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Merge pull request #2499 from git-async/mc1.18/dev
- Fixed Stockpile Switch prioritizing item inventories over fluid inventories
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commit
96c5480dee
1 changed files with 25 additions and 25 deletions
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@ -78,23 +78,24 @@ public class StockpileSwitchTileEntity extends SmartTileEntity {
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float totalSpace = 0;
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observedInventory.findNewCapability();
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if (observedInventory.hasInventory()) {
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// Item inventory
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IItemHandler inv = observedInventory.getInventory();
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for (int slot = 0; slot < inv.getSlots(); slot++) {
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ItemStack stackInSlot = inv.getStackInSlot(slot);
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int space = Math.min(stackInSlot.getMaxStackSize(), inv.getSlotLimit(slot));
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int count = stackInSlot.getCount();
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if (space == 0)
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continue;
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observedTank.findNewCapability();
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if (observedInventory.hasInventory() || observedTank.hasInventory()) {
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if (observedInventory.hasInventory()) {
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// Item inventory
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IItemHandler inv = observedInventory.getInventory();
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for (int slot = 0; slot < inv.getSlots(); slot++) {
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ItemStack stackInSlot = inv.getStackInSlot(slot);
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int space = Math.min(stackInSlot.getMaxStackSize(), inv.getSlotLimit(slot));
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int count = stackInSlot.getCount();
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if (space == 0)
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continue;
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totalSpace += 1;
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if (filtering.test(stackInSlot))
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occupied += count * (1f / space);
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totalSpace += 1;
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if (filtering.test(stackInSlot))
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occupied += count * (1f / space);
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}
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}
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} else {
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observedTank.findNewCapability();
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if (observedTank.hasInventory()) {
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// Fluid inventory
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IFluidHandler tank = observedTank.getInventory();
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@ -109,18 +110,17 @@ public class StockpileSwitchTileEntity extends SmartTileEntity {
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if (filtering.test(stackInSlot))
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occupied += count * (1f / space);
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}
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} else {
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// No compatible inventories found
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if (currentLevel == -1)
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return;
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level.setBlock(worldPosition, getBlockState().setValue(StockpileSwitchBlock.INDICATOR, 0), 3);
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currentLevel = -1;
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redstoneState = false;
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sendData();
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scheduleBlockTick();
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return;
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}
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} else {
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// No compatible inventories found
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if (currentLevel == -1)
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return;
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level.setBlock(worldPosition, getBlockState().setValue(StockpileSwitchBlock.INDICATOR, 0), 3);
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currentLevel = -1;
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redstoneState = false;
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sendData();
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scheduleBlockTick();
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return;
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}
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float stockLevel = occupied / totalSpace;
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