Merge branch 'mc1.18/dev' into mc1.19/dev

This commit is contained in:
simibubi 2024-09-03 00:00:51 +02:00
commit 9ecfe6bd6f
32 changed files with 2838 additions and 473 deletions

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@ -309,7 +309,8 @@ public class DepotBehaviour extends BlockEntityBehaviour {
ItemStack returned = ItemStack.EMPTY; ItemStack returned = ItemStack.EMPTY;
int maxCount = heldItem.stack.getMaxStackSize(); int maxCount = heldItem.stack.getMaxStackSize();
if (maxCount < heldItem.stack.getCount()) boolean stackTooLarge = maxCount < heldItem.stack.getCount();
if (stackTooLarge)
returned = ItemHandlerHelper.copyStackWithSize(heldItem.stack, heldItem.stack.getCount() - maxCount); returned = ItemHandlerHelper.copyStackWithSize(heldItem.stack, heldItem.stack.getCount() - maxCount);
if (simulate) if (simulate)
@ -323,8 +324,11 @@ public class DepotBehaviour extends BlockEntityBehaviour {
AllSoundEvents.DEPOT_PLOP.playOnServer(getWorld(), getPos()); AllSoundEvents.DEPOT_PLOP.playOnServer(getWorld(), getPos());
} }
if (stackTooLarge) {
heldItem = heldItem.copy(); heldItem = heldItem.copy();
heldItem.stack.setCount(maxCount); heldItem.stack.setCount(maxCount);
}
this.heldItem = heldItem; this.heldItem = heldItem;
onHeldInserted.accept(heldItem.stack); onHeldInserted.accept(heldItem.stack);
return returned; return returned;

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@ -380,7 +380,7 @@ public class BasinBlockEntity extends SmartBlockEntity implements IHaveGoggleInf
inserter = BlockEntityBehaviour.get(level, be.getBlockPos(), InvManipulationBehaviour.TYPE); inserter = BlockEntityBehaviour.get(level, be.getBlockPos(), InvManipulationBehaviour.TYPE);
} }
if (filter.isRecipeFilter()) if (filter != null && filter.isRecipeFilter())
filter = null; // Do not test spout outputs against the recipe filter filter = null; // Do not test spout outputs against the recipe filter
IItemHandler targetInv = be == null ? null IItemHandler targetInv = be == null ? null

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@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "nelze udit", "create.item_attributes.smokable.inverted": "nelze udit",
"create.item_attributes.washable": "lze vyprat", "create.item_attributes.washable": "lze vyprat",
"create.item_attributes.washable.inverted": "nelze vyprat", "create.item_attributes.washable.inverted": "nelze vyprat",
"create.keyinfo.ponder": "Dumat",
"create.keyinfo.scrolldown": "Simulovat posunutí kolečkem dolů (vesvětě)", "create.keyinfo.scrolldown": "Simulovat posunutí kolečkem dolů (vesvětě)",
"create.keyinfo.scrollup": "Simulovat posunutí kolečkem nahoru (vesvětě)", "create.keyinfo.scrollup": "Simulovat posunutí kolečkem nahoru (vesvětě)",
"create.keyinfo.toolbelt": "Získat přístup k blízkým kufříkům na nářadí", "create.keyinfo.toolbelt": "Získat přístup k blízkým kufříkům na nářadí",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "Pokud je mechanická paže napájena redstonem, neaktivuje se", "create.ponder.mechanical_arm_redstone.text_1": "Pokud je mechanická paže napájena redstonem, neaktivuje se",
"create.ponder.mechanical_arm_redstone.text_2": "Před zastavením dokončí všechny zahájené cykly", "create.ponder.mechanical_arm_redstone.text_2": "Před zastavením dokončí všechny zahájené cykly",
"create.ponder.mechanical_arm_redstone.text_3": "Lze tedy použít záporný signál ke spuštění přesně jednoho aktivačního cyklu", "create.ponder.mechanical_arm_redstone.text_3": "Lze tedy použít záporný signál ke spuštění přesně jednoho aktivačního cyklu",
"create.ponder.mechanical_bearing.header": "Přesouvání struktur pomocí mechanických ložisek",
"create.ponder.mechanical_bearing.text_1": "Mechanická ložiska se připevňují k bloku před nimi", "create.ponder.mechanical_bearing.text_1": "Mechanická ložiska se připevňují k bloku před nimi",
"create.ponder.mechanical_bearing.text_2": "Po obdržení točivého momentu se smontují do točícího se udělátka", "create.ponder.mechanical_bearing.text_2": "Po obdržení točivého momentu se smontují do točícího se udělátka",
"create.ponder.mechanical_crafter.header": "Sestavování mechanických výrobníků", "create.ponder.mechanical_crafter.header": "Sestavování mechanických výrobníků",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "Schématikanón střílí", "create.subtitle.schematicannon_launch_block": "Schématikanón střílí",
"create.subtitle.scroll_value": "Vstup posunutí kolečkem kliká", "create.subtitle.scroll_value": "Vstup posunutí kolečkem kliká",
"create.subtitle.slime_added": "Sliz se mačká", "create.subtitle.slime_added": "Sliz se mačká",
"create.subtitle.spout": "Dávkovač tryská",
"create.subtitle.steam": "Parní zvuky", "create.subtitle.steam": "Parní zvuky",
"create.subtitle.train": "Kola podvozku rachotí", "create.subtitle.train": "Kola podvozku rachotí",
"create.subtitle.train3": "Kola podvozku rachotí tlumeno", "create.subtitle.train3": "Kola podvozku rachotí tlumeno",

View file

@ -9,16 +9,20 @@
"advancement.create.arm_blaze_burner.desc": "Instruere en robotarm til at fylde din blaze Brænder med brændstof", "advancement.create.arm_blaze_burner.desc": "Instruere en robotarm til at fylde din blaze Brænder med brændstof",
"advancement.create.arm_many_targets": "Organiseringsmaskine", "advancement.create.arm_many_targets": "Organiseringsmaskine",
"advancement.create.arm_many_targets.desc": "Programmer en Mekanisk Arm med 10 eller flere output placeringer", "advancement.create.arm_many_targets.desc": "Programmer en Mekanisk Arm med 10 eller flere output placeringer",
"advancement.create.backtank": "Tryk to go", "advancement.create.backtank": "Tryk på farten",
"advancement.create.backtank.desc": "Lav en kobbertank og få den til at akkumulere lufttryk",
"advancement.create.belt": "Tangdrev", "advancement.create.belt": "Tangdrev",
"advancement.create.belt.desc": "Forbind to aksler med et mekanisk bånd", "advancement.create.belt.desc": "Forbind to aksler med et mekanisk bånd",
"advancement.create.belt_funnel_kiss.desc": "Få to Transportbånds-monterede Tragte til at kysse\n§7(Skjult Fremskridt)", "advancement.create.belt_funnel_kiss.desc": "Få to Transportbånds-monterede Tragte til at kysse\n§7(Skjult Fremskridt)",
"advancement.create.brass": "Ægte legeringer", "advancement.create.brass": "Ægte legeringer",
"advancement.create.brass.desc": "Skab messingbarrer ved at legere kobber- og zinkbarrer i din Blaze-opvarmede mekaniske blander",
"advancement.create.brass_casing": "Messingalderen", "advancement.create.brass_casing": "Messingalderen",
"advancement.create.brass_casing.desc": "Påfør messingbarrer til afbarket træ, så der laves en indkapsling til mere sofistikerede maskiner",
"advancement.create.burner": "Sentient Pejs", "advancement.create.burner": "Sentient Pejs",
"advancement.create.burner.desc": "Fremskaf en Blazebrænder", "advancement.create.burner.desc": "Fremskaf en Blazebrænder",
"advancement.create.cart_pickup": "Stærke arme", "advancement.create.cart_pickup": "Stærke arme",
"advancement.create.cart_pickup.desc": "Saml en Minevogns-himstregims op med mindst 200 blokke sat på", "advancement.create.cart_pickup.desc": "Saml en Minevogns-himstregims op med mindst 200 blokke sat på",
"advancement.create.chained_drain": "Rullende",
"advancement.create.chained_drain.desc": "Se en genstand bevæge sig hen over en række af genstand-drænere\n§7(Skjult Fremskridt)", "advancement.create.chained_drain.desc": "Se en genstand bevæge sig hen over en række af genstand-drænere\n§7(Skjult Fremskridt)",
"advancement.create.chocolate_bucket": "En verden af fantasi", "advancement.create.chocolate_bucket": "En verden af fantasi",
"advancement.create.chocolate_bucket.desc": "Få en spand med smeltet chokolade", "advancement.create.chocolate_bucket.desc": "Få en spand med smeltet chokolade",
@ -28,15 +32,22 @@
"advancement.create.clockwork_bearing.desc": "Saml en struktur, der er monteret på et urværksleje", "advancement.create.clockwork_bearing.desc": "Saml en struktur, der er monteret på et urværksleje",
"advancement.create.compacting": "Komprimering", "advancement.create.compacting": "Komprimering",
"advancement.create.compacting.desc": "Brug et Mekanisk Tryk og et Bassin til at skabe færre ting fra flere", "advancement.create.compacting.desc": "Brug et Mekanisk Tryk og et Bassin til at skabe færre ting fra flere",
"advancement.create.conductor": "Konduktørinstruktør",
"advancement.create.contraption_actors": "Flytter med formål", "advancement.create.contraption_actors": "Flytter med formål",
"advancement.create.contraption_actors.desc": "Skab en Mekanisme med bor, save eller høster om bord", "advancement.create.contraption_actors.desc": "Skab en Mekanisme med bor, save eller høster om bord",
"advancement.create.copper": "Cuprum Bokum",
"advancement.create.copper_casing": "Kobberalderen", "advancement.create.copper_casing": "Kobberalderen",
"advancement.create.copper_casing.desc": "Påfør kobber til afbarket træ for at fremstille en vandtæt indkapsling til dine maskiner",
"advancement.create.crafter_lazy_000": "Drastiske foranstaltninger",
"advancement.create.crusher_maxed_0000.desc": "Få et par knusehjul til at arbejde ved maksimal hastighed",
"advancement.create.crushing_wheel": "Et par giganter", "advancement.create.crushing_wheel": "Et par giganter",
"advancement.create.crushing_wheel.desc": "Placer, og få et par knuserhjul til at køre",
"advancement.create.cuckoo_clock": "Er det tid?", "advancement.create.cuckoo_clock": "Er det tid?",
"advancement.create.cuckoo_clock.desc": "Oplev dit kukur meddele, at det er sengetid", "advancement.create.cuckoo_clock.desc": "Oplev dit kukur meddele, at det er sengetid",
"advancement.create.deployer": "Kunstig intelligens", "advancement.create.deployer": "Kunstig intelligens",
"advancement.create.display_link.desc": "Brug et display-bindeled til at visualisere information", "advancement.create.display_link.desc": "Brug et display-bindeled til at visualisere information",
"advancement.create.diving_suit": "Klar til dybderne", "advancement.create.diving_suit": "Klar til dybderne",
"advancement.create.diving_suit.desc": "Udstyr dig med dykkerhjelm og kobbertank, og hop i vandet",
"advancement.create.diving_suit_lava": "Svømmer sammen med lavavandrerne", "advancement.create.diving_suit_lava": "Svømmer sammen med lavavandrerne",
"advancement.create.diving_suit_lava.desc": "Forsøg dykke i lava med dit netherit dykkerudstyr", "advancement.create.diving_suit_lava.desc": "Forsøg dykke i lava med dit netherit dykkerudstyr",
"advancement.create.drain": "Tørretumbler dræning", "advancement.create.drain": "Tørretumbler dræning",
@ -82,6 +93,8 @@
"advancement.create.red_signal": "Ekspertfører", "advancement.create.red_signal": "Ekspertfører",
"advancement.create.root": "Velkommen til Create", "advancement.create.root": "Velkommen til Create",
"advancement.create.root.desc": "Her Være Mekanismer", "advancement.create.root.desc": "Her Være Mekanismer",
"advancement.create.rose_quartz": "Lyserøde diamanter",
"advancement.create.rose_quartz.desc": "Poler noget rosenkvarts",
"advancement.create.saw_processing": "Værkstedets mest frygtet", "advancement.create.saw_processing": "Værkstedets mest frygtet",
"advancement.create.saw_processing.desc": "Brug en opretstående mekanisk sav til at behandle materialer", "advancement.create.saw_processing.desc": "Brug en opretstående mekanisk sav til at behandle materialer",
"advancement.create.self_deploying": "Selvkørende vogn", "advancement.create.self_deploying": "Selvkørende vogn",

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@ -9,8 +9,8 @@
"advancement.create.arm_blaze_burner.desc": "Weise einen mechanischen Arm an, einen Lohenbrenner zu befeuern", "advancement.create.arm_blaze_burner.desc": "Weise einen mechanischen Arm an, einen Lohenbrenner zu befeuern",
"advancement.create.arm_many_targets": "Organisiertron", "advancement.create.arm_many_targets": "Organisiertron",
"advancement.create.arm_many_targets.desc": "Programmiere einen mechanischen Arm so, dass er zehn oder mehr Ausgänge hat", "advancement.create.arm_many_targets.desc": "Programmiere einen mechanischen Arm so, dass er zehn oder mehr Ausgänge hat",
"advancement.create.backtank": "Druckluft To Go", "advancement.create.backtank": "Druckluft zum Mitnehmen",
"advancement.create.backtank.desc": "Stelle einen Kupfernen Rückentank her und fülle ihn mit Druckluft", "advancement.create.backtank.desc": "Stelle einen kupfernen Rückentank her und fülle ihn mit Druckluft",
"advancement.create.belt": "Befördere es alles", "advancement.create.belt": "Befördere es alles",
"advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Förderband", "advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Förderband",
"advancement.create.belt_funnel_kiss": "Die Papageien und die Klappen", "advancement.create.belt_funnel_kiss": "Die Papageien und die Klappen",
@ -19,132 +19,132 @@
"advancement.create.brass.desc": "Verwende zerkleinertes Kupfererz und zerkleinertes Zinkerz um Messing herzustellen.", "advancement.create.brass.desc": "Verwende zerkleinertes Kupfererz und zerkleinertes Zinkerz um Messing herzustellen.",
"advancement.create.brass_casing": "Das Messingzeitalter", "advancement.create.brass_casing": "Das Messingzeitalter",
"advancement.create.brass_casing.desc": "Verwende das neu erhaltene Messing und etwas Holz, um einen mehr fortgeschrittenen Rahmen herzustellen.", "advancement.create.brass_casing.desc": "Verwende das neu erhaltene Messing und etwas Holz, um einen mehr fortgeschrittenen Rahmen herzustellen.",
"advancement.create.burner": "Mein neues Haustier lässt mich ganz warm ums Herz werden", "advancement.create.burner": "Lebender Feuerofen",
"advancement.create.burner.desc": "Beschaffe einen Lohenbrenner.", "advancement.create.burner.desc": "Beschaffe einen Lohenbrenner",
"advancement.create.cart_pickup": "Das Training zahlt sich aus", "advancement.create.cart_pickup": "Das Training zahlt sich aus",
"advancement.create.cart_pickup.desc": "Hebe eine Lorenvorrichtung auf, die mindestens 200 Blöcke beherbergt.", "advancement.create.cart_pickup.desc": "Hebe eine Lorenvorrichtung auf, die mindestens 200 Blöcke beherbergt",
"advancement.create.chained_drain": "Eine Abflussstraße", "advancement.create.chained_drain": "Eine Abflussstraße",
"advancement.create.chained_drain.desc": "Beobachte ein Item, wie es sich über eine Reihe von Abflüssen bewegt.§7\n(Ausgeblendeter Fortschritt)", "advancement.create.chained_drain.desc": "Beobachte ein Item, wie es sich über eine Reihe von Abflüssen bewegt.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.chocolate_bucket": "Ein Eimer voller Glück", "advancement.create.chocolate_bucket": "Ein Eimer voller Glück",
"advancement.create.chocolate_bucket.desc": "Beschaffe einen Schokoladeneimer.", "advancement.create.chocolate_bucket.desc": "Erhalte einen Eimer mit geschmolzener Schokolade",
"advancement.create.chute": "Vertikale Logistik", "advancement.create.chute": "Vertikale Logistik",
"advancement.create.chute.desc": "Platziere eine Rinne, das vertikale Gegenstück des Förderbands.", "advancement.create.chute.desc": "Transportiere Gegenstände mit einer Rutsche",
"advancement.create.clockwork_bearing": "Uhrapparat", "advancement.create.clockwork_bearing": "Uhrapparat",
"advancement.create.clockwork_bearing.desc": "Montiere eine Struktur auf einem Uhrwerklager.", "advancement.create.clockwork_bearing.desc": "Montiere eine Struktur auf einem Uhrwerklager",
"advancement.create.compacting": "Kompakt und handlich", "advancement.create.compacting": "Kompakt und handlich",
"advancement.create.compacting.desc": "Mache mit einer Presse und einem Becken aus mehr Items weniger Items.", "advancement.create.compacting.desc": "Mache mit einer Presse und einem Becken aus mehr Items weniger Items.",
"advancement.create.conductor": "Konduktorinstruktor", "advancement.create.conductor": "Lokführer Anleiter",
"advancement.create.conductor.desc": "Überreiche einem Zugführer einen Fahrplan.", "advancement.create.conductor.desc": "Überreiche einem Zugführer einen Fahrplan.",
"advancement.create.contraption_actors": "Bewegte Maschinen", "advancement.create.contraption_actors": "Bewegte Maschinen",
"advancement.create.contraption_actors.desc": "Erschaffe eine Vorrichtung, die Bohrer, Sägen oder Pflüge beherbergt.", "advancement.create.contraption_actors.desc": "Erschaffe eine Vorrichtung, die Bohrer, Sägen oder Pflüge beherbergt",
"advancement.create.copper": "Härtere Steine", "advancement.create.copper": "Härtere Steine",
"advancement.create.copper.desc": "Häufe ein wenig Kupfer an, um es für die Verarbeitung von Flüssigkeiten zu verwenden.", "advancement.create.copper.desc": "Häufe ein wenig Kupfer an, um es für die Verarbeitung von Flüssigkeiten zu verwenden",
"advancement.create.copper_casing": "Das Kupferzeitalter", "advancement.create.copper_casing": "Das Kupferzeitalter",
"advancement.create.copper_casing.desc": "Verwende Kupferbarren und Holz, um einen Kupferrahmen herzustellen.", "advancement.create.copper_casing.desc": "Verwende Kupferbarren und Holz, um einen Kupferrahmen herzustellen.",
"advancement.create.crafter_lazy_000": "Ich habe Zeit", "advancement.create.crafter_lazy_000": "Ich habe Zeit",
"advancement.create.crafter_lazy_000.desc": "Fahre die Geschwindigkeit einer mechanischen Werkbank drastisch herunter, um beim Ausbau deiner Netzwerkinfrastruktur zu prokrastinieren.§7\n(Ausgeblendeter Fortschritt)", "advancement.create.crafter_lazy_000.desc": "Fahre die Geschwindigkeit einer mechanischen Werkbank drastisch herunter, um beim Ausbau deiner Netzwerkinfrastruktur zu prokrastinieren.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.cross_streams": "Auf keinen Fall vermischen!!", "advancement.create.cross_streams": "Auf keinen Fall vermischen!",
"advancement.create.cross_streams.desc": "Beobachte, wie sich zwei Flüssigkeiten in deinem Rohrnetz treffen\n§7(Hidden Advancement)", "advancement.create.cross_streams.desc": "Beobachte, wie zwei Flüssigkeiten in deinem Rohrnetz aufeinander treffen\n§7(Ausgeblendeter Fortschritt)",
"advancement.create.crusher_maxed_0000": "Lasst uns es zermahlen", "advancement.create.crusher_maxed_0000": "Lasst uns es zermahlen",
"advancement.create.crusher_maxed_0000.desc": "Betreiber ein Mahlwerkradpaar mit voller Geschwindigkeit.", "advancement.create.crusher_maxed_0000.desc": "Betreibe ein Paar von Brechrädern mit voller Geschwindigkeit",
"advancement.create.crushing_wheel": "Ein gigantisches Paar", "advancement.create.crushing_wheel": "Ein Paar Riesen",
"advancement.create.crushing_wheel.desc": "Stelle Mahlwerkräder her, um mehr Materialien effizienter zu zermahlen.", "advancement.create.crushing_wheel.desc": "Platziere und nutze Brechräder, um mehr Materialien effizienter zu zermahlen",
"advancement.create.cuckoo_clock": "Is' schon Feierabend?", "advancement.create.cuckoo_clock": "Sandmann, lieber Sandmann",
"advancement.create.cuckoo_clock.desc": "Beobachte deine Kuckucksuhr bei der Ankündigung der Schlafenszeit.", "advancement.create.cuckoo_clock.desc": "Beobachte deine Kuckucksuhr bei der Ankündigung der Schlafenszeit",
"advancement.create.deployer": "Stupse, platziere und attackiere!", "advancement.create.deployer": "Künstliche Intelligenz",
"advancement.create.deployer.desc": "Platziere und betreibe ein Einsatzgerät, die perfekte Reflektion deiner selbst.", "advancement.create.deployer.desc": "Platziere einen Einsetzer, die perfekte Spiegelung deiner selbst",
"advancement.create.display_board_0": "Dynamischer Fahrplan", "advancement.create.display_board_0": "Dynamischer Fahrplan",
"advancement.create.display_board_0.desc": "Kündige die Ankunft eines Zuges auf einer Anzeigetafel mithilfe eines Anzeige-Links an.", "advancement.create.display_board_0.desc": "Kündige die Ankunft eines Zuges auf einer Anzeigetafel mithilfe eines Anzeige-Links an",
"advancement.create.display_link": "Alles auf einen Blick", "advancement.create.display_link": "Alles auf einen Blick",
"advancement.create.display_link.desc": "Benutze einen Anzeige-Link, um Informationen zu visualisieren.", "advancement.create.display_link.desc": "Benutze einen Anzeigen-Link, um Informationen zu visualisieren",
"advancement.create.diving_suit": "Bereit für die Tiefe", "advancement.create.diving_suit": "Bereit für die Tiefe",
"advancement.create.diving_suit.desc": "Rüste dich mit einem Tauchhelm und einer Druckluftflasche aus und springe ins Wasser.", "advancement.create.diving_suit.desc": "Rüste dich mit einem Tauchhelm und einer Druckluftflasche aus und springe in Wasser",
"advancement.create.diving_suit_lava": "Baden mit den Schreitern", "advancement.create.diving_suit_lava": "Baden mit den Schreitern",
"advancement.create.diving_suit_lava.desc": "Versuche mit deiner Netheritetauchausrüstung in Lava zu tauchen", "advancement.create.diving_suit_lava.desc": "Versuche mit deiner Netheritetauchausrüstung in Lava zu tauchen",
"advancement.create.drain": "Kipp' alles rein", "advancement.create.drain": "Kipp' alles rein",
"advancement.create.drain.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Abfluss geleert wird.", "advancement.create.drain.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Abfluss geleert wird",
"advancement.create.ejector_maxed": "Huiii!", "advancement.create.ejector_maxed": "Nur fliegen ist schöner",
"advancement.create.ejector_maxed.desc": "Lasse dich von einem Gewichteten Werfer mehr als 30 Blöcke weit katapultieren.", "advancement.create.ejector_maxed.desc": "Lasse dich von einem gewichteten Werfer mehr als 30 Blöcke weit katapultieren",
"advancement.create.encased_fan": "Windverursacher", "advancement.create.encased_fan": "Windmacher",
"advancement.create.encased_fan.desc": "Platziere und aktiviere einen Ummantelten Lüfter.", "advancement.create.encased_fan.desc": "Platziere und betreibe einen ummantelten Lüfter",
"advancement.create.extendo_grip": "Boioioing!", "advancement.create.extendo_grip": "Boioioing!",
"advancement.create.extendo_grip.desc": "Beschaffe einen Extendo-Griff.", "advancement.create.extendo_grip.desc": "Beschaffe einen Extendo-Griff.",
"advancement.create.extendo_grip_dual": "Hand in Hand", "advancement.create.extendo_grip_dual": "Hand in Hand",
"advancement.create.extendo_grip_dual.desc": "Halte einen Extendo-Griff mit einem weiteren Extendo-Griff, um übermenschliche Reichweiten zu erlangen.§7\n(Ausgeblendeter Fortschritt)", "advancement.create.extendo_grip_dual.desc": "Halte einen Extendo-Griff mit einem weiteren Extendo-Griff, um übermenschliche Reichweiten zu erlangen.§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.fan_processing": "Verarbeitung in Windeseile", "advancement.create.fan_processing": "Verarbeitung in Windeseile",
"advancement.create.fan_processing.desc": "Benutze einen Ummantelten Lüfter zur Verarbeitung von Materialien.", "advancement.create.fan_processing.desc": "Benutze einen ummantelten Lüfter zur Verarbeitung von Materialien",
"advancement.create.fist_bump": "Verstampf es, Bro!", "advancement.create.fist_bump": "Verstampf es, Bro!",
"advancement.create.fist_bump.desc": "Lass zwei Einsatzgeräte fist-bumpen. §7 (Hidden Advancement)", "advancement.create.fist_bump.desc": "Platziere 2 Einsetzer so, dass sich ihre Fäuste berühren §7 (Ausgeblendeter Fortschritt)",
"advancement.create.foods": "Eine ausgewogene Ernährung", "advancement.create.foods": "Ausgewogene Ernährung",
"advancement.create.foods.desc": "Produziere Schokoladenglasierte Beeren, einen Honigapfel und eine Rosinenschnecke mit demselben Ausguss.", "advancement.create.foods.desc": "Produziere schokoladigen-glasierte Beeren, einen Honigapfel und süße Brötchen mit demselben Ausguss",
"advancement.create.funnel": "Wie am Flughafen", "advancement.create.funnel": "Wie am Flughafen",
"advancement.create.funnel.desc": "Benutze einen Messing- oder Andesittrichter, um Items aus einem Becken zu ziehen oder Items in ihn zu legen.", "advancement.create.funnel.desc": "Benutze einen Messing- oder Andesit-Trichter, um Items aus einem Gegenstandbehälter zu ziehen oder Items in ihn zu legen",
"advancement.create.glass_pipe": "Flussspion", "advancement.create.glass_pipe": "Flussspion",
"advancement.create.glass_pipe.desc": "Beobachte durch ein Rohr mit Fenster, wie Flüssigkeiten durch ein Rohr fließen. Gerade Rohre bekommen ein Fenster, wenn du mit einem Schraubenschlüssel auf diese klickst.", "advancement.create.glass_pipe.desc": "Nutze einen Schraubenschlüssel, um ein Fenster in einem Rohr zu öffnen",
"advancement.create.hand_crank_000": "Bitte lege gelegentlich eine Pause ein", "advancement.create.hand_crank_000": "Auch Pausen sind wichtig",
"advancement.create.hand_crank_000.desc": "Drehe an einer Handkurbel bis zur völligen Erschöpfung.§7\n(Ausgeblendeter Fortschritt)", "advancement.create.hand_crank_000.desc": "Nutze eine Handkurbel bis zur völligen Erschöpfung §7\n(Ausgeblendeter Fortschritt)",
"advancement.create.haunted_bell": "Schattensinn", "advancement.create.haunted_bell": "Schattensinn",
"advancement.create.haunted_bell.desc": "Läute eine Spukglocke.", "advancement.create.haunted_bell.desc": "Läute eine verfluchte Glocke",
"advancement.create.honey_drain": "Industrielle Imkerei", "advancement.create.honey_drain": "Industrielle Imkerei",
"advancement.create.honey_drain.desc": "Benutze Rohre, um Honig aus einem Bienennest oder einem Bienenstock zu ziehen.", "advancement.create.honey_drain.desc": "Benutze Rohre, um Honig aus einem Bienennest oder einem Bienenstock zu ziehen",
"advancement.create.hose_pulley": "Industrielles Verschütten", "advancement.create.hose_pulley": "Industrielles Verschütten",
"advancement.create.hose_pulley.desc": "Lass eine Schlauchrolle herab und schau ihr zu, wie sie eine Flüssigkeit aufsaugt oder rauslässt", "advancement.create.hose_pulley.desc": "Lass eine Schlauchrolle herab und schau ihr zu, wie sie eine Flüssigkeit aufsaugt oder rauslässt",
"advancement.create.hose_pulley_lava": "Praktisch unendlich", "advancement.create.hose_pulley_lava": "Praktisch unendlich",
"advancement.create.hose_pulley_lava.desc": "Pumpe Lava aus einem Vorkommen, welches groß genug ist, um als unerschöpflich zu gelten.", "advancement.create.hose_pulley_lava.desc": "Pumpe Lava aus einem Vorkommen, welches groß genug ist, um als Unerschöpflich zu gelten",
"advancement.create.lava_wheel_00000": "Magmarad", "advancement.create.lava_wheel_00000": "Magma Rad",
"advancement.create.lava_wheel_00000.desc": "Das sollte nicht funktioniert haben...§7\n(Ausgeblendeter Fortschritt)", "advancement.create.lava_wheel_00000.desc": "Das sollte nicht funktioniert haben...§7\n(Ausgeblendeter Fortschritt)",
"advancement.create.linked_controller": "Ferngesteuert", "advancement.create.linked_controller": "Ferngesteuert",
"advancement.create.linked_controller.desc": "Aktiviere eine Redstone-Verbindung mit einer Fernbedienung", "advancement.create.linked_controller.desc": "Aktiviere eine Redstone-Verbindung mit einer Fernbedienung",
"advancement.create.long_train": "Dieser Zug ist laaaang", "advancement.create.long_train": "Lange Reisen",
"advancement.create.long_train.desc": "Baue einen Zug mit mindestens 6 Waggons.", "advancement.create.long_train.desc": "Baue einen Zug mit mindestens 6 Waggons",
"advancement.create.long_travel": "Heute machen wir einen Ausflug", "advancement.create.long_travel": "Exkursion",
"advancement.create.long_travel.desc": "Stehe von einem Sitz mindestens 5000 Blöcke von deinem Startort entfernt auf.", "advancement.create.long_travel.desc": "Fahre in einem Zug mindesten 5000 Blöcke mit, ohne aufzustehen",
"advancement.create.mechanical_arm": "Beschäftigte Hände!", "advancement.create.mechanical_arm": "Beschäftigte Hände",
"advancement.create.mechanical_arm.desc": "Stelle einen Mechanischen Arm her, wähle Ein- und Ausgang, platziere ihn und gib ihm Energie; beobachte dann, wie er für dich all die Arbeit erledigt.", "advancement.create.mechanical_arm.desc": "Nutze einen mechanischen Arm, um Gegenstände zu transportieren",
"advancement.create.mechanical_crafter": "Automatisiertes Handwerk", "advancement.create.mechanical_crafter": "Automatisiertes Handwerk",
"advancement.create.mechanical_crafter.desc": "Platziere einige Mechanische Handwerkseinheiten und treibe sie an.", "advancement.create.mechanical_crafter.desc": "Platziere und betreibe Fertigungsmaschinen",
"advancement.create.mechanical_mixer": "Kräftig durchrühren", "advancement.create.mechanical_mixer": "Kräftig durchrühren",
"advancement.create.mechanical_mixer.desc": "Kombiniere Items mithilfe eines Mechanischen Mixers.", "advancement.create.mechanical_mixer.desc": "Kombiniere Items mithilfe eines mechanischen Mixers",
"advancement.create.mechanical_press": "Bonk", "advancement.create.mechanical_press": "Bonk",
"advancement.create.mechanical_press.desc": "Stelle einige Stücke Blech in einer Mechanischen Presse her.", "advancement.create.mechanical_press.desc": "Nutze eine Presse, um einen Barren zu einer Platte zu pressen",
"advancement.create.mechanical_pump_0": "Unter Druck", "advancement.create.mechanical_pump_0": "Unter Druck",
"advancement.create.mechanical_pump_0.desc": "Platziere eine Mechanische Pumpe und treibe sie an.", "advancement.create.mechanical_pump_0.desc": "Platziere und betreibe eine mechanische Pumpe",
"advancement.create.millstone": "Taschenmahlstein", "advancement.create.millstone": "Taschenmahlstein",
"advancement.create.millstone.desc": "Plaziere und aktiviere einen Mahlstein.", "advancement.create.millstone.desc": "Nutze einen Mühlstein, um Gegenstände zu verkleinern",
"advancement.create.musical_arm": "Spiel mir meine Erkennungsmelodie!", "advancement.create.musical_arm": "DJ Mechanico",
"advancement.create.musical_arm.desc": "Beobachte einen mechanischen Arm dabei, wie er einen Plattenspieler bedient. §7 (Hidden Advancement)", "advancement.create.musical_arm.desc": "Beobachte einen mechanischen Arm dabei, wie er einen Plattenspieler bedient §7 (Ausgeblendeter Fortschritt)",
"advancement.create.pipe_organ": "Ein majestätischer Klang", "advancement.create.pipe_organ": "Grauenvolles Fiepen",
"advancement.create.pipe_organ.desc": "Schließe 12 Dampfpfeifen mit unterschiedlichen Tonhöhen an einen einzigen Tank an.§7\n(Ausgeblendeter Fortschritt)", "advancement.create.pipe_organ.desc": "Schließe 12 Dampfpfeifen mit unterschiedlichen Tonhöhen an einen einzigen Tank an §7\n(Ausgeblendeter Fortschritt)",
"advancement.create.portable_storage_interface": "Ausladen, befüllen, weiterfahren", "advancement.create.portable_storage_interface": "Ausladen, befüllen, weiterfahren",
"advancement.create.portable_storage_interface.desc": "Benutze eine Portable Lagerschnittstelle. um Items aus einer Vorrichtung zu ziehen oder in eine zu legen.", "advancement.create.portable_storage_interface.desc": "Benutze eine Portable Lagerschnittstelle, um Gegenstände aus einer Vorrichtung zu ziehen, bzw. in eine Vorrichtung zu legen",
"advancement.create.potato_cannon": "Fwump!", "advancement.create.potato_cannon": "Fwump!",
"advancement.create.potato_cannon.desc": "Besiege einen Gegner mit deiner Kartoffelkanone.", "advancement.create.potato_cannon.desc": "Besiege einen Gegner mit deiner Kartoffelkanone",
"advancement.create.potato_cannon_collide": "Vegetarisches Feuerwerk", "advancement.create.potato_cannon_collide": "Vegetarisches Feuerwerk",
"advancement.create.potato_cannon_collide.desc": "Lasse zwei Kartoffelkanonenprojektile unterschiedlicher Art miteinander kolidieren.", "advancement.create.potato_cannon_collide.desc": "Lasse zwei Kartoffelkanonenprojektile unterschiedlicher Art miteinander kollidieren",
"advancement.create.precision_mechanism": "Komplexe Kuriositäten", "advancement.create.precision_mechanism": "Komplexe Kuriositäten",
"advancement.create.precision_mechanism.desc": "Montiere ein Präzisionsgetriebe.", "advancement.create.precision_mechanism.desc": "Montiere ein Präzisionsgetriebe.",
"advancement.create.pulley_maxed": "Abseilen in die Tiefe", "advancement.create.pulley_maxed": "Abseilen in die Tiefe",
"advancement.create.pulley_maxed.desc": "Lass eine Seilrolle mehr als 200 Blöcke tief ausfahren", "advancement.create.pulley_maxed.desc": "Lass eine Seilrolle mehr als 200 Blöcke tief ausfahren",
"advancement.create.red_signal": "Ich kenne mich aus!", "advancement.create.red_signal": "Ich kenne mich aus!",
"advancement.create.red_signal.desc": "Fahre einen Zug über ein rotes Signal §7(Versteckte Errungenschaft)", "advancement.create.red_signal.desc": "Fahre einen Zug über ein rotes Signal §7(Ausgeblendeter Fortschritt)",
"advancement.create.root": "Willkommen zu Create", "advancement.create.root": "Willkommen zu Create",
"advancement.create.root.desc": "Es ist Zeit mit dem Bauen von tollen Apparaten zu starten!", "advancement.create.root.desc": "Zeit für die industrielle Revolution",
"advancement.create.rose_quartz": "Pinke Diamanten", "advancement.create.rose_quartz": "Rosa Diamanten",
"advancement.create.rose_quartz.desc": "Poliere etwas Rosenquarz.", "advancement.create.rose_quartz.desc": "Poliere etwas Rosenquarz",
"advancement.create.saw_processing": "Finger weg!", "advancement.create.saw_processing": "Finger weg!",
"advancement.create.saw_processing.desc": "Benutze eine aufrecht stehende Mechanische Säge zur Verarbeitung von Materialien.", "advancement.create.saw_processing.desc": "Benutze eine aufrecht stehende mechanische Säge zur Verarbeitung von Materialien",
"advancement.create.self_deploying": "Wenn da doch nur nicht die Lava wäre...", "advancement.create.self_deploying": "Wie im Cartoon",
"advancement.create.self_deploying.desc": "Erschaffe eine Lorenvorrichtung, die ihre eigenen Schienen vor sich platziert.", "advancement.create.self_deploying.desc": "Erschaffe eine Lorenvorrichtung, die ihre eigenen Schienen vor sich platziert",
"advancement.create.shifting_gears": "Geht das noch schneller?", "advancement.create.shifting_gears": "Geht das noch schneller?",
"advancement.create.shifting_gears.desc": "Verbinde ein großes Zahnrad mit einem kleinem, um die Geschwindigkeit deiner Apparate zu verändern.", "advancement.create.shifting_gears.desc": "Verbinde ein großes Zahnrad mit einem Kleinem, um die Geschwindigkeit deiner Geräte zu verändern",
"advancement.create.speed_controller": "Ingenieure hassen diesen einfachen Trick!", "advancement.create.speed_controller": "Ingenieure hassen diesen einfachen Trick!",
"advancement.create.speed_controller.desc": "Platziere einen Rotationsgeschwindigkeitsregler, das ultimative Gerät, um die Drehgeschwindigkeit zu ändern.", "advancement.create.speed_controller.desc": "Platziere einen Rotationsgeschwindigkeitsregler, um die Geschwindigkeit deiner Geräte perfekt zu regulieren",
"advancement.create.spout": "Platsch!", "advancement.create.spout": "Platsch!",
"advancement.create.spout.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Ausguss gefüllt wird.", "advancement.create.spout.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Ausguss gefüllt wird",
"advancement.create.steam_engine": "Zisch!", "advancement.create.steam_engine": "Schall und Rauch",
"advancement.create.steam_engine.desc": "Generiere Drehmoment mit einer Dampfmaschine.", "advancement.create.steam_engine.desc": "Generiere Drehmoment mit einer Dampfmaschine",
"advancement.create.steam_engine_maxed": "Meilenstein der Industrialisierung", "advancement.create.steam_engine_maxed": "Volldampf",
"advancement.create.steam_engine_maxed.desc": "Betreiber einen Dampfkessel mit der höchtmöglichen Kapazität.", "advancement.create.steam_engine_maxed.desc": "Betreiber einen Dampfkessel mit der höchstmöglichen Kapazität",
"advancement.create.steam_whistle": "Die Stimme eines Engels", "advancement.create.steam_whistle": "Die Stimme eines Engels",
"advancement.create.steam_whistle.desc": "Aktiviere eine Dampfpfeife", "advancement.create.steam_whistle.desc": "Aktiviere eine Dampfpfeife",
"advancement.create.stressometer": "Aber wie belastet genau?", "advancement.create.stressometer": "Aber wie belastet genau?",
@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "kann nicht geräuchert werden", "create.item_attributes.smokable.inverted": "kann nicht geräuchert werden",
"create.item_attributes.washable": "kann gewaschen werden", "create.item_attributes.washable": "kann gewaschen werden",
"create.item_attributes.washable.inverted": "kann nicht gewaschen werden", "create.item_attributes.washable.inverted": "kann nicht gewaschen werden",
"create.keyinfo.ponder": "Nachgrübeln",
"create.keyinfo.scrolldown": "Simuliere Mausrad runter (In der Welt)", "create.keyinfo.scrolldown": "Simuliere Mausrad runter (In der Welt)",
"create.keyinfo.scrollup": "Simuliere Mausrad hoch (In der Welt)", "create.keyinfo.scrollup": "Simuliere Mausrad hoch (In der Welt)",
"create.keyinfo.toolbelt": "Erreiche naheliegende Werkzeugkästen", "create.keyinfo.toolbelt": "Erreiche naheliegende Werkzeugkästen",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "Wenn durch Redstone gepowerd, aktivieren mechanische Arme nicht", "create.ponder.mechanical_arm_redstone.text_1": "Wenn durch Redstone gepowerd, aktivieren mechanische Arme nicht",
"create.ponder.mechanical_arm_redstone.text_2": "Bevor sie stoppen, beenden sie bereits gestartete Cyclen", "create.ponder.mechanical_arm_redstone.text_2": "Bevor sie stoppen, beenden sie bereits gestartete Cyclen",
"create.ponder.mechanical_arm_redstone.text_3": "Deshalb kann ein kurzes, negatives Signal verwendet werden um genau einen Cyclus zu starten", "create.ponder.mechanical_arm_redstone.text_3": "Deshalb kann ein kurzes, negatives Signal verwendet werden um genau einen Cyclus zu starten",
"create.ponder.mechanical_bearing.header": "Strukturen mit dem mechanischen Lager bewegen",
"create.ponder.mechanical_bearing.text_1": "Mechanische Lager verbinden sich mit dem Block vor ihnen", "create.ponder.mechanical_bearing.text_1": "Mechanische Lager verbinden sich mit dem Block vor ihnen",
"create.ponder.mechanical_bearing.text_2": "Beim erhalt von Rotationsenergie, kombiniert er diese in eine rotierende Vorrichtung", "create.ponder.mechanical_bearing.text_2": "Beim erhalt von Rotationsenergie, kombiniert er diese in eine rotierende Vorrichtung",
"create.ponder.mechanical_crafter.header": "Mechanische Handwerkseinheit einrichten", "create.ponder.mechanical_crafter.header": "Mechanische Handwerkseinheit einrichten",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "Bauplankanone schießt", "create.subtitle.schematicannon_launch_block": "Bauplankanone schießt",
"create.subtitle.scroll_value": "Klick bei der Bildlauf-Eingabe", "create.subtitle.scroll_value": "Klick bei der Bildlauf-Eingabe",
"create.subtitle.slime_added": "Schleim matscht", "create.subtitle.slime_added": "Schleim matscht",
"create.subtitle.spout": "Ausgussspritzer",
"create.subtitle.steam": "Dampf rauscht", "create.subtitle.steam": "Dampf rauscht",
"create.subtitle.train": "Zugräder grollen", "create.subtitle.train": "Zugräder grollen",
"create.subtitle.train3": "Zugräder grollen dumpf", "create.subtitle.train3": "Zugräder grollen dumpf",

View file

@ -48,7 +48,7 @@
"advancement.create.crusher_maxed_0000": "Triturándolo", "advancement.create.crusher_maxed_0000": "Triturándolo",
"advancement.create.crusher_maxed_0000.desc": "Usa un par de ruedas trituradoras a máxima velocidad", "advancement.create.crusher_maxed_0000.desc": "Usa un par de ruedas trituradoras a máxima velocidad",
"advancement.create.crushing_wheel": "Un par de gigantes", "advancement.create.crushing_wheel": "Un par de gigantes",
"advancement.create.crushing_wheel.desc": "Crea algunas ruedas de trituración para descomponer más materiales de forma más eficaz.", "advancement.create.crushing_wheel.desc": "Crea algunas ruedas de trituración para descomponer más materiales de forma más eficaz",
"advancement.create.cuckoo_clock": "¿Llegó la hora?", "advancement.create.cuckoo_clock": "¿Llegó la hora?",
"advancement.create.cuckoo_clock.desc": "Sé testigo del reloj de cuco avisando la hora de dormir", "advancement.create.cuckoo_clock.desc": "Sé testigo del reloj de cuco avisando la hora de dormir",
"advancement.create.deployer": "Inteligencia Artificial", "advancement.create.deployer": "Inteligencia Artificial",
@ -88,7 +88,7 @@
"advancement.create.honey_drain": "Apicultura autónoma", "advancement.create.honey_drain": "Apicultura autónoma",
"advancement.create.honey_drain.desc": "Usa tuberías para sacar miel de una colmena o apiario", "advancement.create.honey_drain.desc": "Usa tuberías para sacar miel de una colmena o apiario",
"advancement.create.hose_pulley": "Vertidos industriales", "advancement.create.hose_pulley": "Vertidos industriales",
"advancement.create.hose_pulley.desc": "Baja una polea de manguera y ve cómo se vacía o se llena un cuerpo de líquido.", "advancement.create.hose_pulley.desc": "Baja una polea de manguera y ve cómo se vacía o se llena un cuerpo de líquido",
"advancement.create.hose_pulley_lava": "Tocando el manto", "advancement.create.hose_pulley_lava": "Tocando el manto",
"advancement.create.hose_pulley_lava.desc": "Extrae lava de una piscina de lava suficientemente grande para considerarse infinita", "advancement.create.hose_pulley_lava.desc": "Extrae lava de una piscina de lava suficientemente grande para considerarse infinita",
"advancement.create.lava_wheel_00000": "Rueda de magma", "advancement.create.lava_wheel_00000": "Rueda de magma",
@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "no puede ser ahumado", "create.item_attributes.smokable.inverted": "no puede ser ahumado",
"create.item_attributes.washable": "se puede lavar", "create.item_attributes.washable": "se puede lavar",
"create.item_attributes.washable.inverted": "no se puede lavar", "create.item_attributes.washable.inverted": "no se puede lavar",
"create.keyinfo.ponder": "Meditar",
"create.keyinfo.scrolldown": "Simular usar la rueda del ratón hacia abajo (en el mundo)", "create.keyinfo.scrolldown": "Simular usar la rueda del ratón hacia abajo (en el mundo)",
"create.keyinfo.scrollup": "Simular usar la rueda del ratón hacia arriba (en el mundo)", "create.keyinfo.scrollup": "Simular usar la rueda del ratón hacia arriba (en el mundo)",
"create.keyinfo.toolbelt": "Acceder a las cajas de herramientas cercanas", "create.keyinfo.toolbelt": "Acceder a las cajas de herramientas cercanas",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "Cuando se alimentan con redstone, los brazos mecánicos no se activan", "create.ponder.mechanical_arm_redstone.text_1": "Cuando se alimentan con redstone, los brazos mecánicos no se activan",
"create.ponder.mechanical_arm_redstone.text_2": "Antes de detenerse, terminará los ciclos iniciados", "create.ponder.mechanical_arm_redstone.text_2": "Antes de detenerse, terminará los ciclos iniciados",
"create.ponder.mechanical_arm_redstone.text_3": "Así, un pulso negativo puede utilizarse para activar exactamente un ciclo de activación", "create.ponder.mechanical_arm_redstone.text_3": "Así, un pulso negativo puede utilizarse para activar exactamente un ciclo de activación",
"create.ponder.mechanical_bearing.header": "Mover Estructuras usando el Rodamiento mecánico",
"create.ponder.mechanical_bearing.text_1": "Los rodamientos mecánicos se fijan al bloque que tienen delante", "create.ponder.mechanical_bearing.text_1": "Los rodamientos mecánicos se fijan al bloque que tienen delante",
"create.ponder.mechanical_bearing.text_2": "Al recibir fuerza rotacional, la ensamblará en un artefacto estacionario", "create.ponder.mechanical_bearing.text_2": "Al recibir fuerza rotacional, la ensamblará en un artefacto estacionario",
"create.ponder.mechanical_crafter.header": "Configurar ensambladores mecánicos", "create.ponder.mechanical_crafter.header": "Configurar ensambladores mecánicos",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "Esquematicañón dispara", "create.subtitle.schematicannon_launch_block": "Esquematicañón dispara",
"create.subtitle.scroll_value": "Rueda del ratón clica", "create.subtitle.scroll_value": "Rueda del ratón clica",
"create.subtitle.slime_added": "Pegamento chapotea", "create.subtitle.slime_added": "Pegamento chapotea",
"create.subtitle.spout": "Surtidor surte",
"create.subtitle.steam": "Ruidos de vapor", "create.subtitle.steam": "Ruidos de vapor",
"create.subtitle.train": "Ruedas del vagón retumban", "create.subtitle.train": "Ruedas del vagón retumban",
"create.subtitle.train3": "Ruedas del vagón retumban amortiguadamente", "create.subtitle.train3": "Ruedas del vagón retumban amortiguadamente",

View file

@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "ne peut pas être fumé", "create.item_attributes.smokable.inverted": "ne peut pas être fumé",
"create.item_attributes.washable": "peut être lavé", "create.item_attributes.washable": "peut être lavé",
"create.item_attributes.washable.inverted": "ne peut pas être lavé", "create.item_attributes.washable.inverted": "ne peut pas être lavé",
"create.keyinfo.ponder": "Réfléchir",
"create.keyinfo.scrolldown": "Simuler défilement vers le bas (dans un monde)", "create.keyinfo.scrolldown": "Simuler défilement vers le bas (dans un monde)",
"create.keyinfo.scrollup": "Simuler défilement vers le haut (dans un monde)", "create.keyinfo.scrollup": "Simuler défilement vers le haut (dans un monde)",
"create.keyinfo.toolbelt": "Accéder aux boîtes à outils proches", "create.keyinfo.toolbelt": "Accéder aux boîtes à outils proches",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "Quand alimentés par de la redstone, les bras mécaniques ne s'activeront pas", "create.ponder.mechanical_arm_redstone.text_1": "Quand alimentés par de la redstone, les bras mécaniques ne s'activeront pas",
"create.ponder.mechanical_arm_redstone.text_2": "Avant de s'arrêter, il finira le cycle commencé", "create.ponder.mechanical_arm_redstone.text_2": "Avant de s'arrêter, il finira le cycle commencé",
"create.ponder.mechanical_arm_redstone.text_3": "Ainsi, une impulsion négative peut être utilisée pour déclencher exactement un cycle d'activation", "create.ponder.mechanical_arm_redstone.text_3": "Ainsi, une impulsion négative peut être utilisée pour déclencher exactement un cycle d'activation",
"create.ponder.mechanical_bearing.header": "Déplacer des structures en utilisant le roulement mécanique",
"create.ponder.mechanical_bearing.text_1": "Les roulements mécaniques s'attachent au bloc devant eux", "create.ponder.mechanical_bearing.text_1": "Les roulements mécaniques s'attachent au bloc devant eux",
"create.ponder.mechanical_bearing.text_2": "Quand il recevra de la force de rotation, il l'assemblera en une machine tournante", "create.ponder.mechanical_bearing.text_2": "Quand il recevra de la force de rotation, il l'assemblera en une machine tournante",
"create.ponder.mechanical_crafter.header": "Mettre en place des établis mécaniques", "create.ponder.mechanical_crafter.header": "Mettre en place des établis mécaniques",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "Tir de schémacanon", "create.subtitle.schematicannon_launch_block": "Tir de schémacanon",
"create.subtitle.scroll_value": "Cliques d'entrée de défilement", "create.subtitle.scroll_value": "Cliques d'entrée de défilement",
"create.subtitle.slime_added": "Bruit de slime", "create.subtitle.slime_added": "Bruit de slime",
"create.subtitle.spout": "Bec verseur verse",
"create.subtitle.steam": "Bruits de vapeur", "create.subtitle.steam": "Bruits de vapeur",
"create.subtitle.train": "Roues de bogie grondent", "create.subtitle.train": "Roues de bogie grondent",
"create.subtitle.train3": "Roues de bogie grondent étouffées", "create.subtitle.train3": "Roues de bogie grondent étouffées",

View file

@ -1272,6 +1272,7 @@
"create.item_attributes.smokable.inverted": "nem füstölhető", "create.item_attributes.smokable.inverted": "nem füstölhető",
"create.item_attributes.washable": "mosható", "create.item_attributes.washable": "mosható",
"create.item_attributes.washable.inverted": "nem mosható", "create.item_attributes.washable.inverted": "nem mosható",
"create.keyinfo.ponder": "Töprengés",
"create.keyinfo.scrolldown": "Lefelé görgetés szimulálása (világon belül)", "create.keyinfo.scrolldown": "Lefelé görgetés szimulálása (világon belül)",
"create.keyinfo.scrollup": "Felfelé görgetés szimulálása (világon belül)", "create.keyinfo.scrollup": "Felfelé görgetés szimulálása (világon belül)",
"create.keyinfo.toolbelt": "Közeli szerszámosládák elérése", "create.keyinfo.toolbelt": "Közeli szerszámosládák elérése",
@ -1652,6 +1653,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "Ha a mechanikus kar redstone-jelet kap, nem fogad el több tárgyat", "create.ponder.mechanical_arm_redstone.text_1": "Ha a mechanikus kar redstone-jelet kap, nem fogad el több tárgyat",
"create.ponder.mechanical_arm_redstone.text_2": "Mielőtt leállna, befejezi a megkezdett műveletet, ha van ilyen", "create.ponder.mechanical_arm_redstone.text_2": "Mielőtt leállna, befejezi a megkezdett műveletet, ha van ilyen",
"create.ponder.mechanical_arm_redstone.text_3": "Így egy rövid negatív impulzussal el lehet érni, hogy a kar pontosan egy műveletet végezzen", "create.ponder.mechanical_arm_redstone.text_3": "Így egy rövid negatív impulzussal el lehet érni, hogy a kar pontosan egy műveletet végezzen",
"create.ponder.mechanical_bearing.header": "Szerkezetek mozgatásáról Mechanikus csapággyal",
"create.ponder.mechanical_bearing.text_1": "A Mechanikus csapágyak az előttük lévő blokkhoz csatlakoznak", "create.ponder.mechanical_bearing.text_1": "A Mechanikus csapágyak az előttük lévő blokkhoz csatlakoznak",
"create.ponder.mechanical_crafter.header": "Barkácsgépek beüzemelése", "create.ponder.mechanical_crafter.header": "Barkácsgépek beüzemelése",
"create.ponder.mechanical_crafter.text_1": "A mechanikus barkácsolók tömbje bármilyen recept automatizálására használható", "create.ponder.mechanical_crafter.text_1": "A mechanikus barkácsolók tömbje bármilyen recept automatizálására használható",
@ -2110,6 +2112,7 @@
"create.subtitle.schematicannon_launch_block": "Tervrajzlöveg elsül", "create.subtitle.schematicannon_launch_block": "Tervrajzlöveg elsül",
"create.subtitle.scroll_value": "Görgető-bevitel kattan", "create.subtitle.scroll_value": "Görgető-bevitel kattan",
"create.subtitle.slime_added": "Nyálka ragad", "create.subtitle.slime_added": "Nyálka ragad",
"create.subtitle.spout": "Csap adagol",
"create.subtitle.steam": "Gőzhangok", "create.subtitle.steam": "Gőzhangok",
"create.subtitle.train": "Forgóváz-kerekek morajlanak", "create.subtitle.train": "Forgóváz-kerekek morajlanak",
"create.subtitle.train3": "Forgóváz-kerekek tompán morajlanak", "create.subtitle.train3": "Forgóváz-kerekek tompán morajlanak",

View file

@ -1,8 +1 @@
{ {}
"advancement.create.andesite_alloy": "",
"advancement.create.andesite_alloy.desc": "",
"advancement.create.andesite_casing": "Hi",
"advancement.create.andesite_casing.desc": "Hmmm",
"block.create.portable_storage_interface": "Ijsjhshsh this one",
"itemGroup.create.palettes": ""
}

View file

@ -1,31 +1,31 @@
{ {
"advancement.create.andesite_alloy": "Rocce più dure", "advancement.create.andesite_alloy": "Rocce più dure",
"advancement.create.andesite_alloy.desc": "Ottieni della lega di andesite, la risorsa più importante di tutta la Create", "advancement.create.andesite_alloy.desc": "Ottieni della lega di andesite, la risorsa più importante di tutta la Create",
"advancement.create.andesite_casing": "L'Età dell'Andesite", "advancement.create.andesite_casing": "L'era dell'andesite",
"advancement.create.andesite_casing.desc": "Usa della lega di andesite su del legno scortecciato, creando un rivestimento di base per i tuoi macchinari", "advancement.create.andesite_casing.desc": "Usa della lega di andesite su del legno scortecciato, creando un rivestimento di base per i tuoi macchinari",
"advancement.create.anvil_plough": "Artiglieria da fabbro", "advancement.create.anvil_plough": "Artiglieria da fabbro",
"advancement.create.anvil_plough.desc": "Lancia un'incudine con un Aratro Meccanico", "advancement.create.anvil_plough.desc": "Lancia un'incudine con un Aratro meccanico",
"advancement.create.arm_blaze_burner": "Combust-o-Tron", "advancement.create.arm_blaze_burner": "Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "Istruisci un braccio meccanico ad alimentare il tuo Inceneritore a Blaze", "advancement.create.arm_blaze_burner.desc": "Istruisci un braccio meccanico ad alimentare il tuo Inceneritore a blaze",
"advancement.create.arm_many_targets": "Organizzatore seriale", "advancement.create.arm_many_targets": "Organizzatore seriale",
"advancement.create.arm_many_targets.desc": "Programma un braccio meccanico con 10 o più posizioni di uscita", "advancement.create.arm_many_targets.desc": "Programma un braccio meccanico con 10 o più posizioni di uscita",
"advancement.create.backtank": "Pressione portatile", "advancement.create.backtank": "Pressione portatile",
"advancement.create.backtank.desc": "Accumula aria compressa in uno Zaino Serbatoio di Rame", "advancement.create.backtank.desc": "Accumula aria compressa in uno Zaino serbatoio di rame",
"advancement.create.belt": "Fate l'alga ai trasporti", "advancement.create.belt": "Fate l'alga ai trasporti",
"advancement.create.belt.desc": "Connetti due assi con un nastro meccanico", "advancement.create.belt.desc": "Connetti due assi con un nastro meccanico",
"advancement.create.belt_funnel_kiss": "Che dolce...", "advancement.create.belt_funnel_kiss": "Che dolce...",
"advancement.create.belt_funnel_kiss.desc": "Fai in modo che due imbuti montati su un nastro si 'bacino'. (Progresso segreto)", "advancement.create.belt_funnel_kiss.desc": "Fai in modo che due imbuti montati su un nastro si 'bacino'. (Progresso segreto)",
"advancement.create.brass": "Le vere leghe", "advancement.create.brass": "Le vere leghe",
"advancement.create.brass.desc": "Fabbrica dell'Ottone mescolando lingotti di Rame e Zinco nel tuo Frullatore Meccanico scaldato a Blaze", "advancement.create.brass.desc": "Fabbrica dell'ottone mescolando lingotti di rame e zinco nel tuo Frullatore meccanico riscaldato a blaze",
"advancement.create.brass_casing": "L'Età dell'Ottone", "advancement.create.brass_casing": "L'Età dell'Ottone",
"advancement.create.brass_casing.desc": "Usa un Lingotto di Ottone su del legno scortecciato, creando un rivestimento per macchinari sofisticati", "advancement.create.brass_casing.desc": "Usa un lingotto di ottone su del legno scortecciato, creando un rivestimento per macchinari sofisticati",
"advancement.create.burner": "Focolaio senziente", "advancement.create.burner": "Focolaio senziente",
"advancement.create.burner.desc": "Ottieni un Inceneritore a Blaze", "advancement.create.burner.desc": "Ottieni un Inceneritore a blaze",
"advancement.create.cart_pickup": "Braccia forti", "advancement.create.cart_pickup": "Braccia forti",
"advancement.create.cart_pickup.desc": "Raccogli un Macchinario con carrello da miniera composto da almeno 200 blocchi", "advancement.create.cart_pickup.desc": "Raccogli un Macchinario con carrello da miniera composto da almeno 200 blocchi",
"advancement.create.chained_drain": "Inarrestabile", "advancement.create.chained_drain": "Inarrestabile",
"advancement.create.chained_drain.desc": "Guarda mentre un oggetto supera un'intera fila di Prosciugatori§7\n(Progresso segreto)", "advancement.create.chained_drain.desc": "Guarda mentre un oggetto supera un'intera fila di Prosciugatori§7\n(Progresso segreto)",
"advancement.create.chocolate_bucket": "La Fabbrica di Cioccolato", "advancement.create.chocolate_bucket": "La fabbrica di cioccolato",
"advancement.create.chocolate_bucket.desc": "Ottieni un secchio di cioccolato fuso", "advancement.create.chocolate_bucket.desc": "Ottieni un secchio di cioccolato fuso",
"advancement.create.chute": "Giù per il tubo", "advancement.create.chute": "Giù per il tubo",
"advancement.create.chute.desc": "Piazza uno scivolo, la controparte verticale del nastro", "advancement.create.chute.desc": "Piazza uno scivolo, la controparte verticale del nastro",
@ -39,7 +39,7 @@
"advancement.create.contraption_actors.desc": "Crea un macchinario che contenga trapani, seghe o mietitrici", "advancement.create.contraption_actors.desc": "Crea un macchinario che contenga trapani, seghe o mietitrici",
"advancement.create.copper": "Rocce ancora più dure", "advancement.create.copper": "Rocce ancora più dure",
"advancement.create.copper.desc": "Accumula del rame per poter poi manipolare i fluidi", "advancement.create.copper.desc": "Accumula del rame per poter poi manipolare i fluidi",
"advancement.create.copper_casing": "L'Età del Rame", "advancement.create.copper_casing": "L'Età del rame",
"advancement.create.copper_casing.desc": "Usa un Lingotto di rame su del legno scortecciato, creando un rivestimento isolante per i tuoi macchinari", "advancement.create.copper_casing.desc": "Usa un Lingotto di rame su del legno scortecciato, creando un rivestimento isolante per i tuoi macchinari",
"advancement.create.crafter_lazy_000": "Manovre disperate", "advancement.create.crafter_lazy_000": "Manovre disperate",
"advancement.create.crafter_lazy_000.desc": "Rallenta il più possibile un Fabbricatore meccanico e continua a procrastinare su un generatore decente§7\n(Progresso segreto)", "advancement.create.crafter_lazy_000.desc": "Rallenta il più possibile un Fabbricatore meccanico e continua a procrastinare su un generatore decente§7\n(Progresso segreto)",
@ -51,15 +51,15 @@
"advancement.create.crushing_wheel.desc": "Posiziona e attiva una coppia di Ruote frantumatrici", "advancement.create.crushing_wheel.desc": "Posiziona e attiva una coppia di Ruote frantumatrici",
"advancement.create.cuckoo_clock": "È già ora?", "advancement.create.cuckoo_clock": "È già ora?",
"advancement.create.cuckoo_clock.desc": "Sii presente al richiamo del tuo Orologio a cucù", "advancement.create.cuckoo_clock.desc": "Sii presente al richiamo del tuo Orologio a cucù",
"advancement.create.deployer": "Intelligenza Artificiale", "advancement.create.deployer": "Intelligenza artificiale",
"advancement.create.deployer.desc": "Piazza e alimenta un installatore, il riflesso perfetto di te stesso", "advancement.create.deployer.desc": "Piazza e alimenta un Installatore, il riflesso perfetto di te stesso",
"advancement.create.display_board_0": "Tabella dinamica", "advancement.create.display_board_0": "Tabella dinamica",
"advancement.create.display_board_0.desc": "Annuncia l'arrivo di un treno su un Tabellone usando un Lettore di dati", "advancement.create.display_board_0.desc": "Annuncia l'arrivo di un treno su un Tabellone usando un Lettore di dati",
"advancement.create.display_link": "Informazioni dettagliate", "advancement.create.display_link": "Informazioni dettagliate",
"advancement.create.display_link.desc": "Usa un Lettore di dati per visualizzare informazioni", "advancement.create.display_link.desc": "Usa un Lettore di dati per visualizzare informazioni",
"advancement.create.diving_suit": "Attrezzatura da immersione", "advancement.create.diving_suit": "Attrezzatura da immersione",
"advancement.create.diving_suit.desc": "Equipaggia uno Zaino serbatoio e un Elmo da immersione e tuffati in acqua", "advancement.create.diving_suit.desc": "Equipaggia uno Zaino serbatoio e un Elmo da immersione e tuffati in acqua",
"advancement.create.diving_suit_lava": "Nuotando con gli Strider", "advancement.create.diving_suit_lava": "Nuotando con gli strider",
"advancement.create.diving_suit_lava.desc": "Prova a tuffarti nella lava con la tua attrezzatura da immersione di netherite", "advancement.create.diving_suit_lava.desc": "Prova a tuffarti nella lava con la tua attrezzatura da immersione di netherite",
"advancement.create.drain": "Asciugatura perfetta", "advancement.create.drain": "Asciugatura perfetta",
"advancement.create.drain.desc": "Guarda mentre un oggetto viene drenato da un Prosciugatore.", "advancement.create.drain.desc": "Guarda mentre un oggetto viene drenato da un Prosciugatore.",
@ -76,7 +76,7 @@
"advancement.create.fist_bump": "Mano a mano!", "advancement.create.fist_bump": "Mano a mano!",
"advancement.create.fist_bump.desc": "Metti due Installatori uno di fronte all'altro e falli salutare con un pugno§7\n(Progresso segreto)", "advancement.create.fist_bump.desc": "Metti due Installatori uno di fronte all'altro e falli salutare con un pugno§7\n(Progresso segreto)",
"advancement.create.foods": "Dieta bilanciata", "advancement.create.foods": "Dieta bilanciata",
"advancement.create.foods.desc": "Crea Bacche glassate, una Mela caramellata e del Pane dolce, tutti dallo stesso Spruzzatore", "advancement.create.foods.desc": "Crea bacche glassate, una mela caramellata e del pane dolce, tutti dallo stesso Spruzzatore",
"advancement.create.funnel": "Estetica da aeroporto", "advancement.create.funnel": "Estetica da aeroporto",
"advancement.create.funnel.desc": "Estrai o inserisci oggetti in un contenitore usando un imbuto", "advancement.create.funnel.desc": "Estrai o inserisci oggetti in un contenitore usando un imbuto",
"advancement.create.glass_pipe": "Spiare il flusso", "advancement.create.glass_pipe": "Spiare il flusso",
@ -86,9 +86,9 @@
"advancement.create.haunted_bell": "Senso oscuro", "advancement.create.haunted_bell": "Senso oscuro",
"advancement.create.haunted_bell.desc": "Suona una Campana infestata", "advancement.create.haunted_bell.desc": "Suona una Campana infestata",
"advancement.create.honey_drain": "Apicoltura automatizzata", "advancement.create.honey_drain": "Apicoltura automatizzata",
"advancement.create.honey_drain.desc": "Usa dei tubi per estrarre del Miele da un Alveare o Arnia.", "advancement.create.honey_drain.desc": "Usa dei tubi per estrarre del miele da un alveare o un'arnia",
"advancement.create.hose_pulley": "Risucchio industriale", "advancement.create.hose_pulley": "Risucchio industriale",
"advancement.create.hose_pulley.desc": "Tira giù una carrucola per fluidi e guardala drenare o riempire un bacino di fluido", "advancement.create.hose_pulley.desc": "Tira giù una Carrucola per fluidi e guardala drenare o riempire un bacino di fluido",
"advancement.create.hose_pulley_lava": "Sotto la crosta", "advancement.create.hose_pulley_lava": "Sotto la crosta",
"advancement.create.hose_pulley_lava.desc": "Estrai lava da una sorgente abbastanza grande da essere considerata infinita", "advancement.create.hose_pulley_lava.desc": "Estrai lava da una sorgente abbastanza grande da essere considerata infinita",
"advancement.create.lava_wheel_00000": "Ruota lavica", "advancement.create.lava_wheel_00000": "Ruota lavica",
@ -98,41 +98,41 @@
"advancement.create.long_train": "Trasporto pesante", "advancement.create.long_train": "Trasporto pesante",
"advancement.create.long_train.desc": "Crea un treno composto da almeno 6 carrozze", "advancement.create.long_train.desc": "Crea un treno composto da almeno 6 carrozze",
"advancement.create.long_travel": "Viaggio rilassante", "advancement.create.long_travel": "Viaggio rilassante",
"advancement.create.long_travel.desc": "Alzati da un Sedile a più di 5000 blocchi da dove ti ci sei seduto", "advancement.create.long_travel.desc": "Alzati da un sedile a più di 5000 blocchi da dove ti ci sei seduto",
"advancement.create.mechanical_arm": "Mani occupate", "advancement.create.mechanical_arm": "Mani occupate",
"advancement.create.mechanical_arm.desc": "Guarda il tuo Braccio Meccanico trasportare il suo primo oggetto", "advancement.create.mechanical_arm.desc": "Guarda il tuo Braccio Meccanico trasportare il suo primo oggetto",
"advancement.create.mechanical_crafter": "Assemblaggio Automatizzato", "advancement.create.mechanical_crafter": "Assemblaggio automatizzato",
"advancement.create.mechanical_crafter.desc": "Posiziona e attiva dei Fabbricatori meccanici.", "advancement.create.mechanical_crafter.desc": "Posiziona e attiva dei Fabbricatori meccanici.",
"advancement.create.mechanical_mixer": "Mischiamo tutto insieme!", "advancement.create.mechanical_mixer": "Mischiamo tutto insieme!",
"advancement.create.mechanical_mixer.desc": "Combina degli ingredienti usando un Frullatore meccanico", "advancement.create.mechanical_mixer.desc": "Combina degli ingredienti usando un Frullatore meccanico",
"advancement.create.mechanical_press": "Bonk!", "advancement.create.mechanical_press": "Bonk!",
"advancement.create.mechanical_press.desc": "Fabbrica delle lamiere in una pressa meccanica", "advancement.create.mechanical_press.desc": "Fabbrica delle lamiere in una Pressa meccanica",
"advancement.create.mechanical_pump_0": "Sotto Pressione", "advancement.create.mechanical_pump_0": "Sotto pressione",
"advancement.create.mechanical_pump_0.desc": "Posiziona e attiva una Pompa meccanica", "advancement.create.mechanical_pump_0.desc": "Posiziona e attiva una Pompa meccanica",
"advancement.create.millstone": "Frantumatore portatile", "advancement.create.millstone": "Frantumatore portatile",
"advancement.create.millstone.desc": "Usa una Macina per polverizzare qualcosa", "advancement.create.millstone.desc": "Usa una Macina per polverizzare qualcosa",
"advancement.create.musical_arm": "DJ Mecha", "advancement.create.musical_arm": "DJ Mecha",
"advancement.create.musical_arm.desc": "Guarda un braccio meccanico attivare un giradischi§7\n(Progresso segreto)", "advancement.create.musical_arm.desc": "Guarda un Braccio meccanico attivare un giradischi§7\n(Progresso segreto)",
"advancement.create.pipe_organ": "Organo a canne", "advancement.create.pipe_organ": "Organo a canne",
"advancement.create.pipe_organ.desc": "Connetti 12 Fischi a un singolo serbatoio e impostali ognuno a una nota diversa §7\n(Progresso segreto)", "advancement.create.pipe_organ.desc": "Connetti 12 fischi a un singolo serbatoio e impostali ognuno a una nota diversa §7\n(Progresso segreto)",
"advancement.create.portable_storage_interface": "Sosta al drive-through", "advancement.create.portable_storage_interface": "Sosta all'Autogrill",
"advancement.create.portable_storage_interface.desc": "Usa una Interfaccia di stoccaggio portatile per inserire o rimuovere oggetti dall'interno di un macchinario", "advancement.create.portable_storage_interface.desc": "Usa una Interfaccia di stoccaggio portatile per inserire o rimuovere oggetti dall'interno di un macchinario",
"advancement.create.potato_cannon": "Fwoomp!", "advancement.create.potato_cannon": "Fwoomp!",
"advancement.create.potato_cannon.desc": "Sconfiggi un nemico con il tuo Cannone a patate", "advancement.create.potato_cannon.desc": "Sconfiggi un nemico con il tuo Cannone a patate",
"advancement.create.potato_cannon_collide": "Verdura d'artificio", "advancement.create.potato_cannon_collide": "Verdura d'artificio",
"advancement.create.potato_cannon_collide.desc": "Fai in modo che due diversi proiettili di Cannone a patate si scontrino", "advancement.create.potato_cannon_collide.desc": "Fai in modo che due diversi proiettili di Cannone a patate si scontrino",
"advancement.create.precision_mechanism": "Curiosità complesse", "advancement.create.precision_mechanism": "Curiosità complesse",
"advancement.create.precision_mechanism.desc": "Assembla un Meccanismo di Precisione", "advancement.create.precision_mechanism.desc": "Assembla un Meccanismo di precisione",
"advancement.create.pulley_maxed": "Una corda lunghissima", "advancement.create.pulley_maxed": "Una corda lunghissima",
"advancement.create.pulley_maxed.desc": "Allunga la corda di una Carrucola per almeno 200 blocchi", "advancement.create.pulley_maxed.desc": "Allunga la corda di una Carrucola per almeno 200 blocchi",
"advancement.create.red_signal": "Autista esperto", "advancement.create.red_signal": "Autista esperto",
"advancement.create.red_signal.desc": "Passa con il rosso con il tuo treno§7\n(Progresso segreto)", "advancement.create.red_signal.desc": "Passa con il rosso con il tuo treno§7\n(Progresso segreto)",
"advancement.create.root": "Benvenuti nella Create", "advancement.create.root": "Benvenuti nella Create",
"advancement.create.root.desc": "È ora di iniziare a costruire marchingegni fantastici!", "advancement.create.root.desc": "È ora di iniziare a costruire fantastici marchingegni!",
"advancement.create.rose_quartz": "Diamanti rosa", "advancement.create.rose_quartz": "Diamanti rosa",
"advancement.create.rose_quartz.desc": "Leviga del quarzo rosa", "advancement.create.rose_quartz.desc": "Leviga del quarzo rosa",
"advancement.create.saw_processing": "La parte più temuta", "advancement.create.saw_processing": "La parte più temuta",
"advancement.create.saw_processing.desc": "Usa una sega meccanica rivolta verso l'alto per processare dei materiali", "advancement.create.saw_processing.desc": "Usa una Sega meccanica rivolta verso l'alto per lavorare dei materiali",
"advancement.create.self_deploying": "Carrello a guida autonoma", "advancement.create.self_deploying": "Carrello a guida autonoma",
"advancement.create.self_deploying.desc": "Crea un Macchinario con carrello da miniera che posiziona binari di fronte a sé", "advancement.create.self_deploying.desc": "Crea un Macchinario con carrello da miniera che posiziona binari di fronte a sé",
"advancement.create.shifting_gears": "Cambiare marcia", "advancement.create.shifting_gears": "Cambiare marcia",
@ -154,16 +154,16 @@
"advancement.create.sturdy_sheet": "Rocce durissime", "advancement.create.sturdy_sheet": "Rocce durissime",
"advancement.create.sturdy_sheet.desc": "Assembla una Lamiera rinforzata raffinando dell'ossidiana in polvere.", "advancement.create.sturdy_sheet.desc": "Assembla una Lamiera rinforzata raffinando dell'ossidiana in polvere.",
"advancement.create.super_glue": "Forti legami", "advancement.create.super_glue": "Forti legami",
"advancement.create.super_glue.desc": "Unisci un gruppo di blocchi con la Super colla", "advancement.create.super_glue.desc": "Unisci un gruppo di blocchi con la Supercolla",
"advancement.create.track_0": "Miglioramento netto", "advancement.create.track_0": "Miglioramento netto",
"advancement.create.track_0.desc": "Ottieni delle Rotaie", "advancement.create.track_0.desc": "Ottieni delle rotaie",
"advancement.create.track_crafting_factory": "Fabbrica di Rotaie", "advancement.create.track_crafting_factory": "Fabbrica di rotaie",
"advancement.create.track_crafting_factory.desc": "Produci più di 1000 Rotaie con la stessa Pressa", "advancement.create.track_crafting_factory.desc": "Produci più di 1000 rotaie con la stessa Pressa",
"advancement.create.track_signal": "Controllo del traffico", "advancement.create.track_signal": "Controllo del traffico",
"advancement.create.track_signal.desc": "Piazza un Semaforo ferroviario", "advancement.create.track_signal.desc": "Piazza un Semaforo ferroviario",
"advancement.create.train": "Tutti a bordo!", "advancement.create.train": "Tutti a bordo!",
"advancement.create.train.desc": "Assembla il tuo primo treno", "advancement.create.train.desc": "Assembla il tuo primo treno",
"advancement.create.train_casing_00": "L'Età Logistica", "advancement.create.train_casing_00": "L'Età logistica",
"advancement.create.train_casing_00.desc": "Usa le Lamiere rinforzate per creare delle componenti per treni", "advancement.create.train_casing_00.desc": "Usa le Lamiere rinforzate per creare delle componenti per treni",
"advancement.create.train_crash": "Servizio scadente", "advancement.create.train_crash": "Servizio scadente",
"advancement.create.train_crash.desc": "Sii testimone di un incidente ferroviario mentre sei tra i passeggeri§7\n(Progresso segreto)", "advancement.create.train_crash.desc": "Sii testimone di un incidente ferroviario mentre sei tra i passeggeri§7\n(Progresso segreto)",
@ -194,14 +194,14 @@
"block.create.andesite_belt_funnel": "Imbuto di andesite laterale", "block.create.andesite_belt_funnel": "Imbuto di andesite laterale",
"block.create.andesite_casing": "Telaio di andesite", "block.create.andesite_casing": "Telaio di andesite",
"block.create.andesite_door": "Porta di andesite", "block.create.andesite_door": "Porta di andesite",
"block.create.andesite_encased_cogwheel": "Ingranaggio rivestito in andesite", "block.create.andesite_encased_cogwheel": "Ingranaggio rivestito di andesite",
"block.create.andesite_encased_large_cogwheel": "Ingranaggio grande rivestito in andesite", "block.create.andesite_encased_large_cogwheel": "Ingranaggio grande rivestito di andesite",
"block.create.andesite_encased_shaft": "Asse rivestita in andesite", "block.create.andesite_encased_shaft": "Asse rivestita di andesite",
"block.create.andesite_funnel": "Imbuto di andesite", "block.create.andesite_funnel": "Imbuto di andesite",
"block.create.andesite_ladder": "Scala a pioli in andesite", "block.create.andesite_ladder": "Scala a pioli di andesite",
"block.create.andesite_pillar": "Pilastro di andesite", "block.create.andesite_pillar": "Pilastro di andesite",
"block.create.andesite_scaffolding": "Impalcatura di andesite", "block.create.andesite_scaffolding": "Impalcatura di andesite",
"block.create.andesite_tunnel": "Tunnel di andesite", "block.create.andesite_tunnel": "Galleria di andesite",
"block.create.asurine": "Azurite", "block.create.asurine": "Azurite",
"block.create.asurine_pillar": "Pilastro di azurite", "block.create.asurine_pillar": "Pilastro di azurite",
"block.create.basin": "Vasca", "block.create.basin": "Vasca",
@ -213,7 +213,7 @@
"block.create.black_seat": "Sedile nero", "block.create.black_seat": "Sedile nero",
"block.create.black_toolbox": "Cassetta degli attrezzi nera", "block.create.black_toolbox": "Cassetta degli attrezzi nera",
"block.create.black_valve_handle": "Maniglia per valvola nera", "block.create.black_valve_handle": "Maniglia per valvola nera",
"block.create.blaze_burner": "Bruciatore a Blaze", "block.create.blaze_burner": "Inceneritore a blaze",
"block.create.blue_nixie_tube": "Tubo Nixie blu", "block.create.blue_nixie_tube": "Tubo Nixie blu",
"block.create.blue_sail": "Vela blu", "block.create.blue_sail": "Vela blu",
"block.create.blue_seat": "Sedile blu", "block.create.blue_seat": "Sedile blu",
@ -230,7 +230,7 @@
"block.create.brass_funnel": "Imbuto di ottone", "block.create.brass_funnel": "Imbuto di ottone",
"block.create.brass_ladder": "Scala a pioli in ottone", "block.create.brass_ladder": "Scala a pioli in ottone",
"block.create.brass_scaffolding": "Impalcatura di ottone", "block.create.brass_scaffolding": "Impalcatura di ottone",
"block.create.brass_tunnel": "Tunnel di ottone", "block.create.brass_tunnel": "Galleria di ottone",
"block.create.brown_nixie_tube": "Tubo Nixie marrone", "block.create.brown_nixie_tube": "Tubo Nixie marrone",
"block.create.brown_sail": "Vela marrone", "block.create.brown_sail": "Vela marrone",
"block.create.brown_seat": "Sedile marrone", "block.create.brown_seat": "Sedile marrone",
@ -249,7 +249,7 @@
"block.create.clockwork_bearing": "Supporto per orologi", "block.create.clockwork_bearing": "Supporto per orologi",
"block.create.clutch": "Frizione", "block.create.clutch": "Frizione",
"block.create.cogwheel": "Ingranaggio", "block.create.cogwheel": "Ingranaggio",
"block.create.content_observer": "Osservatore Intelligente", "block.create.content_observer": "Osservatore intelligente",
"block.create.contraption_controls": "Comandi per macchinari", "block.create.contraption_controls": "Comandi per macchinari",
"block.create.controller_rail": "Binario di controllo", "block.create.controller_rail": "Binario di controllo",
"block.create.controller_rail.tooltip.summary": "Un binario _monodirezionale_ con velocità _variabile_, controllata dalla _forza del segnale_ che riceve.", "block.create.controller_rail.tooltip.summary": "Un binario _monodirezionale_ con velocità _variabile_, controllata dalla _forza del segnale_ che riceve.",
@ -257,8 +257,8 @@
"block.create.copper_backtank": "Zaino serbatoio in rame", "block.create.copper_backtank": "Zaino serbatoio in rame",
"block.create.copper_bars": "Sbarre di rame", "block.create.copper_bars": "Sbarre di rame",
"block.create.copper_casing": "Rivestimento di rame", "block.create.copper_casing": "Rivestimento di rame",
"block.create.copper_door": "Porta di Rame", "block.create.copper_door": "Porta di rame",
"block.create.copper_ladder": "Scala a pioli in rame", "block.create.copper_ladder": "Scala a pioli di rame",
"block.create.copper_scaffolding": "Impalcatura di rame", "block.create.copper_scaffolding": "Impalcatura di rame",
"block.create.copper_shingle_slab": "Lastra di tegole di rame", "block.create.copper_shingle_slab": "Lastra di tegole di rame",
"block.create.copper_shingle_stairs": "Scalini di tegole di rame", "block.create.copper_shingle_stairs": "Scalini di tegole di rame",
@ -281,7 +281,7 @@
"block.create.creative_crate.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo contenitore fornisce _provviste infinite_ dell'oggetto in questione. Gli oggetti _inseriti_ in questo baule verranno _cancellati_", "block.create.creative_crate.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo contenitore fornisce _provviste infinite_ dell'oggetto in questione. Gli oggetti _inseriti_ in questo baule verranno _cancellati_",
"block.create.creative_crate.tooltip.behaviour2": "Fornisce tutti i materiali richiesti dal Progetto.", "block.create.creative_crate.tooltip.behaviour2": "Fornisce tutti i materiali richiesti dal Progetto.",
"block.create.creative_crate.tooltip.condition1": "Quando un oggetto è nel filtro", "block.create.creative_crate.tooltip.condition1": "Quando un oggetto è nel filtro",
"block.create.creative_crate.tooltip.condition2": "Quando vicino a uno Spara-Progetti", "block.create.creative_crate.tooltip.condition2": "Quando vicino a uno Spara-progetti",
"block.create.creative_crate.tooltip.summary": "Questo _contenitore_ permette di replicare oggetti all'infinito.", "block.create.creative_crate.tooltip.summary": "Questo _contenitore_ permette di replicare oggetti all'infinito.",
"block.create.creative_fluid_tank": "Serbatoio per fluidi (creativa)", "block.create.creative_fluid_tank": "Serbatoio per fluidi (creativa)",
"block.create.creative_motor": "Motore (creativa)", "block.create.creative_motor": "Motore (creativa)",
@ -512,7 +512,7 @@
"block.create.limestone": "Calcare", "block.create.limestone": "Calcare",
"block.create.limestone_pillar": "Pilastro di calcare", "block.create.limestone_pillar": "Pilastro di calcare",
"block.create.linear_chassis": "Telaio lineare", "block.create.linear_chassis": "Telaio lineare",
"block.create.lit_blaze_burner": "Bruciatore a Blaze acceso", "block.create.lit_blaze_burner": "Inceneritore a blaze acceso",
"block.create.magenta_nixie_tube": "Tubo Nixie magenta", "block.create.magenta_nixie_tube": "Tubo Nixie magenta",
"block.create.magenta_sail": "Vela magenta", "block.create.magenta_sail": "Vela magenta",
"block.create.magenta_seat": "Sedile magenta", "block.create.magenta_seat": "Sedile magenta",
@ -746,7 +746,7 @@
"block.create.spruce_window_pane": "Pannello di finestra di abete", "block.create.spruce_window_pane": "Pannello di finestra di abete",
"block.create.steam_engine": "Motore a vapore", "block.create.steam_engine": "Motore a vapore",
"block.create.steam_whistle": "Fischio a vapore", "block.create.steam_whistle": "Fischio a vapore",
"block.create.steam_whistle_extension": "Estensione di fischio a vapore", "block.create.steam_whistle_extension": "Estensione del Fischio a vapore",
"block.create.sticker": "Collante", "block.create.sticker": "Collante",
"block.create.sticky_mechanical_piston": "Pistone meccanico appiccicoso", "block.create.sticky_mechanical_piston": "Pistone meccanico appiccicoso",
"block.create.stockpile_switch": "Emettitore a riempimento", "block.create.stockpile_switch": "Emettitore a riempimento",
@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "non può essere affumicato", "create.item_attributes.smokable.inverted": "non può essere affumicato",
"create.item_attributes.washable": "può essere lavato", "create.item_attributes.washable": "può essere lavato",
"create.item_attributes.washable.inverted": "non può essere lavato", "create.item_attributes.washable.inverted": "non può essere lavato",
"create.keyinfo.ponder": "Rifletti",
"create.keyinfo.scrolldown": "Simula rotellina del mouse giù (nel mondo)", "create.keyinfo.scrolldown": "Simula rotellina del mouse giù (nel mondo)",
"create.keyinfo.scrollup": "Simula rotellina del mouse su (nel mondo)", "create.keyinfo.scrollup": "Simula rotellina del mouse su (nel mondo)",
"create.keyinfo.toolbelt": "Accedi a cassette degli attrezzi vicine", "create.keyinfo.toolbelt": "Accedi a cassette degli attrezzi vicine",
@ -1393,7 +1394,7 @@
"create.ponder.belt_transport.header": "Usare Nastri meccanici per la logistica", "create.ponder.belt_transport.header": "Usare Nastri meccanici per la logistica",
"create.ponder.belt_transport.text_1": "Un nastro in movimento può trasportare oggetti e altre entità", "create.ponder.belt_transport.text_1": "Un nastro in movimento può trasportare oggetti e altre entità",
"create.ponder.belt_transport.text_2": "Fai clic destro con una mano libera per raccogliere un oggetto da un Nastro", "create.ponder.belt_transport.text_2": "Fai clic destro con una mano libera per raccogliere un oggetto da un Nastro",
"create.ponder.blaze_burner.header": "Alimentare Bruciatori a blaze", "create.ponder.blaze_burner.header": "Alimentare Inceneritori a blaze",
"create.ponder.blaze_burner.text_1": "I Bruciatori a blaze possono riscaldare gli oggetti contenuti da una Vasca", "create.ponder.blaze_burner.text_1": "I Bruciatori a blaze possono riscaldare gli oggetti contenuti da una Vasca",
"create.ponder.blaze_burner.text_2": "Per fare ciò, il Bruciatore deve essere alimentato con oggetti infiammabili", "create.ponder.blaze_burner.text_2": "Per fare ciò, il Bruciatore deve essere alimentato con oggetti infiammabili",
"create.ponder.blaze_burner.text_3": "Una Torta per blaze permette ai Bruciatori a blaze di raggiungere un livello di calore ancora più intenso", "create.ponder.blaze_burner.text_3": "Una Torta per blaze permette ai Bruciatori a blaze di raggiungere un livello di calore ancora più intenso",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "Se ricevono un segnale redstone, le Braccia meccaniche smetteranno di funzionare", "create.ponder.mechanical_arm_redstone.text_1": "Se ricevono un segnale redstone, le Braccia meccaniche smetteranno di funzionare",
"create.ponder.mechanical_arm_redstone.text_2": "Prima di fermarsi, però, completeranno qualsiasi spostamento abbiano già iniziato", "create.ponder.mechanical_arm_redstone.text_2": "Prima di fermarsi, però, completeranno qualsiasi spostamento abbiano già iniziato",
"create.ponder.mechanical_arm_redstone.text_3": "È possibile sfruttare questo comportamento con un impulso negativo per avviare un singolo ciclo di spostamento", "create.ponder.mechanical_arm_redstone.text_3": "È possibile sfruttare questo comportamento con un impulso negativo per avviare un singolo ciclo di spostamento",
"create.ponder.mechanical_bearing.header": "Spostare strutture usando un Supporto meccanico",
"create.ponder.mechanical_bearing.text_1": "I Supporti meccanici si collegano al blocco davanti a sé", "create.ponder.mechanical_bearing.text_1": "I Supporti meccanici si collegano al blocco davanti a sé",
"create.ponder.mechanical_bearing.text_2": "Appena riceve della forza centrifuga, il Supporto trasformerà la struttura in un Marchingegno rotante", "create.ponder.mechanical_bearing.text_2": "Appena riceve della forza centrifuga, il Supporto trasformerà la struttura in un Marchingegno rotante",
"create.ponder.mechanical_crafter.header": "Utilizzare i Fabbricatori meccanici", "create.ponder.mechanical_crafter.header": "Utilizzare i Fabbricatori meccanici",
@ -2024,7 +2026,7 @@
"create.ponder.spout_filling.header": "Riempire oggetti con uno Spruzzatore", "create.ponder.spout_filling.header": "Riempire oggetti con uno Spruzzatore",
"create.ponder.spout_filling.text_1": "Lo Spruzzatore può riempire oggetti posati sotto di esso, purché siano in grado di accettare fluidi", "create.ponder.spout_filling.text_1": "Lo Spruzzatore può riempire oggetti posati sotto di esso, purché siano in grado di accettare fluidi",
"create.ponder.spout_filling.text_2": "Il contenuto di uno Spruzzatore non può essere modificato manualmente", "create.ponder.spout_filling.text_2": "Il contenuto di uno Spruzzatore non può essere modificato manualmente",
"create.ponder.spout_filling.text_3": "Sarà necessario utilizzare dei Tubi per riempirlo di fluidi", "create.ponder.spout_filling.text_3": "Sarà necessario utilizzare dei tubi per riempirlo di fluidi",
"create.ponder.spout_filling.text_4": "Gli oggetti in input possono essere messi su una Stazione per oggetti sotto lo Spruzzatore", "create.ponder.spout_filling.text_4": "Gli oggetti in input possono essere messi su una Stazione per oggetti sotto lo Spruzzatore",
"create.ponder.spout_filling.text_5": "Se essi sono, invece, trasportati da un Nastro...", "create.ponder.spout_filling.text_5": "Se essi sono, invece, trasportati da un Nastro...",
"create.ponder.spout_filling.text_6": "Lo Spruzzatore li fermerà e lavorerà automaticamente", "create.ponder.spout_filling.text_6": "Lo Spruzzatore li fermerà e lavorerà automaticamente",
@ -2053,7 +2055,7 @@
"create.ponder.steam_whistle.text_3": "...il Fischio emetterà una nota quando attivato", "create.ponder.steam_whistle.text_3": "...il Fischio emetterà una nota quando attivato",
"create.ponder.steam_whistle.text_4": "Installa ulteriori Fischi su di esso per abbassarne l'intonazione", "create.ponder.steam_whistle.text_4": "Installa ulteriori Fischi su di esso per abbassarne l'intonazione",
"create.ponder.steam_whistle.text_5": "Scorri tra 3 diverse ottave usando una Chiave a pappagallo", "create.ponder.steam_whistle.text_5": "Scorri tra 3 diverse ottave usando una Chiave a pappagallo",
"create.ponder.steam_whistle.text_6": "Gli Occhiali da ingengere possono aiutare a scoprire l'intonazione attuale del Fischio", "create.ponder.steam_whistle.text_6": "Gli Occhiali da ingegnere possono aiutare a scoprire l'intonazione attuale del Fischio",
"create.ponder.sticker.header": "Incollare blocchi usando l'Incollatore", "create.ponder.sticker.header": "Incollare blocchi usando l'Incollatore",
"create.ponder.sticker.text_1": "Gli Incollatori sono l'ideale per alterare una struttura con la redstone", "create.ponder.sticker.text_1": "Gli Incollatori sono l'ideale per alterare una struttura con la redstone",
"create.ponder.sticker.text_2": "Essi cambiano il loro stato una volta ricevuto un segnare redstone", "create.ponder.sticker.text_2": "Essi cambiano il loro stato una volta ricevuto un segnare redstone",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "Spara-progetti spara", "create.subtitle.schematicannon_launch_block": "Spara-progetti spara",
"create.subtitle.scroll_value": "Clic di scorrimento", "create.subtitle.scroll_value": "Clic di scorrimento",
"create.subtitle.slime_added": "Colla aggiunta", "create.subtitle.slime_added": "Colla aggiunta",
"create.subtitle.spout": "Spruzzatore a getto",
"create.subtitle.steam": "Suoni di vapore", "create.subtitle.steam": "Suoni di vapore",
"create.subtitle.train": "Rumore di ruote di carrello", "create.subtitle.train": "Rumore di ruote di carrello",
"create.subtitle.train3": "Rumore attutito di ruote di carrello", "create.subtitle.train3": "Rumore attutito di ruote di carrello",

View file

@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "燻製できないか", "create.item_attributes.smokable.inverted": "燻製できないか",
"create.item_attributes.washable": "洗浄できるか", "create.item_attributes.washable": "洗浄できるか",
"create.item_attributes.washable.inverted": "洗浄できないか", "create.item_attributes.washable.inverted": "洗浄できないか",
"create.keyinfo.ponder": "熟考",
"create.keyinfo.scrolldown": "マウスホイールダウンをシミュレーション(この世界で)", "create.keyinfo.scrolldown": "マウスホイールダウンをシミュレーション(この世界で)",
"create.keyinfo.scrollup": "マウスホイールアップをシミュレート(この世界で)", "create.keyinfo.scrollup": "マウスホイールアップをシミュレート(この世界で)",
"create.keyinfo.toolbelt": "近くの工具箱にアクセス", "create.keyinfo.toolbelt": "近くの工具箱にアクセス",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "レッドストーン信号を受けると、メカニカルアームは稼働しません", "create.ponder.mechanical_arm_redstone.text_1": "レッドストーン信号を受けると、メカニカルアームは稼働しません",
"create.ponder.mechanical_arm_redstone.text_2": "ただし、停止する前に開始した搬出入が終わるまで稼働し続けます", "create.ponder.mechanical_arm_redstone.text_2": "ただし、停止する前に開始した搬出入が終わるまで稼働し続けます",
"create.ponder.mechanical_arm_redstone.text_3": "それを利用し、反転したパルス信号を使って1回だけ稼働させられます", "create.ponder.mechanical_arm_redstone.text_3": "それを利用し、反転したパルス信号を使って1回だけ稼働させられます",
"create.ponder.mechanical_bearing.header": "メカニカルベアリングによる構造物の移動",
"create.ponder.mechanical_bearing.text_1": "メカニカルベアリングは、手前にブロックを取り付けられます", "create.ponder.mechanical_bearing.text_1": "メカニカルベアリングは、手前にブロックを取り付けられます",
"create.ponder.mechanical_bearing.text_2": "回転力を供給すると、組み立てた構造物を回せます", "create.ponder.mechanical_bearing.text_2": "回転力を供給すると、組み立てた構造物を回せます",
"create.ponder.mechanical_crafter.header": "メカニカルクラフターの配置", "create.ponder.mechanical_crafter.header": "メカニカルクラフターの配置",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "概略図砲が発射する", "create.subtitle.schematicannon_launch_block": "概略図砲が発射する",
"create.subtitle.scroll_value": "スクロールのカチカチ音", "create.subtitle.scroll_value": "スクロールのカチカチ音",
"create.subtitle.slime_added": "スライムがぐしゃっとつぶれる", "create.subtitle.slime_added": "スライムがぐしゃっとつぶれる",
"create.subtitle.spout": "注液口が噴き出す",
"create.subtitle.steam": "蒸気の音", "create.subtitle.steam": "蒸気の音",
"create.subtitle.train": "台車の車輪が鳴る", "create.subtitle.train": "台車の車輪が鳴る",
"create.subtitle.train3": "台車の車輪がゴロゴロと音を立てる", "create.subtitle.train3": "台車の車輪がゴロゴロと音を立てる",

View file

@ -33,9 +33,11 @@
"advancement.create.clockwork_bearing.desc": "Assemble Strucchur Mountd On Clockwork Bearin", "advancement.create.clockwork_bearing.desc": "Assemble Strucchur Mountd On Clockwork Bearin",
"advancement.create.compacting": "Compactyficashun", "advancement.create.compacting": "Compactyficashun",
"advancement.create.compacting.desc": "Use Mechancal Pres An Basin 2 Creat Fewr Items Fwum Moar", "advancement.create.compacting.desc": "Use Mechancal Pres An Basin 2 Creat Fewr Items Fwum Moar",
"advancement.create.conductor": "Oooohhh a wyrd hat on a moving tingy",
"advancement.create.conductor.desc": "Instract Twain Drivr Wif Twain Schedule", "advancement.create.conductor.desc": "Instract Twain Drivr Wif Twain Schedule",
"advancement.create.contraption_actors": "Movin Wif Purpose", "advancement.create.contraption_actors": "Movin Wif Purpose",
"advancement.create.contraption_actors.desc": "Creat Contrapshun Wif Drils, Saws, Or Harvysters On Bord", "advancement.create.contraption_actors.desc": "Creat Contrapshun Wif Drils, Saws, Or Harvysters On Bord",
"advancement.create.copper": "CupumBokum",
"advancement.create.copper.desc": "Amas Sum Copr Igots 4 Ur Explots In Flid Manipulashun", "advancement.create.copper.desc": "Amas Sum Copr Igots 4 Ur Explots In Flid Manipulashun",
"advancement.create.copper_casing": "Teh Copr Age", "advancement.create.copper_casing": "Teh Copr Age",
"advancement.create.copper_casing.desc": "Pot Aloy On Plak", "advancement.create.copper_casing.desc": "Pot Aloy On Plak",
@ -60,8 +62,31 @@
"advancement.create.diving_suit_lava": "Ya im a strida thingy now", "advancement.create.diving_suit_lava": "Ya im a strida thingy now",
"advancement.create.diving_suit_lava.desc": "Hmm i wanna be a strida", "advancement.create.diving_suit_lava.desc": "Hmm i wanna be a strida",
"advancement.create.drain": "Ahhhh whirlwind in the dwain", "advancement.create.drain": "Ahhhh whirlwind in the dwain",
"advancement.create.drain.desc": "Ahhhhh its gone",
"advancement.create.ejector_maxed": "Boing",
"advancement.create.ejector_maxed.desc": "Wheeeeeeeee 30 bloks",
"advancement.create.encased_fan": "Brrrrr windy",
"advancement.create.encased_fan.desc": "Fanny",
"advancement.create.extendo_grip": "Booooooopy booopy!",
"advancement.create.extendo_grip.desc": "Wyrd Arm",
"advancement.create.extendo_grip_dual": "Double Wyrd Arm",
"advancement.create.extendo_grip_dual.desc": "Supa Reach! §7(Hidden Advancement)",
"advancement.create.fan_processing": "Windy Furnace",
"advancement.create.fan_processing.desc": "Windy tingy change stuff",
"advancement.create.fist_bump": "Pound pound pound!",
"advancement.create.fist_bump.desc": "Fiiiiist bummmmmmp §7(Hidden Advancement)",
"advancement.create.foods": "Balancd Diet", "advancement.create.foods": "Balancd Diet",
"advancement.create.foods.desc": "Create Chawklit Glazd Berriez, Honeyd Apple, An Sweet Roll All Frum Teh Same Spout", "advancement.create.foods.desc": "Create Chawklit Glazd Berriez, Honeyd Apple, An Sweet Roll All Frum Teh Same Spout",
"advancement.create.funnel": "Funnnnny Funnnnnel",
"advancement.create.funnel.desc": "Fun Chest",
"advancement.create.glass_pipe": "Ooooooohhhhhh blue tingy",
"advancement.create.glass_pipe.desc": "Put wench on pip",
"advancement.create.hand_crank_000": "Ughhhhhh so tiwering",
"advancement.create.hand_crank_000.desc": "Ugh Ugh Ugh Ugh Ughhhhhhhhhhhhhh *dies §7(Hidden Advancement)",
"advancement.create.haunted_bell": "Scarwwy",
"advancement.create.haunted_bell.desc": "D.. d... d... ding d.... d... d... dong",
"advancement.create.pipe_organ": "Duh Duh Uh",
"advancement.create.pipe_organ.desc": "Loud.... so lod loudddd §7(Hidden Advancement)",
"advancement.create.root": "Welcomz 2 craet!!", "advancement.create.root": "Welcomz 2 craet!!",
"advancement.create.root.desc": "Timez to maek machinies!", "advancement.create.root.desc": "Timez to maek machinies!",
"block.create.andesite_alloy_block": "Blokz f stromk rok", "block.create.andesite_alloy_block": "Blokz f stromk rok",

View file

@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "kan niet Gerookt worden", "create.item_attributes.smokable.inverted": "kan niet Gerookt worden",
"create.item_attributes.washable": "kan Gewassen worden", "create.item_attributes.washable": "kan Gewassen worden",
"create.item_attributes.washable.inverted": "kan niet Gewassen worden", "create.item_attributes.washable.inverted": "kan niet Gewassen worden",
"create.keyinfo.ponder": "Overzicht",
"create.keyinfo.scrolldown": "Simuleer Muiswiel Omlaag (inworld)", "create.keyinfo.scrolldown": "Simuleer Muiswiel Omlaag (inworld)",
"create.keyinfo.scrollup": "Simuleer Muiswiel Omhoog (inworld)", "create.keyinfo.scrollup": "Simuleer Muiswiel Omhoog (inworld)",
"create.keyinfo.toolbelt": "Toegang tot Gereedschapskisten in de buurt", "create.keyinfo.toolbelt": "Toegang tot Gereedschapskisten in de buurt",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "Wanneer Mechanische Armen onder stroom van Redstone staan zullen ze niet activeren", "create.ponder.mechanical_arm_redstone.text_1": "Wanneer Mechanische Armen onder stroom van Redstone staan zullen ze niet activeren",
"create.ponder.mechanical_arm_redstone.text_2": "Voordat het stopt, zal het zijn cyclus afmaken", "create.ponder.mechanical_arm_redstone.text_2": "Voordat het stopt, zal het zijn cyclus afmaken",
"create.ponder.mechanical_arm_redstone.text_3": "Dus kan een negatieve puls gebruikt worden om één activatiecyclus te activeren", "create.ponder.mechanical_arm_redstone.text_3": "Dus kan een negatieve puls gebruikt worden om één activatiecyclus te activeren",
"create.ponder.mechanical_bearing.header": "Structuren bewegen met behulp van de Mechanische Lager",
"create.ponder.mechanical_bearing.text_1": "Mechanische Lagers bevestigen aan blokken voor zich", "create.ponder.mechanical_bearing.text_1": "Mechanische Lagers bevestigen aan blokken voor zich",
"create.ponder.mechanical_bearing.text_2": "Bij het ontvangen van Rotatiekracht, zal het deze samenbrengen in een Draaiende Contraptie", "create.ponder.mechanical_bearing.text_2": "Bij het ontvangen van Rotatiekracht, zal het deze samenbrengen in een Draaiende Contraptie",
"create.ponder.mechanical_crafter.header": "Mechanische Vervaardigers instellen", "create.ponder.mechanical_crafter.header": "Mechanische Vervaardigers instellen",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "Bouwtekeningkanon schiet", "create.subtitle.schematicannon_launch_block": "Bouwtekeningkanon schiet",
"create.subtitle.scroll_value": "Scroll-invoer klikt", "create.subtitle.scroll_value": "Scroll-invoer klikt",
"create.subtitle.slime_added": "Slijm squisht", "create.subtitle.slime_added": "Slijm squisht",
"create.subtitle.spout": "Tuit sproeit",
"create.subtitle.steam": "Stoom geluiden", "create.subtitle.steam": "Stoom geluiden",
"create.subtitle.train": "Draaistelwielen rommelen", "create.subtitle.train": "Draaistelwielen rommelen",
"create.subtitle.train3": "Draaistelwielen rommelen gedempt", "create.subtitle.train3": "Draaistelwielen rommelen gedempt",

View file

@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "kan ikke bli røyket", "create.item_attributes.smokable.inverted": "kan ikke bli røyket",
"create.item_attributes.washable": "kan bli vasket", "create.item_attributes.washable": "kan bli vasket",
"create.item_attributes.washable.inverted": "kan ikke bli vasket", "create.item_attributes.washable.inverted": "kan ikke bli vasket",
"create.keyinfo.ponder": "Undre",
"create.keyinfo.scrolldown": "Simuler rulling av musehjul nedover (i verdenen)", "create.keyinfo.scrolldown": "Simuler rulling av musehjul nedover (i verdenen)",
"create.keyinfo.scrollup": "Simuler rulling av musehjul oppover (i verdenen)", "create.keyinfo.scrollup": "Simuler rulling av musehjul oppover (i verdenen)",
"create.keyinfo.toolbelt": "Få tilgang til verktøykasser i nærheten", "create.keyinfo.toolbelt": "Få tilgang til verktøykasser i nærheten",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "Når den mekaniske armen får et redstone-signal, så vil den stoppe å aktiveres", "create.ponder.mechanical_arm_redstone.text_1": "Når den mekaniske armen får et redstone-signal, så vil den stoppe å aktiveres",
"create.ponder.mechanical_arm_redstone.text_2": "Før den stopper, så vil den fullføre syklusen den hadde startet", "create.ponder.mechanical_arm_redstone.text_2": "Før den stopper, så vil den fullføre syklusen den hadde startet",
"create.ponder.mechanical_arm_redstone.text_3": "Dermed, så kan en kjapp puls med et \"negativt\" redstone-signal kunne bli brukt til å sette i gang akkurat en syklus", "create.ponder.mechanical_arm_redstone.text_3": "Dermed, så kan en kjapp puls med et \"negativt\" redstone-signal kunne bli brukt til å sette i gang akkurat en syklus",
"create.ponder.mechanical_bearing.header": "Bevegende strukturer som kan ta i bruk mekaniske lager",
"create.ponder.mechanical_bearing.text_1": "Mekaniske lager fester seg til blokker foran seg", "create.ponder.mechanical_bearing.text_1": "Mekaniske lager fester seg til blokker foran seg",
"create.ponder.mechanical_bearing.text_2": "Når lageret får rotasjonskraft, så blir blokkene gjort til en roterende innretning", "create.ponder.mechanical_bearing.text_2": "Når lageret får rotasjonskraft, så blir blokkene gjort til en roterende innretning",
"create.ponder.mechanical_crafter.header": "Å sette opp mekaniske tilvirkere", "create.ponder.mechanical_crafter.header": "Å sette opp mekaniske tilvirkere",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "Byggekanon avfyrer", "create.subtitle.schematicannon_launch_block": "Byggekanon avfyrer",
"create.subtitle.scroll_value": "Rulleinput klikk", "create.subtitle.scroll_value": "Rulleinput klikk",
"create.subtitle.slime_added": "Slim klistres", "create.subtitle.slime_added": "Slim klistres",
"create.subtitle.spout": "Tappekran tapper",
"create.subtitle.steam": "Damplyder", "create.subtitle.steam": "Damplyder",
"create.subtitle.train": "Boggi rumler", "create.subtitle.train": "Boggi rumler",
"create.subtitle.train3": "Dempet boggirumling", "create.subtitle.train3": "Dempet boggirumling",

View file

@ -1,5 +1,5 @@
{ {
"advancement.create.andesite_alloy": "Słynne stopy", "advancement.create.andesite_alloy": "Wytrzymalsze Kamienie",
"advancement.create.andesite_alloy.desc": "Zdobądź trochę Stopu Andezytu, najważniejszego surowca w Create", "advancement.create.andesite_alloy.desc": "Zdobądź trochę Stopu Andezytu, najważniejszego surowca w Create",
"advancement.create.andesite_casing": "Epoka Andezytu", "advancement.create.andesite_casing": "Epoka Andezytu",
"advancement.create.andesite_casing.desc": "Użyj Stopu Andezytu na drewnie bez kory tworząc podstawową obudowę dla twoich maszyn", "advancement.create.andesite_casing.desc": "Użyj Stopu Andezytu na drewnie bez kory tworząc podstawową obudowę dla twoich maszyn",
@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "nie może być wędzony", "create.item_attributes.smokable.inverted": "nie może być wędzony",
"create.item_attributes.washable": "może zostać opłukany", "create.item_attributes.washable": "może zostać opłukany",
"create.item_attributes.washable.inverted": "nie może zostać opłukany", "create.item_attributes.washable.inverted": "nie może zostać opłukany",
"create.keyinfo.ponder": "Podumaj",
"create.keyinfo.scrolldown": "Symuluj przewijanie w dół (w świecie)", "create.keyinfo.scrolldown": "Symuluj przewijanie w dół (w świecie)",
"create.keyinfo.scrollup": "Symuluj przewijanie w górę (w świecie)", "create.keyinfo.scrollup": "Symuluj przewijanie w górę (w świecie)",
"create.keyinfo.toolbelt": "Uzyskaj dostęp do pobliskich skrzynek na narzędzia", "create.keyinfo.toolbelt": "Uzyskaj dostęp do pobliskich skrzynek na narzędzia",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "Kiedy zasilone, mechaniczne ramię przestanie działać", "create.ponder.mechanical_arm_redstone.text_1": "Kiedy zasilone, mechaniczne ramię przestanie działać",
"create.ponder.mechanical_arm_redstone.text_2": "Przed zatrzymaniem, ramiona dokończą zaczętą już czynność", "create.ponder.mechanical_arm_redstone.text_2": "Przed zatrzymaniem, ramiona dokończą zaczętą już czynność",
"create.ponder.mechanical_arm_redstone.text_3": "Chwilowe wyłączenie sygnału aktywuje więc ramię dokładnie raz", "create.ponder.mechanical_arm_redstone.text_3": "Chwilowe wyłączenie sygnału aktywuje więc ramię dokładnie raz",
"create.ponder.mechanical_bearing.header": "Przenoszenie struktur za pomocą łożyska mechanicznego",
"create.ponder.mechanical_bearing.text_1": "Mechaniczne łożysko przyczepia do siebie blok, który jest przed nim", "create.ponder.mechanical_bearing.text_1": "Mechaniczne łożysko przyczepia do siebie blok, który jest przed nim",
"create.ponder.mechanical_bearing.text_2": "W momencie otrzymania siły obrotowej, stworzy on obracającą się maszynę", "create.ponder.mechanical_bearing.text_2": "W momencie otrzymania siły obrotowej, stworzy on obracającą się maszynę",
"create.ponder.mechanical_crafter.header": "Ustawianie mechanicznych stołów rzemieślniczych", "create.ponder.mechanical_crafter.header": "Ustawianie mechanicznych stołów rzemieślniczych",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "Schematoarmata strzela", "create.subtitle.schematicannon_launch_block": "Schematoarmata strzela",
"create.subtitle.scroll_value": "Kliknięcie", "create.subtitle.scroll_value": "Kliknięcie",
"create.subtitle.slime_added": "Szlam plaska", "create.subtitle.slime_added": "Szlam plaska",
"create.subtitle.spout": "Wytryski wylewowe",
"create.subtitle.steam": "Dźwięki pary", "create.subtitle.steam": "Dźwięki pary",
"create.subtitle.train": "Koła wózka dudnią", "create.subtitle.train": "Koła wózka dudnią",
"create.subtitle.train3": "Koła wózka dudnią stłumione", "create.subtitle.train3": "Koła wózka dudnią stłumione",

View file

@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "Não pode ser defumado", "create.item_attributes.smokable.inverted": "Não pode ser defumado",
"create.item_attributes.washable": "Pode ser lavado", "create.item_attributes.washable": "Pode ser lavado",
"create.item_attributes.washable.inverted": "Não pode ser lavado", "create.item_attributes.washable.inverted": "Não pode ser lavado",
"create.keyinfo.ponder": "Ponteiro",
"create.keyinfo.scrolldown": "Simular a roda do mouse (para baixo)", "create.keyinfo.scrolldown": "Simular a roda do mouse (para baixo)",
"create.keyinfo.scrollup": "Simular a roda do mouse (para cima)", "create.keyinfo.scrollup": "Simular a roda do mouse (para cima)",
"create.keyinfo.toolbelt": "Acessa caixas de ferramenta próximas", "create.keyinfo.toolbelt": "Acessa caixas de ferramenta próximas",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "Quando energizado por Redstone, os Braços Mecânicos não serão ativados", "create.ponder.mechanical_arm_redstone.text_1": "Quando energizado por Redstone, os Braços Mecânicos não serão ativados",
"create.ponder.mechanical_arm_redstone.text_2": "Antes de parar, ele terminará qualquer ciclo iniciado", "create.ponder.mechanical_arm_redstone.text_2": "Antes de parar, ele terminará qualquer ciclo iniciado",
"create.ponder.mechanical_arm_redstone.text_3": "Assim, um pulso negativo pode ser usado para acionar exatamente um ciclo de ativação", "create.ponder.mechanical_arm_redstone.text_3": "Assim, um pulso negativo pode ser usado para acionar exatamente um ciclo de ativação",
"create.ponder.mechanical_bearing.header": "Movendo estruturas usando o Rolamento Mecânico",
"create.ponder.mechanical_bearing.text_1": "Rolamentos Mecânicos conectam-se a blocos na frente deles", "create.ponder.mechanical_bearing.text_1": "Rolamentos Mecânicos conectam-se a blocos na frente deles",
"create.ponder.mechanical_bearing.text_2": "Ao receber Força Rotacional, ela monta isso em uma engenhoca rotativa", "create.ponder.mechanical_bearing.text_2": "Ao receber Força Rotacional, ela monta isso em uma engenhoca rotativa",
"create.ponder.mechanical_crafter.header": "Configurando Fabricadores Mecânicos", "create.ponder.mechanical_crafter.header": "Configurando Fabricadores Mecânicos",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "Canhão de esquema atira", "create.subtitle.schematicannon_launch_block": "Canhão de esquema atira",
"create.subtitle.scroll_value": "click do scroll", "create.subtitle.scroll_value": "click do scroll",
"create.subtitle.slime_added": "Slime sendo espremido", "create.subtitle.slime_added": "Slime sendo espremido",
"create.subtitle.spout": "Esboço de boca",
"create.subtitle.steam": "Sons de vapor", "create.subtitle.steam": "Sons de vapor",
"create.subtitle.train": "Tremer das rodas do trem", "create.subtitle.train": "Tremer das rodas do trem",
"create.subtitle.train3": "Tremer abafado das rodas do trem", "create.subtitle.train3": "Tremer abafado das rodas do trem",

View file

@ -667,12 +667,15 @@
"block.create.schematic_table.tooltip.summary": "Escreve Esquemas salvos into um _Esquema_ _Vazio_", "block.create.schematic_table.tooltip.summary": "Escreve Esquemas salvos into um _Esquema_ _Vazio_",
"block.create.schematicannon": "Canhão de esquemas", "block.create.schematicannon": "Canhão de esquemas",
"block.create.schematicannon.tooltip.behaviour1": "Abre a _Interface_", "block.create.schematicannon.tooltip.behaviour1": "Abre a _Interface_",
"block.create.schematicannon.tooltip.condition1": "Quando Clicado em R",
"block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.", "block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.",
"block.create.scorchia": "Escória-Preta", "block.create.scorchia": "Escória-Preta",
"block.create.scorchia_pillar": "Pilar de escória-preta", "block.create.scorchia_pillar": "Pilar de escória-preta",
"block.create.scoria": "Escória", "block.create.scoria": "Escória",
"block.create.scoria_pillar": "Pilar de escória", "block.create.scoria_pillar": "Pilar de escória",
"block.create.seat.tooltip.behaviour1": "Senta o jogador no _Assento_. Pressione L-shift para sair do _Assento_.",
"block.create.seat.tooltip.condition1": "Clique direito no Assento", "block.create.seat.tooltip.condition1": "Clique direito no Assento",
"block.create.seat.tooltip.summary": "Sente-se e aprecie a viagem! Prende um jogador numa _máquina_. Ótimo para móveis estáticos também! Vem numa variedade de cores.",
"block.create.secondary_linear_chassis": "Chassi linear secundário", "block.create.secondary_linear_chassis": "Chassi linear secundário",
"block.create.sequenced_gearshift": "Caixa de mudanças sequenciada", "block.create.sequenced_gearshift": "Caixa de mudanças sequenciada",
"block.create.shadow_steel_casing": "Revestiment das sombras", "block.create.shadow_steel_casing": "Revestiment das sombras",
@ -750,6 +753,7 @@
"block.create.stressometer": "Stressómetro", "block.create.stressometer": "Stressómetro",
"block.create.tiled_glass": "Vidro entalhado", "block.create.tiled_glass": "Vidro entalhado",
"block.create.tiled_glass_pane": "Vidraça entalhada", "block.create.tiled_glass_pane": "Vidraça entalhada",
"block.create.toolbox.tooltip.behaviour1": "_Contém_ Inventário _Conteúdos_.",
"block.create.toolbox.tooltip.condition1": "Quando apanhados", "block.create.toolbox.tooltip.condition1": "Quando apanhados",
"block.create.track": "Carril de comboio", "block.create.track": "Carril de comboio",
"block.create.track_observer": "Observador de comboio", "block.create.track_observer": "Observador de comboio",

View file

@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "нельзя прокоптить", "create.item_attributes.smokable.inverted": "нельзя прокоптить",
"create.item_attributes.washable": "можно промыть", "create.item_attributes.washable": "можно промыть",
"create.item_attributes.washable.inverted": "нельзя промыть", "create.item_attributes.washable.inverted": "нельзя промыть",
"create.keyinfo.ponder": "Размышление",
"create.keyinfo.scrolldown": "Имитация прокрутки вниз (в мире)", "create.keyinfo.scrolldown": "Имитация прокрутки вниз (в мире)",
"create.keyinfo.scrollup": "Имитация прокрутки вверх (в мире)", "create.keyinfo.scrollup": "Имитация прокрутки вверх (в мире)",
"create.keyinfo.toolbelt": "Доступ к ближайшим ящикам для инструментов", "create.keyinfo.toolbelt": "Доступ к ближайшим ящикам для инструментов",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "При активации редстоун-сигналом, механические руки перестают работать", "create.ponder.mechanical_arm_redstone.text_1": "При активации редстоун-сигналом, механические руки перестают работать",
"create.ponder.mechanical_arm_redstone.text_2": "Перед остановкой, они завершат все начатые действия", "create.ponder.mechanical_arm_redstone.text_2": "Перед остановкой, они завершат все начатые действия",
"create.ponder.mechanical_arm_redstone.text_3": "Таким образом, инвертированный импульс может использоваться для вызова ровно одного срабатывания", "create.ponder.mechanical_arm_redstone.text_3": "Таким образом, инвертированный импульс может использоваться для вызова ровно одного срабатывания",
"create.ponder.mechanical_bearing.header": "Передвижением структур с помощью механических вращателей",
"create.ponder.mechanical_bearing.text_1": "Механические вращатели прикрепляют блоки перед ними", "create.ponder.mechanical_bearing.text_1": "Механические вращатели прикрепляют блоки перед ними",
"create.ponder.mechanical_bearing.text_2": "При получении силы вращения, они соберутся во вращающуюся штуковину", "create.ponder.mechanical_bearing.text_2": "При получении силы вращения, они соберутся во вращающуюся штуковину",
"create.ponder.mechanical_crafter.header": "Настройкой механических сборщиков", "create.ponder.mechanical_crafter.header": "Настройкой механических сборщиков",
@ -2505,6 +2507,7 @@
"create.subtitle.schematicannon_launch_block": "Строительная пушка стреляет", "create.subtitle.schematicannon_launch_block": "Строительная пушка стреляет",
"create.subtitle.scroll_value": "Щелчки прокрутки", "create.subtitle.scroll_value": "Щелчки прокрутки",
"create.subtitle.slime_added": "Хлюпанье слизи", "create.subtitle.slime_added": "Хлюпанье слизи",
"create.subtitle.spout": "Дозатор наливает",
"create.subtitle.steam": "Шум пара", "create.subtitle.steam": "Шум пара",
"create.subtitle.train": "Колёса тележки грохочут", "create.subtitle.train": "Колёса тележки грохочут",
"create.subtitle.train3": "Приглушённый грохот колёс", "create.subtitle.train3": "Приглушённый грохот колёс",

View file

@ -1065,6 +1065,7 @@
"create.gui.stressometer.no_rotation": "ไม่มีการหมุน", "create.gui.stressometer.no_rotation": "ไม่มีการหมุน",
"create.gui.stressometer.overstressed": "เครียดเกินขึดจำกัด", "create.gui.stressometer.overstressed": "เครียดเกินขึดจำกัด",
"create.gui.symmetryWand.mirrorType": "กระจกสะท้อน", "create.gui.symmetryWand.mirrorType": "กระจกสะท้อน",
"create.gui.symmetryWand.orientation": "ทิศทางการหมุน",
"create.gui.terrainzapper.brush": "แปรง", "create.gui.terrainzapper.brush": "แปรง",
"create.gui.terrainzapper.brush.cluster": "กลุ่มก้อน", "create.gui.terrainzapper.brush.cluster": "กลุ่มก้อน",
"create.gui.terrainzapper.brush.cuboid": "ทรงเหลี่ยม", "create.gui.terrainzapper.brush.cuboid": "ทรงเหลี่ยม",

View file

@ -1,128 +1,128 @@
{ {
"advancement.create.andesite_alloy": "Daha Sert Kayalar", "advancement.create.andesite_alloy": "Daha Sert Kayalar",
"advancement.create.andesite_alloy.desc": "Biraz Andezit Alaşımı edinin, Create'in en önemli kaynağı", "advancement.create.andesite_alloy.desc": "Create'in en önemli kaynağı olan Andezit Alaşımından biraz ele geçirin",
"advancement.create.andesite_casing": "Andezit Çağı", "advancement.create.andesite_casing": "Andezit Çağı",
"advancement.create.andesite_casing.desc": "Soyulmuş ahşaba Andezit Alaşımı uygulayarak makineleriniz için temel bir kasa oluşturun", "advancement.create.andesite_casing.desc": "Soyulmuş bir oduna Andezit Alaşımı uygulayarak makineleriniz için temel bir kasa oluşturun",
"advancement.create.anvil_plough": "Demirci topu", "advancement.create.anvil_plough": "Demirci Topçusu",
"advancement.create.anvil_plough.desc": "Mekanik Sabanlar ile Örs fırlatın", "advancement.create.anvil_plough.desc": "Mekanik Saban kullanarak bir Örs fırlatın",
"advancement.create.arm_blaze_burner": "Bu blaze şişmanlayabilir", "advancement.create.arm_blaze_burner": "Yakmatik",
"advancement.create.arm_blaze_burner.desc": "Blaze Yakıcınızı beslemesi için Mekanik Kola talimat verin", "advancement.create.arm_blaze_burner.desc": "Blaze Ocağınızı beslemesi için bir Mekanik Kola talimat verin",
"advancement.create.arm_many_targets": "Bu kol nereye yetişsin", "advancement.create.arm_many_targets": "Düzenmatik",
"advancement.create.arm_many_targets.desc": "Bir mekanik kola en az 10 çıkış ata", "advancement.create.arm_many_targets.desc": "Bir Mekanik Kola en az 10 tane çıkış atayın",
"advancement.create.backtank": "Cepte Basınç", "advancement.create.backtank": "Cepte Basınç",
"advancement.create.backtank.desc": "Bir bakır tüp oluşturun ve hava basıncı sağlayın", "advancement.create.backtank.desc": "Bir Bakır Sırt Tüpü yapın ve hava basıncı toplamasını sağlayın",
"advancement.create.belt": "Yosun Kayışı", "advancement.create.belt": "Yosun Kayışı",
"advancement.create.belt.desc": "İki Şaftı Mekanik Kayış ile bağla", "advancement.create.belt.desc": "Mekanik Kayış kullanarak iki Şaftı bağlayın",
"advancement.create.belt_funnel_kiss": "Tüneller ve Kayışlar", "advancement.create.belt_funnel_kiss": "Tüneller ve Kayışlar",
"advancement.create.belt_funnel_kiss.desc": "Bantta bulunan iki huniyi öptür\n§7(Gizli başarım)", "advancement.create.belt_funnel_kiss.desc": "Kayış üzerine yerleştirilmiş iki Huniyi öpüştürün\n§7(Gizli Başarım)",
"advancement.create.brass": "İşte gerçek alaşım", "advancement.create.brass": "Gerçek Alaşımlar",
"advancement.create.brass.desc": "Pirinç külçeleri üretmek için bakır ve çinkoyu blaze ile ısıtılmış mekanik mikserle karıştırman lazım", "advancement.create.brass.desc": "Bakır ve Çinko külçelerini, Blaze ile ısıtılmış Mekanik Mikser'de karıştırarak Pirinç Külçesi elde edin",
"advancement.create.brass_casing": "Pirinç Çağı", "advancement.create.brass_casing": "Pirinç Çağı",
"advancement.create.brass_casing.desc": "Soyulmuş oduna Pirinç Külçeleri uygulayarak daha karmaşık makineler için kasa oluştur", "advancement.create.brass_casing.desc": "Soyulmuş oduna Pirinç Külçeleri uygulayarak daha karmaşık makineler için kasa oluştur",
"advancement.create.burner": "Duyarlı Şömine", "advancement.create.burner": "Duyarlı Şömine",
"advancement.create.burner.desc": "Bir Blaze Yakıcı Edin", "advancement.create.burner.desc": "Bir Blaze Ocağı elde edin",
"advancement.create.cart_pickup": "Güçlü Kollar", "advancement.create.cart_pickup": "Güçlü Kollar",
"advancement.create.cart_pickup.desc": "En az 200 blok bağlı bir vagon mekanizması al", "advancement.create.cart_pickup.desc": "En az 200 tane blok bağlanmış bir Vagon Mekanizmasını alın",
"advancement.create.chained_drain": "Dönüyor!", "advancement.create.chained_drain": "Dönüyor!",
"advancement.create.chained_drain.desc": "Bir eşyayı birkaç tane eşya tahliyecizinden çıkışını izle §7(Hidden Advancement)", "advancement.create.chained_drain.desc": "Yan yana dizilmiş Eşya Süzgeçlerinde ilerleyen bir eşyayı izleyin.\n§7(Gizli Başarım)",
"advancement.create.chocolate_bucket": "Hayalgücünün Dünyası", "advancement.create.chocolate_bucket": "Hayalgücünün Dünyası",
"advancement.create.chocolate_bucket.desc": "Bir kova erimiş çikolata elde et", "advancement.create.chocolate_bucket.desc": "Bir kova erimiş çikolata elde edin",
"advancement.create.chute": "Dikey Lojistik", "advancement.create.chute": "Dikey Lojistik",
"advancement.create.chute.desc": "Bazı ögeleri Oluk ile taşıyın", "advancement.create.chute.desc": "Oluk kullanarak biraz eşya taşıyın",
"advancement.create.clockwork_bearing": "Mekanizma Vakti", "advancement.create.clockwork_bearing": "Mekanizma Vakti",
"advancement.create.clockwork_bearing.desc": "Saat Rulmanına bağlı bir yapı oluştur", "advancement.create.clockwork_bearing.desc": "Saat Rulmanına bağlı bir yapı oluşturun",
"advancement.create.compacting": "Kompaktlaştırmak", "advancement.create.compacting": "Safları Sıkılaştırmak",
"advancement.create.compacting.desc": "Daha fazla üründen daha az ürün oluşturmak için bir Mekanik Pres ve bir Havza kullanın", "advancement.create.compacting.desc": "Daha az sayıda ve sıkıştırılmış eşyalar oluşturmak için Mekanik Pres ile Kazan kullanın",
"advancement.create.conductor": "Sürücü Eğitmeni", "advancement.create.conductor": "Kondüktör Eğitmeni",
"advancement.create.conductor.desc": "Lokomotife tren programını talimat ver", "advancement.create.conductor.desc": "Tren Tarifesi kullanarak Tren sürücüsüne talimat verin",
"advancement.create.contraption_actors": "Amaç ile İlerlemek", "advancement.create.contraption_actors": "Amaç ile İlerlemek",
"advancement.create.contraption_actors.desc": "Mekanik Matkap, Testere veya Biçici gibi cihazlarla donatılmış bir düzenek oluşturun", "advancement.create.contraption_actors.desc": "Matkap, testere ya da biçici gibi makinelerle donatılmış bir Mekanizma oluşturun",
"advancement.create.copper": "Çakır Bakır", "advancement.create.copper": "Çakır Bakır",
"advancement.create.copper.desc": "Sıvıları kontrol etmek için biraz bakır cevheri ele geçir", "advancement.create.copper.desc": "Akışkan kontrolü atılımlarınız için biraz Bakır Külçesi biriktirin",
"advancement.create.copper_casing": "Bakır Çağı", "advancement.create.copper_casing": "Bakır Çağı",
"advancement.create.copper_casing.desc": "Soyulmuş oduna Bakır Külçe uygulayarak makineleriniz için su geçirmez bir kasa oluşturun", "advancement.create.copper_casing.desc": "Soyulmuş bir oduna Bakır Külçesi uygulayarak makineleriniz için su geçirmez bir kasa oluşturun",
"advancement.create.crafter_lazy_000": "Sanırım yaşlanacağım", "advancement.create.crafter_lazy_000": "Son Çare",
"advancement.create.crafter_lazy_000.desc": "Mekanik çalışma masanın hızını abartılı bir şekilde düşür §7(Hidden Advancement)", "advancement.create.crafter_lazy_000.desc": "Düzgün çalışan bir sistemde gecikme sağlamak için Mekanik İmalatçıyı büyük ölçüde yavaşlatın\n§7(Gizli Başarım)",
"advancement.create.cross_streams": "Buhara denk gelme!", "advancement.create.cross_streams": "Akımları Çakıştırma!",
"advancement.create.cross_streams.desc": "İki sıvıyı boru ağında buluştururken izle\n§7(Gizli Başarım)", "advancement.create.cross_streams.desc": "Boru şebekenizde iki farklı akışkanın karşılaşmasını izleyin\n§7(Gizli Başarım)",
"advancement.create.crusher_maxed_0000": "Ezmek", "advancement.create.crusher_maxed_0000": "Paramparça",
"advancement.create.crusher_maxed_0000.desc": "Ezici tekerleri son hızda çalıştır", "advancement.create.crusher_maxed_0000.desc": "Bir çift Ezici Tekeri azami hızda çalıştırın",
"advancement.create.crushing_wheel": "Bir Çift Dev", "advancement.create.crushing_wheel": "Devler Ligi",
"advancement.create.crushing_wheel.desc": "Bir grup öğütücü tekere güç ver", "advancement.create.crushing_wheel.desc": "Bir grup Ezici Tekeri yerleştirip güç sağlayın",
"advancement.create.cuckoo_clock": "Vakit geldi mi?", "advancement.create.cuckoo_clock": "Uyku Vakti mi Geldi?",
"advancement.create.cuckoo_clock.desc": "Guguklu Saatinizin uyku vaktini duyurmasına tanık olun", "advancement.create.cuckoo_clock.desc": "Guguklu Saatinizin uyku vaktini duyurmasına tanık olun",
"advancement.create.deployer": "Yapay Zeka", "advancement.create.deployer": "Yapay Zeka",
"advancement.create.deployer.desc": "Bir bırakıcı koyup güçlendir, Senin mükemmel yansıman", "advancement.create.deployer.desc": "Mükemmel bir yansımanız olan Konuşlandırıcıyı yerleştirin ve güç sağlayın",
"advancement.create.display_board_0": "Dinamik Süreler", "advancement.create.display_board_0": "Hareketli Tarifeler",
"advancement.create.display_board_0.desc": "Tren gelme saatini Ekran Bağlantıcısı yardımıyla Ekrana yansıt", "advancement.create.display_board_0.desc": "Bir trenin varış durumunu Ekran Bağlantısı kullanarak Tabela Ekranına yansıtın",
"advancement.create.display_link": "Büyük veri", "advancement.create.display_link": "Büyük Veri",
"advancement.create.display_link.desc": "Ekran Bağlantıcısı kullanarak bilgileri görselleştir", "advancement.create.display_link.desc": "Ekran Bağlantısı kullanarak verileri anlamlandırın",
"advancement.create.diving_suit": "Dehlizlere Hazır", "advancement.create.diving_suit": "Derinlere Dalmış",
"advancement.create.diving_suit.desc": "Dalgıç Kaskı ve Bakır Sırt Tüpü kuşanırken suya atlayın", "advancement.create.diving_suit.desc": "Dalgıç Başlığı ve Bakır Sırt Tüpü kuşanıp suya atlayın",
"advancement.create.diving_suit_lava": "Yolgezer ile yüzmek", "advancement.create.diving_suit_lava": "Lavgezerle Dans",
"advancement.create.diving_suit_lava.desc": "Netherit dalgıç kıyafetinle lava atlamayı dene", "advancement.create.diving_suit_lava.desc": "Netherit dalış takımınızla lavda yüzmeyi deneyin",
"advancement.create.drain": "Çalkalama Kurutma", "advancement.create.drain": "Tamburlu Kurutma",
"advancement.create.drain.desc": "Eşya Süzgeci tarafından bir sıvı dolu bir eşyanın boşaltılmasını izle", "advancement.create.drain.desc": "Akışkan içeren bir eşyanın Eşya Süzgeci ile boşaltılmasını izleyin",
"advancement.create.ejector_maxed": "Tramplen Şampiyonu", "advancement.create.ejector_maxed": "Tramplen Şampiyonu",
"advancement.create.ejector_maxed.desc": "Ağırlıklı Fırlatıcı yardımıyla 30 blok uzağa fırlayın", "advancement.create.ejector_maxed.desc": "Ağırlıklı Fırlatıcı ile kendinizi 30 bloktan daha uzağa fırlatın",
"advancement.create.encased_fan": "Rüzgar yapıcı", "advancement.create.encased_fan": "Rüzgarın Hakimi",
"advancement.create.encased_fan.desc": "Bir Muhafazalı Fanı yerleştirin ve çalıştırın", "advancement.create.encased_fan.desc": "Bir Muhafazalı Fan yerleştirin ve güç sağlayın",
"advancement.create.extendo_grip": "Boioioing!", "advancement.create.extendo_grip": "Boioioing!",
"advancement.create.extendo_grip.desc": "Kendine bir Ulaşım Arttırıcısı al", "advancement.create.extendo_grip.desc": "Bir Uzatma Kolu kuşanın",
"advancement.create.extendo_grip_dual": "Esnek Kollar", "advancement.create.extendo_grip_dual": "Esnek Kollar",
"advancement.create.extendo_grip_dual.desc": "İki eline mekanik kol alıp süper uzaklığa eriş\n§7(Gizli Başarım)", "advancement.create.extendo_grip_dual.desc": "İki elinize de Uzatma Kolu alıp insanüstü bir uzaklığa erişin\n§7(Gizli Başarım)",
"advancement.create.fan_processing": "Parçacık İşleme", "advancement.create.fan_processing": "Parçacık İşleme",
"advancement.create.fan_processing.desc": "Malzemeleri işlemek için Kapalı Fan kullanın", "advancement.create.fan_processing.desc": "Muhafazalı Fan kullanarak malzemeleri işleyin",
"advancement.create.fist_bump": "Çak dostum!", "advancement.create.fist_bump": "Çak dostum!",
"advancement.create.fist_bump.desc": "İki Konuşlandırıcının yumruklaşmasını sağlayın\n§7(Gizli Başarım)", "advancement.create.fist_bump.desc": "İki Konuşlandırıcının tokalaşmasını sağlayın\n§7(Gizli Başarım)",
"advancement.create.foods": "Dengeli Bir Diyet", "advancement.create.foods": "Dengeli Bir Diyet",
"advancement.create.foods.desc": "Aynı olukda Çikolatalı Kaplamalı Dutlar, Ballı Elma ve Tatlı Çörek yap", "advancement.create.foods.desc": "Aynı Musluğu kullanarak Çikolata Kaplı Orman Meyveleri, Ballı Elma ve Sütlü Poğaça yapın",
"advancement.create.funnel": "Havaalanı Estetiği", "advancement.create.funnel": "Havalimanı Estetiği",
"advancement.create.funnel.desc": "Huni kullanarak ögeleri ayıklayın veya bir kaba ekleyin", "advancement.create.funnel.desc": "Bir kaba eşya eklemek veya çıkarmak için Huni kullanın",
"advancement.create.glass_pipe": "Akış Keşfi", "advancement.create.glass_pipe": "Akış Keşfi",
"advancement.create.glass_pipe.desc": "Sıvı içeren bir boruya İngiliz Anahtarını kullan", "advancement.create.glass_pipe.desc": "Ayarlı Anahtarınızı akışkan içeren bir boru üzerinde kullanın",
"advancement.create.hand_crank_000": "Yorucu Bir Egzersiz", "advancement.create.hand_crank_000": "Yorucu Bir Egzersiz",
"advancement.create.hand_crank_000.desc": "Tamamen yorulana kadar El Krankını çevir\n§7(Gizli Başarım)", "advancement.create.hand_crank_000.desc": "Tamamen yorulana kadar Döndürme Kolu kullanın\n§7(Gizli Başarım)",
"advancement.create.haunted_bell": "Ruh görüşü", "advancement.create.haunted_bell": "Gölge Algısı",
"advancement.create.haunted_bell.desc": "Lanetli Çanı Çal", "advancement.create.haunted_bell.desc": "Bir Lanetli Çan çalın",
"advancement.create.honey_drain": "Otonom Arıcılık", "advancement.create.honey_drain": "Otonom Arıcılık",
"advancement.create.honey_drain.desc": "Arı Kovanından boru kullanarak bal çek", "advancement.create.honey_drain.desc": "Arı Yuvası veya Arı Kovanından boru ile bal çekin",
"advancement.create.hose_pulley": "Endüstriyel Akıntı", "advancement.create.hose_pulley": "Endüstriyel Döküntü",
"advancement.create.hose_pulley.desc": "Bir İndirilebilir Hortum kullanarak sıvı doldur ya da boşalt", "advancement.create.hose_pulley.desc": "Hortum Makarası ile hortum indirip bir alanı doldurmasını ya da boşaltmasını izleyin",
"advancement.create.hose_pulley_lava": "Yerküreyi Hortumlamak", "advancement.create.hose_pulley_lava": "Yerküreyi Hortumlamak",
"advancement.create.hose_pulley_lava.desc": "Sınırsız sayılablecek büyüklükde lavdan pompala", "advancement.create.hose_pulley_lava.desc": "Sonsuz sayılabilecek bir lav kütlesinden pompa ile lav çekin",
"advancement.create.lava_wheel_00000": "Magma Çarkı", "advancement.create.lava_wheel_00000": "Magma Çarkı",
"advancement.create.lava_wheel_00000.desc": "Bunun çalışmaması gerekiyordu\n§7(Gizli Başarım)", "advancement.create.lava_wheel_00000.desc": "Bunun işe yaramasını beklemiyordum\n§7(Gizli Başarım)",
"advancement.create.linked_controller": "Yattığın yerden kontrol", "advancement.create.linked_controller": "Uzaktan Kontrol",
"advancement.create.linked_controller.desc": "Kumanda kullanarak bir Kızıltaş Bağlantıcısını aktif et", "advancement.create.linked_controller.desc": "Kumanda ile bir Redstone Bağlantısı etkinleştirin",
"advancement.create.long_train": "İddialı çabalar", "advancement.create.long_train": "İddialı Çabalar",
"advancement.create.long_train.desc": "En az 6 vagonlu bir Tren yap", "advancement.create.long_train.desc": "En az 6 vagonlu bir Tren oluşturun",
"advancement.create.long_travel": "Uzun Yolculuk", "advancement.create.long_travel": "Uzun Yolculuk",
"advancement.create.long_travel.desc": "Tren Oturağından başladığın noktadan 5000 blok ötede in", "advancement.create.long_travel.desc": "Trenin harekete başladığı noktadan 5000 blok ötede Tren Koltuğundan inin",
"advancement.create.mechanical_arm": "Meşgul Eller", "advancement.create.mechanical_arm": "Meşgul Eller",
"advancement.create.mechanical_arm.desc": "Mekanik kolunun ilk eşyasını taşımasını izle", "advancement.create.mechanical_arm.desc": "Bir Mekanik Kolun ilk eşyasını taşımasını izleyin",
"advancement.create.mechanical_crafter": "Otomatik üretim", "advancement.create.mechanical_crafter": "Otomatik Kurulum",
"advancement.create.mechanical_crafter.desc": "Mekanik çalışma masasını çalıştır", "advancement.create.mechanical_crafter.desc": "Biraz Mekanik İmalatçı yerleştirin ve güç sağlayın",
"advancement.create.mechanical_mixer": "Karıştırmak", "advancement.create.mechanical_mixer": "Ortalığı Karıştırmak",
"advancement.create.mechanical_mixer.desc": "Malzemeleri bir Mekanik Karıştırıcıda birleştirin", "advancement.create.mechanical_mixer.desc": "Malzemeleri bir Mekanik Mikser'de birleştirin",
"advancement.create.mechanical_press": "Bamm!", "advancement.create.mechanical_press": "Bamm!",
"advancement.create.mechanical_press.desc": "Mechanical Press'te bazı sayfalar oluşturun", "advancement.create.mechanical_press.desc": "Mekanik Pres ile birkaç levha oluşturun",
"advancement.create.mechanical_pump_0": "Bası Altında", "advancement.create.mechanical_pump_0": "Baskı Altında",
"advancement.create.mechanical_pump_0.desc": "Mekanik Pompa yerleştir ve güç ver", "advancement.create.mechanical_pump_0.desc": "Bir Mekanik Pompa yerleştirin ve güç sağlayın",
"advancement.create.millstone": "Öğütmeyi Kucakla", "advancement.create.millstone": "Bu Azmin Hakkını Ver",
"advancement.create.millstone.desc": "Malzemeleri öğütmek için bir değirmen taşı kullanın", "advancement.create.millstone.desc": "Değirmen Taşı kullanarak malzemeleri öğütün",
"advancement.create.musical_arm": "DJ Mekanik", "advancement.create.musical_arm": "DJ Mekanik",
"advancement.create.musical_arm.desc": "Mekanik koluna müzik çaldır\n§7(Gizli Başarım)", "advancement.create.musical_arm.desc": "Bir Mekanik Kolun Müzik Kutusunu yönetmesini izleyin\n§7(Gizli Başarım)",
"advancement.create.pipe_organ": "Kilise Orgu", "advancement.create.pipe_organ": "Borulu Org",
"advancement.create.pipe_organ.desc": "12 farklı notadaki buhar fülütlerini tek bir tanka bağla\n§7(Gizli Başarım)", "advancement.create.pipe_organ.desc": "Her biri farklı notada 12 Buhar Düdüğünü tek bir Akışkan Tankına bağlayın\n§7(Gizli Başarım)",
"advancement.create.portable_storage_interface": "Yol Üstü Takas", "advancement.create.portable_storage_interface": "Yol Üstü Takas",
"advancement.create.portable_storage_interface.desc": "Bir Hareketli Depolama Bağlantı Noktası kullanarak eşyaları bir Düzeneğe alın veya çıkarın", "advancement.create.portable_storage_interface.desc": "Seyyar Depolama Arabirimi kullanarak bir Mekanizmaya eşya ekleyin veya çıkarın",
"advancement.create.potato_cannon": "Fvoomp!", "advancement.create.potato_cannon": "Fvoomp!",
"advancement.create.potato_cannon.desc": "Bir düşmanı Patates Topu ile yen", "advancement.create.potato_cannon.desc": "Bir düşmanı Patates Fırlatıcısı ile alt edin",
"advancement.create.potato_cannon_collide": "Sebzeli Fişekler", "advancement.create.potato_cannon_collide": "Nebati Fişek",
"advancement.create.potato_cannon_collide.desc": "Farklı türdeki Patates Topu mermilerini birbirleriyle çarpıştırın", "advancement.create.potato_cannon_collide.desc": "Farklı türdeki Patates Fırlatıcı mermilerini birbiriyle çarpıştırın",
"advancement.create.precision_mechanism": "Karmaşık işler", "advancement.create.precision_mechanism": "Karmaşık işler",
"advancement.create.precision_mechanism.desc": "Hassas bir mekanizma üret", "advancement.create.precision_mechanism.desc": "Bir Hassas Mekanizma oluşturun",
"advancement.create.pulley_maxed": "Hiçliğe Halat", "advancement.create.pulley_maxed": "Hiçliğe Halat",
"advancement.create.pulley_maxed.desc": "Halat Çekiciyi 200 Bloktan daha derine uzatın", "advancement.create.pulley_maxed.desc": "Halat Çekiciyi 200 Bloktan daha derine uzatın",
"advancement.create.red_signal": "Profesyonel Sürücü", "advancement.create.red_signal": "Profesyonel Sürücü",
@ -140,7 +140,7 @@
"advancement.create.speed_controller": "Mühendisler bu basit numaradan nefret ediyor!", "advancement.create.speed_controller": "Mühendisler bu basit numaradan nefret ediyor!",
"advancement.create.speed_controller.desc": "Düzeneğini Dönme Hızı Kontrol Edicisi ile mükemelleştir", "advancement.create.speed_controller.desc": "Düzeneğini Dönme Hızı Kontrol Edicisi ile mükemelleştir",
"advancement.create.spout": "Şlops", "advancement.create.spout": "Şlops",
"advancement.create.spout.desc": "Sıvı Püskürtücü tarafından bir sıvı konteynırının doldurulmasını izle", "advancement.create.spout.desc": "Herhangi bir akışkan kabının Musluktan dolmasını izleyin",
"advancement.create.steam_engine": "Elektrik Santrali", "advancement.create.steam_engine": "Elektrik Santrali",
"advancement.create.steam_engine.desc": "Tork jenerasyonu için Buhar Motorunu kullan", "advancement.create.steam_engine.desc": "Tork jenerasyonu için Buhar Motorunu kullan",
"advancement.create.steam_engine_maxed": "Tam Buhar Gücü", "advancement.create.steam_engine_maxed": "Tam Buhar Gücü",
@ -213,7 +213,7 @@
"block.create.black_seat": "Siyah Koltuk", "block.create.black_seat": "Siyah Koltuk",
"block.create.black_toolbox": "Siyah Alet Çantası", "block.create.black_toolbox": "Siyah Alet Çantası",
"block.create.black_valve_handle": "Siyah Vana", "block.create.black_valve_handle": "Siyah Vana",
"block.create.blaze_burner": "Blaze Isıtıcı", "block.create.blaze_burner": "Blaze Ocağı",
"block.create.blue_nixie_tube": "Mavi Nixie Tüpü", "block.create.blue_nixie_tube": "Mavi Nixie Tüpü",
"block.create.blue_sail": "Mavi Yelken", "block.create.blue_sail": "Mavi Yelken",
"block.create.blue_seat": "Mavi Koltuk", "block.create.blue_seat": "Mavi Koltuk",
@ -283,14 +283,14 @@
"block.create.creative_crate.tooltip.condition1": "İtem Filtre Yuvasında Olduğunda", "block.create.creative_crate.tooltip.condition1": "İtem Filtre Yuvasında Olduğunda",
"block.create.creative_crate.tooltip.condition2": "Sıradaki şematik topu geldiğinde", "block.create.creative_crate.tooltip.condition2": "Sıradaki şematik topu geldiğinde",
"block.create.creative_crate.tooltip.summary": "Bu _eşya konteynırı_ eşyaların sonsuz çoğalmasını sağlar.", "block.create.creative_crate.tooltip.summary": "Bu _eşya konteynırı_ eşyaların sonsuz çoğalmasını sağlar.",
"block.create.creative_fluid_tank": "Yaratıcı Mod Sıvı Tankı", "block.create.creative_fluid_tank": "Yaratıcı Akışkan Tankı",
"block.create.creative_motor": "Yaratıcı Mod Motoru", "block.create.creative_motor": "Yaratıcı Motor",
"block.create.crimsite": "Kızılsit", "block.create.crimsite": "Kızılsit",
"block.create.crimsite_pillar": "Kızılsit Sütun", "block.create.crimsite_pillar": "Kızılsit Sütun",
"block.create.crimson_window": "Kızıl Pencere", "block.create.crimson_window": "Kızıl Pencere",
"block.create.crimson_window_pane": "İnce Kızıl Pencere", "block.create.crimson_window_pane": "İnce Kızıl Pencere",
"block.create.crushing_wheel": "Ezici Teker", "block.create.crushing_wheel": "Ezici Teker",
"block.create.crushing_wheel_controller": "Ezici Teker Kontrolörü", "block.create.crushing_wheel_controller": "Ezici Teker Kontrolcüsü",
"block.create.cuckoo_clock": "Guguklu Saat", "block.create.cuckoo_clock": "Guguklu Saat",
"block.create.cuckoo_clock.tooltip.behaviour1": "_Geçerli saati_ gösterir ve günde iki kez bir melodi çalar. _Öğle vaktinde_ ve akşam karanlığında, _oyuncular uyuyabildiğinde_ bir kez _etkinleşir_.", "block.create.cuckoo_clock.tooltip.behaviour1": "_Geçerli saati_ gösterir ve günde iki kez bir melodi çalar. _Öğle vaktinde_ ve akşam karanlığında, _oyuncular uyuyabildiğinde_ bir kez _etkinleşir_.",
"block.create.cuckoo_clock.tooltip.condition1": "Kinetik güç sağlandığında", "block.create.cuckoo_clock.tooltip.condition1": "Kinetik güç sağlandığında",
@ -415,17 +415,17 @@
"block.create.dark_oak_window": "Koyu Meşe Pencere", "block.create.dark_oak_window": "Koyu Meşe Pencere",
"block.create.dark_oak_window_pane": "İnce Koyu Meşe Pencere", "block.create.dark_oak_window_pane": "İnce Koyu Meşe Pencere",
"block.create.deepslate_pillar": "Derin Kayrak Sütun", "block.create.deepslate_pillar": "Derin Kayrak Sütun",
"block.create.deepslate_zinc_ore": "Derin Kayrak Çinko Cevheri", "block.create.deepslate_zinc_ore": "Kayrak Taşında Çinko Cevheri",
"block.create.deployer": "Konuşlandırıcı", "block.create.deployer": "Konuşlandırıcı",
"block.create.depot": "Depo", "block.create.depot": "Depo",
"block.create.diorite_pillar": "Diyorit Sütun", "block.create.diorite_pillar": "Diyorit Sütun",
"block.create.display_board": "Ekran", "block.create.display_board": "Tabela Ekran",
"block.create.display_link": "Ekran Bağlantıcısı", "block.create.display_link": "Ekran Bağlantısı",
"block.create.dripstone_pillar": "Damla Taş Sütun", "block.create.dripstone_pillar": "Damla Taş Sütun",
"block.create.elevator_contact": "Asansör Temasçısı", "block.create.elevator_contact": "Asansör Temasçısı",
"block.create.elevator_pulley": "Asansör Makarası", "block.create.elevator_pulley": "Asansör Makarası",
"block.create.encased_chain_drive": "Zincirleme Sürücü", "block.create.encased_chain_drive": "Zincirleme Sürücü",
"block.create.encased_fan": "Fan Kutusu", "block.create.encased_fan": "Muhafazalı Fan",
"block.create.encased_fluid_pipe": "Kaplı Sıvı Borusu", "block.create.encased_fluid_pipe": "Kaplı Sıvı Borusu",
"block.create.experience_block": "Tecrübe Bloğu", "block.create.experience_block": "Tecrübe Bloğu",
"block.create.exposed_copper_shingle_slab": "Açıkta Kalmış Bakır Kiremit Basamak", "block.create.exposed_copper_shingle_slab": "Açıkta Kalmış Bakır Kiremit Basamak",
@ -436,7 +436,7 @@
"block.create.exposed_copper_tiles": "Açıkta Kalmış Bakır Fayans", "block.create.exposed_copper_tiles": "Açıkta Kalmış Bakır Fayans",
"block.create.fake_track": "Haritalar İçin Rota İşareti", "block.create.fake_track": "Haritalar İçin Rota İşareti",
"block.create.fluid_pipe": "Sıvı Borusu", "block.create.fluid_pipe": "Sıvı Borusu",
"block.create.fluid_tank": "Sıvı Tankı", "block.create.fluid_tank": "Akışkan Tankı",
"block.create.fluid_valve": "Sıvı Vanası", "block.create.fluid_valve": "Sıvı Vanası",
"block.create.flywheel": "Volan", "block.create.flywheel": "Volan",
"block.create.flywheel.tooltip.behaviour1": "Dönmeye başlar.", "block.create.flywheel.tooltip.behaviour1": "Dönmeye başlar.",
@ -462,7 +462,7 @@
"block.create.green_seat": "Yeşil Koltuk", "block.create.green_seat": "Yeşil Koltuk",
"block.create.green_toolbox": "Yeşil Alet Çantası", "block.create.green_toolbox": "Yeşil Alet Çantası",
"block.create.green_valve_handle": "Yeşil Vana", "block.create.green_valve_handle": "Yeşil Vana",
"block.create.hand_crank": "El Krankı", "block.create.hand_crank": "Döndürme Kolu",
"block.create.haunted_bell": "Lanetli Çan", "block.create.haunted_bell": "Lanetli Çan",
"block.create.haunted_bell.tooltip.behaviour1": "_Zararlı Mobların_ ortaya çıkabileceği yakındaki _Işıksız Noktaları_ vurgular.", "block.create.haunted_bell.tooltip.behaviour1": "_Zararlı Mobların_ ortaya çıkabileceği yakındaki _Işıksız Noktaları_ vurgular.",
"block.create.haunted_bell.tooltip.condition1": "Tutulduğunda yada çalındığında", "block.create.haunted_bell.tooltip.condition1": "Tutulduğunda yada çalındığında",
@ -512,7 +512,7 @@
"block.create.limestone": "Kireç Taşı", "block.create.limestone": "Kireç Taşı",
"block.create.limestone_pillar": "Kireç Taşı Sütun", "block.create.limestone_pillar": "Kireç Taşı Sütun",
"block.create.linear_chassis": "Lineer Şasi", "block.create.linear_chassis": "Lineer Şasi",
"block.create.lit_blaze_burner": "Yanan Blaze Yakıcı", "block.create.lit_blaze_burner": "Yanan Blaze Ocağı",
"block.create.magenta_nixie_tube": "Eflatun Nixie Tüpü", "block.create.magenta_nixie_tube": "Eflatun Nixie Tüpü",
"block.create.magenta_sail": "Eflatun Yelken", "block.create.magenta_sail": "Eflatun Yelken",
"block.create.magenta_seat": "Eflatun Koltuk", "block.create.magenta_seat": "Eflatun Koltuk",
@ -522,10 +522,10 @@
"block.create.mangrove_window_pane": "Mangrov İnce Pencere", "block.create.mangrove_window_pane": "Mangrov İnce Pencere",
"block.create.mechanical_arm": "Mekanik Kol", "block.create.mechanical_arm": "Mekanik Kol",
"block.create.mechanical_bearing": "Mekanik Rulman", "block.create.mechanical_bearing": "Mekanik Rulman",
"block.create.mechanical_crafter": "Mekanik Yapım Masası", "block.create.mechanical_crafter": "Mekanik İmalatçı",
"block.create.mechanical_drill": "Mekanik Matkap", "block.create.mechanical_drill": "Mekanik Matkap",
"block.create.mechanical_harvester": "Mekanik Biçici", "block.create.mechanical_harvester": "Mekanik Biçici",
"block.create.mechanical_mixer": "Mekanik Karıştırıcı", "block.create.mechanical_mixer": "Mekanik Mikser",
"block.create.mechanical_piston": "Mekanik Piston", "block.create.mechanical_piston": "Mekanik Piston",
"block.create.mechanical_piston_head": "Mekanik Piston Kafası", "block.create.mechanical_piston_head": "Mekanik Piston Kafası",
"block.create.mechanical_plough": "Mekanik Saban", "block.create.mechanical_plough": "Mekanik Saban",
@ -543,7 +543,7 @@
"block.create.netherite_backtank": "Netherite Sırt Tüpü", "block.create.netherite_backtank": "Netherite Sırt Tüpü",
"block.create.nixie_tube": "Nixie Tüpü", "block.create.nixie_tube": "Nixie Tüpü",
"block.create.nozzle": "Nozül", "block.create.nozzle": "Nozül",
"block.create.nozzle.tooltip.summary": "_Fan kutusu_ önüne yerleştirdiğinizde etkilerini tüm canlılar üzerinde her yönde gösterir.", "block.create.nozzle.tooltip.summary": "Bir _Muhafazalı Fanın_ önüne yerleştirildiğinde Varlıklar üzerindeki etkisini _her yöne_ dağıtır.",
"block.create.oak_window": "Meşe Pencere", "block.create.oak_window": "Meşe Pencere",
"block.create.oak_window_pane": "Meşe İnce Pencere", "block.create.oak_window_pane": "Meşe İnce Pencere",
"block.create.ochrum": "Okrum", "block.create.ochrum": "Okrum",
@ -631,7 +631,7 @@
"block.create.polished_cut_veridium_stairs": "Cilalı Kesik Verdiyoum Merdiven", "block.create.polished_cut_veridium_stairs": "Cilalı Kesik Verdiyoum Merdiven",
"block.create.polished_cut_veridium_wall": "Cilalı Kesik Veridyum Duvar", "block.create.polished_cut_veridium_wall": "Cilalı Kesik Veridyum Duvar",
"block.create.portable_fluid_interface": "Hareketli Sıvı Bağlantı Noktası", "block.create.portable_fluid_interface": "Hareketli Sıvı Bağlantı Noktası",
"block.create.portable_storage_interface": "Hareketli Depolama Bağlantı Noktası", "block.create.portable_storage_interface": "Seyyar Depolama Arabirimi",
"block.create.powered_latch": "Çift Kararlı Devre", "block.create.powered_latch": "Çift Kararlı Devre",
"block.create.powered_shaft": "Elektrikli şaft", "block.create.powered_shaft": "Elektrikli şaft",
"block.create.powered_toggle_latch": "Motorlu Geçiş Mandalı", "block.create.powered_toggle_latch": "Motorlu Geçiş Mandalı",
@ -651,8 +651,8 @@
"block.create.red_seat": "Kırmızı Koltuk", "block.create.red_seat": "Kırmızı Koltuk",
"block.create.red_toolbox": "Kırmızı Alet Çantası", "block.create.red_toolbox": "Kırmızı Alet Çantası",
"block.create.red_valve_handle": "Kırmızı Vana", "block.create.red_valve_handle": "Kırmızı Vana",
"block.create.redstone_contact": "Kızıltaş Temasçısı", "block.create.redstone_contact": "Redstone Kontağı",
"block.create.redstone_link": "Kızıltaş Bağlantıcısı", "block.create.redstone_link": "Redstone Bağlantısı",
"block.create.refined_radiance_casing": "Radyant Kasa", "block.create.refined_radiance_casing": "Radyant Kasa",
"block.create.rope": "Halat", "block.create.rope": "Halat",
"block.create.rope_pulley": "Halat Çekici", "block.create.rope_pulley": "Halat Çekici",
@ -741,12 +741,12 @@
"block.create.smart_chute": "Akıllı Oluk", "block.create.smart_chute": "Akıllı Oluk",
"block.create.smart_fluid_pipe": "Akıllı Sıvı Borusu", "block.create.smart_fluid_pipe": "Akıllı Sıvı Borusu",
"block.create.speedometer": "Takometre", "block.create.speedometer": "Takometre",
"block.create.spout": "Sıvı Püskürtücü", "block.create.spout": "Musluk",
"block.create.spruce_window": "Ladin Pencere", "block.create.spruce_window": "Ladin Pencere",
"block.create.spruce_window_pane": "İnce Ladin Pencere", "block.create.spruce_window_pane": "İnce Ladin Pencere",
"block.create.steam_engine": "Buhar Motoru", "block.create.steam_engine": "Buhar Motoru",
"block.create.steam_whistle": "Buhar Düdüğü", "block.create.steam_whistle": "Buhar Düdüğü",
"block.create.steam_whistle_extension": "Buhar Düdüğü Eki", "block.create.steam_whistle_extension": "Buhar Düdüğü Eklentisi",
"block.create.sticker": "Yapışkı", "block.create.sticker": "Yapışkı",
"block.create.sticky_mechanical_piston": "Yapışkan Mekanik Piston", "block.create.sticky_mechanical_piston": "Yapışkan Mekanik Piston",
"block.create.stockpile_switch": "Eşik Anahtarı", "block.create.stockpile_switch": "Eşik Anahtarı",
@ -838,20 +838,20 @@
"create.bogey.style.updated_style": "Güncellenen stil", "create.bogey.style.updated_style": "Güncellenen stil",
"create.bogey.style.updated_style_and_size": "Güncellenen stil ve boyut", "create.bogey.style.updated_style_and_size": "Güncellenen stil ve boyut",
"create.boiler.heat": "Isı", "create.boiler.heat": "Isı",
"create.boiler.heat_dots": "...... ", "create.boiler.heat_dots": "............ ",
"create.boiler.idle": "Boşta", "create.boiler.idle": "Boşta",
"create.boiler.lvl": "Svy %1$s", "create.boiler.lvl": "Svy %1$s",
"create.boiler.max_lvl": "Maks", "create.boiler.max_lvl": "Maks",
"create.boiler.passive": "Pasif", "create.boiler.passive": "Pasif",
"create.boiler.per_tick": "Tick başına %1$s", "create.boiler.per_tick": "Tick başına %1$s",
"create.boiler.size": "Boyut", "create.boiler.size": "Boyut",
"create.boiler.size_dots": "....... ", "create.boiler.size_dots": ".... ",
"create.boiler.status": "Kazan Durumu: %1$s", "create.boiler.status": "Kazan Durumu: %1$s",
"create.boiler.status_short": "Kazan: %1$s", "create.boiler.status_short": "Kazan: %1$s",
"create.boiler.via_engines": "%1$s Motorlar Aracılığıyla", "create.boiler.via_engines": "%1$s Motorlar Aracılığıyla",
"create.boiler.via_one_engine": "1 motor aracılığıyla", "create.boiler.via_one_engine": "1 motor aracılığıyla",
"create.boiler.water": "Su", "create.boiler.water": "Su",
"create.boiler.water_dots": "... ", "create.boiler.water_dots": "............ ",
"create.boiler.water_input_rate": "Su girdi oranı", "create.boiler.water_input_rate": "Su girdi oranı",
"create.clipboard.actions": "Pano İşlemleri", "create.clipboard.actions": "Pano İşlemleri",
"create.clipboard.copied_from": "Ayarlar %1$s'ten kopyalanıyor", "create.clipboard.copied_from": "Ayarlar %1$s'ten kopyalanıyor",
@ -936,7 +936,7 @@
"create.display_link.set": "Hedeflenen konum seçildi", "create.display_link.set": "Hedeflenen konum seçildi",
"create.display_link.success": "Hedeflenen konuma başarıyla bağlanıldı", "create.display_link.success": "Hedeflenen konuma başarıyla bağlanıldı",
"create.display_link.targeted_location": "Hedeflenen konumda engelle", "create.display_link.targeted_location": "Hedeflenen konumda engelle",
"create.display_link.title": "Ekran Bağlantıcısı", "create.display_link.title": "Ekran Bağlantısı",
"create.display_link.too_far": "İşaretlenen pozisyon buradan çok uzakta", "create.display_link.too_far": "İşaretlenen pozisyon buradan çok uzakta",
"create.display_link.view_compatible": "Uyumluları görmek için tıkla", "create.display_link.view_compatible": "Uyumluları görmek için tıkla",
"create.display_link.writing_to": "Gönder:", "create.display_link.writing_to": "Gönder:",
@ -976,7 +976,7 @@
"create.display_source.nixie_tube": "Nixie Tüplerini Kopyala", "create.display_source.nixie_tube": "Nixie Tüplerini Kopyala",
"create.display_source.observed_train_name": "Saptanmış tren ismi", "create.display_source.observed_train_name": "Saptanmış tren ismi",
"create.display_source.player_deaths": "Oyuncu Ölümleri", "create.display_source.player_deaths": "Oyuncu Ölümleri",
"create.display_source.redstone_power": "Kızıltaş Gücü", "create.display_source.redstone_power": "Redstone Gücü",
"create.display_source.redstone_power.display": "Ekran Formatı", "create.display_source.redstone_power.display": "Ekran Formatı",
"create.display_source.redstone_power.number": "Sayı", "create.display_source.redstone_power.number": "Sayı",
"create.display_source.redstone_power.progress_bar": "İlerleme Çubuğu", "create.display_source.redstone_power.progress_bar": "İlerleme Çubuğu",
@ -996,7 +996,7 @@
"create.display_source.time.24_hour": "24 saat", "create.display_source.time.24_hour": "24 saat",
"create.display_source.time.format": "Zaman biçimi", "create.display_source.time.format": "Zaman biçimi",
"create.display_source.time_of_day": "Günün Zamanı", "create.display_source.time_of_day": "Günün Zamanı",
"create.display_source.train_status": "Tren tarife durumu", "create.display_source.train_status": "Tren Tarifesi Durumu",
"create.display_source.value_list.display": "Değer göstergesi", "create.display_source.value_list.display": "Değer göstergesi",
"create.display_source.value_list.full_number": "Dolu sayı", "create.display_source.value_list.full_number": "Dolu sayı",
"create.display_source.value_list.million": "mil.", "create.display_source.value_list.million": "mil.",
@ -1049,11 +1049,11 @@
"create.gui.assembly.exception.chunkNotLoaded": "[%1$s,%2$s,%3$s] Noktasındaki blok yüklenmiş bir yığında değil", "create.gui.assembly.exception.chunkNotLoaded": "[%1$s,%2$s,%3$s] Noktasındaki blok yüklenmiş bir yığında değil",
"create.gui.assembly.exception.column_conflict": "Başka bir Asansör zaten bu temasçı sütununu hedefliyor", "create.gui.assembly.exception.column_conflict": "Başka bir Asansör zaten bu temasçı sütununu hedefliyor",
"create.gui.assembly.exception.noPistonPoles": "Piston'da bazı uzatma Direkleri eksik", "create.gui.assembly.exception.noPistonPoles": "Piston'da bazı uzatma Direkleri eksik",
"create.gui.assembly.exception.no_contacts": "Asansörler yapıya yatay bir _Kızıltaş_ _İletişim_ eklenmesini gerektirir", "create.gui.assembly.exception.no_contacts": "Asansöre yatay olarak bir _Redstone_ _Kontağı_ bağlanması gerekir",
"create.gui.assembly.exception.not_enough_sails": "Yapı yeterince yelken benzeri blok içermiyor. Yelken benzeri blok sayısı: %1$s\nEn az %2$s yelken benzeri blok gereklidir", "create.gui.assembly.exception.not_enough_sails": "Yapı yeterince yelken benzeri blok içermiyor. Yelken benzeri blok sayısı: %1$s\nEn az %2$s yelken benzeri blok gereklidir",
"create.gui.assembly.exception.structureTooLarge": "Mekanizma çok fazla Blok içeriyor.\nYapılandırılan maksimum değer: %1$s", "create.gui.assembly.exception.structureTooLarge": "Mekanizma çok fazla Blok içeriyor.\nYapılandırılan maksimum değer: %1$s",
"create.gui.assembly.exception.tooManyPistonPoles": "Bu Pistona bağlı çok fazla uzatma Direği var.\nYapılandırılan maksimum değer: %1$s", "create.gui.assembly.exception.tooManyPistonPoles": "Bu Pistona bağlı çok fazla uzatma Direği var.\nYapılandırılan maksimum değer: %1$s",
"create.gui.assembly.exception.too_many_contacts": "Asansörlere birden fazla _Kızıltaş_ _Temasçısı_ eklenemez", "create.gui.assembly.exception.too_many_contacts": "Asansöre birden fazla _Redstone_ _Kontağı_ bağlanamaz",
"create.gui.assembly.exception.unmovableBlock": "Taşınamaz Blok (%4$s) [%1$s,%2$s,%3$s]", "create.gui.assembly.exception.unmovableBlock": "Taşınamaz Blok (%4$s) [%1$s,%2$s,%3$s]",
"create.gui.attached_computer.controlled": "Bu cihaz bir bilgisayar tarafından kontrol ediliyor", "create.gui.attached_computer.controlled": "Bu cihaz bir bilgisayar tarafından kontrol ediliyor",
"create.gui.attached_computer.hint": "Cihazı manuel olarak kullanmak için tüm bilgisayar ve modemlerin bağlantısını kesin", "create.gui.attached_computer.hint": "Cihazı manuel olarak kullanmak için tüm bilgisayar ve modemlerin bağlantısını kesin",
@ -1100,8 +1100,8 @@
"create.gui.schedule.alternative_condition": "Alternatif Koşul", "create.gui.schedule.alternative_condition": "Alternatif Koşul",
"create.gui.schedule.duplicate": "Çoğalt", "create.gui.schedule.duplicate": "Çoğalt",
"create.gui.schedule.lmb_edit": "Düzenlemek İçin Sol-Tık", "create.gui.schedule.lmb_edit": "Düzenlemek İçin Sol-Tık",
"create.gui.schedule.move_down": "Aşağı git", "create.gui.schedule.move_down": "Aşağı taşı",
"create.gui.schedule.move_up": "Yukarı git", "create.gui.schedule.move_up": "Yukarı taşı",
"create.gui.schedule.remove_entry": "İşlemi Kaldır", "create.gui.schedule.remove_entry": "İşlemi Kaldır",
"create.gui.schedule.rmb_remove": "Kaldırmak için Sağ-Tık", "create.gui.schedule.rmb_remove": "Kaldırmak için Sağ-Tık",
"create.gui.schematicTable.availableSchematics": "Uygun Şemalar", "create.gui.schematicTable.availableSchematics": "Uygun Şemalar",
@ -1138,10 +1138,10 @@
"create.gui.scrollInput.scrollToAdjustAmount": "Miktarı Belirlemek için Kaydır", "create.gui.scrollInput.scrollToAdjustAmount": "Miktarı Belirlemek için Kaydır",
"create.gui.scrollInput.scrollToModify": "Düzenlemek için Kaydır", "create.gui.scrollInput.scrollToModify": "Düzenlemek için Kaydır",
"create.gui.scrollInput.scrollToSelect": "Seçmek için Kaydır", "create.gui.scrollInput.scrollToSelect": "Seçmek için Kaydır",
"create.gui.scrollInput.shiftScrollsFaster": "Daha hızlı kaydırmak için Shifte basın", "create.gui.scrollInput.shiftScrollsFaster": "Shift ile Daha Hızlı Kaydır",
"create.gui.sequenced_gearshift.instruction": "Talimat", "create.gui.sequenced_gearshift.instruction": "Talimat",
"create.gui.sequenced_gearshift.instruction.await": "Beklemekte", "create.gui.sequenced_gearshift.instruction.await": "Beklemekte",
"create.gui.sequenced_gearshift.instruction.await.descriptive": "Yeni Kızıltaş Sinyali bekle", "create.gui.sequenced_gearshift.instruction.await.descriptive": "Yeni Redstone Darbesi bekle",
"create.gui.sequenced_gearshift.instruction.delay": "Gecikme", "create.gui.sequenced_gearshift.instruction.delay": "Gecikme",
"create.gui.sequenced_gearshift.instruction.delay.descriptive": "Zamanlı Gecikme", "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Zamanlı Gecikme",
"create.gui.sequenced_gearshift.instruction.delay.duration": "Süre", "create.gui.sequenced_gearshift.instruction.delay.duration": "Süre",
@ -1284,18 +1284,19 @@
"create.item_attributes.smokable.inverted": "tütsülenemez", "create.item_attributes.smokable.inverted": "tütsülenemez",
"create.item_attributes.washable": "yıkanabilir", "create.item_attributes.washable": "yıkanabilir",
"create.item_attributes.washable.inverted": "yıkanamaz", "create.item_attributes.washable.inverted": "yıkanamaz",
"create.keyinfo.ponder": "İncele",
"create.keyinfo.scrolldown": "Frare tekerleğinin (düyada) aşağıya indiğini simüle et", "create.keyinfo.scrolldown": "Frare tekerleğinin (düyada) aşağıya indiğini simüle et",
"create.keyinfo.scrollup": "Fare Tekerleğini Yukarı Simüle Et (dünyada)", "create.keyinfo.scrollup": "Fare Tekerleğini Yukarı Simüle Et (dünyada)",
"create.keyinfo.toolbelt": "Yakındaki Araç Kutularına Erişim", "create.keyinfo.toolbelt": "Yakındaki Araç Kutularına Erişim",
"create.keyinfo.toolmenu": "Odak Şeması Yerleşimi", "create.keyinfo.toolmenu": "Odak Şeması Yerleşimi",
"create.kinetics.creative_motor.rotation_speed": "RPM cinsinden üretilen hız", "create.kinetics.creative_motor.rotation_speed": "Üretilen Hız (devir/dk)",
"create.kinetics.speed_controller.rotation_speed": "RPM cinsinden Hedeflenen Hız", "create.kinetics.speed_controller.rotation_speed": "RPM cinsinden Hedeflenen Hız",
"create.kinetics.valve_handle.rotated_angle": "Kullanıldığında döndürme", "create.kinetics.valve_handle.rotated_angle": "Kullanıldığında döndürme",
"create.large_water_wheel.not_enough_space": "Yerleştirmek için Blokları Temizleyin", "create.large_water_wheel.not_enough_space": "Yerleştirmek için Blokları Temizleyin",
"create.linked_controller.bind_mode": "İlişkilendirme modu etkin", "create.linked_controller.bind_mode": "Atama modu etkin",
"create.linked_controller.frequency_slot_1": "Tuş ataması: %1$s, Frek. #1", "create.linked_controller.frequency_slot_1": "Tuş ataması: %1$s, Frekans #1",
"create.linked_controller.frequency_slot_2": "Tuş ataması: %1$s, Frek. #2", "create.linked_controller.frequency_slot_2": "Tuş ataması: %1$s, Frekans #2",
"create.linked_controller.key_bound": "Frekans %1$s'a bağlı", "create.linked_controller.key_bound": "Frekans %1$s tuşuna atandı",
"create.linked_controller.press_keybind": "Bu frekansı ilgili tuşa atamak için %1$s, %2$s, %3$s, %4$s, %5$s veya %6$s tuşlarına basın", "create.linked_controller.press_keybind": "Bu frekansı ilgili tuşa atamak için %1$s, %2$s, %3$s, %4$s, %5$s veya %6$s tuşlarına basın",
"create.logistics.crafter.click_to_merge": "Envanterleri birleştirmek için Tıklayın", "create.logistics.crafter.click_to_merge": "Envanterleri birleştirmek için Tıklayın",
"create.logistics.crafter.click_to_separate": "Envanterleri ayırmak için Tıklayın", "create.logistics.crafter.click_to_separate": "Envanterleri ayırmak için Tıklayın",
@ -1314,7 +1315,7 @@
"create.logistics.firstFrequency": "Frekans #1", "create.logistics.firstFrequency": "Frekans #1",
"create.logistics.fluid_filter": "Sıvı Filtresi", "create.logistics.fluid_filter": "Sıvı Filtresi",
"create.logistics.recipe_filter": "Tarif Filtresi", "create.logistics.recipe_filter": "Tarif Filtresi",
"create.logistics.redstone_interval": "Kızıltaş Gecikmesi", "create.logistics.redstone_interval": "Redstone Gecikmesi",
"create.logistics.secondFrequency": "Frekans #2", "create.logistics.secondFrequency": "Frekans #2",
"create.logistics.train_observer.cargo_filter": "Kargo Filtresi", "create.logistics.train_observer.cargo_filter": "Kargo Filtresi",
"create.logistics.when_multiple_outputs_available": "Dağıtım Yöntemi", "create.logistics.when_multiple_outputs_available": "Dağıtım Yöntemi",
@ -1344,7 +1345,7 @@
"create.orientation.horizontal": "Yatay", "create.orientation.horizontal": "Yatay",
"create.orientation.orthogonal": "Dikey", "create.orientation.orthogonal": "Dikey",
"create.ponder.analog_lever.header": "Analog Şalter kullanarak sinyalleri kontrol etme", "create.ponder.analog_lever.header": "Analog Şalter kullanarak sinyalleri kontrol etme",
"create.ponder.analog_lever.text_1": "Analog Şalter kompakt ve hassas bir kızıltaş gücü kaynağı sağlar", "create.ponder.analog_lever.text_1": "Analog Şalter, yer kaplamaz ve hassas bir redstone gücü sağlar",
"create.ponder.analog_lever.text_2": "Analog güç çıkışını artırmak için Sağ-Tık yapın", "create.ponder.analog_lever.text_2": "Analog güç çıkışını artırmak için Sağ-Tık yapın",
"create.ponder.analog_lever.text_3": "Güç çıkışını tekrar azaltmak için Eğilirken Sağ-Tık yapın", "create.ponder.analog_lever.text_3": "Güç çıkışını tekrar azaltmak için Eğilirken Sağ-Tık yapın",
"create.ponder.andesite_tunnel.header": "Andezit Tünellerini Kullanmak", "create.ponder.andesite_tunnel.header": "Andezit Tünellerini Kullanmak",
@ -1354,7 +1355,7 @@
"create.ponder.andesite_tunnel.text_4": "Geriye kalanlar yoluna devam edecek", "create.ponder.andesite_tunnel.text_4": "Geriye kalanlar yoluna devam edecek",
"create.ponder.associated": "Bağlantılı Girdiler", "create.ponder.associated": "Bağlantılı Girdiler",
"create.ponder.auto_schedule.header": "İstasyonlar ve Planlama", "create.ponder.auto_schedule.header": "İstasyonlar ve Planlama",
"create.ponder.auto_schedule.text_1": "Programlar sürücülere bir varış noktası sağlamak için kullanılabilir", "create.ponder.auto_schedule.text_1": "Sürücülere bir varış noktası sağlamak için Tarifeler kullanılabilir",
"create.ponder.auto_schedule.text_2": "Bir Tren mevcut olduğunda Karşılaştırıcılar bir sinyal alacaktır", "create.ponder.auto_schedule.text_2": "Bir Tren mevcut olduğunda Karşılaştırıcılar bir sinyal alacaktır",
"create.ponder.auto_schedule.text_3": "Bir İstasyona yalnızca belirtilen yönden yaklaşılabileceğini unutmayın", "create.ponder.auto_schedule.text_3": "Bir İstasyona yalnızca belirtilen yönden yaklaşılabileceğini unutmayın",
"create.ponder.auto_schedule.text_4": "İstasyonlar ayrıca yeni Programları otomatik olarak atamak için de kullanılabilir", "create.ponder.auto_schedule.text_4": "İstasyonlar ayrıca yeni Programları otomatik olarak atamak için de kullanılabilir",
@ -1373,7 +1374,7 @@
"create.ponder.bearing_modes.header": "Mekanikal rulmanın hareket modları", "create.ponder.bearing_modes.header": "Mekanikal rulmanın hareket modları",
"create.ponder.bearing_modes.text_1": "Durdurulduğu zaman, rulman yapıyı en yakındakı yere yerleştirir", "create.ponder.bearing_modes.text_1": "Durdurulduğu zaman, rulman yapıyı en yakındakı yere yerleştirir",
"create.ponder.bearing_modes.text_2": "", "create.ponder.bearing_modes.text_2": "",
"create.ponder.belt_casing.header": "Bantları Kasalama", "create.ponder.belt_casing.header": "Kayışları kaplama",
"create.ponder.belt_casing.text_1": "Brass yada Andesite Casingler Mechanical Beltleri decore etme için kullanılabilir", "create.ponder.belt_casing.text_1": "Brass yada Andesite Casingler Mechanical Beltleri decore etme için kullanılabilir",
"create.ponder.belt_casing.text_2": "Bir ingiliz anahtarı kullanarak kaplama çıkartılabilir", "create.ponder.belt_casing.text_2": "Bir ingiliz anahtarı kullanarak kaplama çıkartılabilir",
"create.ponder.belt_connector.header": "Mekanik kemer kullanmak", "create.ponder.belt_connector.header": "Mekanik kemer kullanmak",
@ -1392,9 +1393,9 @@
"create.ponder.belt_directions.text_6": "Bunlar mümkün olan tüm yönler. Kayışlar 2 ile 20 blok arası uzunlukta olabilir", "create.ponder.belt_directions.text_6": "Bunlar mümkün olan tüm yönler. Kayışlar 2 ile 20 blok arası uzunlukta olabilir",
"create.ponder.belt_transport.header": "Mekanik Kayışları Lojistik için Kullanmak", "create.ponder.belt_transport.header": "Mekanik Kayışları Lojistik için Kullanmak",
"create.ponder.belt_transport.text_1": "Hareketli kayışlar Eşyaları ve diğer Varlıkları taşır", "create.ponder.belt_transport.text_1": "Hareketli kayışlar Eşyaları ve diğer Varlıkları taşır",
"create.ponder.belt_transport.text_2": "Eşyayı banttan almak için elin boşken sağ tıkla", "create.ponder.belt_transport.text_2": "Eşyayı kayıştan almak için eliniz boşta iken sağ tıklayın",
"create.ponder.blaze_burner.header": "Blaze Isıtıcılarını Beslemek", "create.ponder.blaze_burner.header": "Blaze Ocağını Beslemek",
"create.ponder.blaze_burner.text_1": "Blaze ısıtıcıları kazanda işlem gören eşyalara ısı sağlayabilir", "create.ponder.blaze_burner.text_1": "Kazanda işlem gören malzemelere Blaze Ocağı ile Isı sağlanabilir",
"create.ponder.blaze_burner.text_2": "Bunun için, Blaze yanabilen eşyalar ile beslenmelidir", "create.ponder.blaze_burner.text_2": "Bunun için, Blaze yanabilen eşyalar ile beslenmelidir",
"create.ponder.blaze_burner.text_3": "Blaze keki ile, ısıtıcılar daha güçlü ısı seviyelerine çıkabilir", "create.ponder.blaze_burner.text_3": "Blaze keki ile, ısıtıcılar daha güçlü ısı seviyelerine çıkabilir",
"create.ponder.blaze_burner.text_4": "Besleme işlemi Konuşlandırıcı veya Mekanik Kol kullanılarak otomatikleştirilebilir", "create.ponder.blaze_burner.text_4": "Besleme işlemi Konuşlandırıcı veya Mekanik Kol kullanılarak otomatikleştirilebilir",
@ -1455,10 +1456,14 @@
"create.ponder.chain_gearshift.text_5": "Analog sinyallari kullanarak, 1 ve 2 arasındaki oran daha detaylı bir şekilde değiştirilebilir", "create.ponder.chain_gearshift.text_5": "Analog sinyallari kullanarak, 1 ve 2 arasındaki oran daha detaylı bir şekilde değiştirilebilir",
"create.ponder.chain_gearshift.text_6": "12 Devir/dakika", "create.ponder.chain_gearshift.text_6": "12 Devir/dakika",
"create.ponder.chute.header": "Eşyalara olukla aşağıya taşımak", "create.ponder.chute.header": "Eşyalara olukla aşağıya taşımak",
"create.ponder.chute.text_1": "Oluklar, bir envanterden dışarı ve içeri eşya taşıyabilir",
"create.ponder.chute.text_2": "İngiliz Anahtarı kullanılarak, bir pencere oluşturulabilir", "create.ponder.chute.text_2": "İngiliz Anahtarı kullanılarak, bir pencere oluşturulabilir",
"create.ponder.chute.text_3": "Oluklar, Endüstriyel Demir Blokları ile kaplanabilir",
"create.ponder.chute.text_4": "Olukların yan yüzüne yerleştirilen diğer Oluklar çapraz dizilecektir",
"create.ponder.chute_upward.header": "Oluklarla Eşyaları yukarı taşımak", "create.ponder.chute_upward.header": "Oluklarla Eşyaları yukarı taşımak",
"create.ponder.chute_upward.text_1": "En yukarıda veya en aşağıda fan kutusunu kullanarak, oluklar eşyaları yukarı taşıyabilir", "create.ponder.chute_upward.text_1": "Oluklar, üstünde veya altında Muhafazalı Fan çalışırken eşyaları yukarı yönde taşıyabilir",
"create.ponder.chute_upward.text_2": "Mühendisin Gözlükleri ile olukları incelemek hareket yönleri hakkındaki bilgiyi ortaya çıkarır", "create.ponder.chute_upward.text_2": "Mühendisin Gözlükleri ile olukları incelemek hareket yönleri hakkındaki bilgiyi ortaya çıkarır",
"create.ponder.chute_upward.text_3": "Eşya geçişi için Olukların kapalı kenarları kullanılmalıdır",
"create.ponder.clockwork_bearing.header": "Saat Rulmanı kullanarak Yapıları oynatmak", "create.ponder.clockwork_bearing.header": "Saat Rulmanı kullanarak Yapıları oynatmak",
"create.ponder.clockwork_bearing.text_1": "Saat Rulmanları önlerindeki bloklara bağlanır", "create.ponder.clockwork_bearing.text_1": "Saat Rulmanları önlerindeki bloklara bağlanır",
"create.ponder.clockwork_bearing.text_2": "Dönüşsel Güç alındığında yapı günün saatlerine göre dönecektir", "create.ponder.clockwork_bearing.text_2": "Dönüşsel Güç alındığında yapı günün saatlerine göre dönecektir",
@ -1469,27 +1474,41 @@
"create.ponder.clockwork_bearing.text_7": "İki Yapının birbirine yapıştırılmadığından emin olun", "create.ponder.clockwork_bearing.text_7": "İki Yapının birbirine yapıştırılmadığından emin olun",
"create.ponder.clockwork_bearing.text_8": "İkinci Yapı artık Saat Yelkovanı olarak dönecek", "create.ponder.clockwork_bearing.text_8": "İkinci Yapı artık Saat Yelkovanı olarak dönecek",
"create.ponder.close": "Kapat", "create.ponder.close": "Kapat",
"create.ponder.clutch.header": "Dönme kuvvetini Debriyaj ile kontrol etme",
"create.ponder.clutch.text_1": "Debriyaj, dönme kuvvetini düz bir hat boyunca iletir",
"create.ponder.clutch.text_2": "Kızıltaş ile çalıştırıldığında bağlantıyı kesiyor", "create.ponder.clutch.text_2": "Kızıltaş ile çalıştırıldığında bağlantıyı kesiyor",
"create.ponder.cog_speedup.header": "Çarklarla Vites Değiştirme", "create.ponder.cog_speedup.header": "Çarklarla Vites Değiştirme",
"create.ponder.cog_speedup.text_1": "Büyük ve Küçük çark dişleri çapraz şekilde bağlanabilir", "create.ponder.cog_speedup.text_1": "Büyük ve Küçük çark dişleri çapraz şekilde bağlanabilir",
"create.ponder.cogwheel.text_2": "Bu şekilde bağlanan komşu şaftlar ters yönde dönerler", "create.ponder.cog_speedup.text_2": "Büyük dişliden küçük dişliye geçiş, aktarılan hızı iki katına çıkarır",
"create.ponder.cogwheel_casing.header": "Dişlileri Kasalama", "create.ponder.cog_speedup.text_3": "Küçük dişliden büyük dişliye geçiş, aktarılan hızı yarıya indirir",
"create.ponder.cogwheel.header": "Dönme kuvvetini Dişli ile aktarma",
"create.ponder.cogwheel.text_1": "Dişliler, dönme kuvvetini bitişiğindeki dişlilere iletir",
"create.ponder.cogwheel.text_2": "Bu şekilde bağlanan komşu şaftlar birbirine zıt yönde döner",
"create.ponder.cogwheel_casing.header": "Dişlileri kaplama",
"create.ponder.cogwheel_casing.text_1": "Pirinç veya Andezit Kasa, Dişlileri süslemek için kullanılabilir", "create.ponder.cogwheel_casing.text_1": "Pirinç veya Andezit Kasa, Dişlileri süslemek için kullanılabilir",
"create.ponder.cogwheel_casing.text_2": "Kasalandıktan sonra eklenen bileşenler şaft çıktısına bağlanmaz", "create.ponder.cogwheel_casing.text_2": "Kaplandıktan sonra eklenen bileşenler şaft çıktısına bağlanmaz",
"create.ponder.cogwheel_casing.text_3": "Anahtar, bağlantılarııp kapatmak için kullanılabilir", "create.ponder.cogwheel_casing.text_3": "Ayarlı Anahtar, bağlantılarııp kapatmak için kullanılabilir",
"create.ponder.contraption_controls.header": "Mekanizma Kontrolcüsünü Kullanma", "create.ponder.contraption_controls.header": "Mekanizma Kontrolcüsünü kullanma",
"create.ponder.contraption_controls.text_3": "Mekanizmanın herhangi bir yerine takılabilirler", "create.ponder.contraption_controls.text_1": "Hareketli mekanizmalarda bulunan makineler hep çalışır durumdadır",
"create.ponder.contraption_controls.text_5": "Eğer montaj sırasında kızıltaş enerjisş verilirse...", "create.ponder.contraption_controls.text_2": "Mekanizma Kontrolcüsü, bu makineleri açıp kapamak için kullanılabilir",
"create.ponder.creative_fluid_tank.header": "Yaratıcı Mod Sıvı Tankları", "create.ponder.contraption_controls.text_3": "Mekanizmanın herhangi bir yerine yerleştirilebilir",
"create.ponder.creative_fluid_tank.text_1": "Yaratıcı Mod Sıvı Tankları sonsuz miktarda sıvı sağlamak için kullanılabilir", "create.ponder.contraption_controls.text_4": "Hareket etmezken sadece belli bir makineyi hedeflemesi için filtrelenebilir",
"create.ponder.creative_fluid_tank.text_3": "Boru sistemleri tanka atanan sıvıyı sınırsızca çekebilir", "create.ponder.contraption_controls.text_5": "Kurulum sırasında redstone ile etkinleştirildiyse...",
"create.ponder.creative_fluid_tank.text_4": "Yaratıcı Mod Sıvı Tanklarına itilen bütün sıvılar yok edilecek", "create.ponder.contraption_controls.text_6": "...hareket başladığında hedeflenen makineler kapalı konumda olacaktır",
"create.ponder.creative_fluid_tank.header": "Yaratıcı Akışkan Tankı",
"create.ponder.creative_fluid_tank.text_1": "Yaratıcı Akışkan Tankı sınırsız akışkan kaynağı olarak kullanılabilir",
"create.ponder.creative_fluid_tank.text_2": "Yapılandırmak için akışkan içeren bir eşya ile Sağ Tıkla",
"create.ponder.creative_fluid_tank.text_3": "Boru şebekeleri atanan akışkanı tanktan sınırsızca çekebilir",
"create.ponder.creative_fluid_tank.text_4": "Yaratıcı Akışkan Tankının içine itilen akışkanlar yok edilir",
"create.ponder.creative_motor.header": "Yaratıcı Mod Motorları ile dönüşsel güç üretmek", "create.ponder.creative_motor.header": "Yaratıcı Mod Motorları ile dönüşsel güç üretmek",
"create.ponder.creative_motor.text_1": "Yaratıcı Mod Motorları dönüşsel güç üretmenin kompakt ve ayarlanabilir bir yoludur", "create.ponder.creative_motor.text_1": "Yaratıcı Mod Motorları dönüşsel güç üretmenin kompakt ve ayarlanabilir bir yoludur",
"create.ponder.creative_motor.text_2": "Üretilen hız giriş panellerinden ayarlanabilir", "create.ponder.creative_motor.text_2": "Üretilen hız giriş panellerinden ayarlanabilir",
"create.ponder.creative_motor_mojang.header": "Mojang'ın Muamelesi", "create.ponder.creative_motor_mojang.header": "Mojang'ın Muamelesi",
"create.ponder.crushing_wheels.header": "Ezici Tekerler ile eşyaları işlemek", "create.ponder.crushing_wheels.header": "Ezici Tekerler ile materyalleri işlemek",
"create.ponder.crushing_wheels.text_1": "Bir çift Ezici Teker eşyaları oldukça verimli bir şekilde işleyebilir", "create.ponder.crushing_wheels.text_1": "Bir çift Ezici Teker, materyalleri oldukça verimli bir şekilde öğütebilir",
"create.ponder.crushing_wheels.text_2": "Dönme yönleri birbirine ters olacak şekilde ayarlanmalıdır",
"create.ponder.crushing_wheels.text_3": "Üst kısmından içeri eklenen veya fırlatılan materyalleri işler",
"create.ponder.crushing_wheels.text_4": "Eşyaların eklenmesi veya çıkarılması otomatikleştirilebilir",
"create.ponder.deployer.header": "Konuşlandırıcıyı Kullanma", "create.ponder.deployer.header": "Konuşlandırıcıyı Kullanma",
"create.ponder.deployer.text_1": "Konuşlandırıcı, Dönüşsel Güç verildiğinde oyuncu etkileşimlerini taklit edebilir", "create.ponder.deployer.text_1": "Konuşlandırıcı, Dönüşsel Güç verildiğinde oyuncu etkileşimlerini taklit edebilir",
"create.ponder.deployer.text_10": "Kullanılacak bir Eşya vermek için ön tarafa Sağ-Tık yapın", "create.ponder.deployer.text_10": "Kullanılacak bir Eşya vermek için ön tarafa Sağ-Tık yapın",
@ -1506,21 +1525,34 @@
"create.ponder.deployer.text_7": "Blokları Etkinleştir,", "create.ponder.deployer.text_7": "Blokları Etkinleştir,",
"create.ponder.deployer.text_8": "Blokları hasat et", "create.ponder.deployer.text_8": "Blokları hasat et",
"create.ponder.deployer.text_9": "ve Canlılara Saldır", "create.ponder.deployer.text_9": "ve Canlılara Saldır",
"create.ponder.deployer_contraption.header": "Mekanizmalarda Konuşlandırıcı Kullanma", "create.ponder.deployer_contraption.header": "Mekanizmalarda Konuşlandırıcı kullanma",
"create.ponder.deployer_contraption.text_1": "Konuşlandırıcılar animasyonlu bir Mekanizmanın parçası olarak hareket ettirildiğinde...", "create.ponder.deployer_contraption.text_1": "Konuşlandırıcı, hareketli bir Mekanizma ile beraber ilerlerken...",
"create.ponder.deployer_contraption.text_2": "Ziyaret ettiği her konumda, mekanizmada bulunan envanterlerden eşyalar kullanır",
"create.ponder.deployer_contraption.text_3": "Kullanacağı eşyalar Filtre yuvasına eklenerek belirlenebilir",
"create.ponder.deployer_modes.header": "Konuşlandırıcı Modları", "create.ponder.deployer_modes.header": "Konuşlandırıcı Modları",
"create.ponder.deployer_modes.text_1": "Varsayılan olarak bir Konuşlandırıcı, Sağ-Tık etkileşimini taklit eder", "create.ponder.deployer_modes.text_1": "Varsayılan olarak bir Konuşlandırıcı, Sağ-Tık etkileşimini taklit eder",
"create.ponder.deployer_modes.text_2": "Bir İngiliz Anahtarı kullanarak bunun yerine Sol-Tıkı taklit edecek şekilde ayarlanabilir", "create.ponder.deployer_modes.text_2": "Bir İngiliz Anahtarı kullanarak bunun yerine Sol-Tıkı taklit edecek şekilde ayarlanabilir",
"create.ponder.deployer_processing.header": "Konuşlandırıcı Kullanarak Eşyaları İşleme", "create.ponder.deployer_processing.header": "Konuşlandırıcı kullanarak materyal işleme",
"create.ponder.deployer_processing.text_1": "Konuşlandırıcı, uygun bir tutulan eşya ile altında sağlanan eşyaları işleyebilir", "create.ponder.deployer_processing.text_1": "Konuşlandırıcı, tuttuğu uygun bir eşya ile alt kısmından sağlanan materyalleri işleyebilir",
"create.ponder.deployer_processing.text_2": "İşlenecek materyaller Konuşlandırıcı altındaki bir Depoya bırakılabilir veya yerleştirilebilir",
"create.ponder.deployer_processing.text_3": "Eşyalar kayış üzerinde sağlandığında...", "create.ponder.deployer_processing.text_3": "Eşyalar kayış üzerinde sağlandığında...",
"create.ponder.deployer_processing.text_4": "Konuşlandırıcı bunları otomatik olarak tutacak ve işleyecektir", "create.ponder.deployer_processing.text_4": "Konuşlandırıcı onları kendiliğinden durdurup işler",
"create.ponder.deployer_redstone.header": "Konuşlandırıcıyı Kızıltaş ile Kontrol Etme", "create.ponder.deployer_redstone.header": "Konuşlandırıcıyı Redstone ile kontrol etme",
"create.ponder.deployer_redstone.text_1": "Konuşlandırıcı, Kızıltaş ile güçlendirildiğinde etkinleştirilmeyecek", "create.ponder.deployer_redstone.text_1": "Konuşlandırıcı Redstone gücü verildiğinde etkinleşmez",
"create.ponder.deployer_redstone.text_2": "Konuşlandırıcı, başlatılan tüm döngüleri durmadan önce bitirecektir", "create.ponder.deployer_redstone.text_2": "Konuşlandırıcı, durmadan önce başlayan tüm döngüleri bitirir",
"create.ponder.depot.header": "Depoları Kullanma", "create.ponder.deployer_redstone.text_3": "Böylece negatif bir Redstone darbesi ile yalnızca bir döngü tetiklenebilir",
"create.ponder.display_board.text_5": "Boyalar, tahtanın satırlarına tek tek uygulanabilir", "create.ponder.depot.header": "Depo kullanımı",
"create.ponder.display_board.text_6": "Satırlar boş bir el ile tıklanarak sıfırlanabilir", "create.ponder.depot.text_1": "Depo, 'sabit' kayış elemanı olarak görev alabilir",
"create.ponder.depot.text_2": "Eşyaları el ile eklemek ve kaldırmak için Sağ Tıklayın",
"create.ponder.depot.text_3": "İşlenmesi için Mekanik Kayışlar gibi materyal tedarik edebilir",
"create.ponder.depot.text_4": "...ya da Mekanik Kollar Depo üzerinden eşya alabilir",
"create.ponder.display_board.header": "Tabela Ekran kullanımı",
"create.ponder.display_board.text_1": "Tabelaya nazaran Tabela Ekranın boyutu artırılabilir",
"create.ponder.display_board.text_2": "Çalışması için Dönme Kuvveti gerekir",
"create.ponder.display_board.text_3": "Sabit metinler Pano kullanarak yazdırılabilir",
"create.ponder.display_board.text_4": "Değişken metinler ise Ekran Bağlantısı kullanarak",
"create.ponder.display_board.text_5": "Ekranın her satırı herhangi bir Boya ile boyanabilir",
"create.ponder.display_board.text_6": "Satırlar boş bir el ile Sağ Tıklanarak sıfırlanabilir",
"create.ponder.display_link.header": "Ekran Bağlantıcısını Ayarlama", "create.ponder.display_link.header": "Ekran Bağlantıcısını Ayarlama",
"create.ponder.display_link.text_1": "Ekran bağlayıcıları dinamik bilgileri göstermek için kullanılabilir", "create.ponder.display_link.text_1": "Ekran bağlayıcıları dinamik bilgileri göstermek için kullanılabilir",
"create.ponder.display_link.text_2": "İlk önce ekran bağlayıcısını sağ tıklayarak seçin...", "create.ponder.display_link.text_2": "İlk önce ekran bağlayıcısını sağ tıklayarak seçin...",
@ -1564,15 +1596,15 @@
"create.ponder.empty_blaze_burner.text_4": "Estetik amaçlar için blaze ısıtıcıları çakmak taşı ve çelik kullanılarak yakılabilir", "create.ponder.empty_blaze_burner.text_4": "Estetik amaçlar için blaze ısıtıcıları çakmak taşı ve çelik kullanılarak yakılabilir",
"create.ponder.empty_blaze_burner.text_5": "Ateş ruhlanmış bir eşya tarafından değiştirilebilir", "create.ponder.empty_blaze_burner.text_5": "Ateş ruhlanmış bir eşya tarafından değiştirilebilir",
"create.ponder.empty_blaze_burner.text_6": "Ancak blaze olmassan endüstüriel ısıtma için uygun değildirler", "create.ponder.empty_blaze_burner.text_6": "Ancak blaze olmassan endüstüriel ısıtma için uygun değildirler",
"create.ponder.encased_fluid_pipe.header": "Boruları kaplarken", "create.ponder.encased_fluid_pipe.header": "Boruları kaplama",
"create.ponder.encased_fluid_pipe.text_1": "Bakır kasa boruları dekore etmek için kullanılabilir", "create.ponder.encased_fluid_pipe.text_1": "Bakır kasa boruları dekore etmek için kullanılabilir",
"create.ponder.encased_fluid_pipe.text_2": "Gizli olmanın yanı sıra, Kapalı Borular bağlantı durumlarına kilitlenir", "create.ponder.encased_fluid_pipe.text_2": "Gizli olmanın yanı sıra, Kapalı Borular bağlantı durumlarına kilitlenir",
"create.ponder.encased_fluid_pipe.text_3": "Artık eklenen veya kaldırılan komşu bloklara tepki vermeyecek", "create.ponder.encased_fluid_pipe.text_3": "Artık eklenen veya kaldırılan komşu bloklara tepki vermeyecek",
"create.ponder.exit": ıkış", "create.ponder.exit": ıkış",
"create.ponder.fan_direction.header": "Fan kutularından hava geçişi", "create.ponder.fan_direction.header": "Muhafazalı Fan'ın hava akışı",
"create.ponder.fan_direction.text_1": "Fan kutuları dönüş gücünü kullanarak hava akımı yapabilir", "create.ponder.fan_direction.text_1": "Muhafazalı Fan, Hava Akımı oluşturmak için Dönme Kuvvetinden yararlanır",
"create.ponder.fan_direction.text_2": "Havanın gücü ve yönü dönüş gücünün gücüne ve yönüne bağlıdır", "create.ponder.fan_direction.text_2": "Havanın gücü ve yönü dönüş gücünün gücüne ve yönüne bağlıdır",
"create.ponder.fan_processing.header": "Fan kutularını kullanarak eşya işleme", "create.ponder.fan_processing.header": "Muhafazalı Fan kullanarak eşya işleme",
"create.ponder.fan_processing.text_1": "Hava lavdan geçerken ısınır", "create.ponder.fan_processing.text_1": "Hava lavdan geçerken ısınır",
"create.ponder.fan_processing.text_2": "Bu alandaki eşyalar eritilir", "create.ponder.fan_processing.text_2": "Bu alandaki eşyalar eritilir",
"create.ponder.fan_processing.text_3": "Buraya atılan yiyecekler küle dönüşecektir", "create.ponder.fan_processing.text_3": "Buraya atılan yiyecekler küle dönüşecektir",
@ -1589,11 +1621,17 @@
"create.ponder.fluid_pipe_flow.text_5": "Başlangıçta sıvı dışarı çıkmaz", "create.ponder.fluid_pipe_flow.text_5": "Başlangıçta sıvı dışarı çıkmaz",
"create.ponder.fluid_pipe_flow.text_6": "Akış onlara ulaştıktan sonra iletim başlar", "create.ponder.fluid_pipe_flow.text_6": "Akış onlara ulaştıktan sonra iletim başlar",
"create.ponder.fluid_pipe_flow.text_7": "Boru blockları hiçbirzaman fiziksel olarak sıvı içermez", "create.ponder.fluid_pipe_flow.text_7": "Boru blockları hiçbirzaman fiziksel olarak sıvı içermez",
"create.ponder.fluid_pipe_interaction.header": "Sıvı kabının dolması ve tahliyesi", "create.ponder.fluid_pipe_interaction.header": "Akışkan kaplarını Doldurma ve Boşaltma",
"create.ponder.fluid_pipe_interaction.text_1": "Boru ağının çıkışı birkaç blockla etkileşime girebilir", "create.ponder.fluid_pipe_interaction.text_1": "Boru şebekesinin çıkışları çeşitli bloklarla etkileşime girebilir",
"create.ponder.fluid_pipe_interaction.text_2": "Sıvı depolama özelliği olan herhangi bir block doldurulur yada tahliye edilir", "create.ponder.fluid_pipe_interaction.text_2": "Akışkan depolayabilen her bir blok doldurulabilir veya boşaltılabilir",
"create.ponder.fluid_pipe_interaction.text_3": "Açık taraftaki kaynak blocklarından sıvı alınabilir...", "create.ponder.fluid_pipe_interaction.text_3": "Ucu açık çıkışlar tam önündeki kaynak blokları çekebilir...",
"create.ponder.fluid_pipe_interaction.text_4": "...yada boşluklara verilen açık uçlar sıvı kaynakları yapabilir", "create.ponder.fluid_pipe_interaction.text_4": "...ya da boş bir yere akıtıp akışkan kaynakları oluşturabilir",
"create.ponder.fluid_pipe_interaction.text_5": "Borular, bazı diğer bloklardan da doğrudan akışkan çekebilir",
"create.ponder.fluid_tank_sizes.header": "Akışkan Tankı boyutları",
"create.ponder.fluid_tank_sizes.text_1": "Akışkan Tanklar birleştirilerek toplam hacim artırılabilir",
"create.ponder.fluid_tank_sizes.text_2": "Kare tabanı 3 blok uzunluğa kadar genişletilebilir...",
"create.ponder.fluid_tank_sizes.text_3": "...ve üzerine 30'dan fazla katman eklenebilir",
"create.ponder.fluid_tank_sizes.text_4": "Ayarlı Anahtar ile pencereleri açılıp kapatılabilir",
"create.ponder.fluid_tank_storage.text_4": "Fakat Hayatta Kalma Modunda Sıvılar kendi kendine alınamaz yada koyunulamaz", "create.ponder.fluid_tank_storage.text_4": "Fakat Hayatta Kalma Modunda Sıvılar kendi kendine alınamaz yada koyunulamaz",
"create.ponder.funnel_compat.header": "Huni uyumluluğu", "create.ponder.funnel_compat.header": "Huni uyumluluğu",
"create.ponder.funnel_compat.text_2": "Dikey Testereler", "create.ponder.funnel_compat.text_2": "Dikey Testereler",
@ -1650,7 +1688,7 @@
"create.ponder.sail_frame.header": "Yelken Çerçevelerinin Yel Değirmeninde Kullanımı", "create.ponder.sail_frame.header": "Yelken Çerçevelerinin Yel Değirmeninde Kullanımı",
"create.ponder.shaft.header": "Şaftların dönüşsel güç aktarmak için kullanımı", "create.ponder.shaft.header": "Şaftların dönüşsel güç aktarmak için kullanımı",
"create.ponder.shaft.text_1": "Şaftlar dönüşsel gücü düz bir hat boyunca aktarırlar.", "create.ponder.shaft.text_1": "Şaftlar dönüşsel gücü düz bir hat boyunca aktarırlar.",
"create.ponder.shaft_casing.header": "Şaftları Kasalama", "create.ponder.shaft_casing.header": "Şaftları kaplama",
"create.ponder.shaft_casing.text_1": "Pirinç veya Andezit Kasa, Şaftları süslemek için kullanılabilir", "create.ponder.shaft_casing.text_1": "Pirinç veya Andezit Kasa, Şaftları süslemek için kullanılabilir",
"create.ponder.shared.ctrl_and": "Ctrl +", "create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.movement_anchors": "Süper Yapıştırıcı yardımıyla daha büyük yapılar hareket ettirilebilir", "create.ponder.shared.movement_anchors": "Süper Yapıştırıcı yardımıyla daha büyük yapılar hareket ettirilebilir",
@ -1660,7 +1698,7 @@
"create.ponder.shared.sneak_and": "Eğilme +", "create.ponder.shared.sneak_and": "Eğilme +",
"create.ponder.shared.storage_on_contraption": "Mekanizmaya eklenen Envanterler otomatik olarak düşen eşyaları toplayacak", "create.ponder.shared.storage_on_contraption": "Mekanizmaya eklenen Envanterler otomatik olarak düşen eşyaları toplayacak",
"create.ponder.slow_text": "Rahat Okuma", "create.ponder.slow_text": "Rahat Okuma",
"create.ponder.spout_filling.header": "Eşyaları Püskürtücü ile doldurma", "create.ponder.spout_filling.header": "Musluk kullanarak eşyaları doldurmak",
"create.ponder.steam_engine.text_10": "Seviye 4", "create.ponder.steam_engine.text_10": "Seviye 4",
"create.ponder.steam_engine.text_11": "4 Tane Motor", "create.ponder.steam_engine.text_11": "4 Tane Motor",
"create.ponder.steam_engine.text_12": "Seviye 8", "create.ponder.steam_engine.text_12": "Seviye 8",
@ -1690,7 +1728,7 @@
"create.ponder.track_placement.header": "Tren Raylarını Yerleştirme", "create.ponder.track_placement.header": "Tren Raylarını Yerleştirme",
"create.ponder.train_assembly.header": "Tren Oluştur", "create.ponder.train_assembly.header": "Tren Oluştur",
"create.ponder.train_controls.header": "Trenlerin Kontrolü", "create.ponder.train_controls.header": "Trenlerin Kontrolü",
"create.ponder.train_schedule.header": "Tren sefer takvimi kullanımı", "create.ponder.train_schedule.header": "Tren Tarifesi Kullanımı",
"create.ponder.train_signal_placement.text_5": "Nixie tüpleri, sinyal ışığını daha görünebilir hale getirmek için kullanılabilir", "create.ponder.train_signal_placement.text_5": "Nixie tüpleri, sinyal ışığını daha görünebilir hale getirmek için kullanılabilir",
"create.ponder.train_signal_redstone.header": "Sinyaller Ve Restone", "create.ponder.train_signal_redstone.header": "Sinyaller Ve Restone",
"create.ponder.train_signal_redstone.text_1": "Sinyaller, Redstone sinyali ile kırmızı olmaya zorlanır", "create.ponder.train_signal_redstone.text_1": "Sinyaller, Redstone sinyali ile kırmızı olmaya zorlanır",
@ -1699,9 +1737,9 @@
"create.ponder.windmill_source.text_7": "Yapıyı durdurmak ve düzenlemek için rulmana Sağ-Tık yapın", "create.ponder.windmill_source.text_7": "Yapıyı durdurmak ve düzenlemek için rulmana Sağ-Tık yapın",
"create.ponder.windmill_structure.header": "Yel Değirmeni Mekanizmaları", "create.ponder.windmill_structure.header": "Yel Değirmeni Mekanizmaları",
"create.ponder.windmill_structure.text_1": "Herhangi bir yapı, en az 8 yelken benzeri blok içerdiği sürece geçerli bir Yel Değirmeni sayılabilir.", "create.ponder.windmill_structure.text_1": "Herhangi bir yapı, en az 8 yelken benzeri blok içerdiği sürece geçerli bir Yel Değirmeni sayılabilir.",
"create.potato_cannon.ammo.attack_damage": "Saldırı Hasarı: %1$s", "create.potato_cannon.ammo.attack_damage": "%1$s Saldırı Hasarı",
"create.potato_cannon.ammo.knockback": "Geri tepme: %1$s", "create.potato_cannon.ammo.knockback": "%1$s Geri tepme",
"create.potato_cannon.ammo.reload_ticks": "Yeniden Yükleme Süresi: %1$s Tick", "create.potato_cannon.ammo.reload_ticks": "Doldurmak için %1$s Tik",
"create.recipe.assembly.cutting": "Testere ile Kes", "create.recipe.assembly.cutting": "Testere ile Kes",
"create.recipe.assembly.deploying_item": "Yerleştir: %1$s", "create.recipe.assembly.deploying_item": "Yerleştir: %1$s",
"create.recipe.assembly.junk": "Rastgele hurda", "create.recipe.assembly.junk": "Rastgele hurda",
@ -1730,7 +1768,7 @@
"create.recipe.item_application.any_axe": "Herhangi Bir Balta", "create.recipe.item_application.any_axe": "Herhangi Bir Balta",
"create.recipe.mechanical_crafting": "Ototmatik üreteç", "create.recipe.mechanical_crafting": "Ototmatik üreteç",
"create.recipe.milling": "Öğütmek", "create.recipe.milling": "Öğütmek",
"create.recipe.mixing": "Karıştırmak", "create.recipe.mixing": "Karıştırma",
"create.recipe.mystery_conversion": "Gizemli Dönüşüm", "create.recipe.mystery_conversion": "Gizemli Dönüşüm",
"create.recipe.packing": "Sıkıştırma", "create.recipe.packing": "Sıkıştırma",
"create.recipe.pressing": "Presleme", "create.recipe.pressing": "Presleme",
@ -1738,47 +1776,47 @@
"create.recipe.sandpaper_polishing": "Kumlama", "create.recipe.sandpaper_polishing": "Kumlama",
"create.recipe.sawing": "Kesme", "create.recipe.sawing": "Kesme",
"create.recipe.sequenced_assembly": "Tarif Sırası", "create.recipe.sequenced_assembly": "Tarif Sırası",
"create.recipe.spout_filling": "Püskürtücü ile doldurma", "create.recipe.spout_filling": "Musluk ile doldurma",
"create.recipe.wood_cutting": "Odun Kesme", "create.recipe.wood_cutting": "Odun Kesme",
"create.schedule.applied_to_train": "Tren artık bu Tarifeyi takip ediyor", "create.schedule.applied_to_train": "Tren artık bu Tarifeyi takip ediyor",
"create.schedule.condition.delay_short": "Bekle: %1$s", "create.schedule.condition.delay_short": "Bekle: %1$s",
"create.schedule.condition.fluid_threshold": "Sıvı Kargo Durumu", "create.schedule.condition.fluid_threshold": "Akışkan Yükü Durumu",
"create.schedule.condition.item_threshold": "Eşya Cargo Durumu", "create.schedule.condition.item_threshold": "Eşya Yükü Durumu",
"create.schedule.condition.player_count": "Oturmuş Oyuncular", "create.schedule.condition.player_count": "Oturan Oyuncular",
"create.schedule.condition.player_count.condition": "Koşullu", "create.schedule.condition.player_count.condition": "Koşullu",
"create.schedule.condition.player_count.exactly": "Tam olarak", "create.schedule.condition.player_count.exactly": "Tam olarak",
"create.schedule.condition.player_count.or_above": "Veya üstü", "create.schedule.condition.player_count.or_above": "Veya üstü",
"create.schedule.condition.player_count.players": "Oyuncular", "create.schedule.condition.player_count.players": "Oyuncu",
"create.schedule.condition.player_count.seated": "%1$s kişilik", "create.schedule.condition.player_count.seated": "%1$s oturmuş",
"create.schedule.condition.player_count.status": "Yolcular: %1$s/%2$s", "create.schedule.condition.player_count.status": "Yolcular: %1$s/%2$s",
"create.schedule.condition.player_count.summary": "%1$s Oyuncu", "create.schedule.condition.player_count.summary": "%1$s Oyuncu",
"create.schedule.condition.player_count.summary_plural": "%1$s Oyuncular", "create.schedule.condition.player_count.summary_plural": "%1$s Oyuncular",
"create.schedule.condition.powered": "İstasyona güç sağlandı", "create.schedule.condition.powered": "İstasyona güç sağlandı",
"create.schedule.condition.powered.status": "Redstone bekleniyor", "create.schedule.condition.powered.status": "Redstone bekleniyor",
"create.schedule.condition.redstone_link": "Kızıltaş Bağlantısı", "create.schedule.condition.redstone_link": "Redstone Bağlantısı",
"create.schedule.condition.redstone_link.frequency_state": "Frekans durumu:", "create.schedule.condition.redstone_link.frequency_state": "Frekans durumu:",
"create.schedule.condition.redstone_link.powered": "Güçlendirilmiş", "create.schedule.condition.redstone_link.powered": "Güç verilmiş",
"create.schedule.condition.redstone_link.status": "Kızıltaş bağlantısı için bekleniyor", "create.schedule.condition.redstone_link.status": "Redstone bağlantısı bekleniyor",
"create.schedule.condition.redstone_link.unpowered": "Güçlendirilmemiş", "create.schedule.condition.redstone_link.unpowered": "Güç verilmemiş",
"create.schedule.condition.redstone_link_off": "Bağlantı Deaktif", "create.schedule.condition.redstone_link_off": "Bağlantı Kapalı",
"create.schedule.condition.redstone_link_on": "Bağlantı Aktif", "create.schedule.condition.redstone_link_on": "Bağlantı Açık",
"create.schedule.condition.threshold.anything": "Herhangi şey", "create.schedule.condition.threshold.anything": "Herhangi şey",
"create.schedule.condition.threshold.buckets": "Kovalar", "create.schedule.condition.threshold.buckets": "Kova",
"create.schedule.condition.threshold.equal": "tam olarak", "create.schedule.condition.threshold.equal": "tam olarak",
"create.schedule.condition.threshold.greater": "daha fazla", "create.schedule.condition.threshold.greater": "daha fazla",
"create.schedule.condition.threshold.item_measure": "Eşya Ölçüsü", "create.schedule.condition.threshold.item_measure": "Eşya Ölçüsü",
"create.schedule.condition.threshold.items": "Eşyalar", "create.schedule.condition.threshold.items": "Eşya",
"create.schedule.condition.threshold.less": "daha az", "create.schedule.condition.threshold.less": "daha az",
"create.schedule.condition.threshold.matching_content": "Eşleşen İçerik", "create.schedule.condition.threshold.matching_content": "Eşleşen İçerik",
"create.schedule.condition.threshold.place_item": "Referans Eşyası", "create.schedule.condition.threshold.place_item": "Referans Eşyası",
"create.schedule.condition.threshold.place_item_2": "Filtreler kullanılabilir", "create.schedule.condition.threshold.place_item_2": "Filtreler kullanılabilir",
"create.schedule.condition.threshold.place_item_3": "Herhangi bir şeyle eşleşmesi için boş bırakın", "create.schedule.condition.threshold.place_item_3": "Herhangi bir şeyle eşleşmesi için boş bırakın",
"create.schedule.condition.threshold.stacks": "Yığınlar", "create.schedule.condition.threshold.stacks": "Yığın",
"create.schedule.condition.threshold.status": "Kargo: %1$s/%2$s %3$s", "create.schedule.condition.threshold.status": "Kargo: %1$s/%2$s %3$s",
"create.schedule.condition.threshold.x_units_of_item": "%3$s'nın %1$s %2$s", "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s %3$s",
"create.schedule.condition.time_of_day": "Günün Zamanı", "create.schedule.condition.time_of_day": "Günün Zamanı",
"create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", "create.schedule.condition.time_of_day.digital_format": "%2$s:%3$s",
"create.schedule.condition.time_of_day.rotation": "Döndürme", "create.schedule.condition.time_of_day.rotation": "Dön",
"create.schedule.condition.time_of_day.rotation.every_0_15": "Her 00.15", "create.schedule.condition.time_of_day.rotation.every_0_15": "Her 00.15",
"create.schedule.condition.time_of_day.rotation.every_0_30": "Her 00.30", "create.schedule.condition.time_of_day.rotation.every_0_30": "Her 00.30",
"create.schedule.condition.time_of_day.rotation.every_0_45": "Her 00.45", "create.schedule.condition.time_of_day.rotation.every_0_45": "Her 00.45",
@ -1792,18 +1830,18 @@
"create.schedule.condition.time_of_day.scheduled": "Planlanan Zaman: %1$s", "create.schedule.condition.time_of_day.scheduled": "Planlanan Zaman: %1$s",
"create.schedule.condition.time_of_day.status": "Kalkış saati ", "create.schedule.condition.time_of_day.status": "Kalkış saati ",
"create.schedule.instruction.destination": "İstasyona Git", "create.schedule.instruction.destination": "İstasyona Git",
"create.schedule.instruction.destination.summary": "Sonraki Durak:", "create.schedule.instruction.destination.summary": "Bir Sonraki Durak:",
"create.schedule.instruction.filter_edit_box": "İstasyon Adı", "create.schedule.instruction.filter_edit_box": "İstasyon Adı",
"create.schedule.instruction.name_edit_box": "Tarife Başlığı", "create.schedule.instruction.name_edit_box": "Tarife Başlığı",
"create.schedule.instruction.rename.summary": "Yeni Başlık:", "create.schedule.instruction.rename.summary": "Yeni Başlık:",
"create.schedule.instruction.throttle": "Hız Üstsınırı Belirle", "create.schedule.instruction.throttle": "Azami Hız Sınırını Belirle",
"create.schedule.instruction.throttle_edit_box": "Gaz", "create.schedule.instruction.throttle_edit_box": "Gaz",
"create.schedule.instruction_type": "Sonraki Eylem:", "create.schedule.instruction_type": "Sonraki İşlem:",
"create.schedule.loop": "Sonsuza kadar Döngü", "create.schedule.loop": "Sonsuz Döngü",
"create.schedule.loop1": "Program yeniden başlar", "create.schedule.loop1": "Tarife sonuna gelince",
"create.schedule.loop2": "bittiğinde", "create.schedule.loop2": "tekrar edilir",
"create.schedule.reset": "İlerlemeyi Sıfırla", "create.schedule.reset": "İlerlemeyi Sıfırla",
"create.schedule.skip": "Şu anki istasyonu atla", "create.schedule.skip": "Bu durağı atla",
"create.schematic.error": "Şematik yüklenirken bir hata oluştu - Oyun Kayıtlarını Kontrol Edin", "create.schematic.error": "Şematik yüklenirken bir hata oluştu - Oyun Kayıtlarını Kontrol Edin",
"create.schematic.invalid": "[!] Geçersiz öge - Şematik Masası kullanın", "create.schematic.invalid": "[!] Geçersiz öge - Şematik Masası kullanın",
"create.schematic.mirror": "Ayna", "create.schematic.mirror": "Ayna",
@ -1995,23 +2033,23 @@
"create.weighted_ejector.stack_size": ıkartılan Yığın Boyutu", "create.weighted_ejector.stack_size": ıkartılan Yığın Boyutu",
"create.weighted_ejector.target_not_valid": "Bitişik bloğa çıkartılıyor (Hedef geçerli değildi)", "create.weighted_ejector.target_not_valid": "Bitişik bloğa çıkartılıyor (Hedef geçerli değildi)",
"create.weighted_ejector.target_set": "Hedef Seçildi", "create.weighted_ejector.target_set": "Hedef Seçildi",
"create.weighted_ejector.targeting": "[%1$s,%2$s,%3$s] çıkartılıyor", "create.weighted_ejector.targeting": "[%1$s,%2$s,%3$s] Hedefine Fırlatıyor",
"death.attack.create.crush": "%1$s Ezici Tekerler tarafından ezildi", "death.attack.create.crush": "%1$s Ezici Tekerler tarafından ezildi",
"death.attack.create.crush.player": "%1$s, %2$s Tarafından Ezici Tekerlere İtildi", "death.attack.create.crush.player": "%1$s, %2$s Tarafından Ezici Tekerlere İtildi",
"death.attack.create.cuckoo_clock_explosion": "%1$s, kurcalanmış Guguklu Saat tarafından patlatıldı", "death.attack.create.cuckoo_clock_explosion": "%1$s, kurcalanmış Guguklu Saat tarafından patlatıldı",
"death.attack.create.cuckoo_clock_explosion.player": "%1$s, kurcalanmış Guguklu Saat tarafından patlatıldı", "death.attack.create.cuckoo_clock_explosion.player": "%1$s, kurcalanmış Guguklu Saat tarafından patlatıldı",
"death.attack.create.fan_fire": "%1$s Kaplamalı Vantilatör ile pişirildi", "death.attack.create.fan_fire": "%1$s bir Muhafazalı Fan ile tütsülendi",
"death.attack.create.fan_fire.player": "%1$s, %2$s Tarafından Duman Fırına atıldı", "death.attack.create.fan_fire.player": "%1$s, %2$s Tarafından Duman Fırına atıldı",
"death.attack.create.mechanical_drill.player": "%1$s, %2$s Tarafından Mekanik Matkabın önüne atıldı", "death.attack.create.mechanical_drill.player": "%1$s, %2$s Tarafından Mekanik Matkabın önüne atıldı",
"death.attack.create.mechanical_saw": "%1$s Mekanik Testere tarafından ikiye bölündü", "death.attack.create.mechanical_saw": "%1$s Mekanik Testere tarafından ikiye bölündü",
"death.attack.create.mechanical_saw.player": "%1$s, %2$s Tarafından Mekanik Testereye atıldı", "death.attack.create.mechanical_saw.player": "%1$s, %2$s Tarafından Mekanik Testereye atıldı",
"death.attack.create.potato_cannon": "%1$s, %2$s tarafından Patates Topu ile vuruldu", "death.attack.create.potato_cannon": "%1$s, %2$s tarafından Patates Fırlatıcı ile vuruldu",
"death.attack.create.potato_cannon.item": "%1$s, %2$s tarafından %3$s kullanılarak vuruldu", "death.attack.create.potato_cannon.item": "%1$s, %2$s tarafından %3$s kullanılarak vuruldu",
"death.attack.create.run_over": "%1$s, %2$s tarafından ezildi", "death.attack.create.run_over": "%1$s, %2$s tarafından ezildi",
"enchantment.create.capacity": "Kapasite", "enchantment.create.capacity": "Kapasite",
"enchantment.create.capacity.desc": "Sırt Tüpü hava kapasitesini arttırır.", "enchantment.create.capacity.desc": "Sırt Tüpü hava kapasitesini arttırır.",
"enchantment.create.potato_recovery": "Patates Geri Dönüşümü", "enchantment.create.potato_recovery": "Patates Geri Dönüşümü",
"enchantment.create.potato_recovery.desc": "Patates Topu mermilerinin yeniden kullanılma şansı vardır.", "enchantment.create.potato_recovery.desc": "Patates Fırlatıcı mermilerinin yeniden kullanılma olasılığı vardır.",
"entity.create.carriage_contraption": "Vagonlu Mekanizma", "entity.create.carriage_contraption": "Vagonlu Mekanizma",
"entity.create.contraption": "Mekanizma", "entity.create.contraption": "Mekanizma",
"entity.create.crafting_blueprint": "Yapım Taslak Çizimi", "entity.create.crafting_blueprint": "Yapım Taslak Çizimi",
@ -2050,7 +2088,7 @@
"item.create.copper_backtank_placeable": "Bakır Sırt Tüpü", "item.create.copper_backtank_placeable": "Bakır Sırt Tüpü",
"item.create.copper_diving_boots": "Bakır Dalgıç Botu", "item.create.copper_diving_boots": "Bakır Dalgıç Botu",
"item.create.copper_diving_boots.tooltip.condition1": "Kuşanıldığında", "item.create.copper_diving_boots.tooltip.condition1": "Kuşanıldığında",
"item.create.copper_diving_helmet": "Bakır Dalgıç Kaskı", "item.create.copper_diving_helmet": "Bakır Dalgıç Başlığı",
"item.create.copper_diving_helmet.tooltip.condition1": "Kuşanıldığında", "item.create.copper_diving_helmet.tooltip.condition1": "Kuşanıldığında",
"item.create.copper_nugget": "Bakır Parçası", "item.create.copper_nugget": "Bakır Parçası",
"item.create.copper_sheet": "Bakır Levha", "item.create.copper_sheet": "Bakır Levha",
@ -2081,11 +2119,11 @@
"item.create.experience_nugget": "Tecrübe Parçacığı", "item.create.experience_nugget": "Tecrübe Parçacığı",
"item.create.experience_nugget.tooltip.condition1": "Kullanıldığında", "item.create.experience_nugget.tooltip.condition1": "Kullanıldığında",
"item.create.extendo_grip": "Uzatma Kolu", "item.create.extendo_grip": "Uzatma Kolu",
"item.create.extendo_grip.tooltip.behaviour1": "_Ana-Elde_ kullanılan eşyaların _erişim mesafesini_ uzatır.", "item.create.extendo_grip.tooltip.behaviour1": "_Ana elde_ tutulan eşyaların _erişim mesafesini_ artırır.",
"item.create.extendo_grip.tooltip.behaviour2": "Herhangi bir _dayanıklılık kullanılmayacak_. Bunun yerine, _Hava Basıncı_ Sırt Tüpünden boşaltılacak", "item.create.extendo_grip.tooltip.behaviour2": "_Dayanıklılık_ _hiç_ harcanmayacak. Bunun yerine, Tüpteki _Hava_ _Basıncı_ kullanılacak",
"item.create.extendo_grip.tooltip.condition1": "Yan-Elde iken", "item.create.extendo_grip.tooltip.condition1": "Yan elde iken",
"item.create.extendo_grip.tooltip.condition2": "Sırt Tüpü kuşanılmışken", "item.create.extendo_grip.tooltip.condition2": "Sırt Tüpü kuşanılmışken",
"item.create.extendo_grip.tooltip.summary": "Kullanılan eşyaların _erişim mesafesini uzatır_. _Sırt Tüpü_nden gelen Hava Basıncı ile çalıştırılabilir", "item.create.extendo_grip.tooltip.summary": "Kullanıcının _erişim mesafesini_ büyük oranda _artırır_. _Sırt Tüpündeki_ _Hava_ _Basıncı_ ile çalıştırılabilir",
"item.create.filter": "Liste Filtresi", "item.create.filter": "Liste Filtresi",
"item.create.filter.tooltip.behaviour1": "_Yapılandırma Arayüzünü_ açar.", "item.create.filter.tooltip.behaviour1": "_Yapılandırma Arayüzünü_ açar.",
"item.create.filter.tooltip.condition1": "Sağ-Tık yapıldığında", "item.create.filter.tooltip.condition1": "Sağ-Tık yapıldığında",
@ -2129,13 +2167,13 @@
"item.create.netherite_backtank_placeable": "Netherit Sırt Tüpü", "item.create.netherite_backtank_placeable": "Netherit Sırt Tüpü",
"item.create.netherite_diving_boots": "Netherite Dalış Botları", "item.create.netherite_diving_boots": "Netherite Dalış Botları",
"item.create.netherite_diving_boots.tooltip.condition1": "Kuşanıldığında", "item.create.netherite_diving_boots.tooltip.condition1": "Kuşanıldığında",
"item.create.netherite_diving_helmet": "Netherite Dalış Kaskı", "item.create.netherite_diving_helmet": "Netherit Dalgıç Başlığı",
"item.create.netherite_diving_helmet.tooltip.behaviour1": "Sırt Tüpündeki _hava basıncını_ yavaşca kullanarak _Ateş_ ve _Lav'a_ karşı koruma sağlar. Aynı zamanda lavın içinde _görüşününüzü iyileştirir_", "item.create.netherite_diving_helmet.tooltip.behaviour1": "Sırt Tüpündeki _hava basıncını_ yavaşca kullanarak _Ateş_ ve _Lav'a_ karşı koruma sağlar. Aynı zamanda lavın içinde _görüşününüzü iyileştirir_",
"item.create.netherite_diving_helmet.tooltip.condition1": "Giyildiğinde (Setin Tamamı)", "item.create.netherite_diving_helmet.tooltip.condition1": "Giyildiğinde (Setin Tamamı)",
"item.create.netherite_diving_helmet.tooltip.summary": "_Netherite Sırt Tüpü_ ile beraber sizi _yüksek sıcaklıktan_ koruyabilir. Etkili olabilmesi için _Bacaklarınız ve Ayaklarınız_ da _Netherite_ ile kaplı olmalıdır.", "item.create.netherite_diving_helmet.tooltip.summary": "_Netherite Sırt Tüpü_ ile beraber sizi _yüksek sıcaklıktan_ koruyabilir. Etkili olabilmesi için _Bacaklarınız ve Ayaklarınız_ da _Netherite_ ile kaplı olmalıdır.",
"item.create.polished_rose_quartz": "Cilalı Gül Kuvartsı", "item.create.polished_rose_quartz": "Cilalı Gül Kuvartsı",
"item.create.potato_cannon": "Patates Topu", "item.create.potato_cannon": "Patates Fırlatıcı",
"item.create.potato_cannon.tooltip.behaviour1": "_Envanterinizden_ uygun bir öge _Fırlatır_.", "item.create.potato_cannon.tooltip.behaviour1": "_Envanterinizden_ uygun bir eşya _fırlatır_.",
"item.create.potato_cannon.tooltip.behaviour2": "Herhangi bir _Dayanıklılık_ _Kullanılmayacak_. Bunun yerine _Hava_ _Basıncı_ Sırt Tüpünden boşaltılacak", "item.create.potato_cannon.tooltip.behaviour2": "Herhangi bir _Dayanıklılık_ _Kullanılmayacak_. Bunun yerine _Hava_ _Basıncı_ Sırt Tüpünden boşaltılacak",
"item.create.potato_cannon.tooltip.condition1": "Sağ-Tık yapıldığında", "item.create.potato_cannon.tooltip.condition1": "Sağ-Tık yapıldığında",
"item.create.potato_cannon.tooltip.condition2": "_Sırt Tüpü_ kuşanılmışken", "item.create.potato_cannon.tooltip.condition2": "_Sırt Tüpü_ kuşanılmışken",
@ -2143,14 +2181,14 @@
"item.create.powdered_obsidian": "Toz Obsidyen", "item.create.powdered_obsidian": "Toz Obsidyen",
"item.create.precision_mechanism": "Hassas Mekanizma", "item.create.precision_mechanism": "Hassas Mekanizma",
"item.create.propeller": "Pervane", "item.create.propeller": "Pervane",
"item.create.raw_zinc": "Çiğ Çinko", "item.create.raw_zinc": "Ham Çinko",
"item.create.red_sand_paper": "Kırmızı Zımpara Kağıtı", "item.create.red_sand_paper": "Kırmızı Zımpara Kağıtı",
"item.create.refined_radiance": "Rafine Parlaklık", "item.create.refined_radiance": "Rafine Parlaklık",
"item.create.rose_quartz": "Gül Kuvartsı", "item.create.rose_quartz": "Gül Kuvartsı",
"item.create.sand_paper": "Zımpara Kağıtı", "item.create.sand_paper": "Zımpara Kağıtı",
"item.create.sand_paper.tooltip.condition1": "Kullanıldığında", "item.create.sand_paper.tooltip.condition1": "Kullanıldığında",
"item.create.sand_paper.tooltip.summary": "_Malzemelerin rafine edilmesinde_ kullanılabilir. Bu işlem bir Konuşlandırıcı ile otomatikleştirilebilir.", "item.create.sand_paper.tooltip.summary": "_Malzemelerin rafine edilmesinde_ kullanılabilir. Bu işlem bir Konuşlandırıcı ile otomatikleştirilebilir.",
"item.create.schedule": "Tren Programı", "item.create.schedule": "Tren Tarifesi",
"item.create.schematic": "Şematik", "item.create.schematic": "Şematik",
"item.create.schematic.tooltip.behaviour1": "Ekrandaki Araçlar kullanılarak konumlandırılabilir.", "item.create.schematic.tooltip.behaviour1": "Ekrandaki Araçlar kullanılarak konumlandırılabilir.",
"item.create.schematic.tooltip.condition1": "Tutulduğunda", "item.create.schematic.tooltip.condition1": "Tutulduğunda",
@ -2165,7 +2203,7 @@
"item.create.shadow_steel": "Gölge Çeliği", "item.create.shadow_steel": "Gölge Çeliği",
"item.create.sturdy_sheet": "Pürüzlü Levha", "item.create.sturdy_sheet": "Pürüzlü Levha",
"item.create.super_glue": "Süper Yapıştırıcı", "item.create.super_glue": "Süper Yapıştırıcı",
"item.create.sweet_roll": "Çörek", "item.create.sweet_roll": "Sütlü Poğaça",
"item.create.tree_fertilizer": "Ağaç Gübresi", "item.create.tree_fertilizer": "Ağaç Gübresi",
"item.create.tree_fertilizer.tooltip.condition1": "Bir Fidan üzerinde kullanıldığında", "item.create.tree_fertilizer.tooltip.condition1": "Bir Fidan üzerinde kullanıldığında",
"item.create.tree_fertilizer.tooltip.summary": "Sıkışık alanlarda _fidan büyütmek_ için kullanışlı birtakım güçlü mineraller.", "item.create.tree_fertilizer.tooltip.summary": "Sıkışık alanlarda _fidan büyütmek_ için kullanışlı birtakım güçlü mineraller.",
@ -2186,7 +2224,7 @@
"item.create.wrench.tooltip.condition2": "Mekanizma üzerine kullanıldığında", "item.create.wrench.tooltip.condition2": "Mekanizma üzerine kullanıldığında",
"item.create.wrench.tooltip.summary": "Kinetik mekanizmalarınız ile çalışmak için çok amaçlı bir araç.", "item.create.wrench.tooltip.summary": "Kinetik mekanizmalarınız ile çalışmak için çok amaçlı bir araç.",
"item.create.zinc_ingot": "Çinko Külçesi", "item.create.zinc_ingot": "Çinko Külçesi",
"item.create.zinc_nugget": "Çinko külçesi", "item.create.zinc_nugget": "Çinko Parçası",
"itemGroup.create.base": "Create", "itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create'in İnşaa Blokları" "itemGroup.create.palettes": "Create'in İnşaa Blokları"
} }

View file

@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "не можна прокоптити", "create.item_attributes.smokable.inverted": "не можна прокоптити",
"create.item_attributes.washable": "можна промити", "create.item_attributes.washable": "можна промити",
"create.item_attributes.washable.inverted": "не можна промити", "create.item_attributes.washable.inverted": "не можна промити",
"create.keyinfo.ponder": "Роздуми",
"create.keyinfo.scrolldown": "Імітація прокручування колеса миші вниз (у світі)", "create.keyinfo.scrolldown": "Імітація прокручування колеса миші вниз (у світі)",
"create.keyinfo.scrollup": "Імітація прокручування колеса миші вверх (у світі)", "create.keyinfo.scrollup": "Імітація прокручування колеса миші вверх (у світі)",
"create.keyinfo.toolbelt": "Отримати доступ до ящиків з інструментами поблизу", "create.keyinfo.toolbelt": "Отримати доступ до ящиків з інструментами поблизу",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "При заживленні редстоуном механічна рука припинить працювати", "create.ponder.mechanical_arm_redstone.text_1": "При заживленні редстоуном механічна рука припинить працювати",
"create.ponder.mechanical_arm_redstone.text_2": "Перед зупинкою вона завершить розпочату дію", "create.ponder.mechanical_arm_redstone.text_2": "Перед зупинкою вона завершить розпочату дію",
"create.ponder.mechanical_arm_redstone.text_3": "Таким чином, негативний імпульс може бути використаний для виклику рівно одного спрацювання", "create.ponder.mechanical_arm_redstone.text_3": "Таким чином, негативний імпульс може бути використаний для виклику рівно одного спрацювання",
"create.ponder.mechanical_bearing.header": "Пересуванням конструкцій за допомогою механічного підшипника",
"create.ponder.mechanical_bearing.text_1": "Механічний підшипник прикріплює блоки перед собою", "create.ponder.mechanical_bearing.text_1": "Механічний підшипник прикріплює блоки перед собою",
"create.ponder.mechanical_bearing.text_2": "Отримавши силу обертання, вони зберуться в пристосування, що обертатиметься", "create.ponder.mechanical_bearing.text_2": "Отримавши силу обертання, вони зберуться в пристосування, що обертатиметься",
"create.ponder.mechanical_crafter.header": "Налаштуванням механічних збирачів", "create.ponder.mechanical_crafter.header": "Налаштуванням механічних збирачів",
@ -2507,6 +2509,7 @@
"create.subtitle.schematicannon_launch_block": "Схематична гармата стріляє", "create.subtitle.schematicannon_launch_block": "Схематична гармата стріляє",
"create.subtitle.scroll_value": "Введення прокручуванням клацає", "create.subtitle.scroll_value": "Введення прокручуванням клацає",
"create.subtitle.slime_added": "Слиз хлюпає", "create.subtitle.slime_added": "Слиз хлюпає",
"create.subtitle.spout": "Дозатор виливає",
"create.subtitle.steam": "Шум пару", "create.subtitle.steam": "Шум пару",
"create.subtitle.train": "Гуркочать колеса візка", "create.subtitle.train": "Гуркочать колеса візка",
"create.subtitle.train3": "Приглушено гуркочать колеса візка", "create.subtitle.train3": "Приглушено гуркочать колеса візка",

View file

@ -147,7 +147,7 @@
"advancement.create.steam_engine_maxed.desc": "Vận hành một nồi hơi với Cấp độ tối đa", "advancement.create.steam_engine_maxed.desc": "Vận hành một nồi hơi với Cấp độ tối đa",
"advancement.create.steam_whistle": "Giọng nói của Thiên thần", "advancement.create.steam_whistle": "Giọng nói của Thiên thần",
"advancement.create.steam_whistle.desc": "Kích hoạt một Còi hơi nước", "advancement.create.steam_whistle.desc": "Kích hoạt một Còi hơi nước",
"advancement.create.stressometer": "Stress for Nerds", "advancement.create.stressometer": "Có phải Vật lý đâu mà đọc kỹ thế",
"advancement.create.stressometer.desc": "Biết thông tin chi tiết của một Cơ cấu nào đó sử dụng Mắt kính Kĩ sư và Động lượng kế", "advancement.create.stressometer.desc": "Biết thông tin chi tiết của một Cơ cấu nào đó sử dụng Mắt kính Kĩ sư và Động lượng kế",
"advancement.create.stressometer_maxed": "Thật là mệt mỏi", "advancement.create.stressometer_maxed": "Thật là mệt mỏi",
"advancement.create.stressometer_maxed.desc": "Đọc được chỉ số 100% từ Động lượng Kế\n§7(Hidden Advancement)", "advancement.create.stressometer_maxed.desc": "Đọc được chỉ số 100% từ Động lượng Kế\n§7(Hidden Advancement)",
@ -420,7 +420,7 @@
"block.create.depot": "Bục vật phẩm", "block.create.depot": "Bục vật phẩm",
"block.create.diorite_pillar": "Cột trụ đá diorit", "block.create.diorite_pillar": "Cột trụ đá diorit",
"block.create.display_board": "Bảng hiển thị", "block.create.display_board": "Bảng hiển thị",
"block.create.display_link": "Máy kết nối màn hình", "block.create.display_link": "Liên kết Hiển thị",
"block.create.dripstone_pillar": "Cột trụ thạch nhũ", "block.create.dripstone_pillar": "Cột trụ thạch nhũ",
"block.create.elevator_contact": "Khối đánh dấu thang máy", "block.create.elevator_contact": "Khối đánh dấu thang máy",
"block.create.elevator_pulley": "Ròng rọc Thang máy", "block.create.elevator_pulley": "Ròng rọc Thang máy",
@ -449,7 +449,7 @@
"block.create.gantry_carriage": "Giàn vận chuyển", "block.create.gantry_carriage": "Giàn vận chuyển",
"block.create.gantry_shaft": "Trục vận chuyển", "block.create.gantry_shaft": "Trục vận chuyển",
"block.create.gearbox": "Hộp Bánh Răng", "block.create.gearbox": "Hộp Bánh Răng",
"block.create.gearshift": "Máy đổi vòng quay", "block.create.gearshift": "Hộp đổi chiều",
"block.create.glass_fluid_pipe": "Ống nước thủy tinh", "block.create.glass_fluid_pipe": "Ống nước thủy tinh",
"block.create.granite_pillar": "Cột trụ đá hoa cương", "block.create.granite_pillar": "Cột trụ đá hoa cương",
"block.create.gray_nixie_tube": "Ống Nixie màu xám", "block.create.gray_nixie_tube": "Ống Nixie màu xám",
@ -677,7 +677,7 @@
"block.create.seat.tooltip.condition1": "Chuột phải vào Ghế", "block.create.seat.tooltip.condition1": "Chuột phải vào Ghế",
"block.create.seat.tooltip.summary": "Cho phép bạn ngồi xuống và tận hưởng! Gắn cố định người chơi vào một _Cơ cấu_ chuyển động. Phù hợp cho trang trí thông thường nữa! Có thể nhuộm màu.", "block.create.seat.tooltip.summary": "Cho phép bạn ngồi xuống và tận hưởng! Gắn cố định người chơi vào một _Cơ cấu_ chuyển động. Phù hợp cho trang trí thông thường nữa! Có thể nhuộm màu.",
"block.create.secondary_linear_chassis": "Khung liên kết xa", "block.create.secondary_linear_chassis": "Khung liên kết xa",
"block.create.sequenced_gearshift": "Máy đổi vòng quay theo lệnh", "block.create.sequenced_gearshift": "Hộp số theo lệnh",
"block.create.shadow_steel_casing": "Vỏ ốp bóng đêm", "block.create.shadow_steel_casing": "Vỏ ốp bóng đêm",
"block.create.shaft": "Trục", "block.create.shaft": "Trục",
"block.create.small_andesite_brick_slab": "Phiến gạch andesit được cắt nhỏ", "block.create.small_andesite_brick_slab": "Phiến gạch andesit được cắt nhỏ",
@ -750,7 +750,7 @@
"block.create.sticker": "Khối dính", "block.create.sticker": "Khối dính",
"block.create.sticky_mechanical_piston": "Pít-tông cơ khí dính", "block.create.sticky_mechanical_piston": "Pít-tông cơ khí dính",
"block.create.stockpile_switch": "Công tắc Giới hạn", "block.create.stockpile_switch": "Công tắc Giới hạn",
"block.create.stressometer": "Động lượng kế", "block.create.stressometer": "Áp lực kế",
"block.create.tiled_glass": "Thủy tinh khung chữ thập", "block.create.tiled_glass": "Thủy tinh khung chữ thập",
"block.create.tiled_glass_pane": "Tấm thủy tinh khung chữ thập", "block.create.tiled_glass_pane": "Tấm thủy tinh khung chữ thập",
"block.create.toolbox.tooltip.behaviour1": "_Giữ lại vật phẩm_ trong hộp.", "block.create.toolbox.tooltip.behaviour1": "_Giữ lại vật phẩm_ trong hộp.",
@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "không Hun khói được", "create.item_attributes.smokable.inverted": "không Hun khói được",
"create.item_attributes.washable": "có thể Rửa được", "create.item_attributes.washable": "có thể Rửa được",
"create.item_attributes.washable.inverted": "không thể Rửa được", "create.item_attributes.washable.inverted": "không thể Rửa được",
"create.keyinfo.ponder": "Chỉ dẫn",
"create.keyinfo.scrolldown": "Giả lập cuộn chuột xuống (trong thế giới)", "create.keyinfo.scrolldown": "Giả lập cuộn chuột xuống (trong thế giới)",
"create.keyinfo.scrollup": "Giả lập cuộn chuột lên (trong thế giới)", "create.keyinfo.scrollup": "Giả lập cuộn chuột lên (trong thế giới)",
"create.keyinfo.toolbelt": "Sử dụng hộp công cụ ở gần", "create.keyinfo.toolbelt": "Sử dụng hộp công cụ ở gần",
@ -1546,16 +1547,244 @@
"create.ponder.depot.text_3": "Tương tự Băng chuyền, nó có thể cung cấp vật phẩm cho xử lý", "create.ponder.depot.text_3": "Tương tự Băng chuyền, nó có thể cung cấp vật phẩm cho xử lý",
"create.ponder.depot.text_4": "...cũng như nguồn vật phẩm cho Tay cơ khí", "create.ponder.depot.text_4": "...cũng như nguồn vật phẩm cho Tay cơ khí",
"create.ponder.display_board.header": "Sử dụng Bảng hiển thị", "create.ponder.display_board.header": "Sử dụng Bảng hiển thị",
"create.ponder.display_board.text_1": "Bảng hiển thị giống như tấm bảng hiệu nhưng với kích thước đa dạng",
"create.ponder.display_board.text_2": "Chúng cần Lực quay để hoạt động", "create.ponder.display_board.text_2": "Chúng cần Lực quay để hoạt động",
"create.ponder.display_board.text_3": "Văn bản cố định có thể được ghi lên bằng Bảng nhớ", "create.ponder.display_board.text_3": "Văn bản cố định có thể được ghi lên bằng Bảng nhớ",
"create.ponder.display_board.text_4": "Còn văn bản động sử dụng Liên kết Hiển thị", "create.ponder.display_board.text_4": "Còn văn bản động sử dụng Liên kết Hiển thị",
"create.ponder.display_board.text_5": "Có thể Nhuộm màu từng hàng của bảng", "create.ponder.display_board.text_5": "Có thể Nhuộm màu từng hàng của bảng",
"create.ponder.display_board.text_6": "Có thể tải lại dòng chứ bằng cách click chuột vào chúng bằng tay không",
"create.ponder.display_link.header": "Cài đặt Liên kết hiển thị",
"create.ponder.display_link.text_1": "Liên kết Hiển thị có thể dùng để mô tả trực quan những thông tin biến động",
"create.ponder.display_link.text_2": "Đầu tiên, chuột phải vào mục tiêu hiển thị...",
"create.ponder.display_link.text_3": "...sau đó đặt nó vào khối nguồn thông tin",
"create.ponder.display_link.text_4": "Mở Giao diện để chọn và cài đặt thông tin được gửi",
"create.ponder.display_link.text_5": "Khối hiển thị địch giờ sẽ nhận thông tin từ nguồn phát",
"create.ponder.display_link.text_6": "Không phải khối nào cũng có thể trở thành nguồn",
"create.ponder.display_link.text_7": "Mỗi khối thỏa mãn sẽ cung cấp thông tin khác nhau",
"create.ponder.display_link.text_8": "Liên kết Hiển thị có thể hoạt động với vài khối hiển thị khác nhau",
"create.ponder.display_link_redstone.header": "Điều khiển bằng Redstone",
"create.ponder.display_link_redstone.text_1": "Khi nhận tín hiệu Redstone, Liên kết Hiển thị sẽ dừng cập nhật dữ liệu",
"create.ponder.display_link_redstone.text_2": "Khi mất tín hiệu, chu kỳ truyền tin sẽ được làm mới và gửi thông tin ngay",
"create.ponder.display_link_redstone.text_3": "Tín hiệu phát ra bởi khối nguồn không ảnh hưởng đến Liên kết",
"create.ponder.elevator_pulley.header": "Sử dụng Ròng rọc Thang máy",
"create.ponder.elevator_pulley.text_1": "Ròng rọc Thang máy có thể di chuyển cấu trúc qua những vị trí đã đánh dấu theo chiều dọc",
"create.ponder.elevator_pulley.text_10": "Mọi khối đánh dấu Redstone trong cột này sẽ được chuyển đổi", "create.ponder.elevator_pulley.text_10": "Mọi khối đánh dấu Redstone trong cột này sẽ được chuyển đổi",
"create.ponder.elevator_pulley.text_11": "Sử dụng tín hiệu Redstone để gọi thang máy đến tầng này", "create.ponder.elevator_pulley.text_11": "Sử dụng tín hiệu Redstone để gọi thang máy đến tầng này",
"create.ponder.elevator_pulley.text_12": "Tốc độ di chuyển dựa vào tốc độ xoay mà ròng rọc nhận vào",
"create.ponder.elevator_pulley.text_13": "Cuộn chuột và nhấn vào khối điều khiển để chọn tầng cần đến khi ở trong",
"create.ponder.elevator_pulley.text_14": "Chuột phải vào thang máy đã lắp sẽ biến khoang thang máy về dạng khối",
"create.ponder.elevator_pulley.text_15": "Cửa trượt gắn vào khoang sẽ tự động đóng và mở",
"create.ponder.elevator_pulley.text_16": "Khối đánh dấu thang máy phát tín hiệu khi buồng thang máy đang ở tầng của nó", "create.ponder.elevator_pulley.text_16": "Khối đánh dấu thang máy phát tín hiệu khi buồng thang máy đang ở tầng của nó",
"create.ponder.elevator_pulley.text_17": "Điều này có thể hiệu quả để kích hoạt cửa hay hiệu ứng đặc biệt khi đến nơi",
"create.ponder.elevator_pulley.text_18": "Liên kết Hiển thị gắn vào khối đánh dấu sẽ cho biết tầng hiện tại của thang máy",
"create.ponder.elevator_pulley.text_2": "Trước hết, xây một cái khoang thang máy",
"create.ponder.elevator_pulley.text_3": "Đặt một đôi Khối đánh dấu Redstone đối mặt nhau...",
"create.ponder.elevator_pulley.text_4": "...và dính một trong số chúng vào cơ cấu",
"create.ponder.elevator_pulley.text_5": "Sử dụng Bộ điểu khiển Cơ cấu để chọn tầng dễ dàng hơn",
"create.ponder.elevator_pulley.text_6": "Đảm bảo rằng ròng rọc được nhận Lực quay",
"create.ponder.elevator_pulley.text_7": "Chuột phải vào ròng rọc để kích hoạt buồng thang máy",
"create.ponder.elevator_pulley.text_8": "Khối đánh dấu tĩnh sẽ trở thành Khối đánh dấu thang máy",
"create.ponder.elevator_pulley.text_9": "Khối đánh dấu thang máy hoạt động như một tầng và có thể được cài đặt",
"create.ponder.elevator_pulley_multi_rope.header": "Đồng bộ chuyển động của ròng rọc",
"create.ponder.elevator_pulley_multi_rope.text_1": "Khi dây ròng rọc lắp đặt một cơ cấu...",
"create.ponder.elevator_pulley_multi_rope.text_2": "... các dây khác cùng tầng cũng sẽ nối vào công trình",
"create.ponder.elevator_pulley_multi_rope.text_3": "Chúng không yêu cầu năng lượng, điều này chỉ thuần túy thẩm mĩ",
"create.ponder.empty_blaze_burner.header": "Dùng Lò đốt Quỷ lửa trống",
"create.ponder.empty_blaze_burner.text_1": "Chuột phải vào Quỷ lửa với lò đốt trống để bắt nó",
"create.ponder.empty_blaze_burner.text_2": "Ngoài ra, cũng có thể bắt Quỷ lửa từ Lồng triệu hồi chúng",
"create.ponder.empty_blaze_burner.text_3": "Chúc mừng, bạn đã có nguồn nhiệt lý tưởng cho các loại máy móc",
"create.ponder.empty_blaze_burner.text_4": "Với mục đích trang tri, Lò đốt trống có thể được châm lửa bằng Dụng cụ đánh lửa",
"create.ponder.empty_blaze_burner.text_5": "Lửa có thể biến đổi bằng vật phẩm liên quan đến linh hồn",
"create.ponder.empty_blaze_burner.text_6": "Tuy nhiên, chúng không thể dùng cho nung nóng công nghiệp nếu không có quỷ lửa",
"create.ponder.encased_fluid_pipe.header": "Đóng khung cho ống nước",
"create.ponder.encased_fluid_pipe.text_1": "Vỏ ốp đồng có thể dùng để trang trí Ống nước",
"create.ponder.encased_fluid_pipe.text_2": "Ngoài việc được bọc lại, Ống đã đóng khung sẽ khóa trạng thái liên kết",
"create.ponder.encased_fluid_pipe.text_3": "Nó sẽ không còn quan tâm đến trạng thái của các khối xung quanh",
"create.ponder.exit": "Thoát",
"create.ponder.fan_direction.header": "Dòng không khí của Khối quạt gió",
"create.ponder.fan_direction.text_1": "Khối quạt gió sử dụng Lực quay để tạo ra Luồng gió",
"create.ponder.fan_direction.text_2": "Sức gió và Chiều gió dựa vào Lực quay nguồn",
"create.ponder.fan_processing.header": "Xử lý vật phẩm bằng Khối quạt gió",
"create.ponder.fan_processing.text_1": "Khi thổi qua dung nham, Luồng gió sẽ được làm nóng",
"create.ponder.fan_processing.text_2": "Các vật phẩm trong luồng này sẽ được nung",
"create.ponder.fan_processing.text_3": "Thực phẩm bỏ vào đây sẽ bị tan thành tro bụi",
"create.ponder.fan_processing.text_4": "Thay vào đó, thực phẩm cần được Hun khói bằng Lửa",
"create.ponder.fan_processing.text_5": "Luồng gió qua nước sẽ tạo ra cấu trúc Rửa",
"create.ponder.fan_processing.text_6": "Cấu trúc này có thể thực hiện một số quá trình xử lý mới",
"create.ponder.fan_processing.text_7": "Tốc độ quay của quạt KHÔNG ảnh hưởng đến tốc độ xử lý mà chỉ ảnh hưởng đến tầm hoạt động",
"create.ponder.fan_processing.text_8": "Quá trình xử lý cũng áp dụng lên vật phẩm trên Bục và Băng chuyền",
"create.ponder.fluid_pipe_flow.header": "Di chuyển Chất lỏng bằng Ống đồng",
"create.ponder.fluid_pipe_flow.text_1": "Ống nước có thể kết nối hai hay nhiều nguồn chất lỏng",
"create.ponder.fluid_pipe_flow.text_2": "Sử dụng cờ lê để tạo ra cửa sổ cho một ống dẫn thẳng",
"create.ponder.fluid_pipe_flow.text_3": "Ống đã mở cửa sổ sẽ không kết nối với các ống ở bên cạnh",
"create.ponder.fluid_pipe_flow.text_4": "Sử dụng Máy bơm để vận chuyển chất lỏng qua Ống",
"create.ponder.fluid_pipe_flow.text_5": "Lúc đầu, chất lỏng chưa được truyền đi",
"create.ponder.fluid_pipe_flow.text_6": "Khi dòng chảy đã kết nối hai nguồn, chất lỏng sẽ được chuyển giữa chúng",
"create.ponder.fluid_pipe_flow.text_7": "Do đó, khối Ống nước thực tế không có chất lỏng nào trong nó",
"create.ponder.fluid_pipe_interaction.header": "Hút và Nạp bình chất lỏng",
"create.ponder.fluid_pipe_interaction.text_1": "Đầu của mạng ống nước có thể tương tác với nhiều khối",
"create.ponder.fluid_pipe_interaction.text_2": "Mọi khối có khá năng chứa chất lỏng đều có thể được hút ra hay bơm vào",
"create.ponder.fluid_pipe_interaction.text_3": "Khối chất lỏng nguồn trước đầu hở có thể được hút vào...",
"create.ponder.fluid_pipe_interaction.text_4": "...còn phun chất lỏng vào khoảng không có thể tạo khối chất lỏng nguồn",
"create.ponder.fluid_pipe_interaction.text_5": "Ống nước cũng có thể thu nhận chất lỏng trực tiếp từ nhiều khối khác",
"create.ponder.fluid_tank_sizes.header": "Không gian của Thùng chất lỏng",
"create.ponder.fluid_tank_sizes.text_1": "Thùng chất lỏng có thể kết hợp để tăng sức chứa",
"create.ponder.fluid_tank_sizes.text_2": "Mặt đáy của chúng có thể lên tới 3x3...",
"create.ponder.fluid_tank_sizes.text_3": "...và có thể cao lên tới 30 khối",
"create.ponder.fluid_tank_sizes.text_4": "Sử dụng cờ lê để bật tắt cửa sổ của Thùng chứa",
"create.ponder.fluid_tank_storage.header": "Lưu trữ chất lỏng trong Thùng chất lỏng",
"create.ponder.fluid_tank_storage.text_1": "Thùng chất lỏng có thể dùng để lưu trữ lượng lớn chất lỏng",
"create.ponder.fluid_tank_storage.text_2": "Mạng ống dẫn có thể hút và đẩy chất lỏng từ mọi phía",
"create.ponder.fluid_tank_storage.text_3": "Lượng chất lỏng hiện tại có thể được đo bằng Mạch so sánh",
"create.ponder.fluid_tank_storage.text_4": "Tuy nhiên, trong chế độ Sinh tồn không thể thêm hay lấy chất lỏng trực tiếp",
"create.ponder.fluid_tank_storage.text_5": "Sử dụng Bồn chứa, Bộ xả chất lỏnh và Vòi để lấy và nạp các bình chất lỏng",
"create.ponder.funnel_compat.header": "Tương tác với Ống phễu",
"create.ponder.funnel_compat.text_1": "Ống phễu có thể kết hợp tốt với nhiều thành phần khác.",
"create.ponder.funnel_compat.text_2": "Cưa dọc",
"create.ponder.funnel_compat.text_3": "Bục vật phẩm",
"create.ponder.funnel_compat.text_4": "Bộ xả chất lỏng",
"create.ponder.funnel_direction.header": "Chiều vận chuyển",
"create.ponder.funnel_direction.text_1": "Đặt bình thường, nó sẽ lấy vật phẩm từ kho chứa.",
"create.ponder.funnel_direction.text_2": "Đặt khi cúi, nó sẽ chuyển vật phẩm vào túi đồ.",
"create.ponder.funnel_direction.text_3": "Sử dụng cờ lê để chuyển chiều vận chuyển sau khi đặt.",
"create.ponder.funnel_direction.text_4": "Quy tắc trên cũng áp dụng với hầu hết các hướng đặt.",
"create.ponder.funnel_direction.text_5": "Ống phễu trên băng chuyền sẽ vận chuyển vào/ra dựa vào chiều di chuyển.",
"create.ponder.funnel_intro.header": "Sử dụng ống phễu",
"create.ponder.funnel_intro.text_1": "Ỗng phễu có thể vận chuyển hiệu quả vật phẩm vào và ra kho chứa.",
"create.ponder.funnel_redstone.header": "Điều khiển Redstone",
"create.ponder.funnel_redstone.text_1": "Tín hiệu redstone sẽ ngăn ống phễu hoạt động",
"create.ponder.funnel_transfer.header": "Vận chuyển trực tiếp",
"create.ponder.funnel_transfer.text_1": "Ống phễu không thể vận chuyển trực tiếp giữa hai kho chứa kín.",
"create.ponder.funnel_transfer.text_2": "Thay vào đó sử dụng Ống máng hay Ống máng thông minh.",
"create.ponder.funnel_transfer.text_3": "Tương tự với vận chuyển ngang. Băng chuyền cần được sử dụng ở đây.",
"create.ponder.gantry_carriage.header": "Sử dụng Giàn vận chuyển",
"create.ponder.gantry_carriage.text_1": "Giàn vận chuyển có thể bám vào và đi theo Trục vận chuyển.",
"create.ponder.gantry_carriage.text_2": "Cấu trúc này sẽ di chuyển các khối được gắn vào.",
"create.ponder.gantry_cascaded.header": "Bộ Giàn vận chuyển",
"create.ponder.gantry_cascaded.text_1": "Trục vận chuyển gắn vào gián mà không cần keo siêu dính",
"create.ponder.gantry_cascaded.text_2": "Tương tự với giàn trên trục đã di chuyển",
"create.ponder.gantry_cascaded.text_3": "Do đó, một hệ thống giàn vận chuyển có thể bao quát nhiều chiều di chuyển",
"create.ponder.gantry_direction.header": "Chiều di chuyển của giàn vận chuyển",
"create.ponder.gantry_direction.text_1": "Giàn vận chuyển có thể có chiều ngược nhau",
"create.ponder.gantry_direction.text_2": "Hướng di chuyển của giàn trên nó phụ thuộc vào hướng của trục tương ứng",
"create.ponder.gantry_direction.text_3": "...cũng như chiều quay của trục",
"create.ponder.gantry_direction.text_4": "Tương tự với chuyển động quay được truyền",
"create.ponder.gantry_redstone.header": "Vận chuyển động năng qua Trục",
"create.ponder.gantry_redstone.text_1": "Trục vận chuyển nhận tín hiệu redstone sẽ dừng vận chuyển các giàn trên nó",
"create.ponder.gantry_redstone.text_2": "Thay vào đó, động năng sẽ truyền cho trục quay của các giàn",
"create.ponder.gantry_shaft.header": "Sử dụng Trục vận chuyển",
"create.ponder.gantry_shaft.text_1": "Trục vận chuyển là thành phần cơ bản để Giàn vận chuyển di chuyển trên chúng.",
"create.ponder.gantry_shaft.text_2": "Cấu trúc này có thể di chuyển các khối được gắn vào.",
"create.ponder.gearbox.header": "Truyền lực quay bằng Hộp bánh răng",
"create.ponder.gearbox.text_1": "Chuyển đổi giữa các chiều vận chuyển có thể trở nên khó khăn",
"create.ponder.gearbox.text_2": "Một hộp bánh răng là đủ để thay thế cấu trúc này",
"create.ponder.gearbox.text_3": "Các trục cạnh nhau sẽ quay ngược chiều nhau",
"create.ponder.gearbox.text_4": "Truyền động thẳng qua hộp sẽ đảo chiều",
"create.ponder.gearshift.header": "Điều khiển vòng quay bằng Hộp đổi chiều",
"create.ponder.gearshift.text_1": "Hộp đổi vòng truyền lực quay theo đường thẳng",
"create.ponder.gearshift.text_2": "Khi nhận tín hiệu Redstone, nó sẽ đảo ngược chiều quay",
"create.ponder.hand_crank.header": "Tạo Lực quay từ Tay quay",
"create.ponder.hand_crank.text_1": "Tay quay giúp người chơi tự tạo lực quay",
"create.ponder.hand_crank.text_2": "Chuột phải để quay nó theo chiều ngược kim đồng hồ",
"create.ponder.hand_crank.text_3": "Chuột phải + Cúi để quay theo chiều kim đồng hồ",
"create.ponder.hold_to_ponder": "Giữ [%1$s] để xem chỉ dẫn",
"create.ponder.hose_pulley.header": "Hút và Nạp nguồn chất lỏng bằng Ròng rọc Ống nước",
"create.ponder.hose_pulley.text_1": "Rong rọc ống nước có thể đổ đầy hay hút đi lượng chất lỏng lớn",
"create.ponder.hose_pulley.text_2": "Điều khiển độ sâu của ống bằng lực quay cho vào",
"create.ponder.hose_pulley.text_3": "Ròng rọc sẽ rút vào khi đổi chiều quay",
"create.ponder.hose_pulley.text_4": "Nối ròng rọc với ống ở mặt đối diện",
"create.ponder.hose_pulley.text_5": "Mạng ống nước có thể cung cấp chất lỏng cho vòi...",
"create.ponder.hose_pulley.text_6": "...hay lấy từ nó và hút hồ chất lỏng bên dưới",
"create.ponder.hose_pulley.text_7": "Tốc độ hút của vòi dựa vào tốc độ của chất lỏng trong mạng ống",
"create.ponder.hose_pulley_infinite.header": "Xả và Hút lượng lớn chất lỏng",
"create.ponder.hose_pulley_infinite.text_1": "Khi vòi hút lấy từ hồ chất lỏng đủ lớn...",
"create.ponder.hose_pulley_infinite.text_2": "Nó sẽ cung cấp/hút chất lỏng mà không ảnh hướng đến nguồn chất lỏng",
"create.ponder.hose_pulley_infinite.text_3": "Mạng ống nước có thể lấy lượng chất lỏng vô hạn từ chúng",
"create.ponder.hose_pulley_level.header": "Mực nước hoạt động của Ròng rọc ống nước",
"create.ponder.hose_pulley_level.text_1": "Khi rút vào hoàn toàn, Ròng rọc Ống sẽ không thể hoạt động",
"create.ponder.hose_pulley_level.text_2": "Chất lỏng sẽ được hút từ trên xuống",
"create.ponder.hose_pulley_level.text_3": "Mực chất lỏng sẽ là ngay dưới điểm cuối của ống",
"create.ponder.hose_pulley_level.text_4": "Chất lỏng sẽ được bơm vào từ dưới lên",
"create.ponder.hose_pulley_level.text_5": "Mực nước bơm vào sẽ không vượt quá lớp bên trên điểm cuối của ống",
"create.ponder.identify": "Tìm hiểu",
"create.ponder.identify_mode": "Đã bật chế độ tìm hiểu.\nTắt tạm dừng bằng [%1$s]",
"create.ponder.index_description": "Bấm vào một trong các biểu tượng để tìm hiểu về các Vật phẩm và Khối liên quan",
"create.ponder.index_title": "Thư viện chỉ dẫn",
"create.ponder.item_drain.header": "Hấp thụ chất lỏng từ vật phẩm bằng Bộ xả chất lỏng",
"create.ponder.item_drain.text_1": "Bộ xả chất lỏng có thể rút chất lỏng ra khỏi vật phẩm",
"create.ponder.item_drain.text_2": "Chuột phải để đổ chất lỏng trên tay vào nó",
"create.ponder.item_drain.text_3": "Khi vật phẩm được cho vào từ bên cạnh...",
"create.ponder.item_drain.text_4": "...nó sẽ lăn qua, đổ chất lỏng trong nó vào khối",
"create.ponder.item_drain.text_5": "Mạng ống nước bây giờ có thể hút chất lỏng từ bộ xả",
"create.ponder.item_vault_sizes.header": "Không gian của Két vật phẩm",
"create.ponder.item_vault_sizes.text_1": "Két vật phẩm có thể kết hợp để tăng sức chứa",
"create.ponder.item_vault_sizes.text_2": "Mặt của chúng có thể lên tới 3x3...",
"create.ponder.item_vault_sizes.text_3": "...và dài lên tới 3x chiều rộng của chúng",
"create.ponder.item_vault_storage.header": "Lưu trữ vật phẩm trong Két",
"create.ponder.item_vault_storage.text_1": "Két vật phẩm có thể dùng để lưu trữ lượng lớn vật phẩm",
"create.ponder.item_vault_storage.text_2": "Tuy nhiên, không thể tự lấy hay thêm vật phẩm ra vào két",
"create.ponder.item_vault_storage.text_3": "Các thiết bị để vận chuyển vật phẩm có thể nạp vào...",
"create.ponder.item_vault_storage.text_4": "...cũng như lấy vật phẩm ra",
"create.ponder.large_cogwheel.header": "Truyền lực quay bằng Bánh răng lớn",
"create.ponder.large_cogwheel.text_1": "Bánh răng lớn kết với với nhau ở góc phù hợp",
"create.ponder.large_cogwheel.text_2": "Chúng giúp đổi trục quay của chuyển động",
"create.ponder.large_water_wheel.header": "Tạo Lực quay từ Bánh xe nước lớn",
"create.ponder.large_water_wheel.text_1": "Bánh xe nước lớn hấp thụ năng lượng từ nguồn nước chảy qua",
"create.ponder.large_water_wheel.text_2": "Lấp đầy thêm các phần khác sẽ không tăng năng lượng đầu ra của bánh xe hơn",
"create.ponder.large_water_wheel.text_3": "Chúng chỉ quay với nửa tốc độ của bánh xe thông thường...",
"create.ponder.large_water_wheel.text_4": "...nhưng có thể chịu tải trọng lớn hơn nhiều",
"create.ponder.large_water_wheel.text_5": "Sử dụng các loại ván gỗ để thay đổi diện mạo của bánh xe",
"create.ponder.linear_chassis_attachment.header": "Kết nối khối bằng Khung liên kết",
"create.ponder.linear_chassis_attachment.text_1": "Mặt mở của Khung liên kết có thể làm cho Dính",
"create.ponder.linear_chassis_attachment.text_2": "Nhấn lần nữa để làm mặt đối diện cũng dính",
"create.ponder.linear_chassis_attachment.text_3": "Cúi + Chuột phải với tay không để gỡ bỏ chất nhờn",
"create.ponder.linear_chassis_attachment.text_4": "Mặt dính của Khung liên kết sẽ gắn với một hàng khối trước mặt nó",
"create.ponder.linear_chassis_attachment.text_5": "Sử dụng cờ lê để thay đổi phạm vi hoạt động của khung",
"create.ponder.linear_chassis_attachment.text_6": "Giữ Ctrl để thay đổi phạm vi của tất cả Khung liên kết liền kề",
"create.ponder.linear_chassis_attachment.text_7": "Liên kết với các khối ở các mặt còn lại cần Keo siêu dính",
"create.ponder.linear_chassis_attachment.text_8": "Sử dụng các cơ chế trên, cấu trúc nào cũng có thể di chuyển được",
"create.ponder.mechanical_arm.header": "Cài đặt Tay cơ khí",
"create.ponder.mechanical_arm.text_1": "Tay cơ khí cần được cung cấp nguồn vào và đầu ra trước khi đặt",
"create.ponder.mechanical_arm.text_2": "Chuột phải vào kho đồ khi cầm Tay máy để chọn chúng làm Đầu ra",
"create.ponder.mechanical_arm.text_3": "Chuột phải lại để thay đổi giữa Nguồn vào (Xanh) và Đầu ra (Vàng)",
"create.ponder.mechanical_arm.text_4": "Chuột trái vào thành phần đã chọn để hủy lựa chọn",
"create.ponder.mechanical_arm.text_5": "Tay cơ khí sau khi đặt sẽ bốc vật phẩm từ những khối đã chọn",
"create.ponder.mechanical_arm.text_6": "Chúng có số lượng đầu vào/ra tùy ý miễn trong phạm vi",
"create.ponder.mechanical_arm.text_7": "Tuy nhiên, không phải tất cả kho đồ đều có thể được tay máy tương tác",
"create.ponder.mechanical_arm.text_8": "Ống phễu và Bục vật phẩm có thể giải quyết vấn đề trên",
"create.ponder.mechanical_arm_redstone.header": "Điều khiển Tay cơ khí bằng Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "Khi nhận tín hiệu Redstone, Tay cơ khí sẽ không hoạt động",
"create.ponder.mechanical_arm_redstone.text_2": "Cánh tay sẽ hoàn thành hoạt động cuối cùng trước khi dừng lại",
"create.ponder.mechanical_arm_redstone.text_3": "Do đó, một tín hiệu chớp có thể dùng để kích hoạt chỉ một vòng lặp hoạt động",
"create.ponder.mechanical_bearing.header": "Di chuyển cấu trúc bằng Khối ổ trục",
"create.ponder.mechanical_bearing.text_1": "Khối ổ trục gắn vào khối ở trước nó",
"create.ponder.mechanical_bearing.text_2": "Khi nhận được lực quay, ổ trục sẽ biến cấu trúc thành Cơ cấu quay",
"create.ponder.mechanical_crafter.header": "Cài đặt Máy chế tạo",
"create.ponder.mechanical_crafter.text_1": "Một bộ Máy chế tạo có thể tự động hóa các công thức chế tạo",
"create.ponder.mechanical_crafter.text_2": "Sử dụng Cờ lê để thay đổi đường đi của Máy chế tạo",
"create.ponder.mechanical_crafter.text_3": "Để máy hoạt động, mọi con đường đều phải dẫn đến một điểm",
"create.ponder.mechanical_crafter.text_4": "Sản phẩm sẽ được đặt vào kho đồ ở điểm cuối",
"create.ponder.mechanical_crafter.text_5": "Máy chế tạo cần Lực quay để hoạt động",
"create.ponder.mechanical_crafter.text_6": "Chuột phải vào mặt trước để tự thêm vật phẩm",
"create.ponder.mechanical_crafter.text_7": "Khi tất cả các ô đã được lấp đầy, quá trình sẽ bắt đầu",
"create.ponder.mechanical_crafter.text_8": "Nếu công thức chế tạo hở một số ô, sử dụng tín hiệu Redstone để bắt đầu ngay",
"create.ponder.mechanical_crafter_connect.header": "Liên kết các kho chứa của Máy chế tạo",
"create.ponder.mechanical_crafter_connect.text_1": "Vật phẩm cũng có thể được cung cấp tự động",
"create.ponder.mechanical_crafter_connect.text_2": "Sử dụng cờ lê vào mặt sau để kết hợp nguồn vào của Máy chế tạo",
"create.ponder.mechanical_crafter_connect.text_3": "Tất cả máy được liên kết giờ sẽ có cùng đầu vật phẩm vào",
"create.ponder.mechanical_crafter_covers.header": "Lấp đầy các ô của Máy chế tạo",
"create.ponder.mechanical_crafter_covers.text_1": "Vài công thức sẽ yêu cầu thêm Máy để nối giữa các phần",
"create.ponder.mechanical_crafter_covers.text_2": "Sử dụng ô thay thế, Máy chế tạo có thể trở thành ô trống trong công thức chế tạo",
"create.ponder.mechanical_drill.header": "Đào khối bằng Máy khoan",
"create.ponder.mechanical_drill.text_1": "Khi nhận Lực quay, máy khoan sẽ phá hủy khối trước mặt nó",
"create.ponder.mechanical_drill.text_2": "Tốc độ đào phụ thuộc vào tốc độ quay nguồn",
"create.ponder.mechanical_drill_contraption.header": "Sử dụng Khoan cơ khí trên Cơ cấu", "create.ponder.mechanical_drill_contraption.header": "Sử dụng Khoan cơ khí trên Cơ cấu",
"create.ponder.mechanical_drill_contraption.text_1": "Bất cứ khi nào Khoan cơ khí chuyển động như một phần của Cơ cấu chuyển động...", "create.ponder.mechanical_drill_contraption.text_1": "Bất cứ khi nào Khoan cơ khí chuyển động như một phần của Cơ cấu chuyển động...",
"create.ponder.mechanical_drill_contraption.text_2": "...chúng sẽ phá khối mà Cơ cấu đưa chúng tới", "create.ponder.mechanical_drill_contraption.text_2": "...chúng sẽ phá khối mà Cơ cấu đưa chúng tới",
"create.ponder.mechanical_harvester.header": "Sử dụng Máy gặt trên Cơ cấu",
"create.ponder.mechanical_harvester.text_1": "Bất cứ khi nào Máy gặt chuyển động như một phần của Cơ cấu chuyển động...",
"create.ponder.mechanical_harvester.text_2": "Chúng sẽ thu hoạch cũng như trồng lại cây giống trên đường đi",
"create.ponder.mechanical_mixer.header": "Xử lý vật phẩm bằng Máy trộn",
"create.ponder.mechanical_saw_contraption.header": "Sử dụng Cưa cơ khí trên Cơ cấu", "create.ponder.mechanical_saw_contraption.header": "Sử dụng Cưa cơ khí trên Cơ cấu",
"create.ponder.mechanical_saw_contraption.text_1": "Bất cứ khi nào Cưa cơ khí chuyển động như một phần của Cơ cấu chuyển động...", "create.ponder.mechanical_saw_contraption.text_1": "Bất cứ khi nào Cưa cơ khí chuyển động như một phần của Cơ cấu chuyển động...",
"create.ponder.mechanical_saw_contraption.text_2": "...chúng sẽ cưa đổ bất kì cái cây nào mà Cơ cấu đâm chúng vào", "create.ponder.mechanical_saw_contraption.text_2": "...chúng sẽ cưa đổ bất kì cái cây nào mà Cơ cấu đâm chúng vào",
@ -1605,6 +1834,7 @@
"item.create.copper_backtank_placeable": "Bình đeo lưng bằng Đồng đặt được", "item.create.copper_backtank_placeable": "Bình đeo lưng bằng Đồng đặt được",
"item.create.copper_diving_helmet.tooltip.behaviour1": "Cung khấp khả năng _Thở dưới nước_, từ từ làm giảm _Áp suất khí_ Bình áp đeo lưng.", "item.create.copper_diving_helmet.tooltip.behaviour1": "Cung khấp khả năng _Thở dưới nước_, từ từ làm giảm _Áp suất khí_ Bình áp đeo lưng.",
"item.create.copper_diving_helmet.tooltip.summary": "Cùng với một _Bình áp đeo lưng_, giúp người đeo _thở dưới nước_ trong khoảng thời gian dài hơn.", "item.create.copper_diving_helmet.tooltip.summary": "Cùng với một _Bình áp đeo lưng_, giúp người đeo _thở dưới nước_ trong khoảng thời gian dài hơn.",
"item.create.crafter_slot_cover": "Ô thay thế máy chế tạo",
"item.create.extendo_grip.tooltip.condition2": "Khi đang đeo Bình đeo lưng", "item.create.extendo_grip.tooltip.condition2": "Khi đang đeo Bình đeo lưng",
"item.create.extendo_grip.tooltip.summary": "_Tăng mạnh tầm với_ của người đeo. Có thể được cung cấp sức mạnh với _Áp suất khí_ từ _Bình đeo lưng_", "item.create.extendo_grip.tooltip.summary": "_Tăng mạnh tầm với_ của người đeo. Có thể được cung cấp sức mạnh với _Áp suất khí_ từ _Bình đeo lưng_",
"item.create.furnace_minecart_contraption": "Cơ cấu Xe mỏ có lò nung", "item.create.furnace_minecart_contraption": "Cơ cấu Xe mỏ có lò nung",
@ -1656,6 +1886,7 @@
"item.create.schematic.tooltip.condition2": "Chuột Phải trong khi Cúi", "item.create.schematic.tooltip.condition2": "Chuột Phải trong khi Cúi",
"item.create.schematic.tooltip.summary": "Giữ một cấu trúc để định vị và đặt nó vào thế giới. Đặt Hình chiếu lập thể ở vị trí mong muốn và sử dụng _Pháo xây dựng_ để xây nó.", "item.create.schematic.tooltip.summary": "Giữ một cấu trúc để định vị và đặt nó vào thế giới. Đặt Hình chiếu lập thể ở vị trí mong muốn và sử dụng _Pháo xây dựng_ để xây nó.",
"item.create.schematic_and_quill": "Bút và Sơ đồ", "item.create.schematic_and_quill": "Bút và Sơ đồ",
"item.create.unprocessed_obsidian_sheet": "Tấm cường lực chưa hoàn thành",
"item.create.vertical_gearbox": "Hộp só dọc", "item.create.vertical_gearbox": "Hộp só dọc",
"item.create.wand_of_symmetry": "Gậy đối xứng", "item.create.wand_of_symmetry": "Gậy đối xứng",
"item.create.wand_of_symmetry.tooltip.behaviour1": "_Tạo_ hoặc _di chuyển_ Gương của nó. _Cúi_ Trong khi sử dụng nó để mở _Giao diện tùy chỉnh_", "item.create.wand_of_symmetry.tooltip.behaviour1": "_Tạo_ hoặc _di chuyển_ Gương của nó. _Cúi_ Trong khi sử dụng nó để mở _Giao diện tùy chỉnh_",

View file

@ -36,7 +36,7 @@
"advancement.create.conductor": "指挥的指挥", "advancement.create.conductor": "指挥的指挥",
"advancement.create.conductor.desc": "使用列车时刻表指挥列车司机", "advancement.create.conductor.desc": "使用列车时刻表指挥列车司机",
"advancement.create.contraption_actors": "有目的地行动", "advancement.create.contraption_actors": "有目的地行动",
"advancement.create.contraption_actors.desc": "创建一个带有动力钻头、动力锯或者动力收割机的移动装置", "advancement.create.contraption_actors.desc": "创建一个带有动力钻头、动力锯或者动力收割机的动态结构",
"advancement.create.copper": "更坚固的顽石", "advancement.create.copper": "更坚固的顽石",
"advancement.create.copper.desc": "为你的流体系统攒下一点铜", "advancement.create.copper.desc": "为你的流体系统攒下一点铜",
"advancement.create.copper_casing": "铜器时代", "advancement.create.copper_casing": "铜器时代",
@ -52,7 +52,7 @@
"advancement.create.cuckoo_clock": "到点了吗?", "advancement.create.cuckoo_clock": "到点了吗?",
"advancement.create.cuckoo_clock.desc": "目睹你的布谷鸟闹钟提醒你睡觉", "advancement.create.cuckoo_clock.desc": "目睹你的布谷鸟闹钟提醒你睡觉",
"advancement.create.deployer": "人工智能", "advancement.create.deployer": "人工智能",
"advancement.create.deployer.desc": "放置并且启动一个机械手,这可是你右手的完美复制品", "advancement.create.deployer.desc": "放置并且启动一个机械手——你方块手的完美复制品",
"advancement.create.display_board_0": "动态时刻表", "advancement.create.display_board_0": "动态时刻表",
"advancement.create.display_board_0.desc": "利用显示链接器,在翻牌显示器上预报列车入站时间", "advancement.create.display_board_0.desc": "利用显示链接器,在翻牌显示器上预报列车入站时间",
"advancement.create.display_link": "大数据", "advancement.create.display_link": "大数据",
@ -69,7 +69,7 @@
"advancement.create.encased_fan.desc": "放置一个鼓风机并且让它开始工作", "advancement.create.encased_fan.desc": "放置一个鼓风机并且让它开始工作",
"advancement.create.extendo_grip": "Boioioing!", "advancement.create.extendo_grip": "Boioioing!",
"advancement.create.extendo_grip.desc": "获得一个伸缩机械手", "advancement.create.extendo_grip.desc": "获得一个伸缩机械手",
"advancement.create.extendo_grip_dual": "全图范围", "advancement.create.extendo_grip_dual": "鞭长“可”及",
"advancement.create.extendo_grip_dual.desc": "用两个伸缩机械手获得超人般的触及距离\n§7隐藏进度", "advancement.create.extendo_grip_dual.desc": "用两个伸缩机械手获得超人般的触及距离\n§7隐藏进度",
"advancement.create.fan_processing": "粒子加工", "advancement.create.fan_processing": "粒子加工",
"advancement.create.fan_processing.desc": "使用鼓风机加工材料", "advancement.create.fan_processing.desc": "使用鼓风机加工材料",
@ -77,7 +77,7 @@
"advancement.create.fist_bump.desc": "使两个机械手互相碰拳\n§7隐藏进度", "advancement.create.fist_bump.desc": "使两个机械手互相碰拳\n§7隐藏进度",
"advancement.create.foods": "均衡饮食", "advancement.create.foods": "均衡饮食",
"advancement.create.foods.desc": "用同一个注液器分别制作巧克力包层浆果、蜂蜜苹果和甜甜卷", "advancement.create.foods.desc": "用同一个注液器分别制作巧克力包层浆果、蜂蜜苹果和甜甜卷",
"advancement.create.funnel": "帘门朋克", "advancement.create.funnel": "机场朋克",
"advancement.create.funnel.desc": "用漏斗从容器输出或输入物品", "advancement.create.funnel.desc": "用漏斗从容器输出或输入物品",
"advancement.create.glass_pipe": "流之观察者", "advancement.create.glass_pipe": "流之观察者",
"advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌,使用扳手可打开直线流体管道的窗户", "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌,使用扳手可打开直线流体管道的窗户",
@ -116,7 +116,7 @@
"advancement.create.pipe_organ": "管风琴", "advancement.create.pipe_organ": "管风琴",
"advancement.create.pipe_organ.desc": "在一个流体储罐上安装12个不同音高的蒸汽笛\n§7隐藏进度", "advancement.create.pipe_organ.desc": "在一个流体储罐上安装12个不同音高的蒸汽笛\n§7隐藏进度",
"advancement.create.portable_storage_interface": "顺道交换", "advancement.create.portable_storage_interface": "顺道交换",
"advancement.create.portable_storage_interface.desc": "使用移动式存储接口从移动装置中取出或输入物品", "advancement.create.portable_storage_interface.desc": "使用移动式存储接口从动态结构中取出或输入物品",
"advancement.create.potato_cannon": "嘭!", "advancement.create.potato_cannon": "嘭!",
"advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物", "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物",
"advancement.create.potato_cannon_collide": "蔬菜烟花", "advancement.create.potato_cannon_collide": "蔬菜烟花",
@ -134,17 +134,17 @@
"advancement.create.saw_processing": "车间中的危险机械", "advancement.create.saw_processing": "车间中的危险机械",
"advancement.create.saw_processing.desc": "使用正面朝上的动力锯来加工材料", "advancement.create.saw_processing.desc": "使用正面朝上的动力锯来加工材料",
"advancement.create.self_deploying": "自动驾驶矿车", "advancement.create.self_deploying": "自动驾驶矿车",
"advancement.create.self_deploying.desc": "让一个矿车装置在自己前方铺铁轨", "advancement.create.self_deploying.desc": "让一个矿车结构在自己前方铺铁轨",
"advancement.create.shifting_gears": "换挡,加速,起飞!", "advancement.create.shifting_gears": "换挡,加速,起飞!",
"advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,从而改变装置的转速", "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,从而改变结构的转速",
"advancement.create.speed_controller": "工程师必备代替99%齿轮!", "advancement.create.speed_controller": "工程师必备代替99%齿轮!",
"advancement.create.speed_controller.desc": "通过放置一个转速控制器微调转速", "advancement.create.speed_controller.desc": "通过放置一个转速控制器微调转速",
"advancement.create.spout": "哗啦啦", "advancement.create.spout": "哗啦啦",
"advancement.create.spout.desc": "观察注液器灌满物品", "advancement.create.spout.desc": "观察注液器灌满物品",
"advancement.create.steam_engine": "动力强权", "advancement.create.steam_engine": "强劲动力",
"advancement.create.steam_engine.desc": "用蒸汽引擎产生动力", "advancement.create.steam_engine.desc": "用蒸汽引擎产生动力",
"advancement.create.steam_engine_maxed": "全速前进", "advancement.create.steam_engine_maxed": "蒸气充沛",
"advancement.create.steam_engine_maxed.desc": "运行最高等级的锅炉", "advancement.create.steam_engine_maxed.desc": "让锅炉以最高功率运行",
"advancement.create.steam_whistle": "天籁之音", "advancement.create.steam_whistle": "天籁之音",
"advancement.create.steam_whistle.desc": "激活一个蒸汽笛", "advancement.create.steam_whistle.desc": "激活一个蒸汽笛",
"advancement.create.stressometer": "应力数是给呆子看的", "advancement.create.stressometer": "应力数是给呆子看的",
@ -165,7 +165,7 @@
"advancement.create.train.desc": "装配你的第一辆列车", "advancement.create.train.desc": "装配你的第一辆列车",
"advancement.create.train_casing_00": "物流时代", "advancement.create.train_casing_00": "物流时代",
"advancement.create.train_casing_00.desc": "用坚固板制作列车组件的机壳", "advancement.create.train_casing_00.desc": "用坚固板制作列车组件的机壳",
"advancement.create.train_crash": "劣质服务", "advancement.create.train_crash": "惊骇体验",
"advancement.create.train_crash.desc": "目睹自己乘坐的列车与其他列车相撞\n§7隐藏进度", "advancement.create.train_crash.desc": "目睹自己乘坐的列车与其他列车相撞\n§7隐藏进度",
"advancement.create.train_crash_backwards": "视野盲区", "advancement.create.train_crash_backwards": "视野盲区",
"advancement.create.train_crash_backwards.desc": "在倒车时与另一辆列车相撞\n§7隐藏进度", "advancement.create.train_crash_backwards.desc": "在倒车时与另一辆列车相撞\n§7隐藏进度",
@ -199,11 +199,11 @@
"block.create.andesite_encased_shaft": "安山传动杆箱", "block.create.andesite_encased_shaft": "安山传动杆箱",
"block.create.andesite_funnel": "安山漏斗", "block.create.andesite_funnel": "安山漏斗",
"block.create.andesite_ladder": "安山梯子", "block.create.andesite_ladder": "安山梯子",
"block.create.andesite_pillar": "竖纹安山岩", "block.create.andesite_pillar": "安山岩",
"block.create.andesite_scaffolding": "安山脚手架", "block.create.andesite_scaffolding": "安山脚手架",
"block.create.andesite_tunnel": "安山隧道", "block.create.andesite_tunnel": "安山隧道",
"block.create.asurine": "皓蓝石", "block.create.asurine": "皓蓝石",
"block.create.asurine_pillar": "竖纹皓蓝石", "block.create.asurine_pillar": "皓蓝石",
"block.create.basin": "工作盆", "block.create.basin": "工作盆",
"block.create.belt": "传送带", "block.create.belt": "传送带",
"block.create.birch_window": "白桦木窗户", "block.create.birch_window": "白桦木窗户",
@ -236,7 +236,7 @@
"block.create.brown_seat": "棕色坐垫", "block.create.brown_seat": "棕色坐垫",
"block.create.brown_toolbox": "棕色工具箱", "block.create.brown_toolbox": "棕色工具箱",
"block.create.brown_valve_handle": "棕色阀门手轮", "block.create.brown_valve_handle": "棕色阀门手轮",
"block.create.calcite_pillar": "竖纹方解石", "block.create.calcite_pillar": "方解石",
"block.create.cart_assembler": "矿车装配站", "block.create.cart_assembler": "矿车装配站",
"block.create.chocolate": "巧克力", "block.create.chocolate": "巧克力",
"block.create.chute": "溜槽", "block.create.chute": "溜槽",
@ -286,7 +286,7 @@
"block.create.creative_fluid_tank": "创造流体储罐", "block.create.creative_fluid_tank": "创造流体储罐",
"block.create.creative_motor": "创造马达", "block.create.creative_motor": "创造马达",
"block.create.crimsite": "绯红岩", "block.create.crimsite": "绯红岩",
"block.create.crimsite_pillar": "竖纹绯红岩", "block.create.crimsite_pillar": "绯红岩",
"block.create.crimson_window": "绯红木窗户", "block.create.crimson_window": "绯红木窗户",
"block.create.crimson_window_pane": "绯红木窗户板", "block.create.crimson_window_pane": "绯红木窗户板",
"block.create.crushing_wheel": "粉碎轮", "block.create.crushing_wheel": "粉碎轮",
@ -296,7 +296,7 @@
"block.create.cuckoo_clock.tooltip.condition1": "接入动力时", "block.create.cuckoo_clock.tooltip.condition1": "接入动力时",
"block.create.cuckoo_clock.tooltip.summary": "精致的工艺品能够_报时_。", "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品能够_报时_。",
"block.create.cut_andesite": "切制安山岩", "block.create.cut_andesite": "切制安山岩",
"block.create.cut_andesite_brick_slab": "切制安山岩砖台阶", "block.create.cut_andesite_brick_slab": "切制安山岩砖台阶",
"block.create.cut_andesite_brick_stairs": "切制安山岩砖块楼梯", "block.create.cut_andesite_brick_stairs": "切制安山岩砖块楼梯",
"block.create.cut_andesite_brick_wall": "切制安山岩砖块墙", "block.create.cut_andesite_brick_wall": "切制安山岩砖块墙",
"block.create.cut_andesite_bricks": "切制安山岩砖块", "block.create.cut_andesite_bricks": "切制安山岩砖块",
@ -543,7 +543,7 @@
"block.create.netherite_backtank": "下界合金背罐", "block.create.netherite_backtank": "下界合金背罐",
"block.create.nixie_tube": "辉光管", "block.create.nixie_tube": "辉光管",
"block.create.nozzle": "分散网", "block.create.nozzle": "分散网",
"block.create.nozzle.tooltip.summary": "依附在鼓风机上能够将鼓风机的效果分散到_各个方向_。", "block.create.nozzle.tooltip.summary": "放在鼓风机的出风口能够将鼓风机的效果分散到_各个方向_。",
"block.create.oak_window": "橡木窗户", "block.create.oak_window": "橡木窗户",
"block.create.oak_window_pane": "橡木窗户板", "block.create.oak_window_pane": "橡木窗户板",
"block.create.ochrum": "赭金砂", "block.create.ochrum": "赭金砂",
@ -561,7 +561,7 @@
"block.create.oxidized_copper_tile_stairs": "氧化的铜瓦楼梯", "block.create.oxidized_copper_tile_stairs": "氧化的铜瓦楼梯",
"block.create.oxidized_copper_tiles": "氧化的铜瓦", "block.create.oxidized_copper_tiles": "氧化的铜瓦",
"block.create.peculiar_bell": "奇异钟", "block.create.peculiar_bell": "奇异钟",
"block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会导致意料之外的果……", "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会导致意料之外的果……",
"block.create.pink_nixie_tube": "粉红色辉光管", "block.create.pink_nixie_tube": "粉红色辉光管",
"block.create.pink_sail": "粉红色风帆", "block.create.pink_sail": "粉红色风帆",
"block.create.pink_seat": "粉红色坐垫", "block.create.pink_seat": "粉红色坐垫",
@ -573,7 +573,7 @@
"block.create.placard.tooltip.behaviour2": "_移除_内部的_物品_", "block.create.placard.tooltip.behaviour2": "_移除_内部的_物品_",
"block.create.placard.tooltip.condition1": "手持物品右击时", "block.create.placard.tooltip.condition1": "手持物品右击时",
"block.create.placard.tooltip.condition2": "左击时", "block.create.placard.tooltip.condition2": "左击时",
"block.create.placard.tooltip.summary": "用这个漂亮的墙板把你的物品用黄铜框起来,支持动结构!", "block.create.placard.tooltip.summary": "用这个漂亮的墙板把你的物品用黄铜框起来,支持结构!",
"block.create.polished_cut_andesite": "磨制切制安山岩", "block.create.polished_cut_andesite": "磨制切制安山岩",
"block.create.polished_cut_andesite_slab": "磨制切制安山岩台阶", "block.create.polished_cut_andesite_slab": "磨制切制安山岩台阶",
"block.create.polished_cut_andesite_stairs": "磨制切制安山岩楼梯", "block.create.polished_cut_andesite_stairs": "磨制切制安山岩楼梯",
@ -658,7 +658,7 @@
"block.create.rope_pulley": "绳索滑轮", "block.create.rope_pulley": "绳索滑轮",
"block.create.rose_quartz_block": "玫瑰石英块", "block.create.rose_quartz_block": "玫瑰石英块",
"block.create.rose_quartz_lamp": "玫瑰石英灯", "block.create.rose_quartz_lamp": "玫瑰石英灯",
"block.create.rose_quartz_tiles": "玫瑰石英砖块", "block.create.rose_quartz_tiles": "玫瑰石英",
"block.create.rotation_speed_controller": "转速控制器", "block.create.rotation_speed_controller": "转速控制器",
"block.create.sail_frame": "风帆框架", "block.create.sail_frame": "风帆框架",
"block.create.schematic_table": "蓝图桌", "block.create.schematic_table": "蓝图桌",
@ -675,7 +675,7 @@
"block.create.scoria_pillar": "熔渣柱", "block.create.scoria_pillar": "熔渣柱",
"block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上按下下蹲键可离开_坐垫_", "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上按下下蹲键可离开_坐垫_",
"block.create.seat.tooltip.condition1": "右击坐垫时", "block.create.seat.tooltip.condition1": "右击坐垫时",
"block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_结构_上。也可以用来作为居家装饰毕竟它有许多颜色。", "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个_动态结构_上。也可以用来作为居家装饰毕竟它有许多颜色。",
"block.create.secondary_linear_chassis": "轴向底盘二号", "block.create.secondary_linear_chassis": "轴向底盘二号",
"block.create.sequenced_gearshift": "可编程齿轮箱", "block.create.sequenced_gearshift": "可编程齿轮箱",
"block.create.shadow_steel_casing": "暗影机壳", "block.create.shadow_steel_casing": "暗影机壳",
@ -721,7 +721,7 @@
"block.create.small_ochrum_brick_stairs": "赭金砂小砖块楼梯", "block.create.small_ochrum_brick_stairs": "赭金砂小砖块楼梯",
"block.create.small_ochrum_brick_wall": "赭金砂小砖块墙", "block.create.small_ochrum_brick_wall": "赭金砂小砖块墙",
"block.create.small_ochrum_bricks": "赭金砂小砖块", "block.create.small_ochrum_bricks": "赭金砂小砖块",
"block.create.small_rose_quartz_tiles": "玫瑰石英小砖块", "block.create.small_rose_quartz_tiles": "玫瑰石英细瓦",
"block.create.small_scorchia_brick_slab": "焦黑熔渣小砖块台阶", "block.create.small_scorchia_brick_slab": "焦黑熔渣小砖块台阶",
"block.create.small_scorchia_brick_stairs": "焦黑熔渣小砖块楼梯", "block.create.small_scorchia_brick_stairs": "焦黑熔渣小砖块楼梯",
"block.create.small_scorchia_brick_wall": "焦黑熔渣小砖块墙", "block.create.small_scorchia_brick_wall": "焦黑熔渣小砖块墙",
@ -754,12 +754,12 @@
"block.create.tiled_glass": "十字玻璃窗", "block.create.tiled_glass": "十字玻璃窗",
"block.create.tiled_glass_pane": "十字玻璃窗户板", "block.create.tiled_glass_pane": "十字玻璃窗户板",
"block.create.toolbox.tooltip.behaviour1": "_保留_库存_内容_", "block.create.toolbox.tooltip.behaviour1": "_保留_库存_内容_",
"block.create.toolbox.tooltip.behaviour2": "_附近_的_玩家_可以按下_访问附近的工具箱__快捷键_来_远程_访问它的库存", "block.create.toolbox.tooltip.behaviour2": "_附近_的_玩家_可以按下_访问附近的工具箱__快捷键_来_远程_打开工具箱",
"block.create.toolbox.tooltip.behaviour3": "打开_工具箱界面_", "block.create.toolbox.tooltip.behaviour3": "打开_工具箱界面_",
"block.create.toolbox.tooltip.condition1": "拾起时", "block.create.toolbox.tooltip.condition1": "拾起时",
"block.create.toolbox.tooltip.condition2": "放置在一定范围内时", "block.create.toolbox.tooltip.condition2": "放置在一定范围内时",
"block.create.toolbox.tooltip.condition3": "右击时", "block.create.toolbox.tooltip.condition3": "右击时",
"block.create.toolbox.tooltip.summary": "机械师的得力助手可以方便地大量_收纳__8种_不同的物品类型。", "block.create.toolbox.tooltip.summary": "每个发明家最亲爱的伙伴可以方便地大量_收纳__8种_不同的物品类型。",
"block.create.track": "列车轨道", "block.create.track": "列车轨道",
"block.create.track_observer": "列车侦测器", "block.create.track_observer": "列车侦测器",
"block.create.track_signal": "列车信号机", "block.create.track_signal": "列车信号机",
@ -854,10 +854,10 @@
"create.boiler.water_dots": "...... ", "create.boiler.water_dots": "...... ",
"create.boiler.water_input_rate": "水输入速率", "create.boiler.water_input_rate": "水输入速率",
"create.clipboard.actions": "剪贴板操作", "create.clipboard.actions": "剪贴板操作",
"create.clipboard.copied_from": "从 %1$s 中复制配置", "create.clipboard.copied_from": "正在从 %1$s 复制设置",
"create.clipboard.pasted_to": "配置已应用到 %1$s", "create.clipboard.pasted_to": "配置已应用到 %1$s",
"create.clipboard.to_copy": "%1$s以复制配置", "create.clipboard.to_copy": "%1$s 以复制配置",
"create.clipboard.to_paste": "%1$s以粘贴配置", "create.clipboard.to_paste": "%1$s 以粘贴配置",
"create.command.debuginfo.saved_to_clipboard": "调试信息已复制到剪贴板。", "create.command.debuginfo.saved_to_clipboard": "调试信息已复制到剪贴板。",
"create.command.debuginfo.sending": "正在收集调试信息......", "create.command.debuginfo.sending": "正在收集调试信息......",
"create.command.killTPSCommand": "killtps", "create.command.killTPSCommand": "killtps",
@ -872,7 +872,7 @@
"create.contraption.controls.all_actor_toggle": "所有元件:%1$s", "create.contraption.controls.all_actor_toggle": "所有元件:%1$s",
"create.contraption.controls.approach_station": "按住%1$s以接近%2$s", "create.contraption.controls.approach_station": "按住%1$s以接近%2$s",
"create.contraption.controls.floor_unreachable": "无法访问", "create.contraption.controls.floor_unreachable": "无法访问",
"create.contraption.controls.specific_actor_toggle": "%1$s%2$s", "create.contraption.controls.specific_actor_toggle": "%1$s 过滤: %2$s",
"create.contraption.controls.start_controlling": "现在操控:%1$s", "create.contraption.controls.start_controlling": "现在操控:%1$s",
"create.contraption.controls.stop_controlling": "停止控制结构", "create.contraption.controls.stop_controlling": "停止控制结构",
"create.contraption.door_control": "此处厢门控制", "create.contraption.door_control": "此处厢门控制",
@ -1077,7 +1077,7 @@
"create.gui.config.overlay6": "并保存新的位置", "create.gui.config.overlay6": "并保存新的位置",
"create.gui.config.overlay7": "输入 /create overlay reset", "create.gui.config.overlay7": "输入 /create overlay reset",
"create.gui.config.overlay8": "重置到默认位置", "create.gui.config.overlay8": "重置到默认位置",
"create.gui.contraptions.network_overstressed": "显然装置_过载_添加更多动力源或者_减慢_网络中高_应力影响_的组件", "create.gui.contraptions.network_overstressed": "显然结构_过载_添加更多动力源或者_减慢_网络中高_应力影响_的组件",
"create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_", "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_",
"create.gui.filter.allow_list": "白名单", "create.gui.filter.allow_list": "白名单",
"create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过", "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过",
@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "不可被烟熏", "create.item_attributes.smokable.inverted": "不可被烟熏",
"create.item_attributes.washable": "可被洗涤", "create.item_attributes.washable": "可被洗涤",
"create.item_attributes.washable.inverted": "不可被洗涤", "create.item_attributes.washable.inverted": "不可被洗涤",
"create.keyinfo.ponder": "思索",
"create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮",
"create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮",
"create.keyinfo.toolbelt": "访问附近的工具箱", "create.keyinfo.toolbelt": "访问附近的工具箱",
@ -1428,10 +1429,10 @@
"create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动",
"create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上",
"create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车结构拆解为方块的形式", "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车结构拆解为方块的形式",
"create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,结构会变为可搬运的形式", "create.ponder.cart_assembler.text_3": "对着结构化的矿车使用你的扳手,就可以将其变为物品形式",
"create.ponder.cart_assembler_dual.header": "组装矿车结构", "create.ponder.cart_assembler_dual.header": "组装矿车结构",
"create.ponder.cart_assembler_dual.text_1": "若两个矿车装配站分享了同一个结构", "create.ponder.cart_assembler_dual.text_1": "若两个矿车装配站分享了同一个结构",
"create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出矿车结构", "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会组装矿车结构",
"create.ponder.cart_assembler_dual.text_3": "两辆矿车此时的行为与用矿车连轴器连接在一起时十分相似", "create.ponder.cart_assembler_dual.text_3": "两辆矿车此时的行为与用矿车连轴器连接在一起时十分相似",
"create.ponder.cart_assembler_modes.header": "矿车结构的方向设定", "create.ponder.cart_assembler_modes.header": "矿车结构的方向设定",
"create.ponder.cart_assembler_modes.text_1": "矿车结构会随着矿车的运动而发生转向", "create.ponder.cart_assembler_modes.text_1": "矿车结构会随着矿车的运动而发生转向",
@ -1525,7 +1526,7 @@
"create.ponder.deployer.text_8": "采收方块", "create.ponder.deployer.text_8": "采收方块",
"create.ponder.deployer.text_9": "以及攻击生物", "create.ponder.deployer.text_9": "以及攻击生物",
"create.ponder.deployer_contraption.header": "在结构上使用机械手", "create.ponder.deployer_contraption.header": "在结构上使用机械手",
"create.ponder.deployer_contraption.text_1": "当机械手在移动的结构上时……", "create.ponder.deployer_contraption.text_1": "当机械手在动态结构上时……",
"create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用结构中任意容器内的物品", "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用结构中任意容器内的物品",
"create.ponder.deployer_contraption.text_3": "过滤槽可用于指定要抽取的物品", "create.ponder.deployer_contraption.text_3": "过滤槽可用于指定要抽取的物品",
"create.ponder.deployer_modes.header": "机械手的模式", "create.ponder.deployer_modes.header": "机械手的模式",
@ -1578,7 +1579,7 @@
"create.ponder.elevator_pulley.text_18": "显示链接器安装在任何升降机锚点上都能显示目前轿厢所在的楼层", "create.ponder.elevator_pulley.text_18": "显示链接器安装在任何升降机锚点上都能显示目前轿厢所在的楼层",
"create.ponder.elevator_pulley.text_2": "开始建造你的升降机轿厢", "create.ponder.elevator_pulley.text_2": "开始建造你的升降机轿厢",
"create.ponder.elevator_pulley.text_3": "放置一对面对面的接触式红石信号发生器……", "create.ponder.elevator_pulley.text_3": "放置一对面对面的接触式红石信号发生器……",
"create.ponder.elevator_pulley.text_4": "……并且把其中一个附着到你的动结构上", "create.ponder.elevator_pulley.text_4": "……并且把其中一个附着到你的结构上",
"create.ponder.elevator_pulley.text_5": "安装动态结构控制器以便于选择楼层", "create.ponder.elevator_pulley.text_5": "安装动态结构控制器以便于选择楼层",
"create.ponder.elevator_pulley.text_6": "确保升降机滑轮接入了动力", "create.ponder.elevator_pulley.text_6": "确保升降机滑轮接入了动力",
"create.ponder.elevator_pulley.text_7": "右击升降机滑轮以组装升降机", "create.ponder.elevator_pulley.text_7": "右击升降机滑轮以组装升降机",
@ -1685,7 +1686,7 @@
"create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力",
"create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力",
"create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它",
"create.ponder.hand_crank.text_3": "潜行右击可使它顺时针旋转", "create.ponder.hand_crank.text_3": "潜行右击可使它顺时针旋转",
"create.ponder.hold_to_ponder": "按住 [%1$s] 开始思索", "create.ponder.hold_to_ponder": "按住 [%1$s] 开始思索",
"create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体",
"create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "当被红石信号激活时,动力臂会停止工作。", "create.ponder.mechanical_arm_redstone.text_1": "当被红石信号激活时,动力臂会停止工作。",
"create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期",
"create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作",
"create.ponder.mechanical_bearing.header": "使用动力轴承移动结构",
"create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起",
"create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转结构", "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转结构",
"create.ponder.mechanical_crafter.header": "设置动力合成器", "create.ponder.mechanical_crafter.header": "设置动力合成器",
@ -1799,7 +1801,7 @@
"create.ponder.mechanical_drill.text_1": "向其通入旋转力后,动力钻头会破坏它面前的方块", "create.ponder.mechanical_drill.text_1": "向其通入旋转力后,动力钻头会破坏它面前的方块",
"create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转速度", "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转速度",
"create.ponder.mechanical_drill_contraption.header": "在结构中使用动力钻头", "create.ponder.mechanical_drill_contraption.header": "在结构中使用动力钻头",
"create.ponder.mechanical_drill_contraption.text_1": "当钻头作为动态结构一部分移动时……", "create.ponder.mechanical_drill_contraption.text_1": "当钻头作为动态结构一部分移动时……",
"create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块",
"create.ponder.mechanical_harvester.header": "在动态结构中使用动力收割机", "create.ponder.mechanical_harvester.header": "在动态结构中使用动力收割机",
"create.ponder.mechanical_harvester.text_1": "当动力收割机作为动态结构的一部分移动时……", "create.ponder.mechanical_harvester.text_1": "当动力收割机作为动态结构的一部分移动时……",
@ -1817,7 +1819,7 @@
"create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会恢复到方块状态", "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会恢复到方块状态",
"create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为永不方块化,或者只在起始位置方块化", "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为永不方块化,或者只在起始位置方块化",
"create.ponder.mechanical_plough.header": "在动态结构中使用动力犁", "create.ponder.mechanical_plough.header": "在动态结构中使用动力犁",
"create.ponder.mechanical_plough.text_1": "当动力犁作为动态结构一部分移动时……", "create.ponder.mechanical_plough.text_1": "当动力犁作为动态结构一部分移动时……",
"create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块",
"create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地",
"create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们",
@ -1857,12 +1859,12 @@
"create.ponder.mechanical_roller_pave.text_4": "材料可通过附着在结构上的箱子或木桶供应", "create.ponder.mechanical_roller_pave.text_4": "材料可通过附着在结构上的箱子或木桶供应",
"create.ponder.mechanical_roller_pave.text_5": "除了破坏方块外,它现在将同时替换下面一层方块", "create.ponder.mechanical_roller_pave.text_5": "除了破坏方块外,它现在将同时替换下面一层方块",
"create.ponder.mechanical_roller_pave.text_6": "请注意,任何被压路机摧毁的方块都有可能不产生掉落物", "create.ponder.mechanical_roller_pave.text_6": "请注意,任何被压路机摧毁的方块都有可能不产生掉落物",
"create.ponder.mechanical_roller_pave.text_7": "动力压路机在火车上尤其好用,但也可以在大多数的动结构上使用", "create.ponder.mechanical_roller_pave.text_7": "动力压路机在火车上尤其好用,但也可以在大多数的结构上使用",
"create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木",
"create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木",
"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块",
"create.ponder.mechanical_saw_contraption.header": "在动态结构中使用动力锯", "create.ponder.mechanical_saw_contraption.header": "在动态结构中使用动力锯",
"create.ponder.mechanical_saw_contraption.text_1": "当动力锯作为动态结构一部分移动时……", "create.ponder.mechanical_saw_contraption.text_1": "当动力锯作为动态结构一部分移动时……",
"create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉",
"create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品",
"create.ponder.mechanical_saw_processing.text_1": "面朝上的动力锯可以处理各种物品", "create.ponder.mechanical_saw_processing.text_1": "面朝上的动力锯可以处理各种物品",
@ -1889,16 +1891,16 @@
"create.ponder.portable_fluid_interface.header": "动态结构的流体交换", "create.ponder.portable_fluid_interface.header": "动态结构的流体交换",
"create.ponder.portable_fluid_interface.text_1": "管道无法与动态结构内的流体储罐直接交互", "create.ponder.portable_fluid_interface.text_1": "管道无法与动态结构内的流体储罐直接交互",
"create.ponder.portable_fluid_interface.text_2": "这一方块可以在不停止动态结构的情况下与动态结构内的流体储罐进行交互", "create.ponder.portable_fluid_interface.text_2": "这一方块可以在不停止动态结构的情况下与动态结构内的流体储罐进行交互",
"create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与动态结构上的接口相隔 1 格或者 2 格的距离", "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与动态结构上的接口相隔 1 2 格的距离",
"create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起",
"create.ponder.portable_fluid_interface.text_5": "接口连接状态下,方块化的接口便会作为整个动态结构流体储罐的代理", "create.ponder.portable_fluid_interface.text_5": "接口连接状态下,方块化的接口便会作为整个动态结构流体储罐的代理",
"create.ponder.portable_fluid_interface.text_6": "流体可被泵入到动态结构内……", "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到动态结构内……",
"create.ponder.portable_fluid_interface.text_7": "……或是从动态结构中抽取出来", "create.ponder.portable_fluid_interface.text_7": "……或是从动态结构中抽取出来",
"create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,动态结构将会重新开始运动", "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,动态结构将会重新开始运动",
"create.ponder.portable_storage_interface.header": "动态结构的存储交换", "create.ponder.portable_storage_interface.header": "动态结构的存储交换",
"create.ponder.portable_storage_interface.text_1": "运动装置上的容器可能很难自动化存取。", "create.ponder.portable_storage_interface.text_1": "动态结构上的容器可能很难自动化存取。",
"create.ponder.portable_storage_interface.text_2": "这一方块可以在不停止动态结构的情况下与动态结构内的容器进行交互", "create.ponder.portable_storage_interface.text_2": "这一方块可以在不停止动态结构的情况下与动态结构内的容器进行交互",
"create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与动态结构上的接口相隔 1 格或者 2 格的距离", "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与动态结构上的接口相隔 1 2 格的距离",
"create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起",
"create.ponder.portable_storage_interface.text_5": "接口连接状态下,方块化的接口便会作为整个动态结构物品存储的代理", "create.ponder.portable_storage_interface.text_5": "接口连接状态下,方块化的接口便会作为整个动态结构物品存储的代理",
"create.ponder.portable_storage_interface.text_6": "物品可被输入到动态结构内……", "create.ponder.portable_storage_interface.text_6": "物品可被输入到动态结构内……",
@ -1929,7 +1931,7 @@
"create.ponder.pulse_repeater.text_3": "配置的延迟时间最长可达 1 小时", "create.ponder.pulse_repeater.text_3": "配置的延迟时间最长可达 1 小时",
"create.ponder.radial_chassis.header": "使用径向底盘黏着方块", "create.ponder.radial_chassis.header": "使用径向底盘黏着方块",
"create.ponder.radial_chassis.text_1": "相同的径向底盘会连接成一排", "create.ponder.radial_chassis.text_1": "相同的径向底盘会连接成一排",
"create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", "create.ponder.radial_chassis.text_2": "当其中的一个底盘被某个结构带动时,其余的底盘也会被带动",
"create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面",
"create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性",
"create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物",
@ -1939,7 +1941,7 @@
"create.ponder.radial_chassis.text_9": "任何黏性面都不可到达的方块不会被黏着", "create.ponder.radial_chassis.text_9": "任何黏性面都不可到达的方块不会被黏着",
"create.ponder.redstone_contact.header": "接触式红石信号发生器", "create.ponder.redstone_contact.header": "接触式红石信号发生器",
"create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号",
"create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", "create.ponder.redstone_contact.text_2": "并且,若有一方位于动态结构上,此特性也能正常生效",
"create.ponder.redstone_link.header": "使用无线红石信号终端", "create.ponder.redstone_link.header": "使用无线红石信号终端",
"create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号",
"create.ponder.redstone_link.text_2": "潜行右击可以切换接收模式", "create.ponder.redstone_link.text_2": "潜行右击可以切换接收模式",
@ -1951,12 +1953,12 @@
"create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构",
"create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构",
"create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速",
"create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", "create.ponder.rope_pulley_attachment.header": "绳索滑轮与结构一同运动",
"create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在结构中被带动时……",
"create.ponder.rope_pulley_attachment.text_2": "……附着在滑轮上的结构会被滑轮拉着一同移动", "create.ponder.rope_pulley_attachment.text_2": "……附着在滑轮上的结构会被滑轮拉着一同移动",
"create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动",
"create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式",
"create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附着的动结构便会方块化", "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附着的结构便会方块化",
"create.ponder.rope_pulley_modes.text_2": "你可以调整使整个结构永不方块化,或者仅在结构的初始位置方块化", "create.ponder.rope_pulley_modes.text_2": "你可以调整使整个结构永不方块化,或者仅在结构的初始位置方块化",
"create.ponder.rope_pulley_multi_rope.header": "同步的滑轮运动", "create.ponder.rope_pulley_multi_rope.header": "同步的滑轮运动",
"create.ponder.rope_pulley_multi_rope.text_1": "当使用一个滑轮组装了一个动态结构……", "create.ponder.rope_pulley_multi_rope.text_1": "当使用一个滑轮组装了一个动态结构……",
@ -1973,8 +1975,8 @@
"create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮",
"create.ponder.rotation_speed_controller.text_2": "通过其侧边的面板,可以调节输出转速", "create.ponder.rotation_speed_controller.text_2": "通过其侧边的面板,可以调节输出转速",
"create.ponder.sail.header": "使用风帆来组装风车", "create.ponder.sail.header": "使用风帆来组装风车",
"create.ponder.sail.text_1": "风帆是制作风车的趁手材料", "create.ponder.sail.text_1": "风帆是组装风车的趁手材料",
"create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行相互连接",
"create.ponder.sail.text_3": "手持染料右击可对其染色", "create.ponder.sail.text_3": "手持染料右击可对其染色",
"create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架",
"create.ponder.sail_frame.header": "使用风帆框架来组装风车", "create.ponder.sail_frame.header": "使用风帆框架来组装风车",
@ -1998,7 +2000,7 @@
"create.ponder.shared.rpm32": "32 RPM", "create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.rpm8": "8 RPM", "create.ponder.shared.rpm8": "8 RPM",
"create.ponder.shared.sneak_and": "潜行 +", "create.ponder.shared.sneak_and": "潜行 +",
"create.ponder.shared.storage_on_contraption": "与装置相接的容器,会自动拾取装置遇到的掉落物", "create.ponder.shared.storage_on_contraption": "与该结构相接的容器,会自动拾取结构遇到的掉落物",
"create.ponder.slow_text": "舒适阅读", "create.ponder.slow_text": "舒适阅读",
"create.ponder.smart_chute.header": "使用智能溜槽过滤物品", "create.ponder.smart_chute.header": "使用智能溜槽过滤物品",
"create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版",
@ -2028,11 +2030,11 @@
"create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上",
"create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……",
"create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品",
"create.ponder.stabilized_bearings.header": "装置固定朝向", "create.ponder.stabilized_bearings.header": "固定结构朝向",
"create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……",
"create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变",
"create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块",
"create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子结构的垂直朝向也不会改变",
"create.ponder.steam_engine.header": "安装蒸汽引擎", "create.ponder.steam_engine.header": "安装蒸汽引擎",
"create.ponder.steam_engine.text_1": "蒸汽引擎可以放置在流体储罐上", "create.ponder.steam_engine.text_1": "蒸汽引擎可以放置在流体储罐上",
"create.ponder.steam_engine.text_10": "等级4", "create.ponder.steam_engine.text_10": "等级4",
@ -2057,7 +2059,7 @@
"create.ponder.sticker.header": "使用黏着器来黏附方块", "create.ponder.sticker.header": "使用黏着器来黏附方块",
"create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为",
"create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块",
"create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,其黏着的方块也会一同移动", "create.ponder.sticker.text_3": "如果黏着器以结构的形式移动,其黏着的方块也会一同移动",
"create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连",
"create.ponder.stressometer.header": "使用应力表来监测应力", "create.ponder.stressometer.header": "使用应力表来监测应力",
"create.ponder.stressometer.text_1": "应力表能显示当前动力网络内的应力信息", "create.ponder.stressometer.text_1": "应力表能显示当前动力网络内的应力信息",
@ -2065,7 +2067,7 @@
"create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号",
"create.ponder.subject": "情景主题", "create.ponder.subject": "情景主题",
"create.ponder.super_glue.header": "使用强力胶来黏附方块", "create.ponder.super_glue.header": "使用强力胶来黏附方块",
"create.ponder.super_glue.text_1": "强力胶用于将方块组合成移动装置", "create.ponder.super_glue.text_1": "强力胶用于将方块组合成动态结构",
"create.ponder.super_glue.text_2": "右击两个端点来创建一个新的“胶合”区域", "create.ponder.super_glue.text_2": "右击两个端点来创建一个新的“胶合”区域",
"create.ponder.super_glue.text_3": "手持强力胶左击可以移除选区", "create.ponder.super_glue.text_3": "手持强力胶左击可以移除选区",
"create.ponder.super_glue.text_4": "同一个选区内相邻的方块会互相拉动对方", "create.ponder.super_glue.text_4": "同一个选区内相邻的方块会互相拉动对方",
@ -2073,8 +2075,8 @@
"create.ponder.super_glue.text_6": "悬挂在其它方块上的方块通常不需要强力胶", "create.ponder.super_glue.text_6": "悬挂在其它方块上的方块通常不需要强力胶",
"create.ponder.tag.arm_targets": "动力臂的工作目标", "create.ponder.tag.arm_targets": "动力臂的工作目标",
"create.ponder.tag.arm_targets.description": "该组件可作为动力臂的输入或者输出点", "create.ponder.tag.arm_targets.description": "该组件可作为动力臂的输入或者输出点",
"create.ponder.tag.contraption_actor": "装置执行组件", "create.ponder.tag.contraption_actor": "结构执行组件",
"create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", "create.ponder.tag.contraption_actor.description": "能在动态结构上执行特殊功能的组件",
"create.ponder.tag.contraption_assembly": "方块连接功能", "create.ponder.tag.contraption_assembly": "方块连接功能",
"create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件",
"create.ponder.tag.creative": "创造模式", "create.ponder.tag.creative": "创造模式",
@ -2096,13 +2098,13 @@
"create.ponder.tag.logistics": "物品运输", "create.ponder.tag.logistics": "物品运输",
"create.ponder.tag.logistics.description": "该组件可以协助物品运输", "create.ponder.tag.logistics.description": "该组件可以协助物品运输",
"create.ponder.tag.movement_anchor": "运动锚点", "create.ponder.tag.movement_anchor": "运动锚点",
"create.ponder.tag.movement_anchor.description": "允许创建移动装置的组件,它可以以数种方式使相接的结构运动起来", "create.ponder.tag.movement_anchor.description": "允许创建动态结构的组件,它可以以数种方式使相接的结构运动起来",
"create.ponder.tag.recently_updated": "最近的变更", "create.ponder.tag.recently_updated": "最近的变更",
"create.ponder.tag.recently_updated.description": "在最新版本的机械动力中添加或显著更改的组件", "create.ponder.tag.recently_updated.description": "在最新版本的机械动力中添加或显著更改的组件",
"create.ponder.tag.redstone": "逻辑组件", "create.ponder.tag.redstone": "逻辑组件",
"create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处",
"create.ponder.tag.train_related": "铁路设备", "create.ponder.tag.train_related": "铁路设备",
"create.ponder.tag.train_related.description": "用于建造或管理列车装置的组件", "create.ponder.tag.train_related.description": "用于建造或管理列车结构的组件",
"create.ponder.tag.windmill_sails": "用于风车轴承的帆", "create.ponder.tag.windmill_sails": "用于风车轴承的帆",
"create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车强度的方块,这些方块的效能都是一样的", "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车强度的方块,这些方块的效能都是一样的",
"create.ponder.think_back": "回想", "create.ponder.think_back": "回想",
@ -2127,7 +2129,7 @@
"create.ponder.track_observer.text_2": "侦测器将检测任何经过标记的列车", "create.ponder.track_observer.text_2": "侦测器将检测任何经过标记的列车",
"create.ponder.track_observer.text_3": "侦测器可以设置过滤为仅给匹配的货物激活", "create.ponder.track_observer.text_3": "侦测器可以设置过滤为仅给匹配的货物激活",
"create.ponder.track_placement.header": "放置列车轨道", "create.ponder.track_placement.header": "放置列车轨道",
"create.ponder.track_placement.text_1": "一种专为列车装置设计的新型轨道", "create.ponder.track_placement.text_1": "一种专为列车结构设计的新型轨道",
"create.ponder.track_placement.text_2": "要批量放置多排轨道,单击现有轨道", "create.ponder.track_placement.text_2": "要批量放置多排轨道,单击现有轨道",
"create.ponder.track_placement.text_3": "然后选择或放置第二个轨道", "create.ponder.track_placement.text_3": "然后选择或放置第二个轨道",
"create.ponder.track_placement.text_4": "轨道也可以放置为转弯或斜坡", "create.ponder.track_placement.text_4": "轨道也可以放置为转弯或斜坡",
@ -2156,7 +2158,7 @@
"create.ponder.train_assembly.text_8": "如果组装好的列车能在其内的箱子或桶中找到燃料,它们会移动得更快", "create.ponder.train_assembly.text_8": "如果组装好的列车能在其内的箱子或桶中找到燃料,它们会移动得更快",
"create.ponder.train_assembly.text_9": "储存在保险库中的燃料不会被列车消耗", "create.ponder.train_assembly.text_9": "储存在保险库中的燃料不会被列车消耗",
"create.ponder.train_controls.header": "控制列车", "create.ponder.train_controls.header": "控制列车",
"create.ponder.train_controls.text_1": "每个列车装置都需要列车驾驶台", "create.ponder.train_controls.text_1": "每个列车结构都需要列车驾驶台",
"create.ponder.train_controls.text_2": "组装好后,右击方块开始驾驶", "create.ponder.train_controls.text_2": "组装好后,右击方块开始驾驶",
"create.ponder.train_controls.text_3": "使用移动键加速和引导列车", "create.ponder.train_controls.text_3": "使用移动键加速和引导列车",
"create.ponder.train_controls.text_4": "如果需要,可以使用鼠标滚轮微调最高速度", "create.ponder.train_controls.text_4": "如果需要,可以使用鼠标滚轮微调最高速度",
@ -2236,7 +2238,7 @@
"create.ponder.windmill_source.text_5": "风帆方块的数量决定了它的旋转速度", "create.ponder.windmill_source.text_5": "风帆方块的数量决定了它的旋转速度",
"create.ponder.windmill_source.text_6": "使用面板可以调整风车的旋转方向", "create.ponder.windmill_source.text_6": "使用面板可以调整风车的旋转方向",
"create.ponder.windmill_source.text_7": "任何时候右击轴承,都可以将其停止,这样你就能再次修改风车的结构", "create.ponder.windmill_source.text_7": "任何时候右击轴承,都可以将其停止,这样你就能再次修改风车的结构",
"create.ponder.windmill_structure.header": "风车装置", "create.ponder.windmill_structure.header": "风车结构",
"create.ponder.windmill_structure.text_1": "任何有至少 8 个类风帆方块的结构,都被视为一个有效的风车", "create.ponder.windmill_structure.text_1": "任何有至少 8 个类风帆方块的结构,都被视为一个有效的风车",
"create.portal_track.blocked": "目标位置被封堵 (%1$s,%2$s,%3$s)", "create.portal_track.blocked": "目标位置被封堵 (%1$s,%2$s,%3$s)",
"create.portal_track.failed": "无法放置传送轨道:", "create.portal_track.failed": "无法放置传送轨道:",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射",
"create.subtitle.scroll_value": "拨码输入:咔哒", "create.subtitle.scroll_value": "拨码输入:咔哒",
"create.subtitle.slime_added": "黏液:压扁", "create.subtitle.slime_added": "黏液:压扁",
"create.subtitle.spout": "注液器:喷射",
"create.subtitle.steam": "蒸汽噪音", "create.subtitle.steam": "蒸汽噪音",
"create.subtitle.train": "列车:移动", "create.subtitle.train": "列车:移动",
"create.subtitle.train3": "列车:移动", "create.subtitle.train3": "列车:移动",
@ -2670,13 +2673,13 @@
"enchantment.create.capacity.desc": "增加铜背罐的空气容量。", "enchantment.create.capacity.desc": "增加铜背罐的空气容量。",
"enchantment.create.potato_recovery": "土豆回收", "enchantment.create.potato_recovery": "土豆回收",
"enchantment.create.potato_recovery.desc": "使土豆加农炮发射出的炮弹有几率可被重新使用。", "enchantment.create.potato_recovery.desc": "使土豆加农炮发射出的炮弹有几率可被重新使用。",
"entity.create.carriage_contraption": "车厢装置", "entity.create.carriage_contraption": "车厢结构",
"entity.create.contraption": "动态结构", "entity.create.contraption": "动态结构",
"entity.create.crafting_blueprint": "合成蓝图", "entity.create.crafting_blueprint": "合成蓝图",
"entity.create.gantry_contraption": "起重机装置", "entity.create.gantry_contraption": "起重机结构",
"entity.create.potato_projectile": "被发射的蔬菜", "entity.create.potato_projectile": "被发射的蔬菜",
"entity.create.seat": "坐垫", "entity.create.seat": "坐垫",
"entity.create.stationary_contraption": "静止的装置", "entity.create.stationary_contraption": "静止结构",
"entity.create.super_glue": "强力胶", "entity.create.super_glue": "强力胶",
"fluid.create.potion": "药水", "fluid.create.potion": "药水",
"fluid.create.tea": "建筑工茶水", "fluid.create.tea": "建筑工茶水",
@ -2861,7 +2864,7 @@
"item.create.wrench.tooltip.behaviour1": "围绕单击的面_旋转组件_。_潜行_并单击可以拆除组件。", "item.create.wrench.tooltip.behaviour1": "围绕单击的面_旋转组件_。_潜行_并单击可以拆除组件。",
"item.create.wrench.tooltip.behaviour2": "_移动_已实体化的矿车和火车动态结构", "item.create.wrench.tooltip.behaviour2": "_移动_已实体化的矿车和火车动态结构",
"item.create.wrench.tooltip.condition1": "对方块使用时", "item.create.wrench.tooltip.condition1": "对方块使用时",
"item.create.wrench.tooltip.condition2": "对移动装置使用时", "item.create.wrench.tooltip.condition2": "对动态结构使用时",
"item.create.wrench.tooltip.summary": "用于操控动力元件的多功能工具", "item.create.wrench.tooltip.summary": "用于操控动力元件的多功能工具",
"item.create.zinc_ingot": "锌锭", "item.create.zinc_ingot": "锌锭",
"item.create.zinc_nugget": "锌粒", "item.create.zinc_nugget": "锌粒",

View file

@ -1284,6 +1284,7 @@
"create.item_attributes.smokable.inverted": "不可被煙熏", "create.item_attributes.smokable.inverted": "不可被煙熏",
"create.item_attributes.washable": "可被篩洗", "create.item_attributes.washable": "可被篩洗",
"create.item_attributes.washable.inverted": "不可被篩洗", "create.item_attributes.washable.inverted": "不可被篩洗",
"create.keyinfo.ponder": "思索",
"create.keyinfo.scrolldown": "(遊戲中)向下滑鼠滾輪", "create.keyinfo.scrolldown": "(遊戲中)向下滑鼠滾輪",
"create.keyinfo.scrollup": "(遊戲中)向上滑鼠滾輪", "create.keyinfo.scrollup": "(遊戲中)向上滑鼠滾輪",
"create.keyinfo.toolbelt": "使用附近的工具箱", "create.keyinfo.toolbelt": "使用附近的工具箱",
@ -1776,6 +1777,7 @@
"create.ponder.mechanical_arm_redstone.text_1": "輸入紅石訊號後,機械臂會停止工作", "create.ponder.mechanical_arm_redstone.text_1": "輸入紅石訊號後,機械臂會停止工作",
"create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它會完成目前正在進行的工作週期", "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它會完成目前正在進行的工作週期",
"create.ponder.mechanical_arm_redstone.text_3": "因此,輸入單次負紅石脈衝可以精確控制機械臂,使其每次只進行單個週期的工作", "create.ponder.mechanical_arm_redstone.text_3": "因此,輸入單次負紅石脈衝可以精確控制機械臂,使其每次只進行單個週期的工作",
"create.ponder.mechanical_bearing.header": "使用動力軸承移動結構",
"create.ponder.mechanical_bearing.text_1": "機械軸承會與其前方的方塊黏合在一起", "create.ponder.mechanical_bearing.text_1": "機械軸承會與其前方的方塊黏合在一起",
"create.ponder.mechanical_bearing.text_2": "接收到動力後,它會將這一黏合結構組裝為旋轉裝置", "create.ponder.mechanical_bearing.text_2": "接收到動力後,它會將這一黏合結構組裝為旋轉裝置",
"create.ponder.mechanical_crafter.header": "設置機械合成器", "create.ponder.mechanical_crafter.header": "設置機械合成器",
@ -2503,6 +2505,7 @@
"create.subtitle.schematicannon_launch_block": "藍圖大炮發射", "create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
"create.subtitle.scroll_value": "滾動輸入聲", "create.subtitle.scroll_value": "滾動輸入聲",
"create.subtitle.slime_added": "黏液擠壓", "create.subtitle.slime_added": "黏液擠壓",
"create.subtitle.spout": "注液器:噴射",
"create.subtitle.steam": "蒸氣聲", "create.subtitle.steam": "蒸氣聲",
"create.subtitle.train": "轉向架的車輪隆隆作響", "create.subtitle.train": "轉向架的車輪隆隆作響",
"create.subtitle.train3": "轉向架的車輪隆隆作響", "create.subtitle.train3": "轉向架的車輪隆隆作響",