From a3e7dd5ced614f5333f48b3f5a55163ec40f62fc Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Fri, 24 Feb 2023 22:10:57 +0100 Subject: [PATCH] Merge leftovers --- .../assets/create/lang/unfinished/cs_cz.json | 3062 ----------------- .../assets/create/lang/unfinished/hu_hu.json | 3062 ----------------- .../assets/create/lang/unfinished/no_no.json | 3062 ----------------- .../assets/create/lang/unfinished/sv_se.json | 3062 ----------------- .../assets/create/lang/unfinished/th_th.json | 3062 ----------------- .../block/SchematicannonScreen.java | 2 +- 6 files changed, 1 insertion(+), 15311 deletions(-) delete mode 100644 src/generated/resources/assets/create/lang/unfinished/cs_cz.json delete mode 100644 src/generated/resources/assets/create/lang/unfinished/hu_hu.json delete mode 100644 src/generated/resources/assets/create/lang/unfinished/no_no.json delete mode 100644 src/generated/resources/assets/create/lang/unfinished/sv_se.json delete mode 100644 src/generated/resources/assets/create/lang/unfinished/th_th.json diff --git a/src/generated/resources/assets/create/lang/unfinished/cs_cz.json b/src/generated/resources/assets/create/lang/unfinished/cs_cz.json deleted file mode 100644 index f0dc301a5..000000000 --- a/src/generated/resources/assets/create/lang/unfinished/cs_cz.json +++ /dev/null @@ -1,3062 +0,0 @@ -{ - "_": "Missing Localizations: 2700", - - "_": "->------------------------] Game Elements [------------------------<-", - - "block.create.acacia_window": "Akáciové Okno", - "block.create.acacia_window_pane": "Tabulka Akáciového Skla", - "block.create.adjustable_chain_gearshift": "Nastavitelné Řetězové Řazení", - "block.create.analog_lever": "Analogová Páka", - "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", - "block.create.andesite_casing": "UNLOCALIZED: Andesite Casing", - "block.create.andesite_encased_cogwheel": "UNLOCALIZED: Andesite Encased Cogwheel", - "block.create.andesite_encased_large_cogwheel": "UNLOCALIZED: Andesite Encased Large Cogwheel", - "block.create.andesite_encased_shaft": "UNLOCALIZED: Andesite Encased Shaft", - "block.create.andesite_funnel": "UNLOCALIZED: Andesite Funnel", - "block.create.andesite_ladder": "Andezitový Žebřík", - "block.create.andesite_pillar": "Andezitový Pilíř", - "block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel", - "block.create.asurine": "Azurit", - "block.create.asurine_pillar": "Azutitový Pilíř", - "block.create.basin": "Nádoba", - "block.create.belt": "Pás", - "block.create.birch_window": "Březové okno", - "block.create.birch_window_pane": "Tabulka Březového Okna", - "block.create.black_nixie_tube": "Černá Znaková Výbojka", - "block.create.black_sail": "Černá Plachta", - "block.create.black_seat": "Černá Sedačka", - "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox", - "block.create.black_valve_handle": "UNLOCALIZED: Black Valve Handle", - "block.create.blaze_burner": "UNLOCALIZED: Blaze Burner", - "block.create.blue_nixie_tube": "Modrá Znaková Výbojka", - "block.create.blue_sail": "Modrá Plachta", - "block.create.blue_seat": "Modrá Sedačka", - "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox", - "block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle", - "block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel", - "block.create.brass_block": "Kostka Mosazi", - "block.create.brass_casing": "UNLOCALIZED: Brass Casing", - "block.create.brass_encased_cogwheel": "UNLOCALIZED: Brass Encased Cogwheel", - "block.create.brass_encased_large_cogwheel": "UNLOCALIZED: Brass Encased Large Cogwheel", - "block.create.brass_encased_shaft": "UNLOCALIZED: Brass Encased Shaft", - "block.create.brass_funnel": "UNLOCALIZED: Brass Funnel", - "block.create.brass_ladder": "Mosazový Žebřík", - "block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel", - "block.create.brown_nixie_tube": "Hnědá Znaková Výbojka", - "block.create.brown_sail": "Hnědá Plachta", - "block.create.brown_seat": "Hnědá Sedačka", - "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox", - "block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle", - "block.create.calcite_pillar": "Klacitový Pilíř", - "block.create.cart_assembler": "UNLOCALIZED: Cart Assembler", - "block.create.chocolate": "Čokoláda", - "block.create.chute": "Shoz", - "block.create.clockwork_bearing": "UNLOCALIZED: Clockwork Bearing", - "block.create.clutch": "Spojka", - "block.create.cogwheel": "Ozubené Kolečko", - "block.create.content_observer": "UNLOCALIZED: Content Observer", - "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", - "block.create.controller_rail": "UNLOCALIZED: Controller Rail", - "block.create.controls": "Ovládání Vlaku", - "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank", - "block.create.copper_casing": "UNLOCALIZED: Copper Casing", - "block.create.copper_ladder": "Měděný Žebřík", - "block.create.copper_shingle_slab": "UNLOCALIZED: Copper Shingle Slab", - "block.create.copper_shingle_stairs": "UNLOCALIZED: Copper Shingle Stairs", - "block.create.copper_shingles": "UNLOCALIZED: Copper Shingles", - "block.create.copper_tile_slab": "UNLOCALIZED: Copper Tile Slab", - "block.create.copper_tile_stairs": "UNLOCALIZED: Copper Tile Stairs", - "block.create.copper_tiles": "Měděné Dlaždice", - "block.create.copper_valve_handle": "UNLOCALIZED: Copper Valve Handle", - "block.create.copycat_base": "UNLOCALIZED: Copycat Base", - "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", - "block.create.copycat_step": "UNLOCALIZED: Copycat Step", - "block.create.creative_crate": "Kreativní Bedna", - "block.create.creative_fluid_tank": "Kreativní Nádrž", - "block.create.creative_motor": "Kreativní Motor", - "block.create.crimsite": "UNLOCALIZED: Crimsite", - "block.create.crimsite_pillar": "UNLOCALIZED: Crimsite Pillar", - "block.create.crimson_window": "UNLOCALIZED: Crimson Window", - "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", - "block.create.crushing_wheel": "UNLOCALIZED: Crushing Wheel", - "block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller", - "block.create.cuckoo_clock": "UNLOCALIZED: Cuckoo Clock", - "block.create.cut_andesite": "UNLOCALIZED: Cut Andesite", - "block.create.cut_andesite_brick_slab": "UNLOCALIZED: Cut Andesite Brick Slab", - "block.create.cut_andesite_brick_stairs": "UNLOCALIZED: Cut Andesite Brick Stairs", - "block.create.cut_andesite_brick_wall": "UNLOCALIZED: Cut Andesite Brick Wall", - "block.create.cut_andesite_bricks": "UNLOCALIZED: Cut Andesite Bricks", - "block.create.cut_andesite_slab": "UNLOCALIZED: Cut Andesite Slab", - "block.create.cut_andesite_stairs": "UNLOCALIZED: Cut Andesite Stairs", - "block.create.cut_andesite_wall": "UNLOCALIZED: Cut Andesite Wall", - "block.create.cut_asurine": "UNLOCALIZED: Cut Asurine", - "block.create.cut_asurine_brick_slab": "UNLOCALIZED: Cut Asurine Brick Slab", - "block.create.cut_asurine_brick_stairs": "UNLOCALIZED: Cut Asurine Brick Stairs", - "block.create.cut_asurine_brick_wall": "UNLOCALIZED: Cut Asurine Brick Wall", - "block.create.cut_asurine_bricks": "UNLOCALIZED: Cut Asurine Bricks", - "block.create.cut_asurine_slab": "UNLOCALIZED: Cut Asurine Slab", - "block.create.cut_asurine_stairs": "UNLOCALIZED: Cut Asurine Stairs", - "block.create.cut_asurine_wall": "UNLOCALIZED: Cut Asurine Wall", - "block.create.cut_calcite": "UNLOCALIZED: Cut Calcite", - "block.create.cut_calcite_brick_slab": "UNLOCALIZED: Cut Calcite Brick Slab", - "block.create.cut_calcite_brick_stairs": "UNLOCALIZED: Cut Calcite Brick Stairs", - "block.create.cut_calcite_brick_wall": "UNLOCALIZED: Cut Calcite Brick Wall", - "block.create.cut_calcite_bricks": "UNLOCALIZED: Cut Calcite Bricks", - "block.create.cut_calcite_slab": "UNLOCALIZED: Cut Calcite Slab", - "block.create.cut_calcite_stairs": "UNLOCALIZED: Cut Calcite Stairs", - "block.create.cut_calcite_wall": "UNLOCALIZED: Cut Calcite Wall", - "block.create.cut_crimsite": "UNLOCALIZED: Cut Crimsite", - "block.create.cut_crimsite_brick_slab": "UNLOCALIZED: Cut Crimsite Brick Slab", - "block.create.cut_crimsite_brick_stairs": "UNLOCALIZED: Cut Crimsite Brick Stairs", - "block.create.cut_crimsite_brick_wall": "UNLOCALIZED: Cut Crimsite Brick Wall", - "block.create.cut_crimsite_bricks": "UNLOCALIZED: Cut Crimsite Bricks", - "block.create.cut_crimsite_slab": "UNLOCALIZED: Cut Crimsite Slab", - "block.create.cut_crimsite_stairs": "UNLOCALIZED: Cut Crimsite Stairs", - "block.create.cut_crimsite_wall": "UNLOCALIZED: Cut Crimsite Wall", - "block.create.cut_deepslate": "UNLOCALIZED: Cut Deepslate", - "block.create.cut_deepslate_brick_slab": "UNLOCALIZED: Cut Deepslate Brick Slab", - "block.create.cut_deepslate_brick_stairs": "UNLOCALIZED: Cut Deepslate Brick Stairs", - "block.create.cut_deepslate_brick_wall": "UNLOCALIZED: Cut Deepslate Brick Wall", - "block.create.cut_deepslate_bricks": "UNLOCALIZED: Cut Deepslate Bricks", - "block.create.cut_deepslate_slab": "UNLOCALIZED: Cut Deepslate Slab", - "block.create.cut_deepslate_stairs": "UNLOCALIZED: Cut Deepslate Stairs", - "block.create.cut_deepslate_wall": "UNLOCALIZED: Cut Deepslate Wall", - "block.create.cut_diorite": "UNLOCALIZED: Cut Diorite", - "block.create.cut_diorite_brick_slab": "UNLOCALIZED: Cut Diorite Brick Slab", - "block.create.cut_diorite_brick_stairs": "UNLOCALIZED: Cut Diorite Brick Stairs", - "block.create.cut_diorite_brick_wall": "UNLOCALIZED: Cut Diorite Brick Wall", - "block.create.cut_diorite_bricks": "UNLOCALIZED: Cut Diorite Bricks", - "block.create.cut_diorite_slab": "UNLOCALIZED: Cut Diorite Slab", - "block.create.cut_diorite_stairs": "UNLOCALIZED: Cut Diorite Stairs", - "block.create.cut_diorite_wall": "UNLOCALIZED: Cut Diorite Wall", - "block.create.cut_dripstone": "UNLOCALIZED: Cut Dripstone", - "block.create.cut_dripstone_brick_slab": "UNLOCALIZED: Cut Dripstone Brick Slab", - "block.create.cut_dripstone_brick_stairs": "UNLOCALIZED: Cut Dripstone Brick Stairs", - "block.create.cut_dripstone_brick_wall": "UNLOCALIZED: Cut Dripstone Brick Wall", - "block.create.cut_dripstone_bricks": "UNLOCALIZED: Cut Dripstone Bricks", - "block.create.cut_dripstone_slab": "UNLOCALIZED: Cut Dripstone Slab", - "block.create.cut_dripstone_stairs": "UNLOCALIZED: Cut Dripstone Stairs", - "block.create.cut_dripstone_wall": "UNLOCALIZED: Cut Dripstone Wall", - "block.create.cut_granite": "UNLOCALIZED: Cut Granite", - "block.create.cut_granite_brick_slab": "UNLOCALIZED: Cut Granite Brick Slab", - "block.create.cut_granite_brick_stairs": "UNLOCALIZED: Cut Granite Brick Stairs", - "block.create.cut_granite_brick_wall": "UNLOCALIZED: Cut Granite Brick Wall", - "block.create.cut_granite_bricks": "UNLOCALIZED: Cut Granite Bricks", - "block.create.cut_granite_slab": "UNLOCALIZED: Cut Granite Slab", - "block.create.cut_granite_stairs": "UNLOCALIZED: Cut Granite Stairs", - "block.create.cut_granite_wall": "UNLOCALIZED: Cut Granite Wall", - "block.create.cut_limestone": "UNLOCALIZED: Cut Limestone", - "block.create.cut_limestone_brick_slab": "UNLOCALIZED: Cut Limestone Brick Slab", - "block.create.cut_limestone_brick_stairs": "UNLOCALIZED: Cut Limestone Brick Stairs", - "block.create.cut_limestone_brick_wall": "UNLOCALIZED: Cut Limestone Brick Wall", - "block.create.cut_limestone_bricks": "UNLOCALIZED: Cut Limestone Bricks", - "block.create.cut_limestone_slab": "UNLOCALIZED: Cut Limestone Slab", - "block.create.cut_limestone_stairs": "UNLOCALIZED: Cut Limestone Stairs", - "block.create.cut_limestone_wall": "UNLOCALIZED: Cut Limestone Wall", - "block.create.cut_ochrum": "UNLOCALIZED: Cut Ochrum", - "block.create.cut_ochrum_brick_slab": "UNLOCALIZED: Cut Ochrum Brick Slab", - "block.create.cut_ochrum_brick_stairs": "UNLOCALIZED: Cut Ochrum Brick Stairs", - "block.create.cut_ochrum_brick_wall": "UNLOCALIZED: Cut Ochrum Brick Wall", - "block.create.cut_ochrum_bricks": "UNLOCALIZED: Cut Ochrum Bricks", - "block.create.cut_ochrum_slab": "UNLOCALIZED: Cut Ochrum Slab", - "block.create.cut_ochrum_stairs": "UNLOCALIZED: Cut Ochrum Stairs", - "block.create.cut_ochrum_wall": "UNLOCALIZED: Cut Ochrum Wall", - "block.create.cut_scorchia": "UNLOCALIZED: Cut Scorchia", - "block.create.cut_scorchia_brick_slab": "UNLOCALIZED: Cut Scorchia Brick Slab", - "block.create.cut_scorchia_brick_stairs": "UNLOCALIZED: Cut Scorchia Brick Stairs", - "block.create.cut_scorchia_brick_wall": "UNLOCALIZED: Cut Scorchia Brick Wall", - "block.create.cut_scorchia_bricks": "UNLOCALIZED: Cut Scorchia Bricks", - "block.create.cut_scorchia_slab": "UNLOCALIZED: Cut Scorchia Slab", - "block.create.cut_scorchia_stairs": "UNLOCALIZED: Cut Scorchia Stairs", - "block.create.cut_scorchia_wall": "UNLOCALIZED: Cut Scorchia Wall", - "block.create.cut_scoria": "UNLOCALIZED: Cut Scoria", - "block.create.cut_scoria_brick_slab": "UNLOCALIZED: Cut Scoria Brick Slab", - "block.create.cut_scoria_brick_stairs": "UNLOCALIZED: Cut Scoria Brick Stairs", - "block.create.cut_scoria_brick_wall": "UNLOCALIZED: Cut Scoria Brick Wall", - "block.create.cut_scoria_bricks": "UNLOCALIZED: Cut Scoria Bricks", - "block.create.cut_scoria_slab": "UNLOCALIZED: Cut Scoria Slab", - "block.create.cut_scoria_stairs": "UNLOCALIZED: Cut Scoria Stairs", - "block.create.cut_scoria_wall": "UNLOCALIZED: Cut Scoria Wall", - "block.create.cut_tuff": "UNLOCALIZED: Cut Tuff", - "block.create.cut_tuff_brick_slab": "UNLOCALIZED: Cut Tuff Brick Slab", - "block.create.cut_tuff_brick_stairs": "UNLOCALIZED: Cut Tuff Brick Stairs", - "block.create.cut_tuff_brick_wall": "UNLOCALIZED: Cut Tuff Brick Wall", - "block.create.cut_tuff_bricks": "UNLOCALIZED: Cut Tuff Bricks", - "block.create.cut_tuff_slab": "UNLOCALIZED: Cut Tuff Slab", - "block.create.cut_tuff_stairs": "UNLOCALIZED: Cut Tuff Stairs", - "block.create.cut_tuff_wall": "UNLOCALIZED: Cut Tuff Wall", - "block.create.cut_veridium": "UNLOCALIZED: Cut Veridium", - "block.create.cut_veridium_brick_slab": "UNLOCALIZED: Cut Veridium Brick Slab", - "block.create.cut_veridium_brick_stairs": "UNLOCALIZED: Cut Veridium Brick Stairs", - "block.create.cut_veridium_brick_wall": "UNLOCALIZED: Cut Veridium Brick Wall", - "block.create.cut_veridium_bricks": "UNLOCALIZED: Cut Veridium Bricks", - "block.create.cut_veridium_slab": "UNLOCALIZED: Cut Veridium Slab", - "block.create.cut_veridium_stairs": "UNLOCALIZED: Cut Veridium Stairs", - "block.create.cut_veridium_wall": "UNLOCALIZED: Cut Veridium Wall", - "block.create.cyan_nixie_tube": "Tyrkysová Znaková Výbojka", - "block.create.cyan_sail": "Tyrkysová Plachta", - "block.create.cyan_seat": "Tyrkysová Sedačka", - "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox", - "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", - "block.create.dark_oak_window": "UNLOCALIZED: Dark Oak Window", - "block.create.dark_oak_window_pane": "UNLOCALIZED: Dark Oak Window Pane", - "block.create.deepslate_pillar": "UNLOCALIZED: Deepslate Pillar", - "block.create.deepslate_zinc_ore": "UNLOCALIZED: Deepslate Zinc Ore", - "block.create.deployer": "UNLOCALIZED: Deployer", - "block.create.depot": "UNLOCALIZED: Depot", - "block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar", - "block.create.display_board": "UNLOCALIZED: Display Board", - "block.create.display_link": "UNLOCALIZED: Display Link", - "block.create.dripstone_pillar": "UNLOCALIZED: Dripstone Pillar", - "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", - "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", - "block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive", - "block.create.encased_fan": "UNLOCALIZED: Encased Fan", - "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", - "block.create.exposed_copper_shingle_slab": "UNLOCALIZED: Exposed Copper Shingle Slab", - "block.create.exposed_copper_shingle_stairs": "UNLOCALIZED: Exposed Copper Shingle Stairs", - "block.create.exposed_copper_shingles": "UNLOCALIZED: Exposed Copper Shingles", - "block.create.exposed_copper_tile_slab": "UNLOCALIZED: Exposed Copper Tile Slab", - "block.create.exposed_copper_tile_stairs": "UNLOCALIZED: Exposed Copper Tile Stairs", - "block.create.exposed_copper_tiles": "UNLOCALIZED: Exposed Copper Tiles", - "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", - "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", - "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", - "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", - "block.create.flywheel": "UNLOCALIZED: Flywheel", - "block.create.framed_glass": "UNLOCALIZED: Framed Glass", - "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", - "block.create.framed_glass_pane": "UNLOCALIZED: Framed Glass Pane", - "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", - "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage", - "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", - "block.create.gearbox": "UNLOCALIZED: Gearbox", - "block.create.gearshift": "UNLOCALIZED: Gearshift", - "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", - "block.create.granite_pillar": "UNLOCALIZED: Granite Pillar", - "block.create.gray_nixie_tube": "Šedá Znaková Výbojka", - "block.create.gray_sail": "Šedá Plachta", - "block.create.gray_seat": "Šedá Sedačka", - "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox", - "block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle", - "block.create.green_nixie_tube": "Zelená Znaková Výbojka", - "block.create.green_sail": "Zelená Plachta", - "block.create.green_seat": "Zelená Sedačka", - "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox", - "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", - "block.create.hand_crank": "UNLOCALIZED: Hand Crank", - "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell", - "block.create.honey": "Med", - "block.create.horizontal_framed_glass": "UNLOCALIZED: Horizontal Framed Glass", - "block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane", - "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", - "block.create.item_drain": "UNLOCALIZED: Item Drain", - "block.create.item_vault": "UNLOCALIZED: Item Vault", - "block.create.jungle_window": "UNLOCALIZED: Jungle Window", - "block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane", - "block.create.large_bogey": "UNLOCALIZED: Large Bogey", - "block.create.large_cogwheel": "UNLOCALIZED: Large Cogwheel", - "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", - "block.create.layered_asurine": "UNLOCALIZED: Layered Asurine", - "block.create.layered_calcite": "UNLOCALIZED: Layered Calcite", - "block.create.layered_crimsite": "UNLOCALIZED: Layered Crimsite", - "block.create.layered_deepslate": "UNLOCALIZED: Layered Deepslate", - "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", - "block.create.layered_dripstone": "UNLOCALIZED: Layered Dripstone", - "block.create.layered_granite": "UNLOCALIZED: Layered Granite", - "block.create.layered_limestone": "UNLOCALIZED: Layered Limestone", - "block.create.layered_ochrum": "UNLOCALIZED: Layered Ochrum", - "block.create.layered_scorchia": "UNLOCALIZED: Layered Scorchia", - "block.create.layered_scoria": "UNLOCALIZED: Layered Scoria", - "block.create.layered_tuff": "UNLOCALIZED: Layered Tuff", - "block.create.layered_veridium": "UNLOCALIZED: Layered Veridium", - "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller", - "block.create.light_blue_nixie_tube": "Světle Modrá Znaková Výbojka", - "block.create.light_blue_sail": "Světle Modrá Plachta", - "block.create.light_blue_seat": "Světle Modrá Sedačka", - "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox", - "block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle", - "block.create.light_gray_nixie_tube": "Světle Šedá Znaková Výbojka", - "block.create.light_gray_sail": "Světle Šedá Plachta", - "block.create.light_gray_seat": "Světle Šedá Sedačka", - "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox", - "block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle", - "block.create.lime_nixie_tube": "Světle Zelená Znaková Výbojka", - "block.create.lime_sail": "Světle Zelená Plachta", - "block.create.lime_seat": "Světle Zelená Sedačka", - "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox", - "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", - "block.create.limestone": "UNLOCALIZED: Limestone", - "block.create.limestone_pillar": "UNLOCALIZED: Limestone Pillar", - "block.create.linear_chassis": "UNLOCALIZED: Linear Chassis", - "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", - "block.create.magenta_nixie_tube": "Purpurová Znaková Výbojka", - "block.create.magenta_sail": "Purpurová Plachta", - "block.create.magenta_seat": "Purpurová Sedačka", - "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox", - "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", - "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", - "block.create.mechanical_bearing": "UNLOCALIZED: Mechanical Bearing", - "block.create.mechanical_crafter": "UNLOCALIZED: Mechanical Crafter", - "block.create.mechanical_drill": "UNLOCALIZED: Mechanical Drill", - "block.create.mechanical_harvester": "UNLOCALIZED: Mechanical Harvester", - "block.create.mechanical_mixer": "UNLOCALIZED: Mechanical Mixer", - "block.create.mechanical_piston": "UNLOCALIZED: Mechanical Piston", - "block.create.mechanical_piston_head": "UNLOCALIZED: Mechanical Piston Head", - "block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough", - "block.create.mechanical_press": "UNLOCALIZED: Mechanical Press", - "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", - "block.create.mechanical_saw": "UNLOCALIZED: Mechanical Saw", - "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", - "block.create.metal_girder": "UNLOCALIZED: Metal Girder", - "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", - "block.create.millstone": "UNLOCALIZED: Millstone", - "block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor", - "block.create.mysterious_cuckoo_clock": "UNLOCALIZED: Cuckoo Clock", - "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", - "block.create.nixie_tube": "Znaková Výbojka", - "block.create.nozzle": "UNLOCALIZED: Nozzle", - "block.create.oak_window": "UNLOCALIZED: Oak Window", - "block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane", - "block.create.ochrum": "UNLOCALIZED: Ochrum", - "block.create.ochrum_pillar": "UNLOCALIZED: Ochrum Pillar", - "block.create.orange_sail": "Ornažová Plachta", - "block.create.orange_seat": "Oranžová Sedačka", - "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox", - "block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle", - "block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window", - "block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane", - "block.create.oxidized_copper_shingle_slab": "UNLOCALIZED: Oxidized Copper Shingle Slab", - "block.create.oxidized_copper_shingle_stairs": "UNLOCALIZED: Oxidized Copper Shingle Stairs", - "block.create.oxidized_copper_shingles": "UNLOCALIZED: Oxidized Copper Shingles", - "block.create.oxidized_copper_tile_slab": "UNLOCALIZED: Oxidized Copper Tile Slab", - "block.create.oxidized_copper_tile_stairs": "UNLOCALIZED: Oxidized Copper Tile Stairs", - "block.create.oxidized_copper_tiles": "UNLOCALIZED: Oxidized Copper Tiles", - "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell", - "block.create.pink_nixie_tube": "Růžová Znaková Výbojka", - "block.create.pink_sail": "Růžová Plachta", - "block.create.pink_seat": "Růžová Sedačka", - "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox", - "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", - "block.create.piston_extension_pole": "UNLOCALIZED: Piston Extension Pole", - "block.create.placard": "UNLOCALIZED: Placard", - "block.create.polished_cut_andesite": "UNLOCALIZED: Polished Cut Andesite", - "block.create.polished_cut_andesite_slab": "UNLOCALIZED: Polished Cut Andesite Slab", - "block.create.polished_cut_andesite_stairs": "UNLOCALIZED: Polished Cut Andesite Stairs", - "block.create.polished_cut_andesite_wall": "UNLOCALIZED: Polished Cut Andesite Wall", - "block.create.polished_cut_asurine": "UNLOCALIZED: Polished Cut Asurine", - "block.create.polished_cut_asurine_slab": "UNLOCALIZED: Polished Cut Asurine Slab", - "block.create.polished_cut_asurine_stairs": "UNLOCALIZED: Polished Cut Asurine Stairs", - "block.create.polished_cut_asurine_wall": "UNLOCALIZED: Polished Cut Asurine Wall", - "block.create.polished_cut_calcite": "UNLOCALIZED: Polished Cut Calcite", - "block.create.polished_cut_calcite_slab": "UNLOCALIZED: Polished Cut Calcite Slab", - "block.create.polished_cut_calcite_stairs": "UNLOCALIZED: Polished Cut Calcite Stairs", - "block.create.polished_cut_calcite_wall": "UNLOCALIZED: Polished Cut Calcite Wall", - "block.create.polished_cut_crimsite": "UNLOCALIZED: Polished Cut Crimsite", - "block.create.polished_cut_crimsite_slab": "UNLOCALIZED: Polished Cut Crimsite Slab", - "block.create.polished_cut_crimsite_stairs": "UNLOCALIZED: Polished Cut Crimsite Stairs", - "block.create.polished_cut_crimsite_wall": "UNLOCALIZED: Polished Cut Crimsite Wall", - "block.create.polished_cut_deepslate": "UNLOCALIZED: Polished Cut Deepslate", - "block.create.polished_cut_deepslate_slab": "UNLOCALIZED: Polished Cut Deepslate Slab", - "block.create.polished_cut_deepslate_stairs": "UNLOCALIZED: Polished Cut Deepslate Stairs", - "block.create.polished_cut_deepslate_wall": "UNLOCALIZED: Polished Cut Deepslate Wall", - "block.create.polished_cut_diorite": "UNLOCALIZED: Polished Cut Diorite", - "block.create.polished_cut_diorite_slab": "UNLOCALIZED: Polished Cut Diorite Slab", - "block.create.polished_cut_diorite_stairs": "UNLOCALIZED: Polished Cut Diorite Stairs", - "block.create.polished_cut_diorite_wall": "UNLOCALIZED: Polished Cut Diorite Wall", - "block.create.polished_cut_dripstone": "UNLOCALIZED: Polished Cut Dripstone", - "block.create.polished_cut_dripstone_slab": "UNLOCALIZED: Polished Cut Dripstone Slab", - "block.create.polished_cut_dripstone_stairs": "UNLOCALIZED: Polished Cut Dripstone Stairs", - "block.create.polished_cut_dripstone_wall": "UNLOCALIZED: Polished Cut Dripstone Wall", - "block.create.polished_cut_granite": "UNLOCALIZED: Polished Cut Granite", - "block.create.polished_cut_granite_slab": "UNLOCALIZED: Polished Cut Granite Slab", - "block.create.polished_cut_granite_stairs": "UNLOCALIZED: Polished Cut Granite Stairs", - "block.create.polished_cut_granite_wall": "UNLOCALIZED: Polished Cut Granite Wall", - "block.create.polished_cut_limestone": "UNLOCALIZED: Polished Cut Limestone", - "block.create.polished_cut_limestone_slab": "UNLOCALIZED: Polished Cut Limestone Slab", - "block.create.polished_cut_limestone_stairs": "UNLOCALIZED: Polished Cut Limestone Stairs", - "block.create.polished_cut_limestone_wall": "UNLOCALIZED: Polished Cut Limestone Wall", - "block.create.polished_cut_ochrum": "UNLOCALIZED: Polished Cut Ochrum", - "block.create.polished_cut_ochrum_slab": "UNLOCALIZED: Polished Cut Ochrum Slab", - "block.create.polished_cut_ochrum_stairs": "UNLOCALIZED: Polished Cut Ochrum Stairs", - "block.create.polished_cut_ochrum_wall": "UNLOCALIZED: Polished Cut Ochrum Wall", - "block.create.polished_cut_scorchia": "UNLOCALIZED: Polished Cut Scorchia", - "block.create.polished_cut_scorchia_slab": "UNLOCALIZED: Polished Cut Scorchia Slab", - "block.create.polished_cut_scorchia_stairs": "UNLOCALIZED: Polished Cut Scorchia Stairs", - "block.create.polished_cut_scorchia_wall": "UNLOCALIZED: Polished Cut Scorchia Wall", - "block.create.polished_cut_scoria": "UNLOCALIZED: Polished Cut Scoria", - "block.create.polished_cut_scoria_slab": "UNLOCALIZED: Polished Cut Scoria Slab", - "block.create.polished_cut_scoria_stairs": "UNLOCALIZED: Polished Cut Scoria Stairs", - "block.create.polished_cut_scoria_wall": "UNLOCALIZED: Polished Cut Scoria Wall", - "block.create.polished_cut_tuff": "UNLOCALIZED: Polished Cut Tuff", - "block.create.polished_cut_tuff_slab": "UNLOCALIZED: Polished Cut Tuff Slab", - "block.create.polished_cut_tuff_stairs": "UNLOCALIZED: Polished Cut Tuff Stairs", - "block.create.polished_cut_tuff_wall": "UNLOCALIZED: Polished Cut Tuff Wall", - "block.create.polished_cut_veridium": "UNLOCALIZED: Polished Cut Veridium", - "block.create.polished_cut_veridium_slab": "UNLOCALIZED: Polished Cut Veridium Slab", - "block.create.polished_cut_veridium_stairs": "UNLOCALIZED: Polished Cut Veridium Stairs", - "block.create.polished_cut_veridium_wall": "UNLOCALIZED: Polished Cut Veridium Wall", - "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", - "block.create.portable_storage_interface": "UNLOCALIZED: Portable Storage Interface", - "block.create.powered_latch": "UNLOCALIZED: Powered Latch", - "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", - "block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch", - "block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet", - "block.create.pulse_extender": "UNLOCALIZED: Pulse Extender", - "block.create.pulse_repeater": "UNLOCALIZED: Pulse Repeater", - "block.create.purple_nixie_tube": "Fialová Znaková Výbojka", - "block.create.purple_sail": "Fialová Plachta", - "block.create.purple_seat": "Fialová Sedačka", - "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", - "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", - "block.create.radial_chassis": "UNLOCALIZED: Radial Chassis", - "block.create.railway_casing": "UNLOCALIZED: Train Casing", - "block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc", - "block.create.red_nixie_tube": "Červená Znaková Výbojka", - "block.create.red_sail": "Červená Plachta", - "block.create.red_seat": "Červená Sedačka", - "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", - "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", - "block.create.redstone_contact": "UNLOCALIZED: Redstone Contact", - "block.create.redstone_link": "UNLOCALIZED: Redstone Link", - "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", - "block.create.rope": "UNLOCALIZED: Rope", - "block.create.rope_pulley": "UNLOCALIZED: Rope Pulley", - "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", - "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", - "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", - "block.create.rotation_speed_controller": "UNLOCALIZED: Rotation Speed Controller", - "block.create.sail_frame": "UNLOCALIZED: Sail Frame", - "block.create.schematic_table": "UNLOCALIZED: Schematic Table", - "block.create.schematicannon": "UNLOCALIZED: Schematicannon", - "block.create.scorchia": "UNLOCALIZED: Scorchia", - "block.create.scorchia_pillar": "UNLOCALIZED: Scorchia Pillar", - "block.create.scoria": "UNLOCALIZED: Scoria", - "block.create.scoria_pillar": "UNLOCALIZED: Scoria Pillar", - "block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis", - "block.create.sequenced_gearshift": "UNLOCALIZED: Sequenced Gearshift", - "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", - "block.create.shaft": "UNLOCALIZED: Shaft", - "block.create.small_andesite_brick_slab": "UNLOCALIZED: Small Andesite Brick Slab", - "block.create.small_andesite_brick_stairs": "UNLOCALIZED: Small Andesite Brick Stairs", - "block.create.small_andesite_brick_wall": "UNLOCALIZED: Small Andesite Brick Wall", - "block.create.small_andesite_bricks": "UNLOCALIZED: Small Andesite Bricks", - "block.create.small_asurine_brick_slab": "UNLOCALIZED: Small Asurine Brick Slab", - "block.create.small_asurine_brick_stairs": "UNLOCALIZED: Small Asurine Brick Stairs", - "block.create.small_asurine_brick_wall": "UNLOCALIZED: Small Asurine Brick Wall", - "block.create.small_asurine_bricks": "UNLOCALIZED: Small Asurine Bricks", - "block.create.small_bogey": "UNLOCALIZED: Small Bogey", - "block.create.small_calcite_brick_slab": "UNLOCALIZED: Small Calcite Brick Slab", - "block.create.small_calcite_brick_stairs": "UNLOCALIZED: Small Calcite Brick Stairs", - "block.create.small_calcite_brick_wall": "UNLOCALIZED: Small Calcite Brick Wall", - "block.create.small_calcite_bricks": "UNLOCALIZED: Small Calcite Bricks", - "block.create.small_crimsite_brick_slab": "UNLOCALIZED: Small Crimsite Brick Slab", - "block.create.small_crimsite_brick_stairs": "UNLOCALIZED: Small Crimsite Brick Stairs", - "block.create.small_crimsite_brick_wall": "UNLOCALIZED: Small Crimsite Brick Wall", - "block.create.small_crimsite_bricks": "UNLOCALIZED: Small Crimsite Bricks", - "block.create.small_deepslate_brick_slab": "UNLOCALIZED: Small Deepslate Brick Slab", - "block.create.small_deepslate_brick_stairs": "UNLOCALIZED: Small Deepslate Brick Stairs", - "block.create.small_deepslate_brick_wall": "UNLOCALIZED: Small Deepslate Brick Wall", - "block.create.small_deepslate_bricks": "UNLOCALIZED: Small Deepslate Bricks", - "block.create.small_diorite_brick_slab": "UNLOCALIZED: Small Diorite Brick Slab", - "block.create.small_diorite_brick_stairs": "UNLOCALIZED: Small Diorite Brick Stairs", - "block.create.small_diorite_brick_wall": "UNLOCALIZED: Small Diorite Brick Wall", - "block.create.small_diorite_bricks": "UNLOCALIZED: Small Diorite Bricks", - "block.create.small_dripstone_brick_slab": "UNLOCALIZED: Small Dripstone Brick Slab", - "block.create.small_dripstone_brick_stairs": "UNLOCALIZED: Small Dripstone Brick Stairs", - "block.create.small_dripstone_brick_wall": "UNLOCALIZED: Small Dripstone Brick Wall", - "block.create.small_dripstone_bricks": "UNLOCALIZED: Small Dripstone Bricks", - "block.create.small_granite_brick_slab": "UNLOCALIZED: Small Granite Brick Slab", - "block.create.small_granite_brick_stairs": "UNLOCALIZED: Small Granite Brick Stairs", - "block.create.small_granite_brick_wall": "UNLOCALIZED: Small Granite Brick Wall", - "block.create.small_granite_bricks": "UNLOCALIZED: Small Granite Bricks", - "block.create.small_limestone_brick_slab": "UNLOCALIZED: Small Limestone Brick Slab", - "block.create.small_limestone_brick_stairs": "UNLOCALIZED: Small Limestone Brick Stairs", - "block.create.small_limestone_brick_wall": "UNLOCALIZED: Small Limestone Brick Wall", - "block.create.small_limestone_bricks": "UNLOCALIZED: Small Limestone Bricks", - "block.create.small_ochrum_brick_slab": "UNLOCALIZED: Small Ochrum Brick Slab", - "block.create.small_ochrum_brick_stairs": "UNLOCALIZED: Small Ochrum Brick Stairs", - "block.create.small_ochrum_brick_wall": "UNLOCALIZED: Small Ochrum Brick Wall", - "block.create.small_ochrum_bricks": "UNLOCALIZED: Small Ochrum Bricks", - "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", - "block.create.small_scorchia_brick_slab": "UNLOCALIZED: Small Scorchia Brick Slab", - "block.create.small_scorchia_brick_stairs": "UNLOCALIZED: Small Scorchia Brick Stairs", - "block.create.small_scorchia_brick_wall": "UNLOCALIZED: Small Scorchia Brick Wall", - "block.create.small_scorchia_bricks": "UNLOCALIZED: Small Scorchia Bricks", - "block.create.small_scoria_brick_slab": "UNLOCALIZED: Small Scoria Brick Slab", - "block.create.small_scoria_brick_stairs": "UNLOCALIZED: Small Scoria Brick Stairs", - "block.create.small_scoria_brick_wall": "UNLOCALIZED: Small Scoria Brick Wall", - "block.create.small_scoria_bricks": "UNLOCALIZED: Small Scoria Bricks", - "block.create.small_tuff_brick_slab": "UNLOCALIZED: Small Tuff Brick Slab", - "block.create.small_tuff_brick_stairs": "UNLOCALIZED: Small Tuff Brick Stairs", - "block.create.small_tuff_brick_wall": "UNLOCALIZED: Small Tuff Brick Wall", - "block.create.small_tuff_bricks": "UNLOCALIZED: Small Tuff Bricks", - "block.create.small_veridium_brick_slab": "UNLOCALIZED: Small Veridium Brick Slab", - "block.create.small_veridium_brick_stairs": "UNLOCALIZED: Small Veridium Brick Stairs", - "block.create.small_veridium_brick_wall": "UNLOCALIZED: Small Veridium Brick Wall", - "block.create.small_veridium_bricks": "UNLOCALIZED: Small Veridium Bricks", - "block.create.smart_chute": "UNLOCALIZED: Smart Chute", - "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", - "block.create.speedometer": "UNLOCALIZED: Speedometer", - "block.create.spout": "UNLOCALIZED: Spout", - "block.create.spruce_window": "UNLOCALIZED: Spruce Window", - "block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane", - "block.create.steam_engine": "UNLOCALIZED: Steam Engine", - "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", - "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", - "block.create.sticker": "UNLOCALIZED: Sticker", - "block.create.sticky_mechanical_piston": "UNLOCALIZED: Sticky Mechanical Piston", - "block.create.stockpile_switch": "UNLOCALIZED: Stockpile Switch", - "block.create.stressometer": "UNLOCALIZED: Stressometer", - "block.create.tiled_glass": "UNLOCALIZED: Tiled Glass", - "block.create.tiled_glass_pane": "UNLOCALIZED: Tiled Glass Pane", - "block.create.track": "UNLOCALIZED: Train Track", - "block.create.track_observer": "UNLOCALIZED: Train Observer", - "block.create.track_signal": "UNLOCALIZED: Train Signal", - "block.create.track_station": "UNLOCALIZED: Train Station", - "block.create.train_door": "UNLOCALIZED: Train Door", - "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", - "block.create.tuff_pillar": "UNLOCALIZED: Tuff Pillar", - "block.create.turntable": "UNLOCALIZED: Turntable", - "block.create.veridium": "UNLOCALIZED: Veridium", - "block.create.veridium_pillar": "UNLOCALIZED: Veridium Pillar", - "block.create.vertical_framed_glass": "UNLOCALIZED: Vertical Framed Glass", - "block.create.vertical_framed_glass_pane": "UNLOCALIZED: Vertical Framed Glass Pane", - "block.create.warped_window": "UNLOCALIZED: Warped Window", - "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", - "block.create.water_wheel": "UNLOCALIZED: Water Wheel", - "block.create.waxed_copper_shingle_slab": "UNLOCALIZED: Waxed Copper Shingle Slab", - "block.create.waxed_copper_shingle_stairs": "UNLOCALIZED: Waxed Copper Shingle Stairs", - "block.create.waxed_copper_shingles": "UNLOCALIZED: Waxed Copper Shingles", - "block.create.waxed_copper_tile_slab": "UNLOCALIZED: Waxed Copper Tile Slab", - "block.create.waxed_copper_tile_stairs": "UNLOCALIZED: Waxed Copper Tile Stairs", - "block.create.waxed_copper_tiles": "UNLOCALIZED: Waxed Copper Tiles", - "block.create.waxed_exposed_copper_shingle_slab": "UNLOCALIZED: Waxed Exposed Copper Shingle Slab", - "block.create.waxed_exposed_copper_shingle_stairs": "UNLOCALIZED: Waxed Exposed Copper Shingle Stairs", - "block.create.waxed_exposed_copper_shingles": "UNLOCALIZED: Waxed Exposed Copper Shingles", - "block.create.waxed_exposed_copper_tile_slab": "UNLOCALIZED: Waxed Exposed Copper Tile Slab", - "block.create.waxed_exposed_copper_tile_stairs": "UNLOCALIZED: Waxed Exposed Copper Tile Stairs", - "block.create.waxed_exposed_copper_tiles": "UNLOCALIZED: Waxed Exposed Copper Tiles", - "block.create.waxed_oxidized_copper_shingle_slab": "UNLOCALIZED: Waxed Oxidized Copper Shingle Slab", - "block.create.waxed_oxidized_copper_shingle_stairs": "UNLOCALIZED: Waxed Oxidized Copper Shingle Stairs", - "block.create.waxed_oxidized_copper_shingles": "UNLOCALIZED: Waxed Oxidized Copper Shingles", - "block.create.waxed_oxidized_copper_tile_slab": "UNLOCALIZED: Waxed Oxidized Copper Tile Slab", - "block.create.waxed_oxidized_copper_tile_stairs": "UNLOCALIZED: Waxed Oxidized Copper Tile Stairs", - "block.create.waxed_oxidized_copper_tiles": "UNLOCALIZED: Waxed Oxidized Copper Tiles", - "block.create.waxed_weathered_copper_shingle_slab": "UNLOCALIZED: Waxed Weathered Copper Shingle Slab", - "block.create.waxed_weathered_copper_shingle_stairs": "UNLOCALIZED: Waxed Weathered Copper Shingle Stairs", - "block.create.waxed_weathered_copper_shingles": "UNLOCALIZED: Waxed Weathered Copper Shingles", - "block.create.waxed_weathered_copper_tile_slab": "UNLOCALIZED: Waxed Weathered Copper Tile Slab", - "block.create.waxed_weathered_copper_tile_stairs": "UNLOCALIZED: Waxed Weathered Copper Tile Stairs", - "block.create.waxed_weathered_copper_tiles": "UNLOCALIZED: Waxed Weathered Copper Tiles", - "block.create.weathered_copper_shingle_slab": "UNLOCALIZED: Weathered Copper Shingle Slab", - "block.create.weathered_copper_shingle_stairs": "UNLOCALIZED: Weathered Copper Shingle Stairs", - "block.create.weathered_copper_shingles": "UNLOCALIZED: Weathered Copper Shingles", - "block.create.weathered_copper_tile_slab": "UNLOCALIZED: Weathered Copper Tile Slab", - "block.create.weathered_copper_tile_stairs": "UNLOCALIZED: Weathered Copper Tile Stairs", - "block.create.weathered_copper_tiles": "UNLOCALIZED: Weathered Copper Tiles", - "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", - "block.create.white_nixie_tube": "Bílá Znaková Výbojka", - "block.create.white_sail": "Bílá Plachta", - "block.create.white_seat": "Bílá Sedačka", - "block.create.white_toolbox": "UNLOCALIZED: White Toolbox", - "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", - "block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing", - "block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket", - "block.create.yellow_nixie_tube": "Žlutá Znaková Výbojka", - "block.create.yellow_sail": "Žlutá Plachta", - "block.create.yellow_seat": "Žlutá Sedačka", - "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox", - "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", - "block.create.zinc_block": "UNLOCALIZED: Block of Zinc", - "block.create.zinc_ore": "UNLOCALIZED: Zinc Ore", - - "enchantment.create.capacity": "UNLOCALIZED: Capacity", - "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery", - - "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", - "entity.create.contraption": "Stroj", - "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", - "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile", - "entity.create.seat": "Sedačka", - "entity.create.stationary_contraption": "UNLOCALIZED: Stationary Contraption", - "entity.create.super_glue": "UNLOCALIZED: Super Glue", - - "fluid.create.potion": "UNLOCALIZED: Potion", - "fluid.create.tea": "UNLOCALIZED: Builder's Tea", - - "item.create.andesite_alloy": "UNLOCALIZED: Andesite Alloy", - "item.create.attribute_filter": "UNLOCALIZED: Attribute Filter", - "item.create.bar_of_chocolate": "UNLOCALIZED: Bar of Chocolate", - "item.create.belt_connector": "UNLOCALIZED: Mechanical Belt", - "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", - "item.create.blaze_cake_base": "UNLOCALIZED: Blaze Cake Base", - "item.create.brass_hand": "UNLOCALIZED: Brass Hand", - "item.create.brass_ingot": "UNLOCALIZED: Brass Ingot", - "item.create.brass_nugget": "UNLOCALIZED: Brass Nugget", - "item.create.brass_sheet": "UNLOCALIZED: Brass Sheet", - "item.create.builders_tea": "UNLOCALIZED: Builder's Tea", - "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", - "item.create.chocolate_bucket": "UNLOCALIZED: Chocolate Bucket", - "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries", - "item.create.chromatic_compound": "UNLOCALIZED: Chromatic Compound", - "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", - "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", - "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", - "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", - "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", - "item.create.copper_nugget": "UNLOCALIZED: Copper Nugget", - "item.create.copper_sheet": "UNLOCALIZED: Copper Sheet", - "item.create.crafter_slot_cover": "UNLOCALIZED: Crafter Slot Cover", - "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", - "item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore", - "item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore", - "item.create.crushed_gold_ore": "UNLOCALIZED: Crushed Gold Ore", - "item.create.crushed_iron_ore": "UNLOCALIZED: Crushed Iron Ore", - "item.create.crushed_lead_ore": "UNLOCALIZED: Crushed Lead Ore", - "item.create.crushed_nickel_ore": "UNLOCALIZED: Crushed Nickel Ore", - "item.create.crushed_osmium_ore": "UNLOCALIZED: Crushed Osmium Ore", - "item.create.crushed_platinum_ore": "UNLOCALIZED: Crushed Platinum Ore", - "item.create.crushed_quicksilver_ore": "UNLOCALIZED: Crushed Quicksilver Ore", - "item.create.crushed_silver_ore": "UNLOCALIZED: Crushed Silver Ore", - "item.create.crushed_tin_ore": "UNLOCALIZED: Crushed Tin Ore", - "item.create.crushed_uranium_ore": "UNLOCALIZED: Crushed Uranium Ore", - "item.create.crushed_zinc_ore": "UNLOCALIZED: Crushed Zinc Ore", - "item.create.dough": "UNLOCALIZED: Dough", - "item.create.electron_tube": "UNLOCALIZED: Electron Tube", - "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", - "item.create.empty_schematic": "UNLOCALIZED: Empty Schematic", - "item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience", - "item.create.extendo_grip": "UNLOCALIZED: Extendo Grip", - "item.create.filter": "UNLOCALIZED: Filter", - "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", - "item.create.goggles": "UNLOCALIZED: Engineer's Goggles", - "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", - "item.create.handheld_worldshaper": "UNLOCALIZED: Creative Worldshaper", - "item.create.honey_bucket": "UNLOCALIZED: Honey Bucket", - "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", - "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", - "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", - "item.create.iron_sheet": "UNLOCALIZED: Iron Sheet", - "item.create.linked_controller": "UNLOCALIZED: Linked Controller", - "item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption", - "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", - "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", - "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", - "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", - "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", - "item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz", - "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon", - "item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian", - "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism", - "item.create.propeller": "UNLOCALIZED: Propeller", - "item.create.raw_zinc": "UNLOCALIZED: Raw Zinc", - "item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper", - "item.create.refined_radiance": "UNLOCALIZED: Refined Radiance", - "item.create.rose_quartz": "UNLOCALIZED: Rose Quartz", - "item.create.sand_paper": "UNLOCALIZED: Sand Paper", - "item.create.schedule": "UNLOCALIZED: Train Schedule", - "item.create.schematic": "UNLOCALIZED: Schematic", - "item.create.schematic_and_quill": "UNLOCALIZED: Schematic And Quill", - "item.create.shadow_steel": "UNLOCALIZED: Shadow Steel", - "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", - "item.create.super_glue": "UNLOCALIZED: Super Glue", - "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", - "item.create.tree_fertilizer": "UNLOCALIZED: Tree Fertilizer", - "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", - "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", - "item.create.wand_of_symmetry": "UNLOCALIZED: Wand Of Symmetry", - "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", - "item.create.whisk": "UNLOCALIZED: Whisk", - "item.create.wrench": "UNLOCALIZED: Wrench", - "item.create.zinc_ingot": "UNLOCALIZED: Zinc Ingot", - "item.create.zinc_nugget": "UNLOCALIZED: Zinc Nugget", - - - "_": "->------------------------] Advancements [------------------------<-", - - "advancement.create.root": "UNLOCALIZED: Welcome to Create", - "advancement.create.root.desc": "UNLOCALIZED: Here Be Contraptions", - "advancement.create.andesite_alloy": "UNLOCALIZED: Sturdier Rocks", - "advancement.create.andesite_alloy.desc": "UNLOCALIZED: Obtain some Andesite Alloy, Create's most important resource", - "advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age", - "advancement.create.andesite_casing.desc": "UNLOCALIZED: Apply Andesite Alloy to stripped wood, creating a basic casing for your machines", - "advancement.create.mechanical_press": "UNLOCALIZED: Bonk!", - "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", - "advancement.create.encased_fan": "UNLOCALIZED: Wind Maker", - "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and power an Encased Fan", - "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", - "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", - "advancement.create.saw_processing": "UNLOCALIZED: Workshop's Most Feared", - "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", - "advancement.create.compacting": "UNLOCALIZED: Compactification", - "advancement.create.compacting.desc": "UNLOCALIZED: Use a Mechanical Press and a Basin to create fewer items from more", - "advancement.create.belt": "UNLOCALIZED: Kelp Drive", - "advancement.create.belt.desc": "UNLOCALIZED: Connect two Shafts with a Mechanical Belt", - "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", - "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", - "advancement.create.chute": "UNLOCALIZED: Vertical Logistics", - "advancement.create.chute.desc": "UNLOCALIZED: Transport some items by Chute", - "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing It Up", - "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", - "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", - "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", - "advancement.create.water_wheel": "UNLOCALIZED: Harnessed Hydraulics", - "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and use it to generate torque", - "advancement.create.windmill": "UNLOCALIZED: A Mild Breeze", - "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill and use it to generate torque", - "advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears", - "advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your Contraption", - "advancement.create.millstone": "UNLOCALIZED: Embrace the Grind", - "advancement.create.millstone.desc": "UNLOCALIZED: Use a Millstone to pulverise materials", - "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", - "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", - "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", - "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a Contraption with drills, saws, or harvesters on board", - "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-By Exchange", - "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a Contraption", - "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted Out", - "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's Goggles and a Wrench", - "advancement.create.stressometer": "UNLOCALIZED: Stress for Nerds", - "advancement.create.stressometer.desc": "UNLOCALIZED: Get an exact readout with the help of Engineer's Goggles and a Stressometer", - "advancement.create.cuckoo_clock": "UNLOCALIZED: Is It Time?", - "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", - "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", - "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", - "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", - "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched more than 30 blocks by a Weighted Ejector", - "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", - "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", - "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", - "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", - "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", - "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical Ploughs", - "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", - "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", - "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", - "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", - "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two Belt-mounted Funnels kiss§7\n(Hidden Advancement)", - "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", - "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", - "advancement.create.copper": "UNLOCALIZED: Cuprum Bokum", - "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper Ingots for your exploits in fluid manipulation", - "advancement.create.copper_casing": "UNLOCALIZED: The Copper Age", - "advancement.create.copper_casing.desc": "UNLOCALIZED: Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines", - "advancement.create.spout": "UNLOCALIZED: Sploosh", - "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid-containing item be filled by a Spout", - "advancement.create.drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid-containing item be emptied by an Item Drain", - "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", - "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam Engine to generate torque", - "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", - "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", - "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", - "advancement.create.backtank.desc": "UNLOCALIZED: Create a Copper Backtank and make it accumulate air pressure", - "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", - "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a Diving Helmet and a Copper Backtank, then jump into water", - "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", - "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", - "advancement.create.glass_pipe": "UNLOCALIZED: Flow Discovery", - "advancement.create.glass_pipe.desc": "UNLOCALIZED: Use your Wrench on a pipe that contains a fluid", - "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", - "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water", - "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage", - "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a Hose Pulley and watch it drain or fill a body of fluid", - "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", - "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a bucket of molten chocolate", - "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", - "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Beehive", - "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", - "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of lava large enough to be considered infinite", - "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", - "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", - "advancement.create.foods": "UNLOCALIZED: Balanced Diet", - "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout", - "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", - "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your diving gear§7\n(Hidden Advancement)", - "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", - "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an item move across a row of Item Drains§7\n(Hidden Advancement)", - "advancement.create.cross_streams": "UNLOCALIZED: Don't Cross the Streams!", - "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", - "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", - "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank§7\n(Hidden Advancement)", - "advancement.create.brass": "UNLOCALIZED: Real Alloys", - "advancement.create.brass.desc": "UNLOCALIZED: Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer", - "advancement.create.brass_casing": "UNLOCALIZED: The Brass Age", - "advancement.create.brass_casing.desc": "UNLOCALIZED: Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines", - "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", - "advancement.create.deployer": "UNLOCALIZED: Artificial Intelligence", - "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself", - "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", - "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism", - "advancement.create.speed_controller": "UNLOCALIZED: Engineers Hate Him!", - "advancement.create.speed_controller.desc": "UNLOCALIZED: Fine-tune your Contraption with a Rotation Speed Controller", - "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands", - "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Watch your Mechanical Arm transport its first item", - "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", - "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants", - "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Place and power a set of Crushing Wheels", - "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", - "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", - "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption O'Clock", - "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a structure mounted on a Clockwork Bearing", - "advancement.create.display_link": "UNLOCALIZED: Big Data", - "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display Link to visualise information", - "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!", - "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon", - "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", - "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip", - "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", - "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", - "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", - "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner", - "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing It", - "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a pair of Crushing Wheels at maximum speed", - "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", - "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with 10 or more output locations", - "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", - "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause Potato Cannon projectiles of different types to collide with each other", - "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", - "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", - "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", - "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump§7\n(Hidden Advancement)", - "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", - "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", - "advancement.create.extendo_grip_dual": "UNLOCALIZED: To Full Extent", - "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual-wield Extendo Grips for superhuman reach§7\n(Hidden Advancement)", - "advancement.create.musical_arm": "UNLOCALIZED: DJ Mechanico", - "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox§7\n(Hidden Advancement)", - "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", - "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet by refining Powdered Obsidian", - "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", - "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a casing for railway components", - "advancement.create.train": "UNLOCALIZED: All Aboard!", - "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", - "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", - "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Train Schedule", - "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", - "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", - "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", - "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", - "advancement.create.track_0": "UNLOCALIZED: A New Gauge", - "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", - "advancement.create.train_whistle": "UNLOCALIZED: Choo Choo!", - "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", - "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", - "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a Train through a Nether portal", - "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", - "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 Train Tracks with the same Mechanical Press", - "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", - "advancement.create.long_bend.desc": "UNLOCALIZED: Create a curved track section that spans more than 30 blocks in length", - "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", - "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least 6 carriages", - "advancement.create.long_travel": "UNLOCALIZED: Field Trip", - "advancement.create.long_travel.desc": "Opusťte sedačku vlaku aspoň 5000 blocků od místa, kde jste nastoupili", - "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", - "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an enemy with your Train§7\n(Hidden Advancement)", - "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", - "advancement.create.red_signal.desc": "UNLOCALIZED: Run a red Train Signal§7\n(Hidden Advancement)", - "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", - "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train crash as a passenger§7\n(Hidden Advancement)", - "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", - "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", - - - "_": "->------------------------] UI & Messages [------------------------<-", - - "itemGroup.create.base": "UNLOCALIZED: Create", - "itemGroup.create.palettes": "UNLOCALIZED: Create's Building Blocks", - - "death.attack.create.crush": "UNLOCALIZED: %1$s was processed by Crushing Wheels", - "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", - "death.attack.create.fan_fire": "UNLOCALIZED: %1$s got smoked by an Encased Fan", - "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", - "death.attack.create.fan_lava": "UNLOCALIZED: %1$s was incinerated by an Encased Fan", - "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s", - "death.attack.create.mechanical_drill": "UNLOCALIZED: %1$s was impaled by a Mechanical Drill", - "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s", - "death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw", - "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s", - "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon", - "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s", - "death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", - "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", - "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", - - "create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer", - "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", - - "create.menu.return": "UNLOCALIZED: Return to Menu", - "create.menu.configure": "UNLOCALIZED: Configure...", - "create.menu.ponder_index": "UNLOCALIZED: Ponder Index", - "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu", - "create.menu.report_bugs": "UNLOCALIZED: Report Issues", - "create.menu.support": "UNLOCALIZED: Support Us", - - "create.recipe.crushing": "UNLOCALIZED: Crushing", - "create.recipe.milling": "UNLOCALIZED: Milling", - "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", - "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", - "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", - "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", - "create.recipe.fan_haunting": "UNLOCALIZED: Bulk Haunting", - "create.recipe.fan_haunting.fan": "UNLOCALIZED: Fan behind Soul Fire", - "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", - "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", - "create.recipe.pressing": "UNLOCALIZED: Pressing", - "create.recipe.mixing": "UNLOCALIZED: Mixing", - "create.recipe.deploying": "UNLOCALIZED: Deploying", - "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", - "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", - "create.recipe.packing": "UNLOCALIZED: Compacting", - "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", - "create.recipe.sawing": "UNLOCALIZED: Sawing", - "create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting", - "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", - "create.recipe.block_cutting": "UNLOCALIZED: Block Cutting", - "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting", - "create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing", - "create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion", - "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", - "create.recipe.draining": "UNLOCALIZED: Item Draining", - "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", - "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", - "create.recipe.sequenced_assembly": "UNLOCALIZED: Recipe Sequence", - "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s", - "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:", - "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s", - "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press", - "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s", - "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s", - "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw", - "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times", - "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage", - "create.recipe.processing.chance": "UNLOCALIZED: %1$s%% Chance", - "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", - "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", - "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", - "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", - - "create.generic.range": "UNLOCALIZED: Range", - "create.generic.radius": "UNLOCALIZED: Radius", - "create.generic.width": "UNLOCALIZED: Width", - "create.generic.height": "UNLOCALIZED: Height", - "create.generic.length": "UNLOCALIZED: Length", - "create.generic.speed": "UNLOCALIZED: Speed", - "create.generic.delay": "UNLOCALIZED: Delay", - "create.generic.duration": "UNLOCALIZED: Duration", - "create.generic.timeUnit": "UNLOCALIZED: Time Unit", - "create.generic.unit.ticks": "UNLOCALIZED: Ticks", - "create.generic.unit.seconds": "UNLOCALIZED: Seconds", - "create.generic.unit.minutes": "UNLOCALIZED: Minutes", - "create.generic.daytime.hour": "UNLOCALIZED: Hour", - "create.generic.daytime.minute": "UNLOCALIZED: Minute", - "create.generic.daytime.second": "UNLOCALIZED: Second", - "create.generic.daytime.pm": "UNLOCALIZED: pm", - "create.generic.daytime.am": "UNLOCALIZED: am", - "create.generic.unit.rpm": "UNLOCALIZED: RPM", - "create.generic.unit.stress": "UNLOCALIZED: su", - "create.generic.unit.degrees": "UNLOCALIZED: °", - "create.generic.unit.millibuckets": "UNLOCALIZED: mB", - "create.generic.unit.buckets": "UNLOCALIZED: B", - "create.generic.clockwise": "UNLOCALIZED: Clockwise", - "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", - "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", - "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", - "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", - - "create.action.scroll": "UNLOCALIZED: Scroll", - "create.action.confirm": "UNLOCALIZED: Confirm", - "create.action.abort": "UNLOCALIZED: Abort", - "create.action.saveToFile": "UNLOCALIZED: Save", - "create.action.discard": "UNLOCALIZED: Discard", - - "create.keyinfo.toolmenu": "UNLOCALIZED: Focus Schematic Overlay", - "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", - "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", - "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", - - "create.gui.scrollInput.defaultTitle": "UNLOCALIZED: Choose an Option:", - "create.gui.scrollInput.scrollToModify": "UNLOCALIZED: Scroll to Modify", - "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", - "create.gui.scrollInput.scrollToSelect": "UNLOCALIZED: Scroll to Select", - "create.gui.scrollInput.shiftScrollsFaster": "UNLOCALIZED: Shift to Scroll Faster", - "create.gui.toolmenu.focusKey": "UNLOCALIZED: Hold [%1$s] to Focus", - "create.gui.toolmenu.cycle": "UNLOCALIZED: [SCROLL] to Cycle", - - "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", - "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", - "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", - "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", - "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", - - "create.gui.symmetryWand.mirrorType": "UNLOCALIZED: Mirror", - "create.gui.symmetryWand.orientation": "UNLOCALIZED: Orientation", - - "create.symmetry.mirror.plane": "UNLOCALIZED: Mirror Once", - "create.symmetry.mirror.doublePlane": "UNLOCALIZED: Rectangular", - "create.symmetry.mirror.triplePlane": "UNLOCALIZED: Octagonal", - - "create.orientation.orthogonal": "UNLOCALIZED: Orthogonal", - "create.orientation.diagonal": "UNLOCALIZED: Diagonal", - "create.orientation.horizontal": "UNLOCALIZED: Horizontal", - "create.orientation.alongZ": "UNLOCALIZED: Along Z", - "create.orientation.alongX": "UNLOCALIZED: Along X", - - "create.gui.terrainzapper.title": "UNLOCALIZED: Handheld Blockzapper", - "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", - "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", - "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", - "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", - "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", - "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", - "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", - "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", - "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", - "create.gui.terrainzapper.placement": "UNLOCALIZED: Placement", - "create.gui.terrainzapper.placement.merged": "UNLOCALIZED: Merged", - "create.gui.terrainzapper.placement.attached": "UNLOCALIZED: Attached", - "create.gui.terrainzapper.placement.inserted": "UNLOCALIZED: Inserted", - "create.gui.terrainzapper.brush": "UNLOCALIZED: Brush", - "create.gui.terrainzapper.brush.cuboid": "UNLOCALIZED: Cuboid", - "create.gui.terrainzapper.brush.sphere": "UNLOCALIZED: Sphere", - "create.gui.terrainzapper.brush.cylinder": "UNLOCALIZED: Cylinder", - "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface", - "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", - "create.gui.terrainzapper.tool": "UNLOCALIZED: Tool", - "create.gui.terrainzapper.tool.fill": "UNLOCALIZED: Fill", - "create.gui.terrainzapper.tool.place": "UNLOCALIZED: Place", - "create.gui.terrainzapper.tool.replace": "UNLOCALIZED: Replace", - "create.gui.terrainzapper.tool.clear": "UNLOCALIZED: Clear", - "create.gui.terrainzapper.tool.overlay": "UNLOCALIZED: Overlay", - "create.gui.terrainzapper.tool.flatten": "UNLOCALIZED: Flatten", - - "create.terrainzapper.shiftRightClickToSet": "UNLOCALIZED: Shift-Right-Click to Select a Shape", - "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", - "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", - - "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", - "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", - "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", - "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", - "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", - - "create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode", - "create.contraptions.movement_mode.move_place": "UNLOCALIZED: Always Place when Stopped", - "create.contraptions.movement_mode.move_place_returned": "UNLOCALIZED: Place only in Starting Position", - "create.contraptions.movement_mode.move_never_place": "UNLOCALIZED: Place only when Anchor Destroyed", - "create.contraptions.movement_mode.rotate_place": "UNLOCALIZED: Always Place when Stopped", - "create.contraptions.movement_mode.rotate_place_returned": "UNLOCALIZED: Only Place near Initial Angle", - "create.contraptions.movement_mode.rotate_never_place": "UNLOCALIZED: Only Place when Anchor Destroyed", - "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", - "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", - "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", - "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation", - "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", - "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", - "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", - "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", - "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", - - "create.logistics.filter": "UNLOCALIZED: Filter", - "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", - "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", - "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1", - "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2", - "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", - "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", - "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", - - "create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:", - "create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:", - "create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed", - "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", - "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:", - "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ", - "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:", - "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", - "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles", - "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", - "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", - "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", - "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", - "create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:", - "create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed", - "create.gui.stressometer.title": "UNLOCALIZED: Network Stress", - "create.gui.stressometer.capacity": "UNLOCALIZED: Remaining Capacity", - "create.gui.stressometer.overstressed": "UNLOCALIZED: Overstressed", - "create.gui.stressometer.no_rotation": "UNLOCALIZED: No Rotation", - "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.", - "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", - "create.gui.adjustable_crate.title": "UNLOCALIZED: Adjustable Crate", - "create.gui.adjustable_crate.storageSpace": "UNLOCALIZED: Storage Space", - "create.gui.stockpile_switch.title": "UNLOCALIZED: Stockpile Switch", - "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", - "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", - "create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift", - "create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle", - "create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "UNLOCALIZED: Angle", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry", - "create.gui.sequenced_gearshift.instruction.turn_distance": "UNLOCALIZED: Piston", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "UNLOCALIZED: Distance", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay", - "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay", - "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End", - "create.gui.sequenced_gearshift.instruction.end": "UNLOCALIZED: End", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse", - "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await", - "create.gui.sequenced_gearshift.speed": "UNLOCALIZED: Speed, Direction", - "create.gui.sequenced_gearshift.speed.forward": "UNLOCALIZED: Input speed, Forwards", - "create.gui.sequenced_gearshift.speed.forward_fast": "UNLOCALIZED: Double speed, Forwards", - "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed", - "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", - - "create.schematicAndQuill.dimensions": "UNLOCALIZED: Schematic Size: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "UNLOCALIZED: First position set.", - "create.schematicAndQuill.secondPos": "UNLOCALIZED: Second position set.", - "create.schematicAndQuill.noTarget": "UNLOCALIZED: Hold [Ctrl] to select Air blocks.", - "create.schematicAndQuill.abort": "UNLOCALIZED: Removed selection.", - "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", - "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Upload Immediately", - "create.schematicAndQuill.fallbackName": "UNLOCALIZED: My Schematic", - "create.schematicAndQuill.saved": "UNLOCALIZED: Saved as %1$s", - - "create.schematic.invalid": "UNLOCALIZED: [!] Invalid Item - Use the Schematic Table instead", - "create.schematic.position": "UNLOCALIZED: Position", - "create.schematic.rotation": "UNLOCALIZED: Rotation", - "create.schematic.rotation.none": "UNLOCALIZED: None", - "create.schematic.rotation.cw90": "UNLOCALIZED: Clockwise 90", - "create.schematic.rotation.cw180": "UNLOCALIZED: Clockwise 180", - "create.schematic.rotation.cw270": "UNLOCALIZED: Clockwise 270", - "create.schematic.mirror": "UNLOCALIZED: Mirror", - "create.schematic.mirror.none": "UNLOCALIZED: None", - "create.schematic.mirror.frontBack": "UNLOCALIZED: Front-Back", - "create.schematic.mirror.leftRight": "UNLOCALIZED: Left-Right", - "create.schematic.tool.deploy": "UNLOCALIZED: Position", - "create.schematic.tool.move": "UNLOCALIZED: Move XZ", - "create.schematic.tool.movey": "UNLOCALIZED: Move Y", - "create.schematic.tool.rotate": "UNLOCALIZED: Rotate", - "create.schematic.tool.print": "UNLOCALIZED: Print", - "create.schematic.tool.flip": "UNLOCALIZED: Mirror", - "create.schematic.tool.deploy.description.0": "UNLOCALIZED: Moves the structure to a location.", - "create.schematic.tool.deploy.description.1": "UNLOCALIZED: Right-Click on the ground to place.", - "create.schematic.tool.deploy.description.2": "UNLOCALIZED: Hold [Ctrl] to select at a fixed distance.", - "create.schematic.tool.deploy.description.3": "UNLOCALIZED: [Ctrl]-Scroll to change the distance.", - "create.schematic.tool.move.description.0": "UNLOCALIZED: Shifts the Schematic Horizontally.", - "create.schematic.tool.move.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to push it.", - "create.schematic.tool.move.description.2": "UNLOCALIZED: ", - "create.schematic.tool.move.description.3": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.0": "UNLOCALIZED: Shifts the Schematic Vertically.", - "create.schematic.tool.movey.description.1": "UNLOCALIZED: [CTRL]-Scroll to move it up/down.", - "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.0": "UNLOCALIZED: Rotates the Schematic around its center.", - "create.schematic.tool.rotate.description.1": "UNLOCALIZED: [CTRL]-Scroll to rotate by 90 Degrees.", - "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", - "create.schematic.tool.print.description.0": "UNLOCALIZED: Instantly places the structure in the world.", - "create.schematic.tool.print.description.1": "UNLOCALIZED: [Right-Click] to confirm placement at the current location.", - "create.schematic.tool.print.description.2": "UNLOCALIZED: This tool is for Creative Mode only.", - "create.schematic.tool.print.description.3": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.0": "UNLOCALIZED: Flips the Schematic along the face you select.", - "create.schematic.tool.flip.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to flip it.", - "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", - - "create.schematics.synchronizing": "UNLOCALIZED: Syncing...", - "create.schematics.uploadTooLarge": "UNLOCALIZED: Your schematic exceeds limitations specified by the server.", - "create.schematics.maxAllowedSize": "UNLOCALIZED: The maximum allowed schematic file size is:", - - "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", - "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", - "create.gui.schematicTable.title": "UNLOCALIZED: Schematic Table", - "create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics", - "create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved", - "create.gui.schematicTable.uploading": "UNLOCALIZED: Uploading...", - "create.gui.schematicTable.finished": "UNLOCALIZED: Upload Finished!", - "create.gui.schematicannon.title": "UNLOCALIZED: Schematicannon", - "create.gui.schematicannon.listPrinter": "UNLOCALIZED: Checklist Printer", - "create.gui.schematicannon.gunpowderLevel": "UNLOCALIZED: Gunpowder at %1$s%%", - "create.gui.schematicannon.shotsRemaining": "UNLOCALIZED: Shots left: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "UNLOCALIZED: With backup: %1$s", - "create.gui.schematicannon.optionEnabled": "UNLOCALIZED: Currently Enabled", - "create.gui.schematicannon.optionDisabled": "UNLOCALIZED: Currently Disabled", - "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", - "create.gui.schematicannon.option.dontReplaceSolid": "UNLOCALIZED: Don't Replace Solid Blocks", - "create.gui.schematicannon.option.replaceWithSolid": "UNLOCALIZED: Replace Solid with Solid", - "create.gui.schematicannon.option.replaceWithAny": "UNLOCALIZED: Replace Solid with Any", - "create.gui.schematicannon.option.replaceWithEmpty": "UNLOCALIZED: Replace Solid with Empty", - "create.gui.schematicannon.option.skipMissing": "UNLOCALIZED: Skip missing Blocks", - "create.gui.schematicannon.option.skipBlockEntities": "UNLOCALIZED: Protect Block Entities", - "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", - "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", - "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.", - "create.gui.schematicannon.option.skipBlockEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "UNLOCALIZED: The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", - "create.gui.schematicannon.option.replaceWithSolid.description": "UNLOCALIZED: The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", - "create.gui.schematicannon.option.replaceWithAny.description": "UNLOCALIZED: The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "UNLOCALIZED: The cannon will clear out all blocks in its working area, including those replaced by Air.", - - "create.schematicannon.status.idle": "UNLOCALIZED: Idle", - "create.schematicannon.status.ready": "UNLOCALIZED: Ready", - "create.schematicannon.status.running": "UNLOCALIZED: Running", - "create.schematicannon.status.finished": "UNLOCALIZED: Finished", - "create.schematicannon.status.paused": "UNLOCALIZED: Paused", - "create.schematicannon.status.stopped": "UNLOCALIZED: Stopped", - "create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder", - "create.schematicannon.status.targetNotLoaded": "UNLOCALIZED: Target is not loaded", - "create.schematicannon.status.targetOutsideRange": "UNLOCALIZED: Target too far away", - "create.schematicannon.status.searching": "UNLOCALIZED: Searching", - "create.schematicannon.status.skipping": "UNLOCALIZED: Skipping", - "create.schematicannon.status.missingBlock": "UNLOCALIZED: Missing Item:", - "create.schematicannon.status.placing": "UNLOCALIZED: Placing", - "create.schematicannon.status.clearing": "UNLOCALIZED: Clearing Blocks", - "create.schematicannon.status.schematicInvalid": "UNLOCALIZED: Schematic Invalid", - "create.schematicannon.status.schematicNotPlaced": "UNLOCALIZED: Schematic not Positioned", - "create.schematicannon.status.schematicExpired": "UNLOCALIZED: Schematic File Expired", - - "create.materialChecklist": "UNLOCALIZED: Material Checklist", - "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", - - "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", - "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", - "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List", - "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.", - "create.gui.filter.respect_data": "UNLOCALIZED: Respect Data", - "create.gui.filter.respect_data.description": "UNLOCALIZED: Items only match if their durability, enchantments, and other attributes match as well.", - "create.gui.filter.ignore_data": "UNLOCALIZED: Ignore Data", - "create.gui.filter.ignore_data.description": "UNLOCALIZED: Items match regardless of their attributes.", - - "create.item_attributes.placeable": "UNLOCALIZED: is placeable", - "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", - "create.item_attributes.consumable": "UNLOCALIZED: can be eaten", - "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", - "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", - "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", - "create.item_attributes.enchanted": "UNLOCALIZED: is enchanted", - "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", - "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", - "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", - "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", - "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", - "create.item_attributes.damaged": "UNLOCALIZED: is damaged", - "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", - "create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged", - "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", - "create.item_attributes.not_stackable": "UNLOCALIZED: cannot stack", - "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", - "create.item_attributes.equipable": "UNLOCALIZED: can be equipped", - "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", - "create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel", - "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", - "create.item_attributes.washable": "UNLOCALIZED: can be Washed", - "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", - "create.item_attributes.hauntable": "UNLOCALIZED: can be Haunted", - "create.item_attributes.hauntable.inverted": "UNLOCALIZED: cannot be Haunted", - "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", - "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", - "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted", - "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", - "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked", - "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", - "create.item_attributes.blastable": "UNLOCALIZED: can be Smelted in a Blast Furnace", - "create.item_attributes.blastable.inverted": "UNLOCALIZED: cannot be Smelted in a Blast Furnace", - "create.item_attributes.compostable": "UNLOCALIZED: can be composted", - "create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted", - "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", - "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", - "create.item_attributes.shulker_level.full": "UNLOCALIZED: full", - "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty", - "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled", - "create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s", - "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", - "create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'", - "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", - "create.item_attributes.added_by": "UNLOCALIZED: was added by %1$s", - "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", - "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", - "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", - "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", - "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", - "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s", - "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s", - "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s", - "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s", - "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s", - "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s", - "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original", - "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original", - "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy", - "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy", - "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy", - "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy", - "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess", - "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess", - "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", - "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", - "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", - "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s", - "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", - - "create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected", - "create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:", - "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", - "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", - "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.", - "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.", - "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List", - "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.", - "create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item", - - "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", - "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", - "create.tooltip.keyShift": "UNLOCALIZED: Shift", - "create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl", - "create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s", - "create.tooltip.speedRequirement.none": "UNLOCALIZED: None", - "create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow", - "create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate", - "create.tooltip.speedRequirement.fast": "UNLOCALIZED: Fast", - "create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s", - "create.tooltip.stressImpact.low": "UNLOCALIZED: Low", - "create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate", - "create.tooltip.stressImpact.high": "UNLOCALIZED: High", - "create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed", - "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", - "create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s", - "create.tooltip.capacityProvided.low": "UNLOCALIZED: Small", - "create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium", - "create.tooltip.capacityProvided.high": "UNLOCALIZED: Large", - "create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s", - "create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15", - - "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", - "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", - "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", - "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", - - "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", - "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", - "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", - "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", - - "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", - - "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", - - "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", - "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split", - "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", - "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", - "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", - - "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", - "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", - "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", - "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", - "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", - "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", - "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", - "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", - "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", - "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", - "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", - "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", - "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:", - "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve", - - "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", - "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", - "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s", - "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", - "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", - - "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot", - "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable", - "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", - "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", - "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", - "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", - "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", - - "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", - "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", - "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", - - "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", - "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", - "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", - "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", - "create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing", - "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", - "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", - "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", - - "create.backtank.low": "UNLOCALIZED: Backtank pressure low", - "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", - - "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", - "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", - - "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", - "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", - "create.boiler.passive": "UNLOCALIZED: Passive", - "create.boiler.idle": "UNLOCALIZED: Idle", - "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", - "create.boiler.max_lvl": "UNLOCALIZED: Max", - "create.boiler.size": "UNLOCALIZED: Size", - "create.boiler.size_dots": "UNLOCALIZED: ....... ", - "create.boiler.water": "UNLOCALIZED: Water", - "create.boiler.water_dots": "UNLOCALIZED: ... ", - "create.boiler.heat": "UNLOCALIZED: Heat", - "create.boiler.heat_dots": "UNLOCALIZED: ...... ", - "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", - "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", - - "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", - "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", - "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", - - "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", - "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", - "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", - "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", - "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", - "create.gui.schedule.move_up": "UNLOCALIZED: Move up", - "create.gui.schedule.move_down": "UNLOCALIZED: Move down", - "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", - "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", - - "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", - "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", - "create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station", - "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", - "create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name", - "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", - "create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'", - "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", - "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", - "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", - "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", - "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", - "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", - "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", - "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", - "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", - "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", - "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", - "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", - "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", - "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", - "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", - "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", - "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", - "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", - "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", - "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", - "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", - "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", - "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", - "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", - "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", - "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", - "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", - "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", - "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", - "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", - "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", - "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", - "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", - "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", - "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", - "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", - "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", - "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", - "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", - "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", - "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", - "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", - "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", - "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", - "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", - "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", - "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", - "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", - "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", - "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", - "create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any", - "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", - "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", - "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", - "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", - "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", - "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", - "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", - "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", - "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", - "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", - "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", - "create.schedule.condition.player_count": "Hráč Usazen", - "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", - "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", - "create.schedule.condition.player_count.seated": "%1$s posazen", - "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", - "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", - "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", - "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", - "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", - "create.schedule.loop": "UNLOCALIZED: Loop Forever", - "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", - "create.schedule.loop2": "UNLOCALIZED: when completed", - "create.schedule.reset": "UNLOCALIZED: Reset Progress", - "create.schedule.skip": "UNLOCALIZED: Skip current Stop", - "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", - "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", - "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", - "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", - "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", - "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", - "create.schedule.continued": "UNLOCALIZED: Schedule resumed", - - "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", - "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", - "create.track.second_point": "UNLOCALIZED: Place track or select a second point", - "create.track.too_far": "UNLOCALIZED: Too far away", - "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", - "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", - "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", - "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", - "create.track.too_steep": "UNLOCALIZED: Slope too steep", - "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", - "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", - "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", - "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", - "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", - "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", - "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", - "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", - "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", - - "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", - "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", - "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", - - "create.station.idle": "UNLOCALIZED: Station is Idle", - "create.station.assembly_title": "UNLOCALIZED: Train Assembly", - "create.station.close": "UNLOCALIZED: Close Window", - "create.station.cancel": "UNLOCALIZED: Cancel Assembly", - "create.station.failed": "UNLOCALIZED: Assembly Failed", - "create.station.icon_type": "UNLOCALIZED: Icon Type", - "create.station.create_train": "UNLOCALIZED: Create new Train", - "create.station.assemble_train": "UNLOCALIZED: Assemble Train", - "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", - "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", - "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", - "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", - "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", - "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", - "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", - "create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:", - "create.station.retry": "UNLOCALIZED: Resolve this and retry", - "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", - "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", - "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", - "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", - "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", - "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", - - "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", - "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", - "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", - "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", - "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", - "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", - "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", - "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", - "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", - "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", - - "create.track_target.set": "UNLOCALIZED: Targeted track selected", - "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", - "create.track_target.clear": "UNLOCALIZED: Cleared track selection", - "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", - "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", - "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", - "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", - "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", - - "create.train.unnamed": "UNLOCALIZED: Unnamed Train", - "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", - "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", - "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", - "create.train.relocate.success": "UNLOCALIZED: Relocation successful", - "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", - "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", - "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", - "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", - "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", - "create.train.status": "UNLOCALIZED: Information about Train: %1$s", - "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", - "create.train.status.collision": "UNLOCALIZED: Collision with other Train", - "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", - "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", - "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", - "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", - "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", - "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", - "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", - "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", - "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", - "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", - "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", - - "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", - "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", - "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", - - "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", - "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", - "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", - "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", - "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", - "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", - "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", - "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", - - "create.display_link.set": "UNLOCALIZED: Targeted position selected", - "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", - "create.display_link.clear": "UNLOCALIZED: Cleared position selection", - "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", - "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", - "create.display_link.title": "UNLOCALIZED: Display Link", - "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", - "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", - "create.display_link.reading_from": "UNLOCALIZED: Read from:", - "create.display_link.writing_to": "UNLOCALIZED: Send to:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", - "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", - "create.display_link.information_type": "UNLOCALIZED: Type of Information", - "create.display_link.display_on": "UNLOCALIZED: Write data to:", - "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", - - "create.display_source.label": "UNLOCALIZED: Attached Label", - "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", - "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", - "create.display_source.list_items": "UNLOCALIZED: List matching Items", - "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", - "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", - "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", - "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", - "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", - "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", - "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.value_list.display": "UNLOCALIZED: Value Display", - "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", - "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", - "create.display_source.value_list.thousand": "UNLOCALIZED: k", - "create.display_source.value_list.million": "UNLOCALIZED: m", - "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", - "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", - "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", - "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", - "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", - "create.display_source.time.format": "UNLOCALIZED: Time Format", - "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", - "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", - "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", - "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", - "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", - "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", - "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", - "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", - "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", - "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", - "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", - "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", - "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", - "create.display_source.station_summary.now": "UNLOCALIZED: now", - "create.display_source.station_summary.minutes": "UNLOCALIZED: min", - "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", - "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", - "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", - "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", - "create.display_source.entity_name": "UNLOCALIZED: Entity Name", - "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", - "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", - "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", - "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", - "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", - "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", - "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", - "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", - "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", - "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", - "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", - "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", - "create.display_source.redstone_power.number": "UNLOCALIZED: Number", - "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", - "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", - - "create.display_target.line": "UNLOCALIZED: Line %1$s", - "create.display_target.page": "UNLOCALIZED: Page %1$s", - "create.display_target.single_line": "UNLOCALIZED: Single Line", - - "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", - "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", - "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", - "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", - "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", - "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", - - "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", - "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", - "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", - "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", - "create.super_glue.first_pos": "UNLOCALIZED: First position selected", - "create.super_glue.abort": "UNLOCALIZED: Selection discarded", - "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", - "create.super_glue.success": "UNLOCALIZED: Applying Glue...", - - "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", - "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", - "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", - "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", - "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", - "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", - "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", - "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", - - "create.command.killTPSCommand": "UNLOCALIZED: killtps", - "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", - "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", - "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", - "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", - "create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime", - - "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", - "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", - - - "_": "->------------------------] Subtitles [------------------------<-", - - "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", - "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", - "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", - "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", - "create.subtitle.steam": "UNLOCALIZED: Steam noises", - "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings", - "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", - "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "UNLOCALIZED: Whistling", - "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", - "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes", - "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", - "create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires", - "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", - "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", - "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", - "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", - "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", - "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", - "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", - "create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises", - "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", - "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", - "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches", - "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", - "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", - "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", - "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", - "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", - "create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises", - "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", - "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", - "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", - "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", - "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", - "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", - "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", - "create.subtitle.deny": "UNLOCALIZED: Declining boop", - "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", - "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", - "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", - "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs", - "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", - - - "_": "->------------------------] Item Descriptions [------------------------<-", - - "item.create.example_item.tooltip": "UNLOCALIZED: EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "UNLOCALIZED: A brief description of the item. _Underscores_ highlight a term.", - "item.create.example_item.tooltip.condition1": "UNLOCALIZED: When this", - "item.create.example_item.tooltip.behaviour1": "UNLOCALIZED: Then this item does this. (behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "UNLOCALIZED: And When this", - "item.create.example_item.tooltip.behaviour2": "UNLOCALIZED: You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "UNLOCALIZED: When Ctrl pressed", - "item.create.example_item.tooltip.action1": "UNLOCALIZED: These controls are displayed.", - - "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", - - "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", - - "block.create.seat.tooltip": "SEDAČKA", - "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", - "block.create.seat.tooltip.condition1": "Klikněte pravým tlačítkem myši na sedačku", - "block.create.seat.tooltip.behaviour1": "Usadí hráče na sedačku. Zamčkněte L-shift pro opuštění sedačky.", - - "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", - - "item.create.wand_of_symmetry.tooltip": "UNLOCALIZED: SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "UNLOCALIZED: Perfectly mirrors Block placement across configured planes.", - "item.create.wand_of_symmetry.tooltip.condition1": "UNLOCALIZED: When in Hotbar", - "item.create.wand_of_symmetry.tooltip.behaviour1": "UNLOCALIZED: Stays Active", - "item.create.wand_of_symmetry.tooltip.control1": "UNLOCALIZED: R-Click on Ground", - "item.create.wand_of_symmetry.tooltip.action1": "UNLOCALIZED: _Creates_ or _Moves_ the Mirror", - "item.create.wand_of_symmetry.tooltip.control2": "UNLOCALIZED: R-Click in the Air", - "item.create.wand_of_symmetry.tooltip.action2": "UNLOCALIZED: _Removes_ the active Mirror", - "item.create.wand_of_symmetry.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.wand_of_symmetry.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", - - "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", - "item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block", - "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", - "item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block", - "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", - "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", - - "item.create.tree_fertilizer.tooltip": "UNLOCALIZED: TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "UNLOCALIZED: A powerful combination of minerals suitable for speeding up the growth of common tree types.", - "item.create.tree_fertilizer.tooltip.condition1": "UNLOCALIZED: When used on a Sapling", - "item.create.tree_fertilizer.tooltip.behaviour1": "UNLOCALIZED: Grows Trees _regardless_ of their _spacing conditions_", - - "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Backtank_", - "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", - "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", - "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", - - "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", - "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Backtank_", - "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", - "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", - "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", - - "item.create.filter.tooltip": "UNLOCALIZED: FILTER", - "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", - "item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", - "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", - "item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", - - "item.create.attribute_filter.tooltip": "UNLOCALIZED: ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", - "item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", - "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", - "item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", - - "item.create.empty_schematic.tooltip": "UNLOCALIZED: EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "UNLOCALIZED: Used as a recipe ingredient and for writing at the _Schematic Table_.", - - "item.create.schematic.tooltip": "UNLOCALIZED: SCHEMATIC", - "item.create.schematic.tooltip.summary": "UNLOCALIZED: Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", - "item.create.schematic.tooltip.condition1": "UNLOCALIZED: When Held", - "item.create.schematic.tooltip.behaviour1": "UNLOCALIZED: Can be positioned using the Tools on Screen.", - "item.create.schematic.tooltip.control1": "UNLOCALIZED: R-Click while Sneaking", - "item.create.schematic.tooltip.action1": "UNLOCALIZED: Opens an _Interface_ for entering exact _Coordinates_.", - - "item.create.schematic_and_quill.tooltip": "UNLOCALIZED: SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "UNLOCALIZED: Used for saving a Structure in your world to a .nbt file.", - "item.create.schematic_and_quill.tooltip.condition1": "UNLOCALIZED: Step 1", - "item.create.schematic_and_quill.tooltip.behaviour1": "UNLOCALIZED: Select two corner points using R-Click.", - "item.create.schematic_and_quill.tooltip.condition2": "UNLOCALIZED: Step 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "UNLOCALIZED: _Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", - "item.create.schematic_and_quill.tooltip.control1": "UNLOCALIZED: R-Click", - "item.create.schematic_and_quill.tooltip.action1": "UNLOCALIZED: Select a corner point / confirm save.", - "item.create.schematic_and_quill.tooltip.control2": "UNLOCALIZED: Ctrl Held", - "item.create.schematic_and_quill.tooltip.action2": "UNLOCALIZED: Select points in _mid-air_. _Scroll_ to adjust the distance.", - "item.create.schematic_and_quill.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.schematic_and_quill.tooltip.action3": "UNLOCALIZED: _Resets_ and removes the selection.", - - "block.create.schematicannon.tooltip": "UNLOCALIZED: SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "UNLOCALIZED: Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", - "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", - - "block.create.schematic_table.tooltip": "UNLOCALIZED: SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "UNLOCALIZED: Writes saved Schematics onto an _Empty Schematic_.", - "block.create.schematic_table.tooltip.condition1": "UNLOCALIZED: When given an Empty Schematic", - "block.create.schematic_table.tooltip.behaviour1": "UNLOCALIZED: Uploads a chosen File from your Schematics Folder.", - - "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", - "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", - "item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn", - "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", - "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", - "item.create.goggles.tooltip.behaviour2": "UNLOCALIZED: Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", - "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", - "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", - - "item.create.wrench.tooltip": "UNLOCALIZED: WRENCH", - "item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", - "item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block", - "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", - "item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", - - "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", - "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", - - "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", - "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", - - "block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE", - "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.", - - "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", - "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", - - "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH", - "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", - "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.stockpile_switch.tooltip.behaviour1": "UNLOCALIZED: Opens the _Configuration Interface_.", - - "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.", - "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", - "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", - "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", - - "block.create.creative_crate.tooltip": "UNLOCALIZED: CREATIVE CRATE", - "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", - "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", - - "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", - - "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", - "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", - - "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", - "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", - - "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", - "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", - - "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", - "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", - "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", - "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", - "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", - "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", - "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", - "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", - "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", - "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", - "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", - - "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", - "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", - "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", - - "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", - "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - - "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", - "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - - "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", - "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", - "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", - "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", - "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", - "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", - - "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", - "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", - - "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", - "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", - "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", - - "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", - "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", - "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", - "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", - "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", - "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", - - "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", - "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", - - "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", - "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", - "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", - - "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", - "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", - - "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", - "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", - "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", - "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", - - - "_": "->------------------------] Ponder Content [------------------------<-", - - "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", - "create.ponder.subject": "UNLOCALIZED: Subject of this scene", - "create.ponder.pondering": "UNLOCALIZED: Pondering about...", - "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", - "create.ponder.associated": "UNLOCALIZED: Associated Entries", - "create.ponder.close": "UNLOCALIZED: Close", - "create.ponder.identify": "UNLOCALIZED: Identify", - "create.ponder.next": "UNLOCALIZED: Next Scene", - "create.ponder.next_up": "UNLOCALIZED: Up Next:", - "create.ponder.previous": "UNLOCALIZED: Previous Scene", - "create.ponder.replay": "UNLOCALIZED: Replay", - "create.ponder.think_back": "UNLOCALIZED: Think Back", - "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", - "create.ponder.exit": "UNLOCALIZED: Exit", - "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", - "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", - "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", - "create.ponder.index_title": "UNLOCALIZED: Ponder Index", - "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", - "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", - "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", - "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", - "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", - "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", - "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", - "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", - "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", - "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", - "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", - "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", - "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", - "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", - "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", - "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", - "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", - "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", - "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", - "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", - "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", - "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", - "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", - "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", - "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", - "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", - "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", - "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", - "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", - "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", - "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", - "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", - "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", - "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", - "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", - "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", - "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", - "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", - "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", - "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", - - "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", - "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", - "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", - "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", - - "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", - "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", - "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", - "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", - "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", - "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", - "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", - "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", - - "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", - "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", - "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", - "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", - "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", - - "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", - - "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", - "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", - "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", - - "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", - "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", - "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", - "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", - "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", - "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", - "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", - - "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", - "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", - "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", - "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", - "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", - "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", - "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", - - "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", - "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", - "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", - - "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", - "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", - "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", - "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", - "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", - - "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", - "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - - "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", - "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", - "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", - "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", - - "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", - - "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - - "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", - - "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", - "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", - "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", - "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - - "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", - "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", - - "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", - "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", - "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", - "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", - - "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", - "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", - "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", - "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", - "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", - "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", - "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", - "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", - - "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", - "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", - "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", - - "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", - "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", - "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", - "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", - "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", - - "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", - "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", - - "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", - "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", - - "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", - "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", - - "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", - "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", - "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", - "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", - - "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", - "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", - "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", - "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", - - "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", - "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", - - "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", - - "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", - "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", - - "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", - "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", - "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", - "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", - "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", - "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", - "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", - "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", - "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", - - "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", - "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", - - "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", - "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", - - "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", - "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", - "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", - "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", - - "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", - "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.depot.header": "UNLOCALIZED: Using Depots", - "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", - - "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", - "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", - "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", - "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", - "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", - - "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", - "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", - "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", - "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", - "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", - "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", - "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", - "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", - - "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", - - "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", - "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", - "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", - - "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", - - "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", - "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", - - "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", - "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", - - "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", - "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", - - "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", - "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", - - "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", - "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", - "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", - - "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", - "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", - "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", - - "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", - "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", - "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", - "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", - - "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", - "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", - - "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", - "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", - - "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", - "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", - - "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", - "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", - - "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - - "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", - - "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", - - "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", - "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", - - "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", - "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", - - "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", - "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - - "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", - "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", - - "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", - "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", - - "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", - "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", - "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", - - "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", - "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", - "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", - - "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", - "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", - "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", - - "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", - "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", - "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", - "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", - "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", - - "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", - - "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", - "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", - "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", - "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", - - "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", - - "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", - "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", - "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", - "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", - "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", - "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", - "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", - "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", - "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", - - "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", - "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", - "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", - "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", - "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", - "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", - - "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", - "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", - "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", - "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", - "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", - "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", - "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", - "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", - - "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", - "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", - "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", - "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", - "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", - "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - - "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", - "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", - "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", - "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - - "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", - "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", - - "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - - "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", - - "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", - - "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", - - "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", - "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", - - "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", - - "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", - - "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", - "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", - "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", - - "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", - "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", - - "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - - "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", - - "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", - - "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", - "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", - "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", - "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", - - "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", - "create.ponder.nixie_tube.text_1": "Když jsou Znakové Výbojky napájené ruditem, zobrazí se na nich síla ruditového signálu", - "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", - "create.ponder.nixie_tube.text_3": "Klikněte pravým tlačítkem myši s barvou v ruce pro změnu jejich barvy", - - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", - "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", - "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", - "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", - - "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", - "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", - - "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", - "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", - "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", - "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", - "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", - "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", - - "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", - "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", - "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", - "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", - "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", - "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", - - "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", - "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", - "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", - - "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", - - "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", - - "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", - "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", - - "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", - "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", - "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", - - "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", - "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", - - "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - - "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", - "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", - "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", - - "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", - "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", - - "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", - "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", - - "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", - "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", - - "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", - "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", - - "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", - - "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", - "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", - "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", - "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", - "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", - "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", - "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", - - "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", - "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", - "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", - "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", - "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", - "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", - "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", - - "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", - - "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", - "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", - "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", - - "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", - "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", - "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", - "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", - "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", - "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", - "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", - - "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - - "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - - "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - - "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - - "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", - - "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", - "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", - "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", - - "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", - "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", - "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", - "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", - "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", - - "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", - - "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - - "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - - "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", - "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", - "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", - "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", - - "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", - "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", - - "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", - "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", - "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", - - "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", - - "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", - - "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", - - "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", - "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", - "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", - "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", - - "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", - "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", - - "_": "Thank you for translating Create!" - -} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/hu_hu.json b/src/generated/resources/assets/create/lang/unfinished/hu_hu.json deleted file mode 100644 index 2a0c33527..000000000 --- a/src/generated/resources/assets/create/lang/unfinished/hu_hu.json +++ /dev/null @@ -1,3062 +0,0 @@ -{ - "_": "Missing Localizations: 773", - - "_": "->------------------------] Game Elements [------------------------<-", - - "block.create.acacia_window": "Akáciafa ablak", - "block.create.acacia_window_pane": "Akáciafa ablaktábla", - "block.create.adjustable_chain_gearshift": "Állítható láncáttétel", - "block.create.analog_lever": "Fokozatkapcsoló kar", - "block.create.andesite_belt_funnel": "Andezitkapu szalagon", - "block.create.andesite_casing": "Andezitborítás", - "block.create.andesite_encased_cogwheel": "Andezitborítású fogaskerék", - "block.create.andesite_encased_large_cogwheel": "Andezitborítású nagy fogaskerék", - "block.create.andesite_encased_shaft": "Andezitborítású tengely", - "block.create.andesite_funnel": "Andezitkapu", - "block.create.andesite_ladder": "Andezitlétra", - "block.create.andesite_pillar": "Andezitoszlop", - "block.create.andesite_tunnel": "Andezitalagút", - "block.create.asurine": "Azurit", - "block.create.asurine_pillar": "Azuritoszlop", - "block.create.basin": "Teknő", - "block.create.belt": "Szalag", - "block.create.birch_window": "Nyírfa ablak", - "block.create.birch_window_pane": "Nyírfa ablaktábla", - "block.create.black_nixie_tube": "Fekete Nixie-cső", - "block.create.black_sail": "Fekete vitorla", - "block.create.black_seat": "Fekete ülés", - "block.create.black_toolbox": "Fekete szerszámosláda", - "block.create.black_valve_handle": "Fekete szelepfogantyú", - "block.create.blaze_burner": "Őrlángégő", - "block.create.blue_nixie_tube": "Kék Nixie-cső", - "block.create.blue_sail": "Kék vitorla", - "block.create.blue_seat": "Kék ülés", - "block.create.blue_toolbox": "Kék szerszámosláda", - "block.create.blue_valve_handle": "Kék szelepfogantyú", - "block.create.brass_belt_funnel": "Sárgaréz kapu szalagon", - "block.create.brass_block": "Sárgarézblokk", - "block.create.brass_casing": "Sárgaréz borítás", - "block.create.brass_encased_cogwheel": "Sárgaréz borítású fogaskerék", - "block.create.brass_encased_large_cogwheel": "Sárgaréz borítású nagy fogaskerék", - "block.create.brass_encased_shaft": "Sárgaréz borítású tengely", - "block.create.brass_funnel": "Sárgaréz kapu", - "block.create.brass_ladder": "Sárgaréz létra", - "block.create.brass_tunnel": "Sárgaréz alagút", - "block.create.brown_nixie_tube": "Barna Nixie-cső", - "block.create.brown_sail": "Barna vitorla", - "block.create.brown_seat": "Barna ülés", - "block.create.brown_toolbox": "Barna szerszámosláda", - "block.create.brown_valve_handle": "Barna szelepfogantyú", - "block.create.calcite_pillar": "Kalcitoszlop", - "block.create.cart_assembler": "Illesztőállomás", - "block.create.chocolate": "Csokoládé", - "block.create.chute": "Szállítóakna", - "block.create.clockwork_bearing": "Óramutató-csapágy", - "block.create.clutch": "Kuplung", - "block.create.cogwheel": "Fogaskerék", - "block.create.content_observer": "Tartalommegfigyelő", - "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", - "block.create.controller_rail": "Vezérlősín", - "block.create.controls": "Vezetőállás", - "block.create.copper_backtank": "Réz hátitartály", - "block.create.copper_casing": "Rézborítás", - "block.create.copper_ladder": "Rézlétra", - "block.create.copper_shingle_slab": "Rézzsindely-lap", - "block.create.copper_shingle_stairs": "Rézzsindely-lépcső", - "block.create.copper_shingles": "Rézzsindely", - "block.create.copper_tile_slab": "Rézcsempe-lap", - "block.create.copper_tile_stairs": "Rézcsempe-lépcső", - "block.create.copper_tiles": "Rézcsempe", - "block.create.copper_valve_handle": "Réz szelepfogantyú", - "block.create.copycat_base": "UNLOCALIZED: Copycat Base", - "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", - "block.create.copycat_step": "UNLOCALIZED: Copycat Step", - "block.create.creative_crate": "Kreatív láda", - "block.create.creative_fluid_tank": "Kreatív folyadéktartály", - "block.create.creative_motor": "Kreatív motor", - "block.create.crimsite": "Krimzit", - "block.create.crimsite_pillar": "Krimzitoszlop", - "block.create.crimson_window": "Karmazsin ablak", - "block.create.crimson_window_pane": "Karmazsin ablaktábla", - "block.create.crushing_wheel": "Zúzókerék", - "block.create.crushing_wheel_controller": "Zúzókerék-vezérlő", - "block.create.cuckoo_clock": "Kakukkos óra", - "block.create.cut_andesite": "Vágott andezit", - "block.create.cut_andesite_brick_slab": "Vágott-andezittégla lap", - "block.create.cut_andesite_brick_stairs": "Vágott-andezittégla lépcső", - "block.create.cut_andesite_brick_wall": "Vágott-andezittégla fal", - "block.create.cut_andesite_bricks": "Vágott andezittégla", - "block.create.cut_andesite_slab": "Vágott andezitlap", - "block.create.cut_andesite_stairs": "Vágott andezitlépcső", - "block.create.cut_andesite_wall": "Vágott andezitfal", - "block.create.cut_asurine": "Vágott azurin", - "block.create.cut_asurine_brick_slab": "Vágott-azurintégla lap", - "block.create.cut_asurine_brick_stairs": "Vágott-azurintégla lépcső", - "block.create.cut_asurine_brick_wall": "Vágott-azurintégla fal", - "block.create.cut_asurine_bricks": "Vágott azurintégla", - "block.create.cut_asurine_slab": "Vágott azurinlap", - "block.create.cut_asurine_stairs": "Vágott azurinlépcső", - "block.create.cut_asurine_wall": "Vágott azurinfal", - "block.create.cut_calcite": "Vágott kalcit", - "block.create.cut_calcite_brick_slab": "Vágott-kalcittégla lap", - "block.create.cut_calcite_brick_stairs": "Vágott-kalcittégla lépcső", - "block.create.cut_calcite_brick_wall": "Vágott-kalcittégla fal", - "block.create.cut_calcite_bricks": "Vágott kalcittégla", - "block.create.cut_calcite_slab": "Vágott kalcitlap", - "block.create.cut_calcite_stairs": "Vágott kalcitlépcső", - "block.create.cut_calcite_wall": "Vágott kalcitfal", - "block.create.cut_crimsite": "Vágott krimzit", - "block.create.cut_crimsite_brick_slab": "Vágott-krimzittégla lap", - "block.create.cut_crimsite_brick_stairs": "Vágott-krimzittégla lépcső", - "block.create.cut_crimsite_brick_wall": "Vágott-krimzittégla fal", - "block.create.cut_crimsite_bricks": "Vágott krimzittégla", - "block.create.cut_crimsite_slab": "Vágott krimzitlap", - "block.create.cut_crimsite_stairs": "Vágott krimzitlépcső", - "block.create.cut_crimsite_wall": "Vágott krimzitfal", - "block.create.cut_deepslate": "Vágott mélypala", - "block.create.cut_deepslate_brick_slab": "Vágott-mélypalatégla lap", - "block.create.cut_deepslate_brick_stairs": "Vágott-mélypalatégla lépcső", - "block.create.cut_deepslate_brick_wall": "Vágott-mélypalatégla fal", - "block.create.cut_deepslate_bricks": "Vágott mélypalatégla", - "block.create.cut_deepslate_slab": "Vágott mélypala lap", - "block.create.cut_deepslate_stairs": "Vágott mélypala lépcső", - "block.create.cut_deepslate_wall": "Vágott mélypala fal", - "block.create.cut_diorite": "Vágott diorit", - "block.create.cut_diorite_brick_slab": "Vágott-diorittégla lap", - "block.create.cut_diorite_brick_stairs": "Vágott-diorittégla lépcső", - "block.create.cut_diorite_brick_wall": "Vágott-diorittégla fal", - "block.create.cut_diorite_bricks": "Vágott diorittégla", - "block.create.cut_diorite_slab": "Vágott dioritlap", - "block.create.cut_diorite_stairs": "Vágott dioritlépcső", - "block.create.cut_diorite_wall": "Vágott dioritfal", - "block.create.cut_dripstone": "Vágott cseppkőblokk", - "block.create.cut_dripstone_brick_slab": "Vágott-cseppkőtégla lap", - "block.create.cut_dripstone_brick_stairs": "Vágott-cseppkőtégla lépcső", - "block.create.cut_dripstone_brick_wall": "Vágott-cseppkőtégla fal", - "block.create.cut_dripstone_bricks": "Vágott cseppkőtégla", - "block.create.cut_dripstone_slab": "Vágott cseppkőlap", - "block.create.cut_dripstone_stairs": "Vágott cseppkőlépcső", - "block.create.cut_dripstone_wall": "Vágott cseppkőfal", - "block.create.cut_granite": "Vágott gránit", - "block.create.cut_granite_brick_slab": "Vágott-gránittégla lap", - "block.create.cut_granite_brick_stairs": "Vágott-gránittégla lépcső", - "block.create.cut_granite_brick_wall": "Vágott-gránittégla fal", - "block.create.cut_granite_bricks": "Vágott gránittégla", - "block.create.cut_granite_slab": "Vágott gránitlap", - "block.create.cut_granite_stairs": "Vágott gránitlépcső", - "block.create.cut_granite_wall": "Vágott gránitfal", - "block.create.cut_limestone": "Vágott mészkő", - "block.create.cut_limestone_brick_slab": "Vágott-mészkőtégla lap", - "block.create.cut_limestone_brick_stairs": "Vágott-mészkőtégla lépcső", - "block.create.cut_limestone_brick_wall": "Vágott-mészkőtégla fal", - "block.create.cut_limestone_bricks": "Vágott mészkőtégla", - "block.create.cut_limestone_slab": "Vágott mészkőlap", - "block.create.cut_limestone_stairs": "Vágott mészkőlépcső", - "block.create.cut_limestone_wall": "Vágott mészkőfal", - "block.create.cut_ochrum": "Vágott okrum", - "block.create.cut_ochrum_brick_slab": "Vágott-okrumtégla lap", - "block.create.cut_ochrum_brick_stairs": "Vágott-okrumtégla lépcső", - "block.create.cut_ochrum_brick_wall": "Vágott-okrumtégla fal", - "block.create.cut_ochrum_bricks": "Vágott okrumtégla", - "block.create.cut_ochrum_slab": "Vágott okrumlap", - "block.create.cut_ochrum_stairs": "Vágott okrumlépcső", - "block.create.cut_ochrum_wall": "Vágott okrumfal", - "block.create.cut_scorchia": "Vágott perzselit", - "block.create.cut_scorchia_brick_slab": "Vágott-perzselittégla lap", - "block.create.cut_scorchia_brick_stairs": "Vágott-perzselittégla lépcső", - "block.create.cut_scorchia_brick_wall": "Vágott-perzselittégla fal", - "block.create.cut_scorchia_bricks": "Vágott perzselittégla", - "block.create.cut_scorchia_slab": "Vágott perzselitlap", - "block.create.cut_scorchia_stairs": "Vágott perzselitlépcső", - "block.create.cut_scorchia_wall": "Vágott perzselitfal", - "block.create.cut_scoria": "Vágott salakkő", - "block.create.cut_scoria_brick_slab": "Vágott-salakkőtégla lap", - "block.create.cut_scoria_brick_stairs": "Vágott-salakkőtégla lépcső", - "block.create.cut_scoria_brick_wall": "Vágott-salakkőtégla fal", - "block.create.cut_scoria_bricks": "Vágott salakkőtégla", - "block.create.cut_scoria_slab": "Vágott salakkő lap", - "block.create.cut_scoria_stairs": "Vágott salakkő lépcső", - "block.create.cut_scoria_wall": "Vágott salakkő fal", - "block.create.cut_tuff": "Vágott tufa", - "block.create.cut_tuff_brick_slab": "Vágott-tufatégla lap", - "block.create.cut_tuff_brick_stairs": "Vágott-tufatégla lépcső", - "block.create.cut_tuff_brick_wall": "Vágott-tufatégla fal", - "block.create.cut_tuff_bricks": "Vágott tufatégla", - "block.create.cut_tuff_slab": "Vágott tufalap", - "block.create.cut_tuff_stairs": "Vágott tufalépcső", - "block.create.cut_tuff_wall": "Vágott tufafal", - "block.create.cut_veridium": "Vágott verídium", - "block.create.cut_veridium_brick_slab": "Vágott-verídiumtégla lap", - "block.create.cut_veridium_brick_stairs": "Vágott-verídiumtégla lépcső", - "block.create.cut_veridium_brick_wall": "Vágott-verídiumtégla fal", - "block.create.cut_veridium_bricks": "Vágott verídiumtégla", - "block.create.cut_veridium_slab": "Vágott verídiumlap", - "block.create.cut_veridium_stairs": "Vágott verídiumlépcső", - "block.create.cut_veridium_wall": "Vágott verídiumfal", - "block.create.cyan_nixie_tube": "Türkizkék Nixie-cső", - "block.create.cyan_sail": "Türkizkék vitorla", - "block.create.cyan_seat": "Türkizkék ülés", - "block.create.cyan_toolbox": "Türkizkék szerszámosláda", - "block.create.cyan_valve_handle": "Türkizkék szelepfogantyú", - "block.create.dark_oak_window": "Sötéttölgy ablak", - "block.create.dark_oak_window_pane": "Sötéttölgy ablaktábla", - "block.create.deepslate_pillar": "Mélypala oszlop", - "block.create.deepslate_zinc_ore": "Cinkérc mélypalában", - "block.create.deployer": "Lehelyező", - "block.create.depot": "Lerakat", - "block.create.diorite_pillar": "Dioritoszlop", - "block.create.display_board": "Pergőlapos kijelző", - "block.create.display_link": "Kijelző-távvezérlő", - "block.create.dripstone_pillar": "Vésett cseppkőoszlop", - "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", - "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", - "block.create.encased_chain_drive": "Fedett hajtólánc", - "block.create.encased_fan": "Fedett ventillátor", - "block.create.encased_fluid_pipe": "Rézborítású csőszakasz", - "block.create.exposed_copper_shingle_slab": "Megviselt rézzsindely-lap", - "block.create.exposed_copper_shingle_stairs": "Megviselt rézzsindely-lépcső", - "block.create.exposed_copper_shingles": "Megviselt rézzsindely", - "block.create.exposed_copper_tile_slab": "Megviselt rézcsempe-lap", - "block.create.exposed_copper_tile_stairs": "Megviselt rézcsempe-lépcső", - "block.create.exposed_copper_tiles": "Megviselt rézcsempe", - "block.create.fake_track": "Sínjelző térképekhez", - "block.create.fluid_pipe": "Csőszakasz", - "block.create.fluid_tank": "Folyadéktartály", - "block.create.fluid_valve": "Folyadékszelep", - "block.create.flywheel": "Lendkerék", - "block.create.framed_glass": "Keretes üveg", - "block.create.framed_glass_door": "Keretes üvegajtó", - "block.create.framed_glass_pane": "Keretes üveglap", - "block.create.framed_glass_trapdoor": "Keretes üveg csapóajtó", - "block.create.gantry_carriage": "Futómacska", - "block.create.gantry_shaft": "Futómacska-tengely", - "block.create.gearbox": "Fogaskerékház", - "block.create.gearshift": "Iránykapcsoló", - "block.create.glass_fluid_pipe": "Átlátszó csőszakasz", - "block.create.granite_pillar": "Gránitoszlop", - "block.create.gray_nixie_tube": "Szürke Nixie-cső", - "block.create.gray_sail": "Szürke vitorla", - "block.create.gray_seat": "Szürke ülés", - "block.create.gray_toolbox": "Szürke szerszámosláda", - "block.create.gray_valve_handle": "Szürke szelepfogantyú", - "block.create.green_nixie_tube": "Zöld Nixie-cső", - "block.create.green_sail": "Zöld vitorla", - "block.create.green_seat": "Zöld ülés", - "block.create.green_toolbox": "Zöld szerszámosláda", - "block.create.green_valve_handle": "Zöld szelepfogantyú", - "block.create.hand_crank": "Kézi hajtókar", - "block.create.haunted_bell": "Lélekharang", - "block.create.honey": "Méz", - "block.create.horizontal_framed_glass": "Vízszintesen osztott üveg", - "block.create.horizontal_framed_glass_pane": "Vízszintesen osztott üveglap", - "block.create.hose_pulley": "Tömlős csörlő", - "block.create.item_drain": "Lefolyótálca", - "block.create.item_vault": "Konténer", - "block.create.jungle_window": "Dzsungelfa ablak", - "block.create.jungle_window_pane": "Dzsungelfa ablaktábla", - "block.create.large_bogey": "Nagy forgóváz", - "block.create.large_cogwheel": "Nagy fogaskerék", - "block.create.layered_andesite": "Rétegzett andezit", - "block.create.layered_asurine": "Rétegzett azurin", - "block.create.layered_calcite": "Rétegzett kalcit", - "block.create.layered_crimsite": "Rétegzett krimzit", - "block.create.layered_deepslate": "Rétegzett mélypala", - "block.create.layered_diorite": "Rétegzett diorit", - "block.create.layered_dripstone": "Rétegzett cseppkőblokk", - "block.create.layered_granite": "Rétegzett gránit", - "block.create.layered_limestone": "Rétegzett mészkő", - "block.create.layered_ochrum": "Rétegzett okrum", - "block.create.layered_scorchia": "Rétegzett perzselit", - "block.create.layered_scoria": "Rétegzett salakkő", - "block.create.layered_tuff": "Rétegzett tufa", - "block.create.layered_veridium": "Rétegzett verídium", - "block.create.lectern_controller": "Távvezérlő-állvány", - "block.create.light_blue_nixie_tube": "Világoskék Nixie-cső", - "block.create.light_blue_sail": "Világoskék vitorla", - "block.create.light_blue_seat": "Világoskék ülés", - "block.create.light_blue_toolbox": "Világoskék szerszámosláda", - "block.create.light_blue_valve_handle": "Világoskék szelepfogantyú", - "block.create.light_gray_nixie_tube": "Világosszürke Nixie-cső", - "block.create.light_gray_sail": "Világosszürke vitorla", - "block.create.light_gray_seat": "Világosszürke ülés", - "block.create.light_gray_toolbox": "Világosszürke szerszámosláda", - "block.create.light_gray_valve_handle": "Világosszürke szelepfogantyú", - "block.create.lime_nixie_tube": "Világoszöld Nixie-cső", - "block.create.lime_sail": "Világoszöld vitorla", - "block.create.lime_seat": "Világoszöld ülés", - "block.create.lime_toolbox": "Világoszöld szerszámosláda", - "block.create.lime_valve_handle": "Világoszöld szelepfogantyú", - "block.create.limestone": "Mészkő", - "block.create.limestone_pillar": "Mészkőoszlop", - "block.create.linear_chassis": "Lineáris váz", - "block.create.lit_blaze_burner": "Meggyújtott őrlángégő", - "block.create.magenta_nixie_tube": "Bíbor Nixie-cső", - "block.create.magenta_sail": "Bíbor vitorla", - "block.create.magenta_seat": "Bíbor ülés", - "block.create.magenta_toolbox": "Bíbor szerszámosláda", - "block.create.magenta_valve_handle": "Bíbor szelepfogantyú", - "block.create.mechanical_arm": "Mechanikus kar", - "block.create.mechanical_bearing": "Csapágy", - "block.create.mechanical_crafter": "Barkácsgép", - "block.create.mechanical_drill": "Fúrógép", - "block.create.mechanical_harvester": "Aratógép", - "block.create.mechanical_mixer": "Keverőgép", - "block.create.mechanical_piston": "Mechanikus dugattyú", - "block.create.mechanical_piston_head": "Mechanikus dugattyúfej", - "block.create.mechanical_plough": "Szántógép", - "block.create.mechanical_press": "Présgép", - "block.create.mechanical_pump": "Szivattyú", - "block.create.mechanical_saw": "Fűrészgép", - "block.create.metal_bracket": "Fémkeret", - "block.create.metal_girder": "Fémgerenda", - "block.create.metal_girder_encased_shaft": "Fémgerendával borított tengely", - "block.create.millstone": "Malomkő", - "block.create.minecart_anchor": "Csillerögzítés", - "block.create.mysterious_cuckoo_clock": "Kakukkos óra", - "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", - "block.create.nixie_tube": "Nixie-cső", - "block.create.nozzle": "Fúvóka", - "block.create.oak_window": "Tölgyfa ablak", - "block.create.oak_window_pane": "Tölgyfa ablaktábla", - "block.create.ochrum": "Okrum", - "block.create.ochrum_pillar": "Okrumoszlop", - "block.create.orange_sail": "Narancssárga vitorla", - "block.create.orange_seat": "Narancssárga ülés", - "block.create.orange_toolbox": "Narancssárga szerszámosláda", - "block.create.orange_valve_handle": "Narancssárga szelepfogantyú", - "block.create.ornate_iron_window": "Kovácsoltvas ablak", - "block.create.ornate_iron_window_pane": "Kovácsoltvas ablaktábla", - "block.create.oxidized_copper_shingle_slab": "Patinás rézzsindely-lap", - "block.create.oxidized_copper_shingle_stairs": "Patinás rézzsindely-lépcső", - "block.create.oxidized_copper_shingles": "Patinás rézzsindely", - "block.create.oxidized_copper_tile_slab": "Patinás rézcsempe-lap", - "block.create.oxidized_copper_tile_stairs": "Patinás rézcsempe-lépcső", - "block.create.oxidized_copper_tiles": "Patinás rézcsempe", - "block.create.peculiar_bell": "Különös harang", - "block.create.pink_nixie_tube": "Rózsaszín Nixie-cső", - "block.create.pink_sail": "Rózsaszín vitorla", - "block.create.pink_seat": "Rózsaszín ülés", - "block.create.pink_toolbox": "Rózsaszín szerszámosláda", - "block.create.pink_valve_handle": "Rózsaszín szelepfogantyú", - "block.create.piston_extension_pole": "Dugattyúkar-toldalék", - "block.create.placard": "Jelzőtábla", - "block.create.polished_cut_andesite": "Csiszolt vágott andezit", - "block.create.polished_cut_andesite_slab": "Csiszolt vágott andezitlap", - "block.create.polished_cut_andesite_stairs": "Csiszolt vágott andezitlépcső", - "block.create.polished_cut_andesite_wall": "Csiszolt vágott andezitfal", - "block.create.polished_cut_asurine": "Csiszolt vágott azurin", - "block.create.polished_cut_asurine_slab": "Csiszolt vágott azurinlap", - "block.create.polished_cut_asurine_stairs": "Csiszolt vágott azurinlépcső", - "block.create.polished_cut_asurine_wall": "Csiszolt vágott azurinfal", - "block.create.polished_cut_calcite": "Csiszolt vágott kalcit", - "block.create.polished_cut_calcite_slab": "Csiszolt vágott kalcitlap", - "block.create.polished_cut_calcite_stairs": "Csiszolt vágott kalcitlépcső", - "block.create.polished_cut_calcite_wall": "Csiszolt vágott kalcitfal", - "block.create.polished_cut_crimsite": "Csiszolt vágott krimzit", - "block.create.polished_cut_crimsite_slab": "Csiszolt vágott krimzitlap", - "block.create.polished_cut_crimsite_stairs": "Csiszolt vágott krimzitlépcső", - "block.create.polished_cut_crimsite_wall": "Csiszolt vágott krimzitfal", - "block.create.polished_cut_deepslate": "Csiszolt vágott mélypala", - "block.create.polished_cut_deepslate_slab": "Csiszolt vágott mélypala lap", - "block.create.polished_cut_deepslate_stairs": "Csiszolt vágott mélypala lépcső", - "block.create.polished_cut_deepslate_wall": "Csiszolt vágott mélypala fal", - "block.create.polished_cut_diorite": "Csiszolt vágott diorit", - "block.create.polished_cut_diorite_slab": "Csiszolt vágott dioritlap", - "block.create.polished_cut_diorite_stairs": "Csiszolt vágott dioritlépcső", - "block.create.polished_cut_diorite_wall": "Csiszolt vágott dioritfal", - "block.create.polished_cut_dripstone": "Csiszolt vágott cseppkőblokk", - "block.create.polished_cut_dripstone_slab": "Csiszolt vágott cseppkőblokk lap", - "block.create.polished_cut_dripstone_stairs": "Csiszolt vágott cseppkőblokk lépcső", - "block.create.polished_cut_dripstone_wall": "Csiszolt vágott cseppkőblokk fal", - "block.create.polished_cut_granite": "Csiszolt vágott gránit", - "block.create.polished_cut_granite_slab": "Csiszolt vágott gránitlap", - "block.create.polished_cut_granite_stairs": "Csiszolt vágott gránitlépcső", - "block.create.polished_cut_granite_wall": "Csiszolt vágott gránitfal", - "block.create.polished_cut_limestone": "Csiszolt vágott mészkő", - "block.create.polished_cut_limestone_slab": "Csiszolt vágott mészkőlap", - "block.create.polished_cut_limestone_stairs": "Csiszolt vágott mészkőlépcső", - "block.create.polished_cut_limestone_wall": "Csiszolt vágott mészkőfal", - "block.create.polished_cut_ochrum": "Csiszolt vágott okrum", - "block.create.polished_cut_ochrum_slab": "Csiszolt vágott okrumlap", - "block.create.polished_cut_ochrum_stairs": "Csiszolt vágott okrumlépcső", - "block.create.polished_cut_ochrum_wall": "Csiszolt vágott okrumfal", - "block.create.polished_cut_scorchia": "Csiszolt vágott perzselit", - "block.create.polished_cut_scorchia_slab": "Csiszolt vágott perzselitlap", - "block.create.polished_cut_scorchia_stairs": "Csiszolt vágott perzselitlépcső", - "block.create.polished_cut_scorchia_wall": "Csiszolt vágott perzselitfal", - "block.create.polished_cut_scoria": "Csiszolt vágott salakkő", - "block.create.polished_cut_scoria_slab": "Csiszolt vágott salakkőlap", - "block.create.polished_cut_scoria_stairs": "Csiszolt vágott salakkőlépcső", - "block.create.polished_cut_scoria_wall": "Csiszolt vágott salakkőfal", - "block.create.polished_cut_tuff": "Csiszolt vágott tufa", - "block.create.polished_cut_tuff_slab": "Csiszolt vágott tufalap", - "block.create.polished_cut_tuff_stairs": "Csiszolt vágott tufalépcső", - "block.create.polished_cut_tuff_wall": "Csiszolt vágott tufafal", - "block.create.polished_cut_veridium": "Csiszolt vágott verídium", - "block.create.polished_cut_veridium_slab": "Csiszolt vágott verídiumlap", - "block.create.polished_cut_veridium_stairs": "Csiszolt vágott verídiumlépcső", - "block.create.polished_cut_veridium_wall": "Csiszolt vágott verídiumfal", - "block.create.portable_fluid_interface": "Hordozható folyadékcsatlakozó", - "block.create.portable_storage_interface": "Tárolócsatlakozó", - "block.create.powered_latch": "Billenőrelé", - "block.create.powered_shaft": "Meghajtott tengely", - "block.create.powered_toggle_latch": "Váltó billenőrelé", - "block.create.pulley_magnet": "Csörlőmágnes", - "block.create.pulse_extender": "Impulzushosszabbító", - "block.create.pulse_repeater": "Impulzusismétlő", - "block.create.purple_nixie_tube": "Lila Nixie-cső", - "block.create.purple_sail": "Lila vitorla", - "block.create.purple_seat": "Lila ülés", - "block.create.purple_toolbox": "Lila szerszámosláda", - "block.create.purple_valve_handle": "Lila szelepfogantyú", - "block.create.radial_chassis": "Hengeres váz", - "block.create.railway_casing": "Vonat borítás", - "block.create.raw_zinc_block": "Nyerscinkblokk", - "block.create.red_nixie_tube": "Vörös Nixie-cső", - "block.create.red_sail": "Vörös vitorla", - "block.create.red_seat": "Vörös ülés", - "block.create.red_toolbox": "Vörös szerszámosláda", - "block.create.red_valve_handle": "Vörös szelepfogantyú", - "block.create.redstone_contact": "Redstone-érintkező", - "block.create.redstone_link": "Redstone-távvezérlő", - "block.create.refined_radiance_casing": "Fényöntvény-borítás", - "block.create.rope": "Kötél", - "block.create.rope_pulley": "Kötélcsörlő", - "block.create.rose_quartz_block": "Rózsakvarcblokk", - "block.create.rose_quartz_lamp": "Rózsakvarclámpa", - "block.create.rose_quartz_tiles": "Rózsakvarc csempe", - "block.create.rotation_speed_controller": "Fordulatszám-szabályzó", - "block.create.sail_frame": "Vitorlakeret", - "block.create.schematic_table": "Tervezőasztal", - "block.create.schematicannon": "Tervrajzlöveg", - "block.create.scorchia": "Perzselit", - "block.create.scorchia_pillar": "Perzselitoszlop", - "block.create.scoria": "Salakkő", - "block.create.scoria_pillar": "Salakkő oszlop", - "block.create.secondary_linear_chassis": "Másodlagos lineáris váz", - "block.create.sequenced_gearshift": "Önműködő váltó", - "block.create.shadow_steel_casing": "Árnyacél-borítás", - "block.create.shaft": "Tengely", - "block.create.small_andesite_brick_slab": "Andezit-dekortégla lap", - "block.create.small_andesite_brick_stairs": "Andezit-dekortégla lépcső", - "block.create.small_andesite_brick_wall": "Andezit-dekortégla fal", - "block.create.small_andesite_bricks": "Andezit dekortégla", - "block.create.small_asurine_brick_slab": "Azurin-dekortégla lap", - "block.create.small_asurine_brick_stairs": "Azurin-dekortégla lépcső", - "block.create.small_asurine_brick_wall": "Azurin-dekortégla fal", - "block.create.small_asurine_bricks": "Azurin dekortégla", - "block.create.small_bogey": "Kis forgóváz", - "block.create.small_calcite_brick_slab": "Kalcit-dekortégla lap", - "block.create.small_calcite_brick_stairs": "Kalcit-dekortégla lépcső", - "block.create.small_calcite_brick_wall": "Kalcit-dekortégla fal", - "block.create.small_calcite_bricks": "Kalcit dekortégla", - "block.create.small_crimsite_brick_slab": "Krimzit-dekortégla lap", - "block.create.small_crimsite_brick_stairs": "Krimzit-dekortégla lépcső", - "block.create.small_crimsite_brick_wall": "Krimzit-dekortégla fal", - "block.create.small_crimsite_bricks": "Krimzit dekortégla", - "block.create.small_deepslate_brick_slab": "Mélypala-dekortégla lap", - "block.create.small_deepslate_brick_stairs": "Mélypala-dekortégla lépcső", - "block.create.small_deepslate_brick_wall": "Mélypala-dekortégla fal", - "block.create.small_deepslate_bricks": "Mélypala dekortégla", - "block.create.small_diorite_brick_slab": "Diorit-dekortégla lap", - "block.create.small_diorite_brick_stairs": "Diorit-dekortégla lépcső", - "block.create.small_diorite_brick_wall": "Diorit-dekortégla fal", - "block.create.small_diorite_bricks": "Diorit dekortégla", - "block.create.small_dripstone_brick_slab": "Cseppkő-dekortégla lap", - "block.create.small_dripstone_brick_stairs": "Cseppkő-dekortégla lépcső", - "block.create.small_dripstone_brick_wall": "Cseppkő-dekortégla fal", - "block.create.small_dripstone_bricks": "Cseppkő dekortégla", - "block.create.small_granite_brick_slab": "Gránit-dekortégla lap", - "block.create.small_granite_brick_stairs": "Gránit-dekortégla lépcső", - "block.create.small_granite_brick_wall": "Gránit-dekortégla fal", - "block.create.small_granite_bricks": "Gránit dekortégla", - "block.create.small_limestone_brick_slab": "Mészkő-dekortégla lap", - "block.create.small_limestone_brick_stairs": "Mészkő-dekortégla lépcső", - "block.create.small_limestone_brick_wall": "Mészkő-dekortégla fal", - "block.create.small_limestone_bricks": "Mészkő dekortégla", - "block.create.small_ochrum_brick_slab": "Okrum-dekortégla lap", - "block.create.small_ochrum_brick_stairs": "Okrum-dekortégla lépcső", - "block.create.small_ochrum_brick_wall": "Okrum-dekortégla fal", - "block.create.small_ochrum_bricks": "Okrum dekortégla", - "block.create.small_rose_quartz_tiles": "Apró rózsakvarc csempe", - "block.create.small_scorchia_brick_slab": "Perzselit-dekortégla lap", - "block.create.small_scorchia_brick_stairs": "Perzselit-dekortégla lépcső", - "block.create.small_scorchia_brick_wall": "Perzselit-dekortégla fal", - "block.create.small_scorchia_bricks": "Perzselit dekortégla", - "block.create.small_scoria_brick_slab": "Salakkő-dekortégla lap", - "block.create.small_scoria_brick_stairs": "Salakkő-dekortégla lépcső", - "block.create.small_scoria_brick_wall": "Salakkő-dekortégla fal", - "block.create.small_scoria_bricks": "Salakkő dekortégla", - "block.create.small_tuff_brick_slab": "Tufa-dekortégla lap", - "block.create.small_tuff_brick_stairs": "Tufa-dekortégla lépcső", - "block.create.small_tuff_brick_wall": "Tufa-dekortégla fal", - "block.create.small_tuff_bricks": "Tufa dekortégla", - "block.create.small_veridium_brick_slab": "Verídium-dekortégla lap", - "block.create.small_veridium_brick_stairs": "Verídium-dekortégla lépcső", - "block.create.small_veridium_brick_wall": "Verídium-dekortégla fal", - "block.create.small_veridium_bricks": "Verídium dekortégla", - "block.create.smart_chute": "Szűrőakna", - "block.create.smart_fluid_pipe": "Folyadékszűrő", - "block.create.speedometer": "Fordulatszámmérő", - "block.create.spout": "Csap", - "block.create.spruce_window": "Fenyőfa ablak", - "block.create.spruce_window_pane": "Fenyőfa ablaktábla", - "block.create.steam_engine": "Gőzgép", - "block.create.steam_whistle": "Gőzsíp", - "block.create.steam_whistle_extension": "Gőzsíp-toldalék", - "block.create.sticker": "Tapadó", - "block.create.sticky_mechanical_piston": "Ragacsos mechanikus dugattyú", - "block.create.stockpile_switch": "Tartalomrelé", - "block.create.stressometer": "Nyomatékmérő", - "block.create.tiled_glass": "Osztott üveg", - "block.create.tiled_glass_pane": "Osztott üveglap", - "block.create.track": "Vasúti sín", - "block.create.track_observer": "Vonatfigyelő", - "block.create.track_signal": "Szemafor", - "block.create.track_station": "Vasútállomás", - "block.create.train_door": "Vonatajtó", - "block.create.train_trapdoor": "Vonat-csapóajtó", - "block.create.tuff_pillar": "Tufaoszlop", - "block.create.turntable": "Forgótálca", - "block.create.veridium": "Verídium", - "block.create.veridium_pillar": "Verídiumoszlop", - "block.create.vertical_framed_glass": "Függőlegesen osztott üveg", - "block.create.vertical_framed_glass_pane": "Függőlegesen osztott üveglap", - "block.create.warped_window": "Torz ablak", - "block.create.warped_window_pane": "Torz ablaktábla", - "block.create.water_wheel": "Vízikerék", - "block.create.waxed_copper_shingle_slab": "Viaszolt rézzsindely-lap", - "block.create.waxed_copper_shingle_stairs": "Viaszolt rézzsindely-lépcső", - "block.create.waxed_copper_shingles": "Viaszolt rézzsindely", - "block.create.waxed_copper_tile_slab": "Viaszolt rézcsempe-lap", - "block.create.waxed_copper_tile_stairs": "Viaszolt rézcsempe-lépcső", - "block.create.waxed_copper_tiles": "Viaszolt rézcsempe", - "block.create.waxed_exposed_copper_shingle_slab": "Viaszolt, megviselt rézzsindely-lap", - "block.create.waxed_exposed_copper_shingle_stairs": "Viaszolt, megviselt rézzsindely-lépcső", - "block.create.waxed_exposed_copper_shingles": "Viaszolt, megviselt rézzsindely", - "block.create.waxed_exposed_copper_tile_slab": "Viaszolt, megviselt rézcsempe-lap", - "block.create.waxed_exposed_copper_tile_stairs": "Viaszolt, megviselt rézcsempe-lépcső", - "block.create.waxed_exposed_copper_tiles": "Viaszolt, megviselt rézcsempe", - "block.create.waxed_oxidized_copper_shingle_slab": "Viaszolt, patinás rézzsindely-lap", - "block.create.waxed_oxidized_copper_shingle_stairs": "Viaszolt, patinás rézzsindely-lépcső", - "block.create.waxed_oxidized_copper_shingles": "Viaszolt, patinás rézzsindely", - "block.create.waxed_oxidized_copper_tile_slab": "Viaszolt, patinás rézcsempe-lap", - "block.create.waxed_oxidized_copper_tile_stairs": "Viaszolt, patinás rézcsempe-lépcső", - "block.create.waxed_oxidized_copper_tiles": "Viaszolt, patinás rézcsempe", - "block.create.waxed_weathered_copper_shingle_slab": "Viaszolt, viharvert rézzsindely-lap", - "block.create.waxed_weathered_copper_shingle_stairs": "Viaszolt, viharvert rézzsindely-lépcső", - "block.create.waxed_weathered_copper_shingles": "Viaszolt, viharvert rézzsindely", - "block.create.waxed_weathered_copper_tile_slab": "Viaszolt, viharvert rézcsempe-lap", - "block.create.waxed_weathered_copper_tile_stairs": "Viaszolt, viharvert rézcsempe-lépcső", - "block.create.waxed_weathered_copper_tiles": "Viaszolt, viharvert rézcsempe", - "block.create.weathered_copper_shingle_slab": "Viharvert rézzsindely-lap", - "block.create.weathered_copper_shingle_stairs": "Viharvert rézzsindely-lépcső", - "block.create.weathered_copper_shingles": "Viharvert rézzsindely", - "block.create.weathered_copper_tile_slab": "Viharvert rézcsempe-lap", - "block.create.weathered_copper_tile_stairs": "Viharvert rézcsempe-lépcső", - "block.create.weathered_copper_tiles": "Viharvert rézcsempe", - "block.create.weighted_ejector": "Súlymérő katapult", - "block.create.white_nixie_tube": "Fehér Nixie-cső", - "block.create.white_sail": "Fehér vitorla", - "block.create.white_seat": "Fehér ülés", - "block.create.white_toolbox": "Fehér szerszámosláda", - "block.create.white_valve_handle": "Fehér szelepfogantyú", - "block.create.windmill_bearing": "Szélkerék-csapágy", - "block.create.wooden_bracket": "Fakeret", - "block.create.yellow_nixie_tube": "Sárga Nixie-cső", - "block.create.yellow_sail": "Sárga vitorla", - "block.create.yellow_seat": "Sárga ülés", - "block.create.yellow_toolbox": "Sárga", - "block.create.yellow_valve_handle": "Sárga szelepfogantyú", - "block.create.zinc_block": "Cinkblokk", - "block.create.zinc_ore": "Cinkérc", - - "enchantment.create.capacity": "Űrtartalom", - "enchantment.create.potato_recovery": "Újrafelhasználás", - - "entity.create.carriage_contraption": "Többcsillés szerkezet", - "entity.create.contraption": "Szerkezet", - "entity.create.crafting_blueprint": "Barkácsábra", - "entity.create.gantry_contraption": "Futómacska-szerkezet", - "entity.create.potato_projectile": "Kilőtt zöldség", - "entity.create.seat": "Ülés", - "entity.create.stationary_contraption": "Álló szerkezet", - "entity.create.super_glue": "Pillanatragasztó", - - "fluid.create.potion": "Bájital", - "fluid.create.tea": "Bányásztea", - - "item.create.andesite_alloy": "Andezitötvözet", - "item.create.attribute_filter": "Tulajdonságszűrő", - "item.create.bar_of_chocolate": "Csokoládétábla", - "item.create.belt_connector": "Futószalag", - "item.create.blaze_cake": "Őrlángtorta", - "item.create.blaze_cake_base": "Őrlángpiskóta", - "item.create.brass_hand": "Sárgaréz kéz", - "item.create.brass_ingot": "Sárgarézrúd", - "item.create.brass_nugget": "Sárgarézrög", - "item.create.brass_sheet": "Sárgaréz lemez", - "item.create.builders_tea": "Bányásztea", - "item.create.chest_minecart_contraption": "Tárolócsille-szerkezet", - "item.create.chocolate_bucket": "Csokoládésvödör", - "item.create.chocolate_glazed_berries": "Bogyók csokoládébevonattal", - "item.create.chromatic_compound": "Színesszencia", - "item.create.cinder_flour": "Zsarátnokliszt", - "item.create.copper_backtank": "Réz hátitartály", - "item.create.copper_backtank_placeable": "Lehelyezhető réz hátitartály", - "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", - "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", - "item.create.copper_nugget": "Rézrög", - "item.create.copper_sheet": "Rézlemez", - "item.create.crafter_slot_cover": "Barkácsrekesz-fedő", - "item.create.crafting_blueprint": "Barkács Tervrajz", - "item.create.creative_blaze_cake": "Kreatív őrlángtorta", - "item.create.crushed_aluminum_ore": "Zúzott alumíniumérc", - "item.create.crushed_copper_ore": "Zúzott rézérc", - "item.create.crushed_gold_ore": "Zúzott aranyérc", - "item.create.crushed_iron_ore": "Zúzott vasérc", - "item.create.crushed_lead_ore": "Zúzott ólomérc", - "item.create.crushed_nickel_ore": "Zúzott nikkelérc", - "item.create.crushed_osmium_ore": "Zúzott ozmiumérc", - "item.create.crushed_platinum_ore": "Zúzott platinaérc", - "item.create.crushed_quicksilver_ore": "Zúzott higanyérc", - "item.create.crushed_silver_ore": "Zúzott ezüstérc", - "item.create.crushed_tin_ore": "Zúzott ónérc", - "item.create.crushed_uranium_ore": "Zúzott uránérc", - "item.create.crushed_zinc_ore": "Zúzott cinkérc", - "item.create.dough": "Kenyértészta", - "item.create.electron_tube": "Elektroncső", - "item.create.empty_blaze_burner": "Üres őrlángégő", - "item.create.empty_schematic": "Üres tervrajz", - "item.create.experience_nugget": "Tapasztalatmorzsa", - "item.create.extendo_grip": "Messzefogó", - "item.create.filter": "Szűrő", - "item.create.furnace_minecart_contraption": "Kemencés csilleszerkezet", - "item.create.goggles": "Mérnöki szemüveg", - "item.create.golden_sheet": "Aranylemez", - "item.create.handheld_worldshaper": "Kreatív blokkvető", - "item.create.honey_bucket": "Mézesvödör", - "item.create.honeyed_apple": "Mézes alma", - "item.create.incomplete_precision_mechanism": "Félkész óramű", - "item.create.incomplete_track": "Félkész vasúti sín", - "item.create.iron_sheet": "Vaslemez", - "item.create.linked_controller": "Kézi távvezérlő", - "item.create.minecart_contraption": "Csilleszerkezet", - "item.create.minecart_coupling": "Csillekapcsoló rúd", - "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", - "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", - "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", - "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", - "item.create.polished_rose_quartz": "Csiszolt rózsakvarc", - "item.create.potato_cannon": "Krumpliágyú", - "item.create.powdered_obsidian": "Porított obszidián", - "item.create.precision_mechanism": "Óramű", - "item.create.propeller": "Légcsavar", - "item.create.raw_zinc": "Nyerscink", - "item.create.red_sand_paper": "Vörös csiszolópapír", - "item.create.refined_radiance": "Finomított fényöntvény", - "item.create.rose_quartz": "Rózsakvarc", - "item.create.sand_paper": "Csiszolópapír", - "item.create.schedule": "Vasúti menetrend", - "item.create.schematic": "Tervrajz", - "item.create.schematic_and_quill": "Tervrajz és toll", - "item.create.shadow_steel": "Árnyacél", - "item.create.sturdy_sheet": "Merevített lemez", - "item.create.super_glue": "Pillanatragasztó", - "item.create.sweet_roll": "Tejszínes tekercs", - "item.create.tree_fertilizer": "Fatrágya", - "item.create.unprocessed_obsidian_sheet": "Feldolgozatlan obszidiánlemez", - "item.create.vertical_gearbox": "Függőleges fogaskerékház", - "item.create.wand_of_symmetry": "Szimmetriapálca", - "item.create.wheat_flour": "Búzaliszt", - "item.create.whisk": "Habverő", - "item.create.wrench": "Csavarkulcs", - "item.create.zinc_ingot": "Cinkrúd", - "item.create.zinc_nugget": "Cinkrög", - - - "_": "->------------------------] Advancements [------------------------<-", - - "advancement.create.root": "Üdvözlünk a Create-ben", - "advancement.create.root.desc": "Szerkezetek a láthatáron", - "advancement.create.andesite_alloy": "Sziklánál szilárdabb", - "advancement.create.andesite_alloy.desc": "Szerezz némi andezitötvözetet, a Create legfontosabb anyagát", - "advancement.create.andesite_casing": "Andezitkorszak", - "advancement.create.andesite_casing.desc": "Helyezz andezitötvözetet kérgezett fára; ebből lesz egy egyszerű borítás a gépeidnek", - "advancement.create.mechanical_press": "Bonk!", - "advancement.create.mechanical_press.desc": "Állíts elő néhány lemezt egy présgéppel", - "advancement.create.encased_fan": "Új szelek fújnak", - "advancement.create.encased_fan.desc": "Helyezz le és hajts meg egy fedett ventillátort", - "advancement.create.fan_processing": "Részecskekezelés", - "advancement.create.fan_processing.desc": "Használj fel egy ventillátort anyagok feldolgozására", - "advancement.create.saw_processing": "A műhely réme", - "advancement.create.saw_processing.desc": "Használj fel egy állított fűrészgépet anyagok feldolgozására", - "advancement.create.compacting": "Rövid és tömör", - "advancement.create.compacting.desc": "Készíts több elemből kevesebbet egy présgép és egy teknő segítségével", - "advancement.create.belt": "Hínárhajtás", - "advancement.create.belt.desc": "Köss össze két tengelyt egy szalaggal", - "advancement.create.funnel": "Repülőtér érzet", - "advancement.create.funnel.desc": "Vegyél ki vagy tegyél be tárgyakat a tárolóba kapu segítségével", - "advancement.create.chute": "Aknakereső", - "advancement.create.chute.desc": "Szállíts néhány tárgyat szállítóaknával", - "advancement.create.mechanical_mixer": "Felkavaró élmény", - "advancement.create.mechanical_mixer.desc": "Egyesíts néhány összetevőt egy keverőgépben", - "advancement.create.burner": "Élő gázrózsa", - "advancement.create.burner.desc": "Szerezz egy őrlángégőt", - "advancement.create.water_wheel": "Vezérlő hiraulika", - "advancement.create.water_wheel.desc": "Helyezz le egy vízikereket, hogy nyomaték generálására használd", - "advancement.create.windmill": "Gyöngéd fuvallat", - "advancement.create.windmill.desc": "Építs egy szélkereket, és használd fel a gépeid meghajtására", - "advancement.create.shifting_gears": "Fogas kérdés", - "advancement.create.shifting_gears.desc": "Kapcsolj össze egy nagy és egy kis fogaskereket, így megváltoztatva az építményeid fordulatszámát", - "advancement.create.millstone": "Öleld át a malomkövet", - "advancement.create.millstone.desc": "Használj malomkövet az anyagok porításához", - "advancement.create.super_glue": "A kapcsolat korszaka", - "advancement.create.super_glue.desc": "Ragassz egybe néhány blokkot", - "advancement.create.contraption_actors": "Céltudatos mozgás", - "advancement.create.contraption_actors.desc": "Hozzon létre egy szerkezetet fúrógépekkel, fűrészgépekkel vagy aratógépekkel a fedélzeten", - "advancement.create.portable_storage_interface": "Ügylet útközben", - "advancement.create.portable_storage_interface.desc": "Használd a tárolócsatlakozót, hogy tárgyakat helyezz be, vagy vegyél ki a szerkezetből", - "advancement.create.wrench_goggles": "Teljes felszerelés", - "advancement.create.wrench_goggles.desc": "Vértezd fel magad egy mérnöki szemüveggel és egy csavarkulccsal", - "advancement.create.stressometer": "Nikkelezett szemmérték", - "advancement.create.stressometer.desc": "Olvasd le egy hálózat pontos terhelését egy nyomatékmérőről mérnöki szemüveg segítségével", - "advancement.create.cuckoo_clock": "Idő van", - "advancement.create.cuckoo_clock.desc": "Hallgasd, ahogy egy kakukkos óra elüti a lefekvésidőt", - "advancement.create.windmill_maxed": "Erős fuvallat", - "advancement.create.windmill_maxed.desc": "Építs egy maximális erősségű szélkereket", - "advancement.create.ejector_maxed": "Műugróbajnok", - "advancement.create.ejector_maxed.desc": "Lövesd ki magad legalább 30 méterre egy súlymérő katapulttal", - "advancement.create.pulley_maxed": "Kötél a semmibe", - "advancement.create.pulley_maxed.desc": "Eressz le egy csörlőt legalább 200 blokk mélységig", - "advancement.create.cart_pickup": "Erőművész", - "advancement.create.cart_pickup.desc": "Szedj fel egy legalább 200 blokkból álló csilleszerkezetet", - "advancement.create.anvil_plough": "Ki tudja, hol áll meg?", - "advancement.create.anvil_plough.desc": "Lőj ki egy üllőt szántógépek segítségével", - "advancement.create.lava_wheel_00000": "Lávakerék", - "advancement.create.lava_wheel_00000.desc": "Ennek nem lenne szabad működnie§7\n(Rejtett előrelépés)", - "advancement.create.hand_crank_000": "Jót tesz a testmozgás", - "advancement.create.hand_crank_000.desc": "Használj egy hajtókart a teljes kimerülésig§7\n(Rejtett előrelépés)", - "advancement.create.belt_funnel_kiss": "Kapu-nász a szalagon", - "advancement.create.belt_funnel_kiss.desc": "Csókolóztass össze két, szalagra épített kaput§7\n(Rejtett előrelépés)", - "advancement.create.stressometer_maxed": "Tökéletes kihasználtság", - "advancement.create.stressometer_maxed.desc": "Olvass le 100%-os kijelzést egy nyomatékmérőről§7\n(Rejtett előrelépés)", - "advancement.create.copper": "UNLOCALIZED: Cuprum Bokum", - "advancement.create.copper.desc": "Gyűjts össze néhány rézrudat a folyadékkezelési kísérlethez", - "advancement.create.copper_casing": "Rézkorszak", - "advancement.create.copper_casing.desc": "Helyezz egy rézrudat kérgezett fára; ebből lesz vízhatlan borítása a gépeidnek", - "advancement.create.spout": "Placcs", - "advancement.create.spout.desc": "Nézd végig, ahogy egy vizet tartalmazó tárgyat megtölt egy csap", - "advancement.create.drain": "Mintha ráöntötték volna", - "advancement.create.drain.desc": "Üríts ki egy edényt lefolyótálcával", - "advancement.create.steam_engine": "Az Erőmű", - "advancement.create.steam_engine.desc": "Használj gőzgépet nyomaték generálására", - "advancement.create.steam_whistle": "Egy Angyal hangja", - "advancement.create.steam_whistle.desc": "Aktiváld a gőzsípot", - "advancement.create.backtank": "Légnyomás elvitelre", - "advancement.create.backtank.desc": "Készíts réz hátitartály és győződj meg róla, hogy légnyomás halmozódjon fel benne", - "advancement.create.diving_suit": "Készen áll a mélységekre", - "advancement.create.diving_suit.desc": "Vegyél fel egy búvársisakot és egy réz hátitartály, majd ugorj vízbe", - "advancement.create.mechanical_pump_0": "Nyomás alatt", - "advancement.create.mechanical_pump_0.desc": "Helyezz le és aktiválj egy szivattyút", - "advancement.create.glass_pipe": "Mi folyik itt?", - "advancement.create.glass_pipe.desc": "Használd a csavarkulcsod egy folyadékot tartalmazó csőszakaszon", - "advancement.create.water_supply": "Pocsolyagyűjtő", - "advancement.create.water_supply.desc": "Használd a csőszakasz vagy a szivattyú húzó végét a víz összegyűjtésére", - "advancement.create.hose_pulley": "Ipari kiömlés", - "advancement.create.hose_pulley.desc": "Engedj le egy tömlős csörlőt és nézd, ahogy kiüríti vagy feltölti folyadéktömeget", - "advancement.create.chocolate_bucket": "Te és a csokigyár", - "advancement.create.chocolate_bucket.desc": "Szerezz egy vödörnyi olvadt csokoládét", - "advancement.create.honey_drain": "Mechanikus méhészet", - "advancement.create.honey_drain.desc": "Nyerd ki a mézet egy méhkasból vagy -kaptárból csövek segítségével", - "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", - "advancement.create.hose_pulley_lava.desc": "Szivattyúzz ki egy akkora lávatóból, amely már végtelennek tekinthető", - "advancement.create.steam_engine_maxed": "Teljes gőzzel", - "advancement.create.steam_engine_maxed.desc": "Használj ki egy kazánt maximális teljesítményen", - "advancement.create.foods": "Te és az élelmiszergyár", - "advancement.create.foods.desc": "Gyárts le csokoládébevonatú bogyókat, egy mézezett almát és egy tejszínes tekercset ugyanabból a csapból", - "advancement.create.diving_suit_lava": "Úszás az álomfutókkal", - "advancement.create.diving_suit_lava.desc": "Próbáld ki a búvárfelszerelésed lávában§7\n(Rejtett előrelépés)", - "advancement.create.chained_drain": "Hadd guruljon!", - "advancement.create.chained_drain.desc": "Küldj át egy tárgyat több összekapcsolt lefolyótálcán§7\n(Rejtett előrelépés)", - "advancement.create.cross_streams": "Ne keresztezd a sugarakat!", - "advancement.create.cross_streams.desc": "Nézz két folyadékot, ahogy találkoznak a csőhálózatban§7\n(Rejtett előrelépés)", - "advancement.create.pipe_organ": "Orgonasípok", - "advancement.create.pipe_organ.desc": "Szerelj 12 különböző magasságú gőzsípot ugyanarra a tartályra§7\n(Rejtett előrelépés)", - "advancement.create.brass": "Egy igazi ötvözet", - "advancement.create.brass.desc": "Készíts sárgarezet réz és cink ötvözésével az őrlángfűtésű keverőgépedben", - "advancement.create.brass_casing": "Sárgarézkorszak", - "advancement.create.brass_casing.desc": "Helyezz egy sárgarézrudat kérgezett fára; ebből lesz a borítása a fejlettebb gépeidnek", - "advancement.create.rose_quartz": "Rózsaszín gyémántok", - "advancement.create.rose_quartz.desc": "Csiszolj egy kis rózsakvarcot", - "advancement.create.deployer": "Használ, helyez, harcol", - "advancement.create.deployer.desc": "Helyezz le és hozz működésbe egy lehelyezőt, a tökéletes gépi másodat", - "advancement.create.precision_mechanism": "Összetett érdekességek", - "advancement.create.precision_mechanism.desc": "Szerelj össze egy óraművet", - "advancement.create.speed_controller": "A mérnökök nem szeretnék, ha ezt tudnád", - "advancement.create.speed_controller.desc": "Finomhangold a szerkezeted egy fordulatszám-szabályzóval", - "advancement.create.mechanical_arm": "Szorgos kezek", - "advancement.create.mechanical_arm.desc": "Nézd meg, hogy hogyan szállítja a mechanikus kéz az első tárgyát", - "advancement.create.mechanical_crafter": "Automatizált összeszerelés", - "advancement.create.mechanical_crafter.desc": "Helyezz le és hozz működésbe néhány barkácsgépet", - "advancement.create.crushing_wheel": "Egy óriáspár", - "advancement.create.crushing_wheel.desc": "Helyezz le és hozz működésbe egy zúzókerék-párt", - "advancement.create.haunted_bell": "Árnyékérzék", - "advancement.create.haunted_bell.desc": "Szólaltass meg egy lélekharangot", - "advancement.create.clockwork_bearing": "Óraszerkentyű", - "advancement.create.clockwork_bearing.desc": "Szerelj össze egy óramutató-csapágyra szerelt szerkezetet", - "advancement.create.display_link": "Big Data", - "advancement.create.display_link.desc": "Jeleníts meg valamilyen adatot egy kijelző-távvezérlőn keresztül", - "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "Győzz le egy ellenfelet a krumpliágyúddal", - "advancement.create.extendo_grip": "Boioioing!", - "advancement.create.extendo_grip.desc": "Szerezz be egy messzefogót", - "advancement.create.linked_controller": "Távoli aktiválás", - "advancement.create.linked_controller.desc": "Aktiválj egy redstone-távvezérlőt a kézi távvezérlővel", - "advancement.create.arm_blaze_burner": "Fűtőinas", - "advancement.create.arm_blaze_burner.desc": "Fogj be egy mechanikus kart egy őrlángégő etetésére", - "advancement.create.crusher_maxed_0000": "Zúzzunk bele", - "advancement.create.crusher_maxed_0000.desc": "Működtess egy zúzókerék-párt maximális fordulatszámon", - "advancement.create.arm_many_targets": "A mindenes", - "advancement.create.arm_many_targets.desc": "Társíts egy mechanikus karhoz tíz vagy több kimenetet", - "advancement.create.potato_cannon_collide": "Növényi tűzijáték", - "advancement.create.potato_cannon_collide.desc": "Ütköztess egymással két különböző típusú krumpliágyú-lövedéket", - "advancement.create.self_deploying": "Önvezető csille", - "advancement.create.self_deploying.desc": "Építs egy csilleszerkezetet, amely képes síneket fektetni maga elé", - "advancement.create.fist_bump": "Ökölpacsi!", - "advancement.create.fist_bump.desc": "Tégy le két lehelyezőt úgy, hogy így üdvözöljék egymást§7\n(Rejtett előrelépés)", - "advancement.create.crafter_lazy_000": "Jól van az úgy", - "advancement.create.crafter_lazy_000.desc": "Lassíts le drámai mértékben egy barkácsgépet, hogy tovább halogathasd a hatékonyabb infrastruktúra kiépítését§7\n(Rejtett előrelépés)", - "advancement.create.extendo_grip_dual": "Teljes mértékben", - "advancement.create.extendo_grip_dual.desc": "Kettős hatótávolságú messzefogó az emberfeletti eléréshez§7\n(Rejtett előrelépés)", - "advancement.create.musical_arm": "Zenegép-gép", - "advancement.create.musical_arm.desc": "Működtess mechanikus karral egy zenegépet§7\n(Rejtett előrelépés)", - "advancement.create.sturdy_sheet": "Sziklánál szilárdabbnál is szilárdabb", - "advancement.create.sturdy_sheet.desc": "Állíts elő egy merevített lemezt porított obszidián finomításával", - "advancement.create.train_casing_00": "Logisztikai korszak", - "advancement.create.train_casing_00.desc": "Merevített lemez felhasználásával készíts borítást a vasúti alkatrészeknek", - "advancement.create.train": "Beszállás!", - "advancement.create.train.desc": "Rakd össze az első vonatod", - "advancement.create.conductor": "Karmester-oktató", - "advancement.create.conductor.desc": "Utasíts egy mozdonyvezetőt egy vonatmenetrenddel", - "advancement.create.track_signal": "Forgalomszabályozás", - "advancement.create.track_signal.desc": "Helyezz le egy szemafort", - "advancement.create.display_board_0": "Dinamikus menetrend", - "advancement.create.display_board_0.desc": "A kijelző-távvezérlő segítségével előre jelezheti a vonat érkezését a pergőlapos kijelzőn", - "advancement.create.track_0": "Új nyomtávon", - "advancement.create.track_0.desc": "Szerezz be néhány vasúti sínt", - "advancement.create.train_whistle": "Tütűűű!", - "advancement.create.train_whistle.desc": "Szerelj a vonatodra egy gőzsípot, és szólaltasd meg vezetés közben", - "advancement.create.train_portal": "Dimenziós ingázó", - "advancement.create.train_portal.desc": "Menj át vonattal egy nether-portálon", - "advancement.create.track_crafting_factory": "Síngyár", - "advancement.create.track_crafting_factory.desc": "Gyárts le több, mint 1000 vasúti sínt ugyanazzal a présgéppel", - "advancement.create.long_bend": "A leghosszabb kanyar", - "advancement.create.long_bend.desc": "Hozz létre egy ívelt pályaszakaszt, amely több, mint 30 blokkon ível át", - "advancement.create.long_train": "Ambiciózus törekvések", - "advancement.create.long_train.desc": "Hozz létre egy vonatot legalább 6 kocsival", - "advancement.create.long_travel": "Terepgyakorlat", - "advancement.create.long_travel.desc": "Hagyj el egy vonatülést több, mint 5000 blokkra attól a helytől, ahonnan indultál", - "advancement.create.train_roadkill": "Nem ütöttünk el valamit?", - "advancement.create.train_roadkill.desc": "Hajts át egy ellenséges mobon vonattal§7\n(Rejtett előrelépés)", - "advancement.create.red_signal": "„Tudom, mit csinálok”", - "advancement.create.red_signal.desc": "Hajts át vonattal egy tilos jelzésen§7\n(Rejtett előrelépés)", - "advancement.create.train_crash": "Rémes szolgáltatás", - "advancement.create.train_crash.desc": "Élj át egy vasúti karambolt utasként§7\n(Rejtett előrelépés)", - "advancement.create.train_crash_backwards": "Vakfolt", - "advancement.create.train_crash_backwards.desc": "Tolass bele egy másik vonatba§7\n(Rejtett előrelépés)", - - - "_": "->------------------------] UI & Messages [------------------------<-", - - "itemGroup.create.base": "Create", - "itemGroup.create.palettes": "Create építőelemek", - - "death.attack.create.crush": "%1$s feldolgozásra került két zúzókerék között", - "death.attack.create.crush.player": "%1$s bezúzódott, miközben %2$s elől menekült", - "death.attack.create.fan_fire": "%1$s ropogósra sült egy ventillátor előtt", - "death.attack.create.fan_fire.player": "%1$s ropogósra sült, miközben %2$s elől menekült", - "death.attack.create.fan_lava": "%1$s hamuvá égett egy ventillátor előtt", - "death.attack.create.fan_lava.player": "%1$s egy tüzes légáramba lépett, miközben %2$s elől menekült", - "death.attack.create.mechanical_drill": "%1$s egy fúrógép előtt lyukadt ki", - "death.attack.create.mechanical_drill.player": "%1$s egy fúrógép elé ugrott %2$s elől", - "death.attack.create.mechanical_saw": "%1$s ketté lett fűrészelve", - "death.attack.create.mechanical_saw.player": "%1$s egy fűrészgép elé ugrott %2$s elől", - "death.attack.create.potato_cannon": "%2$s lelőtte %1$s játékost egy krumpliágyúval", - "death.attack.create.potato_cannon.item": "%2$s lelőtte %1$s játékost %3$s nevű krumpliágyújával", - "death.attack.create.cuckoo_clock_explosion": "%1$s egy felrobbanó kakukkos óra áldozata lett", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s egy felrobbanó kakukkos óra áldozata lett", - "death.attack.create.run_over": "%2$s elütötte %1$s játékost", - - "create.block.deployer.damage_source_name": "egy elszabadult lehelyező", - "create.block.cart_assembler.invalid": "Az illesztőállomásod helyezd egy sínblokkra", - - "create.menu.return": "Vissza a menühöz", - "create.menu.configure": "Beállítások...", - "create.menu.ponder_index": "Töprengésjegyzék", - "create.menu.only_ingame": "Csak játék közben érhető el", - "create.menu.report_bugs": "Hibabejelentés", - "create.menu.support": "Támogatás", - - "create.recipe.crushing": "Zúzás", - "create.recipe.milling": "Őrlés", - "create.recipe.fan_washing": "Nagyüzemi mosás", - "create.recipe.fan_washing.fan": "Víz mögötti ventillátor", - "create.recipe.fan_smoking": "Nagyüzemi füstölés", - "create.recipe.fan_smoking.fan": "Tűz mögötti ventillátor", - "create.recipe.fan_haunting": "Nagyüzemi kísértés", - "create.recipe.fan_haunting.fan": "Lélektűz mögötti ventillátor", - "create.recipe.fan_blasting": "Nagyüzemi olvasztás", - "create.recipe.fan_blasting.fan": "Láva mögötti ventillátor", - "create.recipe.pressing": "Préselés", - "create.recipe.mixing": "Kavarás", - "create.recipe.deploying": "Gépi lehelyezés", - "create.recipe.automatic_shapeless": "Gépi kötetlen barkácsolás", - "create.recipe.automatic_brewing": "Gépi főzés", - "create.recipe.packing": "Tömörítés", - "create.recipe.automatic_packing": "Gépi tömörítés", - "create.recipe.sawing": "Fűrészelés", - "create.recipe.mechanical_crafting": "Gépi barkácsolás", - "create.recipe.automatic_shaped": "Gépi kötött barkácsolás", - "create.recipe.block_cutting": "Blokkvágás", - "create.recipe.wood_cutting": "Fafaragás", - "create.recipe.sandpaper_polishing": "Csiszolás", - "create.recipe.mystery_conversion": "Rejtélyes folyamat", - "create.recipe.spout_filling": "Feltöltés csapból", - "create.recipe.draining": "Lefolyatás", - "create.recipe.item_application": "Kézi tárgyhasználat", - "create.recipe.item_application.any_axe": "Bármilyen fejsze", - "create.recipe.sequenced_assembly": "Gyártósor", - "create.recipe.assembly.next": "Következő: %1$s", - "create.recipe.assembly.step": "%1$s. lépés:", - "create.recipe.assembly.progress": "Lépések: %1$s/%2$s", - "create.recipe.assembly.pressing": "Préselés", - "create.recipe.assembly.spout_filling_fluid": "%1$s ráadagolása", - "create.recipe.assembly.deploying_item": "%1$s ráhelyezése", - "create.recipe.assembly.cutting": "Fűrészelés", - "create.recipe.assembly.repeat": "Végrehajtás %1$s alkalommal", - "create.recipe.assembly.junk": "Selejt", - "create.recipe.processing.chance": "%1$s%% esély", - "create.recipe.deploying.not_consumed": "Nem használódik el", - "create.recipe.heat_requirement.none": "Nem igényel hevítést", - "create.recipe.heat_requirement.heated": "Hevítés", - "create.recipe.heat_requirement.superheated": "Ultrahevítés", - - "create.generic.range": "Hatótáv", - "create.generic.radius": "Sugár", - "create.generic.width": "Szélesség", - "create.generic.height": "Magasság", - "create.generic.length": "Hosszúság", - "create.generic.speed": "Sebesség", - "create.generic.delay": "Késleltetés", - "create.generic.duration": "Időtartam", - "create.generic.timeUnit": "Időegység", - "create.generic.unit.ticks": "tick", - "create.generic.unit.seconds": "másodperc", - "create.generic.unit.minutes": "perc", - "create.generic.daytime.hour": "Óra", - "create.generic.daytime.minute": "Perc", - "create.generic.daytime.second": "Másodperc", - "create.generic.daytime.pm": "du", - "create.generic.daytime.am": "de", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "mB", - "create.generic.unit.buckets": "B", - "create.generic.clockwise": "Órával egyezően", - "create.generic.counter_clockwise": "Órával ellentétesen", - "create.generic.in_quotes": "„%1$s”", - "create.generic.pitch": "Hangmagasság: %1$s", - "create.generic.notes": "F♯;F;E;D♯;D;C♯;C;H;A♯;A;G♯;G", - - "create.action.scroll": "Görgetés", - "create.action.confirm": "Elfogadás", - "create.action.abort": "Megszakítás", - "create.action.saveToFile": "Mentés", - "create.action.discard": "Elvetés", - - "create.keyinfo.toolmenu": "Tervrajz-menü vezérlése", - "create.keyinfo.toolbelt": "A közeli szerszámosládák elérése", - "create.keyinfo.scrollup": "Felfelé görgetés szimulálása (világon belül)", - "create.keyinfo.scrolldown": "Lefelé görgetés szimulálása (világon belül)", - - "create.gui.scrollInput.defaultTitle": "Válassz egy műveletet:", - "create.gui.scrollInput.scrollToModify": "Görgess a módosításhoz", - "create.gui.scrollInput.scrollToAdjustAmount": "Görgess az érték pontosításához", - "create.gui.scrollInput.scrollToSelect": "Görgess a kiválasztáshoz", - "create.gui.scrollInput.shiftScrollsFaster": "Nyomd a shift-et, hogy gyorsabban görgess", - "create.gui.toolmenu.focusKey": "Fókuszálj a [%1$s] gomb lenyomásával", - "create.gui.toolmenu.cycle": "[SCROLL] a váltáshoz", - - "create.toolbox.unequip": "%1$s levétele", - "create.toolbox.outOfRange": "A kézben tartott elem szerszámosládája nincs hatótávon belül", - "create.toolbox.detach": "A követés leállítása és elem megtartása", - "create.toolbox.depositAll": "Az elemek visszarakása egy közelben lévő szerszámosládába", - "create.toolbox.depositBox": "Az elemek visszarakása a szerszámosládába", - - "create.gui.symmetryWand.mirrorType": "Szimmetria", - "create.gui.symmetryWand.orientation": "Tájolás", - - "create.symmetry.mirror.plane": "Egy tükörsík", - "create.symmetry.mirror.doublePlane": "Téglalapos", - "create.symmetry.mirror.triplePlane": "Nyolcszöges", - - "create.orientation.orthogonal": "Tengely menti", - "create.orientation.diagonal": "Átlós", - "create.orientation.horizontal": "Vízszintes", - "create.orientation.alongZ": "Észak–déli", - "create.orientation.alongX": "Kelet–nyugati", - - "create.gui.terrainzapper.title": "Kézi blokkvető", - "create.gui.terrainzapper.searchDiagonal": "Kitöltés átlók mentén is", - "create.gui.terrainzapper.searchFuzzy": "Anyaghatároktól független kitöltés", - "create.gui.terrainzapper.patternSection": "Minta", - "create.gui.terrainzapper.pattern.solid": "Tömör", - "create.gui.terrainzapper.pattern.checkered": "Sakktábla", - "create.gui.terrainzapper.pattern.inversecheckered": "Fordított sakktábla", - "create.gui.terrainzapper.pattern.chance25": "25%-os szórás", - "create.gui.terrainzapper.pattern.chance50": "50%-os szórás", - "create.gui.terrainzapper.pattern.chance75": "75%-os szórás", - "create.gui.terrainzapper.placement": "Elhelyezés", - "create.gui.terrainzapper.placement.merged": "Illesztés", - "create.gui.terrainzapper.placement.attached": "Tapasztás", - "create.gui.terrainzapper.placement.inserted": "Süllyesztés", - "create.gui.terrainzapper.brush": "Ecset", - "create.gui.terrainzapper.brush.cuboid": "Téglatest", - "create.gui.terrainzapper.brush.sphere": "Gömb", - "create.gui.terrainzapper.brush.cylinder": "Henger", - "create.gui.terrainzapper.brush.surface": "Felület", - "create.gui.terrainzapper.brush.cluster": "Halmaz", - "create.gui.terrainzapper.tool": "Eszköz", - "create.gui.terrainzapper.tool.fill": "Kitöltés", - "create.gui.terrainzapper.tool.place": "Lehelyezés", - "create.gui.terrainzapper.tool.replace": "Csere", - "create.gui.terrainzapper.tool.clear": "Törlés", - "create.gui.terrainzapper.tool.overlay": "Beborítás", - "create.gui.terrainzapper.tool.flatten": "Lapítás", - - "create.terrainzapper.shiftRightClickToSet": "Válassz alakzatot Shift + jobb kattintással", - "create.terrainzapper.usingBlock": "Felhasznált blokk: %1$s", - "create.terrainzapper.leftClickToSet": "Kattints a bal gombbal a felhasznált blokk kijelöléséhez", - - "create.minecart_coupling.two_couplings_max": "Egy csilléhez legfeljebb két másik kapcsolódhat", - "create.minecart_coupling.unloaded": "A szerelvény egy része betöltetlen chunkokban van", - "create.minecart_coupling.no_loops": "A szerelvény nem alkothat zárt kört", - "create.minecart_coupling.removed": "Minden kapcsolódás eltávolítva a csilléről", - "create.minecart_coupling.too_far": "A csillék túl távol vannak", - - "create.contraptions.movement_mode": "Lehelyezés", - "create.contraptions.movement_mode.move_place": "Minden megálláskor", - "create.contraptions.movement_mode.move_place_returned": "Csak a kezdőpozícióban", - "create.contraptions.movement_mode.move_never_place": "Csak a rögzítés lebontásakor", - "create.contraptions.movement_mode.rotate_place": "Minden megálláskor", - "create.contraptions.movement_mode.rotate_place_returned": "Csak a kezdő irány közelében", - "create.contraptions.movement_mode.rotate_never_place": "Csak a rögzítés lebontásakor", - "create.contraptions.cart_movement_mode": "Csille tájolása", - "create.contraptions.cart_movement_mode.rotate": "Mindig a menetirány felé", - "create.contraptions.cart_movement_mode.rotate_paused": "Aktorok leállítása kanyarodáskor", - "create.contraptions.cart_movement_mode.rotation_locked": "Tájolás rögzítése", - "create.contraptions.windmill.rotation_direction": "Forgási irány", - "create.contraptions.clockwork.clock_hands": "Óramutatók", - "create.contraptions.clockwork.hour_first": "Óramutató először", - "create.contraptions.clockwork.minute_first": "Percmutató először", - "create.contraptions.clockwork.hour_first_24": "24-órás mutató először", - - "create.logistics.filter": "Szűrő", - "create.logistics.recipe_filter": "Receptszűrő", - "create.logistics.fluid_filter": "Folyadékszűrő", - "create.logistics.firstFrequency": "1. frekv.", - "create.logistics.secondFrequency": "2. frekvencia", - "create.logistics.filter.apply": "Szűrő alkalmazva ehhez: %1$s", - "create.logistics.filter.apply_click_again": "Szűrő alkalmazva ehhez: %1$s, kattints ismét az érték másolásához.", - "create.logistics.filter.apply_count": "A szűrőhöz alkalmazott kivonatszám.", - - "create.gui.goggles.generator_stats": "Meghajtás adatai:", - "create.gui.goggles.kinetic_stats": "Alkatrész adatai:", - "create.gui.goggles.at_current_speed": "a jelenlegi fordulatszámon", - "create.gui.goggles.pole_length": "Kar hossza:", - "create.gui.goggles.fluid_container": "Folyadéktartály adatai:", - "create.gui.goggles.fluid_container.capacity": "Kapacitás: ", - "create.gui.assembly.exception": "A szerkezetet nem sikerült összeállítani:", - "create.gui.assembly.exception.unmovableBlock": "Nem mozdítható blokk (%4$s) itt: [%1$s;%2$s;%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "A(z) [%1$s;%2$s;%3$s] koordiátákon található blokk nem volt betöltött chunkban", - "create.gui.assembly.exception.structureTooLarge": "Ez a szerkezet túl sok blokkból áll.\nA beállított felső korlát: %1$s", - "create.gui.assembly.exception.tooManyPistonPoles": "Ennek a dugattyúnak túl hosszan van megtoldva a karja.\nA beállított felső korlát: %1$s", - "create.gui.assembly.exception.noPistonPoles": "A dugattyú karjának toldalékokra van szüksége", - "create.gui.assembly.exception.not_enough_sails": "A szerkezet nem tartalmaz elegendő vitorlaszerű blokkot: %1$s\nLegalább %2$s blokk szükséges", - "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", - "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", - "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", - "create.gui.gauge.info_header": "Mérőeszköz adatai:", - "create.gui.speedometer.title": "Fordulatszám", - "create.gui.stressometer.title": "Hálózati nyomaték", - "create.gui.stressometer.capacity": "Fennmaradó kapacitás", - "create.gui.stressometer.overstressed": "Túlterhelve", - "create.gui.stressometer.no_rotation": "Nincs meghajtás", - "create.gui.contraptions.not_fast_enough": "Úgy tűnik, hogy ez a(z) %1$s nincs _elég gyorsan_ meghajtva.", - "create.gui.contraptions.network_overstressed": "Úgy tűnik, hogy a szerkezet _túl_ van _terhelve_. Adj hozzá erősebb meghajtást, vagy _lassítsd le_ a _nagy terhelésű_ alkatrészeket.", - "create.gui.adjustable_crate.title": "Állítható láda", - "create.gui.adjustable_crate.storageSpace": "Tárolókapacitás", - "create.gui.stockpile_switch.title": "Tartalomkapcsoló", - "create.gui.stockpile_switch.invert_signal": "Jel megfordítása", - "create.gui.stockpile_switch.move_to_lower_at": "Ugrás az alsó sávra %1$s%%-nál", - "create.gui.stockpile_switch.move_to_upper_at": "Ugrás a felső sávra %1$s%%-nál", - "create.gui.sequenced_gearshift.title": "Beállítható Forgásvezérlő", - "create.gui.sequenced_gearshift.instruction": "Használati utasítás", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Forgatás szög szerint", - "create.gui.sequenced_gearshift.instruction.turn_angle": "Forgatás", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Szög", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Dugattyú/futómacska/csörlő mozgatása", - "create.gui.sequenced_gearshift.instruction.turn_distance": "Dugattyú", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Távolság", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Időzített késleltetés", - "create.gui.sequenced_gearshift.instruction.delay": "Késleltetés", - "create.gui.sequenced_gearshift.instruction.delay.duration": "Időtartam", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "Vége", - "create.gui.sequenced_gearshift.instruction.end": "Vége", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "Várakozás újabb redstone-jelre", - "create.gui.sequenced_gearshift.instruction.await": "Redstone", - "create.gui.sequenced_gearshift.speed": "Sebesség, irány", - "create.gui.sequenced_gearshift.speed.forward": "Bemeneti sebesség, előre", - "create.gui.sequenced_gearshift.speed.forward_fast": "Kétszeres sebesség, előre", - "create.gui.sequenced_gearshift.speed.back": "Bemeneti sebesség, hátra", - "create.gui.sequenced_gearshift.speed.back_fast": "Kétszeres sebesség, hátra", - - "create.schematicAndQuill.dimensions": "Tervrajz méretei: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "Első hely beállítva.", - "create.schematicAndQuill.secondPos": "Második hely beállítva.", - "create.schematicAndQuill.noTarget": "Tartsd lenyomva a [Ctrl]-t a levegő blokkok kiválasztásához.", - "create.schematicAndQuill.abort": "Kijelölés megszüntetve.", - "create.schematicAndQuill.title": "Tervrajz neve:", - "create.schematicAndQuill.convert": "Mentés és feltöltés rögtön", - "create.schematicAndQuill.fallbackName": "Saját tervrajz", - "create.schematicAndQuill.saved": "Mentve ekként: %1$s", - - "create.schematic.invalid": "[!] Érvénytelen tárgy - a tervezőasztalt használd helyette", - "create.schematic.position": "Pozíció", - "create.schematic.rotation": "Elforgatás", - "create.schematic.rotation.none": "Nincs", - "create.schematic.rotation.cw90": "Óramutató Járásával egyező irányba 90 fokkal (Negyed Fordulat)", - "create.schematic.rotation.cw180": "Óramutató Járásával egyező irányba 180 fokkal (Fél Fordulat)", - "create.schematic.rotation.cw270": "Óramutató Járásával egyező irányba 270 fokkal (Háromnegyed Fordulat)", - "create.schematic.mirror": "Tükrözés", - "create.schematic.mirror.none": "Nincs", - "create.schematic.mirror.frontBack": "Előről hátra", - "create.schematic.mirror.leftRight": "Balról jobbra", - "create.schematic.tool.deploy": "Pozíció", - "create.schematic.tool.move": "XZ mozgatás", - "create.schematic.tool.movey": "Y mozgatás", - "create.schematic.tool.rotate": "Forgatás", - "create.schematic.tool.print": "Lehelyezés", - "create.schematic.tool.flip": "Tükrözés", - "create.schematic.tool.deploy.description.0": "Egy szerkezetet mozgat egy adott helyre.", - "create.schematic.tool.deploy.description.1": "A lehelyezéshez kattints a földön jobb egérgombbal.", - "create.schematic.tool.deploy.description.2": "Nyomd a [Ctrl] gombot, hogy meghatározott távolságban válassz.", - "create.schematic.tool.deploy.description.3": "[Ctrl]-görgetés a távolság választásához.", - "create.schematic.tool.move.description.0": "Vízszintesen eltolja a tervrazjot.", - "create.schematic.tool.move.description.1": "Mutass a tervrajzra és [CTRL]-görgess, hogy eltold.", - "create.schematic.tool.move.description.2": "UNLOCALIZED: ", - "create.schematic.tool.move.description.3": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.0": "Függőlegesen eltolja a tervrazjot.", - "create.schematic.tool.movey.description.1": "[CTRL]-görgetéssel mozgathatod fel-le.", - "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.0": "A tervrajz középpontos forgatása.", - "create.schematic.tool.rotate.description.1": "[CTRL]-görgetés 90°-kal való elforgatáshoz.", - "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", - "create.schematic.tool.print.description.0": "Azonnal lehelyezi a szerkezetet a világban.", - "create.schematic.tool.print.description.1": "Az aktuális lehelyezést a(z) [Right-Click] gombbal hagyhatod jóvá.", - "create.schematic.tool.print.description.2": "Ez az eszköz csak kreatív módban elérhető.", - "create.schematic.tool.print.description.3": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.0": "UNLOCALIZED: Flips the Schematic along the face you select.", - "create.schematic.tool.flip.description.1": "Mutass a tervrajzra és [CTRL]-görgess, hogy átfordítsd.", - "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", - - "create.schematics.synchronizing": "Szinkronizálás...", - "create.schematics.uploadTooLarge": "A tervrajzod a szerveren meghatározott korlátnál nagyobb.", - "create.schematics.maxAllowedSize": "A maximális tervrajz fájlméret:", - - "create.gui.schematicTable.refresh": "Fájlok frissítése", - "create.gui.schematicTable.open_folder": "Mappa megnyitása", - "create.gui.schematicTable.title": "Tervezőasztal", - "create.gui.schematicTable.availableSchematics": "Elérhető tervrajzok", - "create.gui.schematicTable.noSchematics": "Nincs elmentett tervrajz", - "create.gui.schematicTable.uploading": "Feltöltés...", - "create.gui.schematicTable.finished": "Feltöltés kész!", - "create.gui.schematicannon.title": "Tervrajzlöveg", - "create.gui.schematicannon.listPrinter": "Anyaglista kiírása", - "create.gui.schematicannon.gunpowderLevel": "Puskapor szintje: %1$s%%", - "create.gui.schematicannon.shotsRemaining": "%1$s lövésre elég", - "create.gui.schematicannon.shotsRemainingWithBackup": "A tartalékkal együtt: %1$s", - "create.gui.schematicannon.optionEnabled": "Jelenleg engedélyezve", - "create.gui.schematicannon.optionDisabled": "Jelenleg tiltva", - "create.gui.schematicannon.showOptions": "Nyomtató-beállítások megjelenítése", - "create.gui.schematicannon.option.dontReplaceSolid": "Ne cseréljen ki egyetlen tömör blokkot se", - "create.gui.schematicannon.option.replaceWithSolid": "Tömör blokk kicserélése tömörre", - "create.gui.schematicannon.option.replaceWithAny": "Tömör blokk kicserélése bármire", - "create.gui.schematicannon.option.replaceWithEmpty": "Tömör blokk kicserélése üresre", - "create.gui.schematicannon.option.skipMissing": "Hiányzó blokkok kihagyása", - "create.gui.schematicannon.option.skipBlockEntities": "UNLOCALIZED: Protect Block Entities", - "create.gui.schematicannon.slot.gunpowder": "Az ágyú tüzeléséhez adj hozzá puskaport", - "create.gui.schematicannon.slot.listPrinter": "Helyezz ide könyveket, hogy a tervrajzod számára ellenőrzőlistát nyomtass", - "create.gui.schematicannon.slot.schematic": "A tervrajzod ide rakd. Bizonyosodj meg arról, hogy egy megadott helyre van lehelyezve.", - "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.", - "create.gui.schematicannon.option.skipBlockEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "A löveg a munkaterületen soha sem fog kicserélni egyetlen tömör blokkot sem, csak nem-tömör és levegő blokkokat.", - "create.gui.schematicannon.option.replaceWithSolid.description": "UNLOCALIZED: The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", - "create.gui.schematicannon.option.replaceWithAny.description": "UNLOCALIZED: The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "UNLOCALIZED: The cannon will clear out all blocks in its working area, including those replaced by Air.", - - "create.schematicannon.status.idle": "Tétlen", - "create.schematicannon.status.ready": "Üzemkész", - "create.schematicannon.status.running": "Folyamatban", - "create.schematicannon.status.finished": "Befejezve", - "create.schematicannon.status.paused": "Megállítva", - "create.schematicannon.status.stopped": "Leállítva", - "create.schematicannon.status.noGunpowder": "Kifogyott a puskapor", - "create.schematicannon.status.targetNotLoaded": "A cél nincs beállítva", - "create.schematicannon.status.targetOutsideRange": "A cél túl messze van", - "create.schematicannon.status.searching": "Keresés...", - "create.schematicannon.status.skipping": "Kihagyás", - "create.schematicannon.status.missingBlock": "Hiányzó elem:", - "create.schematicannon.status.placing": "Lehelyezés", - "create.schematicannon.status.clearing": "Kiürítés", - "create.schematicannon.status.schematicInvalid": "Érvénytelen tervrajz", - "create.schematicannon.status.schematicNotPlaced": "A tervrajz nincs elhelyezve", - "create.schematicannon.status.schematicExpired": "A tervrajz fájl lejárt", - - "create.materialChecklist": "Anyagellenőrzési lista", - "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", - - "create.gui.filter.deny_list": "Feketelista", - "create.gui.filter.deny_list.description": "Csak olyan tárgyat enged át, amely NEM szerepel a listán. Egy üres feketelista mindent átenged.", - "create.gui.filter.allow_list": "Fehérlista", - "create.gui.filter.allow_list.description": "Csak olyan tárgyat enged át, amely szerepel a listán. Egy üres fehérlista nem enged át semmit.", - "create.gui.filter.respect_data": "Szűrés adatok szerint", - "create.gui.filter.respect_data.description": "A tárgyak élettartama, varázslatai és más tulajdonságai is számítanak a szűrésnél.", - "create.gui.filter.ignore_data": "Szűrés adatok nélkül", - "create.gui.filter.ignore_data.description": "A tárgyak csak a típusuk szerint mennek át a szűrőn.", - - "create.item_attributes.placeable": "lehelyezhető", - "create.item_attributes.placeable.inverted": "nem lehelyezhető", - "create.item_attributes.consumable": "ehető", - "create.item_attributes.consumable.inverted": "nem ehető", - "create.item_attributes.fluid_container": "tud folyadékot tárolni", - "create.item_attributes.fluid_container.inverted": "nem tud folyadékot tárolni", - "create.item_attributes.enchanted": "meg van bűvölve", - "create.item_attributes.enchanted.inverted": "nincs megbűvölve", - "create.item_attributes.max_enchanted": "van rajta maximális szintű varázslat", - "create.item_attributes.max_enchanted.inverted": "nincs rajta maximális szintű varázslat", - "create.item_attributes.renamed": "át van nevezve", - "create.item_attributes.renamed.inverted": "nincs átnevezve", - "create.item_attributes.damaged": "sérült", - "create.item_attributes.damaged.inverted": "sértetlen", - "create.item_attributes.badly_damaged": "nagy mértékben sérült", - "create.item_attributes.badly_damaged.inverted": "nem sérült nagy mértékben", - "create.item_attributes.not_stackable": "nem halmozható", - "create.item_attributes.not_stackable.inverted": "halmozható", - "create.item_attributes.equipable": "viselhető", - "create.item_attributes.equipable.inverted": "nem viselhető", - "create.item_attributes.furnace_fuel": "fűtőanyag", - "create.item_attributes.furnace_fuel.inverted": "nem fűtőanyag", - "create.item_attributes.washable": "mosható", - "create.item_attributes.washable.inverted": "nem mosható", - "create.item_attributes.hauntable": "kísérthető", - "create.item_attributes.hauntable.inverted": "nem kísérthető", - "create.item_attributes.crushable": "őrölhető", - "create.item_attributes.crushable.inverted": "nem őrölhető", - "create.item_attributes.smeltable": "süthető", - "create.item_attributes.smeltable.inverted": "nem süthető", - "create.item_attributes.smokable": "füstölhető", - "create.item_attributes.smokable.inverted": "nem füstölhető", - "create.item_attributes.blastable": "kohóban olvasztható", - "create.item_attributes.blastable.inverted": "kohóban nem olvasztható", - "create.item_attributes.compostable": "komposztálható", - "create.item_attributes.compostable.inverted": "nem komposztálható", - "create.item_attributes.shulker_level": "egy %1$s shulkerdoboz", - "create.item_attributes.shulker_level.inverted": "nem egy %1$s shulkerdoboz", - "create.item_attributes.shulker_level.full": "teli", - "create.item_attributes.shulker_level.empty": "üres", - "create.item_attributes.shulker_level.partial": "részben teli", - "create.item_attributes.in_tag": "%1$s címkéjű", - "create.item_attributes.in_tag.inverted": "nem %1$s címkéjű", - "create.item_attributes.in_item_group": "„%1$s” kategóriájú", - "create.item_attributes.in_item_group.inverted": "nem „%1$s” kategóriájú", - "create.item_attributes.added_by": "a(z) %1$s része", - "create.item_attributes.added_by.inverted": "nem a(z) %1$s része", - "create.item_attributes.has_enchant": "van rajta %1$s varázslat", - "create.item_attributes.has_enchant.inverted": "nincs rajta %1$s varázslat", - "create.item_attributes.color": "%1$s színűre van festve", - "create.item_attributes.color.inverted": "nincs %1$s színűre festve", - "create.item_attributes.has_fluid": "%1$s van benne", - "create.item_attributes.has_fluid.inverted": "nincs benne %1$s", - "create.item_attributes.has_name": "a(z) „%1$s” nevet viseli", - "create.item_attributes.has_name.inverted": "nem viseli a(z) „%1$s” nevet", - "create.item_attributes.book_author": "%1$s a szerzője", - "create.item_attributes.book_author.inverted": "nem %1$s a szerzője", - "create.item_attributes.book_copy_original": "eredeti pédány", - "create.item_attributes.book_copy_original.inverted": "nem eredeti példány", - "create.item_attributes.book_copy_first": "első másolat", - "create.item_attributes.book_copy_first.inverted": "nem első másolat", - "create.item_attributes.book_copy_second": "egy másolat másolata", - "create.item_attributes.book_copy_second.inverted": "nem egy másolat másolata", - "create.item_attributes.book_copy_tattered": "ronggyá van foszolva", - "create.item_attributes.book_copy_tattered.inverted": "nincs ronggyá foszolva", - "create.item_attributes.astralsorcery_amulet": "%1$s-t javítja", - "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", - "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", - "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", - "create.item_attributes.astralsorcery_crystal": "rendelkezik a(z) %1$s kristály-tulajdonsággal", - "create.item_attributes.astralsorcery_crystal.inverted": "nem rendelkezik a(z) %1$s kristály-tulajdonsággal", - "create.item_attributes.astralsorcery_perk_gem": "rendelkezik a(z) %1$s extra tulajdonsággal", - "create.item_attributes.astralsorcery_perk_gem.inverted": "nem rendelkezik a(z) %1$s extra tulajdonsággal", - - "create.gui.attribute_filter.no_selected_attributes": "Nincs kijelölt tulajdonság", - "create.gui.attribute_filter.selected_attributes": "Kijelölt tulajdonságok:", - "create.gui.attribute_filter.add_attribute": "Tulajdonság felvétele", - "create.gui.attribute_filter.add_inverted_attribute": "Ellentétes tulajdonság felvétele", - "create.gui.attribute_filter.allow_list_disjunctive": "Fehérlista („vagy”)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "Csak olyan tárgyat enged át, amely legalább EGY feltételnek megfelel.", - "create.gui.attribute_filter.allow_list_conjunctive": "Fehérlista („és”)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "Csak olyan tárgyat enged át, amely az ÖSSZES feltételnek megfelel.", - "create.gui.attribute_filter.deny_list": "Feketelista", - "create.gui.attribute_filter.deny_list.description": "Csak olyan tárgyat enged át, amely egy feltételnek SEM felel meg.", - "create.gui.attribute_filter.add_reference_item": "Adj meg egy tárgyat", - - "create.tooltip.holdForDescription": "Nyomd a [%1$s] gombot az összegzéshez", - "create.tooltip.holdForControls": "Az irányításhoz tartsd nyomva a(z) [%1$s] gombot", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "Fordulatszámigény: %1$s", - "create.tooltip.speedRequirement.none": "Nincs", - "create.tooltip.speedRequirement.slow": "Alacsony", - "create.tooltip.speedRequirement.medium": "Mérsékelt", - "create.tooltip.speedRequirement.fast": "Nagy", - "create.tooltip.stressImpact": "Nyomatékterhelés: %1$s", - "create.tooltip.stressImpact.low": "Kicsi", - "create.tooltip.stressImpact.medium": "Mérsékelt", - "create.tooltip.stressImpact.high": "Nagy", - "create.tooltip.stressImpact.overstressed": "Túlterhelve", - "create.tooltip.up_to": "Legfeljebb %1$s", - "create.tooltip.capacityProvided": "Generált nyomaték: %1$s", - "create.tooltip.capacityProvided.low": "Kicsi", - "create.tooltip.capacityProvided.medium": "Közepes", - "create.tooltip.capacityProvided.high": "Nagy", - "create.tooltip.generationSpeed": "Fordulatszám: %1$s %2$s", - "create.tooltip.analogStrength": "Analóg jelerősség: %1$s/15", - - "create.mechanical_arm.extract_from": "Tárgyak elvétele innen: %1$s", - "create.mechanical_arm.deposit_to": "Tárgyak elhelyezése ide: %1$s", - "create.mechanical_arm.summary": "A kar %1$s bemenettel és %2$s kimenettel rendelkezik.", - "create.mechanical_arm.points_outside_range": "Távolságkorlát miatt %1$s db kiválasztott műveleti pont eltávolításra került.", - - "create.weighted_ejector.target_set": "Célpont kijelölve", - "create.weighted_ejector.target_not_valid": "Kilövés a szomszédos blokkra (érvénytelen célpont)", - "create.weighted_ejector.no_target": "Kilövés a szomszédos blokkra (nincs kijelölt célpont)", - "create.weighted_ejector.targeting": "Kilövés ide: [%1$s;%2$s;%3$s]", - "create.weighted_ejector.stack_size": "Kilövendő halmok mérete", - - "create.logistics.when_multiple_outputs_available": "Ha több kimenet érhető el", - - "create.mechanical_arm.selection_mode.round_robin": "Sorjában", - "create.mechanical_arm.selection_mode.forced_round_robin": "Szigorúan sorjában", - "create.mechanical_arm.selection_mode.prefer_first": "Legelső szabad", - - "create.tunnel.selection_mode.split": "Elosztás", - "create.tunnel.selection_mode.forced_split": "Szigorú elosztás", - "create.tunnel.selection_mode.round_robin": "Halmok sorjában", - "create.tunnel.selection_mode.forced_round_robin": "Halmok szigorúan sorjában", - "create.tunnel.selection_mode.prefer_nearest": "Minél közelebbre", - "create.tunnel.selection_mode.randomize": "Véletlenszerű", - "create.tunnel.selection_mode.synchronize": "Beérkezők egyszerre", - - "create.tooltip.chute.header": "Szállítóakna adatai", - "create.tooltip.chute.items_move_down": "Szállítás lefelé", - "create.tooltip.chute.items_move_up": "Szállítás felfelé", - "create.tooltip.chute.no_fans_attached": "Nincs ventillátor", - "create.tooltip.chute.fans_push_up": "Alulról fúvó ventillátor", - "create.tooltip.chute.fans_push_down": "Felülről fúvó ventillátor", - "create.tooltip.chute.fans_pull_up": "Felülről szívó ventillátor", - "create.tooltip.chute.fans_pull_down": "Alulról szívó ventillátor", - "create.tooltip.chute.contains": "Tartalom: %2$s %1$s", - "create.tooltip.deployer.header": "Lehelyező adatai", - "create.tooltip.deployer.using": "Mód: Használat", - "create.tooltip.deployer.punching": "Mód: Támadás", - "create.tooltip.deployer.contains": "Tartalom: %2$s %1$s", - "create.tooltip.brass_tunnel.contains": "Elosztás alatt:", - "create.tooltip.brass_tunnel.contains_entry": "> %2$s %1$s", - "create.tooltip.brass_tunnel.retrieve": "Jobb kattintás a felszedéshez", - - "create.linked_controller.bind_mode": "Társítás mód aktiválva", - "create.linked_controller.press_keybind": "Nyomd meg a %1$s, %2$s, %3$s, %4$s, %5$s és %6$s billentyűk egyikét, hogy hozzátársítsd ezt a frekvenciát", - "create.linked_controller.key_bound": "Frekvencia a(z) %1$s billentyűhöz társítva", - "create.linked_controller.frequency_slot_1": "Billentyű: %1$s, 1. frekv.", - "create.linked_controller.frequency_slot_2": "Billentyű: %1$s, 2. frekv.", - - "create.crafting_blueprint.crafting_slot": "Összetevők helye", - "create.crafting_blueprint.filter_items_viable": "Szűrők is használhatók", - "create.crafting_blueprint.display_slot": "Megjelenített tárgy", - "create.crafting_blueprint.inferred": "Recept alapján meghatározva", - "create.crafting_blueprint.manually_assigned": "Kézileg kiválasztva", - "create.crafting_blueprint.secondary_display_slot": "Másodlagos megjelenített tárgy", - "create.crafting_blueprint.optional": "Opcionális", - - "create.potato_cannon.ammo.attack_damage": "%1$s sebzés", - "create.potato_cannon.ammo.reload_ticks": "%1$s tick újratöltés", - "create.potato_cannon.ammo.knockback": "%1$s hátralökés", - - "create.hint.hose_pulley.title": "Kifogyhatatlan forrás", - "create.hint.hose_pulley": "A megcélzott folyadéktömeg olyan nagy, hogy végtelennek számít.", - "create.hint.mechanical_arm_no_targets.title": "Nincs célpont", - "create.hint.mechanical_arm_no_targets": "Úgy tűnik, hogy ehhez a _mechanikus karhoz_ nincsenek _ki- és bemenetek_ társítva. _Jobb kattintással_ jelölj meg szalagokat, kapukat, lerakatokat vagy más blokkokat, _mielőtt lehelyezed_ a kart a kezedből.", - "create.hint.empty_bearing.title": "Csapágy aktiválása", - "create.hint.empty_bearing": "Kattints _jobb gombbal_ a csapágyra _üres kézzel_, hogy _hozzákapcsold_ az elé épített struktúrát.", - "create.hint.full_deployer.title": "Túlcsordult lehelyező", - "create.hint.full_deployer": "Úgy tűnik, hogy ez a lehelyező _túl sok tárgyat_ tartalmaz. Egy _tölcsér_, _kapu_, _akna_ vagy hasonló alkatrész segítségével megszüntetheted a túlcsordulást.", - - "create.backtank.low": "Alacsony nyomás a hátitartályban", - "create.backtank.depleted": "Nincs nyomás a hátitartályban", - - "create.hint.derailed_train.title": "Kisiklott vonat", - "create.hint.derailed_train": "Úgy tűnik, ez a _vonat_ már nem a síneken áll. Kattints _jobb gombbal_ egy _csavarkulccsal_, hogy visszahelyezd egy közeli sínpárra.", - - "create.boiler.status": "Kazán állapota: %1$s", - "create.boiler.status_short": "Kazán: %1$s", - "create.boiler.passive": "Passzív", - "create.boiler.idle": "Takarék", - "create.boiler.lvl": "%1$s. sz.", - "create.boiler.max_lvl": "Max", - "create.boiler.size": "Méret", - "create.boiler.size_dots": "... ", - "create.boiler.water": "Víz", - "create.boiler.water_dots": "......... ", - "create.boiler.heat": "Fűtés", - "create.boiler.heat_dots": "... ", - "create.boiler.via_one_engine": "1 gőzgéppel", - "create.boiler.via_engines": "%1$s gőzgéppel", - - "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", - "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", - "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", - - "create.gui.schedule.lmb_edit": "Bal kattintás a szerkesztéshez", - "create.gui.schedule.rmb_remove": "Jobb kattintás az eltávolításhoz", - "create.gui.schedule.duplicate": "Kettőzés", - "create.gui.schedule.remove_entry": "Művelet eltávolítása", - "create.gui.schedule.add_entry": "Művelet hozzáadása", - "create.gui.schedule.move_up": "Mozgatás fel", - "create.gui.schedule.move_down": "Mozgatás le", - "create.gui.schedule.add_condition": "Feltétel hozzásadása", - "create.gui.schedule.alternative_condition": "Alternatív feltétel", - - "create.schedule.instruction_type": "Következő művelet:", - "create.schedule.instruction.editor": "Utasításszerkesztő", - "create.schedule.instruction.destination": "Utazás állomásra", - "create.schedule.instruction.destination.summary": "Következő állomás:", - "create.schedule.instruction.filter_edit_box": "Állomásnév", - "create.schedule.instruction.filter_edit_box_1": "Használd a *-ot helyettesítő karakterként", - "create.schedule.instruction.filter_edit_box_2": "Például: „Saját állomás, *. vágány”", - "create.schedule.instruction.filter_edit_box_3": "A vonat a legközelebbi szabadon álló alternatívát választja", - "create.schedule.instruction.rename": "Menetrend átnevezése", - "create.schedule.instruction.rename.summary": "Új cím:", - "create.schedule.instruction.name_edit_box": "Menetrend címe", - "create.schedule.instruction.name_edit_box_1": "Hatással van a kijelzőkön látható szövegre", - "create.schedule.instruction.name_edit_box_2": "Alapesetben megegyezik a következő állomás nevével", - "create.schedule.instruction.throttle": "Sebességkorlát beállítása", - "create.schedule.instruction.throttle.summary": "Maximális sebesség beállítása %1$s-ra", - "create.schedule.instruction.throttle_edit_box": "Sebességfokozat", - "create.schedule.instruction.throttle_edit_box_1": "A vonat maximális sebességét vezérli", - "create.schedule.condition_type": "Továbbhaladás feltétele:", - "create.schedule.condition.editor": "Feltételszerkesztő", - "create.schedule.condition.delay": "Várakozás", - "create.schedule.condition.delay_short": "Várakozás: %1$s", - "create.schedule.condition.delay.status": "Indulás %1$s múlva", - "create.schedule.condition.idle": "Rakodás befejezése", - "create.schedule.condition.idle_short": "Nincs rakodás: %1$s", - "create.schedule.condition.idle.status": "Nincs rakodás %1$sig", - "create.schedule.condition.for_x_time": "%1$sig", - "create.schedule.condition.unloaded": "Chunkbetöltés megszűnése", - "create.schedule.condition.unloaded.status": "Várakozás a chunkbetöltés megszűnésére", - "create.schedule.condition.powered": "Redstone-jel az állomáson", - "create.schedule.condition.powered.status": "Várakozás redstone-jelre", - "create.schedule.condition.time_of_day": "Időpont", - "create.schedule.condition.time_of_day.scheduled": "Indulási idő: %1$s", - "create.schedule.condition.time_of_day.digital_format": "%2$s:%3$s", - "create.schedule.condition.time_of_day.rotation": "Gyakoriság", - "create.schedule.condition.time_of_day.rotation.every_24": "Naponta", - "create.schedule.condition.time_of_day.rotation.every_12": "Félnaponta", - "create.schedule.condition.time_of_day.rotation.every_6": "6 óránként", - "create.schedule.condition.time_of_day.rotation.every_4": "4 óránként", - "create.schedule.condition.time_of_day.rotation.every_3": "3 óránként", - "create.schedule.condition.time_of_day.rotation.every_2": "2 óránként", - "create.schedule.condition.time_of_day.rotation.every_1": "1 óránként", - "create.schedule.condition.time_of_day.rotation.every_0_45": "3/4 óránként", - "create.schedule.condition.time_of_day.rotation.every_0_30": "Félóránként", - "create.schedule.condition.time_of_day.rotation.every_0_15": "Negyedóránként", - "create.schedule.condition.time_of_day.status": "Indulás: ", - "create.schedule.condition.threshold.train_holds": "A vonat rakománya %1$s", - "create.schedule.condition.threshold.greater": "több, mint", - "create.schedule.condition.threshold.less": "kevesebb, mint", - "create.schedule.condition.threshold.equal": "pontosan", - "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s %3$s", - "create.schedule.condition.threshold.matching_content": "megfelelő tartalom", - "create.schedule.condition.threshold.anything": "bármiből", - "create.schedule.condition.threshold.item_measure": "Mértékegység", - "create.schedule.condition.threshold.items": "darab", - "create.schedule.condition.threshold.stacks": "halom", - "create.schedule.condition.threshold.buckets": "vödör", - "create.schedule.condition.threshold.status": "Rakomány: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "Viszonyítási tárgy", - "create.schedule.condition.threshold.place_item_2": "Szűrők is használhatók", - "create.schedule.condition.threshold.place_item_3": "Ha üres, nincs megkötés", - "create.schedule.condition.fluid_threshold": "Folyékony rakomány állapota", - "create.schedule.condition.item_threshold": "Szárazrakomány állapota", - "create.schedule.condition.redstone_link": "Távvezérlőjel", - "create.schedule.condition.redstone_link.status": "Várakozás távvezérlőjelre", - "create.schedule.condition.redstone_link_on": "Aktív jel", - "create.schedule.condition.redstone_link_off": "Inaktív jel", - "create.schedule.condition.redstone_link.powered": "Aktív", - "create.schedule.condition.redstone_link.unpowered": "Inaktív", - "create.schedule.condition.redstone_link.frequency_state": "Jel állapota:", - "create.schedule.condition.redstone_link.frequency_powered": "Van jel ezen a frekvencián:", - "create.schedule.condition.redstone_link.frequency_unpowered": "Nincs jel ezen a frekvencián:", - "create.schedule.condition.player_count": "Utazó játékosok", - "create.schedule.condition.player_count.summary": "%1$s játékos", - "create.schedule.condition.player_count.summary_plural": "%1$s Játékosok", - "create.schedule.condition.player_count.seated": "%1$s ül a vonaton", - "create.schedule.condition.player_count.players": "Játékosok", - "create.schedule.condition.player_count.condition": "Feltétel", - "create.schedule.condition.player_count.exactly": "Pontosan", - "create.schedule.condition.player_count.or_above": "Legalább", - "create.schedule.condition.player_count.status": "Utasok: %1$s/%2$s", - "create.schedule.loop": "Ismétlés örökké", - "create.schedule.loop1": "A menetrend befejezése", - "create.schedule.loop2": "után újrakezdődik", - "create.schedule.reset": "Visszaugrás az elejére", - "create.schedule.skip": "Jelenlegi állomás átugrása", - "create.schedule.applied_to_train": "A vonat mostantól ezt a menetrendet követi", - "create.schedule.non_controlling_seat": "A vezetőnek egy vezetőálás előtt kell ülnie", - "create.schedule.remove_with_empty_hand": "Üres kézzel eltávolíthatod a jelenlegi menetrendet", - "create.schedule.auto_removed_from_train": "Automatikus menetrend megszüntetve", - "create.schedule.removed_from_train": "A menetrend lekérdezve a vonatról", - "create.schedule.no_stops": "Ebben a menetrendben még nincsenek állomások", - "create.schedule.continued": "Menetrend folytatása", - - "create.track.selection_cleared": "Kijelölés megszüntetve", - "create.track.valid_connection": "Csatlakozhat ✔", - "create.track.second_point": "Helyezd le a sínt, vagy válassz egy második pontot", - "create.track.too_far": "Túl hosszú sín", - "create.track.original_missing": "Kiindulási blokk meg lett semmisítve, Lopakodás + Jobb egérgomb az újrakezdéshez", - "create.track.perpendicular": "A sínek nem tudnak merőlegesen összekapcsolódni", - "create.track.ascending_s_curve": "Nem lehet lejtős S-kanyar a sínben", - "create.track.too_sharp": "A kanyar túl éles", - "create.track.too_steep": "A lejtő túl meredek", - "create.track.slope_turn": "Nem lehetséges emelkedő közben kanyarodni", - "create.track.opposing_slopes": "Nem lehet ellentétes emelkedőket összekötni", - "create.track.leave_slope_ascending": "Ezt a lejtőt nem lehet elhagyni emelkedés közben", - "create.track.leave_slope_descending": "Ezt a lejtőt nem lehet elhagyni ereszkedés közben", - "create.track.turn_90": "Csak maximum 90°-os kanyar lehetséges", - "create.track.junction_start": "Nem lehetséges kereszteződésből sínt indítani", - "create.track.turn_start": "Nem lehetséges kanyarból elágazást indítani", - "create.track.not_enough_tracks": "Nincs nálad elegendő sín", - "create.track.not_enough_pavement": "Nincs nálad elegendő blokk a sín alapjához", - - "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", - "create.portal_track.missing": "A célpontnak jelölt Portálkapu még nem létezik", - "create.portal_track.blocked": "A Célterület gátolva van (%1$s,%2$s,%3$s)", - - "create.station.idle": "Az állomás tétlen", - "create.station.assembly_title": "Vonat szerelvény", - "create.station.close": "Ablak bezárása", - "create.station.cancel": "Összeszerelés megállítása", - "create.station.failed": "Sikertelen összeszerelés", - "create.station.icon_type": "Ikon típusa", - "create.station.create_train": "Új vonat létrehozása", - "create.station.assemble_train": "Vonat összeszerelése", - "create.station.disassemble_train": "Vonat szétszerelése", - "create.station.remove_schedule": "Menetrend lekérdezése", - "create.station.remove_auto_schedule": "Automatikus ütemezés elvetése", - "create.station.no_assembly_diagonal": "Nem lehet vonatot építeni", - "create.station.no_assembly_diagonal_1": "átlós síneken", - "create.station.no_assembly_curve": "Nem lehet vonatot építeni", - "create.station.no_assembly_curve_1": "íves síneken", - "create.station.train_not_aligned": "Nem szétszedhető", - "create.station.train_not_aligned_1": "nincs minden kocsi egyvonalban", - "create.station.carriage_number": "%1$s kocsi:", - "create.station.retry": "UNLOCALIZED: Resolve this and retry", - "create.station.no_bogeys": "Nincs forgóváz", - "create.station.one_bogey": "1 forgóváz", - "create.station.more_bogeys": "%1$s forgóváz", - "create.station.how_to": "Helyezz Vonat borítást a megjelölt sínekre, hogy forgóvázakat (kerekeket) hozz létre.", - "create.station.how_to_1": "Forgóvázak eltávolításához üssd ki a blokkot a felső részükön.", - "create.station.how_to_2": "A megépített kocsikat illesszd hozzá egy vagy kettő forgótengelyhez.", - - "create.train_assembly.too_many_bogeys": "A szerelvény túl sok forgótengelyt tartalmaz: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", - "create.train_assembly.no_bogeys": "Nem található forgóváz", - "create.train_assembly.not_connected_in_order": "A forgóvázak nem sorrendben vannak összekötve", - "create.train_assembly.bogeys_too_close": "A(z) %1$s és a(z) %2$s forgóvázak túl közel vannak egymáshoz", - "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", - "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", - "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", - "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", - "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", - "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", - - "create.track_target.set": "UNLOCALIZED: Targeted track selected", - "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", - "create.track_target.clear": "UNLOCALIZED: Cleared track selection", - "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", - "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", - "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", - "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", - "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", - - "create.train.unnamed": "Névtelen vonat", - "create.train.cannot_relocate_moving": "Nem lehet mozgó vonatot áthelyezni", - "create.train.relocate": "Kattints a sínre a(z) %1$s helyre való áthelyezéshez. Guggolás-kattintás kombóval megszakíthatod", - "create.train.relocate.abort": "Áthelyezés megszakítva", - "create.train.relocate.success": "Sikeres áthelyezés", - "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", - "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", - "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", - "create.train.departing_from": "Indulás innen: %1$s", - "create.train.arrived_at": "Megérkezett ide: %1$s", - "create.train.status": " Aktuális adatok a vonatról: %1$s", - "create.train.status.back_on_track": "A vonat ismét a sínen van", - "create.train.status.collision": "Összeütközött másik vonattal", - "create.train.status.end_of_track": "Egy kocsi elérte a pálya végét", - "create.train.status.double_portal": "A kocsi nem tud egy portálba belépni, ameddig egy másikat hagy el", - "create.train.status.coupling_stress": "Kényszerleállás a tengelykapcsolókra nehezedő feszültség miatt", - "create.train.status.track_missing": "A vonat alatt sínek hiányoznak", - "create.train.status.paused_for_manual": "Manuális vezérlés miatt a menetrend szünetel", - "create.train.status.opposite_driver": "Az útvonalhoz az ellenkező irányba kell néznie a vezetőnek", - "create.train.status.missing_driver": "A mozdonyvezető eltűnt", - "create.train.status.found_driver": "Egy új mozdonyvezetőt találtunk", - "create.train.status.navigation_success": "Sikerült a navigáció", - "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", - "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", - - "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", - "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", - "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", - - "create.contraption.controls.start_controlling": "Ezt vezérled épp: %1$s", - "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", - "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", - "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", - "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", - "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", - "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", - "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", - - "create.display_link.set": "UNLOCALIZED: Targeted position selected", - "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", - "create.display_link.clear": "UNLOCALIZED: Cleared position selection", - "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", - "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", - "create.display_link.title": "Kijelző-távvezérlő", - "create.display_link.no_source": "Nincs kijelzőforrás", - "create.display_link.no_target": "Nincs célkijelző", - "create.display_link.reading_from": "Forrás:", - "create.display_link.writing_to": "Összekötve ezzel:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", - "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", - "create.display_link.information_type": "Információtípus", - "create.display_link.display_on": "Cél:", - "create.display_link.display_on_multiline": "Kezdőpont:", - - "create.display_source.label": "Hozzárendelt címke", - "create.display_source.combine_item_names": "Tárgy nevek kombinálása", - "create.display_source.count_items": "Azonos elemek mennyisége", - "create.display_source.list_items": "Azonos elemek listája", - "create.display_source.fluid_amount": "Azonos folyadékok mennyisége", - "create.display_source.list_fluids": "Azonos folyadékok listája", - "create.display_source.nixie_tube": "Nixie-csövek másolása", - "create.display_source.fill_level": "Tartály töltöttségi szintje", - "create.display_source.fill_level.display": "Megjelenítési formátum", - "create.display_source.fill_level.percent": "Százalék", - "create.display_source.fill_level.progress_bar": "Folyamatjelző", - "create.display_source.value_list.display": "Értékmegjelenítő", - "create.display_source.value_list.shortened": "Rövidített", - "create.display_source.value_list.full_number": "Teljes mennyiség", - "create.display_source.value_list.thousand": "e", - "create.display_source.value_list.million": "m", - "create.display_source.player_deaths": "Játékoshalálok", - "create.display_source.scoreboard": "Eredményjelző", - "create.display_source.scoreboard.objective": "Célazonosító", - "create.display_source.scoreboard.objective_not_found": "'%1$s' nem található", - "create.display_source.scoreboard.objective.deaths": "Játékoshalálok", - "create.display_source.time_of_day": "Időpont", - "create.display_source.stop_watch": "Stopperóra", - "create.display_source.time.format": "Időformátum", - "create.display_source.time.12_hour": "12 órás", - "create.display_source.time.24_hour": "24 órás", - "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", - "create.display_source.item_throughput": "Tárgy-áteresztőképesség", - "create.display_source.item_throughput.interval": "Időköz", - "create.display_source.item_throughput.interval.second": "per másodperc", - "create.display_source.item_throughput.interval.minute": "per perc", - "create.display_source.item_throughput.interval.hour": "per óra", - "create.display_source.train_status": "Vonatmenetrend állapota", - "create.display_source.station_summary": "Vasútállomás összegző", - "create.display_source.station_summary.filter": "Állomásnév-szűrő", - "create.display_source.station_summary.train_name_column": "A vonatoszlop mérete", - "create.display_source.station_summary.platform_column": "A platform oszlopmérete", - "create.display_source.station_summary.now": "most", - "create.display_source.station_summary.minutes": " p", - "create.display_source.station_summary.seconds": "%1$smp", - "create.display_source.observed_train_name": "Vonatnév érzékelve", - "create.display_source.max_enchant_level": "Maximális varázslat-érték", - "create.display_source.boiler_status": "Kazán állapota", - "create.display_source.entity_name": "Entitás neve", - "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", - "create.display_source.kinetic_speed": "Fordulatszám (RPM)", - "create.display_source.kinetic_speed.absolute": "Irány figyelmen kívül hagyása", - "create.display_source.kinetic_speed.directional": "Irány figyelembe vétele", - "create.display_source.kinetic_stress": "Hálózat terhelése", - "create.display_source.kinetic_stress.display": "Megjelenített adat", - "create.display_source.kinetic_stress.progress_bar": "Folyamatjelző", - "create.display_source.kinetic_stress.percent": "Százalék", - "create.display_source.kinetic_stress.current": "Nyomaték SU-ban", - "create.display_source.kinetic_stress.max": "Teherbírás", - "create.display_source.kinetic_stress.remaining": "Maradék SU", - "create.display_source.redstone_power": "Redstone jel", - "create.display_source.redstone_power.display": "Megjelenítési formátum", - "create.display_source.redstone_power.number": "Mennyiség", - "create.display_source.redstone_power.progress_bar": "Folyamatjelző", - "create.display_source.boiler.not_enough_space": "Nincs elég hely a", - "create.display_source.boiler.for_boiler_status": "kazán állapotának", - - "create.display_target.line": "%1$s. sor", - "create.display_target.page": "%1$s. oldal", - "create.display_target.single_line": "Egyetlen sor", - - "create.flap_display.cycles.alphabet": " ;A;Á;B;C;D;E;É;F;G;H;I:Í;J;K;L;M;N;O;Ó;Ö;Ő;P;Q;R:S;T;U;Ú;Ü;Ű;V;W:X;Y;Z", - "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": " ; p;most;15mp;30mp;45mp", - "create.flap_display.cycles.shortened_numbers": " ;E;M", - "create.flap_display.cycles.fluid_units": "mB;B ", - "create.flap_display.cycles.instant": " ; ", - "create.flap_display.cycles.pixel": "█;▓;▒", - - "create.super_glue.too_far": "A kiválasztott terület túl nagy", - "create.super_glue.cannot_reach": "A kiválasztott blokkoknak csatlakozniuk kell", - "create.super_glue.click_to_confirm": "Kattints újra a megerősítéshez", - "create.super_glue.click_to_discard": "Guggolva kattints a kiválasztás megszüntetéséhez", - "create.super_glue.first_pos": "Első hely kiválasztva", - "create.super_glue.abort": "Kijelölés megszüntetve", - "create.super_glue.not_enough": "Nincs elég ragasztó az eszköztáradban", - "create.super_glue.success": "Ragasztó felvitele...", - - "create.gui.config.overlay1": "Szia :)", - "create.gui.config.overlay2": "Ez a lebegő ablakok előnézete", - "create.gui.config.overlay3": "Az egereddel húzva vagy kattintva", - "create.gui.config.overlay4": "mozgathatod az ablakot", - "create.gui.config.overlay5": "Használd az ESC billentyűt a", - "create.gui.config.overlay6": "bezáráshoz és a pozíció mentéséhez", - "create.gui.config.overlay7": "Futtasd a „/create overlay reset”", - "create.gui.config.overlay8": "parancsot a visszaállításhoz", - - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", - "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", - "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", - "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - - "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", - "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", - - - "_": "->------------------------] Subtitles [------------------------<-", - - "create.subtitle.contraption_disassemble": "Szerkezet leáll", - "create.subtitle.peculiar_bell_use": "Különös harang kong", - "create.subtitle.worldshaper_place": "Blokkvető tüzel", - "create.subtitle.whistle_train_manual": "Vonat dudál", - "create.subtitle.steam": "Gőzhangok", - "create.subtitle.saw_activate_stone": "Fűrész fűrészel", - "create.subtitle.schematicannon_finish": "Tervrajzlöveg zsong", - "create.subtitle.crafter_craft": "Barkácsgép barkácsol", - "create.subtitle.wrench_remove": "Alkatrész lebomlik", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "Sípolás", - "create.subtitle.cogs": "Fogaskerekek morajlanak", - "create.subtitle.slime_added": "Nyálka ragad", - "create.subtitle.whistle_train_low": "Alacsony fütyülés", - "create.subtitle.schematicannon_launch_block": "Tervrajzlöveg elsül", - "create.subtitle.controller_take": "Olvasóállvány kiürül", - "create.subtitle.crafter_click": "Barkácsgép kattan", - "create.subtitle.depot_plop": "Tárgy leérkezik", - "create.subtitle.confirm": "Megerősítő zsongás", - "create.subtitle.mixing": "Keverő kever", - "create.subtitle.mechanical_press_activation_belt": "Présgép présel", - "create.subtitle.fwoomp": "Krumpliágyú elsül", - "create.subtitle.sanding_long": "Csiszoló csiszol", - "create.subtitle.crushing_1": "Zúzókerék őröl", - "create.subtitle.depot_slide": "Tárgy csúszik", - "create.subtitle.blaze_munch": "Őrlángégő csámcsog", - "create.subtitle.funnel_flap": "Kapu lebben", - "create.subtitle.haunted_bell_use": "Lélekharang kong", - "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", - "create.subtitle.controller_put": "Távvezérlő puffan", - "create.subtitle.cranking": "Hajtókar fordul", - "create.subtitle.sanding_short": "Csiszoló csiszol", - "create.subtitle.wrench_rotate": "Csavarkulcsot használják", - "create.subtitle.potato_hit": "Zöldség becsapódik", - "create.subtitle.saw_activate_wood": "Fűrész fűrészel", - "create.subtitle.whistle_high": "Magas sípolás", - "create.subtitle.whistle_train_manual_low": "Vonat dudál", - "create.subtitle.whistle_train": "Sípolás", - "create.subtitle.haunted_bell_convert": "Lélekharang kong", - "create.subtitle.train": "Forgóváz-kerekek morajlanak", - "create.subtitle.deny": "UNLOCALIZED: Declining boop", - "create.subtitle.controller_click": "Távvezérlő kattan", - "create.subtitle.whistle_low": "Alacsony sípolás", - "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", - "create.subtitle.mechanical_press_activation": "Présgép csattan", - "create.subtitle.contraption_assemble": "Szerkezet elindul", - - - "_": "->------------------------] Item Descriptions [------------------------<-", - - "item.create.example_item.tooltip": "UNLOCALIZED: EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "UNLOCALIZED: A brief description of the item. _Underscores_ highlight a term.", - "item.create.example_item.tooltip.condition1": "UNLOCALIZED: When this", - "item.create.example_item.tooltip.behaviour1": "UNLOCALIZED: Then this item does this. (behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "UNLOCALIZED: And When this", - "item.create.example_item.tooltip.behaviour2": "UNLOCALIZED: You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "UNLOCALIZED: When Ctrl pressed", - "item.create.example_item.tooltip.action1": "UNLOCALIZED: These controls are displayed.", - - "block.create.wooden_bracket.tooltip": "FAKERET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", - - "block.create.metal_bracket.tooltip": "FÉMKERET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", - - "block.create.seat.tooltip": "ÜLÉS", - "block.create.seat.tooltip.summary": "Ülj le és élvezd az utazást! Ez a játékost egy mozgó _szerkezethez_ rögzíti. Statikus bútornak is kiváló! Többféle színben létezik.", - "block.create.seat.tooltip.condition1": "Kattints jobb gombbal az ülésen", - "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", - - "item.create.blaze_cake.tooltip": "ŐRLÁNGTORTA", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", - - "item.create.wand_of_symmetry.tooltip": "SZIMMETRIAPÁLCA", - "item.create.wand_of_symmetry.tooltip.summary": "UNLOCALIZED: Perfectly mirrors Block placement across configured planes.", - "item.create.wand_of_symmetry.tooltip.condition1": "Amikor gyorstárban van", - "item.create.wand_of_symmetry.tooltip.behaviour1": "Aktív marad", - "item.create.wand_of_symmetry.tooltip.control1": "Jobb kattintás a földön", - "item.create.wand_of_symmetry.tooltip.action1": "_Készít_ vagy _mozgat_ egy tükröt", - "item.create.wand_of_symmetry.tooltip.control2": "Jobb kattintás a levegőben", - "item.create.wand_of_symmetry.tooltip.action2": "_Eltávolítja_ az aktív tükröt", - "item.create.wand_of_symmetry.tooltip.control3": "Jobb egérgomb, miközben guggolsz", - "item.create.wand_of_symmetry.tooltip.action3": "Megnyitja a _konfigurációs felületet_", - - "item.create.handheld_worldshaper.tooltip": "KREATÍV BLOKKVETŐ", - "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", - "item.create.handheld_worldshaper.tooltip.control1": "Kattints a bal gombbal egy blokkra", - "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", - "item.create.handheld_worldshaper.tooltip.control2": "Jobb kattintás egy blokkra", - "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", - "item.create.handheld_worldshaper.tooltip.control3": "Jobb kattintás, miközben guggolsz", - "item.create.handheld_worldshaper.tooltip.action3": "Megnyitja a _konfigurációs felületet_", - - "item.create.tree_fertilizer.tooltip": "FATRÁGYA", - "item.create.tree_fertilizer.tooltip.summary": "UNLOCALIZED: A powerful combination of minerals suitable for speeding up the growth of common tree types.", - "item.create.tree_fertilizer.tooltip.condition1": "UNLOCALIZED: When used on a Sapling", - "item.create.tree_fertilizer.tooltip.behaviour1": "UNLOCALIZED: Grows Trees _regardless_ of their _spacing conditions_", - - "item.create.extendo_grip.tooltip": "MESSZEFOGÓ", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Backtank_", - "item.create.extendo_grip.tooltip.condition1": "Másodlagos kézben tartva", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", - "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", - "item.create.extendo_grip.tooltip.behaviour2": "_Semmi_ _élettartam_ nem lesz használva. Helyette _légnyomás_ fogy a tartályból", - - "item.create.potato_cannon.tooltip": "KRUMPLIÁGYÚ", - "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Backtank_", - "item.create.potato_cannon.tooltip.condition1": "Amikor jobb kattintanak rá", - "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", - "item.create.potato_cannon.tooltip.condition2": "Amikor a réz hátitartályt viseled", - "item.create.potato_cannon.tooltip.behaviour2": "_Semmi_ _élettartam_ nem lesz használva. Helyette _légnyomás_ fogy a tartályból", - - "item.create.filter.tooltip": "SZŰRŐ", - "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", - "item.create.filter.tooltip.condition1": "Amikor a \"Szűrő\" helyen van", - "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", - "item.create.filter.tooltip.condition2": "Amikor jobb kattintanak rá", - "item.create.filter.tooltip.behaviour2": "Megnyitja a _konfigurációs felületet_.", - - "item.create.attribute_filter.tooltip": "TULAJDONSÁGSZŰRŐ", - "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", - "item.create.attribute_filter.tooltip.condition1": "Amikor a szűrőrekeszben van", - "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", - "item.create.attribute_filter.tooltip.condition2": "Amikor jobb kattintanak rá", - "item.create.attribute_filter.tooltip.behaviour2": "Megnyitja a _konfigurációs felületet_.", - - "item.create.empty_schematic.tooltip": "ÜRES TERVRAJZ", - "item.create.empty_schematic.tooltip.summary": "UNLOCALIZED: Used as a recipe ingredient and for writing at the _Schematic Table_.", - - "item.create.schematic.tooltip": "TERVRAJZ", - "item.create.schematic.tooltip.summary": "UNLOCALIZED: Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", - "item.create.schematic.tooltip.condition1": "Kézben tartva", - "item.create.schematic.tooltip.behaviour1": "UNLOCALIZED: Can be positioned using the Tools on Screen.", - "item.create.schematic.tooltip.control1": "Jobb kattintás, miközben guggolsz", - "item.create.schematic.tooltip.action1": "UNLOCALIZED: Opens an _Interface_ for entering exact _Coordinates_.", - - "item.create.schematic_and_quill.tooltip": "TERVRAJZ ÉS TOLL", - "item.create.schematic_and_quill.tooltip.summary": "UNLOCALIZED: Used for saving a Structure in your world to a .nbt file.", - "item.create.schematic_and_quill.tooltip.condition1": "1. Lépés", - "item.create.schematic_and_quill.tooltip.behaviour1": "Jobb kattintással válassz ki két sarokpontot.", - "item.create.schematic_and_quill.tooltip.condition2": "2. Lépés", - "item.create.schematic_and_quill.tooltip.behaviour2": "UNLOCALIZED: _Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", - "item.create.schematic_and_quill.tooltip.control1": "Jobb kattintás", - "item.create.schematic_and_quill.tooltip.action1": "UNLOCALIZED: Select a corner point / confirm save.", - "item.create.schematic_and_quill.tooltip.control2": "Ctrl lenyomva", - "item.create.schematic_and_quill.tooltip.action2": "UNLOCALIZED: Select points in _mid-air_. _Scroll_ to adjust the distance.", - "item.create.schematic_and_quill.tooltip.control3": "Jobb kattintás, miközben guggolsz", - "item.create.schematic_and_quill.tooltip.action3": "UNLOCALIZED: _Resets_ and removes the selection.", - - "block.create.schematicannon.tooltip": "TERVRAJZLÖVEG", - "block.create.schematicannon.tooltip.summary": "UNLOCALIZED: Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", - "block.create.schematicannon.tooltip.condition1": "Amikor jobb kattintanak rá", - "block.create.schematicannon.tooltip.behaviour1": "Megnyitja a _felületet_", - - "block.create.schematic_table.tooltip": "TERVEZŐASZTAL", - "block.create.schematic_table.tooltip.summary": "UNLOCALIZED: Writes saved Schematics onto an _Empty Schematic_.", - "block.create.schematic_table.tooltip.condition1": "UNLOCALIZED: When given an Empty Schematic", - "block.create.schematic_table.tooltip.behaviour1": "UNLOCALIZED: Uploads a chosen File from your Schematics Folder.", - - "item.create.goggles.tooltip": "SZEMÜVEG", - "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", - "item.create.goggles.tooltip.condition1": "Viselés közben", - "item.create.goggles.tooltip.behaviour1": "Megjeleníti az elhelyezett kinetikai komponens _sebességszintjének_, valamint az egyes komponensek _terhelési hatásának_ és _kapacitásának_ megfelelő _színes indikátorokat_.", - "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", - "item.create.goggles.tooltip.behaviour2": "Részletes információt ad a rendszer _sebességéről_ vagy _nyomatékáról_, amelyhez a műszer csatlakozik.", - "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", - "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", - - "item.create.wrench.tooltip": "CSAVARKULCS", - "item.create.wrench.tooltip.summary": "Egy hasznos ezköz kinetikus szerkezetekhez. Használható az alkatrészek _mozgatásához_, _kiszedéséhez_ és _konfigurálásához_.", - "item.create.wrench.tooltip.control1": "Jobb-klikk egy kinetikai blokkra", - "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", - "item.create.wrench.tooltip.control2": "Jobb kattintás, miközben guggolsz", - "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", - - "block.create.nozzle.tooltip": "FÚVÓKA", - "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", - - "block.create.cuckoo_clock.tooltip": "KAKUKKOS ÓRA", - "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", - "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", - - "block.create.turntable.tooltip": "FORGÓTÁLCA", - "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.", - - "block.create.toolbox.tooltip": "SZERSZÁMOSLÁDA", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "Amikor felveszik", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "Amikor hatótávon belül van helyezve", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "Amikor jobb kattintanak rá", - "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", - - "block.create.stockpile_switch.tooltip": "TARTALOMRELÉ", - "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", - "block.create.stockpile_switch.tooltip.condition1": "Amikor jobb kattintanak rá", - "block.create.stockpile_switch.tooltip.behaviour1": "Megnyitja a _konfigurációs felületet_.", - - "block.create.content_observer.tooltip": "TARTALOMMEGFIGYELŐ", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.", - "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", - "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", - "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", - - "block.create.creative_crate.tooltip": "KREATÍV LÁDA", - "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", - "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", - - "item.create.creative_blaze_cake.tooltip": "KREATÍV TORTA", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "Amikor használják", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", - - "block.create.controller_rail.tooltip": "VEZÉRLŐSÍN", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", - "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "A _jelerősség_ alapján _gyorsítja_ vagy _lassítja_ az elhaladó _csillét_. Továbbítja a szomszédos vezérlősínekre a redstone energiát. Két különböző jelerősségű vezérlősín tápellátása azt eredményezi, hogy a köztük lévő vágányok interpolálják a jelüket.", - - "item.create.sand_paper.tooltip": "CSISZOLÓPAPÍR", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", - "item.create.sand_paper.tooltip.condition1": "Amikor használják", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", - - "item.create.builders_tea.tooltip": "ÉPÍTŐIPARI TEA", - "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", - - "item.create.refined_radiance.tooltip": "FINOMÍTOTT FÉNYÖNTVÉNY", - "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", - "item.create.refined_radiance.tooltip.condition1": "Munka folyamatban", - "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.shadow_steel.tooltip": "ÁRNYACÉL", - "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", - "item.create.shadow_steel.tooltip.condition1": "Munka folyamatban", - "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.linked_controller.tooltip": "KÉZI TÁVVEZÉRLŐ", - "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", - "item.create.linked_controller.tooltip.condition1": "Jobb egérgomb", - "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", - "item.create.linked_controller.tooltip.condition2": "Jobb kattintás, miközben guggolsz", - "item.create.linked_controller.tooltip.behaviour2": "Megnyitja a kézi _konfigurációs felületet_.", - "item.create.linked_controller.tooltip.condition3": "Jobb kattintás a redstone-távvezérlő vevőn", - "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", - "item.create.linked_controller.tooltip.condition4": "Jobb kattintás olvasóállványon", - "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", - - "item.create.diving_helmet.tooltip": "BÚVÁRSISAK", - "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", - "item.create.diving_helmet.tooltip.condition1": "Viselés közben", - "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", - - "item.create.copper_backtank.tooltip": "RÉZ HÁTITARTÁLY", - "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.copper_backtank.tooltip.condition1": "Viselés közben", - "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.copper_backtank.tooltip.condition2": "Amikor lehelyezed, és a kinetika hajtja", - "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - - "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", - "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - - "block.create.placard.tooltip": "PLAKÁT", - "block.create.placard.tooltip.summary": "_Keretezd be_ a tárgyaidat sárgarézbe ezzel a díszes fali panellel. Biztonságos a szerkezetekhez!", - "block.create.placard.tooltip.condition1": "Amikor jobb kattintanak rá tárggyal", - "block.create.placard.tooltip.behaviour1": "A plakáthoz _hozzáadja_ a kézben fogott _tárgyat_. Ez egy rövid _redstone_ jelet _bocsát_ ki, ha egy megfelelő elem már jelen volt.", - "block.create.placard.tooltip.condition2": "Amikor megütik", - "block.create.placard.tooltip.behaviour2": "_Eltávolítja_ a jelenlegi _tárgyat_ a keretből.", - - "block.create.flywheel.tooltip": "LENDKERÉK", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", - "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.flywheel.tooltip.behaviour1": "Elkezd forogni.", - - "item.create.diving_boots.tooltip": "BÚVÁRCSIZMA", - "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", - "item.create.diving_boots.tooltip.condition1": "Viselés közben", - "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", - - "item.create.crafting_blueprint.tooltip": "BARKÁCSÁBRA", - "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", - "item.create.crafting_blueprint.condition1": "Jobb kattintás üres rekeszen", - "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", - "item.create.crafting_blueprint.condition2": "Jobb kattintás a rekesz beállításához", - "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", - - "item.create.minecart_coupling.tooltip": "CSILLEKAPCSOLÓ RÚD", - "item.create.minecart_coupling.tooltip.summary": "_Kösd össze_ az összes _csilléd_ vagy _többcsillés szerkezeted_, hogy egy fenséges vonatot hozz létre.", - "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", - - "item.create.experience_nugget.tooltip": "TAPASZTALATMORZSA", - "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", - "item.create.experience_nugget.tooltip.condition1": "Amikor használják", - "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", - - "block.create.peculiar_bell.tooltip": "KÜLÖNÖS HARANG", - "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", - - "block.create.haunted_bell.tooltip": "LÉLEKHARANG", - "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", - "block.create.haunted_bell.tooltip.condition1": "Amikor megfogva vagy megkondítva", - "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", - - - "_": "->------------------------] Ponder Content [------------------------<-", - - "create.ponder.hold_to_ponder": "Töprengj a [%1$s] nyomva tartásával", - "create.ponder.subject": "A jelenet tárgya", - "create.ponder.pondering": "Töprengsz a...", - "create.ponder.identify_mode": "Azonosítási mód aktív.\n[%1$s] - Szünet feloldása", - "create.ponder.associated": "Kapcsolódó témák", - "create.ponder.close": "Bezárás", - "create.ponder.identify": "Azonosítás", - "create.ponder.next": "Következő jelenet", - "create.ponder.next_up": "Következik:", - "create.ponder.previous": "Előző jelenet", - "create.ponder.replay": "Újrajátszás", - "create.ponder.think_back": "Visszalépés", - "create.ponder.slow_text": "Kényelmes olvasás", - "create.ponder.exit": "Kilépés", - "create.ponder.welcome": "Üdvözlünk a Töprengésben", - "create.ponder.categories": "A Create-alkatrészek kategóriái", - "create.ponder.index_description": "Kattints az egyik ikonra, hogy többet tudj meg a vele kapcsolatos tárgyakról és blokkokról", - "create.ponder.index_title": "Töprengésjegyzék", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "Ez a működés csavarkulccsal módosítható", - "create.ponder.shared.storage_on_contraption": "A szerkezethez tartozó tárolók automatikusan eltárolják a dobott tárgyakat", - "create.ponder.shared.sneak_and": "Lopakodás +", - "create.ponder.shared.rpm8": "8 RPM", - "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.rpm16_source": "Forrás: 16 RPM", - "create.ponder.shared.movement_anchors": "Pillanatragasztó segítségével nagyobb építmények mozgatása is lehetséges.", - "create.ponder.tag.redstone": "Logikai alkatrészek", - "create.ponder.tag.redstone.description": "A redstone-áramkörök megvalósítását segítő alkatrészek", - "create.ponder.tag.contraption_assembly": "Blokkrögzítési eszközök", - "create.ponder.tag.contraption_assembly.description": "Eszközök és alkatrészek, amelyek működő szerkezetként mozgó struktúrák összeállítására szolgálnak", - "create.ponder.tag.fluids": "Folyadékkezelés", - "create.ponder.tag.fluids.description": "Folyadékok szállítását és hasznosítását segítő alkatrészek", - "create.ponder.tag.decoration": "Díszítés", - "create.ponder.tag.decoration.description": "Főként esztétikai célokat szolgáló alkatrészek", - "create.ponder.tag.windmill_sails": "Vitorlák szélkerék-csapágyakhoz", - "create.ponder.tag.windmill_sails.description": "Szélkerekes szerkezet erősségébe beleszámító blokkok. Ezek közül mindegyik egyenlő hatékonyságú.", - "create.ponder.tag.arm_targets": "Mechanikus karral kezelhető alkatrészek", - "create.ponder.tag.arm_targets.description": "Olyan alkatrészek, amelyek megjelölhetők egy mechanikus kar ki- vagy bemeneteként", - "create.ponder.tag.kinetic_appliances": "Kinetikai berendezések", - "create.ponder.tag.kinetic_appliances.description": "Alkatrészek amik nyomatékot használnak fel", - "create.ponder.tag.kinetic_sources": "Kinetikai források", - "create.ponder.tag.kinetic_sources.description": "Alkatrészek amik nyomatékot állítanak elő", - "create.ponder.tag.movement_anchor": "Mozgásrögzítők", - "create.ponder.tag.movement_anchor.description": "Mozgó szerkezetek létrehozását lehetővé tévő alkatrészek, animálva egy csatolt szerkezetet sokféle módon", - "create.ponder.tag.kinetic_relays": "Kinetikai blokkok", - "create.ponder.tag.kinetic_relays.description": "Nyomaték átvitelét segítő alkatrészek", - "create.ponder.tag.contraption_actor": "Szerkezet elemei", - "create.ponder.tag.contraption_actor.description": "Alkatrészek amik különleges viselkedést mutatnak, ha egy mozgó szerkezethez vannak csatolva", - "create.ponder.tag.creative": "Kreatív mód", - "create.ponder.tag.creative.description": "Túlélő módban nem elérhető alkatrészek", - "create.ponder.tag.display_sources": "Kijelző-távvezérlő források", - "create.ponder.tag.display_sources.description": "Alkatrészek vagy blokkok, amik adatot tudnak továbbítani, amit egy kijelző-távvezérlő le tud olvasni", - "create.ponder.tag.logistics": "Logisztika", - "create.ponder.tag.logistics.description": "Tárgyak szállítását segítő alkatrészek", - "create.ponder.tag.display_targets": "Kijelző-távvezérlő célpontok", - "create.ponder.tag.display_targets.description": "Alkatrészek vagy blokkok, amik fel tudják dolgozni és megjeleníteni az adatot, amit egy kijelző-távvezérlőtől kapnak", - "create.ponder.tag.train_related": "Vasúti eszközök", - "create.ponder.tag.train_related.description": "Vonatok és vasúti szerkezetek készítését és kezelését segítő alkatrészek", - - "create.ponder.analog_lever.header": "Jelerősség szabályzásáról a fokozatkapcsoló karral", - "create.ponder.analog_lever.text_1": "A fokozatkapcsoló kar kompakt és jól szabályozható jelforrás redstone-áramkörökhöz", - "create.ponder.analog_lever.text_2": "Jobb kattintással tudod növelni a jel erősségét", - "create.ponder.analog_lever.text_3": "Lopakodás közbeni jobb kattintással csökkentheted le ismét a jelszintet", - - "create.ponder.andesite_tunnel.header": "Andezitalagutak használatáról", - "create.ponder.andesite_tunnel.text_1": "Az andezitalagutakkal elfedheted a szalagjaidat", - "create.ponder.andesite_tunnel.text_2": "Ha egy andezítalagútnak oldalra is van kijárata...", - "create.ponder.andesite_tunnel.text_3": "...leválaszt pontosan egy-egy tárgyat a szalagon áthaladó halmokból", - "create.ponder.andesite_tunnel.text_4": "A maradék egyenesen halad tovább", - - "create.ponder.auto_schedule.header": "Állomásokról & az ütemezésről", - "create.ponder.auto_schedule.text_1": "A menetrend használható arra, hogy végállomást adj meg a mozdonyvezetőnek", - "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", - "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", - - "create.ponder.basin.header": "Tárgyak feldolgozásáról a teknőben", - "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", - "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", - "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", - "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", - - "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", - - "create.ponder.belt_casing.header": "Szalagok borításáról", - "create.ponder.belt_casing.text_1": "A szalagok andezit- vagy sárgaréz borítással díszíthetők", - "create.ponder.belt_casing.text_2": "A borítást csavarkulccsal lehet eltávolítani", - - "create.ponder.belt_connector.header": "Szalagok használatáról hajtószíjként", - "create.ponder.belt_connector.text_1": "Helyezz jobb kattintással egy szalagot két tengelyre, hogy összekösd őket", - "create.ponder.belt_connector.text_2": "Ha eltévesztetted a kijelölést, lopakodás közbeni jobb kattintással törölheted", - "create.ponder.belt_connector.text_3": "További tengelyek adhatók hozzá a szalag egész hosszán", - "create.ponder.belt_connector.text_4": "A szalaggal összekötött tengelyek azonos sebességgel és iránnyal forognak", - "create.ponder.belt_connector.text_5": "A hozzáadott tengelyeket csavarkulccsal távolíthatod el", - "create.ponder.belt_connector.text_6": "A szalagokat festéssel díszíteni is lehet", - - "create.ponder.belt_directions.header": "Szalagok lehetséges elhelyezkedéséről", - "create.ponder.belt_directions.text_1": "A szalagokat nem lehet bármilyen irányban elhelyezni", - "create.ponder.belt_directions.text_2": "1. Vezethetnek vízszintesen,", - "create.ponder.belt_directions.text_3": "2. vezethetnek átlósan,", - "create.ponder.belt_directions.text_4": "3. vezethetnek függőlegesen,", - "create.ponder.belt_directions.text_5": "4. és összeköthetnek két függőleges tengelyt vízszintesen", - "create.ponder.belt_directions.text_6": "Ezek a lehetséges elhelyezési irányok. A szalagok hossza 2-től 20 blokking terjedhet", - - "create.ponder.belt_transport.header": "Szalagok használatáról szállításra", - "create.ponder.belt_transport.text_1": "A szalagok futószalagként tárgyakat és más entitásokat szállíthatnak", - "create.ponder.belt_transport.text_2": "A tárgyak üres kézzel való jobb kattintással vehetők fel a szalagról", - - "create.ponder.blaze_burner.header": "Az őrlángégők táplálásáról", - "create.ponder.blaze_burner.text_1": "Az őrlángégők képesek hőt szolgáltatni a teknőben végzett gyártási folyamatokhoz", - "create.ponder.blaze_burner.text_2": "Ehhez az őrlángot meg kell etetni éghető tárgyakkal", - "create.ponder.blaze_burner.text_3": "Egy őrlángtorta által az égő még magasabb hőmérsékletet érhet el", - "create.ponder.blaze_burner.text_4": "A táplálás lehelyezőkkel vagy mechanikus karokkal automatizálható", - - "create.ponder.brass_funnel.header": "Sárgaréz kapuról", - "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - - "create.ponder.brass_tunnel.header": "A sárgarézalagutak használatáról", - "create.ponder.brass_tunnel.text_1": "Az sárgarézalagutakkal elfedheted a szalagjaidat", - "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "Párhuzamos szalagokra helyezett sárgarézalagutak egy csoportot alkotnak", - "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", - - "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", - - "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - - "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", - - "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", - "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", - "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", - "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - - "create.ponder.cart_assembler_rails.header": "További fajtáiról a csilléknek és síneknek", - "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", - - "create.ponder.chain_drive.header": "Nyomaték átviteléről hajtóláncokkal", - "create.ponder.chain_drive.text_1": "A hajtóláncok forgást adnak át egymásnak egy sorban", - "create.ponder.chain_drive.text_2": "Minden csatlakoztatott tengely, mint ez, azonos irányban fog forogni", - "create.ponder.chain_drive.text_3": "A sor bármely része forgatható 90°-kal", - - "create.ponder.chain_gearshift.header": "Fordulatszám vezérléséről állítható láncáttétellel", - "create.ponder.chain_gearshift.text_1": "Inaktív állítható láncáttételek ugyanúgy viselkednek mint a hajtóláncok", - "create.ponder.chain_gearshift.text_2": "Aktiválva, a többi hajtóláncoknak továbított sebesség megduplázódik", - "create.ponder.chain_gearshift.text_3": "Ha az aktív Iránykapcsoló nem a forrásnál van, a sebessége felezve lesz", - "create.ponder.chain_gearshift.text_4": "Mindkét esetben a sorban lévő hajtóláncok mindig az aktív iránykapcsolók sebességének kétszeresével futnak", - "create.ponder.chain_gearshift.text_5": "Analóg jelek segítségével 1 és 2 között precízebben állítható az arány", - "create.ponder.chain_gearshift.text_6": "12 RPM", - - "create.ponder.chute.header": "Tárgyak szállításáról lefelé szállítóaknák segítségével", - "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", - - "create.ponder.chute_upward.header": "Tárgyak szállításáról felfelé szállítóaknák segítségével", - "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "Csúszdákat a mérnöki szemüveggel megtekintve információkat tudhatunk meg a mozgás irányáról", - "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", - - "create.ponder.clockwork_bearing.header": "Szerkezetek működtetéséről óramutató csapágyakkal", - "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", - "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", - - "create.ponder.clutch.header": "Nyomaték vezérléséről tengelykapcsolóval", - "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", - - "create.ponder.cog_speedup.header": "Iránykapcsolásról fogaskerékkel", - "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", - - "create.ponder.cogwheel.header": "Nyomaték átviteléről fogaskerekek segítségével", - "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", - - "create.ponder.cogwheel_casing.header": "Fogaskerekek beburkolásáról", - "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", - "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", - "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", - - "create.ponder.creative_fluid_tank.header": "Kreatív folyadéktartály", - "create.ponder.creative_fluid_tank.text_1": "A Kreatív folyadéktartályok használhatóak végtelen folyadékforrásként", - "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "A Csőhálózatok mostantól végtelenségig felszívhatják a kiválasztott folyadékot a tartályból", - "create.ponder.creative_fluid_tank.text_4": "Minden folyadék, ami a kreatív folyadéktartályba kerül kárbavész", - - "create.ponder.creative_motor.header": "Nyomaték generálásáról kreatív motorokkal", - "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", - - "create.ponder.creative_motor_mojang.header": "Mojang rejtélyéről", - - "create.ponder.crushing_wheels.header": "Tárgyak feldolgozásáról zúzókerékkel", - "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", - - "create.ponder.deployer.header": "Lehelyező használatáról", - "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", - "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", - "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "A lehelyezők tudnak:", - "create.ponder.deployer.text_5": "Blokkok lehelyezése,", - "create.ponder.deployer.text_6": "Használj tárgyakat", - "create.ponder.deployer.text_7": "Aktivál blokkokat,", - "create.ponder.deployer.text_8": "Blokkokat aratni", - "create.ponder.deployer.text_9": "és mobokat támadni", - - "create.ponder.deployer_contraption.header": "Lehelyezők használatáról szerkezeteken", - "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", - - "create.ponder.deployer_modes.header": "A Lehelyező módjairól", - "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", - - "create.ponder.deployer_processing.header": "Tárgyak feldolgozásáról lehelyezőkkel", - "create.ponder.deployer_processing.text_1": "Egy megfelelő kézben fogott tárggyal a lehelyezők feldolgozhatják az alattuk lévő tárgyakat", - "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", - "create.ponder.deployer_processing.text_3": "Amikor tágyakat helyezel el egy szalagon...", - "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", - - "create.ponder.deployer_redstone.header": "Lehelyezők vezérléséről redstone segítségével", - "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.depot.header": "Lerakatok használatáról", - "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", - - "create.ponder.display_board.header": "Pergőlapos kijelző használatáról", - "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", - "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", - "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", - "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", - - "create.ponder.display_link.header": "Kijelző-távvezérlők beüzemelése", - "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", - "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", - "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", - "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", - "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", - "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", - "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", - - "create.ponder.display_link_redstone.header": "Redstone-vezérelt", - "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", - - "create.ponder.empty_blaze_burner.header": "Üres őrlángégő használatáról", - "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", - "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", - - "create.ponder.encased_fluid_pipe.header": "Csőszakaszok borítása", - "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", - - "create.ponder.fan_direction.header": "Fedett ventillátorok légáramlása", - "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", - - "create.ponder.fan_processing.header": "Tárgyak feldolgozása fedett ventillátorok használatával", - "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", - - "create.ponder.fluid_pipe_flow.header": "Folyadékok mozgatása rézcsövekkel", - "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", - - "create.ponder.fluid_pipe_interaction.header": "Folyadéktárolók leeresztése és feltöltése", - "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", - - "create.ponder.fluid_tank_sizes.header": "A Folyadéktartályok méretei", - "create.ponder.fluid_tank_sizes.text_1": "A Folyadéktartályok kombinálhatóak a teljes kapacitás növelése érdekében", - "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "A csavarkulcs segítségével a tartályok ablaka ki/be kapcsolható", - - "create.ponder.fluid_tank_storage.header": "Folyadékok tárolása folyadéktartályokban", - "create.ponder.fluid_tank_storage.text_1": "A folyadéktartályok használhatóak óriási mennyiségű folyadék tárolására", - "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", - - "create.ponder.funnel_compat.header": "Kapu kompatibilitás", - "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "Függőleges fűrészek", - "create.ponder.funnel_compat.text_3": "Lerakatok", - "create.ponder.funnel_compat.text_4": "Lefolyótálca", - - "create.ponder.funnel_direction.header": "Átvitel irányáról", - "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", - - "create.ponder.funnel_intro.header": "Kapuk használata", - "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", - - "create.ponder.funnel_redstone.header": "Redstone-vezérelt", - "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", - - "create.ponder.funnel_transfer.header": "Közvetlen átvitel", - "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", - - "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - - "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", - - "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", - - "create.ponder.gantry_shaft.header": "Futómacska-tengely használata", - "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", - - "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "Az Iránykapcsoló egyenes vonalban forgást biztosít", - "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", - - "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", - "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - - "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", - "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", - - "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", - "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", - - "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", - "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", - "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", - - "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", - "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", - "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", - - "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", - "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", - "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", - - "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", - "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", - "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", - "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", - "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", - - "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", - - "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", - "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", - "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", - "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", - - "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", - - "create.ponder.mechanical_arm.header": "Mechanikus karok beüzemelése", - "create.ponder.mechanical_arm.text_1": "A mechanikus karokhoz a lehelyezésük előtt kell ki- és bemeneteket társítani", - "create.ponder.mechanical_arm.text_2": "A karral a kezedben kattints jobb gombbal a megfelelő tárolókra, hogy a karhoz társítsd őket", - "create.ponder.mechanical_arm.text_3": "Kattints ismét a jobb gombbal, hogy a bemeneti (kék) és kimeneti (narancs) módok között válthass", - "create.ponder.mechanical_arm.text_4": "Kattints bal gombbal a célpontokra a kijelölésük eltávolításához", - "create.ponder.mechanical_arm.text_5": "Lehelyezés után a mechanikus kar az imént beállított célpontokat használja", - "create.ponder.mechanical_arm.text_6": "A kar hatósugarán belül tetszőleges számú ki- és bemenet kijelölhető", - "create.ponder.mechanical_arm.text_7": "Azonban nem minden tárolóeszköz használható közvetlen célként", - "create.ponder.mechanical_arm.text_8": "Ezt kapukkal és lerakatokkal lehet áthidalni", - - "create.ponder.mechanical_arm_filtering.header": "A mechanikus kar kimeneteinek szűrése", - "create.ponder.mechanical_arm_filtering.text_1": "Bemenetek", - "create.ponder.mechanical_arm_filtering.text_2": "Kimenetek", - "create.ponder.mechanical_arm_filtering.text_3": "Előfordul, hogy a kar kimeneteit egy szűrővel szeretnénk leszűkíteni", - "create.ponder.mechanical_arm_filtering.text_4": "A mechanikus kar önmagában nem rendelkezik semmiféle szűrési lehetőséggel", - "create.ponder.mechanical_arm_filtering.text_5": "A sárgaréz kapuk viszont a saját szűrőjüket a karra is érvényesítik, ha kimenetként hozzá vannak társítva", - "create.ponder.mechanical_arm_filtering.text_6": "A kar elég intelligens ahhoz, hogy ne vegyen el olyan tárgyat, amelyet nem tudna hová letenni", - - "create.ponder.mechanical_arm_modes.header": "A mechanikus kar elosztási módjai", - "create.ponder.mechanical_arm_modes.text_1": "Bemenet", - "create.ponder.mechanical_arm_modes.text_2": "Kimenetek", - "create.ponder.mechanical_arm_modes.text_3": "Amikor egy karnak több érvényes kimenet közül kell választania...", - "create.ponder.mechanical_arm_modes.text_4": "...a beállított módon fog dönteni", - "create.ponder.mechanical_arm_modes.text_5": "Ez a beállítás a csavarkulccsal görgetéssel változtatható meg", - "create.ponder.mechanical_arm_modes.text_6": "A „Sorjában” mód egyszerűen végigjárja az összes elérhető kimenetet egymás után", - "create.ponder.mechanical_arm_modes.text_7": "Ha egy kimenet nem fogad el több tárgyat, a kar átugorja azt", - "create.ponder.mechanical_arm_modes.text_8": "A „Szigorúan sorjában” módban a kar nem ugrik át egy kimenetet sem, hanem megvárja, amíg az felszabadul", - "create.ponder.mechanical_arm_modes.text_9": "A „Legelső szabad” beállítással a kar az elsőnek megjelölt kimeneteket részesíti előnyben", - - "create.ponder.mechanical_arm_redstone.header": "A mechanikus kar vezérlése redstone-nal", - "create.ponder.mechanical_arm_redstone.text_1": "Ha a mechanikus kar redstone-jelet kap, nem fogad el több tárgyat", - "create.ponder.mechanical_arm_redstone.text_2": "Mielőtt leállna, befejezi a megkezdett műveletet, ha van ilyen", - "create.ponder.mechanical_arm_redstone.text_3": "Így egy rövid negatív impulzussal el lehet érni, hogy a kar pontosan egy műveletet végezzen", - - "create.ponder.mechanical_bearing.header": "Szerkezetek mozgatása mechanikus csapággyal", - "create.ponder.mechanical_bearing.text_1": "A Mechanikus csapágyak az előttük lévő blokkhoz csatlakoznak", - "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - - "create.ponder.mechanical_crafter.header": "Barkácsgépek beüzemelése", - "create.ponder.mechanical_crafter.text_1": "A mechanikus barkácsolók tömbje bármilyen recept automatizálására használható", - "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "A mechanikus barkácsolók forgási erővel működnek", - "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - - "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "A bemeneteket kombinálni lehet, ha a mechanikus barkácsolók hátulján használjuk a csavarkulcsot", - "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", - - "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - - "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", - - "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", - - "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", - - "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", - "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", - - "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", - - "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", - - "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", - "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", - "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", - - "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", - "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", - - "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - - "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", - - "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", - - "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", - "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", - "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", - "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", - - "create.ponder.nixie_tube.header": "Nixie-csövek használata", - "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", - "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", - "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", - "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", - "create.ponder.portable_fluid_interface.text_1": "A mozgó szerkezeteken a folyadéktartályokat nem tudják a csövek használni", - "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface_redstone.header": "Redstone-vezérelt", - "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", - - "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", - "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", - - "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", - "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", - "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", - "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", - "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", - "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", - - "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", - "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", - "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", - "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", - "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - - "create.ponder.redstone_contact.header": "Redstone-érintkezők", - "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", - - "create.ponder.redstone_link.header": "Redstone-távvezérlő használata", - "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", - "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", - - "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", - - "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", - - "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.rose_quartz_lamp.header": "Rózsakvarclámpák", - "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", - - "create.ponder.rotation_speed_controller.header": "Fordulatszám-szabályzó használata", - "create.ponder.rotation_speed_controller.text_1": "A fordulatszám-szabályzók a tengelyükre érkező meghajtást a felettük lévő nagy fogaskerékre viszik át", - "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", - - "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", - "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "Ezek egymáshoz fognak ragadni Pillanatragasztó vagy Alváz blokk nélkül is", - "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", - - "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "Ezek egymáshoz fognak ragadni pillanatragasztó vagy futómű nélkül is", - - "create.ponder.sequenced_gearshift.header": "Mozgási sebesség vezérlése Beállítható Forgásvezérlővel", - "create.ponder.sequenced_gearshift.text_1": "Szekvenciális iránykapcsoló függ a forgástól, követve az időzített utasításlistát", - "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", - - "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft_casing.header": "Tengelyek borítása", - "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", - "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", - - "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", - "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", - - "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", - "create.ponder.speedometer.text_2": "Mérőeszközről részletesebb információkat tudhat meg a játékos a Mérnöki szemüveg segítségével", - "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", - - "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", - "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", - - "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", - - "create.ponder.steam_engine.header": "Gőzgépek beüzemelése", - "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "4. szint", - "create.ponder.steam_engine.text_11": "4 gőzgép", - "create.ponder.steam_engine.text_12": "8. szint", - "create.ponder.steam_engine.text_13": "8 gőzgép", - "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "A kazán aktuális teljesítményszintje mérnöki szemüveggel ellenőrizhető", - "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", - - "create.ponder.steam_whistle.header": "Gőzsípok beüzemelése", - "create.ponder.steam_whistle.text_1": "A gőzspíokat rá lehet helyezni folyadéktartályra", - "create.ponder.steam_whistle.text_2": "Ha a tartály elegendő hőt kap...", - "create.ponder.steam_whistle.text_3": "... a síp egy hangot fog játszani, amikor aktiválva van", - "create.ponder.steam_whistle.text_4": "Használj egy síp tárgyat a blokkon, hogy csökkents a hangmagasságát", - "create.ponder.steam_whistle.text_5": "Válts 3 különböző oktáv között a csavarkulcs segítségével", - "create.ponder.steam_whistle.text_6": "A mérnöki szemüveg segíthet megtudni a síp aktuális hangmagasságát", - - "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", - - "create.ponder.stressometer.header": "A kinetikai információk figyelése a nyomatékmérővel", - "create.ponder.stressometer.text_1": "A nyomatékmérő megjeleníti a csatolt kinetikus hálózat aktuális nyomaték-kapacitását", - "create.ponder.stressometer.text_2": "Mérőeszközről részletesebb információkat tudhat meg a játékos a Mérnöki szemüveg segítségével", - "create.ponder.stressometer.text_3": "A komparátorok analóg redstone jeleket bocsátanak ki a nyomatékmérő mérése alapján", - - "create.ponder.super_glue.header": "Blokkok összeragasztása pillanatragasztóval", - "create.ponder.super_glue.text_1": "Pillanatragasztós blokkcsoportok együtt mozognak a szerkezetben", - "create.ponder.super_glue.text_2": "Két átlós pontra kattintva új 'ragasztott' területet hozhatsz létre", - "create.ponder.super_glue.text_3": "Egy blokk eltávolításához kattints rá a kezedben lévő ragasztóval", - "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", - "create.ponder.super_glue.text_5": "Az átfedő ragasztott területek egymással mozognak", - "create.ponder.super_glue.text_6": "Az egymáson lógó blokkokhoz általában nem kell ragasztó", - - "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - - "create.ponder.track_observer.header": "Vontatok érzékelése", - "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - - "create.ponder.track_placement.header": "Vasúti sín lehelyezése", - "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - - "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - - "create.ponder.train_assembly.header": "Vonatok összeszerelése", - "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "Ragassz egybe néhány blokkot a pillanatragasztó segítségével", - "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", - - "create.ponder.train_controls.header": "Vonatok vezérlése", - "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", - "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", - - "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", - "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", - "create.ponder.train_schedule.text_3": "A beprogramozást követően a menetrend átadható egy mozdonyvezetőnek", - "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", - "create.ponder.train_schedule.text_6": "Minden mozdonyvezetőtől beszerezhető a menetrend", - - "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", - - "create.ponder.train_signal_redstone.header": "Jelek és redstone", - "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - - "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - - "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", - "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", - "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", - "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", - - "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", - "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", - - "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", - "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", - "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", - - "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", - - "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", - - "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", - - "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "Hozz létre mozgatható szerkezeteket a pillanatragasztó segítségével", - "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", - "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", - "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", - - "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", - "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", - - "_": "Thank you for translating Create!" - -} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/no_no.json b/src/generated/resources/assets/create/lang/unfinished/no_no.json deleted file mode 100644 index 493677b77..000000000 --- a/src/generated/resources/assets/create/lang/unfinished/no_no.json +++ /dev/null @@ -1,3062 +0,0 @@ -{ - "_": "Missing Localizations: 2360", - - "_": "->------------------------] Game Elements [------------------------<-", - - "block.create.acacia_window": "Akasievindu", - "block.create.acacia_window_pane": "Akasieglassrute", - "block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift", - "block.create.analog_lever": "Analog spak", - "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", - "block.create.andesite_casing": "UNLOCALIZED: Andesite Casing", - "block.create.andesite_encased_cogwheel": "UNLOCALIZED: Andesite Encased Cogwheel", - "block.create.andesite_encased_large_cogwheel": "UNLOCALIZED: Andesite Encased Large Cogwheel", - "block.create.andesite_encased_shaft": "UNLOCALIZED: Andesite Encased Shaft", - "block.create.andesite_funnel": "UNLOCALIZED: Andesite Funnel", - "block.create.andesite_ladder": "Andesittstige", - "block.create.andesite_pillar": "Andesittsøyle", - "block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel", - "block.create.asurine": "Asurin", - "block.create.asurine_pillar": "Asurinsøyle", - "block.create.basin": "Gryte", - "block.create.belt": "Belte", - "block.create.birch_window": "Bjørkevindu", - "block.create.birch_window_pane": "Bjørkeglassrute", - "block.create.black_nixie_tube": "Svart nixie-rør", - "block.create.black_sail": "Svart seil", - "block.create.black_seat": "Svart sete", - "block.create.black_toolbox": "Svart verktøykasse", - "block.create.black_valve_handle": "UNLOCALIZED: Black Valve Handle", - "block.create.blaze_burner": "UNLOCALIZED: Blaze Burner", - "block.create.blue_nixie_tube": "Blått nixie-rør", - "block.create.blue_sail": "Blått seil", - "block.create.blue_seat": "Blått sete", - "block.create.blue_toolbox": "Blå verktøykasse", - "block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle", - "block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel", - "block.create.brass_block": "UNLOCALIZED: Block of Brass", - "block.create.brass_casing": "UNLOCALIZED: Brass Casing", - "block.create.brass_encased_cogwheel": "UNLOCALIZED: Brass Encased Cogwheel", - "block.create.brass_encased_large_cogwheel": "UNLOCALIZED: Brass Encased Large Cogwheel", - "block.create.brass_encased_shaft": "UNLOCALIZED: Brass Encased Shaft", - "block.create.brass_funnel": "UNLOCALIZED: Brass Funnel", - "block.create.brass_ladder": "UNLOCALIZED: Brass Ladder", - "block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel", - "block.create.brown_nixie_tube": "Brunt nixie-rør", - "block.create.brown_sail": "Brunt seil", - "block.create.brown_seat": "Brunt sete", - "block.create.brown_toolbox": "Brun verktøykasse", - "block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle", - "block.create.calcite_pillar": "UNLOCALIZED: Calcite Pillar", - "block.create.cart_assembler": "UNLOCALIZED: Cart Assembler", - "block.create.chocolate": "Sjokolade", - "block.create.chute": "UNLOCALIZED: Chute", - "block.create.clockwork_bearing": "Klokkelager", - "block.create.clutch": "UNLOCALIZED: Clutch", - "block.create.cogwheel": "Tannhjul", - "block.create.content_observer": "UNLOCALIZED: Content Observer", - "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", - "block.create.controller_rail": "UNLOCALIZED: Controller Rail", - "block.create.controls": "UNLOCALIZED: Train Controls", - "block.create.copper_backtank": "Kobberryggtanke", - "block.create.copper_casing": "UNLOCALIZED: Copper Casing", - "block.create.copper_ladder": "Kobberstige", - "block.create.copper_shingle_slab": "UNLOCALIZED: Copper Shingle Slab", - "block.create.copper_shingle_stairs": "UNLOCALIZED: Copper Shingle Stairs", - "block.create.copper_shingles": "UNLOCALIZED: Copper Shingles", - "block.create.copper_tile_slab": "UNLOCALIZED: Copper Tile Slab", - "block.create.copper_tile_stairs": "UNLOCALIZED: Copper Tile Stairs", - "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", - "block.create.copper_valve_handle": "UNLOCALIZED: Copper Valve Handle", - "block.create.copycat_base": "UNLOCALIZED: Copycat Base", - "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", - "block.create.copycat_step": "UNLOCALIZED: Copycat Step", - "block.create.creative_crate": "Creativ beholder", - "block.create.creative_fluid_tank": "Creativ væsketank", - "block.create.creative_motor": "Creativ motor", - "block.create.crimsite": "UNLOCALIZED: Crimsite", - "block.create.crimsite_pillar": "UNLOCALIZED: Crimsite Pillar", - "block.create.crimson_window": "Karmosinvindue", - "block.create.crimson_window_pane": "Karmosinglassrute", - "block.create.crushing_wheel": "UNLOCALIZED: Crushing Wheel", - "block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller", - "block.create.cuckoo_clock": "Jøkur", - "block.create.cut_andesite": "UNLOCALIZED: Cut Andesite", - "block.create.cut_andesite_brick_slab": "UNLOCALIZED: Cut Andesite Brick Slab", - "block.create.cut_andesite_brick_stairs": "UNLOCALIZED: Cut Andesite Brick Stairs", - "block.create.cut_andesite_brick_wall": "UNLOCALIZED: Cut Andesite Brick Wall", - "block.create.cut_andesite_bricks": "UNLOCALIZED: Cut Andesite Bricks", - "block.create.cut_andesite_slab": "UNLOCALIZED: Cut Andesite Slab", - "block.create.cut_andesite_stairs": "UNLOCALIZED: Cut Andesite Stairs", - "block.create.cut_andesite_wall": "UNLOCALIZED: Cut Andesite Wall", - "block.create.cut_asurine": "UNLOCALIZED: Cut Asurine", - "block.create.cut_asurine_brick_slab": "UNLOCALIZED: Cut Asurine Brick Slab", - "block.create.cut_asurine_brick_stairs": "UNLOCALIZED: Cut Asurine Brick Stairs", - "block.create.cut_asurine_brick_wall": "UNLOCALIZED: Cut Asurine Brick Wall", - "block.create.cut_asurine_bricks": "UNLOCALIZED: Cut Asurine Bricks", - "block.create.cut_asurine_slab": "UNLOCALIZED: Cut Asurine Slab", - "block.create.cut_asurine_stairs": "UNLOCALIZED: Cut Asurine Stairs", - "block.create.cut_asurine_wall": "UNLOCALIZED: Cut Asurine Wall", - "block.create.cut_calcite": "UNLOCALIZED: Cut Calcite", - "block.create.cut_calcite_brick_slab": "UNLOCALIZED: Cut Calcite Brick Slab", - "block.create.cut_calcite_brick_stairs": "UNLOCALIZED: Cut Calcite Brick Stairs", - "block.create.cut_calcite_brick_wall": "UNLOCALIZED: Cut Calcite Brick Wall", - "block.create.cut_calcite_bricks": "UNLOCALIZED: Cut Calcite Bricks", - "block.create.cut_calcite_slab": "UNLOCALIZED: Cut Calcite Slab", - "block.create.cut_calcite_stairs": "UNLOCALIZED: Cut Calcite Stairs", - "block.create.cut_calcite_wall": "UNLOCALIZED: Cut Calcite Wall", - "block.create.cut_crimsite": "UNLOCALIZED: Cut Crimsite", - "block.create.cut_crimsite_brick_slab": "UNLOCALIZED: Cut Crimsite Brick Slab", - "block.create.cut_crimsite_brick_stairs": "UNLOCALIZED: Cut Crimsite Brick Stairs", - "block.create.cut_crimsite_brick_wall": "UNLOCALIZED: Cut Crimsite Brick Wall", - "block.create.cut_crimsite_bricks": "UNLOCALIZED: Cut Crimsite Bricks", - "block.create.cut_crimsite_slab": "UNLOCALIZED: Cut Crimsite Slab", - "block.create.cut_crimsite_stairs": "UNLOCALIZED: Cut Crimsite Stairs", - "block.create.cut_crimsite_wall": "UNLOCALIZED: Cut Crimsite Wall", - "block.create.cut_deepslate": "UNLOCALIZED: Cut Deepslate", - "block.create.cut_deepslate_brick_slab": "UNLOCALIZED: Cut Deepslate Brick Slab", - "block.create.cut_deepslate_brick_stairs": "UNLOCALIZED: Cut Deepslate Brick Stairs", - "block.create.cut_deepslate_brick_wall": "UNLOCALIZED: Cut Deepslate Brick Wall", - "block.create.cut_deepslate_bricks": "UNLOCALIZED: Cut Deepslate Bricks", - "block.create.cut_deepslate_slab": "UNLOCALIZED: Cut Deepslate Slab", - "block.create.cut_deepslate_stairs": "UNLOCALIZED: Cut Deepslate Stairs", - "block.create.cut_deepslate_wall": "UNLOCALIZED: Cut Deepslate Wall", - "block.create.cut_diorite": "UNLOCALIZED: Cut Diorite", - "block.create.cut_diorite_brick_slab": "UNLOCALIZED: Cut Diorite Brick Slab", - "block.create.cut_diorite_brick_stairs": "UNLOCALIZED: Cut Diorite Brick Stairs", - "block.create.cut_diorite_brick_wall": "UNLOCALIZED: Cut Diorite Brick Wall", - "block.create.cut_diorite_bricks": "UNLOCALIZED: Cut Diorite Bricks", - "block.create.cut_diorite_slab": "UNLOCALIZED: Cut Diorite Slab", - "block.create.cut_diorite_stairs": "UNLOCALIZED: Cut Diorite Stairs", - "block.create.cut_diorite_wall": "UNLOCALIZED: Cut Diorite Wall", - "block.create.cut_dripstone": "UNLOCALIZED: Cut Dripstone", - "block.create.cut_dripstone_brick_slab": "UNLOCALIZED: Cut Dripstone Brick Slab", - "block.create.cut_dripstone_brick_stairs": "UNLOCALIZED: Cut Dripstone Brick Stairs", - "block.create.cut_dripstone_brick_wall": "UNLOCALIZED: Cut Dripstone Brick Wall", - "block.create.cut_dripstone_bricks": "UNLOCALIZED: Cut Dripstone Bricks", - "block.create.cut_dripstone_slab": "UNLOCALIZED: Cut Dripstone Slab", - "block.create.cut_dripstone_stairs": "UNLOCALIZED: Cut Dripstone Stairs", - "block.create.cut_dripstone_wall": "UNLOCALIZED: Cut Dripstone Wall", - "block.create.cut_granite": "UNLOCALIZED: Cut Granite", - "block.create.cut_granite_brick_slab": "UNLOCALIZED: Cut Granite Brick Slab", - "block.create.cut_granite_brick_stairs": "UNLOCALIZED: Cut Granite Brick Stairs", - "block.create.cut_granite_brick_wall": "UNLOCALIZED: Cut Granite Brick Wall", - "block.create.cut_granite_bricks": "UNLOCALIZED: Cut Granite Bricks", - "block.create.cut_granite_slab": "UNLOCALIZED: Cut Granite Slab", - "block.create.cut_granite_stairs": "UNLOCALIZED: Cut Granite Stairs", - "block.create.cut_granite_wall": "UNLOCALIZED: Cut Granite Wall", - "block.create.cut_limestone": "UNLOCALIZED: Cut Limestone", - "block.create.cut_limestone_brick_slab": "UNLOCALIZED: Cut Limestone Brick Slab", - "block.create.cut_limestone_brick_stairs": "UNLOCALIZED: Cut Limestone Brick Stairs", - "block.create.cut_limestone_brick_wall": "UNLOCALIZED: Cut Limestone Brick Wall", - "block.create.cut_limestone_bricks": "UNLOCALIZED: Cut Limestone Bricks", - "block.create.cut_limestone_slab": "UNLOCALIZED: Cut Limestone Slab", - "block.create.cut_limestone_stairs": "UNLOCALIZED: Cut Limestone Stairs", - "block.create.cut_limestone_wall": "UNLOCALIZED: Cut Limestone Wall", - "block.create.cut_ochrum": "UNLOCALIZED: Cut Ochrum", - "block.create.cut_ochrum_brick_slab": "UNLOCALIZED: Cut Ochrum Brick Slab", - "block.create.cut_ochrum_brick_stairs": "UNLOCALIZED: Cut Ochrum Brick Stairs", - "block.create.cut_ochrum_brick_wall": "UNLOCALIZED: Cut Ochrum Brick Wall", - "block.create.cut_ochrum_bricks": "UNLOCALIZED: Cut Ochrum Bricks", - "block.create.cut_ochrum_slab": "UNLOCALIZED: Cut Ochrum Slab", - "block.create.cut_ochrum_stairs": "UNLOCALIZED: Cut Ochrum Stairs", - "block.create.cut_ochrum_wall": "UNLOCALIZED: Cut Ochrum Wall", - "block.create.cut_scorchia": "UNLOCALIZED: Cut Scorchia", - "block.create.cut_scorchia_brick_slab": "UNLOCALIZED: Cut Scorchia Brick Slab", - "block.create.cut_scorchia_brick_stairs": "UNLOCALIZED: Cut Scorchia Brick Stairs", - "block.create.cut_scorchia_brick_wall": "UNLOCALIZED: Cut Scorchia Brick Wall", - "block.create.cut_scorchia_bricks": "UNLOCALIZED: Cut Scorchia Bricks", - "block.create.cut_scorchia_slab": "UNLOCALIZED: Cut Scorchia Slab", - "block.create.cut_scorchia_stairs": "UNLOCALIZED: Cut Scorchia Stairs", - "block.create.cut_scorchia_wall": "UNLOCALIZED: Cut Scorchia Wall", - "block.create.cut_scoria": "UNLOCALIZED: Cut Scoria", - "block.create.cut_scoria_brick_slab": "UNLOCALIZED: Cut Scoria Brick Slab", - "block.create.cut_scoria_brick_stairs": "UNLOCALIZED: Cut Scoria Brick Stairs", - "block.create.cut_scoria_brick_wall": "UNLOCALIZED: Cut Scoria Brick Wall", - "block.create.cut_scoria_bricks": "UNLOCALIZED: Cut Scoria Bricks", - "block.create.cut_scoria_slab": "UNLOCALIZED: Cut Scoria Slab", - "block.create.cut_scoria_stairs": "UNLOCALIZED: Cut Scoria Stairs", - "block.create.cut_scoria_wall": "UNLOCALIZED: Cut Scoria Wall", - "block.create.cut_tuff": "UNLOCALIZED: Cut Tuff", - "block.create.cut_tuff_brick_slab": "UNLOCALIZED: Cut Tuff Brick Slab", - "block.create.cut_tuff_brick_stairs": "UNLOCALIZED: Cut Tuff Brick Stairs", - "block.create.cut_tuff_brick_wall": "UNLOCALIZED: Cut Tuff Brick Wall", - "block.create.cut_tuff_bricks": "UNLOCALIZED: Cut Tuff Bricks", - "block.create.cut_tuff_slab": "UNLOCALIZED: Cut Tuff Slab", - "block.create.cut_tuff_stairs": "UNLOCALIZED: Cut Tuff Stairs", - "block.create.cut_tuff_wall": "UNLOCALIZED: Cut Tuff Wall", - "block.create.cut_veridium": "UNLOCALIZED: Cut Veridium", - "block.create.cut_veridium_brick_slab": "UNLOCALIZED: Cut Veridium Brick Slab", - "block.create.cut_veridium_brick_stairs": "UNLOCALIZED: Cut Veridium Brick Stairs", - "block.create.cut_veridium_brick_wall": "UNLOCALIZED: Cut Veridium Brick Wall", - "block.create.cut_veridium_bricks": "UNLOCALIZED: Cut Veridium Bricks", - "block.create.cut_veridium_slab": "UNLOCALIZED: Cut Veridium Slab", - "block.create.cut_veridium_stairs": "UNLOCALIZED: Cut Veridium Stairs", - "block.create.cut_veridium_wall": "UNLOCALIZED: Cut Veridium Wall", - "block.create.cyan_nixie_tube": "Turkist nixie-rør", - "block.create.cyan_sail": "Turkist seil", - "block.create.cyan_seat": "Turkist sete", - "block.create.cyan_toolbox": "Turkis verktøykasse", - "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", - "block.create.dark_oak_window": "Mørkeikevindu", - "block.create.dark_oak_window_pane": "Mørkeikeglassrute", - "block.create.deepslate_pillar": "UNLOCALIZED: Deepslate Pillar", - "block.create.deepslate_zinc_ore": "UNLOCALIZED: Deepslate Zinc Ore", - "block.create.deployer": "UNLOCALIZED: Deployer", - "block.create.depot": "Depo", - "block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar", - "block.create.display_board": "UNLOCALIZED: Display Board", - "block.create.display_link": "UNLOCALIZED: Display Link", - "block.create.dripstone_pillar": "UNLOCALIZED: Dripstone Pillar", - "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", - "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", - "block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive", - "block.create.encased_fan": "UNLOCALIZED: Encased Fan", - "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", - "block.create.exposed_copper_shingle_slab": "UNLOCALIZED: Exposed Copper Shingle Slab", - "block.create.exposed_copper_shingle_stairs": "UNLOCALIZED: Exposed Copper Shingle Stairs", - "block.create.exposed_copper_shingles": "UNLOCALIZED: Exposed Copper Shingles", - "block.create.exposed_copper_tile_slab": "UNLOCALIZED: Exposed Copper Tile Slab", - "block.create.exposed_copper_tile_stairs": "UNLOCALIZED: Exposed Copper Tile Stairs", - "block.create.exposed_copper_tiles": "UNLOCALIZED: Exposed Copper Tiles", - "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", - "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", - "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", - "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", - "block.create.flywheel": "UNLOCALIZED: Flywheel", - "block.create.framed_glass": "UNLOCALIZED: Framed Glass", - "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", - "block.create.framed_glass_pane": "UNLOCALIZED: Framed Glass Pane", - "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", - "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage", - "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", - "block.create.gearbox": "UNLOCALIZED: Gearbox", - "block.create.gearshift": "UNLOCALIZED: Gearshift", - "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", - "block.create.granite_pillar": "UNLOCALIZED: Granite Pillar", - "block.create.gray_nixie_tube": "Grått nixie-rør", - "block.create.gray_sail": "Grått seil", - "block.create.gray_seat": "Grått sete", - "block.create.gray_toolbox": "Grå verktøykasse", - "block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle", - "block.create.green_nixie_tube": "Grønt nixie-rør", - "block.create.green_sail": "Grønt seil", - "block.create.green_seat": "Grønt sete", - "block.create.green_toolbox": "Grønn verktøykasse", - "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", - "block.create.hand_crank": "UNLOCALIZED: Hand Crank", - "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell", - "block.create.honey": "Honning", - "block.create.horizontal_framed_glass": "UNLOCALIZED: Horizontal Framed Glass", - "block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane", - "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", - "block.create.item_drain": "UNLOCALIZED: Item Drain", - "block.create.item_vault": "UNLOCALIZED: Item Vault", - "block.create.jungle_window": "Jungelvindu", - "block.create.jungle_window_pane": "Jungelglassrute", - "block.create.large_bogey": "UNLOCALIZED: Large Bogey", - "block.create.large_cogwheel": "Stort tannhjul", - "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", - "block.create.layered_asurine": "UNLOCALIZED: Layered Asurine", - "block.create.layered_calcite": "UNLOCALIZED: Layered Calcite", - "block.create.layered_crimsite": "UNLOCALIZED: Layered Crimsite", - "block.create.layered_deepslate": "UNLOCALIZED: Layered Deepslate", - "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", - "block.create.layered_dripstone": "UNLOCALIZED: Layered Dripstone", - "block.create.layered_granite": "UNLOCALIZED: Layered Granite", - "block.create.layered_limestone": "UNLOCALIZED: Layered Limestone", - "block.create.layered_ochrum": "UNLOCALIZED: Layered Ochrum", - "block.create.layered_scorchia": "UNLOCALIZED: Layered Scorchia", - "block.create.layered_scoria": "UNLOCALIZED: Layered Scoria", - "block.create.layered_tuff": "UNLOCALIZED: Layered Tuff", - "block.create.layered_veridium": "UNLOCALIZED: Layered Veridium", - "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller", - "block.create.light_blue_nixie_tube": "Lyseblått nixie-rør", - "block.create.light_blue_sail": "Lyseblått seil", - "block.create.light_blue_seat": "Lyseblått sete", - "block.create.light_blue_toolbox": "Lyseblå verktøykasse", - "block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle", - "block.create.light_gray_nixie_tube": "Lysegrått nixie-rør", - "block.create.light_gray_sail": "Lysegrått seil", - "block.create.light_gray_seat": "Lysegrått sete", - "block.create.light_gray_toolbox": "Lysegrå verktøykasse", - "block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle", - "block.create.lime_nixie_tube": "Limegrønt nixie-rør", - "block.create.lime_sail": "Limegrønt seil", - "block.create.lime_seat": "Limegrønt sete", - "block.create.lime_toolbox": "Limegrønn verktøykasse", - "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", - "block.create.limestone": "Kalkstein", - "block.create.limestone_pillar": "UNLOCALIZED: Limestone Pillar", - "block.create.linear_chassis": "UNLOCALIZED: Linear Chassis", - "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", - "block.create.magenta_nixie_tube": "Lyselilla nixie-rør", - "block.create.magenta_sail": "Lyselilla seil", - "block.create.magenta_seat": "Lyselilla sete", - "block.create.magenta_toolbox": "Lyselilla verktøykasse", - "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", - "block.create.mechanical_arm": "Mekanisk arm", - "block.create.mechanical_bearing": "Mekanisk lager", - "block.create.mechanical_crafter": "UNLOCALIZED: Mechanical Crafter", - "block.create.mechanical_drill": "Mekanisk drill", - "block.create.mechanical_harvester": "Mekanisk tresker", - "block.create.mechanical_mixer": "Mekanisk blander", - "block.create.mechanical_piston": "UNLOCALIZED: Mechanical Piston", - "block.create.mechanical_piston_head": "Mekanisk stempelhode", - "block.create.mechanical_plough": "Mekanisk plog", - "block.create.mechanical_press": "UNLOCALIZED: Mechanical Press", - "block.create.mechanical_pump": "Mekanisk pumpe", - "block.create.mechanical_saw": "Mekanisk sag", - "block.create.metal_bracket": "Metallbrakett", - "block.create.metal_girder": "UNLOCALIZED: Metal Girder", - "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", - "block.create.millstone": "UNLOCALIZED: Millstone", - "block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor", - "block.create.mysterious_cuckoo_clock": "Jøkur", - "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", - "block.create.nixie_tube": "Nixie-rør", - "block.create.nozzle": "UNLOCALIZED: Nozzle", - "block.create.oak_window": "Eikevindu", - "block.create.oak_window_pane": "Eikeglassrute", - "block.create.ochrum": "UNLOCALIZED: Ochrum", - "block.create.ochrum_pillar": "UNLOCALIZED: Ochrum Pillar", - "block.create.orange_sail": "Oransje seil", - "block.create.orange_seat": "Oransje sete", - "block.create.orange_toolbox": "Oransje verktøykasse", - "block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle", - "block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window", - "block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane", - "block.create.oxidized_copper_shingle_slab": "UNLOCALIZED: Oxidized Copper Shingle Slab", - "block.create.oxidized_copper_shingle_stairs": "UNLOCALIZED: Oxidized Copper Shingle Stairs", - "block.create.oxidized_copper_shingles": "UNLOCALIZED: Oxidized Copper Shingles", - "block.create.oxidized_copper_tile_slab": "UNLOCALIZED: Oxidized Copper Tile Slab", - "block.create.oxidized_copper_tile_stairs": "UNLOCALIZED: Oxidized Copper Tile Stairs", - "block.create.oxidized_copper_tiles": "UNLOCALIZED: Oxidized Copper Tiles", - "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell", - "block.create.pink_nixie_tube": "Rosa nixie-rør", - "block.create.pink_sail": "Rosa seil", - "block.create.pink_seat": "Rosa sete", - "block.create.pink_toolbox": "Rosa verktøykasse", - "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", - "block.create.piston_extension_pole": "UNLOCALIZED: Piston Extension Pole", - "block.create.placard": "UNLOCALIZED: Placard", - "block.create.polished_cut_andesite": "UNLOCALIZED: Polished Cut Andesite", - "block.create.polished_cut_andesite_slab": "UNLOCALIZED: Polished Cut Andesite Slab", - "block.create.polished_cut_andesite_stairs": "UNLOCALIZED: Polished Cut Andesite Stairs", - "block.create.polished_cut_andesite_wall": "UNLOCALIZED: Polished Cut Andesite Wall", - "block.create.polished_cut_asurine": "UNLOCALIZED: Polished Cut Asurine", - "block.create.polished_cut_asurine_slab": "UNLOCALIZED: Polished Cut Asurine Slab", - "block.create.polished_cut_asurine_stairs": "UNLOCALIZED: Polished Cut Asurine Stairs", - "block.create.polished_cut_asurine_wall": "UNLOCALIZED: Polished Cut Asurine Wall", - "block.create.polished_cut_calcite": "UNLOCALIZED: Polished Cut Calcite", - "block.create.polished_cut_calcite_slab": "UNLOCALIZED: Polished Cut Calcite Slab", - "block.create.polished_cut_calcite_stairs": "UNLOCALIZED: Polished Cut Calcite Stairs", - "block.create.polished_cut_calcite_wall": "UNLOCALIZED: Polished Cut Calcite Wall", - "block.create.polished_cut_crimsite": "UNLOCALIZED: Polished Cut Crimsite", - "block.create.polished_cut_crimsite_slab": "UNLOCALIZED: Polished Cut Crimsite Slab", - "block.create.polished_cut_crimsite_stairs": "UNLOCALIZED: Polished Cut Crimsite Stairs", - "block.create.polished_cut_crimsite_wall": "UNLOCALIZED: Polished Cut Crimsite Wall", - "block.create.polished_cut_deepslate": "UNLOCALIZED: Polished Cut Deepslate", - "block.create.polished_cut_deepslate_slab": "UNLOCALIZED: Polished Cut Deepslate Slab", - "block.create.polished_cut_deepslate_stairs": "UNLOCALIZED: Polished Cut Deepslate Stairs", - "block.create.polished_cut_deepslate_wall": "UNLOCALIZED: Polished Cut Deepslate Wall", - "block.create.polished_cut_diorite": "UNLOCALIZED: Polished Cut Diorite", - "block.create.polished_cut_diorite_slab": "UNLOCALIZED: Polished Cut Diorite Slab", - "block.create.polished_cut_diorite_stairs": "UNLOCALIZED: Polished Cut Diorite Stairs", - "block.create.polished_cut_diorite_wall": "UNLOCALIZED: Polished Cut Diorite Wall", - "block.create.polished_cut_dripstone": "UNLOCALIZED: Polished Cut Dripstone", - "block.create.polished_cut_dripstone_slab": "UNLOCALIZED: Polished Cut Dripstone Slab", - "block.create.polished_cut_dripstone_stairs": "UNLOCALIZED: Polished Cut Dripstone Stairs", - "block.create.polished_cut_dripstone_wall": "UNLOCALIZED: Polished Cut Dripstone Wall", - "block.create.polished_cut_granite": "UNLOCALIZED: Polished Cut Granite", - "block.create.polished_cut_granite_slab": "UNLOCALIZED: Polished Cut Granite Slab", - "block.create.polished_cut_granite_stairs": "UNLOCALIZED: Polished Cut Granite Stairs", - "block.create.polished_cut_granite_wall": "UNLOCALIZED: Polished Cut Granite Wall", - "block.create.polished_cut_limestone": "UNLOCALIZED: Polished Cut Limestone", - "block.create.polished_cut_limestone_slab": "UNLOCALIZED: Polished Cut Limestone Slab", - "block.create.polished_cut_limestone_stairs": "UNLOCALIZED: Polished Cut Limestone Stairs", - "block.create.polished_cut_limestone_wall": "UNLOCALIZED: Polished Cut Limestone Wall", - "block.create.polished_cut_ochrum": "UNLOCALIZED: Polished Cut Ochrum", - "block.create.polished_cut_ochrum_slab": "UNLOCALIZED: Polished Cut Ochrum Slab", - "block.create.polished_cut_ochrum_stairs": "UNLOCALIZED: Polished Cut Ochrum Stairs", - "block.create.polished_cut_ochrum_wall": "UNLOCALIZED: Polished Cut Ochrum Wall", - "block.create.polished_cut_scorchia": "UNLOCALIZED: Polished Cut Scorchia", - "block.create.polished_cut_scorchia_slab": "UNLOCALIZED: Polished Cut Scorchia Slab", - "block.create.polished_cut_scorchia_stairs": "UNLOCALIZED: Polished Cut Scorchia Stairs", - "block.create.polished_cut_scorchia_wall": "UNLOCALIZED: Polished Cut Scorchia Wall", - "block.create.polished_cut_scoria": "UNLOCALIZED: Polished Cut Scoria", - "block.create.polished_cut_scoria_slab": "UNLOCALIZED: Polished Cut Scoria Slab", - "block.create.polished_cut_scoria_stairs": "UNLOCALIZED: Polished Cut Scoria Stairs", - "block.create.polished_cut_scoria_wall": "UNLOCALIZED: Polished Cut Scoria Wall", - "block.create.polished_cut_tuff": "UNLOCALIZED: Polished Cut Tuff", - "block.create.polished_cut_tuff_slab": "UNLOCALIZED: Polished Cut Tuff Slab", - "block.create.polished_cut_tuff_stairs": "UNLOCALIZED: Polished Cut Tuff Stairs", - "block.create.polished_cut_tuff_wall": "UNLOCALIZED: Polished Cut Tuff Wall", - "block.create.polished_cut_veridium": "UNLOCALIZED: Polished Cut Veridium", - "block.create.polished_cut_veridium_slab": "UNLOCALIZED: Polished Cut Veridium Slab", - "block.create.polished_cut_veridium_stairs": "UNLOCALIZED: Polished Cut Veridium Stairs", - "block.create.polished_cut_veridium_wall": "UNLOCALIZED: Polished Cut Veridium Wall", - "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", - "block.create.portable_storage_interface": "UNLOCALIZED: Portable Storage Interface", - "block.create.powered_latch": "UNLOCALIZED: Powered Latch", - "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", - "block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch", - "block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet", - "block.create.pulse_extender": "UNLOCALIZED: Pulse Extender", - "block.create.pulse_repeater": "UNLOCALIZED: Pulse Repeater", - "block.create.purple_nixie_tube": "Lilla nixie-rør", - "block.create.purple_sail": "Lilla seil", - "block.create.purple_seat": "Lilla sete", - "block.create.purple_toolbox": "Lilla verktøykasse", - "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", - "block.create.radial_chassis": "UNLOCALIZED: Radial Chassis", - "block.create.railway_casing": "UNLOCALIZED: Train Casing", - "block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc", - "block.create.red_nixie_tube": "Rødt nixie-rør", - "block.create.red_sail": "Rødt seil", - "block.create.red_seat": "Rødt sete", - "block.create.red_toolbox": "Rød verktøykasse", - "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", - "block.create.redstone_contact": "UNLOCALIZED: Redstone Contact", - "block.create.redstone_link": "UNLOCALIZED: Redstone Link", - "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", - "block.create.rope": "UNLOCALIZED: Rope", - "block.create.rope_pulley": "UNLOCALIZED: Rope Pulley", - "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", - "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", - "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", - "block.create.rotation_speed_controller": "UNLOCALIZED: Rotation Speed Controller", - "block.create.sail_frame": "Seilramme", - "block.create.schematic_table": "Planleggingsbord", - "block.create.schematicannon": "Byggekanon", - "block.create.scorchia": "UNLOCALIZED: Scorchia", - "block.create.scorchia_pillar": "UNLOCALIZED: Scorchia Pillar", - "block.create.scoria": "UNLOCALIZED: Scoria", - "block.create.scoria_pillar": "UNLOCALIZED: Scoria Pillar", - "block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis", - "block.create.sequenced_gearshift": "UNLOCALIZED: Sequenced Gearshift", - "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", - "block.create.shaft": "Aksel", - "block.create.small_andesite_brick_slab": "UNLOCALIZED: Small Andesite Brick Slab", - "block.create.small_andesite_brick_stairs": "UNLOCALIZED: Small Andesite Brick Stairs", - "block.create.small_andesite_brick_wall": "UNLOCALIZED: Small Andesite Brick Wall", - "block.create.small_andesite_bricks": "UNLOCALIZED: Small Andesite Bricks", - "block.create.small_asurine_brick_slab": "UNLOCALIZED: Small Asurine Brick Slab", - "block.create.small_asurine_brick_stairs": "UNLOCALIZED: Small Asurine Brick Stairs", - "block.create.small_asurine_brick_wall": "UNLOCALIZED: Small Asurine Brick Wall", - "block.create.small_asurine_bricks": "UNLOCALIZED: Small Asurine Bricks", - "block.create.small_bogey": "UNLOCALIZED: Small Bogey", - "block.create.small_calcite_brick_slab": "UNLOCALIZED: Small Calcite Brick Slab", - "block.create.small_calcite_brick_stairs": "UNLOCALIZED: Small Calcite Brick Stairs", - "block.create.small_calcite_brick_wall": "UNLOCALIZED: Small Calcite Brick Wall", - "block.create.small_calcite_bricks": "UNLOCALIZED: Small Calcite Bricks", - "block.create.small_crimsite_brick_slab": "UNLOCALIZED: Small Crimsite Brick Slab", - "block.create.small_crimsite_brick_stairs": "UNLOCALIZED: Small Crimsite Brick Stairs", - "block.create.small_crimsite_brick_wall": "UNLOCALIZED: Small Crimsite Brick Wall", - "block.create.small_crimsite_bricks": "UNLOCALIZED: Small Crimsite Bricks", - "block.create.small_deepslate_brick_slab": "UNLOCALIZED: Small Deepslate Brick Slab", - "block.create.small_deepslate_brick_stairs": "UNLOCALIZED: Small Deepslate Brick Stairs", - "block.create.small_deepslate_brick_wall": "UNLOCALIZED: Small Deepslate Brick Wall", - "block.create.small_deepslate_bricks": "UNLOCALIZED: Small Deepslate Bricks", - "block.create.small_diorite_brick_slab": "UNLOCALIZED: Small Diorite Brick Slab", - "block.create.small_diorite_brick_stairs": "UNLOCALIZED: Small Diorite Brick Stairs", - "block.create.small_diorite_brick_wall": "UNLOCALIZED: Small Diorite Brick Wall", - "block.create.small_diorite_bricks": "UNLOCALIZED: Small Diorite Bricks", - "block.create.small_dripstone_brick_slab": "UNLOCALIZED: Small Dripstone Brick Slab", - "block.create.small_dripstone_brick_stairs": "UNLOCALIZED: Small Dripstone Brick Stairs", - "block.create.small_dripstone_brick_wall": "UNLOCALIZED: Small Dripstone Brick Wall", - "block.create.small_dripstone_bricks": "UNLOCALIZED: Small Dripstone Bricks", - "block.create.small_granite_brick_slab": "UNLOCALIZED: Small Granite Brick Slab", - "block.create.small_granite_brick_stairs": "UNLOCALIZED: Small Granite Brick Stairs", - "block.create.small_granite_brick_wall": "UNLOCALIZED: Small Granite Brick Wall", - "block.create.small_granite_bricks": "UNLOCALIZED: Small Granite Bricks", - "block.create.small_limestone_brick_slab": "UNLOCALIZED: Small Limestone Brick Slab", - "block.create.small_limestone_brick_stairs": "UNLOCALIZED: Small Limestone Brick Stairs", - "block.create.small_limestone_brick_wall": "UNLOCALIZED: Small Limestone Brick Wall", - "block.create.small_limestone_bricks": "UNLOCALIZED: Small Limestone Bricks", - "block.create.small_ochrum_brick_slab": "UNLOCALIZED: Small Ochrum Brick Slab", - "block.create.small_ochrum_brick_stairs": "UNLOCALIZED: Small Ochrum Brick Stairs", - "block.create.small_ochrum_brick_wall": "UNLOCALIZED: Small Ochrum Brick Wall", - "block.create.small_ochrum_bricks": "UNLOCALIZED: Small Ochrum Bricks", - "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", - "block.create.small_scorchia_brick_slab": "UNLOCALIZED: Small Scorchia Brick Slab", - "block.create.small_scorchia_brick_stairs": "UNLOCALIZED: Small Scorchia Brick Stairs", - "block.create.small_scorchia_brick_wall": "UNLOCALIZED: Small Scorchia Brick Wall", - "block.create.small_scorchia_bricks": "UNLOCALIZED: Small Scorchia Bricks", - "block.create.small_scoria_brick_slab": "UNLOCALIZED: Small Scoria Brick Slab", - "block.create.small_scoria_brick_stairs": "UNLOCALIZED: Small Scoria Brick Stairs", - "block.create.small_scoria_brick_wall": "UNLOCALIZED: Small Scoria Brick Wall", - "block.create.small_scoria_bricks": "UNLOCALIZED: Small Scoria Bricks", - "block.create.small_tuff_brick_slab": "UNLOCALIZED: Small Tuff Brick Slab", - "block.create.small_tuff_brick_stairs": "UNLOCALIZED: Small Tuff Brick Stairs", - "block.create.small_tuff_brick_wall": "UNLOCALIZED: Small Tuff Brick Wall", - "block.create.small_tuff_bricks": "UNLOCALIZED: Small Tuff Bricks", - "block.create.small_veridium_brick_slab": "UNLOCALIZED: Small Veridium Brick Slab", - "block.create.small_veridium_brick_stairs": "UNLOCALIZED: Small Veridium Brick Stairs", - "block.create.small_veridium_brick_wall": "UNLOCALIZED: Small Veridium Brick Wall", - "block.create.small_veridium_bricks": "UNLOCALIZED: Small Veridium Bricks", - "block.create.smart_chute": "UNLOCALIZED: Smart Chute", - "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", - "block.create.speedometer": "UNLOCALIZED: Speedometer", - "block.create.spout": "UNLOCALIZED: Spout", - "block.create.spruce_window": "Granvindu", - "block.create.spruce_window_pane": "Granglassrute", - "block.create.steam_engine": "UNLOCALIZED: Steam Engine", - "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", - "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", - "block.create.sticker": "UNLOCALIZED: Sticker", - "block.create.sticky_mechanical_piston": "Klebrig mekanisk stempel", - "block.create.stockpile_switch": "UNLOCALIZED: Stockpile Switch", - "block.create.stressometer": "UNLOCALIZED: Stressometer", - "block.create.tiled_glass": "UNLOCALIZED: Tiled Glass", - "block.create.tiled_glass_pane": "UNLOCALIZED: Tiled Glass Pane", - "block.create.track": "Togskinne", - "block.create.track_observer": "UNLOCALIZED: Train Observer", - "block.create.track_signal": "UNLOCALIZED: Train Signal", - "block.create.track_station": "Togstasjon", - "block.create.train_door": "Togdør", - "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", - "block.create.tuff_pillar": "UNLOCALIZED: Tuff Pillar", - "block.create.turntable": "UNLOCALIZED: Turntable", - "block.create.veridium": "UNLOCALIZED: Veridium", - "block.create.veridium_pillar": "UNLOCALIZED: Veridium Pillar", - "block.create.vertical_framed_glass": "UNLOCALIZED: Vertical Framed Glass", - "block.create.vertical_framed_glass_pane": "UNLOCALIZED: Vertical Framed Glass Pane", - "block.create.warped_window": "Forvridd vindu", - "block.create.warped_window_pane": "Forvridd glassrute", - "block.create.water_wheel": "Vannhjul", - "block.create.waxed_copper_shingle_slab": "UNLOCALIZED: Waxed Copper Shingle Slab", - "block.create.waxed_copper_shingle_stairs": "UNLOCALIZED: Waxed Copper Shingle Stairs", - "block.create.waxed_copper_shingles": "UNLOCALIZED: Waxed Copper Shingles", - "block.create.waxed_copper_tile_slab": "UNLOCALIZED: Waxed Copper Tile Slab", - "block.create.waxed_copper_tile_stairs": "UNLOCALIZED: Waxed Copper Tile Stairs", - "block.create.waxed_copper_tiles": "UNLOCALIZED: Waxed Copper Tiles", - "block.create.waxed_exposed_copper_shingle_slab": "UNLOCALIZED: Waxed Exposed Copper Shingle Slab", - "block.create.waxed_exposed_copper_shingle_stairs": "UNLOCALIZED: Waxed Exposed Copper Shingle Stairs", - "block.create.waxed_exposed_copper_shingles": "UNLOCALIZED: Waxed Exposed Copper Shingles", - "block.create.waxed_exposed_copper_tile_slab": "UNLOCALIZED: Waxed Exposed Copper Tile Slab", - "block.create.waxed_exposed_copper_tile_stairs": "UNLOCALIZED: Waxed Exposed Copper Tile Stairs", - "block.create.waxed_exposed_copper_tiles": "UNLOCALIZED: Waxed Exposed Copper Tiles", - "block.create.waxed_oxidized_copper_shingle_slab": "UNLOCALIZED: Waxed Oxidized Copper Shingle Slab", - "block.create.waxed_oxidized_copper_shingle_stairs": "UNLOCALIZED: Waxed Oxidized Copper Shingle Stairs", - "block.create.waxed_oxidized_copper_shingles": "UNLOCALIZED: Waxed Oxidized Copper Shingles", - "block.create.waxed_oxidized_copper_tile_slab": "UNLOCALIZED: Waxed Oxidized Copper Tile Slab", - "block.create.waxed_oxidized_copper_tile_stairs": "UNLOCALIZED: Waxed Oxidized Copper Tile Stairs", - "block.create.waxed_oxidized_copper_tiles": "UNLOCALIZED: Waxed Oxidized Copper Tiles", - "block.create.waxed_weathered_copper_shingle_slab": "UNLOCALIZED: Waxed Weathered Copper Shingle Slab", - "block.create.waxed_weathered_copper_shingle_stairs": "UNLOCALIZED: Waxed Weathered Copper Shingle Stairs", - "block.create.waxed_weathered_copper_shingles": "UNLOCALIZED: Waxed Weathered Copper Shingles", - "block.create.waxed_weathered_copper_tile_slab": "UNLOCALIZED: Waxed Weathered Copper Tile Slab", - "block.create.waxed_weathered_copper_tile_stairs": "UNLOCALIZED: Waxed Weathered Copper Tile Stairs", - "block.create.waxed_weathered_copper_tiles": "UNLOCALIZED: Waxed Weathered Copper Tiles", - "block.create.weathered_copper_shingle_slab": "UNLOCALIZED: Weathered Copper Shingle Slab", - "block.create.weathered_copper_shingle_stairs": "UNLOCALIZED: Weathered Copper Shingle Stairs", - "block.create.weathered_copper_shingles": "UNLOCALIZED: Weathered Copper Shingles", - "block.create.weathered_copper_tile_slab": "UNLOCALIZED: Weathered Copper Tile Slab", - "block.create.weathered_copper_tile_stairs": "UNLOCALIZED: Weathered Copper Tile Stairs", - "block.create.weathered_copper_tiles": "UNLOCALIZED: Weathered Copper Tiles", - "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", - "block.create.white_nixie_tube": "Hvit nixie-rør", - "block.create.white_sail": "Hvit seil", - "block.create.white_seat": "Hvit sete", - "block.create.white_toolbox": "Hvit verktøykasse", - "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", - "block.create.windmill_bearing": "Vindmøllelager", - "block.create.wooden_bracket": "Trebrakett", - "block.create.yellow_nixie_tube": "Gult nixie-rør", - "block.create.yellow_sail": "Gult seil", - "block.create.yellow_seat": "Gult sete", - "block.create.yellow_toolbox": "Gul verktøykasse", - "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", - "block.create.zinc_block": "UNLOCALIZED: Block of Zinc", - "block.create.zinc_ore": "Sinkmalm", - - "enchantment.create.capacity": "Kapasitet", - "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery", - - "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", - "entity.create.contraption": "Innretning", - "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", - "entity.create.potato_projectile": "Potetprosjektil", - "entity.create.seat": "Sete", - "entity.create.stationary_contraption": "UNLOCALIZED: Stationary Contraption", - "entity.create.super_glue": "Superlim", - - "fluid.create.potion": "UNLOCALIZED: Potion", - "fluid.create.tea": "UNLOCALIZED: Builder's Tea", - - "item.create.andesite_alloy": "UNLOCALIZED: Andesite Alloy", - "item.create.attribute_filter": "UNLOCALIZED: Attribute Filter", - "item.create.bar_of_chocolate": "UNLOCALIZED: Bar of Chocolate", - "item.create.belt_connector": "UNLOCALIZED: Mechanical Belt", - "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", - "item.create.blaze_cake_base": "UNLOCALIZED: Blaze Cake Base", - "item.create.brass_hand": "UNLOCALIZED: Brass Hand", - "item.create.brass_ingot": "UNLOCALIZED: Brass Ingot", - "item.create.brass_nugget": "UNLOCALIZED: Brass Nugget", - "item.create.brass_sheet": "UNLOCALIZED: Brass Sheet", - "item.create.builders_tea": "UNLOCALIZED: Builder's Tea", - "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", - "item.create.chocolate_bucket": "UNLOCALIZED: Chocolate Bucket", - "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries", - "item.create.chromatic_compound": "UNLOCALIZED: Chromatic Compound", - "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", - "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", - "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", - "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", - "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", - "item.create.copper_nugget": "UNLOCALIZED: Copper Nugget", - "item.create.copper_sheet": "UNLOCALIZED: Copper Sheet", - "item.create.crafter_slot_cover": "UNLOCALIZED: Crafter Slot Cover", - "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", - "item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore", - "item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore", - "item.create.crushed_gold_ore": "UNLOCALIZED: Crushed Gold Ore", - "item.create.crushed_iron_ore": "UNLOCALIZED: Crushed Iron Ore", - "item.create.crushed_lead_ore": "UNLOCALIZED: Crushed Lead Ore", - "item.create.crushed_nickel_ore": "UNLOCALIZED: Crushed Nickel Ore", - "item.create.crushed_osmium_ore": "UNLOCALIZED: Crushed Osmium Ore", - "item.create.crushed_platinum_ore": "UNLOCALIZED: Crushed Platinum Ore", - "item.create.crushed_quicksilver_ore": "UNLOCALIZED: Crushed Quicksilver Ore", - "item.create.crushed_silver_ore": "UNLOCALIZED: Crushed Silver Ore", - "item.create.crushed_tin_ore": "UNLOCALIZED: Crushed Tin Ore", - "item.create.crushed_uranium_ore": "UNLOCALIZED: Crushed Uranium Ore", - "item.create.crushed_zinc_ore": "UNLOCALIZED: Crushed Zinc Ore", - "item.create.dough": "Deig", - "item.create.electron_tube": "UNLOCALIZED: Electron Tube", - "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", - "item.create.empty_schematic": "UNLOCALIZED: Empty Schematic", - "item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience", - "item.create.extendo_grip": "UNLOCALIZED: Extendo Grip", - "item.create.filter": "Filter", - "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", - "item.create.goggles": "UNLOCALIZED: Engineer's Goggles", - "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", - "item.create.handheld_worldshaper": "UNLOCALIZED: Creative Worldshaper", - "item.create.honey_bucket": "Honningbøtte", - "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", - "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", - "item.create.incomplete_track": "Ufullstendig skinne", - "item.create.iron_sheet": "UNLOCALIZED: Iron Sheet", - "item.create.linked_controller": "UNLOCALIZED: Linked Controller", - "item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption", - "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", - "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", - "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", - "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", - "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", - "item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz", - "item.create.potato_cannon": "Potetkanon", - "item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian", - "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism", - "item.create.propeller": "Proppel", - "item.create.raw_zinc": "Rå sink", - "item.create.red_sand_paper": "Rødt sandpapir", - "item.create.refined_radiance": "UNLOCALIZED: Refined Radiance", - "item.create.rose_quartz": "UNLOCALIZED: Rose Quartz", - "item.create.sand_paper": "Sandpapir", - "item.create.schedule": "UNLOCALIZED: Train Schedule", - "item.create.schematic": "UNLOCALIZED: Schematic", - "item.create.schematic_and_quill": "UNLOCALIZED: Schematic And Quill", - "item.create.shadow_steel": "UNLOCALIZED: Shadow Steel", - "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", - "item.create.super_glue": "Superlim", - "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", - "item.create.tree_fertilizer": "UNLOCALIZED: Tree Fertilizer", - "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", - "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", - "item.create.wand_of_symmetry": "UNLOCALIZED: Wand Of Symmetry", - "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", - "item.create.whisk": "UNLOCALIZED: Whisk", - "item.create.wrench": "Skiftenøkkel", - "item.create.zinc_ingot": "Sinkbarre", - "item.create.zinc_nugget": "Sinkklump", - - - "_": "->------------------------] Advancements [------------------------<-", - - "advancement.create.root": "Velkommen til Create", - "advancement.create.root.desc": "UNLOCALIZED: Here Be Contraptions", - "advancement.create.andesite_alloy": "UNLOCALIZED: Sturdier Rocks", - "advancement.create.andesite_alloy.desc": "UNLOCALIZED: Obtain some Andesite Alloy, Create's most important resource", - "advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age", - "advancement.create.andesite_casing.desc": "UNLOCALIZED: Apply Andesite Alloy to stripped wood, creating a basic casing for your machines", - "advancement.create.mechanical_press": "Dunk!", - "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", - "advancement.create.encased_fan": "Vindmaker", - "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and power an Encased Fan", - "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", - "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", - "advancement.create.saw_processing": "UNLOCALIZED: Workshop's Most Feared", - "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", - "advancement.create.compacting": "UNLOCALIZED: Compactification", - "advancement.create.compacting.desc": "UNLOCALIZED: Use a Mechanical Press and a Basin to create fewer items from more", - "advancement.create.belt": "UNLOCALIZED: Kelp Drive", - "advancement.create.belt.desc": "UNLOCALIZED: Connect two Shafts with a Mechanical Belt", - "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", - "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", - "advancement.create.chute": "UNLOCALIZED: Vertical Logistics", - "advancement.create.chute.desc": "UNLOCALIZED: Transport some items by Chute", - "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing It Up", - "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", - "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", - "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", - "advancement.create.water_wheel": "UNLOCALIZED: Harnessed Hydraulics", - "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and use it to generate torque", - "advancement.create.windmill": "UNLOCALIZED: A Mild Breeze", - "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill and use it to generate torque", - "advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears", - "advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your Contraption", - "advancement.create.millstone": "UNLOCALIZED: Embrace the Grind", - "advancement.create.millstone.desc": "UNLOCALIZED: Use a Millstone to pulverise materials", - "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", - "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", - "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", - "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a Contraption with drills, saws, or harvesters on board", - "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-By Exchange", - "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a Contraption", - "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted Out", - "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's Goggles and a Wrench", - "advancement.create.stressometer": "UNLOCALIZED: Stress for Nerds", - "advancement.create.stressometer.desc": "UNLOCALIZED: Get an exact readout with the help of Engineer's Goggles and a Stressometer", - "advancement.create.cuckoo_clock": "Er det på tide?", - "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", - "advancement.create.windmill_maxed": "En sterk bris", - "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", - "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", - "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched more than 30 blocks by a Weighted Ejector", - "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", - "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", - "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", - "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", - "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", - "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical Ploughs", - "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", - "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", - "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", - "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", - "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two Belt-mounted Funnels kiss§7\n(Hidden Advancement)", - "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", - "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", - "advancement.create.copper": "UNLOCALIZED: Cuprum Bokum", - "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper Ingots for your exploits in fluid manipulation", - "advancement.create.copper_casing": "UNLOCALIZED: The Copper Age", - "advancement.create.copper_casing.desc": "UNLOCALIZED: Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines", - "advancement.create.spout": "UNLOCALIZED: Sploosh", - "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid-containing item be filled by a Spout", - "advancement.create.drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid-containing item be emptied by an Item Drain", - "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", - "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam Engine to generate torque", - "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", - "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", - "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", - "advancement.create.backtank.desc": "UNLOCALIZED: Create a Copper Backtank and make it accumulate air pressure", - "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", - "advancement.create.diving_suit.desc": "Ta på en dykkerhjelm og en kobberryggtanke, også hopp i vannet", - "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", - "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", - "advancement.create.glass_pipe": "UNLOCALIZED: Flow Discovery", - "advancement.create.glass_pipe.desc": "UNLOCALIZED: Use your Wrench on a pipe that contains a fluid", - "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", - "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water", - "advancement.create.hose_pulley": "Industrielt søl", - "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a Hose Pulley and watch it drain or fill a body of fluid", - "advancement.create.chocolate_bucket": "En hel verden av fantasi", - "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a bucket of molten chocolate", - "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", - "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Beehive", - "advancement.create.hose_pulley_lava": "Koble seg på mantelen", - "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of lava large enough to be considered infinite", - "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", - "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", - "advancement.create.foods": "UNLOCALIZED: Balanced Diet", - "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout", - "advancement.create.diving_suit_lava": "Svømme med lavavandrere", - "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your diving gear§7\n(Hidden Advancement)", - "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", - "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an item move across a row of Item Drains§7\n(Hidden Advancement)", - "advancement.create.cross_streams": "UNLOCALIZED: Don't Cross the Streams!", - "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", - "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", - "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank§7\n(Hidden Advancement)", - "advancement.create.brass": "UNLOCALIZED: Real Alloys", - "advancement.create.brass.desc": "UNLOCALIZED: Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer", - "advancement.create.brass_casing": "UNLOCALIZED: The Brass Age", - "advancement.create.brass_casing.desc": "UNLOCALIZED: Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines", - "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", - "advancement.create.deployer": "UNLOCALIZED: Artificial Intelligence", - "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself", - "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", - "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism", - "advancement.create.speed_controller": "UNLOCALIZED: Engineers Hate Him!", - "advancement.create.speed_controller.desc": "UNLOCALIZED: Fine-tune your Contraption with a Rotation Speed Controller", - "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands", - "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Watch your Mechanical Arm transport its first item", - "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", - "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants", - "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Place and power a set of Crushing Wheels", - "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", - "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", - "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption O'Clock", - "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a structure mounted on a Clockwork Bearing", - "advancement.create.display_link": "UNLOCALIZED: Big Data", - "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display Link to visualise information", - "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!", - "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon", - "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", - "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip", - "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", - "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", - "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", - "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner", - "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing It", - "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a pair of Crushing Wheels at maximum speed", - "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", - "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with 10 or more output locations", - "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", - "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause Potato Cannon projectiles of different types to collide with each other", - "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", - "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", - "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", - "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump§7\n(Hidden Advancement)", - "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", - "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", - "advancement.create.extendo_grip_dual": "UNLOCALIZED: To Full Extent", - "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual-wield Extendo Grips for superhuman reach§7\n(Hidden Advancement)", - "advancement.create.musical_arm": "UNLOCALIZED: DJ Mechanico", - "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox§7\n(Hidden Advancement)", - "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", - "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet by refining Powdered Obsidian", - "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", - "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a casing for railway components", - "advancement.create.train": "UNLOCALIZED: All Aboard!", - "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", - "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", - "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Train Schedule", - "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", - "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", - "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", - "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", - "advancement.create.track_0": "UNLOCALIZED: A New Gauge", - "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", - "advancement.create.train_whistle": "UNLOCALIZED: Choo Choo!", - "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", - "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", - "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a Train through a Nether portal", - "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", - "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 Train Tracks with the same Mechanical Press", - "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", - "advancement.create.long_bend.desc": "UNLOCALIZED: Create a curved track section that spans more than 30 blocks in length", - "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", - "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least 6 carriages", - "advancement.create.long_travel": "UNLOCALIZED: Field Trip", - "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", - "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", - "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an enemy with your Train§7\n(Hidden Advancement)", - "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", - "advancement.create.red_signal.desc": "UNLOCALIZED: Run a red Train Signal§7\n(Hidden Advancement)", - "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", - "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train crash as a passenger§7\n(Hidden Advancement)", - "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", - "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", - - - "_": "->------------------------] UI & Messages [------------------------<-", - - "itemGroup.create.base": "UNLOCALIZED: Create", - "itemGroup.create.palettes": "UNLOCALIZED: Create's Building Blocks", - - "death.attack.create.crush": "UNLOCALIZED: %1$s was processed by Crushing Wheels", - "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", - "death.attack.create.fan_fire": "UNLOCALIZED: %1$s got smoked by an Encased Fan", - "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", - "death.attack.create.fan_lava": "UNLOCALIZED: %1$s was incinerated by an Encased Fan", - "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s", - "death.attack.create.mechanical_drill": "UNLOCALIZED: %1$s was impaled by a Mechanical Drill", - "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s", - "death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw", - "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s", - "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon", - "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s", - "death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", - "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", - "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", - - "create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer", - "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", - - "create.menu.return": "UNLOCALIZED: Return to Menu", - "create.menu.configure": "UNLOCALIZED: Configure...", - "create.menu.ponder_index": "UNLOCALIZED: Ponder Index", - "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu", - "create.menu.report_bugs": "UNLOCALIZED: Report Issues", - "create.menu.support": "UNLOCALIZED: Support Us", - - "create.recipe.crushing": "UNLOCALIZED: Crushing", - "create.recipe.milling": "UNLOCALIZED: Milling", - "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", - "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", - "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", - "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", - "create.recipe.fan_haunting": "UNLOCALIZED: Bulk Haunting", - "create.recipe.fan_haunting.fan": "UNLOCALIZED: Fan behind Soul Fire", - "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", - "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", - "create.recipe.pressing": "UNLOCALIZED: Pressing", - "create.recipe.mixing": "UNLOCALIZED: Mixing", - "create.recipe.deploying": "UNLOCALIZED: Deploying", - "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", - "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", - "create.recipe.packing": "UNLOCALIZED: Compacting", - "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", - "create.recipe.sawing": "UNLOCALIZED: Sawing", - "create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting", - "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", - "create.recipe.block_cutting": "UNLOCALIZED: Block Cutting", - "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting", - "create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing", - "create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion", - "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", - "create.recipe.draining": "UNLOCALIZED: Item Draining", - "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", - "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", - "create.recipe.sequenced_assembly": "UNLOCALIZED: Recipe Sequence", - "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s", - "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:", - "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s", - "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press", - "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s", - "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s", - "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw", - "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times", - "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage", - "create.recipe.processing.chance": "UNLOCALIZED: %1$s%% Chance", - "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", - "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", - "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", - "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", - - "create.generic.range": "UNLOCALIZED: Range", - "create.generic.radius": "UNLOCALIZED: Radius", - "create.generic.width": "UNLOCALIZED: Width", - "create.generic.height": "UNLOCALIZED: Height", - "create.generic.length": "UNLOCALIZED: Length", - "create.generic.speed": "UNLOCALIZED: Speed", - "create.generic.delay": "UNLOCALIZED: Delay", - "create.generic.duration": "UNLOCALIZED: Duration", - "create.generic.timeUnit": "UNLOCALIZED: Time Unit", - "create.generic.unit.ticks": "UNLOCALIZED: Ticks", - "create.generic.unit.seconds": "UNLOCALIZED: Seconds", - "create.generic.unit.minutes": "UNLOCALIZED: Minutes", - "create.generic.daytime.hour": "UNLOCALIZED: Hour", - "create.generic.daytime.minute": "UNLOCALIZED: Minute", - "create.generic.daytime.second": "UNLOCALIZED: Second", - "create.generic.daytime.pm": "UNLOCALIZED: pm", - "create.generic.daytime.am": "UNLOCALIZED: am", - "create.generic.unit.rpm": "UNLOCALIZED: RPM", - "create.generic.unit.stress": "UNLOCALIZED: su", - "create.generic.unit.degrees": "UNLOCALIZED: °", - "create.generic.unit.millibuckets": "UNLOCALIZED: mB", - "create.generic.unit.buckets": "B", - "create.generic.clockwise": "UNLOCALIZED: Clockwise", - "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", - "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", - "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", - "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", - - "create.action.scroll": "UNLOCALIZED: Scroll", - "create.action.confirm": "UNLOCALIZED: Confirm", - "create.action.abort": "UNLOCALIZED: Abort", - "create.action.saveToFile": "UNLOCALIZED: Save", - "create.action.discard": "UNLOCALIZED: Discard", - - "create.keyinfo.toolmenu": "UNLOCALIZED: Focus Schematic Overlay", - "create.keyinfo.toolbelt": "Få tilgang til verktøykasser i nærheten", - "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", - "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", - - "create.gui.scrollInput.defaultTitle": "UNLOCALIZED: Choose an Option:", - "create.gui.scrollInput.scrollToModify": "UNLOCALIZED: Scroll to Modify", - "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", - "create.gui.scrollInput.scrollToSelect": "UNLOCALIZED: Scroll to Select", - "create.gui.scrollInput.shiftScrollsFaster": "UNLOCALIZED: Shift to Scroll Faster", - "create.gui.toolmenu.focusKey": "UNLOCALIZED: Hold [%1$s] to Focus", - "create.gui.toolmenu.cycle": "UNLOCALIZED: [SCROLL] to Cycle", - - "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", - "create.toolbox.outOfRange": "En verktøykasse med den holdte gjenstanden er ikke i nærheten", - "create.toolbox.detach": "Stopp sporing og behold gjennstand", - "create.toolbox.depositAll": "Returner gjenstander tilbake til verktøykasser i nærheten", - "create.toolbox.depositBox": "Returner gjenstander til verktøykasser", - - "create.gui.symmetryWand.mirrorType": "UNLOCALIZED: Mirror", - "create.gui.symmetryWand.orientation": "UNLOCALIZED: Orientation", - - "create.symmetry.mirror.plane": "UNLOCALIZED: Mirror Once", - "create.symmetry.mirror.doublePlane": "UNLOCALIZED: Rectangular", - "create.symmetry.mirror.triplePlane": "UNLOCALIZED: Octagonal", - - "create.orientation.orthogonal": "UNLOCALIZED: Orthogonal", - "create.orientation.diagonal": "UNLOCALIZED: Diagonal", - "create.orientation.horizontal": "UNLOCALIZED: Horizontal", - "create.orientation.alongZ": "UNLOCALIZED: Along Z", - "create.orientation.alongX": "UNLOCALIZED: Along X", - - "create.gui.terrainzapper.title": "UNLOCALIZED: Handheld Blockzapper", - "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", - "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", - "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", - "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", - "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", - "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", - "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", - "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", - "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", - "create.gui.terrainzapper.placement": "UNLOCALIZED: Placement", - "create.gui.terrainzapper.placement.merged": "UNLOCALIZED: Merged", - "create.gui.terrainzapper.placement.attached": "UNLOCALIZED: Attached", - "create.gui.terrainzapper.placement.inserted": "UNLOCALIZED: Inserted", - "create.gui.terrainzapper.brush": "UNLOCALIZED: Brush", - "create.gui.terrainzapper.brush.cuboid": "UNLOCALIZED: Cuboid", - "create.gui.terrainzapper.brush.sphere": "UNLOCALIZED: Sphere", - "create.gui.terrainzapper.brush.cylinder": "UNLOCALIZED: Cylinder", - "create.gui.terrainzapper.brush.surface": "Overflate", - "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", - "create.gui.terrainzapper.tool": "UNLOCALIZED: Tool", - "create.gui.terrainzapper.tool.fill": "UNLOCALIZED: Fill", - "create.gui.terrainzapper.tool.place": "UNLOCALIZED: Place", - "create.gui.terrainzapper.tool.replace": "UNLOCALIZED: Replace", - "create.gui.terrainzapper.tool.clear": "UNLOCALIZED: Clear", - "create.gui.terrainzapper.tool.overlay": "UNLOCALIZED: Overlay", - "create.gui.terrainzapper.tool.flatten": "UNLOCALIZED: Flatten", - - "create.terrainzapper.shiftRightClickToSet": "UNLOCALIZED: Shift-Right-Click to Select a Shape", - "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", - "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", - - "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", - "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", - "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", - "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", - "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", - - "create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode", - "create.contraptions.movement_mode.move_place": "UNLOCALIZED: Always Place when Stopped", - "create.contraptions.movement_mode.move_place_returned": "UNLOCALIZED: Place only in Starting Position", - "create.contraptions.movement_mode.move_never_place": "UNLOCALIZED: Place only when Anchor Destroyed", - "create.contraptions.movement_mode.rotate_place": "UNLOCALIZED: Always Place when Stopped", - "create.contraptions.movement_mode.rotate_place_returned": "UNLOCALIZED: Only Place near Initial Angle", - "create.contraptions.movement_mode.rotate_never_place": "UNLOCALIZED: Only Place when Anchor Destroyed", - "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", - "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", - "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", - "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation", - "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", - "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", - "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", - "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", - "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", - - "create.logistics.filter": "UNLOCALIZED: Filter", - "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", - "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", - "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1", - "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2", - "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", - "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", - "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", - - "create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:", - "create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:", - "create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed", - "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", - "create.gui.goggles.fluid_container": "Væskebeholder-innformasjon:", - "create.gui.goggles.fluid_container.capacity": "Kapasitet: ", - "create.gui.assembly.exception": "Denne innretningen klarte ikke å monteres:", - "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", - "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles", - "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", - "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", - "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", - "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", - "create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:", - "create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed", - "create.gui.stressometer.title": "UNLOCALIZED: Network Stress", - "create.gui.stressometer.capacity": "UNLOCALIZED: Remaining Capacity", - "create.gui.stressometer.overstressed": "UNLOCALIZED: Overstressed", - "create.gui.stressometer.no_rotation": "UNLOCALIZED: No Rotation", - "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.", - "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", - "create.gui.adjustable_crate.title": "UNLOCALIZED: Adjustable Crate", - "create.gui.adjustable_crate.storageSpace": "UNLOCALIZED: Storage Space", - "create.gui.stockpile_switch.title": "UNLOCALIZED: Stockpile Switch", - "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", - "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", - "create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift", - "create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle", - "create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "UNLOCALIZED: Angle", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry", - "create.gui.sequenced_gearshift.instruction.turn_distance": "UNLOCALIZED: Piston", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "UNLOCALIZED: Distance", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay", - "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay", - "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End", - "create.gui.sequenced_gearshift.instruction.end": "UNLOCALIZED: End", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse", - "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await", - "create.gui.sequenced_gearshift.speed": "UNLOCALIZED: Speed, Direction", - "create.gui.sequenced_gearshift.speed.forward": "UNLOCALIZED: Input speed, Forwards", - "create.gui.sequenced_gearshift.speed.forward_fast": "UNLOCALIZED: Double speed, Forwards", - "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed", - "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", - - "create.schematicAndQuill.dimensions": "UNLOCALIZED: Schematic Size: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "UNLOCALIZED: First position set.", - "create.schematicAndQuill.secondPos": "UNLOCALIZED: Second position set.", - "create.schematicAndQuill.noTarget": "UNLOCALIZED: Hold [Ctrl] to select Air blocks.", - "create.schematicAndQuill.abort": "UNLOCALIZED: Removed selection.", - "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", - "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Upload Immediately", - "create.schematicAndQuill.fallbackName": "UNLOCALIZED: My Schematic", - "create.schematicAndQuill.saved": "UNLOCALIZED: Saved as %1$s", - - "create.schematic.invalid": "[!] Ugyldig objekt - Bruk et planleggingsbord istedenfor", - "create.schematic.position": "Posisjon", - "create.schematic.rotation": "Rotasjon", - "create.schematic.rotation.none": "UNLOCALIZED: None", - "create.schematic.rotation.cw90": "UNLOCALIZED: Clockwise 90", - "create.schematic.rotation.cw180": "UNLOCALIZED: Clockwise 180", - "create.schematic.rotation.cw270": "UNLOCALIZED: Clockwise 270", - "create.schematic.mirror": "UNLOCALIZED: Mirror", - "create.schematic.mirror.none": "UNLOCALIZED: None", - "create.schematic.mirror.frontBack": "UNLOCALIZED: Front-Back", - "create.schematic.mirror.leftRight": "UNLOCALIZED: Left-Right", - "create.schematic.tool.deploy": "Posisjon", - "create.schematic.tool.move": "UNLOCALIZED: Move XZ", - "create.schematic.tool.movey": "UNLOCALIZED: Move Y", - "create.schematic.tool.rotate": "UNLOCALIZED: Rotate", - "create.schematic.tool.print": "Skriv ut", - "create.schematic.tool.flip": "UNLOCALIZED: Mirror", - "create.schematic.tool.deploy.description.0": "UNLOCALIZED: Moves the structure to a location.", - "create.schematic.tool.deploy.description.1": "UNLOCALIZED: Right-Click on the ground to place.", - "create.schematic.tool.deploy.description.2": "UNLOCALIZED: Hold [Ctrl] to select at a fixed distance.", - "create.schematic.tool.deploy.description.3": "UNLOCALIZED: [Ctrl]-Scroll to change the distance.", - "create.schematic.tool.move.description.0": "UNLOCALIZED: Shifts the Schematic Horizontally.", - "create.schematic.tool.move.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to push it.", - "create.schematic.tool.move.description.2": "UNLOCALIZED: ", - "create.schematic.tool.move.description.3": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.0": "UNLOCALIZED: Shifts the Schematic Vertically.", - "create.schematic.tool.movey.description.1": "UNLOCALIZED: [CTRL]-Scroll to move it up/down.", - "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.0": "UNLOCALIZED: Rotates the Schematic around its center.", - "create.schematic.tool.rotate.description.1": "UNLOCALIZED: [CTRL]-Scroll to rotate by 90 Degrees.", - "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", - "create.schematic.tool.print.description.0": "UNLOCALIZED: Instantly places the structure in the world.", - "create.schematic.tool.print.description.1": "UNLOCALIZED: [Right-Click] to confirm placement at the current location.", - "create.schematic.tool.print.description.2": "UNLOCALIZED: This tool is for Creative Mode only.", - "create.schematic.tool.print.description.3": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.0": "Speilvender byggeplanen langs med linjen som vises.", - "create.schematic.tool.flip.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to flip it.", - "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", - - "create.schematics.synchronizing": "UNLOCALIZED: Syncing...", - "create.schematics.uploadTooLarge": "UNLOCALIZED: Your schematic exceeds limitations specified by the server.", - "create.schematics.maxAllowedSize": "UNLOCALIZED: The maximum allowed schematic file size is:", - - "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", - "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", - "create.gui.schematicTable.title": "Planleggingsbord", - "create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics", - "create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved", - "create.gui.schematicTable.uploading": "UNLOCALIZED: Uploading...", - "create.gui.schematicTable.finished": "UNLOCALIZED: Upload Finished!", - "create.gui.schematicannon.title": "Byggekanon", - "create.gui.schematicannon.listPrinter": "UNLOCALIZED: Checklist Printer", - "create.gui.schematicannon.gunpowderLevel": "Kruttnivå på %1$s%%", - "create.gui.schematicannon.shotsRemaining": "Skudd igjen: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "Inkluderet reserve_ %1$s", - "create.gui.schematicannon.optionEnabled": "UNLOCALIZED: Currently Enabled", - "create.gui.schematicannon.optionDisabled": "UNLOCALIZED: Currently Disabled", - "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", - "create.gui.schematicannon.option.dontReplaceSolid": "Erstatt ikke solide blokker", - "create.gui.schematicannon.option.replaceWithSolid": "UNLOCALIZED: Replace Solid with Solid", - "create.gui.schematicannon.option.replaceWithAny": "UNLOCALIZED: Replace Solid with Any", - "create.gui.schematicannon.option.replaceWithEmpty": "UNLOCALIZED: Replace Solid with Empty", - "create.gui.schematicannon.option.skipMissing": "UNLOCALIZED: Skip missing Blocks", - "create.gui.schematicannon.option.skipBlockEntities": "UNLOCALIZED: Protect Block Entities", - "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", - "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", - "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.", - "create.gui.schematicannon.option.skipBlockEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "Kanonen vil aldri erstatte solide blokker i arbeidsområdet, bare ikke usolide blokker og luft.", - "create.gui.schematicannon.option.replaceWithSolid.description": "Kanonen vil bare erstatte solide blokker i arbeidsområdet om byggeplanen inneholder en solid blokk på samme posisjon.", - "create.gui.schematicannon.option.replaceWithAny.description": "Kanonen vil erstatte solide blokker i arbeidsområdet hvis bygeplanen inneholder uansett type blokk på samme posisjon.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "Kanonen vil ersattte alle blokker i arbeidsområdet sitt, også de som bare er luft i byggeplanen.", - - "create.schematicannon.status.idle": "UNLOCALIZED: Idle", - "create.schematicannon.status.ready": "UNLOCALIZED: Ready", - "create.schematicannon.status.running": "UNLOCALIZED: Running", - "create.schematicannon.status.finished": "UNLOCALIZED: Finished", - "create.schematicannon.status.paused": "UNLOCALIZED: Paused", - "create.schematicannon.status.stopped": "UNLOCALIZED: Stopped", - "create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder", - "create.schematicannon.status.targetNotLoaded": "UNLOCALIZED: Target is not loaded", - "create.schematicannon.status.targetOutsideRange": "UNLOCALIZED: Target too far away", - "create.schematicannon.status.searching": "UNLOCALIZED: Searching", - "create.schematicannon.status.skipping": "UNLOCALIZED: Skipping", - "create.schematicannon.status.missingBlock": "UNLOCALIZED: Missing Item:", - "create.schematicannon.status.placing": "UNLOCALIZED: Placing", - "create.schematicannon.status.clearing": "UNLOCALIZED: Clearing Blocks", - "create.schematicannon.status.schematicInvalid": "UNLOCALIZED: Schematic Invalid", - "create.schematicannon.status.schematicNotPlaced": "UNLOCALIZED: Schematic not Positioned", - "create.schematicannon.status.schematicExpired": "UNLOCALIZED: Schematic File Expired", - - "create.materialChecklist": "UNLOCALIZED: Material Checklist", - "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", - - "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", - "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", - "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List", - "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.", - "create.gui.filter.respect_data": "UNLOCALIZED: Respect Data", - "create.gui.filter.respect_data.description": "UNLOCALIZED: Items only match if their durability, enchantments, and other attributes match as well.", - "create.gui.filter.ignore_data": "UNLOCALIZED: Ignore Data", - "create.gui.filter.ignore_data.description": "UNLOCALIZED: Items match regardless of their attributes.", - - "create.item_attributes.placeable": "UNLOCALIZED: is placeable", - "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", - "create.item_attributes.consumable": "UNLOCALIZED: can be eaten", - "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", - "create.item_attributes.fluid_container": "kan inneholde væsker", - "create.item_attributes.fluid_container.inverted": "kan ikke inneholde væsker", - "create.item_attributes.enchanted": "UNLOCALIZED: is enchanted", - "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", - "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", - "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", - "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", - "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", - "create.item_attributes.damaged": "UNLOCALIZED: is damaged", - "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", - "create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged", - "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", - "create.item_attributes.not_stackable": "UNLOCALIZED: cannot stack", - "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", - "create.item_attributes.equipable": "UNLOCALIZED: can be equipped", - "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", - "create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel", - "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", - "create.item_attributes.washable": "UNLOCALIZED: can be Washed", - "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", - "create.item_attributes.hauntable": "UNLOCALIZED: can be Haunted", - "create.item_attributes.hauntable.inverted": "UNLOCALIZED: cannot be Haunted", - "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", - "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", - "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted", - "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", - "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked", - "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", - "create.item_attributes.blastable": "UNLOCALIZED: can be Smelted in a Blast Furnace", - "create.item_attributes.blastable.inverted": "UNLOCALIZED: cannot be Smelted in a Blast Furnace", - "create.item_attributes.compostable": "kan bli kompostert", - "create.item_attributes.compostable.inverted": "kan ikke bli kompostert", - "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", - "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", - "create.item_attributes.shulker_level.full": "UNLOCALIZED: full", - "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty", - "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled", - "create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s", - "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", - "create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'", - "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", - "create.item_attributes.added_by": "UNLOCALIZED: was added by %1$s", - "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", - "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", - "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", - "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", - "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", - "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s", - "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s", - "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s", - "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s", - "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s", - "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s", - "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original", - "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original", - "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy", - "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy", - "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy", - "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy", - "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess", - "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess", - "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", - "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", - "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", - "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s", - "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", - - "create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected", - "create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:", - "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", - "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", - "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.", - "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.", - "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List", - "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.", - "create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item", - - "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", - "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", - "create.tooltip.keyShift": "UNLOCALIZED: Shift", - "create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl", - "create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s", - "create.tooltip.speedRequirement.none": "UNLOCALIZED: None", - "create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow", - "create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate", - "create.tooltip.speedRequirement.fast": "UNLOCALIZED: Fast", - "create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s", - "create.tooltip.stressImpact.low": "UNLOCALIZED: Low", - "create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate", - "create.tooltip.stressImpact.high": "UNLOCALIZED: High", - "create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed", - "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", - "create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s", - "create.tooltip.capacityProvided.low": "UNLOCALIZED: Small", - "create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium", - "create.tooltip.capacityProvided.high": "UNLOCALIZED: Large", - "create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s", - "create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15", - - "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", - "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", - "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", - "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", - - "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", - "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", - "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", - "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", - - "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", - - "create.mechanical_arm.selection_mode.round_robin": "Runde rundt", - "create.mechanical_arm.selection_mode.forced_round_robin": "Tvunget runde rundt", - "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", - - "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", - "create.tunnel.selection_mode.forced_split": "Tvungen splitting", - "create.tunnel.selection_mode.round_robin": "Runde rundt", - "create.tunnel.selection_mode.forced_round_robin": "Tvunget runde rundt", - "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", - "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", - "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", - - "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", - "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", - "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", - "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", - "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", - "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", - "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", - "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", - "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", - "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", - "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", - "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", - "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:", - "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve", - - "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", - "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", - "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s", - "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", - "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", - - "create.crafting_blueprint.crafting_slot": "Ingrediensplass", - "create.crafting_blueprint.filter_items_viable": "Avanserte filterelementer er mulige", - "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", - "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", - "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", - "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", - "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", - - "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", - "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", - "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", - - "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", - "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", - "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", - "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", - "create.hint.empty_bearing.title": "Oppdater lager", - "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", - "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", - "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", - - "create.backtank.low": "UNLOCALIZED: Backtank pressure low", - "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", - - "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", - "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", - - "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", - "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", - "create.boiler.passive": "UNLOCALIZED: Passive", - "create.boiler.idle": "UNLOCALIZED: Idle", - "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", - "create.boiler.max_lvl": "UNLOCALIZED: Max", - "create.boiler.size": "UNLOCALIZED: Size", - "create.boiler.size_dots": "UNLOCALIZED: ....... ", - "create.boiler.water": "UNLOCALIZED: Water", - "create.boiler.water_dots": "UNLOCALIZED: ... ", - "create.boiler.heat": "UNLOCALIZED: Heat", - "create.boiler.heat_dots": "UNLOCALIZED: ...... ", - "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", - "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", - - "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", - "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", - "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", - - "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", - "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", - "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", - "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", - "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", - "create.gui.schedule.move_up": "UNLOCALIZED: Move up", - "create.gui.schedule.move_down": "UNLOCALIZED: Move down", - "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", - "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", - - "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", - "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", - "create.schedule.instruction.destination": "Dra til stasjon", - "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", - "create.schedule.instruction.filter_edit_box": "Stasjonsnavn", - "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", - "create.schedule.instruction.filter_edit_box_2": "Eksempel: \"Min stasjon; platform X\"", - "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", - "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", - "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", - "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", - "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", - "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", - "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", - "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", - "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", - "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", - "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", - "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", - "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", - "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", - "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", - "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", - "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", - "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", - "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", - "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", - "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", - "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", - "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", - "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", - "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", - "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", - "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", - "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", - "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", - "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", - "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", - "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", - "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", - "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", - "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", - "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", - "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", - "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", - "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", - "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", - "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", - "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", - "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", - "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", - "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", - "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", - "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", - "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", - "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", - "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", - "create.schedule.condition.threshold.place_item_3": "La stå tomt for å passe til hvilken som helst", - "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", - "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", - "create.schedule.condition.redstone_link": "Redstone link", - "create.schedule.condition.redstone_link.status": "Venter på redstone link", - "create.schedule.condition.redstone_link_on": "Link på", - "create.schedule.condition.redstone_link_off": "Link av", - "create.schedule.condition.redstone_link.powered": "Aktivert", - "create.schedule.condition.redstone_link.unpowered": "Ikke aktivert", - "create.schedule.condition.redstone_link.frequency_state": "Frekvens-status:", - "create.schedule.condition.redstone_link.frequency_powered": "Frekvens aktivert:", - "create.schedule.condition.redstone_link.frequency_unpowered": "Frekvens ikke aktivert:", - "create.schedule.condition.player_count": "UNLOCALIZED: Players Seated", - "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", - "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", - "create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated", - "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", - "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", - "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", - "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", - "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", - "create.schedule.loop": "UNLOCALIZED: Loop Forever", - "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", - "create.schedule.loop2": "UNLOCALIZED: when completed", - "create.schedule.reset": "UNLOCALIZED: Reset Progress", - "create.schedule.skip": "UNLOCALIZED: Skip current Stop", - "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", - "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", - "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", - "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", - "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", - "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", - "create.schedule.continued": "UNLOCALIZED: Schedule resumed", - - "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", - "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", - "create.track.second_point": "UNLOCALIZED: Place track or select a second point", - "create.track.too_far": "UNLOCALIZED: Too far away", - "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", - "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", - "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", - "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", - "create.track.too_steep": "UNLOCALIZED: Slope too steep", - "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", - "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", - "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", - "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", - "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", - "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", - "create.track.turn_start": "Kan ikke starte forbindelsen i en sving", - "create.track.not_enough_tracks": "Du har ikke nok skinner på deg", - "create.track.not_enough_pavement": "Du har ikke nok skinneunderlag på deg", - - "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", - "create.portal_track.missing": "Forventet portal ikke generert ennå", - "create.portal_track.blocked": "Målsted blokkert (%1$s,%2$s,%3$s)", - - "create.station.idle": "Stasjon er passiv", - "create.station.assembly_title": "UNLOCALIZED: Train Assembly", - "create.station.close": "Lukk vindu", - "create.station.cancel": "UNLOCALIZED: Cancel Assembly", - "create.station.failed": "UNLOCALIZED: Assembly Failed", - "create.station.icon_type": "UNLOCALIZED: Icon Type", - "create.station.create_train": "UNLOCALIZED: Create new Train", - "create.station.assemble_train": "UNLOCALIZED: Assemble Train", - "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", - "create.station.remove_schedule": "Hent ut tidsskjema", - "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", - "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", - "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", - "create.station.train_not_aligned": "Kan ikke demonteres", - "create.station.train_not_aligned_1": "Alle vognene er ikke på linje", - "create.station.carriage_number": "Vogn %1$s:", - "create.station.retry": "UNLOCALIZED: Resolve this and retry", - "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", - "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", - "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", - "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", - "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", - "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", - - "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", - "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", - "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", - "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", - "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", - "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", - "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", - "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", - "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", - "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", - - "create.track_target.set": "UNLOCALIZED: Targeted track selected", - "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", - "create.track_target.clear": "UNLOCALIZED: Cleared track selection", - "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", - "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", - "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", - "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", - "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", - - "create.train.unnamed": "UNLOCALIZED: Unnamed Train", - "create.train.cannot_relocate_moving": "Kan ikke forflytte et tog i bevegelse", - "create.train.relocate": "Klikk på en skinne for å forflytte %1$s til. Snik-klikk for å avbryte", - "create.train.relocate.abort": "Forflytting avbrytet", - "create.train.relocate.success": "Forflytting fulført", - "create.train.relocate.valid": "Kan forflyttes hit. Klikk for å godta", - "create.train.relocate.invalid": "Kan ikke forflytte toget hit", - "create.train.relocate.too_far": "Kan ikke forflytte toget så langt vekk", - "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", - "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", - "create.train.status": "UNLOCALIZED: Information about Train: %1$s", - "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", - "create.train.status.collision": "UNLOCALIZED: Collision with other Train", - "create.train.status.end_of_track": "En vogn har kommet til enden av skinnen", - "create.train.status.double_portal": "En vogn kan ikke kjøre inn i en portal sammtidig som den forlater en portal. En portal om gangen", - "create.train.status.coupling_stress": "Tvunget stopp på grunn av overbelastet kobling", - "create.train.status.track_missing": "Skinnene mangler under toget", - "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", - "create.train.status.opposite_driver": "Skinnene krever at en lokfører vender bakover, så toget også kan kjøre andre vei", - "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", - "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", - "create.train.status.navigation_success": "Navigasjon vellykket", - "create.train.status.no_match": "Ingen stasjon i listen passer med \"%1$s\"", - "create.train.status.no_path": "Ingen passende rute til neste planlagte destinasjon ble funnet", - - "create.track_signal.cannot_change_mode": "Kan ikke bytte modus på dette signalet", - "create.track_signal.mode_change.entry_signal": "-> Tillat gjennomkjøring om hele seksjonen er ledig", - "create.track_signal.mode_change.cross_signal": "-> Tillat gjennomkjøring om bare seksjonen kan kjøres gjennom etter planen", - - "create.contraption.controls.start_controlling": "Kontrollerer nå: %1$s", - "create.contraption.controls.stop_controlling": "Stoppet å kontrollere innretning", - "create.contraption.controls.approach_station": "Hold %1$s for å stoppe akkurat ved %2$s", - "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", - "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", - "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", - "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", - "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", - - "create.display_link.set": "UNLOCALIZED: Targeted position selected", - "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", - "create.display_link.clear": "UNLOCALIZED: Cleared position selection", - "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", - "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", - "create.display_link.title": "UNLOCALIZED: Display Link", - "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", - "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", - "create.display_link.reading_from": "UNLOCALIZED: Read from:", - "create.display_link.writing_to": "UNLOCALIZED: Send to:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", - "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", - "create.display_link.information_type": "UNLOCALIZED: Type of Information", - "create.display_link.display_on": "UNLOCALIZED: Write data to:", - "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", - - "create.display_source.label": "UNLOCALIZED: Attached Label", - "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", - "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", - "create.display_source.list_items": "UNLOCALIZED: List matching Items", - "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", - "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", - "create.display_source.nixie_tube": "Kopier nixie-rør", - "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", - "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", - "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", - "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.value_list.display": "UNLOCALIZED: Value Display", - "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", - "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", - "create.display_source.value_list.thousand": "k", - "create.display_source.value_list.million": "m", - "create.display_source.player_deaths": "Spillerdød", - "create.display_source.scoreboard": "Resultattavle", - "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", - "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", - "create.display_source.scoreboard.objective.deaths": "Spillerdød", - "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", - "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", - "create.display_source.time.format": "UNLOCALIZED: Time Format", - "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", - "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", - "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", - "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", - "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", - "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", - "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", - "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", - "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", - "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", - "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", - "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", - "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", - "create.display_source.station_summary.now": "UNLOCALIZED: now", - "create.display_source.station_summary.minutes": "UNLOCALIZED: min", - "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", - "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", - "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", - "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", - "create.display_source.entity_name": "UNLOCALIZED: Entity Name", - "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", - "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", - "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", - "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", - "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", - "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", - "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", - "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", - "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", - "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", - "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", - "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", - "create.display_source.redstone_power.number": "UNLOCALIZED: Number", - "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", - "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", - - "create.display_target.line": "UNLOCALIZED: Line %1$s", - "create.display_target.page": "UNLOCALIZED: Page %1$s", - "create.display_target.single_line": "UNLOCALIZED: Single Line", - - "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", - "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": " ; minutt;nå;15s;30s;45s", - "create.flap_display.cycles.shortened_numbers": " ;K;M", - "create.flap_display.cycles.fluid_units": "mB;B ", - "create.flap_display.cycles.instant": " ; ", - "create.flap_display.cycles.pixel": "█;▓;▒", - - "create.super_glue.too_far": "Markerte område er for stort", - "create.super_glue.cannot_reach": "De markerte blokkene må være inntil hverandre", - "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", - "create.super_glue.click_to_discard": "Snik-klikk for å avbryte markeringen", - "create.super_glue.first_pos": "Første posisjon markert", - "create.super_glue.abort": "Markering avbrutt", - "create.super_glue.not_enough": "Ikke nok lim i inventaret", - "create.super_glue.success": "UNLOCALIZED: Applying Glue...", - - "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", - "create.gui.config.overlay2": "Dette er et forsøksoverlegg", - "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", - "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", - "create.gui.config.overlay5": "Trykk ESC for å gå ut av denne menyen", - "create.gui.config.overlay6": "og lagre den nye posisjonen", - "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", - "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", - - "create.command.killTPSCommand": "UNLOCALIZED: killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Servertikk er for øyeblikket redusert med %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Servertikk er redusert med %s ms nå >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Servertikk er tilbake til normal hastighet :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: bruk \"/killtps stop\" for å få servertikking tilbake til normal hastighet", - "create.command.killTPSCommand.status.usage.1": "[Create]: bruk \"/killtps start \" for å kunstig senke hastigheten på servertikking", - "create.command.killTPSCommand.argument.tickTime": "tikktid", - - "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", - "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", - - - "_": "->------------------------] Subtitles [------------------------<-", - - "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", - "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", - "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", - "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", - "create.subtitle.steam": "UNLOCALIZED: Steam noises", - "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.schematicannon_finish": "Byggekanon plinger", - "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", - "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "UNLOCALIZED: Whistling", - "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", - "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes", - "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", - "create.subtitle.schematicannon_launch_block": "Byggekanon avfyrer", - "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", - "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", - "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", - "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", - "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", - "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", - "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", - "create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises", - "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", - "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", - "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches", - "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", - "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", - "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", - "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", - "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", - "create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises", - "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", - "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", - "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", - "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", - "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", - "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", - "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", - "create.subtitle.deny": "UNLOCALIZED: Declining boop", - "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", - "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", - "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", - "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs", - "create.subtitle.contraption_assemble": "Innretning beveger seg", - - - "_": "->------------------------] Item Descriptions [------------------------<-", - - "item.create.example_item.tooltip": "UNLOCALIZED: EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "UNLOCALIZED: A brief description of the item. _Underscores_ highlight a term.", - "item.create.example_item.tooltip.condition1": "UNLOCALIZED: When this", - "item.create.example_item.tooltip.behaviour1": "UNLOCALIZED: Then this item does this. (behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "UNLOCALIZED: And When this", - "item.create.example_item.tooltip.behaviour2": "UNLOCALIZED: You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "UNLOCALIZED: When Ctrl pressed", - "item.create.example_item.tooltip.action1": "UNLOCALIZED: These controls are displayed.", - - "block.create.wooden_bracket.tooltip": "TREBRAKETT", - "block.create.wooden_bracket.tooltip.summary": "_Dekorer_ _akslingene, tannhjulene_ og _rørene_ dine med et koselig forsterking av treverk.", - - "block.create.metal_bracket.tooltip": "METALLBRAKETT", - "block.create.metal_bracket.tooltip.summary": "_Dekorer_ _akslingene, tannhjulene_ og _rørene_ dine med et industrielt og solid forsterkning.", - - "block.create.seat.tooltip": "SETE", - "block.create.seat.tooltip.summary": "Sett deg ned og nyt turen! Setet vil forankre en spiller som sitter i setet til en bevegende _innretning_. Et fantastisk møbel er det også! Og kommer i mange farger i tillegg!", - "block.create.seat.tooltip.condition1": "Høyreklikk på setet", - "block.create.seat.tooltip.behaviour1": "Setter spilleren ned i _setet_. Trykk venstre-shift for å gå ut av _setet_.", - - "item.create.blaze_cake.tooltip": "FLAMMESKRØMT-KAKE", - "item.create.blaze_cake.tooltip.summary": "En deilig godbit for dine hardtarbeidende _flammeskrømt-brennere_. Får dem i fyr og flamme!", - - "item.create.wand_of_symmetry.tooltip": "SYMMETRISTAV", - "item.create.wand_of_symmetry.tooltip.summary": "Speiler blokkeplasseringer over en valgt linje perfekt.", - "item.create.wand_of_symmetry.tooltip.condition1": "Når i verktøylinjen", - "item.create.wand_of_symmetry.tooltip.behaviour1": "Forblir aktiv", - "item.create.wand_of_symmetry.tooltip.control1": "Høyreklikk på bakken", - "item.create.wand_of_symmetry.tooltip.action1": "_Skaper_ eller _flytter_ speilet", - "item.create.wand_of_symmetry.tooltip.control2": "Høyreklikk i luften", - "item.create.wand_of_symmetry.tooltip.action2": "UNLOCALIZED: _Removes_ the active Mirror", - "item.create.wand_of_symmetry.tooltip.control3": "Snik sammtidig som du høyreklikker", - "item.create.wand_of_symmetry.tooltip.action3": "Åpner _konfigurasjonsgrensesnittet_", - - "item.create.handheld_worldshaper.tooltip": "HÅNDHOLDT VERDENSKAPER", - "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", - "item.create.handheld_worldshaper.tooltip.control1": "Venstreklikkpå en blokk", - "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", - "item.create.handheld_worldshaper.tooltip.control2": "Høyreklikk på en blokk", - "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", - "item.create.handheld_worldshaper.tooltip.control3": "Snik sammtidig som du høyreklikker", - "item.create.handheld_worldshaper.tooltip.action3": "Åpner _konfigurasjonsgrensesnittet_", - - "item.create.tree_fertilizer.tooltip": "TREGJØDSEL", - "item.create.tree_fertilizer.tooltip.summary": "En kraftig kombinasjon av mineraler passende for å akselerere veksten av vanlige tretyper.", - "item.create.tree_fertilizer.tooltip.condition1": "Når brukt på spirer", - "item.create.tree_fertilizer.tooltip.behaviour1": "Gror trær _uavhengig_ av deres _avstandskrav_", - - "item.create.extendo_grip.tooltip": "LANGE-ARM GRIP", - "item.create.extendo_grip.tooltip.summary": "Boioioing! _Øker rekkeviddeavstanden_ betraktelig til den som holder denne. Kan drives med lufttrykk fra en _kobberryggtanke_", - "item.create.extendo_grip.tooltip.condition1": "I annenhånden", - "item.create.extendo_grip.tooltip.behaviour1": "Øker _rekkevidden_ til plassering og bruk av utstyr i hovedhånden.", - "item.create.extendo_grip.tooltip.condition2": "Mens en har på en kobberryggtanke", - "item.create.extendo_grip.tooltip.behaviour2": "_Ingen_ _holdbarhet_ vil bli brukt. _Trykkluft_ vil bli brukt istedenfor", - - "item.create.potato_cannon.tooltip": "POTETKANON", - "item.create.potato_cannon.tooltip.summary": "Fvoomp! Skyt ut dine hjemmgrodde grønnsaker mot fiendene dine. Kan drives med trykkluft fra en _kobberryggtanke_", - "item.create.potato_cannon.tooltip.condition1": "Når høyreklikket", - "item.create.potato_cannon.tooltip.behaviour1": "_Skyter_ en passende gjenstand fra _inventaret_ ditt.", - "item.create.potato_cannon.tooltip.condition2": "Mens en har på en kobberryggtanke", - "item.create.potato_cannon.tooltip.behaviour2": "_Ingen_ _holdbarhet_ vil bli brukt. _Trykkluft_ vil bli brukt istedenfor", - - "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "_Kontrollerer_ hvilke gjenstander som slipper gjennom _innganger_ og _utganger_ med mer _presisjon_, etter en liste med _gjennstander_, eller med _filter inni filter_.", - "item.create.filter.tooltip.condition1": "Når i filterplass", - "item.create.filter.tooltip.behaviour1": "_Kontrolerer_ flyten av gjennstander etter en dens _innstillinger_.", - "item.create.filter.tooltip.condition2": "Når høyreklikket", - "item.create.filter.tooltip.behaviour2": "Åpner _konfigurasjonsgrensesnittet_.", - - "item.create.attribute_filter.tooltip": "ATRIBUTTFILTER", - "item.create.attribute_filter.tooltip.summary": "_Kontrollerer_ hvilke gjenstander som slipper gjennom _innganger_ og _utganger_ med mer _presisjon_, etter en liste med _atributer_ og _katogorier_.", - "item.create.attribute_filter.tooltip.condition1": "Når i filterplass", - "item.create.attribute_filter.tooltip.behaviour1": "_Kontrolerer_ flyten av gjennstander etter dens _innstillinger_.", - "item.create.attribute_filter.tooltip.condition2": "Når høyreklikket", - "item.create.attribute_filter.tooltip.behaviour2": "Åpner _konfigurasjonsgrensesnittet_.", - - "item.create.empty_schematic.tooltip": "TOM BYGGEPLAN", - "item.create.empty_schematic.tooltip.summary": "Brukes til å lage andre ting og for å skrive ut byggeplaner fra _planleggingsbordet_.", - - "item.create.schematic.tooltip": "BYGGEPLAN", - "item.create.schematic.tooltip.summary": "Inneholder en plan over en struktur for å kunne plassere i verdenen. Plasser hologrammet slik som du ønsker og bruke en _byggekanon_ for å bygge strukturen.", - "item.create.schematic.tooltip.condition1": "Når holdt", - "item.create.schematic.tooltip.behaviour1": "Kan bli plassert og justert etter innstilingene som vises på skjermen.", - "item.create.schematic.tooltip.control1": "Snik sammtidig som du høyreklikker", - "item.create.schematic.tooltip.action1": "Åpner _konfigurasjonsgrensesnittet_ for å legge inn nøyaktige _koordinater_.", - - "item.create.schematic_and_quill.tooltip": "BYGGEPLAN OG FJÆRPENN", - "item.create.schematic_and_quill.tooltip.summary": "Brukes for å lagre en struktur i verdenen som en .nbt-fil.", - "item.create.schematic_and_quill.tooltip.condition1": "Steg 1", - "item.create.schematic_and_quill.tooltip.behaviour1": "Velg to hjørner ved å høyreklikke.", - "item.create.schematic_and_quill.tooltip.condition2": "Steg 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-rull_ på sidene for å justere størrelsen. Høyreklikk for å lagre.", - "item.create.schematic_and_quill.tooltip.control1": "Høyreklikk", - "item.create.schematic_and_quill.tooltip.action1": "Velg et hjørne i marekring / bekreft lagring.", - "item.create.schematic_and_quill.tooltip.control2": "Ctrl holdt", - "item.create.schematic_and_quill.tooltip.action2": "Velg hjørner _i luften_. _Rull_ med musehjulet for å justere avstanden.", - "item.create.schematic_and_quill.tooltip.control3": "Snik sammtidig som du høyreklikker", - "item.create.schematic_and_quill.tooltip.action3": "_Tilbakestill_ og fjern markering.", - - "block.create.schematicannon.tooltip": "BYGGEKANON", - "block.create.schematicannon.tooltip.summary": "Skyter blokker på plass for å bygge opp en struktur verdenen ifra en byggeplan. Bruker blokker og gjennstander ifra inventarer fra blokker ved siden av og bruker _krutt_ for å fungere.", - "block.create.schematicannon.tooltip.condition1": "Når høyreklikket", - "block.create.schematicannon.tooltip.behaviour1": "Åpner _grensesnittet_", - - "block.create.schematic_table.tooltip": "PLANLEGGINGSBORD", - "block.create.schematic_table.tooltip.summary": "Skriver en lagret struktur ut på en _tom byggeplan_.", - "block.create.schematic_table.tooltip.condition1": "Når gitt en tom byggeplan", - "block.create.schematic_table.tooltip.behaviour1": "Skriver ut en gitt struktur fra byggeplan-mappen.", - - "item.create.goggles.tooltip": "BRILLER", - "item.create.goggles.tooltip.summary": "Et par bronsebriller for å forbedre synet ditt for å se nyttig _kinetisk innformasjon_.", - "item.create.goggles.tooltip.condition1": "Når en har den på seg", - "item.create.goggles.tooltip.behaviour1": "Viser _fargete indikatorer_ for å vise _hastigheten_ til komponeneter den kobles mot, i tillegg til _stress påvirkningen_ og _stresskapasiteten_ av induviduelle komponeneter.", - "item.create.goggles.tooltip.condition2": "Når en ser på målere", - "item.create.goggles.tooltip.behaviour2": "Viser detaljert innformasjon om _hastighet_ eller om _stress_ i nettverket som måleren er tilkoblet til.", - "item.create.goggles.tooltip.condition3": "Når en ser på væsketanker", - "item.create.goggles.tooltip.behaviour3": "Viser detaljert innformasjon om _mengde_ og _kapasiteten_ av tanken og hvilken væske som er i den.", - - "item.create.wrench.tooltip": "SKIFTENØKKEL", - "item.create.wrench.tooltip.summary": "Et nyttig verktøy for å arbeide med mekanismer. Kan bli brukt til å _rotere_, _demontere_, _plukke opp innretninger_ og _konfigurere_ komponenter. Fungerer til og med med noen få ting utenfor Create.", - "item.create.wrench.tooltip.control1": "Høyreklikk på en kinetisk blokk", - "item.create.wrench.tooltip.action1": "_Snur_ komponenter vekk, eller mot den siden du trykket på.", - "item.create.wrench.tooltip.control2": "Snik sammtidig som du høyreklikker", - "item.create.wrench.tooltip.action2": "_Fjerner kinetiske komponenter_ og legger dem tilbake i _inventaret ditt_.", - - "block.create.nozzle.tooltip": "Sprededyse", - "block.create.nozzle.tooltip.summary": "Plasser den foran en _innkapslet vifte_ for å spre blåsingen eller sugingen ut i alle _retninger_.", - - "block.create.cuckoo_clock.tooltip": "GJØKUR", - "block.create.cuckoo_clock.tooltip.summary": "Vakkert håndverk for å _dekorere_ et rom, og for å _holde styr på tiden_.", - "block.create.cuckoo_clock.tooltip.condition1": "Når plassert drevet av kinetikk", - "block.create.cuckoo_clock.tooltip.behaviour1": "Viser _tiden_ og spiller av en liten melodi to ganger i døgnet. _Aktiveres_ _midt på dagen_ og ved midnatt, akkurat når spillere kan legge seg.", - - "block.create.turntable.tooltip": "Snurreskive", - "block.create.turntable.tooltip.summary": "Gjør _rotasjon_ om til skikkelig reisesyke. Lar enheter rotere eksakt etter rotasjon.", - - "block.create.toolbox.tooltip": "VERKTØYKASSE", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "Når plukket opp", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "Når høyreklikket", - "block.create.toolbox.tooltip.behaviour3": "Åpner _grensesnittet til_ verktøykassen.", - - "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH", - "block.create.stockpile_switch.tooltip.summary": "Gir ut et redstonesignal basert på mengden av _oppevarte objekter_ eller_væsker_ i beholderen som stockpile containeren observerer. Kommer til og med med et hendig filterplass. I motsetning til en sammenligner, så vil en _stockpile switch_ kunne bli justert til en _terskel_, og på hvilken side av terskelen at det skal kome et redstone signal.", - "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.stockpile_switch.tooltip.behaviour1": "Åpner _konfigurasjonsgrensesnittet_.", - - "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "_Oppdager objekter_ eller _væsker_ i _beholdere_, _rør_, eller _belter_ som passer med et innstilt _filter_.", - "block.create.content_observer.tooltip.condition1": "Når den observerer beholdere", - "block.create.content_observer.tooltip.behaviour1": "Gir ut et _redstonesignal_ når de nobserverte beholderen har et innhold som _passer med det som er innstilt_.", - "block.create.content_observer.tooltip.condition2": "Når den observerer en Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", - - "block.create.creative_crate.tooltip": "UNLOCALIZED: CREATIVE CRATE", - "block.create.creative_crate.tooltip.summary": "Denne _beholderen_ gir en evig kilde av uansett slags gjennstand. Plasser denne ved siden av en _byggekanon_ for å fjerne alle materialkrav.", - "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "Denne _beholderen_ vil gi kunne _sende ut_ en uendelig kilde av den innstilte gjennstanden. Gjennstander som blir _sendt inn_ vil bli _slettet_.", - - "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", - - "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", - "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", - - "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", - "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", - - "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", - "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", - - "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", - "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", - "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", - "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", - "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", - "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", - "item.create.linked_controller.tooltip.condition2": "Snik sammtidig som du høyreklikker", - "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", - "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", - "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", - "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", - "item.create.linked_controller.tooltip.behaviour4": "Plasser kontrollern i lesepulten for å enklere betjening. (Snik sammtidig som du høyreklikker for å ta den tilbake)", - - "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", - "item.create.diving_helmet.tooltip.summary": "Sammen med en _kobberryggtanke_, så lar hjelmen deg puste under vann i lang tid hvis du har den på.", - "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_helmet.tooltip.behaviour1": "Gir _vannpustings_effekten, mens den sakte bruker opp trykkluften fra ryggtanken.", - - "item.create.copper_backtank.tooltip": "KOBBERRYGGTANKE", - "item.create.copper_backtank.tooltip.summary": "En _tanke_ for å kunne _ha på seg_ for å ta med seg trykkluft.", - "item.create.copper_backtank.tooltip.condition1": "Når en har den på seg", - "item.create.copper_backtank.tooltip.behaviour1": "Gir _trykkluft_ til utstyr som kan bruke det.", - "item.create.copper_backtank.tooltip.condition2": "Når plassert, drevet av kinetikk", - "item.create.copper_backtank.tooltip.behaviour2": "_Samler_ _trykkluft_ i en viss hatighet, alt etter rotasjonshastighet.", - - "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", - "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - - "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", - "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", - "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", - "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", - "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", - "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", - - "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", - "block.create.flywheel.tooltip.condition1": "Når plassert drevet av kinetikk", - "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", - - "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", - "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", - "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", - - "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", - "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", - "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", - "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", - "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", - "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", - - "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", - "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", - - "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", - "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", - "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", - - "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", - "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", - - "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", - "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", - "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", - "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", - - - "_": "->------------------------] Ponder Content [------------------------<-", - - "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", - "create.ponder.subject": "UNLOCALIZED: Subject of this scene", - "create.ponder.pondering": "UNLOCALIZED: Pondering about...", - "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", - "create.ponder.associated": "UNLOCALIZED: Associated Entries", - "create.ponder.close": "UNLOCALIZED: Close", - "create.ponder.identify": "UNLOCALIZED: Identify", - "create.ponder.next": "UNLOCALIZED: Next Scene", - "create.ponder.next_up": "UNLOCALIZED: Up Next:", - "create.ponder.previous": "UNLOCALIZED: Previous Scene", - "create.ponder.replay": "UNLOCALIZED: Replay", - "create.ponder.think_back": "UNLOCALIZED: Think Back", - "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", - "create.ponder.exit": "UNLOCALIZED: Exit", - "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", - "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", - "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", - "create.ponder.index_title": "UNLOCALIZED: Ponder Index", - "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", - "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", - "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", - "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", - "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", - "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", - "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", - "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", - "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", - "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", - "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", - "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", - "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", - "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", - "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", - "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", - "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", - "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", - "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", - "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", - "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", - "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", - "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", - "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", - "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", - "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", - "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", - "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", - "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", - "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", - "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", - "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", - "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", - "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", - "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", - "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", - "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", - "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", - "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", - "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", - - "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", - "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", - "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", - "create.ponder.analog_lever.text_3": "Snik sammtidig som du høyreklikker for å senke signalstyrken igjen", - - "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", - "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", - "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", - "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", - "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", - "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", - "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "Husk på at en bare kan nærme seg en stasjon ifra den indikerte retningen", - "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", - - "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", - "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "Hvis en gyldig komponent er ved siden av gryten, så vil den få en uttakskran", - "create.ponder.basin.text_4": "En mengde med ulike komponenter er da mulig å bruke", - "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "Hvis gryten ikke har en uttakskran, så vil gryten holde på resultatet av prosessene", - "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", - - "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", - - "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", - "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", - "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", - - "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", - "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", - "create.ponder.belt_connector.text_2": "Uheldige markeringer kan bli avbrutt ved å snike sammtidig som du høyreklikker", - "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", - "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", - "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", - "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", - - "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", - "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", - "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", - "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", - "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", - "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", - "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", - - "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", - "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", - "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", - - "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", - "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", - "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", - "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", - "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", - - "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", - "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - - "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", - "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", - "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", - "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", - - "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", - - "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - - "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", - - "create.ponder.cart_assembler_modes.header": "Orientasjonsinnstillinger for vogninnretninger", - "create.ponder.cart_assembler_modes.text_1": "Vogninnretninger vil rotere mot vognens rulleretning", - "create.ponder.cart_assembler_modes.text_2": "Denne pilen indikerer hvilken side som vil bli regnet som fronten av innretningen", - "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - - "create.ponder.cart_assembler_rails.header": "Andre typer gruvevogner og skinner", - "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "En gruvevogn med ovn vil kunne holde seg selv i gang, ved hjelp av brennstoff fra et inventar i innretningen den tilhører", - - "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", - "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", - "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", - "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", - - "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", - "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", - "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", - "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", - "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", - "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", - "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", - "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "Sjakter vil bli diagonal hvis du plasserer dem mot siden på andre sjakter", - - "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", - "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", - "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", - - "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", - "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", - "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", - "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", - "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", - - "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", - "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", - - "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", - "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", - - "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", - "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", - - "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", - "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", - "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", - "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", - - "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", - "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", - "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", - "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", - - "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", - "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", - - "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", - - "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", - "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", - - "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", - "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", - "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", - "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", - "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", - "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", - "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", - "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", - "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", - - "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", - "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", - - "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", - "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", - - "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", - "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", - "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", - "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", - - "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", - "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.depot.header": "UNLOCALIZED: Using Depots", - "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", - - "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", - "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", - "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", - "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", - "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", - - "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", - "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", - "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", - "create.ponder.display_link.text_4": "Åpne grensesnittet for å bestemme hva og hvordan beskjed som blir sendt", - "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", - "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", - "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", - "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", - - "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", - - "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", - "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", - "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", - - "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", - - "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", - "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", - - "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", - "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", - - "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", - "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", - - "create.ponder.fluid_pipe_interaction.header": "Fyller og tømmer væsketanker og rør", - "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", - - "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", - "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", - "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", - - "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", - "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", - "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", - - "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", - "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", - "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", - "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", - - "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", - "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", - - "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", - "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", - - "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", - "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", - - "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", - "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", - - "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - - "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", - - "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", - - "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", - "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", - - "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", - "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", - - "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", - "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - - "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", - "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", - - "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", - "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", - - "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", - "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "Overflaten på væsken vil havne rett under slangen", - "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", - - "create.ponder.item_drain.header": "Tømmer væsketanker og rør ved hjelp av avløp", - "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", - "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", - - "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", - "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", - "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", - - "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", - "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", - "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", - "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", - "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", - - "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", - - "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "De åpne sidene av de liniære karesoriene kan bli klebrige", - "create.ponder.linear_chassis_attachment.text_2": "Klikk igjen for å gjøre motsatt side også klebrig", - "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "Klebrige sider på liniære kareserier vil klistre flere blokker foran seg", - "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", - - "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", - - "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", - "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", - "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", - "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", - "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", - "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", - "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", - "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", - "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", - - "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", - "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", - "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", - "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", - "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", - "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", - - "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", - "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", - "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", - "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", - "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", - "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", - "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", - "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", - - "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", - "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", - "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", - "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", - "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", - "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - - "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", - "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", - "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", - "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - - "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", - "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", - - "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - - "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", - - "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", - - "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", - - "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "Ved hjelp av en blander og en gryte sammen, så kan en rekke fremstillings oppskrifter bli automatisert", - "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "Klebrige mekaniske stempler kan også dra blokker tilbake", - - "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", - - "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", - - "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", - "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", - "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", - - "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", - "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", - - "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - - "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", - - "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", - - "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", - "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", - "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", - "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", - - "create.ponder.nixie_tube.header": "Bruker nixie-rør", - "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", - "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", - "create.ponder.nixie_tube.text_3": "Høyreklikk med et fargestoff for å endre fargen som vises", - - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", - "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", - "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", - "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", - - "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", - "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", - - "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", - "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", - "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", - "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", - "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", - "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", - - "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", - "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "Sidene av på de radiale karesoriene kan bli klebrige", - "create.ponder.radial_chassis.text_4": "Klikk igjen for å gjøre alle andre sider også klebrig", - "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "Når en blokk er ved siden av en klebrig side...", - "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "Blokker som ikke berører klebrige sider vil ikke bli klebret på", - - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", - "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", - - "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", - "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", - "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", - - "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", - - "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", - - "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", - "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", - - "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", - "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", - "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", - - "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", - "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", - - "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - - "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", - "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", - "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", - - "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", - "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", - - "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", - "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", - - "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", - "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", - - "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", - "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", - - "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", - - "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", - "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", - "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", - "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", - "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", - "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", - "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", - - "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", - "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", - "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", - "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", - "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", - "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", - "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", - - "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", - - "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", - "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", - "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", - - "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", - "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", - "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", - "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", - "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", - "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", - "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", - - "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - - "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - - "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - - "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - - "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "Under monteringen av et tog, så vil ingen tog prøve å stoppe ved stasjonen", - "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", - - "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", - "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "Hold mellomromstasten for å stoppe ved en stasjon", - "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", - - "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", - "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "Høyreklikk med denne i hånden for å åpne grensesnittet til rutetabellen", - "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", - "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "Skapninger i tau kan enklere bli tildelt et sete", - "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", - - "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", - - "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - - "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - - "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", - "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", - "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", - "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", - - "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", - "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", - - "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "Jo flere sider som får kraft fra rennende vann, jo raskere vil vannhjulet rotere", - "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", - "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", - - "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", - - "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", - - "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", - - "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", - "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", - "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", - "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", - - "create.ponder.windmill_structure.header": "Vindmølleinnretning", - "create.ponder.windmill_structure.text_1": "En hvilken som helst samling med blokker kan telle som seilene på en vindmølle, så lenge det også er minst åtte blokker so kan telle som seil.", - - "_": "Thank you for translating Create!" - -} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/sv_se.json b/src/generated/resources/assets/create/lang/unfinished/sv_se.json deleted file mode 100644 index f20a384b5..000000000 --- a/src/generated/resources/assets/create/lang/unfinished/sv_se.json +++ /dev/null @@ -1,3062 +0,0 @@ -{ - "_": "Missing Localizations: 1250", - - "_": "->------------------------] Game Elements [------------------------<-", - - "block.create.acacia_window": "Akacia fönster", - "block.create.acacia_window_pane": "Fönsterruta av akacia", - "block.create.adjustable_chain_gearshift": "Justerbar kedjeväxel", - "block.create.analog_lever": "Analog Spak", - "block.create.andesite_belt_funnel": "Rullbandstratt av Andesit", - "block.create.andesite_casing": "Andesit Kapsel", - "block.create.andesite_encased_cogwheel": "Andesit Inkapslat Kugghjul", - "block.create.andesite_encased_large_cogwheel": "Stort Andesit Inkapslat Kugghjul", - "block.create.andesite_encased_shaft": "Andesit Inkapslad Axel", - "block.create.andesite_funnel": "Andesit Tratt", - "block.create.andesite_ladder": "Stege av Andesit", - "block.create.andesite_pillar": "Pelare av Andesit", - "block.create.andesite_tunnel": "Andesit Tunnel", - "block.create.asurine": "Asurine", - "block.create.asurine_pillar": "Pelare av Asurine", - "block.create.basin": "Gjutjärnsgryta", - "block.create.belt": "Rullband", - "block.create.birch_window": "Björk fönster", - "block.create.birch_window_pane": "Fönsterruta av björk", - "block.create.black_nixie_tube": "Svart Nixie Tub", - "block.create.black_sail": "Svart Segel", - "block.create.black_seat": "Svart Säte", - "block.create.black_toolbox": "Svart Verktygslåda", - "block.create.black_valve_handle": "Svart Ventil Handtag", - "block.create.blaze_burner": "Blaze Brännare", - "block.create.blue_nixie_tube": "Blå Nixie Tub", - "block.create.blue_sail": "Blått Segel", - "block.create.blue_seat": "Blått Säte", - "block.create.blue_toolbox": "Blå Verktygslåda", - "block.create.blue_valve_handle": "Blått Ventil Handtag", - "block.create.brass_belt_funnel": "Rullbandstratt av Mässing", - "block.create.brass_block": "Block av Mässing", - "block.create.brass_casing": "Mässing Kapsel", - "block.create.brass_encased_cogwheel": "Mässing Inkapslat Kugghjul", - "block.create.brass_encased_large_cogwheel": "Stort Mässing Inkapslat Kugghjul", - "block.create.brass_encased_shaft": "Mässing Inkapslad Axel", - "block.create.brass_funnel": "Rullbandstratt av Mässing", - "block.create.brass_ladder": "Stege av Mässing", - "block.create.brass_tunnel": "Mässing Tunnel", - "block.create.brown_nixie_tube": "Brun Nixie Tub", - "block.create.brown_sail": "Brunt Segel", - "block.create.brown_seat": "Brunt Säte", - "block.create.brown_toolbox": "Brun Verktygslåda", - "block.create.brown_valve_handle": "Brunt Ventil Handtag", - "block.create.calcite_pillar": "Pelare av Kalcit", - "block.create.cart_assembler": "Vagnsmontör", - "block.create.chocolate": "Choklad", - "block.create.chute": "Rör", - "block.create.clockwork_bearing": "Klockverks Gångjärn", - "block.create.clutch": "Koppling", - "block.create.cogwheel": "Kugghjul", - "block.create.content_observer": "Innehålls Övervakare", - "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", - "block.create.controller_rail": "Kontrolljärnväg", - "block.create.controls": "Tåg Kontroller", - "block.create.copper_backtank": "Baktank av Koppar", - "block.create.copper_casing": "Koppar Kapsel", - "block.create.copper_ladder": "Stege av Koppar", - "block.create.copper_shingle_slab": "Shingle Koppar Platta", - "block.create.copper_shingle_stairs": "Shingle Koppar Trappa", - "block.create.copper_shingles": "Koppar Shingles", - "block.create.copper_tile_slab": "Platta av Kopparkakel", - "block.create.copper_tile_stairs": "Trappa av Kopparkakel", - "block.create.copper_tiles": "Kopparkakel", - "block.create.copper_valve_handle": "Ventil Handtag av Koppar", - "block.create.copycat_base": "UNLOCALIZED: Copycat Base", - "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", - "block.create.copycat_step": "UNLOCALIZED: Copycat Step", - "block.create.creative_crate": "Kreativ Låda", - "block.create.creative_fluid_tank": "Kreativ Vätsketank", - "block.create.creative_motor": "Kreativ Motor", - "block.create.crimsite": "Krimsit", - "block.create.crimsite_pillar": "Pelare av Krimsit", - "block.create.crimson_window": "Karmosin fönster", - "block.create.crimson_window_pane": "Fönsterruta av karmosin", - "block.create.crushing_wheel": "Krossande Hjul", - "block.create.crushing_wheel_controller": "Krossande Hjul Kontroll", - "block.create.cuckoo_clock": "Gökur", - "block.create.cut_andesite": "Skuren Andesit", - "block.create.cut_andesite_brick_slab": "Skuren Andesit Tegelplatta", - "block.create.cut_andesite_brick_stairs": "Skuren Andesit Tegel Trappa", - "block.create.cut_andesite_brick_wall": "Skuren Andesit Tegelvägg", - "block.create.cut_andesite_bricks": "Skuren Andesit Tegelsten", - "block.create.cut_andesite_slab": "Skuren Andesit Platta", - "block.create.cut_andesite_stairs": "Skuren Andesit Trappa", - "block.create.cut_andesite_wall": "Skuren Andesit Vägg", - "block.create.cut_asurine": "Skuren Asurine", - "block.create.cut_asurine_brick_slab": "Skuren Asurine Tegelplatta", - "block.create.cut_asurine_brick_stairs": "Skuren Asurine Tegel Trappa", - "block.create.cut_asurine_brick_wall": "Skuren Asurine Tegelvägg", - "block.create.cut_asurine_bricks": "Skuren Asurine Tegelsten", - "block.create.cut_asurine_slab": "Skuren Asurine Platta", - "block.create.cut_asurine_stairs": "Skuren Asurine Trappa", - "block.create.cut_asurine_wall": "Skuren Asurine Vägg", - "block.create.cut_calcite": "Skuren Kalcit", - "block.create.cut_calcite_brick_slab": "Skuren Kalcit Tegelplatta", - "block.create.cut_calcite_brick_stairs": "Skuren Kalcit Tegel Trappa", - "block.create.cut_calcite_brick_wall": "Skuren Kalcit Tegelvägg", - "block.create.cut_calcite_bricks": "Skuren Kalcit Tegelsten", - "block.create.cut_calcite_slab": "Skuren Kalcit Platta", - "block.create.cut_calcite_stairs": "Skuren Kalcit Trappa", - "block.create.cut_calcite_wall": "Skuren Kalcit Vägg", - "block.create.cut_crimsite": "Skuren Krimsit", - "block.create.cut_crimsite_brick_slab": "Skuren Krimsit Tegelplatta", - "block.create.cut_crimsite_brick_stairs": "Skuren Krimsit Tegel Trappa", - "block.create.cut_crimsite_brick_wall": "Skuren Krimsit Tegelvägg", - "block.create.cut_crimsite_bricks": "Skuren Krimsit Tegelsten", - "block.create.cut_crimsite_slab": "Skuren Krimsit Platta", - "block.create.cut_crimsite_stairs": "Skuren Krimsit Trappa", - "block.create.cut_crimsite_wall": "Skuren Krimsit Vägg", - "block.create.cut_deepslate": "Skuren Djupskiffer", - "block.create.cut_deepslate_brick_slab": "Skuren Djupskiffer Tegelplatta", - "block.create.cut_deepslate_brick_stairs": "Skuren Djupskiffer Tegel Trappa", - "block.create.cut_deepslate_brick_wall": "Skuren Djupskiffer Tegelvägg", - "block.create.cut_deepslate_bricks": "Skuren Djupskiffer Tegelsten", - "block.create.cut_deepslate_slab": "Skuren Djupskiffer Platta", - "block.create.cut_deepslate_stairs": "Skuren Djupskiffer Trappa", - "block.create.cut_deepslate_wall": "Skuren Djupskiffer Vägg", - "block.create.cut_diorite": "Skuren Diorit", - "block.create.cut_diorite_brick_slab": "Skuren Diorit Tegelplatta", - "block.create.cut_diorite_brick_stairs": "Skuren Diorit Tegel Trappa", - "block.create.cut_diorite_brick_wall": "Skuren Diorit Tegelvägg", - "block.create.cut_diorite_bricks": "Skuren Diorit Tegelsten", - "block.create.cut_diorite_slab": "Skuren Diorit Platta", - "block.create.cut_diorite_stairs": "Skuren Diorit Trappa", - "block.create.cut_diorite_wall": "Skuren Diorit Vägg", - "block.create.cut_dripstone": "Skuren Droppsten", - "block.create.cut_dripstone_brick_slab": "Skuren Droppsten Tegelplatta", - "block.create.cut_dripstone_brick_stairs": "Skuren Droppsten Tegel Trappa", - "block.create.cut_dripstone_brick_wall": "Skuren Droppsten Tegelvägg", - "block.create.cut_dripstone_bricks": "Skuren Droppsten Tegelsten", - "block.create.cut_dripstone_slab": "Skuren Droppsten Platta", - "block.create.cut_dripstone_stairs": "Skuren Droppsten Trappa", - "block.create.cut_dripstone_wall": "Skuren Droppsten Vägg", - "block.create.cut_granite": "Skuren Granit", - "block.create.cut_granite_brick_slab": "Skuren Granit Tegelplatta", - "block.create.cut_granite_brick_stairs": "Skuren Granit Tegel Trappa", - "block.create.cut_granite_brick_wall": "Skuren Granit Tegelvägg", - "block.create.cut_granite_bricks": "Skuren Granit Tegelsten", - "block.create.cut_granite_slab": "Skuren Granit Platta", - "block.create.cut_granite_stairs": "Skuren Granit Trappa", - "block.create.cut_granite_wall": "Skuren Granit Vägg", - "block.create.cut_limestone": "Skuren Kalksten", - "block.create.cut_limestone_brick_slab": "Skuren Kalksten Tegelplatta", - "block.create.cut_limestone_brick_stairs": "Skuren Kalksten Tegel Trappa", - "block.create.cut_limestone_brick_wall": "Skuren Kalksten Tegelvägg", - "block.create.cut_limestone_bricks": "Skuren Kalksten Tegelsten", - "block.create.cut_limestone_slab": "Skuren Kalksten Platta", - "block.create.cut_limestone_stairs": "Skuren Kalksten Trappa", - "block.create.cut_limestone_wall": "Skuren Kalksten Vägg", - "block.create.cut_ochrum": "Skuren Ochrum", - "block.create.cut_ochrum_brick_slab": "Skuren Ochrum Tegelplatta", - "block.create.cut_ochrum_brick_stairs": "Skuren Ochrum Tegel Trappa", - "block.create.cut_ochrum_brick_wall": "Skuren Ochrum Tegelvägg", - "block.create.cut_ochrum_bricks": "Skuren Ochrum Tegelsten", - "block.create.cut_ochrum_slab": "Skuren Ochrum Platta", - "block.create.cut_ochrum_stairs": "Skuren Ochrum Trappa", - "block.create.cut_ochrum_wall": "Skuren Ochrum Vägg", - "block.create.cut_scorchia": "Skuren Scorchia", - "block.create.cut_scorchia_brick_slab": "Skuren Scorchia Tegelplatta", - "block.create.cut_scorchia_brick_stairs": "Skuren Scorchia Tegel Trappa", - "block.create.cut_scorchia_brick_wall": "Skuren Scorchia Tegelvägg", - "block.create.cut_scorchia_bricks": "Skuren Scorchia Tegelsten", - "block.create.cut_scorchia_slab": "Skuren Scorchia Platta", - "block.create.cut_scorchia_stairs": "Skuren Scorchia Trappa", - "block.create.cut_scorchia_wall": "Skuren Scorchia Vägg", - "block.create.cut_scoria": "Skuren Scoria", - "block.create.cut_scoria_brick_slab": "Skuren Scoria Tegelplatta", - "block.create.cut_scoria_brick_stairs": "Skuren Scoria Tegel Trappa", - "block.create.cut_scoria_brick_wall": "Skuren Scoria Tegelvägg", - "block.create.cut_scoria_bricks": "Skuren Scoria Tegelsten", - "block.create.cut_scoria_slab": "Skuren Scoria Platta", - "block.create.cut_scoria_stairs": "Skuren Scoria Trappa", - "block.create.cut_scoria_wall": "Skuren Scoria Vägg", - "block.create.cut_tuff": "Skuren Tuffsten", - "block.create.cut_tuff_brick_slab": "Skuren Tuffsten Tegelplatta", - "block.create.cut_tuff_brick_stairs": "Skuren Tuffsten Tegel Trappa", - "block.create.cut_tuff_brick_wall": "Skuren Tuffsten Tegelvägg", - "block.create.cut_tuff_bricks": "Skuren Tuffsten Tegelsten", - "block.create.cut_tuff_slab": "Skuren Tuffsten Platta", - "block.create.cut_tuff_stairs": "Skuren Tuffsten Trappa", - "block.create.cut_tuff_wall": "Skuren Tuffsten Vägg", - "block.create.cut_veridium": "Skuren Veridium", - "block.create.cut_veridium_brick_slab": "Skuren Veridium Tegelplatta", - "block.create.cut_veridium_brick_stairs": "Skuren Veridium Tegel Trappa", - "block.create.cut_veridium_brick_wall": "Skuren Veridium Tegelvägg", - "block.create.cut_veridium_bricks": "Skuren Veridium Tegelsten", - "block.create.cut_veridium_slab": "Skuren Veridium Platta", - "block.create.cut_veridium_stairs": "Skuren Veridium Trappa", - "block.create.cut_veridium_wall": "Skuren Veridium Vägg", - "block.create.cyan_nixie_tube": "Cyan Nixie Tub", - "block.create.cyan_sail": "Cyant Segel", - "block.create.cyan_seat": "Cyant Säte", - "block.create.cyan_toolbox": "Cyan Verktygslåda", - "block.create.cyan_valve_handle": "Cyant Ventil Handtag", - "block.create.dark_oak_window": "Mörkt ek fönster", - "block.create.dark_oak_window_pane": "Fönsterruta av mörk ek", - "block.create.deepslate_pillar": "Pelare av Djupskiffer", - "block.create.deepslate_zinc_ore": "Djupskifferinbäddad zinkmalm", - "block.create.deployer": "Avsändare", - "block.create.depot": "Depå", - "block.create.diorite_pillar": "Pelare av Diorit", - "block.create.display_board": "Visarbräde", - "block.create.display_link": "Visarlänk", - "block.create.dripstone_pillar": "Pelare av Droppsten", - "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", - "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", - "block.create.encased_chain_drive": "Inkapslad Kedjedrift", - "block.create.encased_fan": "Inkapslad Fläkt", - "block.create.encased_fluid_pipe": "Inkapslat Vätskerör", - "block.create.exposed_copper_shingle_slab": "Exponerad Shingle Koppar Platta", - "block.create.exposed_copper_shingle_stairs": "Exponerad Shingle Koppar Trappa", - "block.create.exposed_copper_shingles": "Exponerad Shingle Koppar", - "block.create.exposed_copper_tile_slab": "Exponerad Kopparkakels Platta", - "block.create.exposed_copper_tile_stairs": "Exponerad Kopparkakels Trappa", - "block.create.exposed_copper_tiles": "Exponerat Kopparkakel", - "block.create.fake_track": "Spåra Visaren för Kartor", - "block.create.fluid_pipe": "Vätskerör", - "block.create.fluid_tank": "Vätsketank", - "block.create.fluid_valve": "Vätskeventil", - "block.create.flywheel": "Svänghjul", - "block.create.framed_glass": "Inramat Glas", - "block.create.framed_glass_door": "Inramad Glasdörr", - "block.create.framed_glass_pane": "Inramad fönsterruta", - "block.create.framed_glass_trapdoor": "Inramad Glaslucka", - "block.create.gantry_carriage": "Brygg-transport", - "block.create.gantry_shaft": "Brygg-axel", - "block.create.gearbox": "Växellåda", - "block.create.gearshift": "Växelskift", - "block.create.glass_fluid_pipe": "Vätskerör i Glas", - "block.create.granite_pillar": "Pelare av Granit", - "block.create.gray_nixie_tube": "Grå Nixie Tub", - "block.create.gray_sail": "Grått Segel", - "block.create.gray_seat": "Grått Säte", - "block.create.gray_toolbox": "Grå Verktygslåda", - "block.create.gray_valve_handle": "Grått Ventil Handtag", - "block.create.green_nixie_tube": "Grön Nixie Tub", - "block.create.green_sail": "Grönt Segel", - "block.create.green_seat": "Grönt Säte", - "block.create.green_toolbox": "Grön Verktygslåda", - "block.create.green_valve_handle": "Grönt Ventil Handtag", - "block.create.hand_crank": "Handvev", - "block.create.haunted_bell": "Hemsökt Ringklocka", - "block.create.honey": "Honung", - "block.create.horizontal_framed_glass": "Horisontellt Inramat Glas", - "block.create.horizontal_framed_glass_pane": "Horisontellt inramad fönsterruta", - "block.create.hose_pulley": "Slang Vev", - "block.create.item_drain": "Föremåls Avlopp", - "block.create.item_vault": "Föremåls Kassaskåp", - "block.create.jungle_window": "Djungelfönster", - "block.create.jungle_window_pane": "Fönsterruta av djungel", - "block.create.large_bogey": "Stor Bogey", - "block.create.large_cogwheel": "Stort Kugghjul", - "block.create.layered_andesite": "Lagrad Andesit", - "block.create.layered_asurine": "Lagrad Asurine", - "block.create.layered_calcite": "Lagrad Kalcit", - "block.create.layered_crimsite": "Lagrad Krimsit", - "block.create.layered_deepslate": "Lagrad Djupskiffer", - "block.create.layered_diorite": "Lagrad Diorit", - "block.create.layered_dripstone": "Lagrad Droppsten", - "block.create.layered_granite": "Lagrad Granit", - "block.create.layered_limestone": "Lagrad Kalksten", - "block.create.layered_ochrum": "Lagrad Ochrum", - "block.create.layered_scorchia": "Lagrad Scorchia", - "block.create.layered_scoria": "Lagrad Scoria", - "block.create.layered_tuff": "Lagrad Tuffsten", - "block.create.layered_veridium": "Lagrad Veridium", - "block.create.lectern_controller": "Föreläsnings Kontroll", - "block.create.light_blue_nixie_tube": "Ljusblå Nixie Tub", - "block.create.light_blue_sail": "Ljusblått Segel", - "block.create.light_blue_seat": "Ljusblått Säte", - "block.create.light_blue_toolbox": "Ljusblå Verktygslåda", - "block.create.light_blue_valve_handle": "Ljusblått Ventil Handtag", - "block.create.light_gray_nixie_tube": "Ljusgrå Nixie Tub", - "block.create.light_gray_sail": "Ljusgrått Segel", - "block.create.light_gray_seat": "Ljusgrått Säte", - "block.create.light_gray_toolbox": "Ljusgrå Verktygslåda", - "block.create.light_gray_valve_handle": "Ljusgrått Ventil Handtag", - "block.create.lime_nixie_tube": "Limegrön Nixie Tub", - "block.create.lime_sail": "Limegrönt Segel", - "block.create.lime_seat": "Limegrönt Säte", - "block.create.lime_toolbox": "Limegrön Verktygslåda", - "block.create.lime_valve_handle": "Limegrönt Ventil Handtag", - "block.create.limestone": "Kalksten", - "block.create.limestone_pillar": "Pelare av Kalksten", - "block.create.linear_chassis": "Linjär Chassi", - "block.create.lit_blaze_burner": "Tänd Blaze Brännare", - "block.create.magenta_nixie_tube": "Magenta Nixie Tub", - "block.create.magenta_sail": "Magenta Segel", - "block.create.magenta_seat": "Magenta Säte", - "block.create.magenta_toolbox": "Magenta Verktygslåda", - "block.create.magenta_valve_handle": "Magentafärgat Ventil Handtag", - "block.create.mechanical_arm": "Mekanisk Arm", - "block.create.mechanical_bearing": "Mekaniskt Gångjärn", - "block.create.mechanical_crafter": "Mekanisk Tillverkare", - "block.create.mechanical_drill": "Mekanisk Borr", - "block.create.mechanical_harvester": "Mekanisk Skördare", - "block.create.mechanical_mixer": "Mekanisk Visp", - "block.create.mechanical_piston": "Mekanisk Kolv", - "block.create.mechanical_piston_head": "Mekaniskt Kolvhuvud", - "block.create.mechanical_plough": "Mekanisk Plog", - "block.create.mechanical_press": "Mekanisk Tryckpress", - "block.create.mechanical_pump": "Mekanisk Pump", - "block.create.mechanical_saw": "Mekanisk Såg", - "block.create.metal_bracket": "Metallfäste", - "block.create.metal_girder": "Metallbalk", - "block.create.metal_girder_encased_shaft": "Metallbalk med Inkapslad Axel", - "block.create.millstone": "Kvarnsten", - "block.create.minecart_anchor": "Gruvvagns Ankare", - "block.create.mysterious_cuckoo_clock": "Gökur", - "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", - "block.create.nixie_tube": "Nixie Tub", - "block.create.nozzle": "Munstycke", - "block.create.oak_window": "Ek fönster", - "block.create.oak_window_pane": "Fönsterruta av ek", - "block.create.ochrum": "Ochrum", - "block.create.ochrum_pillar": "Pelare av Ochrum", - "block.create.orange_sail": "Oranget Segel", - "block.create.orange_seat": "Oranget Säte", - "block.create.orange_toolbox": "Orange Verktygslåda", - "block.create.orange_valve_handle": "Oranget Ventil Handtag", - "block.create.ornate_iron_window": "Utsmyckat järnfönster", - "block.create.ornate_iron_window_pane": "Utsmyckad fönsterruta av järn", - "block.create.oxidized_copper_shingle_slab": "Oxiderad Shingle Koppar Platta", - "block.create.oxidized_copper_shingle_stairs": "Oxiderad Shingle Koppar Trappa", - "block.create.oxidized_copper_shingles": "Oxiderad Shingle Koppar", - "block.create.oxidized_copper_tile_slab": "Platta av Oxiderat Kopparkakel", - "block.create.oxidized_copper_tile_stairs": "Trappa av Oxiderat Kopparkakel", - "block.create.oxidized_copper_tiles": "Oxiderat Kopparkakel", - "block.create.peculiar_bell": "Egenartad Ringklocka", - "block.create.pink_nixie_tube": "Rosa Nixie Tub", - "block.create.pink_sail": "Rosa Segel", - "block.create.pink_seat": "Rosa Säte", - "block.create.pink_toolbox": "Rosa Verktygslåda", - "block.create.pink_valve_handle": "Rosa Ventil Handtag", - "block.create.piston_extension_pole": "Kolv Förlängnings Stång", - "block.create.placard": "Plakat", - "block.create.polished_cut_andesite": "Skuren Polerad Andesit", - "block.create.polished_cut_andesite_slab": "Skuren Polerad Andesit Platta", - "block.create.polished_cut_andesite_stairs": "Skuren Polerad Andesit Trappa", - "block.create.polished_cut_andesite_wall": "Skuren Polerad Andesit Vägg", - "block.create.polished_cut_asurine": "Skuren Polerad Asurine", - "block.create.polished_cut_asurine_slab": "Skuren Polerad Asurine Platta", - "block.create.polished_cut_asurine_stairs": "Skuren Polerad Asurine Trappa", - "block.create.polished_cut_asurine_wall": "Skuren Polerad Asurine Vägg", - "block.create.polished_cut_calcite": "Skuren Polerad Kalcit", - "block.create.polished_cut_calcite_slab": "Skuren Polerad Kalcit Platta", - "block.create.polished_cut_calcite_stairs": "Skuren Polerad Kalcit Trappa", - "block.create.polished_cut_calcite_wall": "Skuren Polerad Kalcit Vägg", - "block.create.polished_cut_crimsite": "Skuren Polerad Krimsit", - "block.create.polished_cut_crimsite_slab": "Skuren Polerad Krimsit Platta", - "block.create.polished_cut_crimsite_stairs": "Skuren Polerad Krimsit Trappa", - "block.create.polished_cut_crimsite_wall": "Skuren Polerad Krimsit Vägg", - "block.create.polished_cut_deepslate": "Skuren Polerad Djupskiffer", - "block.create.polished_cut_deepslate_slab": "Skuren Polerad Djupskiffer Platta", - "block.create.polished_cut_deepslate_stairs": "Skuren Polerad Djupskiffer Trappa", - "block.create.polished_cut_deepslate_wall": "Skuren Polerad Djupskiffer Vägg", - "block.create.polished_cut_diorite": "Skuren Polerad Diorit", - "block.create.polished_cut_diorite_slab": "Skuren Polerad Diorit Platta", - "block.create.polished_cut_diorite_stairs": "Skuren Polerad Diorit Trappa", - "block.create.polished_cut_diorite_wall": "Skuren Polerad Diorit Vägg", - "block.create.polished_cut_dripstone": "Skuren Polerad Droppsten", - "block.create.polished_cut_dripstone_slab": "Skuren Polerad Droppstens Platta", - "block.create.polished_cut_dripstone_stairs": "Skuren Polerad Droppsten Trappa", - "block.create.polished_cut_dripstone_wall": "Skuren Polerad Droppstens Vägg", - "block.create.polished_cut_granite": "Skuren Polerad Granit", - "block.create.polished_cut_granite_slab": "Skuren Polerad Granit Platta", - "block.create.polished_cut_granite_stairs": "Skuren Polerad Granit Trappa", - "block.create.polished_cut_granite_wall": "Skuren Polerad Granit Vägg", - "block.create.polished_cut_limestone": "Skuren Polerad Kalksten", - "block.create.polished_cut_limestone_slab": "Skuren Polerad Kalkstens Platta", - "block.create.polished_cut_limestone_stairs": "Skuren Polerad Kalkstens Trappa", - "block.create.polished_cut_limestone_wall": "Skuren Polerad Kalkstens Vägg", - "block.create.polished_cut_ochrum": "Skuren Polerad Ochrum", - "block.create.polished_cut_ochrum_slab": "Skuren Polerad Ochrum Platta", - "block.create.polished_cut_ochrum_stairs": "Skuren Polerad Ochrum Trappa", - "block.create.polished_cut_ochrum_wall": "Skuren Polerad Ochrum Vägg", - "block.create.polished_cut_scorchia": "Skuren Polerad Scorchia", - "block.create.polished_cut_scorchia_slab": "Skuren Polerad Scorchia Platta", - "block.create.polished_cut_scorchia_stairs": "Skuren Polerad Scorchia Trappa", - "block.create.polished_cut_scorchia_wall": "Skuren Polerad Scorchia Vägg", - "block.create.polished_cut_scoria": "Skuren Polerad Scoria", - "block.create.polished_cut_scoria_slab": "Skuren Polerad Scoria Platta", - "block.create.polished_cut_scoria_stairs": "Skuren Polerad Scoria Trappa", - "block.create.polished_cut_scoria_wall": "Skuren Polerad Scoria Vägg", - "block.create.polished_cut_tuff": "Skuren Polerad Tuffsten", - "block.create.polished_cut_tuff_slab": "Skuren Polerad Tuffstens Platta", - "block.create.polished_cut_tuff_stairs": "Skuren Polerad Tuffstens Trappa", - "block.create.polished_cut_tuff_wall": "Skuren Polerad Tuffstens Vägg", - "block.create.polished_cut_veridium": "Skuren Polerad Veridium", - "block.create.polished_cut_veridium_slab": "Skuren Polerad Veridium Platta", - "block.create.polished_cut_veridium_stairs": "Skuren Polerad Veridium Trappa", - "block.create.polished_cut_veridium_wall": "Skuren Polerad Veridium Vägg", - "block.create.portable_fluid_interface": "Bärbar Vätskegränssnitt", - "block.create.portable_storage_interface": "Bärbar Lagringsgränssnitt", - "block.create.powered_latch": "Igångsatt Spärr", - "block.create.powered_shaft": "Igångsatt Axel", - "block.create.powered_toggle_latch": "Igångsatt Växlande-Spärr", - "block.create.pulley_magnet": "Magnet Vev", - "block.create.pulse_extender": "Puls Förlängare", - "block.create.pulse_repeater": "Puls Upprepare", - "block.create.purple_nixie_tube": "Lila Nixie Tub", - "block.create.purple_sail": "Lila Segel", - "block.create.purple_seat": "Lila Säte", - "block.create.purple_toolbox": "Lila Verktygslåda", - "block.create.purple_valve_handle": "Lila Ventil Handtag", - "block.create.radial_chassis": "Radiell Chassi", - "block.create.railway_casing": "Tåg Kapsel", - "block.create.raw_zinc_block": "Block av Rå Zink", - "block.create.red_nixie_tube": "Röd Nixie Tub", - "block.create.red_sail": "Rött Segel", - "block.create.red_seat": "Rött Säte", - "block.create.red_toolbox": "Röd Verktygslåda", - "block.create.red_valve_handle": "Rött Ventil Handtag", - "block.create.redstone_contact": "Rödstens Kontakt", - "block.create.redstone_link": "Rödstenslänk", - "block.create.refined_radiance_casing": "Radiant Kapsel", - "block.create.rope": "Rep", - "block.create.rope_pulley": "Rep Vev", - "block.create.rose_quartz_block": "Block av Ros Kvarts", - "block.create.rose_quartz_lamp": "Ros Kvarts Lampa", - "block.create.rose_quartz_tiles": "Ros Kvarts Kakel", - "block.create.rotation_speed_controller": "Varvtalsregulator", - "block.create.sail_frame": "Segelram", - "block.create.schematic_table": "Schematisk Tabell", - "block.create.schematicannon": "Schematikanon", - "block.create.scorchia": "Scorchia", - "block.create.scorchia_pillar": "Pelare av Scorchia", - "block.create.scoria": "Scoria", - "block.create.scoria_pillar": "Pelare av Scoria", - "block.create.secondary_linear_chassis": "Sekundär Linjär Chassi", - "block.create.sequenced_gearshift": "Serie Växel", - "block.create.shadow_steel_casing": "Skugg-kapsel", - "block.create.shaft": "Axel", - "block.create.small_andesite_brick_slab": "Liten Andesit Tegelplatta", - "block.create.small_andesite_brick_stairs": "Liten Andesit Tegel Trappa", - "block.create.small_andesite_brick_wall": "Liten Andesit Tegelvägg", - "block.create.small_andesite_bricks": "Andesit Tegelsten av Liten Storlek", - "block.create.small_asurine_brick_slab": "Liten Asurine Tegelplatta", - "block.create.small_asurine_brick_stairs": "Liten Asurine Tegel Trappa", - "block.create.small_asurine_brick_wall": "Liten Asurine Tegelvägg", - "block.create.small_asurine_bricks": "Asurine Tegelsten av Liten Storlek", - "block.create.small_bogey": "Liten Bogey", - "block.create.small_calcite_brick_slab": "Liten Kalcit Tegelplatta", - "block.create.small_calcite_brick_stairs": "Liten Kalcit Tegel Trappa", - "block.create.small_calcite_brick_wall": "Liten Kalcit Tegelvägg", - "block.create.small_calcite_bricks": "Kalcit Tegelsten av Liten Storlek", - "block.create.small_crimsite_brick_slab": "Liten Krimsit Tegelplatta", - "block.create.small_crimsite_brick_stairs": "Liten Krimsit Tegel Trappa", - "block.create.small_crimsite_brick_wall": "Liten Krimsit Tegelvägg", - "block.create.small_crimsite_bricks": "Krimsit Tegelsten av Liten Storlek", - "block.create.small_deepslate_brick_slab": "Liten Tegelplatta av Djupskiffer", - "block.create.small_deepslate_brick_stairs": "Liten Tegel Trappa av Djupskiffer", - "block.create.small_deepslate_brick_wall": "Liten Tegelvägg av Djupskiffer", - "block.create.small_deepslate_bricks": "Djupskiffer Tegelsten av Liten Storlek", - "block.create.small_diorite_brick_slab": "Liten Diorit Tegelplatta", - "block.create.small_diorite_brick_stairs": "Liten Diorit Tegel Trappa", - "block.create.small_diorite_brick_wall": "Liten Diorit Tegelvägg", - "block.create.small_diorite_bricks": "Diorit Tegelsten av Liten Storlek", - "block.create.small_dripstone_brick_slab": "Liten Tegelplatta av Droppsten", - "block.create.small_dripstone_brick_stairs": "Liten Tegel Trappa av Droppsten", - "block.create.small_dripstone_brick_wall": "Liten Tegelvägg av Droppsten", - "block.create.small_dripstone_bricks": "Droppstens Tegelsten av Liten Storlek", - "block.create.small_granite_brick_slab": "Liten Granit Tegelplatta", - "block.create.small_granite_brick_stairs": "Liten Granit Tegel Trappa", - "block.create.small_granite_brick_wall": "Liten Granit Tegelvägg", - "block.create.small_granite_bricks": "Granit Tegelsten av Liten Storlek", - "block.create.small_limestone_brick_slab": "Liten Kalkstens Tegelplatta", - "block.create.small_limestone_brick_stairs": "Liten Kalkstens Tegel Trappa", - "block.create.small_limestone_brick_wall": "Liten Kalkstens Tegelvägg", - "block.create.small_limestone_bricks": "Kaclit Tegelsten av Liten Storlek", - "block.create.small_ochrum_brick_slab": "Liten Orchum Tegelplatta", - "block.create.small_ochrum_brick_stairs": "Liten Orchum Tegel Trappa", - "block.create.small_ochrum_brick_wall": "Liten Orchum Tegelvägg", - "block.create.small_ochrum_bricks": "Orchum Tegelsten av Liten Storlek", - "block.create.small_rose_quartz_tiles": "Smått Ros Kvarts Kakel", - "block.create.small_scorchia_brick_slab": "Liten Scorchia Tegelplatta", - "block.create.small_scorchia_brick_stairs": "Liten Scorchia Tegel Trappa", - "block.create.small_scorchia_brick_wall": "Liten Scorchia Tegelvägg", - "block.create.small_scorchia_bricks": "Scorchia Tegelsten av Liten Storlek", - "block.create.small_scoria_brick_slab": "Liten Scoria Tegelplatta", - "block.create.small_scoria_brick_stairs": "Liten Scoria Tegel Trappa", - "block.create.small_scoria_brick_wall": "Liten Scoria Tegelvägg", - "block.create.small_scoria_bricks": "Scoria Tegelsten av Liten Storlek", - "block.create.small_tuff_brick_slab": "Liten Tuffstens Tegelplatta", - "block.create.small_tuff_brick_stairs": "Liten Tuffstens Tegel Trappa", - "block.create.small_tuff_brick_wall": "Liten Tuffstens Tegelvägg", - "block.create.small_tuff_bricks": "Tuffstens Tegel av Liten Storlek", - "block.create.small_veridium_brick_slab": "Liten Veridium Tegelplatta", - "block.create.small_veridium_brick_stairs": "Liten Veridium Tegel Trappa", - "block.create.small_veridium_brick_wall": "Liten Veridium Tegelvägg", - "block.create.small_veridium_bricks": "Veridium Tegel av Liten Storlek", - "block.create.smart_chute": "Finurligt Rör", - "block.create.smart_fluid_pipe": "Finurligt Vätskerör", - "block.create.speedometer": "Hastighetsmätare", - "block.create.spout": "Spout", - "block.create.spruce_window": "Gran fönster", - "block.create.spruce_window_pane": "Fönsterruta av gran", - "block.create.steam_engine": "Ångmaskin", - "block.create.steam_whistle": "Ångpipa", - "block.create.steam_whistle_extension": "Ångpipa Förlängning", - "block.create.sticker": "Fästare", - "block.create.sticky_mechanical_piston": "Klibbig Mekanisk Kolv", - "block.create.stockpile_switch": "Lagerhögs Relä", - "block.create.stressometer": "Stressmätare", - "block.create.tiled_glass": "Kaklat Glas", - "block.create.tiled_glass_pane": "Kaklad fönsterruta", - "block.create.track": "Tågspår", - "block.create.track_observer": "Tåg Observatör", - "block.create.track_signal": "Tågsignal", - "block.create.track_station": "Tågstation", - "block.create.train_door": "Tågdörr", - "block.create.train_trapdoor": "Tåg Fallucka", - "block.create.tuff_pillar": "Pelare av Tuffsten", - "block.create.turntable": "Snurrbord", - "block.create.veridium": "Veridium", - "block.create.veridium_pillar": "Pelare av Veridium", - "block.create.vertical_framed_glass": "Vertikalt Inramat Glas", - "block.create.vertical_framed_glass_pane": "Vertikalt inramad fönsterruta", - "block.create.warped_window": "Warped Glas", - "block.create.warped_window_pane": "Warped fönsterruta", - "block.create.water_wheel": "Vattenhjul", - "block.create.waxed_copper_shingle_slab": "Vaxad Shingle Koppar Platta", - "block.create.waxed_copper_shingle_stairs": "Vaxad Shingle Koppar Trappa", - "block.create.waxed_copper_shingles": "Vaxad Koppar Shingles", - "block.create.waxed_copper_tile_slab": "Vaxad Kopparkakels Platta", - "block.create.waxed_copper_tile_stairs": "Vaxad Kopparkakels Trappa", - "block.create.waxed_copper_tiles": "Vaxat Kopparkakel", - "block.create.waxed_exposed_copper_shingle_slab": "Vaxad Exponerad Shingle Koppar Platta", - "block.create.waxed_exposed_copper_shingle_stairs": "Vaxad Exponerad Shingle Koppar Trappa", - "block.create.waxed_exposed_copper_shingles": "Vaxad Exponerad Koppar Shingles", - "block.create.waxed_exposed_copper_tile_slab": "Vaxad Exponerad Kopparkakel Platta", - "block.create.waxed_exposed_copper_tile_stairs": "Vaxad Exponerad Kopparkakel Trappa", - "block.create.waxed_exposed_copper_tiles": "Vaxad Exponerat Kopparkakel", - "block.create.waxed_oxidized_copper_shingle_slab": "Vaxad Oxiderad Shingle Koppar Platta", - "block.create.waxed_oxidized_copper_shingle_stairs": "Vaxad Oxiderad Shingle Koppar Trappa", - "block.create.waxed_oxidized_copper_shingles": "Vaxad Oxiderad Koppar Shingles", - "block.create.waxed_oxidized_copper_tile_slab": "Vaxad Oxiderad Kopparkakels Platta", - "block.create.waxed_oxidized_copper_tile_stairs": "Vaxad Oxiderad Kopparkakels Trappa", - "block.create.waxed_oxidized_copper_tiles": "Vaxat Oxiderat Kopparkakel", - "block.create.waxed_weathered_copper_shingle_slab": "Vaxat Vittrad Shingle Koppar Platta", - "block.create.waxed_weathered_copper_shingle_stairs": "Vaxat Vittrad Shingle Koppar Trappa", - "block.create.waxed_weathered_copper_shingles": "Vaxat Vittrad Koppar Shingles", - "block.create.waxed_weathered_copper_tile_slab": "Vaxat Vittrad Kopparkakels Platta", - "block.create.waxed_weathered_copper_tile_stairs": "Vaxat Vittrad Kopparkakels Trappa", - "block.create.waxed_weathered_copper_tiles": "Vaxat Vittrat Kopparkakel", - "block.create.weathered_copper_shingle_slab": "Vittrad Shingle Koppar Platta", - "block.create.weathered_copper_shingle_stairs": "Vittrad Shingle Koppar Trappa", - "block.create.weathered_copper_shingles": "Vittrad Koppar Shingles", - "block.create.weathered_copper_tile_slab": "Vittrad Kopparkakels Platta", - "block.create.weathered_copper_tile_stairs": "Vittrad Kopparkakels Trappa", - "block.create.weathered_copper_tiles": "Vittrad Kopparkakel", - "block.create.weighted_ejector": "Viktad Utkastare", - "block.create.white_nixie_tube": "Vit Nixie Tub", - "block.create.white_sail": "Vitt Segel", - "block.create.white_seat": "Vitt Säte", - "block.create.white_toolbox": "Vit Verktygslåda", - "block.create.white_valve_handle": "Vitt Ventil Handtag", - "block.create.windmill_bearing": "Väderkvarns Gångjärn", - "block.create.wooden_bracket": "Träfäste", - "block.create.yellow_nixie_tube": "Gul Nixie Tub", - "block.create.yellow_sail": "Gult Segel", - "block.create.yellow_seat": "Gult Säte", - "block.create.yellow_toolbox": "Gul Verktygslåda", - "block.create.yellow_valve_handle": "Gult Ventil Handtag", - "block.create.zinc_block": "Block av Zink", - "block.create.zinc_ore": "Zinkmalm", - - "enchantment.create.capacity": "Kapacitet", - "enchantment.create.potato_recovery": "Potatis Återhämtning", - - "entity.create.carriage_contraption": "Transport Contraption", - "entity.create.contraption": "Contraption", - "entity.create.crafting_blueprint": "Tillverknings Ritning", - "entity.create.gantry_contraption": "Brygg-contraption", - "entity.create.potato_projectile": "Potatis Projektil", - "entity.create.seat": "Säte", - "entity.create.stationary_contraption": "Stationär Contraption", - "entity.create.super_glue": "Superlim", - - "fluid.create.potion": "Brygd", - "fluid.create.tea": "Byggarens Te", - - "item.create.andesite_alloy": "Andesit Alloy", - "item.create.attribute_filter": "Attributfilter", - "item.create.bar_of_chocolate": "Chokladbar", - "item.create.belt_connector": "Mekaniskt Rullband", - "item.create.blaze_cake": "Blaze Tårta", - "item.create.blaze_cake_base": "Blaze Tårtbotten", - "item.create.brass_hand": "Mässing Hand", - "item.create.brass_ingot": "Mässingtacka", - "item.create.brass_nugget": "Mässingklimp", - "item.create.brass_sheet": "Mässings Blad", - "item.create.builders_tea": "Byggarens Te", - "item.create.chest_minecart_contraption": "Kist-gruvvagns Contraption", - "item.create.chocolate_bucket": "Choklad Hink", - "item.create.chocolate_glazed_berries": "Chokladglaserade Bär", - "item.create.chromatic_compound": "Kromatisk Sammansättning", - "item.create.cinder_flour": "Cinder Mjöl", - "item.create.copper_backtank": "Baktank av Koppar", - "item.create.copper_backtank_placeable": "Placerbar Baktank av Koppar", - "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", - "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", - "item.create.copper_nugget": "Kopparklimp", - "item.create.copper_sheet": "Koppar Blad", - "item.create.crafter_slot_cover": "Tillverkar Omslag", - "item.create.crafting_blueprint": "Tillverknings Ritning", - "item.create.creative_blaze_cake": "Kreativ Blaze Tårta", - "item.create.crushed_aluminum_ore": "Krossat aluminiummalm", - "item.create.crushed_copper_ore": "Krossad kopparmalm", - "item.create.crushed_gold_ore": "Krossat guldmalm", - "item.create.crushed_iron_ore": "Krossat järnmalm", - "item.create.crushed_lead_ore": "Krossat blymalm", - "item.create.crushed_nickel_ore": "Krossat nickelmalm", - "item.create.crushed_osmium_ore": "Krossat osmiummalm", - "item.create.crushed_platinum_ore": "Krossat platinamalm", - "item.create.crushed_quicksilver_ore": "Krossat quicksilvermalm", - "item.create.crushed_silver_ore": "Krossat silvermalm", - "item.create.crushed_tin_ore": "Krossat tennmalm", - "item.create.crushed_uranium_ore": "Krossat uranmalm", - "item.create.crushed_zinc_ore": "Krossat zinkmalm", - "item.create.dough": "Deg", - "item.create.electron_tube": "Elektron Tub", - "item.create.empty_blaze_burner": "Tom Blaze Brännare", - "item.create.empty_schematic": "Tom Schematic", - "item.create.experience_nugget": "Klimp av Experience", - "item.create.extendo_grip": "Extendo Grip", - "item.create.filter": "Filter", - "item.create.furnace_minecart_contraption": "Ugn-gruvvagns Contraption", - "item.create.goggles": "Ingenjörens Glasögon", - "item.create.golden_sheet": "Gyllene Blad", - "item.create.handheld_worldshaper": "Kreativ Världsformare", - "item.create.honey_bucket": "Honungs Hink", - "item.create.honeyed_apple": "Honung Indränkt Äpple", - "item.create.incomplete_precision_mechanism": "Ofärdig Precisions Mekanism", - "item.create.incomplete_track": "Ofärdigt Spår", - "item.create.iron_sheet": "Järn Blad", - "item.create.linked_controller": "Länkad Kontrollenhet", - "item.create.minecart_contraption": "Gruvvagns Contraption", - "item.create.minecart_coupling": "Gruvvagns Koppling", - "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", - "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", - "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", - "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", - "item.create.polished_rose_quartz": "Polerad Ros Kvarts", - "item.create.potato_cannon": "Potatis Kanon", - "item.create.powdered_obsidian": "Aktiverad Obsidian", - "item.create.precision_mechanism": "Precisions Mekanism", - "item.create.propeller": "Propeller", - "item.create.raw_zinc": "Rå Zink", - "item.create.red_sand_paper": "Rött Sandpapper", - "item.create.refined_radiance": "Raffinerad Radiance", - "item.create.rose_quartz": "Ros Kvarts", - "item.create.sand_paper": "Sandpapper", - "item.create.schedule": "Tågschema", - "item.create.schematic": "Schematic", - "item.create.schematic_and_quill": "Schematic Och Gåspenna", - "item.create.shadow_steel": "Skugg-stål", - "item.create.sturdy_sheet": "Stabilt Blad", - "item.create.super_glue": "Superlim", - "item.create.sweet_roll": "Söt Rulle", - "item.create.tree_fertilizer": "Träd Gödsel", - "item.create.unprocessed_obsidian_sheet": "Obearbetat Obsidian Blad", - "item.create.vertical_gearbox": "Vertikal Växellåda", - "item.create.wand_of_symmetry": "Symmetri Staven", - "item.create.wheat_flour": "Vetemjöl", - "item.create.whisk": "Visp", - "item.create.wrench": "Skiftnyckel", - "item.create.zinc_ingot": "Zinktacka", - "item.create.zinc_nugget": "Zinkklimp", - - - "_": "->------------------------] Advancements [------------------------<-", - - "advancement.create.root": "Välkommen till Create", - "advancement.create.root.desc": "Här Vara Mojängerna", - "advancement.create.andesite_alloy": "Tuffare Stenar", - "advancement.create.andesite_alloy.desc": "Skaffa Andesit Alloy, Creates mest viktigaste resurs", - "advancement.create.andesite_casing": "Andesit Åldern", - "advancement.create.andesite_casing.desc": "Applicera Andesit Alloy på avskalat trä för att skapa en enkel kapsel för dina maskiner", - "advancement.create.mechanical_press": "Dunk!", - "advancement.create.mechanical_press.desc": "Skapa några blad i en Mekanisk Tryckpress", - "advancement.create.encased_fan": "Vind Makare", - "advancement.create.encased_fan.desc": "Placera och sätt igång en Inkapslad Fläkt", - "advancement.create.fan_processing": "Bearbetning av Partikel", - "advancement.create.fan_processing.desc": "Använd en Inkapslad Fläkt för att bearbeta material", - "advancement.create.saw_processing": "Verkstadens Mest Fasansfulla", - "advancement.create.saw_processing.desc": "Använd en upprätt Mekanisk Såg för att bearbeta material", - "advancement.create.compacting": "Kompaktering", - "advancement.create.compacting.desc": "Använd en Mekanisk Tryckpress och en Gjutjärnsgryta för att skapa mindre antal föremål från mera", - "advancement.create.belt": "Kelp Drivs", - "advancement.create.belt.desc": "Anslut två Axlar med ett Mekaniskt Rullband", - "advancement.create.funnel": "Flygplats Atmosfär", - "advancement.create.funnel.desc": "Extrahera eller infoga föremål till en behållare med hjälp av en Rullbandstratt", - "advancement.create.chute": "Vertikal Logistik", - "advancement.create.chute.desc": "Transportera några föremål via Rör", - "advancement.create.mechanical_mixer": "Vispar Runt Det", - "advancement.create.mechanical_mixer.desc": "Kombinera ingredienser i en Mekanisk Visp", - "advancement.create.burner": "Kännande Eldstad", - "advancement.create.burner.desc": "Skaffa en Blaze Brännare", - "advancement.create.water_wheel": "Utnyttjad Hydraulik", - "advancement.create.water_wheel.desc": "Placera ett Vattenhjul och använd det för att generera vridmoment", - "advancement.create.windmill": "En Medioker Blåst", - "advancement.create.windmill.desc": "Montera en väderkvarn och använd den för att generera vridmoment", - "advancement.create.shifting_gears": "Växlande Växlar", - "advancement.create.shifting_gears.desc": "Anslut ett Stort Kugghjul till ett Litet Kugghjul, som möjliggör så att du kan ändra hastigheten av din Mojäng", - "advancement.create.millstone": "Njut av Finslipningen", - "advancement.create.millstone.desc": "Använd en Kvarnsten för att pulverisera material", - "advancement.create.super_glue": "Anslutnings Zonen", - "advancement.create.super_glue.desc": "Superlimma fast några block till en grupp", - "advancement.create.contraption_actors": "Förflyttning med Syfte", - "advancement.create.contraption_actors.desc": "Skapa en Contraption med borrar, sågar eller skördar på", - "advancement.create.portable_storage_interface": "Köra-förbi Utbyte", - "advancement.create.portable_storage_interface.desc": "Använd ett Bärbart Lagringsgränssnitt för att ta eller lagra föremål i en Contraption", - "advancement.create.wrench_goggles": "Sakligt Utrustad", - "advancement.create.wrench_goggles.desc": "Utrusta dig med Ingenjörens Glasögon och en Skiftnyckel", - "advancement.create.stressometer": "Stress för Nördar", - "advancement.create.stressometer.desc": "Få en exakt utmätning med hjälp av Ingenjörens Glasögon och en Stressmeter", - "advancement.create.cuckoo_clock": "Redan?", - "advancement.create.cuckoo_clock.desc": "Bevittna ditt Gökur meddela läggdags", - "advancement.create.windmill_maxed": "En Intensiv Blåst", - "advancement.create.windmill_maxed.desc": "Montera en väderkvarn med fullständig kraft", - "advancement.create.ejector_maxed": "Trampolin Mästare", - "advancement.create.ejector_maxed.desc": "Bli kastad mer än 30 block av en Viktad Utkastare", - "advancement.create.pulley_maxed": "Rep till Tomma Intet", - "advancement.create.pulley_maxed.desc": "Förläng en Rep Vev över 200 block ned", - "advancement.create.cart_pickup": "Starka Armar", - "advancement.create.cart_pickup.desc": "Plocka upp en Gruvvagns Contraption med minst 200 bifogade block", - "advancement.create.anvil_plough": "Smed Artilleri", - "advancement.create.anvil_plough.desc": "Lansera ett städ med Mekaniska Plogar", - "advancement.create.lava_wheel_00000": "Magma Hjul", - "advancement.create.lava_wheel_00000.desc": "Detta skulle inte ha funkat§7\n(Gömd Prestation)", - "advancement.create.hand_crank_000": "Den Gamla Goda Tiden", - "advancement.create.hand_crank_000.desc": "Använd en Handvev tills den är fullständigt utmattad§7\n(Gömd Prestation)", - "advancement.create.belt_funnel_kiss": "Papegojorna och Klaffarna", - "advancement.create.belt_funnel_kiss.desc": "Gör så att två Rullbandsmonterade Trattar pussar varandra§7\n(Gömd Prestation)", - "advancement.create.stressometer_maxed": "Perfekt Antal Stress", - "advancement.create.stressometer_maxed.desc": "Få en 100% utmätning från en Stressmätare§7\n(Gömd Prestation)", - "advancement.create.copper": "Kopparnikus Tillverkinus", - "advancement.create.copper.desc": "Samla ihop Koppartackor för utnyttjning rörande vätskemanipulation", - "advancement.create.copper_casing": "Kopparåldern", - "advancement.create.copper_casing.desc": "Applicera Koppartackor på avskalat trä för att skapa en vattentät kapsel till dina maskiner", - "advancement.create.spout": "Sploosh", - "advancement.create.spout.desc": "Titta på ett vätskeinnehavande föremål bli fylld av en Spout", - "advancement.create.drain": "Total Dränering", - "advancement.create.drain.desc": "Se ett vätskeinnehavande föremål bli tömd av ett Föremåls Avlopp", - "advancement.create.steam_engine": "Kraftverket", - "advancement.create.steam_engine.desc": "Använd en Ångmaskin för att generera vridmoment", - "advancement.create.steam_whistle": "Ljuvliga Toner", - "advancement.create.steam_whistle.desc": "Aktivera en Ångpipa", - "advancement.create.backtank": "Reserverad Luft", - "advancement.create.backtank.desc": "Skapa en Koppar Baktank och gör så att den samlar på sig lufttryck", - "advancement.create.diving_suit": "Redo för Djupet", - "advancement.create.diving_suit.desc": "Utrusta dig med en Dykarhjälm och en Koppar Baktank för att sedan hoppa in i vatten", - "advancement.create.mechanical_pump_0": "Under Pressure", - "advancement.create.mechanical_pump_0.desc": "Placera och aktivera en Mekanisk Pump", - "advancement.create.glass_pipe": "Flytande Lätt", - "advancement.create.glass_pipe.desc": "Använd din Skiftnyckel på ett rör som innehåller en vätska", - "advancement.create.water_supply": "Pöl Samlare", - "advancement.create.water_supply.desc": "Använd den dragna ändan av ett Vätskerör eller en Mekanisk Pump för att samla vatten", - "advancement.create.hose_pulley": "Industriell Vätskemanipulation", - "advancement.create.hose_pulley.desc": "Sänk ned en Slang Vev och se den tömma eller fylla en källa med vätska", - "advancement.create.chocolate_bucket": "En Värld av Fantasi", - "advancement.create.chocolate_bucket.desc": "Få tag i en hink med smält choklad", - "advancement.create.honey_drain": "Självständig Biodling", - "advancement.create.honey_drain.desc": "Använd rör för att extrahera honung från en bikupa eller ett bisamhälle", - "advancement.create.hose_pulley_lava": "Inte Ens Början", - "advancement.create.hose_pulley_lava.desc": "Pumpa lava från en källa så stor så att den kan kallas oändlig", - "advancement.create.steam_engine_maxed": "Maximerad Ånga", - "advancement.create.steam_engine_maxed.desc": "Driv en värmekälla vid maximal effektnivå", - "advancement.create.foods": "Balanserad Kost", - "advancement.create.foods.desc": "Skapa Chokladglaserade Bär, Honung Indränkt Äpple, och en Söt Rulle där alla kommer ifrån samma Spout", - "advancement.create.diving_suit_lava": "Simmar med Striders", - "advancement.create.diving_suit_lava.desc": "Försök att ta ett dopp i lavan med din dykarutrustning§7\n(Gömd Prestation)", - "advancement.create.chained_drain": "Ute Och Rullar", - "advancement.create.chained_drain.desc": "Se ett föremål förflyttas längs en rad av Föremåls Avlopp§7\n(Gömd Prestation)", - "advancement.create.cross_streams": "Don't Cross the Streams!", - "advancement.create.cross_streams.desc": "Se två vätskor mötas i ditt rör nätverk§7\n(Gömd Prestation)", - "advancement.create.pipe_organ": "Piporgeln", - "advancement.create.pipe_organ.desc": "Fäst 12 unikt stämda Ångpipor till en enstaka Vätsketank", - "advancement.create.brass": "Riktiga Alloys", - "advancement.create.brass.desc": "Skapa Mässingtackor genom att legera Koppar och Zink Tackor i en Blaze-uppvärmd Mekanisk Visp", - "advancement.create.brass_casing": "Mässingåldern", - "advancement.create.brass_casing.desc": "Applicera Mässingtackor på avskalat träd, vilket ger en kapsel för mer avancerade maskiner", - "advancement.create.rose_quartz": "Rosa Diamanter", - "advancement.create.rose_quartz.desc": "Raffinera lite Ros Kvarts", - "advancement.create.deployer": "Artificiell Intelligens", - "advancement.create.deployer.desc": "Placera och aktivera en Avsändare", - "advancement.create.precision_mechanism": "Komplex Nyfikenhet", - "advancement.create.precision_mechanism.desc": "Färdigställ en Precisions Mekanism", - "advancement.create.speed_controller": "Ingenjörer Hatar Hen!", - "advancement.create.speed_controller.desc": "Fin-stäm din Contraption med en Varvtalsregulator", - "advancement.create.mechanical_arm": "Upptagna Händer", - "advancement.create.mechanical_arm.desc": "Se dina Mekaniska Armar transportera sitt första föremål", - "advancement.create.mechanical_crafter": "Automatiserad Sammanställning", - "advancement.create.mechanical_crafter.desc": "Placera och aktivera några Mekaniska Tillverkare", - "advancement.create.crushing_wheel": "Ett Par Jättar", - "advancement.create.crushing_wheel.desc": "Placera och aktivera ett par Krossande Hjul", - "advancement.create.haunted_bell": "Skuggkänsla", - "advancement.create.haunted_bell.desc": "Ring en Hemsökt Ringklocka", - "advancement.create.clockwork_bearing": "Fem i Struktur", - "advancement.create.clockwork_bearing.desc": "Bygg en struktur på ett Klockverks Gångjärn", - "advancement.create.display_link": "Stor Data", - "advancement.create.display_link.desc": "Använd en Visarlänk för att visualisera information", - "advancement.create.potato_cannon": "Flump!", - "advancement.create.potato_cannon.desc": "Besegra en fiende med hjälp av din Potatis Kanon", - "advancement.create.extendo_grip": "Boioioing!", - "advancement.create.extendo_grip.desc": "Få tag på ett Extendo Grip", - "advancement.create.linked_controller": "Fjärraktivering", - "advancement.create.linked_controller.desc": "Aktivera en Rödsten-länk med en Länkad Kontrollenhet", - "advancement.create.arm_blaze_burner": "Mata Elden!", - "advancement.create.arm_blaze_burner.desc": "Instruera en Mekanisk Arm med att mata din Blaze Brännare", - "advancement.create.crusher_maxed_0000": "Röjar Hjul", - "advancement.create.crusher_maxed_0000.desc": "Gör så att ett par Krossande Hjul arbetar på högsta hastighet", - "advancement.create.arm_many_targets": "Fint Skall Det Vara!", - "advancement.create.arm_many_targets.desc": "Programmera en Mekanisk Arm med 10 eller fler utmatningsplatser", - "advancement.create.potato_cannon_collide": "Veganska Fyrverkerier", - "advancement.create.potato_cannon_collide.desc": "Orsaka Potatis Kanons projektiler av olika slag att krocka med varandra", - "advancement.create.self_deploying": "Självkörande Gruvvagn", - "advancement.create.self_deploying.desc": "Skapa en Gruvvagns Contraption som sätter räls framför sig själv", - "advancement.create.fist_bump": "High-five!", - "advancement.create.fist_bump.desc": "Få till två Avsändare att göra en high-five§7\n(Gömd Prestation)", - "advancement.create.crafter_lazy_000": "Desperata Åtgärder", - "advancement.create.crafter_lazy_000.desc": "Sakta ner en Mekanisk Tillverkare rejält för att skjuta upp på redig infrastruktur§7\n(Gömd Prestation)", - "advancement.create.extendo_grip_dual": "Till Dess Fulla Potential", - "advancement.create.extendo_grip_dual.desc": "Extendo Grips för övermänsklig räckvidd§7\n(Gömd Prestation)", - "advancement.create.musical_arm": "DJ Maskin", - "advancement.create.musical_arm.desc": "Se en Mekanisk Arm sköta din Jukebox§7\n(Gömd Prestation)", - "advancement.create.sturdy_sheet": "De Stabilaste Stenarna", - "advancement.create.sturdy_sheet.desc": "Tillverka ett Stabilt Blad genom att raffinera Aktiverad Obsidian", - "advancement.create.train_casing_00": "Den Logistiska Åldern", - "advancement.create.train_casing_00.desc": "Använd Stabila Blad för att skapa en kapsel för järnvägskomponenter", - "advancement.create.train": "Alla Ombord!", - "advancement.create.train.desc": "Skapa ditt första Tåg", - "advancement.create.conductor": "Herr Konduktör Instruktör", - "advancement.create.conductor.desc": "Instruera en Lokförare med ett Tågschema", - "advancement.create.track_signal": "Trafik Kontroll", - "advancement.create.track_signal.desc": "Placera en Tågsignal", - "advancement.create.display_board_0": "Dynamiska Tidtabeller", - "advancement.create.display_board_0.desc": "Förutspå ett Tågs ankomst på ditt Visar-bräde med hjälp av Visarlänkar", - "advancement.create.track_0": "En Ny Mätare", - "advancement.create.track_0.desc": "Få några Tågspår", - "advancement.create.train_whistle": "Choo Choo!", - "advancement.create.train_whistle.desc": "Montera en Ångpipa på ditt tåg och aktivera den i farten", - "advancement.create.train_portal": "Dimensions Pendlare", - "advancement.create.train_portal.desc": "Åk i ett Tåg genom en Nether portal", - "advancement.create.track_crafting_factory": "Räls Fabrik", - "advancement.create.track_crafting_factory.desc": "Producera mer än 1000 Tågspår med samma Mekaniska Tryckpress", - "advancement.create.long_bend": "En Ordentlig Böjning", - "advancement.create.long_bend.desc": "Skapa en räls sektion som böjer sig mer än 30 block", - "advancement.create.long_train": "Ambitiösa Strävanden", - "advancement.create.long_train.desc": "Skapa ett Tåg med minst 6 vagnar", - "advancement.create.long_travel": "Friluftsliv", - "advancement.create.long_travel.desc": "Lämna ett Tåg Säte över 5000 block iväg där du startade din utflykt", - "advancement.create.train_roadkill": "Road Kill", - "advancement.create.train_roadkill.desc": "Kör över en fiende med ditt Tåg§7\n(Gömd Prestation)", - "advancement.create.red_signal": "Legitimerad Chaufför", - "advancement.create.red_signal.desc": "Kör mot röd Tågsignal§7\n(Gömd Prestation)", - "advancement.create.train_crash": "Usel Service", - "advancement.create.train_crash.desc": "Bevittna en Tågolycka som en passagerare§7\n(Gömd Prestation)", - "advancement.create.train_crash_backwards": "Var Är Backspegeln?", - "advancement.create.train_crash_backwards.desc": "Krocka in i ett annat Tåg medans du kör bakåt§7\n(Gömd Prestation)", - - - "_": "->------------------------] UI & Messages [------------------------<-", - - "itemGroup.create.base": "Create", - "itemGroup.create.palettes": "Creates Byggblock", - - "death.attack.create.crush": "%1$s blev mos av Krossar Hjul", - "death.attack.create.crush.player": "%1$s slängdes in i Krossar Hjul av %2$s", - "death.attack.create.fan_fire": "%1$s blev rökt av en Inkapslad Fläkt", - "death.attack.create.fan_fire.player": "%1$s kastades in i en rökare av %2$s", - "death.attack.create.fan_lava": "%1$s förbrändes av en Inkapslad Fläkt", - "death.attack.create.fan_lava.player": "%1$s slängdes in i en smältare av %2$s", - "death.attack.create.mechanical_drill": "%1$s skar sig ordentligt av en Mekanisk Borr", - "death.attack.create.mechanical_drill.player": "%1$s slängdes in en Borr av %2$s", - "death.attack.create.mechanical_saw": "%1$s blev halverad av en Mekanisk Såg", - "death.attack.create.mechanical_saw.player": "%1$s kastades in i en Såg av %2$s", - "death.attack.create.potato_cannon": "%1$s blev skjuten av %2$ss Potatis Kanon", - "death.attack.create.potato_cannon.item": "%1$s blev skjuten av %2$s med %3$s", - "death.attack.create.cuckoo_clock_explosion": "%1$s dog i en explosion av ett lustigt Gökur", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s dog i en explosion av ett lustigt Gökur", - "death.attack.create.run_over": "%1$s blev överkörd av %2$s", - - "create.block.deployer.damage_source_name": "en vild Utplacerare", - "create.block.cart_assembler.invalid": "Placera din Vagnsmontör på ett stycke räls", - - "create.menu.return": "Tillbaka till Menyn", - "create.menu.configure": "Konfigurera...", - "create.menu.ponder_index": "Ponder Index", - "create.menu.only_ingame": "Tillgänglig i Paus Menyn", - "create.menu.report_bugs": "Rapportera Problem", - "create.menu.support": "Stöd Oss", - - "create.recipe.crushing": "Krossa", - "create.recipe.milling": "Kvarna", - "create.recipe.fan_washing": "Bulk Tvätt", - "create.recipe.fan_washing.fan": "Fläkt bakom Rinnande Vatten", - "create.recipe.fan_smoking": "Bulk Rökning", - "create.recipe.fan_smoking.fan": "Fläkt bakom Eld", - "create.recipe.fan_haunting": "Bulk Hemsökning", - "create.recipe.fan_haunting.fan": "Fläkt bakom Soul Fire", - "create.recipe.fan_blasting": "Bulk Smältning", - "create.recipe.fan_blasting.fan": "Fläkt bakom Lava", - "create.recipe.pressing": "Pressar", - "create.recipe.mixing": "Blandar", - "create.recipe.deploying": "Utrullar", - "create.recipe.automatic_shapeless": "Automatiserad Formlös Tillverkning", - "create.recipe.automatic_brewing": "Automatiserad Bryggning", - "create.recipe.packing": "Komprimerar", - "create.recipe.automatic_packing": "Automatiserad Paketering", - "create.recipe.sawing": "Sågar", - "create.recipe.mechanical_crafting": "Mekanisk Tillverkning", - "create.recipe.automatic_shaped": "Formad Automatiserad Tillverkning", - "create.recipe.block_cutting": "Block Skurning", - "create.recipe.wood_cutting": "Trä Skurning", - "create.recipe.sandpaper_polishing": "Sandpapper Raffinerande", - "create.recipe.mystery_conversion": "Mystisk Konvertering", - "create.recipe.spout_filling": "Fyllning av Spout", - "create.recipe.draining": "Föremåls Dränering", - "create.recipe.item_application": "Manuell Föremåls Applikation", - "create.recipe.item_application.any_axe": "Valfri Yxa", - "create.recipe.sequenced_assembly": "Recept Sekvens", - "create.recipe.assembly.next": "Nästa: %1$s", - "create.recipe.assembly.step": "Steg %1$s:", - "create.recipe.assembly.progress": "Framsteg: %1$s/%2$s", - "create.recipe.assembly.pressing": "Bearbetning i Tryckpress", - "create.recipe.assembly.spout_filling_fluid": "Spout %1$s", - "create.recipe.assembly.deploying_item": "Avsänder %1$s", - "create.recipe.assembly.cutting": "Skär med Såg", - "create.recipe.assembly.repeat": "Upprepa Sekvensen %1$s Gånger", - "create.recipe.assembly.junk": "Slumpmässiga gods", - "create.recipe.processing.chance": "%1$s%% Chans", - "create.recipe.deploying.not_consumed": "Icke Förbrukad", - "create.recipe.heat_requirement.none": "Ingen Uppvärmning Behövs", - "create.recipe.heat_requirement.heated": "Uppvärmd", - "create.recipe.heat_requirement.superheated": "Superuppvärmd", - - "create.generic.range": "Räckvidd", - "create.generic.radius": "Radie", - "create.generic.width": "Bredd", - "create.generic.height": "Höjd", - "create.generic.length": "Längd", - "create.generic.speed": "Hastighet", - "create.generic.delay": "Fördröjning", - "create.generic.duration": "Livslängd", - "create.generic.timeUnit": "Tidsenhet", - "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "Sekunder", - "create.generic.unit.minutes": "Minuter", - "create.generic.daytime.hour": "Timme", - "create.generic.daytime.minute": "Minut", - "create.generic.daytime.second": "Sekund", - "create.generic.daytime.pm": "pm", - "create.generic.daytime.am": "am", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "mH", - "create.generic.unit.buckets": "H", - "create.generic.clockwise": "Medurs", - "create.generic.counter_clockwise": "Moturs", - "create.generic.in_quotes": "\"%1$s\"", - "create.generic.pitch": "Tonhöjd: %1$s", - "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", - - "create.action.scroll": "Skrolla", - "create.action.confirm": "Bekräfta", - "create.action.abort": "Avbryt", - "create.action.saveToFile": "Spara", - "create.action.discard": "Släng", - - "create.keyinfo.toolmenu": "Fokusera Schematic Overlay", - "create.keyinfo.toolbelt": "Få Åtkomst till Nära Verktygslådor", - "create.keyinfo.scrollup": "Simulera Mushjul Upp (inworld)", - "create.keyinfo.scrolldown": "Simulera Mushjul Ned (inworld)", - - "create.gui.scrollInput.defaultTitle": "Välj ett Alternativ:", - "create.gui.scrollInput.scrollToModify": "Skrolla för att Modifiera", - "create.gui.scrollInput.scrollToAdjustAmount": "Skrolla för att Justera Belopp", - "create.gui.scrollInput.scrollToSelect": "Skrolla för att Välja", - "create.gui.scrollInput.shiftScrollsFaster": "Skift för att Skrolla Snabbare", - "create.gui.toolmenu.focusKey": "Tryck [%1$s] för Fokus", - "create.gui.toolmenu.cycle": "[SCROLL] för att Ändra", - - "create.toolbox.unequip": "Lägg Undan: %1$s", - "create.toolbox.outOfRange": "Verktygslåda för innehavande föremål är ej inom räckvidd", - "create.toolbox.detach": "Stoppa spårning och behåll föremål", - "create.toolbox.depositAll": "Lägg tillbaks föremål till närvarande Verktygslådor", - "create.toolbox.depositBox": "Lägg tillbaks föremål i Verktygslådan", - - "create.gui.symmetryWand.mirrorType": "Spegelvänd", - "create.gui.symmetryWand.orientation": "Inriktning", - - "create.symmetry.mirror.plane": "Spegelvänd En Gång", - "create.symmetry.mirror.doublePlane": "Rektangulär", - "create.symmetry.mirror.triplePlane": "Oktagonal", - - "create.orientation.orthogonal": "Ortogonal", - "create.orientation.diagonal": "Diagonal", - "create.orientation.horizontal": "Horisontal", - "create.orientation.alongZ": "Längs Z", - "create.orientation.alongX": "Längs X", - - "create.gui.terrainzapper.title": "Handhållen Blockzapper", - "create.gui.terrainzapper.searchDiagonal": "Följ Diagonaler", - "create.gui.terrainzapper.searchFuzzy": "Ignorera Materialgränser", - "create.gui.terrainzapper.patternSection": "Mönster", - "create.gui.terrainzapper.pattern.solid": "Solid", - "create.gui.terrainzapper.pattern.checkered": "Schackbräde", - "create.gui.terrainzapper.pattern.inversecheckered": "Inverterat Schackbräde", - "create.gui.terrainzapper.pattern.chance25": "25% Chans", - "create.gui.terrainzapper.pattern.chance50": "50% Chans", - "create.gui.terrainzapper.pattern.chance75": "75% Chans", - "create.gui.terrainzapper.placement": "Placering", - "create.gui.terrainzapper.placement.merged": "Sammanslagen", - "create.gui.terrainzapper.placement.attached": "Fästad", - "create.gui.terrainzapper.placement.inserted": "Infogad", - "create.gui.terrainzapper.brush": "Pensla", - "create.gui.terrainzapper.brush.cuboid": "Rätblock", - "create.gui.terrainzapper.brush.sphere": "Klot", - "create.gui.terrainzapper.brush.cylinder": "Cylinder", - "create.gui.terrainzapper.brush.surface": "Yta", - "create.gui.terrainzapper.brush.cluster": "Kluster", - "create.gui.terrainzapper.tool": "Verktyg", - "create.gui.terrainzapper.tool.fill": "Fyll", - "create.gui.terrainzapper.tool.place": "Placera", - "create.gui.terrainzapper.tool.replace": "Ersätt", - "create.gui.terrainzapper.tool.clear": "Rensa", - "create.gui.terrainzapper.tool.overlay": "Överlägg", - "create.gui.terrainzapper.tool.flatten": "Platta", - - "create.terrainzapper.shiftRightClickToSet": "Skift-Högerklick för att Välja en Form", - "create.terrainzapper.usingBlock": "Använder: %1$s", - "create.terrainzapper.leftClickToSet": "Vänsterklicka ett Block för att ställa in Material", - - "create.minecart_coupling.two_couplings_max": "Gruvvagnar kan ej ha mer än två kopplingar var", - "create.minecart_coupling.unloaded": "Delar av ditt tåg verkar vara i oladdade chunkar", - "create.minecart_coupling.no_loops": "Kopplingar kan inte forma en loop", - "create.minecart_coupling.removed": "Tog bort alla kopplingar från gruvvagnen", - "create.minecart_coupling.too_far": "Gruvvagnarna är för långt ifrån varandra", - - "create.contraptions.movement_mode": "Rörelse Läge", - "create.contraptions.movement_mode.move_place": "Placera Alltid när Stoppad", - "create.contraptions.movement_mode.move_place_returned": "Placera endast vid Startposition", - "create.contraptions.movement_mode.move_never_place": "Placera endast när Ankare är Förstört", - "create.contraptions.movement_mode.rotate_place": "Placera Alltid när Stoppad", - "create.contraptions.movement_mode.rotate_place_returned": "Placera Endast nära Initial Vinkel", - "create.contraptions.movement_mode.rotate_never_place": "Placera endast när Ankare har Förstörts", - "create.contraptions.cart_movement_mode": "Vagn Rörelse Läge", - "create.contraptions.cart_movement_mode.rotate": "Alltid riktad mot rörelse", - "create.contraptions.cart_movement_mode.rotate_paused": "Pausa aktörer vid rotation", - "create.contraptions.cart_movement_mode.rotation_locked": "Lås rotation", - "create.contraptions.windmill.rotation_direction": "Rotationsriktning", - "create.contraptions.clockwork.clock_hands": "Klockvisare", - "create.contraptions.clockwork.hour_first": "Timvisaren först", - "create.contraptions.clockwork.minute_first": "Minutvisaren först", - "create.contraptions.clockwork.hour_first_24": "24-Timmars visaren först", - - "create.logistics.filter": "Filter", - "create.logistics.recipe_filter": "Recept Filter", - "create.logistics.fluid_filter": "Vätske Filter", - "create.logistics.firstFrequency": "Frek. #1", - "create.logistics.secondFrequency": "Frek. #2", - "create.logistics.filter.apply": "Tillämpade filter till %1$s.", - "create.logistics.filter.apply_click_again": "Tillämpade filter på %1$s, klicka igen för att kopiera beloppet.", - "create.logistics.filter.apply_count": "Applicerade antal extraheringar för filter.", - - "create.gui.goggles.generator_stats": "Generator Statistik:", - "create.gui.goggles.kinetic_stats": "Kinetisk Statistik:", - "create.gui.goggles.at_current_speed": "vid aktuell hastighet", - "create.gui.goggles.pole_length": "Stolp Längd:", - "create.gui.goggles.fluid_container": "Information Om Vätskebehållare:", - "create.gui.goggles.fluid_container.capacity": "Kapacitet:", - "create.gui.assembly.exception": "Denna Contraption kunde inte monteras:", - "create.gui.assembly.exception.unmovableBlock": "Oflyttbart block (%4$s) vid [%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "Blocket vid [%1$s,%2$s,%3$s] var inte i en laddad chunk", - "create.gui.assembly.exception.structureTooLarge": "Där är för många Block i din contraption.\nDet konfigurerade maxantalet är: %1$s", - "create.gui.assembly.exception.tooManyPistonPoles": "Det finns för många Förlängnings Stångar bundna till denna Kolv.\nDet konfigurerade maxantalet är: %1$s", - "create.gui.assembly.exception.noPistonPoles": "Kolven saknar några Förlängnings Stångar", - "create.gui.assembly.exception.not_enough_sails": "Bifogad struktur har ej tillräckligt med segelliknande block: %1$s\nEtt minimum av %2$s krävs", - "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", - "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", - "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", - "create.gui.gauge.info_header": "Mätarinformation:", - "create.gui.speedometer.title": "Rotationshastighet", - "create.gui.stressometer.title": "Nätverk Stress", - "create.gui.stressometer.capacity": "Resterande Kapacitet", - "create.gui.stressometer.overstressed": "Överbelastad", - "create.gui.stressometer.no_rotation": "Ingen Rotation", - "create.gui.contraptions.not_fast_enough": "Det verkar som att denna %1$s _inte_ roterar med _tillräcklig_ _fart_.", - "create.gui.contraptions.network_overstressed": "Det verkar som att denna contraption är _överbelastad_. Lägg till mer resurser eller _sakta_ _ned_ komponenterna med en högre _stress_ _påverkan_.", - "create.gui.adjustable_crate.title": "Justerbar Låda", - "create.gui.adjustable_crate.storageSpace": "Lagrings Utrymme", - "create.gui.stockpile_switch.title": "Lagerhögs Relä", - "create.gui.stockpile_switch.invert_signal": "Invertera Signal", - "create.gui.stockpile_switch.move_to_lower_at": "Flytta till lägre plats vid %1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "Flytta till övre plats vid %1$s%%", - "create.gui.sequenced_gearshift.title": "Serie Växel", - "create.gui.sequenced_gearshift.instruction": "Instruktion", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Vrid av vinkel", - "create.gui.sequenced_gearshift.instruction.turn_angle": "Vrid", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Vinkel", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Vänd för att flytta Kolv/Vev/Brygga", - "create.gui.sequenced_gearshift.instruction.turn_distance": "Kolv", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Avstånd", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Tidsinställd Fördröjning", - "create.gui.sequenced_gearshift.instruction.delay": "Fördröjning", - "create.gui.sequenced_gearshift.instruction.delay.duration": "Tidslängd", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "Avsluta", - "create.gui.sequenced_gearshift.instruction.end": "Avsluta", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "Vänta in ny Rödstens Puls", - "create.gui.sequenced_gearshift.instruction.await": "Vänta in", - "create.gui.sequenced_gearshift.speed": "Hastighet, Riktning", - "create.gui.sequenced_gearshift.speed.forward": "Inmatningshastighet, Framåt", - "create.gui.sequenced_gearshift.speed.forward_fast": "Dubbelhastighet, Framåt", - "create.gui.sequenced_gearshift.speed.back": "Inmatningshastighet, Omvänd", - "create.gui.sequenced_gearshift.speed.back_fast": "Dubbelhastighet, Omvänd", - - "create.schematicAndQuill.dimensions": "Schematisk Storlek: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "Första positionen inställd.", - "create.schematicAndQuill.secondPos": "Andra positionen inställd.", - "create.schematicAndQuill.noTarget": "Håll in [Ctrl] för att välja Luft block.", - "create.schematicAndQuill.abort": "Tog bort selektion.", - "create.schematicAndQuill.title": "Schematic Namn:", - "create.schematicAndQuill.convert": "Spara och Ladda Upp Omedelbart", - "create.schematicAndQuill.fallbackName": "Min Schematic", - "create.schematicAndQuill.saved": "Sparad som %1$s", - - "create.schematic.invalid": "[!] Ogiltigt Föremål - Använd Schematic Bordet istället", - "create.schematic.position": "Position", - "create.schematic.rotation": "Rotation", - "create.schematic.rotation.none": "Ingen", - "create.schematic.rotation.cw90": "Medurs 90", - "create.schematic.rotation.cw180": "Medurs 180", - "create.schematic.rotation.cw270": "Medurs 270", - "create.schematic.mirror": "Spegelvänd", - "create.schematic.mirror.none": "Ingen", - "create.schematic.mirror.frontBack": "Fram-Bak", - "create.schematic.mirror.leftRight": "Vänster-Höger", - "create.schematic.tool.deploy": "Position", - "create.schematic.tool.move": "Flytta XZ", - "create.schematic.tool.movey": "Flytta Y", - "create.schematic.tool.rotate": "Rotera", - "create.schematic.tool.print": "Skriv Ut", - "create.schematic.tool.flip": "Spegelvänd", - "create.schematic.tool.deploy.description.0": "Flyttar strukturen till en plats.", - "create.schematic.tool.deploy.description.1": "Högerklicka på marken för att placera.", - "create.schematic.tool.deploy.description.2": "Håll [Ctrl] för att välja på ett fixerat avstånd.", - "create.schematic.tool.deploy.description.3": "[Ctrl]-Skrolla för att ändra avståndet.", - "create.schematic.tool.move.description.0": "Skiftar Schematic Horisontellt.", - "create.schematic.tool.move.description.1": "Peka på Schematic och [CTRL]-Skrolla för att putta den.", - "create.schematic.tool.move.description.2": "UNLOCALIZED: ", - "create.schematic.tool.move.description.3": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.0": "Skiftar Schematic Vertikalt.", - "create.schematic.tool.movey.description.1": "[CTRL]-Skrolla för att flytta det upp/ned.", - "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.0": "Roterar Schematic kring dess centrum.", - "create.schematic.tool.rotate.description.1": "[CTRL]-Skrolla för att rotera med 90 grader.", - "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", - "create.schematic.tool.print.description.0": "Placerar omedelbart strukturen i världen.", - "create.schematic.tool.print.description.1": "[Right-Click] för att bekräfta placeringen på den nuvarande platsen.", - "create.schematic.tool.print.description.2": "Detta verktyg är endast för Kreativt läge.", - "create.schematic.tool.print.description.3": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.0": "Vänder Schematic längs ytan du valt.", - "create.schematic.tool.flip.description.1": "Peka på Schematic och [CTRL]-Skrolla för att vända den.", - "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", - - "create.schematics.synchronizing": "Synkroniserar...", - "create.schematics.uploadTooLarge": "Din schematic överskrider begränsningarna satta av servern.", - "create.schematics.maxAllowedSize": "Den största tillåtna filstorleken av en schematic är:", - - "create.gui.schematicTable.refresh": "Ladda Om Filer", - "create.gui.schematicTable.open_folder": "Öppna Fil", - "create.gui.schematicTable.title": "Schematic Bord", - "create.gui.schematicTable.availableSchematics": "Tillgängliga Schematics", - "create.gui.schematicTable.noSchematics": "Inga Schematics Sparade", - "create.gui.schematicTable.uploading": "Laddar Upp...", - "create.gui.schematicTable.finished": "Uppladdning Klar!", - "create.gui.schematicannon.title": "Schematikanon", - "create.gui.schematicannon.listPrinter": "Checklista Skrivaren", - "create.gui.schematicannon.gunpowderLevel": "Krut är %1$s%%", - "create.gui.schematicannon.shotsRemaining": "Skott kvar: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "Med backup: %1$s", - "create.gui.schematicannon.optionEnabled": "Aktuellt Aktiverad", - "create.gui.schematicannon.optionDisabled": "Aktuellt Inaktiverad", - "create.gui.schematicannon.showOptions": "Visa Skrivarinställningar", - "create.gui.schematicannon.option.dontReplaceSolid": "Ersätt Inte Fasta Block", - "create.gui.schematicannon.option.replaceWithSolid": "Ersätt Fast med Fast", - "create.gui.schematicannon.option.replaceWithAny": "Ersätt Fast med Valfri", - "create.gui.schematicannon.option.replaceWithEmpty": "Ersätt Fast med Tom", - "create.gui.schematicannon.option.skipMissing": "Hoppa över saknande Block", - "create.gui.schematicannon.option.skipBlockEntities": "UNLOCALIZED: Protect Block Entities", - "create.gui.schematicannon.slot.gunpowder": "Tillsätt krut för att driva kanonen", - "create.gui.schematicannon.slot.listPrinter": "Placera böcker här för att skriva ut en Checklista för din Schematic", - "create.gui.schematicannon.slot.schematic": "Lägg till din Schematic här. Dubbelkolla så att den blir utplacerat på en specifik plats.", - "create.gui.schematicannon.option.skipMissing.description": "Om kanonen ej kan hitta ett nödvändigt block för placering, kommer den att fortsätta på nästa plats.", - "create.gui.schematicannon.option.skipBlockEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "Kanonen kommer aldrig att ersätta fasta block i dess arbetsområde, endast ej fasta block och luft.", - "create.gui.schematicannon.option.replaceWithSolid.description": "Kanonen kommer bara ersätta fasta block i dess arbetsområde om Schematic innehåller ett fast block på platsen.", - "create.gui.schematicannon.option.replaceWithAny.description": "Kanonen kommer att ersätta fasta block i dess arbetsområde om Schematic innehåller något block på platsen.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "Kanonen kommer att rensa bort alla block i dess arbetsområde, inklusive de som ersatts av luft.", - - "create.schematicannon.status.idle": "Inaktiv", - "create.schematicannon.status.ready": "Redo", - "create.schematicannon.status.running": "Körs", - "create.schematicannon.status.finished": "Klart", - "create.schematicannon.status.paused": "Pausad", - "create.schematicannon.status.stopped": "Stoppad", - "create.schematicannon.status.noGunpowder": "Slut på Krut", - "create.schematicannon.status.targetNotLoaded": "Målet är ej laddat", - "create.schematicannon.status.targetOutsideRange": "Målet är för lång bort", - "create.schematicannon.status.searching": "Söker", - "create.schematicannon.status.skipping": "Hoppar över", - "create.schematicannon.status.missingBlock": "Saknande föremål:", - "create.schematicannon.status.placing": "Placerar", - "create.schematicannon.status.clearing": "Rensar Block", - "create.schematicannon.status.schematicInvalid": "Schematic Ogiltig", - "create.schematicannon.status.schematicNotPlaced": "Schematic ej Positionerad", - "create.schematicannon.status.schematicExpired": "Schematic fil har löpt ut", - - "create.materialChecklist": "Material Checklista", - "create.materialChecklist.blocksNotLoaded": "* OBS * \n\nMaterial lista kan vara felaktig på grund av relevanta chunkar som ej är inladdade.", - - "create.gui.filter.deny_list": "Neka-lista", - "create.gui.filter.deny_list.description": "Föremål passerar om de INTE matchar något av ovanstående. En tom Neka-lista accepterar allt.", - "create.gui.filter.allow_list": "Tillåt-lista", - "create.gui.filter.allow_list.description": "Föremål passerar om de matchar något av ovastående. En tom Tillåt-lista avvisar allt.", - "create.gui.filter.respect_data": "Respektera Data", - "create.gui.filter.respect_data.description": "Föremål matchar bara om deras hållbarhet, förtrollningar, och andra attribut också matchar.", - "create.gui.filter.ignore_data": "Ignorera Data", - "create.gui.filter.ignore_data.description": "Föremål matchar oavsett vilka egenskaper de har.", - - "create.item_attributes.placeable": "är placerbar", - "create.item_attributes.placeable.inverted": "är ej placerbar", - "create.item_attributes.consumable": "kan ätas", - "create.item_attributes.consumable.inverted": "kan ej ätas", - "create.item_attributes.fluid_container": "kan förvara vätskor", - "create.item_attributes.fluid_container.inverted": "kan ej förvara vätskor", - "create.item_attributes.enchanted": "är förtrollad", - "create.item_attributes.enchanted.inverted": "är inte förtrollad", - "create.item_attributes.max_enchanted": "är förtrollad på maxnivå", - "create.item_attributes.max_enchanted.inverted": "är inte förtrollad på maxnivå", - "create.item_attributes.renamed": "har ett eget namn", - "create.item_attributes.renamed.inverted": "har inte eget namn", - "create.item_attributes.damaged": "är skadad", - "create.item_attributes.damaged.inverted": "är inte skadad", - "create.item_attributes.badly_damaged": "är kraftigt skadad", - "create.item_attributes.badly_damaged.inverted": "är inte kraftigt skadad", - "create.item_attributes.not_stackable": "kan ej staplas", - "create.item_attributes.not_stackable.inverted": "kan staplas", - "create.item_attributes.equipable": "kan utrustas", - "create.item_attributes.equipable.inverted": "kan ej utrustas", - "create.item_attributes.furnace_fuel": "är brännbränsle", - "create.item_attributes.furnace_fuel.inverted": "är inte brännbränsle", - "create.item_attributes.washable": "kan Tvättas", - "create.item_attributes.washable.inverted": "kan ej Tvättas", - "create.item_attributes.hauntable": "kan Hemsökas", - "create.item_attributes.hauntable.inverted": "kan ej Hemsökas", - "create.item_attributes.crushable": "kan Krossas", - "create.item_attributes.crushable.inverted": "kan inte Krossas", - "create.item_attributes.smeltable": "kan Smältas", - "create.item_attributes.smeltable.inverted": "kan inte Smältas", - "create.item_attributes.smokable": "kan bli Rökt", - "create.item_attributes.smokable.inverted": "kan ej bli Rökt", - "create.item_attributes.blastable": "kan Smältas i en Masugn", - "create.item_attributes.blastable.inverted": "kan inte Smältas i en Masugn", - "create.item_attributes.compostable": "kan Komposteras", - "create.item_attributes.compostable.inverted": "kan ej Komposteras", - "create.item_attributes.shulker_level": "är shulker %1$s", - "create.item_attributes.shulker_level.inverted": "är shulker inte %1$s", - "create.item_attributes.shulker_level.full": "fullt", - "create.item_attributes.shulker_level.empty": "tom", - "create.item_attributes.shulker_level.partial": "delvis fylld", - "create.item_attributes.in_tag": "är taggad %1$s", - "create.item_attributes.in_tag.inverted": "är inte taggad %1$s", - "create.item_attributes.in_item_group": "är i grupp \"%1$s\"", - "create.item_attributes.in_item_group.inverted": "är ej i grupp \"%1$s\"", - "create.item_attributes.added_by": "lades till av %1$s", - "create.item_attributes.added_by.inverted": "blev ej tillagd av %1$s", - "create.item_attributes.has_enchant": "är förtrollad med %1$s", - "create.item_attributes.has_enchant.inverted": "är inte förtrollad med %1$s", - "create.item_attributes.color": "är färgad %1$s", - "create.item_attributes.color.inverted": "är inte färgad %1$s", - "create.item_attributes.has_fluid": "innehåller %1$s", - "create.item_attributes.has_fluid.inverted": "innehåller inte %1$s", - "create.item_attributes.has_name": "har det anpassade namnet %1$s", - "create.item_attributes.has_name.inverted": "har inte det anpassade namnet %1$s", - "create.item_attributes.book_author": "författad av %1$s", - "create.item_attributes.book_author.inverted": "är inte författad av %1$s", - "create.item_attributes.book_copy_original": "är en original", - "create.item_attributes.book_copy_original.inverted": "är inte ett original", - "create.item_attributes.book_copy_first": "är en förstahands kopia", - "create.item_attributes.book_copy_first.inverted": "är inte en förstahands kopia", - "create.item_attributes.book_copy_second": "är en andrahandskopia ", - "create.item_attributes.book_copy_second.inverted": "är inte en andrahandskopia", - "create.item_attributes.book_copy_tattered": "är en trasig röra", - "create.item_attributes.book_copy_tattered.inverted": "är inte en trasig röra", - "create.item_attributes.astralsorcery_amulet": "förbättrar %1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "förbättrar inte %1$s", - "create.item_attributes.astralsorcery_constellation": "är inställd till %1$s", - "create.item_attributes.astralsorcery_constellation.inverted": "är inte inställd till %1$s", - "create.item_attributes.astralsorcery_crystal": "har kristall attribut %1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "har inte kristall attribut %1$s", - "create.item_attributes.astralsorcery_perk_gem": "har förmån attribut %1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "har inte förmåns attribut %1$s", - - "create.gui.attribute_filter.no_selected_attributes": "Inga attribut valda", - "create.gui.attribute_filter.selected_attributes": "Valda attribut:", - "create.gui.attribute_filter.add_attribute": "Lägg till attribut i Listan", - "create.gui.attribute_filter.add_inverted_attribute": "Lägg till motsatt attribut i Listan", - "create.gui.attribute_filter.allow_list_disjunctive": "Tillåt-lista (Vad som helst)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "Föremål passerar om de har något av de valda attributen.", - "create.gui.attribute_filter.allow_list_conjunctive": "Tillåt-lista (Allt)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "Föremål passerar bara om de har ALLA av de valda attributen.", - "create.gui.attribute_filter.deny_list": "Neka-lista", - "create.gui.attribute_filter.deny_list.description": "Föremål passerar om de INTE har något av de valda attributen.", - "create.gui.attribute_filter.add_reference_item": "Lägg Till Referensföremål", - - "create.tooltip.holdForDescription": "Håll [%1$s] för Summering.", - "create.tooltip.holdForControls": "Håll [%1$s] för Kontroller.", - "create.tooltip.keyShift": "Skift ", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "Hastighetskrav: %1$s", - "create.tooltip.speedRequirement.none": "Ingen", - "create.tooltip.speedRequirement.slow": "Långsam", - "create.tooltip.speedRequirement.medium": "Måttlig", - "create.tooltip.speedRequirement.fast": "Snabb", - "create.tooltip.stressImpact": "Kinetisk Stresseffekt: %1$s", - "create.tooltip.stressImpact.low": "Låg", - "create.tooltip.stressImpact.medium": "Måttlig", - "create.tooltip.stressImpact.high": "Hög", - "create.tooltip.stressImpact.overstressed": "Överbelastad", - "create.tooltip.up_to": "Upp till %1$s", - "create.tooltip.capacityProvided": "Kinetisk Stresskapacitet: %1$s", - "create.tooltip.capacityProvided.low": "Liten", - "create.tooltip.capacityProvided.medium": "Medel", - "create.tooltip.capacityProvided.high": "Stor", - "create.tooltip.generationSpeed": "Genererar vid %1$s %2$s", - "create.tooltip.analogStrength": "Analog Styrka: %1$s/15", - - "create.mechanical_arm.extract_from": "Ta föremål från %1$s", - "create.mechanical_arm.deposit_to": "Sätt in föremål till %1$s", - "create.mechanical_arm.summary": "Mekanisk Arm har %1$s inmatning(ar) och %2$s utgång(ar).", - "create.mechanical_arm.points_outside_range": "%1$s valda interaktionspunkten togs bort på grund av intervallbegränsningar.", - - "create.weighted_ejector.target_set": "Mål Valt", - "create.weighted_ejector.target_not_valid": "Stöter ut till Angränsande block (Målet var ej giltigt)", - "create.weighted_ejector.no_target": "Stöter ut till Angränsande block (Inget mål valdes)", - "create.weighted_ejector.targeting": "Stöter ut till [%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "Utkastad Stackstorlek", - - "create.logistics.when_multiple_outputs_available": "När flera utgångar är tillgängliga", - - "create.mechanical_arm.selection_mode.round_robin": "Rund Robin", - "create.mechanical_arm.selection_mode.forced_round_robin": "Tvingad Rund Robin", - "create.mechanical_arm.selection_mode.prefer_first": "Föredra Första Mål", - - "create.tunnel.selection_mode.split": "Dela", - "create.tunnel.selection_mode.forced_split": "Tvång Dela", - "create.tunnel.selection_mode.round_robin": "Rund Robin", - "create.tunnel.selection_mode.forced_round_robin": "Tvingad Rund Robin", - "create.tunnel.selection_mode.prefer_nearest": "Föredra Närmaste", - "create.tunnel.selection_mode.randomize": "Slumpa", - "create.tunnel.selection_mode.synchronize": "Synkronisera Inmatningar", - - "create.tooltip.chute.header": "Rör Information", - "create.tooltip.chute.items_move_down": "Föremål flyttas Nedåt", - "create.tooltip.chute.items_move_up": "Föremål flyttas Uppåt", - "create.tooltip.chute.no_fans_attached": "Inga anslutna fläktar", - "create.tooltip.chute.fans_push_up": "Fläktar trycker Nedifrån", - "create.tooltip.chute.fans_push_down": "Fläktar trycker från Ovan", - "create.tooltip.chute.fans_pull_up": "Fläktar drar från Ovan", - "create.tooltip.chute.fans_pull_down": "Fläktar drar från Under", - "create.tooltip.chute.contains": "Innehåller: %1$s x%2$s", - "create.tooltip.deployer.header": "Avsändarinformation", - "create.tooltip.deployer.using": "Läge: Använd", - "create.tooltip.deployer.punching": "Läge: Anfall", - "create.tooltip.deployer.contains": "Föremål: %1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "Distribuerar för närvarande: ", - "create.tooltip.brass_tunnel.contains_entry": ">%1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "Högerklicka för att hämta", - - "create.linked_controller.bind_mode": "Bindläge aktivt", - "create.linked_controller.press_keybind": "Tryck %1$s, %2$s, %3$s, %4$s, %5$s, eller %6$s, för att binda denna frekvens till respektive tangent", - "create.linked_controller.key_bound": "Frekvens bunden till %1$s", - "create.linked_controller.frequency_slot_1": "Tangentbindning %1$s, Frek. #1", - "create.linked_controller.frequency_slot_2": "Tangentbindning %1$s, Frek. #2", - - "create.crafting_blueprint.crafting_slot": "Ingrediensplats", - "create.crafting_blueprint.filter_items_viable": "Avancerade filterobjekt är genomförbara", - "create.crafting_blueprint.display_slot": "Visa Plats", - "create.crafting_blueprint.inferred": "Inläst från recept", - "create.crafting_blueprint.manually_assigned": "Manuellt tilldelad", - "create.crafting_blueprint.secondary_display_slot": "Sekundär Visa Plats", - "create.crafting_blueprint.optional": "Valfritt", - - "create.potato_cannon.ammo.attack_damage": "%1$s Attackskada", - "create.potato_cannon.ammo.reload_ticks": "%1$s Omladdnings Ticks", - "create.potato_cannon.ammo.knockback": "%1$s Knuff", - - "create.hint.hose_pulley.title": "Bottenfri Källa", - "create.hint.hose_pulley": "Den inriktade källan av vätska anses vara oändlig.", - "create.hint.mechanical_arm_no_targets.title": "Inga Mål", - "create.hint.mechanical_arm_no_targets": "Det värkar som att denna _Mekaniska_ _Arm_ ej har tilldelats några _mål._ Väj rullband, depåer, rullbandstrattar och andra block genom att _högerklicka_ dem medans du _håller_ den _Mekaniska_ _Armen_ i din _hand_.", - "create.hint.empty_bearing.title": "Uppdatera Gångjärn", - "create.hint.empty_bearing": "_Högerklicka_ gångjärnet med en _tom_ _hand_ för att _lägga_ _till_ strukturen du just byggt framför den.", - "create.hint.full_deployer.title": "Överflöde av Föremål", - "create.hint.full_deployer": "Det verkar som att denna _Avsändare_ innehåller _överskridande_ _föremål_ som måste _extraheras._ Använd en _tratt,_ _rullbandstratt_ eller andra verk som kan frigöra överskottet.", - - "create.backtank.low": "Baktankstryck lågt", - "create.backtank.depleted": "Baktankstryck uttömt", - - "create.hint.derailed_train.title": "Urspårat Tåg", - "create.hint.derailed_train": "Det verkar som att detta _Tåg_ har spårat ur. _Högerklicka_ med en _skiftnyckel_ för att flytta den till ett spår i närheten.", - - "create.boiler.status": "Värmepanna Status: %1$s", - "create.boiler.status_short": "Värmepanna: %1$s", - "create.boiler.passive": "Passiv", - "create.boiler.idle": "Inaktiv", - "create.boiler.lvl": "Lvl %1$s", - "create.boiler.max_lvl": "Max", - "create.boiler.size": "Storlek", - "create.boiler.size_dots": "....... ", - "create.boiler.water": "Vatten", - "create.boiler.water_dots": "... ", - "create.boiler.heat": "Värme", - "create.boiler.heat_dots": "...... ", - "create.boiler.via_one_engine": "via 1 motor", - "create.boiler.via_engines": "via %1$s motorer", - - "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", - "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", - "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", - - "create.gui.schedule.lmb_edit": "Vänsterklicka för att Ändra", - "create.gui.schedule.rmb_remove": "Högerklicka för att Radera", - "create.gui.schedule.duplicate": "Duplicera", - "create.gui.schedule.remove_entry": "Radera Åtgärd", - "create.gui.schedule.add_entry": "Lägg till Åtgärd", - "create.gui.schedule.move_up": "Flytta upp", - "create.gui.schedule.move_down": "Flytta ned", - "create.gui.schedule.add_condition": "Lägg till Villkor", - "create.gui.schedule.alternative_condition": "Alternativt Villkor", - - "create.schedule.instruction_type": "Nästa Åtgärd:", - "create.schedule.instruction.editor": "Instruktionsredigerare", - "create.schedule.instruction.destination": "Res till Station", - "create.schedule.instruction.destination.summary": "Nästa Stopp:", - "create.schedule.instruction.filter_edit_box": "Stationsnamn", - "create.schedule.instruction.filter_edit_box_1": "Använd * som ett jokertecken", - "create.schedule.instruction.filter_edit_box_2": "Exempel: \"Min Station, Plattform *\"", - "create.schedule.instruction.filter_edit_box_3": "Tåg plockar närmaste obebodda match", - "create.schedule.instruction.rename": "Uppdatera Schema Titel", - "create.schedule.instruction.rename.summary": "Ny Titel:", - "create.schedule.instruction.name_edit_box": "Schema Titel", - "create.schedule.instruction.name_edit_box_1": "Påverkar text visad på skärmar", - "create.schedule.instruction.name_edit_box_2": "Förvald till nästa destinations namn", - "create.schedule.instruction.throttle": "Gräns för Maxhastighet", - "create.schedule.instruction.throttle.summary": "Ändra Maxhastighet till %1$s", - "create.schedule.instruction.throttle_edit_box": "Spjäll", - "create.schedule.instruction.throttle_edit_box_1": "Påverkar Tågets maxhastighet", - "create.schedule.condition_type": "Fortsätt om/efter:", - "create.schedule.condition.editor": "Villkor Redigerare", - "create.schedule.condition.delay": "Planerad Fördröjning", - "create.schedule.condition.delay_short": "Vänta: %1$s", - "create.schedule.condition.delay.status": "Avgår om %1$s", - "create.schedule.condition.idle": "Lastinaktivitet", - "create.schedule.condition.idle_short": "Lasttomgång: %1$s", - "create.schedule.condition.idle.status": "Lasttomgång för: %1$s", - "create.schedule.condition.for_x_time": "för %1$s", - "create.schedule.condition.unloaded": "Chunk Avlastad", - "create.schedule.condition.unloaded.status": "Väntar på avlastning av chunk", - "create.schedule.condition.powered": "Station Igångsatt", - "create.schedule.condition.powered.status": "Väntar på rödsten", - "create.schedule.condition.time_of_day": "Tid på Dygnet", - "create.schedule.condition.time_of_day.scheduled": "Planerad Tid: %1$s", - "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "Rotation", - "create.schedule.condition.time_of_day.rotation.every_24": "Varje Dag", - "create.schedule.condition.time_of_day.rotation.every_12": "Var 12:00", - "create.schedule.condition.time_of_day.rotation.every_6": "Var 6:00", - "create.schedule.condition.time_of_day.rotation.every_4": "Var 4:00", - "create.schedule.condition.time_of_day.rotation.every_3": "Var 3:00", - "create.schedule.condition.time_of_day.rotation.every_2": "Var 2:00", - "create.schedule.condition.time_of_day.rotation.every_1": "Var 1:00", - "create.schedule.condition.time_of_day.rotation.every_0_45": "Var 0:45", - "create.schedule.condition.time_of_day.rotation.every_0_30": "Var 0:30", - "create.schedule.condition.time_of_day.rotation.every_0_15": "Var 0:15", - "create.schedule.condition.time_of_day.status": "Avgår vid", - "create.schedule.condition.threshold.train_holds": "Tåget rymmer %1$s", - "create.schedule.condition.threshold.greater": "mer än", - "create.schedule.condition.threshold.less": "mindre än", - "create.schedule.condition.threshold.equal": "exakt", - "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s av %3$s", - "create.schedule.condition.threshold.matching_content": "Matchande Innehåll", - "create.schedule.condition.threshold.anything": "Vad som helst", - "create.schedule.condition.threshold.item_measure": "Mätning av Föremål", - "create.schedule.condition.threshold.items": "Föremål", - "create.schedule.condition.threshold.stacks": "Stackar", - "create.schedule.condition.threshold.buckets": "Hinkar", - "create.schedule.condition.threshold.status": "Last: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "Referensobjekt", - "create.schedule.condition.threshold.place_item_2": "Filter kan användas", - "create.schedule.condition.threshold.place_item_3": "Lämna tom för att matcha valfri", - "create.schedule.condition.fluid_threshold": "Vätskelast Villkor", - "create.schedule.condition.item_threshold": "Gods Lastvillkor", - "create.schedule.condition.redstone_link": "Rödstenslänk", - "create.schedule.condition.redstone_link.status": "Väntar på rödstenslänk", - "create.schedule.condition.redstone_link_on": "Länk På", - "create.schedule.condition.redstone_link_off": "Länk Av", - "create.schedule.condition.redstone_link.powered": "Aktiverad", - "create.schedule.condition.redstone_link.unpowered": "Ej Aktiverad", - "create.schedule.condition.redstone_link.frequency_state": "Frekvensskick:", - "create.schedule.condition.redstone_link.frequency_powered": "Frekvens aktiverad:", - "create.schedule.condition.redstone_link.frequency_unpowered": "Frekvens ej aktiverad:", - "create.schedule.condition.player_count": "Sittande Spelare", - "create.schedule.condition.player_count.summary": "%1$s Spelare", - "create.schedule.condition.player_count.summary_plural": "%1$s Spelare", - "create.schedule.condition.player_count.seated": "%1$s Sittande", - "create.schedule.condition.player_count.players": "Spelare", - "create.schedule.condition.player_count.condition": "Villkorlig", - "create.schedule.condition.player_count.exactly": "Exakt", - "create.schedule.condition.player_count.or_above": "Eller över", - "create.schedule.condition.player_count.status": "Passagerare: %1$s/%2$s", - "create.schedule.loop": "Repetera Alltid", - "create.schedule.loop1": "Schemat börjar om", - "create.schedule.loop2": "när slutförd", - "create.schedule.reset": "Nollställ Framsteg", - "create.schedule.skip": "Hoppa över nuvarande Stopp", - "create.schedule.applied_to_train": "Tåget följer nu detta Schema", - "create.schedule.non_controlling_seat": "Konduktören behöver sitta framför ett Kontrollblock", - "create.schedule.remove_with_empty_hand": "Ta bort nuvarande Schema med en tom hand", - "create.schedule.auto_removed_from_train": "Auto-Schema kasserat", - "create.schedule.removed_from_train": "Schema hämtat från Tåget", - "create.schedule.no_stops": "Detta Schema har inga stopp än", - "create.schedule.continued": "Schema återupptogs", - - "create.track.selection_cleared": "Markering Rensad", - "create.track.valid_connection": "Kan Anslutas ✔", - "create.track.second_point": "Placera spår eller välj en andra punkt", - "create.track.too_far": "För långt ifrån", - "create.track.original_missing": "Originalblock borttaget, smygklicka för att återställa", - "create.track.perpendicular": "Kan ej ansluta vinkelrätt", - "create.track.ascending_s_curve": "Kan ej skapa sluttande S-Böjar", - "create.track.too_sharp": "För mycket böjning", - "create.track.too_steep": "Lutning för brant", - "create.track.slope_turn": "Kan ej inge eller lämna en lutning med en sväng", - "create.track.opposing_slopes": "Kan ej ansluta till motsatta lutningar", - "create.track.leave_slope_ascending": "Kan ej lämna denna lutning medan du stiger", - "create.track.leave_slope_descending": "Kan ej lämna denna lutning medan du stiger ned", - "create.track.turn_90": "Kan bara svänga upp till 90 grader", - "create.track.junction_start": "Kan ej starta anslutning från en Junction", - "create.track.turn_start": "Kan ej starta anslutning från en Sväng", - "create.track.not_enough_tracks": "Håller ej tillräckligt med spår", - "create.track.not_enough_pavement": "Håller ej tillräckligt med trottoarblock", - - "create.portal_track.failed": "Kan inte placera portalspår:", - "create.portal_track.missing": "Målportalen är ännu inte genererad", - "create.portal_track.blocked": "Målplatsen blockerad (%1$s,%2$s,%3$s)", - - "create.station.idle": "Stationen är inaktiv", - "create.station.assembly_title": "Tåg Montering", - "create.station.close": "Stäng Fönster", - "create.station.cancel": "Avbryt Monteringen", - "create.station.failed": "Monteringen Misslyckades", - "create.station.icon_type": "Ikontyp", - "create.station.create_train": "Skapa nytt Tåg", - "create.station.assemble_train": "Montera Tåg", - "create.station.disassemble_train": "Demontera Tåg", - "create.station.remove_schedule": "Hämta Schema", - "create.station.remove_auto_schedule": "Kasta Automatiskt Schema", - "create.station.no_assembly_diagonal": "Kan ej bygga tåg", - "create.station.no_assembly_diagonal_1": "på diagonala spår", - "create.station.no_assembly_curve": "Kan ej bygga tåg", - "create.station.no_assembly_curve_1": "på böjda spår", - "create.station.train_not_aligned": "Kan ej demontera,", - "create.station.train_not_aligned_1": "inte alla transporter i linje", - "create.station.carriage_number": "Transport %1$s:", - "create.station.retry": "Lös detta och prova igen", - "create.station.no_bogeys": "Inga Bogeys", - "create.station.one_bogey": "1 Bogey", - "create.station.more_bogeys": "%1$s Bogeys", - "create.station.how_to": "Använd Tåg Kapsel på markerade Spår för att skapa bogeys.", - "create.station.how_to_1": "Ta bort bogeys genom att bryta blocket på toppen.", - "create.station.how_to_2": "Bygg transporter som är knutna till en eller två bogeys var.", - - "create.train_assembly.too_many_bogeys": "För många Bogeys bifogade: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "Bogey längst fram måste vara på Station Markör", - "create.train_assembly.no_bogeys": "Inga Bogeys Hittades", - "create.train_assembly.not_connected_in_order": "Bogeys är inte anslutna i ordning", - "create.train_assembly.bogeys_too_close": "Bogeys %1$s och %2$s är för nära varandra", - "create.train_assembly.single_bogey_carriage": "Denna Bogey typ kan inte stödja en transport på egen hand", - "create.train_assembly.nothing_attached": "Ingen struktur knuten till Bogey %1$s", - "create.train_assembly.no_controls": "Minst ett framåtriktat styrblock måste befinna sig på tåget", - "create.train_assembly.sideways_controls": "Ett monterat styrblock är vänd åt sidan", - "create.train_assembly.bogey_created": "Bogey skapad. Klicka igen för att ändra typ", - "create.train_assembly.requires_casing": "Använd en Järnvägskapsel för att skapa bogeys på spår", - - "create.track_target.set": "Riktat spår markerat", - "create.track_target.success": "Lyckad bindning till målinriktat spår", - "create.track_target.clear": "Rensade spår markering", - "create.track_target.missing": "Högerklicka det målinriktade tågspåret först", - "create.track_target.too_far": "Riktat spår är för långt härifrån", - "create.track_target.no_junctions": "Riktat spår kan ej vara en korsning", - "create.track_target.occupied": "Riktat spår är upptaget", - "create.track_target.invalid": "Kan inte rikta detta spår här", - - "create.train.unnamed": "Namnlöst Tåg", - "create.train.cannot_relocate_moving": "Kan ej flytta ett flyttande tåg", - "create.train.relocate": "Klicka på ett Spår för att flytta %1$s till. Smygklicka för att avbryta", - "create.train.relocate.abort": "Förflyttning avbröts", - "create.train.relocate.success": "Förflyttning lyckades", - "create.train.relocate.valid": "Kan förflyttas hit, klicka för att bekräfta", - "create.train.relocate.invalid": "Kan ej förflytta Tåg hit", - "create.train.relocate.too_far": "Kan ej förflytta Tåg så här långt bort", - "create.train.departing_from": "Avgår från %1$s", - "create.train.arrived_at": "Anlände till %1$s", - "create.train.status": " Information om Tåg: %1$s", - "create.train.status.back_on_track": "Tåget är tillbaka på spår", - "create.train.status.collision": "Kollision med annat Tåg", - "create.train.status.end_of_track": "En transport har nått sitt slut av dess Spår", - "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", - "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", - "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", - "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", - "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", - "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", - "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", - "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", - "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", - "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", - - "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", - "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", - "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", - - "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", - "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", - "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", - "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", - "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", - "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", - "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", - "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", - - "create.display_link.set": "UNLOCALIZED: Targeted position selected", - "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", - "create.display_link.clear": "UNLOCALIZED: Cleared position selection", - "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", - "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", - "create.display_link.title": "UNLOCALIZED: Display Link", - "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", - "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", - "create.display_link.reading_from": "UNLOCALIZED: Read from:", - "create.display_link.writing_to": "UNLOCALIZED: Send to:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", - "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", - "create.display_link.information_type": "UNLOCALIZED: Type of Information", - "create.display_link.display_on": "UNLOCALIZED: Write data to:", - "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", - - "create.display_source.label": "UNLOCALIZED: Attached Label", - "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", - "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", - "create.display_source.list_items": "UNLOCALIZED: List matching Items", - "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", - "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", - "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", - "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", - "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", - "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", - "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.value_list.display": "UNLOCALIZED: Value Display", - "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", - "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", - "create.display_source.value_list.thousand": "UNLOCALIZED: k", - "create.display_source.value_list.million": "UNLOCALIZED: m", - "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", - "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", - "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", - "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", - "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", - "create.display_source.time.format": "UNLOCALIZED: Time Format", - "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", - "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", - "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", - "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", - "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", - "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", - "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", - "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", - "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", - "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", - "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", - "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", - "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", - "create.display_source.station_summary.now": "UNLOCALIZED: now", - "create.display_source.station_summary.minutes": "UNLOCALIZED: min", - "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", - "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", - "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", - "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", - "create.display_source.entity_name": "UNLOCALIZED: Entity Name", - "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", - "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", - "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", - "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", - "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", - "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", - "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", - "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", - "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", - "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", - "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", - "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", - "create.display_source.redstone_power.number": "UNLOCALIZED: Number", - "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", - "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", - - "create.display_target.line": "UNLOCALIZED: Line %1$s", - "create.display_target.page": "UNLOCALIZED: Page %1$s", - "create.display_target.single_line": "UNLOCALIZED: Single Line", - - "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", - "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", - "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", - "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", - "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", - "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", - - "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", - "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", - "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", - "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", - "create.super_glue.first_pos": "UNLOCALIZED: First position selected", - "create.super_glue.abort": "UNLOCALIZED: Selection discarded", - "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", - "create.super_glue.success": "UNLOCALIZED: Applying Glue...", - - "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", - "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", - "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", - "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", - "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", - "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", - "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", - "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", - - "create.command.killTPSCommand": "UNLOCALIZED: killtps", - "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", - "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", - "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", - "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", - "create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime", - - "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", - "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", - - - "_": "->------------------------] Subtitles [------------------------<-", - - "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", - "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", - "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", - "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", - "create.subtitle.steam": "UNLOCALIZED: Steam noises", - "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings", - "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", - "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "UNLOCALIZED: Whistling", - "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", - "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes", - "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", - "create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires", - "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", - "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", - "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", - "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", - "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", - "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", - "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", - "create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises", - "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", - "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", - "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches", - "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", - "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", - "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", - "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", - "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", - "create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises", - "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", - "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", - "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", - "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", - "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", - "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", - "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", - "create.subtitle.deny": "UNLOCALIZED: Declining boop", - "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", - "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", - "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", - "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs", - "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", - - - "_": "->------------------------] Item Descriptions [------------------------<-", - - "item.create.example_item.tooltip": "UNLOCALIZED: EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "UNLOCALIZED: A brief description of the item. _Underscores_ highlight a term.", - "item.create.example_item.tooltip.condition1": "UNLOCALIZED: When this", - "item.create.example_item.tooltip.behaviour1": "UNLOCALIZED: Then this item does this. (behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "UNLOCALIZED: And When this", - "item.create.example_item.tooltip.behaviour2": "UNLOCALIZED: You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "UNLOCALIZED: When Ctrl pressed", - "item.create.example_item.tooltip.action1": "UNLOCALIZED: These controls are displayed.", - - "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", - - "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", - - "block.create.seat.tooltip": "UNLOCALIZED: SEAT", - "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", - "block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat", - "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", - - "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", - - "item.create.wand_of_symmetry.tooltip": "UNLOCALIZED: SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "UNLOCALIZED: Perfectly mirrors Block placement across configured planes.", - "item.create.wand_of_symmetry.tooltip.condition1": "UNLOCALIZED: When in Hotbar", - "item.create.wand_of_symmetry.tooltip.behaviour1": "UNLOCALIZED: Stays Active", - "item.create.wand_of_symmetry.tooltip.control1": "UNLOCALIZED: R-Click on Ground", - "item.create.wand_of_symmetry.tooltip.action1": "UNLOCALIZED: _Creates_ or _Moves_ the Mirror", - "item.create.wand_of_symmetry.tooltip.control2": "UNLOCALIZED: R-Click in the Air", - "item.create.wand_of_symmetry.tooltip.action2": "UNLOCALIZED: _Removes_ the active Mirror", - "item.create.wand_of_symmetry.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.wand_of_symmetry.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", - - "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", - "item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block", - "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", - "item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block", - "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", - "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", - - "item.create.tree_fertilizer.tooltip": "UNLOCALIZED: TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "UNLOCALIZED: A powerful combination of minerals suitable for speeding up the growth of common tree types.", - "item.create.tree_fertilizer.tooltip.condition1": "UNLOCALIZED: When used on a Sapling", - "item.create.tree_fertilizer.tooltip.behaviour1": "UNLOCALIZED: Grows Trees _regardless_ of their _spacing conditions_", - - "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Backtank_", - "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", - "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", - "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", - - "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", - "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Backtank_", - "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", - "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", - "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", - - "item.create.filter.tooltip": "UNLOCALIZED: FILTER", - "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", - "item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", - "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", - "item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", - - "item.create.attribute_filter.tooltip": "UNLOCALIZED: ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", - "item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", - "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", - "item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", - - "item.create.empty_schematic.tooltip": "UNLOCALIZED: EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "UNLOCALIZED: Used as a recipe ingredient and for writing at the _Schematic Table_.", - - "item.create.schematic.tooltip": "UNLOCALIZED: SCHEMATIC", - "item.create.schematic.tooltip.summary": "UNLOCALIZED: Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", - "item.create.schematic.tooltip.condition1": "UNLOCALIZED: When Held", - "item.create.schematic.tooltip.behaviour1": "UNLOCALIZED: Can be positioned using the Tools on Screen.", - "item.create.schematic.tooltip.control1": "UNLOCALIZED: R-Click while Sneaking", - "item.create.schematic.tooltip.action1": "UNLOCALIZED: Opens an _Interface_ for entering exact _Coordinates_.", - - "item.create.schematic_and_quill.tooltip": "UNLOCALIZED: SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "UNLOCALIZED: Used for saving a Structure in your world to a .nbt file.", - "item.create.schematic_and_quill.tooltip.condition1": "UNLOCALIZED: Step 1", - "item.create.schematic_and_quill.tooltip.behaviour1": "UNLOCALIZED: Select two corner points using R-Click.", - "item.create.schematic_and_quill.tooltip.condition2": "UNLOCALIZED: Step 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "UNLOCALIZED: _Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", - "item.create.schematic_and_quill.tooltip.control1": "UNLOCALIZED: R-Click", - "item.create.schematic_and_quill.tooltip.action1": "UNLOCALIZED: Select a corner point / confirm save.", - "item.create.schematic_and_quill.tooltip.control2": "UNLOCALIZED: Ctrl Held", - "item.create.schematic_and_quill.tooltip.action2": "UNLOCALIZED: Select points in _mid-air_. _Scroll_ to adjust the distance.", - "item.create.schematic_and_quill.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.schematic_and_quill.tooltip.action3": "UNLOCALIZED: _Resets_ and removes the selection.", - - "block.create.schematicannon.tooltip": "UNLOCALIZED: SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "UNLOCALIZED: Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", - "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", - - "block.create.schematic_table.tooltip": "UNLOCALIZED: SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "UNLOCALIZED: Writes saved Schematics onto an _Empty Schematic_.", - "block.create.schematic_table.tooltip.condition1": "UNLOCALIZED: When given an Empty Schematic", - "block.create.schematic_table.tooltip.behaviour1": "UNLOCALIZED: Uploads a chosen File from your Schematics Folder.", - - "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", - "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", - "item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn", - "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", - "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", - "item.create.goggles.tooltip.behaviour2": "UNLOCALIZED: Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", - "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", - "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", - - "item.create.wrench.tooltip": "UNLOCALIZED: WRENCH", - "item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", - "item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block", - "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", - "item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", - - "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", - "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", - - "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", - "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", - - "block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE", - "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.", - - "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", - "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", - - "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH", - "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", - "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.stockpile_switch.tooltip.behaviour1": "UNLOCALIZED: Opens the _Configuration Interface_.", - - "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.", - "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", - "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", - "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", - - "block.create.creative_crate.tooltip": "UNLOCALIZED: CREATIVE CRATE", - "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", - "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", - - "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", - - "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", - "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", - - "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", - "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", - - "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", - "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", - - "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", - "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", - "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", - "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", - "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", - "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", - "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", - "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", - "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", - "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", - "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", - - "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", - "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", - "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", - - "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", - "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - - "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", - "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - - "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", - "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", - "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", - "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", - "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", - "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", - - "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", - "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", - - "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", - "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", - "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", - - "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", - "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", - "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", - "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", - "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", - "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", - - "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", - "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", - - "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", - "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", - "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", - - "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", - "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", - - "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", - "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", - "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", - "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", - - - "_": "->------------------------] Ponder Content [------------------------<-", - - "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", - "create.ponder.subject": "UNLOCALIZED: Subject of this scene", - "create.ponder.pondering": "UNLOCALIZED: Pondering about...", - "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", - "create.ponder.associated": "UNLOCALIZED: Associated Entries", - "create.ponder.close": "UNLOCALIZED: Close", - "create.ponder.identify": "UNLOCALIZED: Identify", - "create.ponder.next": "UNLOCALIZED: Next Scene", - "create.ponder.next_up": "UNLOCALIZED: Up Next:", - "create.ponder.previous": "UNLOCALIZED: Previous Scene", - "create.ponder.replay": "UNLOCALIZED: Replay", - "create.ponder.think_back": "UNLOCALIZED: Think Back", - "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", - "create.ponder.exit": "UNLOCALIZED: Exit", - "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", - "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", - "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", - "create.ponder.index_title": "UNLOCALIZED: Ponder Index", - "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", - "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", - "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", - "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", - "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", - "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", - "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", - "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", - "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", - "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", - "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", - "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", - "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", - "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", - "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", - "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", - "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", - "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", - "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", - "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", - "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", - "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", - "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", - "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", - "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", - "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", - "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", - "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", - "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", - "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", - "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", - "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", - "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", - "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", - "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", - "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", - "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", - "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", - "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", - "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", - - "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", - "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", - "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", - "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", - - "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", - "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", - "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", - "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", - "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", - "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", - "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", - "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", - - "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", - "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", - "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", - "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", - "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", - - "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", - - "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", - "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", - "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", - - "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", - "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", - "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", - "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", - "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", - "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", - "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", - - "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", - "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", - "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", - "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", - "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", - "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", - "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", - - "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", - "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", - "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", - - "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", - "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", - "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", - "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", - "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", - - "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", - "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - - "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", - "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", - "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", - "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", - - "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", - - "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - - "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", - - "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", - "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", - "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", - "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - - "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", - "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", - - "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", - "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", - "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", - "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", - - "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", - "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", - "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", - "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", - "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", - "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", - "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", - "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", - - "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", - "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", - "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", - - "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", - "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", - "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", - "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", - "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", - - "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", - "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", - - "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", - "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", - - "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", - "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", - - "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", - "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", - "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", - "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", - - "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", - "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", - "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", - "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", - - "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", - "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", - - "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", - - "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", - "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", - - "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", - "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", - "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", - "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", - "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", - "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", - "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", - "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", - "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", - - "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", - "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", - - "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", - "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", - - "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", - "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", - "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", - "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", - - "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", - "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.depot.header": "UNLOCALIZED: Using Depots", - "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", - - "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", - "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", - "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", - "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", - "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", - - "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", - "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", - "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", - "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", - "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", - "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", - "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", - "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", - - "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", - - "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", - "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", - "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", - - "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", - - "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", - "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", - - "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", - "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", - - "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", - "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", - - "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", - "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", - - "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", - "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", - "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", - - "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", - "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", - "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", - - "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", - "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", - "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", - "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", - - "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", - "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", - - "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", - "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", - - "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", - "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", - - "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", - "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", - - "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - - "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", - - "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", - - "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", - "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", - - "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", - "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", - - "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", - "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - - "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", - "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", - - "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", - "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", - - "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", - "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", - "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", - - "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", - "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", - "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", - - "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", - "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", - "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", - - "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", - "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", - "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", - "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", - "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", - - "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", - - "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", - "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", - "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", - "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", - - "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", - - "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", - "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", - "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", - "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", - "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", - "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", - "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", - "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", - "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", - - "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", - "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", - "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", - "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", - "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", - "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", - - "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", - "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", - "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", - "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", - "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", - "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", - "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", - "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", - - "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", - "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", - "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", - "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", - "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", - "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - - "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", - "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", - "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", - "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - - "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", - "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", - - "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - - "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", - - "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", - - "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", - - "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", - "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", - - "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", - - "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", - - "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", - "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", - "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", - - "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", - "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", - - "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - - "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", - - "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", - - "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", - "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", - "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", - "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", - - "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", - "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", - "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", - "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", - "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", - "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", - "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", - - "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", - "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", - - "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", - "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", - "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", - "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", - "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", - "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", - - "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", - "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", - "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", - "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", - "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", - "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", - - "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", - "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", - "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", - - "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", - - "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", - - "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", - "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", - - "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", - "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", - "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", - - "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", - "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", - - "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - - "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", - "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", - "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", - - "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", - "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", - - "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", - "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", - - "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", - "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", - - "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", - "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", - - "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", - - "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", - "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", - "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", - "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", - "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", - "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", - "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", - - "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", - "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", - "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", - "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", - "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", - "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", - "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", - - "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", - - "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", - "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", - "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", - - "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", - "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", - "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", - "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", - "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", - "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", - "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", - - "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - - "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - - "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - - "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - - "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", - - "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", - "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", - "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", - - "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", - "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", - "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", - "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", - "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", - - "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", - - "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - - "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - - "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", - "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", - "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", - "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", - - "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", - "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", - - "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", - "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", - "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", - - "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", - - "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", - - "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", - - "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", - "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", - "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", - "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", - - "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", - "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", - - "_": "Thank you for translating Create!" - -} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/th_th.json b/src/generated/resources/assets/create/lang/unfinished/th_th.json deleted file mode 100644 index d512efecf..000000000 --- a/src/generated/resources/assets/create/lang/unfinished/th_th.json +++ /dev/null @@ -1,3062 +0,0 @@ -{ - "_": "Missing Localizations: 2711", - - "_": "->------------------------] Game Elements [------------------------<-", - - "block.create.acacia_window": "บล็อกหน้าต่างไม้อาเคเชีย", - "block.create.acacia_window_pane": "หน้าต่างไม้อาเคเชีย", - "block.create.adjustable_chain_gearshift": "เกียร์ปรับความเร็วโซ่", - "block.create.analog_lever": "คันโยกอนาล็อก", - "block.create.andesite_belt_funnel": "สายพานอุโมงค์แอนดีไซต์", - "block.create.andesite_casing": "บล็อกโครงแอนดีไซต์", - "block.create.andesite_encased_cogwheel": "โครงแอนดีไซต์แบบมีเฟือง", - "block.create.andesite_encased_large_cogwheel": "โครงแอนดีไซต์แบบเฟืองใหญ่", - "block.create.andesite_encased_shaft": "โครงแอนดีไซต์แบบมีเพลา", - "block.create.andesite_funnel": "ปากอุโมงแอนดิ", - "block.create.andesite_ladder": "บันไดลิงแอนดีไซต์", - "block.create.andesite_pillar": "เสาแอนดีไซต์", - "block.create.andesite_tunnel": "อุโมงค์แอนดีไซต์", - "block.create.asurine": "อะซูรีน", - "block.create.asurine_pillar": "เสาอะซูรีน", - "block.create.basin": "อ่าง", - "block.create.belt": "สายพาน", - "block.create.birch_window": "บล็อกหน้าต่างไม้เบิร์ช", - "block.create.birch_window_pane": "หน้าต่างไม้เบิร์ช", - "block.create.black_nixie_tube": "หลอด Nixie สีดำ", - "block.create.black_sail": "กังหันลมสีดำ", - "block.create.black_seat": "เบาะนั่งสีดำ", - "block.create.black_toolbox": "กล่องเครื่องมือสีดำ", - "block.create.black_valve_handle": "วาล์วสีดำ", - "block.create.blaze_burner": "เตาไฟ", - "block.create.blue_nixie_tube": "หลอด Nixie สีน้ำเงิน", - "block.create.blue_sail": "กังหันลมสีน้ำเงิน", - "block.create.blue_seat": "เบาะนั่งสีน้ำเงิน", - "block.create.blue_toolbox": "กล่องเครื่องมือสีน้ำเงิน", - "block.create.blue_valve_handle": "วาล์วสีน้ำเงิน", - "block.create.brass_belt_funnel": "สายพานปากอุโมงค์ทองเหลือง", - "block.create.brass_block": "บล็อกทองเหลือง", - "block.create.brass_casing": "โครงทองเหลือง", - "block.create.brass_encased_cogwheel": "โครงทองเหลืองแบบมีเฟือง", - "block.create.brass_encased_large_cogwheel": "โครงทองเหลืองแบบมีเฟืองใหญ่", - "block.create.brass_encased_shaft": "โครงทองเหลืองแบบมีเพลา", - "block.create.brass_funnel": "ปากอุโมงค์ทองเหลือง", - "block.create.brass_ladder": "บันไดลิงทองเหลือง", - "block.create.brass_tunnel": "อุโมงค์ทองเหลือง", - "block.create.brown_nixie_tube": "หลอด Nixie สีน้ำตาล", - "block.create.brown_sail": "กังหันสีน้ำตาล", - "block.create.brown_seat": "เบาะนั่งสีน้ำตาล", - "block.create.brown_toolbox": "กล่องเครื่องมือสีน้ำตาล", - "block.create.brown_valve_handle": "วาล์วสีน้ำตาล", - "block.create.calcite_pillar": "เสาแคลไซต์", - "block.create.cart_assembler": "ตัวประกอบรถราง", - "block.create.chocolate": "ช็อกโกแล็ต", - "block.create.chute": "ท่อส่ง", - "block.create.clockwork_bearing": "ลูกปืนแบบลาน", - "block.create.clutch": "ตัวหยุดเพลา", - "block.create.cogwheel": "เฟือง", - "block.create.content_observer": "ตัวตรวจจับภายใน", - "block.create.contraption_controls": "UNLOCALIZED: Contraption Controls", - "block.create.controller_rail": "รางควบคุม", - "block.create.controls": "ตัวควบคุมรถไฟ", - "block.create.copper_backtank": "ถังทองแดง", - "block.create.copper_casing": "โครงทองแดง", - "block.create.copper_ladder": "บันไดลิงทองแดง", - "block.create.copper_shingle_slab": "UNLOCALIZED: Copper Shingle Slab", - "block.create.copper_shingle_stairs": "UNLOCALIZED: Copper Shingle Stairs", - "block.create.copper_shingles": "UNLOCALIZED: Copper Shingles", - "block.create.copper_tile_slab": "UNLOCALIZED: Copper Tile Slab", - "block.create.copper_tile_stairs": "UNLOCALIZED: Copper Tile Stairs", - "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", - "block.create.copper_valve_handle": "วาล์วทองแดง", - "block.create.copycat_base": "UNLOCALIZED: Copycat Base", - "block.create.copycat_panel": "UNLOCALIZED: Copycat Panel", - "block.create.copycat_step": "UNLOCALIZED: Copycat Step", - "block.create.creative_crate": "กล่องไอเทม Creative", - "block.create.creative_fluid_tank": "ถังเก็บของเหลว Creative", - "block.create.creative_motor": "มอเตอร์ Creative", - "block.create.crimsite": "UNLOCALIZED: Crimsite", - "block.create.crimsite_pillar": "UNLOCALIZED: Crimsite Pillar", - "block.create.crimson_window": "UNLOCALIZED: Crimson Window", - "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", - "block.create.crushing_wheel": "ล้อบด", - "block.create.crushing_wheel_controller": "ตัวควบคุมล้อบด", - "block.create.cuckoo_clock": "นาฬิกากุ๊กกู", - "block.create.cut_andesite": "UNLOCALIZED: Cut Andesite", - "block.create.cut_andesite_brick_slab": "UNLOCALIZED: Cut Andesite Brick Slab", - "block.create.cut_andesite_brick_stairs": "UNLOCALIZED: Cut Andesite Brick Stairs", - "block.create.cut_andesite_brick_wall": "UNLOCALIZED: Cut Andesite Brick Wall", - "block.create.cut_andesite_bricks": "UNLOCALIZED: Cut Andesite Bricks", - "block.create.cut_andesite_slab": "UNLOCALIZED: Cut Andesite Slab", - "block.create.cut_andesite_stairs": "UNLOCALIZED: Cut Andesite Stairs", - "block.create.cut_andesite_wall": "UNLOCALIZED: Cut Andesite Wall", - "block.create.cut_asurine": "UNLOCALIZED: Cut Asurine", - "block.create.cut_asurine_brick_slab": "UNLOCALIZED: Cut Asurine Brick Slab", - "block.create.cut_asurine_brick_stairs": "UNLOCALIZED: Cut Asurine Brick Stairs", - "block.create.cut_asurine_brick_wall": "UNLOCALIZED: Cut Asurine Brick Wall", - "block.create.cut_asurine_bricks": "UNLOCALIZED: Cut Asurine Bricks", - "block.create.cut_asurine_slab": "UNLOCALIZED: Cut Asurine Slab", - "block.create.cut_asurine_stairs": "UNLOCALIZED: Cut Asurine Stairs", - "block.create.cut_asurine_wall": "UNLOCALIZED: Cut Asurine Wall", - "block.create.cut_calcite": "UNLOCALIZED: Cut Calcite", - "block.create.cut_calcite_brick_slab": "UNLOCALIZED: Cut Calcite Brick Slab", - "block.create.cut_calcite_brick_stairs": "UNLOCALIZED: Cut Calcite Brick Stairs", - "block.create.cut_calcite_brick_wall": "UNLOCALIZED: Cut Calcite Brick Wall", - "block.create.cut_calcite_bricks": "UNLOCALIZED: Cut Calcite Bricks", - "block.create.cut_calcite_slab": "UNLOCALIZED: Cut Calcite Slab", - "block.create.cut_calcite_stairs": "UNLOCALIZED: Cut Calcite Stairs", - "block.create.cut_calcite_wall": "UNLOCALIZED: Cut Calcite Wall", - "block.create.cut_crimsite": "UNLOCALIZED: Cut Crimsite", - "block.create.cut_crimsite_brick_slab": "UNLOCALIZED: Cut Crimsite Brick Slab", - "block.create.cut_crimsite_brick_stairs": "UNLOCALIZED: Cut Crimsite Brick Stairs", - "block.create.cut_crimsite_brick_wall": "UNLOCALIZED: Cut Crimsite Brick Wall", - "block.create.cut_crimsite_bricks": "UNLOCALIZED: Cut Crimsite Bricks", - "block.create.cut_crimsite_slab": "UNLOCALIZED: Cut Crimsite Slab", - "block.create.cut_crimsite_stairs": "UNLOCALIZED: Cut Crimsite Stairs", - "block.create.cut_crimsite_wall": "UNLOCALIZED: Cut Crimsite Wall", - "block.create.cut_deepslate": "UNLOCALIZED: Cut Deepslate", - "block.create.cut_deepslate_brick_slab": "UNLOCALIZED: Cut Deepslate Brick Slab", - "block.create.cut_deepslate_brick_stairs": "UNLOCALIZED: Cut Deepslate Brick Stairs", - "block.create.cut_deepslate_brick_wall": "UNLOCALIZED: Cut Deepslate Brick Wall", - "block.create.cut_deepslate_bricks": "UNLOCALIZED: Cut Deepslate Bricks", - "block.create.cut_deepslate_slab": "UNLOCALIZED: Cut Deepslate Slab", - "block.create.cut_deepslate_stairs": "UNLOCALIZED: Cut Deepslate Stairs", - "block.create.cut_deepslate_wall": "UNLOCALIZED: Cut Deepslate Wall", - "block.create.cut_diorite": "UNLOCALIZED: Cut Diorite", - "block.create.cut_diorite_brick_slab": "UNLOCALIZED: Cut Diorite Brick Slab", - "block.create.cut_diorite_brick_stairs": "UNLOCALIZED: Cut Diorite Brick Stairs", - "block.create.cut_diorite_brick_wall": "UNLOCALIZED: Cut Diorite Brick Wall", - "block.create.cut_diorite_bricks": "UNLOCALIZED: Cut Diorite Bricks", - "block.create.cut_diorite_slab": "UNLOCALIZED: Cut Diorite Slab", - "block.create.cut_diorite_stairs": "UNLOCALIZED: Cut Diorite Stairs", - "block.create.cut_diorite_wall": "UNLOCALIZED: Cut Diorite Wall", - "block.create.cut_dripstone": "UNLOCALIZED: Cut Dripstone", - "block.create.cut_dripstone_brick_slab": "UNLOCALIZED: Cut Dripstone Brick Slab", - "block.create.cut_dripstone_brick_stairs": "UNLOCALIZED: Cut Dripstone Brick Stairs", - "block.create.cut_dripstone_brick_wall": "UNLOCALIZED: Cut Dripstone Brick Wall", - "block.create.cut_dripstone_bricks": "UNLOCALIZED: Cut Dripstone Bricks", - "block.create.cut_dripstone_slab": "UNLOCALIZED: Cut Dripstone Slab", - "block.create.cut_dripstone_stairs": "UNLOCALIZED: Cut Dripstone Stairs", - "block.create.cut_dripstone_wall": "UNLOCALIZED: Cut Dripstone Wall", - "block.create.cut_granite": "UNLOCALIZED: Cut Granite", - "block.create.cut_granite_brick_slab": "UNLOCALIZED: Cut Granite Brick Slab", - "block.create.cut_granite_brick_stairs": "UNLOCALIZED: Cut Granite Brick Stairs", - "block.create.cut_granite_brick_wall": "UNLOCALIZED: Cut Granite Brick Wall", - "block.create.cut_granite_bricks": "UNLOCALIZED: Cut Granite Bricks", - "block.create.cut_granite_slab": "UNLOCALIZED: Cut Granite Slab", - "block.create.cut_granite_stairs": "UNLOCALIZED: Cut Granite Stairs", - "block.create.cut_granite_wall": "UNLOCALIZED: Cut Granite Wall", - "block.create.cut_limestone": "UNLOCALIZED: Cut Limestone", - "block.create.cut_limestone_brick_slab": "UNLOCALIZED: Cut Limestone Brick Slab", - "block.create.cut_limestone_brick_stairs": "UNLOCALIZED: Cut Limestone Brick Stairs", - "block.create.cut_limestone_brick_wall": "UNLOCALIZED: Cut Limestone Brick Wall", - "block.create.cut_limestone_bricks": "UNLOCALIZED: Cut Limestone Bricks", - "block.create.cut_limestone_slab": "UNLOCALIZED: Cut Limestone Slab", - "block.create.cut_limestone_stairs": "UNLOCALIZED: Cut Limestone Stairs", - "block.create.cut_limestone_wall": "UNLOCALIZED: Cut Limestone Wall", - "block.create.cut_ochrum": "UNLOCALIZED: Cut Ochrum", - "block.create.cut_ochrum_brick_slab": "UNLOCALIZED: Cut Ochrum Brick Slab", - "block.create.cut_ochrum_brick_stairs": "UNLOCALIZED: Cut Ochrum Brick Stairs", - "block.create.cut_ochrum_brick_wall": "UNLOCALIZED: Cut Ochrum Brick Wall", - "block.create.cut_ochrum_bricks": "UNLOCALIZED: Cut Ochrum Bricks", - "block.create.cut_ochrum_slab": "UNLOCALIZED: Cut Ochrum Slab", - "block.create.cut_ochrum_stairs": "UNLOCALIZED: Cut Ochrum Stairs", - "block.create.cut_ochrum_wall": "UNLOCALIZED: Cut Ochrum Wall", - "block.create.cut_scorchia": "UNLOCALIZED: Cut Scorchia", - "block.create.cut_scorchia_brick_slab": "UNLOCALIZED: Cut Scorchia Brick Slab", - "block.create.cut_scorchia_brick_stairs": "UNLOCALIZED: Cut Scorchia Brick Stairs", - "block.create.cut_scorchia_brick_wall": "UNLOCALIZED: Cut Scorchia Brick Wall", - "block.create.cut_scorchia_bricks": "UNLOCALIZED: Cut Scorchia Bricks", - "block.create.cut_scorchia_slab": "UNLOCALIZED: Cut Scorchia Slab", - "block.create.cut_scorchia_stairs": "UNLOCALIZED: Cut Scorchia Stairs", - "block.create.cut_scorchia_wall": "UNLOCALIZED: Cut Scorchia Wall", - "block.create.cut_scoria": "UNLOCALIZED: Cut Scoria", - "block.create.cut_scoria_brick_slab": "UNLOCALIZED: Cut Scoria Brick Slab", - "block.create.cut_scoria_brick_stairs": "UNLOCALIZED: Cut Scoria Brick Stairs", - "block.create.cut_scoria_brick_wall": "UNLOCALIZED: Cut Scoria Brick Wall", - "block.create.cut_scoria_bricks": "UNLOCALIZED: Cut Scoria Bricks", - "block.create.cut_scoria_slab": "UNLOCALIZED: Cut Scoria Slab", - "block.create.cut_scoria_stairs": "UNLOCALIZED: Cut Scoria Stairs", - "block.create.cut_scoria_wall": "UNLOCALIZED: Cut Scoria Wall", - "block.create.cut_tuff": "UNLOCALIZED: Cut Tuff", - "block.create.cut_tuff_brick_slab": "UNLOCALIZED: Cut Tuff Brick Slab", - "block.create.cut_tuff_brick_stairs": "UNLOCALIZED: Cut Tuff Brick Stairs", - "block.create.cut_tuff_brick_wall": "UNLOCALIZED: Cut Tuff Brick Wall", - "block.create.cut_tuff_bricks": "UNLOCALIZED: Cut Tuff Bricks", - "block.create.cut_tuff_slab": "UNLOCALIZED: Cut Tuff Slab", - "block.create.cut_tuff_stairs": "UNLOCALIZED: Cut Tuff Stairs", - "block.create.cut_tuff_wall": "UNLOCALIZED: Cut Tuff Wall", - "block.create.cut_veridium": "UNLOCALIZED: Cut Veridium", - "block.create.cut_veridium_brick_slab": "UNLOCALIZED: Cut Veridium Brick Slab", - "block.create.cut_veridium_brick_stairs": "UNLOCALIZED: Cut Veridium Brick Stairs", - "block.create.cut_veridium_brick_wall": "UNLOCALIZED: Cut Veridium Brick Wall", - "block.create.cut_veridium_bricks": "UNLOCALIZED: Cut Veridium Bricks", - "block.create.cut_veridium_slab": "UNLOCALIZED: Cut Veridium Slab", - "block.create.cut_veridium_stairs": "UNLOCALIZED: Cut Veridium Stairs", - "block.create.cut_veridium_wall": "UNLOCALIZED: Cut Veridium Wall", - "block.create.cyan_nixie_tube": "หลอด Nixie สีฟ้า", - "block.create.cyan_sail": "กังหันสีฟ้า", - "block.create.cyan_seat": "เบาะนั่งสีฟ้า", - "block.create.cyan_toolbox": "กล่องเครื่องมือสีฟ้า", - "block.create.cyan_valve_handle": "วาล์วสีฟ้า", - "block.create.dark_oak_window": "UNLOCALIZED: Dark Oak Window", - "block.create.dark_oak_window_pane": "UNLOCALIZED: Dark Oak Window Pane", - "block.create.deepslate_pillar": "UNLOCALIZED: Deepslate Pillar", - "block.create.deepslate_zinc_ore": "UNLOCALIZED: Deepslate Zinc Ore", - "block.create.deployer": "มือกลอัตโนมัติ", - "block.create.depot": "จุดวางของ", - "block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar", - "block.create.display_board": "กระดานแสดงผล", - "block.create.display_link": "อุปกรณ์ส่งสัญญาณแสดงผล", - "block.create.dripstone_pillar": "UNLOCALIZED: Dripstone Pillar", - "block.create.elevator_contact": "UNLOCALIZED: Elevator Contact", - "block.create.elevator_pulley": "UNLOCALIZED: Elevator Pulley", - "block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive", - "block.create.encased_fan": "UNLOCALIZED: Encased Fan", - "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", - "block.create.exposed_copper_shingle_slab": "UNLOCALIZED: Exposed Copper Shingle Slab", - "block.create.exposed_copper_shingle_stairs": "UNLOCALIZED: Exposed Copper Shingle Stairs", - "block.create.exposed_copper_shingles": "UNLOCALIZED: Exposed Copper Shingles", - "block.create.exposed_copper_tile_slab": "UNLOCALIZED: Exposed Copper Tile Slab", - "block.create.exposed_copper_tile_stairs": "UNLOCALIZED: Exposed Copper Tile Stairs", - "block.create.exposed_copper_tiles": "UNLOCALIZED: Exposed Copper Tiles", - "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", - "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", - "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", - "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", - "block.create.flywheel": "UNLOCALIZED: Flywheel", - "block.create.framed_glass": "UNLOCALIZED: Framed Glass", - "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", - "block.create.framed_glass_pane": "UNLOCALIZED: Framed Glass Pane", - "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", - "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage", - "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", - "block.create.gearbox": "UNLOCALIZED: Gearbox", - "block.create.gearshift": "UNLOCALIZED: Gearshift", - "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", - "block.create.granite_pillar": "UNLOCALIZED: Granite Pillar", - "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube", - "block.create.gray_sail": "UNLOCALIZED: Gray Sail", - "block.create.gray_seat": "UNLOCALIZED: Gray Seat", - "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox", - "block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle", - "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube", - "block.create.green_sail": "UNLOCALIZED: Green Sail", - "block.create.green_seat": "UNLOCALIZED: Green Seat", - "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox", - "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", - "block.create.hand_crank": "UNLOCALIZED: Hand Crank", - "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell", - "block.create.honey": "UNLOCALIZED: Honey", - "block.create.horizontal_framed_glass": "UNLOCALIZED: Horizontal Framed Glass", - "block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane", - "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", - "block.create.item_drain": "UNLOCALIZED: Item Drain", - "block.create.item_vault": "UNLOCALIZED: Item Vault", - "block.create.jungle_window": "UNLOCALIZED: Jungle Window", - "block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane", - "block.create.large_bogey": "UNLOCALIZED: Large Bogey", - "block.create.large_cogwheel": "UNLOCALIZED: Large Cogwheel", - "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", - "block.create.layered_asurine": "UNLOCALIZED: Layered Asurine", - "block.create.layered_calcite": "UNLOCALIZED: Layered Calcite", - "block.create.layered_crimsite": "UNLOCALIZED: Layered Crimsite", - "block.create.layered_deepslate": "UNLOCALIZED: Layered Deepslate", - "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", - "block.create.layered_dripstone": "UNLOCALIZED: Layered Dripstone", - "block.create.layered_granite": "UNLOCALIZED: Layered Granite", - "block.create.layered_limestone": "UNLOCALIZED: Layered Limestone", - "block.create.layered_ochrum": "UNLOCALIZED: Layered Ochrum", - "block.create.layered_scorchia": "UNLOCALIZED: Layered Scorchia", - "block.create.layered_scoria": "UNLOCALIZED: Layered Scoria", - "block.create.layered_tuff": "UNLOCALIZED: Layered Tuff", - "block.create.layered_veridium": "UNLOCALIZED: Layered Veridium", - "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller", - "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube", - "block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail", - "block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat", - "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox", - "block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle", - "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube", - "block.create.light_gray_sail": "UNLOCALIZED: Light Gray Sail", - "block.create.light_gray_seat": "UNLOCALIZED: Light Gray Seat", - "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox", - "block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle", - "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube", - "block.create.lime_sail": "UNLOCALIZED: Lime Sail", - "block.create.lime_seat": "UNLOCALIZED: Lime Seat", - "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox", - "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", - "block.create.limestone": "UNLOCALIZED: Limestone", - "block.create.limestone_pillar": "UNLOCALIZED: Limestone Pillar", - "block.create.linear_chassis": "UNLOCALIZED: Linear Chassis", - "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", - "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube", - "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", - "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", - "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox", - "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", - "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", - "block.create.mechanical_bearing": "UNLOCALIZED: Mechanical Bearing", - "block.create.mechanical_crafter": "UNLOCALIZED: Mechanical Crafter", - "block.create.mechanical_drill": "UNLOCALIZED: Mechanical Drill", - "block.create.mechanical_harvester": "UNLOCALIZED: Mechanical Harvester", - "block.create.mechanical_mixer": "UNLOCALIZED: Mechanical Mixer", - "block.create.mechanical_piston": "UNLOCALIZED: Mechanical Piston", - "block.create.mechanical_piston_head": "UNLOCALIZED: Mechanical Piston Head", - "block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough", - "block.create.mechanical_press": "UNLOCALIZED: Mechanical Press", - "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", - "block.create.mechanical_saw": "UNLOCALIZED: Mechanical Saw", - "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", - "block.create.metal_girder": "UNLOCALIZED: Metal Girder", - "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", - "block.create.millstone": "UNLOCALIZED: Millstone", - "block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor", - "block.create.mysterious_cuckoo_clock": "UNLOCALIZED: Cuckoo Clock", - "block.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", - "block.create.nixie_tube": "UNLOCALIZED: Nixie Tube", - "block.create.nozzle": "UNLOCALIZED: Nozzle", - "block.create.oak_window": "UNLOCALIZED: Oak Window", - "block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane", - "block.create.ochrum": "UNLOCALIZED: Ochrum", - "block.create.ochrum_pillar": "UNLOCALIZED: Ochrum Pillar", - "block.create.orange_sail": "UNLOCALIZED: Orange Sail", - "block.create.orange_seat": "UNLOCALIZED: Orange Seat", - "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox", - "block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle", - "block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window", - "block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane", - "block.create.oxidized_copper_shingle_slab": "UNLOCALIZED: Oxidized Copper Shingle Slab", - "block.create.oxidized_copper_shingle_stairs": "UNLOCALIZED: Oxidized Copper Shingle Stairs", - "block.create.oxidized_copper_shingles": "UNLOCALIZED: Oxidized Copper Shingles", - "block.create.oxidized_copper_tile_slab": "UNLOCALIZED: Oxidized Copper Tile Slab", - "block.create.oxidized_copper_tile_stairs": "UNLOCALIZED: Oxidized Copper Tile Stairs", - "block.create.oxidized_copper_tiles": "UNLOCALIZED: Oxidized Copper Tiles", - "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell", - "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube", - "block.create.pink_sail": "UNLOCALIZED: Pink Sail", - "block.create.pink_seat": "UNLOCALIZED: Pink Seat", - "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox", - "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", - "block.create.piston_extension_pole": "UNLOCALIZED: Piston Extension Pole", - "block.create.placard": "UNLOCALIZED: Placard", - "block.create.polished_cut_andesite": "UNLOCALIZED: Polished Cut Andesite", - "block.create.polished_cut_andesite_slab": "UNLOCALIZED: Polished Cut Andesite Slab", - "block.create.polished_cut_andesite_stairs": "UNLOCALIZED: Polished Cut Andesite Stairs", - "block.create.polished_cut_andesite_wall": "UNLOCALIZED: Polished Cut Andesite Wall", - "block.create.polished_cut_asurine": "UNLOCALIZED: Polished Cut Asurine", - "block.create.polished_cut_asurine_slab": "UNLOCALIZED: Polished Cut Asurine Slab", - "block.create.polished_cut_asurine_stairs": "UNLOCALIZED: Polished Cut Asurine Stairs", - "block.create.polished_cut_asurine_wall": "UNLOCALIZED: Polished Cut Asurine Wall", - "block.create.polished_cut_calcite": "UNLOCALIZED: Polished Cut Calcite", - "block.create.polished_cut_calcite_slab": "UNLOCALIZED: Polished Cut Calcite Slab", - "block.create.polished_cut_calcite_stairs": "UNLOCALIZED: Polished Cut Calcite Stairs", - "block.create.polished_cut_calcite_wall": "UNLOCALIZED: Polished Cut Calcite Wall", - "block.create.polished_cut_crimsite": "UNLOCALIZED: Polished Cut Crimsite", - "block.create.polished_cut_crimsite_slab": "UNLOCALIZED: Polished Cut Crimsite Slab", - "block.create.polished_cut_crimsite_stairs": "UNLOCALIZED: Polished Cut Crimsite Stairs", - "block.create.polished_cut_crimsite_wall": "UNLOCALIZED: Polished Cut Crimsite Wall", - "block.create.polished_cut_deepslate": "UNLOCALIZED: Polished Cut Deepslate", - "block.create.polished_cut_deepslate_slab": "UNLOCALIZED: Polished Cut Deepslate Slab", - "block.create.polished_cut_deepslate_stairs": "UNLOCALIZED: Polished Cut Deepslate Stairs", - "block.create.polished_cut_deepslate_wall": "UNLOCALIZED: Polished Cut Deepslate Wall", - "block.create.polished_cut_diorite": "UNLOCALIZED: Polished Cut Diorite", - "block.create.polished_cut_diorite_slab": "UNLOCALIZED: Polished Cut Diorite Slab", - "block.create.polished_cut_diorite_stairs": "UNLOCALIZED: Polished Cut Diorite Stairs", - "block.create.polished_cut_diorite_wall": "UNLOCALIZED: Polished Cut Diorite Wall", - "block.create.polished_cut_dripstone": "UNLOCALIZED: Polished Cut Dripstone", - "block.create.polished_cut_dripstone_slab": "UNLOCALIZED: Polished Cut Dripstone Slab", - "block.create.polished_cut_dripstone_stairs": "UNLOCALIZED: Polished Cut Dripstone Stairs", - "block.create.polished_cut_dripstone_wall": "UNLOCALIZED: Polished Cut Dripstone Wall", - "block.create.polished_cut_granite": "UNLOCALIZED: Polished Cut Granite", - "block.create.polished_cut_granite_slab": "UNLOCALIZED: Polished Cut Granite Slab", - "block.create.polished_cut_granite_stairs": "UNLOCALIZED: Polished Cut Granite Stairs", - "block.create.polished_cut_granite_wall": "UNLOCALIZED: Polished Cut Granite Wall", - "block.create.polished_cut_limestone": "UNLOCALIZED: Polished Cut Limestone", - "block.create.polished_cut_limestone_slab": "UNLOCALIZED: Polished Cut Limestone Slab", - "block.create.polished_cut_limestone_stairs": "UNLOCALIZED: Polished Cut Limestone Stairs", - "block.create.polished_cut_limestone_wall": "UNLOCALIZED: Polished Cut Limestone Wall", - "block.create.polished_cut_ochrum": "UNLOCALIZED: Polished Cut Ochrum", - "block.create.polished_cut_ochrum_slab": "UNLOCALIZED: Polished Cut Ochrum Slab", - "block.create.polished_cut_ochrum_stairs": "UNLOCALIZED: Polished Cut Ochrum Stairs", - "block.create.polished_cut_ochrum_wall": "UNLOCALIZED: Polished Cut Ochrum Wall", - "block.create.polished_cut_scorchia": "UNLOCALIZED: Polished Cut Scorchia", - "block.create.polished_cut_scorchia_slab": "UNLOCALIZED: Polished Cut Scorchia Slab", - "block.create.polished_cut_scorchia_stairs": "UNLOCALIZED: Polished Cut Scorchia Stairs", - "block.create.polished_cut_scorchia_wall": "UNLOCALIZED: Polished Cut Scorchia Wall", - "block.create.polished_cut_scoria": "UNLOCALIZED: Polished Cut Scoria", - "block.create.polished_cut_scoria_slab": "UNLOCALIZED: Polished Cut Scoria Slab", - "block.create.polished_cut_scoria_stairs": "UNLOCALIZED: Polished Cut Scoria Stairs", - "block.create.polished_cut_scoria_wall": "UNLOCALIZED: Polished Cut Scoria Wall", - "block.create.polished_cut_tuff": "UNLOCALIZED: Polished Cut Tuff", - "block.create.polished_cut_tuff_slab": "UNLOCALIZED: Polished Cut Tuff Slab", - "block.create.polished_cut_tuff_stairs": "UNLOCALIZED: Polished Cut Tuff Stairs", - "block.create.polished_cut_tuff_wall": "UNLOCALIZED: Polished Cut Tuff Wall", - "block.create.polished_cut_veridium": "UNLOCALIZED: Polished Cut Veridium", - "block.create.polished_cut_veridium_slab": "UNLOCALIZED: Polished Cut Veridium Slab", - "block.create.polished_cut_veridium_stairs": "UNLOCALIZED: Polished Cut Veridium Stairs", - "block.create.polished_cut_veridium_wall": "UNLOCALIZED: Polished Cut Veridium Wall", - "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", - "block.create.portable_storage_interface": "UNLOCALIZED: Portable Storage Interface", - "block.create.powered_latch": "UNLOCALIZED: Powered Latch", - "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", - "block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch", - "block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet", - "block.create.pulse_extender": "UNLOCALIZED: Pulse Extender", - "block.create.pulse_repeater": "UNLOCALIZED: Pulse Repeater", - "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube", - "block.create.purple_sail": "UNLOCALIZED: Purple Sail", - "block.create.purple_seat": "UNLOCALIZED: Purple Seat", - "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", - "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", - "block.create.radial_chassis": "UNLOCALIZED: Radial Chassis", - "block.create.railway_casing": "UNLOCALIZED: Train Casing", - "block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc", - "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube", - "block.create.red_sail": "UNLOCALIZED: Red Sail", - "block.create.red_seat": "UNLOCALIZED: Red Seat", - "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", - "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", - "block.create.redstone_contact": "UNLOCALIZED: Redstone Contact", - "block.create.redstone_link": "UNLOCALIZED: Redstone Link", - "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", - "block.create.rope": "UNLOCALIZED: Rope", - "block.create.rope_pulley": "UNLOCALIZED: Rope Pulley", - "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", - "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", - "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", - "block.create.rotation_speed_controller": "UNLOCALIZED: Rotation Speed Controller", - "block.create.sail_frame": "UNLOCALIZED: Sail Frame", - "block.create.schematic_table": "UNLOCALIZED: Schematic Table", - "block.create.schematicannon": "UNLOCALIZED: Schematicannon", - "block.create.scorchia": "UNLOCALIZED: Scorchia", - "block.create.scorchia_pillar": "UNLOCALIZED: Scorchia Pillar", - "block.create.scoria": "UNLOCALIZED: Scoria", - "block.create.scoria_pillar": "UNLOCALIZED: Scoria Pillar", - "block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis", - "block.create.sequenced_gearshift": "UNLOCALIZED: Sequenced Gearshift", - "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", - "block.create.shaft": "UNLOCALIZED: Shaft", - "block.create.small_andesite_brick_slab": "UNLOCALIZED: Small Andesite Brick Slab", - "block.create.small_andesite_brick_stairs": "UNLOCALIZED: Small Andesite Brick Stairs", - "block.create.small_andesite_brick_wall": "UNLOCALIZED: Small Andesite Brick Wall", - "block.create.small_andesite_bricks": "UNLOCALIZED: Small Andesite Bricks", - "block.create.small_asurine_brick_slab": "UNLOCALIZED: Small Asurine Brick Slab", - "block.create.small_asurine_brick_stairs": "UNLOCALIZED: Small Asurine Brick Stairs", - "block.create.small_asurine_brick_wall": "UNLOCALIZED: Small Asurine Brick Wall", - "block.create.small_asurine_bricks": "UNLOCALIZED: Small Asurine Bricks", - "block.create.small_bogey": "UNLOCALIZED: Small Bogey", - "block.create.small_calcite_brick_slab": "UNLOCALIZED: Small Calcite Brick Slab", - "block.create.small_calcite_brick_stairs": "UNLOCALIZED: Small Calcite Brick Stairs", - "block.create.small_calcite_brick_wall": "UNLOCALIZED: Small Calcite Brick Wall", - "block.create.small_calcite_bricks": "UNLOCALIZED: Small Calcite Bricks", - "block.create.small_crimsite_brick_slab": "UNLOCALIZED: Small Crimsite Brick Slab", - "block.create.small_crimsite_brick_stairs": "UNLOCALIZED: Small Crimsite Brick Stairs", - "block.create.small_crimsite_brick_wall": "UNLOCALIZED: Small Crimsite Brick Wall", - "block.create.small_crimsite_bricks": "UNLOCALIZED: Small Crimsite Bricks", - "block.create.small_deepslate_brick_slab": "UNLOCALIZED: Small Deepslate Brick Slab", - "block.create.small_deepslate_brick_stairs": "UNLOCALIZED: Small Deepslate Brick Stairs", - "block.create.small_deepslate_brick_wall": "UNLOCALIZED: Small Deepslate Brick Wall", - "block.create.small_deepslate_bricks": "UNLOCALIZED: Small Deepslate Bricks", - "block.create.small_diorite_brick_slab": "UNLOCALIZED: Small Diorite Brick Slab", - "block.create.small_diorite_brick_stairs": "UNLOCALIZED: Small Diorite Brick Stairs", - "block.create.small_diorite_brick_wall": "UNLOCALIZED: Small Diorite Brick Wall", - "block.create.small_diorite_bricks": "UNLOCALIZED: Small Diorite Bricks", - "block.create.small_dripstone_brick_slab": "UNLOCALIZED: Small Dripstone Brick Slab", - "block.create.small_dripstone_brick_stairs": "UNLOCALIZED: Small Dripstone Brick Stairs", - "block.create.small_dripstone_brick_wall": "UNLOCALIZED: Small Dripstone Brick Wall", - "block.create.small_dripstone_bricks": "UNLOCALIZED: Small Dripstone Bricks", - "block.create.small_granite_brick_slab": "UNLOCALIZED: Small Granite Brick Slab", - "block.create.small_granite_brick_stairs": "UNLOCALIZED: Small Granite Brick Stairs", - "block.create.small_granite_brick_wall": "UNLOCALIZED: Small Granite Brick Wall", - "block.create.small_granite_bricks": "UNLOCALIZED: Small Granite Bricks", - "block.create.small_limestone_brick_slab": "UNLOCALIZED: Small Limestone Brick Slab", - "block.create.small_limestone_brick_stairs": "UNLOCALIZED: Small Limestone Brick Stairs", - "block.create.small_limestone_brick_wall": "UNLOCALIZED: Small Limestone Brick Wall", - "block.create.small_limestone_bricks": "UNLOCALIZED: Small Limestone Bricks", - "block.create.small_ochrum_brick_slab": "UNLOCALIZED: Small Ochrum Brick Slab", - "block.create.small_ochrum_brick_stairs": "UNLOCALIZED: Small Ochrum Brick Stairs", - "block.create.small_ochrum_brick_wall": "UNLOCALIZED: Small Ochrum Brick Wall", - "block.create.small_ochrum_bricks": "UNLOCALIZED: Small Ochrum Bricks", - "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", - "block.create.small_scorchia_brick_slab": "UNLOCALIZED: Small Scorchia Brick Slab", - "block.create.small_scorchia_brick_stairs": "UNLOCALIZED: Small Scorchia Brick Stairs", - "block.create.small_scorchia_brick_wall": "UNLOCALIZED: Small Scorchia Brick Wall", - "block.create.small_scorchia_bricks": "UNLOCALIZED: Small Scorchia Bricks", - "block.create.small_scoria_brick_slab": "UNLOCALIZED: Small Scoria Brick Slab", - "block.create.small_scoria_brick_stairs": "UNLOCALIZED: Small Scoria Brick Stairs", - "block.create.small_scoria_brick_wall": "UNLOCALIZED: Small Scoria Brick Wall", - "block.create.small_scoria_bricks": "UNLOCALIZED: Small Scoria Bricks", - "block.create.small_tuff_brick_slab": "UNLOCALIZED: Small Tuff Brick Slab", - "block.create.small_tuff_brick_stairs": "UNLOCALIZED: Small Tuff Brick Stairs", - "block.create.small_tuff_brick_wall": "UNLOCALIZED: Small Tuff Brick Wall", - "block.create.small_tuff_bricks": "UNLOCALIZED: Small Tuff Bricks", - "block.create.small_veridium_brick_slab": "UNLOCALIZED: Small Veridium Brick Slab", - "block.create.small_veridium_brick_stairs": "UNLOCALIZED: Small Veridium Brick Stairs", - "block.create.small_veridium_brick_wall": "UNLOCALIZED: Small Veridium Brick Wall", - "block.create.small_veridium_bricks": "UNLOCALIZED: Small Veridium Bricks", - "block.create.smart_chute": "UNLOCALIZED: Smart Chute", - "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", - "block.create.speedometer": "UNLOCALIZED: Speedometer", - "block.create.spout": "UNLOCALIZED: Spout", - "block.create.spruce_window": "UNLOCALIZED: Spruce Window", - "block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane", - "block.create.steam_engine": "UNLOCALIZED: Steam Engine", - "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", - "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", - "block.create.sticker": "UNLOCALIZED: Sticker", - "block.create.sticky_mechanical_piston": "UNLOCALIZED: Sticky Mechanical Piston", - "block.create.stockpile_switch": "UNLOCALIZED: Stockpile Switch", - "block.create.stressometer": "UNLOCALIZED: Stressometer", - "block.create.tiled_glass": "UNLOCALIZED: Tiled Glass", - "block.create.tiled_glass_pane": "UNLOCALIZED: Tiled Glass Pane", - "block.create.track": "UNLOCALIZED: Train Track", - "block.create.track_observer": "UNLOCALIZED: Train Observer", - "block.create.track_signal": "UNLOCALIZED: Train Signal", - "block.create.track_station": "UNLOCALIZED: Train Station", - "block.create.train_door": "UNLOCALIZED: Train Door", - "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", - "block.create.tuff_pillar": "UNLOCALIZED: Tuff Pillar", - "block.create.turntable": "UNLOCALIZED: Turntable", - "block.create.veridium": "UNLOCALIZED: Veridium", - "block.create.veridium_pillar": "UNLOCALIZED: Veridium Pillar", - "block.create.vertical_framed_glass": "UNLOCALIZED: Vertical Framed Glass", - "block.create.vertical_framed_glass_pane": "UNLOCALIZED: Vertical Framed Glass Pane", - "block.create.warped_window": "UNLOCALIZED: Warped Window", - "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", - "block.create.water_wheel": "UNLOCALIZED: Water Wheel", - "block.create.waxed_copper_shingle_slab": "UNLOCALIZED: Waxed Copper Shingle Slab", - "block.create.waxed_copper_shingle_stairs": "UNLOCALIZED: Waxed Copper Shingle Stairs", - "block.create.waxed_copper_shingles": "UNLOCALIZED: Waxed Copper Shingles", - "block.create.waxed_copper_tile_slab": "UNLOCALIZED: Waxed Copper Tile Slab", - "block.create.waxed_copper_tile_stairs": "UNLOCALIZED: Waxed Copper Tile Stairs", - "block.create.waxed_copper_tiles": "UNLOCALIZED: Waxed Copper Tiles", - "block.create.waxed_exposed_copper_shingle_slab": "UNLOCALIZED: Waxed Exposed Copper Shingle Slab", - "block.create.waxed_exposed_copper_shingle_stairs": "UNLOCALIZED: Waxed Exposed Copper Shingle Stairs", - "block.create.waxed_exposed_copper_shingles": "UNLOCALIZED: Waxed Exposed Copper Shingles", - "block.create.waxed_exposed_copper_tile_slab": "UNLOCALIZED: Waxed Exposed Copper Tile Slab", - "block.create.waxed_exposed_copper_tile_stairs": "UNLOCALIZED: Waxed Exposed Copper Tile Stairs", - "block.create.waxed_exposed_copper_tiles": "UNLOCALIZED: Waxed Exposed Copper Tiles", - "block.create.waxed_oxidized_copper_shingle_slab": "UNLOCALIZED: Waxed Oxidized Copper Shingle Slab", - "block.create.waxed_oxidized_copper_shingle_stairs": "UNLOCALIZED: Waxed Oxidized Copper Shingle Stairs", - "block.create.waxed_oxidized_copper_shingles": "UNLOCALIZED: Waxed Oxidized Copper Shingles", - "block.create.waxed_oxidized_copper_tile_slab": "UNLOCALIZED: Waxed Oxidized Copper Tile Slab", - "block.create.waxed_oxidized_copper_tile_stairs": "UNLOCALIZED: Waxed Oxidized Copper Tile Stairs", - "block.create.waxed_oxidized_copper_tiles": "UNLOCALIZED: Waxed Oxidized Copper Tiles", - "block.create.waxed_weathered_copper_shingle_slab": "UNLOCALIZED: Waxed Weathered Copper Shingle Slab", - "block.create.waxed_weathered_copper_shingle_stairs": "UNLOCALIZED: Waxed Weathered Copper Shingle Stairs", - "block.create.waxed_weathered_copper_shingles": "UNLOCALIZED: Waxed Weathered Copper Shingles", - "block.create.waxed_weathered_copper_tile_slab": "UNLOCALIZED: Waxed Weathered Copper Tile Slab", - "block.create.waxed_weathered_copper_tile_stairs": "UNLOCALIZED: Waxed Weathered Copper Tile Stairs", - "block.create.waxed_weathered_copper_tiles": "UNLOCALIZED: Waxed Weathered Copper Tiles", - "block.create.weathered_copper_shingle_slab": "UNLOCALIZED: Weathered Copper Shingle Slab", - "block.create.weathered_copper_shingle_stairs": "UNLOCALIZED: Weathered Copper Shingle Stairs", - "block.create.weathered_copper_shingles": "UNLOCALIZED: Weathered Copper Shingles", - "block.create.weathered_copper_tile_slab": "UNLOCALIZED: Weathered Copper Tile Slab", - "block.create.weathered_copper_tile_stairs": "UNLOCALIZED: Weathered Copper Tile Stairs", - "block.create.weathered_copper_tiles": "UNLOCALIZED: Weathered Copper Tiles", - "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", - "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube", - "block.create.white_sail": "UNLOCALIZED: White Sail", - "block.create.white_seat": "UNLOCALIZED: White Seat", - "block.create.white_toolbox": "UNLOCALIZED: White Toolbox", - "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", - "block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing", - "block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket", - "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube", - "block.create.yellow_sail": "UNLOCALIZED: Yellow Sail", - "block.create.yellow_seat": "UNLOCALIZED: Yellow Seat", - "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox", - "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", - "block.create.zinc_block": "UNLOCALIZED: Block of Zinc", - "block.create.zinc_ore": "UNLOCALIZED: Zinc Ore", - - "enchantment.create.capacity": "UNLOCALIZED: Capacity", - "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery", - - "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", - "entity.create.contraption": "UNLOCALIZED: Contraption", - "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", - "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile", - "entity.create.seat": "UNLOCALIZED: Seat", - "entity.create.stationary_contraption": "UNLOCALIZED: Stationary Contraption", - "entity.create.super_glue": "UNLOCALIZED: Super Glue", - - "fluid.create.potion": "UNLOCALIZED: Potion", - "fluid.create.tea": "UNLOCALIZED: Builder's Tea", - - "item.create.andesite_alloy": "UNLOCALIZED: Andesite Alloy", - "item.create.attribute_filter": "UNLOCALIZED: Attribute Filter", - "item.create.bar_of_chocolate": "UNLOCALIZED: Bar of Chocolate", - "item.create.belt_connector": "UNLOCALIZED: Mechanical Belt", - "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", - "item.create.blaze_cake_base": "UNLOCALIZED: Blaze Cake Base", - "item.create.brass_hand": "UNLOCALIZED: Brass Hand", - "item.create.brass_ingot": "UNLOCALIZED: Brass Ingot", - "item.create.brass_nugget": "UNLOCALIZED: Brass Nugget", - "item.create.brass_sheet": "UNLOCALIZED: Brass Sheet", - "item.create.builders_tea": "UNLOCALIZED: Builder's Tea", - "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", - "item.create.chocolate_bucket": "UNLOCALIZED: Chocolate Bucket", - "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries", - "item.create.chromatic_compound": "UNLOCALIZED: Chromatic Compound", - "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", - "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", - "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", - "item.create.copper_diving_boots": "UNLOCALIZED: Copper Diving Boots", - "item.create.copper_diving_helmet": "UNLOCALIZED: Copper Diving Helmet", - "item.create.copper_nugget": "UNLOCALIZED: Copper Nugget", - "item.create.copper_sheet": "UNLOCALIZED: Copper Sheet", - "item.create.crafter_slot_cover": "UNLOCALIZED: Crafter Slot Cover", - "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", - "item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore", - "item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore", - "item.create.crushed_gold_ore": "UNLOCALIZED: Crushed Gold Ore", - "item.create.crushed_iron_ore": "UNLOCALIZED: Crushed Iron Ore", - "item.create.crushed_lead_ore": "UNLOCALIZED: Crushed Lead Ore", - "item.create.crushed_nickel_ore": "UNLOCALIZED: Crushed Nickel Ore", - "item.create.crushed_osmium_ore": "UNLOCALIZED: Crushed Osmium Ore", - "item.create.crushed_platinum_ore": "UNLOCALIZED: Crushed Platinum Ore", - "item.create.crushed_quicksilver_ore": "UNLOCALIZED: Crushed Quicksilver Ore", - "item.create.crushed_silver_ore": "UNLOCALIZED: Crushed Silver Ore", - "item.create.crushed_tin_ore": "UNLOCALIZED: Crushed Tin Ore", - "item.create.crushed_uranium_ore": "UNLOCALIZED: Crushed Uranium Ore", - "item.create.crushed_zinc_ore": "UNLOCALIZED: Crushed Zinc Ore", - "item.create.dough": "UNLOCALIZED: Dough", - "item.create.electron_tube": "UNLOCALIZED: Electron Tube", - "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", - "item.create.empty_schematic": "UNLOCALIZED: Empty Schematic", - "item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience", - "item.create.extendo_grip": "UNLOCALIZED: Extendo Grip", - "item.create.filter": "UNLOCALIZED: Filter", - "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", - "item.create.goggles": "UNLOCALIZED: Engineer's Goggles", - "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", - "item.create.handheld_worldshaper": "UNLOCALIZED: Creative Worldshaper", - "item.create.honey_bucket": "UNLOCALIZED: Honey Bucket", - "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", - "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", - "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", - "item.create.iron_sheet": "UNLOCALIZED: Iron Sheet", - "item.create.linked_controller": "UNLOCALIZED: Linked Controller", - "item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption", - "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", - "item.create.netherite_backtank": "UNLOCALIZED: Netherite Backtank", - "item.create.netherite_backtank_placeable": "UNLOCALIZED: Netherite Backtank Placeable", - "item.create.netherite_diving_boots": "UNLOCALIZED: Netherite Diving Boots", - "item.create.netherite_diving_helmet": "UNLOCALIZED: Netherite Diving Helmet", - "item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz", - "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon", - "item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian", - "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism", - "item.create.propeller": "UNLOCALIZED: Propeller", - "item.create.raw_zinc": "UNLOCALIZED: Raw Zinc", - "item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper", - "item.create.refined_radiance": "UNLOCALIZED: Refined Radiance", - "item.create.rose_quartz": "UNLOCALIZED: Rose Quartz", - "item.create.sand_paper": "UNLOCALIZED: Sand Paper", - "item.create.schedule": "UNLOCALIZED: Train Schedule", - "item.create.schematic": "UNLOCALIZED: Schematic", - "item.create.schematic_and_quill": "UNLOCALIZED: Schematic And Quill", - "item.create.shadow_steel": "UNLOCALIZED: Shadow Steel", - "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", - "item.create.super_glue": "UNLOCALIZED: Super Glue", - "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", - "item.create.tree_fertilizer": "UNLOCALIZED: Tree Fertilizer", - "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", - "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", - "item.create.wand_of_symmetry": "UNLOCALIZED: Wand Of Symmetry", - "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", - "item.create.whisk": "UNLOCALIZED: Whisk", - "item.create.wrench": "UNLOCALIZED: Wrench", - "item.create.zinc_ingot": "UNLOCALIZED: Zinc Ingot", - "item.create.zinc_nugget": "UNLOCALIZED: Zinc Nugget", - - - "_": "->------------------------] Advancements [------------------------<-", - - "advancement.create.root": "UNLOCALIZED: Welcome to Create", - "advancement.create.root.desc": "UNLOCALIZED: Here Be Contraptions", - "advancement.create.andesite_alloy": "UNLOCALIZED: Sturdier Rocks", - "advancement.create.andesite_alloy.desc": "UNLOCALIZED: Obtain some Andesite Alloy, Create's most important resource", - "advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age", - "advancement.create.andesite_casing.desc": "UNLOCALIZED: Apply Andesite Alloy to stripped wood, creating a basic casing for your machines", - "advancement.create.mechanical_press": "UNLOCALIZED: Bonk!", - "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", - "advancement.create.encased_fan": "UNLOCALIZED: Wind Maker", - "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and power an Encased Fan", - "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", - "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", - "advancement.create.saw_processing": "UNLOCALIZED: Workshop's Most Feared", - "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", - "advancement.create.compacting": "UNLOCALIZED: Compactification", - "advancement.create.compacting.desc": "UNLOCALIZED: Use a Mechanical Press and a Basin to create fewer items from more", - "advancement.create.belt": "UNLOCALIZED: Kelp Drive", - "advancement.create.belt.desc": "UNLOCALIZED: Connect two Shafts with a Mechanical Belt", - "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", - "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", - "advancement.create.chute": "UNLOCALIZED: Vertical Logistics", - "advancement.create.chute.desc": "UNLOCALIZED: Transport some items by Chute", - "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing It Up", - "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", - "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", - "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", - "advancement.create.water_wheel": "UNLOCALIZED: Harnessed Hydraulics", - "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and use it to generate torque", - "advancement.create.windmill": "UNLOCALIZED: A Mild Breeze", - "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill and use it to generate torque", - "advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears", - "advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your Contraption", - "advancement.create.millstone": "UNLOCALIZED: Embrace the Grind", - "advancement.create.millstone.desc": "UNLOCALIZED: Use a Millstone to pulverise materials", - "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", - "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", - "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", - "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a Contraption with drills, saws, or harvesters on board", - "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-By Exchange", - "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a Contraption", - "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted Out", - "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's Goggles and a Wrench", - "advancement.create.stressometer": "UNLOCALIZED: Stress for Nerds", - "advancement.create.stressometer.desc": "UNLOCALIZED: Get an exact readout with the help of Engineer's Goggles and a Stressometer", - "advancement.create.cuckoo_clock": "UNLOCALIZED: Is It Time?", - "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", - "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", - "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", - "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", - "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched more than 30 blocks by a Weighted Ejector", - "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", - "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", - "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", - "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", - "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", - "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical Ploughs", - "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", - "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", - "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", - "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", - "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two Belt-mounted Funnels kiss§7\n(Hidden Advancement)", - "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", - "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", - "advancement.create.copper": "UNLOCALIZED: Cuprum Bokum", - "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper Ingots for your exploits in fluid manipulation", - "advancement.create.copper_casing": "UNLOCALIZED: The Copper Age", - "advancement.create.copper_casing.desc": "UNLOCALIZED: Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines", - "advancement.create.spout": "UNLOCALIZED: Sploosh", - "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid-containing item be filled by a Spout", - "advancement.create.drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid-containing item be emptied by an Item Drain", - "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", - "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam Engine to generate torque", - "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", - "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", - "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", - "advancement.create.backtank.desc": "UNLOCALIZED: Create a Copper Backtank and make it accumulate air pressure", - "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", - "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a Diving Helmet and a Copper Backtank, then jump into water", - "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", - "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", - "advancement.create.glass_pipe": "UNLOCALIZED: Flow Discovery", - "advancement.create.glass_pipe.desc": "UNLOCALIZED: Use your Wrench on a pipe that contains a fluid", - "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", - "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water", - "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage", - "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a Hose Pulley and watch it drain or fill a body of fluid", - "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", - "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a bucket of molten chocolate", - "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", - "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Beehive", - "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", - "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of lava large enough to be considered infinite", - "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", - "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", - "advancement.create.foods": "UNLOCALIZED: Balanced Diet", - "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout", - "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", - "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your diving gear§7\n(Hidden Advancement)", - "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", - "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an item move across a row of Item Drains§7\n(Hidden Advancement)", - "advancement.create.cross_streams": "UNLOCALIZED: Don't Cross the Streams!", - "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", - "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", - "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank§7\n(Hidden Advancement)", - "advancement.create.brass": "UNLOCALIZED: Real Alloys", - "advancement.create.brass.desc": "UNLOCALIZED: Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer", - "advancement.create.brass_casing": "UNLOCALIZED: The Brass Age", - "advancement.create.brass_casing.desc": "UNLOCALIZED: Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines", - "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", - "advancement.create.deployer": "UNLOCALIZED: Artificial Intelligence", - "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself", - "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", - "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism", - "advancement.create.speed_controller": "UNLOCALIZED: Engineers Hate Him!", - "advancement.create.speed_controller.desc": "UNLOCALIZED: Fine-tune your Contraption with a Rotation Speed Controller", - "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands", - "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Watch your Mechanical Arm transport its first item", - "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", - "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants", - "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Place and power a set of Crushing Wheels", - "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", - "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", - "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption O'Clock", - "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a structure mounted on a Clockwork Bearing", - "advancement.create.display_link": "UNLOCALIZED: Big Data", - "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display Link to visualise information", - "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!", - "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon", - "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", - "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip", - "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", - "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", - "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", - "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner", - "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing It", - "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a pair of Crushing Wheels at maximum speed", - "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", - "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with 10 or more output locations", - "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", - "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause Potato Cannon projectiles of different types to collide with each other", - "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", - "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", - "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", - "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump§7\n(Hidden Advancement)", - "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", - "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", - "advancement.create.extendo_grip_dual": "UNLOCALIZED: To Full Extent", - "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual-wield Extendo Grips for superhuman reach§7\n(Hidden Advancement)", - "advancement.create.musical_arm": "UNLOCALIZED: DJ Mechanico", - "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox§7\n(Hidden Advancement)", - "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", - "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet by refining Powdered Obsidian", - "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", - "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a casing for railway components", - "advancement.create.train": "UNLOCALIZED: All Aboard!", - "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", - "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", - "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Train Schedule", - "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", - "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", - "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", - "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", - "advancement.create.track_0": "UNLOCALIZED: A New Gauge", - "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", - "advancement.create.train_whistle": "UNLOCALIZED: Choo Choo!", - "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", - "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", - "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a Train through a Nether portal", - "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", - "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 Train Tracks with the same Mechanical Press", - "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", - "advancement.create.long_bend.desc": "UNLOCALIZED: Create a curved track section that spans more than 30 blocks in length", - "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", - "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least 6 carriages", - "advancement.create.long_travel": "UNLOCALIZED: Field Trip", - "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", - "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", - "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an enemy with your Train§7\n(Hidden Advancement)", - "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", - "advancement.create.red_signal.desc": "UNLOCALIZED: Run a red Train Signal§7\n(Hidden Advancement)", - "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", - "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train crash as a passenger§7\n(Hidden Advancement)", - "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", - "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", - - - "_": "->------------------------] UI & Messages [------------------------<-", - - "itemGroup.create.base": "UNLOCALIZED: Create", - "itemGroup.create.palettes": "UNLOCALIZED: Create's Building Blocks", - - "death.attack.create.crush": "UNLOCALIZED: %1$s was processed by Crushing Wheels", - "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", - "death.attack.create.fan_fire": "UNLOCALIZED: %1$s got smoked by an Encased Fan", - "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", - "death.attack.create.fan_lava": "UNLOCALIZED: %1$s was incinerated by an Encased Fan", - "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s", - "death.attack.create.mechanical_drill": "UNLOCALIZED: %1$s was impaled by a Mechanical Drill", - "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s", - "death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw", - "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s", - "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon", - "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s", - "death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", - "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", - "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", - - "create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer", - "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", - - "create.menu.return": "UNLOCALIZED: Return to Menu", - "create.menu.configure": "UNLOCALIZED: Configure...", - "create.menu.ponder_index": "UNLOCALIZED: Ponder Index", - "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu", - "create.menu.report_bugs": "UNLOCALIZED: Report Issues", - "create.menu.support": "UNLOCALIZED: Support Us", - - "create.recipe.crushing": "UNLOCALIZED: Crushing", - "create.recipe.milling": "UNLOCALIZED: Milling", - "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", - "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", - "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", - "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", - "create.recipe.fan_haunting": "UNLOCALIZED: Bulk Haunting", - "create.recipe.fan_haunting.fan": "UNLOCALIZED: Fan behind Soul Fire", - "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", - "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", - "create.recipe.pressing": "UNLOCALIZED: Pressing", - "create.recipe.mixing": "UNLOCALIZED: Mixing", - "create.recipe.deploying": "UNLOCALIZED: Deploying", - "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", - "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", - "create.recipe.packing": "UNLOCALIZED: Compacting", - "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", - "create.recipe.sawing": "UNLOCALIZED: Sawing", - "create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting", - "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", - "create.recipe.block_cutting": "UNLOCALIZED: Block Cutting", - "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting", - "create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing", - "create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion", - "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", - "create.recipe.draining": "UNLOCALIZED: Item Draining", - "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", - "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", - "create.recipe.sequenced_assembly": "UNLOCALIZED: Recipe Sequence", - "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s", - "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:", - "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s", - "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press", - "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s", - "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s", - "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw", - "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times", - "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage", - "create.recipe.processing.chance": "UNLOCALIZED: %1$s%% Chance", - "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", - "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", - "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", - "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", - - "create.generic.range": "UNLOCALIZED: Range", - "create.generic.radius": "UNLOCALIZED: Radius", - "create.generic.width": "UNLOCALIZED: Width", - "create.generic.height": "UNLOCALIZED: Height", - "create.generic.length": "UNLOCALIZED: Length", - "create.generic.speed": "UNLOCALIZED: Speed", - "create.generic.delay": "UNLOCALIZED: Delay", - "create.generic.duration": "UNLOCALIZED: Duration", - "create.generic.timeUnit": "UNLOCALIZED: Time Unit", - "create.generic.unit.ticks": "UNLOCALIZED: Ticks", - "create.generic.unit.seconds": "UNLOCALIZED: Seconds", - "create.generic.unit.minutes": "UNLOCALIZED: Minutes", - "create.generic.daytime.hour": "UNLOCALIZED: Hour", - "create.generic.daytime.minute": "UNLOCALIZED: Minute", - "create.generic.daytime.second": "UNLOCALIZED: Second", - "create.generic.daytime.pm": "UNLOCALIZED: pm", - "create.generic.daytime.am": "UNLOCALIZED: am", - "create.generic.unit.rpm": "UNLOCALIZED: RPM", - "create.generic.unit.stress": "UNLOCALIZED: su", - "create.generic.unit.degrees": "UNLOCALIZED: °", - "create.generic.unit.millibuckets": "UNLOCALIZED: mB", - "create.generic.unit.buckets": "UNLOCALIZED: B", - "create.generic.clockwise": "UNLOCALIZED: Clockwise", - "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", - "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", - "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", - "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", - - "create.action.scroll": "UNLOCALIZED: Scroll", - "create.action.confirm": "UNLOCALIZED: Confirm", - "create.action.abort": "UNLOCALIZED: Abort", - "create.action.saveToFile": "UNLOCALIZED: Save", - "create.action.discard": "UNLOCALIZED: Discard", - - "create.keyinfo.toolmenu": "UNLOCALIZED: Focus Schematic Overlay", - "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", - "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", - "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", - - "create.gui.scrollInput.defaultTitle": "UNLOCALIZED: Choose an Option:", - "create.gui.scrollInput.scrollToModify": "UNLOCALIZED: Scroll to Modify", - "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", - "create.gui.scrollInput.scrollToSelect": "UNLOCALIZED: Scroll to Select", - "create.gui.scrollInput.shiftScrollsFaster": "UNLOCALIZED: Shift to Scroll Faster", - "create.gui.toolmenu.focusKey": "UNLOCALIZED: Hold [%1$s] to Focus", - "create.gui.toolmenu.cycle": "UNLOCALIZED: [SCROLL] to Cycle", - - "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", - "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", - "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", - "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", - "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", - - "create.gui.symmetryWand.mirrorType": "UNLOCALIZED: Mirror", - "create.gui.symmetryWand.orientation": "UNLOCALIZED: Orientation", - - "create.symmetry.mirror.plane": "UNLOCALIZED: Mirror Once", - "create.symmetry.mirror.doublePlane": "UNLOCALIZED: Rectangular", - "create.symmetry.mirror.triplePlane": "UNLOCALIZED: Octagonal", - - "create.orientation.orthogonal": "UNLOCALIZED: Orthogonal", - "create.orientation.diagonal": "UNLOCALIZED: Diagonal", - "create.orientation.horizontal": "UNLOCALIZED: Horizontal", - "create.orientation.alongZ": "UNLOCALIZED: Along Z", - "create.orientation.alongX": "UNLOCALIZED: Along X", - - "create.gui.terrainzapper.title": "UNLOCALIZED: Handheld Blockzapper", - "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", - "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", - "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", - "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", - "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", - "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", - "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", - "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", - "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", - "create.gui.terrainzapper.placement": "UNLOCALIZED: Placement", - "create.gui.terrainzapper.placement.merged": "UNLOCALIZED: Merged", - "create.gui.terrainzapper.placement.attached": "UNLOCALIZED: Attached", - "create.gui.terrainzapper.placement.inserted": "UNLOCALIZED: Inserted", - "create.gui.terrainzapper.brush": "UNLOCALIZED: Brush", - "create.gui.terrainzapper.brush.cuboid": "UNLOCALIZED: Cuboid", - "create.gui.terrainzapper.brush.sphere": "UNLOCALIZED: Sphere", - "create.gui.terrainzapper.brush.cylinder": "UNLOCALIZED: Cylinder", - "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface", - "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", - "create.gui.terrainzapper.tool": "UNLOCALIZED: Tool", - "create.gui.terrainzapper.tool.fill": "UNLOCALIZED: Fill", - "create.gui.terrainzapper.tool.place": "UNLOCALIZED: Place", - "create.gui.terrainzapper.tool.replace": "UNLOCALIZED: Replace", - "create.gui.terrainzapper.tool.clear": "UNLOCALIZED: Clear", - "create.gui.terrainzapper.tool.overlay": "UNLOCALIZED: Overlay", - "create.gui.terrainzapper.tool.flatten": "UNLOCALIZED: Flatten", - - "create.terrainzapper.shiftRightClickToSet": "UNLOCALIZED: Shift-Right-Click to Select a Shape", - "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", - "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", - - "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", - "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", - "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", - "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", - "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", - - "create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode", - "create.contraptions.movement_mode.move_place": "UNLOCALIZED: Always Place when Stopped", - "create.contraptions.movement_mode.move_place_returned": "UNLOCALIZED: Place only in Starting Position", - "create.contraptions.movement_mode.move_never_place": "UNLOCALIZED: Place only when Anchor Destroyed", - "create.contraptions.movement_mode.rotate_place": "UNLOCALIZED: Always Place when Stopped", - "create.contraptions.movement_mode.rotate_place_returned": "UNLOCALIZED: Only Place near Initial Angle", - "create.contraptions.movement_mode.rotate_never_place": "UNLOCALIZED: Only Place when Anchor Destroyed", - "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", - "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", - "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", - "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation", - "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", - "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", - "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", - "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", - "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", - - "create.logistics.filter": "UNLOCALIZED: Filter", - "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", - "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", - "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1", - "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2", - "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", - "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", - "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", - - "create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:", - "create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:", - "create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed", - "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", - "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:", - "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ", - "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:", - "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", - "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles", - "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", - "create.gui.assembly.exception.no_contacts": "UNLOCALIZED: Elevators require a horizontal _Redstone_ _Contact_ attached to the structure", - "create.gui.assembly.exception.too_many_contacts": "UNLOCALIZED: Cannot attach more than one _Redstone_ _Contact_ to Elevators", - "create.gui.assembly.exception.column_conflict": "UNLOCALIZED: Another Elevator is already targeting this column of contacts", - "create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:", - "create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed", - "create.gui.stressometer.title": "UNLOCALIZED: Network Stress", - "create.gui.stressometer.capacity": "UNLOCALIZED: Remaining Capacity", - "create.gui.stressometer.overstressed": "UNLOCALIZED: Overstressed", - "create.gui.stressometer.no_rotation": "UNLOCALIZED: No Rotation", - "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.", - "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", - "create.gui.adjustable_crate.title": "UNLOCALIZED: Adjustable Crate", - "create.gui.adjustable_crate.storageSpace": "UNLOCALIZED: Storage Space", - "create.gui.stockpile_switch.title": "UNLOCALIZED: Stockpile Switch", - "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", - "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", - "create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift", - "create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle", - "create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "UNLOCALIZED: Angle", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry", - "create.gui.sequenced_gearshift.instruction.turn_distance": "UNLOCALIZED: Piston", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "UNLOCALIZED: Distance", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay", - "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay", - "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End", - "create.gui.sequenced_gearshift.instruction.end": "UNLOCALIZED: End", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse", - "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await", - "create.gui.sequenced_gearshift.speed": "UNLOCALIZED: Speed, Direction", - "create.gui.sequenced_gearshift.speed.forward": "UNLOCALIZED: Input speed, Forwards", - "create.gui.sequenced_gearshift.speed.forward_fast": "UNLOCALIZED: Double speed, Forwards", - "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed", - "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", - - "create.schematicAndQuill.dimensions": "UNLOCALIZED: Schematic Size: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "UNLOCALIZED: First position set.", - "create.schematicAndQuill.secondPos": "UNLOCALIZED: Second position set.", - "create.schematicAndQuill.noTarget": "UNLOCALIZED: Hold [Ctrl] to select Air blocks.", - "create.schematicAndQuill.abort": "UNLOCALIZED: Removed selection.", - "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", - "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Upload Immediately", - "create.schematicAndQuill.fallbackName": "UNLOCALIZED: My Schematic", - "create.schematicAndQuill.saved": "UNLOCALIZED: Saved as %1$s", - - "create.schematic.invalid": "UNLOCALIZED: [!] Invalid Item - Use the Schematic Table instead", - "create.schematic.position": "UNLOCALIZED: Position", - "create.schematic.rotation": "UNLOCALIZED: Rotation", - "create.schematic.rotation.none": "UNLOCALIZED: None", - "create.schematic.rotation.cw90": "UNLOCALIZED: Clockwise 90", - "create.schematic.rotation.cw180": "UNLOCALIZED: Clockwise 180", - "create.schematic.rotation.cw270": "UNLOCALIZED: Clockwise 270", - "create.schematic.mirror": "UNLOCALIZED: Mirror", - "create.schematic.mirror.none": "UNLOCALIZED: None", - "create.schematic.mirror.frontBack": "UNLOCALIZED: Front-Back", - "create.schematic.mirror.leftRight": "UNLOCALIZED: Left-Right", - "create.schematic.tool.deploy": "UNLOCALIZED: Position", - "create.schematic.tool.move": "UNLOCALIZED: Move XZ", - "create.schematic.tool.movey": "UNLOCALIZED: Move Y", - "create.schematic.tool.rotate": "UNLOCALIZED: Rotate", - "create.schematic.tool.print": "UNLOCALIZED: Print", - "create.schematic.tool.flip": "UNLOCALIZED: Mirror", - "create.schematic.tool.deploy.description.0": "UNLOCALIZED: Moves the structure to a location.", - "create.schematic.tool.deploy.description.1": "UNLOCALIZED: Right-Click on the ground to place.", - "create.schematic.tool.deploy.description.2": "UNLOCALIZED: Hold [Ctrl] to select at a fixed distance.", - "create.schematic.tool.deploy.description.3": "UNLOCALIZED: [Ctrl]-Scroll to change the distance.", - "create.schematic.tool.move.description.0": "UNLOCALIZED: Shifts the Schematic Horizontally.", - "create.schematic.tool.move.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to push it.", - "create.schematic.tool.move.description.2": "UNLOCALIZED: ", - "create.schematic.tool.move.description.3": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.0": "UNLOCALIZED: Shifts the Schematic Vertically.", - "create.schematic.tool.movey.description.1": "UNLOCALIZED: [CTRL]-Scroll to move it up/down.", - "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.0": "UNLOCALIZED: Rotates the Schematic around its center.", - "create.schematic.tool.rotate.description.1": "UNLOCALIZED: [CTRL]-Scroll to rotate by 90 Degrees.", - "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", - "create.schematic.tool.print.description.0": "UNLOCALIZED: Instantly places the structure in the world.", - "create.schematic.tool.print.description.1": "UNLOCALIZED: [Right-Click] to confirm placement at the current location.", - "create.schematic.tool.print.description.2": "UNLOCALIZED: This tool is for Creative Mode only.", - "create.schematic.tool.print.description.3": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.0": "UNLOCALIZED: Flips the Schematic along the face you select.", - "create.schematic.tool.flip.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to flip it.", - "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", - - "create.schematics.synchronizing": "UNLOCALIZED: Syncing...", - "create.schematics.uploadTooLarge": "UNLOCALIZED: Your schematic exceeds limitations specified by the server.", - "create.schematics.maxAllowedSize": "UNLOCALIZED: The maximum allowed schematic file size is:", - - "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", - "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", - "create.gui.schematicTable.title": "UNLOCALIZED: Schematic Table", - "create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics", - "create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved", - "create.gui.schematicTable.uploading": "UNLOCALIZED: Uploading...", - "create.gui.schematicTable.finished": "UNLOCALIZED: Upload Finished!", - "create.gui.schematicannon.title": "UNLOCALIZED: Schematicannon", - "create.gui.schematicannon.listPrinter": "UNLOCALIZED: Checklist Printer", - "create.gui.schematicannon.gunpowderLevel": "UNLOCALIZED: Gunpowder at %1$s%%", - "create.gui.schematicannon.shotsRemaining": "UNLOCALIZED: Shots left: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "UNLOCALIZED: With backup: %1$s", - "create.gui.schematicannon.optionEnabled": "UNLOCALIZED: Currently Enabled", - "create.gui.schematicannon.optionDisabled": "UNLOCALIZED: Currently Disabled", - "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", - "create.gui.schematicannon.option.dontReplaceSolid": "UNLOCALIZED: Don't Replace Solid Blocks", - "create.gui.schematicannon.option.replaceWithSolid": "UNLOCALIZED: Replace Solid with Solid", - "create.gui.schematicannon.option.replaceWithAny": "UNLOCALIZED: Replace Solid with Any", - "create.gui.schematicannon.option.replaceWithEmpty": "UNLOCALIZED: Replace Solid with Empty", - "create.gui.schematicannon.option.skipMissing": "UNLOCALIZED: Skip missing Blocks", - "create.gui.schematicannon.option.skipBlockEntities": "UNLOCALIZED: Protect Block Entities", - "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", - "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", - "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.", - "create.gui.schematicannon.option.skipBlockEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "UNLOCALIZED: The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", - "create.gui.schematicannon.option.replaceWithSolid.description": "UNLOCALIZED: The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", - "create.gui.schematicannon.option.replaceWithAny.description": "UNLOCALIZED: The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "UNLOCALIZED: The cannon will clear out all blocks in its working area, including those replaced by Air.", - - "create.schematicannon.status.idle": "UNLOCALIZED: Idle", - "create.schematicannon.status.ready": "UNLOCALIZED: Ready", - "create.schematicannon.status.running": "UNLOCALIZED: Running", - "create.schematicannon.status.finished": "UNLOCALIZED: Finished", - "create.schematicannon.status.paused": "UNLOCALIZED: Paused", - "create.schematicannon.status.stopped": "UNLOCALIZED: Stopped", - "create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder", - "create.schematicannon.status.targetNotLoaded": "UNLOCALIZED: Target is not loaded", - "create.schematicannon.status.targetOutsideRange": "UNLOCALIZED: Target too far away", - "create.schematicannon.status.searching": "UNLOCALIZED: Searching", - "create.schematicannon.status.skipping": "UNLOCALIZED: Skipping", - "create.schematicannon.status.missingBlock": "UNLOCALIZED: Missing Item:", - "create.schematicannon.status.placing": "UNLOCALIZED: Placing", - "create.schematicannon.status.clearing": "UNLOCALIZED: Clearing Blocks", - "create.schematicannon.status.schematicInvalid": "UNLOCALIZED: Schematic Invalid", - "create.schematicannon.status.schematicNotPlaced": "UNLOCALIZED: Schematic not Positioned", - "create.schematicannon.status.schematicExpired": "UNLOCALIZED: Schematic File Expired", - - "create.materialChecklist": "UNLOCALIZED: Material Checklist", - "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", - - "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", - "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", - "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List", - "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.", - "create.gui.filter.respect_data": "UNLOCALIZED: Respect Data", - "create.gui.filter.respect_data.description": "UNLOCALIZED: Items only match if their durability, enchantments, and other attributes match as well.", - "create.gui.filter.ignore_data": "UNLOCALIZED: Ignore Data", - "create.gui.filter.ignore_data.description": "UNLOCALIZED: Items match regardless of their attributes.", - - "create.item_attributes.placeable": "UNLOCALIZED: is placeable", - "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", - "create.item_attributes.consumable": "UNLOCALIZED: can be eaten", - "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", - "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", - "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", - "create.item_attributes.enchanted": "UNLOCALIZED: is enchanted", - "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", - "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", - "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", - "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", - "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", - "create.item_attributes.damaged": "UNLOCALIZED: is damaged", - "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", - "create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged", - "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", - "create.item_attributes.not_stackable": "UNLOCALIZED: cannot stack", - "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", - "create.item_attributes.equipable": "UNLOCALIZED: can be equipped", - "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", - "create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel", - "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", - "create.item_attributes.washable": "UNLOCALIZED: can be Washed", - "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", - "create.item_attributes.hauntable": "UNLOCALIZED: can be Haunted", - "create.item_attributes.hauntable.inverted": "UNLOCALIZED: cannot be Haunted", - "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", - "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", - "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted", - "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", - "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked", - "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", - "create.item_attributes.blastable": "UNLOCALIZED: can be Smelted in a Blast Furnace", - "create.item_attributes.blastable.inverted": "UNLOCALIZED: cannot be Smelted in a Blast Furnace", - "create.item_attributes.compostable": "UNLOCALIZED: can be composted", - "create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted", - "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", - "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", - "create.item_attributes.shulker_level.full": "UNLOCALIZED: full", - "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty", - "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled", - "create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s", - "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", - "create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'", - "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", - "create.item_attributes.added_by": "UNLOCALIZED: was added by %1$s", - "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", - "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", - "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", - "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", - "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", - "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s", - "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s", - "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s", - "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s", - "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s", - "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s", - "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original", - "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original", - "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy", - "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy", - "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy", - "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy", - "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess", - "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess", - "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", - "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", - "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", - "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s", - "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", - - "create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected", - "create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:", - "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", - "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", - "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.", - "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.", - "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List", - "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.", - "create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item", - - "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", - "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", - "create.tooltip.keyShift": "UNLOCALIZED: Shift", - "create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl", - "create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s", - "create.tooltip.speedRequirement.none": "UNLOCALIZED: None", - "create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow", - "create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate", - "create.tooltip.speedRequirement.fast": "UNLOCALIZED: Fast", - "create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s", - "create.tooltip.stressImpact.low": "UNLOCALIZED: Low", - "create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate", - "create.tooltip.stressImpact.high": "UNLOCALIZED: High", - "create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed", - "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", - "create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s", - "create.tooltip.capacityProvided.low": "UNLOCALIZED: Small", - "create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium", - "create.tooltip.capacityProvided.high": "UNLOCALIZED: Large", - "create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s", - "create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15", - - "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", - "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", - "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", - "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", - - "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", - "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", - "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", - "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", - - "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", - - "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", - - "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", - "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split", - "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", - "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", - "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", - - "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", - "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", - "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", - "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", - "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", - "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", - "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", - "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", - "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", - "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", - "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", - "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", - "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:", - "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve", - - "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", - "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", - "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s", - "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", - "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", - - "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot", - "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable", - "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", - "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", - "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", - "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", - "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", - - "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", - "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", - "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", - - "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", - "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", - "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", - "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", - "create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing", - "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", - "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", - "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", - - "create.backtank.low": "UNLOCALIZED: Backtank pressure low", - "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", - - "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", - "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", - - "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", - "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", - "create.boiler.passive": "UNLOCALIZED: Passive", - "create.boiler.idle": "UNLOCALIZED: Idle", - "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", - "create.boiler.max_lvl": "UNLOCALIZED: Max", - "create.boiler.size": "UNLOCALIZED: Size", - "create.boiler.size_dots": "UNLOCALIZED: ....... ", - "create.boiler.water": "UNLOCALIZED: Water", - "create.boiler.water_dots": "UNLOCALIZED: ... ", - "create.boiler.heat": "UNLOCALIZED: Heat", - "create.boiler.heat_dots": "UNLOCALIZED: ...... ", - "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", - "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", - - "create.elevator_contact.title": "UNLOCALIZED: Elevator Contact", - "create.elevator_contact.floor_identifier": "UNLOCALIZED: Floor Identifier", - "create.elevator_contact.floor_description": "UNLOCALIZED: Floor Description", - - "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", - "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", - "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", - "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", - "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", - "create.gui.schedule.move_up": "UNLOCALIZED: Move up", - "create.gui.schedule.move_down": "UNLOCALIZED: Move down", - "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", - "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", - - "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", - "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", - "create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station", - "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", - "create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name", - "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", - "create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'", - "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", - "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", - "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", - "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", - "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", - "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", - "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", - "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", - "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", - "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", - "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", - "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", - "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", - "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", - "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", - "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", - "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", - "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", - "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", - "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", - "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", - "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", - "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", - "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", - "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", - "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", - "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", - "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", - "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", - "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", - "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", - "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", - "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", - "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", - "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", - "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", - "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", - "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", - "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", - "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", - "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", - "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", - "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", - "create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything", - "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", - "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", - "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", - "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", - "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", - "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", - "create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any", - "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", - "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", - "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", - "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", - "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", - "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", - "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", - "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", - "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", - "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", - "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", - "create.schedule.condition.player_count": "UNLOCALIZED: Players Seated", - "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", - "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", - "create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated", - "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", - "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", - "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", - "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", - "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", - "create.schedule.loop": "UNLOCALIZED: Loop Forever", - "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", - "create.schedule.loop2": "UNLOCALIZED: when completed", - "create.schedule.reset": "UNLOCALIZED: Reset Progress", - "create.schedule.skip": "UNLOCALIZED: Skip current Stop", - "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", - "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", - "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", - "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", - "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", - "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", - "create.schedule.continued": "UNLOCALIZED: Schedule resumed", - - "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", - "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", - "create.track.second_point": "UNLOCALIZED: Place track or select a second point", - "create.track.too_far": "UNLOCALIZED: Too far away", - "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", - "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", - "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", - "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", - "create.track.too_steep": "UNLOCALIZED: Slope too steep", - "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", - "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", - "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", - "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", - "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", - "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", - "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", - "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", - "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", - - "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", - "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", - "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", - - "create.station.idle": "UNLOCALIZED: Station is Idle", - "create.station.assembly_title": "UNLOCALIZED: Train Assembly", - "create.station.close": "UNLOCALIZED: Close Window", - "create.station.cancel": "UNLOCALIZED: Cancel Assembly", - "create.station.failed": "UNLOCALIZED: Assembly Failed", - "create.station.icon_type": "UNLOCALIZED: Icon Type", - "create.station.create_train": "UNLOCALIZED: Create new Train", - "create.station.assemble_train": "UNLOCALIZED: Assemble Train", - "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", - "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", - "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", - "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", - "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", - "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", - "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", - "create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:", - "create.station.retry": "UNLOCALIZED: Resolve this and retry", - "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", - "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", - "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", - "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", - "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", - "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", - - "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", - "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", - "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", - "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", - "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", - "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", - "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", - "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", - "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", - "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", - - "create.track_target.set": "UNLOCALIZED: Targeted track selected", - "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", - "create.track_target.clear": "UNLOCALIZED: Cleared track selection", - "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", - "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", - "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", - "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", - "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", - - "create.train.unnamed": "UNLOCALIZED: Unnamed Train", - "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", - "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", - "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", - "create.train.relocate.success": "UNLOCALIZED: Relocation successful", - "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", - "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", - "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", - "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", - "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", - "create.train.status": "UNLOCALIZED: Information about Train: %1$s", - "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", - "create.train.status.collision": "UNLOCALIZED: Collision with other Train", - "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", - "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", - "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", - "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", - "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", - "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", - "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", - "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", - "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", - "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", - "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", - - "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", - "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", - "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", - - "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", - "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", - "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", - "create.contraption.controls.specific_actor_toggle": "UNLOCALIZED: %1$s Actors: %2$s", - "create.contraption.controls.all_actor_toggle": "UNLOCALIZED: All Actors: %1$s", - "create.contraption.controls.actor_toggle.on": "UNLOCALIZED: On", - "create.contraption.controls.actor_toggle.off": "UNLOCALIZED: Off", - "create.contraption.controls.floor_unreachable": "UNLOCALIZED: Unreachable", - - "create.display_link.set": "UNLOCALIZED: Targeted position selected", - "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", - "create.display_link.clear": "UNLOCALIZED: Cleared position selection", - "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", - "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", - "create.display_link.title": "UNLOCALIZED: Display Link", - "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", - "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", - "create.display_link.reading_from": "UNLOCALIZED: Read from:", - "create.display_link.writing_to": "UNLOCALIZED: Send to:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", - "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", - "create.display_link.information_type": "UNLOCALIZED: Type of Information", - "create.display_link.display_on": "UNLOCALIZED: Write data to:", - "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", - - "create.display_source.label": "UNLOCALIZED: Attached Label", - "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", - "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", - "create.display_source.list_items": "UNLOCALIZED: List matching Items", - "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", - "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", - "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", - "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", - "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", - "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", - "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.value_list.display": "UNLOCALIZED: Value Display", - "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", - "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", - "create.display_source.value_list.thousand": "UNLOCALIZED: k", - "create.display_source.value_list.million": "UNLOCALIZED: m", - "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", - "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", - "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", - "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", - "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", - "create.display_source.time.format": "UNLOCALIZED: Time Format", - "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", - "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", - "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", - "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", - "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", - "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", - "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", - "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", - "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", - "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", - "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", - "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", - "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", - "create.display_source.station_summary.now": "UNLOCALIZED: now", - "create.display_source.station_summary.minutes": "UNLOCALIZED: min", - "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", - "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", - "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", - "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", - "create.display_source.entity_name": "UNLOCALIZED: Entity Name", - "create.display_source.current_floor": "UNLOCALIZED: Elevator Location", - "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", - "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", - "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", - "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", - "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", - "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", - "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", - "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", - "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", - "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", - "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", - "create.display_source.redstone_power.number": "UNLOCALIZED: Number", - "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", - "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", - - "create.display_target.line": "UNLOCALIZED: Line %1$s", - "create.display_target.page": "UNLOCALIZED: Page %1$s", - "create.display_target.single_line": "UNLOCALIZED: Single Line", - - "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", - "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", - "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", - "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", - "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", - "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", - - "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", - "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", - "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", - "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", - "create.super_glue.first_pos": "UNLOCALIZED: First position selected", - "create.super_glue.abort": "UNLOCALIZED: Selection discarded", - "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", - "create.super_glue.success": "UNLOCALIZED: Applying Glue...", - - "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", - "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", - "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", - "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", - "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", - "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", - "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", - "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", - - "create.command.killTPSCommand": "UNLOCALIZED: killtps", - "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", - "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", - "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", - "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", - "create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime", - - "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", - "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", - - - "_": "->------------------------] Subtitles [------------------------<-", - - "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", - "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", - "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", - "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", - "create.subtitle.steam": "UNLOCALIZED: Steam noises", - "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings", - "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", - "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "UNLOCALIZED: Whistling", - "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", - "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes", - "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", - "create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires", - "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", - "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", - "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", - "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", - "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", - "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", - "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", - "create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises", - "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", - "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", - "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches", - "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", - "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", - "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", - "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", - "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", - "create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises", - "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", - "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", - "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", - "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", - "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", - "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", - "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", - "create.subtitle.deny": "UNLOCALIZED: Declining boop", - "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", - "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", - "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", - "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs", - "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", - - - "_": "->------------------------] Item Descriptions [------------------------<-", - - "item.create.example_item.tooltip": "UNLOCALIZED: EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "UNLOCALIZED: A brief description of the item. _Underscores_ highlight a term.", - "item.create.example_item.tooltip.condition1": "UNLOCALIZED: When this", - "item.create.example_item.tooltip.behaviour1": "UNLOCALIZED: Then this item does this. (behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "UNLOCALIZED: And When this", - "item.create.example_item.tooltip.behaviour2": "UNLOCALIZED: You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "UNLOCALIZED: When Ctrl pressed", - "item.create.example_item.tooltip.action1": "UNLOCALIZED: These controls are displayed.", - - "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", - - "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", - - "block.create.seat.tooltip": "UNLOCALIZED: SEAT", - "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", - "block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat", - "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", - - "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", - - "item.create.wand_of_symmetry.tooltip": "UNLOCALIZED: SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "UNLOCALIZED: Perfectly mirrors Block placement across configured planes.", - "item.create.wand_of_symmetry.tooltip.condition1": "UNLOCALIZED: When in Hotbar", - "item.create.wand_of_symmetry.tooltip.behaviour1": "UNLOCALIZED: Stays Active", - "item.create.wand_of_symmetry.tooltip.control1": "UNLOCALIZED: R-Click on Ground", - "item.create.wand_of_symmetry.tooltip.action1": "UNLOCALIZED: _Creates_ or _Moves_ the Mirror", - "item.create.wand_of_symmetry.tooltip.control2": "UNLOCALIZED: R-Click in the Air", - "item.create.wand_of_symmetry.tooltip.action2": "UNLOCALIZED: _Removes_ the active Mirror", - "item.create.wand_of_symmetry.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.wand_of_symmetry.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", - - "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", - "item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block", - "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", - "item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block", - "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", - "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", - - "item.create.tree_fertilizer.tooltip": "UNLOCALIZED: TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "UNLOCALIZED: A powerful combination of minerals suitable for speeding up the growth of common tree types.", - "item.create.tree_fertilizer.tooltip.condition1": "UNLOCALIZED: When used on a Sapling", - "item.create.tree_fertilizer.tooltip.behaviour1": "UNLOCALIZED: Grows Trees _regardless_ of their _spacing conditions_", - - "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Backtank_", - "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", - "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", - "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", - - "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", - "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Backtank_", - "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", - "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Backtank", - "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", - - "item.create.filter.tooltip": "UNLOCALIZED: FILTER", - "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", - "item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", - "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", - "item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", - - "item.create.attribute_filter.tooltip": "UNLOCALIZED: ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", - "item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", - "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", - "item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", - - "item.create.empty_schematic.tooltip": "UNLOCALIZED: EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "UNLOCALIZED: Used as a recipe ingredient and for writing at the _Schematic Table_.", - - "item.create.schematic.tooltip": "UNLOCALIZED: SCHEMATIC", - "item.create.schematic.tooltip.summary": "UNLOCALIZED: Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", - "item.create.schematic.tooltip.condition1": "UNLOCALIZED: When Held", - "item.create.schematic.tooltip.behaviour1": "UNLOCALIZED: Can be positioned using the Tools on Screen.", - "item.create.schematic.tooltip.control1": "UNLOCALIZED: R-Click while Sneaking", - "item.create.schematic.tooltip.action1": "UNLOCALIZED: Opens an _Interface_ for entering exact _Coordinates_.", - - "item.create.schematic_and_quill.tooltip": "UNLOCALIZED: SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "UNLOCALIZED: Used for saving a Structure in your world to a .nbt file.", - "item.create.schematic_and_quill.tooltip.condition1": "UNLOCALIZED: Step 1", - "item.create.schematic_and_quill.tooltip.behaviour1": "UNLOCALIZED: Select two corner points using R-Click.", - "item.create.schematic_and_quill.tooltip.condition2": "UNLOCALIZED: Step 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "UNLOCALIZED: _Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", - "item.create.schematic_and_quill.tooltip.control1": "UNLOCALIZED: R-Click", - "item.create.schematic_and_quill.tooltip.action1": "UNLOCALIZED: Select a corner point / confirm save.", - "item.create.schematic_and_quill.tooltip.control2": "UNLOCALIZED: Ctrl Held", - "item.create.schematic_and_quill.tooltip.action2": "UNLOCALIZED: Select points in _mid-air_. _Scroll_ to adjust the distance.", - "item.create.schematic_and_quill.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.schematic_and_quill.tooltip.action3": "UNLOCALIZED: _Resets_ and removes the selection.", - - "block.create.schematicannon.tooltip": "UNLOCALIZED: SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "UNLOCALIZED: Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", - "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", - - "block.create.schematic_table.tooltip": "UNLOCALIZED: SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "UNLOCALIZED: Writes saved Schematics onto an _Empty Schematic_.", - "block.create.schematic_table.tooltip.condition1": "UNLOCALIZED: When given an Empty Schematic", - "block.create.schematic_table.tooltip.behaviour1": "UNLOCALIZED: Uploads a chosen File from your Schematics Folder.", - - "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", - "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", - "item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn", - "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", - "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", - "item.create.goggles.tooltip.behaviour2": "UNLOCALIZED: Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", - "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", - "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", - - "item.create.wrench.tooltip": "UNLOCALIZED: WRENCH", - "item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", - "item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block", - "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", - "item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", - - "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", - "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", - - "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", - "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", - - "block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE", - "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.", - - "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", - "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", - - "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH", - "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", - "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.stockpile_switch.tooltip.behaviour1": "UNLOCALIZED: Opens the _Configuration Interface_.", - - "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.", - "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", - "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", - "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", - - "block.create.creative_crate.tooltip": "UNLOCALIZED: CREATIVE CRATE", - "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", - "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", - - "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", - - "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", - "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", - - "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", - "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", - - "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", - "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", - - "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", - "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", - "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", - "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", - "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", - "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", - "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", - "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", - "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", - "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", - "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", - - "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", - "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", - "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", - - "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", - "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - - "item.create.netherite_backtank.tooltip": "UNLOCALIZED: NETHERITE BACKTANK", - "item.create.netherite_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.netherite_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.netherite_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.netherite_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.netherite_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - - "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", - "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", - "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", - "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", - "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", - "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", - - "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", - "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", - - "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", - "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", - "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", - - "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", - "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", - "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", - "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", - "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", - "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", - - "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", - "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", - - "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", - "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", - "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", - - "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", - "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", - - "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", - "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", - "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", - "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", - - - "_": "->------------------------] Ponder Content [------------------------<-", - - "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", - "create.ponder.subject": "UNLOCALIZED: Subject of this scene", - "create.ponder.pondering": "UNLOCALIZED: Pondering about...", - "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", - "create.ponder.associated": "UNLOCALIZED: Associated Entries", - "create.ponder.close": "UNLOCALIZED: Close", - "create.ponder.identify": "UNLOCALIZED: Identify", - "create.ponder.next": "UNLOCALIZED: Next Scene", - "create.ponder.next_up": "UNLOCALIZED: Up Next:", - "create.ponder.previous": "UNLOCALIZED: Previous Scene", - "create.ponder.replay": "UNLOCALIZED: Replay", - "create.ponder.think_back": "UNLOCALIZED: Think Back", - "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", - "create.ponder.exit": "UNLOCALIZED: Exit", - "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", - "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", - "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", - "create.ponder.index_title": "UNLOCALIZED: Ponder Index", - "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", - "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", - "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", - "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", - "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", - "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", - "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", - "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", - "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", - "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", - "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", - "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", - "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", - "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", - "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", - "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", - "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", - "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", - "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", - "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", - "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", - "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", - "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", - "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", - "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", - "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", - "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", - "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", - "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", - "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", - "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", - "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", - "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", - "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", - "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", - "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", - "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", - "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", - "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", - "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", - - "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", - "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", - "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", - "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", - - "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", - "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", - "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", - "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", - "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", - "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", - "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", - "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", - - "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", - "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", - "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", - "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", - "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", - - "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", - - "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", - "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", - "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", - - "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", - "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", - "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", - "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", - "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", - "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", - "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", - - "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", - "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", - "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", - "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", - "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", - "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", - "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", - - "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", - "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", - "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", - - "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", - "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", - "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", - "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", - "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", - - "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", - "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - - "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", - "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", - "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", - "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", - - "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", - - "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - - "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", - - "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", - "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", - "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", - "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - - "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", - "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", - - "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", - "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", - "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", - "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", - - "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", - "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", - "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", - "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", - "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", - "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", - "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", - "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", - - "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", - "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", - "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", - - "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", - "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", - "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", - "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", - "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", - - "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", - "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", - - "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", - "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", - - "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", - "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", - - "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", - "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", - "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", - "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", - - "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", - "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", - "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", - "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", - - "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", - "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", - - "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", - - "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", - "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", - - "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", - "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", - "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", - "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", - "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", - "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", - "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", - "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", - "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", - - "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", - "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", - - "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", - "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", - - "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", - "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", - "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", - "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", - - "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", - "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.depot.header": "UNLOCALIZED: Using Depots", - "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", - - "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", - "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", - "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", - "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", - "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", - - "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", - "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", - "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", - "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", - "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", - "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", - "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", - "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", - - "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", - - "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", - "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", - "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", - - "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", - - "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", - "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", - - "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", - "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", - - "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", - "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", - - "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", - "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", - - "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", - "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", - "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", - - "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", - "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", - "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", - - "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", - "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", - "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", - "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", - - "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", - "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", - - "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", - "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", - - "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", - "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", - - "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", - "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", - - "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - - "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", - - "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", - - "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", - "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", - - "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", - "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", - - "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", - "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - - "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", - "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", - - "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", - "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", - - "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", - "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", - "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", - - "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", - "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", - "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", - - "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", - "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", - "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", - - "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", - "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", - "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", - "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", - "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", - - "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", - - "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", - "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", - "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", - "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", - - "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", - - "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", - "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", - "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", - "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", - "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", - "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", - "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", - "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", - "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", - - "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", - "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", - "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", - "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", - "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", - "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", - - "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", - "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", - "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", - "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", - "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", - "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", - "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", - "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", - - "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", - "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", - "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", - "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", - "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", - "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - - "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", - "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", - "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", - "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - - "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", - "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", - - "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - - "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", - - "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", - - "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", - - "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", - "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", - - "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", - - "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", - - "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", - "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", - "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", - - "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", - "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", - - "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - - "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", - - "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", - - "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", - "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", - "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", - "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", - - "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", - "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", - "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", - "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", - "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", - "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", - "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", - - "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", - "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", - - "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", - "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", - "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", - "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", - "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", - "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", - - "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", - "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", - "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", - "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", - "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", - "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", - - "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", - "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", - "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", - - "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", - - "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", - - "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", - "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", - - "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", - "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", - "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", - - "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", - "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", - - "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - - "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", - "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", - "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", - - "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", - "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", - - "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", - "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", - - "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", - "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", - - "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", - "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", - - "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", - - "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", - "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", - "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", - "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", - "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", - "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", - "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", - - "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", - "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", - "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", - "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", - "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", - "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", - "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", - - "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", - - "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", - "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", - "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", - - "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", - "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", - "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", - "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", - "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", - "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", - "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", - - "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - - "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - - "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - - "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - - "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", - - "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", - "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", - "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", - - "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", - "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", - "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", - "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", - "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", - - "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", - - "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - - "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - - "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", - "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", - "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", - "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", - - "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", - "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", - - "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", - "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", - "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", - - "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", - - "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", - - "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", - - "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", - "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", - "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", - "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", - - "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", - "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", - - "_": "Thank you for translating Create!" - -} \ No newline at end of file diff --git a/src/main/java/com/simibubi/create/content/schematics/block/SchematicannonScreen.java b/src/main/java/com/simibubi/create/content/schematics/block/SchematicannonScreen.java index 8985f3c7a..6f05f63b4 100644 --- a/src/main/java/com/simibubi/create/content/schematics/block/SchematicannonScreen.java +++ b/src/main/java/com/simibubi/create/content/schematics/block/SchematicannonScreen.java @@ -311,7 +311,7 @@ public class SchematicannonScreen extends AbstractSimiContainerScreen