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merge and port
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2 changed files with 3 additions and 1 deletions
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@ -19,6 +19,8 @@ public class CClient extends ConfigBase {
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public ConfigInt overlayOffsetY = i(0, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetY",
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public ConfigInt overlayOffsetY = i(0, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetY",
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"Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay");
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"Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay");
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public ConfigBool ignoreFabulousWarning = b(false, "ignoreFabulousWarning", "Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled");
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public ConfigGroup placementAssist = group(1, "placementAssist", "Settings for the Placement Assist");
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public ConfigGroup placementAssist = group(1, "placementAssist", "Settings for the Placement Assist");
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public ConfigEnum<PlacementIndicatorSetting> placementIndicator = e(PlacementIndicatorSetting.TEXTURE, "indicatorType", "What indicator should be used when showing where the assisted placement ends up relative to your crosshair", "Choose 'NONE' to disable the Indicator altogether");
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public ConfigEnum<PlacementIndicatorSetting> placementIndicator = e(PlacementIndicatorSetting.TEXTURE, "indicatorType", "What indicator should be used when showing where the assisted placement ends up relative to your crosshair", "Choose 'NONE' to disable the Indicator altogether");
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public ConfigFloat indicatorScale = f(1.0f, 0f, "indicatorScale", "Change the size of the Indicator by this multiplier");
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public ConfigFloat indicatorScale = f(1.0f, 0f, "indicatorScale", "Change the size of the Indicator by this multiplier");
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@ -15,7 +15,7 @@ public class GhostBlocks {
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double period = 2500;
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double period = 2500;
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double timer = System.currentTimeMillis() % period;
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double timer = System.currentTimeMillis() % period;
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double offset = MathHelper.cos((float) ((2d/period) * Math.PI * timer));
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double offset = MathHelper.cos((float) ((2d/period) * Math.PI * timer));
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return 0.75d - 0.2d * offset;
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return 0.55d - 0.2d * offset;
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}
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}
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final Map<Object, Entry> ghosts;
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final Map<Object, Entry> ghosts;
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