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0.3.1 hotfixes, part I
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parent
f17a804f43
commit
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2 changed files with 25 additions and 15 deletions
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@ -18,8 +18,10 @@ public class CClient extends ConfigBase {
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"Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay");
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public ConfigInt overlayOffsetY = i(0, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetY",
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"Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay");
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public ConfigBool smoothPlacementIndicator = b(false, "smoothPlacementIndicator",
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"Use an alternative indicator when showing where the assisted placement ends up relative to your crosshair");
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public ConfigGroup placementAssist = group(1, "placementAssist", "Settings for the Placement Assist");
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public ConfigEnum<PlacementIndicatorSetting> placementIndicator = e(PlacementIndicatorSetting.TEXTURE, "indicatorType", "What indicator should be used when showing where the assisted placement ends up relative to your crosshair", "Choose 'NONE' to disable the Indicator altogether");
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public ConfigFloat indicatorScale = f(1.0f, 0f, "indicatorScale", "Change the size of the Indicator by this multiplier");
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public ConfigGroup ponder = group(1, "ponder", "Ponder settings");
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public ConfigBool comfyReading =
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@ -29,4 +31,8 @@ public class CClient extends ConfigBase {
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public String getName() {
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return "client";
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}
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public enum PlacementIndicatorSetting {
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TEXTURE, TRIANGLE, NONE
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}
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}
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@ -1,12 +1,5 @@
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package com.simibubi.create.foundation.utility.placement;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.foundation.config.AllConfigs;
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import com.simibubi.create.foundation.gui.AllGuiTextures;
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import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingAngle;
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import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingValue;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.MainWindow;
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import net.minecraft.client.Minecraft;
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@ -25,11 +18,19 @@ import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import org.lwjgl.opengl.GL11;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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import org.lwjgl.opengl.GL11;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.foundation.config.AllConfigs;
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import com.simibubi.create.foundation.config.CClient;
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import com.simibubi.create.foundation.gui.AllGuiTextures;
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import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingAngle;
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import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingValue;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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@Mod.EventBusSubscriber
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public class PlacementHelpers {
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@ -205,11 +206,10 @@ public class PlacementHelpers {
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float length = 10;
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//TOD O if the target is off screen, use length to show a meaningful distance
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boolean flag = AllConfigs.CLIENT.smoothPlacementIndicator.get();
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if (flag)
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CClient.PlacementIndicatorSetting mode = AllConfigs.CLIENT.placementIndicator.get();
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if (mode == CClient.PlacementIndicatorSetting.TRIANGLE)
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fadedArrow(centerX, centerY, r, g, b, a, length, snappedAngle);
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else
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else if (mode == CClient.PlacementIndicatorSetting.TEXTURE)
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textured(centerX, centerY, a, snappedAngle);
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}
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@ -224,6 +224,8 @@ public class PlacementHelpers {
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RenderSystem.translated(centerX, centerY, 0);
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RenderSystem.rotatef(angle.get(0), 0, 0, 1);
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//RenderSystem.rotatef(snappedAngle, 0, 0, 1);
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double scale = AllConfigs.CLIENT.indicatorScale.get();
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RenderSystem.scaled(scale, scale, 1);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder bufferbuilder = tessellator.getBuffer();
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@ -263,7 +265,9 @@ public class PlacementHelpers {
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//RenderSystem.rotatef(angle.get(0.1f), 0, 0, -1);
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//RenderSystem.translated(0, 10, 0);
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//RenderSystem.rotatef(angle.get(0.1f), 0, 0, 1);
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RenderSystem.scaled(12, 12, 0);
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double scale = AllConfigs.CLIENT.indicatorScale.get();
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RenderSystem.scaled(scale, scale, 1);
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RenderSystem.scaled(12, 12, 1);
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float index = snappedAngle / 22.5f;
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float tex_size = 16f/256f;
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