mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-24 14:06:42 +01:00
Mechanical Bearing
- The mechanical bearing now rotates attached structures
This commit is contained in:
parent
fb35aa7e10
commit
b7decf0d0f
7 changed files with 428 additions and 11 deletions
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@ -3,10 +3,133 @@ package com.simibubi.create.modules.contraptions.receivers.constructs;
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import com.simibubi.create.AllTileEntities;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntity;
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public class MechanicalBearingTileEntity extends KineticTileEntity {
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.tileentity.ITickableTileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.gen.feature.template.Template.BlockInfo;
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public class MechanicalBearingTileEntity extends KineticTileEntity implements ITickableTileEntity {
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protected RotationConstruct movingConstruct;
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protected float angle;
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protected boolean running;
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protected boolean assembleNextTick;
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public MechanicalBearingTileEntity() {
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super(AllTileEntities.MECHANICAL_BEARING.type);
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}
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@Override
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public AxisAlignedBB getRenderBoundingBox() {
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return INFINITE_EXTENT_AABB;
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}
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@Override
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public CompoundNBT write(CompoundNBT tag) {
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tag.putBoolean("Running", running);
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tag.putFloat("Angle", angle);
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if (running)
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tag.put("Construct", movingConstruct.writeNBT());
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return super.write(tag);
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}
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@Override
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public void read(CompoundNBT tag) {
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running = tag.getBoolean("Running");
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angle = tag.getFloat("Angle");
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if (running)
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movingConstruct = RotationConstruct.fromNBT(tag.getCompound("Construct"));
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super.read(tag);
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}
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public float getInterpolatedAngle(float partialTicks) {
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return MathHelper.lerp(partialTicks, angle, angle + getAngularSpeed());
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}
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@Override
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public void onSpeedChanged() {
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super.onSpeedChanged();
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assembleNextTick = true;
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}
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public float getAngularSpeed() {
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return speed / 2048;
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}
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public void assembleConstruct() {
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Direction direction = getBlockState().get(BlockStateProperties.FACING);
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// Collect Construct
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movingConstruct = RotationConstruct.getAttachedForRotating(getWorld(), getPos(), direction);
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if (movingConstruct == null)
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return;
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// Run
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running = true;
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angle = 0;
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sendData();
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for (BlockInfo info : movingConstruct.blocks.values()) {
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getWorld().setBlockState(info.pos.add(pos), Blocks.AIR.getDefaultState(), 67);
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}
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}
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public void disassembleConstruct() {
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if (!running)
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return;
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for (BlockInfo block : movingConstruct.blocks.values()) {
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BlockPos targetPos = block.pos.add(pos);
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BlockState state = block.state;
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for (Direction face : Direction.values())
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state = state.updatePostPlacement(face, world.getBlockState(targetPos.offset(face)), world, targetPos,
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targetPos.offset(face));
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world.destroyBlock(targetPos, world.getBlockState(targetPos).getCollisionShape(world, targetPos).isEmpty());
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getWorld().setBlockState(targetPos, state, 3);
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TileEntity tileEntity = world.getTileEntity(targetPos);
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if (tileEntity != null && block.nbt != null) {
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((ChassisTileEntity) tileEntity).setRange(block.nbt.getInt("Range"));
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}
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}
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running = false;
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movingConstruct = null;
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angle = 0;
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sendData();
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}
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@Override
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public void tick() {
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if (!world.isRemote && assembleNextTick) {
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assembleNextTick = false;
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if (running) {
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if (speed == 0 && (Math.abs(angle) < Math.PI / 4f || Math.abs(angle) > 7 * Math.PI / 4f)) {
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disassembleConstruct();
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}
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return;
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} else {
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assembleConstruct();
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}
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return;
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}
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if (!running)
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return;
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float angularSpeed = getAngularSpeed();
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float newAngle = angle + angularSpeed;
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angle = (float) (newAngle % (2 * Math.PI));
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}
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}
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@ -1,22 +1,40 @@
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package com.simibubi.create.modules.contraptions.receivers.constructs;
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import java.util.Random;
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import java.util.concurrent.TimeUnit;
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import org.lwjgl.opengl.GL11;
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import com.google.common.cache.Cache;
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import com.google.common.cache.CacheBuilder;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.modules.contraptions.base.IRotate;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntity;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntityRenderer;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BlockModelRenderer;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3i;
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import net.minecraft.world.gen.feature.template.Template.BlockInfo;
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import net.minecraftforge.client.model.animation.Animation;
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import net.minecraftforge.client.model.data.EmptyModelData;
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public class MechanicalBearingTileEntityRenderer extends KineticTileEntityRenderer {
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protected static Cache<RotationConstruct, RotationConstructVertexBuffer> cachedConstructs;
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@Override
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public void renderTileEntityFast(KineticTileEntity te, double x, double y, double z, float partialTicks,
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int destroyStage, BufferBuilder buffer) {
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MechanicalBearingTileEntity bearingTe = (MechanicalBearingTileEntity) te;
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final Direction facing = te.getBlockState().get(BlockStateProperties.FACING);
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final BlockPos pos = te.getPos();
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float time = Animation.getWorldTime(Minecraft.getInstance().world, partialTicks);
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@ -33,9 +51,56 @@ public class MechanicalBearingTileEntityRenderer extends KineticTileEntityRender
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angle += offset;
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angle = angle / 180f * (float) Math.PI;
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float interpolatedAngle = bearingTe.getInterpolatedAngle(partialTicks);
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renderFromCache(buffer, shaftState, (float) x, (float) y, (float) z, pos, facing.getAxis(), angle);
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renderFromCache(buffer, capState, (float) x, (float) y, (float) z, pos, facing.getAxis(), angle);
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renderFromCache(buffer, capState, (float) x, (float) y, (float) z, pos, facing.getAxis(), interpolatedAngle);
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if (!bearingTe.running)
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return;
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cacheConstructIfMissing(bearingTe.movingConstruct);
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renderConstructFromCache(bearingTe.movingConstruct, bearingTe, x, y, z, partialTicks, buffer);
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}
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protected void cacheConstructIfMissing(RotationConstruct c) {
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if (cachedConstructs == null)
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cachedConstructs = CacheBuilder.newBuilder().expireAfterAccess(1, TimeUnit.SECONDS).build();
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if (cachedConstructs.getIfPresent(c) != null)
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return;
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BlockRendererDispatcher dispatcher = Minecraft.getInstance().getBlockRendererDispatcher();
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BlockModelRenderer blockRenderer = dispatcher.getBlockModelRenderer();
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Random random = new Random();
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BufferBuilder builder = new BufferBuilder(0);
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builder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
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builder.setTranslation(0, 255, 0);
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for (BlockPos localPos : c.blocks.keySet()) {
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BlockInfo info = c.blocks.get(localPos);
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IBakedModel originalModel = dispatcher.getModelForState(info.state);
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blockRenderer.renderModel(getWorld(), originalModel, info.state, info.pos.down(255), builder, true, random,
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42, EmptyModelData.INSTANCE);
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}
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builder.finishDrawing();
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cachedConstructs.put(c, new RotationConstructVertexBuffer(builder.getByteBuffer()));
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}
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protected void renderConstructFromCache(RotationConstruct c, MechanicalBearingTileEntity te, double x, double y,
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double z, float partialTicks, BufferBuilder buffer) {
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float zfightBonus = 1 / 128f;
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Direction direction = te.getBlockState().get(BlockStateProperties.FACING);
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Vec3i vec = direction.getDirectionVec();
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buffer.putBulkData(cachedConstructs.getIfPresent(c).getTransformed(te, (float) (x) + vec.getX() * zfightBonus,
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(float) (y) + vec.getY() * zfightBonus, (float) (z) + vec.getZ() * zfightBonus,
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te.getInterpolatedAngle(partialTicks), direction.getAxis()));
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}
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@Override
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protected BlockState getRenderedBlockState(KineticTileEntity te) {
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return AllBlocks.SHAFT.block.getDefaultState().with(BlockStateProperties.AXIS,
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((IRotate) te.getBlockState().getBlock()).getRotationAxis(te.getBlockState()));
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}
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}
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@ -35,11 +35,6 @@ public class MechanicalPistonTileEntity extends KineticTileEntity implements ITi
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super(AllTileEntities.MECHANICAL_PISTON.type);
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}
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@Override
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public boolean hasFastRenderer() {
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return true;
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}
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@Override
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public void onSpeedChanged() {
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super.onSpeedChanged();
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@ -26,7 +26,7 @@ import net.minecraftforge.client.model.data.EmptyModelData;
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public class MechanicalPistonTileEntityRenderer extends KineticTileEntityRenderer {
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protected static Cache<TranslationConstruct, ConstructVertexBuffer> cachedConstructs;
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protected static Cache<TranslationConstruct, TranslationConstructVertexBuffer> cachedConstructs;
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@Override
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public void renderTileEntityFast(KineticTileEntity te, double x, double y, double z, float partialTicks,
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}
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builder.finishDrawing();
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cachedConstructs.put(c, new ConstructVertexBuffer(builder.getByteBuffer()));
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cachedConstructs.put(c, new TranslationConstructVertexBuffer(builder.getByteBuffer()));
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}
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protected void renderConstructFromCache(TranslationConstruct c, MechanicalPistonTileEntity te, double x, double y, double z,
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@ -0,0 +1,192 @@
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package com.simibubi.create.modules.contraptions.receivers.constructs;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import com.simibubi.create.AllBlocks;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.PistonBlock;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.nbt.ListNBT;
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import net.minecraft.nbt.NBTUtil;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.template.Template.BlockInfo;
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public class RotationConstruct {
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public static final int MAX_CHAINED_CHASSIS = 10;
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protected Map<BlockPos, BlockInfo> blocks;
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public RotationConstruct() {
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blocks = new HashMap<>();
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}
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public static RotationConstruct getAttachedForRotating(World world, BlockPos pos, Direction direction) {
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RotationConstruct construct = new RotationConstruct();
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if (!construct.collectAttached(world, pos, direction))
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return null;
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return construct;
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}
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protected boolean collectAttached(World world, BlockPos pos, Direction direction) {
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// Find chassis
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List<BlockInfo> chassis = collectChassis(world, pos, direction);
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if (chassis == null)
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return false;
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// Get single block
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if (chassis.isEmpty()) {
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BlockPos blockPos = pos.offset(direction);
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BlockState state = world.getBlockState(pos.offset(direction));
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if (state.getMaterial().isReplaceable() || state.isAir(world, blockPos))
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return true;
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if (state.getCollisionShape(world, blockPos).isEmpty())
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return true;
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if (!canRotate(world, blockPos, direction))
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return false;
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blocks.put(blockPos, new BlockInfo(blockPos.subtract(pos), state, null));
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// Get attached blocks by chassis
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} else {
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List<BlockInfo> attachedBlocksByChassis = getAttachedBlocksByChassis(world, direction, chassis);
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if (attachedBlocksByChassis == null)
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return false;
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attachedBlocksByChassis.forEach(info -> {
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blocks.put(info.pos, new BlockInfo(info.pos.subtract(pos), info.state, info.nbt));
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});
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}
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return true;
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}
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private List<BlockInfo> getAttachedBlocksByChassis(World world, Direction direction, List<BlockInfo> chassis) {
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List<BlockInfo> blocks = new ArrayList<>();
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RotationChassisBlock def = (RotationChassisBlock) AllBlocks.ROTATION_CHASSIS.block;
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for (BlockInfo chassisBlock : chassis) {
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blocks.add(chassisBlock);
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BlockState state = chassisBlock.state;
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BlockPos currentPos = chassisBlock.pos;
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TileEntity tileEntity = world.getTileEntity(currentPos);
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if (!(tileEntity instanceof ChassisTileEntity))
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return null;
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int chassisRange = ((ChassisTileEntity) tileEntity).getRange();
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Set<BlockPos> visited = new HashSet<>();
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for (Direction facing : Direction.values()) {
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if (facing.getAxis() == direction.getAxis())
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continue;
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if (!state.get(def.getGlueableSide(state, facing)))
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continue;
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BlockPos startPos = currentPos.offset(facing);
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List<BlockPos> frontier = new LinkedList<>();
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frontier.add(startPos);
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CompoundNBT nbt = new CompoundNBT();
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nbt.putInt("Range", chassisRange);
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while (!frontier.isEmpty()) {
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BlockPos searchPos = frontier.remove(0);
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BlockState searchedState = world.getBlockState(searchPos);
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if (visited.contains(searchPos))
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continue;
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if (!searchPos.withinDistance(currentPos, chassisRange + .5f))
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continue;
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if (searchedState.getMaterial().isReplaceable() || state.isAir(world, searchPos))
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continue;
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if (searchedState.getCollisionShape(world, searchPos).isEmpty())
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continue;
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if (!canRotate(world, searchPos, direction))
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return null;
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visited.add(searchPos);
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blocks.add(new BlockInfo(searchPos, searchedState,
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AllBlocks.ROTATION_CHASSIS.typeOf(searchedState) ? nbt : null));
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for (Direction offset : Direction.values()) {
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if (offset.getAxis() == direction.getAxis())
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continue;
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if (searchPos.equals(currentPos) && offset != facing)
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continue;
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frontier.add(searchPos.offset(offset));
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}
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}
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}
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}
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return blocks;
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}
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private List<BlockInfo> collectChassis(World world, BlockPos pos, Direction direction) {
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List<BlockInfo> chassis = new ArrayList<>();
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for (int distance = 1; distance <= MAX_CHAINED_CHASSIS; distance++) {
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BlockPos currentPos = pos.offset(direction, distance);
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if (!world.isBlockPresent(currentPos))
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return chassis;
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BlockState state = world.getBlockState(currentPos);
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if (!AllBlocks.ROTATION_CHASSIS.typeOf(state))
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return chassis;
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if (direction.getAxis() != state.get(BlockStateProperties.AXIS))
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return chassis;
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chassis.add(new BlockInfo(currentPos, state, null));
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}
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return chassis;
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}
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public CompoundNBT writeNBT() {
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CompoundNBT nbt = new CompoundNBT();
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ListNBT blocks = new ListNBT();
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for (BlockInfo block : this.blocks.values()) {
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CompoundNBT c = new CompoundNBT();
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c.put("Block", NBTUtil.writeBlockState(block.state));
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c.put("Pos", NBTUtil.writeBlockPos(block.pos));
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if (block.nbt != null)
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c.put("Data", block.nbt);
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blocks.add(c);
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}
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nbt.put("Blocks", blocks);
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return nbt;
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}
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public static RotationConstruct fromNBT(CompoundNBT nbt) {
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RotationConstruct construct = new RotationConstruct();
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nbt.getList("Blocks", 10).forEach(c -> {
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CompoundNBT comp = (CompoundNBT) c;
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BlockInfo info = new BlockInfo(NBTUtil.readBlockPos(comp.getCompound("Pos")),
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NBTUtil.readBlockState(comp.getCompound("Block")),
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comp.contains("Data") ? comp.getCompound("Data") : null);
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construct.blocks.put(info.pos, info);
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});
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return construct;
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}
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private static boolean canRotate(World world, BlockPos pos, Direction direction) {
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return PistonBlock.canPush(world.getBlockState(pos), world, pos, direction, true, direction)
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|| AllBlocks.ROTATION_CHASSIS.typeOf(world.getBlockState(pos));
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}
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}
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@ -0,0 +1,42 @@
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package com.simibubi.create.modules.contraptions.receivers.constructs;
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|
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import java.nio.ByteBuffer;
|
||||
|
||||
import com.simibubi.create.foundation.utility.BufferManipulator;
|
||||
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
|
||||
public class RotationConstructVertexBuffer extends BufferManipulator {
|
||||
|
||||
public RotationConstructVertexBuffer(ByteBuffer original) {
|
||||
super(original);
|
||||
}
|
||||
|
||||
public ByteBuffer getTransformed(TileEntity te, float x, float y, float z, float angle, Axis axis) {
|
||||
original.rewind();
|
||||
mutable.rewind();
|
||||
|
||||
float cos = MathHelper.cos(angle);
|
||||
float sin = MathHelper.sin(angle);
|
||||
|
||||
for (int vertex = 0; vertex < vertexCount(original); vertex++) {
|
||||
float xL = getX(original, vertex) -.5f;
|
||||
float yL = getY(original, vertex) -.5f;
|
||||
float zL = getZ(original, vertex) -.5f;
|
||||
|
||||
float xL2 = rotateX(xL, yL, zL, sin, cos, axis) + .5f;
|
||||
float yL2 = rotateY(xL, yL, zL, sin, cos, axis) + .5f;
|
||||
float zL2 = rotateZ(xL, yL, zL, sin, cos, axis) + .5f;
|
||||
|
||||
putPos(mutable, vertex, xL2 + x, yL2 + y, zL2 + z);
|
||||
BlockPos pos = new BlockPos(te.getPos().getX() + xL2, te.getPos().getY() + yL2, te.getPos().getZ() + zL2);
|
||||
putLight(mutable, vertex, te.getWorld().getCombinedLight(pos, 0));
|
||||
}
|
||||
|
||||
return mutable;
|
||||
}
|
||||
|
||||
}
|
|
@ -8,9 +8,9 @@ import net.minecraft.tileentity.TileEntity;
|
|||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
public class ConstructVertexBuffer extends BufferManipulator {
|
||||
public class TranslationConstructVertexBuffer extends BufferManipulator {
|
||||
|
||||
public ConstructVertexBuffer(ByteBuffer original) {
|
||||
public TranslationConstructVertexBuffer(ByteBuffer original) {
|
||||
super(original);
|
||||
}
|
||||
|
Loading…
Reference in a new issue