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https://github.com/Creators-of-Create/Create.git
synced 2024-11-11 13:04:19 +01:00
added a tooltip to sandpaper
- sandpaper is now enchantable - sandpaper now repairs tools for 50% of the current damage
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@ -1,7 +1,6 @@
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package com.simibubi.create.foundation.command;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.builder.ArgumentBuilder;
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import net.minecraft.command.CommandSource;
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import net.minecraft.command.Commands;
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@ -9,13 +8,10 @@ import net.minecraft.command.Commands;
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public class CreateCommand {
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public CreateCommand(CommandDispatcher<CommandSource> dispatcher) {
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// KillTPSCommand.register(dispatcher); Commented out for release
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addCreateCommand(dispatcher, ToggleDebugCommand.register());
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addCreateCommand(dispatcher, ClearBufferCacheCommand.register());
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}
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public void addCreateCommand(CommandDispatcher<CommandSource> dispatcher,
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ArgumentBuilder<CommandSource, ?> register) {
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dispatcher.register(Commands.literal("create").then(register));
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dispatcher.register(Commands.literal("create")
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.then(ToggleDebugCommand.register())
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.then(ClearBufferCacheCommand.register())
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//.then(KillTPSCommand.register()) //Commented out for release
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);
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}
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}
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@ -1,7 +1,7 @@
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package com.simibubi.create.foundation.command;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.arguments.IntegerArgumentType;
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import com.mojang.brigadier.builder.ArgumentBuilder;
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import com.simibubi.create.Create;
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import com.simibubi.create.foundation.utility.Lang;
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@ -10,8 +10,8 @@ import net.minecraft.command.Commands;
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public class KillTPSCommand {
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public static void register(CommandDispatcher<CommandSource> dispatcher) {
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dispatcher.register(Commands.literal(Lang.translate("command.killTPSCommand"))
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public static ArgumentBuilder<CommandSource ,?> register() {
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return Commands.literal("killtps")
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.requires(cs -> cs.hasPermissionLevel(2)).executes(ctx -> {
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// killtps no arguments
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ctx.getSource().sendFeedback(
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@ -63,6 +63,6 @@ public class KillTPSCommand {
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Lang.createTranslationTextComponent("command.killTPSCommand.status.slowed_by.2"), false);
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return 1;
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})));
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}));
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}
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}
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@ -16,6 +16,7 @@ import com.simibubi.create.modules.contraptions.base.IRotate;
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import com.simibubi.create.modules.contraptions.components.flywheel.engine.EngineBlock;
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import com.simibubi.create.modules.curiosities.tools.AllToolTiers;
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import com.simibubi.create.modules.curiosities.tools.SandPaperItem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.resources.I18n;
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@ -177,6 +178,9 @@ public class TooltipHelper {
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}
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}
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if (stack.getItem() instanceof SandPaperItem)
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return "tool.create.sand_paper.tooltip";
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return stack.getItem().getTranslationKey(stack) + ".tooltip";
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}
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@ -188,6 +188,11 @@ public class SandPaperItem extends Item implements IHaveCustomItemModel {
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return 8;
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}
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@Override
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public int getItemEnchantability() {
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return 5;
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public CustomRenderedItemModel createModel(IBakedModel original) {
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@ -47,7 +47,7 @@ public class SandPaperPolishingRecipe extends ProcessingRecipe<SandPaperInv> {
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return matchingRecipes.get(0).getCraftingResult(new SandPaperInv(stack)).copy();
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if (stack.isDamageable() && isPolishingEnabled()) {
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stack.setDamage(stack.getDamage() - (stack.getMaxDamage() - stack.getDamage()) / 2);
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stack.setDamage(stack.getDamage() / 2);
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int fortuneLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, sandPaperStack);
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float chanceToPunish = (float) (1 / Math.pow(2, fortuneLevel + 1));
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@ -309,6 +309,8 @@
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"create.action.discard": "Discard",
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"create.keyinfo.toolmenu": "Focus Tool Menu",
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"create.keyinfo.scrollup": "Simulate Mousewheel Up (inworld)",
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"create.keyinfo.scrolldown": "Simulate Mousewheel Down (inworld)",
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"create.gui.scrollInput.defaultTitle": "Choose an Option:",
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"create.gui.scrollInput.scrollToModify": "Scroll to Modify",
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@ -625,7 +627,7 @@
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"advancement.create:sand_paper.desc": "Create some Sand Paper to make things pretty.",
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"advancement.create:polished_rose_quartz": "Pink Diamonds",
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"advancement.create:polished_rose_quartz.desc": "Polish Rose Quartz until you can see through it.",
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"advancement.create:sand_paper_secret": "Polishception",
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"advancement.create:sand_paper_secret": "9001 Grit Sand Paper",
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"advancement.create:sand_paper_secret.desc": "Use your Sand Paper to sand some Sand Paper.",
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"advancement.create:press": "'Bonk!' ",
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"advancement.create:press.desc": "Make a Mechanical Press and use it to create some Plates.",
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@ -1115,6 +1117,11 @@
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"block.create.stress_gauge.tooltip.condition1": "When Rotated",
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"block.create.stress_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.",
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"tool.create.sand_paper.tooltip": "SAND PAPER",
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"tool.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_ or sharpen your _tools_.",
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"tool.create.sand_paper.tooltip.condition1": "When Used",
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"tool.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_",
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"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
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"item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed_ _light_.",
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