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https://github.com/Creators-of-Create/Create.git
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CubeParticle hotfix
- Switched to additive cube particle mode - Fixed cube particles not rendering properly with other entities in frame
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@ -1,7 +1,11 @@
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package com.simibubi.create.content.contraptions.particle;
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import org.lwjgl.opengl.GL11;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.particle.IParticleFactory;
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import net.minecraft.client.particle.IParticleRenderType;
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import net.minecraft.client.particle.Particle;
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@ -13,45 +17,37 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import org.lwjgl.opengl.GL11;
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public class CubeParticle extends Particle {
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public static final Vec3d[] CUBE = {
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// TOP
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new Vec3d(1, 1, -1), new Vec3d(1, 1, 1), new Vec3d(-1, 1, 1), new Vec3d(-1, 1, -1),
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// TOP
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new Vec3d(1, 1, -1), new Vec3d(1, 1, 1), new Vec3d(-1, 1, 1), new Vec3d(-1, 1, -1),
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// BOTTOM
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new Vec3d(-1, -1, -1), new Vec3d(-1, -1, 1), new Vec3d(1, -1, 1), new Vec3d(1, -1, -1),
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// BOTTOM
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new Vec3d(-1, -1, -1), new Vec3d(-1, -1, 1), new Vec3d(1, -1, 1), new Vec3d(1, -1, -1),
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// FRONT
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new Vec3d(-1, -1, 1), new Vec3d(-1, 1, 1), new Vec3d(1, 1, 1), new Vec3d(1, -1, 1),
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// FRONT
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new Vec3d(-1, -1, 1), new Vec3d(-1, 1, 1), new Vec3d(1, 1, 1), new Vec3d(1, -1, 1),
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// BACK
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new Vec3d(1, -1, -1), new Vec3d(1, 1, -1), new Vec3d(-1, 1, -1), new Vec3d(-1, -1, -1),
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// BACK
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new Vec3d(1, -1, -1), new Vec3d(1, 1, -1), new Vec3d(-1, 1, -1), new Vec3d(-1, -1, -1),
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// LEFT
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new Vec3d(-1, -1, -1), new Vec3d(-1, 1, -1), new Vec3d(-1, 1, 1), new Vec3d(-1, -1, 1),
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// LEFT
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new Vec3d(-1, -1, -1), new Vec3d(-1, 1, -1), new Vec3d(-1, 1, 1), new Vec3d(-1, -1, 1),
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// RIGHT
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new Vec3d(1, -1, 1), new Vec3d(1, 1, 1), new Vec3d(1, 1, -1), new Vec3d(1, -1, -1) };
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// RIGHT
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new Vec3d(1, -1, 1), new Vec3d(1, 1, 1), new Vec3d(1, 1, -1), new Vec3d(1, -1, -1) };
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public static final Vec3d[] CUBE_NORMALS = {
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//modified normals for the sides
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new Vec3d(0, 1, 0),
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new Vec3d(0, -1, 0),
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new Vec3d(0, 0, 1),
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new Vec3d(0, 0, 1),
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new Vec3d(0, 0, 1),
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new Vec3d(0, 0, 1),
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// modified normals for the sides
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new Vec3d(0, 1, 0), new Vec3d(0, -1, 0), new Vec3d(0, 0, 1), new Vec3d(0, 0, 1), new Vec3d(0, 0, 1),
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new Vec3d(0, 0, 1),
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/*new Vec3d(0, 1, 0),
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new Vec3d(0, -1, 0),
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new Vec3d(0, 0, 1),
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new Vec3d(0, 0, -1),
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new Vec3d(-1, 0, 0),
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new Vec3d(1, 0, 0)*/
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/*
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* new Vec3d(0, 1, 0), new Vec3d(0, -1, 0), new Vec3d(0, 0, 1), new Vec3d(0, 0,
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* -1), new Vec3d(-1, 0, 0), new Vec3d(1, 0, 0)
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*/
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};
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private static final IParticleRenderType renderType = new IParticleRenderType() {
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@ -59,16 +55,17 @@ public class CubeParticle extends Particle {
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public void beginRender(BufferBuilder builder, TextureManager textureManager) {
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RenderSystem.disableTexture();
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//transparent, additive blending
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//RenderSystem.depthMask(false);
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//RenderSystem.enableBlend();
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//RenderSystem.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
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//RenderSystem.enableLighting();
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//opaque
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RenderSystem.depthMask(true);
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RenderSystem.disableBlend();
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// transparent, additive blending
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RenderSystem.depthMask(false);
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RenderSystem.enableBlend();
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RenderSystem.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
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RenderSystem.enableLighting();
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RenderSystem.enableColorMaterial();
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// opaque
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// RenderSystem.depthMask(true);
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// RenderSystem.disableBlend();
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// RenderSystem.enableLighting();
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builder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
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}
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@ -76,6 +73,8 @@ public class CubeParticle extends Particle {
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@Override
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public void finishRender(Tessellator tessellator) {
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tessellator.draw();
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RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA,
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GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
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RenderSystem.enableTexture();
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}
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};
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@ -103,25 +102,30 @@ public class CubeParticle extends Particle {
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@Override
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public void buildGeometry(IVertexBuilder builder, ActiveRenderInfo renderInfo, float p_225606_3_) {
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Vec3d projectedView = renderInfo.getProjectedView();
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float lerpedX = (float)(MathHelper.lerp(p_225606_3_, this.prevPosX, this.posX) - projectedView.getX());
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float lerpedY = (float)(MathHelper.lerp(p_225606_3_, this.prevPosY, this.posY) - projectedView.getY());
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float lerpedZ = (float)(MathHelper.lerp(p_225606_3_, this.prevPosZ, this.posZ) - projectedView.getZ());
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float lerpedX = (float) (MathHelper.lerp(p_225606_3_, this.prevPosX, this.posX) - projectedView.getX());
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float lerpedY = (float) (MathHelper.lerp(p_225606_3_, this.prevPosY, this.posY) - projectedView.getY());
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float lerpedZ = (float) (MathHelper.lerp(p_225606_3_, this.prevPosZ, this.posZ) - projectedView.getZ());
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//int light = getBrightnessForRender(p_225606_3_);
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int light = 15728880;//15<<20 && 15<<4
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// int light = getBrightnessForRender(p_225606_3_);
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int light = 15728880;// 15<<20 && 15<<4
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double ageMultiplier = 1 - Math.pow(age, 3) / Math.pow(maxAge, 3);
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for (int i = 0; i < 6; i++) {
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//6 faces to a cube
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// 6 faces to a cube
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for (int j = 0; j < 4; j++) {
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Vec3d vec = CUBE[i * 4 + j];
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vec = vec
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/*.rotate(?)*/
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.scale(scale * ageMultiplier)
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.add(lerpedX, lerpedY, lerpedZ);
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/* .rotate(?) */
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.scale(scale * ageMultiplier)
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.add(lerpedX, lerpedY, lerpedZ);
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Vec3d normal = CUBE_NORMALS[i];
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builder.vertex(vec.x, vec.y, vec.z).color(particleRed, particleGreen, particleBlue, particleAlpha).texture(0,0).light(light).normal((float)normal.x,(float) normal.y,(float) normal.z).endVertex();
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builder.vertex(vec.x, vec.y, vec.z)
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.color(particleRed, particleGreen, particleBlue, particleAlpha)
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.texture(0, 0)
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.light(light)
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.normal((float) normal.x, (float) normal.y, (float) normal.z)
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.endVertex();
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}
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}
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}
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@ -136,7 +140,8 @@ public class CubeParticle extends Particle {
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public Factory() {}
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@Override
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public Particle makeParticle(CubeParticleData data, World world, double x, double y, double z, double motionX, double motionY, double motionZ) {
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public Particle makeParticle(CubeParticleData data, World world, double x, double y, double z, double motionX,
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double motionY, double motionZ) {
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CubeParticle particle = new CubeParticle(world, x, y, z, motionX, motionY, motionZ);
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particle.setColor(data.r, data.g, data.b);
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particle.setScale(data.scale);
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