Oxidized Copper Tile Stairs", + "block.create.oxidized_copper_tiles": "UNLOCALIZED: Oxidized Copper Tiles", + "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell", + "block.create.pink_nixie_tube": "Růžová Znaková Výbojka", + "block.create.pink_sail": "Růžová Plachta", + "block.create.pink_seat": "Růžová Sedačka", + "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox", + "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", + "block.create.piston_extension_pole": "UNLOCALIZED: Piston Extension Pole", + "block.create.placard": "UNLOCALIZED: Placard", + "block.create.polished_cut_andesite": "UNLOCALIZED: Polished Cut Andesite", + "block.create.polished_cut_andesite_slab": "UNLOCALIZED: Polished Cut Andesite Slab", + "block.create.polished_cut_andesite_stairs": "UNLOCALIZED: Polished Cut Andesite Stairs", + "block.create.polished_cut_andesite_wall": "UNLOCALIZED: Polished Cut Andesite Wall", + "block.create.polished_cut_asurine": "UNLOCALIZED: Polished Cut Asurine", + "block.create.polished_cut_asurine_slab": "UNLOCALIZED: Polished Cut Asurine Slab", + "block.create.polished_cut_asurine_stairs": "UNLOCALIZED: Polished Cut Asurine Stairs", + "block.create.polished_cut_asurine_wall": "UNLOCALIZED: Polished Cut Asurine Wall", + "block.create.polished_cut_calcite": "UNLOCALIZED: Polished Cut Calcite", + "block.create.polished_cut_calcite_slab": "UNLOCALIZED: Polished Cut Calcite Slab", + "block.create.polished_cut_calcite_stairs": "UNLOCALIZED: Polished Cut Calcite Stairs", + "block.create.polished_cut_calcite_wall": "UNLOCALIZED: Polished Cut Calcite Wall", + "block.create.polished_cut_crimsite": "UNLOCALIZED: Polished Cut Crimsite", + "block.create.polished_cut_crimsite_slab": "UNLOCALIZED: Polished Cut Crimsite Slab", + "block.create.polished_cut_crimsite_stairs": "UNLOCALIZED: Polished Cut Crimsite Stairs", + "block.create.polished_cut_crimsite_wall": "UNLOCALIZED: Polished Cut Crimsite Wall", + "block.create.polished_cut_deepslate": "UNLOCALIZED: Polished Cut Deepslate", + "block.create.polished_cut_deepslate_slab": "UNLOCALIZED: Polished Cut Deepslate Slab", + "block.create.polished_cut_deepslate_stairs": "UNLOCALIZED: Polished Cut Deepslate Stairs", + "block.create.polished_cut_deepslate_wall": "UNLOCALIZED: Polished Cut Deepslate Wall", + "block.create.polished_cut_diorite": "UNLOCALIZED: Polished Cut Diorite", + "block.create.polished_cut_diorite_slab": "UNLOCALIZED: Polished Cut Diorite Slab", + "block.create.polished_cut_diorite_stairs": "UNLOCALIZED: Polished Cut Diorite Stairs", + "block.create.polished_cut_diorite_wall": "UNLOCALIZED: Polished Cut Diorite Wall", + "block.create.polished_cut_dripstone": "UNLOCALIZED: Polished Cut Dripstone", + "block.create.polished_cut_dripstone_slab": "UNLOCALIZED: Polished Cut Dripstone Slab", + "block.create.polished_cut_dripstone_stairs": "UNLOCALIZED: Polished Cut Dripstone Stairs", + "block.create.polished_cut_dripstone_wall": "UNLOCALIZED: Polished Cut Dripstone Wall", + "block.create.polished_cut_granite": "UNLOCALIZED: Polished Cut Granite", + "block.create.polished_cut_granite_slab": "UNLOCALIZED: Polished Cut Granite Slab", + "block.create.polished_cut_granite_stairs": "UNLOCALIZED: Polished Cut Granite Stairs", + "block.create.polished_cut_granite_wall": "UNLOCALIZED: Polished Cut Granite Wall", + "block.create.polished_cut_limestone": "UNLOCALIZED: Polished Cut Limestone", + "block.create.polished_cut_limestone_slab": "UNLOCALIZED: Polished Cut Limestone Slab", + "block.create.polished_cut_limestone_stairs": "UNLOCALIZED: Polished Cut Limestone Stairs", + "block.create.polished_cut_limestone_wall": "UNLOCALIZED: Polished Cut Limestone Wall", + "block.create.polished_cut_ochrum": "UNLOCALIZED: Polished Cut Ochrum", + "block.create.polished_cut_ochrum_slab": "UNLOCALIZED: Polished Cut Ochrum Slab", + "block.create.polished_cut_ochrum_stairs": "UNLOCALIZED: Polished Cut Ochrum Stairs", + "block.create.polished_cut_ochrum_wall": "UNLOCALIZED: Polished Cut Ochrum Wall", + "block.create.polished_cut_scorchia": "UNLOCALIZED: Polished Cut Scorchia", + "block.create.polished_cut_scorchia_slab": "UNLOCALIZED: Polished Cut Scorchia Slab", + "block.create.polished_cut_scorchia_stairs": "UNLOCALIZED: Polished Cut Scorchia Stairs", + "block.create.polished_cut_scorchia_wall": "UNLOCALIZED: Polished Cut Scorchia Wall", + "block.create.polished_cut_scoria": "UNLOCALIZED: Polished Cut Scoria", + "block.create.polished_cut_scoria_slab": "UNLOCALIZED: Polished Cut Scoria Slab", + "block.create.polished_cut_scoria_stairs": "UNLOCALIZED: Polished Cut Scoria Stairs", + "block.create.polished_cut_scoria_wall": "UNLOCALIZED: Polished Cut Scoria Wall", + "block.create.polished_cut_tuff": "UNLOCALIZED: Polished Cut Tuff", + "block.create.polished_cut_tuff_slab": "UNLOCALIZED: Polished Cut Tuff Slab", + "block.create.polished_cut_tuff_stairs": "UNLOCALIZED: Polished Cut Tuff Stairs", + "block.create.polished_cut_tuff_wall": "UNLOCALIZED: Polished Cut Tuff Wall", + "block.create.polished_cut_veridium": "UNLOCALIZED: Polished Cut Veridium", + "block.create.polished_cut_veridium_slab": "UNLOCALIZED: Polished Cut Veridium Slab", + "block.create.polished_cut_veridium_stairs": "UNLOCALIZED: Polished Cut Veridium Stairs", + "block.create.polished_cut_veridium_wall": "UNLOCALIZED: Polished Cut Veridium Wall", + "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", + "block.create.portable_storage_interface": "UNLOCALIZED: Portable Storage Interface", + "block.create.powered_latch": "UNLOCALIZED: Powered Latch", + "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", + "block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch", + "block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet", + "block.create.pulse_extender": "UNLOCALIZED: Pulse Extender", + "block.create.pulse_repeater": "UNLOCALIZED: Pulse Repeater", + "block.create.purple_nixie_tube": "Fialová Znaková Výbojka", + "block.create.purple_sail": "Fialová Plachta", + "block.create.purple_seat": "Fialová Sedačka", + "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", + "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", + "block.create.radial_chassis": "UNLOCALIZED: Radial Chassis", + "block.create.railway_casing": "UNLOCALIZED: Train Casing", + "block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc", + "block.create.red_nixie_tube": "Červená Znaková Výbojka", + "block.create.red_sail": "Červená Plachta", + "block.create.red_seat": "Červená Sedačka", + "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", + "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", + "block.create.redstone_contact": "UNLOCALIZED: Redstone Contact", + "block.create.redstone_link": "UNLOCALIZED: Redstone Link", + "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", + "block.create.rope": "UNLOCALIZED: Rope", + "block.create.rope_pulley": "UNLOCALIZED: Rope Pulley", + "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", + "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", + "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", + "block.create.rotation_speed_controller": "UNLOCALIZED: Rotation Speed Controller", + "block.create.sail_frame": "UNLOCALIZED: Sail Frame", + "block.create.schematic_table": "UNLOCALIZED: Schematic Table", + "block.create.schematicannon": "UNLOCALIZED: Schematicannon", + "block.create.scorchia": "UNLOCALIZED: Scorchia", + "block.create.scorchia_pillar": "UNLOCALIZED: Scorchia Pillar", + "block.create.scoria": "UNLOCALIZED: Scoria", + "block.create.scoria_pillar": "UNLOCALIZED: Scoria Pillar", + "block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis", + "block.create.sequenced_gearshift": "UNLOCALIZED: Sequenced Gearshift", + "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", + "block.create.shaft": "UNLOCALIZED: Shaft", + "block.create.small_andesite_brick_slab": "UNLOCALIZED: Small Andesite Brick Slab", + "block.create.small_andesite_brick_stairs": "UNLOCALIZED: Small Andesite Brick Stairs", + "block.create.small_andesite_brick_wall": "UNLOCALIZED: Small Andesite Brick Wall", + "block.create.small_andesite_bricks": "UNLOCALIZED: Small Andesite Bricks", + "block.create.small_asurine_brick_slab": "UNLOCALIZED: Small Asurine Brick Slab", + "block.create.small_asurine_brick_stairs": "UNLOCALIZED: Small Asurine Brick Stairs", + "block.create.small_asurine_brick_wall": "UNLOCALIZED: Small Asurine Brick Wall", + "block.create.small_asurine_bricks": "UNLOCALIZED: Small Asurine Bricks", + "block.create.small_bogey": "UNLOCALIZED: Small Bogey", + "block.create.small_calcite_brick_slab": "UNLOCALIZED: Small Calcite Brick Slab", + "block.create.small_calcite_brick_stairs": "UNLOCALIZED: Small Calcite Brick Stairs", + "block.create.small_calcite_brick_wall": "UNLOCALIZED: Small Calcite Brick Wall", + "block.create.small_calcite_bricks": "UNLOCALIZED: Small Calcite Bricks", + "block.create.small_crimsite_brick_slab": "UNLOCALIZED: Small Crimsite Brick Slab", + "block.create.small_crimsite_brick_stairs": "UNLOCALIZED: Small Crimsite Brick Stairs", + "block.create.small_crimsite_brick_wall": "UNLOCALIZED: Small Crimsite Brick Wall", + "block.create.small_crimsite_bricks": "UNLOCALIZED: Small Crimsite Bricks", + "block.create.small_deepslate_brick_slab": "UNLOCALIZED: Small Deepslate Brick Slab", + "block.create.small_deepslate_brick_stairs": "UNLOCALIZED: Small Deepslate Brick Stairs", + "block.create.small_deepslate_brick_wall": "UNLOCALIZED: Small Deepslate Brick Wall", + "block.create.small_deepslate_bricks": "UNLOCALIZED: Small Deepslate Bricks", + "block.create.small_diorite_brick_slab": "UNLOCALIZED: Small Diorite Brick Slab", + "block.create.small_diorite_brick_stairs": "UNLOCALIZED: Small Diorite Brick Stairs", + "block.create.small_diorite_brick_wall": "UNLOCALIZED: Small Diorite Brick Wall", + "block.create.small_diorite_bricks": "UNLOCALIZED: Small Diorite Bricks", + "block.create.small_dripstone_brick_slab": "UNLOCALIZED: Small Dripstone Brick Slab", + "block.create.small_dripstone_brick_stairs": "UNLOCALIZED: Small Dripstone Brick Stairs", + "block.create.small_dripstone_brick_wall": "UNLOCALIZED: Small Dripstone Brick Wall", + "block.create.small_dripstone_bricks": "UNLOCALIZED: Small Dripstone Bricks", + "block.create.small_granite_brick_slab": "UNLOCALIZED: Small Granite Brick Slab", + "block.create.small_granite_brick_stairs": "UNLOCALIZED: Small Granite Brick Stairs", + "block.create.small_granite_brick_wall": "UNLOCALIZED: Small Granite Brick Wall", + "block.create.small_granite_bricks": "UNLOCALIZED: Small Granite Bricks", + "block.create.small_limestone_brick_slab": "UNLOCALIZED: Small Limestone Brick Slab", + "block.create.small_limestone_brick_stairs": "UNLOCALIZED: Small Limestone Brick Stairs", + "block.create.small_limestone_brick_wall": "UNLOCALIZED: Small Limestone Brick Wall", + "block.create.small_limestone_bricks": "UNLOCALIZED: Small Limestone Bricks", + "block.create.small_ochrum_brick_slab": "UNLOCALIZED: Small Ochrum Brick Slab", + "block.create.small_ochrum_brick_stairs": "UNLOCALIZED: Small Ochrum Brick Stairs", + "block.create.small_ochrum_brick_wall": "UNLOCALIZED: Small Ochrum Brick Wall", + "block.create.small_ochrum_bricks": "UNLOCALIZED: Small Ochrum Bricks", + "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", + "block.create.small_scorchia_brick_slab": "UNLOCALIZED: Small Scorchia Brick Slab", + "block.create.small_scorchia_brick_stairs": "UNLOCALIZED: Small Scorchia Brick Stairs", + "block.create.small_scorchia_brick_wall": "UNLOCALIZED: Small Scorchia Brick Wall", + "block.create.small_scorchia_bricks": "UNLOCALIZED: Small Scorchia Bricks", + "block.create.small_scoria_brick_slab": "UNLOCALIZED: Small Scoria Brick Slab", + "block.create.small_scoria_brick_stairs": "UNLOCALIZED: Small Scoria Brick Stairs", + "block.create.small_scoria_brick_wall": "UNLOCALIZED: Small Scoria Brick Wall", + "block.create.small_scoria_bricks": "UNLOCALIZED: Small Scoria Bricks", + "block.create.small_tuff_brick_slab": "UNLOCALIZED: Small Tuff Brick Slab", + "block.create.small_tuff_brick_stairs": "UNLOCALIZED: Small Tuff Brick Stairs", + "block.create.small_tuff_brick_wall": "UNLOCALIZED: Small Tuff Brick Wall", + "block.create.small_tuff_bricks": "UNLOCALIZED: Small Tuff Bricks", + "block.create.small_veridium_brick_slab": "UNLOCALIZED: Small Veridium Brick Slab", + "block.create.small_veridium_brick_stairs": "UNLOCALIZED: Small Veridium Brick Stairs", + "block.create.small_veridium_brick_wall": "UNLOCALIZED: Small Veridium Brick Wall", + "block.create.small_veridium_bricks": "UNLOCALIZED: Small Veridium Bricks", + "block.create.smart_chute": "UNLOCALIZED: Smart Chute", + "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", + "block.create.speedometer": "UNLOCALIZED: Speedometer", + "block.create.spout": "UNLOCALIZED: Spout", + "block.create.spruce_window": "UNLOCALIZED: Spruce Window", + "block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane", + "block.create.steam_engine": "UNLOCALIZED: Steam Engine", + "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", + "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", + "block.create.sticker": "UNLOCALIZED: Sticker", + "block.create.sticky_mechanical_piston": "UNLOCALIZED: Sticky Mechanical Piston", + "block.create.stockpile_switch": "UNLOCALIZED: Stockpile Switch", + "block.create.stressometer": "UNLOCALIZED: Stressometer", + "block.create.tiled_glass": "UNLOCALIZED: Tiled Glass", + "block.create.tiled_glass_pane": "UNLOCALIZED: Tiled Glass Pane", + "block.create.track": "UNLOCALIZED: Train Track", + "block.create.track_observer": "UNLOCALIZED: Train Observer", + "block.create.track_signal": "UNLOCALIZED: Train Signal", + "block.create.track_station": "UNLOCALIZED: Train Station", + "block.create.train_door": "UNLOCALIZED: Train Door", + "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", + "block.create.tuff_pillar": "UNLOCALIZED: Tuff Pillar", + "block.create.turntable": "UNLOCALIZED: Turntable", + "block.create.veridium": "UNLOCALIZED: Veridium", + "block.create.veridium_pillar": "UNLOCALIZED: Veridium Pillar", + "block.create.vertical_framed_glass": "UNLOCALIZED: Vertical Framed Glass", + "block.create.vertical_framed_glass_pane": "UNLOCALIZED: Vertical Framed Glass Pane", + "block.create.warped_window": "UNLOCALIZED: Warped Window", + "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", + "block.create.water_wheel": "UNLOCALIZED: Water Wheel", + "block.create.waxed_copper_shingle_slab": "UNLOCALIZED: Waxed Copper Shingle Slab", + "block.create.waxed_copper_shingle_stairs": "UNLOCALIZED: Waxed Copper Shingle Stairs", + "block.create.waxed_copper_shingles": "UNLOCALIZED: Waxed Copper Shingles", + "block.create.waxed_copper_tile_slab": "UNLOCALIZED: Waxed Copper Tile Slab", + "block.create.waxed_copper_tile_stairs": "UNLOCALIZED: Waxed Copper Tile Stairs", + "block.create.waxed_copper_tiles": "UNLOCALIZED: Waxed Copper Tiles", + "block.create.waxed_exposed_copper_shingle_slab": "UNLOCALIZED: Waxed Exposed Copper Shingle Slab", + "block.create.waxed_exposed_copper_shingle_stairs": "UNLOCALIZED: Waxed Exposed Copper Shingle Stairs", + "block.create.waxed_exposed_copper_shingles": "UNLOCALIZED: Waxed Exposed Copper Shingles", + "block.create.waxed_exposed_copper_tile_slab": "UNLOCALIZED: Waxed Exposed Copper Tile Slab", + "block.create.waxed_exposed_copper_tile_stairs": "UNLOCALIZED: Waxed Exposed Copper Tile Stairs", + "block.create.waxed_exposed_copper_tiles": "UNLOCALIZED: Waxed Exposed Copper Tiles", + "block.create.waxed_oxidized_copper_shingle_slab": "UNLOCALIZED: Waxed Oxidized Copper Shingle Slab", + "block.create.waxed_oxidized_copper_shingle_stairs": "UNLOCALIZED: Waxed Oxidized Copper Shingle Stairs", + "block.create.waxed_oxidized_copper_shingles": "UNLOCALIZED: Waxed Oxidized Copper Shingles", + "block.create.waxed_oxidized_copper_tile_slab": "UNLOCALIZED: Waxed Oxidized Copper Tile Slab", + "block.create.waxed_oxidized_copper_tile_stairs": "UNLOCALIZED: Waxed Oxidized Copper Tile Stairs", + "block.create.waxed_oxidized_copper_tiles": "UNLOCALIZED: Waxed Oxidized Copper Tiles", + "block.create.waxed_weathered_copper_shingle_slab": "UNLOCALIZED: Waxed Weathered Copper Shingle Slab", + "block.create.waxed_weathered_copper_shingle_stairs": "UNLOCALIZED: Waxed Weathered Copper Shingle Stairs", + "block.create.waxed_weathered_copper_shingles": "UNLOCALIZED: Waxed Weathered Copper Shingles", + "block.create.waxed_weathered_copper_tile_slab": "UNLOCALIZED: Waxed Weathered Copper Tile Slab", + "block.create.waxed_weathered_copper_tile_stairs": "UNLOCALIZED: Waxed Weathered Copper Tile Stairs", + "block.create.waxed_weathered_copper_tiles": "UNLOCALIZED: Waxed Weathered Copper Tiles", + "block.create.weathered_copper_shingle_slab": "UNLOCALIZED: Weathered Copper Shingle Slab", + "block.create.weathered_copper_shingle_stairs": "UNLOCALIZED: Weathered Copper Shingle Stairs", + "block.create.weathered_copper_shingles": "UNLOCALIZED: Weathered Copper Shingles", + "block.create.weathered_copper_tile_slab": "UNLOCALIZED: Weathered Copper Tile Slab", + "block.create.weathered_copper_tile_stairs": "UNLOCALIZED: Weathered Copper Tile Stairs", + "block.create.weathered_copper_tiles": "UNLOCALIZED: Weathered Copper Tiles", + "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", + "block.create.white_nixie_tube": "Bílá Znaková Výbojka", + "block.create.white_sail": "Bílá Plachta", + "block.create.white_seat": "Bílá Sedačka", + "block.create.white_toolbox": "UNLOCALIZED: White Toolbox", + "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", + "block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing", + "block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket", + "block.create.yellow_nixie_tube": "Žlutá Znaková Výbojka", + "block.create.yellow_sail": "Žlutá Plachta", + "block.create.yellow_seat": "Žlutá Sedačka", + "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox", + "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", + "block.create.zinc_block": "UNLOCALIZED: Block of Zinc", + "block.create.zinc_ore": "UNLOCALIZED: Zinc Ore", + + "enchantment.create.capacity": "UNLOCALIZED: Capacity", + "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery", + + "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", + "entity.create.contraption": "Stroj", + "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", + "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", + "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile", + "entity.create.seat": "Sedačka", + "entity.create.stationary_contraption": "UNLOCALIZED: Stationary Contraption", + "entity.create.super_glue": "UNLOCALIZED: Super Glue", + + "fluid.create.potion": "UNLOCALIZED: Potion", + "fluid.create.tea": "UNLOCALIZED: Builder's Tea", + + "item.create.andesite_alloy": "UNLOCALIZED: Andesite Alloy", + "item.create.attribute_filter": "UNLOCALIZED: Attribute Filter", + "item.create.bar_of_chocolate": "UNLOCALIZED: Bar of Chocolate", + "item.create.belt_connector": "UNLOCALIZED: Mechanical Belt", + "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", + "item.create.blaze_cake_base": "UNLOCALIZED: Blaze Cake Base", + "item.create.brass_hand": "UNLOCALIZED: Brass Hand", + "item.create.brass_ingot": "UNLOCALIZED: Brass Ingot", + "item.create.brass_nugget": "UNLOCALIZED: Brass Nugget", + "item.create.brass_sheet": "UNLOCALIZED: Brass Sheet", + "item.create.builders_tea": "UNLOCALIZED: Builder's Tea", + "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", + "item.create.chocolate_bucket": "UNLOCALIZED: Chocolate Bucket", + "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries", + "item.create.chromatic_compound": "UNLOCALIZED: Chromatic Compound", + "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", + "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", + "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", + "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", + "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", + "item.create.copper_nugget": "UNLOCALIZED: Copper Nugget", + "item.create.copper_sheet": "UNLOCALIZED: Copper Sheet", + "item.create.crafter_slot_cover": "UNLOCALIZED: Crafter Slot Cover", + "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", + "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", + "item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore", + "item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore", + "item.create.crushed_gold_ore": "UNLOCALIZED: Crushed Gold Ore", + "item.create.crushed_iron_ore": "UNLOCALIZED: Crushed Iron Ore", + "item.create.crushed_lead_ore": "UNLOCALIZED: Crushed Lead Ore", + "item.create.crushed_nickel_ore": "UNLOCALIZED: Crushed Nickel Ore", + "item.create.crushed_osmium_ore": "UNLOCALIZED: Crushed Osmium Ore", + "item.create.crushed_platinum_ore": "UNLOCALIZED: Crushed Platinum Ore", + "item.create.crushed_quicksilver_ore": "UNLOCALIZED: Crushed Quicksilver Ore", + "item.create.crushed_silver_ore": "UNLOCALIZED: Crushed Silver Ore", + "item.create.crushed_tin_ore": "UNLOCALIZED: Crushed Tin Ore", + "item.create.crushed_uranium_ore": "UNLOCALIZED: Crushed Uranium Ore", + "item.create.crushed_zinc_ore": "UNLOCALIZED: Crushed Zinc Ore", + "item.create.dough": "UNLOCALIZED: Dough", + "item.create.electron_tube": "UNLOCALIZED: Electron Tube", + "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", + "item.create.empty_schematic": "UNLOCALIZED: Empty Schematic", + "item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience", + "item.create.extendo_grip": "UNLOCALIZED: Extendo Grip", + "item.create.filter": "UNLOCALIZED: Filter", + "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", + "item.create.goggles": "UNLOCALIZED: Engineer's Goggles", + "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", + "item.create.handheld_worldshaper": "UNLOCALIZED: Creative Worldshaper", + "item.create.honey_bucket": "UNLOCALIZED: Honey Bucket", + "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", + "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", + "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", + "item.create.iron_sheet": "UNLOCALIZED: Iron Sheet", + "item.create.linked_controller": "UNLOCALIZED: Linked Controller", + "item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption", + "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", + "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", + "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", + "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", + "item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz", + "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon", + "item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian", + "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism", + "item.create.propeller": "UNLOCALIZED: Propeller", + "item.create.raw_zinc": "UNLOCALIZED: Raw Zinc", + "item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper", + "item.create.refined_radiance": "UNLOCALIZED: Refined Radiance", + "item.create.rose_quartz": "UNLOCALIZED: Rose Quartz", + "item.create.sand_paper": "UNLOCALIZED: Sand Paper", + "item.create.schedule": "UNLOCALIZED: Train Schedule", + "item.create.schematic": "UNLOCALIZED: Schematic", + "item.create.schematic_and_quill": "UNLOCALIZED: Schematic And Quill", + "item.create.shadow_steel": "UNLOCALIZED: Shadow Steel", + "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", + "item.create.super_glue": "UNLOCALIZED: Super Glue", + "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", + "item.create.tree_fertilizer": "UNLOCALIZED: Tree Fertilizer", + "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", + "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", + "item.create.wand_of_symmetry": "UNLOCALIZED: Wand Of Symmetry", + "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", + "item.create.whisk": "UNLOCALIZED: Whisk", + "item.create.wrench": "UNLOCALIZED: Wrench", + "item.create.zinc_ingot": "UNLOCALIZED: Zinc Ingot", + "item.create.zinc_nugget": "UNLOCALIZED: Zinc Nugget", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "UNLOCALIZED: Welcome to Create", + "advancement.create.root.desc": "UNLOCALIZED: Here Be Contraptions", + "advancement.create.andesite_alloy": "UNLOCALIZED: Sturdier Rocks", + "advancement.create.andesite_alloy.desc": "UNLOCALIZED: Obtain some Andesite Alloy, Create's most important resource", + "advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age", + "advancement.create.andesite_casing.desc": "UNLOCALIZED: Apply Andesite Alloy to stripped wood, creating a basic casing for your machines", + "advancement.create.mechanical_press": "UNLOCALIZED: Bonk!", + "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", + "advancement.create.encased_fan": "UNLOCALIZED: Wind Maker", + "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and power an Encased Fan", + "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", + "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", + "advancement.create.saw_processing": "UNLOCALIZED: Workshop's Most Feared", + "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", + "advancement.create.compacting": "UNLOCALIZED: Compactification", + "advancement.create.compacting.desc": "UNLOCALIZED: Use a Mechanical Press and a Basin to create fewer items from more", + "advancement.create.belt": "UNLOCALIZED: Kelp Drive", + "advancement.create.belt.desc": "UNLOCALIZED: Connect two Shafts with a Mechanical Belt", + "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", + "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", + "advancement.create.chute": "UNLOCALIZED: Vertical Logistics", + "advancement.create.chute.desc": "UNLOCALIZED: Transport some items by Chute", + "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing It Up", + "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", + "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", + "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", + "advancement.create.water_wheel": "UNLOCALIZED: Harnessed Hydraulics", + "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and use it to generate torque", + "advancement.create.windmill": "UNLOCALIZED: A Mild Breeze", + "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill and use it to generate torque", + "advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears", + "advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your Contraption", + "advancement.create.millstone": "UNLOCALIZED: Embrace the Grind", + "advancement.create.millstone.desc": "UNLOCALIZED: Use a Millstone to pulverise materials", + "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", + "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", + "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", + "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a Contraption with drills, saws, or harvesters on board", + "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-By Exchange", + "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a Contraption", + "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted Out", + "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's Goggles and a Wrench", + "advancement.create.stressometer": "UNLOCALIZED: Stress for Nerds", + "advancement.create.stressometer.desc": "UNLOCALIZED: Get an exact readout with the help of Engineer's Goggles and a Stressometer", + "advancement.create.cuckoo_clock": "UNLOCALIZED: Is It Time?", + "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", + "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", + "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", + "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", + "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched more than 30 blocks by a Weighted Ejector", + "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", + "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", + "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", + "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", + "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", + "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical Ploughs", + "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", + "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", + "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", + "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", + "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", + "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two Belt-mounted Funnels kiss§7\n(Hidden Advancement)", + "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", + "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", + "advancement.create.copper": "UNLOCALIZED: Cuprum Bokum", + "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper Ingots for your exploits in fluid manipulation", + "advancement.create.copper_casing": "UNLOCALIZED: The Copper Age", + "advancement.create.copper_casing.desc": "UNLOCALIZED: Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines", + "advancement.create.spout": "UNLOCALIZED: Sploosh", + "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid-containing item be filled by a Spout", + "advancement.create.drain": "UNLOCALIZED: Tumble Draining", + "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid-containing item be emptied by an Item Drain", + "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", + "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam Engine to generate torque", + "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", + "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", + "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", + "advancement.create.backtank.desc": "UNLOCALIZED: Create a Copper Backtank and make it accumulate air pressure", + "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", + "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a Diving Helmet and a Copper Backtank, then jump into water", + "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", + "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", + "advancement.create.glass_pipe": "UNLOCALIZED: Flow Discovery", + "advancement.create.glass_pipe.desc": "UNLOCALIZED: Use your Wrench on a pipe that contains a fluid", + "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", + "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water", + "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage", + "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a Hose Pulley and watch it drain or fill a body of fluid", + "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", + "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a bucket of molten chocolate", + "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", + "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Beehive", + "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", + "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of lava large enough to be considered infinite", + "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", + "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", + "advancement.create.foods": "UNLOCALIZED: Balanced Diet", + "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout", + "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", + "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your diving gear§7\n(Hidden Advancement)", + "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", + "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an item move across a row of Item Drains§7\n(Hidden Advancement)", + "advancement.create.cross_streams": "UNLOCALIZED: Don't Cross the Streams!", + "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", + "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", + "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank§7\n(Hidden Advancement)", + "advancement.create.brass": "UNLOCALIZED: Real Alloys", + "advancement.create.brass.desc": "UNLOCALIZED: Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer", + "advancement.create.brass_casing": "UNLOCALIZED: The Brass Age", + "advancement.create.brass_casing.desc": "UNLOCALIZED: Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines", + "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", + "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", + "advancement.create.deployer": "UNLOCALIZED: Artificial Intelligence", + "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself", + "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", + "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism", + "advancement.create.speed_controller": "UNLOCALIZED: Engineers Hate Him!", + "advancement.create.speed_controller.desc": "UNLOCALIZED: Fine-tune your Contraption with a Rotation Speed Controller", + "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands", + "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Watch your Mechanical Arm transport its first item", + "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", + "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", + "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants", + "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Place and power a set of Crushing Wheels", + "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", + "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", + "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption O'Clock", + "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a structure mounted on a Clockwork Bearing", + "advancement.create.display_link": "UNLOCALIZED: Big Data", + "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display Link to visualise information", + "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!", + "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon", + "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", + "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip", + "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", + "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", + "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", + "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner", + "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing It", + "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a pair of Crushing Wheels at maximum speed", + "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", + "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with 10 or more output locations", + "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", + "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause Potato Cannon projectiles of different types to collide with each other", + "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", + "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", + "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump§7\n(Hidden Advancement)", + "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", + "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", + "advancement.create.extendo_grip_dual": "UNLOCALIZED: To Full Extent", + "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual-wield Extendo Grips for superhuman reach§7\n(Hidden Advancement)", + "advancement.create.musical_arm": "UNLOCALIZED: DJ Mechanico", + "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox§7\n(Hidden Advancement)", + "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", + "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet by refining Powdered Obsidian", + "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", + "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a casing for railway components", + "advancement.create.train": "UNLOCALIZED: All Aboard!", + "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", + "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", + "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Train Schedule", + "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", + "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", + "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", + "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", + "advancement.create.track_0": "UNLOCALIZED: A New Gauge", + "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", + "advancement.create.train_whistle": "UNLOCALIZED: Choo Choo!", + "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", + "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", + "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a Train through a Nether portal", + "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", + "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 Train Tracks with the same Mechanical Press", + "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", + "advancement.create.long_bend.desc": "UNLOCALIZED: Create a curved track section that spans more than 30 blocks in length", + "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", + "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least 6 carriages", + "advancement.create.long_travel": "UNLOCALIZED: Field Trip", + "advancement.create.long_travel.desc": "Opusťte sedačku vlaku aspoň 5000 blocků od místa, kde jste nastoupili", + "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", + "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an enemy with your Train§7\n(Hidden Advancement)", + "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", + "advancement.create.red_signal.desc": "UNLOCALIZED: Run a red Train Signal§7\n(Hidden Advancement)", + "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", + "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train crash as a passenger§7\n(Hidden Advancement)", + "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", + "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "UNLOCALIZED: Create", + "itemGroup.create.palettes": "UNLOCALIZED: Create's Building Blocks", + + "death.attack.create.crush": "UNLOCALIZED: %1$s was processed by Crushing Wheels", + "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", + "death.attack.create.fan_fire": "UNLOCALIZED: %1$s got smoked by an Encased Fan", + "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", + "death.attack.create.fan_lava": "UNLOCALIZED: %1$s was incinerated by an Encased Fan", + "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s", + "death.attack.create.mechanical_drill": "UNLOCALIZED: %1$s was impaled by a Mechanical Drill", + "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s", + "death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw", + "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s", + "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon", + "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s", + "death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", + "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", + "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", + + "create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer", + "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", + + "create.menu.return": "UNLOCALIZED: Return to Menu", + "create.menu.configure": "UNLOCALIZED: Configure...", + "create.menu.ponder_index": "UNLOCALIZED: Ponder Index", + "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu", + "create.menu.report_bugs": "UNLOCALIZED: Report Issues", + "create.menu.support": "UNLOCALIZED: Support Us", + + "create.recipe.crushing": "UNLOCALIZED: Crushing", + "create.recipe.milling": "UNLOCALIZED: Milling", + "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", + "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", + "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", + "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", + "create.recipe.fan_haunting": "UNLOCALIZED: Bulk Haunting", + "create.recipe.fan_haunting.fan": "UNLOCALIZED: Fan behind Soul Fire", + "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", + "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", + "create.recipe.pressing": "UNLOCALIZED: Pressing", + "create.recipe.mixing": "UNLOCALIZED: Mixing", + "create.recipe.deploying": "UNLOCALIZED: Deploying", + "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", + "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", + "create.recipe.packing": "UNLOCALIZED: Compacting", + "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", + "create.recipe.sawing": "UNLOCALIZED: Sawing", + "create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting", + "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", + "create.recipe.block_cutting": "UNLOCALIZED: Block Cutting", + "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting", + "create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing", + "create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion", + "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", + "create.recipe.draining": "UNLOCALIZED: Item Draining", + "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", + "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", + "create.recipe.sequenced_assembly": "UNLOCALIZED: Recipe Sequence", + "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s", + "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:", + "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s", + "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press", + "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s", + "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s", + "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw", + "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times", + "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage", + "create.recipe.processing.chance": "UNLOCALIZED: %1$s%% Chance", + "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", + + "create.generic.range": "UNLOCALIZED: Range", + "create.generic.radius": "UNLOCALIZED: Radius", + "create.generic.width": "UNLOCALIZED: Width", + "create.generic.height": "UNLOCALIZED: Height", + "create.generic.length": "UNLOCALIZED: Length", + "create.generic.speed": "UNLOCALIZED: Speed", + "create.generic.delay": "UNLOCALIZED: Delay", + "create.generic.duration": "UNLOCALIZED: Duration", + "create.generic.timeUnit": "UNLOCALIZED: Time Unit", + "create.generic.unit.ticks": "UNLOCALIZED: Ticks", + "create.generic.unit.seconds": "UNLOCALIZED: Seconds", + "create.generic.unit.minutes": "UNLOCALIZED: Minutes", + "create.generic.daytime.hour": "UNLOCALIZED: Hour", + "create.generic.daytime.minute": "UNLOCALIZED: Minute", + "create.generic.daytime.second": "UNLOCALIZED: Second", + "create.generic.daytime.pm": "UNLOCALIZED: pm", + "create.generic.daytime.am": "UNLOCALIZED: am", + "create.generic.unit.rpm": "UNLOCALIZED: RPM", + "create.generic.unit.stress": "UNLOCALIZED: su", + "create.generic.unit.degrees": "UNLOCALIZED: °", + "create.generic.unit.millibuckets": "UNLOCALIZED: mB", + "create.generic.unit.buckets": "UNLOCALIZED: B", + "create.generic.clockwise": "UNLOCALIZED: Clockwise", + "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", + "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", + "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", + "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + + "create.action.scroll": "UNLOCALIZED: Scroll", + "create.action.confirm": "UNLOCALIZED: Confirm", + "create.action.abort": "UNLOCALIZED: Abort", + "create.action.saveToFile": "UNLOCALIZED: Save", + "create.action.discard": "UNLOCALIZED: Discard", + + "create.keyinfo.toolmenu": "UNLOCALIZED: Focus Schematic Overlay", + "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", + "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", + "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", + + "create.gui.scrollInput.defaultTitle": "UNLOCALIZED: Choose an Option:", + "create.gui.scrollInput.scrollToModify": "UNLOCALIZED: Scroll to Modify", + "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", + "create.gui.scrollInput.scrollToSelect": "UNLOCALIZED: Scroll to Select", + "create.gui.scrollInput.shiftScrollsFaster": "UNLOCALIZED: Shift to Scroll Faster", + "create.gui.toolmenu.focusKey": "UNLOCALIZED: Hold [%1$s] to Focus", + "create.gui.toolmenu.cycle": "UNLOCALIZED: [SCROLL] to Cycle", + + "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", + "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", + "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", + "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", + "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", + + "create.gui.symmetryWand.mirrorType": "UNLOCALIZED: Mirror", + "create.gui.symmetryWand.orientation": "UNLOCALIZED: Orientation", + + "create.symmetry.mirror.plane": "UNLOCALIZED: Mirror Once", + "create.symmetry.mirror.doublePlane": "UNLOCALIZED: Rectangular", + "create.symmetry.mirror.triplePlane": "UNLOCALIZED: Octagonal", + + "create.orientation.orthogonal": "UNLOCALIZED: Orthogonal", + "create.orientation.diagonal": "UNLOCALIZED: Diagonal", + "create.orientation.horizontal": "UNLOCALIZED: Horizontal", + "create.orientation.alongZ": "UNLOCALIZED: Along Z", + "create.orientation.alongX": "UNLOCALIZED: Along X", + + "create.gui.terrainzapper.title": "UNLOCALIZED: Handheld Blockzapper", + "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", + "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", + "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", + "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", + "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", + "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", + "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", + "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", + "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", + "create.gui.terrainzapper.placement": "UNLOCALIZED: Placement", + "create.gui.terrainzapper.placement.merged": "UNLOCALIZED: Merged", + "create.gui.terrainzapper.placement.attached": "UNLOCALIZED: Attached", + "create.gui.terrainzapper.placement.inserted": "UNLOCALIZED: Inserted", + "create.gui.terrainzapper.brush": "UNLOCALIZED: Brush", + "create.gui.terrainzapper.brush.cuboid": "UNLOCALIZED: Cuboid", + "create.gui.terrainzapper.brush.sphere": "UNLOCALIZED: Sphere", + "create.gui.terrainzapper.brush.cylinder": "UNLOCALIZED: Cylinder", + "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface", + "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", + "create.gui.terrainzapper.tool": "UNLOCALIZED: Tool", + "create.gui.terrainzapper.tool.fill": "UNLOCALIZED: Fill", + "create.gui.terrainzapper.tool.place": "UNLOCALIZED: Place", + "create.gui.terrainzapper.tool.replace": "UNLOCALIZED: Replace", + "create.gui.terrainzapper.tool.clear": "UNLOCALIZED: Clear", + "create.gui.terrainzapper.tool.overlay": "UNLOCALIZED: Overlay", + "create.gui.terrainzapper.tool.flatten": "UNLOCALIZED: Flatten", + + "create.terrainzapper.shiftRightClickToSet": "UNLOCALIZED: Shift-Right-Click to Select a Shape", + "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", + "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", + + "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", + "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", + "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", + "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", + "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", + + "create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode", + "create.contraptions.movement_mode.move_place": "UNLOCALIZED: Always Place when Stopped", + "create.contraptions.movement_mode.move_place_returned": "UNLOCALIZED: Place only in Starting Position", + "create.contraptions.movement_mode.move_never_place": "UNLOCALIZED: Place only when Anchor Destroyed", + "create.contraptions.movement_mode.rotate_place": "UNLOCALIZED: Always Place when Stopped", + "create.contraptions.movement_mode.rotate_place_returned": "UNLOCALIZED: Only Place near Initial Angle", + "create.contraptions.movement_mode.rotate_never_place": "UNLOCALIZED: Only Place when Anchor Destroyed", + "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", + "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", + "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", + "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation", + "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", + "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", + "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", + "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", + "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", + + "create.logistics.filter": "UNLOCALIZED: Filter", + "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", + "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", + "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1", + "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2", + "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", + "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", + "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", + + "create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:", + "create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:", + "create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed", + "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", + "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:", + "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ", + "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:", + "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", + "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", + "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles", + "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", + "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", + "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", + "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", + "create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:", + "create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed", + "create.gui.stressometer.title": "UNLOCALIZED: Network Stress", + "create.gui.stressometer.capacity": "UNLOCALIZED: Remaining Capacity", + "create.gui.stressometer.overstressed": "UNLOCALIZED: Overstressed", + "create.gui.stressometer.no_rotation": "UNLOCALIZED: No Rotation", + "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.", + "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", + "create.gui.adjustable_crate.title": "UNLOCALIZED: Adjustable Crate", + "create.gui.adjustable_crate.storageSpace": "UNLOCALIZED: Storage Space", + "create.gui.stockpile_switch.title": "UNLOCALIZED: Stockpile Switch", + "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", + "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", + "create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift", + "create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle", + "create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "UNLOCALIZED: Angle", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry", + "create.gui.sequenced_gearshift.instruction.turn_distance": "UNLOCALIZED: Piston", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "UNLOCALIZED: Distance", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay", + "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay", + "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.instruction.end": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse", + "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await", + "create.gui.sequenced_gearshift.speed": "UNLOCALIZED: Speed, Direction", + "create.gui.sequenced_gearshift.speed.forward": "UNLOCALIZED: Input speed, Forwards", + "create.gui.sequenced_gearshift.speed.forward_fast": "UNLOCALIZED: Double speed, Forwards", + "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed", + "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", + + "create.schematicAndQuill.dimensions": "UNLOCALIZED: Schematic Size: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "UNLOCALIZED: First position set.", + "create.schematicAndQuill.secondPos": "UNLOCALIZED: Second position set.", + "create.schematicAndQuill.noTarget": "UNLOCALIZED: Hold [Ctrl] to select Air blocks.", + "create.schematicAndQuill.abort": "UNLOCALIZED: Removed selection.", + "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", + "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Upload Immediately", + "create.schematicAndQuill.fallbackName": "UNLOCALIZED: My Schematic", + "create.schematicAndQuill.saved": "UNLOCALIZED: Saved as %1$s", + + "create.schematic.invalid": "UNLOCALIZED: [!] Invalid Item - Use the Schematic Table instead", + "create.schematic.position": "UNLOCALIZED: Position", + "create.schematic.rotation": "UNLOCALIZED: Rotation", + "create.schematic.rotation.none": "UNLOCALIZED: None", + "create.schematic.rotation.cw90": "UNLOCALIZED: Clockwise 90", + "create.schematic.rotation.cw180": "UNLOCALIZED: Clockwise 180", + "create.schematic.rotation.cw270": "UNLOCALIZED: Clockwise 270", + "create.schematic.mirror": "UNLOCALIZED: Mirror", + "create.schematic.mirror.none": "UNLOCALIZED: None", + "create.schematic.mirror.frontBack": "UNLOCALIZED: Front-Back", + "create.schematic.mirror.leftRight": "UNLOCALIZED: Left-Right", + "create.schematic.tool.deploy": "UNLOCALIZED: Position", + "create.schematic.tool.move": "UNLOCALIZED: Move XZ", + "create.schematic.tool.movey": "UNLOCALIZED: Move Y", + "create.schematic.tool.rotate": "UNLOCALIZED: Rotate", + "create.schematic.tool.print": "UNLOCALIZED: Print", + "create.schematic.tool.flip": "UNLOCALIZED: Mirror", + "create.schematic.tool.deploy.description.0": "UNLOCALIZED: Moves the structure to a location.", + "create.schematic.tool.deploy.description.1": "UNLOCALIZED: Right-Click on the ground to place.", + "create.schematic.tool.deploy.description.2": "UNLOCALIZED: Hold [Ctrl] to select at a fixed distance.", + "create.schematic.tool.deploy.description.3": "UNLOCALIZED: [Ctrl]-Scroll to change the distance.", + "create.schematic.tool.move.description.0": "UNLOCALIZED: Shifts the Schematic Horizontally.", + "create.schematic.tool.move.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to push it.", + "create.schematic.tool.move.description.2": "UNLOCALIZED: ", + "create.schematic.tool.move.description.3": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.0": "UNLOCALIZED: Shifts the Schematic Vertically.", + "create.schematic.tool.movey.description.1": "UNLOCALIZED: [CTRL]-Scroll to move it up/down.", + "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.0": "UNLOCALIZED: Rotates the Schematic around its center.", + "create.schematic.tool.rotate.description.1": "UNLOCALIZED: [CTRL]-Scroll to rotate by 90 Degrees.", + "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", + "create.schematic.tool.print.description.0": "UNLOCALIZED: Instantly places the structure in the world.", + "create.schematic.tool.print.description.1": "UNLOCALIZED: [Right-Click] to confirm placement at the current location.", + "create.schematic.tool.print.description.2": "UNLOCALIZED: This tool is for Creative Mode only.", + "create.schematic.tool.print.description.3": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.0": "UNLOCALIZED: Flips the Schematic along the face you select.", + "create.schematic.tool.flip.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to flip it.", + "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", + + "create.schematics.synchronizing": "UNLOCALIZED: Syncing...", + "create.schematics.uploadTooLarge": "UNLOCALIZED: Your schematic exceeds limitations specified by the server.", + "create.schematics.maxAllowedSize": "UNLOCALIZED: The maximum allowed schematic file size is:", + + "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", + "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", + "create.gui.schematicTable.title": "UNLOCALIZED: Schematic Table", + "create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics", + "create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved", + "create.gui.schematicTable.uploading": "UNLOCALIZED: Uploading...", + "create.gui.schematicTable.finished": "UNLOCALIZED: Upload Finished!", + "create.gui.schematicannon.title": "UNLOCALIZED: Schematicannon", + "create.gui.schematicannon.listPrinter": "UNLOCALIZED: Checklist Printer", + "create.gui.schematicannon.gunpowderLevel": "UNLOCALIZED: Gunpowder at %1$s%%", + "create.gui.schematicannon.shotsRemaining": "UNLOCALIZED: Shots left: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "UNLOCALIZED: With backup: %1$s", + "create.gui.schematicannon.optionEnabled": "UNLOCALIZED: Currently Enabled", + "create.gui.schematicannon.optionDisabled": "UNLOCALIZED: Currently Disabled", + "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", + "create.gui.schematicannon.option.dontReplaceSolid": "UNLOCALIZED: Don't Replace Solid Blocks", + "create.gui.schematicannon.option.replaceWithSolid": "UNLOCALIZED: Replace Solid with Solid", + "create.gui.schematicannon.option.replaceWithAny": "UNLOCALIZED: Replace Solid with Any", + "create.gui.schematicannon.option.replaceWithEmpty": "UNLOCALIZED: Replace Solid with Empty", + "create.gui.schematicannon.option.skipMissing": "UNLOCALIZED: Skip missing Blocks", + "create.gui.schematicannon.option.skipTileEntities": "UNLOCALIZED: Protect Tile Entities", + "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", + "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", + "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", + "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.", + "create.gui.schematicannon.option.skipTileEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "UNLOCALIZED: The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", + "create.gui.schematicannon.option.replaceWithSolid.description": "UNLOCALIZED: The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", + "create.gui.schematicannon.option.replaceWithAny.description": "UNLOCALIZED: The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "UNLOCALIZED: The cannon will clear out all blocks in its working area, including those replaced by Air.", + + "create.schematicannon.status.idle": "UNLOCALIZED: Idle", + "create.schematicannon.status.ready": "UNLOCALIZED: Ready", + "create.schematicannon.status.running": "UNLOCALIZED: Running", + "create.schematicannon.status.finished": "UNLOCALIZED: Finished", + "create.schematicannon.status.paused": "UNLOCALIZED: Paused", + "create.schematicannon.status.stopped": "UNLOCALIZED: Stopped", + "create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder", + "create.schematicannon.status.targetNotLoaded": "UNLOCALIZED: Target is not loaded", + "create.schematicannon.status.targetOutsideRange": "UNLOCALIZED: Target too far away", + "create.schematicannon.status.searching": "UNLOCALIZED: Searching", + "create.schematicannon.status.skipping": "UNLOCALIZED: Skipping", + "create.schematicannon.status.missingBlock": "UNLOCALIZED: Missing Item:", + "create.schematicannon.status.placing": "UNLOCALIZED: Placing", + "create.schematicannon.status.clearing": "UNLOCALIZED: Clearing Blocks", + "create.schematicannon.status.schematicInvalid": "UNLOCALIZED: Schematic Invalid", + "create.schematicannon.status.schematicNotPlaced": "UNLOCALIZED: Schematic not Positioned", + "create.schematicannon.status.schematicExpired": "UNLOCALIZED: Schematic File Expired", + + "create.materialChecklist": "UNLOCALIZED: Material Checklist", + "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", + + "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", + "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List", + "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.", + "create.gui.filter.respect_data": "UNLOCALIZED: Respect Data", + "create.gui.filter.respect_data.description": "UNLOCALIZED: Items only match if their durability, enchantments, and other attributes match as well.", + "create.gui.filter.ignore_data": "UNLOCALIZED: Ignore Data", + "create.gui.filter.ignore_data.description": "UNLOCALIZED: Items match regardless of their attributes.", + + "create.item_attributes.placeable": "UNLOCALIZED: is placeable", + "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", + "create.item_attributes.consumable": "UNLOCALIZED: can be eaten", + "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", + "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", + "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", + "create.item_attributes.enchanted": "UNLOCALIZED: is enchanted", + "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", + "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", + "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", + "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", + "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", + "create.item_attributes.damaged": "UNLOCALIZED: is damaged", + "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", + "create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged", + "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", + "create.item_attributes.not_stackable": "UNLOCALIZED: cannot stack", + "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", + "create.item_attributes.equipable": "UNLOCALIZED: can be equipped", + "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", + "create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel", + "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", + "create.item_attributes.washable": "UNLOCALIZED: can be Washed", + "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", + "create.item_attributes.hauntable": "UNLOCALIZED: can be Haunted", + "create.item_attributes.hauntable.inverted": "UNLOCALIZED: cannot be Haunted", + "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", + "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", + "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted", + "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", + "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked", + "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", + "create.item_attributes.blastable": "UNLOCALIZED: can be Smelted in a Blast Furnace", + "create.item_attributes.blastable.inverted": "UNLOCALIZED: cannot be Smelted in a Blast Furnace", + "create.item_attributes.compostable": "UNLOCALIZED: can be composted", + "create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted", + "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", + "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", + "create.item_attributes.shulker_level.full": "UNLOCALIZED: full", + "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty", + "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled", + "create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s", + "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", + "create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'", + "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", + "create.item_attributes.added_by": "UNLOCALIZED: was added by %1$s", + "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", + "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", + "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", + "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", + "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", + "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s", + "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s", + "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s", + "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s", + "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s", + "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s", + "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original", + "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original", + "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy", + "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy", + "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy", + "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy", + "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess", + "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess", + "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", + "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", + "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", + + "create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected", + "create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:", + "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", + "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", + "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.", + "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.", + "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.", + "create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item", + + "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", + "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", + "create.tooltip.keyShift": "UNLOCALIZED: Shift", + "create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl", + "create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s", + "create.tooltip.speedRequirement.none": "UNLOCALIZED: None", + "create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow", + "create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate", + "create.tooltip.speedRequirement.fast": "UNLOCALIZED: Fast", + "create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s", + "create.tooltip.stressImpact.low": "UNLOCALIZED: Low", + "create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate", + "create.tooltip.stressImpact.high": "UNLOCALIZED: High", + "create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed", + "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", + "create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s", + "create.tooltip.capacityProvided.low": "UNLOCALIZED: Small", + "create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium", + "create.tooltip.capacityProvided.high": "UNLOCALIZED: Large", + "create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s", + "create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15", + + "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", + "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", + "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", + "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", + + "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", + "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", + "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", + "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", + + "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", + + "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin", + "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", + "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", + + "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", + "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split", + "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin", + "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", + "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", + "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", + "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", + + "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", + "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", + "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", + "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", + "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", + "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", + "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", + "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", + "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", + "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", + "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", + "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:", + "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve", + + "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", + "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", + "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s", + "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", + "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", + + "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot", + "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable", + "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", + "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", + "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", + "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", + "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", + + "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", + "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", + "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", + + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", + "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", + "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", + "create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing", + "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", + "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", + "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", + + "create.backtank.low": "UNLOCALIZED: Backtank pressure low", + "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", + + "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", + "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", + + "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", + "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", + "create.boiler.passive": "UNLOCALIZED: Passive", + "create.boiler.idle": "UNLOCALIZED: Idle", + "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", + "create.boiler.max_lvl": "UNLOCALIZED: Max", + "create.boiler.size": "UNLOCALIZED: Size", + "create.boiler.size_dots": "UNLOCALIZED: ....... ", + "create.boiler.water": "UNLOCALIZED: Water", + "create.boiler.water_dots": "UNLOCALIZED: ... ", + "create.boiler.heat": "UNLOCALIZED: Heat", + "create.boiler.heat_dots": "UNLOCALIZED: ...... ", + "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", + "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", + + "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", + "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", + "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", + + "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", + "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", + "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", + "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", + "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", + "create.gui.schedule.move_up": "UNLOCALIZED: Move up", + "create.gui.schedule.move_down": "UNLOCALIZED: Move down", + "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", + "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", + + "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", + "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", + "create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station", + "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", + "create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name", + "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", + "create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'", + "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", + "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", + "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", + "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", + "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", + "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", + "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", + "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", + "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", + "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", + "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", + "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", + "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", + "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", + "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", + "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", + "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", + "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", + "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", + "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", + "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", + "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", + "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", + "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", + "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", + "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", + "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", + "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", + "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", + "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", + "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", + "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", + "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", + "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", + "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", + "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", + "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", + "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", + "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", + "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", + "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", + "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", + "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", + "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", + "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", + "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", + "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", + "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", + "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", + "create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any", + "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", + "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", + "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", + "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", + "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", + "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", + "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", + "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", + "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", + "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", + "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", + "create.schedule.condition.player_count": "Hráč Usazen", + "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", + "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", + "create.schedule.condition.player_count.seated": "%1$s posazen", + "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", + "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", + "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", + "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", + "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", + "create.schedule.loop": "UNLOCALIZED: Loop Forever", + "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", + "create.schedule.loop2": "UNLOCALIZED: when completed", + "create.schedule.reset": "UNLOCALIZED: Reset Progress", + "create.schedule.skip": "UNLOCALIZED: Skip current Stop", + "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", + "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", + "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", + "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", + "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", + "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", + "create.schedule.continued": "UNLOCALIZED: Schedule resumed", + + "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", + "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", + "create.track.second_point": "UNLOCALIZED: Place track or select a second point", + "create.track.too_far": "UNLOCALIZED: Too far away", + "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", + "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", + "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", + "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", + "create.track.too_steep": "UNLOCALIZED: Slope too steep", + "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", + "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", + "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", + "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", + "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", + "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", + "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", + "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", + "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", + + "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", + "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", + "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", + + "create.station.idle": "UNLOCALIZED: Station is Idle", + "create.station.assembly_title": "UNLOCALIZED: Train Assembly", + "create.station.close": "UNLOCALIZED: Close Window", + "create.station.cancel": "UNLOCALIZED: Cancel Assembly", + "create.station.failed": "UNLOCALIZED: Assembly Failed", + "create.station.icon_type": "UNLOCALIZED: Icon Type", + "create.station.create_train": "UNLOCALIZED: Create new Train", + "create.station.assemble_train": "UNLOCALIZED: Assemble Train", + "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", + "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", + "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", + "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", + "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", + "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", + "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", + "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", + "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", + "create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:", + "create.station.retry": "UNLOCALIZED: Resolve this and retry", + "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", + "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", + "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", + "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", + "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", + "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", + + "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", + "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", + "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", + "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", + "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", + "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", + "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", + "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", + "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", + "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + + "create.track_target.set": "UNLOCALIZED: Targeted track selected", + "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", + "create.track_target.clear": "UNLOCALIZED: Cleared track selection", + "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", + "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", + "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", + "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", + "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + + "create.train.unnamed": "UNLOCALIZED: Unnamed Train", + "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", + "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", + "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", + "create.train.relocate.success": "UNLOCALIZED: Relocation successful", + "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", + "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", + "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", + "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", + "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", + "create.train.status": "UNLOCALIZED: Information about Train: %1$s", + "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", + "create.train.status.collision": "UNLOCALIZED: Collision with other Train", + "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", + "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", + "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", + "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", + "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", + "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", + "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", + "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", + "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", + "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", + "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + + "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", + "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", + "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + + "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", + "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", + "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", + "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", + "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", + "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", + "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", + + "create.display_link.set": "UNLOCALIZED: Targeted position selected", + "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", + "create.display_link.clear": "UNLOCALIZED: Cleared position selection", + "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", + "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", + "create.display_link.title": "UNLOCALIZED: Display Link", + "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", + "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", + "create.display_link.reading_from": "UNLOCALIZED: Read from:", + "create.display_link.writing_to": "UNLOCALIZED: Send to:", + "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", + "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", + "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", + "create.display_link.information_type": "UNLOCALIZED: Type of Information", + "create.display_link.display_on": "UNLOCALIZED: Write data to:", + "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", + + "create.display_source.label": "UNLOCALIZED: Attached Label", + "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", + "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", + "create.display_source.list_items": "UNLOCALIZED: List matching Items", + "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", + "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", + "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", + "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", + "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", + "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", + "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.value_list.display": "UNLOCALIZED: Value Display", + "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", + "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", + "create.display_source.value_list.thousand": "UNLOCALIZED: k", + "create.display_source.value_list.million": "UNLOCALIZED: m", + "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", + "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", + "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", + "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", + "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", + "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", + "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", + "create.display_source.time.format": "UNLOCALIZED: Time Format", + "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", + "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", + "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", + "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", + "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", + "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", + "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", + "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", + "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", + "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", + "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", + "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", + "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", + "create.display_source.station_summary.now": "UNLOCALIZED: now", + "create.display_source.station_summary.minutes": "UNLOCALIZED: min", + "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", + "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", + "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", + "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", + "create.display_source.entity_name": "UNLOCALIZED: Entity Name", + "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", + "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", + "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", + "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", + "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", + "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", + "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", + "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", + "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", + "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", + "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", + "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", + "create.display_source.redstone_power.number": "UNLOCALIZED: Number", + "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", + "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", + + "create.display_target.line": "UNLOCALIZED: Line %1$s", + "create.display_target.page": "UNLOCALIZED: Page %1$s", + "create.display_target.single_line": "UNLOCALIZED: Single Line", + + "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", + "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", + "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", + "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", + + "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", + "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", + "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", + "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", + "create.super_glue.first_pos": "UNLOCALIZED: First position selected", + "create.super_glue.abort": "UNLOCALIZED: Selection discarded", + "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", + "create.super_glue.success": "UNLOCALIZED: Applying Glue...", + + "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", + "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", + "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", + "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", + "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", + "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", + "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", + "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", + + "create.command.killTPSCommand": "UNLOCALIZED: killtps", + "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", + "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", + "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", + "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", + "create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime", + + "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", + "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", + + + "_": "->------------------------] Subtitles [------------------------<-", + + "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", + "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", + "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", + "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", + "create.subtitle.steam": "UNLOCALIZED: Steam noises", + "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings", + "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", + "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", + "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", + "create.subtitle.whistle": "UNLOCALIZED: Whistling", + "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", + "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes", + "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", + "create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires", + "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", + "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", + "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", + "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", + "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", + "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", + "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", + "create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises", + "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", + "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", + "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches", + "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", + "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", + "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", + "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", + "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", + "create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises", + "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", + "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", + "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", + "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", + "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", + "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", + "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", + "create.subtitle.deny": "UNLOCALIZED: Declining boop", + "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", + "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", + "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", + "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs", + "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "UNLOCALIZED: EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "UNLOCALIZED: A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "UNLOCALIZED: When this", + "item.create.example_item.tooltip.behaviour1": "UNLOCALIZED: Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "UNLOCALIZED: And When this", + "item.create.example_item.tooltip.behaviour2": "UNLOCALIZED: You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "UNLOCALIZED: When Ctrl pressed", + "item.create.example_item.tooltip.action1": "UNLOCALIZED: These controls are displayed.", + + "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + + "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + + "block.create.seat.tooltip": "SEDAČKA", + "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", + "block.create.seat.tooltip.condition1": "Klikněte pravým tlačítkem myši na sedačku", + "block.create.seat.tooltip.behaviour1": "Usadí hráče na sedačku. Zamčkněte L-shift pro opuštění sedačky.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", + + "item.create.wand_of_symmetry.tooltip": "UNLOCALIZED: SYMMETRY WAND", + "item.create.wand_of_symmetry.tooltip.summary": "UNLOCALIZED: Perfectly mirrors Block placement across configured planes.", + "item.create.wand_of_symmetry.tooltip.condition1": "UNLOCALIZED: When in Hotbar", + "item.create.wand_of_symmetry.tooltip.behaviour1": "UNLOCALIZED: Stays Active", + "item.create.wand_of_symmetry.tooltip.control1": "UNLOCALIZED: R-Click on Ground", + "item.create.wand_of_symmetry.tooltip.action1": "UNLOCALIZED: _Creates_ or _Moves_ the Mirror", + "item.create.wand_of_symmetry.tooltip.control2": "UNLOCALIZED: R-Click in the Air", + "item.create.wand_of_symmetry.tooltip.action2": "UNLOCALIZED: _Removes_ the active Mirror", + "item.create.wand_of_symmetry.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.wand_of_symmetry.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", + + "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", + "item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block", + "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", + "item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block", + "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", + "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", + + "item.create.tree_fertilizer.tooltip": "UNLOCALIZED: TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip.summary": "UNLOCALIZED: A powerful combination of minerals suitable for speeding up the growth of common tree types.", + "item.create.tree_fertilizer.tooltip.condition1": "UNLOCALIZED: When used on a Sapling", + "item.create.tree_fertilizer.tooltip.behaviour1": "UNLOCALIZED: Grows Trees _regardless_ of their _spacing conditions_", + + "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Backtank_", + "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", + "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + + "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", + "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Backtank_", + "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", + "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", + "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + + "item.create.filter.tooltip": "UNLOCALIZED: FILTER", + "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", + "item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", + "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", + + "item.create.attribute_filter.tooltip": "UNLOCALIZED: ATTRIBUTE FILTER", + "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", + "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", + + "item.create.empty_schematic.tooltip": "UNLOCALIZED: EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip.summary": "UNLOCALIZED: Used as a recipe ingredient and for writing at the _Schematic Table_.", + + "item.create.schematic.tooltip": "UNLOCALIZED: SCHEMATIC", + "item.create.schematic.tooltip.summary": "UNLOCALIZED: Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", + "item.create.schematic.tooltip.condition1": "UNLOCALIZED: When Held", + "item.create.schematic.tooltip.behaviour1": "UNLOCALIZED: Can be positioned using the Tools on Screen.", + "item.create.schematic.tooltip.control1": "UNLOCALIZED: R-Click while Sneaking", + "item.create.schematic.tooltip.action1": "UNLOCALIZED: Opens an _Interface_ for entering exact _Coordinates_.", + + "item.create.schematic_and_quill.tooltip": "UNLOCALIZED: SCHEMATIC AND QUILL", + "item.create.schematic_and_quill.tooltip.summary": "UNLOCALIZED: Used for saving a Structure in your world to a .nbt file.", + "item.create.schematic_and_quill.tooltip.condition1": "UNLOCALIZED: Step 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "UNLOCALIZED: Select two corner points using R-Click.", + "item.create.schematic_and_quill.tooltip.condition2": "UNLOCALIZED: Step 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "UNLOCALIZED: _Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", + "item.create.schematic_and_quill.tooltip.control1": "UNLOCALIZED: R-Click", + "item.create.schematic_and_quill.tooltip.action1": "UNLOCALIZED: Select a corner point / confirm save.", + "item.create.schematic_and_quill.tooltip.control2": "UNLOCALIZED: Ctrl Held", + "item.create.schematic_and_quill.tooltip.action2": "UNLOCALIZED: Select points in _mid-air_. _Scroll_ to adjust the distance.", + "item.create.schematic_and_quill.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.schematic_and_quill.tooltip.action3": "UNLOCALIZED: _Resets_ and removes the selection.", + + "block.create.schematicannon.tooltip": "UNLOCALIZED: SCHEMATICANNON", + "block.create.schematicannon.tooltip.summary": "UNLOCALIZED: Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", + "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", + + "block.create.schematic_table.tooltip": "UNLOCALIZED: SCHEMATIC TABLE", + "block.create.schematic_table.tooltip.summary": "UNLOCALIZED: Writes saved Schematics onto an _Empty Schematic_.", + "block.create.schematic_table.tooltip.condition1": "UNLOCALIZED: When given an Empty Schematic", + "block.create.schematic_table.tooltip.behaviour1": "UNLOCALIZED: Uploads a chosen File from your Schematics Folder.", + + "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", + "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", + "item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn", + "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", + "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", + "item.create.goggles.tooltip.behaviour2": "UNLOCALIZED: Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", + "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", + "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", + + "item.create.wrench.tooltip": "UNLOCALIZED: WRENCH", + "item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", + "item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block", + "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking", + "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", + + "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", + "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", + + "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", + "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", + "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", + + "block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE", + "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.", + + "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", + "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", + "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", + "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", + "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", + "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", + "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", + "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + + "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH", + "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", + "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.stockpile_switch.tooltip.behaviour1": "UNLOCALIZED: Opens the _Configuration Interface_.", + + "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.", + "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", + "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", + "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", + "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + + "block.create.creative_crate.tooltip": "UNLOCALIZED: CREATIVE CRATE", + "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", + "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + + "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", + "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", + "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", + + "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", + "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", + + "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", + "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", + + "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", + "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", + "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", + "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", + "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", + "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", + "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", + "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", + "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", + "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", + "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", + "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", + "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", + "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", + + "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", + "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", + "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", + + "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", + "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + + "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", + "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + + "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", + "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", + "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", + "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", + "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", + "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + + "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", + "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", + + "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", + "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", + "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + + "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", + "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", + "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", + "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", + "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", + "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + + "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", + + "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", + "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", + "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", + + "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", + "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", + + "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", + "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", + "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", + "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", + + + "_": "->------------------------] Ponder Content [------------------------<-", + + "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", + "create.ponder.subject": "UNLOCALIZED: Subject of this scene", + "create.ponder.pondering": "UNLOCALIZED: Pondering about...", + "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", + "create.ponder.associated": "UNLOCALIZED: Associated Entries", + "create.ponder.close": "UNLOCALIZED: Close", + "create.ponder.identify": "UNLOCALIZED: Identify", + "create.ponder.next": "UNLOCALIZED: Next Scene", + "create.ponder.next_up": "UNLOCALIZED: Up Next:", + "create.ponder.previous": "UNLOCALIZED: Previous Scene", + "create.ponder.replay": "UNLOCALIZED: Replay", + "create.ponder.think_back": "UNLOCALIZED: Think Back", + "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", + "create.ponder.exit": "UNLOCALIZED: Exit", + "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", + "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", + "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", + "create.ponder.index_title": "UNLOCALIZED: Ponder Index", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", + "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", + "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", + "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", + "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", + "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", + "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", + "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", + "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", + "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", + "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", + "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", + "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", + "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", + "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", + "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", + "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", + "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", + "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", + "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", + "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", + "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", + "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", + "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", + "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", + + "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", + "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", + "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", + "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", + + "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", + "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", + "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", + "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", + "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", + + "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", + "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", + "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", + "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", + "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", + "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", + "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", + + "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", + "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", + "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", + "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", + "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", + "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", + "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", + "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", + "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", + "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", + + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", + + "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", + "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", + "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", + "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", + "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", + "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", + "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", + + "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", + "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", + "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", + "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", + "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", + "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", + "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", + + "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", + "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", + "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", + + "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", + "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", + "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", + "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", + "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", + + "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", + "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", + "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", + "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", + "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + + "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", + "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", + "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", + "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", + "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", + "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", + "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", + "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", + "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", + + "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", + "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", + "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", + "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", + "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", + "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", + "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", + "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", + "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", + "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", + "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", + + "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", + "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", + "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", + "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", + + "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", + "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", + "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", + "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", + + "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", + "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", + "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", + "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + + "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", + "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", + "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", + "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", + "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", + + "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", + "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", + "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", + "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", + + "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", + "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", + "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", + "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", + "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", + "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", + "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + + "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", + "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", + "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", + "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", + + "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", + "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", + "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", + "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", + + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + + "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", + "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", + "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", + "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", + + "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", + "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", + "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", + "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", + "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", + + "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", + "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", + "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", + + "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", + + "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", + "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", + "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", + "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", + "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", + + "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", + "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", + "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", + "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", + "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", + "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", + "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", + "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", + "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", + "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", + "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", + "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", + "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", + "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", + "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", + "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", + + "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", + "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", + "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", + "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", + + "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", + "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", + "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", + + "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", + "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", + "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", + "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", + + "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", + "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", + "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", + "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.depot.header": "UNLOCALIZED: Using Depots", + "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", + "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", + "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", + "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", + + "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", + "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", + "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", + "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", + "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", + "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", + "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", + + "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", + "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", + "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", + "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", + "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", + "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", + "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", + "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", + "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", + + "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", + "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", + "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", + + "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", + "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", + "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", + "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", + "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", + + "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", + "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", + + "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", + "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", + "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", + + "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", + "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", + "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", + "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", + "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", + "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", + "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", + "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", + "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", + + "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", + "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", + "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", + "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", + "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", + "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", + "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", + "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", + + "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", + "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", + "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", + "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", + "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", + "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", + + "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", + "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", + "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", + "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", + + "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", + "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", + "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", + "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", + "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", + "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + + "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", + "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", + "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", + "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", + "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", + + "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", + "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", + "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", + "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", + "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", + "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", + + "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", + "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", + + "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", + "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", + + "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", + "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", + "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", + "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", + + "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", + "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", + "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", + "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", + "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", + "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", + + "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", + "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", + "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", + "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", + "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", + + "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", + "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", + "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", + + "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", + "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", + "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", + "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", + "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", + "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + + "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", + "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", + "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", + "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", + "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", + "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", + "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", + "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + + "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", + "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", + "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", + "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", + + "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", + "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", + "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", + "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", + "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", + "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", + + "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", + "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", + "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", + "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", + "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", + "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", + + "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", + "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", + "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", + + "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", + "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", + "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", + "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", + "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", + + "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", + "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", + "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", + "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", + "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", + "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", + "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", + "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", + "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", + + "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", + "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", + "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", + "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", + "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", + "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", + + "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", + "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", + "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", + "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", + "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", + "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", + "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", + "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", + + "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", + "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", + "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", + "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", + "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", + "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", + "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", + "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", + "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", + "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", + "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", + "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", + + "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", + "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", + "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", + "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", + + "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", + "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", + "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", + "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", + "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", + "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", + + "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", + "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", + "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", + "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", + "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", + "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", + "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", + + "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", + "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", + "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", + "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", + + "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", + "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", + "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", + "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", + "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", + "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", + "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", + "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", + "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", + + "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", + "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", + "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", + "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", + "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", + "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", + "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", + "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", + "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", + "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", + "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", + + "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", + "create.ponder.nixie_tube.text_1": "Když jsou Znakové Výbojky napájené ruditem, zobrazí se na nich síla ruditového signálu", + "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", + "create.ponder.nixie_tube.text_3": "Klikněte pravým tlačítkem myši s barvou v ruce pro změnu jejich barvy", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + + "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", + "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", + "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", + "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", + "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", + "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", + "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", + "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", + "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", + + "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", + "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", + "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", + "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", + "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", + + "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", + "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", + "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", + "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", + "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", + "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", + + "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", + "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", + "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", + "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", + + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", + "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", + "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", + "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", + "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", + "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", + "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", + "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", + "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", + "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", + "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", + "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", + "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", + + "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", + "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", + "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", + + "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", + "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", + "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", + "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", + + "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", + "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", + "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + + "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", + "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", + "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", + "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", + "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", + "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", + + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", + "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", + "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", + "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", + "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", + + "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", + "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", + "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", + "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", + "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", + + "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", + "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", + "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", + + "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", + "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", + "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", + "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", + "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", + "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", + + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", + "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", + "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", + "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", + "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", + "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", + "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", + "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", + "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", + "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", + "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", + "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", + "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", + "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", + + "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", + "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", + "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", + "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", + "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", + "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", + "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", + "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", + "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", + "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", + "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", + "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", + "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", + "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", + + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", + "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", + "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", + "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", + "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", + "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", + "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", + "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", + "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", + + "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", + "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", + "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", + "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", + "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", + "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", + "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", + "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", + "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", + "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", + + "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", + "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", + "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", + "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", + "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", + + "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", + "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", + "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", + "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", + "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + + "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", + "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", + "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", + "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", + "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", + "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", + "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", + "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", + "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", + "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", + "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", + "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", + + "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", + "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", + "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", + + "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", + "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", + "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", + "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", + "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", + "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", + + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/da_dk.json b/src/generated/resources/assets/create/lang/unfinished/da_dk.json index 1c57f3e04..d288390ec 100644 --- a/src/generated/resources/assets/create/lang/unfinished/da_dk.json +++ b/src/generated/resources/assets/create/lang/unfinished/da_dk.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1352", + "_": "Missing Localizations: 1353", "_": "->------------------------] Game Elements [------------------------<-", @@ -55,6 +55,7 @@ "block.create.clutch": "Kobling", "block.create.cogwheel": "Tandhjul", "block.create.content_observer": "Indholdsobservatør", + "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", "block.create.controller_rail": "Styringsspor", "block.create.controls": "Togstyring", "block.create.copper_backtank": "Kobberrygtank", @@ -67,6 +68,9 @@ "block.create.copper_tile_stairs": "Kobberklinketrappe", "block.create.copper_tiles": "Kobberklinker", "block.create.copper_valve_handle": "Kobberventilhåndtag", + "block.create.copycat_base": "UNLOCALIZED: Copycat Base", + "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", + "block.create.copycat_step": "UNLOCALIZED: Copycat Step", "block.create.creative_crate": "Kreativ-kasse", "block.create.creative_fluid_tank": "Kreativ-væsketank", "block.create.creative_motor": "Kreativ-motor", @@ -199,11 +203,13 @@ "block.create.deepslate_pillar": "Dybskifersøjle", "block.create.deepslate_zinc_ore": "Dybskiferzinkmalm", "block.create.deployer": "Anvender", - "block.create.depot": "UNLOCALIZED: Depot", + "block.create.depot": "Depot", "block.create.diorite_pillar": "Dioritsøjle", "block.create.display_board": "Displaytavle", "block.create.display_link": "Displaybindeled", "block.create.dripstone_pillar": "Drypstensøjle", + "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", + "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", "block.create.encased_chain_drive": "Indkapslet kædetræk", "block.create.encased_fan": "Indkapslet blæser", "block.create.encased_fluid_pipe": "Indkapslet væskerør", @@ -307,6 +313,7 @@ "block.create.millstone": "Møllesten", "block.create.minecart_anchor": "Minevognsanker", "block.create.mysterious_cuckoo_clock": "Kukur", + "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", "block.create.nixie_tube": "Nixie-rør", "block.create.nozzle": "Dyse", "block.create.oak_window": "Egevindue", @@ -424,7 +431,7 @@ "block.create.schematicannon": "Skematikanon", "block.create.scorchia": "Brændt scoria", "block.create.scorchia_pillar": "Brændt scoriasøjle", - "block.create.scoria": "UNLOCALIZED: Scoria", + "block.create.scoria": "Scoria", "block.create.scoria_pillar": "Scoriasøjle", "block.create.secondary_linear_chassis": "Sekundært lineært chassis", "block.create.sequenced_gearshift": "Sekvenseret gearskifte", @@ -490,7 +497,7 @@ "block.create.small_veridium_bricks": "Små veridiummursten", "block.create.smart_chute": "Smart skakt", "block.create.smart_fluid_pipe": "Smart væskerør", - "block.create.speedometer": "UNLOCALIZED: Speedometer", + "block.create.speedometer": "Speedometer", "block.create.spout": "Tud", "block.create.spruce_window": "Granvindue", "block.create.spruce_window_pane": "Granvinduespanel", @@ -500,7 +507,7 @@ "block.create.sticker": "Klistrer", "block.create.sticky_mechanical_piston": "Klistret mekanisk stempel", "block.create.stockpile_switch": "Lagringsomskifter", - "block.create.stressometer": "UNLOCALIZED: Stressometer", + "block.create.stressometer": "Stressometer", "block.create.tiled_glass": "Opdelt glas", "block.create.tiled_glass_pane": "Opdelt glaspanel", "block.create.track": "Togskinner", @@ -511,7 +518,7 @@ "block.create.train_trapdoor": "Toglem", "block.create.tuff_pillar": "Tufsøjle", "block.create.turntable": "Drejeskive", - "block.create.veridium": "UNLOCALIZED: Veridium", + "block.create.veridium": "Veridium", "block.create.veridium_pillar": "Veridiumsøjle", "block.create.vertical_framed_glass": "Lodret indrammet glas", "block.create.vertical_framed_glass_pane": "Lodret indrammet glaspanel", @@ -597,6 +604,8 @@ "item.create.cinder_flour": "Askemel", "item.create.copper_backtank": "Kobberrygtank", "item.create.copper_backtank_placeable": "Placerbar kobberrygtank", + "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", + "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", "item.create.copper_nugget": "Kobberklump", "item.create.copper_sheet": "Kobberplade", "item.create.crafter_slot_cover": "Fremstillerfelt-tildækning", @@ -615,15 +624,13 @@ "item.create.crushed_tin_ore": "Knust tinmalm", "item.create.crushed_uranium_ore": "Knust uranmalm", "item.create.crushed_zinc_ore": "Knust zinkmalm", - "item.create.diving_boots": "Dykkerstøvler", - "item.create.diving_helmet": "Dykkerhjelm", "item.create.dough": "Dej", "item.create.electron_tube": "Elektronrør", "item.create.empty_blaze_burner": "Tom blazebrænder", "item.create.empty_schematic": "Tom schematic", "item.create.experience_nugget": "Klump af erfaring", "item.create.extendo_grip": "Forlængogreb", - "item.create.filter": "UNLOCALIZED: Filter", + "item.create.filter": "Filter", "item.create.furnace_minecart_contraption": "Ovnminevogns-mekanisme", "item.create.goggles": "Ingeniørbriller", "item.create.golden_sheet": "Guldplade", @@ -636,6 +643,10 @@ "item.create.linked_controller": "Forbundet controller", "item.create.minecart_contraption": "Minevogns-mekanisme", "item.create.minecart_coupling": "Minevognkobling", + "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", + "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", + "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", "item.create.polished_rose_quartz": "Poleret rosenkvarts", "item.create.potato_cannon": "Kartoffelkanon", "item.create.powdered_obsidian": "Pulveriseret obsidian", @@ -858,7 +869,7 @@ "_": "->------------------------] UI & Messages [------------------------<-", - "itemGroup.create.base": "UNLOCALIZED: Create", + "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Creates byggeblokke", "death.attack.create.crush": "%1$s blev bearbejdet af knusehjul", @@ -932,7 +943,7 @@ "create.recipe.heat_requirement.superheated": "Overophedet", "create.generic.range": "Rækkevidde", - "create.generic.radius": "UNLOCALIZED: Radius", + "create.generic.radius": "Radius", "create.generic.width": "Bredde", "create.generic.height": "Højde", "create.generic.length": "Længde", @@ -950,12 +961,12 @@ "create.generic.daytime.am": "a.m.", "create.generic.unit.rpm": "UNLOCALIZED: RPM", "create.generic.unit.stress": "SU", - "create.generic.unit.degrees": "UNLOCALIZED: °", + "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "UNLOCALIZED: mB", "create.generic.unit.buckets": "UNLOCALIZED: B", "create.generic.clockwise": "Med uret", "create.generic.counter_clockwise": "Mod uret", - "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", + "create.generic.in_quotes": "\"%1$s\"", "create.generic.pitch": "Tonehøjde: %1$s", "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", @@ -992,7 +1003,7 @@ "create.symmetry.mirror.triplePlane": "Ottekantet", "create.orientation.orthogonal": "Ortogonal", - "create.orientation.diagonal": "UNLOCALIZED: Diagonal", + "create.orientation.diagonal": "Diagonal", "create.orientation.horizontal": "Vandret", "create.orientation.alongZ": "Langs Z", "create.orientation.alongX": "Langs X", @@ -1014,7 +1025,7 @@ "create.gui.terrainzapper.brush": "Pensel", "create.gui.terrainzapper.brush.cuboid": "Kasse", "create.gui.terrainzapper.brush.sphere": "Kugle", - "create.gui.terrainzapper.brush.cylinder": "UNLOCALIZED: Cylinder", + "create.gui.terrainzapper.brush.cylinder": "Cylinder", "create.gui.terrainzapper.brush.surface": "Overflade", "create.gui.terrainzapper.brush.cluster": "Klynge", "create.gui.terrainzapper.tool": "Værktøj", @@ -1052,7 +1063,7 @@ "create.contraptions.clockwork.minute_first": "Minutviser først", "create.contraptions.clockwork.hour_first_24": "24-timeviser først", - "create.logistics.filter": "UNLOCALIZED: Filter", + "create.logistics.filter": "Filter", "create.logistics.recipe_filter": "Opskriftfilter", "create.logistics.fluid_filter": "Væskefilter", "create.logistics.firstFrequency": "Frek. #1", @@ -1074,6 +1085,9 @@ "create.gui.assembly.exception.tooManyPistonPoles": "Der er for mange forlængelsespæle tilsluttet dette stempel.\nDet konfigurerede maksimum er: %1$s", "create.gui.assembly.exception.noPistonPoles": "Stemplet mangler nogle forlængelsespæle", "create.gui.assembly.exception.not_enough_sails": "Den monterede struktur inkluderer ikke nok sejl-agtige blokke: %1$s\nDer kræves minimum %2$s", + "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", + "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", + "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", "create.gui.gauge.info_header": "Målerinformation:", "create.gui.speedometer.title": "Omdrejningshastighed", "create.gui.stressometer.title": "Netværksbelastning", @@ -1314,8 +1328,8 @@ "create.tooltip.holdForDescription": "Hold [%1$s] for oversigt", "create.tooltip.holdForControls": "Hold [%1$s] for styring", - "create.tooltip.keyShift": "UNLOCALIZED: Shift", - "create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "Hastighedskrav: %1$s", "create.tooltip.speedRequirement.none": "Ingen", "create.tooltip.speedRequirement.slow": "Langsom", @@ -1368,12 +1382,12 @@ "create.tooltip.chute.fans_pull_up": "Blæsere trækker oppefra", "create.tooltip.chute.fans_pull_down": "Blæsere trækker nedefra", "create.tooltip.chute.contains": "Indeholder: %1$s x%2$s", - "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", - "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", - "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", - "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", + "create.tooltip.deployer.header": "Anvender-information", + "create.tooltip.deployer.using": "Tilstand: Anvend", + "create.tooltip.deployer.punching": "Tilstand: Slå", + "create.tooltip.deployer.contains": "Genstand: %1$s x%2$s", "create.tooltip.brass_tunnel.contains": "Fordeler i øjeblikket:", - "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", "create.tooltip.brass_tunnel.retrieve": "Højreklik for at få tilbage", "create.linked_controller.bind_mode": "Bindetilstand aktiv", @@ -1416,14 +1430,18 @@ "create.boiler.lvl": "Niveau %1$s", "create.boiler.max_lvl": "Maks.", "create.boiler.size": "Størrelse", - "create.boiler.size_dots": "UNLOCALIZED: ....... ", + "create.boiler.size_dots": "....... ", "create.boiler.water": "Vand", - "create.boiler.water_dots": "UNLOCALIZED: ... ", + "create.boiler.water_dots": "... ", "create.boiler.heat": "Varme", - "create.boiler.heat_dots": "UNLOCALIZED: ...... ", + "create.boiler.heat_dots": "...... ", "create.boiler.via_one_engine": "via 1 dampmaskine", "create.boiler.via_engines": "via %1$s dampmaskiner", + "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", + "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", + "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", + "create.gui.schedule.lmb_edit": "Venstreklik for at redigere", "create.gui.schedule.rmb_remove": "Højreklik for at fjerne", "create.gui.schedule.duplicate": "Dupliker", @@ -1629,6 +1647,11 @@ "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", + "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", + "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", + "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", + "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", "create.display_link.set": "UNLOCALIZED: Targeted position selected", "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", @@ -1675,7 +1698,7 @@ "create.display_source.time.24_hour": "24-time", "create.display_source.accumulate_items": "Akkumuler antal genstande", "create.display_source.item_throughput": "Genstandsgennemløb", - "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", + "create.display_source.item_throughput.interval": "Interval", "create.display_source.item_throughput.interval.second": "per sekund", "create.display_source.item_throughput.interval.minute": "per minut", "create.display_source.item_throughput.interval.hour": "per time", @@ -1686,11 +1709,12 @@ "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", "create.display_source.station_summary.now": "nu", "create.display_source.station_summary.minutes": "min", - "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", + "create.display_source.station_summary.seconds": "%1$ss", "create.display_source.observed_train_name": "Observerede tognavn", "create.display_source.max_enchant_level": "Højeste fortryllelsespris", "create.display_source.boiler_status": "Kedelstatus", "create.display_source.entity_name": "Objektnavn", + "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", "create.display_source.kinetic_speed": "Omdrejningshastighed (RPM)", "create.display_source.kinetic_speed.absolute": "Ignorer retning", "create.display_source.kinetic_speed.directional": "Inkluder retning", @@ -1713,12 +1737,12 @@ "create.display_target.single_line": "Enkelt linje", "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z;Æ;Ø;Å", - "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", "create.flap_display.cycles.arrival_time": " ;min;nu;15s;30s;45s", "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", - "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", - "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", @@ -1738,7 +1762,7 @@ "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", - "create.command.killTPSCommand": "UNLOCALIZED: killtps", + "create.command.killTPSCommand": "killtps", "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", @@ -1851,17 +1875,17 @@ "item.create.tree_fertilizer.tooltip.behaviour1": "UNLOCALIZED: Grows Trees _regardless_ of their _spacing conditions_", "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Backtank_", "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", - "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", + "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", - "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_", + "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Backtank_", "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", - "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", + "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", "item.create.filter.tooltip": "UNLOCALIZED: FILTER", @@ -2004,7 +2028,7 @@ "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", - "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", + "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", @@ -2015,6 +2039,13 @@ "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", + "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", @@ -2083,7 +2114,7 @@ "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", - "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.ctrl_and": "Ctrl +", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", diff --git a/src/generated/resources/assets/create/lang/unfinished/es_mx.json b/src/generated/resources/assets/create/lang/unfinished/es_mx.json index 37d826a40..818acc38b 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_mx.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_mx.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 73", + "_": "Missing Localizations: 104", "_": "->------------------------] Game Elements [------------------------<-", @@ -55,6 +55,7 @@ "block.create.clutch": "Embrague", "block.create.cogwheel": "Engranaje", "block.create.content_observer": "Observador de contenido", + "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", "block.create.controller_rail": "Raíl de control", "block.create.controls": "Controles de tren", "block.create.copper_backtank": "Depósito trasero de cobre", @@ -67,6 +68,9 @@ "block.create.copper_tile_stairs": "Escaleras de baldosas de cobre", "block.create.copper_tiles": "Bloque de baldosas de cobre", "block.create.copper_valve_handle": "Asa de válvula de cobre", + "block.create.copycat_base": "UNLOCALIZED: Copycat Base", + "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", + "block.create.copycat_step": "UNLOCALIZED: Copycat Step", "block.create.creative_crate": "Deposito creativo", "block.create.creative_fluid_tank": "Tanque de fluidos creativo", "block.create.creative_motor": "Motor creativo", @@ -204,6 +208,8 @@ "block.create.display_board": "Pantalla de visualización", "block.create.display_link": "Enlace de pantalla", "block.create.dripstone_pillar": "Pilar de espeleotema", + "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", + "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", "block.create.encased_chain_drive": "Cadena de transmisión revestida", "block.create.encased_fan": "Ventilador revestido", "block.create.encased_fluid_pipe": "Tubería de fluidos de cobre reforzada", @@ -307,6 +313,7 @@ "block.create.millstone": "Piedra de molino", "block.create.minecart_anchor": "Ancla de vagonetas", "block.create.mysterious_cuckoo_clock": "Reloj de cuco", + "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", "block.create.nixie_tube": "Tubo Nixie", "block.create.nozzle": "Boquilla", "block.create.oak_window": "Ventana de roble", @@ -597,6 +604,8 @@ "item.create.cinder_flour": "Harina del Nether", "item.create.copper_backtank": "Depósito trasero de cobre", "item.create.copper_backtank_placeable": "Depósito de cobre colocable", + "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", + "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", "item.create.copper_nugget": "Pepita de cobre", "item.create.copper_sheet": "Lámina de cobre", "item.create.crafter_slot_cover": "Tapa de ranura del ensamblador mecánico", @@ -615,8 +624,6 @@ "item.create.crushed_tin_ore": "Mineral de estaño molido", "item.create.crushed_uranium_ore": "Mineral de uranio molido", "item.create.crushed_zinc_ore": "Mineral de cinc molido", - "item.create.diving_boots": "Botas de buceo", - "item.create.diving_helmet": "Casco de buceo", "item.create.dough": "Masa", "item.create.electron_tube": "Tubo de electrones", "item.create.empty_blaze_burner": "Quemador de blaze vacío", @@ -636,6 +643,10 @@ "item.create.linked_controller": "Controlador enlazado", "item.create.minecart_contraption": "Artefacto móvil de vagoneta", "item.create.minecart_coupling": "Acoplamiento de vagoneta", + "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", + "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", + "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", "item.create.polished_rose_quartz": "Cuarzo rosado pulido", "item.create.potato_cannon": "Cañón de papas", "item.create.powdered_obsidian": "Polvo de obsidiana", @@ -1074,6 +1085,9 @@ "create.gui.assembly.exception.tooManyPistonPoles": "Hay demasiadas Pértigas de extensión conectadas a este Pistón.\nEl máximo configurado es: %1$s", "create.gui.assembly.exception.noPistonPoles": "Faltan pértigas de extensión para el pistón", "create.gui.assembly.exception.not_enough_sails": "La estructura adjunta no incluye suficientes bloques tipo vela: %1$s\nSe requiere un mínimo de %2$s", + "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", + "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", + "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", "create.gui.gauge.info_header": "Información sobre el medidor:", "create.gui.speedometer.title": "Velocidad de rotación", "create.gui.stressometer.title": "Estrés de la red", @@ -1424,6 +1438,10 @@ "create.boiler.via_one_engine": "a través de 1 motor", "create.boiler.via_engines": "a través de %1$s motores", + "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", + "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", + "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", + "create.gui.schedule.lmb_edit": "Clic izquierdo para editar", "create.gui.schedule.rmb_remove": "Clic derecho para eliminar", "create.gui.schedule.duplicate": "Duplicar", @@ -1629,6 +1647,11 @@ "create.contraption.controls.start_controlling": "Controlando actualmente: %1$s", "create.contraption.controls.stop_controlling": "Se ha parado de controlar el artefacto móvil", "create.contraption.controls.approach_station": "Mantén %1$s para acercarte a %2$s", + "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", + "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", + "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", + "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", + "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", "create.display_link.set": "Posición objetivo seleccionada", "create.display_link.success": "Posición objetivo vinculada con éxito", @@ -1691,6 +1714,7 @@ "create.display_source.max_enchant_level": "Coste máximo de encantamiento", "create.display_source.boiler_status": "Estado de la caldera", "create.display_source.entity_name": "Nombre de la entidad", + "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", "create.display_source.kinetic_speed": "Velocidad de rotación (RPM)", "create.display_source.kinetic_speed.absolute": "Ignorar dirección", "create.display_source.kinetic_speed.directional": "Incluir dirección", @@ -2015,6 +2039,13 @@ "item.create.copper_backtank.tooltip.condition2": "Cuando se coloca y es alimentado por cinética", "item.create.copper_backtank.tooltip.behaviour2": "Recoge _aire presurizado_ a un ritmo que depende de la velocidad rotacional.", + "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", + "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + "block.create.placard.tooltip": "Pancarta", "block.create.placard.tooltip.summary": "_Enmarca_ tus _objetos_ en latón usando este fantástico mural. ¡Seguro para artefactos móviles!", "block.create.placard.tooltip.condition1": "Cuando se usa clic derecho con un objeto", diff --git a/src/generated/resources/assets/create/lang/unfinished/hu_hu.json b/src/generated/resources/assets/create/lang/unfinished/hu_hu.json new file mode 100644 index 000000000..9704cfc0b --- /dev/null +++ b/src/generated/resources/assets/create/lang/unfinished/hu_hu.json @@ -0,0 +1,3062 @@ +{ + "_": "Missing Localizations: 773", + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "Akáciafa ablak", + "block.create.acacia_window_pane": "Akáciafa ablaktábla", + "block.create.adjustable_chain_gearshift": "Állítható láncáttétel", + "block.create.analog_lever": "Fokozatkapcsoló kar", + "block.create.andesite_belt_funnel": "Andezitkapu szalagon", + "block.create.andesite_casing": "Andezitborítás", + "block.create.andesite_encased_cogwheel": "Andezitborítású fogaskerék", + "block.create.andesite_encased_large_cogwheel": "Andezitborítású nagy fogaskerék", + "block.create.andesite_encased_shaft": "Andezitborítású tengely", + "block.create.andesite_funnel": "Andezitkapu", + "block.create.andesite_ladder": "Andezitlétra", + "block.create.andesite_pillar": "Andezitoszlop", + "block.create.andesite_tunnel": "Andezitalagút", + "block.create.asurine": "Azurit", + "block.create.asurine_pillar": "Azuritoszlop", + "block.create.basin": "Teknő", + "block.create.belt": "Szalag", + "block.create.birch_window": "Nyírfa ablak", + "block.create.birch_window_pane": "Nyírfa ablaktábla", + "block.create.black_nixie_tube": "Fekete Nixie-cső", + "block.create.black_sail": "Fekete vitorla", + "block.create.black_seat": "Fekete ülés", + "block.create.black_toolbox": "Fekete szerszámosláda", + "block.create.black_valve_handle": "Fekete szelepfogantyú", + "block.create.blaze_burner": "Őrlángégő", + "block.create.blue_nixie_tube": "Kék Nixie-cső", + "block.create.blue_sail": "Kék vitorla", + "block.create.blue_seat": "Kék ülés", + "block.create.blue_toolbox": "Kék szerszámosláda", + "block.create.blue_valve_handle": "Kék szelepfogantyú", + "block.create.brass_belt_funnel": "Sárgaréz kapu szalagon", + "block.create.brass_block": "Sárgarézblokk", + "block.create.brass_casing": "Sárgaréz borítás", + "block.create.brass_encased_cogwheel": "Sárgaréz borítású fogaskerék", + "block.create.brass_encased_large_cogwheel": "Sárgaréz borítású nagy fogaskerék", + "block.create.brass_encased_shaft": "Sárgaréz borítású tengely", + "block.create.brass_funnel": "Sárgaréz kapu", + "block.create.brass_ladder": "Sárgaréz létra", + "block.create.brass_tunnel": "Sárgaréz alagút", + "block.create.brown_nixie_tube": "Barna Nixie-cső", + "block.create.brown_sail": "Barna vitorla", + "block.create.brown_seat": "Barna ülés", + "block.create.brown_toolbox": "Barna szerszámosláda", + "block.create.brown_valve_handle": "Barna szelepfogantyú", + "block.create.calcite_pillar": "Kalcitoszlop", + "block.create.cart_assembler": "Illesztőállomás", + "block.create.chocolate": "Csokoládé", + "block.create.chute": "Szállítóakna", + "block.create.clockwork_bearing": "Óramutató-csapágy", + "block.create.clutch": "Kuplung", + "block.create.cogwheel": "Fogaskerék", + "block.create.content_observer": "Tartalommegfigyelő", + "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", + "block.create.controller_rail": "Vezérlősín", + "block.create.controls": "Vezetőállás", + "block.create.copper_backtank": "Réz hátitartály", + "block.create.copper_casing": "Rézborítás", + "block.create.copper_ladder": "Rézlétra", + "block.create.copper_shingle_slab": "Rézzsindely-lap", + "block.create.copper_shingle_stairs": "Rézzsindely-lépcső", + "block.create.copper_shingles": "Rézzsindely", + "block.create.copper_tile_slab": "Rézcsempe-lap", + "block.create.copper_tile_stairs": "Rézcsempe-lépcső", + "block.create.copper_tiles": "Rézcsempe", + "block.create.copper_valve_handle": "Réz szelepfogantyú", + "block.create.copycat_base": "UNLOCALIZED: Copycat Base", + "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", + "block.create.copycat_step": "UNLOCALIZED: Copycat Step", + "block.create.creative_crate": "Kreatív láda", + "block.create.creative_fluid_tank": "Kreatív folyadéktartály", + "block.create.creative_motor": "Kreatív motor", + "block.create.crimsite": "Krimzit", + "block.create.crimsite_pillar": "Krimzitoszlop", + "block.create.crimson_window": "Karmazsin ablak", + "block.create.crimson_window_pane": "Karmazsin ablaktábla", + "block.create.crushing_wheel": "Zúzókerék", + "block.create.crushing_wheel_controller": "Zúzókerék-vezérlő", + "block.create.cuckoo_clock": "Kakukkos óra", + "block.create.cut_andesite": "Vágott andezit", + "block.create.cut_andesite_brick_slab": "Vágott-andezittégla lap", + "block.create.cut_andesite_brick_stairs": "Vágott-andezittégla lépcső", + "block.create.cut_andesite_brick_wall": "Vágott-andezittégla fal", + "block.create.cut_andesite_bricks": "Vágott andezittégla", + "block.create.cut_andesite_slab": "Vágott andezitlap", + "block.create.cut_andesite_stairs": "Vágott andezitlépcső", + "block.create.cut_andesite_wall": "Vágott andezitfal", + "block.create.cut_asurine": "Vágott azurin", + "block.create.cut_asurine_brick_slab": "Vágott-azurintégla lap", + "block.create.cut_asurine_brick_stairs": "Vágott-azurintégla lépcső", + "block.create.cut_asurine_brick_wall": "Vágott-azurintégla fal", + "block.create.cut_asurine_bricks": "Vágott azurintégla", + "block.create.cut_asurine_slab": "Vágott azurinlap", + "block.create.cut_asurine_stairs": "Vágott azurinlépcső", + "block.create.cut_asurine_wall": "Vágott azurinfal", + "block.create.cut_calcite": "Vágott kalcit", + "block.create.cut_calcite_brick_slab": "Vágott-kalcittégla lap", + "block.create.cut_calcite_brick_stairs": "Vágott-kalcittégla lépcső", + "block.create.cut_calcite_brick_wall": "Vágott-kalcittégla fal", + "block.create.cut_calcite_bricks": "Vágott kalcittégla", + "block.create.cut_calcite_slab": "Vágott kalcitlap", + "block.create.cut_calcite_stairs": "Vágott kalcitlépcső", + "block.create.cut_calcite_wall": "Vágott kalcitfal", + "block.create.cut_crimsite": "Vágott krimzit", + "block.create.cut_crimsite_brick_slab": "Vágott-krimzittégla lap", + "block.create.cut_crimsite_brick_stairs": "Vágott-krimzittégla lépcső", + "block.create.cut_crimsite_brick_wall": "Vágott-krimzittégla fal", + "block.create.cut_crimsite_bricks": "Vágott krimzittégla", + "block.create.cut_crimsite_slab": "Vágott krimzitlap", + "block.create.cut_crimsite_stairs": "Vágott krimzitlépcső", + "block.create.cut_crimsite_wall": "Vágott krimzitfal", + "block.create.cut_deepslate": "Vágott mélypala", + "block.create.cut_deepslate_brick_slab": "Vágott-mélypalatégla lap", + "block.create.cut_deepslate_brick_stairs": "Vágott-mélypalatégla lépcső", + "block.create.cut_deepslate_brick_wall": "Vágott-mélypalatégla fal", + "block.create.cut_deepslate_bricks": "Vágott mélypalatégla", + "block.create.cut_deepslate_slab": "Vágott mélypala lap", + "block.create.cut_deepslate_stairs": "Vágott mélypala lépcső", + "block.create.cut_deepslate_wall": "Vágott mélypala fal", + "block.create.cut_diorite": "Vágott diorit", + "block.create.cut_diorite_brick_slab": "Vágott-diorittégla lap", + "block.create.cut_diorite_brick_stairs": "Vágott-diorittégla lépcső", + "block.create.cut_diorite_brick_wall": "Vágott-diorittégla fal", + "block.create.cut_diorite_bricks": "Vágott diorittégla", + "block.create.cut_diorite_slab": "Vágott dioritlap", + "block.create.cut_diorite_stairs": "Vágott dioritlépcső", + "block.create.cut_diorite_wall": "Vágott dioritfal", + "block.create.cut_dripstone": "Vágott cseppkőblokk", + "block.create.cut_dripstone_brick_slab": "Vágott-cseppkőtégla lap", + "block.create.cut_dripstone_brick_stairs": "Vágott-cseppkőtégla lépcső", + "block.create.cut_dripstone_brick_wall": "Vágott-cseppkőtégla fal", + "block.create.cut_dripstone_bricks": "Vágott cseppkőtégla", + "block.create.cut_dripstone_slab": "Vágott cseppkőlap", + "block.create.cut_dripstone_stairs": "Vágott cseppkőlépcső", + "block.create.cut_dripstone_wall": "Vágott cseppkőfal", + "block.create.cut_granite": "Vágott gránit", + "block.create.cut_granite_brick_slab": "Vágott-gránittégla lap", + "block.create.cut_granite_brick_stairs": "Vágott-gránittégla lépcső", + "block.create.cut_granite_brick_wall": "Vágott-gránittégla fal", + "block.create.cut_granite_bricks": "Vágott gránittégla", + "block.create.cut_granite_slab": "Vágott gránitlap", + "block.create.cut_granite_stairs": "Vágott gránitlépcső", + "block.create.cut_granite_wall": "Vágott gránitfal", + "block.create.cut_limestone": "Vágott mészkő", + "block.create.cut_limestone_brick_slab": "Vágott-mészkőtégla lap", + "block.create.cut_limestone_brick_stairs": "Vágott-mészkőtégla lépcső", + "block.create.cut_limestone_brick_wall": "Vágott-mészkőtégla fal", + "block.create.cut_limestone_bricks": "Vágott mészkőtégla", + "block.create.cut_limestone_slab": "Vágott mészkőlap", + "block.create.cut_limestone_stairs": "Vágott mészkőlépcső", + "block.create.cut_limestone_wall": "Vágott mészkőfal", + "block.create.cut_ochrum": "Vágott okrum", + "block.create.cut_ochrum_brick_slab": "Vágott-okrumtégla lap", + "block.create.cut_ochrum_brick_stairs": "Vágott-okrumtégla lépcső", + "block.create.cut_ochrum_brick_wall": "Vágott-okrumtégla fal", + "block.create.cut_ochrum_bricks": "Vágott okrumtégla", + "block.create.cut_ochrum_slab": "Vágott okrumlap", + "block.create.cut_ochrum_stairs": "Vágott okrumlépcső", + "block.create.cut_ochrum_wall": "Vágott okrumfal", + "block.create.cut_scorchia": "Vágott perzselit", + "block.create.cut_scorchia_brick_slab": "Vágott-perzselittégla lap", + "block.create.cut_scorchia_brick_stairs": "Vágott-perzselittégla lépcső", + "block.create.cut_scorchia_brick_wall": "Vágott-perzselittégla fal", + "block.create.cut_scorchia_bricks": "Vágott perzselittégla", + "block.create.cut_scorchia_slab": "Vágott perzselitlap", + "block.create.cut_scorchia_stairs": "Vágott perzselitlépcső", + "block.create.cut_scorchia_wall": "Vágott perzselitfal", + "block.create.cut_scoria": "Vágott salakkő", + "block.create.cut_scoria_brick_slab": "Vágott-salakkőtégla lap", + "block.create.cut_scoria_brick_stairs": "Vágott-salakkőtégla lépcső", + "block.create.cut_scoria_brick_wall": "Vágott-salakkőtégla fal", + "block.create.cut_scoria_bricks": "Vágott salakkőtégla", + "block.create.cut_scoria_slab": "Vágott salakkő lap", + "block.create.cut_scoria_stairs": "Vágott salakkő lépcső", + "block.create.cut_scoria_wall": "Vágott salakkő fal", + "block.create.cut_tuff": "Vágott tufa", + "block.create.cut_tuff_brick_slab": "Vágott-tufatégla lap", + "block.create.cut_tuff_brick_stairs": "Vágott-tufatégla lépcső", + "block.create.cut_tuff_brick_wall": "Vágott-tufatégla fal", + "block.create.cut_tuff_bricks": "Vágott tufatégla", + "block.create.cut_tuff_slab": "Vágott tufalap", + "block.create.cut_tuff_stairs": "Vágott tufalépcső", + "block.create.cut_tuff_wall": "Vágott tufafal", + "block.create.cut_veridium": "Vágott verídium", + "block.create.cut_veridium_brick_slab": "Vágott-verídiumtégla lap", + "block.create.cut_veridium_brick_stairs": "Vágott-verídiumtégla lépcső", + "block.create.cut_veridium_brick_wall": "Vágott-verídiumtégla fal", + "block.create.cut_veridium_bricks": "Vágott verídiumtégla", + "block.create.cut_veridium_slab": "Vágott verídiumlap", + "block.create.cut_veridium_stairs": "Vágott verídiumlépcső", + "block.create.cut_veridium_wall": "Vágott verídiumfal", + "block.create.cyan_nixie_tube": "Türkizkék Nixie-cső", + "block.create.cyan_sail": "Türkizkék vitorla", + "block.create.cyan_seat": "Türkizkék ülés", + "block.create.cyan_toolbox": "Türkizkék szerszámosláda", + "block.create.cyan_valve_handle": "Türkizkék szelepfogantyú", + "block.create.dark_oak_window": "Sötéttölgy ablak", + "block.create.dark_oak_window_pane": "Sötéttölgy ablaktábla", + "block.create.deepslate_pillar": "Mélypala oszlop", + "block.create.deepslate_zinc_ore": "Cinkérc mélypalában", + "block.create.deployer": "Lehelyező", + "block.create.depot": "Lerakat", + "block.create.diorite_pillar": "Dioritoszlop", + "block.create.display_board": "Pergőlapos kijelző", + "block.create.display_link": "Kijelző-távvezérlő", + "block.create.dripstone_pillar": "Vésett cseppkőoszlop", + "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", + "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", + "block.create.encased_chain_drive": "Fedett hajtólánc", + "block.create.encased_fan": "Fedett ventillátor", + "block.create.encased_fluid_pipe": "Rézborítású csőszakasz", + "block.create.exposed_copper_shingle_slab": "Megviselt rézzsindely-lap", + "block.create.exposed_copper_shingle_stairs": "Megviselt rézzsindely-lépcső", + "block.create.exposed_copper_shingles": "Megviselt rézzsindely", + "block.create.exposed_copper_tile_slab": "Megviselt rézcsempe-lap", + "block.create.exposed_copper_tile_stairs": "Megviselt rézcsempe-lépcső", + "block.create.exposed_copper_tiles": "Megviselt rézcsempe", + "block.create.fake_track": "Sínjelző térképekhez", + "block.create.fluid_pipe": "Csőszakasz", + "block.create.fluid_tank": "Folyadéktartály", + "block.create.fluid_valve": "Folyadékszelep", + "block.create.flywheel": "Lendkerék", + "block.create.framed_glass": "Keretes üveg", + "block.create.framed_glass_door": "Keretes üvegajtó", + "block.create.framed_glass_pane": "Keretes üveglap", + "block.create.framed_glass_trapdoor": "Keretes üveg csapóajtó", + "block.create.gantry_carriage": "Futómacska", + "block.create.gantry_shaft": "Futómacska-tengely", + "block.create.gearbox": "Fogaskerékház", + "block.create.gearshift": "Iránykapcsoló", + "block.create.glass_fluid_pipe": "Átlátszó csőszakasz", + "block.create.granite_pillar": "Gránitoszlop", + "block.create.gray_nixie_tube": "Szürke Nixie-cső", + "block.create.gray_sail": "Szürke vitorla", + "block.create.gray_seat": "Szürke ülés", + "block.create.gray_toolbox": "Szürke szerszámosláda", + "block.create.gray_valve_handle": "Szürke szelepfogantyú", + "block.create.green_nixie_tube": "Zöld Nixie-cső", + "block.create.green_sail": "Zöld vitorla", + "block.create.green_seat": "Zöld ülés", + "block.create.green_toolbox": "Zöld szerszámosláda", + "block.create.green_valve_handle": "Zöld szelepfogantyú", + "block.create.hand_crank": "Kézi hajtókar", + "block.create.haunted_bell": "Lélekharang", + "block.create.honey": "Méz", + "block.create.horizontal_framed_glass": "Vízszintesen osztott üveg", + "block.create.horizontal_framed_glass_pane": "Vízszintesen osztott üveglap", + "block.create.hose_pulley": "Tömlős csörlő", + "block.create.item_drain": "Lefolyótálca", + "block.create.item_vault": "Konténer", + "block.create.jungle_window": "Dzsungelfa ablak", + "block.create.jungle_window_pane": "Dzsungelfa ablaktábla", + "block.create.large_bogey": "Nagy forgóváz", + "block.create.large_cogwheel": "Nagy fogaskerék", + "block.create.layered_andesite": "Rétegzett andezit", + "block.create.layered_asurine": "Rétegzett azurin", + "block.create.layered_calcite": "Rétegzett kalcit", + "block.create.layered_crimsite": "Rétegzett krimzit", + "block.create.layered_deepslate": "Rétegzett mélypala", + "block.create.layered_diorite": "Rétegzett diorit", + "block.create.layered_dripstone": "Rétegzett cseppkőblokk", + "block.create.layered_granite": "Rétegzett gránit", + "block.create.layered_limestone": "Rétegzett mészkő", + "block.create.layered_ochrum": "Rétegzett okrum", + "block.create.layered_scorchia": "Rétegzett perzselit", + "block.create.layered_scoria": "Rétegzett salakkő", + "block.create.layered_tuff": "Rétegzett tufa", + "block.create.layered_veridium": "Rétegzett verídium", + "block.create.lectern_controller": "Távvezérlő-állvány", + "block.create.light_blue_nixie_tube": "Világoskék Nixie-cső", + "block.create.light_blue_sail": "Világoskék vitorla", + "block.create.light_blue_seat": "Világoskék ülés", + "block.create.light_blue_toolbox": "Világoskék szerszámosláda", + "block.create.light_blue_valve_handle": "Világoskék szelepfogantyú", + "block.create.light_gray_nixie_tube": "Világosszürke Nixie-cső", + "block.create.light_gray_sail": "Világosszürke vitorla", + "block.create.light_gray_seat": "Világosszürke ülés", + "block.create.light_gray_toolbox": "Világosszürke szerszámosláda", + "block.create.light_gray_valve_handle": "Világosszürke szelepfogantyú", + "block.create.lime_nixie_tube": "Világoszöld Nixie-cső", + "block.create.lime_sail": "Világoszöld vitorla", + "block.create.lime_seat": "Világoszöld ülés", + "block.create.lime_toolbox": "Világoszöld szerszámosláda", + "block.create.lime_valve_handle": "Világoszöld szelepfogantyú", + "block.create.limestone": "Mészkő", + "block.create.limestone_pillar": "Mészkőoszlop", + "block.create.linear_chassis": "Lineáris váz", + "block.create.lit_blaze_burner": "Meggyújtott őrlángégő", + "block.create.magenta_nixie_tube": "Bíbor Nixie-cső", + "block.create.magenta_sail": "Bíbor vitorla", + "block.create.magenta_seat": "Bíbor ülés", + "block.create.magenta_toolbox": "Bíbor szerszámosláda", + "block.create.magenta_valve_handle": "Bíbor szelepfogantyú", + "block.create.mechanical_arm": "Mechanikus kar", + "block.create.mechanical_bearing": "Csapágy", + "block.create.mechanical_crafter": "Barkácsgép", + "block.create.mechanical_drill": "Fúrógép", + "block.create.mechanical_harvester": "Aratógép", + "block.create.mechanical_mixer": "Keverőgép", + "block.create.mechanical_piston": "Mechanikus dugattyú", + "block.create.mechanical_piston_head": "Mechanikus dugattyúfej", + "block.create.mechanical_plough": "Szántógép", + "block.create.mechanical_press": "Présgép", + "block.create.mechanical_pump": "Szivattyú", + "block.create.mechanical_saw": "Fűrészgép", + "block.create.metal_bracket": "Fémkeret", + "block.create.metal_girder": "Fémgerenda", + "block.create.metal_girder_encased_shaft": "Fémgerendával borított tengely", + "block.create.millstone": "Malomkő", + "block.create.minecart_anchor": "Csillerögzítés", + "block.create.mysterious_cuckoo_clock": "Kakukkos óra", + "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "block.create.nixie_tube": "Nixie-cső", + "block.create.nozzle": "Fúvóka", + "block.create.oak_window": "Tölgyfa ablak", + "block.create.oak_window_pane": "Tölgyfa ablaktábla", + "block.create.ochrum": "Okrum", + "block.create.ochrum_pillar": "Okrumoszlop", + "block.create.orange_sail": "Narancssárga vitorla", + "block.create.orange_seat": "Narancssárga ülés", + "block.create.orange_toolbox": "Narancssárga szerszámosláda", + "block.create.orange_valve_handle": "Narancssárga szelepfogantyú", + "block.create.ornate_iron_window": "Kovácsoltvas ablak", + "block.create.ornate_iron_window_pane": "Kovácsoltvas ablaktábla", + "block.create.oxidized_copper_shingle_slab": "Patinás rézzsindely-lap", + "block.create.oxidized_copper_shingle_stairs": "Patinás rézzsindely-lépcső", + "block.create.oxidized_copper_shingles": "Patinás rézzsindely", + "block.create.oxidized_copper_tile_slab": "Patinás rézcsempe-lap", + "block.create.oxidized_copper_tile_stairs": "Patinás rézcsempe-lépcső", + "block.create.oxidized_copper_tiles": "Patinás rézcsempe", + "block.create.peculiar_bell": "Különös harang", + "block.create.pink_nixie_tube": "Rózsaszín Nixie-cső", + "block.create.pink_sail": "Rózsaszín vitorla", + "block.create.pink_seat": "Rózsaszín ülés", + "block.create.pink_toolbox": "Rózsaszín szerszámosláda", + "block.create.pink_valve_handle": "Rózsaszín szelepfogantyú", + "block.create.piston_extension_pole": "Dugattyúkar-toldalék", + "block.create.placard": "Jelzőtábla", + "block.create.polished_cut_andesite": "Csiszolt vágott andezit", + "block.create.polished_cut_andesite_slab": "Csiszolt vágott andezitlap", + "block.create.polished_cut_andesite_stairs": "Csiszolt vágott andezitlépcső", + "block.create.polished_cut_andesite_wall": "Csiszolt vágott andezitfal", + "block.create.polished_cut_asurine": "Csiszolt vágott azurin", + "block.create.polished_cut_asurine_slab": "Csiszolt vágott azurinlap", + "block.create.polished_cut_asurine_stairs": "Csiszolt vágott azurinlépcső", + "block.create.polished_cut_asurine_wall": "Csiszolt vágott azurinfal", + "block.create.polished_cut_calcite": "Csiszolt vágott kalcit", + "block.create.polished_cut_calcite_slab": "Csiszolt vágott kalcitlap", + "block.create.polished_cut_calcite_stairs": "Csiszolt vágott kalcitlépcső", + "block.create.polished_cut_calcite_wall": "Csiszolt vágott kalcitfal", + "block.create.polished_cut_crimsite": "Csiszolt vágott krimzit", + "block.create.polished_cut_crimsite_slab": "Csiszolt vágott krimzitlap", + "block.create.polished_cut_crimsite_stairs": "Csiszolt vágott krimzitlépcső", + "block.create.polished_cut_crimsite_wall": "Csiszolt vágott krimzitfal", + "block.create.polished_cut_deepslate": "Csiszolt vágott mélypala", + "block.create.polished_cut_deepslate_slab": "Csiszolt vágott mélypala lap", + "block.create.polished_cut_deepslate_stairs": "Csiszolt vágott mélypala lépcső", + "block.create.polished_cut_deepslate_wall": "Csiszolt vágott mélypala fal", + "block.create.polished_cut_diorite": "Csiszolt vágott diorit", + "block.create.polished_cut_diorite_slab": "Csiszolt vágott dioritlap", + "block.create.polished_cut_diorite_stairs": "Csiszolt vágott dioritlépcső", + "block.create.polished_cut_diorite_wall": "Csiszolt vágott dioritfal", + "block.create.polished_cut_dripstone": "Csiszolt vágott cseppkőblokk", + "block.create.polished_cut_dripstone_slab": "Csiszolt vágott cseppkőblokk lap", + "block.create.polished_cut_dripstone_stairs": "Csiszolt vágott cseppkőblokk lépcső", + "block.create.polished_cut_dripstone_wall": "Csiszolt vágott cseppkőblokk fal", + "block.create.polished_cut_granite": "Csiszolt vágott gránit", + "block.create.polished_cut_granite_slab": "Csiszolt vágott gránitlap", + "block.create.polished_cut_granite_stairs": "Csiszolt vágott gránitlépcső", + "block.create.polished_cut_granite_wall": "Csiszolt vágott gránitfal", + "block.create.polished_cut_limestone": "Csiszolt vágott mészkő", + "block.create.polished_cut_limestone_slab": "Csiszolt vágott mészkőlap", + "block.create.polished_cut_limestone_stairs": "Csiszolt vágott mészkőlépcső", + "block.create.polished_cut_limestone_wall": "Csiszolt vágott mészkőfal", + "block.create.polished_cut_ochrum": "Csiszolt vágott okrum", + "block.create.polished_cut_ochrum_slab": "Csiszolt vágott okrumlap", + "block.create.polished_cut_ochrum_stairs": "Csiszolt vágott okrumlépcső", + "block.create.polished_cut_ochrum_wall": "Csiszolt vágott okrumfal", + "block.create.polished_cut_scorchia": "Csiszolt vágott perzselit", + "block.create.polished_cut_scorchia_slab": "Csiszolt vágott perzselitlap", + "block.create.polished_cut_scorchia_stairs": "Csiszolt vágott perzselitlépcső", + "block.create.polished_cut_scorchia_wall": "Csiszolt vágott perzselitfal", + "block.create.polished_cut_scoria": "Csiszolt vágott salakkő", + "block.create.polished_cut_scoria_slab": "Csiszolt vágott salakkőlap", + "block.create.polished_cut_scoria_stairs": "Csiszolt vágott salakkőlépcső", + "block.create.polished_cut_scoria_wall": "Csiszolt vágott salakkőfal", + "block.create.polished_cut_tuff": "Csiszolt vágott tufa", + "block.create.polished_cut_tuff_slab": "Csiszolt vágott tufalap", + "block.create.polished_cut_tuff_stairs": "Csiszolt vágott tufalépcső", + "block.create.polished_cut_tuff_wall": "Csiszolt vágott tufafal", + "block.create.polished_cut_veridium": "Csiszolt vágott verídium", + "block.create.polished_cut_veridium_slab": "Csiszolt vágott verídiumlap", + "block.create.polished_cut_veridium_stairs": "Csiszolt vágott verídiumlépcső", + "block.create.polished_cut_veridium_wall": "Csiszolt vágott verídiumfal", + "block.create.portable_fluid_interface": "Hordozható folyadékcsatlakozó", + "block.create.portable_storage_interface": "Tárolócsatlakozó", + "block.create.powered_latch": "Billenőrelé", + "block.create.powered_shaft": "Meghajtott tengely", + "block.create.powered_toggle_latch": "Váltó billenőrelé", + "block.create.pulley_magnet": "Csörlőmágnes", + "block.create.pulse_extender": "Impulzushosszabbító", + "block.create.pulse_repeater": "Impulzusismétlő", + "block.create.purple_nixie_tube": "Lila Nixie-cső", + "block.create.purple_sail": "Lila vitorla", + "block.create.purple_seat": "Lila ülés", + "block.create.purple_toolbox": "Lila szerszámosláda", + "block.create.purple_valve_handle": "Lila szelepfogantyú", + "block.create.radial_chassis": "Hengeres váz", + "block.create.railway_casing": "Vonat borítás", + "block.create.raw_zinc_block": "Nyerscinkblokk", + "block.create.red_nixie_tube": "Vörös Nixie-cső", + "block.create.red_sail": "Vörös vitorla", + "block.create.red_seat": "Vörös ülés", + "block.create.red_toolbox": "Vörös szerszámosláda", + "block.create.red_valve_handle": "Vörös szelepfogantyú", + "block.create.redstone_contact": "Redstone-érintkező", + "block.create.redstone_link": "Redstone-távvezérlő", + "block.create.refined_radiance_casing": "Fényöntvény-borítás", + "block.create.rope": "Kötél", + "block.create.rope_pulley": "Kötélcsörlő", + "block.create.rose_quartz_block": "Rózsakvarcblokk", + "block.create.rose_quartz_lamp": "Rózsakvarclámpa", + "block.create.rose_quartz_tiles": "Rózsakvarc csempe", + "block.create.rotation_speed_controller": "Fordulatszám-szabályzó", + "block.create.sail_frame": "Vitorlakeret", + "block.create.schematic_table": "Tervezőasztal", + "block.create.schematicannon": "Tervrajzlöveg", + "block.create.scorchia": "Perzselit", + "block.create.scorchia_pillar": "Perzselitoszlop", + "block.create.scoria": "Salakkő", + "block.create.scoria_pillar": "Salakkő oszlop", + "block.create.secondary_linear_chassis": "Másodlagos lineáris váz", + "block.create.sequenced_gearshift": "Önműködő váltó", + "block.create.shadow_steel_casing": "Árnyacél-borítás", + "block.create.shaft": "Tengely", + "block.create.small_andesite_brick_slab": "Andezit-dekortégla lap", + "block.create.small_andesite_brick_stairs": "Andezit-dekortégla lépcső", + "block.create.small_andesite_brick_wall": "Andezit-dekortégla fal", + "block.create.small_andesite_bricks": "Andezit dekortégla", + "block.create.small_asurine_brick_slab": "Azurin-dekortégla lap", + "block.create.small_asurine_brick_stairs": "Azurin-dekortégla lépcső", + "block.create.small_asurine_brick_wall": "Azurin-dekortégla fal", + "block.create.small_asurine_bricks": "Azurin dekortégla", + "block.create.small_bogey": "Kis forgóváz", + "block.create.small_calcite_brick_slab": "Kalcit-dekortégla lap", + "block.create.small_calcite_brick_stairs": "Kalcit-dekortégla lépcső", + "block.create.small_calcite_brick_wall": "Kalcit-dekortégla fal", + "block.create.small_calcite_bricks": "Kalcit dekortégla", + "block.create.small_crimsite_brick_slab": "Krimzit-dekortégla lap", + "block.create.small_crimsite_brick_stairs": "Krimzit-dekortégla lépcső", + "block.create.small_crimsite_brick_wall": "Krimzit-dekortégla fal", + "block.create.small_crimsite_bricks": "Krimzit dekortégla", + "block.create.small_deepslate_brick_slab": "Mélypala-dekortégla lap", + "block.create.small_deepslate_brick_stairs": "Mélypala-dekortégla lépcső", + "block.create.small_deepslate_brick_wall": "Mélypala-dekortégla fal", + "block.create.small_deepslate_bricks": "Mélypala dekortégla", + "block.create.small_diorite_brick_slab": "Diorit-dekortégla lap", + "block.create.small_diorite_brick_stairs": "Diorit-dekortégla lépcső", + "block.create.small_diorite_brick_wall": "Diorit-dekortégla fal", + "block.create.small_diorite_bricks": "Diorit dekortégla", + "block.create.small_dripstone_brick_slab": "Cseppkő-dekortégla lap", + "block.create.small_dripstone_brick_stairs": "Cseppkő-dekortégla lépcső", + "block.create.small_dripstone_brick_wall": "Cseppkő-dekortégla fal", + "block.create.small_dripstone_bricks": "Cseppkő dekortégla", + "block.create.small_granite_brick_slab": "Gránit-dekortégla lap", + "block.create.small_granite_brick_stairs": "Gránit-dekortégla lépcső", + "block.create.small_granite_brick_wall": "Gránit-dekortégla fal", + "block.create.small_granite_bricks": "Gránit dekortégla", + "block.create.small_limestone_brick_slab": "Mészkő-dekortégla lap", + "block.create.small_limestone_brick_stairs": "Mészkő-dekortégla lépcső", + "block.create.small_limestone_brick_wall": "Mészkő-dekortégla fal", + "block.create.small_limestone_bricks": "Mészkő dekortégla", + "block.create.small_ochrum_brick_slab": "Okrum-dekortégla lap", + "block.create.small_ochrum_brick_stairs": "Okrum-dekortégla lépcső", + "block.create.small_ochrum_brick_wall": "Okrum-dekortégla fal", + "block.create.small_ochrum_bricks": "Okrum dekortégla", + "block.create.small_rose_quartz_tiles": "Apró rózsakvarc csempe", + "block.create.small_scorchia_brick_slab": "Perzselit-dekortégla lap", + "block.create.small_scorchia_brick_stairs": "Perzselit-dekortégla lépcső", + "block.create.small_scorchia_brick_wall": "Perzselit-dekortégla fal", + "block.create.small_scorchia_bricks": "Perzselit dekortégla", + "block.create.small_scoria_brick_slab": "Salakkő-dekortégla lap", + "block.create.small_scoria_brick_stairs": "Salakkő-dekortégla lépcső", + "block.create.small_scoria_brick_wall": "Salakkő-dekortégla fal", + "block.create.small_scoria_bricks": "Salakkő dekortégla", + "block.create.small_tuff_brick_slab": "Tufa-dekortégla lap", + "block.create.small_tuff_brick_stairs": "Tufa-dekortégla lépcső", + "block.create.small_tuff_brick_wall": "Tufa-dekortégla fal", + "block.create.small_tuff_bricks": "Tufa dekortégla", + "block.create.small_veridium_brick_slab": "Verídium-dekortégla lap", + "block.create.small_veridium_brick_stairs": "Verídium-dekortégla lépcső", + "block.create.small_veridium_brick_wall": "Verídium-dekortégla fal", + "block.create.small_veridium_bricks": "Verídium dekortégla", + "block.create.smart_chute": "Szűrőakna", + "block.create.smart_fluid_pipe": "Folyadékszűrő", + "block.create.speedometer": "Fordulatszámmérő", + "block.create.spout": "Csap", + "block.create.spruce_window": "Fenyőfa ablak", + "block.create.spruce_window_pane": "Fenyőfa ablaktábla", + "block.create.steam_engine": "Gőzgép", + "block.create.steam_whistle": "Gőzsíp", + "block.create.steam_whistle_extension": "Gőzsíp-toldalék", + "block.create.sticker": "Tapadó", + "block.create.sticky_mechanical_piston": "Ragacsos mechanikus dugattyú", + "block.create.stockpile_switch": "Tartalomrelé", + "block.create.stressometer": "Nyomatékmérő", + "block.create.tiled_glass": "Osztott üveg", + "block.create.tiled_glass_pane": "Osztott üveglap", + "block.create.track": "Vasúti sín", + "block.create.track_observer": "Vonatfigyelő", + "block.create.track_signal": "Szemafor", + "block.create.track_station": "Vasútállomás", + "block.create.train_door": "Vonatajtó", + "block.create.train_trapdoor": "Vonat-csapóajtó", + "block.create.tuff_pillar": "Tufaoszlop", + "block.create.turntable": "Forgótálca", + "block.create.veridium": "Verídium", + "block.create.veridium_pillar": "Verídiumoszlop", + "block.create.vertical_framed_glass": "Függőlegesen osztott üveg", + "block.create.vertical_framed_glass_pane": "Függőlegesen osztott üveglap", + "block.create.warped_window": "Torz ablak", + "block.create.warped_window_pane": "Torz ablaktábla", + "block.create.water_wheel": "Vízikerék", + "block.create.waxed_copper_shingle_slab": "Viaszolt rézzsindely-lap", + "block.create.waxed_copper_shingle_stairs": "Viaszolt rézzsindely-lépcső", + "block.create.waxed_copper_shingles": "Viaszolt rézzsindely", + "block.create.waxed_copper_tile_slab": "Viaszolt rézcsempe-lap", + "block.create.waxed_copper_tile_stairs": "Viaszolt rézcsempe-lépcső", + "block.create.waxed_copper_tiles": "Viaszolt rézcsempe", + "block.create.waxed_exposed_copper_shingle_slab": "Viaszolt, megviselt rézzsindely-lap", + "block.create.waxed_exposed_copper_shingle_stairs": "Viaszolt, megviselt rézzsindely-lépcső", + "block.create.waxed_exposed_copper_shingles": "Viaszolt, megviselt rézzsindely", + "block.create.waxed_exposed_copper_tile_slab": "Viaszolt, megviselt rézcsempe-lap", + "block.create.waxed_exposed_copper_tile_stairs": "Viaszolt, megviselt rézcsempe-lépcső", + "block.create.waxed_exposed_copper_tiles": "Viaszolt, megviselt rézcsempe", + "block.create.waxed_oxidized_copper_shingle_slab": "Viaszolt, patinás rézzsindely-lap", + "block.create.waxed_oxidized_copper_shingle_stairs": "Viaszolt, patinás rézzsindely-lépcső", + "block.create.waxed_oxidized_copper_shingles": "Viaszolt, patinás rézzsindely", + "block.create.waxed_oxidized_copper_tile_slab": "Viaszolt, patinás rézcsempe-lap", + "block.create.waxed_oxidized_copper_tile_stairs": "Viaszolt, patinás rézcsempe-lépcső", + "block.create.waxed_oxidized_copper_tiles": "Viaszolt, patinás rézcsempe", + "block.create.waxed_weathered_copper_shingle_slab": "Viaszolt, viharvert rézzsindely-lap", + "block.create.waxed_weathered_copper_shingle_stairs": "Viaszolt, viharvert rézzsindely-lépcső", + "block.create.waxed_weathered_copper_shingles": "Viaszolt, viharvert rézzsindely", + "block.create.waxed_weathered_copper_tile_slab": "Viaszolt, viharvert rézcsempe-lap", + "block.create.waxed_weathered_copper_tile_stairs": "Viaszolt, viharvert rézcsempe-lépcső", + "block.create.waxed_weathered_copper_tiles": "Viaszolt, viharvert rézcsempe", + "block.create.weathered_copper_shingle_slab": "Viharvert rézzsindely-lap", + "block.create.weathered_copper_shingle_stairs": "Viharvert rézzsindely-lépcső", + "block.create.weathered_copper_shingles": "Viharvert rézzsindely", + "block.create.weathered_copper_tile_slab": "Viharvert rézcsempe-lap", + "block.create.weathered_copper_tile_stairs": "Viharvert rézcsempe-lépcső", + "block.create.weathered_copper_tiles": "Viharvert rézcsempe", + "block.create.weighted_ejector": "Súlymérő katapult", + "block.create.white_nixie_tube": "Fehér Nixie-cső", + "block.create.white_sail": "Fehér vitorla", + "block.create.white_seat": "Fehér ülés", + "block.create.white_toolbox": "Fehér szerszámosláda", + "block.create.white_valve_handle": "Fehér szelepfogantyú", + "block.create.windmill_bearing": "Szélkerék-csapágy", + "block.create.wooden_bracket": "Fakeret", + "block.create.yellow_nixie_tube": "Sárga Nixie-cső", + "block.create.yellow_sail": "Sárga vitorla", + "block.create.yellow_seat": "Sárga ülés", + "block.create.yellow_toolbox": "Sárga", + "block.create.yellow_valve_handle": "Sárga szelepfogantyú", + "block.create.zinc_block": "Cinkblokk", + "block.create.zinc_ore": "Cinkérc", + + "enchantment.create.capacity": "Űrtartalom", + "enchantment.create.potato_recovery": "Újrafelhasználás", + + "entity.create.carriage_contraption": "Többcsillés szerkezet", + "entity.create.contraption": "Szerkezet", + "entity.create.crafting_blueprint": "Barkácsábra", + "entity.create.gantry_contraption": "Futómacska-szerkezet", + "entity.create.potato_projectile": "Kilőtt zöldség", + "entity.create.seat": "Ülés", + "entity.create.stationary_contraption": "Álló szerkezet", + "entity.create.super_glue": "Pillanatragasztó", + + "fluid.create.potion": "Bájital", + "fluid.create.tea": "Bányásztea", + + "item.create.andesite_alloy": "Andezitötvözet", + "item.create.attribute_filter": "Tulajdonságszűrő", + "item.create.bar_of_chocolate": "Csokoládétábla", + "item.create.belt_connector": "Futószalag", + "item.create.blaze_cake": "Őrlángtorta", + "item.create.blaze_cake_base": "Őrlángpiskóta", + "item.create.brass_hand": "Sárgaréz kéz", + "item.create.brass_ingot": "Sárgarézrúd", + "item.create.brass_nugget": "Sárgarézrög", + "item.create.brass_sheet": "Sárgaréz lemez", + "item.create.builders_tea": "Bányásztea", + "item.create.chest_minecart_contraption": "Tárolócsille-szerkezet", + "item.create.chocolate_bucket": "Csokoládésvödör", + "item.create.chocolate_glazed_berries": "Bogyók csokoládébevonattal", + "item.create.chromatic_compound": "Színesszencia", + "item.create.cinder_flour": "Zsarátnokliszt", + "item.create.copper_backtank": "Réz hátitartály", + "item.create.copper_backtank_placeable": "Lehelyezhető réz hátitartály", + "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", + "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", + "item.create.copper_nugget": "Rézrög", + "item.create.copper_sheet": "Rézlemez", + "item.create.crafter_slot_cover": "Barkácsrekesz-fedő", + "item.create.crafting_blueprint": "Barkács Tervrajz", + "item.create.creative_blaze_cake": "Kreatív őrlángtorta", + "item.create.crushed_aluminum_ore": "Zúzott alumíniumérc", + "item.create.crushed_copper_ore": "Zúzott rézérc", + "item.create.crushed_gold_ore": "Zúzott aranyérc", + "item.create.crushed_iron_ore": "Zúzott vasérc", + "item.create.crushed_lead_ore": "Zúzott ólomérc", + "item.create.crushed_nickel_ore": "Zúzott nikkelérc", + "item.create.crushed_osmium_ore": "Zúzott ozmiumérc", + "item.create.crushed_platinum_ore": "Zúzott platinaérc", + "item.create.crushed_quicksilver_ore": "Zúzott higanyérc", + "item.create.crushed_silver_ore": "Zúzott ezüstérc", + "item.create.crushed_tin_ore": "Zúzott ónérc", + "item.create.crushed_uranium_ore": "Zúzott uránérc", + "item.create.crushed_zinc_ore": "Zúzott cinkérc", + "item.create.dough": "Kenyértészta", + "item.create.electron_tube": "Elektroncső", + "item.create.empty_blaze_burner": "Üres őrlángégő", + "item.create.empty_schematic": "Üres tervrajz", + "item.create.experience_nugget": "Tapasztalatmorzsa", + "item.create.extendo_grip": "Messzefogó", + "item.create.filter": "Szűrő", + "item.create.furnace_minecart_contraption": "Kemencés csilleszerkezet", + "item.create.goggles": "Mérnöki szemüveg", + "item.create.golden_sheet": "Aranylemez", + "item.create.handheld_worldshaper": "Kreatív blokkvető", + "item.create.honey_bucket": "Mézesvödör", + "item.create.honeyed_apple": "Mézes alma", + "item.create.incomplete_precision_mechanism": "Félkész óramű", + "item.create.incomplete_track": "Félkész vasúti sín", + "item.create.iron_sheet": "Vaslemez", + "item.create.linked_controller": "Kézi távvezérlő", + "item.create.minecart_contraption": "Csilleszerkezet", + "item.create.minecart_coupling": "Csillekapcsoló rúd", + "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", + "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", + "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", + "item.create.polished_rose_quartz": "Csiszolt rózsakvarc", + "item.create.potato_cannon": "Krumpliágyú", + "item.create.powdered_obsidian": "Porított obszidián", + "item.create.precision_mechanism": "Óramű", + "item.create.propeller": "Légcsavar", + "item.create.raw_zinc": "Nyerscink", + "item.create.red_sand_paper": "Vörös csiszolópapír", + "item.create.refined_radiance": "Finomított fényöntvény", + "item.create.rose_quartz": "Rózsakvarc", + "item.create.sand_paper": "Csiszolópapír", + "item.create.schedule": "Vasúti menetrend", + "item.create.schematic": "Tervrajz", + "item.create.schematic_and_quill": "Tervrajz és toll", + "item.create.shadow_steel": "Árnyacél", + "item.create.sturdy_sheet": "Merevített lemez", + "item.create.super_glue": "Pillanatragasztó", + "item.create.sweet_roll": "Tejszínes tekercs", + "item.create.tree_fertilizer": "Fatrágya", + "item.create.unprocessed_obsidian_sheet": "Feldolgozatlan obszidiánlemez", + "item.create.vertical_gearbox": "Függőleges fogaskerékház", + "item.create.wand_of_symmetry": "Szimmetriapálca", + "item.create.wheat_flour": "Búzaliszt", + "item.create.whisk": "Habverő", + "item.create.wrench": "Csavarkulcs", + "item.create.zinc_ingot": "Cinkrúd", + "item.create.zinc_nugget": "Cinkrög", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "Üdvözlünk a Create-ben", + "advancement.create.root.desc": "Szerkezetek a láthatáron", + "advancement.create.andesite_alloy": "Sziklánál szilárdabb", + "advancement.create.andesite_alloy.desc": "Szerezz némi andezitötvözetet, a Create legfontosabb anyagát", + "advancement.create.andesite_casing": "Andezitkorszak", + "advancement.create.andesite_casing.desc": "Helyezz andezitötvözetet kérgezett fára; ebből lesz egy egyszerű borítás a gépeidnek", + "advancement.create.mechanical_press": "Bonk!", + "advancement.create.mechanical_press.desc": "Állíts elő néhány lemezt egy présgéppel", + "advancement.create.encased_fan": "Új szelek fújnak", + "advancement.create.encased_fan.desc": "Helyezz le és hajts meg egy fedett ventillátort", + "advancement.create.fan_processing": "Részecskekezelés", + "advancement.create.fan_processing.desc": "Használj fel egy ventillátort anyagok feldolgozására", + "advancement.create.saw_processing": "A műhely réme", + "advancement.create.saw_processing.desc": "Használj fel egy állított fűrészgépet anyagok feldolgozására", + "advancement.create.compacting": "Rövid és tömör", + "advancement.create.compacting.desc": "Készíts több elemből kevesebbet egy présgép és egy teknő segítségével", + "advancement.create.belt": "Hínárhajtás", + "advancement.create.belt.desc": "Köss össze két tengelyt egy szalaggal", + "advancement.create.funnel": "Repülőtér érzet", + "advancement.create.funnel.desc": "Vegyél ki vagy tegyél be tárgyakat a tárolóba kapu segítségével", + "advancement.create.chute": "Aknakereső", + "advancement.create.chute.desc": "Szállíts néhány tárgyat szállítóaknával", + "advancement.create.mechanical_mixer": "Felkavaró élmény", + "advancement.create.mechanical_mixer.desc": "Egyesíts néhány összetevőt egy keverőgépben", + "advancement.create.burner": "Élő gázrózsa", + "advancement.create.burner.desc": "Szerezz egy őrlángégőt", + "advancement.create.water_wheel": "Vezérlő hiraulika", + "advancement.create.water_wheel.desc": "Helyezz le egy vízikereket, hogy nyomaték generálására használd", + "advancement.create.windmill": "Gyöngéd fuvallat", + "advancement.create.windmill.desc": "Építs egy szélkereket, és használd fel a gépeid meghajtására", + "advancement.create.shifting_gears": "Fogas kérdés", + "advancement.create.shifting_gears.desc": "Kapcsolj össze egy nagy és egy kis fogaskereket, így megváltoztatva az építményeid fordulatszámát", + "advancement.create.millstone": "Öleld át a malomkövet", + "advancement.create.millstone.desc": "Használj malomkövet az anyagok porításához", + "advancement.create.super_glue": "A kapcsolat korszaka", + "advancement.create.super_glue.desc": "Ragassz egybe néhány blokkot", + "advancement.create.contraption_actors": "Céltudatos mozgás", + "advancement.create.contraption_actors.desc": "Hozzon létre egy szerkezetet fúrógépekkel, fűrészgépekkel vagy aratógépekkel a fedélzeten", + "advancement.create.portable_storage_interface": "Ügylet útközben", + "advancement.create.portable_storage_interface.desc": "Használd a tárolócsatlakozót, hogy tárgyakat helyezz be, vagy vegyél ki a szerkezetből", + "advancement.create.wrench_goggles": "Teljes felszerelés", + "advancement.create.wrench_goggles.desc": "Vértezd fel magad egy mérnöki szemüveggel és egy csavarkulccsal", + "advancement.create.stressometer": "Nikkelezett szemmérték", + "advancement.create.stressometer.desc": "Olvasd le egy hálózat pontos terhelését egy nyomatékmérőről mérnöki szemüveg segítségével", + "advancement.create.cuckoo_clock": "Idő van", + "advancement.create.cuckoo_clock.desc": "Hallgasd, ahogy egy kakukkos óra elüti a lefekvésidőt", + "advancement.create.windmill_maxed": "Erős fuvallat", + "advancement.create.windmill_maxed.desc": "Építs egy maximális erősségű szélkereket", + "advancement.create.ejector_maxed": "Műugróbajnok", + "advancement.create.ejector_maxed.desc": "Lövesd ki magad legalább 30 méterre egy súlymérő katapulttal", + "advancement.create.pulley_maxed": "Kötél a semmibe", + "advancement.create.pulley_maxed.desc": "Eressz le egy csörlőt legalább 200 blokk mélységig", + "advancement.create.cart_pickup": "Erőművész", + "advancement.create.cart_pickup.desc": "Szedj fel egy legalább 200 blokkból álló csilleszerkezetet", + "advancement.create.anvil_plough": "Ki tudja, hol áll meg?", + "advancement.create.anvil_plough.desc": "Lőj ki egy üllőt szántógépek segítségével", + "advancement.create.lava_wheel_00000": "Lávakerék", + "advancement.create.lava_wheel_00000.desc": "Ennek nem lenne szabad működnie§7\n(Rejtett előrelépés)", + "advancement.create.hand_crank_000": "Jót tesz a testmozgás", + "advancement.create.hand_crank_000.desc": "Használj egy hajtókart a teljes kimerülésig§7\n(Rejtett előrelépés)", + "advancement.create.belt_funnel_kiss": "Kapu-nász a szalagon", + "advancement.create.belt_funnel_kiss.desc": "Csókolóztass össze két, szalagra épített kaput§7\n(Rejtett előrelépés)", + "advancement.create.stressometer_maxed": "Tökéletes kihasználtság", + "advancement.create.stressometer_maxed.desc": "Olvass le 100%-os kijelzést egy nyomatékmérőről§7\n(Rejtett előrelépés)", + "advancement.create.copper": "UNLOCALIZED: Cuprum Bokum", + "advancement.create.copper.desc": "Gyűjts össze néhány rézrudat a folyadékkezelési kísérlethez", + "advancement.create.copper_casing": "Rézkorszak", + "advancement.create.copper_casing.desc": "Helyezz egy rézrudat kérgezett fára; ebből lesz vízhatlan borítása a gépeidnek", + "advancement.create.spout": "Placcs", + "advancement.create.spout.desc": "Nézd végig, ahogy egy vizet tartalmazó tárgyat megtölt egy csap", + "advancement.create.drain": "Mintha ráöntötték volna", + "advancement.create.drain.desc": "Üríts ki egy edényt lefolyótálcával", + "advancement.create.steam_engine": "Az Erőmű", + "advancement.create.steam_engine.desc": "Használj gőzgépet nyomaték generálására", + "advancement.create.steam_whistle": "Egy Angyal hangja", + "advancement.create.steam_whistle.desc": "Aktiváld a gőzsípot", + "advancement.create.backtank": "Légnyomás elvitelre", + "advancement.create.backtank.desc": "Készíts réz hátitartály és győződj meg róla, hogy légnyomás halmozódjon fel benne", + "advancement.create.diving_suit": "Készen áll a mélységekre", + "advancement.create.diving_suit.desc": "Vegyél fel egy búvársisakot és egy réz hátitartály, majd ugorj vízbe", + "advancement.create.mechanical_pump_0": "Nyomás alatt", + "advancement.create.mechanical_pump_0.desc": "Helyezz le és aktiválj egy szivattyút", + "advancement.create.glass_pipe": "Mi folyik itt?", + "advancement.create.glass_pipe.desc": "Használd a csavarkulcsod egy folyadékot tartalmazó csőszakaszon", + "advancement.create.water_supply": "Pocsolyagyűjtő", + "advancement.create.water_supply.desc": "Használd a csőszakasz vagy a szivattyú húzó végét a víz összegyűjtésére", + "advancement.create.hose_pulley": "Ipari kiömlés", + "advancement.create.hose_pulley.desc": "Engedj le egy tömlős csörlőt és nézd, ahogy kiüríti vagy feltölti folyadéktömeget", + "advancement.create.chocolate_bucket": "Te és a csokigyár", + "advancement.create.chocolate_bucket.desc": "Szerezz egy vödörnyi olvadt csokoládét", + "advancement.create.honey_drain": "Mechanikus méhészet", + "advancement.create.honey_drain.desc": "Nyerd ki a mézet egy méhkasból vagy -kaptárból csövek segítségével", + "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", + "advancement.create.hose_pulley_lava.desc": "Szivattyúzz ki egy akkora lávatóból, amely már végtelennek tekinthető", + "advancement.create.steam_engine_maxed": "Teljes gőzzel", + "advancement.create.steam_engine_maxed.desc": "Használj ki egy kazánt maximális teljesítményen", + "advancement.create.foods": "Te és az élelmiszergyár", + "advancement.create.foods.desc": "Gyárts le csokoládébevonatú bogyókat, egy mézezett almát és egy tejszínes tekercset ugyanabból a csapból", + "advancement.create.diving_suit_lava": "Úszás az álomfutókkal", + "advancement.create.diving_suit_lava.desc": "Próbáld ki a búvárfelszerelésed lávában§7\n(Rejtett előrelépés)", + "advancement.create.chained_drain": "Hadd guruljon!", + "advancement.create.chained_drain.desc": "Küldj át egy tárgyat több összekapcsolt lefolyótálcán§7\n(Rejtett előrelépés)", + "advancement.create.cross_streams": "Ne keresztezd a sugarakat!", + "advancement.create.cross_streams.desc": "Nézz két folyadékot, ahogy találkoznak a csőhálózatban§7\n(Rejtett előrelépés)", + "advancement.create.pipe_organ": "Orgonasípok", + "advancement.create.pipe_organ.desc": "Szerelj 12 különböző magasságú gőzsípot ugyanarra a tartályra§7\n(Rejtett előrelépés)", + "advancement.create.brass": "Egy igazi ötvözet", + "advancement.create.brass.desc": "Készíts sárgarezet réz és cink ötvözésével az őrlángfűtésű keverőgépedben", + "advancement.create.brass_casing": "Sárgarézkorszak", + "advancement.create.brass_casing.desc": "Helyezz egy sárgarézrudat kérgezett fára; ebből lesz a borítása a fejlettebb gépeidnek", + "advancement.create.rose_quartz": "Rózsaszín gyémántok", + "advancement.create.rose_quartz.desc": "Csiszolj egy kis rózsakvarcot", + "advancement.create.deployer": "Használ, helyez, harcol", + "advancement.create.deployer.desc": "Helyezz le és hozz működésbe egy lehelyezőt, a tökéletes gépi másodat", + "advancement.create.precision_mechanism": "Összetett érdekességek", + "advancement.create.precision_mechanism.desc": "Szerelj össze egy óraművet", + "advancement.create.speed_controller": "A mérnökök nem szeretnék, ha ezt tudnád", + "advancement.create.speed_controller.desc": "Finomhangold a szerkezeted egy fordulatszám-szabályzóval", + "advancement.create.mechanical_arm": "Szorgos kezek", + "advancement.create.mechanical_arm.desc": "Nézd meg, hogy hogyan szállítja a mechanikus kéz az első tárgyát", + "advancement.create.mechanical_crafter": "Automatizált összeszerelés", + "advancement.create.mechanical_crafter.desc": "Helyezz le és hozz működésbe néhány barkácsgépet", + "advancement.create.crushing_wheel": "Egy óriáspár", + "advancement.create.crushing_wheel.desc": "Helyezz le és hozz működésbe egy zúzókerék-párt", + "advancement.create.haunted_bell": "Árnyékérzék", + "advancement.create.haunted_bell.desc": "Szólaltass meg egy lélekharangot", + "advancement.create.clockwork_bearing": "Óraszerkentyű", + "advancement.create.clockwork_bearing.desc": "Szerelj össze egy óramutató-csapágyra szerelt szerkezetet", + "advancement.create.display_link": "Big Data", + "advancement.create.display_link.desc": "Jeleníts meg valamilyen adatot egy kijelző-távvezérlőn keresztül", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "Győzz le egy ellenfelet a krumpliágyúddal", + "advancement.create.extendo_grip": "Boioioing!", + "advancement.create.extendo_grip.desc": "Szerezz be egy messzefogót", + "advancement.create.linked_controller": "Távoli aktiválás", + "advancement.create.linked_controller.desc": "Aktiválj egy redstone-távvezérlőt a kézi távvezérlővel", + "advancement.create.arm_blaze_burner": "Fűtőinas", + "advancement.create.arm_blaze_burner.desc": "Fogj be egy mechanikus kart egy őrlángégő etetésére", + "advancement.create.crusher_maxed_0000": "Zúzzunk bele", + "advancement.create.crusher_maxed_0000.desc": "Működtess egy zúzókerék-párt maximális fordulatszámon", + "advancement.create.arm_many_targets": "A mindenes", + "advancement.create.arm_many_targets.desc": "Társíts egy mechanikus karhoz tíz vagy több kimenetet", + "advancement.create.potato_cannon_collide": "Növényi tűzijáték", + "advancement.create.potato_cannon_collide.desc": "Ütköztess egymással két különböző típusú krumpliágyú-lövedéket", + "advancement.create.self_deploying": "Önvezető csille", + "advancement.create.self_deploying.desc": "Építs egy csilleszerkezetet, amely képes síneket fektetni maga elé", + "advancement.create.fist_bump": "Ökölpacsi!", + "advancement.create.fist_bump.desc": "Tégy le két lehelyezőt úgy, hogy így üdvözöljék egymást§7\n(Rejtett előrelépés)", + "advancement.create.crafter_lazy_000": "Jól van az úgy", + "advancement.create.crafter_lazy_000.desc": "Lassíts le drámai mértékben egy barkácsgépet, hogy tovább halogathasd a hatékonyabb infrastruktúra kiépítését§7\n(Rejtett előrelépés)", + "advancement.create.extendo_grip_dual": "Teljes mértékben", + "advancement.create.extendo_grip_dual.desc": "Kettős hatótávolságú messzefogó az emberfeletti eléréshez§7\n(Rejtett előrelépés)", + "advancement.create.musical_arm": "Zenegép-gép", + "advancement.create.musical_arm.desc": "Működtess mechanikus karral egy zenegépet§7\n(Rejtett előrelépés)", + "advancement.create.sturdy_sheet": "Sziklánál szilárdabbnál is szilárdabb", + "advancement.create.sturdy_sheet.desc": "Állíts elő egy merevített lemezt porított obszidián finomításával", + "advancement.create.train_casing_00": "Logisztikai korszak", + "advancement.create.train_casing_00.desc": "Merevített lemez felhasználásával készíts borítást a vasúti alkatrészeknek", + "advancement.create.train": "Beszállás!", + "advancement.create.train.desc": "Rakd össze az első vonatod", + "advancement.create.conductor": "Karmester-oktató", + "advancement.create.conductor.desc": "Utasíts egy mozdonyvezetőt egy vonatmenetrenddel", + "advancement.create.track_signal": "Forgalomszabályozás", + "advancement.create.track_signal.desc": "Helyezz le egy szemafort", + "advancement.create.display_board_0": "Dinamikus menetrend", + "advancement.create.display_board_0.desc": "A kijelző-távvezérlő segítségével előre jelezheti a vonat érkezését a pergőlapos kijelzőn", + "advancement.create.track_0": "Új nyomtávon", + "advancement.create.track_0.desc": "Szerezz be néhány vasúti sínt", + "advancement.create.train_whistle": "Tütűűű!", + "advancement.create.train_whistle.desc": "Szerelj a vonatodra egy gőzsípot, és szólaltasd meg vezetés közben", + "advancement.create.train_portal": "Dimenziós ingázó", + "advancement.create.train_portal.desc": "Menj át vonattal egy nether-portálon", + "advancement.create.track_crafting_factory": "Síngyár", + "advancement.create.track_crafting_factory.desc": "Gyárts le több, mint 1000 vasúti sínt ugyanazzal a présgéppel", + "advancement.create.long_bend": "A leghosszabb kanyar", + "advancement.create.long_bend.desc": "Hozz létre egy ívelt pályaszakaszt, amely több, mint 30 blokkon ível át", + "advancement.create.long_train": "Ambiciózus törekvések", + "advancement.create.long_train.desc": "Hozz létre egy vonatot legalább 6 kocsival", + "advancement.create.long_travel": "Terepgyakorlat", + "advancement.create.long_travel.desc": "Hagyj el egy vonatülést több, mint 5000 blokkra attól a helytől, ahonnan indultál", + "advancement.create.train_roadkill": "Nem ütöttünk el valamit?", + "advancement.create.train_roadkill.desc": "Hajts át egy ellenséges mobon vonattal§7\n(Rejtett előrelépés)", + "advancement.create.red_signal": "„Tudom, mit csinálok”", + "advancement.create.red_signal.desc": "Hajts át vonattal egy tilos jelzésen§7\n(Rejtett előrelépés)", + "advancement.create.train_crash": "Rémes szolgáltatás", + "advancement.create.train_crash.desc": "Élj át egy vasúti karambolt utasként§7\n(Rejtett előrelépés)", + "advancement.create.train_crash_backwards": "Vakfolt", + "advancement.create.train_crash_backwards.desc": "Tolass bele egy másik vonatba§7\n(Rejtett előrelépés)", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "Create", + "itemGroup.create.palettes": "Create építőelemek", + + "death.attack.create.crush": "%1$s feldolgozásra került két zúzókerék között", + "death.attack.create.crush.player": "%1$s bezúzódott, miközben %2$s elől menekült", + "death.attack.create.fan_fire": "%1$s ropogósra sült egy ventillátor előtt", + "death.attack.create.fan_fire.player": "%1$s ropogósra sült, miközben %2$s elől menekült", + "death.attack.create.fan_lava": "%1$s hamuvá égett egy ventillátor előtt", + "death.attack.create.fan_lava.player": "%1$s egy tüzes légáramba lépett, miközben %2$s elől menekült", + "death.attack.create.mechanical_drill": "%1$s egy fúrógép előtt lyukadt ki", + "death.attack.create.mechanical_drill.player": "%1$s egy fúrógép elé ugrott %2$s elől", + "death.attack.create.mechanical_saw": "%1$s ketté lett fűrészelve", + "death.attack.create.mechanical_saw.player": "%1$s egy fűrészgép elé ugrott %2$s elől", + "death.attack.create.potato_cannon": "%2$s lelőtte %1$s játékost egy krumpliágyúval", + "death.attack.create.potato_cannon.item": "%2$s lelőtte %1$s játékost %3$s nevű krumpliágyújával", + "death.attack.create.cuckoo_clock_explosion": "%1$s egy felrobbanó kakukkos óra áldozata lett", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s egy felrobbanó kakukkos óra áldozata lett", + "death.attack.create.run_over": "%2$s elütötte %1$s játékost", + + "create.block.deployer.damage_source_name": "egy elszabadult lehelyező", + "create.block.cart_assembler.invalid": "Az illesztőállomásod helyezd egy sínblokkra", + + "create.menu.return": "Vissza a menühöz", + "create.menu.configure": "Beállítások...", + "create.menu.ponder_index": "Töprengésjegyzék", + "create.menu.only_ingame": "Csak játék közben érhető el", + "create.menu.report_bugs": "Hibabejelentés", + "create.menu.support": "Támogatás", + + "create.recipe.crushing": "Zúzás", + "create.recipe.milling": "Őrlés", + "create.recipe.fan_washing": "Nagyüzemi mosás", + "create.recipe.fan_washing.fan": "Víz mögötti ventillátor", + "create.recipe.fan_smoking": "Nagyüzemi füstölés", + "create.recipe.fan_smoking.fan": "Tűz mögötti ventillátor", + "create.recipe.fan_haunting": "Nagyüzemi kísértés", + "create.recipe.fan_haunting.fan": "Lélektűz mögötti ventillátor", + "create.recipe.fan_blasting": "Nagyüzemi olvasztás", + "create.recipe.fan_blasting.fan": "Láva mögötti ventillátor", + "create.recipe.pressing": "Préselés", + "create.recipe.mixing": "Kavarás", + "create.recipe.deploying": "Gépi lehelyezés", + "create.recipe.automatic_shapeless": "Gépi kötetlen barkácsolás", + "create.recipe.automatic_brewing": "Gépi főzés", + "create.recipe.packing": "Tömörítés", + "create.recipe.automatic_packing": "Gépi tömörítés", + "create.recipe.sawing": "Fűrészelés", + "create.recipe.mechanical_crafting": "Gépi barkácsolás", + "create.recipe.automatic_shaped": "Gépi kötött barkácsolás", + "create.recipe.block_cutting": "Blokkvágás", + "create.recipe.wood_cutting": "Fafaragás", + "create.recipe.sandpaper_polishing": "Csiszolás", + "create.recipe.mystery_conversion": "Rejtélyes folyamat", + "create.recipe.spout_filling": "Feltöltés csapból", + "create.recipe.draining": "Lefolyatás", + "create.recipe.item_application": "Kézi tárgyhasználat", + "create.recipe.item_application.any_axe": "Bármilyen fejsze", + "create.recipe.sequenced_assembly": "Gyártósor", + "create.recipe.assembly.next": "Következő: %1$s", + "create.recipe.assembly.step": "%1$s. lépés:", + "create.recipe.assembly.progress": "Lépések: %1$s/%2$s", + "create.recipe.assembly.pressing": "Préselés", + "create.recipe.assembly.spout_filling_fluid": "%1$s ráadagolása", + "create.recipe.assembly.deploying_item": "%1$s ráhelyezése", + "create.recipe.assembly.cutting": "Fűrészelés", + "create.recipe.assembly.repeat": "Végrehajtás %1$s alkalommal", + "create.recipe.assembly.junk": "Selejt", + "create.recipe.processing.chance": "%1$s%% esély", + "create.recipe.deploying.not_consumed": "Nem használódik el", + "create.recipe.heat_requirement.none": "Nem igényel hevítést", + "create.recipe.heat_requirement.heated": "Hevítés", + "create.recipe.heat_requirement.superheated": "Ultrahevítés", + + "create.generic.range": "Hatótáv", + "create.generic.radius": "Sugár", + "create.generic.width": "Szélesség", + "create.generic.height": "Magasság", + "create.generic.length": "Hosszúság", + "create.generic.speed": "Sebesség", + "create.generic.delay": "Késleltetés", + "create.generic.duration": "Időtartam", + "create.generic.timeUnit": "Időegység", + "create.generic.unit.ticks": "tick", + "create.generic.unit.seconds": "másodperc", + "create.generic.unit.minutes": "perc", + "create.generic.daytime.hour": "Óra", + "create.generic.daytime.minute": "Perc", + "create.generic.daytime.second": "Másodperc", + "create.generic.daytime.pm": "du", + "create.generic.daytime.am": "de", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "mB", + "create.generic.unit.buckets": "B", + "create.generic.clockwise": "Órával egyezően", + "create.generic.counter_clockwise": "Órával ellentétesen", + "create.generic.in_quotes": "„%1$s”", + "create.generic.pitch": "Hangmagasság: %1$s", + "create.generic.notes": "F♯;F;E;D♯;D;C♯;C;H;A♯;A;G♯;G", + + "create.action.scroll": "Görgetés", + "create.action.confirm": "Elfogadás", + "create.action.abort": "Megszakítás", + "create.action.saveToFile": "Mentés", + "create.action.discard": "Elvetés", + + "create.keyinfo.toolmenu": "Tervrajz-menü vezérlése", + "create.keyinfo.toolbelt": "A közeli szerszámosládák elérése", + "create.keyinfo.scrollup": "Felfelé görgetés szimulálása (világon belül)", + "create.keyinfo.scrolldown": "Lefelé görgetés szimulálása (világon belül)", + + "create.gui.scrollInput.defaultTitle": "Válassz egy műveletet:", + "create.gui.scrollInput.scrollToModify": "Görgess a módosításhoz", + "create.gui.scrollInput.scrollToAdjustAmount": "Görgess az érték pontosításához", + "create.gui.scrollInput.scrollToSelect": "Görgess a kiválasztáshoz", + "create.gui.scrollInput.shiftScrollsFaster": "Nyomd a shift-et, hogy gyorsabban görgess", + "create.gui.toolmenu.focusKey": "Fókuszálj a [%1$s] gomb lenyomásával", + "create.gui.toolmenu.cycle": "[SCROLL] a váltáshoz", + + "create.toolbox.unequip": "%1$s levétele", + "create.toolbox.outOfRange": "A kézben tartott elem szerszámosládája nincs hatótávon belül", + "create.toolbox.detach": "A követés leállítása és elem megtartása", + "create.toolbox.depositAll": "Az elemek visszarakása egy közelben lévő szerszámosládába", + "create.toolbox.depositBox": "Az elemek visszarakása a szerszámosládába", + + "create.gui.symmetryWand.mirrorType": "Szimmetria", + "create.gui.symmetryWand.orientation": "Tájolás", + + "create.symmetry.mirror.plane": "Egy tükörsík", + "create.symmetry.mirror.doublePlane": "Téglalapos", + "create.symmetry.mirror.triplePlane": "Nyolcszöges", + + "create.orientation.orthogonal": "Tengely menti", + "create.orientation.diagonal": "Átlós", + "create.orientation.horizontal": "Vízszintes", + "create.orientation.alongZ": "Észak–déli", + "create.orientation.alongX": "Kelet–nyugati", + + "create.gui.terrainzapper.title": "Kézi blokkvető", + "create.gui.terrainzapper.searchDiagonal": "Kitöltés átlók mentén is", + "create.gui.terrainzapper.searchFuzzy": "Anyaghatároktól független kitöltés", + "create.gui.terrainzapper.patternSection": "Minta", + "create.gui.terrainzapper.pattern.solid": "Tömör", + "create.gui.terrainzapper.pattern.checkered": "Sakktábla", + "create.gui.terrainzapper.pattern.inversecheckered": "Fordított sakktábla", + "create.gui.terrainzapper.pattern.chance25": "25%-os szórás", + "create.gui.terrainzapper.pattern.chance50": "50%-os szórás", + "create.gui.terrainzapper.pattern.chance75": "75%-os szórás", + "create.gui.terrainzapper.placement": "Elhelyezés", + "create.gui.terrainzapper.placement.merged": "Illesztés", + "create.gui.terrainzapper.placement.attached": "Tapasztás", + "create.gui.terrainzapper.placement.inserted": "Süllyesztés", + "create.gui.terrainzapper.brush": "Ecset", + "create.gui.terrainzapper.brush.cuboid": "Téglatest", + "create.gui.terrainzapper.brush.sphere": "Gömb", + "create.gui.terrainzapper.brush.cylinder": "Henger", + "create.gui.terrainzapper.brush.surface": "Felület", + "create.gui.terrainzapper.brush.cluster": "Halmaz", + "create.gui.terrainzapper.tool": "Eszköz", + "create.gui.terrainzapper.tool.fill": "Kitöltés", + "create.gui.terrainzapper.tool.place": "Lehelyezés", + "create.gui.terrainzapper.tool.replace": "Csere", + "create.gui.terrainzapper.tool.clear": "Törlés", + "create.gui.terrainzapper.tool.overlay": "Beborítás", + "create.gui.terrainzapper.tool.flatten": "Lapítás", + + "create.terrainzapper.shiftRightClickToSet": "Válassz alakzatot Shift + jobb kattintással", + "create.terrainzapper.usingBlock": "Felhasznált blokk: %1$s", + "create.terrainzapper.leftClickToSet": "Kattints a bal gombbal a felhasznált blokk kijelöléséhez", + + "create.minecart_coupling.two_couplings_max": "Egy csilléhez legfeljebb két másik kapcsolódhat", + "create.minecart_coupling.unloaded": "A szerelvény egy része betöltetlen chunkokban van", + "create.minecart_coupling.no_loops": "A szerelvény nem alkothat zárt kört", + "create.minecart_coupling.removed": "Minden kapcsolódás eltávolítva a csilléről", + "create.minecart_coupling.too_far": "A csillék túl távol vannak", + + "create.contraptions.movement_mode": "Lehelyezés", + "create.contraptions.movement_mode.move_place": "Minden megálláskor", + "create.contraptions.movement_mode.move_place_returned": "Csak a kezdőpozícióban", + "create.contraptions.movement_mode.move_never_place": "Csak a rögzítés lebontásakor", + "create.contraptions.movement_mode.rotate_place": "Minden megálláskor", + "create.contraptions.movement_mode.rotate_place_returned": "Csak a kezdő irány közelében", + "create.contraptions.movement_mode.rotate_never_place": "Csak a rögzítés lebontásakor", + "create.contraptions.cart_movement_mode": "Csille tájolása", + "create.contraptions.cart_movement_mode.rotate": "Mindig a menetirány felé", + "create.contraptions.cart_movement_mode.rotate_paused": "Aktorok leállítása kanyarodáskor", + "create.contraptions.cart_movement_mode.rotation_locked": "Tájolás rögzítése", + "create.contraptions.windmill.rotation_direction": "Forgási irány", + "create.contraptions.clockwork.clock_hands": "Óramutatók", + "create.contraptions.clockwork.hour_first": "Óramutató először", + "create.contraptions.clockwork.minute_first": "Percmutató először", + "create.contraptions.clockwork.hour_first_24": "24-órás mutató először", + + "create.logistics.filter": "Szűrő", + "create.logistics.recipe_filter": "Receptszűrő", + "create.logistics.fluid_filter": "Folyadékszűrő", + "create.logistics.firstFrequency": "1. frekv.", + "create.logistics.secondFrequency": "2. frekvencia", + "create.logistics.filter.apply": "Szűrő alkalmazva ehhez: %1$s", + "create.logistics.filter.apply_click_again": "Szűrő alkalmazva ehhez: %1$s, kattints ismét az érték másolásához.", + "create.logistics.filter.apply_count": "A szűrőhöz alkalmazott kivonatszám.", + + "create.gui.goggles.generator_stats": "Meghajtás adatai:", + "create.gui.goggles.kinetic_stats": "Alkatrész adatai:", + "create.gui.goggles.at_current_speed": "a jelenlegi fordulatszámon", + "create.gui.goggles.pole_length": "Kar hossza:", + "create.gui.goggles.fluid_container": "Folyadéktartály adatai:", + "create.gui.goggles.fluid_container.capacity": "Kapacitás: ", + "create.gui.assembly.exception": "A szerkezetet nem sikerült összeállítani:", + "create.gui.assembly.exception.unmovableBlock": "Nem mozdítható blokk (%4$s) itt: [%1$s;%2$s;%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "A(z) [%1$s;%2$s;%3$s] koordiátákon található blokk nem volt betöltött chunkban", + "create.gui.assembly.exception.structureTooLarge": "Ez a szerkezet túl sok blokkból áll.\nA beállított felső korlát: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "Ennek a dugattyúnak túl hosszan van megtoldva a karja.\nA beállított felső korlát: %1$s", + "create.gui.assembly.exception.noPistonPoles": "A dugattyú karjának toldalékokra van szüksége", + "create.gui.assembly.exception.not_enough_sails": "A szerkezet nem tartalmaz elegendő vitorlaszerű blokkot: %1$s\nLegalább %2$s blokk szükséges", + "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", + "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", + "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", + "create.gui.gauge.info_header": "Mérőeszköz adatai:", + "create.gui.speedometer.title": "Fordulatszám", + "create.gui.stressometer.title": "Hálózati nyomaték", + "create.gui.stressometer.capacity": "Fennmaradó kapacitás", + "create.gui.stressometer.overstressed": "Túlterhelve", + "create.gui.stressometer.no_rotation": "Nincs meghajtás", + "create.gui.contraptions.not_fast_enough": "Úgy tűnik, hogy ez a(z) %1$s nincs _elég gyorsan_ meghajtva.", + "create.gui.contraptions.network_overstressed": "Úgy tűnik, hogy a szerkezet _túl_ van _terhelve_. Adj hozzá erősebb meghajtást, vagy _lassítsd le_ a _nagy terhelésű_ alkatrészeket.", + "create.gui.adjustable_crate.title": "Állítható láda", + "create.gui.adjustable_crate.storageSpace": "Tárolókapacitás", + "create.gui.stockpile_switch.title": "Tartalomkapcsoló", + "create.gui.stockpile_switch.invert_signal": "Jel megfordítása", + "create.gui.stockpile_switch.move_to_lower_at": "Ugrás az alsó sávra %1$s%%-nál", + "create.gui.stockpile_switch.move_to_upper_at": "Ugrás a felső sávra %1$s%%-nál", + "create.gui.sequenced_gearshift.title": "Beállítható Forgásvezérlő", + "create.gui.sequenced_gearshift.instruction": "Használati utasítás", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Forgatás szög szerint", + "create.gui.sequenced_gearshift.instruction.turn_angle": "Forgatás", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Szög", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Dugattyú/futómacska/csörlő mozgatása", + "create.gui.sequenced_gearshift.instruction.turn_distance": "Dugattyú", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Távolság", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Időzített késleltetés", + "create.gui.sequenced_gearshift.instruction.delay": "Késleltetés", + "create.gui.sequenced_gearshift.instruction.delay.duration": "Időtartam", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "Vége", + "create.gui.sequenced_gearshift.instruction.end": "Vége", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "Várakozás újabb redstone-jelre", + "create.gui.sequenced_gearshift.instruction.await": "Redstone", + "create.gui.sequenced_gearshift.speed": "Sebesség, irány", + "create.gui.sequenced_gearshift.speed.forward": "Bemeneti sebesség, előre", + "create.gui.sequenced_gearshift.speed.forward_fast": "Kétszeres sebesség, előre", + "create.gui.sequenced_gearshift.speed.back": "Bemeneti sebesség, hátra", + "create.gui.sequenced_gearshift.speed.back_fast": "Kétszeres sebesség, hátra", + + "create.schematicAndQuill.dimensions": "Tervrajz méretei: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "Első hely beállítva.", + "create.schematicAndQuill.secondPos": "Második hely beállítva.", + "create.schematicAndQuill.noTarget": "Tartsd lenyomva a [Ctrl]-t a levegő blokkok kiválasztásához.", + "create.schematicAndQuill.abort": "Kijelölés megszüntetve.", + "create.schematicAndQuill.title": "Tervrajz neve:", + "create.schematicAndQuill.convert": "Mentés és feltöltés rögtön", + "create.schematicAndQuill.fallbackName": "Saját tervrajz", + "create.schematicAndQuill.saved": "Mentve ekként: %1$s", + + "create.schematic.invalid": "[!] Érvénytelen tárgy - a tervezőasztalt használd helyette", + "create.schematic.position": "Pozíció", + "create.schematic.rotation": "Elforgatás", + "create.schematic.rotation.none": "Nincs", + "create.schematic.rotation.cw90": "Óramutató Járásával egyező irányba 90 fokkal (Negyed Fordulat)", + "create.schematic.rotation.cw180": "Óramutató Járásával egyező irányba 180 fokkal (Fél Fordulat)", + "create.schematic.rotation.cw270": "Óramutató Járásával egyező irányba 270 fokkal (Háromnegyed Fordulat)", + "create.schematic.mirror": "Tükrözés", + "create.schematic.mirror.none": "Nincs", + "create.schematic.mirror.frontBack": "Előről hátra", + "create.schematic.mirror.leftRight": "Balról jobbra", + "create.schematic.tool.deploy": "Pozíció", + "create.schematic.tool.move": "XZ mozgatás", + "create.schematic.tool.movey": "Y mozgatás", + "create.schematic.tool.rotate": "Forgatás", + "create.schematic.tool.print": "Lehelyezés", + "create.schematic.tool.flip": "Tükrözés", + "create.schematic.tool.deploy.description.0": "Egy szerkezetet mozgat egy adott helyre.", + "create.schematic.tool.deploy.description.1": "A lehelyezéshez kattints a földön jobb egérgombbal.", + "create.schematic.tool.deploy.description.2": "Nyomd a [Ctrl] gombot, hogy meghatározott távolságban válassz.", + "create.schematic.tool.deploy.description.3": "[Ctrl]-görgetés a távolság választásához.", + "create.schematic.tool.move.description.0": "Vízszintesen eltolja a tervrazjot.", + "create.schematic.tool.move.description.1": "Mutass a tervrajzra és [CTRL]-görgess, hogy eltold.", + "create.schematic.tool.move.description.2": "UNLOCALIZED: ", + "create.schematic.tool.move.description.3": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.0": "Függőlegesen eltolja a tervrazjot.", + "create.schematic.tool.movey.description.1": "[CTRL]-görgetéssel mozgathatod fel-le.", + "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.0": "A tervrajz középpontos forgatása.", + "create.schematic.tool.rotate.description.1": "[CTRL]-görgetés 90°-kal való elforgatáshoz.", + "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", + "create.schematic.tool.print.description.0": "Azonnal lehelyezi a szerkezetet a világban.", + "create.schematic.tool.print.description.1": "Az aktuális lehelyezést a(z) [Right-Click] gombbal hagyhatod jóvá.", + "create.schematic.tool.print.description.2": "Ez az eszköz csak kreatív módban elérhető.", + "create.schematic.tool.print.description.3": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.0": "UNLOCALIZED: Flips the Schematic along the face you select.", + "create.schematic.tool.flip.description.1": "Mutass a tervrajzra és [CTRL]-görgess, hogy átfordítsd.", + "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", + + "create.schematics.synchronizing": "Szinkronizálás...", + "create.schematics.uploadTooLarge": "A tervrajzod a szerveren meghatározott korlátnál nagyobb.", + "create.schematics.maxAllowedSize": "A maximális tervrajz fájlméret:", + + "create.gui.schematicTable.refresh": "Fájlok frissítése", + "create.gui.schematicTable.open_folder": "Mappa megnyitása", + "create.gui.schematicTable.title": "Tervezőasztal", + "create.gui.schematicTable.availableSchematics": "Elérhető tervrajzok", + "create.gui.schematicTable.noSchematics": "Nincs elmentett tervrajz", + "create.gui.schematicTable.uploading": "Feltöltés...", + "create.gui.schematicTable.finished": "Feltöltés kész!", + "create.gui.schematicannon.title": "Tervrajzlöveg", + "create.gui.schematicannon.listPrinter": "Anyaglista kiírása", + "create.gui.schematicannon.gunpowderLevel": "Puskapor szintje: %1$s%%", + "create.gui.schematicannon.shotsRemaining": "%1$s lövésre elég", + "create.gui.schematicannon.shotsRemainingWithBackup": "A tartalékkal együtt: %1$s", + "create.gui.schematicannon.optionEnabled": "Jelenleg engedélyezve", + "create.gui.schematicannon.optionDisabled": "Jelenleg tiltva", + "create.gui.schematicannon.showOptions": "Nyomtató-beállítások megjelenítése", + "create.gui.schematicannon.option.dontReplaceSolid": "Ne cseréljen ki egyetlen tömör blokkot se", + "create.gui.schematicannon.option.replaceWithSolid": "Tömör blokk kicserélése tömörre", + "create.gui.schematicannon.option.replaceWithAny": "Tömör blokk kicserélése bármire", + "create.gui.schematicannon.option.replaceWithEmpty": "Tömör blokk kicserélése üresre", + "create.gui.schematicannon.option.skipMissing": "Hiányzó blokkok kihagyása", + "create.gui.schematicannon.option.skipTileEntities": "UNLOCALIZED: Protect Tile Entities", + "create.gui.schematicannon.slot.gunpowder": "Az ágyú tüzeléséhez adj hozzá puskaport", + "create.gui.schematicannon.slot.listPrinter": "Helyezz ide könyveket, hogy a tervrajzod számára ellenőrzőlistát nyomtass", + "create.gui.schematicannon.slot.schematic": "A tervrajzod ide rakd. Bizonyosodj meg arról, hogy egy megadott helyre van lehelyezve.", + "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.", + "create.gui.schematicannon.option.skipTileEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "A löveg a munkaterületen soha sem fog kicserélni egyetlen tömör blokkot sem, csak nem-tömör és levegő blokkokat.", + "create.gui.schematicannon.option.replaceWithSolid.description": "UNLOCALIZED: The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", + "create.gui.schematicannon.option.replaceWithAny.description": "UNLOCALIZED: The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "UNLOCALIZED: The cannon will clear out all blocks in its working area, including those replaced by Air.", + + "create.schematicannon.status.idle": "Tétlen", + "create.schematicannon.status.ready": "Üzemkész", + "create.schematicannon.status.running": "Folyamatban", + "create.schematicannon.status.finished": "Befejezve", + "create.schematicannon.status.paused": "Megállítva", + "create.schematicannon.status.stopped": "Leállítva", + "create.schematicannon.status.noGunpowder": "Kifogyott a puskapor", + "create.schematicannon.status.targetNotLoaded": "A cél nincs beállítva", + "create.schematicannon.status.targetOutsideRange": "A cél túl messze van", + "create.schematicannon.status.searching": "Keresés...", + "create.schematicannon.status.skipping": "Kihagyás", + "create.schematicannon.status.missingBlock": "Hiányzó elem:", + "create.schematicannon.status.placing": "Lehelyezés", + "create.schematicannon.status.clearing": "Kiürítés", + "create.schematicannon.status.schematicInvalid": "Érvénytelen tervrajz", + "create.schematicannon.status.schematicNotPlaced": "A tervrajz nincs elhelyezve", + "create.schematicannon.status.schematicExpired": "A tervrajz fájl lejárt", + + "create.materialChecklist": "Anyagellenőrzési lista", + "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", + + "create.gui.filter.deny_list": "Feketelista", + "create.gui.filter.deny_list.description": "Csak olyan tárgyat enged át, amely NEM szerepel a listán. Egy üres feketelista mindent átenged.", + "create.gui.filter.allow_list": "Fehérlista", + "create.gui.filter.allow_list.description": "Csak olyan tárgyat enged át, amely szerepel a listán. Egy üres fehérlista nem enged át semmit.", + "create.gui.filter.respect_data": "Szűrés adatok szerint", + "create.gui.filter.respect_data.description": "A tárgyak élettartama, varázslatai és más tulajdonságai is számítanak a szűrésnél.", + "create.gui.filter.ignore_data": "Szűrés adatok nélkül", + "create.gui.filter.ignore_data.description": "A tárgyak csak a típusuk szerint mennek át a szűrőn.", + + "create.item_attributes.placeable": "lehelyezhető", + "create.item_attributes.placeable.inverted": "nem lehelyezhető", + "create.item_attributes.consumable": "ehető", + "create.item_attributes.consumable.inverted": "nem ehető", + "create.item_attributes.fluid_container": "tud folyadékot tárolni", + "create.item_attributes.fluid_container.inverted": "nem tud folyadékot tárolni", + "create.item_attributes.enchanted": "meg van bűvölve", + "create.item_attributes.enchanted.inverted": "nincs megbűvölve", + "create.item_attributes.max_enchanted": "van rajta maximális szintű varázslat", + "create.item_attributes.max_enchanted.inverted": "nincs rajta maximális szintű varázslat", + "create.item_attributes.renamed": "át van nevezve", + "create.item_attributes.renamed.inverted": "nincs átnevezve", + "create.item_attributes.damaged": "sérült", + "create.item_attributes.damaged.inverted": "sértetlen", + "create.item_attributes.badly_damaged": "nagy mértékben sérült", + "create.item_attributes.badly_damaged.inverted": "nem sérült nagy mértékben", + "create.item_attributes.not_stackable": "nem halmozható", + "create.item_attributes.not_stackable.inverted": "halmozható", + "create.item_attributes.equipable": "viselhető", + "create.item_attributes.equipable.inverted": "nem viselhető", + "create.item_attributes.furnace_fuel": "fűtőanyag", + "create.item_attributes.furnace_fuel.inverted": "nem fűtőanyag", + "create.item_attributes.washable": "mosható", + "create.item_attributes.washable.inverted": "nem mosható", + "create.item_attributes.hauntable": "kísérthető", + "create.item_attributes.hauntable.inverted": "nem kísérthető", + "create.item_attributes.crushable": "őrölhető", + "create.item_attributes.crushable.inverted": "nem őrölhető", + "create.item_attributes.smeltable": "süthető", + "create.item_attributes.smeltable.inverted": "nem süthető", + "create.item_attributes.smokable": "füstölhető", + "create.item_attributes.smokable.inverted": "nem füstölhető", + "create.item_attributes.blastable": "kohóban olvasztható", + "create.item_attributes.blastable.inverted": "kohóban nem olvasztható", + "create.item_attributes.compostable": "komposztálható", + "create.item_attributes.compostable.inverted": "nem komposztálható", + "create.item_attributes.shulker_level": "egy %1$s shulkerdoboz", + "create.item_attributes.shulker_level.inverted": "nem egy %1$s shulkerdoboz", + "create.item_attributes.shulker_level.full": "teli", + "create.item_attributes.shulker_level.empty": "üres", + "create.item_attributes.shulker_level.partial": "részben teli", + "create.item_attributes.in_tag": "%1$s címkéjű", + "create.item_attributes.in_tag.inverted": "nem %1$s címkéjű", + "create.item_attributes.in_item_group": "„%1$s” kategóriájú", + "create.item_attributes.in_item_group.inverted": "nem „%1$s” kategóriájú", + "create.item_attributes.added_by": "a(z) %1$s része", + "create.item_attributes.added_by.inverted": "nem a(z) %1$s része", + "create.item_attributes.has_enchant": "van rajta %1$s varázslat", + "create.item_attributes.has_enchant.inverted": "nincs rajta %1$s varázslat", + "create.item_attributes.color": "%1$s színűre van festve", + "create.item_attributes.color.inverted": "nincs %1$s színűre festve", + "create.item_attributes.has_fluid": "%1$s van benne", + "create.item_attributes.has_fluid.inverted": "nincs benne %1$s", + "create.item_attributes.has_name": "a(z) „%1$s” nevet viseli", + "create.item_attributes.has_name.inverted": "nem viseli a(z) „%1$s” nevet", + "create.item_attributes.book_author": "%1$s a szerzője", + "create.item_attributes.book_author.inverted": "nem %1$s a szerzője", + "create.item_attributes.book_copy_original": "eredeti pédány", + "create.item_attributes.book_copy_original.inverted": "nem eredeti példány", + "create.item_attributes.book_copy_first": "első másolat", + "create.item_attributes.book_copy_first.inverted": "nem első másolat", + "create.item_attributes.book_copy_second": "egy másolat másolata", + "create.item_attributes.book_copy_second.inverted": "nem egy másolat másolata", + "create.item_attributes.book_copy_tattered": "ronggyá van foszolva", + "create.item_attributes.book_copy_tattered.inverted": "nincs ronggyá foszolva", + "create.item_attributes.astralsorcery_amulet": "%1$s-t javítja", + "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", + "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", + "create.item_attributes.astralsorcery_crystal": "rendelkezik a(z) %1$s kristály-tulajdonsággal", + "create.item_attributes.astralsorcery_crystal.inverted": "nem rendelkezik a(z) %1$s kristály-tulajdonsággal", + "create.item_attributes.astralsorcery_perk_gem": "rendelkezik a(z) %1$s extra tulajdonsággal", + "create.item_attributes.astralsorcery_perk_gem.inverted": "nem rendelkezik a(z) %1$s extra tulajdonsággal", + + "create.gui.attribute_filter.no_selected_attributes": "Nincs kijelölt tulajdonság", + "create.gui.attribute_filter.selected_attributes": "Kijelölt tulajdonságok:", + "create.gui.attribute_filter.add_attribute": "Tulajdonság felvétele", + "create.gui.attribute_filter.add_inverted_attribute": "Ellentétes tulajdonság felvétele", + "create.gui.attribute_filter.allow_list_disjunctive": "Fehérlista („vagy”)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "Csak olyan tárgyat enged át, amely legalább EGY feltételnek megfelel.", + "create.gui.attribute_filter.allow_list_conjunctive": "Fehérlista („és”)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "Csak olyan tárgyat enged át, amely az ÖSSZES feltételnek megfelel.", + "create.gui.attribute_filter.deny_list": "Feketelista", + "create.gui.attribute_filter.deny_list.description": "Csak olyan tárgyat enged át, amely egy feltételnek SEM felel meg.", + "create.gui.attribute_filter.add_reference_item": "Adj meg egy tárgyat", + + "create.tooltip.holdForDescription": "Nyomd a [%1$s] gombot az összegzéshez", + "create.tooltip.holdForControls": "Az irányításhoz tartsd nyomva a(z) [%1$s] gombot", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "Fordulatszámigény: %1$s", + "create.tooltip.speedRequirement.none": "Nincs", + "create.tooltip.speedRequirement.slow": "Alacsony", + "create.tooltip.speedRequirement.medium": "Mérsékelt", + "create.tooltip.speedRequirement.fast": "Nagy", + "create.tooltip.stressImpact": "Nyomatékterhelés: %1$s", + "create.tooltip.stressImpact.low": "Kicsi", + "create.tooltip.stressImpact.medium": "Mérsékelt", + "create.tooltip.stressImpact.high": "Nagy", + "create.tooltip.stressImpact.overstressed": "Túlterhelve", + "create.tooltip.up_to": "Legfeljebb %1$s", + "create.tooltip.capacityProvided": "Generált nyomaték: %1$s", + "create.tooltip.capacityProvided.low": "Kicsi", + "create.tooltip.capacityProvided.medium": "Közepes", + "create.tooltip.capacityProvided.high": "Nagy", + "create.tooltip.generationSpeed": "Fordulatszám: %1$s %2$s", + "create.tooltip.analogStrength": "Analóg jelerősség: %1$s/15", + + "create.mechanical_arm.extract_from": "Tárgyak elvétele innen: %1$s", + "create.mechanical_arm.deposit_to": "Tárgyak elhelyezése ide: %1$s", + "create.mechanical_arm.summary": "A kar %1$s bemenettel és %2$s kimenettel rendelkezik.", + "create.mechanical_arm.points_outside_range": "Távolságkorlát miatt %1$s db kiválasztott műveleti pont eltávolításra került.", + + "create.weighted_ejector.target_set": "Célpont kijelölve", + "create.weighted_ejector.target_not_valid": "Kilövés a szomszédos blokkra (érvénytelen célpont)", + "create.weighted_ejector.no_target": "Kilövés a szomszédos blokkra (nincs kijelölt célpont)", + "create.weighted_ejector.targeting": "Kilövés ide: [%1$s;%2$s;%3$s]", + "create.weighted_ejector.stack_size": "Kilövendő halmok mérete", + + "create.logistics.when_multiple_outputs_available": "Ha több kimenet érhető el", + + "create.mechanical_arm.selection_mode.round_robin": "Sorjában", + "create.mechanical_arm.selection_mode.forced_round_robin": "Szigorúan sorjában", + "create.mechanical_arm.selection_mode.prefer_first": "Legelső szabad", + + "create.tunnel.selection_mode.split": "Elosztás", + "create.tunnel.selection_mode.forced_split": "Szigorú elosztás", + "create.tunnel.selection_mode.round_robin": "Halmok sorjában", + "create.tunnel.selection_mode.forced_round_robin": "Halmok szigorúan sorjában", + "create.tunnel.selection_mode.prefer_nearest": "Minél közelebbre", + "create.tunnel.selection_mode.randomize": "Véletlenszerű", + "create.tunnel.selection_mode.synchronize": "Beérkezők egyszerre", + + "create.tooltip.chute.header": "Szállítóakna adatai", + "create.tooltip.chute.items_move_down": "Szállítás lefelé", + "create.tooltip.chute.items_move_up": "Szállítás felfelé", + "create.tooltip.chute.no_fans_attached": "Nincs ventillátor", + "create.tooltip.chute.fans_push_up": "Alulról fúvó ventillátor", + "create.tooltip.chute.fans_push_down": "Felülről fúvó ventillátor", + "create.tooltip.chute.fans_pull_up": "Felülről szívó ventillátor", + "create.tooltip.chute.fans_pull_down": "Alulról szívó ventillátor", + "create.tooltip.chute.contains": "Tartalom: %2$s %1$s", + "create.tooltip.deployer.header": "Lehelyező adatai", + "create.tooltip.deployer.using": "Mód: Használat", + "create.tooltip.deployer.punching": "Mód: Támadás", + "create.tooltip.deployer.contains": "Tartalom: %2$s %1$s", + "create.tooltip.brass_tunnel.contains": "Elosztás alatt:", + "create.tooltip.brass_tunnel.contains_entry": "> %2$s %1$s", + "create.tooltip.brass_tunnel.retrieve": "Jobb kattintás a felszedéshez", + + "create.linked_controller.bind_mode": "Társítás mód aktiválva", + "create.linked_controller.press_keybind": "Nyomd meg a %1$s, %2$s, %3$s, %4$s, %5$s és %6$s billentyűk egyikét, hogy hozzátársítsd ezt a frekvenciát", + "create.linked_controller.key_bound": "Frekvencia a(z) %1$s billentyűhöz társítva", + "create.linked_controller.frequency_slot_1": "Billentyű: %1$s, 1. frekv.", + "create.linked_controller.frequency_slot_2": "Billentyű: %1$s, 2. frekv.", + + "create.crafting_blueprint.crafting_slot": "Összetevők helye", + "create.crafting_blueprint.filter_items_viable": "Szűrők is használhatók", + "create.crafting_blueprint.display_slot": "Megjelenített tárgy", + "create.crafting_blueprint.inferred": "Recept alapján meghatározva", + "create.crafting_blueprint.manually_assigned": "Kézileg kiválasztva", + "create.crafting_blueprint.secondary_display_slot": "Másodlagos megjelenített tárgy", + "create.crafting_blueprint.optional": "Opcionális", + + "create.potato_cannon.ammo.attack_damage": "%1$s sebzés", + "create.potato_cannon.ammo.reload_ticks": "%1$s tick újratöltés", + "create.potato_cannon.ammo.knockback": "%1$s hátralökés", + + "create.hint.hose_pulley.title": "Kifogyhatatlan forrás", + "create.hint.hose_pulley": "A megcélzott folyadéktömeg olyan nagy, hogy végtelennek számít.", + "create.hint.mechanical_arm_no_targets.title": "Nincs célpont", + "create.hint.mechanical_arm_no_targets": "Úgy tűnik, hogy ehhez a _mechanikus karhoz_ nincsenek _ki- és bemenetek_ társítva. _Jobb kattintással_ jelölj meg szalagokat, kapukat, lerakatokat vagy más blokkokat, _mielőtt lehelyezed_ a kart a kezedből.", + "create.hint.empty_bearing.title": "Csapágy aktiválása", + "create.hint.empty_bearing": "Kattints _jobb gombbal_ a csapágyra _üres kézzel_, hogy _hozzákapcsold_ az elé épített struktúrát.", + "create.hint.full_deployer.title": "Túlcsordult lehelyező", + "create.hint.full_deployer": "Úgy tűnik, hogy ez a lehelyező _túl sok tárgyat_ tartalmaz. Egy _tölcsér_, _kapu_, _akna_ vagy hasonló alkatrész segítségével megszüntetheted a túlcsordulást.", + + "create.backtank.low": "Alacsony nyomás a hátitartályban", + "create.backtank.depleted": "Nincs nyomás a hátitartályban", + + "create.hint.derailed_train.title": "Kisiklott vonat", + "create.hint.derailed_train": "Úgy tűnik, ez a _vonat_ már nem a síneken áll. Kattints _jobb gombbal_ egy _csavarkulccsal_, hogy visszahelyezd egy közeli sínpárra.", + + "create.boiler.status": "Kazán állapota: %1$s", + "create.boiler.status_short": "Kazán: %1$s", + "create.boiler.passive": "Passzív", + "create.boiler.idle": "Takarék", + "create.boiler.lvl": "%1$s. sz.", + "create.boiler.max_lvl": "Max", + "create.boiler.size": "Méret", + "create.boiler.size_dots": "... ", + "create.boiler.water": "Víz", + "create.boiler.water_dots": "......... ", + "create.boiler.heat": "Fűtés", + "create.boiler.heat_dots": "... ", + "create.boiler.via_one_engine": "1 gőzgéppel", + "create.boiler.via_engines": "%1$s gőzgéppel", + + "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", + "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", + "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", + + "create.gui.schedule.lmb_edit": "Bal kattintás a szerkesztéshez", + "create.gui.schedule.rmb_remove": "Jobb kattintás az eltávolításhoz", + "create.gui.schedule.duplicate": "Kettőzés", + "create.gui.schedule.remove_entry": "Művelet eltávolítása", + "create.gui.schedule.add_entry": "Művelet hozzáadása", + "create.gui.schedule.move_up": "Mozgatás fel", + "create.gui.schedule.move_down": "Mozgatás le", + "create.gui.schedule.add_condition": "Feltétel hozzásadása", + "create.gui.schedule.alternative_condition": "Alternatív feltétel", + + "create.schedule.instruction_type": "Következő művelet:", + "create.schedule.instruction.editor": "Utasításszerkesztő", + "create.schedule.instruction.destination": "Utazás állomásra", + "create.schedule.instruction.destination.summary": "Következő állomás:", + "create.schedule.instruction.filter_edit_box": "Állomásnév", + "create.schedule.instruction.filter_edit_box_1": "Használd a *-ot helyettesítő karakterként", + "create.schedule.instruction.filter_edit_box_2": "Például: „Saját állomás, *. vágány”", + "create.schedule.instruction.filter_edit_box_3": "A vonat a legközelebbi szabadon álló alternatívát választja", + "create.schedule.instruction.rename": "Menetrend átnevezése", + "create.schedule.instruction.rename.summary": "Új cím:", + "create.schedule.instruction.name_edit_box": "Menetrend címe", + "create.schedule.instruction.name_edit_box_1": "Hatással van a kijelzőkön látható szövegre", + "create.schedule.instruction.name_edit_box_2": "Alapesetben megegyezik a következő állomás nevével", + "create.schedule.instruction.throttle": "Sebességkorlát beállítása", + "create.schedule.instruction.throttle.summary": "Maximális sebesség beállítása %1$s-ra", + "create.schedule.instruction.throttle_edit_box": "Sebességfokozat", + "create.schedule.instruction.throttle_edit_box_1": "A vonat maximális sebességét vezérli", + "create.schedule.condition_type": "Továbbhaladás feltétele:", + "create.schedule.condition.editor": "Feltételszerkesztő", + "create.schedule.condition.delay": "Várakozás", + "create.schedule.condition.delay_short": "Várakozás: %1$s", + "create.schedule.condition.delay.status": "Indulás %1$s múlva", + "create.schedule.condition.idle": "Rakodás befejezése", + "create.schedule.condition.idle_short": "Nincs rakodás: %1$s", + "create.schedule.condition.idle.status": "Nincs rakodás %1$sig", + "create.schedule.condition.for_x_time": "%1$sig", + "create.schedule.condition.unloaded": "Chunkbetöltés megszűnése", + "create.schedule.condition.unloaded.status": "Várakozás a chunkbetöltés megszűnésére", + "create.schedule.condition.powered": "Redstone-jel az állomáson", + "create.schedule.condition.powered.status": "Várakozás redstone-jelre", + "create.schedule.condition.time_of_day": "Időpont", + "create.schedule.condition.time_of_day.scheduled": "Indulási idő: %1$s", + "create.schedule.condition.time_of_day.digital_format": "%2$s:%3$s", + "create.schedule.condition.time_of_day.rotation": "Gyakoriság", + "create.schedule.condition.time_of_day.rotation.every_24": "Naponta", + "create.schedule.condition.time_of_day.rotation.every_12": "Félnaponta", + "create.schedule.condition.time_of_day.rotation.every_6": "6 óránként", + "create.schedule.condition.time_of_day.rotation.every_4": "4 óránként", + "create.schedule.condition.time_of_day.rotation.every_3": "3 óránként", + "create.schedule.condition.time_of_day.rotation.every_2": "2 óránként", + "create.schedule.condition.time_of_day.rotation.every_1": "1 óránként", + "create.schedule.condition.time_of_day.rotation.every_0_45": "3/4 óránként", + "create.schedule.condition.time_of_day.rotation.every_0_30": "Félóránként", + "create.schedule.condition.time_of_day.rotation.every_0_15": "Negyedóránként", + "create.schedule.condition.time_of_day.status": "Indulás: ", + "create.schedule.condition.threshold.train_holds": "A vonat rakománya %1$s", + "create.schedule.condition.threshold.greater": "több, mint", + "create.schedule.condition.threshold.less": "kevesebb, mint", + "create.schedule.condition.threshold.equal": "pontosan", + "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s %3$s", + "create.schedule.condition.threshold.matching_content": "megfelelő tartalom", + "create.schedule.condition.threshold.anything": "bármiből", + "create.schedule.condition.threshold.item_measure": "Mértékegység", + "create.schedule.condition.threshold.items": "darab", + "create.schedule.condition.threshold.stacks": "halom", + "create.schedule.condition.threshold.buckets": "vödör", + "create.schedule.condition.threshold.status": "Rakomány: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "Viszonyítási tárgy", + "create.schedule.condition.threshold.place_item_2": "Szűrők is használhatók", + "create.schedule.condition.threshold.place_item_3": "Ha üres, nincs megkötés", + "create.schedule.condition.fluid_threshold": "Folyékony rakomány állapota", + "create.schedule.condition.item_threshold": "Szárazrakomány állapota", + "create.schedule.condition.redstone_link": "Távvezérlőjel", + "create.schedule.condition.redstone_link.status": "Várakozás távvezérlőjelre", + "create.schedule.condition.redstone_link_on": "Aktív jel", + "create.schedule.condition.redstone_link_off": "Inaktív jel", + "create.schedule.condition.redstone_link.powered": "Aktív", + "create.schedule.condition.redstone_link.unpowered": "Inaktív", + "create.schedule.condition.redstone_link.frequency_state": "Jel állapota:", + "create.schedule.condition.redstone_link.frequency_powered": "Van jel ezen a frekvencián:", + "create.schedule.condition.redstone_link.frequency_unpowered": "Nincs jel ezen a frekvencián:", + "create.schedule.condition.player_count": "Utazó játékosok", + "create.schedule.condition.player_count.summary": "%1$s játékos", + "create.schedule.condition.player_count.summary_plural": "%1$s Játékosok", + "create.schedule.condition.player_count.seated": "%1$s ül a vonaton", + "create.schedule.condition.player_count.players": "Játékosok", + "create.schedule.condition.player_count.condition": "Feltétel", + "create.schedule.condition.player_count.exactly": "Pontosan", + "create.schedule.condition.player_count.or_above": "Legalább", + "create.schedule.condition.player_count.status": "Utasok: %1$s/%2$s", + "create.schedule.loop": "Ismétlés örökké", + "create.schedule.loop1": "A menetrend befejezése", + "create.schedule.loop2": "után újrakezdődik", + "create.schedule.reset": "Visszaugrás az elejére", + "create.schedule.skip": "Jelenlegi állomás átugrása", + "create.schedule.applied_to_train": "A vonat mostantól ezt a menetrendet követi", + "create.schedule.non_controlling_seat": "A vezetőnek egy vezetőálás előtt kell ülnie", + "create.schedule.remove_with_empty_hand": "Üres kézzel eltávolíthatod a jelenlegi menetrendet", + "create.schedule.auto_removed_from_train": "Automatikus menetrend megszüntetve", + "create.schedule.removed_from_train": "A menetrend lekérdezve a vonatról", + "create.schedule.no_stops": "Ebben a menetrendben még nincsenek állomások", + "create.schedule.continued": "Menetrend folytatása", + + "create.track.selection_cleared": "Kijelölés megszüntetve", + "create.track.valid_connection": "Csatlakozhat ✔", + "create.track.second_point": "Helyezd le a sínt, vagy válassz egy második pontot", + "create.track.too_far": "Túl hosszú sín", + "create.track.original_missing": "Kiindulási blokk meg lett semmisítve, Lopakodás + Jobb egérgomb az újrakezdéshez", + "create.track.perpendicular": "A sínek nem tudnak merőlegesen összekapcsolódni", + "create.track.ascending_s_curve": "Nem lehet lejtős S-kanyar a sínben", + "create.track.too_sharp": "A kanyar túl éles", + "create.track.too_steep": "A lejtő túl meredek", + "create.track.slope_turn": "Nem lehetséges emelkedő közben kanyarodni", + "create.track.opposing_slopes": "Nem lehet ellentétes emelkedőket összekötni", + "create.track.leave_slope_ascending": "Ezt a lejtőt nem lehet elhagyni emelkedés közben", + "create.track.leave_slope_descending": "Ezt a lejtőt nem lehet elhagyni ereszkedés közben", + "create.track.turn_90": "Csak maximum 90°-os kanyar lehetséges", + "create.track.junction_start": "Nem lehetséges kereszteződésből sínt indítani", + "create.track.turn_start": "Nem lehetséges kanyarból elágazást indítani", + "create.track.not_enough_tracks": "Nincs nálad elegendő sín", + "create.track.not_enough_pavement": "Nincs nálad elegendő blokk a sín alapjához", + + "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", + "create.portal_track.missing": "A célpontnak jelölt Portálkapu még nem létezik", + "create.portal_track.blocked": "A Célterület gátolva van (%1$s,%2$s,%3$s)", + + "create.station.idle": "Az állomás tétlen", + "create.station.assembly_title": "Vonat szerelvény", + "create.station.close": "Ablak bezárása", + "create.station.cancel": "Összeszerelés megállítása", + "create.station.failed": "Sikertelen összeszerelés", + "create.station.icon_type": "Ikon típusa", + "create.station.create_train": "Új vonat létrehozása", + "create.station.assemble_train": "Vonat összeszerelése", + "create.station.disassemble_train": "Vonat szétszerelése", + "create.station.remove_schedule": "Menetrend lekérdezése", + "create.station.remove_auto_schedule": "Automatikus ütemezés elvetése", + "create.station.no_assembly_diagonal": "Nem lehet vonatot építeni", + "create.station.no_assembly_diagonal_1": "átlós síneken", + "create.station.no_assembly_curve": "Nem lehet vonatot építeni", + "create.station.no_assembly_curve_1": "íves síneken", + "create.station.train_not_aligned": "Nem szétszedhető", + "create.station.train_not_aligned_1": "nincs minden kocsi egyvonalban", + "create.station.carriage_number": "%1$s kocsi:", + "create.station.retry": "UNLOCALIZED: Resolve this and retry", + "create.station.no_bogeys": "Nincs forgóváz", + "create.station.one_bogey": "1 forgóváz", + "create.station.more_bogeys": "%1$s forgóváz", + "create.station.how_to": "Helyezz Vonat borítást a megjelölt sínekre, hogy forgóvázakat (kerekeket) hozz létre.", + "create.station.how_to_1": "Forgóvázak eltávolításához üssd ki a blokkot a felső részükön.", + "create.station.how_to_2": "A megépített kocsikat illesszd hozzá egy vagy kettő forgótengelyhez.", + + "create.train_assembly.too_many_bogeys": "A szerelvény túl sok forgótengelyt tartalmaz: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", + "create.train_assembly.no_bogeys": "Nem található forgóváz", + "create.train_assembly.not_connected_in_order": "A forgóvázak nem sorrendben vannak összekötve", + "create.train_assembly.bogeys_too_close": "A(z) %1$s és a(z) %2$s forgóvázak túl közel vannak egymáshoz", + "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", + "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", + "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", + "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", + "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", + "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + + "create.track_target.set": "UNLOCALIZED: Targeted track selected", + "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", + "create.track_target.clear": "UNLOCALIZED: Cleared track selection", + "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", + "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", + "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", + "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", + "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + + "create.train.unnamed": "Névtelen vonat", + "create.train.cannot_relocate_moving": "Nem lehet mozgó vonatot áthelyezni", + "create.train.relocate": "Kattints a sínre a(z) %1$s helyre való áthelyezéshez. Guggolás-kattintás kombóval megszakíthatod", + "create.train.relocate.abort": "Áthelyezés megszakítva", + "create.train.relocate.success": "Sikeres áthelyezés", + "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", + "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", + "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", + "create.train.departing_from": "Indulás innen: %1$s", + "create.train.arrived_at": "Megérkezett ide: %1$s", + "create.train.status": " Aktuális adatok a vonatról: %1$s", + "create.train.status.back_on_track": "A vonat ismét a sínen van", + "create.train.status.collision": "Összeütközött másik vonattal", + "create.train.status.end_of_track": "Egy kocsi elérte a pálya végét", + "create.train.status.double_portal": "A kocsi nem tud egy portálba belépni, ameddig egy másikat hagy el", + "create.train.status.coupling_stress": "Kényszerleállás a tengelykapcsolókra nehezedő feszültség miatt", + "create.train.status.track_missing": "A vonat alatt sínek hiányoznak", + "create.train.status.paused_for_manual": "Manuális vezérlés miatt a menetrend szünetel", + "create.train.status.opposite_driver": "Az útvonalhoz az ellenkező irányba kell néznie a vezetőnek", + "create.train.status.missing_driver": "A mozdonyvezető eltűnt", + "create.train.status.found_driver": "Egy új mozdonyvezetőt találtunk", + "create.train.status.navigation_success": "Sikerült a navigáció", + "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", + "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + + "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", + "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", + "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + + "create.contraption.controls.start_controlling": "Ezt vezérled épp: %1$s", + "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", + "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", + "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", + "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", + "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", + "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", + + "create.display_link.set": "UNLOCALIZED: Targeted position selected", + "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", + "create.display_link.clear": "UNLOCALIZED: Cleared position selection", + "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", + "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", + "create.display_link.title": "Kijelző-távvezérlő", + "create.display_link.no_source": "Nincs kijelzőforrás", + "create.display_link.no_target": "Nincs célkijelző", + "create.display_link.reading_from": "Forrás:", + "create.display_link.writing_to": "Összekötve ezzel:", + "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", + "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", + "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", + "create.display_link.information_type": "Információtípus", + "create.display_link.display_on": "Cél:", + "create.display_link.display_on_multiline": "Kezdőpont:", + + "create.display_source.label": "Hozzárendelt címke", + "create.display_source.combine_item_names": "Tárgy nevek kombinálása", + "create.display_source.count_items": "Azonos elemek mennyisége", + "create.display_source.list_items": "Azonos elemek listája", + "create.display_source.fluid_amount": "Azonos folyadékok mennyisége", + "create.display_source.list_fluids": "Azonos folyadékok listája", + "create.display_source.nixie_tube": "Nixie-csövek másolása", + "create.display_source.fill_level": "Tartály töltöttségi szintje", + "create.display_source.fill_level.display": "Megjelenítési formátum", + "create.display_source.fill_level.percent": "Százalék", + "create.display_source.fill_level.progress_bar": "Folyamatjelző", + "create.display_source.value_list.display": "Értékmegjelenítő", + "create.display_source.value_list.shortened": "Rövidített", + "create.display_source.value_list.full_number": "Teljes mennyiség", + "create.display_source.value_list.thousand": "e", + "create.display_source.value_list.million": "m", + "create.display_source.player_deaths": "Játékoshalálok", + "create.display_source.scoreboard": "Eredményjelző", + "create.display_source.scoreboard.objective": "Célazonosító", + "create.display_source.scoreboard.objective_not_found": "'%1$s' nem található", + "create.display_source.scoreboard.objective.deaths": "Játékoshalálok", + "create.display_source.time_of_day": "Időpont", + "create.display_source.stop_watch": "Stopperóra", + "create.display_source.time.format": "Időformátum", + "create.display_source.time.12_hour": "12 órás", + "create.display_source.time.24_hour": "24 órás", + "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", + "create.display_source.item_throughput": "Tárgy-áteresztőképesség", + "create.display_source.item_throughput.interval": "Időköz", + "create.display_source.item_throughput.interval.second": "per másodperc", + "create.display_source.item_throughput.interval.minute": "per perc", + "create.display_source.item_throughput.interval.hour": "per óra", + "create.display_source.train_status": "Vonatmenetrend állapota", + "create.display_source.station_summary": "Vasútállomás összegző", + "create.display_source.station_summary.filter": "Állomásnév-szűrő", + "create.display_source.station_summary.train_name_column": "A vonatoszlop mérete", + "create.display_source.station_summary.platform_column": "A platform oszlopmérete", + "create.display_source.station_summary.now": "most", + "create.display_source.station_summary.minutes": " p", + "create.display_source.station_summary.seconds": "%1$smp", + "create.display_source.observed_train_name": "Vonatnév érzékelve", + "create.display_source.max_enchant_level": "Maximális varázslat-érték", + "create.display_source.boiler_status": "Kazán állapota", + "create.display_source.entity_name": "Entitás neve", + "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", + "create.display_source.kinetic_speed": "Fordulatszám (RPM)", + "create.display_source.kinetic_speed.absolute": "Irány figyelmen kívül hagyása", + "create.display_source.kinetic_speed.directional": "Irány figyelembe vétele", + "create.display_source.kinetic_stress": "Hálózat terhelése", + "create.display_source.kinetic_stress.display": "Megjelenített adat", + "create.display_source.kinetic_stress.progress_bar": "Folyamatjelző", + "create.display_source.kinetic_stress.percent": "Százalék", + "create.display_source.kinetic_stress.current": "Nyomaték SU-ban", + "create.display_source.kinetic_stress.max": "Teherbírás", + "create.display_source.kinetic_stress.remaining": "Maradék SU", + "create.display_source.redstone_power": "Redstone jel", + "create.display_source.redstone_power.display": "Megjelenítési formátum", + "create.display_source.redstone_power.number": "Mennyiség", + "create.display_source.redstone_power.progress_bar": "Folyamatjelző", + "create.display_source.boiler.not_enough_space": "Nincs elég hely a", + "create.display_source.boiler.for_boiler_status": "kazán állapotának", + + "create.display_target.line": "%1$s. sor", + "create.display_target.page": "%1$s. oldal", + "create.display_target.single_line": "Egyetlen sor", + + "create.flap_display.cycles.alphabet": " ;A;Á;B;C;D;E;É;F;G;H;I:Í;J;K;L;M;N;O;Ó;Ö;Ő;P;Q;R:S;T;U;Ú;Ü;Ű;V;W:X;Y;Z", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; p;most;15mp;30mp;45mp", + "create.flap_display.cycles.shortened_numbers": " ;E;M", + "create.flap_display.cycles.fluid_units": "mB;B ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", + + "create.super_glue.too_far": "A kiválasztott terület túl nagy", + "create.super_glue.cannot_reach": "A kiválasztott blokkoknak csatlakozniuk kell", + "create.super_glue.click_to_confirm": "Kattints újra a megerősítéshez", + "create.super_glue.click_to_discard": "Guggolva kattints a kiválasztás megszüntetéséhez", + "create.super_glue.first_pos": "Első hely kiválasztva", + "create.super_glue.abort": "Kijelölés megszüntetve", + "create.super_glue.not_enough": "Nincs elég ragasztó az eszköztáradban", + "create.super_glue.success": "Ragasztó felvitele...", + + "create.gui.config.overlay1": "Szia :)", + "create.gui.config.overlay2": "Ez a lebegő ablakok előnézete", + "create.gui.config.overlay3": "Az egereddel húzva vagy kattintva", + "create.gui.config.overlay4": "mozgathatod az ablakot", + "create.gui.config.overlay5": "Használd az ESC billentyűt a", + "create.gui.config.overlay6": "bezáráshoz és a pozíció mentéséhez", + "create.gui.config.overlay7": "Futtasd a „/create overlay reset”", + "create.gui.config.overlay8": "parancsot a visszaállításhoz", + + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", + "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", + "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", + "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + + "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", + "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", + + + "_": "->------------------------] Subtitles [------------------------<-", + + "create.subtitle.contraption_disassemble": "Szerkezet leáll", + "create.subtitle.peculiar_bell_use": "Különös harang kong", + "create.subtitle.worldshaper_place": "Blokkvető tüzel", + "create.subtitle.whistle_train_manual": "Vonat dudál", + "create.subtitle.steam": "Gőzhangok", + "create.subtitle.saw_activate_stone": "Fűrész fűrészel", + "create.subtitle.schematicannon_finish": "Tervrajzlöveg zsong", + "create.subtitle.crafter_craft": "Barkácsgép barkácsol", + "create.subtitle.wrench_remove": "Alkatrész lebomlik", + "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", + "create.subtitle.whistle": "Sípolás", + "create.subtitle.cogs": "Fogaskerekek morajlanak", + "create.subtitle.slime_added": "Nyálka ragad", + "create.subtitle.whistle_train_low": "Alacsony fütyülés", + "create.subtitle.schematicannon_launch_block": "Tervrajzlöveg elsül", + "create.subtitle.controller_take": "Olvasóállvány kiürül", + "create.subtitle.crafter_click": "Barkácsgép kattan", + "create.subtitle.depot_plop": "Tárgy leérkezik", + "create.subtitle.confirm": "Megerősítő zsongás", + "create.subtitle.mixing": "Keverő kever", + "create.subtitle.mechanical_press_activation_belt": "Présgép présel", + "create.subtitle.fwoomp": "Krumpliágyú elsül", + "create.subtitle.sanding_long": "Csiszoló csiszol", + "create.subtitle.crushing_1": "Zúzókerék őröl", + "create.subtitle.depot_slide": "Tárgy csúszik", + "create.subtitle.blaze_munch": "Őrlángégő csámcsog", + "create.subtitle.funnel_flap": "Kapu lebben", + "create.subtitle.haunted_bell_use": "Lélekharang kong", + "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", + "create.subtitle.controller_put": "Távvezérlő puffan", + "create.subtitle.cranking": "Hajtókar fordul", + "create.subtitle.sanding_short": "Csiszoló csiszol", + "create.subtitle.wrench_rotate": "Csavarkulcsot használják", + "create.subtitle.potato_hit": "Zöldség becsapódik", + "create.subtitle.saw_activate_wood": "Fűrész fűrészel", + "create.subtitle.whistle_high": "Magas sípolás", + "create.subtitle.whistle_train_manual_low": "Vonat dudál", + "create.subtitle.whistle_train": "Sípolás", + "create.subtitle.haunted_bell_convert": "Lélekharang kong", + "create.subtitle.train": "Forgóváz-kerekek morajlanak", + "create.subtitle.deny": "UNLOCALIZED: Declining boop", + "create.subtitle.controller_click": "Távvezérlő kattan", + "create.subtitle.whistle_low": "Alacsony sípolás", + "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", + "create.subtitle.mechanical_press_activation": "Présgép csattan", + "create.subtitle.contraption_assemble": "Szerkezet elindul", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "UNLOCALIZED: EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "UNLOCALIZED: A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "UNLOCALIZED: When this", + "item.create.example_item.tooltip.behaviour1": "UNLOCALIZED: Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "UNLOCALIZED: And When this", + "item.create.example_item.tooltip.behaviour2": "UNLOCALIZED: You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "UNLOCALIZED: When Ctrl pressed", + "item.create.example_item.tooltip.action1": "UNLOCALIZED: These controls are displayed.", + + "block.create.wooden_bracket.tooltip": "FAKERET", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + + "block.create.metal_bracket.tooltip": "FÉMKERET", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + + "block.create.seat.tooltip": "ÜLÉS", + "block.create.seat.tooltip.summary": "Ülj le és élvezd az utazást! Ez a játékost egy mozgó _szerkezethez_ rögzíti. Statikus bútornak is kiváló! Többféle színben létezik.", + "block.create.seat.tooltip.condition1": "Kattints jobb gombbal az ülésen", + "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + + "item.create.blaze_cake.tooltip": "ŐRLÁNGTORTA", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", + + "item.create.wand_of_symmetry.tooltip": "SZIMMETRIAPÁLCA", + "item.create.wand_of_symmetry.tooltip.summary": "UNLOCALIZED: Perfectly mirrors Block placement across configured planes.", + "item.create.wand_of_symmetry.tooltip.condition1": "Amikor gyorstárban van", + "item.create.wand_of_symmetry.tooltip.behaviour1": "Aktív marad", + "item.create.wand_of_symmetry.tooltip.control1": "Jobb kattintás a földön", + "item.create.wand_of_symmetry.tooltip.action1": "_Készít_ vagy _mozgat_ egy tükröt", + "item.create.wand_of_symmetry.tooltip.control2": "Jobb kattintás a levegőben", + "item.create.wand_of_symmetry.tooltip.action2": "_Eltávolítja_ az aktív tükröt", + "item.create.wand_of_symmetry.tooltip.control3": "Jobb egérgomb, miközben guggolsz", + "item.create.wand_of_symmetry.tooltip.action3": "Megnyitja a _konfigurációs felületet_", + + "item.create.handheld_worldshaper.tooltip": "KREATÍV BLOKKVETŐ", + "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", + "item.create.handheld_worldshaper.tooltip.control1": "Kattints a bal gombbal egy blokkra", + "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", + "item.create.handheld_worldshaper.tooltip.control2": "Jobb kattintás egy blokkra", + "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", + "item.create.handheld_worldshaper.tooltip.control3": "Jobb kattintás, miközben guggolsz", + "item.create.handheld_worldshaper.tooltip.action3": "Megnyitja a _konfigurációs felületet_", + + "item.create.tree_fertilizer.tooltip": "FATRÁGYA", + "item.create.tree_fertilizer.tooltip.summary": "UNLOCALIZED: A powerful combination of minerals suitable for speeding up the growth of common tree types.", + "item.create.tree_fertilizer.tooltip.condition1": "UNLOCALIZED: When used on a Sapling", + "item.create.tree_fertilizer.tooltip.behaviour1": "UNLOCALIZED: Grows Trees _regardless_ of their _spacing conditions_", + + "item.create.extendo_grip.tooltip": "MESSZEFOGÓ", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Backtank_", + "item.create.extendo_grip.tooltip.condition1": "Másodlagos kézben tartva", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", + "item.create.extendo_grip.tooltip.behaviour2": "_Semmi_ _élettartam_ nem lesz használva. Helyette _légnyomás_ fogy a tartályból", + + "item.create.potato_cannon.tooltip": "KRUMPLIÁGYÚ", + "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Backtank_", + "item.create.potato_cannon.tooltip.condition1": "Amikor jobb kattintanak rá", + "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", + "item.create.potato_cannon.tooltip.condition2": "Amikor a réz hátitartályt viseled", + "item.create.potato_cannon.tooltip.behaviour2": "_Semmi_ _élettartam_ nem lesz használva. Helyette _légnyomás_ fogy a tartályból", + + "item.create.filter.tooltip": "SZŰRŐ", + "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", + "item.create.filter.tooltip.condition1": "Amikor a \"Szűrő\" helyen van", + "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.filter.tooltip.condition2": "Amikor jobb kattintanak rá", + "item.create.filter.tooltip.behaviour2": "Megnyitja a _konfigurációs felületet_.", + + "item.create.attribute_filter.tooltip": "TULAJDONSÁGSZŰRŐ", + "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.condition1": "Amikor a szűrőrekeszben van", + "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.attribute_filter.tooltip.condition2": "Amikor jobb kattintanak rá", + "item.create.attribute_filter.tooltip.behaviour2": "Megnyitja a _konfigurációs felületet_.", + + "item.create.empty_schematic.tooltip": "ÜRES TERVRAJZ", + "item.create.empty_schematic.tooltip.summary": "UNLOCALIZED: Used as a recipe ingredient and for writing at the _Schematic Table_.", + + "item.create.schematic.tooltip": "TERVRAJZ", + "item.create.schematic.tooltip.summary": "UNLOCALIZED: Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", + "item.create.schematic.tooltip.condition1": "Kézben tartva", + "item.create.schematic.tooltip.behaviour1": "UNLOCALIZED: Can be positioned using the Tools on Screen.", + "item.create.schematic.tooltip.control1": "Jobb kattintás, miközben guggolsz", + "item.create.schematic.tooltip.action1": "UNLOCALIZED: Opens an _Interface_ for entering exact _Coordinates_.", + + "item.create.schematic_and_quill.tooltip": "TERVRAJZ ÉS TOLL", + "item.create.schematic_and_quill.tooltip.summary": "UNLOCALIZED: Used for saving a Structure in your world to a .nbt file.", + "item.create.schematic_and_quill.tooltip.condition1": "1. Lépés", + "item.create.schematic_and_quill.tooltip.behaviour1": "Jobb kattintással válassz ki két sarokpontot.", + "item.create.schematic_and_quill.tooltip.condition2": "2. Lépés", + "item.create.schematic_and_quill.tooltip.behaviour2": "UNLOCALIZED: _Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", + "item.create.schematic_and_quill.tooltip.control1": "Jobb kattintás", + "item.create.schematic_and_quill.tooltip.action1": "UNLOCALIZED: Select a corner point / confirm save.", + "item.create.schematic_and_quill.tooltip.control2": "Ctrl lenyomva", + "item.create.schematic_and_quill.tooltip.action2": "UNLOCALIZED: Select points in _mid-air_. _Scroll_ to adjust the distance.", + "item.create.schematic_and_quill.tooltip.control3": "Jobb kattintás, miközben guggolsz", + "item.create.schematic_and_quill.tooltip.action3": "UNLOCALIZED: _Resets_ and removes the selection.", + + "block.create.schematicannon.tooltip": "TERVRAJZLÖVEG", + "block.create.schematicannon.tooltip.summary": "UNLOCALIZED: Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", + "block.create.schematicannon.tooltip.condition1": "Amikor jobb kattintanak rá", + "block.create.schematicannon.tooltip.behaviour1": "Megnyitja a _felületet_", + + "block.create.schematic_table.tooltip": "TERVEZŐASZTAL", + "block.create.schematic_table.tooltip.summary": "UNLOCALIZED: Writes saved Schematics onto an _Empty Schematic_.", + "block.create.schematic_table.tooltip.condition1": "UNLOCALIZED: When given an Empty Schematic", + "block.create.schematic_table.tooltip.behaviour1": "UNLOCALIZED: Uploads a chosen File from your Schematics Folder.", + + "item.create.goggles.tooltip": "SZEMÜVEG", + "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", + "item.create.goggles.tooltip.condition1": "Viselés közben", + "item.create.goggles.tooltip.behaviour1": "Megjeleníti az elhelyezett kinetikai komponens _sebességszintjének_, valamint az egyes komponensek _terhelési hatásának_ és _kapacitásának_ megfelelő _színes indikátorokat_.", + "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", + "item.create.goggles.tooltip.behaviour2": "Részletes információt ad a rendszer _sebességéről_ vagy _nyomatékáról_, amelyhez a műszer csatlakozik.", + "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", + "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", + + "item.create.wrench.tooltip": "CSAVARKULCS", + "item.create.wrench.tooltip.summary": "Egy hasznos ezköz kinetikus szerkezetekhez. Használható az alkatrészek _mozgatásához_, _kiszedéséhez_ és _konfigurálásához_.", + "item.create.wrench.tooltip.control1": "Jobb-klikk egy kinetikai blokkra", + "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.control2": "Jobb kattintás, miközben guggolsz", + "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", + + "block.create.nozzle.tooltip": "FÚVÓKA", + "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", + + "block.create.cuckoo_clock.tooltip": "KAKUKKOS ÓRA", + "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", + "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", + + "block.create.turntable.tooltip": "FORGÓTÁLCA", + "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.", + + "block.create.toolbox.tooltip": "SZERSZÁMOSLÁDA", + "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", + "block.create.toolbox.tooltip.condition1": "Amikor felveszik", + "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", + "block.create.toolbox.tooltip.condition2": "Amikor hatótávon belül van helyezve", + "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", + "block.create.toolbox.tooltip.condition3": "Amikor jobb kattintanak rá", + "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + + "block.create.stockpile_switch.tooltip": "TARTALOMRELÉ", + "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", + "block.create.stockpile_switch.tooltip.condition1": "Amikor jobb kattintanak rá", + "block.create.stockpile_switch.tooltip.behaviour1": "Megnyitja a _konfigurációs felületet_.", + + "block.create.content_observer.tooltip": "TARTALOMMEGFIGYELŐ", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.", + "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", + "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", + "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", + "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + + "block.create.creative_crate.tooltip": "KREATÍV LÁDA", + "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", + "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + + "item.create.creative_blaze_cake.tooltip": "KREATÍV TORTA", + "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", + "item.create.creative_blaze_cake.tooltip.condition1": "Amikor használják", + "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", + + "block.create.controller_rail.tooltip": "VEZÉRLŐSÍN", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", + "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", + "block.create.controller_rail.tooltip.behaviour1": "A _jelerősség_ alapján _gyorsítja_ vagy _lassítja_ az elhaladó _csillét_. Továbbítja a szomszédos vezérlősínekre a redstone energiát. Két különböző jelerősségű vezérlősín tápellátása azt eredményezi, hogy a köztük lévő vágányok interpolálják a jelüket.", + + "item.create.sand_paper.tooltip": "CSISZOLÓPAPÍR", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "Amikor használják", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", + + "item.create.builders_tea.tooltip": "ÉPÍTŐIPARI TEA", + "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", + + "item.create.refined_radiance.tooltip": "FINOMÍTOTT FÉNYÖNTVÉNY", + "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", + "item.create.refined_radiance.tooltip.condition1": "Munka folyamatban", + "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.shadow_steel.tooltip": "ÁRNYACÉL", + "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", + "item.create.shadow_steel.tooltip.condition1": "Munka folyamatban", + "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.linked_controller.tooltip": "KÉZI TÁVVEZÉRLŐ", + "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", + "item.create.linked_controller.tooltip.condition1": "Jobb egérgomb", + "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", + "item.create.linked_controller.tooltip.condition2": "Jobb kattintás, miközben guggolsz", + "item.create.linked_controller.tooltip.behaviour2": "Megnyitja a kézi _konfigurációs felületet_.", + "item.create.linked_controller.tooltip.condition3": "Jobb kattintás a redstone-távvezérlő vevőn", + "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", + "item.create.linked_controller.tooltip.condition4": "Jobb kattintás olvasóállványon", + "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", + + "item.create.diving_helmet.tooltip": "BÚVÁRSISAK", + "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", + "item.create.diving_helmet.tooltip.condition1": "Viselés közben", + "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", + + "item.create.copper_backtank.tooltip": "RÉZ HÁTITARTÁLY", + "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.copper_backtank.tooltip.condition1": "Viselés közben", + "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.copper_backtank.tooltip.condition2": "Amikor lehelyezed, és a kinetika hajtja", + "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + + "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", + "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + + "block.create.placard.tooltip": "PLAKÁT", + "block.create.placard.tooltip.summary": "_Keretezd be_ a tárgyaidat sárgarézbe ezzel a díszes fali panellel. Biztonságos a szerkezetekhez!", + "block.create.placard.tooltip.condition1": "Amikor jobb kattintanak rá tárggyal", + "block.create.placard.tooltip.behaviour1": "A plakáthoz _hozzáadja_ a kézben fogott _tárgyat_. Ez egy rövid _redstone_ jelet _bocsát_ ki, ha egy megfelelő elem már jelen volt.", + "block.create.placard.tooltip.condition2": "Amikor megütik", + "block.create.placard.tooltip.behaviour2": "_Eltávolítja_ a jelenlegi _tárgyat_ a keretből.", + + "block.create.flywheel.tooltip": "LENDKERÉK", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", + "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.flywheel.tooltip.behaviour1": "Elkezd forogni.", + + "item.create.diving_boots.tooltip": "BÚVÁRCSIZMA", + "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", + "item.create.diving_boots.tooltip.condition1": "Viselés közben", + "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + + "item.create.crafting_blueprint.tooltip": "BARKÁCSÁBRA", + "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", + "item.create.crafting_blueprint.condition1": "Jobb kattintás üres rekeszen", + "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", + "item.create.crafting_blueprint.condition2": "Jobb kattintás a rekesz beállításához", + "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + + "item.create.minecart_coupling.tooltip": "CSILLEKAPCSOLÓ RÚD", + "item.create.minecart_coupling.tooltip.summary": "_Kösd össze_ az összes _csilléd_ vagy _többcsillés szerkezeted_, hogy egy fenséges vonatot hozz létre.", + "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", + + "item.create.experience_nugget.tooltip": "TAPASZTALATMORZSA", + "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", + "item.create.experience_nugget.tooltip.condition1": "Amikor használják", + "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", + + "block.create.peculiar_bell.tooltip": "KÜLÖNÖS HARANG", + "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", + + "block.create.haunted_bell.tooltip": "LÉLEKHARANG", + "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", + "block.create.haunted_bell.tooltip.condition1": "Amikor megfogva vagy megkondítva", + "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", + + + "_": "->------------------------] Ponder Content [------------------------<-", + + "create.ponder.hold_to_ponder": "Töprengj a [%1$s] nyomva tartásával", + "create.ponder.subject": "A jelenet tárgya", + "create.ponder.pondering": "Töprengsz a...", + "create.ponder.identify_mode": "Azonosítási mód aktív.\n[%1$s] - Szünet feloldása", + "create.ponder.associated": "Kapcsolódó témák", + "create.ponder.close": "Bezárás", + "create.ponder.identify": "Azonosítás", + "create.ponder.next": "Következő jelenet", + "create.ponder.next_up": "Következik:", + "create.ponder.previous": "Előző jelenet", + "create.ponder.replay": "Újrajátszás", + "create.ponder.think_back": "Visszalépés", + "create.ponder.slow_text": "Kényelmes olvasás", + "create.ponder.exit": "Kilépés", + "create.ponder.welcome": "Üdvözlünk a Töprengésben", + "create.ponder.categories": "A Create-alkatrészek kategóriái", + "create.ponder.index_description": "Kattints az egyik ikonra, hogy többet tudj meg a vele kapcsolatos tárgyakról és blokkokról", + "create.ponder.index_title": "Töprengésjegyzék", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "Ez a működés csavarkulccsal módosítható", + "create.ponder.shared.storage_on_contraption": "A szerkezethez tartozó tárolók automatikusan eltárolják a dobott tárgyakat", + "create.ponder.shared.sneak_and": "Lopakodás +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "Forrás: 16 RPM", + "create.ponder.shared.movement_anchors": "Pillanatragasztó segítségével nagyobb építmények mozgatása is lehetséges.", + "create.ponder.tag.redstone": "Logikai alkatrészek", + "create.ponder.tag.redstone.description": "A redstone-áramkörök megvalósítását segítő alkatrészek", + "create.ponder.tag.contraption_assembly": "Blokkrögzítési eszközök", + "create.ponder.tag.contraption_assembly.description": "Eszközök és alkatrészek, amelyek működő szerkezetként mozgó struktúrák összeállítására szolgálnak", + "create.ponder.tag.fluids": "Folyadékkezelés", + "create.ponder.tag.fluids.description": "Folyadékok szállítását és hasznosítását segítő alkatrészek", + "create.ponder.tag.decoration": "Díszítés", + "create.ponder.tag.decoration.description": "Főként esztétikai célokat szolgáló alkatrészek", + "create.ponder.tag.windmill_sails": "Vitorlák szélkerék-csapágyakhoz", + "create.ponder.tag.windmill_sails.description": "Szélkerekes szerkezet erősségébe beleszámító blokkok. Ezek közül mindegyik egyenlő hatékonyságú.", + "create.ponder.tag.arm_targets": "Mechanikus karral kezelhető alkatrészek", + "create.ponder.tag.arm_targets.description": "Olyan alkatrészek, amelyek megjelölhetők egy mechanikus kar ki- vagy bemeneteként", + "create.ponder.tag.kinetic_appliances": "Kinetikai berendezések", + "create.ponder.tag.kinetic_appliances.description": "Alkatrészek amik nyomatékot használnak fel", + "create.ponder.tag.kinetic_sources": "Kinetikai források", + "create.ponder.tag.kinetic_sources.description": "Alkatrészek amik nyomatékot állítanak elő", + "create.ponder.tag.movement_anchor": "Mozgásrögzítők", + "create.ponder.tag.movement_anchor.description": "Mozgó szerkezetek létrehozását lehetővé tévő alkatrészek, animálva egy csatolt szerkezetet sokféle módon", + "create.ponder.tag.kinetic_relays": "Kinetikai blokkok", + "create.ponder.tag.kinetic_relays.description": "Nyomaték átvitelét segítő alkatrészek", + "create.ponder.tag.contraption_actor": "Szerkezet elemei", + "create.ponder.tag.contraption_actor.description": "Alkatrészek amik különleges viselkedést mutatnak, ha egy mozgó szerkezethez vannak csatolva", + "create.ponder.tag.creative": "Kreatív mód", + "create.ponder.tag.creative.description": "Túlélő módban nem elérhető alkatrészek", + "create.ponder.tag.display_sources": "Kijelző-távvezérlő források", + "create.ponder.tag.display_sources.description": "Alkatrészek vagy blokkok, amik adatot tudnak továbbítani, amit egy kijelző-távvezérlő le tud olvasni", + "create.ponder.tag.logistics": "Logisztika", + "create.ponder.tag.logistics.description": "Tárgyak szállítását segítő alkatrészek", + "create.ponder.tag.display_targets": "Kijelző-távvezérlő célpontok", + "create.ponder.tag.display_targets.description": "Alkatrészek vagy blokkok, amik fel tudják dolgozni és megjeleníteni az adatot, amit egy kijelző-távvezérlőtől kapnak", + "create.ponder.tag.train_related": "Vasúti eszközök", + "create.ponder.tag.train_related.description": "Vonatok és vasúti szerkezetek készítését és kezelését segítő alkatrészek", + + "create.ponder.analog_lever.header": "Jelerősség szabályzásáról a fokozatkapcsoló karral", + "create.ponder.analog_lever.text_1": "A fokozatkapcsoló kar kompakt és jól szabályozható jelforrás redstone-áramkörökhöz", + "create.ponder.analog_lever.text_2": "Jobb kattintással tudod növelni a jel erősségét", + "create.ponder.analog_lever.text_3": "Lopakodás közbeni jobb kattintással csökkentheted le ismét a jelszintet", + + "create.ponder.andesite_tunnel.header": "Andezitalagutak használatáról", + "create.ponder.andesite_tunnel.text_1": "Az andezitalagutakkal elfedheted a szalagjaidat", + "create.ponder.andesite_tunnel.text_2": "Ha egy andezítalagútnak oldalra is van kijárata...", + "create.ponder.andesite_tunnel.text_3": "...leválaszt pontosan egy-egy tárgyat a szalagon áthaladó halmokból", + "create.ponder.andesite_tunnel.text_4": "A maradék egyenesen halad tovább", + + "create.ponder.auto_schedule.header": "Állomásokról & az ütemezésről", + "create.ponder.auto_schedule.text_1": "A menetrend használható arra, hogy végállomást adj meg a mozdonyvezetőnek", + "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", + "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", + "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", + "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", + "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", + + "create.ponder.basin.header": "Tárgyak feldolgozásáról a teknőben", + "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", + "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", + "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", + "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", + "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", + "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", + "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", + "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", + "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", + + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + + "create.ponder.belt_casing.header": "Szalagok borításáról", + "create.ponder.belt_casing.text_1": "A szalagok andezit- vagy sárgaréz borítással díszíthetők", + "create.ponder.belt_casing.text_2": "A borítást csavarkulccsal lehet eltávolítani", + + "create.ponder.belt_connector.header": "Szalagok használatáról hajtószíjként", + "create.ponder.belt_connector.text_1": "Helyezz jobb kattintással egy szalagot két tengelyre, hogy összekösd őket", + "create.ponder.belt_connector.text_2": "Ha eltévesztetted a kijelölést, lopakodás közbeni jobb kattintással törölheted", + "create.ponder.belt_connector.text_3": "További tengelyek adhatók hozzá a szalag egész hosszán", + "create.ponder.belt_connector.text_4": "A szalaggal összekötött tengelyek azonos sebességgel és iránnyal forognak", + "create.ponder.belt_connector.text_5": "A hozzáadott tengelyeket csavarkulccsal távolíthatod el", + "create.ponder.belt_connector.text_6": "A szalagokat festéssel díszíteni is lehet", + + "create.ponder.belt_directions.header": "Szalagok lehetséges elhelyezkedéséről", + "create.ponder.belt_directions.text_1": "A szalagokat nem lehet bármilyen irányban elhelyezni", + "create.ponder.belt_directions.text_2": "1. Vezethetnek vízszintesen,", + "create.ponder.belt_directions.text_3": "2. vezethetnek átlósan,", + "create.ponder.belt_directions.text_4": "3. vezethetnek függőlegesen,", + "create.ponder.belt_directions.text_5": "4. és összeköthetnek két függőleges tengelyt vízszintesen", + "create.ponder.belt_directions.text_6": "Ezek a lehetséges elhelyezési irányok. A szalagok hossza 2-től 20 blokking terjedhet", + + "create.ponder.belt_transport.header": "Szalagok használatáról szállításra", + "create.ponder.belt_transport.text_1": "A szalagok futószalagként tárgyakat és más entitásokat szállíthatnak", + "create.ponder.belt_transport.text_2": "A tárgyak üres kézzel való jobb kattintással vehetők fel a szalagról", + + "create.ponder.blaze_burner.header": "Az őrlángégők táplálásáról", + "create.ponder.blaze_burner.text_1": "Az őrlángégők képesek hőt szolgáltatni a teknőben végzett gyártási folyamatokhoz", + "create.ponder.blaze_burner.text_2": "Ehhez az őrlángot meg kell etetni éghető tárgyakkal", + "create.ponder.blaze_burner.text_3": "Egy őrlángtorta által az égő még magasabb hőmérsékletet érhet el", + "create.ponder.blaze_burner.text_4": "A táplálás lehelyezőkkel vagy mechanikus karokkal automatizálható", + + "create.ponder.brass_funnel.header": "Sárgaréz kapuról", + "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", + "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", + "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", + "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + + "create.ponder.brass_tunnel.header": "A sárgarézalagutak használatáról", + "create.ponder.brass_tunnel.text_1": "Az sárgarézalagutakkal elfedheted a szalagjaidat", + "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", + "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", + "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", + "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", + "create.ponder.brass_tunnel.text_6": "Párhuzamos szalagokra helyezett sárgarézalagutak egy csoportot alkotnak", + "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", + "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", + + "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", + "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", + "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", + "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", + "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", + "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", + "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", + "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", + "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", + "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", + "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", + + "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", + "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", + "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", + "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", + + "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", + "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", + "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", + "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", + + "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", + "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", + "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", + "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + + "create.ponder.cart_assembler_rails.header": "További fajtáiról a csilléknek és síneknek", + "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", + "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", + "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", + "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", + + "create.ponder.chain_drive.header": "Nyomaték átviteléről hajtóláncokkal", + "create.ponder.chain_drive.text_1": "A hajtóláncok forgást adnak át egymásnak egy sorban", + "create.ponder.chain_drive.text_2": "Minden csatlakoztatott tengely, mint ez, azonos irányban fog forogni", + "create.ponder.chain_drive.text_3": "A sor bármely része forgatható 90°-kal", + + "create.ponder.chain_gearshift.header": "Fordulatszám vezérléséről állítható láncáttétellel", + "create.ponder.chain_gearshift.text_1": "Inaktív állítható láncáttételek ugyanúgy viselkednek mint a hajtóláncok", + "create.ponder.chain_gearshift.text_2": "Aktiválva, a többi hajtóláncoknak továbított sebesség megduplázódik", + "create.ponder.chain_gearshift.text_3": "Ha az aktív Iránykapcsoló nem a forrásnál van, a sebessége felezve lesz", + "create.ponder.chain_gearshift.text_4": "Mindkét esetben a sorban lévő hajtóláncok mindig az aktív iránykapcsolók sebességének kétszeresével futnak", + "create.ponder.chain_gearshift.text_5": "Analóg jelek segítségével 1 és 2 között precízebben állítható az arány", + "create.ponder.chain_gearshift.text_6": "12 RPM", + + "create.ponder.chute.header": "Tárgyak szállításáról lefelé szállítóaknák segítségével", + "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", + "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", + "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", + + "create.ponder.chute_upward.header": "Tárgyak szállításáról felfelé szállítóaknák segítségével", + "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", + "create.ponder.chute_upward.text_2": "Csúszdákat a mérnöki szemüveggel megtekintve információkat tudhatunk meg a mozgás irányáról", + "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", + + "create.ponder.clockwork_bearing.header": "Szerkezetek működtetéséről óramutató csapágyakkal", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + + "create.ponder.clutch.header": "Nyomaték vezérléséről tengelykapcsolóval", + "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + + "create.ponder.cog_speedup.header": "Iránykapcsolásról fogaskerékkel", + "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.cogwheel.header": "Nyomaték átviteléről fogaskerekek segítségével", + "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel_casing.header": "Fogaskerekek beburkolásáról", + "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", + "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", + "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", + + "create.ponder.creative_fluid_tank.header": "Kreatív folyadéktartály", + "create.ponder.creative_fluid_tank.text_1": "A Kreatív folyadéktartályok használhatóak végtelen folyadékforrásként", + "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", + "create.ponder.creative_fluid_tank.text_3": "A Csőhálózatok mostantól végtelenségig felszívhatják a kiválasztott folyadékot a tartályból", + "create.ponder.creative_fluid_tank.text_4": "Minden folyadék, ami a kreatív folyadéktartályba kerül kárbavész", + + "create.ponder.creative_motor.header": "Nyomaték generálásáról kreatív motorokkal", + "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", + "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", + + "create.ponder.creative_motor_mojang.header": "Mojang rejtélyéről", + + "create.ponder.crushing_wheels.header": "Tárgyak feldolgozásáról zúzókerékkel", + "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", + "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", + "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", + "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", + + "create.ponder.deployer.header": "Lehelyező használatáról", + "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", + "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", + "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", + "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", + "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", + "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", + "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", + "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", + "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", + "create.ponder.deployer.text_4": "A lehelyezők tudnak:", + "create.ponder.deployer.text_5": "Blokkok lehelyezése,", + "create.ponder.deployer.text_6": "Használj tárgyakat", + "create.ponder.deployer.text_7": "Aktivál blokkokat,", + "create.ponder.deployer.text_8": "Blokkokat aratni", + "create.ponder.deployer.text_9": "és mobokat támadni", + + "create.ponder.deployer_contraption.header": "Lehelyezők használatáról szerkezeteken", + "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", + "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", + "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", + + "create.ponder.deployer_modes.header": "A Lehelyező módjairól", + "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", + "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", + + "create.ponder.deployer_processing.header": "Tárgyak feldolgozásáról lehelyezőkkel", + "create.ponder.deployer_processing.text_1": "Egy megfelelő kézben fogott tárggyal a lehelyezők feldolgozhatják az alattuk lévő tárgyakat", + "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", + "create.ponder.deployer_processing.text_3": "Amikor tágyakat helyezel el egy szalagon...", + "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", + + "create.ponder.deployer_redstone.header": "Lehelyezők vezérléséről redstone segítségével", + "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", + "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", + "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.depot.header": "Lerakatok használatáról", + "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", + "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", + "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", + "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", + + "create.ponder.display_board.header": "Pergőlapos kijelző használatáról", + "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", + "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", + "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", + "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", + "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", + "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", + + "create.ponder.display_link.header": "Kijelző-távvezérlők beüzemelése", + "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", + "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", + "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", + "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", + "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", + "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", + "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", + "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", + + "create.ponder.display_link_redstone.header": "Redstone-vezérelt", + "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", + "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", + "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", + + "create.ponder.empty_blaze_burner.header": "Üres őrlángégő használatáról", + "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", + "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", + "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", + "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", + + "create.ponder.encased_fluid_pipe.header": "Csőszakaszok borítása", + "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", + "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", + + "create.ponder.fan_direction.header": "Fedett ventillátorok légáramlása", + "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", + "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", + + "create.ponder.fan_processing.header": "Tárgyak feldolgozása fedett ventillátorok használatával", + "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", + "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", + "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", + "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", + "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", + "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", + "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", + "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", + + "create.ponder.fluid_pipe_flow.header": "Folyadékok mozgatása rézcsövekkel", + "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", + "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", + "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", + "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", + "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", + "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", + "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", + + "create.ponder.fluid_pipe_interaction.header": "Folyadéktárolók leeresztése és feltöltése", + "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", + "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", + "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", + "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", + "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", + + "create.ponder.fluid_tank_sizes.header": "A Folyadéktartályok méretei", + "create.ponder.fluid_tank_sizes.text_1": "A Folyadéktartályok kombinálhatóak a teljes kapacitás növelése érdekében", + "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", + "create.ponder.fluid_tank_sizes.text_4": "A csavarkulcs segítségével a tartályok ablaka ki/be kapcsolható", + + "create.ponder.fluid_tank_storage.header": "Folyadékok tárolása folyadéktartályokban", + "create.ponder.fluid_tank_storage.text_1": "A folyadéktartályok használhatóak óriási mennyiségű folyadék tárolására", + "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", + "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", + "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", + "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + + "create.ponder.funnel_compat.header": "Kapu kompatibilitás", + "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", + "create.ponder.funnel_compat.text_2": "Függőleges fűrészek", + "create.ponder.funnel_compat.text_3": "Lerakatok", + "create.ponder.funnel_compat.text_4": "Lefolyótálca", + + "create.ponder.funnel_direction.header": "Átvitel irányáról", + "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", + "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", + "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", + "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", + "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", + + "create.ponder.funnel_intro.header": "Kapuk használata", + "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", + + "create.ponder.funnel_redstone.header": "Redstone-vezérelt", + "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", + + "create.ponder.funnel_transfer.header": "Közvetlen átvitel", + "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", + "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", + "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", + + "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", + "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", + "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", + "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", + "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", + "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", + + "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", + "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", + "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", + "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", + "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", + + "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", + "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", + "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", + + "create.ponder.gantry_shaft.header": "Futómacska-tengely használata", + "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", + "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.text_1": "Az Iránykapcsoló egyenes vonalban forgást biztosít", + "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", + "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", + "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", + "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + + "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", + "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", + "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", + "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", + "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", + "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", + "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", + "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + + "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", + "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", + "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", + "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", + + "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", + "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", + "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", + "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", + "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", + "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", + + "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", + "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", + "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", + "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", + "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", + "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", + + "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", + "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", + "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", + + "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", + "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", + "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", + "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", + "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", + + "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_arm.header": "Mechanikus karok beüzemelése", + "create.ponder.mechanical_arm.text_1": "A mechanikus karokhoz a lehelyezésük előtt kell ki- és bemeneteket társítani", + "create.ponder.mechanical_arm.text_2": "A karral a kezedben kattints jobb gombbal a megfelelő tárolókra, hogy a karhoz társítsd őket", + "create.ponder.mechanical_arm.text_3": "Kattints ismét a jobb gombbal, hogy a bemeneti (kék) és kimeneti (narancs) módok között válthass", + "create.ponder.mechanical_arm.text_4": "Kattints bal gombbal a célpontokra a kijelölésük eltávolításához", + "create.ponder.mechanical_arm.text_5": "Lehelyezés után a mechanikus kar az imént beállított célpontokat használja", + "create.ponder.mechanical_arm.text_6": "A kar hatósugarán belül tetszőleges számú ki- és bemenet kijelölhető", + "create.ponder.mechanical_arm.text_7": "Azonban nem minden tárolóeszköz használható közvetlen célként", + "create.ponder.mechanical_arm.text_8": "Ezt kapukkal és lerakatokkal lehet áthidalni", + + "create.ponder.mechanical_arm_filtering.header": "A mechanikus kar kimeneteinek szűrése", + "create.ponder.mechanical_arm_filtering.text_1": "Bemenetek", + "create.ponder.mechanical_arm_filtering.text_2": "Kimenetek", + "create.ponder.mechanical_arm_filtering.text_3": "Előfordul, hogy a kar kimeneteit egy szűrővel szeretnénk leszűkíteni", + "create.ponder.mechanical_arm_filtering.text_4": "A mechanikus kar önmagában nem rendelkezik semmiféle szűrési lehetőséggel", + "create.ponder.mechanical_arm_filtering.text_5": "A sárgaréz kapuk viszont a saját szűrőjüket a karra is érvényesítik, ha kimenetként hozzá vannak társítva", + "create.ponder.mechanical_arm_filtering.text_6": "A kar elég intelligens ahhoz, hogy ne vegyen el olyan tárgyat, amelyet nem tudna hová letenni", + + "create.ponder.mechanical_arm_modes.header": "A mechanikus kar elosztási módjai", + "create.ponder.mechanical_arm_modes.text_1": "Bemenet", + "create.ponder.mechanical_arm_modes.text_2": "Kimenetek", + "create.ponder.mechanical_arm_modes.text_3": "Amikor egy karnak több érvényes kimenet közül kell választania...", + "create.ponder.mechanical_arm_modes.text_4": "...a beállított módon fog dönteni", + "create.ponder.mechanical_arm_modes.text_5": "Ez a beállítás a csavarkulccsal görgetéssel változtatható meg", + "create.ponder.mechanical_arm_modes.text_6": "A „Sorjában” mód egyszerűen végigjárja az összes elérhető kimenetet egymás után", + "create.ponder.mechanical_arm_modes.text_7": "Ha egy kimenet nem fogad el több tárgyat, a kar átugorja azt", + "create.ponder.mechanical_arm_modes.text_8": "A „Szigorúan sorjában” módban a kar nem ugrik át egy kimenetet sem, hanem megvárja, amíg az felszabadul", + "create.ponder.mechanical_arm_modes.text_9": "A „Legelső szabad” beállítással a kar az elsőnek megjelölt kimeneteket részesíti előnyben", + + "create.ponder.mechanical_arm_redstone.header": "A mechanikus kar vezérlése redstone-nal", + "create.ponder.mechanical_arm_redstone.text_1": "Ha a mechanikus kar redstone-jelet kap, nem fogad el több tárgyat", + "create.ponder.mechanical_arm_redstone.text_2": "Mielőtt leállna, befejezi a megkezdett műveletet, ha van ilyen", + "create.ponder.mechanical_arm_redstone.text_3": "Így egy rövid negatív impulzussal el lehet érni, hogy a kar pontosan egy műveletet végezzen", + + "create.ponder.mechanical_bearing.header": "Szerkezetek mozgatása mechanikus csapággyal", + "create.ponder.mechanical_bearing.text_1": "A Mechanikus csapágyak az előttük lévő blokkhoz csatlakoznak", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_crafter.header": "Barkácsgépek beüzemelése", + "create.ponder.mechanical_crafter.text_1": "A mechanikus barkácsolók tömbje bármilyen recept automatizálására használható", + "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", + "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", + "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", + "create.ponder.mechanical_crafter.text_5": "A mechanikus barkácsolók forgási erővel működnek", + "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", + "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", + "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", + + "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", + "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", + "create.ponder.mechanical_crafter_connect.text_2": "A bemeneteket kombinálni lehet, ha a mechanikus barkácsolók hátulján használjuk a csavarkulcsot", + "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", + + "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", + "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", + "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", + "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", + "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", + "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", + + "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", + "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", + "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", + "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", + "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", + "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", + "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", + + "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", + "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", + "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", + "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", + + "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", + "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", + "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", + "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", + "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", + "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", + "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", + "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", + "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", + + "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", + "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", + "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", + "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", + "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", + "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", + "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", + "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", + "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", + "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", + "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", + + "create.ponder.nixie_tube.header": "Nixie-csövek használata", + "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", + "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", + "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + + "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", + "create.ponder.portable_fluid_interface.text_1": "A mozgó szerkezeteken a folyadéktartályokat nem tudják a csövek használni", + "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", + "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", + "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface_redstone.header": "Redstone-vezérelt", + "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", + "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", + "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", + "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", + "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", + + "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", + "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", + "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", + "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", + "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", + + "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", + "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", + "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", + "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", + "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", + "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", + + "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", + "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", + "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", + "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", + + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "Redstone-érintkezők", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.redstone_link.header": "Redstone-távvezérlő használata", + "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", + "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", + "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", + "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", + "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", + "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.rose_quartz_lamp.header": "Rózsakvarclámpák", + "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", + "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", + "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", + "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", + "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", + "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", + + "create.ponder.rotation_speed_controller.header": "Fordulatszám-szabályzó használata", + "create.ponder.rotation_speed_controller.text_1": "A fordulatszám-szabályzók a tengelyükre érkező meghajtást a felettük lévő nagy fogaskerékre viszik át", + "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", + + "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", + "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", + "create.ponder.sail.text_2": "Ezek egymáshoz fognak ragadni Pillanatragasztó vagy Alváz blokk nélkül is", + "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", + "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", + + "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", + "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", + "create.ponder.sail_frame.text_2": "Ezek egymáshoz fognak ragadni pillanatragasztó vagy futómű nélkül is", + + "create.ponder.sequenced_gearshift.header": "Mozgási sebesség vezérlése Beállítható Forgásvezérlővel", + "create.ponder.sequenced_gearshift.text_1": "Szekvenciális iránykapcsoló függ a forgástól, követve az időzített utasításlistát", + "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", + "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", + "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", + "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", + + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft_casing.header": "Tengelyek borítása", + "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", + "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", + "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", + "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", + "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", + + "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", + "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", + "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", + "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", + "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", + + "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", + "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", + "create.ponder.speedometer.text_2": "Mérőeszközről részletesebb információkat tudhat meg a játékos a Mérnöki szemüveg segítségével", + "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", + + "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", + "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", + "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", + "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", + "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", + "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", + + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.steam_engine.header": "Gőzgépek beüzemelése", + "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", + "create.ponder.steam_engine.text_10": "4. szint", + "create.ponder.steam_engine.text_11": "4 gőzgép", + "create.ponder.steam_engine.text_12": "8. szint", + "create.ponder.steam_engine.text_13": "8 gőzgép", + "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", + "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", + "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", + "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", + "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", + "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", + "create.ponder.steam_engine.text_8": "A kazán aktuális teljesítményszintje mérnöki szemüveggel ellenőrizhető", + "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", + + "create.ponder.steam_whistle.header": "Gőzsípok beüzemelése", + "create.ponder.steam_whistle.text_1": "A gőzspíokat rá lehet helyezni folyadéktartályra", + "create.ponder.steam_whistle.text_2": "Ha a tartály elegendő hőt kap...", + "create.ponder.steam_whistle.text_3": "... a síp egy hangot fog játszani, amikor aktiválva van", + "create.ponder.steam_whistle.text_4": "Használj egy síp tárgyat a blokkon, hogy csökkents a hangmagasságát", + "create.ponder.steam_whistle.text_5": "Válts 3 különböző oktáv között a csavarkulcs segítségével", + "create.ponder.steam_whistle.text_6": "A mérnöki szemüveg segíthet megtudni a síp aktuális hangmagasságát", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.stressometer.header": "A kinetikai információk figyelése a nyomatékmérővel", + "create.ponder.stressometer.text_1": "A nyomatékmérő megjeleníti a csatolt kinetikus hálózat aktuális nyomaték-kapacitását", + "create.ponder.stressometer.text_2": "Mérőeszközről részletesebb információkat tudhat meg a játékos a Mérnöki szemüveg segítségével", + "create.ponder.stressometer.text_3": "A komparátorok analóg redstone jeleket bocsátanak ki a nyomatékmérő mérése alapján", + + "create.ponder.super_glue.header": "Blokkok összeragasztása pillanatragasztóval", + "create.ponder.super_glue.text_1": "Pillanatragasztós blokkcsoportok együtt mozognak a szerkezetben", + "create.ponder.super_glue.text_2": "Két átlós pontra kattintva új 'ragasztott' területet hozhatsz létre", + "create.ponder.super_glue.text_3": "Egy blokk eltávolításához kattints rá a kezedben lévő ragasztóval", + "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", + "create.ponder.super_glue.text_5": "Az átfedő ragasztott területek egymással mozognak", + "create.ponder.super_glue.text_6": "Az egymáson lógó blokkokhoz általában nem kell ragasztó", + + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "Vontatok érzékelése", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "Vasúti sín lehelyezése", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "Vonatok összeszerelése", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", + "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "Ragassz egybe néhány blokkot a pillanatragasztó segítségével", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", + + "create.ponder.train_controls.header": "Vonatok vezérlése", + "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", + "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", + "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", + "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", + "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", + "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", + "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", + "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", + + "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", + "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", + "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", + "create.ponder.train_schedule.text_3": "A beprogramozást követően a menetrend átadható egy mozdonyvezetőnek", + "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", + "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", + "create.ponder.train_schedule.text_6": "Minden mozdonyvezetőtől beszerezhető a menetrend", + + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "Jelek és redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", + "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", + "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", + "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", + + "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", + "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", + "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", + "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", + "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", + + "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", + "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", + "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", + "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", + "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + + "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", + "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", + "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", + "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", + "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", + "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", + "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", + "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", + "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", + "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", + "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", + "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", + + "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", + "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", + "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", + + "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", + "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", + "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", + "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", + "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", + "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", + + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "Hozz létre mozgatható szerkezeteket a pillanatragasztó segítségével", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/no_no.json b/src/generated/resources/assets/create/lang/unfinished/no_no.json new file mode 100644 index 000000000..82892d5c5 --- /dev/null +++ b/src/generated/resources/assets/create/lang/unfinished/no_no.json @@ -0,0 +1,3062 @@ +{ + "_": "Missing Localizations: 2359", + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "Akasievindu", + "block.create.acacia_window_pane": "Akasieglassrute", + "block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift", + "block.create.analog_lever": "Analog spak", + "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", + "block.create.andesite_casing": "UNLOCALIZED: Andesite Casing", + "block.create.andesite_encased_cogwheel": "UNLOCALIZED: Andesite Encased Cogwheel", + "block.create.andesite_encased_large_cogwheel": "UNLOCALIZED: Andesite Encased Large Cogwheel", + "block.create.andesite_encased_shaft": "UNLOCALIZED: Andesite Encased Shaft", + "block.create.andesite_funnel": "UNLOCALIZED: Andesite Funnel", + "block.create.andesite_ladder": "Andesittstige", + "block.create.andesite_pillar": "Andesittsøyle", + "block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel", + "block.create.asurine": "Asurin", + "block.create.asurine_pillar": "Asurinsøyle", + "block.create.basin": "Gryte", + "block.create.belt": "Belte", + "block.create.birch_window": "Bjørkevindu", + "block.create.birch_window_pane": "Bjørkeglassrute", + "block.create.black_nixie_tube": "Svart nixie-rør", + "block.create.black_sail": "Svart seil", + "block.create.black_seat": "Svart sete", + "block.create.black_toolbox": "Svart verktøykasse", + "block.create.black_valve_handle": "UNLOCALIZED: Black Valve Handle", + "block.create.blaze_burner": "UNLOCALIZED: Blaze Burner", + "block.create.blue_nixie_tube": "Blått nixie-rør", + "block.create.blue_sail": "Blått seil", + "block.create.blue_seat": "Blått sete", + "block.create.blue_toolbox": "Blå verktøykasse", + "block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle", + "block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel", + "block.create.brass_block": "UNLOCALIZED: Block of Brass", + "block.create.brass_casing": "UNLOCALIZED: Brass Casing", + "block.create.brass_encased_cogwheel": "UNLOCALIZED: Brass Encased Cogwheel", + "block.create.brass_encased_large_cogwheel": "UNLOCALIZED: Brass Encased Large Cogwheel", + "block.create.brass_encased_shaft": "UNLOCALIZED: Brass Encased Shaft", + "block.create.brass_funnel": "UNLOCALIZED: Brass Funnel", + "block.create.brass_ladder": "UNLOCALIZED: Brass Ladder", + "block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel", + "block.create.brown_nixie_tube": "Brunt nixie-rør", + "block.create.brown_sail": "Brunt seil", + "block.create.brown_seat": "Brunt sete", + "block.create.brown_toolbox": "Brun verktøykasse", + "block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle", + "block.create.calcite_pillar": "UNLOCALIZED: Calcite Pillar", + "block.create.cart_assembler": "UNLOCALIZED: Cart Assembler", + "block.create.chocolate": "Sjokolade", + "block.create.chute": "UNLOCALIZED: Chute", + "block.create.clockwork_bearing": "Klokkelager", + "block.create.clutch": "UNLOCALIZED: Clutch", + "block.create.cogwheel": "Tannhjul", + "block.create.content_observer": "UNLOCALIZED: Content Observer", + "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", + "block.create.controller_rail": "UNLOCALIZED: Controller Rail", + "block.create.controls": "UNLOCALIZED: Train Controls", + "block.create.copper_backtank": "Kobberryggtanke", + "block.create.copper_casing": "UNLOCALIZED: Copper Casing", + "block.create.copper_ladder": "Kobberstige", + "block.create.copper_shingle_slab": "UNLOCALIZED: Copper Shingle Slab", + "block.create.copper_shingle_stairs": "UNLOCALIZED: Copper Shingle Stairs", + "block.create.copper_shingles": "UNLOCALIZED: Copper Shingles", + "block.create.copper_tile_slab": "UNLOCALIZED: Copper Tile Slab", + "block.create.copper_tile_stairs": "UNLOCALIZED: Copper Tile Stairs", + "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", + "block.create.copper_valve_handle": "UNLOCALIZED: Copper Valve Handle", + "block.create.copycat_base": "UNLOCALIZED: Copycat Base", + "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", + "block.create.copycat_step": "UNLOCALIZED: Copycat Step", + "block.create.creative_crate": "Creativ beholder", + "block.create.creative_fluid_tank": "Creativ væsketank", + "block.create.creative_motor": "Creativ motor", + "block.create.crimsite": "UNLOCALIZED: Crimsite", + "block.create.crimsite_pillar": "UNLOCALIZED: Crimsite Pillar", + "block.create.crimson_window": "Karmosinvindue", + "block.create.crimson_window_pane": "Karmosinglassrute", + "block.create.crushing_wheel": "UNLOCALIZED: Crushing Wheel", + "block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller", + "block.create.cuckoo_clock": "Jøkur", + "block.create.cut_andesite": "UNLOCALIZED: Cut Andesite", + "block.create.cut_andesite_brick_slab": "UNLOCALIZED: Cut Andesite Brick Slab", + "block.create.cut_andesite_brick_stairs": "UNLOCALIZED: Cut Andesite Brick Stairs", + "block.create.cut_andesite_brick_wall": "UNLOCALIZED: Cut Andesite Brick Wall", + "block.create.cut_andesite_bricks": "UNLOCALIZED: Cut Andesite Bricks", + "block.create.cut_andesite_slab": "UNLOCALIZED: Cut Andesite Slab", + "block.create.cut_andesite_stairs": "UNLOCALIZED: Cut Andesite Stairs", + "block.create.cut_andesite_wall": "UNLOCALIZED: Cut Andesite Wall", + "block.create.cut_asurine": "UNLOCALIZED: Cut Asurine", + "block.create.cut_asurine_brick_slab": "UNLOCALIZED: Cut Asurine Brick Slab", + "block.create.cut_asurine_brick_stairs": "UNLOCALIZED: Cut Asurine Brick Stairs", + "block.create.cut_asurine_brick_wall": "UNLOCALIZED: Cut Asurine Brick Wall", + "block.create.cut_asurine_bricks": "UNLOCALIZED: Cut Asurine Bricks", + "block.create.cut_asurine_slab": "UNLOCALIZED: Cut Asurine Slab", + "block.create.cut_asurine_stairs": "UNLOCALIZED: Cut Asurine Stairs", + "block.create.cut_asurine_wall": "UNLOCALIZED: Cut Asurine Wall", + "block.create.cut_calcite": "UNLOCALIZED: Cut Calcite", + "block.create.cut_calcite_brick_slab": "UNLOCALIZED: Cut Calcite Brick Slab", + "block.create.cut_calcite_brick_stairs": "UNLOCALIZED: Cut Calcite Brick Stairs", + "block.create.cut_calcite_brick_wall": "UNLOCALIZED: Cut Calcite Brick Wall", + "block.create.cut_calcite_bricks": "UNLOCALIZED: Cut Calcite Bricks", + "block.create.cut_calcite_slab": "UNLOCALIZED: Cut Calcite Slab", + "block.create.cut_calcite_stairs": "UNLOCALIZED: Cut Calcite Stairs", + "block.create.cut_calcite_wall": "UNLOCALIZED: Cut Calcite Wall", + "block.create.cut_crimsite": "UNLOCALIZED: Cut Crimsite", + "block.create.cut_crimsite_brick_slab": "UNLOCALIZED: Cut Crimsite Brick Slab", + "block.create.cut_crimsite_brick_stairs": "UNLOCALIZED: Cut Crimsite Brick Stairs", + "block.create.cut_crimsite_brick_wall": "UNLOCALIZED: Cut Crimsite Brick Wall", + "block.create.cut_crimsite_bricks": "UNLOCALIZED: Cut Crimsite Bricks", + "block.create.cut_crimsite_slab": "UNLOCALIZED: Cut Crimsite Slab", + "block.create.cut_crimsite_stairs": "UNLOCALIZED: Cut Crimsite Stairs", + "block.create.cut_crimsite_wall": "UNLOCALIZED: Cut Crimsite Wall", + "block.create.cut_deepslate": "UNLOCALIZED: Cut Deepslate", + "block.create.cut_deepslate_brick_slab": "UNLOCALIZED: Cut Deepslate Brick Slab", + "block.create.cut_deepslate_brick_stairs": "UNLOCALIZED: Cut Deepslate Brick Stairs", + "block.create.cut_deepslate_brick_wall": "UNLOCALIZED: Cut Deepslate Brick Wall", + "block.create.cut_deepslate_bricks": "UNLOCALIZED: Cut Deepslate Bricks", + "block.create.cut_deepslate_slab": "UNLOCALIZED: Cut Deepslate Slab", + "block.create.cut_deepslate_stairs": "UNLOCALIZED: Cut Deepslate Stairs", + "block.create.cut_deepslate_wall": "UNLOCALIZED: Cut Deepslate Wall", + "block.create.cut_diorite": "UNLOCALIZED: Cut Diorite", + "block.create.cut_diorite_brick_slab": "UNLOCALIZED: Cut Diorite Brick Slab", + "block.create.cut_diorite_brick_stairs": "UNLOCALIZED: Cut Diorite Brick Stairs", + "block.create.cut_diorite_brick_wall": "UNLOCALIZED: Cut Diorite Brick Wall", + "block.create.cut_diorite_bricks": "UNLOCALIZED: Cut Diorite Bricks", + "block.create.cut_diorite_slab": "UNLOCALIZED: Cut Diorite Slab", + "block.create.cut_diorite_stairs": "UNLOCALIZED: Cut Diorite Stairs", + "block.create.cut_diorite_wall": "UNLOCALIZED: Cut Diorite Wall", + "block.create.cut_dripstone": "UNLOCALIZED: Cut Dripstone", + "block.create.cut_dripstone_brick_slab": "UNLOCALIZED: Cut Dripstone Brick Slab", + "block.create.cut_dripstone_brick_stairs": "UNLOCALIZED: Cut Dripstone Brick Stairs", + "block.create.cut_dripstone_brick_wall": "UNLOCALIZED: Cut Dripstone Brick Wall", + "block.create.cut_dripstone_bricks": "UNLOCALIZED: Cut Dripstone Bricks", + "block.create.cut_dripstone_slab": "UNLOCALIZED: Cut Dripstone Slab", + "block.create.cut_dripstone_stairs": "UNLOCALIZED: Cut Dripstone Stairs", + "block.create.cut_dripstone_wall": "UNLOCALIZED: Cut Dripstone Wall", + "block.create.cut_granite": "UNLOCALIZED: Cut Granite", + "block.create.cut_granite_brick_slab": "UNLOCALIZED: Cut Granite Brick Slab", + "block.create.cut_granite_brick_stairs": "UNLOCALIZED: Cut Granite Brick Stairs", + "block.create.cut_granite_brick_wall": "UNLOCALIZED: Cut Granite Brick Wall", + "block.create.cut_granite_bricks": "UNLOCALIZED: Cut Granite Bricks", + "block.create.cut_granite_slab": "UNLOCALIZED: Cut Granite Slab", + "block.create.cut_granite_stairs": "UNLOCALIZED: Cut Granite Stairs", + "block.create.cut_granite_wall": "UNLOCALIZED: Cut Granite Wall", + "block.create.cut_limestone": "UNLOCALIZED: Cut Limestone", + "block.create.cut_limestone_brick_slab": "UNLOCALIZED: Cut Limestone Brick Slab", + "block.create.cut_limestone_brick_stairs": "UNLOCALIZED: Cut Limestone Brick Stairs", + "block.create.cut_limestone_brick_wall": "UNLOCALIZED: Cut Limestone Brick Wall", + "block.create.cut_limestone_bricks": "UNLOCALIZED: Cut Limestone Bricks", + "block.create.cut_limestone_slab": "UNLOCALIZED: Cut Limestone Slab", + "block.create.cut_limestone_stairs": "UNLOCALIZED: Cut Limestone Stairs", + "block.create.cut_limestone_wall": "UNLOCALIZED: Cut Limestone Wall", + "block.create.cut_ochrum": "UNLOCALIZED: Cut Ochrum", + "block.create.cut_ochrum_brick_slab": "UNLOCALIZED: Cut Ochrum Brick Slab", + "block.create.cut_ochrum_brick_stairs": "UNLOCALIZED: Cut Ochrum Brick Stairs", + "block.create.cut_ochrum_brick_wall": "UNLOCALIZED: Cut Ochrum Brick Wall", + "block.create.cut_ochrum_bricks": "UNLOCALIZED: Cut Ochrum Bricks", + "block.create.cut_ochrum_slab": "UNLOCALIZED: Cut Ochrum Slab", + "block.create.cut_ochrum_stairs": "UNLOCALIZED: Cut Ochrum Stairs", + "block.create.cut_ochrum_wall": "UNLOCALIZED: Cut Ochrum Wall", + "block.create.cut_scorchia": "UNLOCALIZED: Cut Scorchia", + "block.create.cut_scorchia_brick_slab": "UNLOCALIZED: Cut Scorchia Brick Slab", + "block.create.cut_scorchia_brick_stairs": "UNLOCALIZED: Cut Scorchia Brick Stairs", + "block.create.cut_scorchia_brick_wall": "UNLOCALIZED: Cut Scorchia Brick Wall", + "block.create.cut_scorchia_bricks": "UNLOCALIZED: Cut Scorchia Bricks", + "block.create.cut_scorchia_slab": "UNLOCALIZED: Cut Scorchia Slab", + "block.create.cut_scorchia_stairs": "UNLOCALIZED: Cut Scorchia Stairs", + "block.create.cut_scorchia_wall": "UNLOCALIZED: Cut Scorchia Wall", + "block.create.cut_scoria": "UNLOCALIZED: Cut Scoria", + "block.create.cut_scoria_brick_slab": "UNLOCALIZED: Cut Scoria Brick Slab", + "block.create.cut_scoria_brick_stairs": "UNLOCALIZED: Cut Scoria Brick Stairs", + "block.create.cut_scoria_brick_wall": "UNLOCALIZED: Cut Scoria Brick Wall", + "block.create.cut_scoria_bricks": "UNLOCALIZED: Cut Scoria Bricks", + "block.create.cut_scoria_slab": "UNLOCALIZED: Cut Scoria Slab", + "block.create.cut_scoria_stairs": "UNLOCALIZED: Cut Scoria Stairs", + "block.create.cut_scoria_wall": "UNLOCALIZED: Cut Scoria Wall", + "block.create.cut_tuff": "UNLOCALIZED: Cut Tuff", + "block.create.cut_tuff_brick_slab": "UNLOCALIZED: Cut Tuff Brick Slab", + "block.create.cut_tuff_brick_stairs": "UNLOCALIZED: Cut Tuff Brick Stairs", + "block.create.cut_tuff_brick_wall": "UNLOCALIZED: Cut Tuff Brick Wall", + "block.create.cut_tuff_bricks": "UNLOCALIZED: Cut Tuff Bricks", + "block.create.cut_tuff_slab": "UNLOCALIZED: Cut Tuff Slab", + "block.create.cut_tuff_stairs": "UNLOCALIZED: Cut Tuff Stairs", + "block.create.cut_tuff_wall": "UNLOCALIZED: Cut Tuff Wall", + "block.create.cut_veridium": "UNLOCALIZED: Cut Veridium", + "block.create.cut_veridium_brick_slab": "UNLOCALIZED: Cut Veridium Brick Slab", + "block.create.cut_veridium_brick_stairs": "UNLOCALIZED: Cut Veridium Brick Stairs", + "block.create.cut_veridium_brick_wall": "UNLOCALIZED: Cut Veridium Brick Wall", + "block.create.cut_veridium_bricks": "UNLOCALIZED: Cut Veridium Bricks", + "block.create.cut_veridium_slab": "UNLOCALIZED: Cut Veridium Slab", + "block.create.cut_veridium_stairs": "UNLOCALIZED: Cut Veridium Stairs", + "block.create.cut_veridium_wall": "UNLOCALIZED: Cut Veridium Wall", + "block.create.cyan_nixie_tube": "Turkist nixie-rør", + "block.create.cyan_sail": "Turkist seil", + "block.create.cyan_seat": "Turkist sete", + "block.create.cyan_toolbox": "Turkis verktøykasse", + "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", + "block.create.dark_oak_window": "Mørkeikevindu", + "block.create.dark_oak_window_pane": "Mørkeikeglassrute", + "block.create.deepslate_pillar": "UNLOCALIZED: Deepslate Pillar", + "block.create.deepslate_zinc_ore": "UNLOCALIZED: Deepslate Zinc Ore", + "block.create.deployer": "UNLOCALIZED: Deployer", + "block.create.depot": "Depo", + "block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar", + "block.create.display_board": "UNLOCALIZED: Display Board", + "block.create.display_link": "UNLOCALIZED: Display Link", + "block.create.dripstone_pillar": "UNLOCALIZED: Dripstone Pillar", + "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", + "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", + "block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive", + "block.create.encased_fan": "UNLOCALIZED: Encased Fan", + "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", + "block.create.exposed_copper_shingle_slab": "UNLOCALIZED: Exposed Copper Shingle Slab", + "block.create.exposed_copper_shingle_stairs": "UNLOCALIZED: Exposed Copper Shingle Stairs", + "block.create.exposed_copper_shingles": "UNLOCALIZED: Exposed Copper Shingles", + "block.create.exposed_copper_tile_slab": "UNLOCALIZED: Exposed Copper Tile Slab", + "block.create.exposed_copper_tile_stairs": "UNLOCALIZED: Exposed Copper Tile Stairs", + "block.create.exposed_copper_tiles": "UNLOCALIZED: Exposed Copper Tiles", + "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", + "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", + "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", + "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", + "block.create.flywheel": "UNLOCALIZED: Flywheel", + "block.create.framed_glass": "UNLOCALIZED: Framed Glass", + "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", + "block.create.framed_glass_pane": "UNLOCALIZED: Framed Glass Pane", + "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", + "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage", + "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", + "block.create.gearbox": "UNLOCALIZED: Gearbox", + "block.create.gearshift": "UNLOCALIZED: Gearshift", + "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", + "block.create.granite_pillar": "UNLOCALIZED: Granite Pillar", + "block.create.gray_nixie_tube": "Grått nixie-rør", + "block.create.gray_sail": "Grått seil", + "block.create.gray_seat": "Grått sete", + "block.create.gray_toolbox": "Grå verktøykasse", + "block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle", + "block.create.green_nixie_tube": "Grønt nixie-rør", + "block.create.green_sail": "Grønt seil", + "block.create.green_seat": "Grønt sete", + "block.create.green_toolbox": "Grønn verktøykasse", + "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", + "block.create.hand_crank": "UNLOCALIZED: Hand Crank", + "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell", + "block.create.honey": "Honning", + "block.create.horizontal_framed_glass": "UNLOCALIZED: Horizontal Framed Glass", + "block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane", + "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", + "block.create.item_drain": "UNLOCALIZED: Item Drain", + "block.create.item_vault": "UNLOCALIZED: Item Vault", + "block.create.jungle_window": "Jungelvindu", + "block.create.jungle_window_pane": "Jungelglassrute", + "block.create.large_bogey": "UNLOCALIZED: Large Bogey", + "block.create.large_cogwheel": "Stort tannhjul", + "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", + "block.create.layered_asurine": "UNLOCALIZED: Layered Asurine", + "block.create.layered_calcite": "UNLOCALIZED: Layered Calcite", + "block.create.layered_crimsite": "UNLOCALIZED: Layered Crimsite", + "block.create.layered_deepslate": "UNLOCALIZED: Layered Deepslate", + "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", + "block.create.layered_dripstone": "UNLOCALIZED: Layered Dripstone", + "block.create.layered_granite": "UNLOCALIZED: Layered Granite", + "block.create.layered_limestone": "UNLOCALIZED: Layered Limestone", + "block.create.layered_ochrum": "UNLOCALIZED: Layered Ochrum", + "block.create.layered_scorchia": "UNLOCALIZED: Layered Scorchia", + "block.create.layered_scoria": "UNLOCALIZED: Layered Scoria", + "block.create.layered_tuff": "UNLOCALIZED: Layered Tuff", + "block.create.layered_veridium": "UNLOCALIZED: Layered Veridium", + "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller", + "block.create.light_blue_nixie_tube": "Lyseblått nixie-rør", + "block.create.light_blue_sail": "Lyseblått seil", + "block.create.light_blue_seat": "Lyseblått sete", + "block.create.light_blue_toolbox": "Lyseblå verktøykasse", + "block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle", + "block.create.light_gray_nixie_tube": "Lysegrått nixie-rør", + "block.create.light_gray_sail": "Lysegrått seil", + "block.create.light_gray_seat": "Lysegrått sete", + "block.create.light_gray_toolbox": "Lysegrå verktøykasse", + "block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle", + "block.create.lime_nixie_tube": "Limegrønt nixie-rør", + "block.create.lime_sail": "Limegrønt seil", + "block.create.lime_seat": "Limegrønt sete", + "block.create.lime_toolbox": "Limegrønn verktøykasse", + "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", + "block.create.limestone": "Kalkstein", + "block.create.limestone_pillar": "UNLOCALIZED: Limestone Pillar", + "block.create.linear_chassis": "UNLOCALIZED: Linear Chassis", + "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", + "block.create.magenta_nixie_tube": "Lyselilla nixie-rør", + "block.create.magenta_sail": "Lyselilla seil", + "block.create.magenta_seat": "Lyselilla sete", + "block.create.magenta_toolbox": "Lyselilla verktøykasse", + "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", + "block.create.mechanical_arm": "Mekanisk arm", + "block.create.mechanical_bearing": "Mekanisk lager", + "block.create.mechanical_crafter": "UNLOCALIZED: Mechanical Crafter", + "block.create.mechanical_drill": "Mekanisk drill", + "block.create.mechanical_harvester": "Mekanisk tresker", + "block.create.mechanical_mixer": "Mekanisk blander", + "block.create.mechanical_piston": "UNLOCALIZED: Mechanical Piston", + "block.create.mechanical_piston_head": "Mekanisk stempelhode", + "block.create.mechanical_plough": "Mekanisk plog", + "block.create.mechanical_press": "UNLOCALIZED: Mechanical Press", + "block.create.mechanical_pump": "Mekanisk pumpe", + "block.create.mechanical_saw": "Mekanisk sag", + "block.create.metal_bracket": "Metallbrakett", + "block.create.metal_girder": "UNLOCALIZED: Metal Girder", + "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", + "block.create.millstone": "UNLOCALIZED: Millstone", + "block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor", + "block.create.mysterious_cuckoo_clock": "Jøkur", + "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "block.create.nixie_tube": "Nixie-rør", + "block.create.nozzle": "UNLOCALIZED: Nozzle", + "block.create.oak_window": "Eikevindu", + "block.create.oak_window_pane": "Eikeglassrute", + "block.create.ochrum": "UNLOCALIZED: Ochrum", + "block.create.ochrum_pillar": "UNLOCALIZED: Ochrum Pillar", + "block.create.orange_sail": "Oransje seil", + "block.create.orange_seat": "Oransje sete", + "block.create.orange_toolbox": "Oransje verktøykasse", + "block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle", + "block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window", + "block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane", + "block.create.oxidized_copper_shingle_slab": "UNLOCALIZED: Oxidized Copper Shingle Slab", + "block.create.oxidized_copper_shingle_stairs": "UNLOCALIZED: Oxidized Copper Shingle Stairs", + "block.create.oxidized_copper_shingles": "UNLOCALIZED: Oxidized Copper Shingles", + "block.create.oxidized_copper_tile_slab": "UNLOCALIZED: Oxidized Copper Tile Slab", + "block.create.oxidized_copper_tile_stairs": "UNLOCALIZED: Oxidized Copper Tile Stairs", + "block.create.oxidized_copper_tiles": "UNLOCALIZED: Oxidized Copper Tiles", + "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell", + "block.create.pink_nixie_tube": "Rosa nixie-rør", + "block.create.pink_sail": "Rosa seil", + "block.create.pink_seat": "Rosa sete", + "block.create.pink_toolbox": "Rosa verktøykasse", + "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", + "block.create.piston_extension_pole": "UNLOCALIZED: Piston Extension Pole", + "block.create.placard": "UNLOCALIZED: Placard", + "block.create.polished_cut_andesite": "UNLOCALIZED: Polished Cut Andesite", + "block.create.polished_cut_andesite_slab": "UNLOCALIZED: Polished Cut Andesite Slab", + "block.create.polished_cut_andesite_stairs": "UNLOCALIZED: Polished Cut Andesite Stairs", + "block.create.polished_cut_andesite_wall": "UNLOCALIZED: Polished Cut Andesite Wall", + "block.create.polished_cut_asurine": "UNLOCALIZED: Polished Cut Asurine", + "block.create.polished_cut_asurine_slab": "UNLOCALIZED: Polished Cut Asurine Slab", + "block.create.polished_cut_asurine_stairs": "UNLOCALIZED: Polished Cut Asurine Stairs", + "block.create.polished_cut_asurine_wall": "UNLOCALIZED: Polished Cut Asurine Wall", + "block.create.polished_cut_calcite": "UNLOCALIZED: Polished Cut Calcite", + "block.create.polished_cut_calcite_slab": "UNLOCALIZED: Polished Cut Calcite Slab", + "block.create.polished_cut_calcite_stairs": "UNLOCALIZED: Polished Cut Calcite Stairs", + "block.create.polished_cut_calcite_wall": "UNLOCALIZED: Polished Cut Calcite Wall", + "block.create.polished_cut_crimsite": "UNLOCALIZED: Polished Cut Crimsite", + "block.create.polished_cut_crimsite_slab": "UNLOCALIZED: Polished Cut Crimsite Slab", + "block.create.polished_cut_crimsite_stairs": "UNLOCALIZED: Polished Cut Crimsite Stairs", + "block.create.polished_cut_crimsite_wall": "UNLOCALIZED: Polished Cut Crimsite Wall", + "block.create.polished_cut_deepslate": "UNLOCALIZED: Polished Cut Deepslate", + "block.create.polished_cut_deepslate_slab": "UNLOCALIZED: Polished Cut Deepslate Slab", + "block.create.polished_cut_deepslate_stairs": "UNLOCALIZED: Polished Cut Deepslate Stairs", + "block.create.polished_cut_deepslate_wall": "UNLOCALIZED: Polished Cut Deepslate Wall", + "block.create.polished_cut_diorite": "UNLOCALIZED: Polished Cut Diorite", + "block.create.polished_cut_diorite_slab": "UNLOCALIZED: Polished Cut Diorite Slab", + "block.create.polished_cut_diorite_stairs": "UNLOCALIZED: Polished Cut Diorite Stairs", + "block.create.polished_cut_diorite_wall": "UNLOCALIZED: Polished Cut Diorite Wall", + "block.create.polished_cut_dripstone": "UNLOCALIZED: Polished Cut Dripstone", + "block.create.polished_cut_dripstone_slab": "UNLOCALIZED: Polished Cut Dripstone Slab", + "block.create.polished_cut_dripstone_stairs": "UNLOCALIZED: Polished Cut Dripstone Stairs", + "block.create.polished_cut_dripstone_wall": "UNLOCALIZED: Polished Cut Dripstone Wall", + "block.create.polished_cut_granite": "UNLOCALIZED: Polished Cut Granite", + "block.create.polished_cut_granite_slab": "UNLOCALIZED: Polished Cut Granite Slab", + "block.create.polished_cut_granite_stairs": "UNLOCALIZED: Polished Cut Granite Stairs", + "block.create.polished_cut_granite_wall": "UNLOCALIZED: Polished Cut Granite Wall", + "block.create.polished_cut_limestone": "UNLOCALIZED: Polished Cut Limestone", + "block.create.polished_cut_limestone_slab": "UNLOCALIZED: Polished Cut Limestone Slab", + "block.create.polished_cut_limestone_stairs": "UNLOCALIZED: Polished Cut Limestone Stairs", + "block.create.polished_cut_limestone_wall": "UNLOCALIZED: Polished Cut Limestone Wall", + "block.create.polished_cut_ochrum": "UNLOCALIZED: Polished Cut Ochrum", + "block.create.polished_cut_ochrum_slab": "UNLOCALIZED: Polished Cut Ochrum Slab", + "block.create.polished_cut_ochrum_stairs": "UNLOCALIZED: Polished Cut Ochrum Stairs", + "block.create.polished_cut_ochrum_wall": "UNLOCALIZED: Polished Cut Ochrum Wall", + "block.create.polished_cut_scorchia": "UNLOCALIZED: Polished Cut Scorchia", + "block.create.polished_cut_scorchia_slab": "UNLOCALIZED: Polished Cut Scorchia Slab", + "block.create.polished_cut_scorchia_stairs": "UNLOCALIZED: Polished Cut Scorchia Stairs", + "block.create.polished_cut_scorchia_wall": "UNLOCALIZED: Polished Cut Scorchia Wall", + "block.create.polished_cut_scoria": "UNLOCALIZED: Polished Cut Scoria", + "block.create.polished_cut_scoria_slab": "UNLOCALIZED: Polished Cut Scoria Slab", + "block.create.polished_cut_scoria_stairs": "UNLOCALIZED: Polished Cut Scoria Stairs", + "block.create.polished_cut_scoria_wall": "UNLOCALIZED: Polished Cut Scoria Wall", + "block.create.polished_cut_tuff": "UNLOCALIZED: Polished Cut Tuff", + "block.create.polished_cut_tuff_slab": "UNLOCALIZED: Polished Cut Tuff Slab", + "block.create.polished_cut_tuff_stairs": "UNLOCALIZED: Polished Cut Tuff Stairs", + "block.create.polished_cut_tuff_wall": "UNLOCALIZED: Polished Cut Tuff Wall", + "block.create.polished_cut_veridium": "UNLOCALIZED: Polished Cut Veridium", + "block.create.polished_cut_veridium_slab": "UNLOCALIZED: Polished Cut Veridium Slab", + "block.create.polished_cut_veridium_stairs": "UNLOCALIZED: Polished Cut Veridium Stairs", + "block.create.polished_cut_veridium_wall": "UNLOCALIZED: Polished Cut Veridium Wall", + "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", + "block.create.portable_storage_interface": "UNLOCALIZED: Portable Storage Interface", + "block.create.powered_latch": "UNLOCALIZED: Powered Latch", + "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", + "block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch", + "block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet", + "block.create.pulse_extender": "UNLOCALIZED: Pulse Extender", + "block.create.pulse_repeater": "UNLOCALIZED: Pulse Repeater", + "block.create.purple_nixie_tube": "Lilla nixie-rør", + "block.create.purple_sail": "Lilla seil", + "block.create.purple_seat": "Lilla sete", + "block.create.purple_toolbox": "Lilla verktøykasse", + "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", + "block.create.radial_chassis": "UNLOCALIZED: Radial Chassis", + "block.create.railway_casing": "UNLOCALIZED: Train Casing", + "block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc", + "block.create.red_nixie_tube": "Rødt nixie-rør", + "block.create.red_sail": "Rødt seil", + "block.create.red_seat": "Rødt sete", + "block.create.red_toolbox": "Rød verktøykasse", + "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", + "block.create.redstone_contact": "UNLOCALIZED: Redstone Contact", + "block.create.redstone_link": "UNLOCALIZED: Redstone Link", + "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", + "block.create.rope": "UNLOCALIZED: Rope", + "block.create.rope_pulley": "UNLOCALIZED: Rope Pulley", + "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", + "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", + "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", + "block.create.rotation_speed_controller": "UNLOCALIZED: Rotation Speed Controller", + "block.create.sail_frame": "Seilramme", + "block.create.schematic_table": "Planleggingsbord", + "block.create.schematicannon": "Byggekanon", + "block.create.scorchia": "UNLOCALIZED: Scorchia", + "block.create.scorchia_pillar": "UNLOCALIZED: Scorchia Pillar", + "block.create.scoria": "UNLOCALIZED: Scoria", + "block.create.scoria_pillar": "UNLOCALIZED: Scoria Pillar", + "block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis", + "block.create.sequenced_gearshift": "UNLOCALIZED: Sequenced Gearshift", + "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", + "block.create.shaft": "Aksel", + "block.create.small_andesite_brick_slab": "UNLOCALIZED: Small Andesite Brick Slab", + "block.create.small_andesite_brick_stairs": "UNLOCALIZED: Small Andesite Brick Stairs", + "block.create.small_andesite_brick_wall": "UNLOCALIZED: Small Andesite Brick Wall", + "block.create.small_andesite_bricks": "UNLOCALIZED: Small Andesite Bricks", + "block.create.small_asurine_brick_slab": "UNLOCALIZED: Small Asurine Brick Slab", + "block.create.small_asurine_brick_stairs": "UNLOCALIZED: Small Asurine Brick Stairs", + "block.create.small_asurine_brick_wall": "UNLOCALIZED: Small Asurine Brick Wall", + "block.create.small_asurine_bricks": "UNLOCALIZED: Small Asurine Bricks", + "block.create.small_bogey": "UNLOCALIZED: Small Bogey", + "block.create.small_calcite_brick_slab": "UNLOCALIZED: Small Calcite Brick Slab", + "block.create.small_calcite_brick_stairs": "UNLOCALIZED: Small Calcite Brick Stairs", + "block.create.small_calcite_brick_wall": "UNLOCALIZED: Small Calcite Brick Wall", + "block.create.small_calcite_bricks": "UNLOCALIZED: Small Calcite Bricks", + "block.create.small_crimsite_brick_slab": "UNLOCALIZED: Small Crimsite Brick Slab", + "block.create.small_crimsite_brick_stairs": "UNLOCALIZED: Small Crimsite Brick Stairs", + "block.create.small_crimsite_brick_wall": "UNLOCALIZED: Small Crimsite Brick Wall", + "block.create.small_crimsite_bricks": "UNLOCALIZED: Small Crimsite Bricks", + "block.create.small_deepslate_brick_slab": "UNLOCALIZED: Small Deepslate Brick Slab", + "block.create.small_deepslate_brick_stairs": "UNLOCALIZED: Small Deepslate Brick Stairs", + "block.create.small_deepslate_brick_wall": "UNLOCALIZED: Small Deepslate Brick Wall", + "block.create.small_deepslate_bricks": "UNLOCALIZED: Small Deepslate Bricks", + "block.create.small_diorite_brick_slab": "UNLOCALIZED: Small Diorite Brick Slab", + "block.create.small_diorite_brick_stairs": "UNLOCALIZED: Small Diorite Brick Stairs", + "block.create.small_diorite_brick_wall": "UNLOCALIZED: Small Diorite Brick Wall", + "block.create.small_diorite_bricks": "UNLOCALIZED: Small Diorite Bricks", + "block.create.small_dripstone_brick_slab": "UNLOCALIZED: Small Dripstone Brick Slab", + "block.create.small_dripstone_brick_stairs": "UNLOCALIZED: Small Dripstone Brick Stairs", + "block.create.small_dripstone_brick_wall": "UNLOCALIZED: Small Dripstone Brick Wall", + "block.create.small_dripstone_bricks": "UNLOCALIZED: Small Dripstone Bricks", + "block.create.small_granite_brick_slab": "UNLOCALIZED: Small Granite Brick Slab", + "block.create.small_granite_brick_stairs": "UNLOCALIZED: Small Granite Brick Stairs", + "block.create.small_granite_brick_wall": "UNLOCALIZED: Small Granite Brick Wall", + "block.create.small_granite_bricks": "UNLOCALIZED: Small Granite Bricks", + "block.create.small_limestone_brick_slab": "UNLOCALIZED: Small Limestone Brick Slab", + "block.create.small_limestone_brick_stairs": "UNLOCALIZED: Small Limestone Brick Stairs", + "block.create.small_limestone_brick_wall": "UNLOCALIZED: Small Limestone Brick Wall", + "block.create.small_limestone_bricks": "UNLOCALIZED: Small Limestone Bricks", + "block.create.small_ochrum_brick_slab": "UNLOCALIZED: Small Ochrum Brick Slab", + "block.create.small_ochrum_brick_stairs": "UNLOCALIZED: Small Ochrum Brick Stairs", + "block.create.small_ochrum_brick_wall": "UNLOCALIZED: Small Ochrum Brick Wall", + "block.create.small_ochrum_bricks": "UNLOCALIZED: Small Ochrum Bricks", + "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", + "block.create.small_scorchia_brick_slab": "UNLOCALIZED: Small Scorchia Brick Slab", + "block.create.small_scorchia_brick_stairs": "UNLOCALIZED: Small Scorchia Brick Stairs", + "block.create.small_scorchia_brick_wall": "UNLOCALIZED: Small Scorchia Brick Wall", + "block.create.small_scorchia_bricks": "UNLOCALIZED: Small Scorchia Bricks", + "block.create.small_scoria_brick_slab": "UNLOCALIZED: Small Scoria Brick Slab", + "block.create.small_scoria_brick_stairs": "UNLOCALIZED: Small Scoria Brick Stairs", + "block.create.small_scoria_brick_wall": "UNLOCALIZED: Small Scoria Brick Wall", + "block.create.small_scoria_bricks": "UNLOCALIZED: Small Scoria Bricks", + "block.create.small_tuff_brick_slab": "UNLOCALIZED: Small Tuff Brick Slab", + "block.create.small_tuff_brick_stairs": "UNLOCALIZED: Small Tuff Brick Stairs", + "block.create.small_tuff_brick_wall": "UNLOCALIZED: Small Tuff Brick Wall", + "block.create.small_tuff_bricks": "UNLOCALIZED: Small Tuff Bricks", + "block.create.small_veridium_brick_slab": "UNLOCALIZED: Small Veridium Brick Slab", + "block.create.small_veridium_brick_stairs": "UNLOCALIZED: Small Veridium Brick Stairs", + "block.create.small_veridium_brick_wall": "UNLOCALIZED: Small Veridium Brick Wall", + "block.create.small_veridium_bricks": "UNLOCALIZED: Small Veridium Bricks", + "block.create.smart_chute": "UNLOCALIZED: Smart Chute", + "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", + "block.create.speedometer": "UNLOCALIZED: Speedometer", + "block.create.spout": "UNLOCALIZED: Spout", + "block.create.spruce_window": "Granvindu", + "block.create.spruce_window_pane": "Granglassrute", + "block.create.steam_engine": "UNLOCALIZED: Steam Engine", + "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", + "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", + "block.create.sticker": "UNLOCALIZED: Sticker", + "block.create.sticky_mechanical_piston": "Klebrig mekanisk stempel", + "block.create.stockpile_switch": "UNLOCALIZED: Stockpile Switch", + "block.create.stressometer": "UNLOCALIZED: Stressometer", + "block.create.tiled_glass": "UNLOCALIZED: Tiled Glass", + "block.create.tiled_glass_pane": "UNLOCALIZED: Tiled Glass Pane", + "block.create.track": "Togskinne", + "block.create.track_observer": "UNLOCALIZED: Train Observer", + "block.create.track_signal": "UNLOCALIZED: Train Signal", + "block.create.track_station": "Togstasjon", + "block.create.train_door": "Togdør", + "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", + "block.create.tuff_pillar": "UNLOCALIZED: Tuff Pillar", + "block.create.turntable": "UNLOCALIZED: Turntable", + "block.create.veridium": "UNLOCALIZED: Veridium", + "block.create.veridium_pillar": "UNLOCALIZED: Veridium Pillar", + "block.create.vertical_framed_glass": "UNLOCALIZED: Vertical Framed Glass", + "block.create.vertical_framed_glass_pane": "UNLOCALIZED: Vertical Framed Glass Pane", + "block.create.warped_window": "Forvridd vindu", + "block.create.warped_window_pane": "Forvridd glassrute", + "block.create.water_wheel": "Vannhjul", + "block.create.waxed_copper_shingle_slab": "UNLOCALIZED: Waxed Copper Shingle Slab", + "block.create.waxed_copper_shingle_stairs": "UNLOCALIZED: Waxed Copper Shingle Stairs", + "block.create.waxed_copper_shingles": "UNLOCALIZED: Waxed Copper Shingles", + "block.create.waxed_copper_tile_slab": "UNLOCALIZED: Waxed Copper Tile Slab", + "block.create.waxed_copper_tile_stairs": "UNLOCALIZED: Waxed Copper Tile Stairs", + "block.create.waxed_copper_tiles": "UNLOCALIZED: Waxed Copper Tiles", + "block.create.waxed_exposed_copper_shingle_slab": "UNLOCALIZED: Waxed Exposed Copper Shingle Slab", + "block.create.waxed_exposed_copper_shingle_stairs": "UNLOCALIZED: Waxed Exposed Copper Shingle Stairs", + "block.create.waxed_exposed_copper_shingles": "UNLOCALIZED: Waxed Exposed Copper Shingles", + "block.create.waxed_exposed_copper_tile_slab": "UNLOCALIZED: Waxed Exposed Copper Tile Slab", + "block.create.waxed_exposed_copper_tile_stairs": "UNLOCALIZED: Waxed Exposed Copper Tile Stairs", + "block.create.waxed_exposed_copper_tiles": "UNLOCALIZED: Waxed Exposed Copper Tiles", + "block.create.waxed_oxidized_copper_shingle_slab": "UNLOCALIZED: Waxed Oxidized Copper Shingle Slab", + "block.create.waxed_oxidized_copper_shingle_stairs": "UNLOCALIZED: Waxed Oxidized Copper Shingle Stairs", + "block.create.waxed_oxidized_copper_shingles": "UNLOCALIZED: Waxed Oxidized Copper Shingles", + "block.create.waxed_oxidized_copper_tile_slab": "UNLOCALIZED: Waxed Oxidized Copper Tile Slab", + "block.create.waxed_oxidized_copper_tile_stairs": "UNLOCALIZED: Waxed Oxidized Copper Tile Stairs", + "block.create.waxed_oxidized_copper_tiles": "UNLOCALIZED: Waxed Oxidized Copper Tiles", + "block.create.waxed_weathered_copper_shingle_slab": "UNLOCALIZED: Waxed Weathered Copper Shingle Slab", + "block.create.waxed_weathered_copper_shingle_stairs": "UNLOCALIZED: Waxed Weathered Copper Shingle Stairs", + "block.create.waxed_weathered_copper_shingles": "UNLOCALIZED: Waxed Weathered Copper Shingles", + "block.create.waxed_weathered_copper_tile_slab": "UNLOCALIZED: Waxed Weathered Copper Tile Slab", + "block.create.waxed_weathered_copper_tile_stairs": "UNLOCALIZED: Waxed Weathered Copper Tile Stairs", + "block.create.waxed_weathered_copper_tiles": "UNLOCALIZED: Waxed Weathered Copper Tiles", + "block.create.weathered_copper_shingle_slab": "UNLOCALIZED: Weathered Copper Shingle Slab", + "block.create.weathered_copper_shingle_stairs": "UNLOCALIZED: Weathered Copper Shingle Stairs", + "block.create.weathered_copper_shingles": "UNLOCALIZED: Weathered Copper Shingles", + "block.create.weathered_copper_tile_slab": "UNLOCALIZED: Weathered Copper Tile Slab", + "block.create.weathered_copper_tile_stairs": "UNLOCALIZED: Weathered Copper Tile Stairs", + "block.create.weathered_copper_tiles": "UNLOCALIZED: Weathered Copper Tiles", + "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", + "block.create.white_nixie_tube": "Hvit nixie-rør", + "block.create.white_sail": "Hvit seil", + "block.create.white_seat": "Hvit sete", + "block.create.white_toolbox": "Hvit verktøykasse", + "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", + "block.create.windmill_bearing": "Vindmøllelager", + "block.create.wooden_bracket": "Trebrakett", + "block.create.yellow_nixie_tube": "Gult nixie-rør", + "block.create.yellow_sail": "Gult seil", + "block.create.yellow_seat": "Gult sete", + "block.create.yellow_toolbox": "Gul verktøykasse", + "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", + "block.create.zinc_block": "UNLOCALIZED: Block of Zinc", + "block.create.zinc_ore": "Sinkmalm", + + "enchantment.create.capacity": "Kapasitet", + "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery", + + "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", + "entity.create.contraption": "Innretning", + "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", + "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", + "entity.create.potato_projectile": "Potetprosjektil", + "entity.create.seat": "Sete", + "entity.create.stationary_contraption": "UNLOCALIZED: Stationary Contraption", + "entity.create.super_glue": "Superlim", + + "fluid.create.potion": "UNLOCALIZED: Potion", + "fluid.create.tea": "UNLOCALIZED: Builder's Tea", + + "item.create.andesite_alloy": "UNLOCALIZED: Andesite Alloy", + "item.create.attribute_filter": "UNLOCALIZED: Attribute Filter", + "item.create.bar_of_chocolate": "UNLOCALIZED: Bar of Chocolate", + "item.create.belt_connector": "UNLOCALIZED: Mechanical Belt", + "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", + "item.create.blaze_cake_base": "UNLOCALIZED: Blaze Cake Base", + "item.create.brass_hand": "UNLOCALIZED: Brass Hand", + "item.create.brass_ingot": "UNLOCALIZED: Brass Ingot", + "item.create.brass_nugget": "UNLOCALIZED: Brass Nugget", + "item.create.brass_sheet": "UNLOCALIZED: Brass Sheet", + "item.create.builders_tea": "UNLOCALIZED: Builder's Tea", + "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", + "item.create.chocolate_bucket": "UNLOCALIZED: Chocolate Bucket", + "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries", + "item.create.chromatic_compound": "UNLOCALIZED: Chromatic Compound", + "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", + "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", + "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", + "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", + "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", + "item.create.copper_nugget": "UNLOCALIZED: Copper Nugget", + "item.create.copper_sheet": "UNLOCALIZED: Copper Sheet", + "item.create.crafter_slot_cover": "UNLOCALIZED: Crafter Slot Cover", + "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", + "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", + "item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore", + "item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore", + "item.create.crushed_gold_ore": "UNLOCALIZED: Crushed Gold Ore", + "item.create.crushed_iron_ore": "UNLOCALIZED: Crushed Iron Ore", + "item.create.crushed_lead_ore": "UNLOCALIZED: Crushed Lead Ore", + "item.create.crushed_nickel_ore": "UNLOCALIZED: Crushed Nickel Ore", + "item.create.crushed_osmium_ore": "UNLOCALIZED: Crushed Osmium Ore", + "item.create.crushed_platinum_ore": "UNLOCALIZED: Crushed Platinum Ore", + "item.create.crushed_quicksilver_ore": "UNLOCALIZED: Crushed Quicksilver Ore", + "item.create.crushed_silver_ore": "UNLOCALIZED: Crushed Silver Ore", + "item.create.crushed_tin_ore": "UNLOCALIZED: Crushed Tin Ore", + "item.create.crushed_uranium_ore": "UNLOCALIZED: Crushed Uranium Ore", + "item.create.crushed_zinc_ore": "UNLOCALIZED: Crushed Zinc Ore", + "item.create.dough": "Deig", + "item.create.electron_tube": "UNLOCALIZED: Electron Tube", + "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", + "item.create.empty_schematic": "UNLOCALIZED: Empty Schematic", + "item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience", + "item.create.extendo_grip": "UNLOCALIZED: Extendo Grip", + "item.create.filter": "Filter", + "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", + "item.create.goggles": "UNLOCALIZED: Engineer's Goggles", + "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", + "item.create.handheld_worldshaper": "UNLOCALIZED: Creative Worldshaper", + "item.create.honey_bucket": "Honningbøtte", + "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", + "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", + "item.create.incomplete_track": "Ufullstendig skinne", + "item.create.iron_sheet": "UNLOCALIZED: Iron Sheet", + "item.create.linked_controller": "UNLOCALIZED: Linked Controller", + "item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption", + "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", + "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", + "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", + "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", + "item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz", + "item.create.potato_cannon": "Potetkanon", + "item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian", + "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism", + "item.create.propeller": "Proppel", + "item.create.raw_zinc": "Rå sink", + "item.create.red_sand_paper": "Rødt sandpapir", + "item.create.refined_radiance": "UNLOCALIZED: Refined Radiance", + "item.create.rose_quartz": "UNLOCALIZED: Rose Quartz", + "item.create.sand_paper": "Sandpapir", + "item.create.schedule": "UNLOCALIZED: Train Schedule", + "item.create.schematic": "UNLOCALIZED: Schematic", + "item.create.schematic_and_quill": "UNLOCALIZED: Schematic And Quill", + "item.create.shadow_steel": "UNLOCALIZED: Shadow Steel", + "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", + "item.create.super_glue": "Superlim", + "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", + "item.create.tree_fertilizer": "UNLOCALIZED: Tree Fertilizer", + "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", + "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", + "item.create.wand_of_symmetry": "UNLOCALIZED: Wand Of Symmetry", + "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", + "item.create.whisk": "UNLOCALIZED: Whisk", + "item.create.wrench": "Skiftenøkkel", + "item.create.zinc_ingot": "Sinkbarre", + "item.create.zinc_nugget": "Sinkklump", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "Velkommen til Create", + "advancement.create.root.desc": "UNLOCALIZED: Here Be Contraptions", + "advancement.create.andesite_alloy": "UNLOCALIZED: Sturdier Rocks", + "advancement.create.andesite_alloy.desc": "UNLOCALIZED: Obtain some Andesite Alloy, Create's most important resource", + "advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age", + "advancement.create.andesite_casing.desc": "UNLOCALIZED: Apply Andesite Alloy to stripped wood, creating a basic casing for your machines", + "advancement.create.mechanical_press": "Dunk!", + "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", + "advancement.create.encased_fan": "Vindmaker", + "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and power an Encased Fan", + "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", + "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", + "advancement.create.saw_processing": "UNLOCALIZED: Workshop's Most Feared", + "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", + "advancement.create.compacting": "UNLOCALIZED: Compactification", + "advancement.create.compacting.desc": "UNLOCALIZED: Use a Mechanical Press and a Basin to create fewer items from more", + "advancement.create.belt": "UNLOCALIZED: Kelp Drive", + "advancement.create.belt.desc": "UNLOCALIZED: Connect two Shafts with a Mechanical Belt", + "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", + "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", + "advancement.create.chute": "UNLOCALIZED: Vertical Logistics", + "advancement.create.chute.desc": "UNLOCALIZED: Transport some items by Chute", + "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing It Up", + "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", + "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", + "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", + "advancement.create.water_wheel": "UNLOCALIZED: Harnessed Hydraulics", + "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and use it to generate torque", + "advancement.create.windmill": "UNLOCALIZED: A Mild Breeze", + "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill and use it to generate torque", + "advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears", + "advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your Contraption", + "advancement.create.millstone": "UNLOCALIZED: Embrace the Grind", + "advancement.create.millstone.desc": "UNLOCALIZED: Use a Millstone to pulverise materials", + "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", + "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", + "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", + "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a Contraption with drills, saws, or harvesters on board", + "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-By Exchange", + "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a Contraption", + "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted Out", + "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's Goggles and a Wrench", + "advancement.create.stressometer": "UNLOCALIZED: Stress for Nerds", + "advancement.create.stressometer.desc": "UNLOCALIZED: Get an exact readout with the help of Engineer's Goggles and a Stressometer", + "advancement.create.cuckoo_clock": "Er det på tide?", + "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", + "advancement.create.windmill_maxed": "En sterk bris", + "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", + "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", + "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched more than 30 blocks by a Weighted Ejector", + "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", + "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", + "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", + "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", + "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", + "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical Ploughs", + "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", + "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", + "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", + "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", + "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", + "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two Belt-mounted Funnels kiss§7\n(Hidden Advancement)", + "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", + "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", + "advancement.create.copper": "UNLOCALIZED: Cuprum Bokum", + "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper Ingots for your exploits in fluid manipulation", + "advancement.create.copper_casing": "UNLOCALIZED: The Copper Age", + "advancement.create.copper_casing.desc": "UNLOCALIZED: Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines", + "advancement.create.spout": "UNLOCALIZED: Sploosh", + "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid-containing item be filled by a Spout", + "advancement.create.drain": "UNLOCALIZED: Tumble Draining", + "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid-containing item be emptied by an Item Drain", + "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", + "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam Engine to generate torque", + "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", + "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", + "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", + "advancement.create.backtank.desc": "UNLOCALIZED: Create a Copper Backtank and make it accumulate air pressure", + "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", + "advancement.create.diving_suit.desc": "Ta på en dykkerhjelm og en kobberryggtanke, også hopp i vannet", + "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", + "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", + "advancement.create.glass_pipe": "UNLOCALIZED: Flow Discovery", + "advancement.create.glass_pipe.desc": "UNLOCALIZED: Use your Wrench on a pipe that contains a fluid", + "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", + "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water", + "advancement.create.hose_pulley": "Industrielt søl", + "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a Hose Pulley and watch it drain or fill a body of fluid", + "advancement.create.chocolate_bucket": "En hel verden av fantasi", + "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a bucket of molten chocolate", + "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", + "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Beehive", + "advancement.create.hose_pulley_lava": "Koble seg på mantelen", + "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of lava large enough to be considered infinite", + "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", + "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", + "advancement.create.foods": "UNLOCALIZED: Balanced Diet", + "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout", + "advancement.create.diving_suit_lava": "Svømme med lavavandrere", + "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your diving gear§7\n(Hidden Advancement)", + "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", + "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an item move across a row of Item Drains§7\n(Hidden Advancement)", + "advancement.create.cross_streams": "UNLOCALIZED: Don't Cross the Streams!", + "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", + "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", + "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank§7\n(Hidden Advancement)", + "advancement.create.brass": "UNLOCALIZED: Real Alloys", + "advancement.create.brass.desc": "UNLOCALIZED: Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer", + "advancement.create.brass_casing": "UNLOCALIZED: The Brass Age", + "advancement.create.brass_casing.desc": "UNLOCALIZED: Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines", + "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", + "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", + "advancement.create.deployer": "UNLOCALIZED: Artificial Intelligence", + "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself", + "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", + "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism", + "advancement.create.speed_controller": "UNLOCALIZED: Engineers Hate Him!", + "advancement.create.speed_controller.desc": "UNLOCALIZED: Fine-tune your Contraption with a Rotation Speed Controller", + "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands", + "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Watch your Mechanical Arm transport its first item", + "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", + "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", + "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants", + "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Place and power a set of Crushing Wheels", + "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", + "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", + "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption O'Clock", + "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a structure mounted on a Clockwork Bearing", + "advancement.create.display_link": "UNLOCALIZED: Big Data", + "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display Link to visualise information", + "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!", + "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon", + "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", + "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip", + "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", + "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", + "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", + "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner", + "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing It", + "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a pair of Crushing Wheels at maximum speed", + "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", + "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with 10 or more output locations", + "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", + "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause Potato Cannon projectiles of different types to collide with each other", + "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", + "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", + "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump§7\n(Hidden Advancement)", + "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", + "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", + "advancement.create.extendo_grip_dual": "UNLOCALIZED: To Full Extent", + "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual-wield Extendo Grips for superhuman reach§7\n(Hidden Advancement)", + "advancement.create.musical_arm": "UNLOCALIZED: DJ Mechanico", + "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox§7\n(Hidden Advancement)", + "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", + "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet by refining Powdered Obsidian", + "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", + "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a casing for railway components", + "advancement.create.train": "UNLOCALIZED: All Aboard!", + "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", + "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", + "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Train Schedule", + "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", + "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", + "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", + "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", + "advancement.create.track_0": "UNLOCALIZED: A New Gauge", + "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", + "advancement.create.train_whistle": "UNLOCALIZED: Choo Choo!", + "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", + "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", + "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a Train through a Nether portal", + "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", + "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 Train Tracks with the same Mechanical Press", + "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", + "advancement.create.long_bend.desc": "UNLOCALIZED: Create a curved track section that spans more than 30 blocks in length", + "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", + "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least 6 carriages", + "advancement.create.long_travel": "UNLOCALIZED: Field Trip", + "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", + "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", + "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an enemy with your Train§7\n(Hidden Advancement)", + "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", + "advancement.create.red_signal.desc": "UNLOCALIZED: Run a red Train Signal§7\n(Hidden Advancement)", + "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", + "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train crash as a passenger§7\n(Hidden Advancement)", + "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", + "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "UNLOCALIZED: Create", + "itemGroup.create.palettes": "UNLOCALIZED: Create's Building Blocks", + + "death.attack.create.crush": "UNLOCALIZED: %1$s was processed by Crushing Wheels", + "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", + "death.attack.create.fan_fire": "UNLOCALIZED: %1$s got smoked by an Encased Fan", + "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", + "death.attack.create.fan_lava": "UNLOCALIZED: %1$s was incinerated by an Encased Fan", + "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s", + "death.attack.create.mechanical_drill": "UNLOCALIZED: %1$s was impaled by a Mechanical Drill", + "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s", + "death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw", + "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s", + "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon", + "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s", + "death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", + "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", + "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", + + "create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer", + "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", + + "create.menu.return": "UNLOCALIZED: Return to Menu", + "create.menu.configure": "UNLOCALIZED: Configure...", + "create.menu.ponder_index": "UNLOCALIZED: Ponder Index", + "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu", + "create.menu.report_bugs": "UNLOCALIZED: Report Issues", + "create.menu.support": "UNLOCALIZED: Support Us", + + "create.recipe.crushing": "UNLOCALIZED: Crushing", + "create.recipe.milling": "UNLOCALIZED: Milling", + "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", + "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", + "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", + "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", + "create.recipe.fan_haunting": "UNLOCALIZED: Bulk Haunting", + "create.recipe.fan_haunting.fan": "UNLOCALIZED: Fan behind Soul Fire", + "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", + "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", + "create.recipe.pressing": "UNLOCALIZED: Pressing", + "create.recipe.mixing": "UNLOCALIZED: Mixing", + "create.recipe.deploying": "UNLOCALIZED: Deploying", + "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", + "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", + "create.recipe.packing": "UNLOCALIZED: Compacting", + "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", + "create.recipe.sawing": "UNLOCALIZED: Sawing", + "create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting", + "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", + "create.recipe.block_cutting": "UNLOCALIZED: Block Cutting", + "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting", + "create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing", + "create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion", + "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", + "create.recipe.draining": "UNLOCALIZED: Item Draining", + "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", + "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", + "create.recipe.sequenced_assembly": "UNLOCALIZED: Recipe Sequence", + "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s", + "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:", + "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s", + "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press", + "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s", + "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s", + "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw", + "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times", + "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage", + "create.recipe.processing.chance": "UNLOCALIZED: %1$s%% Chance", + "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", + + "create.generic.range": "UNLOCALIZED: Range", + "create.generic.radius": "UNLOCALIZED: Radius", + "create.generic.width": "UNLOCALIZED: Width", + "create.generic.height": "UNLOCALIZED: Height", + "create.generic.length": "UNLOCALIZED: Length", + "create.generic.speed": "UNLOCALIZED: Speed", + "create.generic.delay": "UNLOCALIZED: Delay", + "create.generic.duration": "UNLOCALIZED: Duration", + "create.generic.timeUnit": "UNLOCALIZED: Time Unit", + "create.generic.unit.ticks": "UNLOCALIZED: Ticks", + "create.generic.unit.seconds": "UNLOCALIZED: Seconds", + "create.generic.unit.minutes": "UNLOCALIZED: Minutes", + "create.generic.daytime.hour": "UNLOCALIZED: Hour", + "create.generic.daytime.minute": "UNLOCALIZED: Minute", + "create.generic.daytime.second": "UNLOCALIZED: Second", + "create.generic.daytime.pm": "UNLOCALIZED: pm", + "create.generic.daytime.am": "UNLOCALIZED: am", + "create.generic.unit.rpm": "UNLOCALIZED: RPM", + "create.generic.unit.stress": "UNLOCALIZED: su", + "create.generic.unit.degrees": "UNLOCALIZED: °", + "create.generic.unit.millibuckets": "UNLOCALIZED: mB", + "create.generic.unit.buckets": "B", + "create.generic.clockwise": "UNLOCALIZED: Clockwise", + "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", + "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", + "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", + "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + + "create.action.scroll": "UNLOCALIZED: Scroll", + "create.action.confirm": "UNLOCALIZED: Confirm", + "create.action.abort": "UNLOCALIZED: Abort", + "create.action.saveToFile": "UNLOCALIZED: Save", + "create.action.discard": "UNLOCALIZED: Discard", + + "create.keyinfo.toolmenu": "UNLOCALIZED: Focus Schematic Overlay", + "create.keyinfo.toolbelt": "Få tilgang til verktøykasser i nærheten", + "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", + "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", + + "create.gui.scrollInput.defaultTitle": "UNLOCALIZED: Choose an Option:", + "create.gui.scrollInput.scrollToModify": "UNLOCALIZED: Scroll to Modify", + "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", + "create.gui.scrollInput.scrollToSelect": "UNLOCALIZED: Scroll to Select", + "create.gui.scrollInput.shiftScrollsFaster": "UNLOCALIZED: Shift to Scroll Faster", + "create.gui.toolmenu.focusKey": "UNLOCALIZED: Hold [%1$s] to Focus", + "create.gui.toolmenu.cycle": "UNLOCALIZED: [SCROLL] to Cycle", + + "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", + "create.toolbox.outOfRange": "En verktøykasse med den holdte gjenstanden er ikke i nærheten", + "create.toolbox.detach": "Stopp sporing og behold gjennstand", + "create.toolbox.depositAll": "Returner gjenstander tilbake til verktøykasser i nærheten", + "create.toolbox.depositBox": "Returner gjenstander til verktøykasser", + + "create.gui.symmetryWand.mirrorType": "UNLOCALIZED: Mirror", + "create.gui.symmetryWand.orientation": "UNLOCALIZED: Orientation", + + "create.symmetry.mirror.plane": "UNLOCALIZED: Mirror Once", + "create.symmetry.mirror.doublePlane": "UNLOCALIZED: Rectangular", + "create.symmetry.mirror.triplePlane": "UNLOCALIZED: Octagonal", + + "create.orientation.orthogonal": "UNLOCALIZED: Orthogonal", + "create.orientation.diagonal": "UNLOCALIZED: Diagonal", + "create.orientation.horizontal": "UNLOCALIZED: Horizontal", + "create.orientation.alongZ": "UNLOCALIZED: Along Z", + "create.orientation.alongX": "UNLOCALIZED: Along X", + + "create.gui.terrainzapper.title": "UNLOCALIZED: Handheld Blockzapper", + "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", + "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", + "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", + "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", + "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", + "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", + "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", + "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", + "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", + "create.gui.terrainzapper.placement": "UNLOCALIZED: Placement", + "create.gui.terrainzapper.placement.merged": "UNLOCALIZED: Merged", + "create.gui.terrainzapper.placement.attached": "UNLOCALIZED: Attached", + "create.gui.terrainzapper.placement.inserted": "UNLOCALIZED: Inserted", + "create.gui.terrainzapper.brush": "UNLOCALIZED: Brush", + "create.gui.terrainzapper.brush.cuboid": "UNLOCALIZED: Cuboid", + "create.gui.terrainzapper.brush.sphere": "UNLOCALIZED: Sphere", + "create.gui.terrainzapper.brush.cylinder": "UNLOCALIZED: Cylinder", + "create.gui.terrainzapper.brush.surface": "Overflate", + "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", + "create.gui.terrainzapper.tool": "UNLOCALIZED: Tool", + "create.gui.terrainzapper.tool.fill": "UNLOCALIZED: Fill", + "create.gui.terrainzapper.tool.place": "UNLOCALIZED: Place", + "create.gui.terrainzapper.tool.replace": "UNLOCALIZED: Replace", + "create.gui.terrainzapper.tool.clear": "UNLOCALIZED: Clear", + "create.gui.terrainzapper.tool.overlay": "UNLOCALIZED: Overlay", + "create.gui.terrainzapper.tool.flatten": "UNLOCALIZED: Flatten", + + "create.terrainzapper.shiftRightClickToSet": "UNLOCALIZED: Shift-Right-Click to Select a Shape", + "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", + "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", + + "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", + "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", + "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", + "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", + "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", + + "create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode", + "create.contraptions.movement_mode.move_place": "UNLOCALIZED: Always Place when Stopped", + "create.contraptions.movement_mode.move_place_returned": "UNLOCALIZED: Place only in Starting Position", + "create.contraptions.movement_mode.move_never_place": "UNLOCALIZED: Place only when Anchor Destroyed", + "create.contraptions.movement_mode.rotate_place": "UNLOCALIZED: Always Place when Stopped", + "create.contraptions.movement_mode.rotate_place_returned": "UNLOCALIZED: Only Place near Initial Angle", + "create.contraptions.movement_mode.rotate_never_place": "UNLOCALIZED: Only Place when Anchor Destroyed", + "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", + "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", + "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", + "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation", + "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", + "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", + "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", + "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", + "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", + + "create.logistics.filter": "UNLOCALIZED: Filter", + "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", + "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", + "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1", + "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2", + "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", + "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", + "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", + + "create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:", + "create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:", + "create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed", + "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", + "create.gui.goggles.fluid_container": "Væskebeholder-innformasjon:", + "create.gui.goggles.fluid_container.capacity": "Kapasitet: ", + "create.gui.assembly.exception": "Denne innretningen klarte ikke å monteres:", + "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", + "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", + "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles", + "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", + "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", + "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", + "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", + "create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:", + "create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed", + "create.gui.stressometer.title": "UNLOCALIZED: Network Stress", + "create.gui.stressometer.capacity": "UNLOCALIZED: Remaining Capacity", + "create.gui.stressometer.overstressed": "UNLOCALIZED: Overstressed", + "create.gui.stressometer.no_rotation": "UNLOCALIZED: No Rotation", + "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.", + "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", + "create.gui.adjustable_crate.title": "UNLOCALIZED: Adjustable Crate", + "create.gui.adjustable_crate.storageSpace": "UNLOCALIZED: Storage Space", + "create.gui.stockpile_switch.title": "UNLOCALIZED: Stockpile Switch", + "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", + "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", + "create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift", + "create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle", + "create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "UNLOCALIZED: Angle", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry", + "create.gui.sequenced_gearshift.instruction.turn_distance": "UNLOCALIZED: Piston", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "UNLOCALIZED: Distance", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay", + "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay", + "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.instruction.end": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse", + "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await", + "create.gui.sequenced_gearshift.speed": "UNLOCALIZED: Speed, Direction", + "create.gui.sequenced_gearshift.speed.forward": "UNLOCALIZED: Input speed, Forwards", + "create.gui.sequenced_gearshift.speed.forward_fast": "UNLOCALIZED: Double speed, Forwards", + "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed", + "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", + + "create.schematicAndQuill.dimensions": "UNLOCALIZED: Schematic Size: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "UNLOCALIZED: First position set.", + "create.schematicAndQuill.secondPos": "UNLOCALIZED: Second position set.", + "create.schematicAndQuill.noTarget": "UNLOCALIZED: Hold [Ctrl] to select Air blocks.", + "create.schematicAndQuill.abort": "UNLOCALIZED: Removed selection.", + "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", + "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Upload Immediately", + "create.schematicAndQuill.fallbackName": "UNLOCALIZED: My Schematic", + "create.schematicAndQuill.saved": "UNLOCALIZED: Saved as %1$s", + + "create.schematic.invalid": "[!] Ugyldig objekt - Bruk et planleggingsbord istedenfor", + "create.schematic.position": "Posisjon", + "create.schematic.rotation": "Rotasjon", + "create.schematic.rotation.none": "UNLOCALIZED: None", + "create.schematic.rotation.cw90": "UNLOCALIZED: Clockwise 90", + "create.schematic.rotation.cw180": "UNLOCALIZED: Clockwise 180", + "create.schematic.rotation.cw270": "UNLOCALIZED: Clockwise 270", + "create.schematic.mirror": "UNLOCALIZED: Mirror", + "create.schematic.mirror.none": "UNLOCALIZED: None", + "create.schematic.mirror.frontBack": "UNLOCALIZED: Front-Back", + "create.schematic.mirror.leftRight": "UNLOCALIZED: Left-Right", + "create.schematic.tool.deploy": "Posisjon", + "create.schematic.tool.move": "UNLOCALIZED: Move XZ", + "create.schematic.tool.movey": "UNLOCALIZED: Move Y", + "create.schematic.tool.rotate": "UNLOCALIZED: Rotate", + "create.schematic.tool.print": "Skriv ut", + "create.schematic.tool.flip": "UNLOCALIZED: Mirror", + "create.schematic.tool.deploy.description.0": "UNLOCALIZED: Moves the structure to a location.", + "create.schematic.tool.deploy.description.1": "UNLOCALIZED: Right-Click on the ground to place.", + "create.schematic.tool.deploy.description.2": "UNLOCALIZED: Hold [Ctrl] to select at a fixed distance.", + "create.schematic.tool.deploy.description.3": "UNLOCALIZED: [Ctrl]-Scroll to change the distance.", + "create.schematic.tool.move.description.0": "UNLOCALIZED: Shifts the Schematic Horizontally.", + "create.schematic.tool.move.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to push it.", + "create.schematic.tool.move.description.2": "UNLOCALIZED: ", + "create.schematic.tool.move.description.3": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.0": "UNLOCALIZED: Shifts the Schematic Vertically.", + "create.schematic.tool.movey.description.1": "UNLOCALIZED: [CTRL]-Scroll to move it up/down.", + "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.0": "UNLOCALIZED: Rotates the Schematic around its center.", + "create.schematic.tool.rotate.description.1": "UNLOCALIZED: [CTRL]-Scroll to rotate by 90 Degrees.", + "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", + "create.schematic.tool.print.description.0": "UNLOCALIZED: Instantly places the structure in the world.", + "create.schematic.tool.print.description.1": "UNLOCALIZED: [Right-Click] to confirm placement at the current location.", + "create.schematic.tool.print.description.2": "UNLOCALIZED: This tool is for Creative Mode only.", + "create.schematic.tool.print.description.3": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.0": "Speilvender byggeplanen langs med linjen som vises.", + "create.schematic.tool.flip.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to flip it.", + "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", + + "create.schematics.synchronizing": "UNLOCALIZED: Syncing...", + "create.schematics.uploadTooLarge": "UNLOCALIZED: Your schematic exceeds limitations specified by the server.", + "create.schematics.maxAllowedSize": "UNLOCALIZED: The maximum allowed schematic file size is:", + + "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", + "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", + "create.gui.schematicTable.title": "Planleggingsbord", + "create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics", + "create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved", + "create.gui.schematicTable.uploading": "UNLOCALIZED: Uploading...", + "create.gui.schematicTable.finished": "UNLOCALIZED: Upload Finished!", + "create.gui.schematicannon.title": "Byggekanon", + "create.gui.schematicannon.listPrinter": "UNLOCALIZED: Checklist Printer", + "create.gui.schematicannon.gunpowderLevel": "Kruttnivå på %1$s%%", + "create.gui.schematicannon.shotsRemaining": "Skudd igjen: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "Inkluderet reserve_ %1$s", + "create.gui.schematicannon.optionEnabled": "UNLOCALIZED: Currently Enabled", + "create.gui.schematicannon.optionDisabled": "UNLOCALIZED: Currently Disabled", + "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", + "create.gui.schematicannon.option.dontReplaceSolid": "Erstatt ikke solide blokker", + "create.gui.schematicannon.option.replaceWithSolid": "UNLOCALIZED: Replace Solid with Solid", + "create.gui.schematicannon.option.replaceWithAny": "UNLOCALIZED: Replace Solid with Any", + "create.gui.schematicannon.option.replaceWithEmpty": "UNLOCALIZED: Replace Solid with Empty", + "create.gui.schematicannon.option.skipMissing": "UNLOCALIZED: Skip missing Blocks", + "create.gui.schematicannon.option.skipTileEntities": "UNLOCALIZED: Protect Tile Entities", + "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", + "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", + "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", + "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.", + "create.gui.schematicannon.option.skipTileEntities.description": "Kanonen vil unngå å erstatte blokker som inneholder data, slik som kister.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "Kanonen vil aldri erstatte solide blokker i arbeidsområdet, bare ikke usolide blokker og luft.", + "create.gui.schematicannon.option.replaceWithSolid.description": "Kanonen vil bare erstatte solide blokker i arbeidsområdet om byggeplanen inneholder en solid blokk på samme posisjon.", + "create.gui.schematicannon.option.replaceWithAny.description": "Kanonen vil erstatte solide blokker i arbeidsområdet hvis bygeplanen inneholder uansett type blokk på samme posisjon.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "Kanonen vil ersattte alle blokker i arbeidsområdet sitt, også de som bare er luft i byggeplanen.", + + "create.schematicannon.status.idle": "UNLOCALIZED: Idle", + "create.schematicannon.status.ready": "UNLOCALIZED: Ready", + "create.schematicannon.status.running": "UNLOCALIZED: Running", + "create.schematicannon.status.finished": "UNLOCALIZED: Finished", + "create.schematicannon.status.paused": "UNLOCALIZED: Paused", + "create.schematicannon.status.stopped": "UNLOCALIZED: Stopped", + "create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder", + "create.schematicannon.status.targetNotLoaded": "UNLOCALIZED: Target is not loaded", + "create.schematicannon.status.targetOutsideRange": "UNLOCALIZED: Target too far away", + "create.schematicannon.status.searching": "UNLOCALIZED: Searching", + "create.schematicannon.status.skipping": "UNLOCALIZED: Skipping", + "create.schematicannon.status.missingBlock": "UNLOCALIZED: Missing Item:", + "create.schematicannon.status.placing": "UNLOCALIZED: Placing", + "create.schematicannon.status.clearing": "UNLOCALIZED: Clearing Blocks", + "create.schematicannon.status.schematicInvalid": "UNLOCALIZED: Schematic Invalid", + "create.schematicannon.status.schematicNotPlaced": "UNLOCALIZED: Schematic not Positioned", + "create.schematicannon.status.schematicExpired": "UNLOCALIZED: Schematic File Expired", + + "create.materialChecklist": "UNLOCALIZED: Material Checklist", + "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", + + "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", + "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List", + "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.", + "create.gui.filter.respect_data": "UNLOCALIZED: Respect Data", + "create.gui.filter.respect_data.description": "UNLOCALIZED: Items only match if their durability, enchantments, and other attributes match as well.", + "create.gui.filter.ignore_data": "UNLOCALIZED: Ignore Data", + "create.gui.filter.ignore_data.description": "UNLOCALIZED: Items match regardless of their attributes.", + + "create.item_attributes.placeable": "UNLOCALIZED: is placeable", + "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", + "create.item_attributes.consumable": "UNLOCALIZED: can be eaten", + "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", + "create.item_attributes.fluid_container": "kan inneholde væsker", + "create.item_attributes.fluid_container.inverted": "kan ikke inneholde væsker", + "create.item_attributes.enchanted": "UNLOCALIZED: is enchanted", + "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", + "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", + "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", + "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", + "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", + "create.item_attributes.damaged": "UNLOCALIZED: is damaged", + "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", + "create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged", + "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", + "create.item_attributes.not_stackable": "UNLOCALIZED: cannot stack", + "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", + "create.item_attributes.equipable": "UNLOCALIZED: can be equipped", + "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", + "create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel", + "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", + "create.item_attributes.washable": "UNLOCALIZED: can be Washed", + "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", + "create.item_attributes.hauntable": "UNLOCALIZED: can be Haunted", + "create.item_attributes.hauntable.inverted": "UNLOCALIZED: cannot be Haunted", + "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", + "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", + "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted", + "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", + "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked", + "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", + "create.item_attributes.blastable": "UNLOCALIZED: can be Smelted in a Blast Furnace", + "create.item_attributes.blastable.inverted": "UNLOCALIZED: cannot be Smelted in a Blast Furnace", + "create.item_attributes.compostable": "kan bli kompostert", + "create.item_attributes.compostable.inverted": "kan ikke bli kompostert", + "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", + "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", + "create.item_attributes.shulker_level.full": "UNLOCALIZED: full", + "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty", + "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled", + "create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s", + "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", + "create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'", + "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", + "create.item_attributes.added_by": "UNLOCALIZED: was added by %1$s", + "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", + "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", + "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", + "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", + "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", + "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s", + "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s", + "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s", + "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s", + "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s", + "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s", + "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original", + "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original", + "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy", + "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy", + "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy", + "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy", + "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess", + "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess", + "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", + "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", + "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", + + "create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected", + "create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:", + "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", + "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", + "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.", + "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.", + "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.", + "create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item", + + "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", + "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", + "create.tooltip.keyShift": "UNLOCALIZED: Shift", + "create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl", + "create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s", + "create.tooltip.speedRequirement.none": "UNLOCALIZED: None", + "create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow", + "create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate", + "create.tooltip.speedRequirement.fast": "UNLOCALIZED: Fast", + "create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s", + "create.tooltip.stressImpact.low": "UNLOCALIZED: Low", + "create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate", + "create.tooltip.stressImpact.high": "UNLOCALIZED: High", + "create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed", + "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", + "create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s", + "create.tooltip.capacityProvided.low": "UNLOCALIZED: Small", + "create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium", + "create.tooltip.capacityProvided.high": "UNLOCALIZED: Large", + "create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s", + "create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15", + + "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", + "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", + "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", + "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", + + "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", + "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", + "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", + "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", + + "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", + + "create.mechanical_arm.selection_mode.round_robin": "Runde rundt", + "create.mechanical_arm.selection_mode.forced_round_robin": "Tvunget runde rundt", + "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", + + "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", + "create.tunnel.selection_mode.forced_split": "Tvungen splitting", + "create.tunnel.selection_mode.round_robin": "Runde rundt", + "create.tunnel.selection_mode.forced_round_robin": "Tvunget runde rundt", + "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", + "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", + "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", + + "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", + "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", + "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", + "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", + "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", + "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", + "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", + "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", + "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", + "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", + "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", + "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:", + "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve", + + "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", + "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", + "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s", + "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", + "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", + + "create.crafting_blueprint.crafting_slot": "Ingrediensplass", + "create.crafting_blueprint.filter_items_viable": "Avanserte filterelementer er mulige", + "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", + "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", + "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", + "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", + "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", + + "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", + "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", + "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", + + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", + "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", + "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", + "create.hint.empty_bearing.title": "Oppdater lager", + "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", + "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", + "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", + + "create.backtank.low": "UNLOCALIZED: Backtank pressure low", + "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", + + "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", + "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", + + "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", + "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", + "create.boiler.passive": "UNLOCALIZED: Passive", + "create.boiler.idle": "UNLOCALIZED: Idle", + "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", + "create.boiler.max_lvl": "UNLOCALIZED: Max", + "create.boiler.size": "UNLOCALIZED: Size", + "create.boiler.size_dots": "UNLOCALIZED: ....... ", + "create.boiler.water": "UNLOCALIZED: Water", + "create.boiler.water_dots": "UNLOCALIZED: ... ", + "create.boiler.heat": "UNLOCALIZED: Heat", + "create.boiler.heat_dots": "UNLOCALIZED: ...... ", + "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", + "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", + + "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", + "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", + "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", + + "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", + "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", + "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", + "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", + "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", + "create.gui.schedule.move_up": "UNLOCALIZED: Move up", + "create.gui.schedule.move_down": "UNLOCALIZED: Move down", + "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", + "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", + + "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", + "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", + "create.schedule.instruction.destination": "Dra til stasjon", + "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", + "create.schedule.instruction.filter_edit_box": "Stasjonsnavn", + "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", + "create.schedule.instruction.filter_edit_box_2": "Eksempel: \"Min stasjon; platform X\"", + "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", + "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", + "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", + "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", + "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", + "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", + "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", + "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", + "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", + "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", + "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", + "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", + "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", + "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", + "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", + "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", + "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", + "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", + "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", + "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", + "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", + "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", + "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", + "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", + "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", + "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", + "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", + "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", + "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", + "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", + "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", + "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", + "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", + "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", + "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", + "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", + "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", + "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", + "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", + "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", + "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", + "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", + "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", + "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", + "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", + "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", + "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", + "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", + "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", + "create.schedule.condition.threshold.place_item_3": "La stå tomt for å passe til hvilken som helst", + "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", + "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", + "create.schedule.condition.redstone_link": "Redstone link", + "create.schedule.condition.redstone_link.status": "Venter på redstone link", + "create.schedule.condition.redstone_link_on": "Link på", + "create.schedule.condition.redstone_link_off": "Link av", + "create.schedule.condition.redstone_link.powered": "Aktivert", + "create.schedule.condition.redstone_link.unpowered": "Ikke aktivert", + "create.schedule.condition.redstone_link.frequency_state": "Frekvens-status:", + "create.schedule.condition.redstone_link.frequency_powered": "Frekvens aktivert:", + "create.schedule.condition.redstone_link.frequency_unpowered": "Frekvens ikke aktivert:", + "create.schedule.condition.player_count": "UNLOCALIZED: Players Seated", + "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", + "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", + "create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated", + "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", + "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", + "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", + "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", + "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", + "create.schedule.loop": "UNLOCALIZED: Loop Forever", + "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", + "create.schedule.loop2": "UNLOCALIZED: when completed", + "create.schedule.reset": "UNLOCALIZED: Reset Progress", + "create.schedule.skip": "UNLOCALIZED: Skip current Stop", + "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", + "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", + "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", + "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", + "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", + "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", + "create.schedule.continued": "UNLOCALIZED: Schedule resumed", + + "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", + "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", + "create.track.second_point": "UNLOCALIZED: Place track or select a second point", + "create.track.too_far": "UNLOCALIZED: Too far away", + "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", + "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", + "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", + "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", + "create.track.too_steep": "UNLOCALIZED: Slope too steep", + "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", + "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", + "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", + "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", + "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", + "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", + "create.track.turn_start": "Kan ikke starte forbindelsen i en sving", + "create.track.not_enough_tracks": "Du har ikke nok skinner på deg", + "create.track.not_enough_pavement": "Du har ikke nok skinneunderlag på deg", + + "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", + "create.portal_track.missing": "Forventet portal ikke generert ennå", + "create.portal_track.blocked": "Målsted blokkert (%1$s,%2$s,%3$s)", + + "create.station.idle": "Stasjon er passiv", + "create.station.assembly_title": "UNLOCALIZED: Train Assembly", + "create.station.close": "Lukk vindu", + "create.station.cancel": "UNLOCALIZED: Cancel Assembly", + "create.station.failed": "UNLOCALIZED: Assembly Failed", + "create.station.icon_type": "UNLOCALIZED: Icon Type", + "create.station.create_train": "UNLOCALIZED: Create new Train", + "create.station.assemble_train": "UNLOCALIZED: Assemble Train", + "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", + "create.station.remove_schedule": "Hent ut tidsskjema", + "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", + "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", + "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", + "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", + "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", + "create.station.train_not_aligned": "Kan ikke demonteres", + "create.station.train_not_aligned_1": "Alle vognene er ikke på linje", + "create.station.carriage_number": "Vogn %1$s:", + "create.station.retry": "UNLOCALIZED: Resolve this and retry", + "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", + "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", + "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", + "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", + "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", + "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", + + "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", + "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", + "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", + "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", + "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", + "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", + "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", + "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", + "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", + "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + + "create.track_target.set": "UNLOCALIZED: Targeted track selected", + "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", + "create.track_target.clear": "UNLOCALIZED: Cleared track selection", + "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", + "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", + "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", + "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", + "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + + "create.train.unnamed": "UNLOCALIZED: Unnamed Train", + "create.train.cannot_relocate_moving": "Kan ikke forflytte et tog i bevegelse", + "create.train.relocate": "Klikk på en skinne for å forflytte %1$s til. Snik-klikk for å avbryte", + "create.train.relocate.abort": "Forflytting avbrytet", + "create.train.relocate.success": "Forflytting fulført", + "create.train.relocate.valid": "Kan forflyttes hit. Klikk for å godta", + "create.train.relocate.invalid": "Kan ikke forflytte toget hit", + "create.train.relocate.too_far": "Kan ikke forflytte toget så langt vekk", + "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", + "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", + "create.train.status": "UNLOCALIZED: Information about Train: %1$s", + "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", + "create.train.status.collision": "UNLOCALIZED: Collision with other Train", + "create.train.status.end_of_track": "En vogn har kommet til enden av skinnen", + "create.train.status.double_portal": "En vogn kan ikke kjøre inn i en portal sammtidig som den forlater en portal. En portal om gangen", + "create.train.status.coupling_stress": "Tvunget stopp på grunn av overbelastet kobling", + "create.train.status.track_missing": "Skinnene mangler under toget", + "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", + "create.train.status.opposite_driver": "Skinnene krever at en lokfører vender bakover, så toget også kan kjøre andre vei", + "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", + "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", + "create.train.status.navigation_success": "Navigasjon vellykket", + "create.train.status.no_match": "Ingen stasjon i listen passer med \"%1$s\"", + "create.train.status.no_path": "Ingen passende rute til neste planlagte destinasjon ble funnet", + + "create.track_signal.cannot_change_mode": "Kan ikke bytte modus på dette signalet", + "create.track_signal.mode_change.entry_signal": "-> Tillat gjennomkjøring om hele seksjonen er ledig", + "create.track_signal.mode_change.cross_signal": "-> Tillat gjennomkjøring om bare seksjonen kan kjøres gjennom etter planen", + + "create.contraption.controls.start_controlling": "Kontrollerer nå: %1$s", + "create.contraption.controls.stop_controlling": "Stoppet å kontrollere innretning", + "create.contraption.controls.approach_station": "Hold %1$s for å stoppe akkurat ved %2$s", + "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", + "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", + "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", + "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", + "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", + + "create.display_link.set": "UNLOCALIZED: Targeted position selected", + "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", + "create.display_link.clear": "UNLOCALIZED: Cleared position selection", + "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", + "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", + "create.display_link.title": "UNLOCALIZED: Display Link", + "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", + "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", + "create.display_link.reading_from": "UNLOCALIZED: Read from:", + "create.display_link.writing_to": "UNLOCALIZED: Send to:", + "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", + "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", + "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", + "create.display_link.information_type": "UNLOCALIZED: Type of Information", + "create.display_link.display_on": "UNLOCALIZED: Write data to:", + "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", + + "create.display_source.label": "UNLOCALIZED: Attached Label", + "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", + "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", + "create.display_source.list_items": "UNLOCALIZED: List matching Items", + "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", + "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", + "create.display_source.nixie_tube": "Kopier nixie-rør", + "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", + "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", + "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", + "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.value_list.display": "UNLOCALIZED: Value Display", + "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", + "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", + "create.display_source.value_list.thousand": "k", + "create.display_source.value_list.million": "m", + "create.display_source.player_deaths": "Spillerdød", + "create.display_source.scoreboard": "Resultattavle", + "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", + "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", + "create.display_source.scoreboard.objective.deaths": "Spillerdød", + "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", + "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", + "create.display_source.time.format": "UNLOCALIZED: Time Format", + "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", + "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", + "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", + "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", + "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", + "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", + "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", + "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", + "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", + "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", + "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", + "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", + "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", + "create.display_source.station_summary.now": "UNLOCALIZED: now", + "create.display_source.station_summary.minutes": "UNLOCALIZED: min", + "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", + "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", + "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", + "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", + "create.display_source.entity_name": "UNLOCALIZED: Entity Name", + "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", + "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", + "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", + "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", + "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", + "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", + "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", + "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", + "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", + "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", + "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", + "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", + "create.display_source.redstone_power.number": "UNLOCALIZED: Number", + "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", + "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", + + "create.display_target.line": "UNLOCALIZED: Line %1$s", + "create.display_target.page": "UNLOCALIZED: Page %1$s", + "create.display_target.single_line": "UNLOCALIZED: Single Line", + + "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; minutt;nå;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": " ;K;M", + "create.flap_display.cycles.fluid_units": "mB;B ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", + + "create.super_glue.too_far": "Markerte område er for stort", + "create.super_glue.cannot_reach": "De markerte blokkene må være inntil hverandre", + "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", + "create.super_glue.click_to_discard": "Snik-klikk for å avbryte markeringen", + "create.super_glue.first_pos": "Første posisjon markert", + "create.super_glue.abort": "Markering avbrutt", + "create.super_glue.not_enough": "Ikke nok lim i inventaret", + "create.super_glue.success": "UNLOCALIZED: Applying Glue...", + + "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", + "create.gui.config.overlay2": "Dette er et forsøksoverlegg", + "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", + "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", + "create.gui.config.overlay5": "Trykk ESC for å gå ut av denne menyen", + "create.gui.config.overlay6": "og lagre den nye posisjonen", + "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", + "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", + + "create.command.killTPSCommand": "UNLOCALIZED: killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Servertikk er for øyeblikket redusert med %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Servertikk er redusert med %s ms nå >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Servertikk er tilbake til normal hastighet :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: bruk \"/killtps stop\" for å få servertikking tilbake til normal hastighet", + "create.command.killTPSCommand.status.usage.1": "[Create]: bruk \"/killtps start \" for å kunstig senke hastigheten på servertikking", + "create.command.killTPSCommand.argument.tickTime": "tikktid", + + "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", + "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", + + + "_": "->------------------------] Subtitles [------------------------<-", + + "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", + "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", + "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", + "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", + "create.subtitle.steam": "UNLOCALIZED: Steam noises", + "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.schematicannon_finish": "Byggekanon plinger", + "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", + "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", + "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", + "create.subtitle.whistle": "UNLOCALIZED: Whistling", + "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", + "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes", + "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", + "create.subtitle.schematicannon_launch_block": "Byggekanon avfyrer", + "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", + "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", + "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", + "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", + "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", + "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", + "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", + "create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises", + "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", + "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", + "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches", + "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", + "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", + "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", + "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", + "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", + "create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises", + "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", + "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", + "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", + "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", + "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", + "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", + "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", + "create.subtitle.deny": "UNLOCALIZED: Declining boop", + "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", + "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", + "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", + "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs", + "create.subtitle.contraption_assemble": "Innretning beveger seg", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "UNLOCALIZED: EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "UNLOCALIZED: A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "UNLOCALIZED: When this", + "item.create.example_item.tooltip.behaviour1": "UNLOCALIZED: Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "UNLOCALIZED: And When this", + "item.create.example_item.tooltip.behaviour2": "UNLOCALIZED: You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "UNLOCALIZED: When Ctrl pressed", + "item.create.example_item.tooltip.action1": "UNLOCALIZED: These controls are displayed.", + + "block.create.wooden_bracket.tooltip": "TREBRAKETT", + "block.create.wooden_bracket.tooltip.summary": "_Dekorer_ _akslingene, tannhjulene_ og _rørene_ dine med et koselig forsterking av treverk.", + + "block.create.metal_bracket.tooltip": "METALLBRAKETT", + "block.create.metal_bracket.tooltip.summary": "_Dekorer_ _akslingene, tannhjulene_ og _rørene_ dine med et industrielt og solid forsterkning.", + + "block.create.seat.tooltip": "SETE", + "block.create.seat.tooltip.summary": "Sett deg ned og nyt turen! Setet vil forankre en spiller som sitter i setet til en bevegende _innretning_. Et fantastisk møbel er det også! Og kommer i mange farger i tillegg!", + "block.create.seat.tooltip.condition1": "Høyreklikk på setet", + "block.create.seat.tooltip.behaviour1": "Setter spilleren ned i _setet_. Trykk venstre-shift for å gå ut av _setet_.", + + "item.create.blaze_cake.tooltip": "FLAMMESKRØMT-KAKE", + "item.create.blaze_cake.tooltip.summary": "En deilig godbit for dine hardtarbeidende _flammeskrømt-brennere_. Får dem i fyr og flamme!", + + "item.create.wand_of_symmetry.tooltip": "SYMMETRISTAV", + "item.create.wand_of_symmetry.tooltip.summary": "Speiler blokkeplasseringer over en valgt linje perfekt.", + "item.create.wand_of_symmetry.tooltip.condition1": "Når i verktøylinjen", + "item.create.wand_of_symmetry.tooltip.behaviour1": "Forblir aktiv", + "item.create.wand_of_symmetry.tooltip.control1": "Høyreklikk på bakken", + "item.create.wand_of_symmetry.tooltip.action1": "_Skaper_ eller _flytter_ speilet", + "item.create.wand_of_symmetry.tooltip.control2": "Høyreklikk i luften", + "item.create.wand_of_symmetry.tooltip.action2": "UNLOCALIZED: _Removes_ the active Mirror", + "item.create.wand_of_symmetry.tooltip.control3": "Snik sammtidig som du høyreklikker", + "item.create.wand_of_symmetry.tooltip.action3": "Åpner _konfigurasjonsgrensesnittet_", + + "item.create.handheld_worldshaper.tooltip": "HÅNDHOLDT VERDENSKAPER", + "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", + "item.create.handheld_worldshaper.tooltip.control1": "Venstreklikkpå en blokk", + "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", + "item.create.handheld_worldshaper.tooltip.control2": "Høyreklikk på en blokk", + "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", + "item.create.handheld_worldshaper.tooltip.control3": "Snik sammtidig som du høyreklikker", + "item.create.handheld_worldshaper.tooltip.action3": "Åpner _konfigurasjonsgrensesnittet_", + + "item.create.tree_fertilizer.tooltip": "TREGJØDSEL", + "item.create.tree_fertilizer.tooltip.summary": "En kraftig kombinasjon av mineraler passende for å akselerere veksten av vanlige tretyper.", + "item.create.tree_fertilizer.tooltip.condition1": "Når brukt på spirer", + "item.create.tree_fertilizer.tooltip.behaviour1": "Gror trær _uavhengig_ av deres _avstandskrav_", + + "item.create.extendo_grip.tooltip": "LANGE-ARM GRIP", + "item.create.extendo_grip.tooltip.summary": "Boioioing! _Øker rekkeviddeavstanden_ betraktelig til den som holder denne. Kan drives med lufttrykk fra en _kobberryggtanke_", + "item.create.extendo_grip.tooltip.condition1": "I annenhånden", + "item.create.extendo_grip.tooltip.behaviour1": "Øker _rekkevidden_ til plassering og bruk av utstyr i hovedhånden.", + "item.create.extendo_grip.tooltip.condition2": "Mens en har på en kobberryggtanke", + "item.create.extendo_grip.tooltip.behaviour2": "_Ingen_ _holdbarhet_ vil bli brukt. _Trykkluft_ vil bli brukt istedenfor", + + "item.create.potato_cannon.tooltip": "POTETKANON", + "item.create.potato_cannon.tooltip.summary": "Fvoomp! Skyt ut dine hjemmgrodde grønnsaker mot fiendene dine. Kan drives med trykkluft fra en _kobberryggtanke_", + "item.create.potato_cannon.tooltip.condition1": "Når høyreklikket", + "item.create.potato_cannon.tooltip.behaviour1": "_Skyter_ en passende gjenstand fra _inventaret_ ditt.", + "item.create.potato_cannon.tooltip.condition2": "Mens en har på en kobberryggtanke", + "item.create.potato_cannon.tooltip.behaviour2": "_Ingen_ _holdbarhet_ vil bli brukt. _Trykkluft_ vil bli brukt istedenfor", + + "item.create.filter.tooltip": "FILTER", + "item.create.filter.tooltip.summary": "_Kontrollerer_ hvilke gjenstander som slipper gjennom _innganger_ og _utganger_ med mer _presisjon_, etter en liste med _gjennstander_, eller med _filter inni filter_.", + "item.create.filter.tooltip.condition1": "Når i filterplass", + "item.create.filter.tooltip.behaviour1": "_Kontrolerer_ flyten av gjennstander etter en dens _innstillinger_.", + "item.create.filter.tooltip.condition2": "Når høyreklikket", + "item.create.filter.tooltip.behaviour2": "Åpner _konfigurasjonsgrensesnittet_.", + + "item.create.attribute_filter.tooltip": "ATRIBUTTFILTER", + "item.create.attribute_filter.tooltip.summary": "_Kontrollerer_ hvilke gjenstander som slipper gjennom _innganger_ og _utganger_ med mer _presisjon_, etter en liste med _atributer_ og _katogorier_.", + "item.create.attribute_filter.tooltip.condition1": "Når i filterplass", + "item.create.attribute_filter.tooltip.behaviour1": "_Kontrolerer_ flyten av gjennstander etter dens _innstillinger_.", + "item.create.attribute_filter.tooltip.condition2": "Når høyreklikket", + "item.create.attribute_filter.tooltip.behaviour2": "Åpner _konfigurasjonsgrensesnittet_.", + + "item.create.empty_schematic.tooltip": "TOM BYGGEPLAN", + "item.create.empty_schematic.tooltip.summary": "Brukes til å lage andre ting og for å skrive ut byggeplaner fra _planleggingsbordet_.", + + "item.create.schematic.tooltip": "BYGGEPLAN", + "item.create.schematic.tooltip.summary": "Inneholder en plan over en struktur for å kunne plassere i verdenen. Plasser hologrammet slik som du ønsker og bruke en _byggekanon_ for å bygge strukturen.", + "item.create.schematic.tooltip.condition1": "Når holdt", + "item.create.schematic.tooltip.behaviour1": "Kan bli plassert og justert etter innstilingene som vises på skjermen.", + "item.create.schematic.tooltip.control1": "Snik sammtidig som du høyreklikker", + "item.create.schematic.tooltip.action1": "Åpner _konfigurasjonsgrensesnittet_ for å legge inn nøyaktige _koordinater_.", + + "item.create.schematic_and_quill.tooltip": "BYGGEPLAN OG FJÆRPENN", + "item.create.schematic_and_quill.tooltip.summary": "Brukes for å lagre en struktur i verdenen som en .nbt-fil.", + "item.create.schematic_and_quill.tooltip.condition1": "Steg 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "Velg to hjørner ved å høyreklikke.", + "item.create.schematic_and_quill.tooltip.condition2": "Steg 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-rull_ på sidene for å justere størrelsen. Høyreklikk for å lagre.", + "item.create.schematic_and_quill.tooltip.control1": "Høyreklikk", + "item.create.schematic_and_quill.tooltip.action1": "Velg et hjørne i marekring / bekreft lagring.", + "item.create.schematic_and_quill.tooltip.control2": "Ctrl holdt", + "item.create.schematic_and_quill.tooltip.action2": "Velg hjørner _i luften_. _Rull_ med musehjulet for å justere avstanden.", + "item.create.schematic_and_quill.tooltip.control3": "Snik sammtidig som du høyreklikker", + "item.create.schematic_and_quill.tooltip.action3": "_Tilbakestill_ og fjern markering.", + + "block.create.schematicannon.tooltip": "BYGGEKANON", + "block.create.schematicannon.tooltip.summary": "Skyter blokker på plass for å bygge opp en struktur verdenen ifra en byggeplan. Bruker blokker og gjennstander ifra inventarer fra blokker ved siden av og bruker _krutt_ for å fungere.", + "block.create.schematicannon.tooltip.condition1": "Når høyreklikket", + "block.create.schematicannon.tooltip.behaviour1": "Åpner _grensesnittet_", + + "block.create.schematic_table.tooltip": "PLANLEGGINGSBORD", + "block.create.schematic_table.tooltip.summary": "Skriver en lagret struktur ut på en _tom byggeplan_.", + "block.create.schematic_table.tooltip.condition1": "Når gitt en tom byggeplan", + "block.create.schematic_table.tooltip.behaviour1": "Skriver ut en gitt struktur fra byggeplan-mappen.", + + "item.create.goggles.tooltip": "BRILLER", + "item.create.goggles.tooltip.summary": "Et par bronsebriller for å forbedre synet ditt for å se nyttig _kinetisk innformasjon_.", + "item.create.goggles.tooltip.condition1": "Når en har den på seg", + "item.create.goggles.tooltip.behaviour1": "Viser _fargete indikatorer_ for å vise _hastigheten_ til komponeneter den kobles mot, i tillegg til _stress påvirkningen_ og _stresskapasiteten_ av induviduelle komponeneter.", + "item.create.goggles.tooltip.condition2": "Når en ser på målere", + "item.create.goggles.tooltip.behaviour2": "Viser detaljert innformasjon om _hastighet_ eller om _stress_ i nettverket som måleren er tilkoblet til.", + "item.create.goggles.tooltip.condition3": "Når en ser på væsketanker", + "item.create.goggles.tooltip.behaviour3": "Viser detaljert innformasjon om _mengde_ og _kapasiteten_ av tanken og hvilken væske som er i den.", + + "item.create.wrench.tooltip": "SKIFTENØKKEL", + "item.create.wrench.tooltip.summary": "Et nyttig verktøy for å arbeide med mekanismer. Kan bli brukt til å _rotere_, _demontere_, _plukke opp innretninger_ og _konfigurere_ komponenter. Fungerer til og med med noen få ting utenfor Create.", + "item.create.wrench.tooltip.control1": "Høyreklikk på en kinetisk blokk", + "item.create.wrench.tooltip.action1": "_Snur_ komponenter vekk, eller mot den siden du trykket på.", + "item.create.wrench.tooltip.control2": "Snik sammtidig som du høyreklikker", + "item.create.wrench.tooltip.action2": "_Fjerner kinetiske komponenter_ og legger dem tilbake i _inventaret ditt_.", + + "block.create.nozzle.tooltip": "Sprededyse", + "block.create.nozzle.tooltip.summary": "Plasser den foran en _innkapslet vifte_ for å spre blåsingen eller sugingen ut i alle _retninger_.", + + "block.create.cuckoo_clock.tooltip": "GJØKUR", + "block.create.cuckoo_clock.tooltip.summary": "Vakkert håndverk for å _dekorere_ et rom, og for å _holde styr på tiden_.", + "block.create.cuckoo_clock.tooltip.condition1": "Når plassert drevet av kinetikk", + "block.create.cuckoo_clock.tooltip.behaviour1": "Viser _tiden_ og spiller av en liten melodi to ganger i døgnet. _Aktiveres_ _midt på dagen_ og ved midnatt, akkurat når spillere kan legge seg.", + + "block.create.turntable.tooltip": "Snurreskive", + "block.create.turntable.tooltip.summary": "Gjør _rotasjon_ om til skikkelig reisesyke. Lar enheter rotere eksakt etter rotasjon.", + + "block.create.toolbox.tooltip": "VERKTØYKASSE", + "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", + "block.create.toolbox.tooltip.condition1": "Når plukket opp", + "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", + "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", + "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", + "block.create.toolbox.tooltip.condition3": "Når høyreklikket", + "block.create.toolbox.tooltip.behaviour3": "Åpner _grensesnittet til_ verktøykassen.", + + "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH", + "block.create.stockpile_switch.tooltip.summary": "Gir ut et redstonesignal basert på mengden av _oppevarte objekter_ eller_væsker_ i beholderen som stockpile containeren observerer. Kommer til og med med et hendig filterplass. I motsetning til en sammenligner, så vil en _stockpile switch_ kunne bli justert til en _terskel_, og på hvilken side av terskelen at det skal kome et redstone signal.", + "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.stockpile_switch.tooltip.behaviour1": "Åpner _konfigurasjonsgrensesnittet_.", + + "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", + "block.create.content_observer.tooltip.summary": "_Oppdager objekter_ eller _væsker_ i _beholdere_, _rør_, eller _belter_ som passer med et innstilt _filter_.", + "block.create.content_observer.tooltip.condition1": "Når den observerer beholdere", + "block.create.content_observer.tooltip.behaviour1": "Gir ut et _redstonesignal_ når de nobserverte beholderen har et innhold som _passer med det som er innstilt_.", + "block.create.content_observer.tooltip.condition2": "Når den observerer en Funnel", + "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + + "block.create.creative_crate.tooltip": "UNLOCALIZED: CREATIVE CRATE", + "block.create.creative_crate.tooltip.summary": "Denne _beholderen_ gir en evig kilde av uansett slags gjennstand. Plasser denne ved siden av en _byggekanon_ for å fjerne alle materialkrav.", + "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", + "block.create.creative_crate.tooltip.behaviour1": "Denne _beholderen_ vil gi kunne _sende ut_ en uendelig kilde av den innstilte gjennstanden. Gjennstander som blir _sendt inn_ vil bli _slettet_.", + + "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", + "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", + "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", + + "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", + "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", + + "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", + "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", + + "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", + "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", + "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", + "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", + "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", + "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", + "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", + "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", + "item.create.linked_controller.tooltip.condition2": "Snik sammtidig som du høyreklikker", + "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", + "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", + "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", + "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", + "item.create.linked_controller.tooltip.behaviour4": "Plasser kontrollern i lesepulten for å enklere betjening. (Snik sammtidig som du høyreklikker for å ta den tilbake)", + + "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", + "item.create.diving_helmet.tooltip.summary": "Sammen med en _kobberryggtanke_, så lar hjelmen deg puste under vann i lang tid hvis du har den på.", + "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_helmet.tooltip.behaviour1": "Gir _vannpustings_effekten, mens den sakte bruker opp trykkluften fra ryggtanken.", + + "item.create.copper_backtank.tooltip": "KOBBERRYGGTANKE", + "item.create.copper_backtank.tooltip.summary": "En _tanke_ for å kunne _ha på seg_ for å ta med seg trykkluft.", + "item.create.copper_backtank.tooltip.condition1": "Når en har den på seg", + "item.create.copper_backtank.tooltip.behaviour1": "Gir _trykkluft_ til utstyr som kan bruke det.", + "item.create.copper_backtank.tooltip.condition2": "Når plassert, drevet av kinetikk", + "item.create.copper_backtank.tooltip.behaviour2": "_Samler_ _trykkluft_ i en viss hatighet, alt etter rotasjonshastighet.", + + "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", + "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + + "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", + "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", + "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", + "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", + "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", + "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + + "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", + "block.create.flywheel.tooltip.condition1": "Når plassert drevet av kinetikk", + "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", + + "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", + "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", + "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + + "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", + "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", + "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", + "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", + "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", + "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + + "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", + + "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", + "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", + "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", + + "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", + "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", + + "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", + "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", + "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", + "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", + + + "_": "->------------------------] Ponder Content [------------------------<-", + + "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", + "create.ponder.subject": "UNLOCALIZED: Subject of this scene", + "create.ponder.pondering": "UNLOCALIZED: Pondering about...", + "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", + "create.ponder.associated": "UNLOCALIZED: Associated Entries", + "create.ponder.close": "UNLOCALIZED: Close", + "create.ponder.identify": "UNLOCALIZED: Identify", + "create.ponder.next": "UNLOCALIZED: Next Scene", + "create.ponder.next_up": "UNLOCALIZED: Up Next:", + "create.ponder.previous": "UNLOCALIZED: Previous Scene", + "create.ponder.replay": "UNLOCALIZED: Replay", + "create.ponder.think_back": "UNLOCALIZED: Think Back", + "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", + "create.ponder.exit": "UNLOCALIZED: Exit", + "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", + "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", + "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", + "create.ponder.index_title": "UNLOCALIZED: Ponder Index", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", + "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", + "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", + "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", + "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", + "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", + "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", + "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", + "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", + "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", + "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", + "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", + "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", + "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", + "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", + "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", + "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", + "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", + "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", + "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", + "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", + "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", + "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", + "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", + "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", + + "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", + "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", + "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", + "create.ponder.analog_lever.text_3": "Snik sammtidig som du høyreklikker for å senke signalstyrken igjen", + + "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", + "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", + "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", + "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", + "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", + + "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", + "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", + "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", + "create.ponder.auto_schedule.text_3": "Husk på at en bare kan nærme seg en stasjon ifra den indikerte retningen", + "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", + "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", + "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", + + "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", + "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", + "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", + "create.ponder.basin.text_3": "Hvis en gyldig komponent er ved siden av gryten, så vil den få en uttakskran", + "create.ponder.basin.text_4": "En mengde med ulike komponenter er da mulig å bruke", + "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", + "create.ponder.basin.text_6": "Hvis gryten ikke har en uttakskran, så vil gryten holde på resultatet av prosessene", + "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", + "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", + "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", + + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", + + "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", + "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", + "create.ponder.belt_connector.text_2": "Uheldige markeringer kan bli avbrutt ved å snike sammtidig som du høyreklikker", + "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", + "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", + "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", + "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", + + "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", + "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", + "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", + "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", + "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", + "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", + "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", + + "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", + "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", + "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", + + "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", + "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", + "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", + "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", + "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", + + "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", + "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", + "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", + "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", + "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + + "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", + "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", + "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", + "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", + "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", + "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", + "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", + "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", + "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", + + "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", + "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", + "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", + "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", + "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", + "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", + "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", + "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", + "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", + "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", + "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", + + "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", + "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", + "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", + "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", + + "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", + "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", + "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", + "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", + + "create.ponder.cart_assembler_modes.header": "Orientasjonsinnstillinger for vogninnretninger", + "create.ponder.cart_assembler_modes.text_1": "Vogninnretninger vil rotere mot vognens rulleretning", + "create.ponder.cart_assembler_modes.text_2": "Denne pilen indikerer hvilken side som vil bli regnet som fronten av innretningen", + "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + + "create.ponder.cart_assembler_rails.header": "Andre typer gruvevogner og skinner", + "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", + "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", + "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", + "create.ponder.cart_assembler_rails.text_4": "En gruvevogn med ovn vil kunne holde seg selv i gang, ved hjelp av brennstoff fra et inventar i innretningen den tilhører", + + "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", + "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", + "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", + "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", + + "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", + "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", + "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", + "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", + "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", + "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", + "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + + "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", + "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", + "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", + "create.ponder.chute.text_3": "Sjakter vil bli diagonal hvis du plasserer dem mot siden på andre sjakter", + + "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", + "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", + "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", + "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", + + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + + "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", + "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", + "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", + "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", + + "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", + "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", + "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", + "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", + "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", + + "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", + "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", + "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", + + "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", + + "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", + "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", + "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", + "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", + "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", + + "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", + "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", + "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", + "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", + "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", + "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", + "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", + "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", + "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", + "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", + "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", + "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", + "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", + "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", + "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", + "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", + + "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", + "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", + "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", + "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", + + "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", + "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", + "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", + + "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", + "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", + "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", + "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", + + "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", + "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", + "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", + "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.depot.header": "UNLOCALIZED: Using Depots", + "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", + "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", + "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", + "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", + + "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", + "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", + "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", + "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", + "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", + "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", + "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", + + "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", + "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", + "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", + "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", + "create.ponder.display_link.text_4": "Åpne grensesnittet for å bestemme hva og hvordan beskjed som blir sendt", + "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", + "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", + "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", + "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", + + "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", + "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", + "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", + + "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", + "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", + "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", + "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", + "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", + + "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", + "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", + + "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", + "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", + "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", + + "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", + "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", + "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", + "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", + "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", + "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", + "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", + "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", + "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", + + "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", + "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", + "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", + "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", + "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", + "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", + "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", + "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", + + "create.ponder.fluid_pipe_interaction.header": "Fyller og tømmer væsketanker og rør", + "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", + "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", + "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", + "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", + "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", + + "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", + "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", + "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", + "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", + + "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", + "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", + "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", + "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", + "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", + "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + + "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", + "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", + "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", + "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", + "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", + + "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", + "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", + "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", + "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", + "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", + "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", + + "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", + "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", + + "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", + "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", + + "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", + "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", + "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", + "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", + + "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", + "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", + "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", + "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", + "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", + "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", + + "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", + "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", + "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", + "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", + "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", + + "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", + "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", + "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", + + "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", + "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", + "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", + "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", + "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", + "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + + "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", + "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", + "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", + "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", + "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", + "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", + "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", + "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + + "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", + "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", + "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", + "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", + + "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", + "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", + "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", + "create.ponder.hose_pulley_level.text_3": "Overflaten på væsken vil havne rett under slangen", + "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", + "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", + + "create.ponder.item_drain.header": "Tømmer væsketanker og rør ved hjelp av avløp", + "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", + "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", + "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", + "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", + "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", + + "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", + "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", + "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", + + "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", + "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", + "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", + "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", + "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", + + "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "De åpne sidene av de liniære karesoriene kan bli klebrige", + "create.ponder.linear_chassis_attachment.text_2": "Klikk igjen for å gjøre motsatt side også klebrig", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "Klebrige sider på liniære kareserier vil klistre flere blokker foran seg", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", + "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", + "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", + "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", + "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", + "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", + "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", + "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", + "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", + + "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", + "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", + "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", + "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", + "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", + "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", + + "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", + "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", + "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", + "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", + "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", + "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", + "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", + "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", + + "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", + "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", + "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", + "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", + "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", + "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", + "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", + "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", + "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", + "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", + "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", + "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", + + "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", + "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", + "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", + "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", + + "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", + "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", + "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", + "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", + "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", + "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", + + "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", + "create.ponder.mechanical_mixer.text_1": "Ved hjelp av en blander og en gryte sammen, så kan en rekke fremstillings oppskrifter bli automatisert", + "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "Klebrige mekaniske stempler kan også dra blokker tilbake", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", + "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", + "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", + "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", + "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", + + "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", + "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", + "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", + "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", + + "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", + "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", + "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", + "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", + "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", + "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", + "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", + "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", + "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", + + "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", + "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", + "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", + "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", + "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", + "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", + "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", + "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", + "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", + "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", + "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", + + "create.ponder.nixie_tube.header": "Bruker nixie-rør", + "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", + "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", + "create.ponder.nixie_tube.text_3": "Høyreklikk med et fargestoff for å endre fargen som vises", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + + "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", + "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", + "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", + "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", + "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", + "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", + "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", + "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", + "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", + + "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", + "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", + "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", + "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", + "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", + + "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", + "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", + "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", + "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", + "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", + "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", + + "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", + "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", + "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", + "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", + + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "Sidene av på de radiale karesoriene kan bli klebrige", + "create.ponder.radial_chassis.text_4": "Klikk igjen for å gjøre alle andre sider også klebrig", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "Når en blokk er ved siden av en klebrig side...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "Blokker som ikke berører klebrige sider vil ikke bli klebret på", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", + "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", + "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", + "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", + "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", + "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", + "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", + "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", + "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", + "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", + "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", + "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", + "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", + + "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", + "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", + "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", + + "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", + "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", + "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", + "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", + + "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", + "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", + "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + + "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", + "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", + "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", + "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", + "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", + "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", + + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", + "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", + "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", + "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", + "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", + + "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", + "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", + "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", + "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", + "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", + + "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", + "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", + "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", + + "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", + "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", + "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", + "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", + "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", + "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", + + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", + "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", + "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", + "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", + "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", + "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", + "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", + "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", + "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", + "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", + "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", + "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", + "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", + "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", + + "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", + "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", + "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", + "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", + "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", + "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", + "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", + "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", + "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", + "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", + "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", + "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", + "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", + "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "Under monteringen av et tog, så vil ingen tog prøve å stoppe ved stasjonen", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", + + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", + "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", + "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", + "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", + "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", + "create.ponder.train_controls.text_5": "Hold mellomromstasten for å stoppe ved en stasjon", + "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", + "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", + "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", + + "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", + "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", + "create.ponder.train_schedule.text_2": "Høyreklikk med denne i hånden for å åpne grensesnittet til rutetabellen", + "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", + "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", + "create.ponder.train_schedule.text_5": "Skapninger i tau kan enklere bli tildelt et sete", + "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", + "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", + "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", + "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", + + "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", + "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", + "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", + "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", + "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", + + "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", + "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", + "create.ponder.water_wheel.text_2": "Jo flere sider som får kraft fra rennende vann, jo raskere vil vannhjulet rotere", + "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", + "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + + "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", + "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", + "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", + "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", + "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", + "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", + "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", + "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", + "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", + "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", + "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", + "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", + + "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", + "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", + "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", + + "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", + "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", + "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", + "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", + "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", + "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", + + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "Vindmølleinnretning", + "create.ponder.windmill_structure.text_1": "En hvilken som helst samling med blokker kan telle som seilene på en vindmølle, så lenge det også er minst åtte blokker so kan telle som seil.", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/sv_se.json b/src/generated/resources/assets/create/lang/unfinished/sv_se.json new file mode 100644 index 000000000..73514e60e --- /dev/null +++ b/src/generated/resources/assets/create/lang/unfinished/sv_se.json @@ -0,0 +1,3062 @@ +{ + "_": "Missing Localizations: 1248", + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "Akacia fönster", + "block.create.acacia_window_pane": "Fönsterruta av akacia", + "block.create.adjustable_chain_gearshift": "Justerbar kedjeväxel", + "block.create.analog_lever": "Analog Spak", + "block.create.andesite_belt_funnel": "Rullbandstratt av Andesit", + "block.create.andesite_casing": "Andesit Kapsel", + "block.create.andesite_encased_cogwheel": "Andesit Inkapslat Kugghjul", + "block.create.andesite_encased_large_cogwheel": "Stort Andesit Inkapslat Kugghjul", + "block.create.andesite_encased_shaft": "Andesit Inkapslad Axel", + "block.create.andesite_funnel": "Andesit Tratt", + "block.create.andesite_ladder": "Stege av Andesit", + "block.create.andesite_pillar": "Pelare av Andesit", + "block.create.andesite_tunnel": "Andesit Tunnel", + "block.create.asurine": "Asurine", + "block.create.asurine_pillar": "Pelare av Asurine", + "block.create.basin": "Gjutjärnsgryta", + "block.create.belt": "Rullband", + "block.create.birch_window": "Björk fönster", + "block.create.birch_window_pane": "Fönsterruta av björk", + "block.create.black_nixie_tube": "Svart Nixie Tub", + "block.create.black_sail": "Svart Segel", + "block.create.black_seat": "Svart Säte", + "block.create.black_toolbox": "Svart Verktygslåda", + "block.create.black_valve_handle": "Svart Ventil Handtag", + "block.create.blaze_burner": "Blaze Brännare", + "block.create.blue_nixie_tube": "Blå Nixie Tub", + "block.create.blue_sail": "Blått Segel", + "block.create.blue_seat": "Blått Säte", + "block.create.blue_toolbox": "Blå Verktygslåda", + "block.create.blue_valve_handle": "Blått Ventil Handtag", + "block.create.brass_belt_funnel": "Rullbandstratt av Mässing", + "block.create.brass_block": "Block av Mässing", + "block.create.brass_casing": "Mässing Kapsel", + "block.create.brass_encased_cogwheel": "Mässing Inkapslat Kugghjul", + "block.create.brass_encased_large_cogwheel": "Stort Mässing Inkapslat Kugghjul", + "block.create.brass_encased_shaft": "Mässing Inkapslad Axel", + "block.create.brass_funnel": "Rullbandstratt av Mässing", + "block.create.brass_ladder": "Stege av Mässing", + "block.create.brass_tunnel": "Mässing Tunnel", + "block.create.brown_nixie_tube": "Brun Nixie Tub", + "block.create.brown_sail": "Brunt Segel", + "block.create.brown_seat": "Brunt Säte", + "block.create.brown_toolbox": "Brun Verktygslåda", + "block.create.brown_valve_handle": "Brunt Ventil Handtag", + "block.create.calcite_pillar": "Pelare av Kalcit", + "block.create.cart_assembler": "Vagnsmontör", + "block.create.chocolate": "Choklad", + "block.create.chute": "Rör", + "block.create.clockwork_bearing": "Klockverks Gångjärn", + "block.create.clutch": "Koppling", + "block.create.cogwheel": "Kugghjul", + "block.create.content_observer": "Innehålls Övervakare", + "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", + "block.create.controller_rail": "Kontrolljärnväg", + "block.create.controls": "Tåg Kontroller", + "block.create.copper_backtank": "Baktank av Koppar", + "block.create.copper_casing": "Koppar Kapsel", + "block.create.copper_ladder": "Stege av Koppar", + "block.create.copper_shingle_slab": "Shingle Koppar Platta", + "block.create.copper_shingle_stairs": "Shingle Koppar Trappa", + "block.create.copper_shingles": "Koppar Shingles", + "block.create.copper_tile_slab": "Platta av Kopparkakel", + "block.create.copper_tile_stairs": "Trappa av Kopparkakel", + "block.create.copper_tiles": "Kopparkakel", + "block.create.copper_valve_handle": "Ventil Handtag av Koppar", + "block.create.copycat_base": "UNLOCALIZED: Copycat Base", + "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", + "block.create.copycat_step": "UNLOCALIZED: Copycat Step", + "block.create.creative_crate": "Kreativ Låda", + "block.create.creative_fluid_tank": "Kreativ Vätsketank", + "block.create.creative_motor": "Kreativ Motor", + "block.create.crimsite": "Krimsit", + "block.create.crimsite_pillar": "Pelare av Krimsit", + "block.create.crimson_window": "Karmosin fönster", + "block.create.crimson_window_pane": "Fönsterruta av karmosin", + "block.create.crushing_wheel": "Krossande Hjul", + "block.create.crushing_wheel_controller": "Krossande Hjul Kontroll", + "block.create.cuckoo_clock": "Gökur", + "block.create.cut_andesite": "Skuren Andesit", + "block.create.cut_andesite_brick_slab": "Skuren Andesit Tegelplatta", + "block.create.cut_andesite_brick_stairs": "Skuren Andesit Tegel Trappa", + "block.create.cut_andesite_brick_wall": "Skuren Andesit Tegelvägg", + "block.create.cut_andesite_bricks": "Skuren Andesit Tegelsten", + "block.create.cut_andesite_slab": "Skuren Andesit Platta", + "block.create.cut_andesite_stairs": "Skuren Andesit Trappa", + "block.create.cut_andesite_wall": "Skuren Andesit Vägg", + "block.create.cut_asurine": "Skuren Asurine", + "block.create.cut_asurine_brick_slab": "Skuren Asurine Tegelplatta", + "block.create.cut_asurine_brick_stairs": "Skuren Asurine Tegel Trappa", + "block.create.cut_asurine_brick_wall": "Skuren Asurine Tegelvägg", + "block.create.cut_asurine_bricks": "Skuren Asurine Tegelsten", + "block.create.cut_asurine_slab": "Skuren Asurine Platta", + "block.create.cut_asurine_stairs": "Skuren Asurine Trappa", + "block.create.cut_asurine_wall": "Skuren Asurine Vägg", + "block.create.cut_calcite": "Skuren Kalcit", + "block.create.cut_calcite_brick_slab": "Skuren Kalcit Tegelplatta", + "block.create.cut_calcite_brick_stairs": "Skuren Kalcit Tegel Trappa", + "block.create.cut_calcite_brick_wall": "Skuren Kalcit Tegelvägg", + "block.create.cut_calcite_bricks": "Skuren Kalcit Tegelsten", + "block.create.cut_calcite_slab": "Skuren Kalcit Platta", + "block.create.cut_calcite_stairs": "Skuren Kalcit Trappa", + "block.create.cut_calcite_wall": "Skuren Kalcit Vägg", + "block.create.cut_crimsite": "Skuren Krimsit", + "block.create.cut_crimsite_brick_slab": "Skuren Krimsit Tegelplatta", + "block.create.cut_crimsite_brick_stairs": "Skuren Krimsit Tegel Trappa", + "block.create.cut_crimsite_brick_wall": "Skuren Krimsit Tegelvägg", + "block.create.cut_crimsite_bricks": "Skuren Krimsit Tegelsten", + "block.create.cut_crimsite_slab": "Skuren Krimsit Platta", + "block.create.cut_crimsite_stairs": "Skuren Krimsit Trappa", + "block.create.cut_crimsite_wall": "Skuren Krimsit Vägg", + "block.create.cut_deepslate": "Skuren Djupskiffer", + "block.create.cut_deepslate_brick_slab": "Skuren Djupskiffer Tegelplatta", + "block.create.cut_deepslate_brick_stairs": "Skuren Djupskiffer Tegel Trappa", + "block.create.cut_deepslate_brick_wall": "Skuren Djupskiffer Tegelvägg", + "block.create.cut_deepslate_bricks": "Skuren Djupskiffer Tegelsten", + "block.create.cut_deepslate_slab": "Skuren Djupskiffer Platta", + "block.create.cut_deepslate_stairs": "Skuren Djupskiffer Trappa", + "block.create.cut_deepslate_wall": "Skuren Djupskiffer Vägg", + "block.create.cut_diorite": "Skuren Diorit", + "block.create.cut_diorite_brick_slab": "Skuren Diorit Tegelplatta", + "block.create.cut_diorite_brick_stairs": "Skuren Diorit Tegel Trappa", + "block.create.cut_diorite_brick_wall": "Skuren Diorit Tegelvägg", + "block.create.cut_diorite_bricks": "Skuren Diorit Tegelsten", + "block.create.cut_diorite_slab": "Skuren Diorit Platta", + "block.create.cut_diorite_stairs": "Skuren Diorit Trappa", + "block.create.cut_diorite_wall": "Skuren Diorit Vägg", + "block.create.cut_dripstone": "Skuren Droppsten", + "block.create.cut_dripstone_brick_slab": "Skuren Droppsten Tegelplatta", + "block.create.cut_dripstone_brick_stairs": "Skuren Droppsten Tegel Trappa", + "block.create.cut_dripstone_brick_wall": "Skuren Droppsten Tegelvägg", + "block.create.cut_dripstone_bricks": "Skuren Droppsten Tegelsten", + "block.create.cut_dripstone_slab": "Skuren Droppsten Platta", + "block.create.cut_dripstone_stairs": "Skuren Droppsten Trappa", + "block.create.cut_dripstone_wall": "Skuren Droppsten Vägg", + "block.create.cut_granite": "Skuren Granit", + "block.create.cut_granite_brick_slab": "Skuren Granit Tegelplatta", + "block.create.cut_granite_brick_stairs": "Skuren Granit Tegel Trappa", + "block.create.cut_granite_brick_wall": "Skuren Granit Tegelvägg", + "block.create.cut_granite_bricks": "Skuren Granit Tegelsten", + "block.create.cut_granite_slab": "Skuren Granit Platta", + "block.create.cut_granite_stairs": "Skuren Granit Trappa", + "block.create.cut_granite_wall": "Skuren Granit Vägg", + "block.create.cut_limestone": "Skuren Kalksten", + "block.create.cut_limestone_brick_slab": "Skuren Kalksten Tegelplatta", + "block.create.cut_limestone_brick_stairs": "Skuren Kalksten Tegel Trappa", + "block.create.cut_limestone_brick_wall": "Skuren Kalksten Tegelvägg", + "block.create.cut_limestone_bricks": "Skuren Kalksten Tegelsten", + "block.create.cut_limestone_slab": "Skuren Kalksten Platta", + "block.create.cut_limestone_stairs": "Skuren Kalksten Trappa", + "block.create.cut_limestone_wall": "Skuren Kalksten Vägg", + "block.create.cut_ochrum": "Skuren Ochrum", + "block.create.cut_ochrum_brick_slab": "Skuren Ochrum Tegelplatta", + "block.create.cut_ochrum_brick_stairs": "Skuren Ochrum Tegel Trappa", + "block.create.cut_ochrum_brick_wall": "Skuren Ochrum Tegelvägg", + "block.create.cut_ochrum_bricks": "Skuren Ochrum Tegelsten", + "block.create.cut_ochrum_slab": "Skuren Ochrum Platta", + "block.create.cut_ochrum_stairs": "Skuren Ochrum Trappa", + "block.create.cut_ochrum_wall": "Skuren Ochrum Vägg", + "block.create.cut_scorchia": "Skuren Scorchia", + "block.create.cut_scorchia_brick_slab": "Skuren Scorchia Tegelplatta", + "block.create.cut_scorchia_brick_stairs": "Skuren Scorchia Tegel Trappa", + "block.create.cut_scorchia_brick_wall": "Skuren Scorchia Tegelvägg", + "block.create.cut_scorchia_bricks": "Skuren Scorchia Tegelsten", + "block.create.cut_scorchia_slab": "Skuren Scorchia Platta", + "block.create.cut_scorchia_stairs": "Skuren Scorchia Trappa", + "block.create.cut_scorchia_wall": "Skuren Scorchia Vägg", + "block.create.cut_scoria": "Skuren Scoria", + "block.create.cut_scoria_brick_slab": "Skuren Scoria Tegelplatta", + "block.create.cut_scoria_brick_stairs": "Skuren Scoria Tegel Trappa", + "block.create.cut_scoria_brick_wall": "Skuren Scoria Tegelvägg", + "block.create.cut_scoria_bricks": "Skuren Scoria Tegelsten", + "block.create.cut_scoria_slab": "Skuren Scoria Platta", + "block.create.cut_scoria_stairs": "Skuren Scoria Trappa", + "block.create.cut_scoria_wall": "Skuren Scoria Vägg", + "block.create.cut_tuff": "Skuren Tuffsten", + "block.create.cut_tuff_brick_slab": "Skuren Tuffsten Tegelplatta", + "block.create.cut_tuff_brick_stairs": "Skuren Tuffsten Tegel Trappa", + "block.create.cut_tuff_brick_wall": "Skuren Tuffsten Tegelvägg", + "block.create.cut_tuff_bricks": "Skuren Tuffsten Tegelsten", + "block.create.cut_tuff_slab": "Skuren Tuffsten Platta", + "block.create.cut_tuff_stairs": "Skuren Tuffsten Trappa", + "block.create.cut_tuff_wall": "Skuren Tuffsten Vägg", + "block.create.cut_veridium": "Skuren Veridium", + "block.create.cut_veridium_brick_slab": "Skuren Veridium Tegelplatta", + "block.create.cut_veridium_brick_stairs": "Skuren Veridium Tegel Trappa", + "block.create.cut_veridium_brick_wall": "Skuren Veridium Tegelvägg", + "block.create.cut_veridium_bricks": "Skuren Veridium Tegelsten", + "block.create.cut_veridium_slab": "Skuren Veridium Platta", + "block.create.cut_veridium_stairs": "Skuren Veridium Trappa", + "block.create.cut_veridium_wall": "Skuren Veridium Vägg", + "block.create.cyan_nixie_tube": "Cyan Nixie Tub", + "block.create.cyan_sail": "Cyant Segel", + "block.create.cyan_seat": "Cyant Säte", + "block.create.cyan_toolbox": "Cyan Verktygslåda", + "block.create.cyan_valve_handle": "Cyant Ventil Handtag", + "block.create.dark_oak_window": "Mörkt ek fönster", + "block.create.dark_oak_window_pane": "Fönsterruta av mörk ek", + "block.create.deepslate_pillar": "Pelare av Djupskiffer", + "block.create.deepslate_zinc_ore": "Djupskifferinbäddad zinkmalm", + "block.create.deployer": "Avsändare", + "block.create.depot": "Depå", + "block.create.diorite_pillar": "Pelare av Diorit", + "block.create.display_board": "Visarbräde", + "block.create.display_link": "Visarlänk", + "block.create.dripstone_pillar": "Pelare av Droppsten", + "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", + "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", + "block.create.encased_chain_drive": "Inkapslad Kedjedrift", + "block.create.encased_fan": "Inkapslad Fläkt", + "block.create.encased_fluid_pipe": "Inkapslat Vätskerör", + "block.create.exposed_copper_shingle_slab": "Exponerad Shingle Koppar Platta", + "block.create.exposed_copper_shingle_stairs": "Exponerad Shingle Koppar Trappa", + "block.create.exposed_copper_shingles": "Exponerad Shingle Koppar", + "block.create.exposed_copper_tile_slab": "Exponerad Kopparkakels Platta", + "block.create.exposed_copper_tile_stairs": "Exponerad Kopparkakels Trappa", + "block.create.exposed_copper_tiles": "Exponerat Kopparkakel", + "block.create.fake_track": "Spåra Visaren för Kartor", + "block.create.fluid_pipe": "Vätskerör", + "block.create.fluid_tank": "Vätsketank", + "block.create.fluid_valve": "Vätskeventil", + "block.create.flywheel": "Svänghjul", + "block.create.framed_glass": "Inramat Glas", + "block.create.framed_glass_door": "Inramad Glasdörr", + "block.create.framed_glass_pane": "Inramad fönsterruta", + "block.create.framed_glass_trapdoor": "Inramad Glaslucka", + "block.create.gantry_carriage": "Brygg-transport", + "block.create.gantry_shaft": "Brygg-axel", + "block.create.gearbox": "Växellåda", + "block.create.gearshift": "Växelskift", + "block.create.glass_fluid_pipe": "Vätskerör i Glas", + "block.create.granite_pillar": "Pelare av Granit", + "block.create.gray_nixie_tube": "Grå Nixie Tub", + "block.create.gray_sail": "Grått Segel", + "block.create.gray_seat": "Grått Säte", + "block.create.gray_toolbox": "Grå Verktygslåda", + "block.create.gray_valve_handle": "Grått Ventil Handtag", + "block.create.green_nixie_tube": "Grön Nixie Tub", + "block.create.green_sail": "Grönt Segel", + "block.create.green_seat": "Grönt Säte", + "block.create.green_toolbox": "Grön Verktygslåda", + "block.create.green_valve_handle": "Grönt Ventil Handtag", + "block.create.hand_crank": "Handvev", + "block.create.haunted_bell": "Hemsökt Ringklocka", + "block.create.honey": "Honung", + "block.create.horizontal_framed_glass": "Horisontellt Inramat Glas", + "block.create.horizontal_framed_glass_pane": "Horisontellt inramad fönsterruta", + "block.create.hose_pulley": "Slang Vev", + "block.create.item_drain": "Föremåls Avlopp", + "block.create.item_vault": "Föremåls Kassaskåp", + "block.create.jungle_window": "Djungelfönster", + "block.create.jungle_window_pane": "Fönsterruta av djungel", + "block.create.large_bogey": "Stor Bogey", + "block.create.large_cogwheel": "Stort Kugghjul", + "block.create.layered_andesite": "Lagrad Andesit", + "block.create.layered_asurine": "Lagrad Asurine", + "block.create.layered_calcite": "Lagrad Kalcit", + "block.create.layered_crimsite": "Lagrad Krimsit", + "block.create.layered_deepslate": "Lagrad Djupskiffer", + "block.create.layered_diorite": "Lagrad Diorit", + "block.create.layered_dripstone": "Lagrad Droppsten", + "block.create.layered_granite": "Lagrad Granit", + "block.create.layered_limestone": "Lagrad Kalksten", + "block.create.layered_ochrum": "Lagrad Ochrum", + "block.create.layered_scorchia": "Lagrad Scorchia", + "block.create.layered_scoria": "Lagrad Scoria", + "block.create.layered_tuff": "Lagrad Tuffsten", + "block.create.layered_veridium": "Lagrad Veridium", + "block.create.lectern_controller": "Föreläsnings Kontroll", + "block.create.light_blue_nixie_tube": "Ljusblå Nixie Tub", + "block.create.light_blue_sail": "Ljusblått Segel", + "block.create.light_blue_seat": "Ljusblått Säte", + "block.create.light_blue_toolbox": "Ljusblå Verktygslåda", + "block.create.light_blue_valve_handle": "Ljusblått Ventil Handtag", + "block.create.light_gray_nixie_tube": "Ljusgrå Nixie Tub", + "block.create.light_gray_sail": "Ljusgrått Segel", + "block.create.light_gray_seat": "Ljusgrått Säte", + "block.create.light_gray_toolbox": "Ljusgrå Verktygslåda", + "block.create.light_gray_valve_handle": "Ljusgrått Ventil Handtag", + "block.create.lime_nixie_tube": "Limegrön Nixie Tub", + "block.create.lime_sail": "Limegrönt Segel", + "block.create.lime_seat": "Limegrönt Säte", + "block.create.lime_toolbox": "Limegrön Verktygslåda", + "block.create.lime_valve_handle": "Limegrönt Ventil Handtag", + "block.create.limestone": "Kalksten", + "block.create.limestone_pillar": "Pelare av Kalksten", + "block.create.linear_chassis": "Linjär Chassi", + "block.create.lit_blaze_burner": "Tänd Blaze Brännare", + "block.create.magenta_nixie_tube": "Magenta Nixie Tub", + "block.create.magenta_sail": "Magenta Segel", + "block.create.magenta_seat": "Magenta Säte", + "block.create.magenta_toolbox": "Magenta Verktygslåda", + "block.create.magenta_valve_handle": "Magentafärgat Ventil Handtag", + "block.create.mechanical_arm": "Mekanisk Arm", + "block.create.mechanical_bearing": "Mekaniskt Gångjärn", + "block.create.mechanical_crafter": "Mekanisk Tillverkare", + "block.create.mechanical_drill": "Mekanisk Borr", + "block.create.mechanical_harvester": "Mekanisk Skördare", + "block.create.mechanical_mixer": "Mekanisk Visp", + "block.create.mechanical_piston": "Mekanisk Kolv", + "block.create.mechanical_piston_head": "Mekaniskt Kolvhuvud", + "block.create.mechanical_plough": "Mekanisk Plog", + "block.create.mechanical_press": "Mekanisk Tryckpress", + "block.create.mechanical_pump": "Mekanisk Pump", + "block.create.mechanical_saw": "Mekanisk Såg", + "block.create.metal_bracket": "Metallfäste", + "block.create.metal_girder": "Metallbalk", + "block.create.metal_girder_encased_shaft": "Metallbalk med Inkapslad Axel", + "block.create.millstone": "Kvarnsten", + "block.create.minecart_anchor": "Gruvvagns Ankare", + "block.create.mysterious_cuckoo_clock": "Gökur", + "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "block.create.nixie_tube": "Nixie Tub", + "block.create.nozzle": "Munstycke", + "block.create.oak_window": "Ek fönster", + "block.create.oak_window_pane": "Fönsterruta av ek", + "block.create.ochrum": "Ochrum", + "block.create.ochrum_pillar": "Pelare av Ochrum", + "block.create.orange_sail": "Oranget Segel", + "block.create.orange_seat": "Oranget Säte", + "block.create.orange_toolbox": "Orange Verktygslåda", + "block.create.orange_valve_handle": "Oranget Ventil Handtag", + "block.create.ornate_iron_window": "Utsmyckat järnfönster", + "block.create.ornate_iron_window_pane": "Utsmyckad fönsterruta av järn", + "block.create.oxidized_copper_shingle_slab": "Oxiderad Shingle Koppar Platta", + "block.create.oxidized_copper_shingle_stairs": "Oxiderad Shingle Koppar Trappa", + "block.create.oxidized_copper_shingles": "Oxiderad Shingle Koppar", + "block.create.oxidized_copper_tile_slab": "Platta av Oxiderat Kopparkakel", + "block.create.oxidized_copper_tile_stairs": "Trappa av Oxiderat Kopparkakel", + "block.create.oxidized_copper_tiles": "Oxiderat Kopparkakel", + "block.create.peculiar_bell": "Egenartad Ringklocka", + "block.create.pink_nixie_tube": "Rosa Nixie Tub", + "block.create.pink_sail": "Rosa Segel", + "block.create.pink_seat": "Rosa Säte", + "block.create.pink_toolbox": "Rosa Verktygslåda", + "block.create.pink_valve_handle": "Rosa Ventil Handtag", + "block.create.piston_extension_pole": "Kolv Förlängnings Stång", + "block.create.placard": "Plakat", + "block.create.polished_cut_andesite": "Skuren Polerad Andesit", + "block.create.polished_cut_andesite_slab": "Skuren Polerad Andesit Platta", + "block.create.polished_cut_andesite_stairs": "Skuren Polerad Andesit Trappa", + "block.create.polished_cut_andesite_wall": "Skuren Polerad Andesit Vägg", + "block.create.polished_cut_asurine": "Skuren Polerad Asurine", + "block.create.polished_cut_asurine_slab": "Skuren Polerad Asurine Platta", + "block.create.polished_cut_asurine_stairs": "Skuren Polerad Asurine Trappa", + "block.create.polished_cut_asurine_wall": "Skuren Polerad Asurine Vägg", + "block.create.polished_cut_calcite": "Skuren Polerad Kalcit", + "block.create.polished_cut_calcite_slab": "Skuren Polerad Kalcit Platta", + "block.create.polished_cut_calcite_stairs": "Skuren Polerad Kalcit Trappa", + "block.create.polished_cut_calcite_wall": "Skuren Polerad Kalcit Vägg", + "block.create.polished_cut_crimsite": "Skuren Polerad Krimsit", + "block.create.polished_cut_crimsite_slab": "Skuren Polerad Krimsit Platta", + "block.create.polished_cut_crimsite_stairs": "Skuren Polerad Krimsit Trappa", + "block.create.polished_cut_crimsite_wall": "Skuren Polerad Krimsit Vägg", + "block.create.polished_cut_deepslate": "Skuren Polerad Djupskiffer", + "block.create.polished_cut_deepslate_slab": "Skuren Polerad Djupskiffer Platta", + "block.create.polished_cut_deepslate_stairs": "Skuren Polerad Djupskiffer Trappa", + "block.create.polished_cut_deepslate_wall": "Skuren Polerad Djupskiffer Vägg", + "block.create.polished_cut_diorite": "Skuren Polerad Diorit", + "block.create.polished_cut_diorite_slab": "Skuren Polerad Diorit Platta", + "block.create.polished_cut_diorite_stairs": "Skuren Polerad Diorit Trappa", + "block.create.polished_cut_diorite_wall": "Skuren Polerad Diorit Vägg", + "block.create.polished_cut_dripstone": "Skuren Polerad Droppsten", + "block.create.polished_cut_dripstone_slab": "Skuren Polerad Droppstens Platta", + "block.create.polished_cut_dripstone_stairs": "Skuren Polerad Droppsten Trappa", + "block.create.polished_cut_dripstone_wall": "Skuren Polerad Droppstens Vägg", + "block.create.polished_cut_granite": "Skuren Polerad Granit", + "block.create.polished_cut_granite_slab": "Skuren Polerad Granit Platta", + "block.create.polished_cut_granite_stairs": "Skuren Polerad Granit Trappa", + "block.create.polished_cut_granite_wall": "Skuren Polerad Granit Vägg", + "block.create.polished_cut_limestone": "Skuren Polerad Kalksten", + "block.create.polished_cut_limestone_slab": "Skuren Polerad Kalkstens Platta", + "block.create.polished_cut_limestone_stairs": "Skuren Polerad Kalkstens Trappa", + "block.create.polished_cut_limestone_wall": "Skuren Polerad Kalkstens Vägg", + "block.create.polished_cut_ochrum": "Skuren Polerad Ochrum", + "block.create.polished_cut_ochrum_slab": "Skuren Polerad Ochrum Platta", + "block.create.polished_cut_ochrum_stairs": "Skuren Polerad Ochrum Trappa", + "block.create.polished_cut_ochrum_wall": "Skuren Polerad Ochrum Vägg", + "block.create.polished_cut_scorchia": "Skuren Polerad Scorchia", + "block.create.polished_cut_scorchia_slab": "Skuren Polerad Scorchia Platta", + "block.create.polished_cut_scorchia_stairs": "Skuren Polerad Scorchia Trappa", + "block.create.polished_cut_scorchia_wall": "Skuren Polerad Scorchia Vägg", + "block.create.polished_cut_scoria": "Skuren Polerad Scoria", + "block.create.polished_cut_scoria_slab": "Skuren Polerad Scoria Platta", + "block.create.polished_cut_scoria_stairs": "Skuren Polerad Scoria Trappa", + "block.create.polished_cut_scoria_wall": "Skuren Polerad Scoria Vägg", + "block.create.polished_cut_tuff": "Skuren Polerad Tuffsten", + "block.create.polished_cut_tuff_slab": "Skuren Polerad Tuffstens Platta", + "block.create.polished_cut_tuff_stairs": "Skuren Polerad Tuffstens Trappa", + "block.create.polished_cut_tuff_wall": "Skuren Polerad Tuffstens Vägg", + "block.create.polished_cut_veridium": "Skuren Polerad Veridium", + "block.create.polished_cut_veridium_slab": "Skuren Polerad Veridium Platta", + "block.create.polished_cut_veridium_stairs": "Skuren Polerad Veridium Trappa", + "block.create.polished_cut_veridium_wall": "Skuren Polerad Veridium Vägg", + "block.create.portable_fluid_interface": "Bärbar Vätskegränssnitt", + "block.create.portable_storage_interface": "Bärbar Lagringsgränssnitt", + "block.create.powered_latch": "Igångsatt Spärr", + "block.create.powered_shaft": "Igångsatt Axel", + "block.create.powered_toggle_latch": "Igångsatt Växlande-Spärr", + "block.create.pulley_magnet": "Magnet Vev", + "block.create.pulse_extender": "Puls Förlängare", + "block.create.pulse_repeater": "Puls Upprepare", + "block.create.purple_nixie_tube": "Lila Nixie Tub", + "block.create.purple_sail": "Lila Segel", + "block.create.purple_seat": "Lila Säte", + "block.create.purple_toolbox": "Lila Verktygslåda", + "block.create.purple_valve_handle": "Lila Ventil Handtag", + "block.create.radial_chassis": "Radiell Chassi", + "block.create.railway_casing": "Tåg Kapsel", + "block.create.raw_zinc_block": "Block av Rå Zink", + "block.create.red_nixie_tube": "Röd Nixie Tub", + "block.create.red_sail": "Rött Segel", + "block.create.red_seat": "Rött Säte", + "block.create.red_toolbox": "Röd Verktygslåda", + "block.create.red_valve_handle": "Rött Ventil Handtag", + "block.create.redstone_contact": "Rödstens Kontakt", + "block.create.redstone_link": "Rödstenslänk", + "block.create.refined_radiance_casing": "Radiant Kapsel", + "block.create.rope": "Rep", + "block.create.rope_pulley": "Rep Vev", + "block.create.rose_quartz_block": "Block av Ros Kvarts", + "block.create.rose_quartz_lamp": "Ros Kvarts Lampa", + "block.create.rose_quartz_tiles": "Ros Kvarts Kakel", + "block.create.rotation_speed_controller": "Varvtalsregulator", + "block.create.sail_frame": "Segelram", + "block.create.schematic_table": "Schematisk Tabell", + "block.create.schematicannon": "Schematikanon", + "block.create.scorchia": "Scorchia", + "block.create.scorchia_pillar": "Pelare av Scorchia", + "block.create.scoria": "Scoria", + "block.create.scoria_pillar": "Pelare av Scoria", + "block.create.secondary_linear_chassis": "Sekundär Linjär Chassi", + "block.create.sequenced_gearshift": "Serie Växel", + "block.create.shadow_steel_casing": "Skugg-kapsel", + "block.create.shaft": "Axel", + "block.create.small_andesite_brick_slab": "Liten Andesit Tegelplatta", + "block.create.small_andesite_brick_stairs": "Liten Andesit Tegel Trappa", + "block.create.small_andesite_brick_wall": "Liten Andesit Tegelvägg", + "block.create.small_andesite_bricks": "Andesit Tegelsten av Liten Storlek", + "block.create.small_asurine_brick_slab": "Liten Asurine Tegelplatta", + "block.create.small_asurine_brick_stairs": "Liten Asurine Tegel Trappa", + "block.create.small_asurine_brick_wall": "Liten Asurine Tegelvägg", + "block.create.small_asurine_bricks": "Asurine Tegelsten av Liten Storlek", + "block.create.small_bogey": "Liten Bogey", + "block.create.small_calcite_brick_slab": "Liten Kalcit Tegelplatta", + "block.create.small_calcite_brick_stairs": "Liten Kalcit Tegel Trappa", + "block.create.small_calcite_brick_wall": "Liten Kalcit Tegelvägg", + "block.create.small_calcite_bricks": "Kalcit Tegelsten av Liten Storlek", + "block.create.small_crimsite_brick_slab": "Liten Krimsit Tegelplatta", + "block.create.small_crimsite_brick_stairs": "Liten Krimsit Tegel Trappa", + "block.create.small_crimsite_brick_wall": "Liten Krimsit Tegelvägg", + "block.create.small_crimsite_bricks": "Krimsit Tegelsten av Liten Storlek", + "block.create.small_deepslate_brick_slab": "Liten Tegelplatta av Djupskiffer", + "block.create.small_deepslate_brick_stairs": "Liten Tegel Trappa av Djupskiffer", + "block.create.small_deepslate_brick_wall": "Liten Tegelvägg av Djupskiffer", + "block.create.small_deepslate_bricks": "Djupskiffer Tegelsten av Liten Storlek", + "block.create.small_diorite_brick_slab": "Liten Diorit Tegelplatta", + "block.create.small_diorite_brick_stairs": "Liten Diorit Tegel Trappa", + "block.create.small_diorite_brick_wall": "Liten Diorit Tegelvägg", + "block.create.small_diorite_bricks": "Diorit Tegelsten av Liten Storlek", + "block.create.small_dripstone_brick_slab": "Liten Tegelplatta av Droppsten", + "block.create.small_dripstone_brick_stairs": "Liten Tegel Trappa av Droppsten", + "block.create.small_dripstone_brick_wall": "Liten Tegelvägg av Droppsten", + "block.create.small_dripstone_bricks": "Droppstens Tegelsten av Liten Storlek", + "block.create.small_granite_brick_slab": "Liten Granit Tegelplatta", + "block.create.small_granite_brick_stairs": "Liten Granit Tegel Trappa", + "block.create.small_granite_brick_wall": "Liten Granit Tegelvägg", + "block.create.small_granite_bricks": "Granit Tegelsten av Liten Storlek", + "block.create.small_limestone_brick_slab": "Liten Kalkstens Tegelplatta", + "block.create.small_limestone_brick_stairs": "Liten Kalkstens Tegel Trappa", + "block.create.small_limestone_brick_wall": "Liten Kalkstens Tegelvägg", + "block.create.small_limestone_bricks": "Kaclit Tegelsten av Liten Storlek", + "block.create.small_ochrum_brick_slab": "Liten Orchum Tegelplatta", + "block.create.small_ochrum_brick_stairs": "Liten Orchum Tegel Trappa", + "block.create.small_ochrum_brick_wall": "Liten Orchum Tegelvägg", + "block.create.small_ochrum_bricks": "Orchum Tegelsten av Liten Storlek", + "block.create.small_rose_quartz_tiles": "Smått Ros Kvarts Kakel", + "block.create.small_scorchia_brick_slab": "Liten Scorchia Tegelplatta", + "block.create.small_scorchia_brick_stairs": "Liten Scorchia Tegel Trappa", + "block.create.small_scorchia_brick_wall": "Liten Scorchia Tegelvägg", + "block.create.small_scorchia_bricks": "Scorchia Tegelsten av Liten Storlek", + "block.create.small_scoria_brick_slab": "Liten Scoria Tegelplatta", + "block.create.small_scoria_brick_stairs": "Liten Scoria Tegel Trappa", + "block.create.small_scoria_brick_wall": "Liten Scoria Tegelvägg", + "block.create.small_scoria_bricks": "Scoria Tegelsten av Liten Storlek", + "block.create.small_tuff_brick_slab": "Liten Tuffstens Tegelplatta", + "block.create.small_tuff_brick_stairs": "Liten Tuffstens Tegel Trappa", + "block.create.small_tuff_brick_wall": "Liten Tuffstens Tegelvägg", + "block.create.small_tuff_bricks": "Tuffstens Tegel av Liten Storlek", + "block.create.small_veridium_brick_slab": "Liten Veridium Tegelplatta", + "block.create.small_veridium_brick_stairs": "Liten Veridium Tegel Trappa", + "block.create.small_veridium_brick_wall": "Liten Veridium Tegelvägg", + "block.create.small_veridium_bricks": "Veridium Tegel av Liten Storlek", + "block.create.smart_chute": "Finurligt Rör", + "block.create.smart_fluid_pipe": "Finurligt Vätskerör", + "block.create.speedometer": "Hastighetsmätare", + "block.create.spout": "Spout", + "block.create.spruce_window": "Gran fönster", + "block.create.spruce_window_pane": "Fönsterruta av gran", + "block.create.steam_engine": "Ångmaskin", + "block.create.steam_whistle": "Ångpipa", + "block.create.steam_whistle_extension": "Ångpipa Förlängning", + "block.create.sticker": "Fästare", + "block.create.sticky_mechanical_piston": "Klibbig Mekanisk Kolv", + "block.create.stockpile_switch": "Lagerhögs Relä", + "block.create.stressometer": "Stressmätare", + "block.create.tiled_glass": "Kaklat Glas", + "block.create.tiled_glass_pane": "Kaklad fönsterruta", + "block.create.track": "Tågspår", + "block.create.track_observer": "Tåg Observatör", + "block.create.track_signal": "Tågsignal", + "block.create.track_station": "Tågstation", + "block.create.train_door": "Tågdörr", + "block.create.train_trapdoor": "Tåg Fallucka", + "block.create.tuff_pillar": "Pelare av Tuffsten", + "block.create.turntable": "Snurrbord", + "block.create.veridium": "Veridium", + "block.create.veridium_pillar": "Pelare av Veridium", + "block.create.vertical_framed_glass": "Vertikalt Inramat Glas", + "block.create.vertical_framed_glass_pane": "Vertikalt inramad fönsterruta", + "block.create.warped_window": "Warped Glas", + "block.create.warped_window_pane": "Warped fönsterruta", + "block.create.water_wheel": "Vattenhjul", + "block.create.waxed_copper_shingle_slab": "Vaxad Shingle Koppar Platta", + "block.create.waxed_copper_shingle_stairs": "Vaxad Shingle Koppar Trappa", + "block.create.waxed_copper_shingles": "Vaxad Koppar Shingles", + "block.create.waxed_copper_tile_slab": "Vaxad Kopparkakels Platta", + "block.create.waxed_copper_tile_stairs": "Vaxad Kopparkakels Trappa", + "block.create.waxed_copper_tiles": "Vaxat Kopparkakel", + "block.create.waxed_exposed_copper_shingle_slab": "Vaxad Exponerad Shingle Koppar Platta", + "block.create.waxed_exposed_copper_shingle_stairs": "Vaxad Exponerad Shingle Koppar Trappa", + "block.create.waxed_exposed_copper_shingles": "Vaxad Exponerad Koppar Shingles", + "block.create.waxed_exposed_copper_tile_slab": "Vaxad Exponerad Kopparkakel Platta", + "block.create.waxed_exposed_copper_tile_stairs": "Vaxad Exponerad Kopparkakel Trappa", + "block.create.waxed_exposed_copper_tiles": "Vaxad Exponerat Kopparkakel", + "block.create.waxed_oxidized_copper_shingle_slab": "Vaxad Oxiderad Shingle Koppar Platta", + "block.create.waxed_oxidized_copper_shingle_stairs": "Vaxad Oxiderad Shingle Koppar Trappa", + "block.create.waxed_oxidized_copper_shingles": "Vaxad Oxiderad Koppar Shingles", + "block.create.waxed_oxidized_copper_tile_slab": "Vaxad Oxiderad Kopparkakels Platta", + "block.create.waxed_oxidized_copper_tile_stairs": "Vaxad Oxiderad Kopparkakels Trappa", + "block.create.waxed_oxidized_copper_tiles": "Vaxat Oxiderat Kopparkakel", + "block.create.waxed_weathered_copper_shingle_slab": "Vaxat Vittrad Shingle Koppar Platta", + "block.create.waxed_weathered_copper_shingle_stairs": "Vaxat Vittrad Shingle Koppar Trappa", + "block.create.waxed_weathered_copper_shingles": "Vaxat Vittrad Koppar Shingles", + "block.create.waxed_weathered_copper_tile_slab": "Vaxat Vittrad Kopparkakels Platta", + "block.create.waxed_weathered_copper_tile_stairs": "Vaxat Vittrad Kopparkakels Trappa", + "block.create.waxed_weathered_copper_tiles": "Vaxat Vittrat Kopparkakel", + "block.create.weathered_copper_shingle_slab": "Vittrad Shingle Koppar Platta", + "block.create.weathered_copper_shingle_stairs": "Vittrad Shingle Koppar Trappa", + "block.create.weathered_copper_shingles": "Vittrad Koppar Shingles", + "block.create.weathered_copper_tile_slab": "Vittrad Kopparkakels Platta", + "block.create.weathered_copper_tile_stairs": "Vittrad Kopparkakels Trappa", + "block.create.weathered_copper_tiles": "Vittrad Kopparkakel", + "block.create.weighted_ejector": "Viktad Utkastare", + "block.create.white_nixie_tube": "Vit Nixie Tub", + "block.create.white_sail": "Vitt Segel", + "block.create.white_seat": "Vitt Säte", + "block.create.white_toolbox": "Vit Verktygslåda", + "block.create.white_valve_handle": "Vitt Ventil Handtag", + "block.create.windmill_bearing": "Väderkvarns Gångjärn", + "block.create.wooden_bracket": "Träfäste", + "block.create.yellow_nixie_tube": "Gul Nixie Tub", + "block.create.yellow_sail": "Gult Segel", + "block.create.yellow_seat": "Gult Säte", + "block.create.yellow_toolbox": "Gul Verktygslåda", + "block.create.yellow_valve_handle": "Gult Ventil Handtag", + "block.create.zinc_block": "Block av Zink", + "block.create.zinc_ore": "Zinkmalm", + + "enchantment.create.capacity": "Kapacitet", + "enchantment.create.potato_recovery": "Potatis Återhämtning", + + "entity.create.carriage_contraption": "Transport Contraption", + "entity.create.contraption": "Contraption", + "entity.create.crafting_blueprint": "Tillverknings Ritning", + "entity.create.gantry_contraption": "Brygg-contraption", + "entity.create.potato_projectile": "Potatis Projektil", + "entity.create.seat": "Säte", + "entity.create.stationary_contraption": "Stationär Contraption", + "entity.create.super_glue": "Superlim", + + "fluid.create.potion": "Brygd", + "fluid.create.tea": "Byggarens Te", + + "item.create.andesite_alloy": "Andesit Alloy", + "item.create.attribute_filter": "Attributfilter", + "item.create.bar_of_chocolate": "Chokladbar", + "item.create.belt_connector": "Mekaniskt Rullband", + "item.create.blaze_cake": "Blaze Tårta", + "item.create.blaze_cake_base": "Blaze Tårtbotten", + "item.create.brass_hand": "Mässing Hand", + "item.create.brass_ingot": "Mässingtacka", + "item.create.brass_nugget": "Mässingklimp", + "item.create.brass_sheet": "Mässings Blad", + "item.create.builders_tea": "Byggarens Te", + "item.create.chest_minecart_contraption": "Kist-gruvvagns Contraption", + "item.create.chocolate_bucket": "Choklad Hink", + "item.create.chocolate_glazed_berries": "Chokladglaserade Bär", + "item.create.chromatic_compound": "Kromatisk Sammansättning", + "item.create.cinder_flour": "Cinder Mjöl", + "item.create.copper_backtank": "Baktank av Koppar", + "item.create.copper_backtank_placeable": "Placerbar Baktank av Koppar", + "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", + "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", + "item.create.copper_nugget": "Kopparklimp", + "item.create.copper_sheet": "Koppar Blad", + "item.create.crafter_slot_cover": "Tillverkar Omslag", + "item.create.crafting_blueprint": "Tillverknings Ritning", + "item.create.creative_blaze_cake": "Kreativ Blaze Tårta", + "item.create.crushed_aluminum_ore": "Krossat aluminiummalm", + "item.create.crushed_copper_ore": "Krossad kopparmalm", + "item.create.crushed_gold_ore": "Krossat guldmalm", + "item.create.crushed_iron_ore": "Krossat järnmalm", + "item.create.crushed_lead_ore": "Krossat blymalm", + "item.create.crushed_nickel_ore": "Krossat nickelmalm", + "item.create.crushed_osmium_ore": "Krossat osmiummalm", + "item.create.crushed_platinum_ore": "Krossat platinamalm", + "item.create.crushed_quicksilver_ore": "Krossat quicksilvermalm", + "item.create.crushed_silver_ore": "Krossat silvermalm", + "item.create.crushed_tin_ore": "Krossat tennmalm", + "item.create.crushed_uranium_ore": "Krossat uranmalm", + "item.create.crushed_zinc_ore": "Krossat zinkmalm", + "item.create.dough": "Deg", + "item.create.electron_tube": "Elektron Tub", + "item.create.empty_blaze_burner": "Tom Blaze Brännare", + "item.create.empty_schematic": "Tom Schematic", + "item.create.experience_nugget": "Klimp av Experience", + "item.create.extendo_grip": "Extendo Grip", + "item.create.filter": "Filter", + "item.create.furnace_minecart_contraption": "Ugn-gruvvagns Contraption", + "item.create.goggles": "Ingenjörens Glasögon", + "item.create.golden_sheet": "Gyllene Blad", + "item.create.handheld_worldshaper": "Kreativ Världsformare", + "item.create.honey_bucket": "Honungs Hink", + "item.create.honeyed_apple": "Honung Indränkt Äpple", + "item.create.incomplete_precision_mechanism": "Ofärdig Precisions Mekanism", + "item.create.incomplete_track": "Ofärdigt Spår", + "item.create.iron_sheet": "Järn Blad", + "item.create.linked_controller": "Länkad Kontrollenhet", + "item.create.minecart_contraption": "Gruvvagns Contraption", + "item.create.minecart_coupling": "Gruvvagns Koppling", + "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", + "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", + "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", + "item.create.polished_rose_quartz": "Polerad Ros Kvarts", + "item.create.potato_cannon": "Potatis Kanon", + "item.create.powdered_obsidian": "Aktiverad Obsidian", + "item.create.precision_mechanism": "Precisions Mekanism", + "item.create.propeller": "Propeller", + "item.create.raw_zinc": "Rå Zink", + "item.create.red_sand_paper": "Rött Sandpapper", + "item.create.refined_radiance": "Raffinerad Radiance", + "item.create.rose_quartz": "Ros Kvarts", + "item.create.sand_paper": "Sandpapper", + "item.create.schedule": "Tågschema", + "item.create.schematic": "Schematic", + "item.create.schematic_and_quill": "Schematic Och Gåspenna", + "item.create.shadow_steel": "Skugg-stål", + "item.create.sturdy_sheet": "Stabilt Blad", + "item.create.super_glue": "Superlim", + "item.create.sweet_roll": "Söt Rulle", + "item.create.tree_fertilizer": "Träd Gödsel", + "item.create.unprocessed_obsidian_sheet": "Obearbetat Obsidian Blad", + "item.create.vertical_gearbox": "Vertikal Växellåda", + "item.create.wand_of_symmetry": "Symmetri Staven", + "item.create.wheat_flour": "Vetemjöl", + "item.create.whisk": "Visp", + "item.create.wrench": "Skiftnyckel", + "item.create.zinc_ingot": "Zinktacka", + "item.create.zinc_nugget": "Zinkklimp", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "Välkommen till Create", + "advancement.create.root.desc": "Här Vara Mojängerna", + "advancement.create.andesite_alloy": "Tuffare Stenar", + "advancement.create.andesite_alloy.desc": "Skaffa Andesit Alloy, Creates mest viktigaste resurs", + "advancement.create.andesite_casing": "Andesit Åldern", + "advancement.create.andesite_casing.desc": "Applicera Andesit Alloy på avskalat trä för att skapa en enkel kapsel för dina maskiner", + "advancement.create.mechanical_press": "Dunk!", + "advancement.create.mechanical_press.desc": "Skapa några blad i en Mekanisk Tryckpress", + "advancement.create.encased_fan": "Vind Makare", + "advancement.create.encased_fan.desc": "Placera och sätt igång en Inkapslad Fläkt", + "advancement.create.fan_processing": "Bearbetning av Partikel", + "advancement.create.fan_processing.desc": "Använd en Inkapslad Fläkt för att bearbeta material", + "advancement.create.saw_processing": "Verkstadens Mest Fasansfulla", + "advancement.create.saw_processing.desc": "Använd en upprätt Mekanisk Såg för att bearbeta material", + "advancement.create.compacting": "Kompaktering", + "advancement.create.compacting.desc": "Använd en Mekanisk Tryckpress och en Gjutjärnsgryta för att skapa mindre antal föremål från mera", + "advancement.create.belt": "Kelp Drivs", + "advancement.create.belt.desc": "Anslut två Axlar med ett Mekaniskt Rullband", + "advancement.create.funnel": "Flygplats Atmosfär", + "advancement.create.funnel.desc": "Extrahera eller infoga föremål till en behållare med hjälp av en Rullbandstratt", + "advancement.create.chute": "Vertikal Logistik", + "advancement.create.chute.desc": "Transportera några föremål via Rör", + "advancement.create.mechanical_mixer": "Vispar Runt Det", + "advancement.create.mechanical_mixer.desc": "Kombinera ingredienser i en Mekanisk Visp", + "advancement.create.burner": "Kännande Eldstad", + "advancement.create.burner.desc": "Skaffa en Blaze Brännare", + "advancement.create.water_wheel": "Utnyttjad Hydraulik", + "advancement.create.water_wheel.desc": "Placera ett Vattenhjul och använd det för att generera vridmoment", + "advancement.create.windmill": "En Medioker Blåst", + "advancement.create.windmill.desc": "Montera en väderkvarn och använd den för att generera vridmoment", + "advancement.create.shifting_gears": "Växlande Växlar", + "advancement.create.shifting_gears.desc": "Anslut ett Stort Kugghjul till ett Litet Kugghjul, som möjliggör så att du kan ändra hastigheten av din Mojäng", + "advancement.create.millstone": "Njut av Finslipningen", + "advancement.create.millstone.desc": "Använd en Kvarnsten för att pulverisera material", + "advancement.create.super_glue": "Anslutnings Zonen", + "advancement.create.super_glue.desc": "Superlimma fast några block till en grupp", + "advancement.create.contraption_actors": "Förflyttning med Syfte", + "advancement.create.contraption_actors.desc": "Skapa en Contraption med borrar, sågar eller skördar på", + "advancement.create.portable_storage_interface": "Köra-förbi Utbyte", + "advancement.create.portable_storage_interface.desc": "Använd ett Bärbart Lagringsgränssnitt för att ta eller lagra föremål i en Contraption", + "advancement.create.wrench_goggles": "Sakligt Utrustad", + "advancement.create.wrench_goggles.desc": "Utrusta dig med Ingenjörens Glasögon och en Skiftnyckel", + "advancement.create.stressometer": "Stress för Nördar", + "advancement.create.stressometer.desc": "Få en exakt utmätning med hjälp av Ingenjörens Glasögon och en Stressmeter", + "advancement.create.cuckoo_clock": "Redan?", + "advancement.create.cuckoo_clock.desc": "Bevittna ditt Gökur meddela läggdags", + "advancement.create.windmill_maxed": "En Intensiv Blåst", + "advancement.create.windmill_maxed.desc": "Montera en väderkvarn med fullständig kraft", + "advancement.create.ejector_maxed": "Trampolin Mästare", + "advancement.create.ejector_maxed.desc": "Bli kastad mer än 30 block av en Viktad Utkastare", + "advancement.create.pulley_maxed": "Rep till Tomma Intet", + "advancement.create.pulley_maxed.desc": "Förläng en Rep Vev över 200 block ned", + "advancement.create.cart_pickup": "Starka Armar", + "advancement.create.cart_pickup.desc": "Plocka upp en Gruvvagns Contraption med minst 200 bifogade block", + "advancement.create.anvil_plough": "Smed Artilleri", + "advancement.create.anvil_plough.desc": "Lansera ett städ med Mekaniska Plogar", + "advancement.create.lava_wheel_00000": "Magma Hjul", + "advancement.create.lava_wheel_00000.desc": "Detta skulle inte ha funkat§7\n(Gömd Prestation)", + "advancement.create.hand_crank_000": "Den Gamla Goda Tiden", + "advancement.create.hand_crank_000.desc": "Använd en Handvev tills den är fullständigt utmattad§7\n(Gömd Prestation)", + "advancement.create.belt_funnel_kiss": "Papegojorna och Klaffarna", + "advancement.create.belt_funnel_kiss.desc": "Gör så att två Rullbandsmonterade Trattar pussar varandra§7\n(Gömd Prestation)", + "advancement.create.stressometer_maxed": "Perfekt Antal Stress", + "advancement.create.stressometer_maxed.desc": "Få en 100% utmätning från en Stressmätare§7\n(Gömd Prestation)", + "advancement.create.copper": "Kopparnikus Tillverkinus", + "advancement.create.copper.desc": "Samla ihop Koppartackor för utnyttjning rörande vätskemanipulation", + "advancement.create.copper_casing": "Kopparåldern", + "advancement.create.copper_casing.desc": "Applicera Koppartackor på avskalat trä för att skapa en vattentät kapsel till dina maskiner", + "advancement.create.spout": "Sploosh", + "advancement.create.spout.desc": "Titta på ett vätskeinnehavande föremål bli fylld av en Spout", + "advancement.create.drain": "Total Dränering", + "advancement.create.drain.desc": "Se ett vätskeinnehavande föremål bli tömd av ett Föremåls Avlopp", + "advancement.create.steam_engine": "Kraftverket", + "advancement.create.steam_engine.desc": "Använd en Ångmaskin för att generera vridmoment", + "advancement.create.steam_whistle": "Ljuvliga Toner", + "advancement.create.steam_whistle.desc": "Aktivera en Ångpipa", + "advancement.create.backtank": "Reserverad Luft", + "advancement.create.backtank.desc": "Skapa en Koppar Baktank och gör så att den samlar på sig lufttryck", + "advancement.create.diving_suit": "Redo för Djupet", + "advancement.create.diving_suit.desc": "Utrusta dig med en Dykarhjälm och en Koppar Baktank för att sedan hoppa in i vatten", + "advancement.create.mechanical_pump_0": "Under Pressure", + "advancement.create.mechanical_pump_0.desc": "Placera och aktivera en Mekanisk Pump", + "advancement.create.glass_pipe": "Flytande Lätt", + "advancement.create.glass_pipe.desc": "Använd din Skiftnyckel på ett rör som innehåller en vätska", + "advancement.create.water_supply": "Pöl Samlare", + "advancement.create.water_supply.desc": "Använd den dragna ändan av ett Vätskerör eller en Mekanisk Pump för att samla vatten", + "advancement.create.hose_pulley": "Industriell Vätskemanipulation", + "advancement.create.hose_pulley.desc": "Sänk ned en Slang Vev och se den tömma eller fylla en källa med vätska", + "advancement.create.chocolate_bucket": "En Värld av Fantasi", + "advancement.create.chocolate_bucket.desc": "Få tag i en hink med smält choklad", + "advancement.create.honey_drain": "Självständig Biodling", + "advancement.create.honey_drain.desc": "Använd rör för att extrahera honung från en bikupa eller ett bisamhälle", + "advancement.create.hose_pulley_lava": "Inte Ens Början", + "advancement.create.hose_pulley_lava.desc": "Pumpa lava från en källa så stor så att den kan kallas oändlig", + "advancement.create.steam_engine_maxed": "Maximerad Ånga", + "advancement.create.steam_engine_maxed.desc": "Driv en värmekälla vid maximal effektnivå", + "advancement.create.foods": "Balanserad Kost", + "advancement.create.foods.desc": "Skapa Chokladglaserade Bär, Honung Indränkt Äpple, och en Söt Rulle där alla kommer ifrån samma Spout", + "advancement.create.diving_suit_lava": "Simmar med Striders", + "advancement.create.diving_suit_lava.desc": "Försök att ta ett dopp i lavan med din dykarutrustning§7\n(Gömd Prestation)", + "advancement.create.chained_drain": "Ute Och Rullar", + "advancement.create.chained_drain.desc": "Se ett föremål förflyttas längs en rad av Föremåls Avlopp§7\n(Gömd Prestation)", + "advancement.create.cross_streams": "Don't Cross the Streams!", + "advancement.create.cross_streams.desc": "Se två vätskor mötas i ditt rör nätverk§7\n(Gömd Prestation)", + "advancement.create.pipe_organ": "Piporgeln", + "advancement.create.pipe_organ.desc": "Fäst 12 unikt stämda Ångpipor till en enstaka Vätsketank", + "advancement.create.brass": "Riktiga Alloys", + "advancement.create.brass.desc": "Skapa Mässingtackor genom att legera Koppar och Zink Tackor i en Blaze-uppvärmd Mekanisk Visp", + "advancement.create.brass_casing": "Mässingåldern", + "advancement.create.brass_casing.desc": "Applicera Mässingtackor på avskalat träd, vilket ger en kapsel för mer avancerade maskiner", + "advancement.create.rose_quartz": "Rosa Diamanter", + "advancement.create.rose_quartz.desc": "Raffinera lite Ros Kvarts", + "advancement.create.deployer": "Artificiell Intelligens", + "advancement.create.deployer.desc": "Placera och aktivera en Avsändare", + "advancement.create.precision_mechanism": "Komplex Nyfikenhet", + "advancement.create.precision_mechanism.desc": "Färdigställ en Precisions Mekanism", + "advancement.create.speed_controller": "Ingenjörer Hatar Hen!", + "advancement.create.speed_controller.desc": "Fin-stäm din Contraption med en Varvtalsregulator", + "advancement.create.mechanical_arm": "Upptagna Händer", + "advancement.create.mechanical_arm.desc": "Se dina Mekaniska Armar transportera sitt första föremål", + "advancement.create.mechanical_crafter": "Automatiserad Sammanställning", + "advancement.create.mechanical_crafter.desc": "Placera och aktivera några Mekaniska Tillverkare", + "advancement.create.crushing_wheel": "Ett Par Jättar", + "advancement.create.crushing_wheel.desc": "Placera och aktivera ett par Krossande Hjul", + "advancement.create.haunted_bell": "Skuggkänsla", + "advancement.create.haunted_bell.desc": "Ring en Hemsökt Ringklocka", + "advancement.create.clockwork_bearing": "Fem i Struktur", + "advancement.create.clockwork_bearing.desc": "Bygg en struktur på ett Klockverks Gångjärn", + "advancement.create.display_link": "Stor Data", + "advancement.create.display_link.desc": "Använd en Visarlänk för att visualisera information", + "advancement.create.potato_cannon": "Flump!", + "advancement.create.potato_cannon.desc": "Besegra en fiende med hjälp av din Potatis Kanon", + "advancement.create.extendo_grip": "Boioioing!", + "advancement.create.extendo_grip.desc": "Få tag på ett Extendo Grip", + "advancement.create.linked_controller": "Fjärraktivering", + "advancement.create.linked_controller.desc": "Aktivera en Rödsten-länk med en Länkad Kontrollenhet", + "advancement.create.arm_blaze_burner": "Mata Elden!", + "advancement.create.arm_blaze_burner.desc": "Instruera en Mekanisk Arm med att mata din Blaze Brännare", + "advancement.create.crusher_maxed_0000": "Röjar Hjul", + "advancement.create.crusher_maxed_0000.desc": "Gör så att ett par Krossande Hjul arbetar på högsta hastighet", + "advancement.create.arm_many_targets": "Fint Skall Det Vara!", + "advancement.create.arm_many_targets.desc": "Programmera en Mekanisk Arm med 10 eller fler utmatningsplatser", + "advancement.create.potato_cannon_collide": "Veganska Fyrverkerier", + "advancement.create.potato_cannon_collide.desc": "Orsaka Potatis Kanons projektiler av olika slag att krocka med varandra", + "advancement.create.self_deploying": "Självkörande Gruvvagn", + "advancement.create.self_deploying.desc": "Skapa en Gruvvagns Contraption som sätter räls framför sig själv", + "advancement.create.fist_bump": "High-five!", + "advancement.create.fist_bump.desc": "Få till två Avsändare att göra en high-five§7\n(Gömd Prestation)", + "advancement.create.crafter_lazy_000": "Desperata Åtgärder", + "advancement.create.crafter_lazy_000.desc": "Sakta ner en Mekanisk Tillverkare rejält för att skjuta upp på redig infrastruktur§7\n(Gömd Prestation)", + "advancement.create.extendo_grip_dual": "Till Dess Fulla Potential", + "advancement.create.extendo_grip_dual.desc": "Extendo Grips för övermänsklig räckvidd§7\n(Gömd Prestation)", + "advancement.create.musical_arm": "DJ Maskin", + "advancement.create.musical_arm.desc": "Se en Mekanisk Arm sköta din Jukebox§7\n(Gömd Prestation)", + "advancement.create.sturdy_sheet": "De Stabilaste Stenarna", + "advancement.create.sturdy_sheet.desc": "Tillverka ett Stabilt Blad genom att raffinera Aktiverad Obsidian", + "advancement.create.train_casing_00": "Den Logistiska Åldern", + "advancement.create.train_casing_00.desc": "Använd Stabila Blad för att skapa en kapsel för järnvägskomponenter", + "advancement.create.train": "Alla Ombord!", + "advancement.create.train.desc": "Skapa ditt första Tåg", + "advancement.create.conductor": "Herr Konduktör Instruktör", + "advancement.create.conductor.desc": "Instruera en Lokförare med ett Tågschema", + "advancement.create.track_signal": "Trafik Kontroll", + "advancement.create.track_signal.desc": "Placera en Tågsignal", + "advancement.create.display_board_0": "Dynamiska Tidtabeller", + "advancement.create.display_board_0.desc": "Förutspå ett Tågs ankomst på ditt Visar-bräde med hjälp av Visarlänkar", + "advancement.create.track_0": "En Ny Mätare", + "advancement.create.track_0.desc": "Få några Tågspår", + "advancement.create.train_whistle": "Choo Choo!", + "advancement.create.train_whistle.desc": "Montera en Ångpipa på ditt tåg och aktivera den i farten", + "advancement.create.train_portal": "Dimensions Pendlare", + "advancement.create.train_portal.desc": "Åk i ett Tåg genom en Nether portal", + "advancement.create.track_crafting_factory": "Räls Fabrik", + "advancement.create.track_crafting_factory.desc": "Producera mer än 1000 Tågspår med samma Mekaniska Tryckpress", + "advancement.create.long_bend": "En Ordentlig Böjning", + "advancement.create.long_bend.desc": "Skapa en räls sektion som böjer sig mer än 30 block", + "advancement.create.long_train": "Ambitiösa Strävanden", + "advancement.create.long_train.desc": "Skapa ett Tåg med minst 6 vagnar", + "advancement.create.long_travel": "Friluftsliv", + "advancement.create.long_travel.desc": "Lämna ett Tåg Säte över 5000 block iväg där du startade din utflykt", + "advancement.create.train_roadkill": "Road Kill", + "advancement.create.train_roadkill.desc": "Kör över en fiende med ditt Tåg§7\n(Gömd Prestation)", + "advancement.create.red_signal": "Legitimerad Chaufför", + "advancement.create.red_signal.desc": "Kör mot röd Tågsignal§7\n(Gömd Prestation)", + "advancement.create.train_crash": "Usel Service", + "advancement.create.train_crash.desc": "Bevittna en Tågolycka som en passagerare§7\n(Gömd Prestation)", + "advancement.create.train_crash_backwards": "Var Är Backspegeln?", + "advancement.create.train_crash_backwards.desc": "Krocka in i ett annat Tåg medans du kör bakåt§7\n(Gömd Prestation)", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "Create", + "itemGroup.create.palettes": "Creates Byggblock", + + "death.attack.create.crush": "%1$s blev mos av Krossar Hjul", + "death.attack.create.crush.player": "%1$s slängdes in i Krossar Hjul av %2$s", + "death.attack.create.fan_fire": "%1$s blev rökt av en Inkapslad Fläkt", + "death.attack.create.fan_fire.player": "%1$s kastades in i en rökare av %2$s", + "death.attack.create.fan_lava": "%1$s förbrändes av en Inkapslad Fläkt", + "death.attack.create.fan_lava.player": "%1$s slängdes in i en smältare av %2$s", + "death.attack.create.mechanical_drill": "%1$s skar sig ordentligt av en Mekanisk Borr", + "death.attack.create.mechanical_drill.player": "%1$s slängdes in en Borr av %2$s", + "death.attack.create.mechanical_saw": "%1$s blev halverad av en Mekanisk Såg", + "death.attack.create.mechanical_saw.player": "%1$s kastades in i en Såg av %2$s", + "death.attack.create.potato_cannon": "%1$s blev skjuten av %2$ss Potatis Kanon", + "death.attack.create.potato_cannon.item": "%1$s blev skjuten av %2$s med %3$s", + "death.attack.create.cuckoo_clock_explosion": "%1$s dog i en explosion av ett lustigt Gökur", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s dog i en explosion av ett lustigt Gökur", + "death.attack.create.run_over": "%1$s blev överkörd av %2$s", + + "create.block.deployer.damage_source_name": "en vild Utplacerare", + "create.block.cart_assembler.invalid": "Placera din Vagnsmontör på ett stycke räls", + + "create.menu.return": "Tillbaka till Menyn", + "create.menu.configure": "Konfigurera...", + "create.menu.ponder_index": "Ponder Index", + "create.menu.only_ingame": "Tillgänglig i Paus Menyn", + "create.menu.report_bugs": "Rapportera Problem", + "create.menu.support": "Stöd Oss", + + "create.recipe.crushing": "Krossa", + "create.recipe.milling": "Kvarna", + "create.recipe.fan_washing": "Bulk Tvätt", + "create.recipe.fan_washing.fan": "Fläkt bakom Rinnande Vatten", + "create.recipe.fan_smoking": "Bulk Rökning", + "create.recipe.fan_smoking.fan": "Fläkt bakom Eld", + "create.recipe.fan_haunting": "Bulk Hemsökning", + "create.recipe.fan_haunting.fan": "Fläkt bakom Soul Fire", + "create.recipe.fan_blasting": "Bulk Smältning", + "create.recipe.fan_blasting.fan": "Fläkt bakom Lava", + "create.recipe.pressing": "Pressar", + "create.recipe.mixing": "Blandar", + "create.recipe.deploying": "Utrullar", + "create.recipe.automatic_shapeless": "Automatiserad Formlös Tillverkning", + "create.recipe.automatic_brewing": "Automatiserad Bryggning", + "create.recipe.packing": "Komprimerar", + "create.recipe.automatic_packing": "Automatiserad Paketering", + "create.recipe.sawing": "Sågar", + "create.recipe.mechanical_crafting": "Mekanisk Tillverkning", + "create.recipe.automatic_shaped": "Formad Automatiserad Tillverkning", + "create.recipe.block_cutting": "Block Skurning", + "create.recipe.wood_cutting": "Trä Skurning", + "create.recipe.sandpaper_polishing": "Sandpapper Raffinerande", + "create.recipe.mystery_conversion": "Mystisk Konvertering", + "create.recipe.spout_filling": "Fyllning av Spout", + "create.recipe.draining": "Föremåls Dränering", + "create.recipe.item_application": "Manuell Föremåls Applikation", + "create.recipe.item_application.any_axe": "Valfri Yxa", + "create.recipe.sequenced_assembly": "Recept Sekvens", + "create.recipe.assembly.next": "Nästa: %1$s", + "create.recipe.assembly.step": "Steg %1$s:", + "create.recipe.assembly.progress": "Framsteg: %1$s/%2$s", + "create.recipe.assembly.pressing": "Bearbetning i Tryckpress", + "create.recipe.assembly.spout_filling_fluid": "Spout %1$s", + "create.recipe.assembly.deploying_item": "Avsänder %1$s", + "create.recipe.assembly.cutting": "Skär med Såg", + "create.recipe.assembly.repeat": "Upprepa Sekvensen %1$s Gånger", + "create.recipe.assembly.junk": "Slumpmässiga gods", + "create.recipe.processing.chance": "%1$s%% Chans", + "create.recipe.deploying.not_consumed": "Icke Förbrukad", + "create.recipe.heat_requirement.none": "Ingen Uppvärmning Behövs", + "create.recipe.heat_requirement.heated": "Uppvärmd", + "create.recipe.heat_requirement.superheated": "Superuppvärmd", + + "create.generic.range": "Räckvidd", + "create.generic.radius": "Radie", + "create.generic.width": "Bredd", + "create.generic.height": "Höjd", + "create.generic.length": "Längd", + "create.generic.speed": "Hastighet", + "create.generic.delay": "Fördröjning", + "create.generic.duration": "Livslängd", + "create.generic.timeUnit": "Tidsenhet", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "Sekunder", + "create.generic.unit.minutes": "Minuter", + "create.generic.daytime.hour": "Timme", + "create.generic.daytime.minute": "Minut", + "create.generic.daytime.second": "Sekund", + "create.generic.daytime.pm": "pm", + "create.generic.daytime.am": "am", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "mH", + "create.generic.unit.buckets": "H", + "create.generic.clockwise": "Medurs", + "create.generic.counter_clockwise": "Moturs", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "Tonhöjd: %1$s", + "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + + "create.action.scroll": "Skrolla", + "create.action.confirm": "Bekräfta", + "create.action.abort": "Avbryt", + "create.action.saveToFile": "Spara", + "create.action.discard": "Släng", + + "create.keyinfo.toolmenu": "Fokusera Schematic Overlay", + "create.keyinfo.toolbelt": "Få Åtkomst till Nära Verktygslådor", + "create.keyinfo.scrollup": "Simulera Mushjul Upp (inworld)", + "create.keyinfo.scrolldown": "Simulera Mushjul Ned (inworld)", + + "create.gui.scrollInput.defaultTitle": "Välj ett Alternativ:", + "create.gui.scrollInput.scrollToModify": "Skrolla för att Modifiera", + "create.gui.scrollInput.scrollToAdjustAmount": "Skrolla för att Justera Belopp", + "create.gui.scrollInput.scrollToSelect": "Skrolla för att Välja", + "create.gui.scrollInput.shiftScrollsFaster": "Skift för att Skrolla Snabbare", + "create.gui.toolmenu.focusKey": "Tryck [%1$s] för Fokus", + "create.gui.toolmenu.cycle": "[SCROLL] för att Ändra", + + "create.toolbox.unequip": "Lägg Undan: %1$s", + "create.toolbox.outOfRange": "Verktygslåda för innehavande föremål är ej inom räckvidd", + "create.toolbox.detach": "Stoppa spårning och behåll föremål", + "create.toolbox.depositAll": "Lägg tillbaks föremål till närvarande Verktygslådor", + "create.toolbox.depositBox": "Lägg tillbaks föremål i Verktygslådan", + + "create.gui.symmetryWand.mirrorType": "Spegelvänd", + "create.gui.symmetryWand.orientation": "Inriktning", + + "create.symmetry.mirror.plane": "Spegelvänd En Gång", + "create.symmetry.mirror.doublePlane": "Rektangulär", + "create.symmetry.mirror.triplePlane": "Oktagonal", + + "create.orientation.orthogonal": "Ortogonal", + "create.orientation.diagonal": "Diagonal", + "create.orientation.horizontal": "Horisontal", + "create.orientation.alongZ": "Längs Z", + "create.orientation.alongX": "Längs X", + + "create.gui.terrainzapper.title": "Handhållen Blockzapper", + "create.gui.terrainzapper.searchDiagonal": "Följ Diagonaler", + "create.gui.terrainzapper.searchFuzzy": "Ignorera Materialgränser", + "create.gui.terrainzapper.patternSection": "Mönster", + "create.gui.terrainzapper.pattern.solid": "Solid", + "create.gui.terrainzapper.pattern.checkered": "Schackbräde", + "create.gui.terrainzapper.pattern.inversecheckered": "Inverterat Schackbräde", + "create.gui.terrainzapper.pattern.chance25": "25% Chans", + "create.gui.terrainzapper.pattern.chance50": "50% Chans", + "create.gui.terrainzapper.pattern.chance75": "75% Chans", + "create.gui.terrainzapper.placement": "Placering", + "create.gui.terrainzapper.placement.merged": "Sammanslagen", + "create.gui.terrainzapper.placement.attached": "Fästad", + "create.gui.terrainzapper.placement.inserted": "Infogad", + "create.gui.terrainzapper.brush": "Pensla", + "create.gui.terrainzapper.brush.cuboid": "Rätblock", + "create.gui.terrainzapper.brush.sphere": "Klot", + "create.gui.terrainzapper.brush.cylinder": "Cylinder", + "create.gui.terrainzapper.brush.surface": "Yta", + "create.gui.terrainzapper.brush.cluster": "Kluster", + "create.gui.terrainzapper.tool": "Verktyg", + "create.gui.terrainzapper.tool.fill": "Fyll", + "create.gui.terrainzapper.tool.place": "Placera", + "create.gui.terrainzapper.tool.replace": "Ersätt", + "create.gui.terrainzapper.tool.clear": "Rensa", + "create.gui.terrainzapper.tool.overlay": "Överlägg", + "create.gui.terrainzapper.tool.flatten": "Platta", + + "create.terrainzapper.shiftRightClickToSet": "Skift-Högerklick för att Välja en Form", + "create.terrainzapper.usingBlock": "Använder: %1$s", + "create.terrainzapper.leftClickToSet": "Vänsterklicka ett Block för att ställa in Material", + + "create.minecart_coupling.two_couplings_max": "Gruvvagnar kan ej ha mer än två kopplingar var", + "create.minecart_coupling.unloaded": "Delar av ditt tåg verkar vara i oladdade chunkar", + "create.minecart_coupling.no_loops": "Kopplingar kan inte forma en loop", + "create.minecart_coupling.removed": "Tog bort alla kopplingar från gruvvagnen", + "create.minecart_coupling.too_far": "Gruvvagnarna är för långt ifrån varandra", + + "create.contraptions.movement_mode": "Rörelse Läge", + "create.contraptions.movement_mode.move_place": "Placera Alltid när Stoppad", + "create.contraptions.movement_mode.move_place_returned": "Placera endast vid Startposition", + "create.contraptions.movement_mode.move_never_place": "Placera endast när Ankare är Förstört", + "create.contraptions.movement_mode.rotate_place": "Placera Alltid när Stoppad", + "create.contraptions.movement_mode.rotate_place_returned": "Placera Endast nära Initial Vinkel", + "create.contraptions.movement_mode.rotate_never_place": "Placera endast när Ankare har Förstörts", + "create.contraptions.cart_movement_mode": "Vagn Rörelse Läge", + "create.contraptions.cart_movement_mode.rotate": "Alltid riktad mot rörelse", + "create.contraptions.cart_movement_mode.rotate_paused": "Pausa aktörer vid rotation", + "create.contraptions.cart_movement_mode.rotation_locked": "Lås rotation", + "create.contraptions.windmill.rotation_direction": "Rotationsriktning", + "create.contraptions.clockwork.clock_hands": "Klockvisare", + "create.contraptions.clockwork.hour_first": "Timvisaren först", + "create.contraptions.clockwork.minute_first": "Minutvisaren först", + "create.contraptions.clockwork.hour_first_24": "24-Timmars visaren först", + + "create.logistics.filter": "Filter", + "create.logistics.recipe_filter": "Recept Filter", + "create.logistics.fluid_filter": "Vätske Filter", + "create.logistics.firstFrequency": "Frek. #1", + "create.logistics.secondFrequency": "Frek. #2", + "create.logistics.filter.apply": "Tillämpade filter till %1$s.", + "create.logistics.filter.apply_click_again": "Tillämpade filter på %1$s, klicka igen för att kopiera beloppet.", + "create.logistics.filter.apply_count": "Applicerade antal extraheringar för filter.", + + "create.gui.goggles.generator_stats": "Generator Statistik:", + "create.gui.goggles.kinetic_stats": "Kinetisk Statistik:", + "create.gui.goggles.at_current_speed": "vid aktuell hastighet", + "create.gui.goggles.pole_length": "Stolp Längd:", + "create.gui.goggles.fluid_container": "Information Om Vätskebehållare:", + "create.gui.goggles.fluid_container.capacity": "Kapacitet:", + "create.gui.assembly.exception": "Denna Contraption kunde inte monteras:", + "create.gui.assembly.exception.unmovableBlock": "Oflyttbart block (%4$s) vid [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "Blocket vid [%1$s,%2$s,%3$s] var inte i en laddad chunk", + "create.gui.assembly.exception.structureTooLarge": "Där är för många Block i din contraption.\nDet konfigurerade maxantalet är: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "Det finns för många Förlängnings Stångar bundna till denna Kolv.\nDet konfigurerade maxantalet är: %1$s", + "create.gui.assembly.exception.noPistonPoles": "Kolven saknar några Förlängnings Stångar", + "create.gui.assembly.exception.not_enough_sails": "Bifogad struktur har ej tillräckligt med segelliknande block: %1$s\nEtt minimum av %2$s krävs", + "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", + "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", + "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", + "create.gui.gauge.info_header": "Mätarinformation:", + "create.gui.speedometer.title": "Rotationshastighet", + "create.gui.stressometer.title": "Nätverk Stress", + "create.gui.stressometer.capacity": "Resterande Kapacitet", + "create.gui.stressometer.overstressed": "Överbelastad", + "create.gui.stressometer.no_rotation": "Ingen Rotation", + "create.gui.contraptions.not_fast_enough": "Det verkar som att denna %1$s _inte_ roterar med _tillräcklig_ _fart_.", + "create.gui.contraptions.network_overstressed": "Det verkar som att denna contraption är _överbelastad_. Lägg till mer resurser eller _sakta_ _ned_ komponenterna med en högre _stress_ _påverkan_.", + "create.gui.adjustable_crate.title": "Justerbar Låda", + "create.gui.adjustable_crate.storageSpace": "Lagrings Utrymme", + "create.gui.stockpile_switch.title": "Lagerhögs Relä", + "create.gui.stockpile_switch.invert_signal": "Invertera Signal", + "create.gui.stockpile_switch.move_to_lower_at": "Flytta till lägre plats vid %1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "Flytta till övre plats vid %1$s%%", + "create.gui.sequenced_gearshift.title": "Serie Växel", + "create.gui.sequenced_gearshift.instruction": "Instruktion", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Vrid av vinkel", + "create.gui.sequenced_gearshift.instruction.turn_angle": "Vrid", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Vinkel", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Vänd för att flytta Kolv/Vev/Brygga", + "create.gui.sequenced_gearshift.instruction.turn_distance": "Kolv", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Avstånd", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Tidsinställd Fördröjning", + "create.gui.sequenced_gearshift.instruction.delay": "Fördröjning", + "create.gui.sequenced_gearshift.instruction.delay.duration": "Tidslängd", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "Avsluta", + "create.gui.sequenced_gearshift.instruction.end": "Avsluta", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "Vänta in ny Rödstens Puls", + "create.gui.sequenced_gearshift.instruction.await": "Vänta in", + "create.gui.sequenced_gearshift.speed": "Hastighet, Riktning", + "create.gui.sequenced_gearshift.speed.forward": "Inmatningshastighet, Framåt", + "create.gui.sequenced_gearshift.speed.forward_fast": "Dubbelhastighet, Framåt", + "create.gui.sequenced_gearshift.speed.back": "Inmatningshastighet, Omvänd", + "create.gui.sequenced_gearshift.speed.back_fast": "Dubbelhastighet, Omvänd", + + "create.schematicAndQuill.dimensions": "Schematisk Storlek: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "Första positionen inställd.", + "create.schematicAndQuill.secondPos": "Andra positionen inställd.", + "create.schematicAndQuill.noTarget": "Håll in [Ctrl] för att välja Luft block.", + "create.schematicAndQuill.abort": "Tog bort selektion.", + "create.schematicAndQuill.title": "Schematic Namn:", + "create.schematicAndQuill.convert": "Spara och Ladda Upp Omedelbart", + "create.schematicAndQuill.fallbackName": "Min Schematic", + "create.schematicAndQuill.saved": "Sparad som %1$s", + + "create.schematic.invalid": "[!] Ogiltigt Föremål - Använd Schematic Bordet istället", + "create.schematic.position": "Position", + "create.schematic.rotation": "Rotation", + "create.schematic.rotation.none": "Ingen", + "create.schematic.rotation.cw90": "Medurs 90", + "create.schematic.rotation.cw180": "Medurs 180", + "create.schematic.rotation.cw270": "Medurs 270", + "create.schematic.mirror": "Spegelvänd", + "create.schematic.mirror.none": "Ingen", + "create.schematic.mirror.frontBack": "Fram-Bak", + "create.schematic.mirror.leftRight": "Vänster-Höger", + "create.schematic.tool.deploy": "Position", + "create.schematic.tool.move": "Flytta XZ", + "create.schematic.tool.movey": "Flytta Y", + "create.schematic.tool.rotate": "Rotera", + "create.schematic.tool.print": "Skriv Ut", + "create.schematic.tool.flip": "Spegelvänd", + "create.schematic.tool.deploy.description.0": "Flyttar strukturen till en plats.", + "create.schematic.tool.deploy.description.1": "Högerklicka på marken för att placera.", + "create.schematic.tool.deploy.description.2": "Håll [Ctrl] för att välja på ett fixerat avstånd.", + "create.schematic.tool.deploy.description.3": "[Ctrl]-Skrolla för att ändra avståndet.", + "create.schematic.tool.move.description.0": "Skiftar Schematic Horisontellt.", + "create.schematic.tool.move.description.1": "Peka på Schematic och [CTRL]-Skrolla för att putta den.", + "create.schematic.tool.move.description.2": "UNLOCALIZED: ", + "create.schematic.tool.move.description.3": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.0": "Skiftar Schematic Vertikalt.", + "create.schematic.tool.movey.description.1": "[CTRL]-Skrolla för att flytta det upp/ned.", + "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.0": "Roterar Schematic kring dess centrum.", + "create.schematic.tool.rotate.description.1": "[CTRL]-Skrolla för att rotera med 90 grader.", + "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", + "create.schematic.tool.print.description.0": "Placerar omedelbart strukturen i världen.", + "create.schematic.tool.print.description.1": "[Right-Click] för att bekräfta placeringen på den nuvarande platsen.", + "create.schematic.tool.print.description.2": "Detta verktyg är endast för Kreativt läge.", + "create.schematic.tool.print.description.3": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.0": "Vänder Schematic längs ytan du valt.", + "create.schematic.tool.flip.description.1": "Peka på Schematic och [CTRL]-Skrolla för att vända den.", + "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", + + "create.schematics.synchronizing": "Synkroniserar...", + "create.schematics.uploadTooLarge": "Din schematic överskrider begränsningarna satta av servern.", + "create.schematics.maxAllowedSize": "Den största tillåtna filstorleken av en schematic är:", + + "create.gui.schematicTable.refresh": "Ladda Om Filer", + "create.gui.schematicTable.open_folder": "Öppna Fil", + "create.gui.schematicTable.title": "Schematic Bord", + "create.gui.schematicTable.availableSchematics": "Tillgängliga Schematics", + "create.gui.schematicTable.noSchematics": "Inga Schematics Sparade", + "create.gui.schematicTable.uploading": "Laddar Upp...", + "create.gui.schematicTable.finished": "Uppladdning Klar!", + "create.gui.schematicannon.title": "Schematikanon", + "create.gui.schematicannon.listPrinter": "Checklista Skrivaren", + "create.gui.schematicannon.gunpowderLevel": "Krut är %1$s%%", + "create.gui.schematicannon.shotsRemaining": "Skott kvar: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "Med backup: %1$s", + "create.gui.schematicannon.optionEnabled": "Aktuellt Aktiverad", + "create.gui.schematicannon.optionDisabled": "Aktuellt Inaktiverad", + "create.gui.schematicannon.showOptions": "Visa Skrivarinställningar", + "create.gui.schematicannon.option.dontReplaceSolid": "Ersätt Inte Fasta Block", + "create.gui.schematicannon.option.replaceWithSolid": "Ersätt Fast med Fast", + "create.gui.schematicannon.option.replaceWithAny": "Ersätt Fast med Valfri", + "create.gui.schematicannon.option.replaceWithEmpty": "Ersätt Fast med Tom", + "create.gui.schematicannon.option.skipMissing": "Hoppa över saknande Block", + "create.gui.schematicannon.option.skipTileEntities": "Skydda Block Enheter", + "create.gui.schematicannon.slot.gunpowder": "Tillsätt krut för att driva kanonen", + "create.gui.schematicannon.slot.listPrinter": "Placera böcker här för att skriva ut en Checklista för din Schematic", + "create.gui.schematicannon.slot.schematic": "Lägg till din Schematic här. Dubbelkolla så att den blir utplacerat på en specifik plats.", + "create.gui.schematicannon.option.skipMissing.description": "Om kanonen ej kan hitta ett nödvändigt block för placering, kommer den att fortsätta på nästa plats.", + "create.gui.schematicannon.option.skipTileEntities.description": "Kanonen kommer undvika att ersätta informationsinnehavande block såsom kistor.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "Kanonen kommer aldrig att ersätta fasta block i dess arbetsområde, endast ej fasta block och luft.", + "create.gui.schematicannon.option.replaceWithSolid.description": "Kanonen kommer bara ersätta fasta block i dess arbetsområde om Schematic innehåller ett fast block på platsen.", + "create.gui.schematicannon.option.replaceWithAny.description": "Kanonen kommer att ersätta fasta block i dess arbetsområde om Schematic innehåller något block på platsen.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "Kanonen kommer att rensa bort alla block i dess arbetsområde, inklusive de som ersatts av luft.", + + "create.schematicannon.status.idle": "Inaktiv", + "create.schematicannon.status.ready": "Redo", + "create.schematicannon.status.running": "Körs", + "create.schematicannon.status.finished": "Klart", + "create.schematicannon.status.paused": "Pausad", + "create.schematicannon.status.stopped": "Stoppad", + "create.schematicannon.status.noGunpowder": "Slut på Krut", + "create.schematicannon.status.targetNotLoaded": "Målet är ej laddat", + "create.schematicannon.status.targetOutsideRange": "Målet är för lång bort", + "create.schematicannon.status.searching": "Söker", + "create.schematicannon.status.skipping": "Hoppar över", + "create.schematicannon.status.missingBlock": "Saknande föremål:", + "create.schematicannon.status.placing": "Placerar", + "create.schematicannon.status.clearing": "Rensar Block", + "create.schematicannon.status.schematicInvalid": "Schematic Ogiltig", + "create.schematicannon.status.schematicNotPlaced": "Schematic ej Positionerad", + "create.schematicannon.status.schematicExpired": "Schematic fil har löpt ut", + + "create.materialChecklist": "Material Checklista", + "create.materialChecklist.blocksNotLoaded": "* OBS * \n\nMaterial lista kan vara felaktig på grund av relevanta chunkar som ej är inladdade.", + + "create.gui.filter.deny_list": "Neka-lista", + "create.gui.filter.deny_list.description": "Föremål passerar om de INTE matchar något av ovanstående. En tom Neka-lista accepterar allt.", + "create.gui.filter.allow_list": "Tillåt-lista", + "create.gui.filter.allow_list.description": "Föremål passerar om de matchar något av ovastående. En tom Tillåt-lista avvisar allt.", + "create.gui.filter.respect_data": "Respektera Data", + "create.gui.filter.respect_data.description": "Föremål matchar bara om deras hållbarhet, förtrollningar, och andra attribut också matchar.", + "create.gui.filter.ignore_data": "Ignorera Data", + "create.gui.filter.ignore_data.description": "Föremål matchar oavsett vilka egenskaper de har.", + + "create.item_attributes.placeable": "är placerbar", + "create.item_attributes.placeable.inverted": "är ej placerbar", + "create.item_attributes.consumable": "kan ätas", + "create.item_attributes.consumable.inverted": "kan ej ätas", + "create.item_attributes.fluid_container": "kan förvara vätskor", + "create.item_attributes.fluid_container.inverted": "kan ej förvara vätskor", + "create.item_attributes.enchanted": "är förtrollad", + "create.item_attributes.enchanted.inverted": "är inte förtrollad", + "create.item_attributes.max_enchanted": "är förtrollad på maxnivå", + "create.item_attributes.max_enchanted.inverted": "är inte förtrollad på maxnivå", + "create.item_attributes.renamed": "har ett eget namn", + "create.item_attributes.renamed.inverted": "har inte eget namn", + "create.item_attributes.damaged": "är skadad", + "create.item_attributes.damaged.inverted": "är inte skadad", + "create.item_attributes.badly_damaged": "är kraftigt skadad", + "create.item_attributes.badly_damaged.inverted": "är inte kraftigt skadad", + "create.item_attributes.not_stackable": "kan ej staplas", + "create.item_attributes.not_stackable.inverted": "kan staplas", + "create.item_attributes.equipable": "kan utrustas", + "create.item_attributes.equipable.inverted": "kan ej utrustas", + "create.item_attributes.furnace_fuel": "är brännbränsle", + "create.item_attributes.furnace_fuel.inverted": "är inte brännbränsle", + "create.item_attributes.washable": "kan Tvättas", + "create.item_attributes.washable.inverted": "kan ej Tvättas", + "create.item_attributes.hauntable": "kan Hemsökas", + "create.item_attributes.hauntable.inverted": "kan ej Hemsökas", + "create.item_attributes.crushable": "kan Krossas", + "create.item_attributes.crushable.inverted": "kan inte Krossas", + "create.item_attributes.smeltable": "kan Smältas", + "create.item_attributes.smeltable.inverted": "kan inte Smältas", + "create.item_attributes.smokable": "kan bli Rökt", + "create.item_attributes.smokable.inverted": "kan ej bli Rökt", + "create.item_attributes.blastable": "kan Smältas i en Masugn", + "create.item_attributes.blastable.inverted": "kan inte Smältas i en Masugn", + "create.item_attributes.compostable": "kan Komposteras", + "create.item_attributes.compostable.inverted": "kan ej Komposteras", + "create.item_attributes.shulker_level": "är shulker %1$s", + "create.item_attributes.shulker_level.inverted": "är shulker inte %1$s", + "create.item_attributes.shulker_level.full": "fullt", + "create.item_attributes.shulker_level.empty": "tom", + "create.item_attributes.shulker_level.partial": "delvis fylld", + "create.item_attributes.in_tag": "är taggad %1$s", + "create.item_attributes.in_tag.inverted": "är inte taggad %1$s", + "create.item_attributes.in_item_group": "är i grupp \"%1$s\"", + "create.item_attributes.in_item_group.inverted": "är ej i grupp \"%1$s\"", + "create.item_attributes.added_by": "lades till av %1$s", + "create.item_attributes.added_by.inverted": "blev ej tillagd av %1$s", + "create.item_attributes.has_enchant": "är förtrollad med %1$s", + "create.item_attributes.has_enchant.inverted": "är inte förtrollad med %1$s", + "create.item_attributes.color": "är färgad %1$s", + "create.item_attributes.color.inverted": "är inte färgad %1$s", + "create.item_attributes.has_fluid": "innehåller %1$s", + "create.item_attributes.has_fluid.inverted": "innehåller inte %1$s", + "create.item_attributes.has_name": "har det anpassade namnet %1$s", + "create.item_attributes.has_name.inverted": "har inte det anpassade namnet %1$s", + "create.item_attributes.book_author": "författad av %1$s", + "create.item_attributes.book_author.inverted": "är inte författad av %1$s", + "create.item_attributes.book_copy_original": "är en original", + "create.item_attributes.book_copy_original.inverted": "är inte ett original", + "create.item_attributes.book_copy_first": "är en förstahands kopia", + "create.item_attributes.book_copy_first.inverted": "är inte en förstahands kopia", + "create.item_attributes.book_copy_second": "är en andrahandskopia ", + "create.item_attributes.book_copy_second.inverted": "är inte en andrahandskopia", + "create.item_attributes.book_copy_tattered": "är en trasig röra", + "create.item_attributes.book_copy_tattered.inverted": "är inte en trasig röra", + "create.item_attributes.astralsorcery_amulet": "förbättrar %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "förbättrar inte %1$s", + "create.item_attributes.astralsorcery_constellation": "är inställd till %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "är inte inställd till %1$s", + "create.item_attributes.astralsorcery_crystal": "har kristall attribut %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "har inte kristall attribut %1$s", + "create.item_attributes.astralsorcery_perk_gem": "har förmån attribut %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "har inte förmåns attribut %1$s", + + "create.gui.attribute_filter.no_selected_attributes": "Inga attribut valda", + "create.gui.attribute_filter.selected_attributes": "Valda attribut:", + "create.gui.attribute_filter.add_attribute": "Lägg till attribut i Listan", + "create.gui.attribute_filter.add_inverted_attribute": "Lägg till motsatt attribut i Listan", + "create.gui.attribute_filter.allow_list_disjunctive": "Tillåt-lista (Vad som helst)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "Föremål passerar om de har något av de valda attributen.", + "create.gui.attribute_filter.allow_list_conjunctive": "Tillåt-lista (Allt)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "Föremål passerar bara om de har ALLA av de valda attributen.", + "create.gui.attribute_filter.deny_list": "Neka-lista", + "create.gui.attribute_filter.deny_list.description": "Föremål passerar om de INTE har något av de valda attributen.", + "create.gui.attribute_filter.add_reference_item": "Lägg Till Referensföremål", + + "create.tooltip.holdForDescription": "Håll [%1$s] för Summering.", + "create.tooltip.holdForControls": "Håll [%1$s] för Kontroller.", + "create.tooltip.keyShift": "Skift ", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "Hastighetskrav: %1$s", + "create.tooltip.speedRequirement.none": "Ingen", + "create.tooltip.speedRequirement.slow": "Långsam", + "create.tooltip.speedRequirement.medium": "Måttlig", + "create.tooltip.speedRequirement.fast": "Snabb", + "create.tooltip.stressImpact": "Kinetisk Stresseffekt: %1$s", + "create.tooltip.stressImpact.low": "Låg", + "create.tooltip.stressImpact.medium": "Måttlig", + "create.tooltip.stressImpact.high": "Hög", + "create.tooltip.stressImpact.overstressed": "Överbelastad", + "create.tooltip.up_to": "Upp till %1$s", + "create.tooltip.capacityProvided": "Kinetisk Stresskapacitet: %1$s", + "create.tooltip.capacityProvided.low": "Liten", + "create.tooltip.capacityProvided.medium": "Medel", + "create.tooltip.capacityProvided.high": "Stor", + "create.tooltip.generationSpeed": "Genererar vid %1$s %2$s", + "create.tooltip.analogStrength": "Analog Styrka: %1$s/15", + + "create.mechanical_arm.extract_from": "Ta föremål från %1$s", + "create.mechanical_arm.deposit_to": "Sätt in föremål till %1$s", + "create.mechanical_arm.summary": "Mekanisk Arm har %1$s inmatning(ar) och %2$s utgång(ar).", + "create.mechanical_arm.points_outside_range": "%1$s valda interaktionspunkten togs bort på grund av intervallbegränsningar.", + + "create.weighted_ejector.target_set": "Mål Valt", + "create.weighted_ejector.target_not_valid": "Stöter ut till Angränsande block (Målet var ej giltigt)", + "create.weighted_ejector.no_target": "Stöter ut till Angränsande block (Inget mål valdes)", + "create.weighted_ejector.targeting": "Stöter ut till [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "Utkastad Stackstorlek", + + "create.logistics.when_multiple_outputs_available": "När flera utgångar är tillgängliga", + + "create.mechanical_arm.selection_mode.round_robin": "Rund Robin", + "create.mechanical_arm.selection_mode.forced_round_robin": "Tvingad Rund Robin", + "create.mechanical_arm.selection_mode.prefer_first": "Föredra Första Mål", + + "create.tunnel.selection_mode.split": "Dela", + "create.tunnel.selection_mode.forced_split": "Tvång Dela", + "create.tunnel.selection_mode.round_robin": "Rund Robin", + "create.tunnel.selection_mode.forced_round_robin": "Tvingad Rund Robin", + "create.tunnel.selection_mode.prefer_nearest": "Föredra Närmaste", + "create.tunnel.selection_mode.randomize": "Slumpa", + "create.tunnel.selection_mode.synchronize": "Synkronisera Inmatningar", + + "create.tooltip.chute.header": "Rör Information", + "create.tooltip.chute.items_move_down": "Föremål flyttas Nedåt", + "create.tooltip.chute.items_move_up": "Föremål flyttas Uppåt", + "create.tooltip.chute.no_fans_attached": "Inga anslutna fläktar", + "create.tooltip.chute.fans_push_up": "Fläktar trycker Nedifrån", + "create.tooltip.chute.fans_push_down": "Fläktar trycker från Ovan", + "create.tooltip.chute.fans_pull_up": "Fläktar drar från Ovan", + "create.tooltip.chute.fans_pull_down": "Fläktar drar från Under", + "create.tooltip.chute.contains": "Innehåller: %1$s x%2$s", + "create.tooltip.deployer.header": "Avsändarinformation", + "create.tooltip.deployer.using": "Läge: Använd", + "create.tooltip.deployer.punching": "Läge: Anfall", + "create.tooltip.deployer.contains": "Föremål: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "Distribuerar för närvarande: ", + "create.tooltip.brass_tunnel.contains_entry": ">%1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "Högerklicka för att hämta", + + "create.linked_controller.bind_mode": "Bindläge aktivt", + "create.linked_controller.press_keybind": "Tryck %1$s, %2$s, %3$s, %4$s, %5$s, eller %6$s, för att binda denna frekvens till respektive tangent", + "create.linked_controller.key_bound": "Frekvens bunden till %1$s", + "create.linked_controller.frequency_slot_1": "Tangentbindning %1$s, Frek. #1", + "create.linked_controller.frequency_slot_2": "Tangentbindning %1$s, Frek. #2", + + "create.crafting_blueprint.crafting_slot": "Ingrediensplats", + "create.crafting_blueprint.filter_items_viable": "Avancerade filterobjekt är genomförbara", + "create.crafting_blueprint.display_slot": "Visa Plats", + "create.crafting_blueprint.inferred": "Inläst från recept", + "create.crafting_blueprint.manually_assigned": "Manuellt tilldelad", + "create.crafting_blueprint.secondary_display_slot": "Sekundär Visa Plats", + "create.crafting_blueprint.optional": "Valfritt", + + "create.potato_cannon.ammo.attack_damage": "%1$s Attackskada", + "create.potato_cannon.ammo.reload_ticks": "%1$s Omladdnings Ticks", + "create.potato_cannon.ammo.knockback": "%1$s Knuff", + + "create.hint.hose_pulley.title": "Bottenfri Källa", + "create.hint.hose_pulley": "Den inriktade källan av vätska anses vara oändlig.", + "create.hint.mechanical_arm_no_targets.title": "Inga Mål", + "create.hint.mechanical_arm_no_targets": "Det värkar som att denna _Mekaniska_ _Arm_ ej har tilldelats några _mål._ Väj rullband, depåer, rullbandstrattar och andra block genom att _högerklicka_ dem medans du _håller_ den _Mekaniska_ _Armen_ i din _hand_.", + "create.hint.empty_bearing.title": "Uppdatera Gångjärn", + "create.hint.empty_bearing": "_Högerklicka_ gångjärnet med en _tom_ _hand_ för att _lägga_ _till_ strukturen du just byggt framför den.", + "create.hint.full_deployer.title": "Överflöde av Föremål", + "create.hint.full_deployer": "Det verkar som att denna _Avsändare_ innehåller _överskridande_ _föremål_ som måste _extraheras._ Använd en _tratt,_ _rullbandstratt_ eller andra verk som kan frigöra överskottet.", + + "create.backtank.low": "Baktankstryck lågt", + "create.backtank.depleted": "Baktankstryck uttömt", + + "create.hint.derailed_train.title": "Urspårat Tåg", + "create.hint.derailed_train": "Det verkar som att detta _Tåg_ har spårat ur. _Högerklicka_ med en _skiftnyckel_ för att flytta den till ett spår i närheten.", + + "create.boiler.status": "Värmepanna Status: %1$s", + "create.boiler.status_short": "Värmepanna: %1$s", + "create.boiler.passive": "Passiv", + "create.boiler.idle": "Inaktiv", + "create.boiler.lvl": "Lvl %1$s", + "create.boiler.max_lvl": "Max", + "create.boiler.size": "Storlek", + "create.boiler.size_dots": "....... ", + "create.boiler.water": "Vatten", + "create.boiler.water_dots": "... ", + "create.boiler.heat": "Värme", + "create.boiler.heat_dots": "...... ", + "create.boiler.via_one_engine": "via 1 motor", + "create.boiler.via_engines": "via %1$s motorer", + + "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", + "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", + "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", + + "create.gui.schedule.lmb_edit": "Vänsterklicka för att Ändra", + "create.gui.schedule.rmb_remove": "Högerklicka för att Radera", + "create.gui.schedule.duplicate": "Duplicera", + "create.gui.schedule.remove_entry": "Radera Åtgärd", + "create.gui.schedule.add_entry": "Lägg till Åtgärd", + "create.gui.schedule.move_up": "Flytta upp", + "create.gui.schedule.move_down": "Flytta ned", + "create.gui.schedule.add_condition": "Lägg till Villkor", + "create.gui.schedule.alternative_condition": "Alternativt Villkor", + + "create.schedule.instruction_type": "Nästa Åtgärd:", + "create.schedule.instruction.editor": "Instruktionsredigerare", + "create.schedule.instruction.destination": "Res till Station", + "create.schedule.instruction.destination.summary": "Nästa Stopp:", + "create.schedule.instruction.filter_edit_box": "Stationsnamn", + "create.schedule.instruction.filter_edit_box_1": "Använd * som ett jokertecken", + "create.schedule.instruction.filter_edit_box_2": "Exempel: \"Min Station, Plattform *\"", + "create.schedule.instruction.filter_edit_box_3": "Tåg plockar närmaste obebodda match", + "create.schedule.instruction.rename": "Uppdatera Schema Titel", + "create.schedule.instruction.rename.summary": "Ny Titel:", + "create.schedule.instruction.name_edit_box": "Schema Titel", + "create.schedule.instruction.name_edit_box_1": "Påverkar text visad på skärmar", + "create.schedule.instruction.name_edit_box_2": "Förvald till nästa destinations namn", + "create.schedule.instruction.throttle": "Gräns för Maxhastighet", + "create.schedule.instruction.throttle.summary": "Ändra Maxhastighet till %1$s", + "create.schedule.instruction.throttle_edit_box": "Spjäll", + "create.schedule.instruction.throttle_edit_box_1": "Påverkar Tågets maxhastighet", + "create.schedule.condition_type": "Fortsätt om/efter:", + "create.schedule.condition.editor": "Villkor Redigerare", + "create.schedule.condition.delay": "Planerad Fördröjning", + "create.schedule.condition.delay_short": "Vänta: %1$s", + "create.schedule.condition.delay.status": "Avgår om %1$s", + "create.schedule.condition.idle": "Lastinaktivitet", + "create.schedule.condition.idle_short": "Lasttomgång: %1$s", + "create.schedule.condition.idle.status": "Lasttomgång för: %1$s", + "create.schedule.condition.for_x_time": "för %1$s", + "create.schedule.condition.unloaded": "Chunk Avlastad", + "create.schedule.condition.unloaded.status": "Väntar på avlastning av chunk", + "create.schedule.condition.powered": "Station Igångsatt", + "create.schedule.condition.powered.status": "Väntar på rödsten", + "create.schedule.condition.time_of_day": "Tid på Dygnet", + "create.schedule.condition.time_of_day.scheduled": "Planerad Tid: %1$s", + "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "Rotation", + "create.schedule.condition.time_of_day.rotation.every_24": "Varje Dag", + "create.schedule.condition.time_of_day.rotation.every_12": "Var 12:00", + "create.schedule.condition.time_of_day.rotation.every_6": "Var 6:00", + "create.schedule.condition.time_of_day.rotation.every_4": "Var 4:00", + "create.schedule.condition.time_of_day.rotation.every_3": "Var 3:00", + "create.schedule.condition.time_of_day.rotation.every_2": "Var 2:00", + "create.schedule.condition.time_of_day.rotation.every_1": "Var 1:00", + "create.schedule.condition.time_of_day.rotation.every_0_45": "Var 0:45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "Var 0:30", + "create.schedule.condition.time_of_day.rotation.every_0_15": "Var 0:15", + "create.schedule.condition.time_of_day.status": "Avgår vid", + "create.schedule.condition.threshold.train_holds": "Tåget rymmer %1$s", + "create.schedule.condition.threshold.greater": "mer än", + "create.schedule.condition.threshold.less": "mindre än", + "create.schedule.condition.threshold.equal": "exakt", + "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s av %3$s", + "create.schedule.condition.threshold.matching_content": "Matchande Innehåll", + "create.schedule.condition.threshold.anything": "Vad som helst", + "create.schedule.condition.threshold.item_measure": "Mätning av Föremål", + "create.schedule.condition.threshold.items": "Föremål", + "create.schedule.condition.threshold.stacks": "Stackar", + "create.schedule.condition.threshold.buckets": "Hinkar", + "create.schedule.condition.threshold.status": "Last: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "Referensobjekt", + "create.schedule.condition.threshold.place_item_2": "Filter kan användas", + "create.schedule.condition.threshold.place_item_3": "Lämna tom för att matcha valfri", + "create.schedule.condition.fluid_threshold": "Vätskelast Villkor", + "create.schedule.condition.item_threshold": "Gods Lastvillkor", + "create.schedule.condition.redstone_link": "Rödstenslänk", + "create.schedule.condition.redstone_link.status": "Väntar på rödstenslänk", + "create.schedule.condition.redstone_link_on": "Länk På", + "create.schedule.condition.redstone_link_off": "Länk Av", + "create.schedule.condition.redstone_link.powered": "Aktiverad", + "create.schedule.condition.redstone_link.unpowered": "Ej Aktiverad", + "create.schedule.condition.redstone_link.frequency_state": "Frekvensskick:", + "create.schedule.condition.redstone_link.frequency_powered": "Frekvens aktiverad:", + "create.schedule.condition.redstone_link.frequency_unpowered": "Frekvens ej aktiverad:", + "create.schedule.condition.player_count": "Sittande Spelare", + "create.schedule.condition.player_count.summary": "%1$s Spelare", + "create.schedule.condition.player_count.summary_plural": "%1$s Spelare", + "create.schedule.condition.player_count.seated": "%1$s Sittande", + "create.schedule.condition.player_count.players": "Spelare", + "create.schedule.condition.player_count.condition": "Villkorlig", + "create.schedule.condition.player_count.exactly": "Exakt", + "create.schedule.condition.player_count.or_above": "Eller över", + "create.schedule.condition.player_count.status": "Passagerare: %1$s/%2$s", + "create.schedule.loop": "Repetera Alltid", + "create.schedule.loop1": "Schemat börjar om", + "create.schedule.loop2": "när slutförd", + "create.schedule.reset": "Nollställ Framsteg", + "create.schedule.skip": "Hoppa över nuvarande Stopp", + "create.schedule.applied_to_train": "Tåget följer nu detta Schema", + "create.schedule.non_controlling_seat": "Konduktören behöver sitta framför ett Kontrollblock", + "create.schedule.remove_with_empty_hand": "Ta bort nuvarande Schema med en tom hand", + "create.schedule.auto_removed_from_train": "Auto-Schema kasserat", + "create.schedule.removed_from_train": "Schema hämtat från Tåget", + "create.schedule.no_stops": "Detta Schema har inga stopp än", + "create.schedule.continued": "Schema återupptogs", + + "create.track.selection_cleared": "Markering Rensad", + "create.track.valid_connection": "Kan Anslutas ✔", + "create.track.second_point": "Placera spår eller välj en andra punkt", + "create.track.too_far": "För långt ifrån", + "create.track.original_missing": "Originalblock borttaget, smygklicka för att återställa", + "create.track.perpendicular": "Kan ej ansluta vinkelrätt", + "create.track.ascending_s_curve": "Kan ej skapa sluttande S-Böjar", + "create.track.too_sharp": "För mycket böjning", + "create.track.too_steep": "Lutning för brant", + "create.track.slope_turn": "Kan ej inge eller lämna en lutning med en sväng", + "create.track.opposing_slopes": "Kan ej ansluta till motsatta lutningar", + "create.track.leave_slope_ascending": "Kan ej lämna denna lutning medan du stiger", + "create.track.leave_slope_descending": "Kan ej lämna denna lutning medan du stiger ned", + "create.track.turn_90": "Kan bara svänga upp till 90 grader", + "create.track.junction_start": "Kan ej starta anslutning från en Junction", + "create.track.turn_start": "Kan ej starta anslutning från en Sväng", + "create.track.not_enough_tracks": "Håller ej tillräckligt med spår", + "create.track.not_enough_pavement": "Håller ej tillräckligt med trottoarblock", + + "create.portal_track.failed": "Kan inte placera portalspår:", + "create.portal_track.missing": "Målportalen är ännu inte genererad", + "create.portal_track.blocked": "Målplatsen blockerad (%1$s,%2$s,%3$s)", + + "create.station.idle": "Stationen är inaktiv", + "create.station.assembly_title": "Tåg Montering", + "create.station.close": "Stäng Fönster", + "create.station.cancel": "Avbryt Monteringen", + "create.station.failed": "Monteringen Misslyckades", + "create.station.icon_type": "Ikontyp", + "create.station.create_train": "Skapa nytt Tåg", + "create.station.assemble_train": "Montera Tåg", + "create.station.disassemble_train": "Demontera Tåg", + "create.station.remove_schedule": "Hämta Schema", + "create.station.remove_auto_schedule": "Kasta Automatiskt Schema", + "create.station.no_assembly_diagonal": "Kan ej bygga tåg", + "create.station.no_assembly_diagonal_1": "på diagonala spår", + "create.station.no_assembly_curve": "Kan ej bygga tåg", + "create.station.no_assembly_curve_1": "på böjda spår", + "create.station.train_not_aligned": "Kan ej demontera,", + "create.station.train_not_aligned_1": "inte alla transporter i linje", + "create.station.carriage_number": "Transport %1$s:", + "create.station.retry": "Lös detta och prova igen", + "create.station.no_bogeys": "Inga Bogeys", + "create.station.one_bogey": "1 Bogey", + "create.station.more_bogeys": "%1$s Bogeys", + "create.station.how_to": "Använd Tåg Kapsel på markerade Spår för att skapa bogeys.", + "create.station.how_to_1": "Ta bort bogeys genom att bryta blocket på toppen.", + "create.station.how_to_2": "Bygg transporter som är knutna till en eller två bogeys var.", + + "create.train_assembly.too_many_bogeys": "För många Bogeys bifogade: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "Bogey längst fram måste vara på Station Markör", + "create.train_assembly.no_bogeys": "Inga Bogeys Hittades", + "create.train_assembly.not_connected_in_order": "Bogeys är inte anslutna i ordning", + "create.train_assembly.bogeys_too_close": "Bogeys %1$s och %2$s är för nära varandra", + "create.train_assembly.single_bogey_carriage": "Denna Bogey typ kan inte stödja en transport på egen hand", + "create.train_assembly.nothing_attached": "Ingen struktur knuten till Bogey %1$s", + "create.train_assembly.no_controls": "Minst ett framåtriktat styrblock måste befinna sig på tåget", + "create.train_assembly.sideways_controls": "Ett monterat styrblock är vänd åt sidan", + "create.train_assembly.bogey_created": "Bogey skapad. Klicka igen för att ändra typ", + "create.train_assembly.requires_casing": "Använd en Järnvägskapsel för att skapa bogeys på spår", + + "create.track_target.set": "Riktat spår markerat", + "create.track_target.success": "Lyckad bindning till målinriktat spår", + "create.track_target.clear": "Rensade spår markering", + "create.track_target.missing": "Högerklicka det målinriktade tågspåret först", + "create.track_target.too_far": "Riktat spår är för långt härifrån", + "create.track_target.no_junctions": "Riktat spår kan ej vara en korsning", + "create.track_target.occupied": "Riktat spår är upptaget", + "create.track_target.invalid": "Kan inte rikta detta spår här", + + "create.train.unnamed": "Namnlöst Tåg", + "create.train.cannot_relocate_moving": "Kan ej flytta ett flyttande tåg", + "create.train.relocate": "Klicka på ett Spår för att flytta %1$s till. Smygklicka för att avbryta", + "create.train.relocate.abort": "Förflyttning avbröts", + "create.train.relocate.success": "Förflyttning lyckades", + "create.train.relocate.valid": "Kan förflyttas hit, klicka för att bekräfta", + "create.train.relocate.invalid": "Kan ej förflytta Tåg hit", + "create.train.relocate.too_far": "Kan ej förflytta Tåg så här långt bort", + "create.train.departing_from": "Avgår från %1$s", + "create.train.arrived_at": "Anlände till %1$s", + "create.train.status": " Information om Tåg: %1$s", + "create.train.status.back_on_track": "Tåget är tillbaka på spår", + "create.train.status.collision": "Kollision med annat Tåg", + "create.train.status.end_of_track": "En transport har nått sitt slut av dess Spår", + "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", + "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", + "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", + "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", + "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", + "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", + "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", + "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", + "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", + "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + + "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", + "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", + "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + + "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", + "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", + "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", + "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", + "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", + "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", + "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", + + "create.display_link.set": "UNLOCALIZED: Targeted position selected", + "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", + "create.display_link.clear": "UNLOCALIZED: Cleared position selection", + "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", + "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", + "create.display_link.title": "UNLOCALIZED: Display Link", + "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", + "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", + "create.display_link.reading_from": "UNLOCALIZED: Read from:", + "create.display_link.writing_to": "UNLOCALIZED: Send to:", + "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", + "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", + "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", + "create.display_link.information_type": "UNLOCALIZED: Type of Information", + "create.display_link.display_on": "UNLOCALIZED: Write data to:", + "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", + + "create.display_source.label": "UNLOCALIZED: Attached Label", + "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", + "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", + "create.display_source.list_items": "UNLOCALIZED: List matching Items", + "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", + "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", + "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", + "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", + "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", + "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", + "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.value_list.display": "UNLOCALIZED: Value Display", + "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", + "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", + "create.display_source.value_list.thousand": "UNLOCALIZED: k", + "create.display_source.value_list.million": "UNLOCALIZED: m", + "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", + "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", + "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", + "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", + "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", + "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", + "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", + "create.display_source.time.format": "UNLOCALIZED: Time Format", + "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", + "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", + "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", + "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", + "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", + "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", + "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", + "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", + "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", + "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", + "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", + "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", + "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", + "create.display_source.station_summary.now": "UNLOCALIZED: now", + "create.display_source.station_summary.minutes": "UNLOCALIZED: min", + "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", + "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", + "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", + "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", + "create.display_source.entity_name": "UNLOCALIZED: Entity Name", + "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", + "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", + "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", + "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", + "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", + "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", + "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", + "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", + "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", + "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", + "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", + "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", + "create.display_source.redstone_power.number": "UNLOCALIZED: Number", + "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", + "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", + + "create.display_target.line": "UNLOCALIZED: Line %1$s", + "create.display_target.page": "UNLOCALIZED: Page %1$s", + "create.display_target.single_line": "UNLOCALIZED: Single Line", + + "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", + "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", + "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", + "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", + + "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", + "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", + "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", + "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", + "create.super_glue.first_pos": "UNLOCALIZED: First position selected", + "create.super_glue.abort": "UNLOCALIZED: Selection discarded", + "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", + "create.super_glue.success": "UNLOCALIZED: Applying Glue...", + + "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", + "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", + "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", + "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", + "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", + "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", + "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", + "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", + + "create.command.killTPSCommand": "UNLOCALIZED: killtps", + "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", + "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", + "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", + "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", + "create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime", + + "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", + "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", + + + "_": "->------------------------] Subtitles [------------------------<-", + + "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", + "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", + "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", + "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", + "create.subtitle.steam": "UNLOCALIZED: Steam noises", + "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings", + "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", + "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", + "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", + "create.subtitle.whistle": "UNLOCALIZED: Whistling", + "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", + "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes", + "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", + "create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires", + "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", + "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", + "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", + "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", + "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", + "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", + "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", + "create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises", + "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", + "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", + "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches", + "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", + "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", + "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", + "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", + "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", + "create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises", + "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", + "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", + "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", + "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", + "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", + "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", + "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", + "create.subtitle.deny": "UNLOCALIZED: Declining boop", + "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", + "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", + "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", + "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs", + "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "UNLOCALIZED: EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "UNLOCALIZED: A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "UNLOCALIZED: When this", + "item.create.example_item.tooltip.behaviour1": "UNLOCALIZED: Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "UNLOCALIZED: And When this", + "item.create.example_item.tooltip.behaviour2": "UNLOCALIZED: You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "UNLOCALIZED: When Ctrl pressed", + "item.create.example_item.tooltip.action1": "UNLOCALIZED: These controls are displayed.", + + "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + + "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + + "block.create.seat.tooltip": "UNLOCALIZED: SEAT", + "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", + "block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat", + "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", + + "item.create.wand_of_symmetry.tooltip": "UNLOCALIZED: SYMMETRY WAND", + "item.create.wand_of_symmetry.tooltip.summary": "UNLOCALIZED: Perfectly mirrors Block placement across configured planes.", + "item.create.wand_of_symmetry.tooltip.condition1": "UNLOCALIZED: When in Hotbar", + "item.create.wand_of_symmetry.tooltip.behaviour1": "UNLOCALIZED: Stays Active", + "item.create.wand_of_symmetry.tooltip.control1": "UNLOCALIZED: R-Click on Ground", + "item.create.wand_of_symmetry.tooltip.action1": "UNLOCALIZED: _Creates_ or _Moves_ the Mirror", + "item.create.wand_of_symmetry.tooltip.control2": "UNLOCALIZED: R-Click in the Air", + "item.create.wand_of_symmetry.tooltip.action2": "UNLOCALIZED: _Removes_ the active Mirror", + "item.create.wand_of_symmetry.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.wand_of_symmetry.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", + + "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", + "item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block", + "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", + "item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block", + "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", + "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", + + "item.create.tree_fertilizer.tooltip": "UNLOCALIZED: TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip.summary": "UNLOCALIZED: A powerful combination of minerals suitable for speeding up the growth of common tree types.", + "item.create.tree_fertilizer.tooltip.condition1": "UNLOCALIZED: When used on a Sapling", + "item.create.tree_fertilizer.tooltip.behaviour1": "UNLOCALIZED: Grows Trees _regardless_ of their _spacing conditions_", + + "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Backtank_", + "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", + "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + + "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", + "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Backtank_", + "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", + "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", + "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + + "item.create.filter.tooltip": "UNLOCALIZED: FILTER", + "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", + "item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", + "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", + + "item.create.attribute_filter.tooltip": "UNLOCALIZED: ATTRIBUTE FILTER", + "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", + "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", + + "item.create.empty_schematic.tooltip": "UNLOCALIZED: EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip.summary": "UNLOCALIZED: Used as a recipe ingredient and for writing at the _Schematic Table_.", + + "item.create.schematic.tooltip": "UNLOCALIZED: SCHEMATIC", + "item.create.schematic.tooltip.summary": "UNLOCALIZED: Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", + "item.create.schematic.tooltip.condition1": "UNLOCALIZED: When Held", + "item.create.schematic.tooltip.behaviour1": "UNLOCALIZED: Can be positioned using the Tools on Screen.", + "item.create.schematic.tooltip.control1": "UNLOCALIZED: R-Click while Sneaking", + "item.create.schematic.tooltip.action1": "UNLOCALIZED: Opens an _Interface_ for entering exact _Coordinates_.", + + "item.create.schematic_and_quill.tooltip": "UNLOCALIZED: SCHEMATIC AND QUILL", + "item.create.schematic_and_quill.tooltip.summary": "UNLOCALIZED: Used for saving a Structure in your world to a .nbt file.", + "item.create.schematic_and_quill.tooltip.condition1": "UNLOCALIZED: Step 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "UNLOCALIZED: Select two corner points using R-Click.", + "item.create.schematic_and_quill.tooltip.condition2": "UNLOCALIZED: Step 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "UNLOCALIZED: _Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", + "item.create.schematic_and_quill.tooltip.control1": "UNLOCALIZED: R-Click", + "item.create.schematic_and_quill.tooltip.action1": "UNLOCALIZED: Select a corner point / confirm save.", + "item.create.schematic_and_quill.tooltip.control2": "UNLOCALIZED: Ctrl Held", + "item.create.schematic_and_quill.tooltip.action2": "UNLOCALIZED: Select points in _mid-air_. _Scroll_ to adjust the distance.", + "item.create.schematic_and_quill.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.schematic_and_quill.tooltip.action3": "UNLOCALIZED: _Resets_ and removes the selection.", + + "block.create.schematicannon.tooltip": "UNLOCALIZED: SCHEMATICANNON", + "block.create.schematicannon.tooltip.summary": "UNLOCALIZED: Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", + "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", + + "block.create.schematic_table.tooltip": "UNLOCALIZED: SCHEMATIC TABLE", + "block.create.schematic_table.tooltip.summary": "UNLOCALIZED: Writes saved Schematics onto an _Empty Schematic_.", + "block.create.schematic_table.tooltip.condition1": "UNLOCALIZED: When given an Empty Schematic", + "block.create.schematic_table.tooltip.behaviour1": "UNLOCALIZED: Uploads a chosen File from your Schematics Folder.", + + "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", + "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", + "item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn", + "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", + "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", + "item.create.goggles.tooltip.behaviour2": "UNLOCALIZED: Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", + "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", + "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", + + "item.create.wrench.tooltip": "UNLOCALIZED: WRENCH", + "item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", + "item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block", + "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking", + "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", + + "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", + "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", + + "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", + "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", + "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", + + "block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE", + "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.", + + "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", + "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", + "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", + "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", + "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", + "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", + "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", + "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + + "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH", + "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", + "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.stockpile_switch.tooltip.behaviour1": "UNLOCALIZED: Opens the _Configuration Interface_.", + + "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.", + "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", + "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", + "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", + "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + + "block.create.creative_crate.tooltip": "UNLOCALIZED: CREATIVE CRATE", + "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", + "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + + "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", + "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", + "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", + + "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", + "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", + + "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", + "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", + + "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", + "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", + "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", + "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", + "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", + "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", + "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", + "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", + "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", + "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", + "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", + "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", + "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", + "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", + + "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", + "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", + "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", + + "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", + "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + + "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", + "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + + "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", + "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", + "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", + "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", + "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", + "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + + "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", + "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", + + "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", + "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", + "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + + "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", + "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", + "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", + "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", + "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", + "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + + "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", + + "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", + "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", + "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", + + "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", + "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", + + "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", + "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", + "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", + "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", + + + "_": "->------------------------] Ponder Content [------------------------<-", + + "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", + "create.ponder.subject": "UNLOCALIZED: Subject of this scene", + "create.ponder.pondering": "UNLOCALIZED: Pondering about...", + "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", + "create.ponder.associated": "UNLOCALIZED: Associated Entries", + "create.ponder.close": "UNLOCALIZED: Close", + "create.ponder.identify": "UNLOCALIZED: Identify", + "create.ponder.next": "UNLOCALIZED: Next Scene", + "create.ponder.next_up": "UNLOCALIZED: Up Next:", + "create.ponder.previous": "UNLOCALIZED: Previous Scene", + "create.ponder.replay": "UNLOCALIZED: Replay", + "create.ponder.think_back": "UNLOCALIZED: Think Back", + "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", + "create.ponder.exit": "UNLOCALIZED: Exit", + "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", + "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", + "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", + "create.ponder.index_title": "UNLOCALIZED: Ponder Index", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", + "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", + "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", + "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", + "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", + "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", + "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", + "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", + "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", + "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", + "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", + "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", + "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", + "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", + "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", + "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", + "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", + "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", + "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", + "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", + "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", + "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", + "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", + "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", + "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", + + "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", + "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", + "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", + "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", + + "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", + "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", + "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", + "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", + "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", + + "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", + "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", + "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", + "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", + "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", + "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", + "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", + + "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", + "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", + "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", + "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", + "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", + "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", + "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", + "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", + "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", + "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", + + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", + + "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", + "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", + "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", + "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", + "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", + "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", + "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", + + "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", + "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", + "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", + "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", + "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", + "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", + "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", + + "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", + "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", + "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", + + "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", + "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", + "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", + "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", + "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", + + "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", + "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", + "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", + "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", + "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + + "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", + "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", + "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", + "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", + "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", + "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", + "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", + "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", + "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", + + "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", + "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", + "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", + "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", + "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", + "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", + "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", + "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", + "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", + "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", + "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", + + "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", + "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", + "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", + "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", + + "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", + "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", + "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", + "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", + + "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", + "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", + "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", + "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + + "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", + "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", + "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", + "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", + "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", + + "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", + "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", + "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", + "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", + + "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", + "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", + "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", + "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", + "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", + "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", + "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + + "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", + "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", + "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", + "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", + + "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", + "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", + "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", + "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", + + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + + "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", + "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", + "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", + "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", + + "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", + "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", + "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", + "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", + "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", + + "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", + "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", + "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", + + "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", + + "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", + "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", + "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", + "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", + "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", + + "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", + "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", + "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", + "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", + "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", + "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", + "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", + "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", + "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", + "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", + "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", + "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", + "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", + "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", + "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", + "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", + + "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", + "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", + "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", + "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", + + "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", + "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", + "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", + + "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", + "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", + "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", + "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", + + "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", + "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", + "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", + "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.depot.header": "UNLOCALIZED: Using Depots", + "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", + "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", + "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", + "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", + + "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", + "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", + "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", + "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", + "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", + "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", + "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", + + "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", + "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", + "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", + "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", + "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", + "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", + "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", + "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", + "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", + + "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", + "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", + "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", + + "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", + "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", + "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", + "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", + "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", + + "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", + "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", + + "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", + "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", + "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", + + "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", + "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", + "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", + "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", + "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", + "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", + "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", + "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", + "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", + + "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", + "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", + "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", + "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", + "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", + "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", + "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", + "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", + + "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", + "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", + "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", + "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", + "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", + "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", + + "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", + "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", + "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", + "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", + + "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", + "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", + "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", + "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", + "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", + "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + + "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", + "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", + "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", + "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", + "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", + + "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", + "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", + "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", + "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", + "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", + "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", + + "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", + "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", + + "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", + "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", + + "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", + "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", + "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", + "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", + + "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", + "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", + "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", + "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", + "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", + "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", + + "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", + "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", + "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", + "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", + "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", + + "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", + "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", + "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", + + "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", + "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", + "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", + "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", + "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", + "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + + "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", + "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", + "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", + "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", + "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", + "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", + "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", + "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + + "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", + "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", + "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", + "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", + + "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", + "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", + "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", + "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", + "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", + "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", + + "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", + "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", + "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", + "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", + "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", + "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", + + "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", + "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", + "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", + + "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", + "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", + "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", + "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", + "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", + + "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", + "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", + "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", + "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", + "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", + "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", + "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", + "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", + "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", + + "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", + "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", + "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", + "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", + "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", + "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", + + "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", + "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", + "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", + "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", + "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", + "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", + "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", + "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", + + "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", + "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", + "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", + "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", + "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", + "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", + "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", + "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", + "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", + "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", + "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", + "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", + + "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", + "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", + "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", + "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", + + "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", + "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", + "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", + "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", + "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", + "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", + + "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", + "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", + "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", + "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", + "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", + "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", + "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", + + "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", + "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", + "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", + "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", + + "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", + "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", + "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", + "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", + "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", + "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", + "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", + "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", + "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", + + "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", + "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", + "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", + "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", + "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", + "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", + "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", + "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", + "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", + "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", + "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", + + "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", + "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", + "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", + "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + + "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", + "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", + "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", + "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", + "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", + "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", + "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", + "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", + "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", + + "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", + "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", + "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", + "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", + "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", + + "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", + "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", + "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", + "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", + "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", + "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", + + "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", + "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", + "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", + "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", + + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", + "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", + "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", + "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", + "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", + "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", + "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", + "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", + "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", + "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", + "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", + "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", + "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", + + "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", + "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", + "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", + + "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", + "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", + "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", + "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", + + "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", + "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", + "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + + "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", + "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", + "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", + "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", + "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", + "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", + + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", + "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", + "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", + "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", + "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", + + "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", + "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", + "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", + "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", + "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", + + "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", + "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", + "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", + + "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", + "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", + "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", + "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", + "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", + "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", + + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", + "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", + "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", + "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", + "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", + "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", + "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", + "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", + "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", + "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", + "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", + "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", + "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", + "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", + + "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", + "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", + "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", + "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", + "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", + "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", + "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", + "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", + "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", + "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", + "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", + "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", + "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", + "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", + + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", + "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", + "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", + "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", + "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", + "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", + "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", + "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", + "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", + + "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", + "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", + "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", + "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", + "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", + "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", + "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", + "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", + "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", + "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", + + "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", + "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", + "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", + "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", + "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", + + "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", + "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", + "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", + "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", + "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + + "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", + "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", + "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", + "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", + "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", + "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", + "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", + "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", + "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", + "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", + "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", + "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", + + "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", + "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", + "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", + + "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", + "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", + "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", + "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", + "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", + "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", + + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/th_th.json b/src/generated/resources/assets/create/lang/unfinished/th_th.json new file mode 100644 index 000000000..95f3d95b0 --- /dev/null +++ b/src/generated/resources/assets/create/lang/unfinished/th_th.json @@ -0,0 +1,3062 @@ +{ + "_": "Missing Localizations: 2711", + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "บล็อกหน้าต่างไม้อาเคเชีย", + "block.create.acacia_window_pane": "หน้าต่างไม้อาเคเชีย", + "block.create.adjustable_chain_gearshift": "เกียร์ปรับความเร็วโซ่", + "block.create.analog_lever": "คันโยกอนาล็อก", + "block.create.andesite_belt_funnel": "สายพานอุโมงค์แอนดีไซต์", + "block.create.andesite_casing": "บล็อกโครงแอนดีไซต์", + "block.create.andesite_encased_cogwheel": "โครงแอนดีไซต์แบบมีเฟือง", + "block.create.andesite_encased_large_cogwheel": "โครงแอนดีไซต์แบบเฟืองใหญ่", + "block.create.andesite_encased_shaft": "โครงแอนดีไซต์แบบมีเพลา", + "block.create.andesite_funnel": "ปากอุโมงแอนดิ", + "block.create.andesite_ladder": "บันไดลิงแอนดีไซต์", + "block.create.andesite_pillar": "เสาแอนดีไซต์", + "block.create.andesite_tunnel": "อุโมงค์แอนดีไซต์", + "block.create.asurine": "อะซูรีน", + "block.create.asurine_pillar": "เสาอะซูรีน", + "block.create.basin": "อ่าง", + "block.create.belt": "สายพาน", + "block.create.birch_window": "บล็อกหน้าต่างไม้เบิร์ช", + "block.create.birch_window_pane": "หน้าต่างไม้เบิร์ช", + "block.create.black_nixie_tube": "หลอด Nixie สีดำ", + "block.create.black_sail": "กังหันลมสีดำ", + "block.create.black_seat": "เบาะนั่งสีดำ", + "block.create.black_toolbox": "กล่องเครื่องมือสีดำ", + "block.create.black_valve_handle": "วาล์วสีดำ", + "block.create.blaze_burner": "เตาไฟ", + "block.create.blue_nixie_tube": "หลอด Nixie สีน้ำเงิน", + "block.create.blue_sail": "กังหันลมสีน้ำเงิน", + "block.create.blue_seat": "เบาะนั่งสีน้ำเงิน", + "block.create.blue_toolbox": "กล่องเครื่องมือสีน้ำเงิน", + "block.create.blue_valve_handle": "วาล์วสีน้ำเงิน", + "block.create.brass_belt_funnel": "สายพานปากอุโมงค์ทองเหลือง", + "block.create.brass_block": "บล็อกทองเหลือง", + "block.create.brass_casing": "โครงทองเหลือง", + "block.create.brass_encased_cogwheel": "โครงทองเหลืองแบบมีเฟือง", + "block.create.brass_encased_large_cogwheel": "โครงทองเหลืองแบบมีเฟืองใหญ่", + "block.create.brass_encased_shaft": "โครงทองเหลืองแบบมีเพลา", + "block.create.brass_funnel": "ปากอุโมงค์ทองเหลือง", + "block.create.brass_ladder": "บันไดลิงทองเหลือง", + "block.create.brass_tunnel": "อุโมงค์ทองเหลือง", + "block.create.brown_nixie_tube": "หลอด Nixie สีน้ำตาล", + "block.create.brown_sail": "กังหันสีน้ำตาล", + "block.create.brown_seat": "เบาะนั่งสีน้ำตาล", + "block.create.brown_toolbox": "กล่องเครื่องมือสีน้ำตาล", + "block.create.brown_valve_handle": "วาล์วสีน้ำตาล", + "block.create.calcite_pillar": "เสาแคลไซต์", + "block.create.cart_assembler": "ตัวประกอบรถราง", + "block.create.chocolate": "ช็อกโกแล็ต", + "block.create.chute": "ท่อส่ง", + "block.create.clockwork_bearing": "ลูกปืนแบบลาน", + "block.create.clutch": "ตัวหยุดเพลา", + "block.create.cogwheel": "เฟือง", + "block.create.content_observer": "ตัวตรวจจับภายใน", + "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", + "block.create.controller_rail": "รางควบคุม", + "block.create.controls": "ตัวควบคุมรถไฟ", + "block.create.copper_backtank": "ถังทองแดง", + "block.create.copper_casing": "โครงทองแดง", + "block.create.copper_ladder": "บันไดลิงทองแดง", + "block.create.copper_shingle_slab": "UNLOCALIZED: Copper Shingle Slab", + "block.create.copper_shingle_stairs": "UNLOCALIZED: Copper Shingle Stairs", + "block.create.copper_shingles": "UNLOCALIZED: Copper Shingles", + "block.create.copper_tile_slab": "UNLOCALIZED: Copper Tile Slab", + "block.create.copper_tile_stairs": "UNLOCALIZED: Copper Tile Stairs", + "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", + "block.create.copper_valve_handle": "วาล์วทองแดง", + "block.create.copycat_base": "UNLOCALIZED: Copycat Base", + "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", + "block.create.copycat_step": "UNLOCALIZED: Copycat Step", + "block.create.creative_crate": "กล่องไอเทม Creative", + "block.create.creative_fluid_tank": "ถังเก็บของเหลว Creative", + "block.create.creative_motor": "มอเตอร์ Creative", + "block.create.crimsite": "UNLOCALIZED: Crimsite", + "block.create.crimsite_pillar": "UNLOCALIZED: Crimsite Pillar", + "block.create.crimson_window": "UNLOCALIZED: Crimson Window", + "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", + "block.create.crushing_wheel": "ล้อบด", + "block.create.crushing_wheel_controller": "ตัวควบคุมล้อบด", + "block.create.cuckoo_clock": "นาฬิกากุ๊กกู", + "block.create.cut_andesite": "UNLOCALIZED: Cut Andesite", + "block.create.cut_andesite_brick_slab": "UNLOCALIZED: Cut Andesite Brick Slab", + "block.create.cut_andesite_brick_stairs": "UNLOCALIZED: Cut Andesite Brick Stairs", + "block.create.cut_andesite_brick_wall": "UNLOCALIZED: Cut Andesite Brick Wall", + "block.create.cut_andesite_bricks": "UNLOCALIZED: Cut Andesite Bricks", + "block.create.cut_andesite_slab": "UNLOCALIZED: Cut Andesite Slab", + "block.create.cut_andesite_stairs": "UNLOCALIZED: Cut Andesite Stairs", + "block.create.cut_andesite_wall": "UNLOCALIZED: Cut Andesite Wall", + "block.create.cut_asurine": "UNLOCALIZED: Cut Asurine", + "block.create.cut_asurine_brick_slab": "UNLOCALIZED: Cut Asurine Brick Slab", + "block.create.cut_asurine_brick_stairs": "UNLOCALIZED: Cut Asurine Brick Stairs", + "block.create.cut_asurine_brick_wall": "UNLOCALIZED: Cut Asurine Brick Wall", + "block.create.cut_asurine_bricks": "UNLOCALIZED: Cut Asurine Bricks", + "block.create.cut_asurine_slab": "UNLOCALIZED: Cut Asurine Slab", + "block.create.cut_asurine_stairs": "UNLOCALIZED: Cut Asurine Stairs", + "block.create.cut_asurine_wall": "UNLOCALIZED: Cut Asurine Wall", + "block.create.cut_calcite": "UNLOCALIZED: Cut Calcite", + "block.create.cut_calcite_brick_slab": "UNLOCALIZED: Cut Calcite Brick Slab", + "block.create.cut_calcite_brick_stairs": "UNLOCALIZED: Cut Calcite Brick Stairs", + "block.create.cut_calcite_brick_wall": "UNLOCALIZED: Cut Calcite Brick Wall", + "block.create.cut_calcite_bricks": "UNLOCALIZED: Cut Calcite Bricks", + "block.create.cut_calcite_slab": "UNLOCALIZED: Cut Calcite Slab", + "block.create.cut_calcite_stairs": "UNLOCALIZED: Cut Calcite Stairs", + "block.create.cut_calcite_wall": "UNLOCALIZED: Cut Calcite Wall", + "block.create.cut_crimsite": "UNLOCALIZED: Cut Crimsite", + "block.create.cut_crimsite_brick_slab": "UNLOCALIZED: Cut Crimsite Brick Slab", + "block.create.cut_crimsite_brick_stairs": "UNLOCALIZED: Cut Crimsite Brick Stairs", + "block.create.cut_crimsite_brick_wall": "UNLOCALIZED: Cut Crimsite Brick Wall", + "block.create.cut_crimsite_bricks": "UNLOCALIZED: Cut Crimsite Bricks", + "block.create.cut_crimsite_slab": "UNLOCALIZED: Cut Crimsite Slab", + "block.create.cut_crimsite_stairs": "UNLOCALIZED: Cut Crimsite Stairs", + "block.create.cut_crimsite_wall": "UNLOCALIZED: Cut Crimsite Wall", + "block.create.cut_deepslate": "UNLOCALIZED: Cut Deepslate", + "block.create.cut_deepslate_brick_slab": "UNLOCALIZED: Cut Deepslate Brick Slab", + "block.create.cut_deepslate_brick_stairs": "UNLOCALIZED: Cut Deepslate Brick Stairs", + "block.create.cut_deepslate_brick_wall": "UNLOCALIZED: Cut Deepslate Brick Wall", + "block.create.cut_deepslate_bricks": "UNLOCALIZED: Cut Deepslate Bricks", + "block.create.cut_deepslate_slab": "UNLOCALIZED: Cut Deepslate Slab", + "block.create.cut_deepslate_stairs": "UNLOCALIZED: Cut Deepslate Stairs", + "block.create.cut_deepslate_wall": "UNLOCALIZED: Cut Deepslate Wall", + "block.create.cut_diorite": "UNLOCALIZED: Cut Diorite", + "block.create.cut_diorite_brick_slab": "UNLOCALIZED: Cut Diorite Brick Slab", + "block.create.cut_diorite_brick_stairs": "UNLOCALIZED: Cut Diorite Brick Stairs", + "block.create.cut_diorite_brick_wall": "UNLOCALIZED: Cut Diorite Brick Wall", + "block.create.cut_diorite_bricks": "UNLOCALIZED: Cut Diorite Bricks", + "block.create.cut_diorite_slab": "UNLOCALIZED: Cut Diorite Slab", + "block.create.cut_diorite_stairs": "UNLOCALIZED: Cut Diorite Stairs", + "block.create.cut_diorite_wall": "UNLOCALIZED: Cut Diorite Wall", + "block.create.cut_dripstone": "UNLOCALIZED: Cut Dripstone", + "block.create.cut_dripstone_brick_slab": "UNLOCALIZED: Cut Dripstone Brick Slab", + "block.create.cut_dripstone_brick_stairs": "UNLOCALIZED: Cut Dripstone Brick Stairs", + "block.create.cut_dripstone_brick_wall": "UNLOCALIZED: Cut Dripstone Brick Wall", + "block.create.cut_dripstone_bricks": "UNLOCALIZED: Cut Dripstone Bricks", + "block.create.cut_dripstone_slab": "UNLOCALIZED: Cut Dripstone Slab", + "block.create.cut_dripstone_stairs": "UNLOCALIZED: Cut Dripstone Stairs", + "block.create.cut_dripstone_wall": "UNLOCALIZED: Cut Dripstone Wall", + "block.create.cut_granite": "UNLOCALIZED: Cut Granite", + "block.create.cut_granite_brick_slab": "UNLOCALIZED: Cut Granite Brick Slab", + "block.create.cut_granite_brick_stairs": "UNLOCALIZED: Cut Granite Brick Stairs", + "block.create.cut_granite_brick_wall": "UNLOCALIZED: Cut Granite Brick Wall", + "block.create.cut_granite_bricks": "UNLOCALIZED: Cut Granite Bricks", + "block.create.cut_granite_slab": "UNLOCALIZED: Cut Granite Slab", + "block.create.cut_granite_stairs": "UNLOCALIZED: Cut Granite Stairs", + "block.create.cut_granite_wall": "UNLOCALIZED: Cut Granite Wall", + "block.create.cut_limestone": "UNLOCALIZED: Cut Limestone", + "block.create.cut_limestone_brick_slab": "UNLOCALIZED: Cut Limestone Brick Slab", + "block.create.cut_limestone_brick_stairs": "UNLOCALIZED: Cut Limestone Brick Stairs", + "block.create.cut_limestone_brick_wall": "UNLOCALIZED: Cut Limestone Brick Wall", + "block.create.cut_limestone_bricks": "UNLOCALIZED: Cut Limestone Bricks", + "block.create.cut_limestone_slab": "UNLOCALIZED: Cut Limestone Slab", + "block.create.cut_limestone_stairs": "UNLOCALIZED: Cut Limestone Stairs", + "block.create.cut_limestone_wall": "UNLOCALIZED: Cut Limestone Wall", + "block.create.cut_ochrum": "UNLOCALIZED: Cut Ochrum", + "block.create.cut_ochrum_brick_slab": "UNLOCALIZED: Cut Ochrum Brick Slab", + "block.create.cut_ochrum_brick_stairs": "UNLOCALIZED: Cut Ochrum Brick Stairs", + "block.create.cut_ochrum_brick_wall": "UNLOCALIZED: Cut Ochrum Brick Wall", + "block.create.cut_ochrum_bricks": "UNLOCALIZED: Cut Ochrum Bricks", + "block.create.cut_ochrum_slab": "UNLOCALIZED: Cut Ochrum Slab", + "block.create.cut_ochrum_stairs": "UNLOCALIZED: Cut Ochrum Stairs", + "block.create.cut_ochrum_wall": "UNLOCALIZED: Cut Ochrum Wall", + "block.create.cut_scorchia": "UNLOCALIZED: Cut Scorchia", + "block.create.cut_scorchia_brick_slab": "UNLOCALIZED: Cut Scorchia Brick Slab", + "block.create.cut_scorchia_brick_stairs": "UNLOCALIZED: Cut Scorchia Brick Stairs", + "block.create.cut_scorchia_brick_wall": "UNLOCALIZED: Cut Scorchia Brick Wall", + "block.create.cut_scorchia_bricks": "UNLOCALIZED: Cut Scorchia Bricks", + "block.create.cut_scorchia_slab": "UNLOCALIZED: Cut Scorchia Slab", + "block.create.cut_scorchia_stairs": "UNLOCALIZED: Cut Scorchia Stairs", + "block.create.cut_scorchia_wall": "UNLOCALIZED: Cut Scorchia Wall", + "block.create.cut_scoria": "UNLOCALIZED: Cut Scoria", + "block.create.cut_scoria_brick_slab": "UNLOCALIZED: Cut Scoria Brick Slab", + "block.create.cut_scoria_brick_stairs": "UNLOCALIZED: Cut Scoria Brick Stairs", + "block.create.cut_scoria_brick_wall": "UNLOCALIZED: Cut Scoria Brick Wall", + "block.create.cut_scoria_bricks": "UNLOCALIZED: Cut Scoria Bricks", + "block.create.cut_scoria_slab": "UNLOCALIZED: Cut Scoria Slab", + "block.create.cut_scoria_stairs": "UNLOCALIZED: Cut Scoria Stairs", + "block.create.cut_scoria_wall": "UNLOCALIZED: Cut Scoria Wall", + "block.create.cut_tuff": "UNLOCALIZED: Cut Tuff", + "block.create.cut_tuff_brick_slab": "UNLOCALIZED: Cut Tuff Brick Slab", + "block.create.cut_tuff_brick_stairs": "UNLOCALIZED: Cut Tuff Brick Stairs", + "block.create.cut_tuff_brick_wall": "UNLOCALIZED: Cut Tuff Brick Wall", + "block.create.cut_tuff_bricks": "UNLOCALIZED: Cut Tuff Bricks", + "block.create.cut_tuff_slab": "UNLOCALIZED: Cut Tuff Slab", + "block.create.cut_tuff_stairs": "UNLOCALIZED: Cut Tuff Stairs", + "block.create.cut_tuff_wall": "UNLOCALIZED: Cut Tuff Wall", + "block.create.cut_veridium": "UNLOCALIZED: Cut Veridium", + "block.create.cut_veridium_brick_slab": "UNLOCALIZED: Cut Veridium Brick Slab", + "block.create.cut_veridium_brick_stairs": "UNLOCALIZED: Cut Veridium Brick Stairs", + "block.create.cut_veridium_brick_wall": "UNLOCALIZED: Cut Veridium Brick Wall", + "block.create.cut_veridium_bricks": "UNLOCALIZED: Cut Veridium Bricks", + "block.create.cut_veridium_slab": "UNLOCALIZED: Cut Veridium Slab", + "block.create.cut_veridium_stairs": "UNLOCALIZED: Cut Veridium Stairs", + "block.create.cut_veridium_wall": "UNLOCALIZED: Cut Veridium Wall", + "block.create.cyan_nixie_tube": "หลอด Nixie สีฟ้า", + "block.create.cyan_sail": "กังหันสีฟ้า", + "block.create.cyan_seat": "เบาะนั่งสีฟ้า", + "block.create.cyan_toolbox": "กล่องเครื่องมือสีฟ้า", + "block.create.cyan_valve_handle": "วาล์วสีฟ้า", + "block.create.dark_oak_window": "UNLOCALIZED: Dark Oak Window", + "block.create.dark_oak_window_pane": "UNLOCALIZED: Dark Oak Window Pane", + "block.create.deepslate_pillar": "UNLOCALIZED: Deepslate Pillar", + "block.create.deepslate_zinc_ore": "UNLOCALIZED: Deepslate Zinc Ore", + "block.create.deployer": "มือกลอัตโนมัติ", + "block.create.depot": "จุดวางของ", + "block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar", + "block.create.display_board": "กระดานแสดงผล", + "block.create.display_link": "อุปกรณ์ส่งสัญญาณแสดงผล", + "block.create.dripstone_pillar": "UNLOCALIZED: Dripstone Pillar", + "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", + "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", + "block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive", + "block.create.encased_fan": "UNLOCALIZED: Encased Fan", + "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", + "block.create.exposed_copper_shingle_slab": "UNLOCALIZED: Exposed Copper Shingle Slab", + "block.create.exposed_copper_shingle_stairs": "UNLOCALIZED: Exposed Copper Shingle Stairs", + "block.create.exposed_copper_shingles": "UNLOCALIZED: Exposed Copper Shingles", + "block.create.exposed_copper_tile_slab": "UNLOCALIZED: Exposed Copper Tile Slab", + "block.create.exposed_copper_tile_stairs": "UNLOCALIZED: Exposed Copper Tile Stairs", + "block.create.exposed_copper_tiles": "UNLOCALIZED: Exposed Copper Tiles", + "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", + "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", + "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", + "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", + "block.create.flywheel": "UNLOCALIZED: Flywheel", + "block.create.framed_glass": "UNLOCALIZED: Framed Glass", + "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", + "block.create.framed_glass_pane": "UNLOCALIZED: Framed Glass Pane", + "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", + "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage", + "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", + "block.create.gearbox": "UNLOCALIZED: Gearbox", + "block.create.gearshift": "UNLOCALIZED: Gearshift", + "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", + "block.create.granite_pillar": "UNLOCALIZED: Granite Pillar", + "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube", + "block.create.gray_sail": "UNLOCALIZED: Gray Sail", + "block.create.gray_seat": "UNLOCALIZED: Gray Seat", + "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox", + "block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle", + "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube", + "block.create.green_sail": "UNLOCALIZED: Green Sail", + "block.create.green_seat": "UNLOCALIZED: Green Seat", + "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox", + "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", + "block.create.hand_crank": "UNLOCALIZED: Hand Crank", + "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell", + "block.create.honey": "UNLOCALIZED: Honey", + "block.create.horizontal_framed_glass": "UNLOCALIZED: Horizontal Framed Glass", + "block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane", + "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", + "block.create.item_drain": "UNLOCALIZED: Item Drain", + "block.create.item_vault": "UNLOCALIZED: Item Vault", + "block.create.jungle_window": "UNLOCALIZED: Jungle Window", + "block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane", + "block.create.large_bogey": "UNLOCALIZED: Large Bogey", + "block.create.large_cogwheel": "UNLOCALIZED: Large Cogwheel", + "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", + "block.create.layered_asurine": "UNLOCALIZED: Layered Asurine", + "block.create.layered_calcite": "UNLOCALIZED: Layered Calcite", + "block.create.layered_crimsite": "UNLOCALIZED: Layered Crimsite", + "block.create.layered_deepslate": "UNLOCALIZED: Layered Deepslate", + "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", + "block.create.layered_dripstone": "UNLOCALIZED: Layered Dripstone", + "block.create.layered_granite": "UNLOCALIZED: Layered Granite", + "block.create.layered_limestone": "UNLOCALIZED: Layered Limestone", + "block.create.layered_ochrum": "UNLOCALIZED: Layered Ochrum", + "block.create.layered_scorchia": "UNLOCALIZED: Layered Scorchia", + "block.create.layered_scoria": "UNLOCALIZED: Layered Scoria", + "block.create.layered_tuff": "UNLOCALIZED: Layered Tuff", + "block.create.layered_veridium": "UNLOCALIZED: Layered Veridium", + "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller", + "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube", + "block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail", + "block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat", + "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox", + "block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle", + "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube", + "block.create.light_gray_sail": "UNLOCALIZED: Light Gray Sail", + "block.create.light_gray_seat": "UNLOCALIZED: Light Gray Seat", + "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox", + "block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle", + "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube", + "block.create.lime_sail": "UNLOCALIZED: Lime Sail", + "block.create.lime_seat": "UNLOCALIZED: Lime Seat", + "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox", + "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", + "block.create.limestone": "UNLOCALIZED: Limestone", + "block.create.limestone_pillar": "UNLOCALIZED: Limestone Pillar", + "block.create.linear_chassis": "UNLOCALIZED: Linear Chassis", + "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", + "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube", + "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", + "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", + "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox", + "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", + "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", + "block.create.mechanical_bearing": "UNLOCALIZED: Mechanical Bearing", + "block.create.mechanical_crafter": "UNLOCALIZED: Mechanical Crafter", + "block.create.mechanical_drill": "UNLOCALIZED: Mechanical Drill", + "block.create.mechanical_harvester": "UNLOCALIZED: Mechanical Harvester", + "block.create.mechanical_mixer": "UNLOCALIZED: Mechanical Mixer", + "block.create.mechanical_piston": "UNLOCALIZED: Mechanical Piston", + "block.create.mechanical_piston_head": "UNLOCALIZED: Mechanical Piston Head", + "block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough", + "block.create.mechanical_press": "UNLOCALIZED: Mechanical Press", + "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", + "block.create.mechanical_saw": "UNLOCALIZED: Mechanical Saw", + "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", + "block.create.metal_girder": "UNLOCALIZED: Metal Girder", + "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", + "block.create.millstone": "UNLOCALIZED: Millstone", + "block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor", + "block.create.mysterious_cuckoo_clock": "UNLOCALIZED: Cuckoo Clock", + "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "block.create.nixie_tube": "UNLOCALIZED: Nixie Tube", + "block.create.nozzle": "UNLOCALIZED: Nozzle", + "block.create.oak_window": "UNLOCALIZED: Oak Window", + "block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane", + "block.create.ochrum": "UNLOCALIZED: Ochrum", + "block.create.ochrum_pillar": "UNLOCALIZED: Ochrum Pillar", + "block.create.orange_sail": "UNLOCALIZED: Orange Sail", + "block.create.orange_seat": "UNLOCALIZED: Orange Seat", + "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox", + "block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle", + "block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window", + "block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane", + "block.create.oxidized_copper_shingle_slab": "UNLOCALIZED: Oxidized Copper Shingle Slab", + "block.create.oxidized_copper_shingle_stairs": "UNLOCALIZED: Oxidized Copper Shingle Stairs", + "block.create.oxidized_copper_shingles": "UNLOCALIZED: Oxidized Copper Shingles", + "block.create.oxidized_copper_tile_slab": "UNLOCALIZED: Oxidized Copper Tile Slab", + "block.create.oxidized_copper_tile_stairs": "UNLOCALIZED: Oxidized Copper Tile Stairs", + "block.create.oxidized_copper_tiles": "UNLOCALIZED: Oxidized Copper Tiles", + "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell", + "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube", + "block.create.pink_sail": "UNLOCALIZED: Pink Sail", + "block.create.pink_seat": "UNLOCALIZED: Pink Seat", + "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox", + "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", + "block.create.piston_extension_pole": "UNLOCALIZED: Piston Extension Pole", + "block.create.placard": "UNLOCALIZED: Placard", + "block.create.polished_cut_andesite": "UNLOCALIZED: Polished Cut Andesite", + "block.create.polished_cut_andesite_slab": "UNLOCALIZED: Polished Cut Andesite Slab", + "block.create.polished_cut_andesite_stairs": "UNLOCALIZED: Polished Cut Andesite Stairs", + "block.create.polished_cut_andesite_wall": "UNLOCALIZED: Polished Cut Andesite Wall", + "block.create.polished_cut_asurine": "UNLOCALIZED: Polished Cut Asurine", + "block.create.polished_cut_asurine_slab": "UNLOCALIZED: Polished Cut Asurine Slab", + "block.create.polished_cut_asurine_stairs": "UNLOCALIZED: Polished Cut Asurine Stairs", + "block.create.polished_cut_asurine_wall": "UNLOCALIZED: Polished Cut Asurine Wall", + "block.create.polished_cut_calcite": "UNLOCALIZED: Polished Cut Calcite", + "block.create.polished_cut_calcite_slab": "UNLOCALIZED: Polished Cut Calcite Slab", + "block.create.polished_cut_calcite_stairs": "UNLOCALIZED: Polished Cut Calcite Stairs", + "block.create.polished_cut_calcite_wall": "UNLOCALIZED: Polished Cut Calcite Wall", + "block.create.polished_cut_crimsite": "UNLOCALIZED: Polished Cut Crimsite", + "block.create.polished_cut_crimsite_slab": "UNLOCALIZED: Polished Cut Crimsite Slab", + "block.create.polished_cut_crimsite_stairs": "UNLOCALIZED: Polished Cut Crimsite Stairs", + "block.create.polished_cut_crimsite_wall": "UNLOCALIZED: Polished Cut Crimsite Wall", + "block.create.polished_cut_deepslate": "UNLOCALIZED: Polished Cut Deepslate", + "block.create.polished_cut_deepslate_slab": "UNLOCALIZED: Polished Cut Deepslate Slab", + "block.create.polished_cut_deepslate_stairs": "UNLOCALIZED: Polished Cut Deepslate Stairs", + "block.create.polished_cut_deepslate_wall": "UNLOCALIZED: Polished Cut Deepslate Wall", + "block.create.polished_cut_diorite": "UNLOCALIZED: Polished Cut Diorite", + "block.create.polished_cut_diorite_slab": "UNLOCALIZED: Polished Cut Diorite Slab", + "block.create.polished_cut_diorite_stairs": "UNLOCALIZED: Polished Cut Diorite Stairs", + "block.create.polished_cut_diorite_wall": "UNLOCALIZED: Polished Cut Diorite Wall", + "block.create.polished_cut_dripstone": "UNLOCALIZED: Polished Cut Dripstone", + "block.create.polished_cut_dripstone_slab": "UNLOCALIZED: Polished Cut Dripstone Slab", + "block.create.polished_cut_dripstone_stairs": "UNLOCALIZED: Polished Cut Dripstone Stairs", + "block.create.polished_cut_dripstone_wall": "UNLOCALIZED: Polished Cut Dripstone Wall", + "block.create.polished_cut_granite": "UNLOCALIZED: Polished Cut Granite", + "block.create.polished_cut_granite_slab": "UNLOCALIZED: Polished Cut Granite Slab", + "block.create.polished_cut_granite_stairs": "UNLOCALIZED: Polished Cut Granite Stairs", + "block.create.polished_cut_granite_wall": "UNLOCALIZED: Polished Cut Granite Wall", + "block.create.polished_cut_limestone": "UNLOCALIZED: Polished Cut Limestone", + "block.create.polished_cut_limestone_slab": "UNLOCALIZED: Polished Cut Limestone Slab", + "block.create.polished_cut_limestone_stairs": "UNLOCALIZED: Polished Cut Limestone Stairs", + "block.create.polished_cut_limestone_wall": "UNLOCALIZED: Polished Cut Limestone Wall", + "block.create.polished_cut_ochrum": "UNLOCALIZED: Polished Cut Ochrum", + "block.create.polished_cut_ochrum_slab": "UNLOCALIZED: Polished Cut Ochrum Slab", + "block.create.polished_cut_ochrum_stairs": "UNLOCALIZED: Polished Cut Ochrum Stairs", + "block.create.polished_cut_ochrum_wall": "UNLOCALIZED: Polished Cut Ochrum Wall", + "block.create.polished_cut_scorchia": "UNLOCALIZED: Polished Cut Scorchia", + "block.create.polished_cut_scorchia_slab": "UNLOCALIZED: Polished Cut Scorchia Slab", + "block.create.polished_cut_scorchia_stairs": "UNLOCALIZED: Polished Cut Scorchia Stairs", + "block.create.polished_cut_scorchia_wall": "UNLOCALIZED: Polished Cut Scorchia Wall", + "block.create.polished_cut_scoria": "UNLOCALIZED: Polished Cut Scoria", + "block.create.polished_cut_scoria_slab": "UNLOCALIZED: Polished Cut Scoria Slab", + "block.create.polished_cut_scoria_stairs": "UNLOCALIZED: Polished Cut Scoria Stairs", + "block.create.polished_cut_scoria_wall": "UNLOCALIZED: Polished Cut Scoria Wall", + "block.create.polished_cut_tuff": "UNLOCALIZED: Polished Cut Tuff", + "block.create.polished_cut_tuff_slab": "UNLOCALIZED: Polished Cut Tuff Slab", + "block.create.polished_cut_tuff_stairs": "UNLOCALIZED: Polished Cut Tuff Stairs", + "block.create.polished_cut_tuff_wall": "UNLOCALIZED: Polished Cut Tuff Wall", + "block.create.polished_cut_veridium": "UNLOCALIZED: Polished Cut Veridium", + "block.create.polished_cut_veridium_slab": "UNLOCALIZED: Polished Cut Veridium Slab", + "block.create.polished_cut_veridium_stairs": "UNLOCALIZED: Polished Cut Veridium Stairs", + "block.create.polished_cut_veridium_wall": "UNLOCALIZED: Polished Cut Veridium Wall", + "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", + "block.create.portable_storage_interface": "UNLOCALIZED: Portable Storage Interface", + "block.create.powered_latch": "UNLOCALIZED: Powered Latch", + "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", + "block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch", + "block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet", + "block.create.pulse_extender": "UNLOCALIZED: Pulse Extender", + "block.create.pulse_repeater": "UNLOCALIZED: Pulse Repeater", + "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube", + "block.create.purple_sail": "UNLOCALIZED: Purple Sail", + "block.create.purple_seat": "UNLOCALIZED: Purple Seat", + "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", + "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", + "block.create.radial_chassis": "UNLOCALIZED: Radial Chassis", + "block.create.railway_casing": "UNLOCALIZED: Train Casing", + "block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc", + "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube", + "block.create.red_sail": "UNLOCALIZED: Red Sail", + "block.create.red_seat": "UNLOCALIZED: Red Seat", + "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", + "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", + "block.create.redstone_contact": "UNLOCALIZED: Redstone Contact", + "block.create.redstone_link": "UNLOCALIZED: Redstone Link", + "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", + "block.create.rope": "UNLOCALIZED: Rope", + "block.create.rope_pulley": "UNLOCALIZED: Rope Pulley", + "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", + "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", + "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", + "block.create.rotation_speed_controller": "UNLOCALIZED: Rotation Speed Controller", + "block.create.sail_frame": "UNLOCALIZED: Sail Frame", + "block.create.schematic_table": "UNLOCALIZED: Schematic Table", + "block.create.schematicannon": "UNLOCALIZED: Schematicannon", + "block.create.scorchia": "UNLOCALIZED: Scorchia", + "block.create.scorchia_pillar": "UNLOCALIZED: Scorchia Pillar", + "block.create.scoria": "UNLOCALIZED: Scoria", + "block.create.scoria_pillar": "UNLOCALIZED: Scoria Pillar", + "block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis", + "block.create.sequenced_gearshift": "UNLOCALIZED: Sequenced Gearshift", + "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", + "block.create.shaft": "UNLOCALIZED: Shaft", + "block.create.small_andesite_brick_slab": "UNLOCALIZED: Small Andesite Brick Slab", + "block.create.small_andesite_brick_stairs": "UNLOCALIZED: Small Andesite Brick Stairs", + "block.create.small_andesite_brick_wall": "UNLOCALIZED: Small Andesite Brick Wall", + "block.create.small_andesite_bricks": "UNLOCALIZED: Small Andesite Bricks", + "block.create.small_asurine_brick_slab": "UNLOCALIZED: Small Asurine Brick Slab", + "block.create.small_asurine_brick_stairs": "UNLOCALIZED: Small Asurine Brick Stairs", + "block.create.small_asurine_brick_wall": "UNLOCALIZED: Small Asurine Brick Wall", + "block.create.small_asurine_bricks": "UNLOCALIZED: Small Asurine Bricks", + "block.create.small_bogey": "UNLOCALIZED: Small Bogey", + "block.create.small_calcite_brick_slab": "UNLOCALIZED: Small Calcite Brick Slab", + "block.create.small_calcite_brick_stairs": "UNLOCALIZED: Small Calcite Brick Stairs", + "block.create.small_calcite_brick_wall": "UNLOCALIZED: Small Calcite Brick Wall", + "block.create.small_calcite_bricks": "UNLOCALIZED: Small Calcite Bricks", + "block.create.small_crimsite_brick_slab": "UNLOCALIZED: Small Crimsite Brick Slab", + "block.create.small_crimsite_brick_stairs": "UNLOCALIZED: Small Crimsite Brick Stairs", + "block.create.small_crimsite_brick_wall": "UNLOCALIZED: Small Crimsite Brick Wall", + "block.create.small_crimsite_bricks": "UNLOCALIZED: Small Crimsite Bricks", + "block.create.small_deepslate_brick_slab": "UNLOCALIZED: Small Deepslate Brick Slab", + "block.create.small_deepslate_brick_stairs": "UNLOCALIZED: Small Deepslate Brick Stairs", + "block.create.small_deepslate_brick_wall": "UNLOCALIZED: Small Deepslate Brick Wall", + "block.create.small_deepslate_bricks": "UNLOCALIZED: Small Deepslate Bricks", + "block.create.small_diorite_brick_slab": "UNLOCALIZED: Small Diorite Brick Slab", + "block.create.small_diorite_brick_stairs": "UNLOCALIZED: Small Diorite Brick Stairs", + "block.create.small_diorite_brick_wall": "UNLOCALIZED: Small Diorite Brick Wall", + "block.create.small_diorite_bricks": "UNLOCALIZED: Small Diorite Bricks", + "block.create.small_dripstone_brick_slab": "UNLOCALIZED: Small Dripstone Brick Slab", + "block.create.small_dripstone_brick_stairs": "UNLOCALIZED: Small Dripstone Brick Stairs", + "block.create.small_dripstone_brick_wall": "UNLOCALIZED: Small Dripstone Brick Wall", + "block.create.small_dripstone_bricks": "UNLOCALIZED: Small Dripstone Bricks", + "block.create.small_granite_brick_slab": "UNLOCALIZED: Small Granite Brick Slab", + "block.create.small_granite_brick_stairs": "UNLOCALIZED: Small Granite Brick Stairs", + "block.create.small_granite_brick_wall": "UNLOCALIZED: Small Granite Brick Wall", + "block.create.small_granite_bricks": "UNLOCALIZED: Small Granite Bricks", + "block.create.small_limestone_brick_slab": "UNLOCALIZED: Small Limestone Brick Slab", + "block.create.small_limestone_brick_stairs": "UNLOCALIZED: Small Limestone Brick Stairs", + "block.create.small_limestone_brick_wall": "UNLOCALIZED: Small Limestone Brick Wall", + "block.create.small_limestone_bricks": "UNLOCALIZED: Small Limestone Bricks", + "block.create.small_ochrum_brick_slab": "UNLOCALIZED: Small Ochrum Brick Slab", + "block.create.small_ochrum_brick_stairs": "UNLOCALIZED: Small Ochrum Brick Stairs", + "block.create.small_ochrum_brick_wall": "UNLOCALIZED: Small Ochrum Brick Wall", + "block.create.small_ochrum_bricks": "UNLOCALIZED: Small Ochrum Bricks", + "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", + "block.create.small_scorchia_brick_slab": "UNLOCALIZED: Small Scorchia Brick Slab", + "block.create.small_scorchia_brick_stairs": "UNLOCALIZED: Small Scorchia Brick Stairs", + "block.create.small_scorchia_brick_wall": "UNLOCALIZED: Small Scorchia Brick Wall", + "block.create.small_scorchia_bricks": "UNLOCALIZED: Small Scorchia Bricks", + "block.create.small_scoria_brick_slab": "UNLOCALIZED: Small Scoria Brick Slab", + "block.create.small_scoria_brick_stairs": "UNLOCALIZED: Small Scoria Brick Stairs", + "block.create.small_scoria_brick_wall": "UNLOCALIZED: Small Scoria Brick Wall", + "block.create.small_scoria_bricks": "UNLOCALIZED: Small Scoria Bricks", + "block.create.small_tuff_brick_slab": "UNLOCALIZED: Small Tuff Brick Slab", + "block.create.small_tuff_brick_stairs": "UNLOCALIZED: Small Tuff Brick Stairs", + "block.create.small_tuff_brick_wall": "UNLOCALIZED: Small Tuff Brick Wall", + "block.create.small_tuff_bricks": "UNLOCALIZED: Small Tuff Bricks", + "block.create.small_veridium_brick_slab": "UNLOCALIZED: Small Veridium Brick Slab", + "block.create.small_veridium_brick_stairs": "UNLOCALIZED: Small Veridium Brick Stairs", + "block.create.small_veridium_brick_wall": "UNLOCALIZED: Small Veridium Brick Wall", + "block.create.small_veridium_bricks": "UNLOCALIZED: Small Veridium Bricks", + "block.create.smart_chute": "UNLOCALIZED: Smart Chute", + "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", + "block.create.speedometer": "UNLOCALIZED: Speedometer", + "block.create.spout": "UNLOCALIZED: Spout", + "block.create.spruce_window": "UNLOCALIZED: Spruce Window", + "block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane", + "block.create.steam_engine": "UNLOCALIZED: Steam Engine", + "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", + "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", + "block.create.sticker": "UNLOCALIZED: Sticker", + "block.create.sticky_mechanical_piston": "UNLOCALIZED: Sticky Mechanical Piston", + "block.create.stockpile_switch": "UNLOCALIZED: Stockpile Switch", + "block.create.stressometer": "UNLOCALIZED: Stressometer", + "block.create.tiled_glass": "UNLOCALIZED: Tiled Glass", + "block.create.tiled_glass_pane": "UNLOCALIZED: Tiled Glass Pane", + "block.create.track": "UNLOCALIZED: Train Track", + "block.create.track_observer": "UNLOCALIZED: Train Observer", + "block.create.track_signal": "UNLOCALIZED: Train Signal", + "block.create.track_station": "UNLOCALIZED: Train Station", + "block.create.train_door": "UNLOCALIZED: Train Door", + "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", + "block.create.tuff_pillar": "UNLOCALIZED: Tuff Pillar", + "block.create.turntable": "UNLOCALIZED: Turntable", + "block.create.veridium": "UNLOCALIZED: Veridium", + "block.create.veridium_pillar": "UNLOCALIZED: Veridium Pillar", + "block.create.vertical_framed_glass": "UNLOCALIZED: Vertical Framed Glass", + "block.create.vertical_framed_glass_pane": "UNLOCALIZED: Vertical Framed Glass Pane", + "block.create.warped_window": "UNLOCALIZED: Warped Window", + "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", + "block.create.water_wheel": "UNLOCALIZED: Water Wheel", + "block.create.waxed_copper_shingle_slab": "UNLOCALIZED: Waxed Copper Shingle Slab", + "block.create.waxed_copper_shingle_stairs": "UNLOCALIZED: Waxed Copper Shingle Stairs", + "block.create.waxed_copper_shingles": "UNLOCALIZED: Waxed Copper Shingles", + "block.create.waxed_copper_tile_slab": "UNLOCALIZED: Waxed Copper Tile Slab", + "block.create.waxed_copper_tile_stairs": "UNLOCALIZED: Waxed Copper Tile Stairs", + "block.create.waxed_copper_tiles": "UNLOCALIZED: Waxed Copper Tiles", + "block.create.waxed_exposed_copper_shingle_slab": "UNLOCALIZED: Waxed Exposed Copper Shingle Slab", + "block.create.waxed_exposed_copper_shingle_stairs": "UNLOCALIZED: Waxed Exposed Copper Shingle Stairs", + "block.create.waxed_exposed_copper_shingles": "UNLOCALIZED: Waxed Exposed Copper Shingles", + "block.create.waxed_exposed_copper_tile_slab": "UNLOCALIZED: Waxed Exposed Copper Tile Slab", + "block.create.waxed_exposed_copper_tile_stairs": "UNLOCALIZED: Waxed Exposed Copper Tile Stairs", + "block.create.waxed_exposed_copper_tiles": "UNLOCALIZED: Waxed Exposed Copper Tiles", + "block.create.waxed_oxidized_copper_shingle_slab": "UNLOCALIZED: Waxed Oxidized Copper Shingle Slab", + "block.create.waxed_oxidized_copper_shingle_stairs": "UNLOCALIZED: Waxed Oxidized Copper Shingle Stairs", + "block.create.waxed_oxidized_copper_shingles": "UNLOCALIZED: Waxed Oxidized Copper Shingles", + "block.create.waxed_oxidized_copper_tile_slab": "UNLOCALIZED: Waxed Oxidized Copper Tile Slab", + "block.create.waxed_oxidized_copper_tile_stairs": "UNLOCALIZED: Waxed Oxidized Copper Tile Stairs", + "block.create.waxed_oxidized_copper_tiles": "UNLOCALIZED: Waxed Oxidized Copper Tiles", + "block.create.waxed_weathered_copper_shingle_slab": "UNLOCALIZED: Waxed Weathered Copper Shingle Slab", + "block.create.waxed_weathered_copper_shingle_stairs": "UNLOCALIZED: Waxed Weathered Copper Shingle Stairs", + "block.create.waxed_weathered_copper_shingles": "UNLOCALIZED: Waxed Weathered Copper Shingles", + "block.create.waxed_weathered_copper_tile_slab": "UNLOCALIZED: Waxed Weathered Copper Tile Slab", + "block.create.waxed_weathered_copper_tile_stairs": "UNLOCALIZED: Waxed Weathered Copper Tile Stairs", + "block.create.waxed_weathered_copper_tiles": "UNLOCALIZED: Waxed Weathered Copper Tiles", + "block.create.weathered_copper_shingle_slab": "UNLOCALIZED: Weathered Copper Shingle Slab", + "block.create.weathered_copper_shingle_stairs": "UNLOCALIZED: Weathered Copper Shingle Stairs", + "block.create.weathered_copper_shingles": "UNLOCALIZED: Weathered Copper Shingles", + "block.create.weathered_copper_tile_slab": "UNLOCALIZED: Weathered Copper Tile Slab", + "block.create.weathered_copper_tile_stairs": "UNLOCALIZED: Weathered Copper Tile Stairs", + "block.create.weathered_copper_tiles": "UNLOCALIZED: Weathered Copper Tiles", + "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", + "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube", + "block.create.white_sail": "UNLOCALIZED: White Sail", + "block.create.white_seat": "UNLOCALIZED: White Seat", + "block.create.white_toolbox": "UNLOCALIZED: White Toolbox", + "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", + "block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing", + "block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket", + "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube", + "block.create.yellow_sail": "UNLOCALIZED: Yellow Sail", + "block.create.yellow_seat": "UNLOCALIZED: Yellow Seat", + "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox", + "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", + "block.create.zinc_block": "UNLOCALIZED: Block of Zinc", + "block.create.zinc_ore": "UNLOCALIZED: Zinc Ore", + + "enchantment.create.capacity": "UNLOCALIZED: Capacity", + "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery", + + "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", + "entity.create.contraption": "UNLOCALIZED: Contraption", + "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", + "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", + "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile", + "entity.create.seat": "UNLOCALIZED: Seat", + "entity.create.stationary_contraption": "UNLOCALIZED: Stationary Contraption", + "entity.create.super_glue": "UNLOCALIZED: Super Glue", + + "fluid.create.potion": "UNLOCALIZED: Potion", + "fluid.create.tea": "UNLOCALIZED: Builder's Tea", + + "item.create.andesite_alloy": "UNLOCALIZED: Andesite Alloy", + "item.create.attribute_filter": "UNLOCALIZED: Attribute Filter", + "item.create.bar_of_chocolate": "UNLOCALIZED: Bar of Chocolate", + "item.create.belt_connector": "UNLOCALIZED: Mechanical Belt", + "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", + "item.create.blaze_cake_base": "UNLOCALIZED: Blaze Cake Base", + "item.create.brass_hand": "UNLOCALIZED: Brass Hand", + "item.create.brass_ingot": "UNLOCALIZED: Brass Ingot", + "item.create.brass_nugget": "UNLOCALIZED: Brass Nugget", + "item.create.brass_sheet": "UNLOCALIZED: Brass Sheet", + "item.create.builders_tea": "UNLOCALIZED: Builder's Tea", + "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", + "item.create.chocolate_bucket": "UNLOCALIZED: Chocolate Bucket", + "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries", + "item.create.chromatic_compound": "UNLOCALIZED: Chromatic Compound", + "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", + "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", + "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", + "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", + "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", + "item.create.copper_nugget": "UNLOCALIZED: Copper Nugget", + "item.create.copper_sheet": "UNLOCALIZED: Copper Sheet", + "item.create.crafter_slot_cover": "UNLOCALIZED: Crafter Slot Cover", + "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", + "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", + "item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore", + "item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore", + "item.create.crushed_gold_ore": "UNLOCALIZED: Crushed Gold Ore", + "item.create.crushed_iron_ore": "UNLOCALIZED: Crushed Iron Ore", + "item.create.crushed_lead_ore": "UNLOCALIZED: Crushed Lead Ore", + "item.create.crushed_nickel_ore": "UNLOCALIZED: Crushed Nickel Ore", + "item.create.crushed_osmium_ore": "UNLOCALIZED: Crushed Osmium Ore", + "item.create.crushed_platinum_ore": "UNLOCALIZED: Crushed Platinum Ore", + "item.create.crushed_quicksilver_ore": "UNLOCALIZED: Crushed Quicksilver Ore", + "item.create.crushed_silver_ore": "UNLOCALIZED: Crushed Silver Ore", + "item.create.crushed_tin_ore": "UNLOCALIZED: Crushed Tin Ore", + "item.create.crushed_uranium_ore": "UNLOCALIZED: Crushed Uranium Ore", + "item.create.crushed_zinc_ore": "UNLOCALIZED: Crushed Zinc Ore", + "item.create.dough": "UNLOCALIZED: Dough", + "item.create.electron_tube": "UNLOCALIZED: Electron Tube", + "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", + "item.create.empty_schematic": "UNLOCALIZED: Empty Schematic", + "item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience", + "item.create.extendo_grip": "UNLOCALIZED: Extendo Grip", + "item.create.filter": "UNLOCALIZED: Filter", + "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", + "item.create.goggles": "UNLOCALIZED: Engineer's Goggles", + "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", + "item.create.handheld_worldshaper": "UNLOCALIZED: Creative Worldshaper", + "item.create.honey_bucket": "UNLOCALIZED: Honey Bucket", + "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", + "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", + "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", + "item.create.iron_sheet": "UNLOCALIZED: Iron Sheet", + "item.create.linked_controller": "UNLOCALIZED: Linked Controller", + "item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption", + "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", + "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", + "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", + "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", + "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", + "item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz", + "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon", + "item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian", + "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism", + "item.create.propeller": "UNLOCALIZED: Propeller", + "item.create.raw_zinc": "UNLOCALIZED: Raw Zinc", + "item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper", + "item.create.refined_radiance": "UNLOCALIZED: Refined Radiance", + "item.create.rose_quartz": "UNLOCALIZED: Rose Quartz", + "item.create.sand_paper": "UNLOCALIZED: Sand Paper", + "item.create.schedule": "UNLOCALIZED: Train Schedule", + "item.create.schematic": "UNLOCALIZED: Schematic", + "item.create.schematic_and_quill": "UNLOCALIZED: Schematic And Quill", + "item.create.shadow_steel": "UNLOCALIZED: Shadow Steel", + "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", + "item.create.super_glue": "UNLOCALIZED: Super Glue", + "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", + "item.create.tree_fertilizer": "UNLOCALIZED: Tree Fertilizer", + "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", + "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", + "item.create.wand_of_symmetry": "UNLOCALIZED: Wand Of Symmetry", + "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", + "item.create.whisk": "UNLOCALIZED: Whisk", + "item.create.wrench": "UNLOCALIZED: Wrench", + "item.create.zinc_ingot": "UNLOCALIZED: Zinc Ingot", + "item.create.zinc_nugget": "UNLOCALIZED: Zinc Nugget", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "UNLOCALIZED: Welcome to Create", + "advancement.create.root.desc": "UNLOCALIZED: Here Be Contraptions", + "advancement.create.andesite_alloy": "UNLOCALIZED: Sturdier Rocks", + "advancement.create.andesite_alloy.desc": "UNLOCALIZED: Obtain some Andesite Alloy, Create's most important resource", + "advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age", + "advancement.create.andesite_casing.desc": "UNLOCALIZED: Apply Andesite Alloy to stripped wood, creating a basic casing for your machines", + "advancement.create.mechanical_press": "UNLOCALIZED: Bonk!", + "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", + "advancement.create.encased_fan": "UNLOCALIZED: Wind Maker", + "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and power an Encased Fan", + "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", + "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", + "advancement.create.saw_processing": "UNLOCALIZED: Workshop's Most Feared", + "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", + "advancement.create.compacting": "UNLOCALIZED: Compactification", + "advancement.create.compacting.desc": "UNLOCALIZED: Use a Mechanical Press and a Basin to create fewer items from more", + "advancement.create.belt": "UNLOCALIZED: Kelp Drive", + "advancement.create.belt.desc": "UNLOCALIZED: Connect two Shafts with a Mechanical Belt", + "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", + "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", + "advancement.create.chute": "UNLOCALIZED: Vertical Logistics", + "advancement.create.chute.desc": "UNLOCALIZED: Transport some items by Chute", + "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing It Up", + "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", + "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", + "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", + "advancement.create.water_wheel": "UNLOCALIZED: Harnessed Hydraulics", + "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and use it to generate torque", + "advancement.create.windmill": "UNLOCALIZED: A Mild Breeze", + "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill and use it to generate torque", + "advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears", + "advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your Contraption", + "advancement.create.millstone": "UNLOCALIZED: Embrace the Grind", + "advancement.create.millstone.desc": "UNLOCALIZED: Use a Millstone to pulverise materials", + "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", + "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", + "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", + "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a Contraption with drills, saws, or harvesters on board", + "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-By Exchange", + "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a Contraption", + "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted Out", + "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's Goggles and a Wrench", + "advancement.create.stressometer": "UNLOCALIZED: Stress for Nerds", + "advancement.create.stressometer.desc": "UNLOCALIZED: Get an exact readout with the help of Engineer's Goggles and a Stressometer", + "advancement.create.cuckoo_clock": "UNLOCALIZED: Is It Time?", + "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", + "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", + "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", + "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", + "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched more than 30 blocks by a Weighted Ejector", + "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", + "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", + "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", + "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", + "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", + "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical Ploughs", + "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", + "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", + "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", + "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", + "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", + "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two Belt-mounted Funnels kiss§7\n(Hidden Advancement)", + "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", + "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", + "advancement.create.copper": "UNLOCALIZED: Cuprum Bokum", + "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper Ingots for your exploits in fluid manipulation", + "advancement.create.copper_casing": "UNLOCALIZED: The Copper Age", + "advancement.create.copper_casing.desc": "UNLOCALIZED: Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines", + "advancement.create.spout": "UNLOCALIZED: Sploosh", + "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid-containing item be filled by a Spout", + "advancement.create.drain": "UNLOCALIZED: Tumble Draining", + "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid-containing item be emptied by an Item Drain", + "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", + "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam Engine to generate torque", + "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", + "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", + "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", + "advancement.create.backtank.desc": "UNLOCALIZED: Create a Copper Backtank and make it accumulate air pressure", + "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", + "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a Diving Helmet and a Copper Backtank, then jump into water", + "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", + "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", + "advancement.create.glass_pipe": "UNLOCALIZED: Flow Discovery", + "advancement.create.glass_pipe.desc": "UNLOCALIZED: Use your Wrench on a pipe that contains a fluid", + "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", + "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water", + "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage", + "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a Hose Pulley and watch it drain or fill a body of fluid", + "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", + "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a bucket of molten chocolate", + "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", + "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Beehive", + "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", + "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of lava large enough to be considered infinite", + "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", + "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", + "advancement.create.foods": "UNLOCALIZED: Balanced Diet", + "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout", + "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", + "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your diving gear§7\n(Hidden Advancement)", + "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", + "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an item move across a row of Item Drains§7\n(Hidden Advancement)", + "advancement.create.cross_streams": "UNLOCALIZED: Don't Cross the Streams!", + "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", + "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", + "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank§7\n(Hidden Advancement)", + "advancement.create.brass": "UNLOCALIZED: Real Alloys", + "advancement.create.brass.desc": "UNLOCALIZED: Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer", + "advancement.create.brass_casing": "UNLOCALIZED: The Brass Age", + "advancement.create.brass_casing.desc": "UNLOCALIZED: Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines", + "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", + "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", + "advancement.create.deployer": "UNLOCALIZED: Artificial Intelligence", + "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself", + "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", + "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism", + "advancement.create.speed_controller": "UNLOCALIZED: Engineers Hate Him!", + "advancement.create.speed_controller.desc": "UNLOCALIZED: Fine-tune your Contraption with a Rotation Speed Controller", + "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands", + "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Watch your Mechanical Arm transport its first item", + "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", + "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", + "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants", + "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Place and power a set of Crushing Wheels", + "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", + "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", + "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption O'Clock", + "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a structure mounted on a Clockwork Bearing", + "advancement.create.display_link": "UNLOCALIZED: Big Data", + "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display Link to visualise information", + "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!", + "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon", + "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", + "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip", + "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", + "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", + "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", + "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner", + "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing It", + "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a pair of Crushing Wheels at maximum speed", + "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", + "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with 10 or more output locations", + "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", + "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause Potato Cannon projectiles of different types to collide with each other", + "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", + "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", + "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump§7\n(Hidden Advancement)", + "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", + "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", + "advancement.create.extendo_grip_dual": "UNLOCALIZED: To Full Extent", + "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual-wield Extendo Grips for superhuman reach§7\n(Hidden Advancement)", + "advancement.create.musical_arm": "UNLOCALIZED: DJ Mechanico", + "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox§7\n(Hidden Advancement)", + "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", + "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet by refining Powdered Obsidian", + "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", + "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a casing for railway components", + "advancement.create.train": "UNLOCALIZED: All Aboard!", + "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", + "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", + "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Train Schedule", + "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", + "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", + "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", + "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", + "advancement.create.track_0": "UNLOCALIZED: A New Gauge", + "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", + "advancement.create.train_whistle": "UNLOCALIZED: Choo Choo!", + "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", + "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", + "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a Train through a Nether portal", + "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", + "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 Train Tracks with the same Mechanical Press", + "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", + "advancement.create.long_bend.desc": "UNLOCALIZED: Create a curved track section that spans more than 30 blocks in length", + "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", + "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least 6 carriages", + "advancement.create.long_travel": "UNLOCALIZED: Field Trip", + "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", + "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", + "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an enemy with your Train§7\n(Hidden Advancement)", + "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", + "advancement.create.red_signal.desc": "UNLOCALIZED: Run a red Train Signal§7\n(Hidden Advancement)", + "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", + "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train crash as a passenger§7\n(Hidden Advancement)", + "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", + "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "UNLOCALIZED: Create", + "itemGroup.create.palettes": "UNLOCALIZED: Create's Building Blocks", + + "death.attack.create.crush": "UNLOCALIZED: %1$s was processed by Crushing Wheels", + "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", + "death.attack.create.fan_fire": "UNLOCALIZED: %1$s got smoked by an Encased Fan", + "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", + "death.attack.create.fan_lava": "UNLOCALIZED: %1$s was incinerated by an Encased Fan", + "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s", + "death.attack.create.mechanical_drill": "UNLOCALIZED: %1$s was impaled by a Mechanical Drill", + "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s", + "death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw", + "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s", + "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon", + "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s", + "death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", + "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", + "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", + + "create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer", + "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", + + "create.menu.return": "UNLOCALIZED: Return to Menu", + "create.menu.configure": "UNLOCALIZED: Configure...", + "create.menu.ponder_index": "UNLOCALIZED: Ponder Index", + "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu", + "create.menu.report_bugs": "UNLOCALIZED: Report Issues", + "create.menu.support": "UNLOCALIZED: Support Us", + + "create.recipe.crushing": "UNLOCALIZED: Crushing", + "create.recipe.milling": "UNLOCALIZED: Milling", + "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", + "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", + "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", + "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", + "create.recipe.fan_haunting": "UNLOCALIZED: Bulk Haunting", + "create.recipe.fan_haunting.fan": "UNLOCALIZED: Fan behind Soul Fire", + "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", + "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", + "create.recipe.pressing": "UNLOCALIZED: Pressing", + "create.recipe.mixing": "UNLOCALIZED: Mixing", + "create.recipe.deploying": "UNLOCALIZED: Deploying", + "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", + "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", + "create.recipe.packing": "UNLOCALIZED: Compacting", + "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", + "create.recipe.sawing": "UNLOCALIZED: Sawing", + "create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting", + "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", + "create.recipe.block_cutting": "UNLOCALIZED: Block Cutting", + "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting", + "create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing", + "create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion", + "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", + "create.recipe.draining": "UNLOCALIZED: Item Draining", + "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", + "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", + "create.recipe.sequenced_assembly": "UNLOCALIZED: Recipe Sequence", + "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s", + "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:", + "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s", + "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press", + "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s", + "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s", + "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw", + "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times", + "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage", + "create.recipe.processing.chance": "UNLOCALIZED: %1$s%% Chance", + "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", + + "create.generic.range": "UNLOCALIZED: Range", + "create.generic.radius": "UNLOCALIZED: Radius", + "create.generic.width": "UNLOCALIZED: Width", + "create.generic.height": "UNLOCALIZED: Height", + "create.generic.length": "UNLOCALIZED: Length", + "create.generic.speed": "UNLOCALIZED: Speed", + "create.generic.delay": "UNLOCALIZED: Delay", + "create.generic.duration": "UNLOCALIZED: Duration", + "create.generic.timeUnit": "UNLOCALIZED: Time Unit", + "create.generic.unit.ticks": "UNLOCALIZED: Ticks", + "create.generic.unit.seconds": "UNLOCALIZED: Seconds", + "create.generic.unit.minutes": "UNLOCALIZED: Minutes", + "create.generic.daytime.hour": "UNLOCALIZED: Hour", + "create.generic.daytime.minute": "UNLOCALIZED: Minute", + "create.generic.daytime.second": "UNLOCALIZED: Second", + "create.generic.daytime.pm": "UNLOCALIZED: pm", + "create.generic.daytime.am": "UNLOCALIZED: am", + "create.generic.unit.rpm": "UNLOCALIZED: RPM", + "create.generic.unit.stress": "UNLOCALIZED: su", + "create.generic.unit.degrees": "UNLOCALIZED: °", + "create.generic.unit.millibuckets": "UNLOCALIZED: mB", + "create.generic.unit.buckets": "UNLOCALIZED: B", + "create.generic.clockwise": "UNLOCALIZED: Clockwise", + "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", + "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", + "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", + "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + + "create.action.scroll": "UNLOCALIZED: Scroll", + "create.action.confirm": "UNLOCALIZED: Confirm", + "create.action.abort": "UNLOCALIZED: Abort", + "create.action.saveToFile": "UNLOCALIZED: Save", + "create.action.discard": "UNLOCALIZED: Discard", + + "create.keyinfo.toolmenu": "UNLOCALIZED: Focus Schematic Overlay", + "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", + "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", + "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", + + "create.gui.scrollInput.defaultTitle": "UNLOCALIZED: Choose an Option:", + "create.gui.scrollInput.scrollToModify": "UNLOCALIZED: Scroll to Modify", + "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", + "create.gui.scrollInput.scrollToSelect": "UNLOCALIZED: Scroll to Select", + "create.gui.scrollInput.shiftScrollsFaster": "UNLOCALIZED: Shift to Scroll Faster", + "create.gui.toolmenu.focusKey": "UNLOCALIZED: Hold [%1$s] to Focus", + "create.gui.toolmenu.cycle": "UNLOCALIZED: [SCROLL] to Cycle", + + "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", + "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", + "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", + "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", + "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", + + "create.gui.symmetryWand.mirrorType": "UNLOCALIZED: Mirror", + "create.gui.symmetryWand.orientation": "UNLOCALIZED: Orientation", + + "create.symmetry.mirror.plane": "UNLOCALIZED: Mirror Once", + "create.symmetry.mirror.doublePlane": "UNLOCALIZED: Rectangular", + "create.symmetry.mirror.triplePlane": "UNLOCALIZED: Octagonal", + + "create.orientation.orthogonal": "UNLOCALIZED: Orthogonal", + "create.orientation.diagonal": "UNLOCALIZED: Diagonal", + "create.orientation.horizontal": "UNLOCALIZED: Horizontal", + "create.orientation.alongZ": "UNLOCALIZED: Along Z", + "create.orientation.alongX": "UNLOCALIZED: Along X", + + "create.gui.terrainzapper.title": "UNLOCALIZED: Handheld Blockzapper", + "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", + "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", + "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", + "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", + "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", + "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", + "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", + "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", + "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", + "create.gui.terrainzapper.placement": "UNLOCALIZED: Placement", + "create.gui.terrainzapper.placement.merged": "UNLOCALIZED: Merged", + "create.gui.terrainzapper.placement.attached": "UNLOCALIZED: Attached", + "create.gui.terrainzapper.placement.inserted": "UNLOCALIZED: Inserted", + "create.gui.terrainzapper.brush": "UNLOCALIZED: Brush", + "create.gui.terrainzapper.brush.cuboid": "UNLOCALIZED: Cuboid", + "create.gui.terrainzapper.brush.sphere": "UNLOCALIZED: Sphere", + "create.gui.terrainzapper.brush.cylinder": "UNLOCALIZED: Cylinder", + "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface", + "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", + "create.gui.terrainzapper.tool": "UNLOCALIZED: Tool", + "create.gui.terrainzapper.tool.fill": "UNLOCALIZED: Fill", + "create.gui.terrainzapper.tool.place": "UNLOCALIZED: Place", + "create.gui.terrainzapper.tool.replace": "UNLOCALIZED: Replace", + "create.gui.terrainzapper.tool.clear": "UNLOCALIZED: Clear", + "create.gui.terrainzapper.tool.overlay": "UNLOCALIZED: Overlay", + "create.gui.terrainzapper.tool.flatten": "UNLOCALIZED: Flatten", + + "create.terrainzapper.shiftRightClickToSet": "UNLOCALIZED: Shift-Right-Click to Select a Shape", + "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", + "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", + + "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", + "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", + "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", + "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", + "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", + + "create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode", + "create.contraptions.movement_mode.move_place": "UNLOCALIZED: Always Place when Stopped", + "create.contraptions.movement_mode.move_place_returned": "UNLOCALIZED: Place only in Starting Position", + "create.contraptions.movement_mode.move_never_place": "UNLOCALIZED: Place only when Anchor Destroyed", + "create.contraptions.movement_mode.rotate_place": "UNLOCALIZED: Always Place when Stopped", + "create.contraptions.movement_mode.rotate_place_returned": "UNLOCALIZED: Only Place near Initial Angle", + "create.contraptions.movement_mode.rotate_never_place": "UNLOCALIZED: Only Place when Anchor Destroyed", + "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", + "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", + "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", + "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation", + "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", + "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", + "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", + "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", + "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", + + "create.logistics.filter": "UNLOCALIZED: Filter", + "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", + "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", + "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1", + "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2", + "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", + "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", + "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", + + "create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:", + "create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:", + "create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed", + "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", + "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:", + "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ", + "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:", + "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", + "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", + "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles", + "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", + "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", + "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", + "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", + "create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:", + "create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed", + "create.gui.stressometer.title": "UNLOCALIZED: Network Stress", + "create.gui.stressometer.capacity": "UNLOCALIZED: Remaining Capacity", + "create.gui.stressometer.overstressed": "UNLOCALIZED: Overstressed", + "create.gui.stressometer.no_rotation": "UNLOCALIZED: No Rotation", + "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.", + "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", + "create.gui.adjustable_crate.title": "UNLOCALIZED: Adjustable Crate", + "create.gui.adjustable_crate.storageSpace": "UNLOCALIZED: Storage Space", + "create.gui.stockpile_switch.title": "UNLOCALIZED: Stockpile Switch", + "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", + "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", + "create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift", + "create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle", + "create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "UNLOCALIZED: Angle", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry", + "create.gui.sequenced_gearshift.instruction.turn_distance": "UNLOCALIZED: Piston", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "UNLOCALIZED: Distance", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay", + "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay", + "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.instruction.end": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse", + "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await", + "create.gui.sequenced_gearshift.speed": "UNLOCALIZED: Speed, Direction", + "create.gui.sequenced_gearshift.speed.forward": "UNLOCALIZED: Input speed, Forwards", + "create.gui.sequenced_gearshift.speed.forward_fast": "UNLOCALIZED: Double speed, Forwards", + "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed", + "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", + + "create.schematicAndQuill.dimensions": "UNLOCALIZED: Schematic Size: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "UNLOCALIZED: First position set.", + "create.schematicAndQuill.secondPos": "UNLOCALIZED: Second position set.", + "create.schematicAndQuill.noTarget": "UNLOCALIZED: Hold [Ctrl] to select Air blocks.", + "create.schematicAndQuill.abort": "UNLOCALIZED: Removed selection.", + "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", + "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Upload Immediately", + "create.schematicAndQuill.fallbackName": "UNLOCALIZED: My Schematic", + "create.schematicAndQuill.saved": "UNLOCALIZED: Saved as %1$s", + + "create.schematic.invalid": "UNLOCALIZED: [!] Invalid Item - Use the Schematic Table instead", + "create.schematic.position": "UNLOCALIZED: Position", + "create.schematic.rotation": "UNLOCALIZED: Rotation", + "create.schematic.rotation.none": "UNLOCALIZED: None", + "create.schematic.rotation.cw90": "UNLOCALIZED: Clockwise 90", + "create.schematic.rotation.cw180": "UNLOCALIZED: Clockwise 180", + "create.schematic.rotation.cw270": "UNLOCALIZED: Clockwise 270", + "create.schematic.mirror": "UNLOCALIZED: Mirror", + "create.schematic.mirror.none": "UNLOCALIZED: None", + "create.schematic.mirror.frontBack": "UNLOCALIZED: Front-Back", + "create.schematic.mirror.leftRight": "UNLOCALIZED: Left-Right", + "create.schematic.tool.deploy": "UNLOCALIZED: Position", + "create.schematic.tool.move": "UNLOCALIZED: Move XZ", + "create.schematic.tool.movey": "UNLOCALIZED: Move Y", + "create.schematic.tool.rotate": "UNLOCALIZED: Rotate", + "create.schematic.tool.print": "UNLOCALIZED: Print", + "create.schematic.tool.flip": "UNLOCALIZED: Mirror", + "create.schematic.tool.deploy.description.0": "UNLOCALIZED: Moves the structure to a location.", + "create.schematic.tool.deploy.description.1": "UNLOCALIZED: Right-Click on the ground to place.", + "create.schematic.tool.deploy.description.2": "UNLOCALIZED: Hold [Ctrl] to select at a fixed distance.", + "create.schematic.tool.deploy.description.3": "UNLOCALIZED: [Ctrl]-Scroll to change the distance.", + "create.schematic.tool.move.description.0": "UNLOCALIZED: Shifts the Schematic Horizontally.", + "create.schematic.tool.move.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to push it.", + "create.schematic.tool.move.description.2": "UNLOCALIZED: ", + "create.schematic.tool.move.description.3": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.0": "UNLOCALIZED: Shifts the Schematic Vertically.", + "create.schematic.tool.movey.description.1": "UNLOCALIZED: [CTRL]-Scroll to move it up/down.", + "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.0": "UNLOCALIZED: Rotates the Schematic around its center.", + "create.schematic.tool.rotate.description.1": "UNLOCALIZED: [CTRL]-Scroll to rotate by 90 Degrees.", + "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", + "create.schematic.tool.print.description.0": "UNLOCALIZED: Instantly places the structure in the world.", + "create.schematic.tool.print.description.1": "UNLOCALIZED: [Right-Click] to confirm placement at the current location.", + "create.schematic.tool.print.description.2": "UNLOCALIZED: This tool is for Creative Mode only.", + "create.schematic.tool.print.description.3": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.0": "UNLOCALIZED: Flips the Schematic along the face you select.", + "create.schematic.tool.flip.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to flip it.", + "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", + + "create.schematics.synchronizing": "UNLOCALIZED: Syncing...", + "create.schematics.uploadTooLarge": "UNLOCALIZED: Your schematic exceeds limitations specified by the server.", + "create.schematics.maxAllowedSize": "UNLOCALIZED: The maximum allowed schematic file size is:", + + "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", + "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", + "create.gui.schematicTable.title": "UNLOCALIZED: Schematic Table", + "create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics", + "create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved", + "create.gui.schematicTable.uploading": "UNLOCALIZED: Uploading...", + "create.gui.schematicTable.finished": "UNLOCALIZED: Upload Finished!", + "create.gui.schematicannon.title": "UNLOCALIZED: Schematicannon", + "create.gui.schematicannon.listPrinter": "UNLOCALIZED: Checklist Printer", + "create.gui.schematicannon.gunpowderLevel": "UNLOCALIZED: Gunpowder at %1$s%%", + "create.gui.schematicannon.shotsRemaining": "UNLOCALIZED: Shots left: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "UNLOCALIZED: With backup: %1$s", + "create.gui.schematicannon.optionEnabled": "UNLOCALIZED: Currently Enabled", + "create.gui.schematicannon.optionDisabled": "UNLOCALIZED: Currently Disabled", + "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", + "create.gui.schematicannon.option.dontReplaceSolid": "UNLOCALIZED: Don't Replace Solid Blocks", + "create.gui.schematicannon.option.replaceWithSolid": "UNLOCALIZED: Replace Solid with Solid", + "create.gui.schematicannon.option.replaceWithAny": "UNLOCALIZED: Replace Solid with Any", + "create.gui.schematicannon.option.replaceWithEmpty": "UNLOCALIZED: Replace Solid with Empty", + "create.gui.schematicannon.option.skipMissing": "UNLOCALIZED: Skip missing Blocks", + "create.gui.schematicannon.option.skipTileEntities": "UNLOCALIZED: Protect Tile Entities", + "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", + "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", + "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", + "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.", + "create.gui.schematicannon.option.skipTileEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "UNLOCALIZED: The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", + "create.gui.schematicannon.option.replaceWithSolid.description": "UNLOCALIZED: The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", + "create.gui.schematicannon.option.replaceWithAny.description": "UNLOCALIZED: The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "UNLOCALIZED: The cannon will clear out all blocks in its working area, including those replaced by Air.", + + "create.schematicannon.status.idle": "UNLOCALIZED: Idle", + "create.schematicannon.status.ready": "UNLOCALIZED: Ready", + "create.schematicannon.status.running": "UNLOCALIZED: Running", + "create.schematicannon.status.finished": "UNLOCALIZED: Finished", + "create.schematicannon.status.paused": "UNLOCALIZED: Paused", + "create.schematicannon.status.stopped": "UNLOCALIZED: Stopped", + "create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder", + "create.schematicannon.status.targetNotLoaded": "UNLOCALIZED: Target is not loaded", + "create.schematicannon.status.targetOutsideRange": "UNLOCALIZED: Target too far away", + "create.schematicannon.status.searching": "UNLOCALIZED: Searching", + "create.schematicannon.status.skipping": "UNLOCALIZED: Skipping", + "create.schematicannon.status.missingBlock": "UNLOCALIZED: Missing Item:", + "create.schematicannon.status.placing": "UNLOCALIZED: Placing", + "create.schematicannon.status.clearing": "UNLOCALIZED: Clearing Blocks", + "create.schematicannon.status.schematicInvalid": "UNLOCALIZED: Schematic Invalid", + "create.schematicannon.status.schematicNotPlaced": "UNLOCALIZED: Schematic not Positioned", + "create.schematicannon.status.schematicExpired": "UNLOCALIZED: Schematic File Expired", + + "create.materialChecklist": "UNLOCALIZED: Material Checklist", + "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", + + "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", + "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List", + "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.", + "create.gui.filter.respect_data": "UNLOCALIZED: Respect Data", + "create.gui.filter.respect_data.description": "UNLOCALIZED: Items only match if their durability, enchantments, and other attributes match as well.", + "create.gui.filter.ignore_data": "UNLOCALIZED: Ignore Data", + "create.gui.filter.ignore_data.description": "UNLOCALIZED: Items match regardless of their attributes.", + + "create.item_attributes.placeable": "UNLOCALIZED: is placeable", + "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", + "create.item_attributes.consumable": "UNLOCALIZED: can be eaten", + "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", + "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", + "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", + "create.item_attributes.enchanted": "UNLOCALIZED: is enchanted", + "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", + "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", + "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", + "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", + "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", + "create.item_attributes.damaged": "UNLOCALIZED: is damaged", + "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", + "create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged", + "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", + "create.item_attributes.not_stackable": "UNLOCALIZED: cannot stack", + "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", + "create.item_attributes.equipable": "UNLOCALIZED: can be equipped", + "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", + "create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel", + "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", + "create.item_attributes.washable": "UNLOCALIZED: can be Washed", + "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", + "create.item_attributes.hauntable": "UNLOCALIZED: can be Haunted", + "create.item_attributes.hauntable.inverted": "UNLOCALIZED: cannot be Haunted", + "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", + "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", + "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted", + "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", + "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked", + "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", + "create.item_attributes.blastable": "UNLOCALIZED: can be Smelted in a Blast Furnace", + "create.item_attributes.blastable.inverted": "UNLOCALIZED: cannot be Smelted in a Blast Furnace", + "create.item_attributes.compostable": "UNLOCALIZED: can be composted", + "create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted", + "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", + "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", + "create.item_attributes.shulker_level.full": "UNLOCALIZED: full", + "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty", + "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled", + "create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s", + "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", + "create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'", + "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", + "create.item_attributes.added_by": "UNLOCALIZED: was added by %1$s", + "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", + "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", + "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", + "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", + "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", + "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s", + "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s", + "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s", + "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s", + "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s", + "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s", + "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original", + "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original", + "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy", + "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy", + "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy", + "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy", + "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess", + "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess", + "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", + "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", + "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", + + "create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected", + "create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:", + "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", + "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", + "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.", + "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.", + "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.", + "create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item", + + "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", + "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", + "create.tooltip.keyShift": "UNLOCALIZED: Shift", + "create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl", + "create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s", + "create.tooltip.speedRequirement.none": "UNLOCALIZED: None", + "create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow", + "create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate", + "create.tooltip.speedRequirement.fast": "UNLOCALIZED: Fast", + "create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s", + "create.tooltip.stressImpact.low": "UNLOCALIZED: Low", + "create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate", + "create.tooltip.stressImpact.high": "UNLOCALIZED: High", + "create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed", + "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", + "create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s", + "create.tooltip.capacityProvided.low": "UNLOCALIZED: Small", + "create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium", + "create.tooltip.capacityProvided.high": "UNLOCALIZED: Large", + "create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s", + "create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15", + + "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", + "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", + "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", + "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", + + "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", + "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", + "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", + "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", + + "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", + + "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin", + "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", + "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", + + "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", + "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split", + "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin", + "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", + "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", + "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", + "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", + + "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", + "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", + "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", + "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", + "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", + "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", + "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", + "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", + "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", + "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", + "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", + "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:", + "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve", + + "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", + "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", + "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s", + "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", + "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", + + "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot", + "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable", + "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", + "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", + "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", + "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", + "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", + + "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", + "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", + "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", + + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", + "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", + "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", + "create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing", + "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", + "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", + "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", + + "create.backtank.low": "UNLOCALIZED: Backtank pressure low", + "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", + + "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", + "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", + + "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", + "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", + "create.boiler.passive": "UNLOCALIZED: Passive", + "create.boiler.idle": "UNLOCALIZED: Idle", + "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", + "create.boiler.max_lvl": "UNLOCALIZED: Max", + "create.boiler.size": "UNLOCALIZED: Size", + "create.boiler.size_dots": "UNLOCALIZED: ....... ", + "create.boiler.water": "UNLOCALIZED: Water", + "create.boiler.water_dots": "UNLOCALIZED: ... ", + "create.boiler.heat": "UNLOCALIZED: Heat", + "create.boiler.heat_dots": "UNLOCALIZED: ...... ", + "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", + "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", + + "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", + "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", + "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", + + "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", + "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", + "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", + "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", + "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", + "create.gui.schedule.move_up": "UNLOCALIZED: Move up", + "create.gui.schedule.move_down": "UNLOCALIZED: Move down", + "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", + "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", + + "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", + "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", + "create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station", + "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", + "create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name", + "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", + "create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'", + "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", + "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", + "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", + "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", + "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", + "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", + "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", + "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", + "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", + "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", + "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", + "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", + "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", + "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", + "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", + "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", + "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", + "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", + "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", + "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", + "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", + "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", + "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", + "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", + "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", + "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", + "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", + "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", + "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", + "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", + "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", + "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", + "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", + "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", + "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", + "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", + "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", + "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", + "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", + "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", + "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", + "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", + "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", + "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", + "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", + "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", + "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", + "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", + "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", + "create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any", + "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", + "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", + "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", + "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", + "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", + "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", + "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", + "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", + "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", + "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", + "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", + "create.schedule.condition.player_count": "UNLOCALIZED: Players Seated", + "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", + "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", + "create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated", + "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", + "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", + "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", + "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", + "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", + "create.schedule.loop": "UNLOCALIZED: Loop Forever", + "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", + "create.schedule.loop2": "UNLOCALIZED: when completed", + "create.schedule.reset": "UNLOCALIZED: Reset Progress", + "create.schedule.skip": "UNLOCALIZED: Skip current Stop", + "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", + "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", + "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", + "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", + "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", + "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", + "create.schedule.continued": "UNLOCALIZED: Schedule resumed", + + "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", + "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", + "create.track.second_point": "UNLOCALIZED: Place track or select a second point", + "create.track.too_far": "UNLOCALIZED: Too far away", + "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", + "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", + "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", + "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", + "create.track.too_steep": "UNLOCALIZED: Slope too steep", + "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", + "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", + "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", + "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", + "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", + "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", + "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", + "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", + "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", + + "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", + "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", + "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", + + "create.station.idle": "UNLOCALIZED: Station is Idle", + "create.station.assembly_title": "UNLOCALIZED: Train Assembly", + "create.station.close": "UNLOCALIZED: Close Window", + "create.station.cancel": "UNLOCALIZED: Cancel Assembly", + "create.station.failed": "UNLOCALIZED: Assembly Failed", + "create.station.icon_type": "UNLOCALIZED: Icon Type", + "create.station.create_train": "UNLOCALIZED: Create new Train", + "create.station.assemble_train": "UNLOCALIZED: Assemble Train", + "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", + "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", + "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", + "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", + "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", + "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", + "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", + "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", + "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", + "create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:", + "create.station.retry": "UNLOCALIZED: Resolve this and retry", + "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", + "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", + "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", + "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", + "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", + "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", + + "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", + "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", + "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", + "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", + "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", + "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", + "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", + "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", + "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", + "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + + "create.track_target.set": "UNLOCALIZED: Targeted track selected", + "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", + "create.track_target.clear": "UNLOCALIZED: Cleared track selection", + "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", + "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", + "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", + "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", + "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + + "create.train.unnamed": "UNLOCALIZED: Unnamed Train", + "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", + "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", + "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", + "create.train.relocate.success": "UNLOCALIZED: Relocation successful", + "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", + "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", + "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", + "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", + "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", + "create.train.status": "UNLOCALIZED: Information about Train: %1$s", + "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", + "create.train.status.collision": "UNLOCALIZED: Collision with other Train", + "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", + "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", + "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", + "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", + "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", + "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", + "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", + "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", + "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", + "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", + "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + + "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", + "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", + "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + + "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", + "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", + "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", + "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", + "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", + "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", + "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", + + "create.display_link.set": "UNLOCALIZED: Targeted position selected", + "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", + "create.display_link.clear": "UNLOCALIZED: Cleared position selection", + "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", + "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", + "create.display_link.title": "UNLOCALIZED: Display Link", + "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", + "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", + "create.display_link.reading_from": "UNLOCALIZED: Read from:", + "create.display_link.writing_to": "UNLOCALIZED: Send to:", + "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", + "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", + "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", + "create.display_link.information_type": "UNLOCALIZED: Type of Information", + "create.display_link.display_on": "UNLOCALIZED: Write data to:", + "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", + + "create.display_source.label": "UNLOCALIZED: Attached Label", + "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", + "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", + "create.display_source.list_items": "UNLOCALIZED: List matching Items", + "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", + "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", + "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", + "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", + "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", + "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", + "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.value_list.display": "UNLOCALIZED: Value Display", + "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", + "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", + "create.display_source.value_list.thousand": "UNLOCALIZED: k", + "create.display_source.value_list.million": "UNLOCALIZED: m", + "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", + "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", + "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", + "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", + "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", + "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", + "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", + "create.display_source.time.format": "UNLOCALIZED: Time Format", + "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", + "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", + "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", + "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", + "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", + "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", + "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", + "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", + "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", + "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", + "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", + "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", + "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", + "create.display_source.station_summary.now": "UNLOCALIZED: now", + "create.display_source.station_summary.minutes": "UNLOCALIZED: min", + "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", + "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", + "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", + "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", + "create.display_source.entity_name": "UNLOCALIZED: Entity Name", + "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", + "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", + "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", + "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", + "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", + "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", + "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", + "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", + "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", + "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", + "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", + "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", + "create.display_source.redstone_power.number": "UNLOCALIZED: Number", + "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", + "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", + + "create.display_target.line": "UNLOCALIZED: Line %1$s", + "create.display_target.page": "UNLOCALIZED: Page %1$s", + "create.display_target.single_line": "UNLOCALIZED: Single Line", + + "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", + "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", + "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", + "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", + + "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", + "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", + "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", + "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", + "create.super_glue.first_pos": "UNLOCALIZED: First position selected", + "create.super_glue.abort": "UNLOCALIZED: Selection discarded", + "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", + "create.super_glue.success": "UNLOCALIZED: Applying Glue...", + + "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", + "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", + "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", + "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", + "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", + "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", + "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", + "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", + + "create.command.killTPSCommand": "UNLOCALIZED: killtps", + "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", + "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", + "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", + "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", + "create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime", + + "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", + "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", + + + "_": "->------------------------] Subtitles [------------------------<-", + + "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", + "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", + "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", + "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", + "create.subtitle.steam": "UNLOCALIZED: Steam noises", + "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings", + "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", + "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", + "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", + "create.subtitle.whistle": "UNLOCALIZED: Whistling", + "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", + "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes", + "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", + "create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires", + "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", + "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", + "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", + "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", + "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", + "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", + "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", + "create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises", + "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", + "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", + "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches", + "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", + "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", + "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", + "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", + "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", + "create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises", + "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", + "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", + "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", + "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", + "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", + "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", + "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", + "create.subtitle.deny": "UNLOCALIZED: Declining boop", + "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", + "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", + "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", + "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs", + "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "UNLOCALIZED: EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "UNLOCALIZED: A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "UNLOCALIZED: When this", + "item.create.example_item.tooltip.behaviour1": "UNLOCALIZED: Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "UNLOCALIZED: And When this", + "item.create.example_item.tooltip.behaviour2": "UNLOCALIZED: You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "UNLOCALIZED: When Ctrl pressed", + "item.create.example_item.tooltip.action1": "UNLOCALIZED: These controls are displayed.", + + "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + + "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + + "block.create.seat.tooltip": "UNLOCALIZED: SEAT", + "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", + "block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat", + "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", + + "item.create.wand_of_symmetry.tooltip": "UNLOCALIZED: SYMMETRY WAND", + "item.create.wand_of_symmetry.tooltip.summary": "UNLOCALIZED: Perfectly mirrors Block placement across configured planes.", + "item.create.wand_of_symmetry.tooltip.condition1": "UNLOCALIZED: When in Hotbar", + "item.create.wand_of_symmetry.tooltip.behaviour1": "UNLOCALIZED: Stays Active", + "item.create.wand_of_symmetry.tooltip.control1": "UNLOCALIZED: R-Click on Ground", + "item.create.wand_of_symmetry.tooltip.action1": "UNLOCALIZED: _Creates_ or _Moves_ the Mirror", + "item.create.wand_of_symmetry.tooltip.control2": "UNLOCALIZED: R-Click in the Air", + "item.create.wand_of_symmetry.tooltip.action2": "UNLOCALIZED: _Removes_ the active Mirror", + "item.create.wand_of_symmetry.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.wand_of_symmetry.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", + + "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", + "item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block", + "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", + "item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block", + "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", + "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", + + "item.create.tree_fertilizer.tooltip": "UNLOCALIZED: TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip.summary": "UNLOCALIZED: A powerful combination of minerals suitable for speeding up the growth of common tree types.", + "item.create.tree_fertilizer.tooltip.condition1": "UNLOCALIZED: When used on a Sapling", + "item.create.tree_fertilizer.tooltip.behaviour1": "UNLOCALIZED: Grows Trees _regardless_ of their _spacing conditions_", + + "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Backtank_", + "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", + "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + + "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", + "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Backtank_", + "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", + "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", + "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + + "item.create.filter.tooltip": "UNLOCALIZED: FILTER", + "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", + "item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", + "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", + + "item.create.attribute_filter.tooltip": "UNLOCALIZED: ATTRIBUTE FILTER", + "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", + "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", + + "item.create.empty_schematic.tooltip": "UNLOCALIZED: EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip.summary": "UNLOCALIZED: Used as a recipe ingredient and for writing at the _Schematic Table_.", + + "item.create.schematic.tooltip": "UNLOCALIZED: SCHEMATIC", + "item.create.schematic.tooltip.summary": "UNLOCALIZED: Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", + "item.create.schematic.tooltip.condition1": "UNLOCALIZED: When Held", + "item.create.schematic.tooltip.behaviour1": "UNLOCALIZED: Can be positioned using the Tools on Screen.", + "item.create.schematic.tooltip.control1": "UNLOCALIZED: R-Click while Sneaking", + "item.create.schematic.tooltip.action1": "UNLOCALIZED: Opens an _Interface_ for entering exact _Coordinates_.", + + "item.create.schematic_and_quill.tooltip": "UNLOCALIZED: SCHEMATIC AND QUILL", + "item.create.schematic_and_quill.tooltip.summary": "UNLOCALIZED: Used for saving a Structure in your world to a .nbt file.", + "item.create.schematic_and_quill.tooltip.condition1": "UNLOCALIZED: Step 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "UNLOCALIZED: Select two corner points using R-Click.", + "item.create.schematic_and_quill.tooltip.condition2": "UNLOCALIZED: Step 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "UNLOCALIZED: _Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", + "item.create.schematic_and_quill.tooltip.control1": "UNLOCALIZED: R-Click", + "item.create.schematic_and_quill.tooltip.action1": "UNLOCALIZED: Select a corner point / confirm save.", + "item.create.schematic_and_quill.tooltip.control2": "UNLOCALIZED: Ctrl Held", + "item.create.schematic_and_quill.tooltip.action2": "UNLOCALIZED: Select points in _mid-air_. _Scroll_ to adjust the distance.", + "item.create.schematic_and_quill.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.schematic_and_quill.tooltip.action3": "UNLOCALIZED: _Resets_ and removes the selection.", + + "block.create.schematicannon.tooltip": "UNLOCALIZED: SCHEMATICANNON", + "block.create.schematicannon.tooltip.summary": "UNLOCALIZED: Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", + "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", + + "block.create.schematic_table.tooltip": "UNLOCALIZED: SCHEMATIC TABLE", + "block.create.schematic_table.tooltip.summary": "UNLOCALIZED: Writes saved Schematics onto an _Empty Schematic_.", + "block.create.schematic_table.tooltip.condition1": "UNLOCALIZED: When given an Empty Schematic", + "block.create.schematic_table.tooltip.behaviour1": "UNLOCALIZED: Uploads a chosen File from your Schematics Folder.", + + "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", + "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", + "item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn", + "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", + "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", + "item.create.goggles.tooltip.behaviour2": "UNLOCALIZED: Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", + "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", + "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", + + "item.create.wrench.tooltip": "UNLOCALIZED: WRENCH", + "item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", + "item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block", + "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking", + "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", + + "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", + "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", + + "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", + "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", + "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", + + "block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE", + "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.", + + "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", + "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", + "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", + "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", + "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", + "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", + "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", + "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + + "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH", + "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", + "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.stockpile_switch.tooltip.behaviour1": "UNLOCALIZED: Opens the _Configuration Interface_.", + + "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.", + "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", + "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", + "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", + "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + + "block.create.creative_crate.tooltip": "UNLOCALIZED: CREATIVE CRATE", + "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", + "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + + "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", + "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", + "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", + + "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", + "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", + + "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", + "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", + + "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", + "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", + "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", + "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", + "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", + "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", + "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", + "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", + "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", + "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", + "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", + "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", + "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", + "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", + + "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", + "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", + "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", + + "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", + "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + + "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", + "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + + "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", + "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", + "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", + "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", + "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", + "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + + "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", + "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", + + "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", + "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", + "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + + "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", + "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", + "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", + "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", + "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", + "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + + "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", + + "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", + "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", + "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", + + "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", + "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", + + "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", + "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", + "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", + "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", + + + "_": "->------------------------] Ponder Content [------------------------<-", + + "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", + "create.ponder.subject": "UNLOCALIZED: Subject of this scene", + "create.ponder.pondering": "UNLOCALIZED: Pondering about...", + "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", + "create.ponder.associated": "UNLOCALIZED: Associated Entries", + "create.ponder.close": "UNLOCALIZED: Close", + "create.ponder.identify": "UNLOCALIZED: Identify", + "create.ponder.next": "UNLOCALIZED: Next Scene", + "create.ponder.next_up": "UNLOCALIZED: Up Next:", + "create.ponder.previous": "UNLOCALIZED: Previous Scene", + "create.ponder.replay": "UNLOCALIZED: Replay", + "create.ponder.think_back": "UNLOCALIZED: Think Back", + "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", + "create.ponder.exit": "UNLOCALIZED: Exit", + "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", + "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", + "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", + "create.ponder.index_title": "UNLOCALIZED: Ponder Index", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", + "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", + "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", + "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", + "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", + "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", + "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", + "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", + "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", + "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", + "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", + "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", + "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", + "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", + "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", + "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", + "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", + "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", + "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", + "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", + "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", + "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", + "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", + "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", + "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", + + "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", + "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", + "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", + "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", + + "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", + "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", + "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", + "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", + "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", + + "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", + "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", + "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", + "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", + "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", + "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", + "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", + + "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", + "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", + "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", + "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", + "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", + "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", + "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", + "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", + "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", + "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", + + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", + + "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", + "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", + "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", + "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", + "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", + "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", + "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", + + "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", + "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", + "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", + "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", + "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", + "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", + "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", + + "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", + "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", + "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", + + "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", + "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", + "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", + "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", + "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", + + "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", + "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", + "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", + "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", + "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + + "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", + "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", + "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", + "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", + "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", + "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", + "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", + "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", + "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", + + "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", + "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", + "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", + "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", + "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", + "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", + "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", + "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", + "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", + "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", + "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", + + "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", + "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", + "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", + "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", + + "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", + "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", + "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", + "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", + + "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", + "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", + "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", + "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + + "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", + "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", + "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", + "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", + "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", + + "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", + "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", + "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", + "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", + + "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", + "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", + "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", + "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", + "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", + "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", + "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + + "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", + "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", + "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", + "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", + + "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", + "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", + "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", + "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", + + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + + "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", + "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", + "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", + "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", + + "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", + "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", + "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", + "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", + "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", + + "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", + "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", + "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", + + "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", + + "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", + "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", + "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", + "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", + "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", + + "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", + "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", + "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", + "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", + "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", + "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", + "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", + "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", + "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", + "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", + "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", + "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", + "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", + "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", + "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", + "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", + + "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", + "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", + "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", + "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", + + "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", + "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", + "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", + + "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", + "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", + "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", + "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", + + "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", + "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", + "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", + "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.depot.header": "UNLOCALIZED: Using Depots", + "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", + "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", + "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", + "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", + + "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", + "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", + "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", + "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", + "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", + "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", + "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", + + "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", + "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", + "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", + "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", + "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", + "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", + "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", + "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", + "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", + + "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", + "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", + "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", + + "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", + "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", + "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", + "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", + "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", + + "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", + "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", + + "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", + "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", + "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", + + "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", + "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", + "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", + "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", + "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", + "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", + "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", + "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", + "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", + + "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", + "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", + "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", + "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", + "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", + "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", + "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", + "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", + + "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", + "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", + "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", + "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", + "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", + "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", + + "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", + "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", + "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", + "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", + + "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", + "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", + "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", + "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", + "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", + "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + + "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", + "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", + "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", + "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", + "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", + + "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", + "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", + "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", + "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", + "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", + "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", + + "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", + "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", + + "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", + "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", + + "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", + "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", + "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", + "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", + + "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", + "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", + "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", + "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", + "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", + "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", + + "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", + "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", + "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", + "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", + "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", + + "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", + "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", + "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", + + "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", + "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", + "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", + "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", + "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", + "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + + "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", + "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", + "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", + "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", + "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", + "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", + "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", + "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + + "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", + "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", + "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", + "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", + + "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", + "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", + "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", + "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", + "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", + "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", + + "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", + "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", + "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", + "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", + "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", + "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", + + "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", + "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", + "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", + + "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", + "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", + "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", + "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", + "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", + + "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", + "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", + "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", + "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", + "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", + "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", + "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", + "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", + "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", + + "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", + "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", + "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", + "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", + "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", + "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", + + "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", + "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", + "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", + "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", + "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", + "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", + "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", + "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", + + "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", + "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", + "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", + "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", + "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", + "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", + "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", + "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", + "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", + "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", + "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", + "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", + + "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", + "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", + "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", + "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", + + "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", + "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", + "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", + "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", + "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", + "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", + + "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", + "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", + "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", + "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", + "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", + "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", + "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", + + "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", + "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", + "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", + "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", + + "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", + "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", + "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", + "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", + "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", + "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", + "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", + "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", + "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", + + "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", + "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", + "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", + "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", + "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", + "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", + "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", + "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", + "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", + "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", + "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", + + "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", + "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", + "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", + "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + + "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", + "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", + "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", + "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", + "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", + "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", + "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", + "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", + "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", + + "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", + "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", + "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", + "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", + "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", + + "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", + "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", + "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", + "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", + "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", + "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", + + "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", + "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", + "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", + "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", + + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", + "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", + "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", + "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", + "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", + "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", + "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", + "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", + "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", + "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", + "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", + "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", + "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", + + "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", + "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", + "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", + + "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", + "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", + "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", + "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", + + "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", + "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", + "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + + "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", + "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", + "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", + "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", + "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", + "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", + + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", + "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", + "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", + "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", + "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", + + "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", + "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", + "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", + "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", + "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", + + "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", + "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", + "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", + + "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", + "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", + "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", + "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", + "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", + "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", + + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", + "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", + "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", + "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", + "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", + "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", + "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", + "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", + "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", + "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", + "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", + "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", + "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", + "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", + + "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", + "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", + "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", + "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", + "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", + "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", + "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", + "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", + "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", + "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", + "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", + "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", + "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", + "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", + + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", + "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", + "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", + "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", + "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", + "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", + "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", + "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", + "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", + + "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", + "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", + "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", + "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", + "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", + "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", + "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", + "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", + "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", + "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", + + "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", + "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", + "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", + "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", + "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", + + "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", + "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", + "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", + "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", + "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + + "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", + "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", + "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", + "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", + "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", + "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", + "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", + "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", + "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", + "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", + "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", + "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", + + "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", + "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", + "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", + + "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", + "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", + "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", + "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", + "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", + "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", + + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/elevator/ElevatorContactTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/elevator/ElevatorContactTileEntity.java index 87d287cb3..b2adae05c 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/elevator/ElevatorContactTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/elevator/ElevatorContactTileEntity.java @@ -127,13 +127,13 @@ public class ElevatorContactTileEntity extends SmartTileEntity { } @Override - public void setRemoved() { + public void invalidate() { if (columnCoords != null) { ElevatorColumn column = ElevatorColumn.get(level, columnCoords); if (column != null) column.remove(worldPosition); } - super.setRemoved(); + super.invalidate(); } public void updateName(String shortName, String longName) { diff --git a/src/main/java/com/simibubi/create/foundation/data/TagGen.java b/src/main/java/com/simibubi/create/foundation/data/TagGen.java index ddb83e446..6e0d65235 100644 --- a/src/main/java/com/simibubi/create/foundation/data/TagGen.java +++ b/src/main/java/com/simibubi/create/foundation/data/TagGen.java @@ -110,6 +110,13 @@ public class TagGen { .addTag(BlockTags.PRESSURE_PLATES) .addTag(BlockTags.RAILS); + prov.tag(AllBlockTags.COPYCAT_ALLOW.tag) + .add(Blocks.BARREL); + prov.tag(AllBlockTags.COPYCAT_DENY.tag) + .addTag(BlockTags.CAULDRONS) + .addTag(BlockTags.SAPLINGS) + .addTag(BlockTags.CLIMBABLE); + // COMPAT addOptional(prov.tag(AllBlockTags.NON_MOVABLE.tag), Mods.IE,