Hot belt replace

- The Wrench can now be used to shorten or divide Mechanical Belts
- Belt Connectors can now be used to extend or merge Mechanical Belts
This commit is contained in:
simibubi 2021-09-03 05:12:44 +02:00
parent b05506ad46
commit aa3d656445
7 changed files with 532 additions and 48 deletions

View file

@ -13,6 +13,7 @@ import com.simibubi.create.Create;
import com.simibubi.create.content.contraptions.base.HorizontalKineticBlock;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.processing.EmptyingByBasin;
import com.simibubi.create.content.contraptions.relays.belt.BeltSlicer.Feedback;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity.CasingType;
import com.simibubi.create.content.contraptions.relays.belt.transport.BeltMovementHandler.TransportedEntityInfo;
import com.simibubi.create.content.contraptions.relays.belt.transport.BeltTunnelInteractionHandler;
@ -96,7 +97,8 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
@Override
protected boolean areStatesKineticallyEquivalent(BlockState oldState, BlockState newState) {
return super.areStatesKineticallyEquivalent(oldState, newState) && oldState.getValue(PART) == newState.getValue(PART);
return super.areStatesKineticallyEquivalent(oldState, newState)
&& oldState.getValue(PART) == newState.getValue(PART);
}
@Override
@ -104,7 +106,7 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
if (face.getAxis() != getRotationAxis(state))
return false;
return getTileEntityOptional(world, pos).map(BeltTileEntity::hasPulley)
.orElse(false);
.orElse(false);
}
@Override
@ -122,15 +124,6 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
return AllItems.BELT_CONNECTOR.asStack();
}
/*
* FIXME
*
* @Override
* public Material getMaterial(BlockState state) {
* return state.get(CASING) ? Material.WOOD : Material.WOOL;
* }
*/
@SuppressWarnings("deprecation")
@Override
public List<ItemStack> getDrops(BlockState state, net.minecraft.loot.LootContext.Builder builder) {
@ -241,6 +234,9 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
if (player.isShiftKeyDown() || !player.mayBuild())
return ActionResultType.PASS;
ItemStack heldItem = player.getItemInHand(handIn);
boolean isWrench = AllItems.WRENCH.isIn(heldItem);
boolean isConnector = AllItems.BELT_CONNECTOR.isIn(heldItem);
boolean isShaft = AllBlocks.SHAFT.isIn(heldItem);
boolean isDye = Tags.Items.DYES.contains(heldItem.getItem());
boolean hasWater = EmptyingByBasin.emptyItem(world, heldItem, true)
@ -255,6 +251,11 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
return ActionResultType.SUCCESS;
}
if (isConnector)
return BeltSlicer.useConnector(state, world, pos, player, handIn, hit, new Feedback());
if (isWrench)
return BeltSlicer.useWrench(state, world, pos, player, handIn, hit, new Feedback());
BeltTileEntity belt = BeltHelper.getSegmentTE(world, pos);
if (belt == null)
return ActionResultType.PASS;
@ -274,7 +275,7 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
});
if (success.isTrue())
world.playSound(null, pos, SoundEvents.ITEM_PICKUP, SoundCategory.PLAYERS, .2f,
1f + Create.RANDOM.nextFloat());
1f + Create.RANDOM.nextFloat());
}
if (isShaft) {
@ -329,7 +330,7 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
return ActionResultType.SUCCESS;
}
return ActionResultType.FAIL;
return ActionResultType.PASS;
}
@Override
@ -378,7 +379,8 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
return BeltShapes.getCollisionShape(state);
return shape;
}).orElse(shape);
})
.orElse(shape);
}
@Override
@ -499,8 +501,8 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
}
@Override
public BlockState updateShape(BlockState state, Direction side, BlockState p_196271_3_, IWorld world,
BlockPos pos, BlockPos p_196271_6_) {
public BlockState updateShape(BlockState state, Direction side, BlockState p_196271_3_, IWorld world, BlockPos pos,
BlockPos p_196271_6_) {
if (side.getAxis()
.isHorizontal())
updateTunnelConnections(world, pos.above());
@ -552,29 +554,6 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
}
public static boolean canAccessFromSide(Direction facing, BlockState belt) {
// if (facing == null)
// return true;
// if (!belt.get(BeltBlock.CASING))
// return false;
// BeltPart part = belt.get(BeltBlock.PART);
// if (part != BeltPart.MIDDLE && facing.getAxis() == belt.get(HORIZONTAL_FACING)
// .rotateY()
// .getAxis())
// return false;
//
// BeltSlope slope = belt.get(BeltBlock.SLOPE);
// if (slope != BeltSlope.HORIZONTAL) {
// if (slope == BeltSlope.DOWNWARD && part == BeltPart.END)
// return true;
// if (slope == BeltSlope.UPWARD && part == BeltPart.START)
// return true;
// Direction beltSide = belt.get(HORIZONTAL_FACING);
// if (slope == BeltSlope.DOWNWARD)
// beltSide = beltSide.getOpposite();
// if (beltSide == facing)
// return false;
// }
return true;
}

View file

@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.relays.belt;
import com.simibubi.create.AllTags.AllItemTags;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
@ -75,7 +76,8 @@ public class BeltHelper {
verticalMovement = verticalMovement * (Math.min(offset, controller.beltLength - .5f) - .5f);
Vector3d vec = VecHelper.getCenterOf(controller.getBlockPos());
Vector3d horizontalMovement = Vector3d.atLowerCornerOf(controller.getBeltFacing()
.getNormal()).scale(offset - .5f);
.getNormal())
.scale(offset - .5f);
if (slope == BeltSlope.VERTICAL)
horizontalMovement = Vector3d.ZERO;
@ -85,4 +87,16 @@ public class BeltHelper {
return vec;
}
public static Vector3d getBeltVector(BlockState state) {
BeltSlope slope = state.getValue(BeltBlock.SLOPE);
int verticality = slope == BeltSlope.DOWNWARD ? -1 : slope == BeltSlope.UPWARD ? 1 : 0;
Vector3d horizontalMovement = Vector3d.atLowerCornerOf(state.getValue(BeltBlock.HORIZONTAL_FACING)
.getNormal());
if (slope == BeltSlope.VERTICAL)
return new Vector3d(0, state.getValue(BeltBlock.HORIZONTAL_FACING)
.getAxisDirection()
.getStep(), 0);
return new Vector3d(0, verticality, 0).add(horizontalMovement);
}
}

View file

@ -301,8 +301,8 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
protected int getPackedLight(BeltTileEntity controller, float beltPos) {
int segment = (int) Math.floor(beltPos) * 2;
if (controller.light == null || segment >= controller.light.length) return 0;
if (controller.light == null || segment >= controller.light.length || segment < 0)
return 0;
return (controller.light[segment + 1] << 20) | (controller.light[segment] << 4);
}

View file

@ -0,0 +1,472 @@
package com.simibubi.create.content.contraptions.relays.belt;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Optional;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems;
import com.simibubi.create.CreateClient;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity.CasingType;
import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorItem;
import com.simibubi.create.content.contraptions.relays.belt.transport.BeltInventory;
import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.DyeColor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.Hand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.util.Constants.BlockFlags;
public class BeltSlicer {
public static class Feedback {
int color = 0xffffff;
AxisAlignedBB bb;
String langKey;
TextFormatting formatting = TextFormatting.WHITE;
}
public static ActionResultType useWrench(BlockState state, World world, BlockPos pos, PlayerEntity player,
Hand handIn, BlockRayTraceResult hit, Feedback feedBack) {
BeltTileEntity controllerTE = BeltHelper.getControllerTE(world, pos);
if (controllerTE == null)
return ActionResultType.PASS;
if (state.getValue(BeltBlock.CASING) && hit.getDirection() != Direction.UP)
return ActionResultType.PASS;
if (state.getValue(BeltBlock.PART) == BeltPart.PULLEY && hit.getDirection()
.getAxis() != Axis.Y)
return ActionResultType.PASS;
int beltLength = controllerTE.beltLength;
if (beltLength == 2)
return ActionResultType.FAIL;
BlockPos beltVector = new BlockPos(BeltHelper.getBeltVector(state));
BeltPart part = state.getValue(BeltBlock.PART);
List<BlockPos> beltChain = BeltBlock.getBeltChain(world, controllerTE.getBlockPos());
boolean creative = player.isCreative();
// Shorten from End
if (hoveringEnd(state, hit)) {
if (world.isClientSide)
return ActionResultType.SUCCESS;
for (BlockPos blockPos : beltChain) {
BeltTileEntity belt = BeltHelper.getSegmentTE(world, blockPos);
if (belt == null)
continue;
belt.detachKinetics();
belt.invalidateItemHandler();
belt.beltLength = 0;
}
BeltInventory inventory = controllerTE.inventory;
BlockPos next = part == BeltPart.END ? pos.subtract(beltVector) : pos.offset(beltVector);
BlockState replacedState = world.getBlockState(next);
BeltTileEntity segmentTE = BeltHelper.getSegmentTE(world, next);
KineticTileEntity.switchToBlockState(world, next,
state.setValue(BeltBlock.CASING, segmentTE != null && segmentTE.casing != CasingType.NONE));
world.setBlock(pos, Blocks.AIR.defaultBlockState(), 3 | BlockFlags.IS_MOVING);
world.removeBlockEntity(pos);
world.levelEvent(2001, pos, Block.getId(state));
if (!creative && AllBlocks.BELT.has(replacedState)
&& replacedState.getValue(BeltBlock.PART) == BeltPart.PULLEY)
player.inventory.placeItemBackInInventory(world, AllBlocks.SHAFT.asStack());
// Eject overshooting items
if (part == BeltPart.END && inventory != null) {
List<TransportedItemStack> toEject = new ArrayList<>();
for (TransportedItemStack transportedItemStack : inventory.getTransportedItems())
if (transportedItemStack.beltPosition > beltLength - 1)
toEject.add(transportedItemStack);
toEject.forEach(inventory::eject);
toEject.forEach(inventory.getTransportedItems()::remove);
}
// Transfer items to new controller
if (part == BeltPart.START && segmentTE != null && inventory != null) {
controllerTE.inventory = null;
segmentTE.inventory = null;
segmentTE.setController(next);
for (TransportedItemStack transportedItemStack : inventory.getTransportedItems()) {
transportedItemStack.beltPosition -= 1;
if (transportedItemStack.beltPosition <= 0) {
ItemEntity entity = new ItemEntity(world, pos.getX() + .5f, pos.getY() + 11 / 16f,
pos.getZ() + .5f, transportedItemStack.stack);
entity.setDeltaMovement(Vector3d.ZERO);
entity.setDefaultPickUpDelay();
entity.hurtMarked = true;
world.addFreshEntity(entity);
} else
segmentTE.getInventory()
.addItem(transportedItemStack);
}
}
return ActionResultType.SUCCESS;
}
BeltTileEntity segmentTE = BeltHelper.getSegmentTE(world, pos);
if (segmentTE == null)
return ActionResultType.PASS;
// Split in half
int hitSegment = segmentTE.index;
Vector3d centerOf = VecHelper.getCenterOf(hit.getBlockPos());
Vector3d subtract = hit.getLocation()
.subtract(centerOf);
boolean towardPositive = subtract.dot(Vector3d.atLowerCornerOf(beltVector)) > 0;
BlockPos next = !towardPositive ? pos.subtract(beltVector) : pos.offset(beltVector);
if (hitSegment == 0 || hitSegment == 1 && !towardPositive)
return ActionResultType.FAIL;
if (hitSegment == controllerTE.beltLength - 1 || hitSegment == controllerTE.beltLength - 2 && towardPositive)
return ActionResultType.FAIL;
// Look for shafts
if (!creative) {
int requiredShafts = 0;
if (!segmentTE.hasPulley())
requiredShafts++;
BlockState other = world.getBlockState(next);
if (AllBlocks.BELT.has(other) && other.getValue(BeltBlock.PART) == BeltPart.MIDDLE)
requiredShafts++;
int amountRetrieved = 0;
Search: while (true) {
for (int i = 0; i < player.inventory.getContainerSize(); ++i) {
if (amountRetrieved == requiredShafts)
break Search;
ItemStack itemstack = player.inventory.getItem(i);
if (itemstack.isEmpty())
continue;
int count = itemstack.getCount();
if (AllBlocks.SHAFT.isIn(itemstack)) {
int taken = Math.min(count, requiredShafts - amountRetrieved);
if (taken == count)
player.inventory.setItem(i, ItemStack.EMPTY);
else
itemstack.shrink(taken);
amountRetrieved += taken;
}
}
player.inventory.placeItemBackInInventory(world, AllBlocks.SHAFT.asStack(amountRetrieved));
return ActionResultType.FAIL;
}
}
if (!world.isClientSide) {
for (BlockPos blockPos : beltChain) {
BeltTileEntity belt = BeltHelper.getSegmentTE(world, blockPos);
if (belt == null)
continue;
belt.detachKinetics();
belt.invalidateItemHandler();
belt.beltLength = 0;
}
BeltInventory inventory = controllerTE.inventory;
KineticTileEntity.switchToBlockState(world, pos,
state.setValue(BeltBlock.PART, towardPositive ? BeltPart.END : BeltPart.START));
KineticTileEntity.switchToBlockState(world, next, world.getBlockState(next)
.setValue(BeltBlock.PART, towardPositive ? BeltPart.START : BeltPart.END));
world.playSound(null, pos, SoundEvents.WOOL_HIT,
player == null ? SoundCategory.BLOCKS : SoundCategory.PLAYERS, 0.5F, 2.3F);
// Transfer items to new controller
BeltTileEntity newController = towardPositive ? BeltHelper.getSegmentTE(world, next) : segmentTE;
if (newController != null && inventory != null) {
newController.inventory = null;
newController.setController(newController.getBlockPos());
for (Iterator<TransportedItemStack> iterator = inventory.getTransportedItems()
.iterator(); iterator.hasNext();) {
TransportedItemStack transportedItemStack = iterator.next();
float newPosition = transportedItemStack.beltPosition - hitSegment - (towardPositive ? 1 : 0);
if (newPosition <= 0)
continue;
transportedItemStack.beltPosition = newPosition;
iterator.remove();
newController.getInventory()
.addItem(transportedItemStack);
}
}
}
return ActionResultType.SUCCESS;
}
public static ActionResultType useConnector(BlockState state, World world, BlockPos pos, PlayerEntity player,
Hand handIn, BlockRayTraceResult hit, Feedback feedBack) {
BeltTileEntity controllerTE = BeltHelper.getControllerTE(world, pos);
if (controllerTE == null)
return ActionResultType.PASS;
int beltLength = controllerTE.beltLength;
if (beltLength == BeltConnectorItem.maxLength())
return ActionResultType.FAIL;
BlockPos beltVector = new BlockPos(BeltHelper.getBeltVector(state));
BeltPart part = state.getValue(BeltBlock.PART);
Direction facing = state.getValue(BeltBlock.HORIZONTAL_FACING);
List<BlockPos> beltChain = BeltBlock.getBeltChain(world, controllerTE.getBlockPos());
boolean creative = player.isCreative();
if (!hoveringEnd(state, hit))
return ActionResultType.PASS;
BlockPos next = part == BeltPart.START ? pos.subtract(beltVector) : pos.offset(beltVector);
BeltTileEntity mergedController = null;
int mergedBeltLength = 0;
// Merge Belts / Extend at End
BlockState nextState = world.getBlockState(next);
if (!nextState.getMaterial()
.isReplaceable()) {
if (!AllBlocks.BELT.has(nextState))
return ActionResultType.FAIL;
if (!beltStatesCompatible(state, nextState))
return ActionResultType.FAIL;
mergedController = BeltHelper.getControllerTE(world, next);
if (mergedController == null)
return ActionResultType.FAIL;
if (mergedController.beltLength + beltLength > BeltConnectorItem.maxLength())
return ActionResultType.FAIL;
mergedBeltLength = mergedController.beltLength;
if (!world.isClientSide) {
boolean flipBelt = facing != nextState.getValue(BeltBlock.HORIZONTAL_FACING);
Optional<DyeColor> color = controllerTE.color;
for (BlockPos blockPos : BeltBlock.getBeltChain(world, mergedController.getBlockPos())) {
BeltTileEntity belt = BeltHelper.getSegmentTE(world, blockPos);
if (belt == null)
continue;
belt.detachKinetics();
belt.invalidateItemHandler();
belt.beltLength = 0;
belt.color = color;
if (flipBelt)
world.setBlock(blockPos, flipBelt(world.getBlockState(blockPos)), 3 | BlockFlags.IS_MOVING);
}
// Reverse items
if (flipBelt && mergedController.inventory != null) {
List<TransportedItemStack> transportedItems = mergedController.inventory.getTransportedItems();
for (TransportedItemStack transportedItemStack : transportedItems) {
transportedItemStack.beltPosition = mergedBeltLength - transportedItemStack.beltPosition;
transportedItemStack.prevBeltPosition =
mergedBeltLength - transportedItemStack.prevBeltPosition;
}
}
}
}
if (!world.isClientSide) {
for (BlockPos blockPos : beltChain) {
BeltTileEntity belt = BeltHelper.getSegmentTE(world, blockPos);
if (belt == null)
continue;
belt.detachKinetics();
belt.invalidateItemHandler();
belt.beltLength = 0;
}
BeltInventory inventory = controllerTE.inventory;
KineticTileEntity.switchToBlockState(world, pos, state.setValue(BeltBlock.PART, BeltPart.MIDDLE));
if (mergedController == null) {
// Attach at end
world.setBlock(next, state.setValue(BeltBlock.CASING, false), 3 | BlockFlags.IS_MOVING);
BeltTileEntity segmentTE = BeltHelper.getSegmentTE(world, next);
if (segmentTE != null)
segmentTE.color = controllerTE.color;
world.playSound(null, pos, SoundEvents.WOOL_PLACE,
player == null ? SoundCategory.BLOCKS : SoundCategory.PLAYERS, 0.5F, 1F);
// Transfer items to new controller
if (part == BeltPart.START && segmentTE != null && inventory != null) {
segmentTE.setController(next);
for (TransportedItemStack transportedItemStack : inventory.getTransportedItems()) {
transportedItemStack.beltPosition += 1;
segmentTE.getInventory()
.addItem(transportedItemStack);
}
}
} else {
// Merge with other
BeltInventory mergedInventory = mergedController.inventory;
world.playSound(null, pos, SoundEvents.WOOL_HIT,
player == null ? SoundCategory.BLOCKS : SoundCategory.PLAYERS, 0.5F, 1.3F);
BeltTileEntity segmentTE = BeltHelper.getSegmentTE(world, next);
KineticTileEntity.switchToBlockState(world, next,
state.setValue(BeltBlock.CASING, segmentTE != null && segmentTE.casing != CasingType.NONE)
.setValue(BeltBlock.PART, BeltPart.MIDDLE));
if (!creative)
player.inventory.placeItemBackInInventory(world, AllBlocks.SHAFT.asStack(2));
// Transfer items to other controller
BlockPos search = controllerTE.getBlockPos();
for (int i = 0; i < 10000; i++) {
BlockState blockState = world.getBlockState(search);
if (!AllBlocks.BELT.has(blockState))
break;
if (blockState.getValue(BeltBlock.PART) != BeltPart.START) {
search = search.subtract(beltVector);
continue;
}
BeltTileEntity newController = BeltHelper.getSegmentTE(world, search);
if (newController != controllerTE && inventory != null) {
newController.setController(search);
controllerTE.inventory = null;
for (TransportedItemStack transportedItemStack : inventory.getTransportedItems()) {
transportedItemStack.beltPosition += mergedBeltLength;
newController.getInventory()
.addItem(transportedItemStack);
}
}
if (newController != mergedController && mergedInventory != null) {
newController.setController(search);
mergedController.inventory = null;
for (TransportedItemStack transportedItemStack : mergedInventory.getTransportedItems()) {
if (newController == controllerTE)
transportedItemStack.beltPosition += beltLength;
newController.getInventory()
.addItem(transportedItemStack);
}
}
break;
}
}
}
return ActionResultType.SUCCESS;
}
static boolean beltStatesCompatible(BlockState state, BlockState nextState) {
Direction facing1 = state.getValue(BeltBlock.HORIZONTAL_FACING);
BeltSlope slope1 = state.getValue(BeltBlock.SLOPE);
Direction facing2 = nextState.getValue(BeltBlock.HORIZONTAL_FACING);
BeltSlope slope2 = nextState.getValue(BeltBlock.SLOPE);
switch (slope1) {
case UPWARD:
if (slope2 == BeltSlope.DOWNWARD)
return facing1 == facing2.getOpposite();
return slope2 == slope1 && facing1 == facing2;
case DOWNWARD:
if (slope2 == BeltSlope.UPWARD)
return facing1 == facing2.getOpposite();
return slope2 == slope1 && facing1 == facing2;
default:
return slope2 == slope1 && facing2.getAxis() == facing1.getAxis();
}
}
static BlockState flipBelt(BlockState state) {
Direction facing = state.getValue(BeltBlock.HORIZONTAL_FACING);
BeltSlope slope = state.getValue(BeltBlock.SLOPE);
BeltPart part = state.getValue(BeltBlock.PART);
if (slope == BeltSlope.UPWARD)
state = state.setValue(BeltBlock.SLOPE, BeltSlope.DOWNWARD);
else if (slope == BeltSlope.DOWNWARD)
state = state.setValue(BeltBlock.SLOPE, BeltSlope.UPWARD);
if (part == BeltPart.END)
state = state.setValue(BeltBlock.PART, BeltPart.START);
else if (part == BeltPart.START)
state = state.setValue(BeltBlock.PART, BeltPart.END);
return state.setValue(BeltBlock.HORIZONTAL_FACING, facing.getOpposite());
}
static boolean hoveringEnd(BlockState state, BlockRayTraceResult hit) {
BeltPart part = state.getValue(BeltBlock.PART);
if (part == BeltPart.MIDDLE || part == BeltPart.PULLEY)
return false;
Vector3d beltVector = BeltHelper.getBeltVector(state);
Vector3d centerOf = VecHelper.getCenterOf(hit.getBlockPos());
Vector3d subtract = hit.getLocation()
.subtract(centerOf);
return subtract.dot(beltVector) > 0 == (part == BeltPart.END);
}
@OnlyIn(Dist.CLIENT)
public static void tickHoveringInformation() {
Minecraft mc = Minecraft.getInstance();
RayTraceResult target = mc.hitResult;
if (target == null || !(target instanceof BlockRayTraceResult))
return;
BlockRayTraceResult result = (BlockRayTraceResult) target;
ClientWorld world = mc.level;
BlockPos pos = result.getBlockPos();
BlockState state = world.getBlockState(pos);
ItemStack held = mc.player.getItemInHand(Hand.MAIN_HAND);
ItemStack heldOffHand = mc.player.getItemInHand(Hand.OFF_HAND);
if (mc.player.isShiftKeyDown())
return;
if (!AllBlocks.BELT.has(state))
return;
Feedback feedback = new Feedback();
// TODO: Populate feedback in the methods for clientside
if (AllItems.WRENCH.isIn(held) || AllItems.WRENCH.isIn(heldOffHand))
useWrench(state, world, pos, mc.player, Hand.MAIN_HAND, result, feedback);
else if (AllItems.BELT_CONNECTOR.isIn(held) || AllItems.BELT_CONNECTOR.isIn(heldOffHand))
useConnector(state, world, pos, mc.player, Hand.MAIN_HAND, result, feedback);
else
return;
if (feedback.langKey != null)
mc.player.displayClientMessage(Lang.translate(feedback.langKey)
.withStyle(feedback.formatting), true);
else
mc.player.displayClientMessage(new StringTextComponent(""), true);
if (feedback.bb != null)
CreateClient.OUTLINER.chaseAABB("BeltSlicer", feedback.bb)
.lineWidth(1 / 16f)
.colored(feedback.color);
}
}

View file

@ -223,8 +223,15 @@ public class BeltTileEntity extends KineticTileEntity implements ILightUpdateLis
if (!isController())
controller = NBTUtil.readBlockPos(compound.getCompound("Controller"));
trackerUpdateTag = compound;
beltLength = compound.getInt("Length");
index = compound.getInt("Index");
int length = compound.getInt("Length");
if (beltLength != length) {
beltLength = length;
if (level != null)
initializeLight();
else
light = null;
}
}
if (isController())
@ -517,6 +524,10 @@ public class BeltTileEntity extends KineticTileEntity implements ILightUpdateLis
return 0;
}
public void invalidateItemHandler() {
itemHandler.invalidate();
}
@Override
public boolean shouldRenderNormally() {
if (level == null)

View file

@ -15,6 +15,7 @@ import com.simibubi.create.content.contraptions.relays.elementary.AbstractShaftB
import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
@ -31,6 +32,8 @@ import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.Direction.AxisDirection;
import net.minecraft.util.NonNullList;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
@ -118,6 +121,8 @@ public class BeltConnectorItem extends BlockItem {
}
public static void createBelts(World world, BlockPos start, BlockPos end) {
world.playSound(null, new BlockPos(VecHelper.getCenterOf(start.offset(end))
.scale(.5f)), SoundEvents.WOOL_PLACE, SoundCategory.BLOCKS, 0.5F, 1F);
BeltSlope slope = getSlopeBetween(start, end);
Direction facing = getFacingFromTo(start, end);
@ -152,8 +157,8 @@ public class BeltConnectorItem extends BlockItem {
if (diff.getX() == 0 && diff.getZ() == 0)
axisDirection = diff.getY() > 0 ? AxisDirection.POSITIVE : AxisDirection.NEGATIVE;
else
axisDirection = beltAxis.choose(diff.getX(), 0, diff.getZ()) > 0 ? AxisDirection.POSITIVE
: AxisDirection.NEGATIVE;
axisDirection =
beltAxis.choose(diff.getX(), 0, diff.getZ()) > 0 ? AxisDirection.POSITIVE : AxisDirection.NEGATIVE;
return Direction.get(axisDirection, beltAxis);
}
@ -169,7 +174,8 @@ public class BeltConnectorItem extends BlockItem {
return BeltSlope.HORIZONTAL;
}
private static List<BlockPos> getBeltChainBetween(BlockPos start, BlockPos end, BeltSlope slope, Direction direction) {
private static List<BlockPos> getBeltChainBetween(BlockPos start, BlockPos end, BeltSlope slope,
Direction direction) {
List<BlockPos> positions = new LinkedList<>();
int limit = 1000;
BlockPos current = start;
@ -249,7 +255,7 @@ public class BeltConnectorItem extends BlockItem {
}
protected static Integer maxLength() {
public static Integer maxLength() {
return AllConfigs.SERVER.kinetics.maxBeltLength.get();
}

View file

@ -24,6 +24,7 @@ import com.simibubi.create.content.contraptions.components.turntable.TurntableHa
import com.simibubi.create.content.contraptions.goggles.GoggleOverlayRenderer;
import com.simibubi.create.content.contraptions.goggles.IHaveGoggleInformation;
import com.simibubi.create.content.contraptions.itemAssembly.SequencedAssemblyRecipe;
import com.simibubi.create.content.contraptions.relays.belt.BeltSlicer;
import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorHandler;
import com.simibubi.create.content.curiosities.armor.CopperBacktankArmorLayer;
import com.simibubi.create.content.curiosities.tools.BlueprintOverlayRenderer;
@ -125,6 +126,7 @@ public class ClientEvents {
// ScreenOpener.tick();
ServerSpeedProvider.clientTick();
BeltConnectorHandler.tick();
BeltSlicer.tickHoveringInformation();
FilteringRenderer.tick();
LinkRenderer.tick();
ScrollValueRenderer.tick();