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Fix bell duplicating
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parent
1fe647b16e
commit
8d4e6895bc
@ -26,6 +26,7 @@ import com.simibubi.create.modules.logistics.block.transposer.TransposerBlock;
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import net.minecraft.block.AbstractPressurePlateBlock;
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import net.minecraft.block.AbstractRailBlock;
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import net.minecraft.block.BellBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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@ -33,6 +34,7 @@ import net.minecraft.block.CarpetBlock;
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import net.minecraft.block.DoorBlock;
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import net.minecraft.block.FenceGateBlock;
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import net.minecraft.block.FlowerPotBlock;
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import net.minecraft.block.HorizontalBlock;
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import net.minecraft.block.HorizontalFaceBlock;
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import net.minecraft.block.LadderBlock;
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import net.minecraft.block.RedstoneDiodeBlock;
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@ -42,6 +44,7 @@ import net.minecraft.block.TorchBlock;
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import net.minecraft.block.WallTorchBlock;
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import net.minecraft.block.material.PushReaction;
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import net.minecraft.state.properties.AttachFace;
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import net.minecraft.state.properties.BellAttachment;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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@ -145,6 +148,8 @@ public class BlockMovementTraits {
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return true;
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if (block instanceof CarpetBlock)
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return true;
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if (block instanceof BellBlock)
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return true;
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return false;
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}
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@ -198,6 +203,16 @@ public class BlockMovementTraits {
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return direction == state.get(NozzleBlock.FACING).getOpposite();
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if (block instanceof EngineBlock)
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return direction == state.get(EngineBlock.HORIZONTAL_FACING).getOpposite();
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if (block instanceof BellBlock) {
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BellAttachment attachment = state.get(BlockStateProperties.BELL_ATTACHMENT);
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if (attachment == BellAttachment.FLOOR) {
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return direction == Direction.DOWN;
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}
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if (attachment == BellAttachment.CEILING) {
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return direction == Direction.UP;
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}
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return direction == state.get(HorizontalBlock.HORIZONTAL_FACING);
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}
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return false;
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}
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@ -12,6 +12,7 @@ import com.simibubi.create.modules.contraptions.components.contraptions.chassis.
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import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock;
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import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Slope;
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import net.minecraft.block.BellBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.HorizontalFaceBlock;
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@ -19,6 +20,8 @@ import net.minecraft.block.SlabBlock;
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import net.minecraft.block.StairsBlock;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.properties.AttachFace;
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import net.minecraft.state.properties.BellAttachment;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.state.properties.Half;
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import net.minecraft.state.properties.SlabType;
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import net.minecraft.util.Direction;
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@ -78,11 +81,18 @@ public class StructureTransform {
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* horizontal axes
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*/
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public BlockState apply(BlockState state) {
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if (rotationAxis == Axis.Y)
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return state.rotate(rotation);
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Block block = state.getBlock();
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if (rotationAxis == Axis.Y) {
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if (block instanceof BellBlock) {
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if (state.get(BlockStateProperties.BELL_ATTACHMENT) == BellAttachment.DOUBLE_WALL) {
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state = state.with(BlockStateProperties.BELL_ATTACHMENT, BellAttachment.SINGLE_WALL);
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}
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return state.with(HorizontalFaceBlock.HORIZONTAL_FACING, rotation.rotate(state.get(HorizontalFaceBlock.HORIZONTAL_FACING)));
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}
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return state.rotate(rotation);
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}
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if (block instanceof AbstractChassisBlock)
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return rotateChassis(state);
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