mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-27 23:47:38 +01:00
Gird gud
- Modified connectivity behaviour of Girders - Girders now support and connect to lanterns and chains
This commit is contained in:
parent
58263f9c06
commit
9b9e252bac
4 changed files with 179 additions and 77 deletions
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@ -1,5 +1,6 @@
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package com.simibubi.create.content.curiosities.girder;
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package com.simibubi.create.content.curiosities.girder;
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import static net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock.FACE;
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import static net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED;
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import static net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED;
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import java.util.Random;
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import java.util.Random;
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@ -25,6 +26,7 @@ import com.simibubi.create.foundation.utility.placement.PlacementHelpers;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Direction.Axis;
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import net.minecraft.core.Direction.Axis;
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import net.minecraft.core.Direction.AxisDirection;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.sounds.SoundSource;
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@ -34,11 +36,14 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.item.context.UseOnContext;
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import net.minecraft.world.level.BlockAndTintGetter;
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import net.minecraft.world.level.BlockAndTintGetter;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.ChainBlock;
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import net.minecraft.world.level.block.LanternBlock;
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import net.minecraft.world.level.block.Mirror;
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import net.minecraft.world.level.block.Mirror;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.world.level.block.SimpleWaterloggedBlock;
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import net.minecraft.world.level.block.SimpleWaterloggedBlock;
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@ -46,13 +51,17 @@ import net.minecraft.world.level.block.WallBlock;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.AttachFace;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenchable {
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public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenchable {
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@ -63,10 +72,12 @@ public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenc
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public static final BooleanProperty Z = BooleanProperty.create("z");
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public static final BooleanProperty Z = BooleanProperty.create("z");
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public static final BooleanProperty TOP = BooleanProperty.create("top");
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public static final BooleanProperty TOP = BooleanProperty.create("top");
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public static final BooleanProperty BOTTOM = BooleanProperty.create("bottom");
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public static final BooleanProperty BOTTOM = BooleanProperty.create("bottom");
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public static final EnumProperty<Axis> AXIS = BlockStateProperties.AXIS;
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public GirderBlock(Properties p_49795_) {
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public GirderBlock(Properties p_49795_) {
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super(p_49795_);
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super(p_49795_);
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registerDefaultState(defaultBlockState().setValue(WATERLOGGED, false)
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registerDefaultState(defaultBlockState().setValue(WATERLOGGED, false)
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.setValue(AXIS, Axis.Y)
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.setValue(TOP, false)
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.setValue(TOP, false)
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.setValue(BOTTOM, false)
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.setValue(BOTTOM, false)
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.setValue(X, false)
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.setValue(X, false)
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@ -75,7 +86,13 @@ public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenc
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@Override
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> pBuilder) {
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protected void createBlockStateDefinition(Builder<Block, BlockState> pBuilder) {
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super.createBlockStateDefinition(pBuilder.add(X, Z, TOP, BOTTOM, WATERLOGGED));
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super.createBlockStateDefinition(pBuilder.add(X, Z, TOP, BOTTOM, AXIS, WATERLOGGED));
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}
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@Override
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@SuppressWarnings("deprecation")
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public VoxelShape getBlockSupportShape(BlockState pState, BlockGetter pReader, BlockPos pPos) {
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return Shapes.or(super.getBlockSupportShape(pState, pReader, pPos), AllShapes.EIGHT_VOXEL_POLE.get(Axis.Y));
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}
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}
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@Override
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@Override
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@ -92,19 +109,20 @@ public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenc
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.setValue(BOTTOM, pState.getValue(BOTTOM))
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.setValue(BOTTOM, pState.getValue(BOTTOM))
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.setValue(GirderEncasedShaftBlock.HORIZONTAL_AXIS, pState.getValue(X) || pHit.getDirection()
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.setValue(GirderEncasedShaftBlock.HORIZONTAL_AXIS, pState.getValue(X) || pHit.getDirection()
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.getAxis() == Axis.Z ? Axis.Z : Axis.X));
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.getAxis() == Axis.Z ? Axis.Z : Axis.X));
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pLevel.playSound(null, pPos, SoundEvents.NETHERITE_BLOCK_HIT, SoundSource.BLOCKS, 0.5f, 1.25f);
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pLevel.playSound(null, pPos, SoundEvents.NETHERITE_BLOCK_HIT, SoundSource.BLOCKS, 0.5f, 1.25f);
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if (!pLevel.isClientSide && !pPlayer.isCreative()) {
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if (!pLevel.isClientSide && !pPlayer.isCreative()) {
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itemInHand.shrink(1);
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itemInHand.shrink(1);
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if (itemInHand.isEmpty())
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if (itemInHand.isEmpty())
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pPlayer.setItemInHand(pHand, ItemStack.EMPTY);
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pPlayer.setItemInHand(pHand, ItemStack.EMPTY);
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}
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}
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return InteractionResult.SUCCESS;
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return InteractionResult.SUCCESS;
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}
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}
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if (AllItems.WRENCH.isIn(itemInHand) && !pPlayer.isSteppingCarefully()) {
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if (AllItems.WRENCH.isIn(itemInHand) && !pPlayer.isSteppingCarefully()) {
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if (GirderWrenchBehavior.handleClick(pLevel, pPos, pState, pHit))
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if (GirderWrenchBehavior.handleClick(pLevel, pPos, pState, pHit))
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return InteractionResult.sidedSuccess(pLevel.isClientSide);
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return InteractionResult.sidedSuccess(pLevel.isClientSide);
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return InteractionResult.FAIL;
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return InteractionResult.FAIL;
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}
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}
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@ -121,6 +139,11 @@ public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenc
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return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : Fluids.EMPTY.defaultFluidState();
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return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : Fluids.EMPTY.defaultFluidState();
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}
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}
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@Override
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public InteractionResult onWrenched(BlockState state, UseOnContext context) {
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return InteractionResult.PASS;
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}
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@Override
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@Override
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public void tick(BlockState p_60462_, ServerLevel p_60463_, BlockPos p_60464_, Random p_60465_) {
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public void tick(BlockState p_60462_, ServerLevel p_60463_, BlockPos p_60464_, Random p_60465_) {
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Block.updateOrDestroy(p_60462_, Block.updateFromNeighbourShapes(p_60462_, p_60463_, p_60464_), p_60463_,
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Block.updateOrDestroy(p_60462_, Block.updateFromNeighbourShapes(p_60462_, p_60463_, p_60464_), p_60463_,
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@ -133,12 +156,29 @@ public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenc
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if (state.getValue(WATERLOGGED))
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if (state.getValue(WATERLOGGED))
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world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world));
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world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world));
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Axis axis = direction.getAxis();
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Axis axis = direction.getAxis();
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if (direction.getAxis() != Axis.Y) {
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if (state.getValue(AXIS) != direction.getAxis()) {
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Property<Boolean> updateProperty =
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Property<Boolean> updateProperty =
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axis == Axis.X ? X : axis == Axis.Z ? Z : direction == Direction.UP ? TOP : BOTTOM;
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axis == Axis.X ? X : axis == Axis.Z ? Z : direction == Direction.UP ? TOP : BOTTOM;
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if (!isConnected(world, pos, state, direction) && !isConnected(world, pos, state, direction.getOpposite()))
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if (!isConnected(world, pos, state, direction)
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&& !isConnected(world, pos, state, direction.getOpposite()))
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state = state.setValue(updateProperty, false);
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state = state.setValue(updateProperty, false);
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}
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} else if (state.getValue(AXIS) != Axis.Y) {
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if (world.getBlockState(pos.above())
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.getBlockSupportShape(world, pos.above())
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.isEmpty())
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state = state.setValue(TOP, false);
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if (world.getBlockState(pos.below())
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.getBlockSupportShape(world, pos.below())
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.isEmpty())
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state = state.setValue(BOTTOM, false);
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}
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for (Direction d : Iterate.directionsInAxis(axis))
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for (Direction d : Iterate.directionsInAxis(axis))
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state = updateState(world, pos, state, d);
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state = updateState(world, pos, state, d);
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return state;
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return state;
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}
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}
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@ -151,6 +191,7 @@ public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenc
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BlockState state = super.getStateForPlacement(context);
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BlockState state = super.getStateForPlacement(context);
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state = state.setValue(X, face.getAxis() == Axis.X);
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state = state.setValue(X, face.getAxis() == Axis.X);
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state = state.setValue(Z, face.getAxis() == Axis.Z);
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state = state.setValue(Z, face.getAxis() == Axis.Z);
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state = state.setValue(AXIS, face.getAxis());
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for (Direction d : Iterate.directions)
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for (Direction d : Iterate.directions)
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state = updateState(level, pos, state, d);
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state = updateState(level, pos, state, d);
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@ -166,7 +207,9 @@ public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenc
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if (axis.isVertical())
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if (axis.isVertical())
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return updateVerticalProperty(level, pos, state, updateProperty, sideState, d);
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return updateVerticalProperty(level, pos, state, updateProperty, sideState, d);
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if (sideState.getBlock() instanceof GirderEncasedShaftBlock
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if (state.getValue(AXIS) == axis)
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state = state.setValue(updateProperty, true);
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else if (sideState.getBlock() instanceof GirderEncasedShaftBlock
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&& sideState.getValue(GirderEncasedShaftBlock.HORIZONTAL_AXIS) != axis)
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&& sideState.getValue(GirderEncasedShaftBlock.HORIZONTAL_AXIS) != axis)
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state = state.setValue(updateProperty, true);
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state = state.setValue(updateProperty, true);
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else if (sideState.getBlock() == state.getBlock() && sideState.getValue(updateProperty))
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else if (sideState.getBlock() == state.getBlock() && sideState.getValue(updateProperty))
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@ -206,20 +249,37 @@ public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenc
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public static BlockState updateVerticalProperty(LevelAccessor level, BlockPos pos, BlockState state,
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public static BlockState updateVerticalProperty(LevelAccessor level, BlockPos pos, BlockState state,
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Property<Boolean> updateProperty, BlockState sideState, Direction d) {
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Property<Boolean> updateProperty, BlockState sideState, Direction d) {
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if (isGirder(sideState) && isXGirder(sideState) == isZGirder(sideState))
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boolean canAttach = false;
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state = state.setValue(updateProperty, true);
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if (state.hasProperty(AXIS) && state.getValue(AXIS) == Axis.Y)
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canAttach = true;
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else if (isGirder(sideState) && isXGirder(sideState) == isZGirder(sideState))
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canAttach = true;
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else if (isGirder(sideState))
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else if (isGirder(sideState))
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state = state.setValue(updateProperty, true);
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canAttach = true;
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else if (sideState.hasProperty(WallBlock.UP) && sideState.getValue(WallBlock.UP))
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else if (sideState.hasProperty(WallBlock.UP) && sideState.getValue(WallBlock.UP))
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state = state.setValue(updateProperty, true);
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canAttach = true;
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else if (sideState.getBlock() instanceof NixieTubeBlock && NixieTubeBlock.getFacing(sideState) == d)
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else if (sideState.getBlock() instanceof NixieTubeBlock && NixieTubeBlock.getFacing(sideState) == d)
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state = state.setValue(updateProperty, true);
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canAttach = true;
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else if (sideState.getBlock() instanceof FlapDisplayBlock)
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else if (sideState.getBlock() instanceof FlapDisplayBlock)
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state = state.setValue(updateProperty, true);
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canAttach = true;
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else if (sideState.getBlock() instanceof PlacardBlock && PlacardBlock.connectedDirection(sideState) == d)
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else if (sideState.getBlock() instanceof LanternBlock
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state = state.setValue(updateProperty, true);
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&& (d == Direction.DOWN) == (sideState.getValue(LanternBlock.HANGING)))
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canAttach = true;
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else if (sideState.getBlock() instanceof ChainBlock && sideState.getValue(ChainBlock.AXIS) == Axis.Y)
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canAttach = true;
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else if (sideState.hasProperty(FACE)) {
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if (sideState.getValue(FACE) == AttachFace.CEILING && d == Direction.DOWN)
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canAttach = true;
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else if (sideState.getValue(FACE) == AttachFace.FLOOR && d == Direction.UP)
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canAttach = true;
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} else if (sideState.getBlock() instanceof PlacardBlock && PlacardBlock.connectedDirection(sideState) == d)
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canAttach = true;
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else if (isFacingBracket(level, pos, d))
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else if (isFacingBracket(level, pos, d))
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state = state.setValue(updateProperty, true);
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canAttach = true;
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if (canAttach)
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return state.setValue(updateProperty, true);
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return state;
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return state;
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}
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}
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@Override
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@Override
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public BlockState rotate(BlockState state, Rotation rot) {
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public BlockState rotate(BlockState state, Rotation rot) {
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state = state.setValue(AXIS,
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rot.rotate(Direction.fromAxisAndDirection(state.getValue(AXIS), AxisDirection.POSITIVE))
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.getAxis());
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if (rot.rotate(Direction.EAST)
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if (rot.rotate(Direction.EAST)
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.getAxis() == Axis.X)
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.getAxis() == Axis.X)
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return state;
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return state;
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@ -30,6 +30,7 @@ import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class GirderEncasedShaftBlock extends HorizontalAxisKineticBlock
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public class GirderEncasedShaftBlock extends HorizontalAxisKineticBlock
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@ -52,12 +53,19 @@ public class GirderEncasedShaftBlock extends HorizontalAxisKineticBlock
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return AllShapes.GIRDER_BEAM_SHAFT.get(pState.getValue(HORIZONTAL_AXIS));
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return AllShapes.GIRDER_BEAM_SHAFT.get(pState.getValue(HORIZONTAL_AXIS));
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}
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}
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@Override
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@SuppressWarnings("deprecation")
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public VoxelShape getBlockSupportShape(BlockState pState, BlockGetter pReader, BlockPos pPos) {
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return Shapes.or(super.getBlockSupportShape(pState, pReader, pPos), AllShapes.EIGHT_VOXEL_POLE.get(Axis.Y));
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}
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@Override
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@Override
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public BlockState getRotatedBlockState(BlockState originalState, Direction targetedFace) {
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public BlockState getRotatedBlockState(BlockState originalState, Direction targetedFace) {
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return AllBlocks.METAL_GIRDER.getDefaultState()
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return AllBlocks.METAL_GIRDER.getDefaultState()
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.setValue(WATERLOGGED, originalState.getValue(WATERLOGGED))
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.setValue(WATERLOGGED, originalState.getValue(WATERLOGGED))
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.setValue(GirderBlock.X, originalState.getValue(HORIZONTAL_AXIS) == Axis.Z)
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.setValue(GirderBlock.X, originalState.getValue(HORIZONTAL_AXIS) == Axis.Z)
|
||||||
.setValue(GirderBlock.Z, originalState.getValue(HORIZONTAL_AXIS) == Axis.X)
|
.setValue(GirderBlock.Z, originalState.getValue(HORIZONTAL_AXIS) == Axis.X)
|
||||||
|
.setValue(GirderBlock.AXIS, originalState.getValue(HORIZONTAL_AXIS) == Axis.X ? Axis.Z : Axis.X)
|
||||||
.setValue(GirderBlock.BOTTOM, originalState.getValue(BOTTOM))
|
.setValue(GirderBlock.BOTTOM, originalState.getValue(BOTTOM))
|
||||||
.setValue(GirderBlock.TOP, originalState.getValue(TOP));
|
.setValue(GirderBlock.TOP, originalState.getValue(TOP));
|
||||||
}
|
}
|
||||||
|
@ -96,6 +104,9 @@ public class GirderEncasedShaftBlock extends HorizontalAxisKineticBlock
|
||||||
Property<Boolean> updateProperty = direction == Direction.UP ? TOP : BOTTOM;
|
Property<Boolean> updateProperty = direction == Direction.UP ? TOP : BOTTOM;
|
||||||
if (direction.getAxis()
|
if (direction.getAxis()
|
||||||
.isVertical()) {
|
.isVertical()) {
|
||||||
|
if (world.getBlockState(pos.relative(direction))
|
||||||
|
.getBlockSupportShape(world, pos.relative(direction))
|
||||||
|
.isEmpty())
|
||||||
state = state.setValue(updateProperty, false);
|
state = state.setValue(updateProperty, false);
|
||||||
return GirderBlock.updateVerticalProperty(world, pos, state, updateProperty, neighbourState, direction);
|
return GirderBlock.updateVerticalProperty(world, pos, state, updateProperty, neighbourState, direction);
|
||||||
}
|
}
|
||||||
|
|
|
@ -67,7 +67,8 @@ public class GirderPlacementHelper implements IPlacementHelper {
|
||||||
private BlockState withAxis(BlockState state, Axis axis) {
|
private BlockState withAxis(BlockState state, Axis axis) {
|
||||||
if (state.getBlock() instanceof GirderBlock)
|
if (state.getBlock() instanceof GirderBlock)
|
||||||
return state.setValue(GirderBlock.X, axis == Axis.X)
|
return state.setValue(GirderBlock.X, axis == Axis.X)
|
||||||
.setValue(GirderBlock.Z, axis == Axis.Z);
|
.setValue(GirderBlock.Z, axis == Axis.Z)
|
||||||
|
.setValue(GirderBlock.AXIS, axis);
|
||||||
if (state.getBlock() instanceof GirderEncasedShaftBlock && axis.isHorizontal())
|
if (state.getBlock() instanceof GirderEncasedShaftBlock && axis.isHorizontal())
|
||||||
return state.setValue(GirderEncasedShaftBlock.HORIZONTAL_AXIS, axis == Axis.X ? Axis.Z : Axis.X);
|
return state.setValue(GirderEncasedShaftBlock.HORIZONTAL_AXIS, axis == Axis.X ? Axis.Z : Axis.X);
|
||||||
return state;
|
return state;
|
||||||
|
|
|
@ -19,12 +19,12 @@ import net.minecraft.client.Minecraft;
|
||||||
import net.minecraft.client.multiplayer.ClientLevel;
|
import net.minecraft.client.multiplayer.ClientLevel;
|
||||||
import net.minecraft.core.BlockPos;
|
import net.minecraft.core.BlockPos;
|
||||||
import net.minecraft.core.Direction;
|
import net.minecraft.core.Direction;
|
||||||
|
import net.minecraft.core.Direction.Axis;
|
||||||
import net.minecraft.world.entity.player.Player;
|
import net.minecraft.world.entity.player.Player;
|
||||||
import net.minecraft.world.item.ItemStack;
|
import net.minecraft.world.item.ItemStack;
|
||||||
import net.minecraft.world.level.BlockGetter;
|
import net.minecraft.world.level.BlockGetter;
|
||||||
import net.minecraft.world.level.Level;
|
import net.minecraft.world.level.Level;
|
||||||
import net.minecraft.world.level.block.state.BlockState;
|
import net.minecraft.world.level.block.state.BlockState;
|
||||||
import net.minecraft.world.level.block.state.properties.BooleanProperty;
|
|
||||||
import net.minecraft.world.phys.AABB;
|
import net.minecraft.world.phys.AABB;
|
||||||
import net.minecraft.world.phys.BlockHitResult;
|
import net.minecraft.world.phys.BlockHitResult;
|
||||||
import net.minecraft.world.phys.Vec3;
|
import net.minecraft.world.phys.Vec3;
|
||||||
|
@ -58,21 +58,38 @@ public class GirderWrenchBehavior {
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Vec3 center = VecHelper.getCenterOf(pos);
|
Vec3 center = VecHelper.getCenterOf(pos);
|
||||||
Vec3 edge = center.add(Vec3.atLowerCornerOf(dirPair.getFirst().getNormal()).scale(0.4));
|
Vec3 edge = center.add(Vec3.atLowerCornerOf(dirPair.getFirst()
|
||||||
Direction.Axis[] axes = Arrays.stream(Iterate.axes).filter(axis -> axis != dirPair.getFirst().getAxis()).toArray(Direction.Axis[]::new);
|
.getNormal())
|
||||||
|
.scale(0.4));
|
||||||
|
Direction.Axis[] axes = Arrays.stream(Iterate.axes)
|
||||||
|
.filter(axis -> axis != dirPair.getFirst()
|
||||||
|
.getAxis())
|
||||||
|
.toArray(Direction.Axis[]::new);
|
||||||
|
|
||||||
|
double normalMultiplier = dirPair.getSecond() == Action.PAIR ? 4 : 1;
|
||||||
double normalMultiplier = dirPair.getSecond() == Action.PAIR ? 3 : 1;
|
|
||||||
Vec3 corner1 = edge
|
Vec3 corner1 = edge
|
||||||
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[0], Direction.AxisDirection.POSITIVE).getNormal()).scale(0.3))
|
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[0], Direction.AxisDirection.POSITIVE)
|
||||||
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[1], Direction.AxisDirection.POSITIVE).getNormal()).scale(0.3))
|
.getNormal())
|
||||||
.add(Vec3.atLowerCornerOf(dirPair.getFirst().getNormal()).scale(0.1 * normalMultiplier));
|
.scale(0.3))
|
||||||
|
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[1], Direction.AxisDirection.POSITIVE)
|
||||||
|
.getNormal())
|
||||||
|
.scale(0.3))
|
||||||
|
.add(Vec3.atLowerCornerOf(dirPair.getFirst()
|
||||||
|
.getNormal())
|
||||||
|
.scale(0.1 * normalMultiplier));
|
||||||
|
|
||||||
normalMultiplier = dirPair.getSecond() == Action.HORIZONTAL ? 9 : 1;
|
normalMultiplier = dirPair.getSecond() == Action.HORIZONTAL ? 9 : 2;
|
||||||
Vec3 corner2 = edge
|
Vec3 corner2 = edge
|
||||||
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[0], Direction.AxisDirection.NEGATIVE).getNormal()).scale(0.3))
|
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[0], Direction.AxisDirection.NEGATIVE)
|
||||||
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[1], Direction.AxisDirection.NEGATIVE).getNormal()).scale(0.3))
|
.getNormal())
|
||||||
.add(Vec3.atLowerCornerOf(dirPair.getFirst().getOpposite().getNormal()).scale(0.1 * normalMultiplier));
|
.scale(0.3))
|
||||||
|
.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[1], Direction.AxisDirection.NEGATIVE)
|
||||||
|
.getNormal())
|
||||||
|
.scale(0.3))
|
||||||
|
.add(Vec3.atLowerCornerOf(dirPair.getFirst()
|
||||||
|
.getOpposite()
|
||||||
|
.getNormal())
|
||||||
|
.scale(0.1 * normalMultiplier));
|
||||||
|
|
||||||
CreateClient.OUTLINER.showAABB("girderWrench", new AABB(corner1, corner2))
|
CreateClient.OUTLINER.showAABB("girderWrench", new AABB(corner1, corner2))
|
||||||
.lineWidth(1 / 32f)
|
.lineWidth(1 / 32f)
|
||||||
|
@ -86,7 +103,10 @@ public class GirderWrenchBehavior {
|
||||||
if (validDirections.isEmpty())
|
if (validDirections.isEmpty())
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
List<Direction> directions = IPlacementHelper.orderedByDistance(pos, result.getLocation(), validDirections.stream().map(Pair::getFirst).toList());
|
List<Direction> directions = IPlacementHelper.orderedByDistance(pos, result.getLocation(),
|
||||||
|
validDirections.stream()
|
||||||
|
.map(Pair::getFirst)
|
||||||
|
.toList());
|
||||||
|
|
||||||
if (directions.isEmpty())
|
if (directions.isEmpty())
|
||||||
return null;
|
return null;
|
||||||
|
@ -108,41 +128,44 @@ public class GirderWrenchBehavior {
|
||||||
.<Pair<Direction, Action>>mapMulti((direction, consumer) -> {
|
.<Pair<Direction, Action>>mapMulti((direction, consumer) -> {
|
||||||
BlockState other = level.getBlockState(pos.relative(direction));
|
BlockState other = level.getBlockState(pos.relative(direction));
|
||||||
|
|
||||||
|
if (!blockState.getValue(GirderBlock.X) && !blockState.getValue(GirderBlock.Z))
|
||||||
|
return;
|
||||||
|
|
||||||
// up and down
|
// up and down
|
||||||
if (direction.getAxis() == Direction.Axis.Y) {
|
if (direction.getAxis() == Direction.Axis.Y) {
|
||||||
//no other girder in target dir
|
// no other girder in target dir
|
||||||
if (!AllBlocks.METAL_GIRDER.has(other)) {
|
if (!AllBlocks.METAL_GIRDER.has(other)) {
|
||||||
if (!blockState.getValue(GirderBlock.X) ^ !blockState.getValue(GirderBlock.Z))
|
if (!blockState.getValue(GirderBlock.X) ^ !blockState.getValue(GirderBlock.Z))
|
||||||
consumer.accept(Pair.of(direction, Action.SINGLE));
|
consumer.accept(Pair.of(direction, Action.SINGLE));
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//this girder is a pole or cross
|
// this girder is a pole or cross
|
||||||
if (blockState.getValue(GirderBlock.X) == blockState.getValue(GirderBlock.Z))
|
if (blockState.getValue(GirderBlock.X) == blockState.getValue(GirderBlock.Z))
|
||||||
return;
|
return;
|
||||||
//other girder is a pole or cross
|
// other girder is a pole or cross
|
||||||
if (other.getValue(GirderBlock.X) == other.getValue(GirderBlock.Z))
|
if (other.getValue(GirderBlock.X) == other.getValue(GirderBlock.Z))
|
||||||
return;
|
return;
|
||||||
//toggle up/down connection for both
|
// toggle up/down connection for both
|
||||||
consumer.accept(Pair.of(direction, Action.PAIR));
|
consumer.accept(Pair.of(direction, Action.PAIR));
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (AllBlocks.METAL_GIRDER.has(other))
|
// if (AllBlocks.METAL_GIRDER.has(other))
|
||||||
consumer.accept(Pair.of(direction, Action.HORIZONTAL));
|
// consumer.accept(Pair.of(direction, Action.HORIZONTAL));
|
||||||
|
|
||||||
}).toList();
|
})
|
||||||
|
.toList();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean handleClick(Level level, BlockPos pos, BlockState state, BlockHitResult result) {
|
public static boolean handleClick(Level level, BlockPos pos, BlockState state, BlockHitResult result) {
|
||||||
|
|
||||||
Pair<Direction, Action> dirPair = getDirectionAndAction(result, level, pos);
|
Pair<Direction, Action> dirPair = getDirectionAndAction(result, level, pos);
|
||||||
if (dirPair == null)
|
if (dirPair == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (level.isClientSide)
|
if (level.isClientSide)
|
||||||
return true;
|
return true;
|
||||||
|
if (!state.getValue(GirderBlock.X) && !state.getValue(GirderBlock.Z))
|
||||||
|
return false;
|
||||||
|
|
||||||
Direction dir = dirPair.getFirst();
|
Direction dir = dirPair.getFirst();
|
||||||
|
|
||||||
|
@ -150,35 +173,39 @@ public class GirderWrenchBehavior {
|
||||||
BlockState other = level.getBlockState(otherPos);
|
BlockState other = level.getBlockState(otherPos);
|
||||||
|
|
||||||
if (dir == Direction.UP) {
|
if (dir == Direction.UP) {
|
||||||
level.setBlock(pos, state.cycle(GirderBlock.TOP), 2 | 16);
|
level.setBlock(pos, postProcess(state.cycle(GirderBlock.TOP)), 2 | 16);
|
||||||
if (dirPair.getSecond() == Action.PAIR && AllBlocks.METAL_GIRDER.has(other)) {
|
if (dirPair.getSecond() == Action.PAIR && AllBlocks.METAL_GIRDER.has(other))
|
||||||
level.setBlock(otherPos, other.cycle(GirderBlock.BOTTOM), 2 | 16);
|
level.setBlock(otherPos, postProcess(other.cycle(GirderBlock.BOTTOM)), 2 | 16);
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dir == Direction.DOWN) {
|
if (dir == Direction.DOWN) {
|
||||||
level.setBlock(pos, state.cycle(GirderBlock.BOTTOM), 2 | 16);
|
level.setBlock(pos, postProcess(state.cycle(GirderBlock.BOTTOM)), 2 | 16);
|
||||||
if (dirPair.getSecond() == Action.PAIR && AllBlocks.METAL_GIRDER.has(other)) {
|
if (dirPair.getSecond() == Action.PAIR && AllBlocks.METAL_GIRDER.has(other))
|
||||||
level.setBlock(otherPos, other.cycle(GirderBlock.TOP), 2 | 16);
|
level.setBlock(otherPos, postProcess(other.cycle(GirderBlock.TOP)), 2 | 16);
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dirPair.getSecond() == Action.HORIZONTAL) {
|
// if (dirPair.getSecond() == Action.HORIZONTAL) {
|
||||||
BooleanProperty property = dir.getAxis() == Direction.Axis.X ? GirderBlock.X : GirderBlock.Z;
|
// BooleanProperty property = dir.getAxis() == Direction.Axis.X ? GirderBlock.X : GirderBlock.Z;
|
||||||
level.setBlock(pos, state.cycle(property), 2 | 16);
|
// level.setBlock(pos, state.cycle(property), 2 | 16);
|
||||||
|
//
|
||||||
|
// return true;
|
||||||
|
// }
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
private static BlockState postProcess(BlockState newState) {
|
||||||
|
if (newState.getValue(GirderBlock.TOP) && newState.getValue(GirderBlock.BOTTOM))
|
||||||
|
return newState;
|
||||||
|
if (newState.getValue(GirderBlock.AXIS) != Axis.Y)
|
||||||
|
return newState;
|
||||||
|
return newState.setValue(GirderBlock.AXIS, newState.getValue(GirderBlock.X) ? Axis.X : Axis.Z);
|
||||||
}
|
}
|
||||||
|
|
||||||
private enum Action {
|
private enum Action {
|
||||||
SINGLE,
|
SINGLE, PAIR, HORIZONTAL
|
||||||
PAIR,
|
|
||||||
HORIZONTAL
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue