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https://github.com/Creators-of-Create/Create.git
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Almost sane shaders
- No more ShaderContext. Programs are directly retrieved through ProgramCompilers. - Templates don't need generics - Remove ExtensibleGlProgram
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parent
2856594cc8
commit
9f64ae4e9a
5 changed files with 9 additions and 39 deletions
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@ -9,11 +9,12 @@ import com.jozufozu.flywheel.backend.gl.GlStateTracker;
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import com.jozufozu.flywheel.backend.gl.GlTextureUnit;
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import com.jozufozu.flywheel.backend.gl.GlVertexArray;
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import com.jozufozu.flywheel.core.Formats;
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import com.jozufozu.flywheel.core.Materials;
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import com.jozufozu.flywheel.core.compile.ProgramContext;
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import com.jozufozu.flywheel.core.virtual.VirtualRenderWorld;
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import com.jozufozu.flywheel.event.RenderLayerEvent;
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import com.jozufozu.flywheel.util.Textures;
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import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
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import com.simibubi.create.foundation.render.AllProgramSpecs;
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import com.simibubi.create.foundation.render.CreateContexts;
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import net.minecraft.client.renderer.RenderType;
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@ -49,7 +50,7 @@ public class FlwContraptionManager extends ContraptionRenderingWorld<FlwContrapt
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Textures.bindActiveTextures();
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ContraptionProgram structureShader = CreateContexts.STRUCTURE.getProgram(AllProgramSpecs.PASSTHRU, Formats.BLOCK, RenderLayer.CUTOUT);
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ContraptionProgram structureShader = CreateContexts.STRUCTURE.getProgram(ProgramContext.create(Materials.Names.PASSTHRU, Formats.BLOCK, event.getLayer()));
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structureShader.bind();
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structureShader.uploadViewProjection(event.viewProjection);
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@ -6,7 +6,6 @@ import net.minecraft.resources.ResourceLocation;
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public class AllProgramSpecs {
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public static final ResourceLocation PASSTHRU = asResource("passthru");
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public static final ResourceLocation ROTATING = asResource("rotating");
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public static final ResourceLocation CHROMATIC = asResource("chromatic");
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public static final ResourceLocation BELT = asResource("belt");
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@ -1,15 +1,10 @@
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package com.simibubi.create.foundation.render;
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import java.util.stream.Stream;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.GameStateRegistry;
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import com.jozufozu.flywheel.backend.source.FileResolution;
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import com.jozufozu.flywheel.backend.source.Resolver;
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import com.jozufozu.flywheel.core.Templates;
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import com.jozufozu.flywheel.core.WorldContext;
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import com.jozufozu.flywheel.core.pipeline.PipelineCompiler;
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import com.jozufozu.flywheel.core.pipeline.WorldCompiler;
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import com.jozufozu.flywheel.core.compile.ProgramCompiler;
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import com.jozufozu.flywheel.event.GatherContextEvent;
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import com.jozufozu.flywheel.util.ResourceUtil;
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import com.simibubi.create.Create;
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@ -23,24 +18,15 @@ import net.minecraftforge.api.distmarker.OnlyIn;
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public class CreateContexts {
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private static final ResourceLocation CONTRAPTION = Create.asResource("context/contraption");
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public static WorldContext<ContraptionProgram> CWORLD;
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public static WorldContext<ContraptionProgram> STRUCTURE;
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public static ProgramCompiler<ContraptionProgram> CWORLD;
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public static ProgramCompiler<ContraptionProgram> STRUCTURE;
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public static void flwInit(GatherContextEvent event) {
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Backend backend = event.getBackend();
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GameStateRegistry.register(RainbowDebugStateProvider.INSTANCE);
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FileResolution header = Resolver.INSTANCE.findShader(ResourceUtil.subPath(CONTRAPTION, ".glsl"));
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FileResolution header = Resolver.INSTANCE.get(ResourceUtil.subPath(CONTRAPTION, ".glsl"));
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PipelineCompiler<ContraptionProgram> instancing = new WorldCompiler<>(ContraptionProgram::new, Templates.INSTANCING, header);
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PipelineCompiler<ContraptionProgram> structure = new WorldCompiler<>(ContraptionProgram::new, Templates.ONE_SHOT, header);
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CWORLD = backend.register(WorldContext.builder(backend, CONTRAPTION)
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.build(instancing));
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STRUCTURE = backend.register(WorldContext.builder(backend, CONTRAPTION)
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.setSpecStream(() -> Stream.of(AllProgramSpecs.PASSTHRU))
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.build(structure));
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CWORLD = Templates.INSTANCING.programCompiler(ContraptionProgram::new, header);
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STRUCTURE = Templates.ONE_SHOT.programCompiler(ContraptionProgram::new, header);
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}
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}
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@ -1,9 +0,0 @@
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{
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"source": "create:passthru.vert",
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"states": [
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{
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"when": "flywheel:normal_debug",
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"define": "DEBUG_NORMAL"
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}
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]
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}
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@ -1,7 +0,0 @@
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#use "flywheel:block.frag"
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#if defined(VERTEX_SHADER)
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void vertex(inout Vertex v) {
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}
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#endif
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