mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-29 08:27:03 +01:00
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
This commit is contained in:
commit
a3f2fbe788
25 changed files with 2322 additions and 108 deletions
|
@ -851,6 +851,7 @@
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|||
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distance",
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"create.gui.sequenced_gearshift.instruction.wait": "Wait",
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"create.gui.sequenced_gearshift.instruction.wait.duration": "Duration",
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||||
"create.gui.sequenced_gearshift.instruction.paused": "Paused",
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||||
"create.gui.sequenced_gearshift.instruction.end": "End",
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||||
"create.gui.sequenced_gearshift.speed": "Speed, Direction",
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"create.gui.sequenced_gearshift.speed.forward": "Input speed, Forwards",
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||||
|
|
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@ -107,7 +107,10 @@ public class AllShapes {
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.forHorizontal(Direction.SOUTH),
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PUMP = shape(2, 0, 2, 14, 5, 14).add(4, 0, 4, 12, 16, 12)
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.add(3, 12, 3, 13, 16, 13)
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.forDirectional(Direction.UP)
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.forDirectional(Direction.UP),
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CRUSHING_WHEEL_CONTROLLER_COLLISION = shape(0, 0, 0, 16, 13, 16)
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.forDirectional(Direction.DOWN)
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||||
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;
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||||
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@ -145,7 +148,8 @@ public class AllShapes {
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HEATER_BLOCK_SHAPE = shape(2, 0, 2, 14, 14, 14).add(0, 0, 0, 16, 4, 16)
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.build(),
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HEATER_BLOCK_SPECIAL_COLLISION_SHAPE = shape(0, 0, 0, 16, 4, 16).build(),
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CRUSHING_WHEEL_COLLISION_SHAPE = cuboid(0, 0, 0, 16, 22, 16), SEAT = cuboid(0, 0, 0, 16, 8, 16),
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CRUSHING_WHEEL_COLLISION_SHAPE = cuboid(0, 0, 0, 16, 16, 16),
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SEAT = cuboid(0, 0, 0, 16, 8, 16),
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SEAT_COLLISION = cuboid(0, 0, 0, 16, 6, 16),
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MECHANICAL_PROCESSOR_SHAPE = shape(VoxelShapes.fullCube()).erase(4, 0, 4, 12, 16, 12)
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.build(),
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|
|
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@ -37,6 +37,7 @@ public class PortableFluidInterfaceTileEntity extends PortableStorageInterfaceTi
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LazyOptional<IFluidHandler> oldcap = capability;
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capability = createEmptyHandler();
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oldcap.invalidate();
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super.stopTransferring();
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}
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private LazyOptional<IFluidHandler> createEmptyHandler() {
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@ -90,7 +91,7 @@ public class PortableFluidInterfaceTileEntity extends PortableStorageInterfaceTi
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@Override
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public FluidStack drain(FluidStack resource, FluidAction action) {
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if (!isConnected())
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if (!canTransfer())
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return FluidStack.EMPTY;
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FluidStack drain = wrapped.drain(resource, action);
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if (!drain.isEmpty() && action.execute())
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@ -100,7 +101,7 @@ public class PortableFluidInterfaceTileEntity extends PortableStorageInterfaceTi
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@Override
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public FluidStack drain(int maxDrain, FluidAction action) {
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if (!isConnected())
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if (!canTransfer())
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return FluidStack.EMPTY;
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FluidStack drain = wrapped.drain(maxDrain, action);
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if (!drain.isEmpty() && (action.execute() || drain.getAmount() == 1))
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|
|
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@ -33,6 +33,7 @@ public class PortableItemInterfaceTileEntity extends PortableStorageInterfaceTil
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LazyOptional<IItemHandlerModifiable> oldCap = capability;
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capability = LazyOptional.of(() -> new InterfaceItemHandler(new ItemStackHandler(0)));
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oldCap.invalidate();
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super.stopTransferring();
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}
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@Override
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|
@ -55,7 +56,7 @@ public class PortableItemInterfaceTileEntity extends PortableStorageInterfaceTil
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@Override
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public ItemStack extractItem(int slot, int amount, boolean simulate) {
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if (!isConnected())
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if (!canTransfer())
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return ItemStack.EMPTY;
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ItemStack extractItem = super.extractItem(slot, amount, simulate);
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if (!simulate && !extractItem.isEmpty())
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|
@ -65,7 +66,7 @@ public class PortableItemInterfaceTileEntity extends PortableStorageInterfaceTil
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|
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@Override
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public ItemStack insertItem(int slot, ItemStack stack, boolean simulate) {
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if (!isConnected())
|
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if (!canTransfer())
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return stack;
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ItemStack insertItem = super.insertItem(slot, stack, simulate);
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if (!simulate && !insertItem.equals(stack, false))
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|
|
|
@ -8,6 +8,7 @@ import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
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import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
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import com.simibubi.create.foundation.utility.LerpedFloat;
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|
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.math.AxisAlignedBB;
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|
@ -21,6 +22,7 @@ public abstract class PortableStorageInterfaceTileEntity extends SmartTileEntity
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protected float distance;
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protected LerpedFloat connectionAnimation;
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protected boolean powered;
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protected Entity connectedEntity;
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public PortableStorageInterfaceTileEntity(TileEntityType<?> tileEntityTypeIn) {
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super(tileEntityTypeIn);
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|
@ -32,11 +34,20 @@ public abstract class PortableStorageInterfaceTileEntity extends SmartTileEntity
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|||
|
||||
public void startTransferringTo(Contraption contraption, float distance) {
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this.distance = distance;
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connectedEntity = contraption.entity;
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startConnecting();
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notifyUpdate();
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}
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|
||||
protected abstract void stopTransferring();
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protected void stopTransferring() {
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connectedEntity = null;
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}
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||||
|
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public boolean canTransfer() {
|
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if (connectedEntity != null && !connectedEntity.isAlive())
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||||
stopTransferring();
|
||||
return connectedEntity != null && isConnected();
|
||||
}
|
||||
|
||||
protected abstract void invalidateCapability();
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||||
|
||||
|
|
|
@ -1,6 +1,7 @@
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package com.simibubi.create.content.contraptions.components.crusher;
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import static com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerBlock.VALID;
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import static com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerBlock.FACING;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllShapes;
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@ -17,6 +18,7 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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||||
import net.minecraft.util.math.shapes.ISelectionContext;
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||||
import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.world.IBlockReader;
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@ -53,7 +55,7 @@ public class CrushingWheelBlock extends RotatedPillarKineticBlock implements ITE
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@Override
|
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public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving) {
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|
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for (Direction d : Iterate.horizontalDirections) {
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for (Direction d : Iterate.directions) {
|
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if (d.getAxis() == state.get(AXIS))
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continue;
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if (AllBlocks.CRUSHING_WHEEL_CONTROLLER.has(worldIn.getBlockState(pos.offset(d))))
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|
@ -65,21 +67,26 @@ public class CrushingWheelBlock extends RotatedPillarKineticBlock implements ITE
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}
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}
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|
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public void updateControllers(BlockState state, World world, BlockPos pos, Direction facing) {
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if (facing.getAxis() == state.get(AXIS) || facing.getAxis()
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||||
.isVertical())
|
||||
public void updateControllers(BlockState state, World world, BlockPos pos, Direction side) {
|
||||
if (side.getAxis() == state.get(AXIS))
|
||||
return;
|
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if (world == null)
|
||||
return;
|
||||
|
||||
BlockPos controllerPos = pos.offset(facing);
|
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BlockPos otherWheelPos = pos.offset(facing, 2);
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BlockPos controllerPos = pos.offset(side);
|
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BlockPos otherWheelPos = pos.offset(side, 2);
|
||||
|
||||
boolean controllerExists = AllBlocks.CRUSHING_WHEEL_CONTROLLER.has(world.getBlockState(controllerPos));
|
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boolean controllerIsValid = controllerExists && world.getBlockState(controllerPos)
|
||||
.get(VALID);
|
||||
.get(VALID);
|
||||
Direction controllerOldDirection = controllerExists
|
||||
? world.getBlockState(controllerPos)
|
||||
.get(FACING)
|
||||
: null;
|
||||
|
||||
boolean controllerShouldExist = false;
|
||||
boolean controllerShouldBeValid = false;
|
||||
Direction controllerNewDirection = Direction.DOWN;
|
||||
|
||||
BlockState otherState = world.getBlockState(otherWheelPos);
|
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if (AllBlocks.CRUSHING_WHEEL.has(otherState)) {
|
||||
|
@ -90,10 +97,22 @@ public class CrushingWheelBlock extends RotatedPillarKineticBlock implements ITE
|
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CrushingWheelTileEntity otherTe = getTileEntity(world, otherWheelPos);
|
||||
|
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if (te != null && otherTe != null && (te.getSpeed() > 0) != (otherTe.getSpeed() > 0)
|
||||
&& te.getSpeed() != 0) {
|
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float signum = Math.signum(te.getSpeed()) * (state.get(AXIS) == Axis.X ? -1 : 1);
|
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controllerShouldBeValid = facing.getAxisDirection()
|
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.getOffset() != signum;
|
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&& te.getSpeed() != 0) {
|
||||
Axis wheelAxis = state.get(AXIS);
|
||||
Axis sideAxis = side.getAxis();
|
||||
int controllerADO = Math.round(Math.signum(te.getSpeed())) * side.getAxisDirection().getOffset();
|
||||
Vec3d controllerDirVec = new Vec3d(wheelAxis == Axis.X ? 1 : 0
|
||||
, wheelAxis == Axis.Y ? 1 : 0
|
||||
, wheelAxis == Axis.Z ? 1 : 0)
|
||||
.crossProduct(new Vec3d(sideAxis == Axis.X ? 1 : 0
|
||||
, sideAxis == Axis.Y ? 1 : 0
|
||||
, sideAxis == Axis.Z ? 1 : 0));
|
||||
|
||||
controllerNewDirection = Direction.getFacingFromVector(controllerDirVec.x * controllerADO
|
||||
, controllerDirVec.y * controllerADO
|
||||
, controllerDirVec.z * controllerADO);
|
||||
|
||||
controllerShouldBeValid = true;
|
||||
}
|
||||
if (otherState.get(AXIS) != state.get(AXIS))
|
||||
controllerShouldExist = false;
|
||||
|
@ -111,18 +130,20 @@ public class CrushingWheelBlock extends RotatedPillarKineticBlock implements ITE
|
|||
|
||||
if (!controllerExists) {
|
||||
if (!world.getBlockState(controllerPos)
|
||||
.getMaterial()
|
||||
.isReplaceable())
|
||||
.getMaterial()
|
||||
.isReplaceable())
|
||||
return;
|
||||
world.setBlockState(controllerPos, AllBlocks.CRUSHING_WHEEL_CONTROLLER.getDefaultState()
|
||||
.with(VALID, controllerShouldBeValid));
|
||||
} else if (controllerIsValid != controllerShouldBeValid) {
|
||||
.with(VALID, controllerShouldBeValid)
|
||||
.with(FACING, controllerNewDirection));
|
||||
} else if (controllerIsValid != controllerShouldBeValid || controllerOldDirection != controllerNewDirection) {
|
||||
world.setBlockState(controllerPos, world.getBlockState(controllerPos)
|
||||
.with(VALID, controllerShouldBeValid));
|
||||
.with(VALID, controllerShouldBeValid)
|
||||
.with(FACING, controllerNewDirection));
|
||||
}
|
||||
|
||||
((CrushingWheelControllerBlock) AllBlocks.CRUSHING_WHEEL_CONTROLLER.get())
|
||||
.updateSpeed(world.getBlockState(controllerPos), world, controllerPos);
|
||||
.updateSpeed(world.getBlockState(controllerPos), world, controllerPos);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.components.crusher;
|
|||
import java.util.Random;
|
||||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.AllShapes;
|
||||
import com.simibubi.create.AllTileEntities;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.foundation.block.ITE;
|
||||
|
@ -11,6 +12,7 @@ import com.simibubi.create.foundation.utility.Iterate;
|
|||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.DirectionalBlock;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.item.ItemEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
|
@ -23,7 +25,7 @@ import net.minecraft.state.StateContainer.Builder;
|
|||
import net.minecraft.state.properties.BlockStateProperties;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.shapes.ISelectionContext;
|
||||
|
@ -34,7 +36,7 @@ import net.minecraft.world.IBlockReader;
|
|||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class CrushingWheelControllerBlock extends Block
|
||||
public class CrushingWheelControllerBlock extends DirectionalBlock
|
||||
implements ITE<CrushingWheelControllerTileEntity> {
|
||||
|
||||
public CrushingWheelControllerBlock(Properties p_i48440_1_) {
|
||||
|
@ -66,27 +68,40 @@ public class CrushingWheelControllerBlock extends Block
|
|||
@Override
|
||||
protected void fillStateContainer(Builder<Block, BlockState> builder) {
|
||||
builder.add(VALID);
|
||||
builder.add(FACING);
|
||||
super.fillStateContainer(builder);
|
||||
}
|
||||
|
||||
public void onEntityCollision(BlockState state, World worldIn, BlockPos pos, Entity entityIn) {
|
||||
if (!state.get(VALID))
|
||||
return;
|
||||
|
||||
Direction facing = state.get(FACING);
|
||||
Axis axis = facing.getAxis();
|
||||
|
||||
checkEntityForProcessing(worldIn, pos, entityIn);
|
||||
|
||||
withTileEntityDo(worldIn, pos, te -> {
|
||||
if (te.processingEntity == entityIn)
|
||||
entityIn.setMotionMultiplier(state, new Vec3d(0.25D, (double) 0.05F, 0.25D));
|
||||
|
||||
entityIn.setMotionMultiplier(state, new Vec3d(axis == Axis.X ? (double) 0.05F : 0.25D
|
||||
, axis == Axis.Y ? (double) 0.05F : 0.25D
|
||||
, axis == Axis.Z ? (double) 0.05F : 0.25D));
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLanded(IBlockReader worldIn, Entity entityIn) {
|
||||
super.onLanded(worldIn, entityIn);
|
||||
public void checkEntityForProcessing(World worldIn, BlockPos pos, Entity entityIn){
|
||||
try {
|
||||
CrushingWheelControllerTileEntity te = getTileEntity(worldIn, entityIn.getPosition().down());
|
||||
CrushingWheelControllerTileEntity te = getTileEntity(worldIn, pos);
|
||||
if (te.crushingspeed == 0)
|
||||
return;
|
||||
if (entityIn instanceof ItemEntity)
|
||||
((ItemEntity) entityIn).setPickupDelay(10);
|
||||
CompoundNBT data = entityIn.getPersistentData();
|
||||
if (data.contains("BypassCrushingWheel")) {
|
||||
if (pos.equals(NBTUtil.readBlockPos(data.getCompound("BypassCrushingWheel"))))
|
||||
return;
|
||||
}
|
||||
if (te.isOccupied())
|
||||
return;
|
||||
boolean isPlayer = entityIn instanceof PlayerEntity;
|
||||
|
@ -99,6 +114,12 @@ public class CrushingWheelControllerBlock extends Block
|
|||
} catch (TileEntityException e) {}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLanded(IBlockReader worldIn, Entity entityIn) {
|
||||
super.onLanded(worldIn, entityIn);
|
||||
//Moved to onEntityCollision to allow for omnidirectional input
|
||||
}
|
||||
|
||||
@Override
|
||||
public void animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) {
|
||||
if (!stateIn.get(VALID))
|
||||
|
@ -128,7 +149,7 @@ public class CrushingWheelControllerBlock extends Block
|
|||
return;
|
||||
}
|
||||
|
||||
for (Direction d : Iterate.horizontalDirections) {
|
||||
for (Direction d : Iterate.directions) {
|
||||
BlockState neighbour = world.getBlockState(pos.offset(d));
|
||||
if (!AllBlocks.CRUSHING_WHEEL.has(neighbour))
|
||||
continue;
|
||||
|
@ -144,22 +165,19 @@ public class CrushingWheelControllerBlock extends Block
|
|||
|
||||
@Override
|
||||
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
|
||||
ISelectionContext context) {
|
||||
ISelectionContext context) {
|
||||
if (!state.get(VALID))
|
||||
return VoxelShapes.fullCube();
|
||||
return AllShapes.CRUSHING_WHEEL_CONTROLLER_COLLISION.get(state.get(FACING));
|
||||
|
||||
Entity entity = context.getEntity();
|
||||
if (entity != null) {
|
||||
if (entity != null) {
|
||||
CompoundNBT data = entity.getPersistentData();
|
||||
if (data.contains("BypassCrushingWheel")) {
|
||||
if (pos.equals(NBTUtil.readBlockPos(data.getCompound("BypassCrushingWheel"))))
|
||||
return VoxelShapes.empty();
|
||||
}
|
||||
}
|
||||
|
||||
if (new AxisAlignedBB(pos).contains(entity.getPositionVec()))
|
||||
return VoxelShapes.empty();
|
||||
CompoundNBT data = entity.getPersistentData();
|
||||
if (data.contains("BypassCrushingWheel")) {
|
||||
if (pos.equals(NBTUtil.readBlockPos(data.getCompound("BypassCrushingWheel"))))
|
||||
if (state.get(FACING) != Direction.UP) //Allow output items to land on top of the block rather than falling back through.
|
||||
return VoxelShapes.empty();
|
||||
}
|
||||
|
||||
try {
|
||||
CrushingWheelControllerTileEntity te = getTileEntity(worldIn, pos);
|
||||
|
@ -167,7 +185,7 @@ public class CrushingWheelControllerBlock extends Block
|
|||
return VoxelShapes.empty();
|
||||
} catch (TileEntityException e) {}
|
||||
}
|
||||
return VoxelShapes.fullCube();
|
||||
return AllShapes.CRUSHING_WHEEL_CONTROLLER_COLLISION.get(state.get(FACING));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -6,6 +6,8 @@ import java.util.Optional;
|
|||
import java.util.Random;
|
||||
import java.util.UUID;
|
||||
|
||||
import static com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerBlock.FACING;
|
||||
|
||||
import com.simibubi.create.AllRecipeTypes;
|
||||
import com.simibubi.create.content.contraptions.processing.ProcessingInventory;
|
||||
import com.simibubi.create.content.contraptions.processing.ProcessingRecipe;
|
||||
|
@ -16,6 +18,7 @@ import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
|
|||
import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.item.ItemEntity;
|
||||
import net.minecraft.item.BlockItem;
|
||||
|
@ -28,7 +31,9 @@ import net.minecraft.particles.ItemParticleData;
|
|||
import net.minecraft.particles.ParticleTypes;
|
||||
import net.minecraft.tileentity.TileEntityType;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
|
@ -63,7 +68,15 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
|
|||
|
||||
@Override
|
||||
public void addBehaviours(List<TileEntityBehaviour> behaviours) {
|
||||
behaviours.add(new DirectBeltInputBehaviour(this));
|
||||
behaviours.add(new DirectBeltInputBehaviour(this).onlyInsertWhen(this::supportsDirectBeltInput));
|
||||
}
|
||||
|
||||
private boolean supportsDirectBeltInput(Direction side) {
|
||||
BlockState blockState = getBlockState();
|
||||
if (blockState == null)
|
||||
return false;
|
||||
Direction direction = blockState.get(CrushingWheelControllerBlock.FACING);
|
||||
return direction == Direction.DOWN || direction == side;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -72,26 +85,37 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
|
|||
if (searchForEntity) {
|
||||
searchForEntity = false;
|
||||
List<Entity> search = world.getEntitiesInAABBexcluding(null, new AxisAlignedBB(getPos()),
|
||||
e -> entityUUID.equals(e.getUniqueID()));
|
||||
e -> entityUUID.equals(e.getUniqueID()));
|
||||
if (search.isEmpty())
|
||||
clear();
|
||||
else
|
||||
processingEntity = search.get(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (!isOccupied())
|
||||
return;
|
||||
if (crushingspeed == 0)
|
||||
return;
|
||||
|
||||
float speed = crushingspeed * 4;
|
||||
Vec3d outPos = VecHelper.getCenterOf(pos);
|
||||
|
||||
Vec3d centerPos = VecHelper.getCenterOf(pos);
|
||||
Direction facing = getBlockState().get(FACING);
|
||||
int offset = facing.getAxisDirection().getOffset();
|
||||
Vec3d outSpeed = new Vec3d((facing.getAxis() == Axis.X ? 0.25D : 0.0D) * offset
|
||||
, offset == 1 ? (facing.getAxis() == Axis.Y ? 0.5D : 0.0D) : 0.0D //Increased upwards speed so upwards crushing wheels shoot out the item properly.
|
||||
, (facing.getAxis() == Axis.Z ? 0.25D : 0.0D) * offset); //No downwards speed, so downwards crushing wheels drop the items as before.
|
||||
Vec3d outPos = centerPos.add((facing.getAxis() == Axis.X ? .55f * offset : 0f)
|
||||
, (facing.getAxis() == Axis.Y ? .55f * offset : 0f)
|
||||
, (facing.getAxis() == Axis.Z ? .55f * offset : 0f));
|
||||
|
||||
if (!hasEntity()) {
|
||||
|
||||
float processingSpeed =
|
||||
MathHelper.clamp((speed) / (!inventory.appliedRecipe ? MathHelper.log2(inventory.getStackInSlot(0)
|
||||
.getCount()) : 1), .25f, 20);
|
||||
MathHelper.clamp((speed) / (!inventory.appliedRecipe ? MathHelper.log2(inventory.getStackInSlot(0)
|
||||
.getCount()) : 1), .25f, 20);
|
||||
inventory.remainingTime -= processingSpeed;
|
||||
spawnParticles(inventory.getStackInSlot(0));
|
||||
|
||||
|
@ -105,61 +129,111 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
|
|||
return;
|
||||
}
|
||||
|
||||
if (inventory.remainingTime <= 0) {
|
||||
for (int slot = 0; slot < inventory.getSlots(); slot++) {
|
||||
ItemStack stack = inventory.getStackInSlot(slot);
|
||||
if (stack.isEmpty())
|
||||
continue;
|
||||
ItemEntity entityIn = new ItemEntity(world, outPos.x, outPos.y, outPos.z, stack);
|
||||
entityIn.setMotion(Vec3d.ZERO);
|
||||
entityIn.getPersistentData()
|
||||
.put("BypassCrushingWheel", NBTUtil.writeBlockPos(pos));
|
||||
world.addEntity(entityIn);
|
||||
}
|
||||
inventory.clear();
|
||||
world.notifyBlockUpdate(pos, getBlockState(), getBlockState(), 2 | 16);
|
||||
if (inventory.remainingTime > 0) {
|
||||
return;
|
||||
}
|
||||
inventory.remainingTime = 0;
|
||||
|
||||
//Output Items
|
||||
if (facing.getAxis().isHorizontal() || facing == Direction.DOWN) {
|
||||
BlockPos nextPos = pos.add(facing.getAxis() == Axis.X ? 1f * offset : 0f
|
||||
, (-1f)
|
||||
, facing.getAxis() == Axis.Z ? 1f * offset : 0f);
|
||||
DirectBeltInputBehaviour behaviour = TileEntityBehaviour.get(world, nextPos, DirectBeltInputBehaviour.TYPE);
|
||||
if (behaviour != null) {
|
||||
boolean changed = false;
|
||||
if (!behaviour.canInsertFromSide(facing))
|
||||
return;
|
||||
for (int slot = 0; slot < inventory.getSlots(); slot++) {
|
||||
ItemStack stack = inventory.getStackInSlot(slot);
|
||||
if (stack.isEmpty())
|
||||
continue;
|
||||
ItemStack remainder = behaviour.handleInsertion(stack, facing, false);
|
||||
if (remainder.equals(stack, false))
|
||||
continue;
|
||||
inventory.setStackInSlot(slot, remainder);
|
||||
changed = true;
|
||||
}
|
||||
if (changed) {
|
||||
markDirty();
|
||||
sendData();
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Eject Items
|
||||
for (int slot = 0; slot < inventory.getSlots(); slot++) {
|
||||
ItemStack stack = inventory.getStackInSlot(slot);
|
||||
if (stack.isEmpty())
|
||||
continue;
|
||||
ItemEntity entityIn = new ItemEntity(world, outPos.x, outPos.y, outPos.z, stack);
|
||||
entityIn.setMotion(outSpeed);
|
||||
entityIn.getPersistentData()
|
||||
.put("BypassCrushingWheel", NBTUtil.writeBlockPos(pos));
|
||||
world.addEntity(entityIn);
|
||||
}
|
||||
inventory.clear();
|
||||
world.notifyBlockUpdate(pos, getBlockState(), getBlockState(), 2 | 16);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!processingEntity.isAlive() || !processingEntity.getBoundingBox()
|
||||
.intersects(new AxisAlignedBB(pos).grow(.5f))) {
|
||||
.intersects(new AxisAlignedBB(pos).grow(.5f))) {
|
||||
clear();
|
||||
return;
|
||||
}
|
||||
|
||||
double xMotion = ((pos.getX() + .5f) - processingEntity.getX()) / 2f;
|
||||
double yMotion = ((pos.getY() + .5f) - processingEntity.getY()) / 2f;
|
||||
double zMotion = ((pos.getZ() + .5f) - processingEntity.getZ()) / 2f;
|
||||
if (processingEntity.isSneaking())
|
||||
xMotion = zMotion = 0;
|
||||
|
||||
processingEntity.setMotion(new Vec3d(xMotion, Math.max(-speed / 4f, -.5f), zMotion));
|
||||
double movement = Math.max(-speed / 4f, -.5f) * -offset;
|
||||
processingEntity.setMotion(new Vec3d(facing.getAxis() == Axis.X ? movement : xMotion
|
||||
, facing.getAxis() == Axis.Y ? movement : 0f //Do not move entities upwards or downwards for horizontal crushers,
|
||||
, facing.getAxis() == Axis.Z ? movement : zMotion)); //Or they'll only get their feet crushed.
|
||||
|
||||
if (world.isRemote)
|
||||
return;
|
||||
|
||||
if (!(processingEntity instanceof ItemEntity)) {
|
||||
processingEntity.attackEntityFrom(CrushingWheelTileEntity.damageSource,
|
||||
AllConfigs.SERVER.kinetics.crushingDamage.get());
|
||||
AllConfigs.SERVER.kinetics.crushingDamage.get());
|
||||
if (!processingEntity.isAlive()) {
|
||||
processingEntity.setPosition(outPos.x, outPos.y - .75f, outPos.z);
|
||||
processingEntity.setPosition(outPos.x + (facing.getAxis() == Axis.X ? .75f * offset : 0f) //This is supposed to move the mobs to the output location
|
||||
, outPos.y + (facing.getAxis() == Axis.Y ? .75f * offset : 0f) //So the item drops end up on the other end
|
||||
, outPos.z + (facing.getAxis() == Axis.Z ? .75f * offset : 0f)); //This, however, does not currently work consistently for non-downwards crushers.
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ItemEntity itemEntity = (ItemEntity) processingEntity;
|
||||
itemEntity.setPickupDelay(20);
|
||||
if (processingEntity.getY() < pos.getY() + .25f) {
|
||||
inventory.clear();
|
||||
inventory.setStackInSlot(0, itemEntity.getItem()
|
||||
.copy());
|
||||
itemInserted(inventory.getStackInSlot(0));
|
||||
itemEntity.remove();
|
||||
world.notifyBlockUpdate(pos, getBlockState(), getBlockState(), 2 | 16);
|
||||
if (facing.getAxis() == Axis.Y) {
|
||||
if (processingEntity.getY() * -offset < (centerPos.y - .25f) * -offset) {
|
||||
intakeItem(itemEntity);
|
||||
}
|
||||
} else if (facing.getAxis() == Axis.Z) {
|
||||
if (processingEntity.getZ() * -offset < (centerPos.z - .25f) * -offset) {
|
||||
intakeItem(itemEntity);
|
||||
}
|
||||
} else {
|
||||
if (processingEntity.getX() * -offset < (centerPos.x - .25f) * -offset) {
|
||||
intakeItem(itemEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void intakeItem(ItemEntity itemEntity) {
|
||||
inventory.clear();
|
||||
inventory.setStackInSlot(0, itemEntity.getItem()
|
||||
.copy());
|
||||
itemInserted(inventory.getStackInSlot(0));
|
||||
itemEntity.remove();
|
||||
world.notifyBlockUpdate(pos, getBlockState(), getBlockState(), 2 | 16);
|
||||
}
|
||||
|
||||
protected void spawnParticles(ItemStack stack) {
|
||||
|
@ -169,14 +243,14 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
|
|||
IParticleData particleData = null;
|
||||
if (stack.getItem() instanceof BlockItem)
|
||||
particleData = new BlockParticleData(ParticleTypes.BLOCK, ((BlockItem) stack.getItem()).getBlock()
|
||||
.getDefaultState());
|
||||
.getDefaultState());
|
||||
else
|
||||
particleData = new ItemParticleData(ParticleTypes.ITEM, stack);
|
||||
|
||||
Random r = world.rand;
|
||||
for (int i = 0; i < 4; i++)
|
||||
world.addParticle(particleData, pos.getX() + r.nextFloat(), pos.getY() + r.nextFloat(),
|
||||
pos.getZ() + r.nextFloat(), 0, 0, 0);
|
||||
pos.getZ() + r.nextFloat(), 0, 0, 0);
|
||||
}
|
||||
|
||||
private void applyRecipe() {
|
||||
|
@ -185,11 +259,11 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
|
|||
List<ItemStack> list = new ArrayList<>();
|
||||
if (recipe.isPresent()) {
|
||||
int rolls = inventory.getStackInSlot(0)
|
||||
.getCount();
|
||||
.getCount();
|
||||
inventory.clear();
|
||||
for (int roll = 0; roll < rolls; roll++) {
|
||||
List<ItemStack> rolledResults = recipe.get()
|
||||
.rollResults();
|
||||
.rollResults();
|
||||
for (int i = 0; i < rolledResults.size(); i++) {
|
||||
ItemStack stack = rolledResults.get(i);
|
||||
ItemHelper.addToList(stack, list);
|
||||
|
@ -238,7 +312,7 @@ public class CrushingWheelControllerTileEntity extends SmartTileEntity {
|
|||
private void itemInserted(ItemStack stack) {
|
||||
Optional<ProcessingRecipe<RecipeWrapper>> recipe = findRecipe();
|
||||
inventory.remainingTime = recipe.isPresent() ? recipe.get()
|
||||
.getProcessingDuration() : 100;
|
||||
.getProcessingDuration() : 100;
|
||||
inventory.appliedRecipe = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -59,6 +59,7 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
|
|||
protected Contraption contraption;
|
||||
protected boolean initialized;
|
||||
private boolean prevPosInvalid;
|
||||
private boolean ticking;
|
||||
|
||||
public AbstractContraptionEntity(EntityType<?> entityTypeIn, World worldIn) {
|
||||
super(entityTypeIn, worldIn);
|
||||
|
@ -246,6 +247,7 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
|
|||
if (!world.isRemote)
|
||||
contraption.stalled = false;
|
||||
|
||||
ticking = true;
|
||||
for (MutablePair<BlockInfo, MovementContext> pair : contraption.getActors()) {
|
||||
MovementContext context = pair.right;
|
||||
BlockInfo blockInfo = pair.left;
|
||||
|
@ -265,13 +267,25 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
|
|||
continue;
|
||||
if (newPosVisited && !context.stall) {
|
||||
actor.visitNewPosition(context, gridPosition);
|
||||
if (!isAlive())
|
||||
break;
|
||||
context.firstMovement = false;
|
||||
}
|
||||
if (!oldMotion.equals(context.motion))
|
||||
if (!oldMotion.equals(context.motion)) {
|
||||
actor.onSpeedChanged(context, oldMotion, context.motion);
|
||||
if (!isAlive())
|
||||
break;
|
||||
}
|
||||
actor.tick(context);
|
||||
if (!isAlive())
|
||||
break;
|
||||
contraption.stalled |= context.stall;
|
||||
}
|
||||
if (!isAlive()) {
|
||||
contraption.stop(world);
|
||||
return;
|
||||
}
|
||||
ticking = false;
|
||||
|
||||
for (Entity entity : getPassengers()) {
|
||||
if (!(entity instanceof OrientedContraptionEntity))
|
||||
|
@ -445,7 +459,8 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
|
|||
@Override
|
||||
public void remove(boolean keepData) {
|
||||
if (!world.isRemote && !removed && contraption != null) {
|
||||
contraption.stop(world);
|
||||
if (!ticking)
|
||||
contraption.stop(world);
|
||||
}
|
||||
super.remove(keepData);
|
||||
}
|
||||
|
|
|
@ -46,6 +46,8 @@ public class MechanicalPistonTileEntity extends LinearActuatorTileEntity {
|
|||
if (!(world.getBlockState(pos)
|
||||
.getBlock() instanceof MechanicalPistonBlock))
|
||||
return;
|
||||
if (getMovementSpeed() == 0)
|
||||
return;
|
||||
|
||||
Direction direction = getBlockState().get(BlockStateProperties.FACING);
|
||||
|
||||
|
|
|
@ -41,6 +41,9 @@ public class Instruction {
|
|||
case WAIT:
|
||||
return (int) ((1 - initialProgress) * value + 1);
|
||||
|
||||
case PAUSED:
|
||||
return -1;
|
||||
|
||||
case END:
|
||||
default:
|
||||
break;
|
||||
|
@ -58,6 +61,7 @@ public class Instruction {
|
|||
|
||||
case END:
|
||||
case WAIT:
|
||||
case PAUSED:
|
||||
default:
|
||||
break;
|
||||
|
||||
|
@ -65,6 +69,15 @@ public class Instruction {
|
|||
return 0;
|
||||
}
|
||||
|
||||
OnIsPoweredResult onIsPowered() {
|
||||
switch (instruction)
|
||||
{
|
||||
case PAUSED:
|
||||
return OnIsPoweredResult.CONTINUE;
|
||||
}
|
||||
return OnIsPoweredResult.NOTHING;
|
||||
}
|
||||
|
||||
public static ListNBT serializeAll(Vector<Instruction> instructions) {
|
||||
ListNBT list = new ListNBT();
|
||||
instructions.forEach(i -> list.add(i.serialize()));
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
package com.simibubi.create.content.contraptions.relays.advanced.sequencer;
|
||||
|
||||
public enum OnIsPoweredResult {
|
||||
NOTHING,
|
||||
CONTINUE
|
||||
}
|
|
@ -64,8 +64,11 @@ public class SequencedGearshiftBlock extends HorizontalAxisKineticBlock implemen
|
|||
return;
|
||||
|
||||
boolean previouslyPowered = state.get(STATE) != 0;
|
||||
if (previouslyPowered != worldIn.isBlockPowered(pos))
|
||||
boolean isPowered = worldIn.isBlockPowered(pos);
|
||||
if (previouslyPowered != isPowered)
|
||||
withTileEntityDo(worldIn, pos, SequencedGearshiftTileEntity::onRedstoneUpdate);
|
||||
else if (isPowered)
|
||||
withTileEntityDo(worldIn, pos, SequencedGearshiftTileEntity::onIsPowered);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -32,6 +32,8 @@ public class SequencedGearshiftTileEntity extends SplitShaftTileEntity {
|
|||
return;
|
||||
if (world.isRemote)
|
||||
return;
|
||||
if (currentInstructionDuration < 0)
|
||||
return;
|
||||
if (timer < currentInstructionDuration) {
|
||||
timer++;
|
||||
return;
|
||||
|
@ -66,6 +68,7 @@ public class SequencedGearshiftTileEntity extends SplitShaftTileEntity {
|
|||
public void onRedstoneUpdate() {
|
||||
if (!isIdle())
|
||||
return;
|
||||
|
||||
if (!world.isBlockPowered(pos)) {
|
||||
world.setBlockState(pos, getBlockState().with(SequencedGearshiftBlock.STATE, 0), 3);
|
||||
return;
|
||||
|
@ -75,6 +78,19 @@ public class SequencedGearshiftTileEntity extends SplitShaftTileEntity {
|
|||
run(0);
|
||||
}
|
||||
|
||||
public void onIsPowered() {
|
||||
|
||||
Instruction instruction = getInstruction(currentInstruction);
|
||||
if (instruction == null)
|
||||
return;
|
||||
|
||||
switch (instruction.onIsPowered())
|
||||
{
|
||||
case CONTINUE:
|
||||
run(currentInstruction + 1);
|
||||
}
|
||||
}
|
||||
|
||||
protected void run(int instructionIndex) {
|
||||
Instruction instruction = getInstruction(instructionIndex);
|
||||
if (instruction == null || instruction.instruction == SequencerInstructions.END) {
|
||||
|
|
|
@ -11,6 +11,7 @@ public enum SequencerInstructions {
|
|||
TURN_ANGLE("angle", AllGuiTextures.SEQUENCER_INSTRUCTION, true, true, 360, 45, 90),
|
||||
TURN_DISTANCE("distance", AllGuiTextures.SEQUENCER_INSTRUCTION, true, true, 128, 5, 5),
|
||||
WAIT("duration", AllGuiTextures.SEQUENCER_WAIT, true, false, 600, 20, 10),
|
||||
PAUSED("", AllGuiTextures.SEQUENCER_PAUSED),
|
||||
END("", AllGuiTextures.SEQUENCER_END),
|
||||
|
||||
;
|
||||
|
|
|
@ -0,0 +1,75 @@
|
|||
package com.simibubi.create.content.contraptions.relays.belt.transport;
|
||||
|
||||
import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerBlock;
|
||||
import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerTileEntity;
|
||||
import com.simibubi.create.content.contraptions.relays.belt.BeltHelper;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.items.ItemHandlerHelper;
|
||||
|
||||
public class BeltCrusherInteractionHandler {
|
||||
|
||||
public static boolean checkForCrushers(BeltInventory beltInventory, TransportedItemStack currentItem,
|
||||
float nextOffset) {
|
||||
|
||||
boolean beltMovementPositive = beltInventory.beltMovementPositive;
|
||||
int firstUpcomingSegment = (int) Math.floor(currentItem.beltPosition);
|
||||
int step = beltMovementPositive ? 1 : -1;
|
||||
firstUpcomingSegment = MathHelper.clamp(firstUpcomingSegment, 0, beltInventory.belt.beltLength - 1);
|
||||
|
||||
for (int segment = firstUpcomingSegment; beltMovementPositive ? segment <= nextOffset
|
||||
: segment + 1 >= nextOffset; segment += step) {
|
||||
BlockPos crusherPos = BeltHelper.getPositionForOffset(beltInventory.belt, segment)
|
||||
.up();
|
||||
World world = beltInventory.belt.getWorld();
|
||||
BlockState crusherState = world.getBlockState(crusherPos);
|
||||
if (!(crusherState.getBlock() instanceof CrushingWheelControllerBlock))
|
||||
continue;
|
||||
Direction crusherFacing = crusherState.get(CrushingWheelControllerBlock.FACING);
|
||||
Direction movementFacing = beltInventory.belt.getMovementFacing();
|
||||
if (crusherFacing != movementFacing)
|
||||
continue;
|
||||
|
||||
float crusherEntry = segment + .5f;
|
||||
crusherEntry += .399f * (beltMovementPositive ? -1 : 1);
|
||||
float postCrusherEntry = crusherEntry + .799f * (!beltMovementPositive ? -1 : 1);
|
||||
|
||||
boolean hasCrossed = nextOffset > crusherEntry && nextOffset < postCrusherEntry && beltMovementPositive
|
||||
|| nextOffset < crusherEntry && nextOffset > postCrusherEntry && !beltMovementPositive;
|
||||
if (!hasCrossed)
|
||||
return false;
|
||||
currentItem.beltPosition = crusherEntry;
|
||||
|
||||
TileEntity te = world.getTileEntity(crusherPos);
|
||||
if (!(te instanceof CrushingWheelControllerTileEntity))
|
||||
return true;
|
||||
|
||||
CrushingWheelControllerTileEntity crusherTE = (CrushingWheelControllerTileEntity) te;
|
||||
|
||||
ItemStack toInsert = currentItem.stack.copy();
|
||||
|
||||
ItemStack remainder = ItemHandlerHelper.insertItemStacked(crusherTE.inventory, toInsert, false);
|
||||
if (toInsert.equals(remainder, false))
|
||||
return true;
|
||||
|
||||
int notFilled = currentItem.stack.getCount() - toInsert.getCount();
|
||||
if (!remainder.isEmpty()) {
|
||||
remainder.grow(notFilled);
|
||||
} else if (notFilled > 0)
|
||||
remainder = ItemHandlerHelper.copyStackWithSize(currentItem.stack, notFilled);
|
||||
|
||||
currentItem.stack = remainder;
|
||||
beltInventory.belt.sendData();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -151,6 +151,10 @@ public class BeltInventory {
|
|||
if (BeltFunnelInteractionHandler.checkForFunnels(this, currentItem, nextOffset))
|
||||
continue;
|
||||
|
||||
// Horizontal Crushing Wheels
|
||||
if (BeltCrusherInteractionHandler.checkForCrushers(this, currentItem, nextOffset))
|
||||
continue;
|
||||
|
||||
// Apply Movement
|
||||
currentItem.beltPosition += limitedMovement;
|
||||
currentItem.sideOffset +=
|
||||
|
|
|
@ -77,6 +77,8 @@ public class SandPaperItem extends Item {
|
|||
AxisAlignedBB bb = new AxisAlignedBB(hitVec, hitVec).grow(1f);
|
||||
ItemEntity pickUp = null;
|
||||
for (ItemEntity itemEntity : worldIn.getEntitiesWithinAABB(ItemEntity.class, bb)) {
|
||||
if (!itemEntity.isAlive())
|
||||
continue;
|
||||
if (itemEntity.getPositionVec()
|
||||
.distanceTo(playerIn.getPositionVec()) > 3)
|
||||
continue;
|
||||
|
|
|
@ -109,7 +109,7 @@ public class BlockzapperItem extends ZapperItem {
|
|||
continue;
|
||||
if (!selectedState.isValidPosition(world, placed))
|
||||
continue;
|
||||
if (!player.isCreative() && !canBreak(stack, world.getBlockState(placed), world, placed))
|
||||
if (!player.isCreative() && !canBreak(stack, world.getBlockState(placed), world, placed,player))
|
||||
continue;
|
||||
if (!player.isCreative() && BlockHelper.findAndRemoveInInventory(selectedState, player, 1) == 0) {
|
||||
player.getCooldownTracker()
|
||||
|
@ -278,10 +278,13 @@ public class BlockzapperItem extends ZapperItem {
|
|||
return list;
|
||||
}
|
||||
|
||||
public static boolean canBreak(ItemStack stack, BlockState state, World world, BlockPos pos) {
|
||||
public static boolean canBreak(ItemStack stack, BlockState state, World world, BlockPos pos,PlayerEntity player) {
|
||||
ComponentTier tier = getTier(Components.Body, stack);
|
||||
float blockHardness = state.getBlockHardness(world, pos);
|
||||
|
||||
//If we can't change the block (e.g chunk protection)
|
||||
if (!isAllowedToPlace(world,pos,player)){
|
||||
return false;
|
||||
}
|
||||
if (blockHardness == -1)
|
||||
return false;
|
||||
if (tier == ComponentTier.None)
|
||||
|
@ -294,6 +297,14 @@ public class BlockzapperItem extends ZapperItem {
|
|||
return false;
|
||||
}
|
||||
|
||||
public static boolean isAllowedToPlace(World world, BlockPos pos,PlayerEntity player){
|
||||
BlockSnapshot blocksnapshot = BlockSnapshot.getBlockSnapshot(world, pos);
|
||||
if (ForgeEventFactory.onBlockPlace(player, blocksnapshot, Direction.UP)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static int getMaxAoe(ItemStack stack) {
|
||||
ComponentTier tier = getTier(Components.Amplifier, stack);
|
||||
if (tier == ComponentTier.None)
|
||||
|
|
|
@ -54,6 +54,7 @@ public enum AllGuiTextures {
|
|||
SEQUENCER_WAIT("sequencer.png", 0, 58, 162, 22),
|
||||
SEQUENCER_END("sequencer.png", 0, 80, 162, 22),
|
||||
SEQUENCER_EMPTY("sequencer.png", 0, 102, 162, 22),
|
||||
SEQUENCER_PAUSED("sequencer.png", 0, 160, 162, 22),
|
||||
|
||||
// JEI
|
||||
JEI_SLOT("jei/widgets.png", 18, 18),
|
||||
|
|
|
@ -174,7 +174,7 @@ public class ItemHelper {
|
|||
if (!simulate && hasEnoughItems)
|
||||
inv.extractItem(slot, stack.getCount(), false);
|
||||
|
||||
if (extracting.getCount() >= maxExtractionCount) {
|
||||
if (extracting.getCount() >= maxExtractionCount || extracting.getCount() >= extracting.getMaxStackSize()) {
|
||||
if (checkHasEnoughItems) {
|
||||
hasEnoughItems = true;
|
||||
checkHasEnoughItems = false;
|
||||
|
@ -234,7 +234,7 @@ public class ItemHelper {
|
|||
|
||||
if (!simulate)
|
||||
inv.extractItem(slot, stack.getCount(), false);
|
||||
if (extracting.getCount() == maxExtractionCount)
|
||||
if (extracting.getCount() >= maxExtractionCount || extracting.getCount() >= extracting.getMaxStackSize())
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ public final class NBTProcessors {
|
|||
TileEntityType<?> type = tileEntity.getType();
|
||||
if (survival && survivalProcessors.containsKey(type))
|
||||
compound = survivalProcessors.get(type).apply(compound);
|
||||
if (processors.containsKey(type))
|
||||
if (compound != null && processors.containsKey(type))
|
||||
return processors.get(type).apply(compound);
|
||||
if (tileEntity.onlyOpsCanSetNbt())
|
||||
return null;
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
{
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
"block.create.acacia_window": "Akazienfenster",
|
||||
"block.create.acacia_window_pane": "Akazienfensterscheibe",
|
||||
"block.create.acacia_window": "Akazienholzfenster",
|
||||
"block.create.acacia_window_pane": "Akazienholzfensterscheibe",
|
||||
"block.create.adjustable_chain_gearshift": "Verstellbares Kettengetriebe",
|
||||
"block.create.adjustable_crate": "Verstellbare Kiste",
|
||||
"block.create.adjustable_pulse_repeater": "Verstellbarer Pulsverstärker",
|
||||
|
@ -24,6 +24,8 @@
|
|||
"block.create.andesite_tunnel": "Andesittunnel",
|
||||
"block.create.basin": "Behälter",
|
||||
"block.create.belt": "Mechanischer Riemen",
|
||||
"block.create.birch_window": "Birkenholzfenster",
|
||||
"block.create.birch_window_pane": "Birkenholzfensterscheibe",
|
||||
"block.create.black_sail": "Schwarzes Segel",
|
||||
"block.create.black_seat": "Schwarzer Sitz",
|
||||
"block.create.black_valve_handle": "Schwarzer Ventilgriff",
|
||||
|
@ -52,7 +54,7 @@
|
|||
"block.create.clockwork_bearing": "Uhrwerk-Lager",
|
||||
"block.create.clutch": "Kupplung",
|
||||
"block.create.cogwheel": "Zahnrad",
|
||||
"block.create.content_observer": "Inhalts Beobachter",
|
||||
"block.create.content_observer": "Inhaltsbeobachter",
|
||||
"block.create.controller_rail": "Steureungsschiene",
|
||||
"block.create.copper_block": "Kupfer Block",
|
||||
"block.create.copper_casing": "Kupferrahmen",
|
||||
|
@ -113,43 +115,138 @@
|
|||
"block.create.fancy_dark_scoria_bricks_slab": "Schicke dunkle Schlackenziegelstufe",
|
||||
"block.create.fancy_dark_scoria_bricks_stairs": "Schicke dunkle Schlackenziegeltreppe",
|
||||
"block.create.fancy_dark_scoria_bricks_wall": "Schicke dunkle Schlackenziegelmauer",
|
||||
"block.create.fluid_pipe": "Wasserrohr",
|
||||
"block.create.fluid_tank": "Wassertank",
|
||||
"block.create.fancy_diorite_bricks": "Schöne Dioritziegel",
|
||||
"block.create.fancy_diorite_bricks_slab": "Schöne Dioritziegelstufe",
|
||||
"block.create.fancy_diorite_bricks_stairs": "Schöne Dioritziegeltreppe",
|
||||
"block.create.fancy_diorite_bricks_wall": "Schöne Dioritziegelmauer",
|
||||
"block.create.fancy_dolomite_bricks": "Schöne Dolomitziegel",
|
||||
"block.create.fancy_dolomite_bricks_slab": "Schöne Dolomitziegelstufe",
|
||||
"block.create.fancy_dolomite_bricks_stairs": "Schöne Dolomitziegeltreppe",
|
||||
"block.create.fancy_dolomite_bricks_wall": "Schöne Dolomitziegelmauer",
|
||||
"block.create.fancy_gabbro_bricks": "Schöne Gabelsteinziegel",
|
||||
"block.create.fancy_gabbro_bricks_slab": "Schöne Gabelsteinziegelstufe",
|
||||
"block.create.fancy_gabbro_bricks_stairs": "Schöne Gabelsteinziegeltreppe",
|
||||
"block.create.fancy_gabbro_bricks_wall": "Schöne Gabelsteinziegelmauer",
|
||||
"block.create.fancy_granite_bricks": "Schöne Granitziegel",
|
||||
"block.create.fancy_granite_bricks_slab": "Schöne Granitziegelstufe",
|
||||
"block.create.fancy_granite_bricks_stairs": "Schöne Granitziegeltreppe",
|
||||
"block.create.fancy_granite_bricks_wall": "Schöne Granitziegelmauer",
|
||||
"block.create.fancy_limestone_bricks": "Schöne Kalksteinziegel",
|
||||
"block.create.fancy_limestone_bricks_slab": "Schöne Kalksteinziegelstufe",
|
||||
"block.create.fancy_limestone_bricks_stairs": "Schöne Kalksteinziegeltreppe",
|
||||
"block.create.fancy_limestone_bricks_wall": "Schöne Kalksteinziegelmauer",
|
||||
"block.create.fancy_scoria_bricks": "Schöne Schlackenziegel",
|
||||
"block.create.fancy_scoria_bricks_slab": "Schöne Schlackenziegelstufe",
|
||||
"block.create.fancy_scoria_bricks_stairs": "Schöne Schlackenziegeltreppe",
|
||||
"block.create.fancy_scoria_bricks_wall": "Schöne Schlackenziegelmauer",
|
||||
"block.create.fancy_weathered_limestone_bricks": "Schöne Verwitterte Kalksteinziegel",
|
||||
"block.create.fancy_weathered_limestone_bricks_slab": "Schöne Verwitterte Kalksteinziegelstufe",
|
||||
"block.create.fancy_weathered_limestone_bricks_stairs": "Schöne Verwitterte Kalksteinziegeltreppe",
|
||||
"block.create.fancy_weathered_limestone_bricks_wall": "Schöne Verwitterte Kalksteinziegelmauer",
|
||||
"block.create.fluid_pipe": "Flüssigkeitsrohr",
|
||||
"block.create.fluid_tank": "Flüssigkeitstank",
|
||||
"block.create.fluid_valve": "Flüssigkeitsventil",
|
||||
"block.create.flywheel": "Schwungrad",
|
||||
"block.create.framed_glass": "Gerahmtes Glas",
|
||||
"block.create.framed_glass_pane": "Gerahmte Glasscheibe",
|
||||
"block.create.gabbro": "Gabbro",
|
||||
"block.create.gabbro_bricks": "Gabbroziegel",
|
||||
"block.create.gabbro_bricks_stairs": "Gabbroziegeltreppe",
|
||||
"block.create.gabbro_bricks_wall": "Gabbroziegelmauer",
|
||||
"block.create.gabbro_bricks_slab": "Gabbroziegelstufe",
|
||||
"block.create.furnace_engine": "Ofenmotor",
|
||||
"block.create.gabbro": "Gabelstein",
|
||||
"block.create.gabbro_bricks": "Gabelsteinziegel",
|
||||
"block.create.gabbro_bricks_slab": "Gabelsteinziegelstufe",
|
||||
"block.create.gabbro_bricks_stairs": "Gabelsteinziegeltreppe",
|
||||
"block.create.gabbro_bricks_wall": "Gabelsteinziegelmauer",
|
||||
"block.create.gabbro_cobblestone": "Gabelsteinbruchstein",
|
||||
"block.create.gabbro_cobblestone_slab": "Gabelsteinbruchstein",
|
||||
"block.create.gabbro_cobblestone_stairs": "Gabelsteinbruchstein",
|
||||
"block.create.gabbro_cobblestone_wall": "Gabelsteinbruchstein",
|
||||
"block.create.gabbro_pillar": "Gabelsteinsäule",
|
||||
"block.create.gearbox": "Getriebe",
|
||||
"block.create.gearshift": "Gangschaltung",
|
||||
"block.create.glass_fluid_pipe": "Glaswasserrohr",
|
||||
"block.create.granite_bricks": "Granitziegel",
|
||||
"block.create.granite_bricks_slab": "Granitziegelstufe",
|
||||
"block.create.granite_bricks_stairs": "Granitziegeltreppe",
|
||||
"block.create.granite_bricks_wall": "Granitziegelmauer",
|
||||
"block.create.granite_cobblestone": "Granitbruchstein",
|
||||
"block.create.granite_cobblestone_slab": "Granitbruchsteinstufe",
|
||||
"block.create.granite_cobblestone_stairs": "Granitbruchtreppe",
|
||||
"block.create.granite_cobblestone_wall": "Granitbruchsteinmauer",
|
||||
"block.create.granite_pillar": "Granitsäule",
|
||||
"block.create.gray_sail": "Graues Segel",
|
||||
"block.create.gray_seat": "Grauer Sitz",
|
||||
"block.create.gray_valve_handle": "Grauer Ventilgriff",
|
||||
"block.create.green_sail": "Grünes Segel",
|
||||
"block.create.green_seat": "Grüner Sitz",
|
||||
"block.create.green_valve_handle": "Grüner Ventilgriff",
|
||||
"block.create.hand_crank": "Handkurbel",
|
||||
"block.create.honey": "Honig",
|
||||
"block.create.horizontal_framed_glass": "Horizontal Gerahmes Glas",
|
||||
"block.create.horizontal_framed_glass_pane": "Horizontal Gerahmte Glasscheibe",
|
||||
"block.create.hose_pulley": "Umlenkrolle",
|
||||
"block.create.item_drain": "Abfluss",
|
||||
"block.create.jungle_window": "Tropenholzfenster",
|
||||
"block.create.jungle_window_pane": "Tropenholzfensterscheib",
|
||||
"block.create.large_cogwheel": "Großes Zahnrad",
|
||||
"block.create.layered_andesite": "Geschichteter Andesit",
|
||||
"block.create.layered_dark_scoria": "Geschichtete Dunkle Schlacke",
|
||||
"block.create.layered_diorite": "Geschichteter Diorit",
|
||||
"block.create.layered_dolomite": "Geschichteter Dolomit",
|
||||
"block.create.layered_gabbro": "Geschichteter Gabelstein",
|
||||
"block.create.layered_granite": "Geschichteter Granit",
|
||||
"block.create.layered_limestone": "Geschichteter Kalkstein",
|
||||
"block.create.layered_scoria": "Geschichtete Schlacke",
|
||||
"block.create.layered_weathered_limestone": "Geschichteter Verwitterter Kalkstein",
|
||||
"block.create.light_blue_sail": "Hellblaues Segel",
|
||||
"block.create.light_blue_seat": "Hellblauer Sitz",
|
||||
"block.create.light_blue_valve_handle": "Hellblauer Ventilgriff",
|
||||
"block.create.light_gray_sail": "Hellgraues Segel",
|
||||
"block.create.light_gray_seat": "Hellgrauer Sitz",
|
||||
"block.create.light_gray_valve_handle": "Hellgrauer Ventilgriff",
|
||||
"block.create.lime_sail": "Hellgrünes Segel",
|
||||
"block.create.lime_seat": "Hellgrüner Sitz",
|
||||
"block.create.lime_valve_handle": "Hellgrüner Ventilgriff",
|
||||
"block.create.limesand": "Kalksand",
|
||||
"block.create.limestone": "Kalkstein",
|
||||
"block.create.limestone_bricks": "Kalksteinziegel",
|
||||
"block.create.limestone_bricks_slab": "Kalksteinziegelstufe",
|
||||
"block.create.limestone_bricks_stairs": "Kalksteinziegeltreppe",
|
||||
"block.create.limestone_bricks_wall": "Kalksteinziegelmauer",
|
||||
"block.create.limestone_cobblestone": "Kalkbruchstein",
|
||||
"block.create.limestone_cobblestone_slab": "Kalkbruchsteinstufe",
|
||||
"block.create.limestone_cobblestone_stairs": "Kalkbruchsteintreppe",
|
||||
"block.create.limestone_cobblestone_wall": "Kalkbruchsteinmauer",
|
||||
"block.create.limestone_pillar": "Kalksteinsäule",
|
||||
"block.create.linear_chassis": "Schubgerüst",
|
||||
"block.create.lit_blaze_burner": "Aktiver Lohenbrenner",
|
||||
"block.create.magenta_sail": "Magenta Segel",
|
||||
"block.create.magenta_seat": "Magenta Sitz",
|
||||
"block.create.magenta_valve_handle": "Magenta Ventilgriff",
|
||||
"block.create.mechanical_arm": "Mechanischer Arm",
|
||||
"block.create.mechanical_bearing": "Mechanisches Lager",
|
||||
"block.create.mechanical_crafter": "Mechanische Handwerkseinheit",
|
||||
"block.create.mechanical_drill": "Mechanischer Bohrer",
|
||||
"block.create.mechanical_harvester": "Mechanische Erntemaschine",
|
||||
"block.create.mechanical_mixer": "Mechanischer Mixer",
|
||||
"block.create.mechanical_piston": "Mechanischer Kolben",
|
||||
"block.create.mechanical_piston_head": "Mechanisches Kolbenende",
|
||||
"block.create.mechanical_plough": "Mechanischer Pflug",
|
||||
"block.create.mechanical_press": "Mechanische Presse",
|
||||
"block.create.mechanical_pump": "Mechanische Pumpe",
|
||||
"block.create.mechanical_saw": "Mechanische Säge",
|
||||
"block.create.metal_bracket": "Metallhalterung",
|
||||
"block.create.millstone": "Mahlstein",
|
||||
"block.create.pink_sail": "Rosa Segel",
|
||||
"block.create.pink_seat": "Rosa Sitz",
|
||||
"block.create.pink_valve_handle": "Rosa Ventilgriff",
|
||||
"block.create.piston_extension_pole": "Kolben-Pleuelverlängerung",
|
||||
"block.create.polished_dolomite": "Polierter Dolomit",
|
||||
"block.create.polished_gabbro": "Polierter Gabbro",
|
||||
"block.create.polished_gabbro": "Polierter Gabelstein",
|
||||
"block.create.polished_limestone": "Polierter Kalkstein",
|
||||
"block.create.polished_limestone_slab": "Polierte Kalksteinstufe",
|
||||
"block.create.polished_scoria": "Polierte Schlacke",
|
||||
"block.create.polished_weathered_limestone": "Polierter Verwitterter Kalkstein",
|
||||
"block.create.polished_weathered_limestone_slab": "Polierte Verwitterte Kalksteinstufe",
|
||||
"block.create.powered_latch": "UNLOCALIZED: Powered Latch",
|
||||
"block.create.pulse_repeater": "Pulsierender Verstärker",
|
||||
"block.create.radial_chassis": "Drehgerüst",
|
||||
"block.create.redstone_contact": "Redstone-Kontakt",
|
||||
|
@ -170,19 +267,30 @@
|
|||
"block.create.weathered_limestone_bricks_wall": "Verwitterte Kalksteinziegelmauer",
|
||||
"block.create.weathered_limestone_pillar": "Verwitterte Kalksteinsäule",
|
||||
|
||||
"fluid.create.milk": "Milch",
|
||||
"fluid.create.potion": "Trank",
|
||||
"fluid.create.tea": "Bauherrentee",
|
||||
|
||||
"item.create.bar_of_chocolate": "Schokoladetafel",
|
||||
"item.create.belt_connector": "Mechanischer Riemen",
|
||||
"item.create.deforester": "Entforster",
|
||||
"item.create.dough": "Teig",
|
||||
"item.create.empty_schematic": "Leerer Bauplan",
|
||||
"item.create.filter": "Filter",
|
||||
"item.create.handheld_blockzapper": "Blockpistole",
|
||||
"item.create.handheld_worldshaper": "Geländeformer",
|
||||
"item.create.honey_bucket": "Honigeimer",
|
||||
"item.create.iron_sheet": "Eisenblech",
|
||||
"item.create.propeller": "Propeller",
|
||||
"item.create.red_sand_paper": "Rotes Schmirgelpapier",
|
||||
"item.create.rose_quartz": "Rosenquarz",
|
||||
"item.create.sand_paper": "Schmirgelpapier",
|
||||
"item.create.schematic": "Bauplan",
|
||||
"item.create.schematic_and_quill": "Bauplan und Feder",
|
||||
"item.create.super_glue": "Superkleber",
|
||||
"item.create.tree_fertilizer": "Baumdünger",
|
||||
"item.create.wand_of_symmetry": "Symmetriestab",
|
||||
|
||||
"item.create.wheat_flour": "Weizenmehl",
|
||||
"item.create.wrench": "Schraubenschlüssel",
|
||||
"item.create.zinc_ingot": "Zinkbarren",
|
||||
"item.create.zinc_nugget": "Zinkklumpen",
|
||||
|
@ -203,19 +311,32 @@
|
|||
"advancement.create.belt": "Befördere es alles",
|
||||
"advancement.create.belt.desc": "Verbinde zwei Wllen mit einem Mechanischem Riemen",
|
||||
|
||||
|
||||
"_": "->------------------------] UI & Messages [------------------------<-",
|
||||
|
||||
"itemGroup.create.base": "Create",
|
||||
"itemGroup.create.palettes": "Create Paletten",
|
||||
|
||||
"death.attack.create.crush": "%1$s stolperte in ein Mahlwerk",
|
||||
"death.attack.create.fan_fire": "%1$s hat heiße Luft eingeatmet",
|
||||
"death.attack.create.fan_lava": "%1$s wurde von Lava verweht",
|
||||
"death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert",
|
||||
"death.attack.create.mechanical_saw": "%1$s wurde zersägt",
|
||||
"death.attack.create.cuckoo_clock_explosion": "%1$s wurde durch eine falsche Kuckucksuhr gesprengt",
|
||||
|
||||
"create.block.deployer.damage_source_name": "einem Finger",
|
||||
|
||||
"create.recipe.crushing": "Mahlen",
|
||||
"create.recipe.crushing": "Mahlen (Mahlwerk)",
|
||||
"create.recipe.milling": "Mahlen (Mahlstein)",
|
||||
"create.recipe.pressing": "Mechanische Presse",
|
||||
"create.recipe.mixing": "Mixen",
|
||||
"create.recipe.sawing": "Sägen",
|
||||
"create.recipe.blockzapper_upgrade": "Blockpistole",
|
||||
"create.recipe.sandpaper_polishing": "Schleifen",
|
||||
"create.recipe.processing.chance": "Chance: %1$s%%",
|
||||
"create.recipe.heat_requirement.none": "Keine Hitze benötigt",
|
||||
"create.recipe.heat_requirement.heated": "Wenig Hitze benötigt",
|
||||
"create.recipe.heat_requirement.superheated": "Viel Hitze benötigt",
|
||||
|
||||
"create.generic.range": "Reichweite",
|
||||
"create.generic.radius": "Radius",
|
||||
|
@ -224,6 +345,12 @@
|
|||
"create.generic.unit.ticks": "Ticks",
|
||||
"create.generic.unit.seconds": "Sekunden",
|
||||
"create.generic.unit.minutes": "Minuten",
|
||||
"create.generic.unit.rpm": "RPM",
|
||||
"create.generic.unit.stress": "su",
|
||||
"create.generic.unit.degrees": "°",
|
||||
"create.generic.unit.millibuckets": "%1$smB",
|
||||
"create.generic.clockwise": "Uhrzeigersinn",
|
||||
"create.generic.counter_clockwise": "Gegen-Uhrzeigersinn",
|
||||
|
||||
"create.action.scroll": "Wechseln",
|
||||
"create.action.confirm": "Bestätigen",
|
||||
|
@ -266,7 +393,6 @@
|
|||
"create.gui.blockzapper.pattern.chance50": "50%-Chance",
|
||||
"create.gui.blockzapper.pattern.chance75": "75%-Chance",
|
||||
|
||||
|
||||
"create.blockzapper.usingBlock": "Auswahl: %1$s",
|
||||
"create.blockzapper.componentUpgrades": "Bauteil-Upgrades:",
|
||||
"create.blockzapper.component.body": "Rumpf",
|
||||
|
@ -275,16 +401,16 @@
|
|||
"create.blockzapper.component.retriever": "Empfänger",
|
||||
"create.blockzapper.component.scope": "Fernrohr",
|
||||
"create.blockzapper.componentTier.none": "Nichts",
|
||||
"create.blockzapper.componentTier.brass": "Messing",
|
||||
"create.blockzapper.leftClickToSet": "Linksklick auf einen Block zum Auswählen",
|
||||
"create.blockzapper.empty": "Keine Blöcke übrig!",
|
||||
|
||||
|
||||
|
||||
"create.logistics.filter": "Filter",
|
||||
"create.logistics.recipe_filter": "Rezeptfilter",
|
||||
"create.logistics.fluid_filter": "Flüssigkeitsfilter",
|
||||
"create.logistics.firstFrequency": "Freq. #1",
|
||||
"create.logistics.secondFrequency": "Freq. #2",
|
||||
|
||||
"create.gui.adjustable_crate.title": "adjustable_crate",
|
||||
"create.gui.adjustable_crate.storageSpace": "Lagerraum",
|
||||
"create.gui.stockpile_switch.title": "Vorratssensor",
|
||||
|
||||
|
@ -293,6 +419,7 @@
|
|||
"create.schematicAndQuill.secondPos": "Zweite Position festgelegt.",
|
||||
"create.schematicAndQuill.noTarget": "Halte [Strg] zur Auswahl von Luft.",
|
||||
"create.schematicAndQuill.abort": "Auswahl zurückgesetzt.",
|
||||
"create.schematicAndQuill.title": "Bauplanname:",
|
||||
"create.schematicAndQuill.fallbackName": "Mein Bauplan",
|
||||
"create.schematicAndQuill.saved": "Gespeichert als %1$s",
|
||||
|
||||
|
@ -388,7 +515,7 @@
|
|||
"create.tooltip.holdKey": "Halte [%1$s]",
|
||||
"create.tooltip.holdKeyOrKey": "Halte [%1$s] oder [%2$s]",
|
||||
"create.tooltip.keyShift": "Shift",
|
||||
"create.tooltip.keyCtrl": "Strg",
|
||||
"create.tooltip.keyCtrl": "Strg"
|
||||
|
||||
|
||||
"_": "->------------------------] Item Descriptions [------------------------<-",
|
||||
|
@ -421,12 +548,11 @@
|
|||
"item.create.handheld_blockzapper.tooltip.action2": "_Platziert_ oder _Ersetzt_ den ausgewählten Block.",
|
||||
"item.create.handheld_blockzapper.tooltip.control3": "R-Klick beim Schleichen",
|
||||
"item.create.handheld_blockzapper.tooltip.action3": "Öffnet das _Konfigurationsmenü_",
|
||||
|
||||
|
||||
"item.create.tree_fertilizer.tooltip": "BAUMDÜNGER",
|
||||
"item.create.tree_fertilizer.tooltip.summary": "Eine Mischung aus Mineralien, die sich für weit verbreitete Baumarten eignet",
|
||||
"item.create.tree_fertilizer.tooltip.condition1": "Wenn auf einen Setzling angewendet",
|
||||
"item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen",
|
||||
|
||||
"item.create.empty_schematic.tooltip": "LEERER BAUPLAN",
|
||||
"item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet",
|
||||
|
||||
|
@ -518,6 +644,8 @@
|
|||
"block.create.mechanical_press.tooltip.behaviour1": "_Fängt_ _an_, Gegenstände, die darunter liegen, zusammenzudrücken.",
|
||||
"block.create.mechanical_press.tooltip.condition2": "Wenn über einem Mechanischem Riemen",
|
||||
"block.create.mechanical_press.tooltip.behaviour2": "Presst _automatisch_ alle auf dem Riemen vorbeigeführten Gegenstände zusammen.",
|
||||
"block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin",
|
||||
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.",
|
||||
|
||||
"block.create.mechanical_piston.tooltip": "MECHANISCHER KOLBEN",
|
||||
"block.create.mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Kolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.",
|
||||
|
@ -538,6 +666,8 @@
|
|||
"block.create.linear_chassis.tooltip.summary": "Eine konfigurierbare Basis für Strukturen, die durch _Mechanische_ _Kolben_ bewegt werden sollen. Diese Blöcke müssen die erste Reihe von Blöcken vor dem Kloben bilden.",
|
||||
"block.create.linear_chassis.tooltip.condition1": "Wenn durch einen Mechanischen Kolben bewegt",
|
||||
"block.create.linear_chassis.tooltip.behaviour1": "_Bewegt_ alle _verbundenen_ _Gerüste_ mit der gleichen Orientierung, und angebrachte Blöcke davor. Wenn der Kolben zurückgezogen wird, werden Blöcke nur zurückgezogen, wenn die Fläche des Gerüsts _klebrig_ ist (Siehe [Strg]).",
|
||||
"block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
|
||||
"block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
|
||||
"block.create.linear_chassis.tooltip.control1": "Wenn mit einem Schleimball R-geklickt",
|
||||
"block.create.linear_chassis.tooltip.action1": "Lässt die Oberfläche _klebrig_ werden. Wenn der Kolben zurückgezogen wird, _zieht_ das Gerüst alle verbundenen Blöcke _zurück_ in seine Spalte und innerhalb der konfigurierten Reichweite.",
|
||||
|
||||
|
@ -545,6 +675,8 @@
|
|||
"block.create.radial_chassis.tooltip.summary": "Wird für das Drehen von Strukturen mit dem _Mechanischem_ _Lager_ benutzt.",
|
||||
"block.create.radial_chassis.tooltip.condition1": "Wenn durch ein Lager gedreht",
|
||||
"block.create.radial_chassis.tooltip.behaviour1": "_Dreht_ alle an _klebrigen_ Seiten angebrachten Blöcke (Siehe [Strg]) innerhalb der konfigurierten Reichweite um sich. _Überträgt_ die Rotation zu weiter angebrachten Rotationsgerüsten.",
|
||||
"block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
|
||||
"block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
|
||||
"block.create.radial_chassis.tooltip.control1": "Wenn mit einem Schleimball R-geklickt",
|
||||
"block.create.radial_chassis.tooltip.action1": "Lässt die geklickte Fläche _klebrig_ werden. Wenn das Gerüst gedreht wird, werden alle verbundenen Blöcke an dieser Seite mit dem Gerüst mitgedreht.",
|
||||
|
||||
|
@ -588,6 +720,8 @@
|
|||
|
||||
"block.create.creative_crate.tooltip": "BAUPLANKANONENMACHER",
|
||||
"block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.",
|
||||
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
|
||||
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
|
||||
|
||||
"block.create.pulse_repeater.tooltip": "PULSIERENDER VERSTÄRKER",
|
||||
"block.create.pulse_repeater.tooltip.summary": "Ein einfacher Schaltkreis, um durchgehende Redstone-Signale auf eine Länge von _1_ _tick_ zu reduzieren.",
|
||||
|
@ -595,6 +729,9 @@
|
|||
"block.create.adjustable_repeater.tooltip": "VERZÖGERNDER VERSTÄRKER",
|
||||
"block.create.adjustable_repeater.tooltip.summary": "Ein fortgeschrittener _Redstone-Verstärker_ mit einer _konfigurierbaren_ _Verzögerung_ von bis zu 30 Minuten.",
|
||||
|
||||
"create.tooltip.wip": "WIP",
|
||||
"create.tooltip.workInProgress": "Work in progress!",
|
||||
|
||||
"_": "Thank you for translating Create!"
|
||||
|
||||
}
|
||||
|
|
1797
src/main/resources/assets/create/lang/es_es.json
Normal file
1797
src/main/resources/assets/create/lang/es_es.json
Normal file
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Reference in a new issue