mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-28 07:56:44 +01:00
Broken Breaking
- Painful implementation of virtual block breaking overlay - Scenes for the Mechanical Drill
This commit is contained in:
parent
a40d0f58c2
commit
a8dc4f3622
15 changed files with 365 additions and 15 deletions
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@ -90,6 +90,7 @@ public class PonderScene {
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int currentTime;
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public PonderScene(PonderWorld world, ResourceLocation component, Collection<PonderTag> tags) {
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world.scene = this;
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pointOfInterest = Vec3d.ZERO;
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textIndex = 1;
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@ -234,6 +235,7 @@ public class PonderScene {
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world.renderEntities(ms, buffer, info, pt);
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world.renderParticles(ms, buffer, info, pt);
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outliner.renderOutlines(ms, buffer, pt);
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ms.pop();
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}
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@ -301,7 +303,7 @@ public class PonderScene {
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}
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public void markKeyframe(int offset) {
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if (!stoppedCounting)
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if (!stoppedCounting)
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keyframeTimes.add(totalTime + offset);
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}
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@ -409,10 +411,10 @@ public class PonderScene {
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}
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public MatrixStack apply(MatrixStack ms) {
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return apply(ms, AnimationTickHolder.getPartialTicks(world));
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return apply(ms, AnimationTickHolder.getPartialTicks(world), false);
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}
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public MatrixStack apply(MatrixStack ms, float pt) {
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public MatrixStack apply(MatrixStack ms, float pt, boolean overlayCompatible) {
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ms.translate(width / 2, height / 2, 200 + offset);
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MatrixStacker.of(ms)
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@ -428,9 +430,18 @@ public class PonderScene {
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float f = 30 * scaleFactor;
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ms.scale(f, -f, f);
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ms.translate((basePlateSize + basePlateOffsetX) / -2f, -1f + yOffset,
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(basePlateSize + basePlateOffsetZ) / -2f);
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if (!overlayCompatible) {
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ms.scale(f, -f, f);
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ms.translate((basePlateSize + basePlateOffsetX) / -2f, -1f + yOffset,
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(basePlateSize + basePlateOffsetZ) / -2f);
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} else {
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// For block breaking overlay; Don't ask
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ms.scale(f, f, f);
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ms.translate((basePlateSize + basePlateOffsetX) / -2f, -yOffset,
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(basePlateSize + basePlateOffsetZ) / -2f);
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float y = (float) (0.5065 * Math.pow(2.2975, Math.log(1 / scaleFactor) / Math.log(2))) / 30;
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ms.scale(y, -y, -y);
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}
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return ms;
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}
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@ -366,7 +366,7 @@ public class PonderUI extends AbstractSimiScreen {
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ms.push();
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story.transform.updateScreenParams(width, height, slide);
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story.transform.apply(ms, partialTicks);
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story.transform.apply(ms, partialTicks, false);
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story.transform.updateSceneRVE();
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story.renderScene(buffer, ms, partialTicks);
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buffer.draw();
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@ -47,8 +47,11 @@ import net.minecraftforge.registries.ForgeRegistries;
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public class PonderWorld extends SchematicWorld {
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public PonderScene scene;
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protected Map<BlockPos, BlockState> originalBlocks;
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protected Map<BlockPos, TileEntity> originalTileEntities;
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protected Map<BlockPos, Integer> blockBreakingProgressions;
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protected List<Entity> originalEntities;
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protected PonderWorldParticles particles;
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@ -61,6 +64,7 @@ public class PonderWorld extends SchematicWorld {
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super(anchor, original);
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originalBlocks = new HashMap<>();
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originalTileEntities = new HashMap<>();
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blockBreakingProgressions = new HashMap<>();
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originalEntities = new ArrayList<>();
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particles = new PonderWorldParticles(this);
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@ -82,6 +86,7 @@ public class PonderWorld extends SchematicWorld {
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entities.clear();
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blocks.clear();
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tileEntities.clear();
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blockBreakingProgressions.clear();
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renderedTileEntities.clear();
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originalBlocks.forEach((k, v) -> blocks.put(k, v));
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originalTileEntities.forEach((k, v) -> {
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@ -225,6 +230,17 @@ public class PonderWorld extends SchematicWorld {
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}
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}
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}
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public void setBlockBreakingProgress(BlockPos pos, int damage) {
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if (damage == 0)
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blockBreakingProgressions.remove(pos);
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else
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blockBreakingProgressions.put(pos, damage - 1);
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}
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public Map<BlockPos, Integer> getBlockBreakingProgressions() {
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return blockBreakingProgressions;
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}
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public void addBlockDestroyEffects(BlockPos pos, BlockState state) {
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VoxelShape voxelshape = state.getShape(this, pos);
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@ -370,6 +370,21 @@ public class SceneBuilder {
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public class WorldInstructions {
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public void incrementBlockBreakingProgress(BlockPos pos) {
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addInstruction(scene -> {
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PonderWorld world = scene.getWorld();
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int progress = world.getBlockBreakingProgressions()
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.getOrDefault(pos, -1) + 1;
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if (progress == 9) {
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world.addBlockDestroyEffects(pos, world.getBlockState(pos));
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world.destroyBlock(pos, false);
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world.setBlockBreakingProgress(pos, 0);
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scene.forEach(WorldSectionElement.class, WorldSectionElement::queueRedraw);
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} else
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world.setBlockBreakingProgress(pos, progress + 1);
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});
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}
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public void showSection(Selection selection, Direction fadeInDirection) {
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addInstruction(new DisplayWorldSectionInstruction(15, fadeInDirection, selection,
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Optional.of(scene::getBaseWorldSection)));
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@ -533,7 +548,7 @@ public class SceneBuilder {
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return itemEntity;
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});
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}
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public ElementLink<EntityElement> createGlueEntity(BlockPos pos, Direction face) {
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effects.superGlue(pos, face, false);
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return createEntity(world -> new SuperGlueEntity(world, pos, face.getOpposite()));
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@ -0,0 +1,203 @@
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package com.simibubi.create.foundation.ponder.content;
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import com.simibubi.create.foundation.ponder.ElementLink;
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import com.simibubi.create.foundation.ponder.SceneBuilder;
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import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
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import com.simibubi.create.foundation.ponder.Selection;
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import com.simibubi.create.foundation.ponder.elements.EntityElement;
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import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
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import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
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import com.simibubi.create.foundation.utility.Pointing;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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public class MechanicalDrillScenes {
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public static void breaker(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("mechanical_drill", "Breaking Blocks with the Mechanical Drill");
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scene.configureBasePlate(0, 0, 5);
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scene.world.setKineticSpeed(util.select.layer(0), -8);
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scene.world.setKineticSpeed(util.select.layer(1), 16);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.idle(5);
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scene.world.showSection(util.select.fromTo(4, 1, 2, 5, 1, 2), Direction.DOWN);
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scene.idle(10);
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scene.world.showSection(util.select.position(3, 1, 2), Direction.EAST);
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scene.idle(20);
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BlockPos breakingPos = util.grid.at(2, 1, 2);
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scene.world.showSection(util.select.position(2, 1, 2), Direction.DOWN);
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scene.idle(5);
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for (int i = 0; i < 10; i++) {
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scene.idle(10);
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scene.world.incrementBlockBreakingProgress(breakingPos);
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if (i == 1) {
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scene.overlay.showText(80)
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.attachKeyFrame()
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.placeNearTarget()
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.pointAt(util.vector.topOf(breakingPos))
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.text("When given Rotational Force, a Mechanical Drill will break blocks directly in front of it");
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}
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}
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scene.world.hideSection(util.select.position(breakingPos), Direction.UP);
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ElementLink<EntityElement> plankEntity = scene.world.createItemEntity(util.vector.centerOf(breakingPos),
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util.vector.of(0, .1f, 0), new ItemStack(Items.OAK_PLANKS));
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scene.idle(20);
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scene.world.modifyKineticSpeed(util.select.everywhere(), f -> 4 * f);
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scene.effects.rotationSpeedIndicator(breakingPos.east(3));
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scene.idle(20);
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scene.world.modifyEntity(plankEntity, Entity::remove);
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scene.world.setBlock(breakingPos, Blocks.OAK_PLANKS.getDefaultState(), false);
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scene.world.showSection(util.select.position(breakingPos), Direction.DOWN);
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scene.idle(5);
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for (int i = 0; i < 10; i++) {
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scene.idle(3);
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scene.world.incrementBlockBreakingProgress(breakingPos);
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if (i == 2) {
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scene.overlay.showText(80)
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.attachKeyFrame()
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.placeNearTarget()
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.pointAt(util.vector.topOf(breakingPos.east()))
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.text("Its mining speed depends on the Rotational Input");
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}
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}
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scene.world.createItemEntity(util.vector.centerOf(breakingPos), util.vector.of(0, .1f, 0),
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new ItemStack(Items.OAK_PLANKS));
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}
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public static void contraption(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("mechanical_drill_contraption", "Using Mechanical Drills on Contraptions");
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scene.configureBasePlate(0, 0, 6);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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Selection kinetics = util.select.fromTo(5, 1, 2, 5, 1, 6);
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scene.idle(5);
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ElementLink<WorldSectionElement> pistonHead =
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scene.world.showIndependentSection(util.select.fromTo(5, 1, 1, 7, 1, 1), Direction.DOWN);
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scene.world.moveSection(pistonHead, util.vector.of(0, 0, 1), 0);
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scene.world.showSection(kinetics, Direction.DOWN);
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scene.idle(5);
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ElementLink<WorldSectionElement> contraption =
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scene.world.showIndependentSection(util.select.fromTo(4, 2, 3, 4, 1, 2), Direction.DOWN);
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scene.idle(5);
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scene.world.showSectionAndMerge(util.select.position(3, 1, 3), Direction.EAST, contraption);
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scene.idle(5);
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scene.world.showSectionAndMerge(util.select.position(3, 1, 2), Direction.EAST, contraption);
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scene.world.showSectionAndMerge(util.select.position(3, 2, 3), Direction.EAST, contraption);
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scene.idle(5);
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scene.world.showSectionAndMerge(util.select.position(3, 2, 2), Direction.EAST, contraption);
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scene.overlay.showText(60)
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.attachKeyFrame()
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.placeNearTarget()
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.pointAt(util.vector.topOf(util.grid.at(3, 2, 3)))
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.text("Whenever Drills are moved as part of an animated Contraption...");
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scene.idle(70);
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Selection drills = util.select.fromTo(3, 1, 2, 3, 2, 3);
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Selection planks = util.select.fromTo(1, 1, 2, 1, 2, 3);
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scene.world.showSection(planks, Direction.DOWN);
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scene.world.setKineticSpeed(util.select.position(4, 0, 6), -8);
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scene.world.setKineticSpeed(kinetics, 16);
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scene.world.setKineticSpeed(drills, 16);
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scene.world.moveSection(pistonHead, util.vector.of(-1, 0, 0), 20);
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scene.world.moveSection(contraption, util.vector.of(-1, 0, 0), 20);
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scene.idle(20);
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scene.world.setKineticSpeed(drills, 64);
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BlockPos p1 = util.grid.at(1, 1, 2);
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BlockPos p2 = util.grid.at(1, 1, 3);
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BlockPos p3 = util.grid.at(1, 2, 2);
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BlockPos p4 = util.grid.at(1, 2, 3);
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for (int i = 0; i < 10; i++) {
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scene.idle(3);
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scene.world.incrementBlockBreakingProgress(p1);
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scene.world.incrementBlockBreakingProgress(p2);
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scene.world.incrementBlockBreakingProgress(p3);
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scene.world.incrementBlockBreakingProgress(p4);
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if (i == 2) {
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scene.overlay.showText(80)
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.placeNearTarget()
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.pointAt(util.vector.topOf(p3))
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.text("...they will break blocks the contraption runs them into");
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}
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}
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Vec3d m = util.vector.of(-.1, 0, 0);
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ItemStack item = new ItemStack(Items.OAK_PLANKS);
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scene.world.createItemEntity(util.vector.centerOf(p1), m, item);
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scene.world.createItemEntity(util.vector.centerOf(p2), m, item);
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scene.world.createItemEntity(util.vector.centerOf(p3), m, item);
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scene.world.createItemEntity(util.vector.centerOf(p4), m, item);
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scene.world.setKineticSpeed(drills, 16);
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scene.world.moveSection(pistonHead, util.vector.of(-1, 0, 0), 20);
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scene.world.moveSection(contraption, util.vector.of(-1, 0, 0), 20);
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scene.idle(20);
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scene.world.setKineticSpeed(drills, 0);
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scene.idle(20);
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scene.world.modifyKineticSpeed(util.select.everywhere(), f -> -f);
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scene.world.moveSection(pistonHead, util.vector.of(2, 0, 0), 40);
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scene.world.moveSection(contraption, util.vector.of(2, 0, 0), 40);
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scene.world.hideSection(planks, Direction.UP);
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scene.idle(40);
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scene.world.setBlocks(planks, Blocks.OAK_PLANKS.getDefaultState(), false);
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scene.world.modifyEntities(ItemEntity.class, Entity::remove);
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scene.world.glueBlockOnto(util.grid.at(4, 3, 2), Direction.DOWN, contraption);
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scene.overlay.showText(60)
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.attachKeyFrame()
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.placeNearTarget()
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.pointAt(util.vector.blockSurface(util.grid.at(4, 3, 2), Direction.WEST))
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.text("Inventories attached to the Contraption will pick up their drops automatically");
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scene.idle(70);
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scene.world.showSection(planks, Direction.DOWN);
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scene.world.modifyKineticSpeed(util.select.everywhere(), f -> -f);
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scene.world.setKineticSpeed(drills, 16);
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scene.world.moveSection(pistonHead, util.vector.of(-1, 0, 0), 20);
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scene.world.moveSection(contraption, util.vector.of(-1, 0, 0), 20);
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scene.idle(20);
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scene.world.setKineticSpeed(drills, 64);
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for (int i = 0; i < 10; i++) {
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scene.idle(3);
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scene.world.incrementBlockBreakingProgress(p1);
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scene.world.incrementBlockBreakingProgress(p2);
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scene.world.incrementBlockBreakingProgress(p3);
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scene.world.incrementBlockBreakingProgress(p4);
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}
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scene.world.setKineticSpeed(drills, 16);
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scene.world.moveSection(pistonHead, util.vector.of(-1, 0, 0), 20);
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scene.world.moveSection(contraption, util.vector.of(-1, 0, 0), 20);
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scene.idle(20);
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scene.world.setKineticSpeed(drills, 0);
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scene.idle(10);
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scene.overlay.showControls(new InputWindowElement(util.vector.topOf(2, 3, 2), Pointing.DOWN)
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.withItem(new ItemStack(Blocks.OAK_PLANKS)), 60);
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scene.idle(20);
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}
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}
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@ -0,0 +1,38 @@
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package com.simibubi.create.foundation.ponder.content;
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import com.simibubi.create.foundation.ponder.SceneBuilder;
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import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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public class MechanicalSawScenes {
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public static void processing(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("mechanical_saw_processing", "Processing Items on the Mechanical Saw");
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scene.configureBasePlate(0, 0, 5);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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BlockPos shaftPos = util.grid.at(2, 1, 3);
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scene.idle(5);
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scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
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}
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public static void treeCutting(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("mechanical_saw_breaker", "Cutting Trees with the Mechanical Saw");
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scene.configureBasePlate(0, 0, 5);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.idle(5);
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scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
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}
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public static void contraption(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("mechanical_saw_contraption", "Using Mechanical Saws on Contraptions");
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scene.configureBasePlate(0, 0, 5);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.idle(5);
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scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
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}
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}
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@ -79,14 +79,14 @@ public class PonderIndex {
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// Chassis & Super Glue
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PonderRegistry.forComponents(AllBlocks.LINEAR_CHASSIS, AllBlocks.SECONDARY_LINEAR_CHASSIS)
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.addStoryBoard("chassis/linear_group", ChassisScenes::linearGroup)
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.addStoryBoard("chassis/linear_group", ChassisScenes::linearGroup, PonderTag.CONTRAPTION_ASSEMBLY)
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.addStoryBoard("chassis/linear_attachment", ChassisScenes::linearAttachement);
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PonderRegistry.forComponents(AllBlocks.RADIAL_CHASSIS)
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.addStoryBoard("chassis/radial", ChassisScenes::radial);
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.addStoryBoard("chassis/radial", ChassisScenes::radial, PonderTag.CONTRAPTION_ASSEMBLY);
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PonderRegistry.forComponents(AllItems.SUPER_GLUE)
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.addStoryBoard("super_glue", ChassisScenes::superGlue);
|
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.addStoryBoard("super_glue", ChassisScenes::superGlue, PonderTag.CONTRAPTION_ASSEMBLY);
|
||||
PonderRegistry.forComponents(AllBlocks.STICKER)
|
||||
.addStoryBoard("sticker", RedstoneScenes::sticker);
|
||||
.addStoryBoard("sticker", RedstoneScenes::sticker, PonderTag.CONTRAPTION_ASSEMBLY);
|
||||
|
||||
// Mechanical Piston
|
||||
PonderRegistry.forComponents(AllBlocks.MECHANICAL_PISTON, AllBlocks.STICKY_MECHANICAL_PISTON)
|
||||
|
@ -129,7 +129,6 @@ public class PonderIndex {
|
|||
PonderTag.KINETIC_APPLIANCES, PonderTag.MOVEMENT_ANCHOR);
|
||||
PonderRegistry.addStoryBoard(AllBlocks.GANTRY_CARRIAGE, "gantry/intro", GantryScenes::introForPinion,
|
||||
PonderTag.KINETIC_APPLIANCES, PonderTag.MOVEMENT_ANCHOR);
|
||||
|
||||
PonderRegistry.forComponents(AllBlocks.GANTRY_SHAFT, AllBlocks.GANTRY_CARRIAGE)
|
||||
.addStoryBoard("gantry/redstone", GantryScenes::redstone)
|
||||
.addStoryBoard("gantry/direction", GantryScenes::direction)
|
||||
|
@ -141,6 +140,14 @@ public class PonderIndex {
|
|||
.addStoryBoard("portable_interface/redstone", MovementActorScenes::psiRedstone);
|
||||
PonderRegistry.forComponents(AllBlocks.REDSTONE_CONTACT)
|
||||
.addStoryBoard("redstone_contact", RedstoneScenes::contact);
|
||||
PonderRegistry.forComponents(AllBlocks.MECHANICAL_SAW)
|
||||
.addStoryBoard("mechanical_saw/processing", MechanicalSawScenes::processing, PonderTag.KINETIC_APPLIANCES)
|
||||
.addStoryBoard("mechanical_saw/breaker", MechanicalSawScenes::treeCutting)
|
||||
.addStoryBoard("mechanical_saw/contraption", MechanicalSawScenes::contraption, PonderTag.CONTRAPTION_ACTOR);
|
||||
PonderRegistry.forComponents(AllBlocks.MECHANICAL_DRILL)
|
||||
.addStoryBoard("mechanical_drill/breaker", MechanicalDrillScenes::breaker, PonderTag.KINETIC_APPLIANCES)
|
||||
.addStoryBoard("mechanical_drill/contraption", MechanicalDrillScenes::contraption,
|
||||
PonderTag.CONTRAPTION_ACTOR);
|
||||
|
||||
// Debug scenes, can be found in game via the Brass Hand
|
||||
if (EDITOR_MODE)
|
||||
|
@ -273,6 +280,15 @@ public class PonderIndex {
|
|||
.add(AllBlocks.GANTRY_CARRIAGE)
|
||||
.add(AllBlocks.CART_ASSEMBLER);
|
||||
|
||||
PonderRegistry.tags.forTag(PonderTag.CONTRAPTION_ASSEMBLY)
|
||||
.add(AllBlocks.LINEAR_CHASSIS)
|
||||
.add(AllBlocks.SECONDARY_LINEAR_CHASSIS)
|
||||
.add(AllBlocks.RADIAL_CHASSIS)
|
||||
.add(AllItems.SUPER_GLUE)
|
||||
.add(AllBlocks.STICKER)
|
||||
.add(Blocks.SLIME_BLOCK)
|
||||
.add(Blocks.field_226907_mc_); // honey block
|
||||
|
||||
PonderRegistry.tags.forTag(PonderTag.CONTRAPTION_ACTOR)
|
||||
.add(AllBlocks.MECHANICAL_HARVESTER)
|
||||
.add(AllBlocks.MECHANICAL_PLOUGH)
|
||||
|
|
|
@ -2,6 +2,7 @@ package com.simibubi.create.foundation.ponder.content;
|
|||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.foundation.gui.GuiGameElement;
|
||||
import com.simibubi.create.foundation.gui.IScreenRenderable;
|
||||
import com.simibubi.create.foundation.ponder.PonderLocalization;
|
||||
|
@ -36,7 +37,7 @@ public class PonderTag implements IScreenRenderable {
|
|||
|
||||
LOGISTICS = new PonderTag("logistics").item(Blocks.CHEST, true, false)
|
||||
.defaultLang("Item Transportation", "Components which help moving items around"),
|
||||
|
||||
|
||||
REDSTONE = new PonderTag("redstone").item(Items.REDSTONE, true, false)
|
||||
.defaultLang("Logic Components", "Components which help with redstone engineering"),
|
||||
|
||||
|
@ -54,6 +55,10 @@ public class PonderTag implements IScreenRenderable {
|
|||
.defaultLang("Contraption Actors",
|
||||
"Components which expose special behaviour when attached to a moving contraption"),
|
||||
|
||||
CONTRAPTION_ASSEMBLY = new PonderTag("contraption_assembly").item(AllItems.SUPER_GLUE.get(), true, false)
|
||||
.defaultLang("Block Attachment Utility",
|
||||
"Tools and Components used to assemble structures moved as an animated Contraption"),
|
||||
|
||||
// FLUID_TRANSFER = new PonderTag("fluid_transfer").idAsIcon(),
|
||||
//
|
||||
// OPEN_INVENTORY = new PonderTag("open_inventory").item(AllBlocks.BASIN.get()
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
package com.simibubi.create.foundation.ponder.content;
|
||||
|
||||
import com.simibubi.create.foundation.ponder.SceneBuilder;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
public class TemplateScenes {
|
||||
|
||||
public static void templateMethod(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("", "");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||
}
|
||||
|
||||
}
|
|
@ -2,12 +2,16 @@ package com.simibubi.create.foundation.ponder.elements;
|
|||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.Random;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
import com.mojang.blaze3d.vertex.MatrixApplyingVertexBuilder;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.ponder.PonderScene;
|
||||
import com.simibubi.create.foundation.ponder.PonderWorld;
|
||||
|
@ -16,7 +20,6 @@ import com.simibubi.create.foundation.render.Compartment;
|
|||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBufferCache;
|
||||
import com.simibubi.create.foundation.render.TileEntityRenderHelper;
|
||||
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.Pair;
|
||||
|
@ -33,6 +36,7 @@ import net.minecraft.client.renderer.IRenderTypeBuffer;
|
|||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.RenderTypeLookup;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.model.ModelBakery;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.fluid.IFluidState;
|
||||
|
@ -274,7 +278,31 @@ public class WorldSectionElement extends AnimatedSceneElement {
|
|||
transformMS(ms, pt);
|
||||
world.pushFakeLight(light);
|
||||
renderTileEntities(world, ms, buffer, pt);
|
||||
renderBlockBreakingProgress(world, ms, buffer, pt);
|
||||
world.popLight();
|
||||
|
||||
Map<BlockPos, Integer> blockBreakingProgressions = world.getBlockBreakingProgressions();
|
||||
MatrixStack overlayMS = null;
|
||||
|
||||
for (Entry<BlockPos, Integer> entry : blockBreakingProgressions.entrySet()) {
|
||||
BlockPos pos = entry.getKey();
|
||||
if (!section.test(pos))
|
||||
continue;
|
||||
if (overlayMS == null) {
|
||||
overlayMS = new MatrixStack();
|
||||
world.scene.getTransform()
|
||||
.apply(overlayMS, pt, true);
|
||||
transformMS(overlayMS, pt);
|
||||
}
|
||||
ms.push();
|
||||
ms.translate(pos.getX(), pos.getY(), pos.getZ());
|
||||
IVertexBuilder builder = new MatrixApplyingVertexBuilder(
|
||||
buffer.getBuffer(ModelBakery.BLOCK_DESTRUCTION_RENDER_LAYERS.get(entry.getValue())), overlayMS.peek());
|
||||
Minecraft.getInstance()
|
||||
.getBlockRendererDispatcher()
|
||||
.renderModel(world.getBlockState(BlockPos.ZERO), pos, world, ms, builder, EmptyModelData.INSTANCE);
|
||||
ms.pop();
|
||||
}
|
||||
}
|
||||
|
||||
protected void renderStructure(PonderWorld world, MatrixStack ms, IRenderTypeBuffer buffer, RenderType type,
|
||||
|
|
BIN
src/main/resources/ponder/mechanical_drill/breaker.nbt
Normal file
BIN
src/main/resources/ponder/mechanical_drill/breaker.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/mechanical_drill/contraption.nbt
Normal file
BIN
src/main/resources/ponder/mechanical_drill/contraption.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/mechanical_saw/breaker.nbt
Normal file
BIN
src/main/resources/ponder/mechanical_saw/breaker.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/mechanical_saw/contraption.nbt
Normal file
BIN
src/main/resources/ponder/mechanical_saw/contraption.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/mechanical_saw/processing.nbt
Normal file
BIN
src/main/resources/ponder/mechanical_saw/processing.nbt
Normal file
Binary file not shown.
Loading…
Reference in a new issue