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https://github.com/Creators-of-Create/Create.git
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Little ones
- Fixed crash when simultaneously converting and destroying a Peculiar Bell (#2008) - Fixed Stockpile Switch not updating its signal when the inventory it's watching is moved (#1980) - Fixed Potato Cannon projectiles being able to move players in creative mode (#1950) - Fixed Lectern Controller not rendering buttons when being used by a different player
This commit is contained in:
parent
b6b6b32e96
commit
87d630ca0a
4 changed files with 25 additions and 19 deletions
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@ -62,6 +62,9 @@ public class PeculiarBellBlock extends AbstractBellBlock<PeculiarBellTileEntity>
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}
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protected BlockState tryConvert(IWorld world, BlockPos pos, BlockState state, BlockState underState) {
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if (!AllBlocks.PECULIAR_BELL.has(state))
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return state;
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Block underBlock = underState.getBlock();
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if (!(Blocks.SOUL_FIRE.is(underBlock) || Blocks.SOUL_CAMPFIRE.is(underBlock)))
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return state;
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@ -31,7 +31,6 @@ import net.minecraft.util.IndirectEntityDamageSource;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.EntityRayTraceResult;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
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@ -222,7 +221,7 @@ public class PotatoProjectileEntity extends DamagingProjectileEntity implements
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if (type.getReloadTicks() < 10)
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livingentity.invulnerableTime = type.getReloadTicks() + 10;
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if (knockback > 0) {
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if (onServer && knockback > 0) {
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Vector3d appliedMotion = this.getDeltaMovement()
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.multiply(1.0D, 0.0D, 1.0D)
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.normalize()
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@ -8,12 +8,14 @@ import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBe
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import com.simibubi.create.foundation.tileEntity.behaviour.inventory.InvManipulationBehaviour;
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import com.simibubi.create.foundation.tileEntity.behaviour.inventory.InvManipulationBehaviour.InterfaceProvider;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.world.ITickList;
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import net.minecraft.world.TickPriority;
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import net.minecraftforge.items.IItemHandler;
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@ -75,8 +77,8 @@ public class StockpileSwitchTileEntity extends SmartTileEntity {
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level.setBlock(worldPosition, getBlockState().setValue(StockpileSwitchBlock.INDICATOR, 0), 3);
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currentLevel = -1;
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state = false;
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level.blockUpdated(worldPosition, getBlockState().getBlock());
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sendData();
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scheduleBlockTick();
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return;
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}
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@ -116,13 +118,20 @@ public class StockpileSwitchTileEntity extends SmartTileEntity {
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displayLevel = (int) (currentLevel * 6);
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level.setBlock(worldPosition, getBlockState().setValue(StockpileSwitchBlock.INDICATOR, displayLevel), update ? 3 : 2);
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if (update && !level.getBlockTicks().willTickThisTick(worldPosition, getBlockState().getBlock()))
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level.getBlockTicks().scheduleTick(worldPosition, getBlockState().getBlock(), 2, TickPriority.NORMAL);
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if (update)
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scheduleBlockTick();
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if (changed || update)
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sendData();
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}
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protected void scheduleBlockTick() {
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ITickList<Block> blockTicks = level.getBlockTicks();
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Block block = getBlockState().getBlock();
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if (!blockTicks.willTickThisTick(worldPosition, block))
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blockTicks.scheduleTick(worldPosition, block, 2, TickPriority.NORMAL);
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}
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@Override
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public void lazyTick() {
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super.lazyTick();
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@ -103,11 +103,6 @@ public class LinkedControllerItemRenderer extends CustomRenderedItemModelRendere
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renderer.render(active ? model.getPartial("powered") : model.getOriginalModel(), light);
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if (!usedByMe) {
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ms.popPose();
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return;
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}
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IBakedModel button = model.getPartial("button");
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float s = 1 / 16f;
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float b = s * -.75f;
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@ -120,28 +115,28 @@ public class LinkedControllerItemRenderer extends CustomRenderedItemModelRendere
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ms.pushPose();
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msr.translate(2 * s, 0, 8 * s);
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button(renderer, ms, light, pt, button, b, index++);
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button(renderer, ms, light, pt, button, b, index++, usedByMe);
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msr.translate(4 * s, 0, 0);
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button(renderer, ms, light, pt, button, b, index++);
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button(renderer, ms, light, pt, button, b, index++, usedByMe);
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msr.translate(-2 * s, 0, 2 * s);
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button(renderer, ms, light, pt, button, b, index++);
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button(renderer, ms, light, pt, button, b, index++, usedByMe);
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msr.translate(0, 0, -4 * s);
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button(renderer, ms, light, pt, button, b, index++);
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button(renderer, ms, light, pt, button, b, index++, usedByMe);
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ms.popPose();
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msr.translate(3 * s, 0, 3 * s);
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button(renderer, ms, light, pt, button, b, index++);
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button(renderer, ms, light, pt, button, b, index++, usedByMe);
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msr.translate(2 * s, 0, 0);
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button(renderer, ms, light, pt, button, b, index++);
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button(renderer, ms, light, pt, button, b, index++, usedByMe);
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ms.popPose();
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}
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protected static void button(PartialItemModelRenderer renderer, MatrixStack ms, int light, float pt, IBakedModel button,
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float b, int index) {
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float b, int index, boolean usedByMe) {
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ms.pushPose();
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ms.translate(0, b * buttons.get(index)
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.getValue(pt), 0);
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float depression = usedByMe ? b * buttons.get(index).getValue(pt) : 0;
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ms.translate(0, depression, 0);
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renderer.renderSolid(button, light);
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ms.popPose();
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}
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