diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 48c7845c2..bcb97f046 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -230,7 +230,7 @@ e7c7b952137c4cb615988ea59b9f14303c9a4dfe assets/create/blockstates/limestone_bri 10513d55f7c621162a13d474d8f4eb54305d0f60 assets/create/blockstates/limestone_cobblestone_wall.json b7506b862d13b3f915c60d38bb7a20afc935f70a assets/create/blockstates/limestone_pillar.json 69790737767e06f000c7824749c46664a123160e assets/create/blockstates/linear_chassis.json -07bae932a163b81f8749f98287b4fb4949fe0b8b assets/create/blockstates/lit_blaze_burner.json +56b111c8a345627e9f37deac141138064271c2f1 assets/create/blockstates/lit_blaze_burner.json e99e9c5cf03334a48d9d071e1590bc8f286d3cf6 assets/create/blockstates/magenta_nixie_tube.json 85a58ac539775f90903d9ce66374f3f2ffd4fecf assets/create/blockstates/magenta_sail.json 84c494d24cc58af274fdd054896c680e8095d2d0 assets/create/blockstates/magenta_seat.json @@ -426,20 +426,20 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j 7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json e1d3c02695cbd2ee7bbede97f72941835634a3a5 assets/create/lang/en_ud.json -e45592394573a5e5bae6520976ef0760e27833b1 assets/create/lang/en_us.json -3e80da8da3fd705c5a9abcef3bb88c848d694452 assets/create/lang/unfinished/de_de.json -2957ff5031fce02979fe0029756705c80909160f assets/create/lang/unfinished/es_es.json -58c0101a854c4a717058b593572707a035b2bd17 assets/create/lang/unfinished/es_mx.json -2dca9cad484ec7991d4303f7b79b613da85aa213 assets/create/lang/unfinished/fr_fr.json -93c30ea554df1b96d493f3c15660665342ea54e2 assets/create/lang/unfinished/it_it.json -2d19c1bd0b16c7f4d3cab91566b10f8b20fd92b8 assets/create/lang/unfinished/ja_jp.json -00a5e891f481ddbbd2e043f05d4c60c8519d30b4 assets/create/lang/unfinished/ko_kr.json -3264c35ea11ad73c63b42d3c3e86b3e4a683e8a7 assets/create/lang/unfinished/nl_nl.json -284b09bca2e8dafbf6c39d562a6bec7d6d9e277e assets/create/lang/unfinished/pl_pl.json -ebabdc30b05702af5cc4b28e95fa5792035db73a assets/create/lang/unfinished/pt_br.json -ab37de7ff2c14415e29782bba6382233e585fa6f assets/create/lang/unfinished/ru_ru.json -f70cb0834d60693a62bef99c2b81b40fae37417a assets/create/lang/unfinished/zh_cn.json -f78d0693929030d6ede68d4233407f6c832ea93e assets/create/lang/unfinished/zh_tw.json +c75657997c7adf06fd12020aacc9465605563183 assets/create/lang/en_us.json +94f26bdaf8d1a39c25c4da551530696d4ff8b24c assets/create/lang/unfinished/de_de.json +51ed1df10b8afcf27f9dcdae3bca80d05740d450 assets/create/lang/unfinished/es_es.json +47bf5a31dfd8530a0db9813a56b762cf3129ddc6 assets/create/lang/unfinished/es_mx.json +8bc26af581f714ea54f6e1a89ee2cbac917bf7df assets/create/lang/unfinished/fr_fr.json +e1c11002170d4c0acb9ef442c41ea04b99d20440 assets/create/lang/unfinished/it_it.json +caa45f4ae4e4e9b338999b7975767dc33e569881 assets/create/lang/unfinished/ja_jp.json +aaa8ecc84b853cc8a93f8d5812f22beefaf48266 assets/create/lang/unfinished/ko_kr.json +9e32f7de0acff6ee4ee6bfa5beb5a4c103cdcb0a assets/create/lang/unfinished/nl_nl.json +70f552fe3bd0365d9f1f339032bc598bc0ff9026 assets/create/lang/unfinished/pl_pl.json +83422c331b7c670d1dc8450e0b02a6443fc8ca1b assets/create/lang/unfinished/pt_br.json +f12de6d61ff3f634e5af7485230032202ce0f9de assets/create/lang/unfinished/ru_ru.json +75c32bf33d907d0575d05ad575566d50bc78c1c9 assets/create/lang/unfinished/zh_cn.json +32a411bf248dae1eeb8a3e7d9450e5c1b9cd0b59 assets/create/lang/unfinished/zh_tw.json 487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json 3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json diff --git a/src/generated/resources/assets/create/blockstates/lit_blaze_burner.json b/src/generated/resources/assets/create/blockstates/lit_blaze_burner.json index 5befc1351..041032bdf 100644 --- a/src/generated/resources/assets/create/blockstates/lit_blaze_burner.json +++ b/src/generated/resources/assets/create/blockstates/lit_blaze_burner.json @@ -1,7 +1,10 @@ { "variants": { - "": { + "flame_type=regular": { "model": "create:block/blaze_burner/block_with_fire" + }, + "flame_type=soul": { + "model": "create:block/blaze_burner/block_with_soul_fire" } } } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/en_us.json b/src/generated/resources/assets/create/lang/en_us.json index 8cbb2a13c..5976f79b0 100644 --- a/src/generated/resources/assets/create/lang/en_us.json +++ b/src/generated/resources/assets/create/lang/en_us.json @@ -1764,7 +1764,8 @@ "create.ponder.empty_blaze_burner.text_2": "Alternatively, Blazes can be collected from their Spawners directly", "create.ponder.empty_blaze_burner.text_3": "You now have an ideal heat source for various machines", "create.ponder.empty_blaze_burner.text_4": "For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "However, these are not suitable for industrial heating", + "create.ponder.empty_blaze_burner.text_5": "The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "However, these are not suitable for industrial heating", "create.ponder.encased_fluid_pipe.header": "Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json index be3d6d8bd..fd0a27df5 100644 --- a/src/generated/resources/assets/create/lang/unfinished/de_de.json +++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1125", + "_": "Missing Localizations: 1126", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, these are not suitable for industrial heating", "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/es_es.json b/src/generated/resources/assets/create/lang/unfinished/es_es.json index c9364aa5f..87d851556 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_es.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_es.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 48", + "_": "Missing Localizations: 49", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "Alternativamente, los blaze pueden ser recogidos de sus spawners directamente", "create.ponder.empty_blaze_burner.text_3": "Ahora tienes una fuente de calor ideal para varias máquinas", "create.ponder.empty_blaze_burner.text_4": "Por motivos estéticos, los quemadores de blaze vacíos también se pueden encender con pedernal y acero", - "create.ponder.empty_blaze_burner.text_5": "Sin embargo, no son adecuados para la calefacción industrial", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "Sin embargo, no son adecuados para la calefacción industrial", "create.ponder.encased_fluid_pipe.header": "Revestir tuberías de fluídos", "create.ponder.encased_fluid_pipe.text_1": "Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/es_mx.json b/src/generated/resources/assets/create/lang/unfinished/es_mx.json index 3f38ce3fe..5a8fa399d 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_mx.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_mx.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1492", + "_": "Missing Localizations: 1493", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, these are not suitable for industrial heating", "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json index 18bf25b10..bea5c916a 100644 --- a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json +++ b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1377", + "_": "Missing Localizations: 1378", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, these are not suitable for industrial heating", "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json index 4411d5325..7636eb7ed 100644 --- a/src/generated/resources/assets/create/lang/unfinished/it_it.json +++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 905", + "_": "Missing Localizations: 906", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, these are not suitable for industrial heating", "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json index 6d61c2587..5cdfa25f3 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json +++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 37", + "_": "Missing Localizations: 38", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "また、ブレイズはスポーンブロックから直接捕獲することもできます", "create.ponder.empty_blaze_burner.text_3": "これで、様々な機械で利用できる理想的な熱源が得られます", "create.ponder.empty_blaze_burner.text_4": "空のブレイズバーナーは火打石と打ち金を使って火を付ければ装飾にも使えます", - "create.ponder.empty_blaze_burner.text_5": "しかし、これは加工用の熱源には適していません", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "しかし、これは加工用の熱源には適していません", "create.ponder.encased_fluid_pipe.header": "ケース入り液体パイプ", "create.ponder.encased_fluid_pipe.text_1": "銅ケーシングで液体パイプを飾ることができます", diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json index a371fe7ac..a82e39aea 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json +++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 283", + "_": "Missing Localizations: 284", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "또한, 생성기에 있는 블레이즈를 직접 포획할 수도 있습니다", "create.ponder.empty_blaze_burner.text_3": "이제 다양한 기계에서 사용할 수 있습니다", "create.ponder.empty_blaze_burner.text_4": "부싯돌과 부시를 사용하여 비어있는 블레이즈 가열기에 불을 붙일 수도 있습니다", - "create.ponder.empty_blaze_burner.text_5": "하지만, 산업용으로 이용하기에는 적합하지 않습니다.", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "하지만, 산업용으로 이용하기에는 적합하지 않습니다.", "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json index e6b4c86d5..051f1e324 100644 --- a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json +++ b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1758", + "_": "Missing Localizations: 1759", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, these are not suitable for industrial heating", "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/pl_pl.json b/src/generated/resources/assets/create/lang/unfinished/pl_pl.json index d7abc6373..bf827e597 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pl_pl.json +++ b/src/generated/resources/assets/create/lang/unfinished/pl_pl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 247", + "_": "Missing Localizations: 248", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "Ewentualnie, Płomyk może być zabrany prosto z jego Spawnera", "create.ponder.empty_blaze_burner.text_3": "Masz teraz idealne źródło ciepła dla przeróżnych maszyn", "create.ponder.empty_blaze_burner.text_4": "Dla celów dekoracyjnych, puste palniki można też zapalić krzesiwem", - "create.ponder.empty_blaze_burner.text_5": "Nie będzie on dawał jednak ciepła", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "Nie będzie on dawał jednak ciepła", "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json index 392f1d8a1..81d88165d 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1799", + "_": "Missing Localizations: 1800", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, these are not suitable for industrial heating", "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index cf74c44a8..6fb4e0db7 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 278", + "_": "Missing Localizations: 279", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "Также Всполохи можут быть захвачены из Спавнера напрямую", "create.ponder.empty_blaze_burner.text_3": "Теперь у вас есть идеальный источник тепла для ряда машин", "create.ponder.empty_blaze_burner.text_4": "В эстетических целях, Пустые Горелки могут быть зажжены Огнивом", - "create.ponder.empty_blaze_burner.text_5": "Однако они не будут подходить для промышленного нагрева", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "Однако они не будут подходить для промышленного нагрева", "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index 9acfa3846..357e20e97 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 288", + "_": "Missing Localizations: 289", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "但是,这样的热源不足以给机器提加工供足够的热量", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "但是,这样的热源不足以给机器提加工供足够的热量", "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json index 5b001c079..980d8f1df 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 283", + "_": "Missing Localizations: 284", "_": "->------------------------] Game Elements [------------------------<-", @@ -1765,7 +1765,8 @@ "create.ponder.empty_blaze_burner.text_2": "或者,也可以透過右擊烈焰人刷怪籠來填充啟動烈焰人燃燒室", "create.ponder.empty_blaze_burner.text_3": "這樣,你便有了一個可供部分機器加工的熱源", "create.ponder.empty_blaze_burner.text_4": "如果是為了美觀,空的烈焰人燃燒室也可以被打火石點燃", - "create.ponder.empty_blaze_burner.text_5": "但是,這樣的熱源不足以給機器提加工供足夠的熱量", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "但是,這樣的熱源不足以給機器提加工供足夠的熱量", "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/main/java/com/simibubi/create/AllBlocks.java b/src/main/java/com/simibubi/create/AllBlocks.java index dd17da0f0..8f1d0d508 100644 --- a/src/main/java/com/simibubi/create/AllBlocks.java +++ b/src/main/java/com/simibubi/create/AllBlocks.java @@ -497,12 +497,16 @@ public class AllBlocks { public static final BlockEntry LIT_BLAZE_BURNER = REGISTRATE.block("lit_blaze_burner", LitBlazeBurnerBlock::new) .initialProperties(SharedProperties::softMetal) - .properties(p -> p.luminance($ -> 12)) + .properties(p -> p.luminance(LitBlazeBurnerBlock::getLight)) .addLayer(() -> RenderType::getCutoutMipped) .tag(AllBlockTags.FAN_TRANSPARENT.tag, AllBlockTags.FAN_HEATERS.tag) .loot((lt, block) -> lt.registerDropping(block, AllItems.EMPTY_BLAZE_BURNER.get())) - .blockstate((c, p) -> p.simpleBlock(c.getEntry(), p.models() - .getExistingFile(p.modLoc("block/blaze_burner/block_with_fire")))) + .blockstate((c, p) -> p.getVariantBuilder(c.get()).forAllStates(state -> + ConfiguredModel.builder() + .modelFile(p.models().getExistingFile(p.modLoc( + "block/blaze_burner/" + (state.get(LitBlazeBurnerBlock.FLAME_TYPE) == LitBlazeBurnerBlock.FlameType.SOUL ? "block_with_soul_fire" : "block_with_fire") + ))) + .build())) .register(); public static final BlockEntry DEPOT = REGISTRATE.block("depot", DepotBlock::new) diff --git a/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerHandler.java b/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerHandler.java index 3b37c7ef7..2b30de6ab 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerHandler.java +++ b/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerHandler.java @@ -5,14 +5,12 @@ import com.simibubi.create.AllSoundEvents; import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerTileEntity.FuelType; import net.minecraft.block.BlockState; -import net.minecraft.block.CampfireBlock; import net.minecraft.entity.projectile.EggEntity; import net.minecraft.entity.projectile.PotionEntity; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionUtils; import net.minecraft.potion.Potions; -import net.minecraft.tags.BlockTags; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Direction; import net.minecraft.util.SoundCategory; diff --git a/src/main/java/com/simibubi/create/content/contraptions/processing/burner/LitBlazeBurnerBlock.java b/src/main/java/com/simibubi/create/content/contraptions/processing/burner/LitBlazeBurnerBlock.java index cfe315f79..51220474d 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/processing/burner/LitBlazeBurnerBlock.java +++ b/src/main/java/com/simibubi/create/content/contraptions/processing/burner/LitBlazeBurnerBlock.java @@ -4,16 +4,20 @@ import java.util.Random; import com.simibubi.create.AllBlocks; import com.simibubi.create.AllItems; +import com.simibubi.create.foundation.utility.Lang; import net.minecraft.block.Block; import net.minecraft.block.BlockState; -import net.minecraft.block.Blocks; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.particles.ParticleTypes; import net.minecraft.pathfinding.PathType; +import net.minecraft.state.EnumProperty; +import net.minecraft.state.StateContainer.Builder; +import net.minecraft.tags.ItemTags; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; +import net.minecraft.util.IStringSerializable; import net.minecraft.util.SoundCategory; import net.minecraft.util.SoundEvents; import net.minecraft.util.math.BlockPos; @@ -25,23 +29,21 @@ import net.minecraft.world.IBlockReader; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; +import net.minecraftforge.common.ToolType; public class LitBlazeBurnerBlock extends Block { -// 1.16: add a soul fire variant + public static final EnumProperty FLAME_TYPE = EnumProperty.create("flame_type", FlameType.class); -// public enum FlameType implements IStringSerializable { -// REGULAR, SOULFIRE; -// -// @Override -// public String getName() { -// return Lang.asId(name()); -// } -// -// } + public LitBlazeBurnerBlock(Properties properties) { + super(properties); + setDefaultState(getDefaultState().with(FLAME_TYPE, FlameType.REGULAR)); + } - public LitBlazeBurnerBlock(Properties p_i48440_1_) { - super(p_i48440_1_); + @Override + protected void fillStateContainer(Builder builder) { + super.fillStateContainer(builder); + builder.add(FLAME_TYPE); } @Override @@ -49,19 +51,26 @@ public class LitBlazeBurnerBlock extends Block { BlockRayTraceResult blockRayTraceResult) { ItemStack heldItem = player.getHeldItem(hand); - // Check for 'Shovels' - if (!heldItem.canHarvestBlock(Blocks.SNOW.getDefaultState())) - return ActionResultType.PASS; - - world.playSound(player, pos, SoundEvents.ENTITY_GENERIC_EXTINGUISH_FIRE, SoundCategory.BLOCKS, .5f, 2); - - if (world.isRemote) - return ActionResultType.SUCCESS; - if (!player.isCreative()) + if (heldItem.getToolTypes().contains(ToolType.SHOVEL)) { + world.playSound(player, pos, SoundEvents.ENTITY_GENERIC_EXTINGUISH_FIRE, SoundCategory.BLOCKS, 0.5f, 2); + if (world.isRemote) + return ActionResultType.SUCCESS; heldItem.damageItem(1, player, p -> p.sendBreakAnimation(hand)); + world.setBlockState(pos, AllBlocks.BLAZE_BURNER.getDefaultState()); + return ActionResultType.SUCCESS; + } - world.setBlockState(pos, AllBlocks.BLAZE_BURNER.getDefaultState()); - return ActionResultType.SUCCESS; + if (state.get(FLAME_TYPE) == FlameType.REGULAR) { + if (heldItem.getItem().isIn(ItemTags.SOUL_FIRE_BASE_BLOCKS)) { + world.playSound(player, pos, SoundEvents.BLOCK_SOUL_SAND_PLACE, SoundCategory.BLOCKS, 1.0f, world.rand.nextFloat() * 0.4F + 0.8F); + if (world.isRemote) + return ActionResultType.SUCCESS; + world.setBlockState(pos, getDefaultState().with(FLAME_TYPE, FlameType.SOUL)); + return ActionResultType.SUCCESS; + } + } + + return ActionResultType.PASS; } @Override @@ -77,7 +86,7 @@ public class LitBlazeBurnerBlock extends Block { } @OnlyIn(Dist.CLIENT) - public void animateTick(BlockState p_180655_1_, World world, BlockPos pos, Random random) { + public void animateTick(BlockState state, World world, BlockPos pos, Random random) { world.addOptionalParticle(ParticleTypes.LARGE_SMOKE, true, (double) pos.getX() + 0.5D + random.nextDouble() / 3.0D * (double) (random.nextBoolean() ? 1 : -1), (double) pos.getY() + random.nextDouble() + random.nextDouble(), @@ -90,6 +99,17 @@ public class LitBlazeBurnerBlock extends Block { 0.25F + random.nextFloat() * .25f, random.nextFloat() * 0.7F + 0.6F, false); } + if (state.get(FLAME_TYPE) == FlameType.SOUL) { + if (random.nextInt(8) == 0) { + world.addParticle(ParticleTypes.SOUL, + pos.getX() + 0.5F + random.nextDouble() / 4 * (random.nextBoolean() ? 1 : -1), + pos.getY() + 0.3F + random.nextDouble() / 2, + pos.getZ() + 0.5F + random.nextDouble() / 4 * (random.nextBoolean() ? 1 : -1), + 0.0, random.nextDouble() * 0.04 + 0.04, 0.0); + } + return; + } + if (random.nextInt(5) == 0) { for (int i = 0; i < random.nextInt(1) + 1; ++i) { world.addParticle(ParticleTypes.LAVA, (double) ((float) pos.getX() + 0.5F), @@ -98,15 +118,15 @@ public class LitBlazeBurnerBlock extends Block { } } } - + @Override public boolean hasComparatorInputOverride(BlockState p_149740_1_) { return true; } - + @Override public int getComparatorInputOverride(BlockState state, World p_180641_2_, BlockPos p_180641_3_) { - return 1; + return state.get(FLAME_TYPE) == FlameType.REGULAR ? 1 : 2; } @Override @@ -115,10 +135,28 @@ public class LitBlazeBurnerBlock extends Block { return AllBlocks.BLAZE_BURNER.get() .getCollisionShape(state, reader, pos, context); } - + @Override public boolean allowsMovement(BlockState state, IBlockReader reader, BlockPos pos, PathType type) { return false; } + public static int getLight(BlockState state) { + if (state.get(FLAME_TYPE) == FlameType.SOUL) + return 9; + else + return 12; + } + + public enum FlameType implements IStringSerializable { + + REGULAR, SOUL; + + @Override + public String getString() { + return Lang.asId(name()); + } + + } + } diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/ProcessingScenes.java b/src/main/java/com/simibubi/create/foundation/ponder/content/ProcessingScenes.java index d852322d9..71c14d919 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/ProcessingScenes.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/ProcessingScenes.java @@ -12,6 +12,7 @@ import com.simibubi.create.content.contraptions.processing.BasinBlock; import com.simibubi.create.content.contraptions.processing.BasinTileEntity; import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock; import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock.HeatLevel; +import com.simibubi.create.content.contraptions.processing.burner.LitBlazeBurnerBlock; import com.simibubi.create.foundation.ponder.ElementLink; import com.simibubi.create.foundation.ponder.SceneBuilder; import com.simibubi.create.foundation.ponder.SceneBuildingUtil; @@ -616,7 +617,7 @@ public class ProcessingScenes { .withItem(new ItemStack(Items.FLINT_AND_STEEL)), 40); scene.idle(7); - scene.world.setBlock(util.grid.at(3, 1, 2), AllBlocks.LIT_BLAZE_BURNER.getDefaultState(), true); + scene.world.setBlock(util.grid.at(3, 1, 2), AllBlocks.LIT_BLAZE_BURNER.getDefaultState(), false); scene.idle(10); scene.overlay.showText(70) .text("For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel") @@ -625,6 +626,19 @@ public class ProcessingScenes { .up(), Direction.UP)) .placeNearTarget(); scene.idle(80); + scene.overlay.showControls(new InputWindowElement(util.vector.topOf(center.east() + .up()), Pointing.DOWN).rightClick() + .withItem(new ItemStack(Items.SOUL_SAND)), + 40); + scene.idle(7); + scene.world.modifyBlock(util.grid.at(3, 1, 2), s -> s.with(LitBlazeBurnerBlock.FLAME_TYPE, LitBlazeBurnerBlock.FlameType.SOUL), + false); + scene.overlay.showText(60) + .text("The flame can be transformed using a soul-infused item") + .pointAt(util.vector.blockSurface(center.east() + .up(), Direction.UP)) + .placeNearTarget(); + scene.idle(70); scene.overlay.showText(60) .colored(PonderPalette.RED) .text("However, these are not suitable for industrial heating") diff --git a/src/main/resources/assets/create/lang/es_es.json b/src/main/resources/assets/create/lang/es_es.json index 50cdc7d7e..a3d88329b 100644 --- a/src/main/resources/assets/create/lang/es_es.json +++ b/src/main/resources/assets/create/lang/es_es.json @@ -1728,7 +1728,7 @@ "create.ponder.empty_blaze_burner.text_2": "Alternativamente, los blaze pueden ser recogidos de sus spawners directamente", "create.ponder.empty_blaze_burner.text_3": "Ahora tienes una fuente de calor ideal para varias máquinas", "create.ponder.empty_blaze_burner.text_4": "Por motivos estéticos, los quemadores de blaze vacíos también se pueden encender con pedernal y acero", - "create.ponder.empty_blaze_burner.text_5": "Sin embargo, no son adecuados para la calefacción industrial", + "create.ponder.empty_blaze_burner.text_6": "Sin embargo, no son adecuados para la calefacción industrial", "create.ponder.encased_fluid_pipe.header": "Revestir tuberías de fluídos", "create.ponder.encased_fluid_pipe.text_1": "Copper Casing can be used to decorate Fluid Pipes", diff --git a/src/main/resources/assets/create/lang/ja_jp.json b/src/main/resources/assets/create/lang/ja_jp.json index f3fd33e07..2dec8b67b 100644 --- a/src/main/resources/assets/create/lang/ja_jp.json +++ b/src/main/resources/assets/create/lang/ja_jp.json @@ -1730,7 +1730,7 @@ "create.ponder.empty_blaze_burner.text_2": "また、ブレイズはスポーンブロックから直接捕獲することもできます", "create.ponder.empty_blaze_burner.text_3": "これで、様々な機械で利用できる理想的な熱源が得られます", "create.ponder.empty_blaze_burner.text_4": "空のブレイズバーナーは火打石と打ち金を使って火を付ければ装飾にも使えます", - "create.ponder.empty_blaze_burner.text_5": "しかし、これは加工用の熱源には適していません", + "create.ponder.empty_blaze_burner.text_6": "しかし、これは加工用の熱源には適していません", "create.ponder.encased_fluid_pipe.header": "ケース入り液体パイプ", "create.ponder.encased_fluid_pipe.text_1": "銅ケーシングで液体パイプを飾ることができます", diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index ae7f495e5..191838375 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -1701,7 +1701,7 @@ "create.ponder.empty_blaze_burner.text_2": "또한, 생성기에 있는 블레이즈를 직접 포획할 수도 있습니다", "create.ponder.empty_blaze_burner.text_3": "이제 다양한 기계에서 사용할 수 있습니다", "create.ponder.empty_blaze_burner.text_4": "부싯돌과 부시를 사용하여 비어있는 블레이즈 가열기에 불을 붙일 수도 있습니다", - "create.ponder.empty_blaze_burner.text_5": "하지만, 산업용으로 이용하기에는 적합하지 않습니다.", + "create.ponder.empty_blaze_burner.text_6": "하지만, 산업용으로 이용하기에는 적합하지 않습니다.", "create.ponder.fan_direction.header": "공업용 선풍기의 바람", "create.ponder.fan_direction.text_1": "공업용 선풍기는 회전력을 사용하여 바람을 일으킬 수 있습니다", diff --git a/src/main/resources/assets/create/lang/pl_pl.json b/src/main/resources/assets/create/lang/pl_pl.json index 72e6c341d..e3de67996 100644 --- a/src/main/resources/assets/create/lang/pl_pl.json +++ b/src/main/resources/assets/create/lang/pl_pl.json @@ -1732,7 +1732,7 @@ "create.ponder.empty_blaze_burner.text_2": "Ewentualnie, Płomyk może być zabrany prosto z jego Spawnera", "create.ponder.empty_blaze_burner.text_3": "Masz teraz idealne źródło ciepła dla przeróżnych maszyn", "create.ponder.empty_blaze_burner.text_4": "Dla celów dekoracyjnych, puste palniki można też zapalić krzesiwem", - "create.ponder.empty_blaze_burner.text_5": "Nie będzie on dawał jednak ciepła", + "create.ponder.empty_blaze_burner.text_6": "Nie będzie on dawał jednak ciepła", "create.ponder.fan_direction.header": "Przepływ powietrza przez izolowane wiatraki", "create.ponder.fan_direction.text_1": "Izolowane wiatraki używają siły obrotowej, aby wytworzyć przepływ powietrza", diff --git a/src/main/resources/assets/create/lang/ru_ru.json b/src/main/resources/assets/create/lang/ru_ru.json index f07b150c0..c50ff7aaa 100644 --- a/src/main/resources/assets/create/lang/ru_ru.json +++ b/src/main/resources/assets/create/lang/ru_ru.json @@ -1705,7 +1705,7 @@ "create.ponder.empty_blaze_burner.text_2": "Также Всполохи можут быть захвачены из Спавнера напрямую", "create.ponder.empty_blaze_burner.text_3": "Теперь у вас есть идеальный источник тепла для ряда машин", "create.ponder.empty_blaze_burner.text_4": "В эстетических целях, Пустые Горелки могут быть зажжены Огнивом", - "create.ponder.empty_blaze_burner.text_5": "Однако они не будут подходить для промышленного нагрева", + "create.ponder.empty_blaze_burner.text_6": "Однако они не будут подходить для промышленного нагрева", "create.ponder.fan_direction.header": "Воздушном потоке Вентиляторов в Корпусе", "create.ponder.fan_direction.text_1": "Вентиляторы в Корпусе используют Силу Вращения для создания Воздушного Потока", diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json index 342ee9146..669ec2d1e 100644 --- a/src/main/resources/assets/create/lang/zh_cn.json +++ b/src/main/resources/assets/create/lang/zh_cn.json @@ -2100,7 +2100,7 @@ "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", - "create.ponder.empty_blaze_burner.text_5": "但是,这样的热源不足以给机器提加工供足够的热量", + "create.ponder.empty_blaze_burner.text_6": "但是,这样的热源不足以给机器提加工供足够的热量", "create.ponder.fan_direction.header": "鼓风机的气流", "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", diff --git a/src/main/resources/assets/create/lang/zh_tw.json b/src/main/resources/assets/create/lang/zh_tw.json index 45c124d4c..aa751d6bf 100644 --- a/src/main/resources/assets/create/lang/zh_tw.json +++ b/src/main/resources/assets/create/lang/zh_tw.json @@ -1702,7 +1702,7 @@ "create.ponder.empty_blaze_burner.text_2": "或者,也可以透過右擊烈焰人刷怪籠來填充啟動烈焰人燃燒室", "create.ponder.empty_blaze_burner.text_3": "這樣,你便有了一個可供部分機器加工的熱源", "create.ponder.empty_blaze_burner.text_4": "如果是為了美觀,空的烈焰人燃燒室也可以被打火石點燃", - "create.ponder.empty_blaze_burner.text_5": "但是,這樣的熱源不足以給機器提加工供足夠的熱量", + "create.ponder.empty_blaze_burner.text_6": "但是,這樣的熱源不足以給機器提加工供足夠的熱量", "create.ponder.fan_direction.header": "鼓風機的氣流", "create.ponder.fan_direction.text_1": "鼓風機使用動能來製造氣流", diff --git a/src/main/resources/assets/create/models/block/blaze_burner/block_with_soul_fire.json b/src/main/resources/assets/create/models/block/blaze_burner/block_with_soul_fire.json new file mode 100644 index 000000000..acddfcbd3 --- /dev/null +++ b/src/main/resources/assets/create/models/block/blaze_burner/block_with_soul_fire.json @@ -0,0 +1,6 @@ +{ + "parent": "create:block/blaze_burner/block_with_fire", + "textures": { + "fire": "block/soul_campfire_fire" + } +} \ No newline at end of file