mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-14 22:44:07 +01:00
shadow cog
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parent
7ad0575618
commit
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@ -44,7 +44,7 @@ public class ConfigScreen extends NavigatableSimiScreen {
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@Override
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public void renderBackground(@Nonnull MatrixStack ms) {
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fill(ms, 0, 0, this.width, this.height, 0xe8_101010);
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//fill(ms, 0, 0, this.width, this.height, 0xe8_101010);
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net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.GuiScreenEvent.BackgroundDrawnEvent(this, ms));
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}
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@ -57,7 +57,22 @@ public class ConfigScreen extends NavigatableSimiScreen {
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fill(ms, 0, 0, this.width, this.height, 0xff_282c34);
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}
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/*ms.push();
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ms.translate(width*0.5f, height*0.5f, 0);
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renderCog(ms, partialTicks);
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ms.pop();*/
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new StencilElement() {
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@Override
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protected void renderStencil(MatrixStack ms) {
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renderCog(ms, partialTicks);
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}
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@Override
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protected void renderElement(MatrixStack ms) {
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fill(ms, -200, -200, 200, 200, 0x40_000000);
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}
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}.at(width * 0.5f, height * 0.5f, 0).render(ms);
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super.renderWindowBackground(ms, mouseX, mouseY, partialTicks);
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@ -66,7 +81,7 @@ public class ConfigScreen extends NavigatableSimiScreen {
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protected void renderCog(MatrixStack ms, float partialTicks) {
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ms.push();
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ms.translate(.5 * width - 100, .5 * height + 110, -200);
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ms.translate(-100, 100, -200);
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ms.scale(200, 200, .1f);
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GuiGameElement.of(cogwheelState)
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.rotateBlock(22.5, cogSpin.getValue(partialTicks), 22.5)
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@ -1,5 +1,7 @@
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package com.simibubi.create.foundation.gui;
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import net.minecraft.client.Minecraft;
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import org.lwjgl.opengl.GL11;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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@ -36,11 +38,13 @@ public abstract class StencilElement {
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}
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protected void prepareStencil(MatrixStack ms) {
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GL11.glDisable(GL11.GL_STENCIL_TEST);
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RenderSystem.stencilMask(~0);
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RenderSystem.clear(GL11.GL_STENCIL_BUFFER_BIT, Minecraft.IS_RUNNING_ON_MAC);
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GL11.glEnable(GL11.GL_STENCIL_TEST);
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RenderSystem.clearStencil(0);
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RenderSystem.stencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_REPLACE);
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RenderSystem.stencilOp(GL11.GL_REPLACE, GL11.GL_KEEP, GL11.GL_KEEP);
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RenderSystem.stencilMask(0xFF);
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RenderSystem.stencilFunc(GL11.GL_ALWAYS, 1, 0xFF);
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RenderSystem.stencilFunc(GL11.GL_NEVER, 1, 0xFF);
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}
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protected void prepareElement(MatrixStack ms) {
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