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Fix: Fluid valve isn't waterloggable #3744
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1 changed files with 29 additions and 3 deletions
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@ -9,6 +9,7 @@ import com.simibubi.create.AllTileEntities;
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import com.simibubi.create.content.contraptions.base.DirectionalAxisKineticBlock;
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import com.simibubi.create.content.contraptions.fluids.FluidPropagator;
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import com.simibubi.create.foundation.block.ITE;
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import com.simibubi.create.foundation.block.ProperWaterloggedBlock;
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import com.simibubi.create.foundation.utility.Iterate;
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import net.minecraft.core.BlockPos;
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@ -16,26 +17,33 @@ import net.minecraft.core.Direction;
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import net.minecraft.core.Direction.Axis;
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import net.minecraft.network.protocol.game.DebugPackets;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.entity.BlockEntityType;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import net.minecraft.world.ticks.TickPriority;
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public class FluidValveBlock extends DirectionalAxisKineticBlock implements IAxisPipe, ITE<FluidValveTileEntity> {
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public class FluidValveBlock extends DirectionalAxisKineticBlock
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implements IAxisPipe, ITE<FluidValveTileEntity>, ProperWaterloggedBlock {
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public static final BooleanProperty ENABLED = BooleanProperty.create("enabled");
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public FluidValveBlock(Properties properties) {
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super(properties);
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registerDefaultState(defaultBlockState().setValue(ENABLED, false));
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registerDefaultState(defaultBlockState().setValue(WATERLOGGED, false));
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}
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@Override
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@ -46,7 +54,7 @@ public class FluidValveBlock extends DirectionalAxisKineticBlock implements IAxi
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
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super.createBlockStateDefinition(builder.add(ENABLED));
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super.createBlockStateDefinition(builder.add(ENABLED, WATERLOGGED));
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}
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@Override
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@ -125,7 +133,7 @@ public class FluidValveBlock extends DirectionalAxisKineticBlock implements IAxi
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public void tick(BlockState state, ServerLevel world, BlockPos pos, Random r) {
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FluidPropagator.propagateChangedPipe(world, pos, state);
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}
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@Override
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public boolean isPathfindable(BlockState state, BlockGetter reader, BlockPos pos, PathComputationType type) {
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return false;
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@ -141,4 +149,22 @@ public class FluidValveBlock extends DirectionalAxisKineticBlock implements IAxi
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return AllTileEntities.FLUID_VALVE.get();
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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return withWater(super.getStateForPlacement(context), context);
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}
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@Override
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public BlockState updateShape(BlockState state, Direction direction, BlockState neighbourState, LevelAccessor world,
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BlockPos pos, BlockPos neighbourPos) {
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updateWater(world, state, pos);
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return state;
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}
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@Override
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public FluidState getFluidState(BlockState state) {
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return state.getValue(BlockStateProperties.WATERLOGGED)
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? Fluids.WATER.getSource(false)
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: Fluids.EMPTY.defaultFluidState();
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}
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}
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