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Make shape builder public
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1 changed files with 12 additions and 12 deletions
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@ -232,57 +232,57 @@ public class AllShapes {
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return Block.makeCuboidShape(x1, y1, z1, x2, y2, z2);
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}
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private static class Builder {
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public static class Builder {
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VoxelShape shape;
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public Builder(VoxelShape shape) {
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this.shape = shape;
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}
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Builder add(VoxelShape shape) {
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public Builder add(VoxelShape shape) {
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this.shape = VoxelShapes.or(this.shape, shape);
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return this;
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}
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Builder add(double x1, double y1, double z1, double x2, double y2, double z2) {
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public Builder add(double x1, double y1, double z1, double x2, double y2, double z2) {
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return add(cuboid(x1, y1, z1, x2, y2, z2));
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}
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Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) {
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public Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) {
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this.shape =
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VoxelShapes.combineAndSimplify(shape, cuboid(x1, y1, z1, x2, y2, z2), IBooleanFunction.ONLY_FIRST);
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return this;
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}
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VoxelShape build() {
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public VoxelShape build() {
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return shape;
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}
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VoxelShaper build(BiFunction<VoxelShape, Direction, VoxelShaper> factory, Direction direction) {
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public VoxelShaper build(BiFunction<VoxelShape, Direction, VoxelShaper> factory, Direction direction) {
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return factory.apply(shape, direction);
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}
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VoxelShaper build(BiFunction<VoxelShape, Axis, VoxelShaper> factory, Axis axis) {
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public VoxelShaper build(BiFunction<VoxelShape, Axis, VoxelShaper> factory, Axis axis) {
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return factory.apply(shape, axis);
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}
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VoxelShaper forDirectional(Direction direction) {
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public VoxelShaper forDirectional(Direction direction) {
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return build(VoxelShaper::forDirectional, direction);
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}
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VoxelShaper forAxis() {
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public VoxelShaper forAxis() {
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return build(VoxelShaper::forAxis, Axis.Y);
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}
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VoxelShaper forHorizontalAxis() {
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public VoxelShaper forHorizontalAxis() {
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return build(VoxelShaper::forHorizontalAxis, Axis.Z);
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}
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VoxelShaper forHorizontal(Direction direction) {
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public VoxelShaper forHorizontal(Direction direction) {
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return build(VoxelShaper::forHorizontal, direction);
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}
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VoxelShaper forDirectional() {
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public VoxelShaper forDirectional() {
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return forDirectional(UP);
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}
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