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https://github.com/Creators-of-Create/Create.git
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Add a few new ponder instructions (#4926)
- Additional method overloads for commonly used ponder instructions - Rotation indicator instructions can now be given custom display locations
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@ -296,7 +296,7 @@ public class SceneBuilder {
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addInstruction(scene -> SuperGlueItem.spawnParticles(scene.getWorld(), pos, side, fullBlock));
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}
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private void rotationIndicator(BlockPos pos, boolean direction) {
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private void rotationIndicator(BlockPos pos, boolean direction, BlockPos displayPos) {
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addInstruction(scene -> {
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BlockState blockState = scene.getWorld()
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.getBlockState(pos);
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@ -318,7 +318,7 @@ public class SceneBuilder {
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int particleSpeed = speedLevel.getParticleSpeed();
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particleSpeed *= Math.signum(speed);
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Vec3 location = VecHelper.getCenterOf(pos);
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Vec3 location = VecHelper.getCenterOf(displayPos);
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RotationIndicatorParticleData particleData = new RotationIndicatorParticleData(color, particleSpeed,
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kb.getParticleInitialRadius(), kb.getParticleTargetRadius(), 20, rotationAxis.name()
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.charAt(0));
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@ -330,11 +330,19 @@ public class SceneBuilder {
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}
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public void rotationSpeedIndicator(BlockPos pos) {
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rotationIndicator(pos, false);
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rotationIndicator(pos, false, pos);
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}
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public void rotationDirectionIndicator(BlockPos pos) {
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rotationIndicator(pos, true);
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rotationIndicator(pos, true, pos);
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}
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public void rotationSpeedIndicator(BlockPos pos, BlockPos displayPos) {
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rotationIndicator(pos, false, displayPos);
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}
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public void rotationDirectionIndicator(BlockPos pos, BlockPos displayPos) {
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rotationIndicator(pos, true, displayPos);
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}
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public void indicateRedstone(BlockPos pos) {
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@ -523,6 +531,13 @@ public class SceneBuilder {
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return instruction.createLink(scene);
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}
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public ElementLink<WorldSectionElement> showIndependentSection(Selection selection, Direction fadeInDirection, int duration) {
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DisplayWorldSectionInstruction instruction =
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new DisplayWorldSectionInstruction(duration, fadeInDirection, selection, Optional.empty());
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addInstruction(instruction);
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return instruction.createLink(scene);
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}
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public ElementLink<WorldSectionElement> showIndependentSectionImmediately(Selection selection) {
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DisplayWorldSectionInstruction instruction =
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new DisplayWorldSectionInstruction(0, Direction.DOWN, selection, Optional.empty());
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@ -549,6 +564,15 @@ public class SceneBuilder {
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addInstruction(new FadeOutOfSceneInstruction<>(15, fadeOutDirection, link));
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}
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public void hideIndependentSection(ElementLink<WorldSectionElement> link, Direction fadeOutDirection, int duration) {
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addInstruction(new FadeOutOfSceneInstruction<>(duration, fadeOutDirection, link));
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}
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public void hideIndependentSectionImmediately(ElementLink<WorldSectionElement> link) {
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addInstruction(new FadeOutOfSceneInstruction<>(0, Direction.DOWN, link));
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}
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public void restoreBlocks(Selection selection) {
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addInstruction(scene -> scene.getWorld()
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.restoreBlocks(selection));
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