From 972e4ff521fdefd0dbb15e9fe351734ef795388a Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Fri, 1 Jul 2022 11:25:58 +0200 Subject: [PATCH] Ponder better - Fixed lang key overlap causing scenes to display with wrong text - Fixed large ponder bases cutting into the UI foreground layer - Added train ponder tag to ponder index --- src/generated/resources/.cache/cache | 32 ++--- .../resources/assets/create/lang/en_us.json | 119 +++++++++-------- .../assets/create/lang/unfinished/de_de.json | 121 +++++++++--------- .../assets/create/lang/unfinished/es_cl.json | 121 +++++++++--------- .../assets/create/lang/unfinished/es_es.json | 121 +++++++++--------- .../assets/create/lang/unfinished/fr_fr.json | 121 +++++++++--------- .../assets/create/lang/unfinished/it_it.json | 121 +++++++++--------- .../assets/create/lang/unfinished/ja_jp.json | 121 +++++++++--------- .../assets/create/lang/unfinished/ko_kr.json | 121 +++++++++--------- .../assets/create/lang/unfinished/nl_nl.json | 121 +++++++++--------- .../assets/create/lang/unfinished/pl_pl.json | 121 +++++++++--------- .../assets/create/lang/unfinished/pt_br.json | 121 +++++++++--------- .../assets/create/lang/unfinished/pt_pt.json | 121 +++++++++--------- .../assets/create/lang/unfinished/ro_ro.json | 121 +++++++++--------- .../assets/create/lang/unfinished/ru_ru.json | 121 +++++++++--------- .../assets/create/lang/unfinished/zh_cn.json | 121 +++++++++--------- .../assets/create/lang/unfinished/zh_tw.json | 121 +++++++++--------- .../logistics/trains/entity/Train.java | 2 +- .../create/foundation/ponder/PonderTag.java | 3 +- .../content/trains/TrackObserverScenes.java | 2 +- .../ponder/content/trains/TrackScenes.java | 6 +- .../content/trains/TrainSignalScenes.java | 6 +- .../content/trains/TrainStationScenes.java | 2 +- .../foundation/ponder/ui/PonderButton.java | 6 +- .../ponder/ui/PonderProgressBar.java | 11 +- .../create/foundation/ponder/ui/PonderUI.java | 1 + 26 files changed, 1061 insertions(+), 944 deletions(-) diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 61605bb07..3164f5b02 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -559,22 +559,22 @@ bf2b0310500213ff853c748c236eb5d01f61658e assets/create/blockstates/yellow_toolbo 7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json f85edc574ee6de0de7693ffb031266643db6724a assets/create/lang/en_ud.json -07872a50bd540f0f5e1bfba491ee55c4d990c43b assets/create/lang/en_us.json -0c656030172458b386ce43077d1b160454052fce assets/create/lang/unfinished/de_de.json -23e86d06bfc2f1eb6bed44effa223336cd3f97fb assets/create/lang/unfinished/es_cl.json -9abbeadfbd52e22d94458d7c0d11b298b157e21a assets/create/lang/unfinished/es_es.json -7cc2562b4c3aa05c450a5c487d7e56a78258675b assets/create/lang/unfinished/fr_fr.json -cce01a454ffba9ffd4aa1f4f1a9a0661eb76d088 assets/create/lang/unfinished/it_it.json -8126389f0a4bcac9925785876ac7c69619dc672d assets/create/lang/unfinished/ja_jp.json -66d2af0ba204923af54e3ce84e4bce5638accd21 assets/create/lang/unfinished/ko_kr.json -f23c1a32d21724720fa098e4ecb76b086e6bd57f assets/create/lang/unfinished/nl_nl.json -a218e21e5e161c6935eb51372b955da7a42931f9 assets/create/lang/unfinished/pl_pl.json -4ac48e6e3d07dc6f257f90288ac83858b07cb4ec assets/create/lang/unfinished/pt_br.json -cc3110ceef9fd3af67796cfdb495646b1fe4ebfc assets/create/lang/unfinished/pt_pt.json -aae819c606c1b53f24726daa0323f7c90e9e4fe4 assets/create/lang/unfinished/ro_ro.json -52de848bcd39fbe450f7360aa4a0c0f98d0f6a13 assets/create/lang/unfinished/ru_ru.json -f8a3fab509808697153d89c7561f336474f6a5d3 assets/create/lang/unfinished/zh_cn.json -332856c8f8b65043cf6d7d06e68890de16be8661 assets/create/lang/unfinished/zh_tw.json +efcc37e1504c7957148bc9b33d1555bcaa25a5c8 assets/create/lang/en_us.json +6219d0aaa2052e70f0e771a4a0d7ef1632385349 assets/create/lang/unfinished/de_de.json +bff5d4942361058aa64e0c3d392147737cfc97f8 assets/create/lang/unfinished/es_cl.json +8bfe3cbbad689ce2b26e14c478ba5880e14cf90c assets/create/lang/unfinished/es_es.json +fd1135168c86d993fb78b75db825b6c904d0e3e8 assets/create/lang/unfinished/fr_fr.json +e25416e5242c4e550800ff520efba50e0d58e1d8 assets/create/lang/unfinished/it_it.json +9205910df97aa6e4aea120cca85d4e33780bd75e assets/create/lang/unfinished/ja_jp.json +4f3ad52803d9f17ff696f8a88c97250141d06bfc assets/create/lang/unfinished/ko_kr.json +49b7b92915b027c9a325f9e1e854e0445eb8bb80 assets/create/lang/unfinished/nl_nl.json +ef988ae065a25e2b5891ed886bf1fd5bac44691c assets/create/lang/unfinished/pl_pl.json +0453e06ffad988b02b52f411992cbedd8ab122d6 assets/create/lang/unfinished/pt_br.json +6057e494ca897d53561ef27fa6afcc578e1d443d assets/create/lang/unfinished/pt_pt.json +0b35dc0f8eb8ca53deaa70b52c89b2907fd15479 assets/create/lang/unfinished/ro_ro.json +5b8a7be0d7ac8c9641c5e0fc9fbc1238cc1ae12f assets/create/lang/unfinished/ru_ru.json +1780c03e020ca55dab9f1f390ad2a2dbe914e54e assets/create/lang/unfinished/zh_cn.json +b0d7d436e7ff61cee949ed0e88de6268ec1ca67a assets/create/lang/unfinished/zh_tw.json 487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json 3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json diff --git a/src/generated/resources/assets/create/lang/en_us.json b/src/generated/resources/assets/create/lang/en_us.json index 5e0770f8c..5d7c9b299 100644 --- a/src/generated/resources/assets/create/lang/en_us.json +++ b/src/generated/resources/assets/create/lang/en_us.json @@ -2119,20 +2119,6 @@ "create.ponder.andesite_tunnel.text_3": "...they will split exactly one item off of any passing stacks", "create.ponder.andesite_tunnel.text_4": "The remainder will continue on its path", - "create.ponder.assembly.header": "Assembling Trains", - "create.ponder.assembly.text_1": "Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "Stations & Scheduling", "create.ponder.auto_schedule.text_1": "Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "Comparators will receive a signal whenever a Train is present", @@ -2250,13 +2236,6 @@ "create.ponder.chain_gearshift.text_5": "Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chunks.header": "Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "Once near a Player, the train will re-appear", - "create.ponder.chute.header": "Transporting Items downward via Chutes", "create.ponder.chute.text_1": "Chutes can transport items vertically from and to inventories", "create.ponder.chute.text_2": "Using the Wrench, a window can be created", @@ -2699,25 +2678,10 @@ "create.ponder.nixie_tube.text_2": "Using name tags edited with an anvil, custom text can be displayed", "create.ponder.nixie_tube.text_3": "Right-Click with Dye to change their display colour", - "create.ponder.observe.header": "Detecting Trains", - "create.ponder.observe.text_1": "Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "Piston Extension Poles", "create.ponder.piston_pole.text_1": "Without attached Poles, a Mechanical Piston cannot move", "create.ponder.piston_pole.text_2": "The Length of pole added at its back determines the Extension Range", - "create.ponder.placement.header": "Placing Train Tracks", - "create.ponder.placement.text_1": "A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "Then place or select a second track", - "create.ponder.placement.text_4": "Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "Contraption Fluid Exchange", "create.ponder.portable_fluid_interface.text_1": "Fluid Tanks on moving contraptions cannot be accessed by any pipes", "create.ponder.portable_fluid_interface.text_2": "This component can interact with fluid tanks without the need to stop the contraption", @@ -2741,11 +2705,6 @@ "create.ponder.portable_storage_interface_redstone.header": "Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "Redstone power will prevent the stationary interface from engaging", - "create.ponder.portal.header": "Tracks and the Nether", - "create.ponder.portal.text_1": "Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "Controlling signals using the Powered Latch", "create.ponder.powered_latch.text_1": "Powered Latches are redstone controllable Levers", "create.ponder.powered_latch.text_2": "Signals at the back switch it on", @@ -2781,10 +2740,6 @@ "create.ponder.radial_chassis.text_8": "Using a Wrench, a precise Radius can be specified for this chassis", "create.ponder.radial_chassis.text_9": "Blocks not reachable by any sticky face will not attach", - "create.ponder.redstone.header": "Signals & Redstone", - "create.ponder.redstone.text_1": "Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "Redstone Contacts", "create.ponder.redstone_contact.text_1": "Redstone Contacts facing each other will emit a redstone signal", "create.ponder.redstone_contact.text_2": "This still applies when one of them is part of a moving Contraption", @@ -2845,17 +2800,6 @@ "create.ponder.shaft_casing.header": "Encasing Shafts", "create.ponder.shaft_casing.text_1": "Brass or Andesite Casing can be used to decorate Shafts", - "create.ponder.signaling.header": "Collision Prevention with Signals", - "create.ponder.signaling.text_1": "Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "Filtering Items using Smart Chutes", "create.ponder.smart_chute.text_1": "Smart Chutes are vertical chutes with additional control", "create.ponder.smart_chute.text_2": "Items in the filter slot specify what exactly they can extract and transfer", @@ -2929,6 +2873,47 @@ "create.ponder.super_glue.text_5": "Overlapping glue volumes will move together", "create.ponder.super_glue.text_6": "Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "Detecting Trains", + "create.ponder.track_observer.text_1": "Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "Placing Train Tracks", + "create.ponder.track_placement.text_1": "A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "Then place or select a second track", + "create.ponder.track_placement.text_4": "Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "Tracks and the Nether", + "create.ponder.track_portal.text_1": "Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "Assembling Trains", + "create.ponder.train_assembly.text_1": "Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "Controlling Trains", "create.ponder.train_controls.text_1": "Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "Once assembled, right-click the block to start driving", @@ -2947,6 +2932,28 @@ "create.ponder.train_schedule.text_5": "Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "Hold Right-Click to rotate it Counter-Clockwise", diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json index f9045516c..4075d7dd7 100644 --- a/src/generated/resources/assets/create/lang/unfinished/de_de.json +++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1316", + "_": "Missing Localizations: 1322", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", diff --git a/src/generated/resources/assets/create/lang/unfinished/es_cl.json b/src/generated/resources/assets/create/lang/unfinished/es_cl.json index a4c628bcf..4dcde9594 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_cl.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_cl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 966", + "_": "Missing Localizations: 972", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "...separarán exactamente un objeto de cualquier stack que pase a través", "create.ponder.andesite_tunnel.text_4": "Lo restante continuará en su camino", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "Usando señales análogas, la razón se puede ajustar más precisamente entre 1 y 2", "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "Transportando Objetos a través de Tolvoganes Verticales", "create.ponder.chute.text_1": "Los tolvoganes pueden transportar artículos verticalmente desde y hacia los inventarios.", "create.ponder.chute.text_2": "Usando la Llave, una ventana se puede crear", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "Usando etiquetas editadas con un yunque, se puede mostrar Texto Personalizado", "create.ponder.nixie_tube.text_3": "Haz Click-Derecho con un Tinte para cambiar su color de visualización", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "Postes de Extensión de Pistón", "create.ponder.piston_pole.text_1": "Sin postes adjuntos, un Pistón Mecanico no se puede mover", "create.ponder.piston_pole.text_2": "La longitud del poste agregado en su parte posterior determina el rango de extensión", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "Intercambio de Fluidos en Contrapciones", "create.ponder.portable_fluid_interface.text_1": "No se puede acceder a los Tanques de Fluido de una Contrapción en movimiento por ninguna tubería", "create.ponder.portable_fluid_interface.text_2": "Este componente puede interactuar con los Tanques de Fluidos sin necesidad de detener la contrapción.", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "Control de Redstone", "create.ponder.portable_storage_interface_redstone.text_1": "La Redstone evitará que la interfaz estacionaria se active", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "Control de señales usando el Cerrojo de Redstone", "create.ponder.powered_latch.text_1": "Los Cerrojos de Redstone son palancas controlables de Redstone", "create.ponder.powered_latch.text_2": "Las señales en la parte trasera lo encienden", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "Usando una Llave Inglesa, se puede especificar un radio preciso para este chasis", "create.ponder.radial_chassis.text_9": "Los bloques a los que no puede acceder ninguna cara adhesiva no se adhieren", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "Contactos de Redstone", "create.ponder.redstone_contact.text_1": "Los Contactos de Redstone que estén uno frente al otro emitirán una señal de redstone.", "create.ponder.redstone_contact.text_2": "Esto todavía se aplica cuando uno de ellos es parte de una contrapción en movimiento.", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "Cubriendo Ejes", "create.ponder.shaft_casing.text_1": "Puedes usar Cubiertas de Latón y Andesita para decorar tus Ejes", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "Filtrando Objetos usando Tolvoganes Inteligentes", "create.ponder.smart_chute.text_1": "Los Tolvoganes Inteligentes son conductos verticales con control adicional", "create.ponder.smart_chute.text_2": "Los Objetos en la ranura del filtro especifican qué es exactamente lo que pueden extraer y transferir.", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "La Gotita se puede quitar con Click-Izquierdo", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "Generación Fuerza Rotacional mediante Válvulas de Cobre", "create.ponder.valve_handle.text_1": "Los jugadores pueden usar las Válvulas para aplicar fuerza de rotación manualmente", "create.ponder.valve_handle.text_2": "Mantén presionado el Click-Derecho para girarla en sentido antihorario", diff --git a/src/generated/resources/assets/create/lang/unfinished/es_es.json b/src/generated/resources/assets/create/lang/unfinished/es_es.json index b83ae42db..66490423e 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_es.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_es.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 630", + "_": "Missing Localizations: 636", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "...dividirá exactamente un objeto de cualquier pila que pase", "create.ponder.andesite_tunnel.text_4": "El resto continuará su camino", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "Utilizando señales analógicas, la relación puede ajustarse con mayor precisión, entre 1 y 2", "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "Transportar objetos hacia abajo a través de ductos", "create.ponder.chute.text_1": "Los ductos pueden transportar objetos verticalmente desde y hacia los inventarios", "create.ponder.chute.text_2": "Usando la llave inglesa, se puede crear una ventana", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "Con las etiquetas editadas en un yunque, pueden mostar un texto personalizado", "create.ponder.nixie_tube.text_3": "Haga clic derecho con un tinte para cambiar su color de visualización", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "Pértigas de extensión de pistones", "create.ponder.piston_pole.text_1": "Sin las pértigas de extensión unidas, un pistón mecánico no puede moverse", "create.ponder.piston_pole.text_2": "La longitud de la pértiga añadida en su parte posterior determina el rango de alcance", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "Interfaz de fluidos portátil", "create.ponder.portable_fluid_interface.text_1": "No se puede acceder a los depósitos de fluidos de los artefactos en movimiento por ninguna tubería", "create.ponder.portable_fluid_interface.text_2": "Este componente puede interactuar con los depósitos de fluidos sin necesidad de detener el artefacto", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "Interfaz de almacenamiento portátil controlada por redstone", "create.ponder.portable_storage_interface_redstone.text_1": "La energía de redstone impedirá que las interfaces de almacenamiento portátil se conecten", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "Controlar señales mediante la palanca motorizada", "create.ponder.powered_latch.text_1": "Las palancas motorizadas son palancas controlables por redstone", "create.ponder.powered_latch.text_2": "Las señales en la parte trasera la encienden", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "Con una llave inglesa y usando la rueda de desplazamiento del ratón se puede especificar un radio preciso", "create.ponder.radial_chassis.text_9": "Los bloques no alcanzables por ninguna cara adhesiva no se fijarán", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "Contactos de redstone", "create.ponder.redstone_contact.text_1": "Los contactos de redstone enfrentados emitirán una señal de redstone", "create.ponder.redstone_contact.text_2": "Esto sigue siendo válido cuando uno de ellos forma parte de un artefacto en movimiento", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "Ejes revestidos", "create.ponder.shaft_casing.text_1": "Puedes utilizar el revestidor de latón o de andesita para decorar tus ejes", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "Filtrar objetos mediante ductos inteligentes", "create.ponder.smart_chute.text_1": "Los ductos inteligentes son ductos verticales con control adicional", "create.ponder.smart_chute.text_2": "Los objetos en la ranura para filtros especifican lo que pueden extraer y transferir exactamente", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "El pegamento se puede quitar con un clic izquierdo", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "Generar fuerza rotacional mediante asas de válvula", "create.ponder.valve_handle.text_1": "Los jugadores pueden utilizar las asas de válvulas para aplicar fuerza rotacional manualmente", "create.ponder.valve_handle.text_2": "Mantén pulsado el clic derecho para rotar en sentido contrario a las agujas del reloj", diff --git a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json index db83559e7..0c37cf669 100644 --- a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json +++ b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 2118", + "_": "Missing Localizations: 2124", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json index 8c8825ebb..5688904eb 100644 --- a/src/generated/resources/assets/create/lang/unfinished/it_it.json +++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1889", + "_": "Missing Localizations: 1895", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json index 74050e341..e61663d0b 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json +++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 632", + "_": "Missing Localizations: 638", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "...通過するアイテムスタックから正確に1つのアイテムを分割します", "create.ponder.andesite_tunnel.text_4": "残ったものは、そのルートを進み続けます", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "レッドストーン信号の強度で、比率を1と2の間でより正確に調整できます", "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "シュートでの下方向へ運搬", "create.ponder.chute.text_1": "シュートは、収納ブロックから垂直方向にアイテムを運搬できます", "create.ponder.chute.text_2": "レンチを使って、窓を付けられます", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "金床で名付けた名札を使って、好きな文字を表示することもできます", "create.ponder.nixie_tube.text_3": "染料で右クリックすることで表示の色を変えられます", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "ピストン延長ポール", "create.ponder.piston_pole.text_1": "ポールが無いとメカニカルピストンは動きません", "create.ponder.piston_pole.text_2": "後ろに付けたポールの長さによって、伸び縮みする長さが決まります", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "からくり液体交換", "create.ponder.portable_fluid_interface.text_1": "移動しているからくりの液体タンクは、どんなパイプでも出し入れできません", "create.ponder.portable_fluid_interface.text_2": "この機械は、からくりをブロックに戻すことなく液体を出し入れできます", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "レッドストーンによる制御", "create.ponder.portable_storage_interface_redstone.text_1": "レッドストーン信号を受けている間、設置されたインターフェースは接続を行いません", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "パワードラッチによる信号制御", "create.ponder.powered_latch.text_1": "パワードラッチはレッドストーン信号で制御できるレバーです", "create.ponder.powered_latch.text_2": "後ろからの信号でオンに", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "レンチを使って、シャーシの範囲の半径を正確に指定できます", "create.ponder.radial_chassis.text_9": "どの粘着面とも繋がっていないブロックはくっつきません", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "レッドストーンコンタクト", "create.ponder.redstone_contact.text_1": "向かい合ったレッドストーンコンタクトは、レッドストーン信号を出力します", "create.ponder.redstone_contact.text_2": "これは、片方のコンタクトがからくりの一部である場合でも同様です", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "ケース入りシャフト", "create.ponder.shaft_casing.text_1": "真鍮製、安山岩製ケーシングを使って、シャフトを装飾できます", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "スマートシュートによるアイテムのフィルタリング", "create.ponder.smart_chute.text_1": "スマートシュートは、垂直方向のシュートにフィルター機能を追加したものです", "create.ponder.smart_chute.text_2": "フィルタースロットを使って、何を搬出入するかを設定できます", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "左クリックすれば超粘着剤を剥がせます", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "バルブハンドルによる回転力の生成", "create.ponder.valve_handle.text_1": "バルブハンドルは手動で回転力を生み出す原動機です", "create.ponder.valve_handle.text_2": "右クリックし続けると、反時計回りに回転します", diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json index 51a896b10..113a0c809 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json +++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 632", + "_": "Missing Localizations: 638", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "...터널은 통과하는 아이템 스택에서 1개의 아이템을 분리시킵니다.", "create.ponder.andesite_tunnel.text_4": "나머지는 가던 길을 갑니다.", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "아날로그 레버를 사용하면, 속도 비율을 1 ~ 2배 사이로 맞출 수 있습니다.", "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "슈트를 이용해 아이템을 아래로 옮기기", "create.ponder.chute.text_1": "슈트는 보관함에 있는 아이템을 수직으로 옮깁니다.", "create.ponder.chute.text_2": "렌치를 이용해 창문을 만들 수 있습니다.", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "이름표를 사용하여 원하는 글자를 나타낼 수도 있습니다.", "create.ponder.nixie_tube.text_3": "염료를 들고 우클릭하여 색을 바꿀 수 있습니다.", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "피스톤 연장 축", "create.ponder.piston_pole.text_1": "연장 축이 없으면, 기계식 피스톤은 움직일 수 없습니다.", "create.ponder.piston_pole.text_2": "연장 축의 수가 곧 피스톤이 연장할 수 있는 거리입니다.", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "구조물 장치의 액체 교환", "create.ponder.portable_fluid_interface.text_1": "움직이는 구조물의 액체 탱크는 파이프와 연결되지 않습니다.", "create.ponder.portable_fluid_interface.text_2": "액체 인터페이스는 장치를 멈추지 않아도 탱크와 상호작용할 수 있습니다.", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "레드스톤 설정", "create.ponder.portable_storage_interface_redstone.text_1": "레드스톤 신호를 받으면 인터페이스가 작동하지 않습니다.", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "레드스톤 걸쇠 사용하기", "create.ponder.powered_latch.text_1": "레드스톤 걸쇠는 설정 가능한 레버입니다.", "create.ponder.powered_latch.text_2": "뒤에서 오는 신호는 걸쇠 신호를 키고...", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "렌치룰 이용하여, 섀시의 부착 반지름을 조절할 수 있습니다.", "create.ponder.radial_chassis.text_9": "접착면 반지름 밖의 블록은 붙지 않습니다.", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "동형 감지기", "create.ponder.redstone_contact.text_1": "서로 마주보는 동형 감지기는 레드스톤 신호를 발생시킵니다.", "create.ponder.redstone_contact.text_2": "어느 한쪽이 움직이는 장치의 일부라도 동일하게 작동합니다.", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "축에 케이스 씌우기", "create.ponder.shaft_casing.text_1": "황동 케이스나 안산암 케이스로 축을 장식할 수 있습니다.", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "스마트 슈트을 통한 아이템 필터", "create.ponder.smart_chute.text_1": "스마트 슈트은 필터 기능이 있는 슈트입니다.", "create.ponder.smart_chute.text_2": "필터 슬롯으로 아이템을 지정하여 원하는 아이템을 입출력할 수 있습니다.", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "왼쪽 버튼을 누르면 강력 접착제를 제거할 수 있습니다.", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "밸브 손잡이로 동력 생산하기", "create.ponder.valve_handle.text_1": "밸브 손잡이를 사용하면 수동으로 동력을 생성할 수 있습니다.", "create.ponder.valve_handle.text_2": "오클릭하면 반시계 방향으로 회전합니다.", diff --git a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json index 41bfd6639..20f40288f 100644 --- a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json +++ b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 2466", + "_": "Missing Localizations: 2472", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", diff --git a/src/generated/resources/assets/create/lang/unfinished/pl_pl.json b/src/generated/resources/assets/create/lang/unfinished/pl_pl.json index cb662fa4b..a88d1c395 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pl_pl.json +++ b/src/generated/resources/assets/create/lang/unfinished/pl_pl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1005", + "_": "Missing Localizations: 1011", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "...będzie oddzielał dokładnie jeden przedmiot na każde wyjście", "create.ponder.andesite_tunnel.text_4": "Reszta przedmiotów będzie kontynuowało swoją podróż", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "Z użyciem sygnałów analogowych, ta różnica może być dostosowana z większą dokładnością - pomiędzy 1 a 2x", "create.ponder.chain_gearshift.text_6": "12 Ob/min", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "Transport przedmiotów w dół z użyciem zsypów", "create.ponder.chute.text_1": "Zsypy mogą transportować przedmioty pionowo z- i do pojemników", "create.ponder.chute.text_2": "Używając klucza można stworzyć okno", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "Używając znaczników i kowadła można wyświetlić własny tekst", "create.ponder.nixie_tube.text_3": "Użyj barwników, aby zmienić kolor lampy", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "Przedłużenia tłoka", "create.ponder.piston_pole.text_1": "Bez przyłączonych przedłużeń, mechaniczny tłok nie może się wysunąć", "create.ponder.piston_pole.text_2": "Długość przedłużenia z tyłu ustala maksymalny zasięg tłoka", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "Przekazywanie cieczy z ruchomych maszyn do stojących bloków", "create.ponder.portable_fluid_interface.text_1": "Zwyczajne rury nie mają dostępu do zbiorników z ruchomych maszyn", "create.ponder.portable_fluid_interface.text_2": "Ten blok pozwala na transport cieczy bez potrzeby zatrzymywania maszyny", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "Kontrola Redstonem", "create.ponder.portable_storage_interface_redstone.text_1": "Zasilenie Redstonem zapobiegnie połączeniu się interfejsów", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "Kontrola sygnału z użyciem zaawansowanego zasilanego przełącznika", "create.ponder.powered_latch.text_1": "Zaawansowane zasilane przełączniki to dźwignie, które można kontrolować przez Redstone", "create.ponder.powered_latch.text_2": "Sygnały otrzymane z tyłu włączają je...", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "Użyj klucza, aby ustawić maksymalny zasięg działania stelaża", "create.ponder.radial_chassis.text_9": "Bloki, które nie są w żaden sposób połączone z lepką stroną stelaża nie będą przesuwane", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "Przełącznik kontaktowy", "create.ponder.redstone_contact.text_1": "Przełączniki kontaktowe skierowane w swoją stronę będą emitować sygnał Redstone", "create.ponder.redstone_contact.text_2": "Działa to też w momencie, kiedy jeden z nich jest częścią ruchomej maszyny", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "Izolowanie wałów", "create.ponder.shaft_casing.text_1": "Mosiężna lub andezytowa obudowa może być użyta do udekorowania wałów", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "Sortowanie przedmiotów z użyciem inteligentnych zsypów", "create.ponder.smart_chute.text_1": "Inteligentny zsyp to pionowy zsyp z dodatkową kontrolą", "create.ponder.smart_chute.text_2": "Poprzez slot filtrujący można zdecydować, które przedmioty mogą być transportowane", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "Super Glue może zostać usunięty lewym kliknięciem", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "Generowanie siły obrotowej z użyciem pokręteł", "create.ponder.valve_handle.text_1": "Pokrętła mogą być użyte, aby ręcznie wytworzyć siłę obrotową bezpośrednio w miejscu postawienia", "create.ponder.valve_handle.text_2": "Trzymaj PPM, aby obrócić ją odwrotnie niż wskazówki zegara", diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json index 825989b3d..cd5300a7b 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1499", + "_": "Missing Localizations: 1505", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_pt.json b/src/generated/resources/assets/create/lang/unfinished/pt_pt.json index 9648648b9..c08a44665 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_pt.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_pt.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 2175", + "_": "Missing Localizations: 2181", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", diff --git a/src/generated/resources/assets/create/lang/unfinished/ro_ro.json b/src/generated/resources/assets/create/lang/unfinished/ro_ro.json index 229e02474..140bb99d9 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ro_ro.json +++ b/src/generated/resources/assets/create/lang/unfinished/ro_ro.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 633", + "_": "Missing Localizations: 639", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "...ele vor împărți exact un obiect din orice stack care trece", "create.ponder.andesite_tunnel.text_4": "Restul își va continua drumul", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "Folsind semnale analogice, raportul poate fi adjustat mai precis între 1 și 2", "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "Transportarea Obiectelor în jos prin Tobogane", "create.ponder.chute.text_1": "Toboganele pot transporta obiecte vertical către și de la inventare", "create.ponder.chute.text_2": "Folosind Cheia, o fereastră poate fi creată", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "Folosind etichete de nume editate cu o nicovală, text personalizat poate fi afișat", "create.ponder.nixie_tube.text_3": "Click-Dreapta cu Colorant pentru a le schimba culoarea de afișare", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "Brațe De Extensie De Piston", "create.ponder.piston_pole.text_1": "Fără Brațe atașate, un Piston Mecanic nu se poate mișca", "create.ponder.piston_pole.text_2": "Lungimea unui braț adăugat în spatele lui determină Raza De Extensie", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "Schimb De Fluide în Invenție", "create.ponder.portable_fluid_interface.text_1": "Rezervoarele De Fluid pe invenții mișcătoare nu pot fi accesate de nicio conductă", "create.ponder.portable_fluid_interface.text_2": "Acest component oate interacționa cu rezervoare de fluid fără nevoia de a opri invenția", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "Control Redstone", "create.ponder.portable_storage_interface_redstone.text_1": "Puterea redstone va preveni interfața staționară de la angajare", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "Controlarea semnalelor folosind Maneta Alimentată", "create.ponder.powered_latch.text_1": "Manetele Alimentate sunt Manete controlabile cu redstone", "create.ponder.powered_latch.text_2": "Semnalele din spate o pornesc", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "Folosind o Cheie, o Rază prrecisă poate fi specificată pentru acest șasiu", "create.ponder.radial_chassis.text_9": "Blocurile inaccesibile de către de oricare față lipicioasă nu se va atașa", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "Contacte Redstone", "create.ponder.redstone_contact.text_1": "Contactele Redstone față în față vor emite un semnal redstone", "create.ponder.redstone_contact.text_2": "Acest lucru încă se aplică atunci când una dintre ele este o parte dintr-o Invenție mișcătoare", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "Încapsularea Rotoarelor", "create.ponder.shaft_casing.text_1": "Carcasele de Alamă sau de Andezit pot fi folosite pentru a decora Rotoare", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "Filtrarea Obiectelor folosind Tobogane Inteligente", "create.ponder.smart_chute.text_1": "Toboganele Inteligente sunt tobogane verticale cu control adițional", "create.ponder.smart_chute.text_2": "Obiectele în slotul de filtru specifică exact pe pot extracta și transfera", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "Super Glue-ul poate fi îndepărtat cu Click-Stânga", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "Generarea Forței De Rotație folosind Mânere De Supapă", "create.ponder.valve_handle.text_1": "Mânerele De Supapă pot fi folosite de jucători pentru a aplica forță de rotație manual", "create.ponder.valve_handle.text_2": "Ține apăsat Click-Dreapta pentru a o roti În Sensul Invers Acelor De Ceasornic", diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index 73d2dc4b8..4576f6e4e 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1010", + "_": "Missing Localizations: 1016", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "...он будет отделять ровно один предмет из любых проходящих мимо стаков", "create.ponder.andesite_tunnel.text_4": "Остаток продолжит свой путь", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "Используя аналоговые сигналы, это умножение может быть настроено более точно между 1 и 2", "create.ponder.chain_gearshift.text_6": "12 об./мин.", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "Транспортировке предметов вниз через Желоба", "create.ponder.chute.text_1": "Желоба могут транспортировать предметы вертикально из и в инвентари", "create.ponder.chute.text_2": "Используя Ключ, вы можете создать окно", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "С помощью бирок, отредактированных на наковальне, вы можете отобразить любой текст.", "create.ponder.nixie_tube.text_3": "Щелкните ПКМ с красителем, чтобы изменить цвет их дисплея", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "Удлинителях Поршня", "create.ponder.piston_pole.text_1": "Без присоединённых Удлинителей, Механический поршень не может двигаться", "create.ponder.piston_pole.text_2": "Длина стержня, добавленного к его задней части, определяет Диапазон выдвижения.", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "Портативном жидкостном интерфейсе на штуковинах", "create.ponder.portable_fluid_interface.text_1": "Жидкостные баки на движущихся штуковинах не могут быть доступны ни каким трубам", "create.ponder.portable_fluid_interface.text_2": "Этот интерфейс может взаимодействовать с жидкостными баками без необходимости останавливать штуковину", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "Управлении редстоуном", "create.ponder.portable_storage_interface_redstone.text_1": "Редстоун сигнал предотвратит включение стационарного интерфейса", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "Управлении сигналами при помощи Питаемого рычага", "create.ponder.powered_latch.text_1": "Питаемый рычаг - управляемый редстоуном рычаг", "create.ponder.powered_latch.text_2": "Сигнал сзади включает его", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "При помощи ключа можно указать точный радиус для этого шасси", "create.ponder.radial_chassis.text_9": "Блоки не достижимые ни одной липкой гранью не прикрепятся", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "Контактах редстоун сигнала", "create.ponder.redstone_contact.text_1": "Контакты редстоун сигнала направленные друг на друга будут излучать редстоун сигнал", "create.ponder.redstone_contact.text_2": "Также применимо, когда один из них - часть двигающейся штуковины", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "Обрамлении Валов", "create.ponder.shaft_casing.text_1": "Латунный или андезитовый корпус можно использовать для декорации Валов", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "Фильтрации предметов при помощи Умных желобов", "create.ponder.smart_chute.text_1": "Умные желоба - вертикальные желоба с дополнительным контролем", "create.ponder.smart_chute.text_2": "Предметы в слоте фильтра уточняют, что они могут забирать и передавать", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "Супер-клей можно удалить левым кликом", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "Генерации силы вращения при помощи Вентилей", "create.ponder.valve_handle.text_1": "Игроки могут использовать вентили для применения силы вращения вручную", "create.ponder.valve_handle.text_2": "Держите ПКМ для вращения его против Часовой стрелки", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index ec7b74f78..1536adde0 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 630", + "_": "Missing Localizations: 636", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "……经过的所有物品堆都会被精准地分出一个物品", "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "转速的倍率可在 x1 和 x2 间根据红石信号的强弱来精确调整", "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "使用溜槽向下运输物品", "create.ponder.chute.text_1": "溜槽可在两个容器之间垂直传输物品", "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "对着它使用更改过名称的命名牌,可以自定义它的显示文本", "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "活塞延长杆", "create.ponder.piston_pole.text_1": "若无相接的活塞杆,动力活塞无法移动其他方块", "create.ponder.piston_pole.text_2": "在其背面安装的活塞杆长度,决定了活塞的推动范围", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "装置流体交换", "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "红石控制", "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "使用锁存器控制信号", "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响半径", "create.ponder.radial_chassis.text_9": "任何黏性面都不可到达的方块不会被黏着", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "接触式红石信号发生器", "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "装壳传动杆", "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "左击可以清除强力胶", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json index f2318a2d4..95a2c5396 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1024", + "_": "Missing Localizations: 1030", "_": "->------------------------] Game Elements [------------------------<-", @@ -2120,20 +2120,6 @@ "create.ponder.andesite_tunnel.text_3": "...隧道將會從經過的整組物品中拿出一個丟到另一條輸送帶上", "create.ponder.andesite_tunnel.text_4": "剩餘物品則按照原路輸出", - "create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", @@ -2251,13 +2237,6 @@ "create.ponder.chain_gearshift.text_5": "利用紅石訊號的強弱可以調整轉速倍率為x1或x2", "create.ponder.chain_gearshift.text_6": "12 RPM", - "create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - "create.ponder.chute.header": "使用滑道向下輸送物品", "create.ponder.chute.text_1": "滑道可以在兩個垂直的儲物空間中輸送物品", "create.ponder.chute.text_2": "使用扳手可以讓它產生一個觀景窗", @@ -2700,25 +2679,10 @@ "create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文本", "create.ponder.nixie_tube.text_3": "使用染料右鍵點擊可以上色", - "create.ponder.observe.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - "create.ponder.piston_pole.header": "活塞延長杆", "create.ponder.piston_pole.text_1": "若無相接的延長杆,動力活塞無法移動其他方塊", "create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍", - "create.ponder.placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - "create.ponder.portable_fluid_interface.header": "移動式液體口", "create.ponder.portable_fluid_interface.text_1": "任何管道線都無法與移動裝置上的液體罐連接", "create.ponder.portable_fluid_interface.text_2": "該元件可以與液體罐相互作用,而無需停止裝置", @@ -2742,11 +2706,6 @@ "create.ponder.portable_storage_interface_redstone.header": "紅石控制", "create.ponder.portable_storage_interface_redstone.text_1": "通入紅石訊號可以阻止固定側介面的連接行為", - "create.ponder.portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - "create.ponder.powered_latch.header": "使用閂鎖器控制訊號", "create.ponder.powered_latch.text_1": "閂鎖器是一種可以用紅石訊號控制的拉杆", "create.ponder.powered_latch.text_2": "後方輸入的訊號會將其設為開啟狀態", @@ -2782,10 +2741,6 @@ "create.ponder.radial_chassis.text_8": "使用扳手可以精確指定底盤的影響範圍", "create.ponder.radial_chassis.text_9": "黏性面一側的不可及方塊不會被黏著", - "create.ponder.redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - "create.ponder.redstone_contact.header": "接觸式紅石訊號發生器", "create.ponder.redstone_contact.text_1": "當兩個接觸式紅石訊號發生器面對面時,它們會發出紅石訊號", "create.ponder.redstone_contact.text_2": "並且,若有一方位於運動裝置上,此特性也能正常生效", @@ -2846,17 +2801,6 @@ "create.ponder.shaft_casing.header": "包裹傳動軸", "create.ponder.shaft_casing.text_1": "黃銅及安山岩機殼可以用來裝飾傳動軸", - "create.ponder.signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - "create.ponder.smart_chute.header": "使用智慧滑道來過濾物品", "create.ponder.smart_chute.text_1": "智慧滑道是一種可以被控制的滑道", "create.ponder.smart_chute.text_2": "當在其過濾槽內指定了物品後,溜槽只會傳輸這一指定標記的物品", @@ -2930,6 +2874,47 @@ "create.ponder.super_glue.text_5": "左擊可以清除強力膠", "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", @@ -2948,6 +2933,28 @@ "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.valve_handle.header": "使用閥門手輪產生動能", "create.ponder.valve_handle.text_1": "玩家可以手動使用閥門手輪來產生動能", "create.ponder.valve_handle.text_2": "右擊可使它逆時針旋轉", diff --git a/src/main/java/com/simibubi/create/content/logistics/trains/entity/Train.java b/src/main/java/com/simibubi/create/content/logistics/trains/entity/Train.java index ed91b5e55..c59b4ac82 100644 --- a/src/main/java/com/simibubi/create/content/logistics/trains/entity/Train.java +++ b/src/main/java/com/simibubi/create/content/logistics/trains/entity/Train.java @@ -397,7 +397,7 @@ public class Train { runtime.tick(level); status.endOfTrack(); - } else if (maxStress > 2) { + } else if (maxStress > 4) { speed = 0; navigation.cancelNavigation(); runtime.tick(level); diff --git a/src/main/java/com/simibubi/create/foundation/ponder/PonderTag.java b/src/main/java/com/simibubi/create/foundation/ponder/PonderTag.java index 5d6f63b7d..bfb3b356d 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/PonderTag.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/PonderTag.java @@ -76,7 +76,8 @@ public class PonderTag implements ScreenElement { "Components which can be selected as inputs or outputs to the Mechanical Arm"), TRAIN_RELATED = create("train_related").item(AllBlocks.TRACK.get()) - .defaultLang("Railway Equipment", "Components used in the construction or management of Train Contraptions"), + .defaultLang("Railway Equipment", "Components used in the construction or management of Train Contraptions") + .addToIndex(), DISPLAY_SOURCES = create("display_sources").item(AllBlocks.DISPLAY_LINK.get(), true, false) .item(AllBlocks.DISPLAY_LINK.get(), false, true) diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrackObserverScenes.java b/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrackObserverScenes.java index 7e0828189..ddf08e405 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrackObserverScenes.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrackObserverScenes.java @@ -22,7 +22,7 @@ import net.minecraft.world.phys.Vec3; public class TrackObserverScenes { public static void observe(SceneBuilder scene, SceneBuildingUtil util) { - scene.title("observe", "Detecting Trains"); + scene.title("track_observer", "Detecting Trains"); scene.configureBasePlate(1, 1, 9); scene.scaleSceneView(.65f); scene.setSceneOffsetY(-1); diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrackScenes.java b/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrackScenes.java index 6b23a636d..93247beb7 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrackScenes.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrackScenes.java @@ -23,7 +23,7 @@ import net.minecraft.world.phys.Vec3; public class TrackScenes { public static void placement(SceneBuilder scene, SceneBuildingUtil util) { - scene.title("placement", "Placing Train Tracks"); + scene.title("track_placement", "Placing Train Tracks"); scene.configureBasePlate(0, 0, 15); scene.scaleSceneView(.5f); scene.showBasePlate(); @@ -257,7 +257,7 @@ public class TrackScenes { } public static void portal(SceneBuilder scene, SceneBuildingUtil util) { - scene.title("portal", "Tracks and the Nether"); + scene.title("track_portal", "Tracks and the Nether"); scene.configureBasePlate(0, 0, 9); scene.scaleSceneView(.65f); scene.setSceneOffsetY(-1); @@ -343,7 +343,7 @@ public class TrackScenes { } public static void chunks(SceneBuilder scene, SceneBuildingUtil util) { - scene.title("chunks", "Traversing unloaded Chunks"); + scene.title("track_chunks", "Traversing unloaded Chunks"); scene.configureBasePlate(0, 0, 9); scene.scaleSceneView(.65f); scene.setSceneOffsetY(-1); diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrainSignalScenes.java b/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrainSignalScenes.java index 115b9b21b..6c35b21d3 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrainSignalScenes.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrainSignalScenes.java @@ -24,7 +24,7 @@ import net.minecraft.world.phys.Vec3; public class TrainSignalScenes { public static void placement(SceneBuilder scene, SceneBuildingUtil util) { - scene.title("placement", "Placing Train Signals"); + scene.title("train_signal_placement", "Placing Train Signals"); scene.configureBasePlate(1, 0, 12); scene.scaleSceneView(.65f); scene.setSceneOffsetY(-1); @@ -203,7 +203,7 @@ public class TrainSignalScenes { } public static void signaling(SceneBuilder scene, SceneBuildingUtil util) { - scene.title("signaling", "Collision Prevention with Signals"); + scene.title("train_signal_signaling", "Collision Prevention with Signals"); scene.configureBasePlate(1, 0, 15); scene.scaleSceneView(.5f); scene.showBasePlate(); @@ -487,7 +487,7 @@ public class TrainSignalScenes { } public static void redstone(SceneBuilder scene, SceneBuildingUtil util) { - scene.title("redstone", "Signals & Redstone"); + scene.title("train_signal_redstone", "Signals & Redstone"); scene.configureBasePlate(0, 0, 9); scene.scaleSceneView(.75f); scene.setSceneOffsetY(-1); diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrainStationScenes.java b/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrainStationScenes.java index 67ef3d38d..80c14f870 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrainStationScenes.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/trains/TrainStationScenes.java @@ -26,7 +26,7 @@ import net.minecraft.world.phys.Vec3; public class TrainStationScenes { public static void assembly(SceneBuilder scene, SceneBuildingUtil util) { - scene.title("assembly", "Assembling Trains"); + scene.title("train_assembly", "Assembling Trains"); scene.configureBasePlate(1, 0, 12); scene.scaleSceneView(.65f); scene.setSceneOffsetY(-1); diff --git a/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderButton.java b/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderButton.java index cf2311b50..2639f2b34 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderButton.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderButton.java @@ -32,7 +32,7 @@ public class PonderButton extends BoxWidget { public PonderButton(int x, int y, int width, int height) { super(x, y, width, height); - z = 400; + z = 420; paddingX = 2; paddingY = 2; } @@ -97,8 +97,10 @@ public class PonderButton extends BoxWidget { return; if (shortcut != null) { - ms.translate(0, 0, z + 50); + ms.pushPose(); + ms.translate(0, 0, z + 10); drawCenteredString(ms, Minecraft.getInstance().font, shortcut.getTranslatedKeyMessage(), x + width / 2 + 8, y + height - 6, Theme.c(Theme.Key.TEXT_DARKER).scaleAlpha(fadeValue).getRGB()); + ms.popPose(); } } diff --git a/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderProgressBar.java b/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderProgressBar.java index fbb88aea7..437a9df43 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderProgressBar.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderProgressBar.java @@ -2,6 +2,7 @@ package com.simibubi.create.foundation.ponder.ui; import javax.annotation.Nonnull; +import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.PoseStack; import com.simibubi.create.foundation.gui.Theme; import com.simibubi.create.foundation.gui.element.BoxElement; @@ -92,12 +93,12 @@ public class PonderProgressBar extends AbstractSimiWidget { new BoxElement() .withBackground(Theme.c(Theme.Key.PONDER_BACKGROUND_FLAT)) .gradientBorder(Theme.p(Theme.Key.PONDER_IDLE)) - .at(x, y, 300) + .at(x, y, 400) .withBounds(width, height) .render(ms); ms.pushPose(); - ms.translate(x - 2, y - 2, 200); + ms.translate(x - 2, y - 2, 100); ms.pushPose(); ms.scale((width + 4) * progress.getValue(partialTicks), 1, 1); @@ -150,9 +151,9 @@ public class PonderProgressBar extends AbstractSimiWidget { if (selected) { Font font = Minecraft.getInstance().font; GuiUtils.drawGradientRect(ms.last() - .pose(), 100, keyframePos, 10, keyframePos + 1, 10 + height, endColor, startColor); + .pose(), 600, keyframePos, 10, keyframePos + 1, 10 + height, endColor, startColor); ms.pushPose(); - ms.translate(0, 0, 100); + ms.translate(0, 0, 200); String text; int offset; if (activeScene.getCurrentTime() < keyframeTime) { @@ -167,7 +168,7 @@ public class PonderProgressBar extends AbstractSimiWidget { } GuiUtils.drawGradientRect(ms.last() - .pose(), 500, keyframePos, -1, keyframePos + 1, 2 + height, startColor, endColor); + .pose(), 400, keyframePos, -1, keyframePos + 1, 2 + height, startColor, endColor); } @Override diff --git a/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderUI.java b/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderUI.java index 4026ff41d..cde7f89d8 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderUI.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/ui/PonderUI.java @@ -219,6 +219,7 @@ public class PonderUI extends NavigatableSimiScreen { else ponderPartialTicksPaused = minecraft.getFrameTime(); })); + scan.atZLevel(600); addRenderableWidget(slowMode = new PonderButton(width - 20 - 31, bY).showing(AllIcons.I_MTD_SLOW_MODE) .enableFade(0, 5)