From 91ba2780e7ba2202817680335265ac23a5be5907 Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Sat, 20 Nov 2021 13:57:12 +0100 Subject: [PATCH] Post-PR Datagen - move pt_br to correct location - bump version --- build.gradle | 2 +- gradle.properties | 8 +- src/generated/resources/.cache/cache | 10 +- .../assets/create/lang/unfinished/es_es.json | 80 +- .../assets/create/lang/unfinished/ja_jp.json | 152 +- .../assets/create/lang/unfinished/ko_kr.json | 174 +- .../assets/create/lang/unfinished/pt_br.json | 1729 ++++++++++++++++- .../assets/create/lang/unfinished/zh_cn.json | 100 +- src/main/java/com/simibubi/create/Create.java | 2 +- src/main/resources/META-INF/mods.toml | 2 +- .../resources/assets/create/lang/pt_br.json | 195 +- 11 files changed, 2169 insertions(+), 285 deletions(-) diff --git a/build.gradle b/build.gradle index d8cd566cd..3a70a44ec 100644 --- a/build.gradle +++ b/build.gradle @@ -149,7 +149,7 @@ dependencies { runtimeOnly fg.deobf("mezz.jei:jei-1.16.5:${jei_version}") // implementation fg.deobf("curse.maven:druidcraft-340991:3101903") - implementation fg.deobf("com.ferreusveritas.dynamictrees:DynamicTrees-1.16.5:0.10.0-Beta12.1") + implementation fg.deobf("com.ferreusveritas.dynamictrees:DynamicTrees-1.16.5:0.10.0-Beta25") // i'll leave this here commented for easier testing diff --git a/gradle.properties b/gradle.properties index 861b6fc61..01b064cd0 100644 --- a/gradle.properties +++ b/gradle.properties @@ -4,9 +4,9 @@ org.gradle.jvmargs = -Xmx3G org.gradle.daemon = false # mod version info -mod_version = 0.3.2f +mod_version = 0.3.2g minecraft_version = 1.16.5 -forge_version = 36.2.0 +forge_version = 36.2.9 # build dependency versions forgegradle_version = 4.1.+ @@ -16,8 +16,8 @@ cursegradle_version = 1.4.0 # dependency versions registrate_version = 1.0.10 -flywheel_version = 1.16-0.2.3.44 -jei_version = 7.7.1.116 +flywheel_version = 1.16-0.2.4.52 +jei_version = 7.7.1.137 # curseforge information projectId = 328085 diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 58d8d748c..b43c2f8b2 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -444,16 +444,16 @@ b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json 5ae77ed97ee05a7ed98999178677e576c1140007 assets/create/lang/en_ud.json 5a7c0c3ea8d5fe01289b4eb2ea4f175bad825672 assets/create/lang/en_us.json 474dbefbecbec7e8e5969d7226a8c8a0c7a75325 assets/create/lang/unfinished/de_de.json -4d0c0f13e5447af9103b50e9ed845590634a8133 assets/create/lang/unfinished/es_es.json +800b427fc2e4f3b71df9c6295e500d77e8c1d486 assets/create/lang/unfinished/es_es.json 5ad47cb60df592b461672e224dfb89167f8861e1 assets/create/lang/unfinished/fr_fr.json 216065d27084497ffed7cacddfe86cab542643d9 assets/create/lang/unfinished/it_it.json -e74e7450bb11ebe75b14630ea500a442c90d5d55 assets/create/lang/unfinished/ja_jp.json -29bf73836a76028d8eaef57bec7331b7f8df5fc3 assets/create/lang/unfinished/ko_kr.json +b49281c01feadc475c6a4b37ae7b6cff4fe5dd84 assets/create/lang/unfinished/ja_jp.json +e2b22c3cef3a13623b21fbe0ba351249b4881fbc assets/create/lang/unfinished/ko_kr.json 1c9e4860d53f73ce8eb9c3e6667e934cdea4e14b assets/create/lang/unfinished/nl_nl.json b6df7f191d82be94ab0930d25978eb732df5b7ab assets/create/lang/unfinished/pl_pl.json -e5864d2f956b2bd44ef4832e81c9262d3574fa0d assets/create/lang/unfinished/pt_br.json +038f07272c0b1536a0aa210efcf80712df69d098 assets/create/lang/unfinished/pt_br.json ee8a147e1e86c1163a21452b5ea90d9d89dd3b09 assets/create/lang/unfinished/ru_ru.json -ed48c2e55f86cbc6005b2c222f0a5d6a01e996ad assets/create/lang/unfinished/zh_cn.json +eec641484da89c1ee2906318ed3cc08d605f354b assets/create/lang/unfinished/zh_cn.json dca24cfe0020830653e191b03fdd0400c890be1f assets/create/lang/unfinished/zh_tw.json 487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json diff --git a/src/generated/resources/assets/create/lang/unfinished/es_es.json b/src/generated/resources/assets/create/lang/unfinished/es_es.json index 183c73ff2..667dc101a 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_es.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_es.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 39", + "_": "Missing Localizations: 0", "_": "->------------------------] Game Elements [------------------------<-", @@ -31,13 +31,13 @@ "block.create.black_nixie_tube": "Tubo Nixie negro", "block.create.black_sail": "Vela negra", "block.create.black_seat": "Asiento negro", - "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox", + "block.create.black_toolbox": "Caja de herramientas negra", "block.create.black_valve_handle": "Asa de válvula negra", "block.create.blaze_burner": "Quemador de Blaze", "block.create.blue_nixie_tube": "Tubo Nixie azul", "block.create.blue_sail": "Vela azul", "block.create.blue_seat": "Asiento azul", - "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox", + "block.create.blue_toolbox": "Caja de herramientas azul", "block.create.blue_valve_handle": "Asa de válvula azul", "block.create.brass_belt_funnel": "Embudo de cinta de latón", "block.create.brass_block": "Bloque de latón", @@ -48,7 +48,7 @@ "block.create.brown_nixie_tube": "Tubo Nixie marrón", "block.create.brown_sail": "Vela marrón", "block.create.brown_seat": "Asiento marrón", - "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox", + "block.create.brown_toolbox": "Caja de herramientas marrón", "block.create.brown_valve_handle": "Asa de válvula marrón", "block.create.cart_assembler": "Ensamblador de vagonetas", "block.create.chiseled_dark_scoria": "Escoria oscura cincelada", @@ -82,7 +82,7 @@ "block.create.cyan_nixie_tube": "Tubo Nixie cian", "block.create.cyan_sail": "Vela cian", "block.create.cyan_seat": "Asiento cian", - "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox", + "block.create.cyan_toolbox": "Caja de herramientas cian", "block.create.cyan_valve_handle": "Asa de válvula cian", "block.create.dark_oak_window": "Ventana de roble oscuro", "block.create.dark_oak_window_pane": "Panel de ventana de roble oscuro", @@ -190,12 +190,12 @@ "block.create.gray_nixie_tube": "Tubo Nixie gris", "block.create.gray_sail": "Vela gris", "block.create.gray_seat": "Asiento gris", - "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox", + "block.create.gray_toolbox": "Caja de herramientas gris", "block.create.gray_valve_handle": "Asa de válvula gris", "block.create.green_nixie_tube": "Tubo Nixie verde", "block.create.green_sail": "Vela verde", "block.create.green_seat": "Asiento verde", - "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox", + "block.create.green_toolbox": "Caja de herramientas verde", "block.create.green_valve_handle": "Asa de válvula verde", "block.create.hand_crank": "Manivela", "block.create.haunted_bell": "Campana encantada", @@ -220,17 +220,17 @@ "block.create.light_blue_nixie_tube": "Tubo Nixie azul claro", "block.create.light_blue_sail": "Vela azul claro", "block.create.light_blue_seat": "Asiento azul claro", - "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox", + "block.create.light_blue_toolbox": "Caja de herramientas azul claro", "block.create.light_blue_valve_handle": "Asa de válvula azul claro", "block.create.light_gray_nixie_tube": "Tubo Nixie gris claro", "block.create.light_gray_sail": "Vela gris claro", "block.create.light_gray_seat": "Asiento gris claro", - "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox", + "block.create.light_gray_toolbox": "Caja de herramientas gris claro", "block.create.light_gray_valve_handle": "Asa de válvula gris claro", "block.create.lime_nixie_tube": "Tubo Nixie lima", "block.create.lime_sail": "Vela lima", "block.create.lime_seat": "Asiento lima", - "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox", + "block.create.lime_toolbox": "Caja de herramientas lima", "block.create.lime_valve_handle": "Asa de válvula lima", "block.create.limesand": "Arena caliza", "block.create.limestone": "Piedra caliza", @@ -248,7 +248,7 @@ "block.create.magenta_nixie_tube": "Tubo Nixie magenta", "block.create.magenta_sail": "Vela magenta", "block.create.magenta_seat": "Asiento magenta", - "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox", + "block.create.magenta_toolbox": "Caja de herramientas magenta", "block.create.magenta_valve_handle": "Asa de válvula magenta", "block.create.mechanical_arm": "Brazo mecánico", "block.create.mechanical_bearing": "Rodamiento mecánico", @@ -282,7 +282,7 @@ "block.create.oak_window_pane": "Panel de ventana de roble", "block.create.orange_sail": "Vela naranja", "block.create.orange_seat": "Asiento naranja", - "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox", + "block.create.orange_toolbox": "Caja de herramientas naranja", "block.create.orange_valve_handle": "Asa de válvula naranja", "block.create.ornate_iron_window": "Ventana de hierro ornamentada", "block.create.ornate_iron_window_pane": "Panel de ventana de hierro ornamentada", @@ -335,7 +335,7 @@ "block.create.pink_nixie_tube": "Tubo Nixie rosa", "block.create.pink_sail": "Vela rosa", "block.create.pink_seat": "Asiento rosa", - "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox", + "block.create.pink_toolbox": "Caja de herramientas rosa", "block.create.pink_valve_handle": "Asa de válvula rosa", "block.create.piston_extension_pole": "Pértiga de extensión de pistón", "block.create.polished_dark_scoria": "Escoria oscura pulida", @@ -371,13 +371,13 @@ "block.create.purple_nixie_tube": "Tubo Nixie morado", "block.create.purple_sail": "Vela morada", "block.create.purple_seat": "Asiento morado", - "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", + "block.create.purple_toolbox": "Caja de herramientas púrpura", "block.create.purple_valve_handle": "Asa de válvula morada", "block.create.radial_chassis": "Chasis radial", "block.create.red_nixie_tube": "Tubo Nixie rojo", "block.create.red_sail": "Vela roja", "block.create.red_seat": "Asiento rojo", - "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", + "block.create.red_toolbox": "Caja de herramientas roja", "block.create.red_valve_handle": "Asa de válvula roja", "block.create.redstone_contact": "Contacto de redstone", "block.create.redstone_link": "Enlace de redstone", @@ -435,14 +435,14 @@ "block.create.white_nixie_tube": "Tubo Nixie blanco", "block.create.white_sail": "Vela blanca", "block.create.white_seat": "Asiento blanco", - "block.create.white_toolbox": "UNLOCALIZED: White Toolbox", + "block.create.white_toolbox": "Caja de herramientas blanca", "block.create.white_valve_handle": "Asa de válvula blanco", "block.create.windmill_bearing": "Rodamiento del molino de viento", "block.create.wooden_bracket": "Soporte de madera para ejes", "block.create.yellow_nixie_tube": "Tubo Nixie amarillo", "block.create.yellow_sail": "Vela amarilla", "block.create.yellow_seat": "Asiento amarillo", - "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox", + "block.create.yellow_toolbox": "Caja de herramientas amarilla", "block.create.yellow_valve_handle": "Asa de válvula amarillo", "block.create.zinc_block": "Bloque de zinc", "block.create.zinc_ore": "Mena de zinc", @@ -769,7 +769,7 @@ "create.recipe.assembly.repeat": "Repetir la secuencia %1$s veces", "create.recipe.assembly.junk": "Basura aleatoria", "create.recipe.processing.chance": "%1$s%% Chance", - "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", + "create.recipe.deploying.not_consumed": "No consumido", "create.recipe.heat_requirement.none": "No es necesario calentar", "create.recipe.heat_requirement.heated": "Calentado", "create.recipe.heat_requirement.superheated": "Súper-Calentado", @@ -798,7 +798,7 @@ "create.action.discard": "Descartar", "create.keyinfo.toolmenu": "Menú de la Herramienta de Enfoque", - "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", + "create.keyinfo.toolbelt": "Acceder a las cajas de herramientas cercanas", "create.keyinfo.scrollup": "Simular usar la rueda del ratón hacia arriba (en el mundo)", "create.keyinfo.scrolldown": "Simular usar la rueda del ratón hacia abajo (en el mundo)", @@ -810,11 +810,11 @@ "create.gui.toolmenu.focusKey": "Mantén [%1$s] para enfocar", "create.gui.toolmenu.cycle": "[RUEDA DEL RATÓN] para el ciclo", - "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", - "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", - "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", - "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", - "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", + "create.toolbox.unequip": "Desequipar: %1$s", + "create.toolbox.outOfRange": "La caja de herramientas del objeto retenido no está en el rango", + "create.toolbox.detach": "Dejar de rastrear y conservar el objeto", + "create.toolbox.depositAll": "Devolver elementos a las cajas de herramientas cercanas", + "create.toolbox.depositBox": "Devolver elementos a la caja de herramientas", "create.gui.symmetryWand.mirrorType": "Espejado", "create.gui.symmetryWand.orientation": "Orientación", @@ -1062,14 +1062,14 @@ "create.item_attributes.placeable.inverted": "no se puede colocar", "create.item_attributes.consumable": "se puede comer", "create.item_attributes.consumable.inverted": "no se puede comer", - "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", - "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", + "create.item_attributes.fluid_container": "puede almacenar fluídos", + "create.item_attributes.fluid_container.inverted": "puede almacenar fluídos", "create.item_attributes.enchanted": "está encantado", "create.item_attributes.enchanted.inverted": "no está encantado", "create.item_attributes.max_enchanted": "está encantado en el nivel máximo", "create.item_attributes.max_enchanted.inverted": "no está encantado en el nivel máximo", - "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", - "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", + "create.item_attributes.renamed": "tiene un nombre personalizado", + "create.item_attributes.renamed.inverted": "no tiene un nombre personalizado", "create.item_attributes.damaged": "está dañado", "create.item_attributes.damaged.inverted": "no está dañado", "create.item_attributes.badly_damaged": "está muy dañado", @@ -1423,14 +1423,14 @@ "block.create.turntable.tooltip": "PLATAFORMA GIRATORIA", "block.create.turntable.tooltip.summary": "Convierte la _fuerza rotacional_ en un refinado mareo.", - "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", - "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + "block.create.toolbox.tooltip": "CAJA DE HERRAMIENTAS", + "block.create.toolbox.tooltip.summary": "El compañero más querido de todo inventor. Mantiene una gran cantidad de 8 tipos de objetos diferentes.", + "block.create.toolbox.tooltip.condition1": "Cuando se recoge...", + "block.create.toolbox.tooltip.behaviour1": "Conserva el contenido del inventario.", + "block.create.toolbox.tooltip.condition2": "Cuando se coloca en el rango...", + "block.create.toolbox.tooltip.behaviour2": "Los jugadores cercanos pueden utilizar el enlace de teclas de la caja de herramientas para acceder a su contenido de forma remota.", + "block.create.toolbox.tooltip.condition3": "Cuando se hace clic derecho...", + "block.create.toolbox.tooltip.behaviour3": "Abre la interfaz del contenedor.", "block.create.stockpile_switch.tooltip": "INTERRUPTOR DE ACOPIO", "block.create.stockpile_switch.tooltip.summary": "Activa una señal de redstone en función de la cantidad de _objetos almacenados_ en el _contenedor_ adjunto. Viene con un práctico filtro. A diferencia de un _comparador, el _interruptor de acopio_ permite la configuración de _umbrales_, a partir de los cuales se invierten las señales.", @@ -1439,10 +1439,10 @@ "block.create.content_observer.tooltip": "OBSERVADOR DE CONTENIDO", "block.create.content_observer.tooltip.summary": "_Detecta objetos_ dentro de _contenedores_ y _transportadores_ que coincidan con un _filtro_ configurado. Mientras el _inventario_, la _cinta_ o la _canaleta_ observados _contengan_ un objeto que coincida, este componente emitirá una _señal de redstone_. Cuando un embudo observado _transfiere_ un objeto coincidente, este componente emitirá un _pulso de redstone_.", - "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", - "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", - "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + "block.create.content_observer.tooltip.condition1": "Al observar un contenedor...", + "block.create.content_observer.tooltip.behaviour1": "Emite un pulso de Redstone mientras el contenedor observado tiene un contenido coincidente.", + "block.create.content_observer.tooltip.condition2": "Al observar un embudo...", + "block.create.content_observer.tooltip.behaviour2": "Emite un pulso de Redstone cuando se transfiere un objeto que coincide.", "block.create.adjustable_crate.tooltip": "CAJA AJUSTABLE", "block.create.adjustable_crate.tooltip.summary": "Este _contenedor de objetos_ permite el control manual de su capacidad. Puede contener hasta _16 pilas_ de cualquier objeto. Soporta _comparadores de redstone_.", diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json index ef0ca16be..34a9f2688 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json +++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 48", + "_": "Missing Localizations: 0", "_": "->------------------------] Game Elements [------------------------<-", @@ -31,13 +31,13 @@ "block.create.black_nixie_tube": "黒色のニキシー管", "block.create.black_sail": "黒色の帆", "block.create.black_seat": "黒色のシート", - "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox", + "block.create.black_toolbox": "黒色の工具箱", "block.create.black_valve_handle": "黒色のバルブハンドル", "block.create.blaze_burner": "ブレイズバーナー", "block.create.blue_nixie_tube": "青色のニキシー管", "block.create.blue_sail": "青色の帆", "block.create.blue_seat": "青色のシート", - "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox", + "block.create.blue_toolbox": "青色の工具箱", "block.create.blue_valve_handle": "青色のバルブハンドル", "block.create.brass_belt_funnel": "真鍮のベルトファンネル", "block.create.brass_block": "真鍮ブロック", @@ -48,7 +48,7 @@ "block.create.brown_nixie_tube": "茶色のニキシー管", "block.create.brown_sail": "茶色の帆", "block.create.brown_seat": "茶色のシート", - "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox", + "block.create.brown_toolbox": "茶色の工具箱", "block.create.brown_valve_handle": "茶色のバルブハンドル", "block.create.cart_assembler": "トロッコアセンブラ", "block.create.chiseled_dark_scoria": "模様入りのダークスコリア", @@ -82,7 +82,7 @@ "block.create.cyan_nixie_tube": "水色のニキシー管", "block.create.cyan_sail": "水色の帆", "block.create.cyan_seat": "水色のシート", - "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox", + "block.create.cyan_toolbox": "水色の工具箱", "block.create.cyan_valve_handle": "水色のバルブハンドル", "block.create.dark_oak_window": "ダークオークの窓", "block.create.dark_oak_window_pane": "ダークオークの窓板", @@ -190,12 +190,12 @@ "block.create.gray_nixie_tube": "灰色のニキシー管", "block.create.gray_sail": "灰色の帆", "block.create.gray_seat": "灰色のシート", - "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox", + "block.create.gray_toolbox": "灰色の工具箱", "block.create.gray_valve_handle": "灰色のバルブハンドル", "block.create.green_nixie_tube": "緑色のニキシー管", "block.create.green_sail": "緑色の帆", "block.create.green_seat": "緑色のシート", - "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox", + "block.create.green_toolbox": "緑色の工具箱", "block.create.green_valve_handle": "緑色のバルブハンドル", "block.create.hand_crank": "ハンドクランク", "block.create.haunted_bell": "憑りつかれた鐘", @@ -220,17 +220,17 @@ "block.create.light_blue_nixie_tube": "空色のニキシー菅", "block.create.light_blue_sail": "空色の帆", "block.create.light_blue_seat": "空色のシート", - "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox", + "block.create.light_blue_toolbox": "空色の工具箱", "block.create.light_blue_valve_handle": "空色のバルブハンドル", "block.create.light_gray_nixie_tube": "薄灰色のニキシー管", "block.create.light_gray_sail": "薄灰色の帆", "block.create.light_gray_seat": "薄灰色のシート", - "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox", + "block.create.light_gray_toolbox": "薄灰色の工具箱", "block.create.light_gray_valve_handle": "薄灰色のバルブハンドル", "block.create.lime_nixie_tube": "黄緑色のニキシー管", "block.create.lime_sail": "黄緑色の帆", "block.create.lime_seat": "黄緑色のシート", - "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox", + "block.create.lime_toolbox": "黄緑色の工具箱", "block.create.lime_valve_handle": "黄緑色のバルブハンドル", "block.create.limesand": "石灰砕砂", "block.create.limestone": "石灰岩", @@ -248,7 +248,7 @@ "block.create.magenta_nixie_tube": "赤紫色のニキシー管", "block.create.magenta_sail": "赤紫色の帆", "block.create.magenta_seat": "赤紫色のシート", - "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox", + "block.create.magenta_toolbox": "赤紫色の工具箱", "block.create.magenta_valve_handle": "赤紫色のバルブハンドル", "block.create.mechanical_arm": "メカニカルアーム", "block.create.mechanical_bearing": "メカニカルベアリング", @@ -282,7 +282,7 @@ "block.create.oak_window_pane": "オークの窓板", "block.create.orange_sail": "橙色の帆", "block.create.orange_seat": "橙色のシート", - "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox", + "block.create.orange_toolbox": "橙色の工具箱", "block.create.orange_valve_handle": "橙色のバルブハンドル", "block.create.ornate_iron_window": "鉄の装飾ガラス", "block.create.ornate_iron_window_pane": "鉄の装飾ガラス板", @@ -335,7 +335,7 @@ "block.create.pink_nixie_tube": "桃色のニキシー管", "block.create.pink_sail": "桃色の帆", "block.create.pink_seat": "桃色のシート", - "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox", + "block.create.pink_toolbox": "桃色の", "block.create.pink_valve_handle": "桃色のバルブハンドル", "block.create.piston_extension_pole": "ピストン延長ポール", "block.create.polished_dark_scoria": "磨かれたダークスコリア", @@ -371,13 +371,13 @@ "block.create.purple_nixie_tube": "紫色のニキシー管", "block.create.purple_sail": "紫色の帆", "block.create.purple_seat": "紫色のシート", - "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", + "block.create.purple_toolbox": "紫色の工具箱", "block.create.purple_valve_handle": "紫色のバルブハンドル", "block.create.radial_chassis": "ラジアルシャーシ", "block.create.red_nixie_tube": "赤色のニキシー管", "block.create.red_sail": "赤色の帆", "block.create.red_seat": "赤色のシート", - "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", + "block.create.red_toolbox": "赤色の工具箱", "block.create.red_valve_handle": "赤色のバルブハンドル", "block.create.redstone_contact": "レッドストーンコンタクト", "block.create.redstone_link": "レッドストーンリンク", @@ -435,14 +435,14 @@ "block.create.white_nixie_tube": "白色のニキシー管", "block.create.white_sail": "白色の帆", "block.create.white_seat": "白色のシート", - "block.create.white_toolbox": "UNLOCALIZED: White Toolbox", + "block.create.white_toolbox": "白色の工具箱", "block.create.white_valve_handle": "白色のバルブハンドル", "block.create.windmill_bearing": "風車ベアリング", "block.create.wooden_bracket": "木製ブラケット", "block.create.yellow_nixie_tube": "黄色のニキシー管", "block.create.yellow_sail": "黄色の帆", "block.create.yellow_seat": "黄色のシート", - "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox", + "block.create.yellow_toolbox": "黄色の工具箱", "block.create.yellow_valve_handle": "黄色のバルブハンドル", "block.create.zinc_block": "亜鉛ブロック", "block.create.zinc_ore": "亜鉛鉱石", @@ -483,7 +483,7 @@ "item.create.copper_sheet": "銅板", "item.create.crafter_slot_cover": "クラフタースロットカバー", "item.create.crafting_blueprint": "クラフトブループリント", - "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", + "item.create.creative_blaze_cake": "クリエイティブブレイズケーキ", "item.create.crushed_aluminum_ore": "砕いたアルミニウム鉱石", "item.create.crushed_brass": "砕いた真鍮", "item.create.crushed_copper_ore": "砕いた銅鉱石", @@ -573,7 +573,7 @@ "advancement.create.fan.desc": "ケース入りファンから出る風に乗る", "advancement.create.fan_lava": "地熱ファンヒーター", "advancement.create.fan_lava.desc": "アイテムを精錬する熱風に巻き込まれる", - "advancement.create.fan_water": "風変りな洗濯機", + "advancement.create.fan_water": "風変わりな洗濯機", "advancement.create.fan_water.desc": "アイテムを洗浄する涼風に巻き込まれる", "advancement.create.fan_smoke": "メカニカルふいご", "advancement.create.fan_smoke.desc": "アイテムを燻製する暖風に巻き込まれる", @@ -769,7 +769,7 @@ "create.recipe.assembly.repeat": "%1$s回繰り返す", "create.recipe.assembly.junk": "ランダムな仕損品", "create.recipe.processing.chance": "%1$s%%チャンス", - "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", + "create.recipe.deploying.not_consumed": "消費されない", "create.recipe.heat_requirement.none": "加熱不要", "create.recipe.heat_requirement.heated": "加熱が必要", "create.recipe.heat_requirement.superheated": "極度の加熱が必要", @@ -798,7 +798,7 @@ "create.action.discard": "捨てる", "create.keyinfo.toolmenu": "ツールメニューをフォーカスする", - "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", + "create.keyinfo.toolbelt": "近くの工具箱にアクセス", "create.keyinfo.scrollup": "マウスホイールアップをシミュレート(この世界で)", "create.keyinfo.scrolldown": "マウスホイールダウンをシミュレーション(この世界で)", @@ -810,11 +810,11 @@ "create.gui.toolmenu.focusKey": "[%1$s] 長押しでフォーカスする", "create.gui.toolmenu.cycle": "[スクロール] で循環", - "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", - "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", - "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", - "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", - "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", + "create.toolbox.unequip": "装備解除: %1$s", + "create.toolbox.outOfRange": "範囲内に工具箱がありません", + "create.toolbox.detach": "アイテムの追跡をやめて所持する", + "create.toolbox.depositAll": "近くの工具箱にアイテムを戻す", + "create.toolbox.depositBox": "工具箱にアイテムを戻す", "create.gui.symmetryWand.mirrorType": "ミラーの種類", "create.gui.symmetryWand.orientation": "方向", @@ -1054,42 +1054,42 @@ "create.gui.filter.allow_list": "ホワイトリスト", "create.gui.filter.allow_list.description": "上記のいずれかに一致した場合、アイテムは通り抜けます。空のホワイトリストはすべてを拒否します。", "create.gui.filter.respect_data": "データを重視", - "create.gui.filter.respect_data.description": "アイテムは、耐久性、エンチャント、その他の属性も一致する場合にのみ一致します。", + "create.gui.filter.respect_data.description": "アイテムは、耐久値、エンチャント、その他の属性も一致する場合にのみ一致します。", "create.gui.filter.ignore_data": "データを無視", "create.gui.filter.ignore_data.description": "アイテムは属性に関係なく一致します。", - "create.item_attributes.placeable": "設置可能か", - "create.item_attributes.placeable.inverted": "設置不可能か", + "create.item_attributes.placeable": "設置できるかか", + "create.item_attributes.placeable.inverted": "設置できないか", "create.item_attributes.consumable": "食べられるか", "create.item_attributes.consumable.inverted": "食べられないか", - "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", - "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", + "create.item_attributes.fluid_container": "液体を貯蔵できるか", + "create.item_attributes.fluid_container.inverted": "液体を貯蔵できないか", "create.item_attributes.enchanted": "エンチャント済みか", "create.item_attributes.enchanted.inverted": "エンチャントなしか", "create.item_attributes.max_enchanted": "最大レベルのエンチャントがされているか", "create.item_attributes.max_enchanted.inverted": "最大レベルのエンチャントがされていないか", - "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", - "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", + "create.item_attributes.renamed": "名前付きか", + "create.item_attributes.renamed.inverted": "名前付きでないか", "create.item_attributes.damaged": "破損してるか", "create.item_attributes.damaged.inverted": "破損していないか", "create.item_attributes.badly_damaged": "ひどく損傷してるか", "create.item_attributes.badly_damaged.inverted": "ひどく損傷していないか", - "create.item_attributes.not_stackable": "スタック可能か", - "create.item_attributes.not_stackable.inverted": "スタック不可能か", - "create.item_attributes.equipable": "装備可能か", - "create.item_attributes.equipable.inverted": "装備不可能か", + "create.item_attributes.not_stackable": "スタックできるかか", + "create.item_attributes.not_stackable.inverted": "スタックできないか", + "create.item_attributes.equipable": "装備できるかか", + "create.item_attributes.equipable.inverted": "装備できないか", "create.item_attributes.furnace_fuel": "かまどの燃料か", "create.item_attributes.furnace_fuel.inverted": "かまどの燃料でないか", - "create.item_attributes.washable": "洗浄可能か", - "create.item_attributes.washable.inverted": "洗浄不可能か", - "create.item_attributes.crushable": "粉砕可能か", - "create.item_attributes.crushable.inverted": "粉砕不可能か", - "create.item_attributes.smeltable": "精錬可能か", - "create.item_attributes.smeltable.inverted": "精錬不可能か", - "create.item_attributes.smokable": "燻製器で調理可能か", - "create.item_attributes.smokable.inverted": "燻製器で調理不可能か", - "create.item_attributes.blastable": "溶鉱炉で精錬可能か", - "create.item_attributes.blastable.inverted": "溶鉱炉で精錬不可能か", + "create.item_attributes.washable": "洗浄できるかか", + "create.item_attributes.washable.inverted": "洗浄できないか", + "create.item_attributes.crushable": "粉砕できるかか", + "create.item_attributes.crushable.inverted": "粉砕できないか", + "create.item_attributes.smeltable": "精錬できるかか", + "create.item_attributes.smeltable.inverted": "精錬できないか", + "create.item_attributes.smokable": "燻製器で調理できるかか", + "create.item_attributes.smokable.inverted": "燻製器で調理できないか", + "create.item_attributes.blastable": "溶鉱炉で精錬できるかか", + "create.item_attributes.blastable.inverted": "溶鉱炉で精錬できないか", "create.item_attributes.shulker_level": "%1$sシュルカーか", "create.item_attributes.shulker_level.inverted": "%1$sシュルカーでないか", "create.item_attributes.shulker_level.full": "満杯の", @@ -1269,7 +1269,7 @@ "create.subtitle.cogs": "歯車がゴロゴロと鳴る", "create.subtitle.slime_added": "スライムがぐしゃっとつぶれる", "create.subtitle.wrench_rotate": "レンチが使用される", - "create.subtitle.potato_hit": "野菜が衝突する", + "create.subtitle.potato_hit": "野菜の衝撃", "create.subtitle.saw_activate_wood": "メカニカルソーが動作する", "create.subtitle.haunted_bell_convert": "憑りつかれた鐘が目覚める", "create.subtitle.deployer_polish": "デプロイヤーが磨く", @@ -1347,7 +1347,7 @@ "item.create.potato_cannon.tooltip.condition1": "左クリックしたとき", "item.create.potato_cannon.tooltip.behaviour1": "_インベントリ_の中から_適切_なアイテムを発射します。", "item.create.potato_cannon.tooltip.condition2": "銅のバックタンクを装備した時", - "item.create.potato_cannon.tooltip.behaviour2": "_耐久性_を消費しなくなります。代わりに_圧縮空気_をタンクから消費します", + "item.create.potato_cannon.tooltip.behaviour2": "_耐久値_を消費しなくなります。代わりに_圧縮空気_をタンクから消費します", "item.create.filter.tooltip": "フィルター", "item.create.filter.tooltip.summary": "物流系の装置の_搬入_と_搬出_をより_正確_に_制御_し、_アイテムのセット_またはいくつかの_入れ子になったフィルター_と照合します。", @@ -1423,14 +1423,14 @@ "block.create.turntable.tooltip": "ターンテーブル", "block.create.turntable.tooltip.summary": "_回転力_を洗練された乗り物酔いに変えます。", - "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", - "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "発明家の最愛の仲間。異なる8種類のアイテムを大量に_収納_できる便利グッズ。", + "block.create.toolbox.tooltip.condition1": "拾ったとき", + "block.create.toolbox.tooltip.behaviour1": "インベントリの_内容_を_保持_します", + "block.create.toolbox.tooltip.condition2": "範囲内に置いたとき", + "block.create.toolbox.tooltip.behaviour2": "_近く_にいる_プレイヤー_が_工具箱_の_キーバインド_を押すと、工具箱に_触れずに_アクセスできます", + "block.create.toolbox.tooltip.condition3": "左クリックした時", + "block.create.toolbox.tooltip.behaviour3": "_収納UI_を開きます", "block.create.stockpile_switch.tooltip": "在庫スイッチ", "block.create.stockpile_switch.tooltip.summary": "接続されたコンテナの_空き容量_によってレッドストーン信号を切り替えます。便利なフィルターが付属しています。_コンパレータ―_とは違って、_在庫スイッチ_は、信号が反転される_しきい値_を設定できます。", @@ -1439,10 +1439,10 @@ "block.create.content_observer.tooltip": "コンテンツオブザーバー", "block.create.content_observer.tooltip.summary": "設定された_フィルター_に一致する_コンテナ_や_メカニカルベルト_内の_アイテム_を_検出_します。観察している_収納ブロック_、_ベルト_、または_シュート_に一致するアイテムが含まれている場合、このは_レッドストーン信号_を発します。観察している_ファンネル_が一致するアイテムを_運搬_すると、このコンポーネントは_レッドストーンパルス_を発します。", - "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", - "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", - "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + "block.create.content_observer.tooltip.condition1": "収納ブロックを観察するとき", + "block.create.content_observer.tooltip.behaviour1": "観測するコンテナが_一致するコンテンツ_が入っている間、_レッドストーン信号_を発する。", + "block.create.content_observer.tooltip.condition2": "ファンネルを観察するとき", + "block.create.content_observer.tooltip.behaviour2": "_一致するアイテム_が_輸送_されると、_レッドストーンパルス_を発します。", "block.create.adjustable_crate.tooltip": "可変クレート", "block.create.adjustable_crate.tooltip.summary": "この_収納ブロック_は、容量を手動で調整できます。任意のアイテムを_16スタック_まで収納できます。_レッドストーンコンパレーター_に対応しています。", @@ -1454,10 +1454,10 @@ "block.create.creative_crate.tooltip.condition1": "フィルタースロットにアイテムが入っているとき", "block.create.creative_crate.tooltip.behaviour1": "このクレートから何かを_搬出_すると、指定されたアイテムが_無限_に_搬出_されます。このクレートに_搬入_されたアイテムは_消滅_します。", - "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.", + "item.create.creative_blaze_cake.tooltip": "クリエイティブブレイズケーキ", + "item.create.creative_blaze_cake.tooltip.summary": "ブレイズバーナーの火力をコントロールすることができる特別なケーキ。ブレイズバーナーたちがこれを食べれば絶対燃え尽きない(物理)だろう。", + "item.create.creative_blaze_cake.tooltip.condition1": "ブレイズバーナーを左クリックしたとき", + "item.create.creative_blaze_cake.tooltip.behaviour1": "ブレイズバーナーの火力をロックします。再度使用するとブレイズバーナーの火力を循環させます", "block.create.controller_rail.tooltip": "コントローラーレール", "block.create.controller_rail.tooltip.summary": "トロッコの_移動速度_を_細かく制御_できる_一方通行_の_パワード_レール", @@ -1508,14 +1508,14 @@ "item.create.diving_boots.tooltip": "潜水ブーツ", "item.create.diving_boots.tooltip.summary": "海底を歩けるようになる_重いブーツ_。", "item.create.diving_boots.tooltip.condition1": "装備したとき", - "item.create.diving_boots.tooltip.behaviour1": "_沈むのが早くなり_、_泳げなく_なります。その代わり、水中で_歩行_と_ジャンプ_が可能になります。また、メカニカルベルトの影響を受けなくなります。", + "item.create.diving_boots.tooltip.behaviour1": "_沈むのが早くなり_、_泳げなく_なります。その代わり、水中で_歩いたり_、_ジャンプ_したりできます。また、メカニカルベルトの影響を受けなくなります。", "item.create.crafting_blueprint.tooltip": "クラフトブループリント", "item.create.crafting_blueprint.tooltip.summary": "壁に_貼り_、_材料_の_配置_を_指定_することで手作業でのクラフトを簡単にできます。各スロットが1つのレシピを表しています。", - "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", - "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", - "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", - "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + "item.create.crafting_blueprint.condition1": "空きスロットを左クリックしたとき", + "item.create.crafting_blueprint.behaviour1": "_レシピ_や表示するアイテムを_設定_できる_クラフトメニュー_を開きます。", + "item.create.crafting_blueprint.condition2": "設定済みスロットを左クリックしたとき", + "item.create.crafting_blueprint.behaviour2": "_インベントリ_にある一致する材料で_設定されたレシピ_を_クラフト_します。_スニーク_すれば最大_スタック_分を一気にクラフトできます", "item.create.minecart_coupling.tooltip": "トロッコ連結器", "item.create.minecart_coupling.tooltip.summary": "壮大な列車を作るために_トロッコ_や_からくり車両_を_連結_しよう。", @@ -1523,7 +1523,7 @@ "item.create.minecart_coupling.tooltip.behaviour1": "_2台_のトロッコを連結します。それらは移動中に_一定_の_距離_を保とうします。", "block.create.peculiar_bell.tooltip": "風変わりな鐘", - "block.create.peculiar_bell.tooltip.summary": "装飾用の_真鍮の鐘。_魂の炎_の真上に置くと、別の使い方が見つかるかもしれません...", + "block.create.peculiar_bell.tooltip.summary": "装飾用の_真鍮の鐘_。_魂の炎_の真上に置くと、別の使い方が見つかるかも...", "block.create.haunted_bell.tooltip": "憑りつかれた鐘", "block.create.haunted_bell.tooltip.summary": "ネザーに彷徨う魂が宿る、呪われた鐘", @@ -1547,7 +1547,7 @@ "create.ponder.slow_text": "熟考(スロー再生)", "create.ponder.exit": "終了", "create.ponder.welcome": "思案画面へようこそ", - "create.ponder.categories": "Createで利用可能なカゴテリ", + "create.ponder.categories": "Createで閲覧できるカテゴリ", "create.ponder.index_description": "アイテムをクリックすると、関連するアイテムやブロックの情報が表示されます。", "create.ponder.index_title": "思案索引", "create.ponder.shared.rpm16": "16 RPM", @@ -1642,7 +1642,7 @@ "create.ponder.belt_directions.text_3": "2.斜め", "create.ponder.belt_directions.text_4": "3.垂直", "create.ponder.belt_directions.text_5": "4.垂直方向のシャフトを水平に", - "create.ponder.belt_directions.text_6": "これらはすべて接続可能な方向です。ベルトの長さは2~20ブロックの間で自由に接続できます", + "create.ponder.belt_directions.text_6": "これらはすべて接続できる方向です。ベルトの長さは2~20ブロックの間で自由に接続できます", "create.ponder.belt_transport.header": "メカニカルベルトによる運搬", "create.ponder.belt_transport.text_1": "ベルトを動かすと、アイテムやエンティティを運べます", @@ -1758,7 +1758,7 @@ "create.ponder.creative_fluid_tank.text_4": "クリエイティブ液体タンクに押し入れた液体は消滅します", "create.ponder.creative_motor.header": "クリエイティブモーターによる回転力の生成", - "create.ponder.creative_motor.text_1": "クリエイティブモーターは、コンパクトで調整可能な原動機です", + "create.ponder.creative_motor.text_1": "クリエイティブモーターは、コンパクトで出力を調整できる原動機です", "create.ponder.creative_motor.text_2": "背面パネルを見ながらスクロールすると、モーターの回転速度を変更できます", "create.ponder.crushing_wheels.header": "破砕ホイールによるアイテム加工", @@ -1945,7 +1945,7 @@ "create.ponder.hose_pulley.header": "ホースプーリーを使った液体の吸入・放出", "create.ponder.hose_pulley.text_1": "ホースプーリーは、大規模な液体の吸入や放出に使います", - "create.ponder.hose_pulley.text_2": "回転力の入出口はプーリーのホースの高さを変えるのに使います", + "create.ponder.hose_pulley.text_2": "回転力の出入口はプーリーのホースの高さを変えるのに使います", "create.ponder.hose_pulley.text_3": "回転方向を逆にするとプーリーが収納されます", "create.ponder.hose_pulley.text_4": "反対側にはパイプを接続できます", "create.ponder.hose_pulley.text_5": "接続された液体ネットワークはプーリーに液体を供給し、放出できます", @@ -2146,7 +2146,7 @@ "create.ponder.portable_fluid_interface.text_4": "すれ違ったときに必ず接続されます", "create.ponder.portable_fluid_interface.text_5": "接続中は、設置されている方のインターフェースはからくり内全てのタンクのように振る舞います", "create.ponder.portable_fluid_interface.text_6": "液体の搬入と...", - "create.ponder.portable_fluid_interface.text_7": "...搬出ができるます", + "create.ponder.portable_fluid_interface.text_7": "...搬出ができます", "create.ponder.portable_fluid_interface.text_8": "しばらく中身が出し入れされないと、このからくりはまた動き出します", "create.ponder.portable_storage_interface.header": "稼働中のからくりとの搬出入", diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json index 0042ac488..8e744ff26 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json +++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json @@ -1,9 +1,9 @@ { - "_": "Missing Localizations: 63", + "_": "Missing Localizations: 0", "_": "->------------------------] Game Elements [------------------------<-", - "block.create.acacia_window": "아카시아 유리창", + "block.create.acacia_window": "아카시아나무 유리창", "block.create.acacia_window_pane": "아카시아나무 유리판 ", "block.create.adjustable_chain_gearshift": "벨트 변속기", "block.create.adjustable_crate": "가변 창고", @@ -31,13 +31,13 @@ "block.create.black_nixie_tube": "검은색 닉시관", "block.create.black_sail": "검은색 날개", "block.create.black_seat": "검은색 좌석", - "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox", + "block.create.black_toolbox": "검은색 공구상자", "block.create.black_valve_handle": "검은색 밸브 손잡이", "block.create.blaze_burner": "블레이즈 버너", "block.create.blue_nixie_tube": "파란색 닉시관", "block.create.blue_sail": "파란색 날개", "block.create.blue_seat": "파란색 좌석", - "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox", + "block.create.blue_toolbox": "파란색 공구상자", "block.create.blue_valve_handle": "파란색 밸브 손잡이", "block.create.brass_belt_funnel": "황동 퍼널", "block.create.brass_block": "황동 블록", @@ -48,7 +48,7 @@ "block.create.brown_nixie_tube": "갈색 닉시관", "block.create.brown_sail": "갈색 날개", "block.create.brown_seat": "갈색 좌석", - "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox", + "block.create.brown_toolbox": "갈색 공구상자", "block.create.brown_valve_handle": "갈색 밸브 손잡이", "block.create.cart_assembler": "카트 조립기", "block.create.chiseled_dark_scoria": "조각된 짙은 스코리아", @@ -82,7 +82,7 @@ "block.create.cyan_nixie_tube": "청록색 닉시관", "block.create.cyan_sail": "청록색 날개", "block.create.cyan_seat": "청록색 좌석", - "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox", + "block.create.cyan_toolbox": "청록색 공구상자", "block.create.cyan_valve_handle": "청록색 밸브 손잡이", "block.create.dark_oak_window": "짙은 참나무 유리창", "block.create.dark_oak_window_pane": "짙은 참나무 유리판", @@ -190,12 +190,12 @@ "block.create.gray_nixie_tube": "회색 닉시관", "block.create.gray_sail": "회색 날개", "block.create.gray_seat": "회색 좌석", - "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox", + "block.create.gray_toolbox": "회색 공구상자", "block.create.gray_valve_handle": "회색 밸브 손잡이", "block.create.green_nixie_tube": "초록색 닉시관", "block.create.green_sail": "초록색 날개", "block.create.green_seat": "초록색 좌석", - "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox", + "block.create.green_toolbox": "초록색 공구상자", "block.create.green_valve_handle": "초록색 밸브 손잡이", "block.create.hand_crank": "핸드 크랭크", "block.create.haunted_bell": "귀신들린 종", @@ -217,20 +217,20 @@ "block.create.layered_scoria": "이어지는 스코리아", "block.create.layered_weathered_limestone": "이어지는 풍화된 석회암", "block.create.lectern_controller": "독서대 조작기", - "block.create.light_blue_nixie_tube": "하늘핵 닉시관", + "block.create.light_blue_nixie_tube": "하늘색 닉시관", "block.create.light_blue_sail": "하늘색 날개", "block.create.light_blue_seat": "하늘색 좌석", - "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox", + "block.create.light_blue_toolbox": "하늘색 공구상자", "block.create.light_blue_valve_handle": "하늘색 밸브 손잡이", "block.create.light_gray_nixie_tube": "회백색 닉시관", "block.create.light_gray_sail": "회백색 날개", "block.create.light_gray_seat": "회백색 좌석", - "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox", + "block.create.light_gray_toolbox": "회백색 공구상자", "block.create.light_gray_valve_handle": "회백색 밸브 손잡이", "block.create.lime_nixie_tube": "연두색 닉시관", "block.create.lime_sail": "연두색 날개", "block.create.lime_seat": "연두색 좌석", - "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox", + "block.create.lime_toolbox": "연두색 공구상자", "block.create.lime_valve_handle": "연두색 밸브 손잡이", "block.create.limesand": "석회모래", "block.create.limestone": "석회암", @@ -248,7 +248,7 @@ "block.create.magenta_nixie_tube": "자홍색 닉시관", "block.create.magenta_sail": "자홍색 날개", "block.create.magenta_seat": "자홍색 좌석", - "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox", + "block.create.magenta_toolbox": "자홍색 공구상자", "block.create.magenta_valve_handle": "자홍색 밸브 손잡이", "block.create.mechanical_arm": "기계 팔", "block.create.mechanical_bearing": "베어링", @@ -282,7 +282,7 @@ "block.create.oak_window_pane": "참나무 유리판", "block.create.orange_sail": "주황색 날개", "block.create.orange_seat": "주황색 좌석", - "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox", + "block.create.orange_toolbox": "주황색 공구상자", "block.create.orange_valve_handle": "주황색 밸브 손잡이", "block.create.ornate_iron_window": "장식된 철 유리창", "block.create.ornate_iron_window_pane": "장식된 철 유리판", @@ -335,7 +335,7 @@ "block.create.pink_nixie_tube": "분홍색 닉시관", "block.create.pink_sail": "분홍색 날개", "block.create.pink_seat": "분홍색 좌석", - "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox", + "block.create.pink_toolbox": "분홍색 공구상자", "block.create.pink_valve_handle": "분홍색 밸브 손잡이", "block.create.piston_extension_pole": "피스톤 연장 축", "block.create.polished_dark_scoria": "윤나는 짙은 스코리아", @@ -368,16 +368,16 @@ "block.create.powered_toggle_latch": "레드스톤 토글 걸쇠", "block.create.pulley_magnet": "도르래 자석", "block.create.pulse_repeater": "펄스 중계기", - "block.create.purple_nixie_tube": "보라샥 닉시관", + "block.create.purple_nixie_tube": "보라색 닉시관", "block.create.purple_sail": "보라색 날개", "block.create.purple_seat": "보라색 좌석", - "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", + "block.create.purple_toolbox": "보라색 공구상자", "block.create.purple_valve_handle": "보라색 밸브 손잡이", "block.create.radial_chassis": "원형 섀시", "block.create.red_nixie_tube": "빨간색 닉시관", "block.create.red_sail": "빨간색 날개", "block.create.red_seat": "빨간색 좌석", - "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", + "block.create.red_toolbox": "빨간색 공구상자", "block.create.red_valve_handle": "빨간색 밸브 손잡이", "block.create.redstone_contact": "동형 감지기", "block.create.redstone_link": "레드스톤 링크", @@ -435,14 +435,14 @@ "block.create.white_nixie_tube": "하얀색 닉시관", "block.create.white_sail": "하얀색 날개", "block.create.white_seat": "하얀색 좌석", - "block.create.white_toolbox": "UNLOCALIZED: White Toolbox", + "block.create.white_toolbox": "하얀색 공구상자", "block.create.white_valve_handle": "하얀색 밸브 손잡이", "block.create.windmill_bearing": "풍차 베어링", "block.create.wooden_bracket": "나무 지지대", "block.create.yellow_nixie_tube": "노란색 닉시관", "block.create.yellow_sail": "노란색 날개", "block.create.yellow_seat": "노란색 좌석", - "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox", + "block.create.yellow_toolbox": "노란색 공구상자", "block.create.yellow_valve_handle": "노란색 밸브 손잡이", "block.create.zinc_block": "아연 블록", "block.create.zinc_ore": "아연 광석", @@ -483,20 +483,20 @@ "item.create.copper_sheet": "구리 판", "item.create.crafter_slot_cover": "조합기 슬롯 덮개", "item.create.crafting_blueprint": "조합 청사진", - "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", - "item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore", + "item.create.creative_blaze_cake": "크리에이티브 블레이즈 케이크", + "item.create.crushed_aluminum_ore": "분쇄된 알루미늄 광석", "item.create.crushed_brass": "분쇄된 황동", "item.create.crushed_copper_ore": "분쇄된 구리 광석", "item.create.crushed_gold_ore": "분쇄된 금 광석", "item.create.crushed_iron_ore": "분쇄된 철 광석", - "item.create.crushed_lead_ore": "UNLOCALIZED: Crushed Lead Ore", - "item.create.crushed_nickel_ore": "UNLOCALIZED: Crushed Nickel Ore", - "item.create.crushed_osmium_ore": "UNLOCALIZED: Crushed Osmium Ore", - "item.create.crushed_platinum_ore": "UNLOCALIZED: Crushed Platinum Ore", - "item.create.crushed_quicksilver_ore": "UNLOCALIZED: Crushed Quicksilver Ore", - "item.create.crushed_silver_ore": "UNLOCALIZED: Crushed Silver Ore", - "item.create.crushed_tin_ore": "UNLOCALIZED: Crushed Tin Ore", - "item.create.crushed_uranium_ore": "UNLOCALIZED: Crushed Uranium Ore", + "item.create.crushed_lead_ore": "분쇄된 납 광석", + "item.create.crushed_nickel_ore": "분쇄된 니켈 광석", + "item.create.crushed_osmium_ore": "분쇄된 오스뮴 광석", + "item.create.crushed_platinum_ore": "분쇄된 플래티넘 광석", + "item.create.crushed_quicksilver_ore": "분쇄된 수은 광석", + "item.create.crushed_silver_ore": "분쇄된 은 광석", + "item.create.crushed_tin_ore": "분쇄된 주석 광석", + "item.create.crushed_uranium_ore": "분쇄된 우라늄 광석", "item.create.crushed_zinc_ore": "분쇄된 아연 광석", "item.create.diving_boots": "다이빙 부츠", "item.create.diving_helmet": "다이빙 헬멧", @@ -548,7 +548,7 @@ "advancement.create.root": "Create!", "advancement.create.root.desc": "멋진 장치들을 창조할 시간입니다!", "advancement.create.andesite_alloy": "이게 합금?", - "advancement.create.andesite_alloy.desc": "암석으로도 합금을 만들 수 있나요?", + "advancement.create.andesite_alloy.desc": "돌로 합금을 만들 수 있나요?", "advancement.create.its_alive": "살아 움직이는", "advancement.create.its_alive.desc": "당신의 첫 장치가 움직입니다!", "advancement.create.shifting_gears": "톱니바퀴 돌리고!", @@ -594,7 +594,7 @@ "advancement.create.chocolate_wheel": "초콜릿바퀴", "advancement.create.chocolate_wheel.desc": "녹은 초콜릿으로 물레바퀴를 돌리세요.", "advancement.create.lava_wheel": "불레바퀴", - "advancement.create.lava_wheel.desc": "용암으로 물레바퀴를 회전하게 만드세ㅇ... 어?", + "advancement.create.lava_wheel.desc": "용암으로 물레바퀴를 회전하게 만드세... 어?", "advancement.create.cuckoo": "벌써 이렇게나 시간이 지났어?", "advancement.create.cuckoo.desc": "뻐꾸기 시계가 잘 시간을 알립니다. 잘 자...", "advancement.create.millstone": "나만의 작은 분쇄기", @@ -637,7 +637,7 @@ "advancement.create.chocolate.desc": "초콜릿 양동이를 얻으세요.", "advancement.create.item_drain": "회전 배수", "advancement.create.item_drain.desc": "아이템 배수구가 액체를 비우는 것을 보세요.", - "advancement.create.chained_item_drain": "구른다!", + "advancement.create.chained_item_drain": "데구르르 굴러가", "advancement.create.chained_item_drain.desc": "아이템이 여러 배수구 위를 굴러가는 것을 보세요.", "advancement.create.glass_pipe": "액체 엿보기", "advancement.create.glass_pipe.desc": "액체가 창이 달린 파이프를 지나는 것을 보세요. 직선 파이프를 렌치로 우클릭하면 창문이 생깁니다.", @@ -693,12 +693,12 @@ "advancement.create.chromatic_age.desc": "빛과 어둠의 케이스를 제작하세요.", "advancement.create.wand_of_symmetry": "빛나는 건축", "advancement.create.wand_of_symmetry.desc": "대칭의 지팡이를 만드세요.", - "advancement.create.extendo_grip": "띠요오옹!", + "advancement.create.extendo_grip": "띠요옹!", "advancement.create.extendo_grip.desc": "외장형 연장 팔을 손에 쥐세요.", - "advancement.create.potato_cannon": "퐁!", + "advancement.create.potato_cannon": "'퐁!'", "advancement.create.potato_cannon.desc": "감자포로 적을 처치하세요.", - "advancement.create.dual_extendo_grip": "궁극의 띠용!", - "advancement.create.dual_extendo_grip.desc": "쌍으로 외장형 연장 팔을 들어 인간을 뛰어넘은 사거리를 가지세요.", + "advancement.create.dual_extendo_grip": "띠요오오오오오오용!", + "advancement.create.dual_extendo_grip.desc": "양손에 외장형 연장 팔을 들어 초월적인 사거리를 가지세요.", "advancement.create.eob": "End of Beta", "advancement.create.eob.desc": "이후 업데이트를 기다려주세요. <3", @@ -712,7 +712,7 @@ "death.attack.create.crush.player": "%1$s이(가) %2$s 때문에 분쇄 휠에서 가공되었습니다", "death.attack.create.fan_fire": "%1$s이(가) 뜨거운 바람에 익어버렸습니다", "death.attack.create.fan_fire.player": "%1$s이(가) %2$s 때문에 뜨거운 바람으로 익어버렸습니다", - "death.attack.create.fan_lava": "%1$s이(가) 용암 바람으로 제가 되었습니다", + "death.attack.create.fan_lava": "%1$s이(가) 용암 바람에 재가 되었습니다", "death.attack.create.fan_lava.player": "%1$s이(가) %2$s 때문에 용암 바람으로 재가 되었습니다", "death.attack.create.mechanical_drill": "%1$s이(가) 드릴에 관통당했습니다", "death.attack.create.mechanical_drill.player": "%1$s이(가) %2$s 때문에 드릴에 관통당했습니다", @@ -744,7 +744,7 @@ "create.recipe.fan_blasting.fan": "용암과 선풍기", "create.recipe.pressing": "압착", "create.recipe.mixing": "혼합", - "create.recipe.deploying": "UNLOCALIZED: Deploying", + "create.recipe.deploying": "Deploying", "create.recipe.automatic_shapeless": "무형 자동 조합", "create.recipe.automatic_brewing": "자동 양조", "create.recipe.packing": "압축", @@ -769,7 +769,7 @@ "create.recipe.assembly.repeat": "%1$s번 반복하기", "create.recipe.assembly.junk": "조립 실패한 조각들", "create.recipe.processing.chance": "%1$s%% 확률", - "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", + "create.recipe.deploying.not_consumed": "소모되지 않음", "create.recipe.heat_requirement.none": "열이 필요하지 않음", "create.recipe.heat_requirement.heated": "가열됨", "create.recipe.heat_requirement.superheated": "초고온 가열됨", @@ -798,7 +798,7 @@ "create.action.discard": "삭제", "create.keyinfo.toolmenu": "메뉴 세부정보 보기", - "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", + "create.keyinfo.toolbelt": "근처 공구상자 열기", "create.keyinfo.scrollup": "마우스 휠을 위로 이동 (인게임에서)", "create.keyinfo.scrolldown": "마우스 휠을 아래로 이동 (인게임에서)", @@ -810,11 +810,11 @@ "create.gui.toolmenu.focusKey": "[%1$s]를 눌러 세부정보 보기", "create.gui.toolmenu.cycle": "스크롤로 순환", - "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", - "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", - "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", - "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", - "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", + "create.toolbox.unequip": "되돌리기: %1$s", + "create.toolbox.outOfRange": "현재 아이템은 공구상자와 너무 멀리있습니다", + "create.toolbox.detach": "공구상자와 연결 끊기", + "create.toolbox.depositAll": "근처 공구상자로 모든 아이템 되돌리기", + "create.toolbox.depositBox": "공구상자로 아이템 되돌리기", "create.gui.symmetryWand.mirrorType": "거울의 형태", "create.gui.symmetryWand.orientation": "거울의 방향", @@ -890,7 +890,7 @@ "create.logistics.firstFrequency": "주파수 #1", "create.logistics.secondFrequency": "주파수 #2", "create.logistics.filter.apply": "%1$s에 필터를 적용했습니다.", - "create.logistics.filter.apply_click_again": "%1$s에 필터를 적용했습니다. 다시 적용하면 가지고 있는 아이템의 수량을 복사하여 필터에 적용합니다.", + "create.logistics.filter.apply_click_again": "%1$s에 필터를 적용했습니다. 다시 클릭하면 가지고 있는 아이템의 수량을 복사하여 필터에 적용합니다.", "create.logistics.filter.apply_count": "필터에 수량을 적용했습니다.", "create.gui.goggles.generator_stats": "동력 상태:", @@ -1049,10 +1049,10 @@ "create.materialChecklist": "재료 목록", "create.materialChecklist.blocksNotLoaded": "* 경고 *\n\n관련된 청크가 불러와지지 않아 재료 목록이 부정확할 수 있습니다.", - "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", - "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", - "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List", - "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.", + "create.gui.filter.deny_list": "블랙리스트", + "create.gui.filter.deny_list.description": "위에 등록된 아이템은 통과할 수 없습니다. 빈 블랙리스트는 모든 아이템을 통과시킵니다.", + "create.gui.filter.allow_list": "화이트리스트", + "create.gui.filter.allow_list.description": "위에 등록된 아이템만 통과할 수 있습니다. 빈 화이트리스트는 모든 아이템을 막습니다.", "create.gui.filter.respect_data": "상세정보 일치", "create.gui.filter.respect_data.description": "위 목록 아이템의 내구도, 마법부여, 그리고 다른 NBT와 일치할 때 통과시킵니다.", "create.gui.filter.ignore_data": "상세정보 무시", @@ -1062,14 +1062,14 @@ "create.item_attributes.placeable.inverted": "설치할 수 없음", "create.item_attributes.consumable": "먹을 수 있음", "create.item_attributes.consumable.inverted": "먹을 수 없음", - "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", - "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", + "create.item_attributes.fluid_container": "액체를 저장할 수 있음", + "create.item_attributes.fluid_container.inverted": "액체를 저장할 수 없음", "create.item_attributes.enchanted": "마법부여됨", "create.item_attributes.enchanted.inverted": "마법부여되지 않음", "create.item_attributes.max_enchanted": "마법부여가 최고 레벨임", "create.item_attributes.max_enchanted.inverted": "마법부여가 최고 레벨이 아님", - "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", - "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", + "create.item_attributes.renamed": "새로운 이름을 지어줌", + "create.item_attributes.renamed.inverted": "새로운 이름이 없음", "create.item_attributes.damaged": "내구도가 닮", "create.item_attributes.damaged.inverted": "내구도가 닳지 않음", "create.item_attributes.badly_damaged": "심각하게 내구도가 닮", @@ -1225,14 +1225,14 @@ "create.hint.full_deployer.title": "배포기 아이템 과적", "create.hint.full_deployer": "이 _배포기_는 _배출_할 아이템을 가지고 있습니다. 호퍼 , 퍼널 등을 이용해 아이템을 빼내세요.", - "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", - "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", - "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", - "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", - "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", - "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", - "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", - "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "This is a sample overlay", + "create.gui.config.overlay3": "Click or drag with your mouse", + "create.gui.config.overlay4": "to move this preview", + "create.gui.config.overlay5": "Press ESC to exit this screen", + "create.gui.config.overlay6": "and save the new position", + "create.gui.config.overlay7": "Run /create overlay reset", + "create.gui.config.overlay8": "to reset to the default position", "create.command.killTPSCommand": "killtps", "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o", @@ -1242,8 +1242,8 @@ "create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start to artificially slow down the server tick", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "이 수레 구조물은 들기에 너무 큽니다", - "create.contraption.minecart_contraption_illegal_pickup": "신비로운 힘이 이 수레 구조물을 세계에 묶어두고 있습니다", + "create.contraption.minecart_contraption_too_big": "이 수레 구조물은 들기에 너무 큽니다!", + "create.contraption.minecart_contraption_illegal_pickup": "신비로운 힘이 이 수레 구조물을 세계에 묶어두고 있습니다!", "_": "->------------------------] Subtitles [------------------------<-", @@ -1423,14 +1423,14 @@ "block.create.turntable.tooltip": "TURNTABLE", "block.create.turntable.tooltip.summary": "_동력_으로 _멀미_를 일으킵니다.", - "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", - "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + "block.create.toolbox.tooltip": "공구상자", + "block.create.toolbox.tooltip.summary": "모든 발명가의 가장 친한 동료입니다. _8가지 종류의_ 아이템을 편하게 _많이_ 저장할 수 있습니다.", + "block.create.toolbox.tooltip.condition1": "파괴했을 때", + "block.create.toolbox.tooltip.behaviour1": "아이템을 _떨어뜨리지 않습니다_.", + "block.create.toolbox.tooltip.condition2": "설치했을 때", + "block.create.toolbox.tooltip.behaviour2": "_근처 플레이어_가 _단축키_를 눌러 _원격으로_ 상자 속 아이템에 접근할 수 있습니다.", + "block.create.toolbox.tooltip.condition3": "우클릭했을 때", + "block.create.toolbox.tooltip.behaviour3": "창을 엽니다.", "block.create.stockpile_switch.tooltip": "stockpile_switch", "block.create.stockpile_switch.tooltip.summary": "붙어있는 _보관함_에 들어있는 아이템을 기반으로 레드스톤 신호를 보냅니다. 필터도 제공됩니다. _비교기_와 반대로, 수량 스위치는 신호가 반전되는 _임계점_을 조절할 수 있습니다.", @@ -1439,10 +1439,10 @@ "block.create.content_observer.tooltip": "CONTENT OBSERVER", "block.create.content_observer.tooltip.summary": "보관함이나 벨트의 아이템을 등록된 _필터_를 이용해 _탐지_합니다. _보관함, 벨트, 슈트_ 안에 해당 아이템을 탐지하는 동안, 레드스톤 신호를 보냅니다. _퍼널_가 해당 아이템을 수송하면, _1틱_의 레드스톤 신호를 보냅니다.", - "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", - "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", - "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + "block.create.content_observer.tooltip.condition1": "보관함를 탐지할 때", + "block.create.content_observer.tooltip.behaviour1": "해당 보관함에 _필터 아이템_이 있는 동안 _레드스톤 신호_를 방출합니다.", + "block.create.content_observer.tooltip.condition2": "퍼널을 탐지할 때", + "block.create.content_observer.tooltip.behaviour2": "_필터 아이템_이 이동하면 _레드스톤 펄스_를 방출합니다.", "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", "block.create.adjustable_crate.tooltip.summary": "이 보관함는 용량을 _직접_ _정할_ 수 있습니다. 아무아이템이나 최대 16스택씩 담을 수 있습니다. 레드스톤 비교기와 호환됩니다.", @@ -1454,10 +1454,10 @@ "block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시", "block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.", - "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.", + "item.create.creative_blaze_cake.tooltip": "CREATIVE CAKE", + "item.create.creative_blaze_cake.tooltip.summary": "_블레이즈 버너_의 열 _세기를 조절할 수 있는_ 매우 특별한 케이크입니다. 이 케이크를 섭취한 블레이즈 버너는 _절대 꺼지지_ 않습니다.", + "item.create.creative_blaze_cake.tooltip.condition1": "블레이즈 버너에 우클릭", + "item.create.creative_blaze_cake.tooltip.behaviour1": "블레이즈 버너의 열 세기를 _고정_시킵니다. 다시 사용하면 블레이즈 버너의 열 세기를 _순환_합니다.", "block.create.controller_rail.tooltip": "CONTROLLER RAIL", "block.create.controller_rail.tooltip.summary": "_광산 수레_의 _이동속도_를 _세밀하게_ _조정_할 수 있는 _양방향_ _전동 레일_입니다.", @@ -1474,13 +1474,13 @@ "item.create.refined_radiance.tooltip": "REFINED RADIANCE", "item.create.refined_radiance.tooltip.summary": "_흡수된_ _빛_으로 제련된 색채 혼합물입니다.", - "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + "item.create.refined_radiance.tooltip.condition1": "현재 개발 중", + "item.create.refined_radiance.tooltip.behaviour1": "이 재료의 사용처는 이후 업데이트에 있을겁니다.", "item.create.shadow_steel.tooltip": "SHADOW STEEL", "item.create.shadow_steel.tooltip.summary": "_공허_에서 제련된 색채 혼합물입니다.", - "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + "item.create.shadow_steel.tooltip.condition1": "현재 개발 중", + "item.create.shadow_steel.tooltip.behaviour1": "이 재료의 사용처는 이후 업데이트에 있을겁니다.", "item.create.linked_controller.tooltip": "LINKED CONTROLLER", "item.create.linked_controller.tooltip.summary": "_여섯_ _버튼_으로 _레드스톤_ _링크_와 연결되는 _휴대용_ _조작기_입니다.", @@ -2140,8 +2140,8 @@ "create.ponder.piston_pole.text_2": "연장 축의 수가 곧 피스톤이 연장할 수 있는 거리입니다.", "create.ponder.portable_fluid_interface.header": "구조물 장치의 액체 교환", - "create.ponder.portable_fluid_interface.text_1": "액체 인터페이스는 장치를 멈추지 않아도 탱크와 상호작용할 수 있습니다.", - "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_1": "움직이는 구조물의 액체 탱크는 파이프와 연결되지 않습니다.", + "create.ponder.portable_fluid_interface.text_2": "액체 인터페이스는 장치를 멈추지 않아도 탱크와 상호작용할 수 있습니다.", "create.ponder.portable_fluid_interface.text_3": "두 번째 인터페이스를 1~2 블록 띄우고 설치하세요.", "create.ponder.portable_fluid_interface.text_4": "서로를 마주칠 때마다, 접속을 시도합니다.", "create.ponder.portable_fluid_interface.text_5": "접속한 상태에서, 블록 상태의 인터페이스는 장치의 모든 탱크와 동일합니다.", diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json index ba2e42220..83a4a0c54 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json @@ -1,7 +1,10 @@ { - "_": "Missing Localizations: 1652", + "_": "Missing Localizations: 1537", "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "UNLOCALIZED: Acacia Window", + "block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane", "block.create.adjustable_chain_gearshift": "Correia Ajustável", "block.create.adjustable_crate": "Caixa Ajustável", "block.create.adjustable_pulse_repeater": "Repetidor de Pulso Ajustável", @@ -9,12 +12,23 @@ "block.create.analog_lever": "Alavanca Analógica", "block.create.andesite_belt_funnel": "Funil de Esteira de Andesito", "block.create.andesite_bricks": "Tijolos de Andesito", + "block.create.andesite_bricks_slab": "UNLOCALIZED: Andesite Bricks Slab", + "block.create.andesite_bricks_stairs": "UNLOCALIZED: Andesite Bricks Stairs", + "block.create.andesite_bricks_wall": "UNLOCALIZED: Andesite Bricks Wall", "block.create.andesite_casing": "Revestimento de Andesito", + "block.create.andesite_cobblestone": "UNLOCALIZED: Andesite Cobblestone", + "block.create.andesite_cobblestone_slab": "UNLOCALIZED: Andesite Cobblestone Slab", + "block.create.andesite_cobblestone_stairs": "UNLOCALIZED: Andesite Cobblestone Stairs", + "block.create.andesite_cobblestone_wall": "UNLOCALIZED: Andesite Cobblestone Wall", "block.create.andesite_encased_shaft": "Eixo revestido com latão", "block.create.andesite_funnel": "Funil de Andesito", + "block.create.andesite_pillar": "UNLOCALIZED: Andesite Pillar", "block.create.andesite_tunnel": "Tunel de Andesito", "block.create.basin": "Bacia", "block.create.belt": "Esteira Mecânica", + "block.create.birch_window": "UNLOCALIZED: Birch Window", + "block.create.birch_window_pane": "UNLOCALIZED: Birch Window Pane", + "block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube", "block.create.black_sail": "Vela preta", "block.create.black_seat": "Assento preto", "block.create.black_toolbox": "Caixa de ferramentas preta", @@ -37,6 +51,12 @@ "block.create.brown_toolbox": "Caixa de ferramentas marrom", "block.create.brown_valve_handle": "Válvula marrom", "block.create.cart_assembler": "Montador de Carrinho de Mina", + "block.create.chiseled_dark_scoria": "UNLOCALIZED: Chiseled Dark Scoria", + "block.create.chiseled_dolomite": "UNLOCALIZED: Chiseled Dolomite", + "block.create.chiseled_gabbro": "UNLOCALIZED: Chiseled Gabbro", + "block.create.chiseled_limestone": "UNLOCALIZED: Chiseled Limestone", + "block.create.chiseled_scoria": "UNLOCALIZED: Chiseled Scoria", + "block.create.chiseled_weathered_limestone": "UNLOCALIZED: Chiseled Weathered Limestone", "block.create.chocolate": "Chocolate", "block.create.chute": "Calha", "block.create.clockwork_bearing": "Rolamento de relôgio", @@ -48,44 +68,125 @@ "block.create.copper_block": "Bloco de Cobre", "block.create.copper_casing": "Revestimento de Cobre", "block.create.copper_ore": "Minério de Cobre", + "block.create.copper_shingles": "UNLOCALIZED: Copper Shingles", + "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", "block.create.copper_valve_handle": "Válvula de Cobre", "block.create.creative_crate": "Caixa Criativa", "block.create.creative_fluid_tank": "Tanque de Fluidos Criativo", "block.create.creative_motor": "Motor Criativo", + "block.create.crimson_window": "UNLOCALIZED: Crimson Window", + "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", "block.create.crushing_wheel": "Roda de Moer", + "block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller", "block.create.cuckoo_clock": "Relógio Cuckok", "block.create.cyan_nixie_tube": "Tubo nixie ciano", "block.create.cyan_sail": "Vela ciano", "block.create.cyan_seat": "Assento ciano", "block.create.cyan_toolbox": "caixa de ferramentas ciano", "block.create.cyan_valve_handle": "Válvula ciano", + "block.create.dark_oak_window": "UNLOCALIZED: Dark Oak Window", + "block.create.dark_oak_window_pane": "UNLOCALIZED: Dark Oak Window Pane", + "block.create.dark_scoria": "UNLOCALIZED: Dark Scoria", + "block.create.dark_scoria_bricks": "UNLOCALIZED: Dark Scoria Bricks", + "block.create.dark_scoria_bricks_slab": "UNLOCALIZED: Dark Scoria Bricks Slab", + "block.create.dark_scoria_bricks_stairs": "UNLOCALIZED: Dark Scoria Bricks Stairs", + "block.create.dark_scoria_bricks_wall": "UNLOCALIZED: Dark Scoria Bricks Wall", + "block.create.dark_scoria_cobblestone": "UNLOCALIZED: Dark Scoria Cobblestone", + "block.create.dark_scoria_cobblestone_slab": "UNLOCALIZED: Dark Scoria Cobblestone Slab", + "block.create.dark_scoria_cobblestone_stairs": "UNLOCALIZED: Dark Scoria Cobblestone Stairs", + "block.create.dark_scoria_cobblestone_wall": "UNLOCALIZED: Dark Scoria Cobblestone Wall", + "block.create.dark_scoria_pillar": "UNLOCALIZED: Dark Scoria Pillar", "block.create.deployer": "Implantador", "block.create.depot": "Depósito", "block.create.diorite_bricks": "Tijolos de Diorito", + "block.create.diorite_bricks_slab": "UNLOCALIZED: Diorite Bricks Slab", + "block.create.diorite_bricks_stairs": "UNLOCALIZED: Diorite Bricks Stairs", + "block.create.diorite_bricks_wall": "UNLOCALIZED: Diorite Bricks Wall", + "block.create.diorite_cobblestone": "UNLOCALIZED: Diorite Cobblestone", + "block.create.diorite_cobblestone_slab": "UNLOCALIZED: Diorite Cobblestone Slab", + "block.create.diorite_cobblestone_stairs": "UNLOCALIZED: Diorite Cobblestone Stairs", + "block.create.diorite_cobblestone_wall": "UNLOCALIZED: Diorite Cobblestone Wall", + "block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar", "block.create.dolomite": "Dolomite", "block.create.dolomite_bricks": "Tijolos de Dolomite", "block.create.dolomite_bricks_slab": "Lajotas de Tijolos de Dolomite", "block.create.dolomite_bricks_stairs": "Escadas de Tijolos de Dolomite", "block.create.dolomite_bricks_wall": "Muro de Tijolos de Dolomite", + "block.create.dolomite_cobblestone": "UNLOCALIZED: Dolomite Cobblestone", + "block.create.dolomite_cobblestone_slab": "UNLOCALIZED: Dolomite Cobblestone Slab", + "block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs", + "block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall", "block.create.dolomite_pillar": "Pilar de Dolomite", "block.create.encased_chain_drive": "Correia Revestida", "block.create.encased_fan": "Ventilador Revestida", "block.create.encased_fluid_pipe": "Cano de Fluidos Revestido", + "block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks", + "block.create.fancy_andesite_bricks_slab": "UNLOCALIZED: Fancy Andesite Bricks Slab", + "block.create.fancy_andesite_bricks_stairs": "UNLOCALIZED: Fancy Andesite Bricks Stairs", + "block.create.fancy_andesite_bricks_wall": "UNLOCALIZED: Fancy Andesite Bricks Wall", + "block.create.fancy_dark_scoria_bricks": "UNLOCALIZED: Fancy Dark Scoria Bricks", + "block.create.fancy_dark_scoria_bricks_slab": "UNLOCALIZED: Fancy Dark Scoria Bricks Slab", + "block.create.fancy_dark_scoria_bricks_stairs": "UNLOCALIZED: Fancy Dark Scoria Bricks Stairs", + "block.create.fancy_dark_scoria_bricks_wall": "UNLOCALIZED: Fancy Dark Scoria Bricks Wall", + "block.create.fancy_diorite_bricks": "UNLOCALIZED: Fancy Diorite Bricks", + "block.create.fancy_diorite_bricks_slab": "UNLOCALIZED: Fancy Diorite Bricks Slab", + "block.create.fancy_diorite_bricks_stairs": "UNLOCALIZED: Fancy Diorite Bricks Stairs", + "block.create.fancy_diorite_bricks_wall": "UNLOCALIZED: Fancy Diorite Bricks Wall", + "block.create.fancy_dolomite_bricks": "UNLOCALIZED: Fancy Dolomite Bricks", + "block.create.fancy_dolomite_bricks_slab": "UNLOCALIZED: Fancy Dolomite Bricks Slab", + "block.create.fancy_dolomite_bricks_stairs": "UNLOCALIZED: Fancy Dolomite Bricks Stairs", + "block.create.fancy_dolomite_bricks_wall": "UNLOCALIZED: Fancy Dolomite Bricks Wall", + "block.create.fancy_gabbro_bricks": "UNLOCALIZED: Fancy Gabbro Bricks", + "block.create.fancy_gabbro_bricks_slab": "UNLOCALIZED: Fancy Gabbro Bricks Slab", + "block.create.fancy_gabbro_bricks_stairs": "UNLOCALIZED: Fancy Gabbro Bricks Stairs", + "block.create.fancy_gabbro_bricks_wall": "UNLOCALIZED: Fancy Gabbro Bricks Wall", + "block.create.fancy_granite_bricks": "UNLOCALIZED: Fancy Granite Bricks", + "block.create.fancy_granite_bricks_slab": "UNLOCALIZED: Fancy Granite Bricks Slab", + "block.create.fancy_granite_bricks_stairs": "UNLOCALIZED: Fancy Granite Bricks Stairs", + "block.create.fancy_granite_bricks_wall": "UNLOCALIZED: Fancy Granite Bricks Wall", + "block.create.fancy_limestone_bricks": "UNLOCALIZED: Fancy Limestone Bricks", + "block.create.fancy_limestone_bricks_slab": "UNLOCALIZED: Fancy Limestone Bricks Slab", + "block.create.fancy_limestone_bricks_stairs": "UNLOCALIZED: Fancy Limestone Bricks Stairs", + "block.create.fancy_limestone_bricks_wall": "UNLOCALIZED: Fancy Limestone Bricks Wall", + "block.create.fancy_scoria_bricks": "UNLOCALIZED: Fancy Scoria Bricks", + "block.create.fancy_scoria_bricks_slab": "UNLOCALIZED: Fancy Scoria Bricks Slab", + "block.create.fancy_scoria_bricks_stairs": "UNLOCALIZED: Fancy Scoria Bricks Stairs", + "block.create.fancy_scoria_bricks_wall": "UNLOCALIZED: Fancy Scoria Bricks Wall", + "block.create.fancy_weathered_limestone_bricks": "UNLOCALIZED: Fancy Weathered Limestone Bricks", + "block.create.fancy_weathered_limestone_bricks_slab": "UNLOCALIZED: Fancy Weathered Limestone Bricks Slab", + "block.create.fancy_weathered_limestone_bricks_stairs": "UNLOCALIZED: Fancy Weathered Limestone Bricks Stairs", + "block.create.fancy_weathered_limestone_bricks_wall": "UNLOCALIZED: Fancy Weathered Limestone Bricks Wall", "block.create.fluid_pipe": "Cano de Fluido", "block.create.fluid_tank": "Tanque de fluido", "block.create.fluid_valve": "Válvula", "block.create.flywheel": "Volante de inércia", + "block.create.framed_glass": "UNLOCALIZED: Framed Glass", + "block.create.framed_glass_pane": "UNLOCALIZED: Framed Glass Pane", "block.create.furnace_engine": "Motor de Fornalha", "block.create.gabbro": "Gabbro", "block.create.gabbro_bricks": "Tijolos de Gabbro", + "block.create.gabbro_bricks_slab": "UNLOCALIZED: Gabbro Bricks Slab", "block.create.gabbro_bricks_stairs": "Escadas de Tijolos de Gabbro", "block.create.gabbro_bricks_wall": "Muros de Tijolos de Gabbro", + "block.create.gabbro_cobblestone": "UNLOCALIZED: Gabbro Cobblestone", + "block.create.gabbro_cobblestone_slab": "UNLOCALIZED: Gabbro Cobblestone Slab", + "block.create.gabbro_cobblestone_stairs": "UNLOCALIZED: Gabbro Cobblestone Stairs", + "block.create.gabbro_cobblestone_wall": "UNLOCALIZED: Gabbro Cobblestone Wall", + "block.create.gabbro_pillar": "UNLOCALIZED: Gabbro Pillar", "block.create.gantry_carriage": "Carruagem de Pórtico", "block.create.gantry_shaft": "Eixo de Pórtico", "block.create.gearbox": "Caixa de Transmissão", "block.create.gearshift": "Câmbio", "block.create.glass_fluid_pipe": "Cano de Fluido de Vidro", "block.create.granite_bricks": "Tijolos de Granito", + "block.create.granite_bricks_slab": "UNLOCALIZED: Granite Bricks Slab", + "block.create.granite_bricks_stairs": "UNLOCALIZED: Granite Bricks Stairs", + "block.create.granite_bricks_wall": "UNLOCALIZED: Granite Bricks Wall", + "block.create.granite_cobblestone": "UNLOCALIZED: Granite Cobblestone", + "block.create.granite_cobblestone_slab": "UNLOCALIZED: Granite Cobblestone Slab", + "block.create.granite_cobblestone_stairs": "UNLOCALIZED: Granite Cobblestone Stairs", + "block.create.granite_cobblestone_wall": "UNLOCALIZED: Granite Cobblestone Wall", + "block.create.granite_pillar": "UNLOCALIZED: Granite Pillar", "block.create.gray_nixie_tube": "Tubo nixie cinza", "block.create.gray_sail": "Vela cinza", "block.create.gray_seat": "Assento cinza", @@ -99,9 +200,22 @@ "block.create.hand_crank": "Manivela", "block.create.haunted_bell": "Sino assombrado", "block.create.honey": "Mel", + "block.create.horizontal_framed_glass": "UNLOCALIZED: Horizontal Framed Glass", + "block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane", "block.create.hose_pulley": "Polia de Mangueira", "block.create.item_drain": "Dreno de Item", + "block.create.jungle_window": "UNLOCALIZED: Jungle Window", + "block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane", "block.create.large_cogwheel": "Roda Dentada Grande", + "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", + "block.create.layered_dark_scoria": "UNLOCALIZED: Layered Dark Scoria", + "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", + "block.create.layered_dolomite": "UNLOCALIZED: Layered Dolomite", + "block.create.layered_gabbro": "UNLOCALIZED: Layered Gabbro", + "block.create.layered_granite": "UNLOCALIZED: Layered Granite", + "block.create.layered_limestone": "UNLOCALIZED: Layered Limestone", + "block.create.layered_scoria": "UNLOCALIZED: Layered Scoria", + "block.create.layered_weathered_limestone": "UNLOCALIZED: Layered Weathered Limestone", "block.create.lectern_controller": "Controle de Atril", "block.create.light_blue_nixie_tube": "tubo nixie azul claro", "block.create.light_blue_sail": "Vela azul claro", @@ -124,6 +238,10 @@ "block.create.limestone_bricks_slab": "Lajotas de Tijolos de Calcário", "block.create.limestone_bricks_stairs": "Escadas de Tijolos de Calcário", "block.create.limestone_bricks_wall": "Muro de Tijolos de Calcário", + "block.create.limestone_cobblestone": "UNLOCALIZED: Limestone Cobblestone", + "block.create.limestone_cobblestone_slab": "UNLOCALIZED: Limestone Cobblestone Slab", + "block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs", + "block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall", "block.create.limestone_pillar": "Pilar de Calcário", "block.create.linear_chassis": "Chassis Linear", "block.create.lit_blaze_burner": "Queimador de Blaze Acesso", @@ -144,15 +262,75 @@ "block.create.mechanical_press": "Prensa Mecânica", "block.create.mechanical_pump": "Bomba Mecânica", "block.create.mechanical_saw": "Serra Mecânica", + "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", "block.create.millstone": "Pedra de Moer", "block.create.minecart_anchor": "Ancóra de carrinho de Mina", + "block.create.mossy_andesite": "UNLOCALIZED: Mossy Andesite", + "block.create.mossy_dark_scoria": "UNLOCALIZED: Mossy Dark Scoria", + "block.create.mossy_diorite": "UNLOCALIZED: Mossy Diorite", + "block.create.mossy_dolomite": "UNLOCALIZED: Mossy Dolomite", + "block.create.mossy_gabbro": "UNLOCALIZED: Mossy Gabbro", + "block.create.mossy_granite": "UNLOCALIZED: Mossy Granite", + "block.create.mossy_limestone": "UNLOCALIZED: Mossy Limestone", + "block.create.mossy_scoria": "UNLOCALIZED: Mossy Scoria", + "block.create.mossy_weathered_limestone": "UNLOCALIZED: Mossy Weathered Limestone", "block.create.mysterious_cuckoo_clock": "Relógio cuckoo", + "block.create.natural_scoria": "UNLOCALIZED: Natural Scoria", "block.create.nixie_tube": "Tubo Nixie", "block.create.nozzle": "Bocal", + "block.create.oak_window": "UNLOCALIZED: Oak Window", + "block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane", "block.create.orange_sail": "Vela laranja", "block.create.orange_seat": "Assento laranja", "block.create.orange_toolbox": "Caixa de ferramentas laranja", "block.create.orange_valve_handle": "Válvula laranja", + "block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window", + "block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane", + "block.create.overgrown_andesite": "UNLOCALIZED: Overgrown Andesite", + "block.create.overgrown_dark_scoria": "UNLOCALIZED: Overgrown Dark Scoria", + "block.create.overgrown_diorite": "UNLOCALIZED: Overgrown Diorite", + "block.create.overgrown_dolomite": "UNLOCALIZED: Overgrown Dolomite", + "block.create.overgrown_gabbro": "UNLOCALIZED: Overgrown Gabbro", + "block.create.overgrown_granite": "UNLOCALIZED: Overgrown Granite", + "block.create.overgrown_limestone": "UNLOCALIZED: Overgrown Limestone", + "block.create.overgrown_scoria": "UNLOCALIZED: Overgrown Scoria", + "block.create.overgrown_weathered_limestone": "UNLOCALIZED: Overgrown Weathered Limestone", + "block.create.paved_andesite": "UNLOCALIZED: Paved Andesite", + "block.create.paved_andesite_slab": "UNLOCALIZED: Paved Andesite Slab", + "block.create.paved_andesite_stairs": "UNLOCALIZED: Paved Andesite Stairs", + "block.create.paved_andesite_wall": "UNLOCALIZED: Paved Andesite Wall", + "block.create.paved_dark_scoria": "UNLOCALIZED: Paved Dark Scoria", + "block.create.paved_dark_scoria_slab": "UNLOCALIZED: Paved Dark Scoria Slab", + "block.create.paved_dark_scoria_stairs": "UNLOCALIZED: Paved Dark Scoria Stairs", + "block.create.paved_dark_scoria_wall": "UNLOCALIZED: Paved Dark Scoria Wall", + "block.create.paved_diorite": "UNLOCALIZED: Paved Diorite", + "block.create.paved_diorite_slab": "UNLOCALIZED: Paved Diorite Slab", + "block.create.paved_diorite_stairs": "UNLOCALIZED: Paved Diorite Stairs", + "block.create.paved_diorite_wall": "UNLOCALIZED: Paved Diorite Wall", + "block.create.paved_dolomite": "UNLOCALIZED: Paved Dolomite", + "block.create.paved_dolomite_slab": "UNLOCALIZED: Paved Dolomite Slab", + "block.create.paved_dolomite_stairs": "UNLOCALIZED: Paved Dolomite Stairs", + "block.create.paved_dolomite_wall": "UNLOCALIZED: Paved Dolomite Wall", + "block.create.paved_gabbro": "UNLOCALIZED: Paved Gabbro", + "block.create.paved_gabbro_slab": "UNLOCALIZED: Paved Gabbro Slab", + "block.create.paved_gabbro_stairs": "UNLOCALIZED: Paved Gabbro Stairs", + "block.create.paved_gabbro_wall": "UNLOCALIZED: Paved Gabbro Wall", + "block.create.paved_granite": "UNLOCALIZED: Paved Granite", + "block.create.paved_granite_slab": "UNLOCALIZED: Paved Granite Slab", + "block.create.paved_granite_stairs": "UNLOCALIZED: Paved Granite Stairs", + "block.create.paved_granite_wall": "UNLOCALIZED: Paved Granite Wall", + "block.create.paved_limestone": "UNLOCALIZED: Paved Limestone", + "block.create.paved_limestone_slab": "UNLOCALIZED: Paved Limestone Slab", + "block.create.paved_limestone_stairs": "UNLOCALIZED: Paved Limestone Stairs", + "block.create.paved_limestone_wall": "UNLOCALIZED: Paved Limestone Wall", + "block.create.paved_scoria": "UNLOCALIZED: Paved Scoria", + "block.create.paved_scoria_slab": "UNLOCALIZED: Paved Scoria Slab", + "block.create.paved_scoria_stairs": "UNLOCALIZED: Paved Scoria Stairs", + "block.create.paved_scoria_wall": "UNLOCALIZED: Paved Scoria Wall", + "block.create.paved_weathered_limestone": "UNLOCALIZED: Paved Weathered Limestone", + "block.create.paved_weathered_limestone_slab": "UNLOCALIZED: Paved Weathered Limestone Slab", + "block.create.paved_weathered_limestone_stairs": "UNLOCALIZED: Paved Weathered Limestone Stairs", + "block.create.paved_weathered_limestone_wall": "UNLOCALIZED: Paved Weathered Limestone Wall", "block.create.peculiar_bell": "Sino peculiar", "block.create.pink_nixie_tube": "Tubo nixie rosa", "block.create.pink_sail": "Vela rosa", @@ -160,13 +338,34 @@ "block.create.pink_toolbox": "Caixa de ferramentas rosa", "block.create.pink_valve_handle": "Válvula rosa", "block.create.piston_extension_pole": "Vara de Extensão do Pistão", + "block.create.polished_dark_scoria": "UNLOCALIZED: Polished Dark Scoria", + "block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab", + "block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs", + "block.create.polished_dark_scoria_wall": "UNLOCALIZED: Polished Dark Scoria Wall", "block.create.polished_dolomite": "Dolomite Polido", + "block.create.polished_dolomite_slab": "UNLOCALIZED: Polished Dolomite Slab", + "block.create.polished_dolomite_stairs": "UNLOCALIZED: Polished Dolomite Stairs", + "block.create.polished_dolomite_wall": "UNLOCALIZED: Polished Dolomite Wall", "block.create.polished_gabbro": "Gabbro Polido", + "block.create.polished_gabbro_slab": "UNLOCALIZED: Polished Gabbro Slab", + "block.create.polished_gabbro_stairs": "UNLOCALIZED: Polished Gabbro Stairs", + "block.create.polished_gabbro_wall": "UNLOCALIZED: Polished Gabbro Wall", "block.create.polished_limestone": "Calcário Polido", "block.create.polished_limestone_slab": "Lajotas de Calcário Polido", + "block.create.polished_limestone_stairs": "UNLOCALIZED: Polished Limestone Stairs", + "block.create.polished_limestone_wall": "UNLOCALIZED: Polished Limestone Wall", + "block.create.polished_scoria": "UNLOCALIZED: Polished Scoria", + "block.create.polished_scoria_slab": "UNLOCALIZED: Polished Scoria Slab", + "block.create.polished_scoria_stairs": "UNLOCALIZED: Polished Scoria Stairs", + "block.create.polished_scoria_wall": "UNLOCALIZED: Polished Scoria Wall", "block.create.polished_weathered_limestone": "Calcário Polido Resistido", "block.create.polished_weathered_limestone_slab": "Lajota de Calcário Polido Resistido", + "block.create.polished_weathered_limestone_stairs": "UNLOCALIZED: Polished Weathered Limestone Stairs", + "block.create.polished_weathered_limestone_wall": "UNLOCALIZED: Polished Weathered Limestone Wall", + "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", "block.create.portable_storage_interface": "Interface de armazenamento portátil", + "block.create.powered_latch": "UNLOCALIZED: Powered Latch", + "block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch", "block.create.pulley_magnet": "Imã da Polia", "block.create.pulse_repeater": "Repetidor de Pulso", "block.create.purple_nixie_tube": "Tubo nixie roxo", @@ -190,6 +389,16 @@ "block.create.sail_frame": "moldura de vela", "block.create.schematic_table": "Mesa de Esquema", "block.create.schematicannon": "Canhão de Esquema", + "block.create.scoria": "UNLOCALIZED: Scoria", + "block.create.scoria_bricks": "UNLOCALIZED: Scoria Bricks", + "block.create.scoria_bricks_slab": "UNLOCALIZED: Scoria Bricks Slab", + "block.create.scoria_bricks_stairs": "UNLOCALIZED: Scoria Bricks Stairs", + "block.create.scoria_bricks_wall": "UNLOCALIZED: Scoria Bricks Wall", + "block.create.scoria_cobblestone": "UNLOCALIZED: Scoria Cobblestone", + "block.create.scoria_cobblestone_slab": "UNLOCALIZED: Scoria Cobblestone Slab", + "block.create.scoria_cobblestone_stairs": "UNLOCALIZED: Scoria Cobblestone Stairs", + "block.create.scoria_cobblestone_wall": "UNLOCALIZED: Scoria Cobblestone Wall", + "block.create.scoria_pillar": "UNLOCALIZED: Scoria Pillar", "block.create.secondary_linear_chassis": "Chassis linear secundário", "block.create.sequenced_gearshift": "Câmbio sequenciado", "block.create.shadow_steel_casing": "Revestiment das Sombras", @@ -197,6 +406,9 @@ "block.create.smart_chute": "calha Inteligente", "block.create.smart_fluid_pipe": "Cano de Fluidos Inteligente", "block.create.speedometer": "Velocímetro", + "block.create.spout": "UNLOCALIZED: Spout", + "block.create.spruce_window": "UNLOCALIZED: Spruce Window", + "block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane", "block.create.sticker": "Adesivo", "block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento", "block.create.stockpile_switch": "Disjuntor de Armazenamento", @@ -204,13 +416,22 @@ "block.create.tiled_glass": "Vidro Entalhado", "block.create.tiled_glass_pane": "Vidraça Entalhada", "block.create.turntable": "Mesa giratória", + "block.create.vertical_framed_glass": "UNLOCALIZED: Vertical Framed Glass", + "block.create.vertical_framed_glass_pane": "UNLOCALIZED: Vertical Framed Glass Pane", + "block.create.warped_window": "UNLOCALIZED: Warped Window", + "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", "block.create.water_wheel": "Roda de Água", "block.create.weathered_limestone": "Calcário Resistido", "block.create.weathered_limestone_bricks": "Tijolos de Calcário Resistido", "block.create.weathered_limestone_bricks_slab": "Lajota de Tijolos de Calcário Resistido", "block.create.weathered_limestone_bricks_stairs": "Escadas de Tijolos de Calcário Resistido", "block.create.weathered_limestone_bricks_wall": "Muro de Tijolos de Calcário Resistido", + "block.create.weathered_limestone_cobblestone": "UNLOCALIZED: Weathered Limestone Cobblestone", + "block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab", + "block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs", + "block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall", "block.create.weathered_limestone_pillar": "Pilar de Calcário Resistido", + "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", "block.create.white_nixie_tube": "Tubo nixie branco", "block.create.white_sail": "Vela branca", "block.create.white_seat": "Assento branco", @@ -260,6 +481,7 @@ "item.create.copper_ingot": "Barra de Cobre", "item.create.copper_nugget": "Pepita de Cobre", "item.create.copper_sheet": "Chapa de Cobre", + "item.create.crafter_slot_cover": "UNLOCALIZED: Crafter Slot Cover", "item.create.crafting_blueprint": "Esquema de Fabricação", "item.create.creative_blaze_cake": "Bolo de Blaze Criativo", "item.create.crushed_aluminum_ore": "Minério de Alumínio Esmagado", @@ -325,6 +547,7 @@ "advancement.create.root": "Bem vindo a Create", "advancement.create.root.desc": "É hora de construir engenhocas maravilhosas", + "advancement.create.andesite_alloy": "UNLOCALIZED: Alliterations Aplenty", "advancement.create.andesite_alloy.desc": "Materiais do Create tem nomes estranhos, a liga de andesito é um deles.", "advancement.create.its_alive": "Esta vivo!", "advancement.create.its_alive.desc": "Assista o seu primeiro componente cinético rodar.", @@ -334,18 +557,60 @@ "advancement.create.overstressed.desc": "Experience os limites da tensão.", "advancement.create.belt": "Correia de alga", "advancement.create.belt.desc": "Conecte dois eixos com uma esteira mecanica.", + "advancement.create.tunnel": "UNLOCALIZED: Take cover!", + "advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.", "advancement.create.splitter_tunnel": "Divida e Conquiste", "advancement.create.splitter_tunnel.desc": "Crie um divisor com um grupo de túneis de latão.", "advancement.create.chute": "Caindo", "advancement.create.chute.desc": "coloque uma calha a versão vertical da esteira mecanica.", "advancement.create.upward_chute": "Abdução aéria", "advancement.create.upward_chute.desc": "Assista um item voar para cima numa calha com ventilador.", + "advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers", "advancement.create.belt_funnel.desc": "Coloque um funil lateral em cima de uma esteira ou depósito para criar um tipo especial.", + "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", + "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.", + "advancement.create.fan": "UNLOCALIZED: Mechanical Airbender", + "advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.", + "advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater", + "advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.", + "advancement.create.fan_water": "UNLOCALIZED: Wacky Washing", + "advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.", + "advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows", + "advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.", + "advancement.create.wrench": "UNLOCALIZED: Configure Conveniently", + "advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.", + "advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision", + "advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.", + "advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?", + "advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.", + "advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?", + "advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.", + "advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!", + "advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.", + "advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!", + "advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.", + "advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics", + "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!", + "advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power", + "advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.", + "advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel", + "advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.", + "advancement.create.cuckoo": "UNLOCALIZED: Is it time?", + "advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.", + "advancement.create.millstone": "UNLOCALIZED: Pocket Crusher", + "advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.", + "advancement.create.windmill": "UNLOCALIZED: A mild Breeze", + "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.", + "advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze", + "advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.", "advancement.create.andesite_casing": "A era do andesito", "advancement.create.andesite_casing.desc": "Use um pouco de liga de andesito e madeira para fazer um revestimento basico.", "advancement.create.mechanical_drill": "Mineradores estacionarios", "advancement.create.mechanical_drill.desc": "coloque e energize uma broca mecânica.", + "advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'", + "advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.", "advancement.create.polished_rose_quartz": "Diamantes rosa", + "advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.", "advancement.create.electron_tube": "Beep Boop", "advancement.create.electron_tube.desc": "Faça alguns tubos de elétron, uteis para fabricar maquinas menos primitivas.", "advancement.create.mechanical_saw": "Cortadores estacionarios", @@ -364,6 +629,78 @@ "advancement.create.brass_casing.desc": "Use o recentemente obtido latão e um pouco de madeira para criar um revestimento mais avançado.", "advancement.create.copper_casing": "A era do cobre", "advancement.create.copper_casing.desc": "Use um pouco de chapas de cobre e madeira para criar um pouco de revestimentos de cobrepper Casings.", + "advancement.create.spout": "UNLOCALIZED: Sploosh", + "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.", + "advancement.create.spout_potion": "UNLOCALIZED: Global Brewery", + "advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.", + "advancement.create.chocolate": "UNLOCALIZED: A world of Imagination", + "advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.", + "advancement.create.item_drain": "UNLOCALIZED: Tumble Draining", + "advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.", + "advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!", + "advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.", + "advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy", + "advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.", + "advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!", + "advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.", + "advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!", + "advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.", + "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage", + "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.", + "advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean", + "advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.", + "advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core", + "advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.", + "advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination", + "advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.", + "advancement.create.crafter": "UNLOCALIZED: Automated Assembly", + "advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.", + "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock", + "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.", + "advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style", + "advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.", + "advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack", + "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.", + "advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!", + "advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.", + "advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory", + "advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.", + "advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress", + "advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.", + "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", + "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.", + "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!", + "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.", + "advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!", + "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.", + "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", + "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.", + "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", + "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.", + "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", + "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.", + "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants", + "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.", + "advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush", + "advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.", + "advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals", + "advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.", + "advancement.create.shadow_steel": "UNLOCALIZED: Void Returner", + "advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.", + "advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring", + "advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.", + "advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age", + "advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.", + "advancement.create.wand_of_symmetry": "UNLOCALIZED: Radiant Mirrors", + "advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.", + "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", + "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.", + "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!", + "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.", + "advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age", + "advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.", + "advancement.create.eob": "UNLOCALIZED: End of Beta", + "advancement.create.eob.desc": "UNLOCALIZED: Expect more content here in the future. <3", "_": "->------------------------] UI & Messages [------------------------<-", @@ -385,7 +722,20 @@ "death.attack.create.potato_cannon.item": "%1$s foi atirado por %2$s usando %3$s", "death.attack.create.cuckoo_clock_explosion": "%1$s foi explodido por relógio cuco adulterado", "death.attack.create.cuckoo_clock_explosion.player": "%1$s foi explodido por relógio cuco adulterado", + + "create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer", + "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", + + "create.menu.return": "UNLOCALIZED: Return to Menu", + "create.menu.configure": "UNLOCALIZED: Configure...", + "create.menu.ponder_index": "UNLOCALIZED: Ponder Index", + "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu", + "create.menu.project_page": "UNLOCALIZED: Project Page", + "create.menu.report_bugs": "UNLOCALIZED: Report Issues", + "create.menu.support": "UNLOCALIZED: Support Us", + "create.recipe.crushing": "Moendo", + "create.recipe.milling": "UNLOCALIZED: Milling", "create.recipe.fan_washing": "Lavagem em massa", "create.recipe.fan_washing.fan": "Ventilador atrás de água", "create.recipe.fan_smoking": "Defumação em massa", @@ -395,7 +745,35 @@ "create.recipe.pressing": "Prensa Mecânica", "create.recipe.mixing": "Misturando", "create.recipe.deploying": "Implantando", + "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", + "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", "create.recipe.packing": "Compactando", + "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", + "create.recipe.sawing": "UNLOCALIZED: Sawing", + "create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting", + "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", + "create.recipe.block_cutting": "UNLOCALIZED: Block Cutting", + "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting", + "create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing", + "create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion", + "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", + "create.recipe.draining": "UNLOCALIZED: Item Draining", + "create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly", + "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s", + "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:", + "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s", + "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press", + "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s", + "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s", + "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw", + "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times", + "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage", + "create.recipe.processing.chance": "UNLOCALIZED: %1$s%% Chance", + "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", + "create.generic.range": "Área", "create.generic.radius": "Raio", "create.generic.width": "Largura", @@ -420,13 +798,24 @@ "create.action.discard": "Descartar", "create.keyinfo.toolmenu": "Menu Focal da Ferramenta", + "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", + "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", + "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", "create.gui.scrollInput.defaultTitle": "Escolha uma Opção:", "create.gui.scrollInput.scrollToModify": "Role o mouse para Modificar", + "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", "create.gui.scrollInput.scrollToSelect": "Role o mouse para Selecionar", + "create.gui.scrollInput.shiftScrollsFaster": "UNLOCALIZED: Shift to Scroll Faster", "create.gui.toolmenu.focusKey": "Segure [%1$s] para Focar", "create.gui.toolmenu.cycle": "[SCROLL] para Circular", + "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", + "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", + "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", + "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", + "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", + "create.gui.symmetryWand.mirrorType": "Espelhar", "create.gui.symmetryWand.orientation": "Orientação", @@ -440,17 +829,125 @@ "create.orientation.alongZ": "Através de Z", "create.orientation.alongX": "Através de X", + "create.gui.terrainzapper.title": "UNLOCALIZED: Handheld Blockzapper", + "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", + "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", + "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", + "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", + "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", + "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", + "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", + "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", + "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", + "create.gui.terrainzapper.placement": "UNLOCALIZED: Placement", + "create.gui.terrainzapper.placement.merged": "UNLOCALIZED: Merged", + "create.gui.terrainzapper.placement.attached": "UNLOCALIZED: Attached", + "create.gui.terrainzapper.placement.inserted": "UNLOCALIZED: Inserted", + "create.gui.terrainzapper.brush": "UNLOCALIZED: Brush", + "create.gui.terrainzapper.brush.cuboid": "UNLOCALIZED: Cuboid", + "create.gui.terrainzapper.brush.sphere": "UNLOCALIZED: Sphere", + "create.gui.terrainzapper.brush.cylinder": "UNLOCALIZED: Cylinder", + "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface", + "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", + "create.gui.terrainzapper.tool": "UNLOCALIZED: Tool", + "create.gui.terrainzapper.tool.fill": "UNLOCALIZED: Fill", + "create.gui.terrainzapper.tool.place": "UNLOCALIZED: Place", + "create.gui.terrainzapper.tool.replace": "UNLOCALIZED: Replace", + "create.gui.terrainzapper.tool.clear": "UNLOCALIZED: Clear", + "create.gui.terrainzapper.tool.overlay": "UNLOCALIZED: Overlay", + "create.gui.terrainzapper.tool.flatten": "UNLOCALIZED: Flatten", + + "create.terrainzapper.shiftRightClickToSet": "UNLOCALIZED: Shift-Right-Click to Select a Shape", + "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", + "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", + + "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", + "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", + "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", + "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", + "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", + + "create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode", + "create.contraptions.movement_mode.move_place": "UNLOCALIZED: Always Place when Stopped", + "create.contraptions.movement_mode.move_place_returned": "UNLOCALIZED: Place only in Starting Position", + "create.contraptions.movement_mode.move_never_place": "UNLOCALIZED: Place only when Anchor Destroyed", + "create.contraptions.movement_mode.rotate_place": "UNLOCALIZED: Always Place when Stopped", + "create.contraptions.movement_mode.rotate_place_returned": "UNLOCALIZED: Only Place near Initial Angle", + "create.contraptions.movement_mode.rotate_never_place": "UNLOCALIZED: Only Place when Anchor Destroyed", + "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", + "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", + "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", + "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation", + "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", + "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", + "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", + "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", + "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", + + "create.logistics.filter": "UNLOCALIZED: Filter", + "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", + "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", + "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1", + "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2", + "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", + "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", + "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", "create.gui.goggles.generator_stats": "Estatísticas do gerador:", "create.gui.goggles.kinetic_stats": "Estatísticas cinéticas:", "create.gui.goggles.at_current_speed": "Na velocidade atual", "create.gui.goggles.pole_length": "Comprimento da vara:", + "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:", + "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ", + "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:", + "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", + "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", + "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles", + "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", + "create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:", + "create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed", + "create.gui.stressometer.title": "UNLOCALIZED: Network Stress", + "create.gui.stressometer.capacity": "UNLOCALIZED: Remaining Capacity", + "create.gui.stressometer.overstressed": "UNLOCALIZED: Overstressed", + "create.gui.stressometer.no_rotation": "UNLOCALIZED: No Rotation", + "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.", + "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", + "create.gui.adjustable_crate.title": "UNLOCALIZED: Adjustable Crate", + "create.gui.adjustable_crate.storageSpace": "UNLOCALIZED: Storage Space", + "create.gui.stockpile_switch.title": "UNLOCALIZED: Stockpile Switch", + "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", + "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", + "create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift", + "create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle", + "create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "UNLOCALIZED: Angle", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry", + "create.gui.sequenced_gearshift.instruction.turn_distance": "UNLOCALIZED: Piston", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "UNLOCALIZED: Distance", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay", + "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay", + "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.instruction.end": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse", + "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await", + "create.gui.sequenced_gearshift.speed": "UNLOCALIZED: Speed, Direction", + "create.gui.sequenced_gearshift.speed.forward": "UNLOCALIZED: Input speed, Forwards", + "create.gui.sequenced_gearshift.speed.forward_fast": "UNLOCALIZED: Double speed, Forwards", + "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed", + "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", "create.schematicAndQuill.dimensions": "Tamanho Esquema: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "Primeira posição feita.", "create.schematicAndQuill.secondPos": "Segunda posição feita.", "create.schematicAndQuill.noTarget": "Seguro [Ctrl] para selecionar Blocos de Ar.", "create.schematicAndQuill.abort": "Seleção removida.", + "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", + "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Upload Immediately", "create.schematicAndQuill.fallbackName": "Meu Esquema", "create.schematicAndQuill.saved": "Salvo como %1$s", @@ -499,7 +996,12 @@ "create.schematics.synchronizing": "Sincronizando...", "create.schematics.uploadTooLarge": "Seu esquema é muito grande", "create.schematics.maxAllowedSize": "O tamanho máximo permitido para o esquema é:", + + "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", + "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", "create.gui.schematicTable.title": "Mesa de Desenho", + "create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics", + "create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved", "create.gui.schematicTable.uploading": "Importando...", "create.gui.schematicTable.finished": "Envio Concluído!", "create.gui.schematicannon.title": "Canhão de esquema", @@ -516,6 +1018,9 @@ "create.gui.schematicannon.option.replaceWithEmpty": "Substituir Sólidos com Vazio", "create.gui.schematicannon.option.skipMissing": "Pulando Blocos faltantes", "create.gui.schematicannon.option.skipTileEntities": "Proteger Entidades Entalhadas", + "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", + "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", + "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", "create.gui.schematicannon.option.skipMissing.description": "Se o Canhão de esquema não encontrar o Bloco para colocar, ele irá continuar para a próx. Posição.", "create.gui.schematicannon.option.skipTileEntities.description": "O Canhão de esquema vai evitar substituir blocos que contêm dados como Baus.", "create.gui.schematicannon.option.dontReplaceSolid.description": "O Canhão de esquema nunca irá substituir Blocos sólidos na área em trabalho, apenas não-Sólidos e Ar.", @@ -541,10 +1046,244 @@ "create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado", "create.schematicannon.status.schematicExpired": "Arquivo de Esquema Expirado", + "create.materialChecklist": "UNLOCALIZED: Material Checklist", + "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", + + "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", + "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List", + "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.", + "create.gui.filter.respect_data": "UNLOCALIZED: Respect Data", + "create.gui.filter.respect_data.description": "UNLOCALIZED: Items only match if their durability, enchantments, and other attributes match as well.", + "create.gui.filter.ignore_data": "UNLOCALIZED: Ignore Data", + "create.gui.filter.ignore_data.description": "UNLOCALIZED: Items match regardless of their attributes.", + + "create.item_attributes.placeable": "UNLOCALIZED: is placeable", + "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", + "create.item_attributes.consumable": "UNLOCALIZED: can be eaten", + "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", + "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", + "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", + "create.item_attributes.enchanted": "UNLOCALIZED: is enchanted", + "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", + "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", + "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", + "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", + "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", + "create.item_attributes.damaged": "UNLOCALIZED: is damaged", + "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", + "create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged", + "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", + "create.item_attributes.not_stackable": "UNLOCALIZED: cannot stack", + "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", + "create.item_attributes.equipable": "UNLOCALIZED: can be equipped", + "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", + "create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel", + "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", + "create.item_attributes.washable": "UNLOCALIZED: can be Washed", + "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", + "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", + "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", + "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted", + "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", + "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked", + "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", + "create.item_attributes.blastable": "UNLOCALIZED: is smeltable in Blast Furnace", + "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace", + "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", + "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", + "create.item_attributes.shulker_level.full": "UNLOCALIZED: full", + "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty", + "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled", + "create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s", + "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", + "create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'", + "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", + "create.item_attributes.added_by": "UNLOCALIZED: was added by %1$s", + "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", + "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", + "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", + "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", + "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", + "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s", + "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s", + "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s", + "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s", + "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s", + "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s", + "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original", + "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original", + "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy", + "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy", + "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy", + "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy", + "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess", + "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess", + "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", + "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", + "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", + + "create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected", + "create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:", + "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", + "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", + "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.", + "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.", + "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.", + "create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item", + + "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", + "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", + "create.tooltip.keyShift": "UNLOCALIZED: Shift", + "create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl", + "create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s", + "create.tooltip.speedRequirement.none": "UNLOCALIZED: None", + "create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate", + "create.tooltip.speedRequirement.high": "UNLOCALIZED: Fast", + "create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s", + "create.tooltip.stressImpact.low": "UNLOCALIZED: Low", + "create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate", + "create.tooltip.stressImpact.high": "UNLOCALIZED: High", + "create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed", + "create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s", + "create.tooltip.capacityProvided.low": "UNLOCALIZED: Small", + "create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium", + "create.tooltip.capacityProvided.high": "UNLOCALIZED: Large", + "create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s", + "create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15", + + "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", + "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", + "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", + "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", + + "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", + "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", + "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", + "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", + + "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", + + "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin", + "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", + "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", + + "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", + "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split", + "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin", + "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", + "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", + "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", + "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", + + "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", + "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", + "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", + "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", + "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", + "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", + "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", + "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:", + "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve", + + "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", + "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", + "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s", + "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", + "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", + + "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot", + "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable", + "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", + "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", + "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", + "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", + "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", + + "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", + "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", + "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", + + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", + "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", + "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", + "create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing", + "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", + "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", + "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", + + "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", + "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", + "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", + "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", + "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", + "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", + "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", + "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", + + "create.command.killTPSCommand": "UNLOCALIZED: killtps", + "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", + "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", + "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", + "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", + "create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime", + + "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", + "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", "_": "->------------------------] Subtitles [------------------------<-", + "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", + "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", + "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", + "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", + "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", + "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", + "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", + "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", + "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches", + "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", + "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings", + "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", + "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", + "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", + "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", + "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", + "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", + "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", + "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes", + "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", + "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", + "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", + "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish", + "create.subtitle.deny": "UNLOCALIZED: Declining boop", + "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", + "create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires", + "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", + "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", + "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs", + "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", + "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", + "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", + "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", + "_": "->------------------------] Item Descriptions [------------------------<-", @@ -557,6 +1296,20 @@ "item.create.example_item.tooltip.control1": "Quando Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + + "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + + "block.create.seat.tooltip": "UNLOCALIZED: SEAT", + "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", + "block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat", + "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + + "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", + "item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA", "item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.", "item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar", @@ -568,11 +1321,48 @@ "item.create.wand_of_symmetry.tooltip.control3": "B-Direito enquanto Abaixado", "item.create.wand_of_symmetry.tooltip.action3": "Abre _Interface_ de _Configuração_", + "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", + "item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block", + "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", + "item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block", + "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", + "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", + "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", + "item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE", "item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores", "item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas", "item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço", + "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_", + "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", + "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + + "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", + "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_", + "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", + "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", + "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + + "item.create.filter.tooltip": "UNLOCALIZED: FILTER", + "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", + "item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", + "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", + + "item.create.attribute_filter.tooltip": "UNLOCALIZED: ATTRIBUTE FILTER", + "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", + "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", + "item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", + "item.create.empty_schematic.tooltip": "ESQUEMA VAZIO", "item.create.empty_schematic.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_", @@ -598,28 +1388,961 @@ "block.create.schematicannon.tooltip": "Canhão de esquema", "block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.", + "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", "block.create.schematic_table.tooltip": "MESA DE ESQUEMATIZAR", "block.create.schematic_table.tooltip.summary": "Escreve Esquemas salvos into um _Esquema_ _Vazio_", "block.create.schematic_table.tooltip.condition1": "Quando recebe um Esquema Vazio", "block.create.schematic_table.tooltip.behaviour1": "Importa um Arquivo escolhido da sua Pasta de Esquemas", + + "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", + "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", + "item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn", + "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", + "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", + "item.create.goggles.tooltip.behaviour2": "UNLOCALIZED: Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", + "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", + "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", + + "item.create.wrench.tooltip": "UNLOCALIZED: WRENCH", + "item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", + "item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block", + "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking", + "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", + + "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", + "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", + + "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", + "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", + "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", + "block.create.turntable.tooltip": "MESA GIRATÓRIA", "block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.", "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", + "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", + "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", + "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", + "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", + "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", + "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", + "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + "block.create.stockpile_switch.tooltip": "DISJUNTOR DE ARMAZENAMENTO", "block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.", "block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo", "block.create.stockpile_switch.tooltip.behaviour1": "Para de enviar _Sinal_ de _Redstone_", + + "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.", + "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", + "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", + "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", + "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + "block.create.adjustable_crate.tooltip": "adjustable_crate", "block.create.adjustable_crate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item", - + "block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.", + "block.create.creative_crate.tooltip": "Caixa Criativa", "block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para Canho~es de Esquema próximos", + "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + + "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", + "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.", + "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner", + "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.", + + "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", + "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", + + "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", + "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", + + "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", + "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", + "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", + "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", + "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", + "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + + "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", + "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", + "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", + "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", + "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", + "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", + "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", + "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", + "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", + "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", + + "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", + "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", + "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", + + "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", + "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", + "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", + "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", + "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + + "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", + "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", + "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", + "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + + "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", + "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", + "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", + "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", + "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", + "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + + "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", + + "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", + "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", + + "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", + "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", + "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", + "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", "_": "->------------------------] Ponder Content [------------------------<-", + "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", + "create.ponder.subject": "UNLOCALIZED: Subject of this scene", + "create.ponder.pondering": "UNLOCALIZED: Pondering about...", + "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", + "create.ponder.associated": "UNLOCALIZED: Associated Entries", + "create.ponder.close": "UNLOCALIZED: Close", + "create.ponder.identify": "UNLOCALIZED: Identify", + "create.ponder.next": "UNLOCALIZED: Next Scene", + "create.ponder.previous": "UNLOCALIZED: Previous Scene", + "create.ponder.replay": "UNLOCALIZED: Replay", + "create.ponder.think_back": "UNLOCALIZED: Think Back", + "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", + "create.ponder.exit": "UNLOCALIZED: Exit", + "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", + "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", + "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", + "create.ponder.index_title": "UNLOCALIZED: Ponder Index", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", + "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", + "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", + "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", + "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", + "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", + "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", + "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", + "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", + "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", + "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", + "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", + "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", + "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", + "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", + "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", + "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", + "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", + "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", + + "create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters", + "create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay", + "create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", + "create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", + + "create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters", + "create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters", + "create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...", + "create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration", + "create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", + "create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes", + + "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", + "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", + "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", + "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", + + "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", + "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", + "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", + "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", + "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", + + "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", + "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", + "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", + "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", + "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", + "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", + "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", + "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", + "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", + "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", + + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", + + "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", + "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", + "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", + "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", + "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", + "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", + "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", + + "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", + "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", + "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", + "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", + "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", + "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", + "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", + + "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", + "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", + "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", + + "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", + "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", + "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", + "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", + "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", + + "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", + "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", + "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", + "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", + "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + + "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", + "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", + "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", + "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", + "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", + "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", + "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", + "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", + "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", + + "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", + "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", + "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", + "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", + "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", + "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", + "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", + "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", + "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", + "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", + "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", + + "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", + "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", + "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", + "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", + + "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", + "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", + "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", + "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", + + "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", + "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", + "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", + "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + + "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", + "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", + "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", + "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", + "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", + + "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", + "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", + "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", + "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", + + "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", + "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", + "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", + "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", + "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", + "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", + "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + + "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", + "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", + "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", + "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", + + "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", + "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", + "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", + "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", + + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + + "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", + "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", + "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", + "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", + "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", + + "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", + "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", + "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", + + "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", + "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", + "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", + "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", + "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", + + "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", + "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", + "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", + "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", + "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", + "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", + "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", + "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", + "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", + "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", + "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", + "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", + "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", + "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", + "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", + "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", + + "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", + "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", + "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", + "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", + + "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", + "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", + "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", + + "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", + "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", + "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", + "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", + + "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", + "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", + "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", + "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.depot.header": "UNLOCALIZED: Using Depots", + "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", + "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", + "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", + "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", + + "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", + "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", + "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", + "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", + "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", + + "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", + "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", + + "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", + "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", + "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", + + "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", + "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", + "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", + "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", + "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", + "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", + "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", + "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", + "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", + + "create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans", + "create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force", + "create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power", + + "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", + "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", + "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", + "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", + "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", + "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", + "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", + "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", + + "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", + "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", + "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", + "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", + "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", + "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", + + "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", + "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", + "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", + "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", + + "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", + "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", + "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", + "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", + "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", + "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + + "create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel", + "create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine", + "create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity", + "create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine", + + "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", + "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", + "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", + "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", + "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", + + "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", + "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", + "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", + "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", + "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", + "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", + + "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", + "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", + + "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", + "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", + + "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", + "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", + "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", + "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", + + "create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine", + "create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running", + "create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity", + "create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine", + + "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", + "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", + "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", + "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", + "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", + "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", + + "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", + "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", + "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", + "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", + "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", + + "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", + "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", + "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", + + "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", + "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", + "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", + "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", + "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", + "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + + "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", + "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", + "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", + "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", + "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", + "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", + "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", + "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + + "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", + "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", + "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", + "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", + + "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", + "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", + "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", + "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", + "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", + "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", + + "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", + "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", + "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", + "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", + "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", + "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", + + "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", + "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", + "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", + "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", + "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", + "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", + "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", + "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", + "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", + + "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", + "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", + "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", + "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", + "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", + "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", + + "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", + "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", + "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", + "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", + "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", + "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", + "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", + "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", + + "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", + "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", + "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", + "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", + "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", + "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", + "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", + "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", + "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", + "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", + "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", + "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", + + "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", + "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", + "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", + "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", + + "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", + "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", + "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", + "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", + "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", + "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", + + "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", + "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", + "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", + "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", + "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", + "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", + "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", + + "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", + "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", + "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", + "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", + + "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", + "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", + "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", + "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", + "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", + "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", + "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", + "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", + "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", + + "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", + "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", + "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", + "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", + "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", + "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", + "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", + "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", + "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", + "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", + "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", + + "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", + "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", + "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", + "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + + "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", + "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", + "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", + "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", + "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", + "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", + "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", + "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", + "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", + + "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", + "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", + "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", + "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", + "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", + + "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", + "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse", + + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", + "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", + "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", + "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", + "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", + "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", + "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", + "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", + "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", + + "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", + "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", + "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", + "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", + + "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", + "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", + "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + + "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", + "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", + "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", + "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", + "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", + "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", + + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", + "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", + "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", + "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", + "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", + + "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", + "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", + "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", + "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", + "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", + + "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", + "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", + "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", + + "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", + "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", + "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", + "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", + "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", + "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", + + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", + "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", + "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", + "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", + "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", + "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", + + "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", + "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", + "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", + "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", + "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", + + "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", + "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", + "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", + "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", + "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + + "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", + "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", + "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", + "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", + "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", + "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", + "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", + "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", + "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", + "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", + "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", + "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", + + "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", + "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", + "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", + + "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", + "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", + "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", + "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", + "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", + "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", + + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" -} +} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index 6e15adb82..35e402507 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 43", + "_": "Missing Localizations: 0", "_": "->------------------------] Game Elements [------------------------<-", @@ -31,13 +31,13 @@ "block.create.black_nixie_tube": "黑色辉光管", "block.create.black_sail": "黑色风帆", "block.create.black_seat": "黑色坐垫", - "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox", + "block.create.black_toolbox": "黑色工具箱", "block.create.black_valve_handle": "黑色阀门手轮", "block.create.blaze_burner": "烈焰人燃烧室", "block.create.blue_nixie_tube": "蓝色辉光管", "block.create.blue_sail": "蓝色风帆", "block.create.blue_seat": "蓝色坐垫", - "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox", + "block.create.blue_toolbox": "蓝色工具箱", "block.create.blue_valve_handle": "蓝色阀门手轮", "block.create.brass_belt_funnel": "黄铜传送带漏斗", "block.create.brass_block": "黄铜块", @@ -48,7 +48,7 @@ "block.create.brown_nixie_tube": "棕色辉光管", "block.create.brown_sail": "棕色风帆", "block.create.brown_seat": "棕色坐垫", - "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox", + "block.create.brown_toolbox": "棕色工具箱", "block.create.brown_valve_handle": "棕色阀门手轮", "block.create.cart_assembler": "矿车装配站", "block.create.chiseled_dark_scoria": "錾制深色熔渣", @@ -82,7 +82,7 @@ "block.create.cyan_nixie_tube": "青色辉光管", "block.create.cyan_sail": "青色风帆", "block.create.cyan_seat": "青色坐垫", - "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox", + "block.create.cyan_toolbox": "青色工具箱", "block.create.cyan_valve_handle": "青色阀门手轮", "block.create.dark_oak_window": "深色橡木窗户", "block.create.dark_oak_window_pane": "深色橡木窗户板", @@ -190,12 +190,12 @@ "block.create.gray_nixie_tube": "灰色辉光管", "block.create.gray_sail": "灰色风帆", "block.create.gray_seat": "灰色坐垫", - "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox", + "block.create.gray_toolbox": "灰色工具箱", "block.create.gray_valve_handle": "灰色阀门手轮", "block.create.green_nixie_tube": "绿色辉光管", "block.create.green_sail": "绿色风帆", "block.create.green_seat": "绿色坐垫", - "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox", + "block.create.green_toolbox": "绿色工具箱", "block.create.green_valve_handle": "绿色阀门手轮", "block.create.hand_crank": "手摇曲柄", "block.create.haunted_bell": "森魂钟", @@ -220,17 +220,17 @@ "block.create.light_blue_nixie_tube": "淡蓝色辉光管", "block.create.light_blue_sail": "淡蓝色风帆", "block.create.light_blue_seat": "淡蓝色坐垫", - "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox", + "block.create.light_blue_toolbox": "淡蓝色工具箱", "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", "block.create.light_gray_nixie_tube": "淡灰色辉光管", "block.create.light_gray_sail": "淡灰色风帆", "block.create.light_gray_seat": "淡灰色坐垫", - "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox", + "block.create.light_gray_toolbox": "淡灰色工具箱", "block.create.light_gray_valve_handle": "淡灰色阀门手轮", "block.create.lime_nixie_tube": "黄绿色辉光管", "block.create.lime_sail": "黄绿色风帆", "block.create.lime_seat": "黄绿色坐垫", - "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox", + "block.create.lime_toolbox": "黄绿色工具箱", "block.create.lime_valve_handle": "黄绿色阀门手轮", "block.create.limesand": "石灰沙", "block.create.limestone": "石灰岩", @@ -248,7 +248,7 @@ "block.create.magenta_nixie_tube": "品红色辉光管", "block.create.magenta_sail": "品红色风帆", "block.create.magenta_seat": "品红色坐垫", - "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox", + "block.create.magenta_toolbox": "品红色工具箱", "block.create.magenta_valve_handle": "品红色阀门手轮", "block.create.mechanical_arm": "动力臂", "block.create.mechanical_bearing": "动力轴承", @@ -282,7 +282,7 @@ "block.create.oak_window_pane": "橡木窗户板", "block.create.orange_sail": "橙色风帆", "block.create.orange_seat": "橙色坐垫", - "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox", + "block.create.orange_toolbox": "橙色工具箱", "block.create.orange_valve_handle": "橙色阀门手轮", "block.create.ornate_iron_window": "华丽铁窗户", "block.create.ornate_iron_window_pane": "华丽铁窗户板", @@ -335,7 +335,7 @@ "block.create.pink_nixie_tube": "粉红色辉光管", "block.create.pink_sail": "粉红色风帆", "block.create.pink_seat": "粉红色坐垫", - "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox", + "block.create.pink_toolbox": "粉红色工具箱", "block.create.pink_valve_handle": "粉红色阀门手轮", "block.create.piston_extension_pole": "活塞杆", "block.create.polished_dark_scoria": "磨制深色熔渣", @@ -371,13 +371,13 @@ "block.create.purple_nixie_tube": "紫色辉光管", "block.create.purple_sail": "紫色风帆", "block.create.purple_seat": "紫色坐垫", - "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", + "block.create.purple_toolbox": "紫色工具箱", "block.create.purple_valve_handle": "紫色阀门手轮", "block.create.radial_chassis": "旋转底盘", "block.create.red_nixie_tube": "红色辉光管", "block.create.red_sail": "红色风帆", "block.create.red_seat": "红色坐垫", - "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", + "block.create.red_toolbox": "红色工具箱", "block.create.red_valve_handle": "红色阀门手轮", "block.create.redstone_contact": "接触式红石信号发生器", "block.create.redstone_link": "无线红石信号终端", @@ -435,14 +435,14 @@ "block.create.white_nixie_tube": "白色辉光管", "block.create.white_sail": "白色风帆", "block.create.white_seat": "白色坐垫", - "block.create.white_toolbox": "UNLOCALIZED: White Toolbox", + "block.create.white_toolbox": "白色工具箱", "block.create.white_valve_handle": "白色阀门手轮", "block.create.windmill_bearing": "风车轴承", "block.create.wooden_bracket": "木质支架", "block.create.yellow_nixie_tube": "黄色辉光管", "block.create.yellow_sail": "黄色风帆", "block.create.yellow_seat": "黄色坐垫", - "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox", + "block.create.yellow_toolbox": "黄色工具箱", "block.create.yellow_valve_handle": "黄色阀门手轮", "block.create.zinc_block": "锌块", "block.create.zinc_ore": "锌矿石", @@ -769,7 +769,7 @@ "create.recipe.assembly.repeat": "该序列需要重复 %1$s 次", "create.recipe.assembly.junk": "随机废料", "create.recipe.processing.chance": "%1$s%%概率", - "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", + "create.recipe.deploying.not_consumed": "未消耗", "create.recipe.heat_requirement.none": "无需加热", "create.recipe.heat_requirement.heated": "加热", "create.recipe.heat_requirement.superheated": "超级加热", @@ -798,7 +798,7 @@ "create.action.discard": "放弃", "create.keyinfo.toolmenu": "工具菜单", - "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", + "create.keyinfo.toolbelt": "使用附近的工具箱", "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", @@ -810,11 +810,11 @@ "create.gui.toolmenu.focusKey": "按住 [%1$s] 鼠标滚轮选择", "create.gui.toolmenu.cycle": "[SCROLL] 循环", - "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", - "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", - "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", - "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", - "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", + "create.toolbox.unequip": "收回: %1$s", + "create.toolbox.outOfRange": "收纳物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪并保留物品", + "create.toolbox.depositAll": "把物品收回附近所有的工具箱", + "create.toolbox.depositBox": "把物品收回工具箱", "create.gui.symmetryWand.mirrorType": "镜子类型", "create.gui.symmetryWand.orientation": "方向", @@ -887,8 +887,8 @@ "create.logistics.filter": "过滤器", "create.logistics.recipe_filter": "配方过滤器", "create.logistics.fluid_filter": "流体过滤器", - "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1", - "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2", + "create.logistics.firstFrequency": "频率 #1", + "create.logistics.secondFrequency": "频率 #2", "create.logistics.filter.apply": "已将过滤应用于%1$s。", "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", @@ -1062,14 +1062,14 @@ "create.item_attributes.placeable.inverted": "不可放置", "create.item_attributes.consumable": "可食用", "create.item_attributes.consumable.inverted": "不可食用", - "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", - "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", "create.item_attributes.enchanted": "已被附魔", "create.item_attributes.enchanted.inverted": "未被附魔", "create.item_attributes.max_enchanted": "已达到最高附魔等级", "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", - "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", - "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", + "create.item_attributes.renamed": "有自定义名称", + "create.item_attributes.renamed.inverted": "无自定义名称", "create.item_attributes.damaged": "已损坏", "create.item_attributes.damaged.inverted": "未损坏", "create.item_attributes.badly_damaged": "严重受损", @@ -1201,8 +1201,8 @@ "create.linked_controller.bind_mode": "绑定模式激活", "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。", "create.linked_controller.key_bound": "该频率已绑定到%1$s", - "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", - "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", + "create.linked_controller.frequency_slot_1": "按键绑定:%1$s, 频率 #1", + "create.linked_controller.frequency_slot_2": "按键绑定:%1$s, 频率 #2", "create.crafting_blueprint.crafting_slot": "原料槽", "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", @@ -1388,8 +1388,8 @@ "block.create.schematicannon.tooltip": "蓝图加农炮", "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.condition1": "When R-Clicked", - "block.create.schematicannon.tooltip.behaviour1": "Opens the _Interface_", + "block.create.schematicannon.tooltip.condition1": "当右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_", "block.create.schematic_table.tooltip": "蓝图桌", "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", @@ -1423,14 +1423,14 @@ "block.create.turntable.tooltip": "转盘", "block.create.turntable.tooltip.summary": "让旋转力给你带来一场刺激的旋转风车体验。", - "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", - "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "每个发明家最亲爱的伙伴!可以方便地大量_收纳__8种_不同的物品类型。", + "block.create.toolbox.tooltip.condition1": "当拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_库存_内容_。", + "block.create.toolbox.tooltip.condition2": "当放置在范围内时 ", + "block.create.toolbox.tooltip.behaviour2": "_附近_的_玩家_可以按下_使用附近的工具箱__快捷键_来_远程_访问它的库存。", + "block.create.toolbox.tooltip.condition3": "当右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_工具箱界面_。", "block.create.stockpile_switch.tooltip": "存量转换器", "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_储存物品_的数量切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转换器_信号反转的_阈值_。", @@ -1438,11 +1438,11 @@ "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当在_物品栏_,_传送带_或者_溜槽所容物_中侦测到匹配的物品时,此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时,此组件将发出_红石脉冲_。", - "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", - "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", - "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + "block.create.content_observer.tooltip.summary": "_检测_与配置过的_过滤器_匹配的_容器_、_管道_或_传送带_中的_物品_或_流体_。", + "block.create.content_observer.tooltip.condition1": "当检测容器时", + "block.create.content_observer.tooltip.behaviour1": "如果检测的容器内有_匹配_的_物品_,发出_红石信号_。", + "block.create.content_observer.tooltip.condition2": "当检测漏斗时 ", + "block.create.content_observer.tooltip.behaviour2": "如果一个_匹配_的_物品_通过,则发出一个_红石脉冲_。", "block.create.adjustable_crate.tooltip": "可调节板条箱", "block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", @@ -1460,9 +1460,9 @@ "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。", "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "一种_汇流的,受红石信号影响的_铁轨,可以_较好地控制_经过矿车的_移动速度_。", - "block.create.controller_rail.tooltip.condition1": "通入红石信号时时", - "block.create.controller_rail.tooltip.behaviour1": "根据信号强度_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", + "block.create.controller_rail.tooltip.summary": "一种_单向动力铁轨_,能够_精细控制_矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "当接受红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度__加速_或_减速_通过的_矿车_。还会将红石信号传递到相邻的控制铁轨。为两个控制铁轨提供不同强度的红石信号将导致信号强度在它们之间的控制铁轨上过渡。", "item.create.sand_paper.tooltip": "砂纸", "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用_机械手_来实现自动化。", diff --git a/src/main/java/com/simibubi/create/Create.java b/src/main/java/com/simibubi/create/Create.java index cf6320f66..e08288d74 100644 --- a/src/main/java/com/simibubi/create/Create.java +++ b/src/main/java/com/simibubi/create/Create.java @@ -60,7 +60,7 @@ public class Create { public static final String ID = "create"; public static final String NAME = "Create"; - public static final String VERSION = "0.3.2f"; + public static final String VERSION = "0.3.2g"; public static final Logger LOGGER = LogManager.getLogger(); diff --git a/src/main/resources/META-INF/mods.toml b/src/main/resources/META-INF/mods.toml index 475f03ec4..2e22df2de 100644 --- a/src/main/resources/META-INF/mods.toml +++ b/src/main/resources/META-INF/mods.toml @@ -5,7 +5,7 @@ license="MIT" [[mods]] modId="create" -version="v0.3.2f" +version="v0.3.2g" displayName="Create" #updateJSONURL="" displayURL="https://www.curseforge.com/minecraft/mc-mods/create" diff --git a/src/main/resources/assets/create/lang/pt_br.json b/src/main/resources/assets/create/lang/pt_br.json index db9f40431..ba2e42220 100644 --- a/src/main/resources/assets/create/lang/pt_br.json +++ b/src/main/resources/assets/create/lang/pt_br.json @@ -1,4 +1,6 @@ { + "_": "Missing Localizations: 1652", + "_": "->------------------------] Game Elements [------------------------<-", "block.create.adjustable_chain_gearshift": "Correia Ajustável", "block.create.adjustable_crate": "Caixa Ajustável", @@ -6,19 +8,34 @@ "block.create.adjustable_repeater": "Repetidor Ajustável", "block.create.analog_lever": "Alavanca Analógica", "block.create.andesite_belt_funnel": "Funil de Esteira de Andesito", - "block.create.andesite_bricks": "Tijolos de Andesite", + "block.create.andesite_bricks": "Tijolos de Andesito", "block.create.andesite_casing": "Revestimento de Andesito", + "block.create.andesite_encased_shaft": "Eixo revestido com latão", "block.create.andesite_funnel": "Funil de Andesito", - "block.create.andesite_pillar": "UNLOCALIZED: Andesite Pillar", "block.create.andesite_tunnel": "Tunel de Andesito", "block.create.basin": "Bacia", "block.create.belt": "Esteira Mecânica", + "block.create.black_sail": "Vela preta", + "block.create.black_seat": "Assento preto", + "block.create.black_toolbox": "Caixa de ferramentas preta", + "block.create.black_valve_handle": "Válvula preta", + "block.create.blaze_burner": "Queimador de blaze", + "block.create.blue_nixie_tube": "Tubo nixie azul", + "block.create.blue_sail": "Vela azul", + "block.create.blue_seat": "Assento azul", + "block.create.blue_toolbox": "Caixa de ferramentas azul", + "block.create.blue_valve_handle": "Válvula azul", "block.create.brass_belt_funnel": "Funil de Esteira de Latão", "block.create.brass_block": "Bloco de Latão", "block.create.brass_casing": "Revestimento de Latão", "block.create.brass_encased_shaft": "Eixo Revestido com Latão", "block.create.brass_funnel": "Funil de Latão", "block.create.brass_tunnel": "Tunel de Latão", + "block.create.brown_nixie_tube": "Tubo de nixie marrom", + "block.create.brown_sail": "Vela marrom", + "block.create.brown_seat": "Assento marrom", + "block.create.brown_toolbox": "Caixa de ferramentas marrom", + "block.create.brown_valve_handle": "Válvula marrom", "block.create.cart_assembler": "Montador de Carrinho de Mina", "block.create.chocolate": "Chocolate", "block.create.chute": "Calha", @@ -37,6 +54,11 @@ "block.create.creative_motor": "Motor Criativo", "block.create.crushing_wheel": "Roda de Moer", "block.create.cuckoo_clock": "Relógio Cuckok", + "block.create.cyan_nixie_tube": "Tubo nixie ciano", + "block.create.cyan_sail": "Vela ciano", + "block.create.cyan_seat": "Assento ciano", + "block.create.cyan_toolbox": "caixa de ferramentas ciano", + "block.create.cyan_valve_handle": "Válvula ciano", "block.create.deployer": "Implantador", "block.create.depot": "Depósito", "block.create.diorite_bricks": "Tijolos de Diorito", @@ -45,7 +67,6 @@ "block.create.dolomite_bricks_slab": "Lajotas de Tijolos de Dolomite", "block.create.dolomite_bricks_stairs": "Escadas de Tijolos de Dolomite", "block.create.dolomite_bricks_wall": "Muro de Tijolos de Dolomite", - "block.create.dolomite_cobblestone": "UNLOCALIZED: Dolomite Cobblestone", "block.create.dolomite_pillar": "Pilar de Dolomite", "block.create.encased_chain_drive": "Correia Revestida", "block.create.encased_fan": "Ventilador Revestida", @@ -53,6 +74,7 @@ "block.create.fluid_pipe": "Cano de Fluido", "block.create.fluid_tank": "Tanque de fluido", "block.create.fluid_valve": "Válvula", + "block.create.flywheel": "Volante de inércia", "block.create.furnace_engine": "Motor de Fornalha", "block.create.gabbro": "Gabbro", "block.create.gabbro_bricks": "Tijolos de Gabbro", @@ -64,6 +86,16 @@ "block.create.gearshift": "Câmbio", "block.create.glass_fluid_pipe": "Cano de Fluido de Vidro", "block.create.granite_bricks": "Tijolos de Granito", + "block.create.gray_nixie_tube": "Tubo nixie cinza", + "block.create.gray_sail": "Vela cinza", + "block.create.gray_seat": "Assento cinza", + "block.create.gray_toolbox": "Caixa de ferramentas cinza", + "block.create.gray_valve_handle": "Válvula cinza", + "block.create.green_nixie_tube": "Tubo nixie verde", + "block.create.green_sail": "Vela verde", + "block.create.green_seat": "Assento verde", + "block.create.green_toolbox": "Caixa de ferramentas verde", + "block.create.green_valve_handle": "Válvula verde", "block.create.hand_crank": "Manivela", "block.create.haunted_bell": "Sino assombrado", "block.create.honey": "Mel", @@ -71,6 +103,21 @@ "block.create.item_drain": "Dreno de Item", "block.create.large_cogwheel": "Roda Dentada Grande", "block.create.lectern_controller": "Controle de Atril", + "block.create.light_blue_nixie_tube": "tubo nixie azul claro", + "block.create.light_blue_sail": "Vela azul claro", + "block.create.light_blue_seat": "Assento azul claro", + "block.create.light_blue_toolbox": "Caixa de ferramentas azul claro", + "block.create.light_blue_valve_handle": "válvula azul claro", + "block.create.light_gray_nixie_tube": "Tubo nixie azul claro", + "block.create.light_gray_sail": "Vela cinza claro", + "block.create.light_gray_seat": "Assento cinza claro", + "block.create.light_gray_toolbox": "Caixa de ferramentas cinza claro", + "block.create.light_gray_valve_handle": "Válvula cinza claro", + "block.create.lime_nixie_tube": "Tubo nixie cinza claro", + "block.create.lime_sail": "Vela lima", + "block.create.lime_seat": "Assento lima", + "block.create.lime_toolbox": "Caixa de ferramentas lima", + "block.create.lime_valve_handle": "Válvula lima", "block.create.limesand": "Areia Calcária", "block.create.limestone": "Calcário", "block.create.limestone_bricks": "Tijolos de Calcário", @@ -80,6 +127,11 @@ "block.create.limestone_pillar": "Pilar de Calcário", "block.create.linear_chassis": "Chassis Linear", "block.create.lit_blaze_burner": "Queimador de Blaze Acesso", + "block.create.magenta_nixie_tube": "Tubo nixie magenta", + "block.create.magenta_sail": "Vela magenta", + "block.create.magenta_seat": "Assento magenta", + "block.create.magenta_toolbox": "Caixa de ferramentas magenta", + "block.create.magenta_valve_handle": "Válvula magenta", "block.create.mechanical_arm": "Braço mecânico", "block.create.mechanical_bearing": "Rolamento mecânico", "block.create.mechanical_crafter": "Fabricador mecânico", @@ -95,9 +147,18 @@ "block.create.millstone": "Pedra de Moer", "block.create.minecart_anchor": "Ancóra de carrinho de Mina", "block.create.mysterious_cuckoo_clock": "Relógio cuckoo", - "block.create.nixie_tube": "Tubo de Nixie", - "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell", - "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube", + "block.create.nixie_tube": "Tubo Nixie", + "block.create.nozzle": "Bocal", + "block.create.orange_sail": "Vela laranja", + "block.create.orange_seat": "Assento laranja", + "block.create.orange_toolbox": "Caixa de ferramentas laranja", + "block.create.orange_valve_handle": "Válvula laranja", + "block.create.peculiar_bell": "Sino peculiar", + "block.create.pink_nixie_tube": "Tubo nixie rosa", + "block.create.pink_sail": "Vela rosa", + "block.create.pink_seat": "Assento rosa", + "block.create.pink_toolbox": "Caixa de ferramentas rosa", + "block.create.pink_valve_handle": "Válvula rosa", "block.create.piston_extension_pole": "Vara de Extensão do Pistão", "block.create.polished_dolomite": "Dolomite Polido", "block.create.polished_gabbro": "Gabbro Polido", @@ -105,19 +166,32 @@ "block.create.polished_limestone_slab": "Lajotas de Calcário Polido", "block.create.polished_weathered_limestone": "Calcário Polido Resistido", "block.create.polished_weathered_limestone_slab": "Lajota de Calcário Polido Resistido", - "block.create.polished_weathered_limestone_stairs": "UNLOCALIZED: Polished Weathered Limestone Stairs", - "block.create.polished_weathered_limestone_wall": "UNLOCALIZED: Polished Weathered Limestone Wall", + "block.create.portable_storage_interface": "Interface de armazenamento portátil", "block.create.pulley_magnet": "Imã da Polia", "block.create.pulse_repeater": "Repetidor de Pulso", - "block.create.radial_chassis": "Chassi Radial", + "block.create.purple_nixie_tube": "Tubo nixie roxo", + "block.create.purple_sail": "Vela roxo", + "block.create.purple_seat": "Assento roxo", + "block.create.purple_toolbox": "Caixa de ferramentas roxa", + "block.create.purple_valve_handle": "válvula roxa", + "block.create.radial_chassis": "Chassis Radial", + "block.create.red_nixie_tube": "Tubo nixie vermelho", + "block.create.red_sail": "Vela vermelha", + "block.create.red_seat": "Assento vermelho", + "block.create.red_toolbox": "Caixa de ferramentas vermelha", + "block.create.red_valve_handle": "Válvula vermelha", "block.create.redstone_contact": "Contato de Redstone", "block.create.redstone_link": "Conexão de Redstone", "block.create.refined_radiance_casing": "Revestimento Brilhante", + "block.create.reinforced_rail": "Trilho reinfirçado", "block.create.rope": "Corda", "block.create.rope_pulley": "Polia", "block.create.rotation_speed_controller": "Controlador de Velocidade Rotacionalr", + "block.create.sail_frame": "moldura de vela", "block.create.schematic_table": "Mesa de Esquema", "block.create.schematicannon": "Canhão de Esquema", + "block.create.secondary_linear_chassis": "Chassis linear secundário", + "block.create.sequenced_gearshift": "Câmbio sequenciado", "block.create.shadow_steel_casing": "Revestiment das Sombras", "block.create.shaft": "Eixo", "block.create.smart_chute": "calha Inteligente", @@ -137,19 +211,35 @@ "block.create.weathered_limestone_bricks_stairs": "Escadas de Tijolos de Calcário Resistido", "block.create.weathered_limestone_bricks_wall": "Muro de Tijolos de Calcário Resistido", "block.create.weathered_limestone_pillar": "Pilar de Calcário Resistido", + "block.create.white_nixie_tube": "Tubo nixie branco", + "block.create.white_sail": "Vela branca", + "block.create.white_seat": "Assento branco", + "block.create.white_toolbox": "Caixa de ferramentas branca", + "block.create.white_valve_handle": "Válvula branca", + "block.create.windmill_bearing": "Rolamento de moinho", + "block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket", + "block.create.yellow_nixie_tube": "Tubo nixie amarelo", + "block.create.yellow_sail": "Vela amarela", + "block.create.yellow_seat": "Assento amarelo", + "block.create.yellow_toolbox": "Caixa de amarela", + "block.create.yellow_valve_handle": "Válvula amarela", "block.create.zinc_block": "Bloco de Zinco", "block.create.zinc_ore": "Minério de Zinco", + "enchantment.create.capacity": "Capacidade", "enchantment.create.potato_recovery": "Recuperação de Batata", + "entity.create.contraption": "Engenhoca", "entity.create.crafting_blueprint": "Esquema de Fabricação", "entity.create.gantry_contraption": "Engenhoca de Pórticolo", - "entity.create.potato_projectile": "Projétil deBatata", + "entity.create.potato_projectile": "Projétil de batata", "entity.create.seat": "Assento", "entity.create.stationary_contraption": "Engenhoca estacionária", "entity.create.super_glue": "Super Cola", + "fluid.create.potion": "Poção", "fluid.create.tea": "Chá do Construtor", + "item.create.andesite_alloy": "Liga de Andesito", "item.create.attribute_filter": "Filtro de Atributo", "item.create.bar_of_chocolate": "Barra de Chocolate", @@ -188,7 +278,7 @@ "item.create.crushed_zinc_ore": "Minério de Zinco Esmagado", "item.create.diving_boots": "Botas de Mergulhador", "item.create.diving_helmet": "Capacete de Mergulhador", - "item.create.dough": "Massa", + "item.create.dough": "Massa de pão", "item.create.electron_tube": "Tubo de Elétron", "item.create.empty_blaze_burner": "Queimador de Blaze Vazio", "item.create.empty_schematic": "Esquema vazio", @@ -229,7 +319,10 @@ "item.create.wrench": "Chave Inglesa", "item.create.zinc_ingot": "Barra de Zinco", "item.create.zinc_nugget": "Pepita de Zinco", + + "_": "->------------------------] Advancements [------------------------<-", + "advancement.create.root": "Bem vindo a Create", "advancement.create.root.desc": "É hora de construir engenhocas maravilhosas", "advancement.create.andesite_alloy.desc": "Materiais do Create tem nomes estranhos, a liga de andesito é um deles.", @@ -243,10 +336,41 @@ "advancement.create.belt.desc": "Conecte dois eixos com uma esteira mecanica.", "advancement.create.splitter_tunnel": "Divida e Conquiste", "advancement.create.splitter_tunnel.desc": "Crie um divisor com um grupo de túneis de latão.", + "advancement.create.chute": "Caindo", "advancement.create.chute.desc": "coloque uma calha a versão vertical da esteira mecanica.", "advancement.create.upward_chute": "Abdução aéria", "advancement.create.upward_chute.desc": "Assista um item voar para cima numa calha com ventilador.", + "advancement.create.belt_funnel.desc": "Coloque um funil lateral em cima de uma esteira ou depósito para criar um tipo especial.", + "advancement.create.andesite_casing": "A era do andesito", + "advancement.create.andesite_casing.desc": "Use um pouco de liga de andesito e madeira para fazer um revestimento basico.", + "advancement.create.mechanical_drill": "Mineradores estacionarios", + "advancement.create.mechanical_drill.desc": "coloque e energize uma broca mecânica.", + "advancement.create.polished_rose_quartz": "Diamantes rosa", + "advancement.create.electron_tube": "Beep Boop", + "advancement.create.electron_tube.desc": "Faça alguns tubos de elétron, uteis para fabricar maquinas menos primitivas.", + "advancement.create.mechanical_saw": "Cortadores estacionarios", + "advancement.create.mechanical_saw.desc": "Coloque e energize uma serra mecânica.", + "advancement.create.basin": "Operação da bacia", + "advancement.create.basin.desc": "Coloque uma bacia e tente jogar itens nela.", + "advancement.create.mixer": "Misturando", + "advancement.create.mixer.desc": "Coloque um batedor mecânico acima da bacia, energize este, e comece a misturar alguns ingredientes.", + "advancement.create.blaze_burner": "Uma fogueira viva", + "advancement.create.blaze_burner.desc": "Obtenha um queimador de blaze.", + "advancement.create.compact": "Compactação automática", + "advancement.create.compact.desc": "Use uma prensa e uma bacia para compactar alguns itens.", + "advancement.create.brass": "Ligas de verdade", + "advancement.create.brass.desc": "Use cobre esmagado e zinco esmagado para criar um pouco de latão.", + "advancement.create.brass_casing": "a era do latão", + "advancement.create.brass_casing.desc": "Use o recentemente obtido latão e um pouco de madeira para criar um revestimento mais avançado.", + "advancement.create.copper_casing": "A era do cobre", + "advancement.create.copper_casing.desc": "Use um pouco de chapas de cobre e madeira para criar um pouco de revestimentos de cobrepper Casings.", + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "Create", + "itemGroup.create.palettes": "Paletes Create", + "death.attack.create.crush": "%1$s foi processado pelas Rodas de Moer", "death.attack.create.crush.player": "%1$s foi jogando numa Roda de moer por %2$s", "death.attack.create.fan_fire": "%1$s foi queimado por ar quente", @@ -255,6 +379,12 @@ "death.attack.create.fan_lava.player": "U%1$s foi jogado numa fundidora por %2$s", "death.attack.create.mechanical_drill": "%1$s foi empalado pela Broca Mecânica", "death.attack.create.mechanical_drill.player": "%1$s foi jogado na frente de uma broca por %2$s", + "death.attack.create.mechanical_saw": "%1$s foi cortado ao meio por uma serra mecânica", + "death.attack.create.mechanical_saw.player": "%1$s foi jogado numa serra por %2$s", + "death.attack.create.potato_cannon": "%1$s foi atirado pelo canhão de batatas do %2$", + "death.attack.create.potato_cannon.item": "%1$s foi atirado por %2$s usando %3$s", + "death.attack.create.cuckoo_clock_explosion": "%1$s foi explodido por relógio cuco adulterado", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s foi explodido por relógio cuco adulterado", "create.recipe.crushing": "Moendo", "create.recipe.fan_washing": "Lavagem em massa", "create.recipe.fan_washing.fan": "Ventilador atrás de água", @@ -282,33 +412,40 @@ "create.generic.unit.millibuckets": "%1$smB", "create.generic.clockwise": "Sentido horário", "create.generic.counter_clockwise": "Sentido anti-horário", + "create.action.scroll": "Rolar", "create.action.confirm": "Confirmar", "create.action.abort": "Abortar", "create.action.saveToFile": "Salvar", "create.action.discard": "Descartar", + "create.keyinfo.toolmenu": "Menu Focal da Ferramenta", + "create.gui.scrollInput.defaultTitle": "Escolha uma Opção:", "create.gui.scrollInput.scrollToModify": "Role o mouse para Modificar", "create.gui.scrollInput.scrollToSelect": "Role o mouse para Selecionar", "create.gui.toolmenu.focusKey": "Segure [%1$s] para Focar", "create.gui.toolmenu.cycle": "[SCROLL] para Circular", + "create.gui.symmetryWand.mirrorType": "Espelhar", "create.gui.symmetryWand.orientation": "Orientação", + "create.symmetry.mirror.plane": "Espelhar uma vez", "create.symmetry.mirror.doublePlane": "Retangular", "create.symmetry.mirror.triplePlane": "Octagonal", + "create.orientation.orthogonal": "Ortogonal", "create.orientation.diagonal": "Diagonal", "create.orientation.horizontal": "Horizontal", "create.orientation.alongZ": "Através de Z", "create.orientation.alongX": "Através de X", + + "create.gui.goggles.generator_stats": "Estatísticas do gerador:", "create.gui.goggles.kinetic_stats": "Estatísticas cinéticas:", "create.gui.goggles.at_current_speed": "Na velocidade atual", "create.gui.goggles.pole_length": "Comprimento da vara:", - "create.gui.adjustable_crate.storageSpace": "Espaço de Armazenamento", - "create.gui.stockpile_switch.title": "Disjuntor de Armazenamento", + "create.schematicAndQuill.dimensions": "Tamanho Esquema: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "Primeira posição feita.", "create.schematicAndQuill.secondPos": "Segunda posição feita.", @@ -316,6 +453,7 @@ "create.schematicAndQuill.abort": "Seleção removida.", "create.schematicAndQuill.fallbackName": "Meu Esquema", "create.schematicAndQuill.saved": "Salvo como %1$s", + "create.schematic.invalid": "[!] Item Inválido - Use a Mesa de Desenho no lugar", "create.schematic.position": "Posição", "create.schematic.rotation": "Rotação", @@ -357,6 +495,7 @@ "create.schematic.tool.flip.description.1": "Aponte para o Esquema e [CTRL]-Rolar para virá-lo.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", + "create.schematics.synchronizing": "Sincronizando...", "create.schematics.uploadTooLarge": "Seu esquema é muito grande", "create.schematics.maxAllowedSize": "O tamanho máximo permitido para o esquema é:", @@ -370,6 +509,7 @@ "create.gui.schematicannon.shotsRemainingWithBackup": "Com backup: %1$s", "create.gui.schematicannon.optionEnabled": "Habilitado Atualmente", "create.gui.schematicannon.optionDisabled": "Desabilitado Atualmente", + "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", "create.gui.schematicannon.option.dontReplaceSolid": "Não Substituir Blocos Sólidos", "create.gui.schematicannon.option.replaceWithSolid": "Substituir Blocos Sólidos", "create.gui.schematicannon.option.replaceWithAny": "Substituir Sólidos com Qualquer", @@ -382,6 +522,7 @@ "create.gui.schematicannon.option.replaceWithSolid.description": "O Canhão de esquema irá apenas substituir Blocos sólidos na área de trabalho, se o Esquema conter um bloco Sólido naquela posição.", "create.gui.schematicannon.option.replaceWithAny.description": "O Canhão de esquema irá substituir Blocos sólidos na área de trabalho, se o Esquema conter qualquer Bloco naquela posição.", "create.gui.schematicannon.option.replaceWithEmpty.description": "O Canhão de esquema irá limpar todos os blocos na área de trabalho, incluindo os substituídos por Ar.", + "create.schematicannon.status.idle": "Ocioso", "create.schematicannon.status.ready": "Pronto", "create.schematicannon.status.running": "Trabalhando", @@ -399,10 +540,14 @@ "create.schematicannon.status.schematicInvalid": "Esquema Inválido", "create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado", "create.schematicannon.status.schematicExpired": "Arquivo de Esquema Expirado", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", + + + "_": "->------------------------] Subtitles [------------------------<-", + + "_": "->------------------------] Item Descriptions [------------------------<-", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", "item.create.example_item.tooltip.condition1": "Quando this", @@ -411,6 +556,7 @@ "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", "item.create.example_item.tooltip.control1": "Quando Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", + "item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA", "item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.", "item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar", @@ -421,18 +567,22 @@ "item.create.wand_of_symmetry.tooltip.action2": "_Remove_ o Espelho ativo", "item.create.wand_of_symmetry.tooltip.control3": "B-Direito enquanto Abaixado", "item.create.wand_of_symmetry.tooltip.action3": "Abre _Interface_ de _Configuração_", + "item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE", "item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores", "item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas", "item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço", + "item.create.empty_schematic.tooltip": "ESQUEMA VAZIO", "item.create.empty_schematic.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_", + "item.create.schematic.tooltip": "ESQUEMA", "item.create.schematic.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.", "item.create.schematic.tooltip.condition1": "Quando Em mãos", "item.create.schematic.tooltip.behaviour1": "Pode ser posicionado usando as Ferramentas em Tela", "item.create.schematic.tooltip.control1": "B-Direito enquanto Abaixado", "item.create.schematic.tooltip.action1": "Abre uma _Interface_ para informar as _Coordenadas_ exatas.", + "item.create.schematic_and_quill.tooltip": "ESQUEMA E PENA", "item.create.schematic_and_quill.tooltip.summary": "Usado para salvar uma Estrutura no mundo para um arquivo .nbt.", "item.create.schematic_and_quill.tooltip.condition1": "Passo 1", @@ -445,20 +595,31 @@ "item.create.schematic_and_quill.tooltip.action2": "Selecione pontos no _meio_ _do_ _ar_. _Rolar_ para ajustar a distância.", "item.create.schematic_and_quill.tooltip.control3": "B-Direito enquanto Abaixado", "item.create.schematic_and_quill.tooltip.action3": "_Cancela_ e remove a seleção.", + "block.create.schematicannon.tooltip": "Canhão de esquema", "block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.", + "block.create.schematic_table.tooltip": "MESA DE ESQUEMATIZAR", "block.create.schematic_table.tooltip.summary": "Escreve Esquemas salvos into um _Esquema_ _Vazio_", "block.create.schematic_table.tooltip.condition1": "Quando recebe um Esquema Vazio", "block.create.schematic_table.tooltip.behaviour1": "Importa um Arquivo escolhido da sua Pasta de Esquemas", "block.create.turntable.tooltip": "MESA GIRATÓRIA", "block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.", + + "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", "block.create.stockpile_switch.tooltip": "DISJUNTOR DE ARMAZENAMENTO", "block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.", "block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo", "block.create.stockpile_switch.tooltip.behaviour1": "Para de enviar _Sinal_ de _Redstone_", "block.create.adjustable_crate.tooltip": "adjustable_crate", "block.create.adjustable_crate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item", + "block.create.creative_crate.tooltip": "Caixa Criativa", - "block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para Canho~es de Esquema próximos" -} \ No newline at end of file + "block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para Canho~es de Esquema próximos", + + + "_": "->------------------------] Ponder Content [------------------------<-", + + "_": "Thank you for translating Create!" + +}