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Merge pull request #313 from Snownee/fix-contraptions
Fix bell duplicating
This commit is contained in:
commit
a4e7db5788
4 changed files with 40 additions and 10 deletions
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@ -26,6 +26,7 @@ import com.simibubi.create.modules.logistics.block.transposer.TransposerBlock;
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import net.minecraft.block.AbstractPressurePlateBlock;
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import net.minecraft.block.AbstractPressurePlateBlock;
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import net.minecraft.block.AbstractRailBlock;
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import net.minecraft.block.AbstractRailBlock;
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import net.minecraft.block.BellBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Blocks;
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@ -33,6 +34,7 @@ import net.minecraft.block.CarpetBlock;
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import net.minecraft.block.DoorBlock;
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import net.minecraft.block.DoorBlock;
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import net.minecraft.block.FenceGateBlock;
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import net.minecraft.block.FenceGateBlock;
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import net.minecraft.block.FlowerPotBlock;
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import net.minecraft.block.FlowerPotBlock;
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import net.minecraft.block.HorizontalBlock;
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import net.minecraft.block.HorizontalFaceBlock;
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import net.minecraft.block.HorizontalFaceBlock;
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import net.minecraft.block.LadderBlock;
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import net.minecraft.block.LadderBlock;
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import net.minecraft.block.RedstoneDiodeBlock;
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import net.minecraft.block.RedstoneDiodeBlock;
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@ -42,6 +44,7 @@ import net.minecraft.block.TorchBlock;
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import net.minecraft.block.WallTorchBlock;
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import net.minecraft.block.WallTorchBlock;
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import net.minecraft.block.material.PushReaction;
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import net.minecraft.block.material.PushReaction;
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import net.minecraft.state.properties.AttachFace;
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import net.minecraft.state.properties.AttachFace;
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import net.minecraft.state.properties.BellAttachment;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction;
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@ -145,6 +148,8 @@ public class BlockMovementTraits {
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return true;
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return true;
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if (block instanceof CarpetBlock)
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if (block instanceof CarpetBlock)
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return true;
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return true;
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if (block instanceof BellBlock)
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return true;
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return false;
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return false;
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}
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}
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@ -198,6 +203,16 @@ public class BlockMovementTraits {
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return direction == state.get(NozzleBlock.FACING).getOpposite();
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return direction == state.get(NozzleBlock.FACING).getOpposite();
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if (block instanceof EngineBlock)
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if (block instanceof EngineBlock)
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return direction == state.get(EngineBlock.HORIZONTAL_FACING).getOpposite();
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return direction == state.get(EngineBlock.HORIZONTAL_FACING).getOpposite();
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if (block instanceof BellBlock) {
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BellAttachment attachment = state.get(BlockStateProperties.BELL_ATTACHMENT);
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if (attachment == BellAttachment.FLOOR) {
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return direction == Direction.DOWN;
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}
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if (attachment == BellAttachment.CEILING) {
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return direction == Direction.UP;
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}
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return direction == state.get(HorizontalBlock.HORIZONTAL_FACING);
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}
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return false;
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return false;
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}
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}
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@ -12,6 +12,7 @@ import com.simibubi.create.modules.contraptions.components.contraptions.chassis.
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import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock;
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import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock;
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import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Slope;
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import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Slope;
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import net.minecraft.block.BellBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.HorizontalFaceBlock;
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import net.minecraft.block.HorizontalFaceBlock;
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@ -19,6 +20,8 @@ import net.minecraft.block.SlabBlock;
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import net.minecraft.block.StairsBlock;
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import net.minecraft.block.StairsBlock;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.properties.AttachFace;
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import net.minecraft.state.properties.AttachFace;
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import net.minecraft.state.properties.BellAttachment;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.state.properties.Half;
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import net.minecraft.state.properties.Half;
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import net.minecraft.state.properties.SlabType;
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import net.minecraft.state.properties.SlabType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction;
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@ -78,11 +81,18 @@ public class StructureTransform {
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* horizontal axes
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* horizontal axes
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*/
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*/
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public BlockState apply(BlockState state) {
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public BlockState apply(BlockState state) {
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if (rotationAxis == Axis.Y)
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return state.rotate(rotation);
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Block block = state.getBlock();
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Block block = state.getBlock();
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if (rotationAxis == Axis.Y) {
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if (block instanceof BellBlock) {
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if (state.get(BlockStateProperties.BELL_ATTACHMENT) == BellAttachment.DOUBLE_WALL) {
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state = state.with(BlockStateProperties.BELL_ATTACHMENT, BellAttachment.SINGLE_WALL);
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}
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return state.with(HorizontalFaceBlock.HORIZONTAL_FACING, rotation.rotate(state.get(HorizontalFaceBlock.HORIZONTAL_FACING)));
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}
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return state.rotate(rotation);
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}
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if (block instanceof AbstractChassisBlock)
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if (block instanceof AbstractChassisBlock)
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return rotateChassis(state);
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return rotateChassis(state);
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@ -8,6 +8,7 @@ import com.simibubi.create.AllEntities;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.AllPackets;
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import com.simibubi.create.AllPackets;
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import com.simibubi.create.AllSoundEvents;
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import com.simibubi.create.AllSoundEvents;
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import com.simibubi.create.modules.contraptions.components.contraptions.BlockMovementTraits;
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import com.simibubi.create.modules.schematics.ISpecialEntityItemRequirement;
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import com.simibubi.create.modules.schematics.ISpecialEntityItemRequirement;
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import com.simibubi.create.modules.schematics.ItemRequirement;
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import com.simibubi.create.modules.schematics.ItemRequirement;
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import com.simibubi.create.modules.schematics.ItemRequirement.ItemUseType;
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import com.simibubi.create.modules.schematics.ItemRequirement.ItemUseType;
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@ -157,11 +158,20 @@ public class SuperGlueEntity extends Entity implements IEntityAdditionalSpawnDat
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BlockPos pos2 = hangingPosition.offset(getFacingDirection().getOpposite());
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BlockPos pos2 = hangingPosition.offset(getFacingDirection().getOpposite());
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if (!world.isAreaLoaded(pos, 0) || !world.isAreaLoaded(pos2, 0))
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if (!world.isAreaLoaded(pos, 0) || !world.isAreaLoaded(pos2, 0))
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return true;
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return true;
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if (world.isAirBlock(pos) && world.isAirBlock(pos2))
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if (!isValidFace(world, pos2, getFacingDirection()) && !isValidFace(world, pos, getFacingDirection().getOpposite()))
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return false;
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return false;
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return world.getEntitiesInAABBexcluding(this, getBoundingBox(), e -> e instanceof SuperGlueEntity).isEmpty();
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return world.getEntitiesInAABBexcluding(this, getBoundingBox(), e -> e instanceof SuperGlueEntity).isEmpty();
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}
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}
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public static boolean isValidFace(World world, BlockPos pos, Direction direction) {
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if (!BlockMovementTraits.movementNecessary(world, pos))
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return false;
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if (BlockMovementTraits.notSupportive(world.getBlockState(pos), direction)) {
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return false;
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}
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return true;
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}
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@Override
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@Override
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public boolean canBeCollidedWith() {
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public boolean canBeCollidedWith() {
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return true;
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return true;
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@ -236,11 +246,6 @@ public class SuperGlueEntity extends Entity implements IEntityAdditionalSpawnDat
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return Math.max(light, light2);
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return Math.max(light, light2);
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}
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}
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@Override
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public void applyEntityCollision(Entity entityIn) {
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super.applyEntityCollision(entityIn);
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}
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@Override
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@Override
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public boolean processInitialInteract(PlayerEntity player, Hand hand) {
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public boolean processInitialInteract(PlayerEntity player, Hand hand) {
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DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> {
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DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> {
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@ -83,7 +83,7 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
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return false;
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return false;
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BlockPos pos = entity.hangingPosition;
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BlockPos pos = entity.hangingPosition;
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BlockPos pos2 = pos.offset(entity.getFacingDirection().getOpposite());
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BlockPos pos2 = pos.offset(entity.getFacingDirection().getOpposite());
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return entity.world.isAirBlock(pos) != entity.world.isAirBlock(pos2);
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return !SuperGlueEntity.isValidFace(entity.world, pos2, entity.getFacingDirection()) || !SuperGlueEntity.isValidFace(entity.world, pos, entity.getFacingDirection().getOpposite());
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}
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}
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private void initQuads() {
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private void initQuads() {
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