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https://github.com/Creators-of-Create/Create.git
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Trying to tick everything is slow.
- Keep track of tickable instances separately.
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parent
c1c6e5e046
commit
b1dc36d358
5 changed files with 18 additions and 10 deletions
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@ -16,7 +16,7 @@ import java.util.Collection;
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import java.util.EnumMap;
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import java.util.Map;
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public class BeltTunnelInstance extends TileEntityInstance<BeltTunnelTileEntity> {
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public class BeltTunnelInstance extends TileEntityInstance<BeltTunnelTileEntity> implements ITickableInstance {
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public static void register(TileEntityType<? extends BeltTunnelTileEntity> type) {
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DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () ->
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InstancedTileRenderRegistry.instance.register(type, BeltTunnelInstance::new));
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@ -13,7 +13,7 @@ import net.minecraftforge.fml.DistExecutor;
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import java.util.ArrayList;
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public class FunnelInstance extends TileEntityInstance<FunnelTileEntity> {
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public class FunnelInstance extends TileEntityInstance<FunnelTileEntity> implements ITickableInstance {
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public static void register(TileEntityType<? extends FunnelTileEntity> type) {
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DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () ->
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InstancedTileRenderRegistry.instance.register(type, FunnelInstance::new));
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@ -0,0 +1,8 @@
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package com.simibubi.create.foundation.render.backend.instancing;
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public interface ITickableInstance {
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/**
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* Called every frame, this can be used to make more dynamic animations.
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*/
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void tick();
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}
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@ -1,7 +1,6 @@
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package com.simibubi.create.foundation.render.backend.instancing;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.*;
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import javax.annotation.Nullable;
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@ -20,6 +19,8 @@ import net.minecraft.world.World;
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public abstract class InstancedTileRenderer<P extends BasicProgram> {
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protected Map<TileEntity, TileEntityInstance<?>> instances = new HashMap<>();
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protected Map<TileEntity, ITickableInstance> tickableInstances = new HashMap<>();
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protected Map<MaterialType<?>, RenderMaterial<P, ?>> materials = new HashMap<>();
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protected InstancedTileRenderer() {
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@ -41,7 +42,7 @@ public abstract class InstancedTileRenderer<P extends BasicProgram> {
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}
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public void beginFrame(double cameraX, double cameraY, double cameraZ) {
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instances.values().forEach(TileEntityInstance::tick);
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tickableInstances.values().forEach(ITickableInstance::tick);
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}
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public void render(RenderType layer, Matrix4f viewProjection, double camX, double camY, double camZ) {
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@ -79,6 +80,9 @@ public abstract class InstancedTileRenderer<P extends BasicProgram> {
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if (renderer != null) {
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instances.put(tile, renderer);
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if (renderer instanceof ITickableInstance)
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tickableInstances.put(tile, (ITickableInstance) renderer);
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}
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return renderer;
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@ -126,6 +130,7 @@ public abstract class InstancedTileRenderer<P extends BasicProgram> {
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if (instance != null) {
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instance.remove();
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instances.remove(tile);
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tickableInstances.remove(tile);
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}
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}
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}
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@ -33,11 +33,6 @@ public abstract class TileEntityInstance<T extends TileEntity> {
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}
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}
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/**
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* Called every frame, this can be used to make more dynamic animations.
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*/
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public void tick() { }
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/**
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* Acquire all {@link InstanceKey}s and initialize any data you may need to calculate the instance properties.
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*/
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