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Move diffuse declaration to vertex compiler
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@ -19,7 +19,7 @@ parchment_version = 2022.01.23
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# dependency versions
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registrate_version = MC1.18-1.0.21
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flywheel_version = 1.18-0.6.1.60
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flywheel_version = 1.18-0.6.1.61
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jei_minecraft_version = 1.18.1
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jei_version = 9.3.2.92
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@ -1,5 +1,4 @@
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#use "flywheel:context/fog.glsl"
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#use "flywheel:core/diffuse.glsl"
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uniform sampler3D uLightVolume;
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