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package com.simibubi.create.foundation.utility.render;
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import com.google.common.cache.Cache;
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import com.google.common.cache.CacheBuilder;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
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import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionRenderer;
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import com.simibubi.create.foundation.utility.render.shader.Shader;
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import com.simibubi.create.foundation.utility.render.shader.ShaderHelper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.*;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import org.lwjgl.opengl.GL13;
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import org.lwjgl.opengl.GL40;
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import java.nio.FloatBuffer;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.ConcurrentMap;
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import java.util.concurrent.ExecutionException;
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public class FastContraptionRenderer extends ContraptionRenderer {
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private static final Cache<Contraption, FastContraptionRenderer> renderers = CacheBuilder.newBuilder().build();
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private ArrayList<ContraptionBuffer> renderLayers = new ArrayList<>();
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private ContraptionLighter lighter;
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private Contraption c;
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private Vec3d renderPos;
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private Vec3d renderRot;
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public FastContraptionRenderer(World world, Contraption c) {
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this.c = c;
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this.lighter = new ContraptionLighter(c);
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buildLayers();
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}
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private void setRenderSettings(Vec3d position, Vec3d rotation) {
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renderPos = position;
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renderRot = rotation;
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}
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private void render(int shader) {
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// GL13.glActiveTexture(GL40.GL_TEXTURE2);
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// lighter.use();
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int cSize = GlStateManager.getUniformLocation(shader, "cSize");
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int cPos = GlStateManager.getUniformLocation(shader, "cPos");
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int cRot = GlStateManager.getUniformLocation(shader, "cRot");
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FloatBuffer buf = ShaderHelper.VEC3_BUFFER;
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buf.put(0, (float) c.bounds.getXSize());
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buf.put(1, (float) c.bounds.getYSize());
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buf.put(2, (float) c.bounds.getZSize());
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buf.rewind();
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GlStateManager.uniform3(cSize, buf);
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buf.put(0, (float) renderPos.x);
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buf.put(1, (float) renderPos.y);
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buf.put(2, (float) renderPos.z);
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buf.rewind();
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GlStateManager.uniform3(cPos, buf);
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buf.put(0, (float) renderRot.x);
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buf.put(1, (float) renderRot.y);
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buf.put(2, (float) renderRot.z);
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buf.rewind();
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GlStateManager.uniform3(cRot, buf);
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for (ContraptionBuffer layer : renderLayers) {
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layer.render();
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}
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}
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private void buildLayers() {
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invalidate();
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List<RenderType> blockLayers = RenderType.getBlockLayers();
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for (int i = 0; i < blockLayers.size(); i++) {
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RenderType layer = blockLayers.get(i);
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renderLayers.add(buildStructureBuffer(c, layer));
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}
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}
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private void invalidate() {
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for (ContraptionBuffer buffer : renderLayers) {
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buffer.invalidate();
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}
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renderLayers.clear();
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}
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public static void markForRendering(World world, Contraption c, Vec3d position, Vec3d rotation) {
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getRenderer(world, c).setRenderSettings(position, rotation);
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}
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private static FastContraptionRenderer getRenderer(World world, Contraption c) {
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try {
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return renderers.get(c, () -> new FastContraptionRenderer(world, c));
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} catch (ExecutionException e) {
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e.printStackTrace();
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return null;
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}
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}
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public static void renderAll(RenderWorldLastEvent event) {
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GameRenderer gameRenderer = Minecraft.getInstance().gameRenderer;
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CreateClient.kineticRenderer.setup(gameRenderer);
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GlStateManager.enableCull();
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ShaderHelper.useShader(Shader.CONTRAPTION_STRUCTURE, ShaderHelper.getViewProjectionCallback(event));
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int shader = ShaderHelper.getShaderHandle(Shader.CONTRAPTION_STRUCTURE);
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for (FastContraptionRenderer renderer : renderers.asMap().values()) {
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renderer.render(shader);
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}
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ShaderHelper.releaseShader();
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CreateClient.kineticRenderer.teardown();
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}
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public static void invalidateAll() {
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for (FastContraptionRenderer renderer : renderers.asMap().values()) {
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renderer.invalidate();
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}
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renderers.invalidateAll();
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}
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private static ContraptionBuffer buildStructureBuffer(Contraption c, RenderType layer) {
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BufferBuilder builder = buildStructure(c, layer);
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return new ContraptionBuffer(builder);
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}
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}
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