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https://github.com/Creators-of-Create/Create.git
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possible fix for double chest issue
Signed-off-by: BuildTools <unconfigured@null.spigotmc.org>
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parent
05de64a4e2
commit
898b3f055e
4 changed files with 11 additions and 2 deletions
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@ -69,7 +69,7 @@ public class CreateConfig {
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public DoubleValue mediumCapacity, highCapacity;
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// Logistics
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public IntValue extractorDelay, extractorAmount, linkRange;
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public IntValue extractorDelay, extractorInventoryScanDelay, extractorAmount, linkRange;
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// Gardens
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public DoubleValue cocoaLogGrowthSpeed;
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@ -163,6 +163,11 @@ public class CreateConfig {
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.comment("", "The amount of game ticks an Extractor waits after pulling an item successfully.")
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.translation(basePath + name).defineInRange(name, 20, 1, Integer.MAX_VALUE);
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name = "extractorInventoryScanDelay";
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extractorInventoryScanDelay = builder
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.comment("", "The amount of game ticks an Extractor waits before checking again if the attached inventory contains items to extract.")
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.translation(basePath + name).defineInRange(name, 40, 1, Integer.MAX_VALUE);
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name = "extractorAmount";
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extractorAmount = builder
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.comment("", "The amount of items an extractor pulls at a time without an applied filter.")
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@ -46,7 +46,7 @@ public interface IExtractor extends ITickableTileEntity, IInventoryManipulator {
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if (state == State.LOCKED)
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return;
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if (state == State.ON_COOLDOWN) {
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if (state == State.ON_COOLDOWN || state == State.WAITING_FOR_INVENTORY) {
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int cooldown = tickCooldown();
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if (cooldown <= 0) {
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setState(State.RUNNING);
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@ -70,6 +70,8 @@ public class ExtractorTileEntity extends SyncedTileEntity implements IExtractor,
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public void setState(State state) {
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if (state == State.ON_COOLDOWN)
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cooldown = CreateConfig.parameters.extractorDelay.get();
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if (state == State.WAITING_FOR_INVENTORY)
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cooldown = CreateConfig.parameters.extractorInventoryScanDelay.get();
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this.state = state;
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}
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@ -96,6 +96,8 @@ public class LinkedExtractorTileEntity extends LinkedTileEntity
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public void setState(State state) {
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if (state == State.ON_COOLDOWN)
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cooldown = CreateConfig.parameters.extractorDelay.get();
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if (state == State.WAITING_FOR_INVENTORY)
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cooldown = CreateConfig.parameters.extractorInventoryScanDelay.get();
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this.state = state;
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}
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