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Merge pull request #4036 from jacquerol/mc1.18/dev
Add 3rd person crossbow holding animation to potato cannon and zapper
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commit
8e64f387bc
@ -0,0 +1,31 @@
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package com.simibubi.create.foundation.mixin;
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import com.simibubi.create.content.curiosities.zapper.ZapperItem;
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import net.minecraft.world.item.Item;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import com.simibubi.create.content.curiosities.weapons.PotatoCannonItem;
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import net.minecraft.client.model.HumanoidModel;
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import net.minecraft.client.player.AbstractClientPlayer;
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import net.minecraft.client.renderer.entity.player.PlayerRenderer;
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import net.minecraft.world.InteractionHand;
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@Mixin(PlayerRenderer.class)
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public class PlayerEntityRendererMixin {
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@Inject(
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method = "getArmPose",
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at = @At("HEAD"),
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cancellable = true
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)
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private static void getArmPose(AbstractClientPlayer player, InteractionHand hand, CallbackInfoReturnable<HumanoidModel.ArmPose> ci) {
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Item handItem = player.getItemInHand(hand).getItem();
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if (!player.swinging && (handItem instanceof PotatoCannonItem || handItem instanceof ZapperItem))
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ci.setReturnValue(HumanoidModel.ArmPose.CROSSBOW_HOLD);
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}
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}
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@ -96,18 +96,20 @@
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],
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"display": {
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"thirdperson_righthand": {
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"translation": [0, 2, 0]
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"rotation": [0, -15, 0],
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"translation": [0, 0, -4]
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},
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"thirdperson_lefthand": {
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"translation": [0, 2, 0]
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"rotation": [0, -15, 0],
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"translation": [0, 0, -4]
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},
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"firstperson_righthand": {
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"rotation": [5, 4, 5],
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"translation": [0.25, 4, 0.75]
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"rotation": [5, 5, 5],
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"translation": [0.25, 5, 0.75]
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},
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"firstperson_lefthand": {
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"rotation": [5, 4, 5],
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"translation": [0.25, 4, 0.75]
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"rotation": [5, 5, 5],
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"translation": [0.25, 5, 0.75]
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},
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"ground": {
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"rotation": [0, 0, 90],
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@ -129,4 +131,4 @@
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"scale": [0.72, 0.72, 0.72]
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}
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}
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}
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}
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@ -24,6 +24,7 @@
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"HeavyBootsOnPlayerMixin",
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"LevelRendererMixin",
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"MapRendererMapInstanceMixin",
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"PlayerEntityRendererMixin",
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"ModelDataRefreshMixin",
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"WindowResizeMixin",
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"accessor.AgeableListModelAccessor",
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